Characters: The Order of the Stick: Others
The Order of the Stick
| Team Evil
| The Linear Guild
| The Order of the Scribble
| Azure City
| Greysky City
| The Empire of Blood
| Divine Beings
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"I'll have you know that I was named Best Illusionist of the Year three times by the Wizzie Awards by the time I was your age." Race:
Ghost (formerly human) Gender:
Wizard (illusionist) Alignment: Lawful Good
(at time of deathnote
Roy's rather selfish father who swore a Blood Oath
of Vengeance after Xykon killed and zombified his master. Pretty much a condescending asshole to damn near everyone. Dead before the beginning of the story
, he pays ghostly visits to his son.
- Abusive Parent: Of the emotional/neglectful variety, mainly, but there's a few hints of others. Most notably, it's strongly implied that his careless neglect resulted in the death of his infant son. Now confirmed. His tinkering with spells resulted in the young child's death, but he refused to try to make up for it aside from resurrection spells or even admit that he'd done anything wrong.
- Accidental Murder: Of Eric, who died in the process of his research.
- Bald Black Leader Guy: As seen in the prequels, Eugene led his own party of adventurers to pursue Xykon when he was a much younger man.
- Blood Oath: "I, Eugene Greenhilt, swear on the blood that flows from my wounds this day that I shall not rest, in this life or any other, until I or my heirs have enacted horrible vengeance on those that have slighted me, named here as Xykon the sorcerer."
- Death Is Cheap: He died and was resurrected 6 times before finally succumbing to old age.
- Dirty Old Man: Being dead hasn't stopped him from dating. By his own admission, he's been spying on Haley under the shower.
- Good Is Not Nice: When his soul was getting judged, it was stated that he never did anything seriously wrong in his life, but he was a jerkass.
- Gretzky Has the Ball: He thinks there are homeruns in soccer, and has no clue if winning a game by 3-2 is good. His wife Sara deconstructs this by pointing out that as smart as he is, he could easily learn the rules of any physical sport in a short time, but won't because he feels it's beneath him.
- Grumpy Old Man: He looks just as old as the day he died in the afterlife, even though the afterlife allows people to look like idealized self-images (see the entry for his wife Sara Greenhilt). This because he was always bitter and ornery by nature, though the Blood Oath he swore didn't help.
Roy: Then why did Dad still look like a wrinkled old man?
Sara: Because your father has ALWAYS been a wrinkled old man in his heart, he was just hiding in a younger man's body most of his life.
- Happily Married: According to Sara, there was a time in his life where he was 100% devoted to being a good husband, which is why she doesn't want Roy to speak ill of him. But then he became 100% devoted to something else. "Till death do you part," indeed.
- Insufferable Genius: Has a natural disdain for fighters, which is the reason why he never got along with his father and son. Likewise, his master was also quite arrogant towards sorcerers, which got him killed by Xykon.
- I Resemble That Remark: In On the Origin of PCs, Roy suggests that a common flaw amongst arcane spellcasters is a supreme belief in their own abilities. Eugene's response is an arrogant tirade about how magic is all-powerful and there is no problem that it cannot solve.
- Jerkass: Disdain for fighters, emotionally abusive to his children, and overall a cranky and bitter person. His father even mentions that Eugene was rude and disrespectful to him simply for being a fighter.
- Jerkass Has a Point: In Start of Darkness he refuses to cooperate with Right-Eye to take down Xykon because he says he has a son to raise, and suggests that Right-Eye drop it too. He immediately follows it up with being a jerk and showing his hypocrisy, but his point was valid.
- Jerk with a Heart of Gold: One scene in Start of Darkness portrays him as such, where he declines a perfect opportunity to defeat Xykon out of concern for leaving his wife widowed and son fatherless. Assuming he wasn't using that as an excuse.
- Master of Illusion: Illusion is his favored school. He's good enough to fool an entire group of paladins that he's really a being of light and good.
- Nominal Hero: He's only technically on the side of good; very, very technically. This is why he's only barely inside heaven at all; he doesn't really care about doing good, he just happens to have done good during his life.
- Obnoxious Snarker: You can tell from whom his son inherited his sarcastic personality. However, unlike Roy, he's absolutely not subtle about it.
Eugene: Gosh, son, thanks so much for destroying Xykon for me. My spirit will rest easy now.
Roy: Shut up, Dad.
- Our Ghosts Are Different: There are a number of rules involving ghost intervention: summoning, family heirlooms, blood oaths, etc.
- The Oathbreaker: Part of the reason why he's not allowed to pass on is as punishment for ignoring the blood oath he made as soon as it stopped being interesting for him.
- Posthumous Character: His introduction is as Roy's Spirit Advisor.
- Prematurely Bald: In flashbacks to his youth, though his beard may be brown he is already bald.
- Prophecy Twist: "When the goat turns red strikes true." Ever heard of the comma?
- Spirit Advisor: To Roy in the beginning. He's not tremendously helpful.
- Unfinished Business: That's why he's stuck on Fluffy Cloud Heaven and can't join the true afterlife. His blood oath is unfufilled.
- "Well Done, Son" Guy: Initially this to Roy, until the latter realizes that Eugene is too bitter and set in his ways to ever change, and ultimately it's not worth it any more.
"I can feel my Coolness Factor dropping just by being in the same room as these dorks." Race:
Wizard Alignment: True Neutral
Roy's younger sister. A mage student at Warthog's School of Wizardry and Sorcery.
"This is the afterlife, Roy, honey. We all appear as our ideal version of ourselves, and I guess I never stopped thinking of myself as the 19-year-old looker who had never even heard the name 'Eugene Greenhilt'." Race:
Ghost (formerly human) Gender:
Unknown Alignment: Lawful Good
Eugene's wife, mother of Roy, Julia and Eric. Dead years before the start of the story, she meets with Roy during his visit in the afterlife.
- Absurdly Youthful Mother: In the Lawful Good afterlife, people have an idealized version of their bodies. As a result, despite dying of old age and being wizened in the flashbacks that include her, her afterlife body is that of her 19-year-old self.
- Amazingly Embarrassing Parent: Her comment about grandchildren reminds Roy why he never tells her about anyone he dates.
- Ethical Slut: Sara becomes a total slut after her own death, when she finds out that the Lawful Good paradise is a Free-Love Future. Roy found this really embarrassing when he died and hung out with her while waiting for resurrection. Especially since she was apparently younger than him and really hot.
- Girlish Pigtails: It's part of the "19-year-old looker" thing.
- I Want Grandkids: Encourages Roy to get Celia pregnant so she can hear the pitter-patter of tiny feet... or the woosh-woosh of little wings, as the case may be.
- Latin Lover: Roy meets with Enriqué, his mom's current lover, during his visit.
- Older Than She Looks: Because of the "idealized heavenly self" thing.
- Posthumous Character: Like her husband, she's dead by the start.
"hi roy! wanna play blocks with me?" Race:
Ghost (formerly human) Gender:
Nonenote Alignment: Lawful Good
Roy's baby brother, killed by Eugene's negligence.
"I was long in my grave before either of you were more than a gleam in my boy Eugene's eye." Race:
Ghost (formerly human) Gender:
Fighter Alignment: Lawful Good
Eugene's father, dead before his grandchildren were born. Roy's childhood hero from the stories told by his mother.
Crew of the Mechane
Yes, the ship herself. Despite only having a handful of appearances, she's already made a profound impact on the plot.
- Awesome McCoolname: Julio Scoundrél definitely knows his great and appropriately self-referential names.
- Boarding Party: Her crew fends off a boarding attempt by a swarm of Horusfolk, inhabiting an Ancient Egypt-themed setting, during Julio's salad days.
- Cool Airship: She looks exactly like the Blackjack from Final Fantasy VI.
- Death from Above: The Mechane is heavily armed, carrying ballistae and a store of firebomb grenades.
- Deus ex Machina: Invoked by her name.
- Dressed to Plunder: Every single crewmember.
- Genre Savvy: The whole damn crew, thanks to Julio's influence. (Just see Andi's character quote for an example.)
- Global Airship: She fulfills this role, first for Elan in Book 3, then for the whole Order of the Stick at the end of Book 5.
- Schizo Tech: The Mechane is revealed to have electronic components in #949, and yet it's still armed with nothing more sophisticated than a ballista.
- The Sky Is an Ocean: Indeed, she appears to be a rather standard seagoing vessel with a giant balloon and an engine instead of sails. Bandana is unsure how actually seaworthy she could be when forced to do a water landing, however.
- Sky Pirates: Those exact words are used. Julio is the captain of an airship and its sky pirate crew.
- Travelling at the Speed of Plot: Explicitly stated to only ever reach a destination in the nick of time. Even for dentist appointments.
- Troperiffic: The Mechane and her crew clearly delight in their tropes. No surprise considering their captain.
- Wooden Ships and Iron Men: Evokes the time period, though instead of cannons, they use ballistae and firebombs.
"So, now's probably a good time to mention that I'm a wanted criminal in Azure City. I admit to nothing, but I have it on good authority that there are several attractive young heiresses in this town that are quite shamefully lax in securing their most valuable jewelry." Race:
Dashing Swordsman Alignment: Chaotic Neutral
A swashbuckling adventurer who takes Elan briefly under his wing. Captain and owner of the Mechane
- Badass Longcoat: His iconic look. He has a full collection of them.
- Badass Mustache: A "Diego de la Vega"-style mustache, part of the Dashing Hispanic package.
- Big Damn Heroes: He appears to join the fight against Tarquin just when the Order looks completely defeated.
- The Bus Came Back: Or in his case, the Airship Came Back — in a dramatic unveiling of Elan's plan to turn the tables on his father.
- Captain Morgan Pose: In the panel describing his fame, he proudly takes this pose.
- The Casanova: He has a son and/or daughter in every port of the continent.
- Celebrity Endorsement: He advertises a brand of healing potion à la The Most Interesting Man in the World.
- Chick Magnet: Among certainly many others, both Laurin and Elan's mom had crushes on him.
- Dare to Be Badass: This is how Elan convinces him to help out against Tarquin. "Any hero can defy danger but only a special hero can defy the story itself."
- A Day in the Limelight: He has a short story all for himself in Snips, Snails and Dragon Tails, aiding a Damsel in Distress recover a priceless jewel. On an interesting side-note, Word of Giant confirms he rescued said damsel from Tarquin.
- Defied Trope: He attempts to defy the standard mentor death by staying far away from Elan. Elan convinces him it'll be cooler if he shows up and defies the trope anyway. Indeed, the only reason he does so is specifically for the privilege of defying the trope.
- Dashing Hispanic: His first name, prestige class and mustache all allude to this trope.
- Famed in Story: He's a world-famous sky pirate, renown ladies' man, and all-around dashing action hero. Just hearing the name of his airship is enough for Elan to identify him (no surprise as he's a bard, plus his mom is probably Julio's biggest fan).
- Foreshadowing: In the initial duel between Tarquin and Elan, the former offhandedly mentions that he's found a way to counter such pun-fighting techniques. Guess who shows up near the tail-end of the Empire of Blood arc?
- Genre Savvy: Up to Eleven (being even more savvy than Tarquin at his best). He is well aware of the values of training montages, of iconic heroic images (longcoat, mustache, etc.), and especially of the fate that awaits the Mentor Archetype.
- Gentleman Thief: Combines this with The Casanova to great effect, as his character quote attests.
- Good Counterpart: To Tarquin.
- Good Hurts Evil: Or Chaos Hurts Lawfulness in the present case; Julio carries a Chaos Sabre, which gives Tarquin a painful wound.
- Ham-to-Ham Combat: Part of the Dashing Swordsman class — he teaches the rudiments to Elan.
- Hero of Another Story: Literally. There's a whole other story (in Stick Figure HD) about him in Snips, Snails and Dragon Tails. Also, there's a forthcoming Julio Scoundrél PDF that will invoke this.
- Improvised Training: He set up a fake training montage for Elan, complete with backgrounds to indicate a time lapse.
- Informed Attractiveness: He held the title of "Sexiest Man Alive" for a time, yet like Elan (and everyone else, for that matter), he's a stick figure.
- In-Series Nickname: The "Julioteers" for Julio's female fans.
- I Shall Taunt You: To Tarquin, his old nemesis.
Julio: I think that's half your problem, T — you always think everything that happens is about you!
- Just in Time: The only way he arrives for anything (including dentist appointments).
- Loveable Rogue: The poster boy for the loveable rogue in the OotS universe. Literally — he has a poster.
- Magic Carpet: He owns a blue one, and even uses it in fights for mobility. He apparently stole it from Tarquin, who gouges it in half.
- Magic Wand: Always carries a wand of Sending in his coat pocket.
- Mentor: For Elan — only during a few days, but this has considerable influence on Elan's Character Development.
- Mentor Occupational Hazard: He's Genre Savvy enough to try to avoid this. Though he can still be convinced to help out, as shown in episode #930. True to form, he defies it spectacularly in #933.
Well, as an older mentor figure, the most likely scenario is that I'd return only to be randomly killed by an enemy of yours so that you can cradle my dying body
while swearing revenge — so don't take it personally if I say that I sincerely hope we never cross paths again.
- The Obi-Wan: His role in the story, though as a character he's basically Han.
- Passing the Torch: Julio decides to hit the road and visit the Outer Planes, but not before giving his Chaos Sabre and control of the Mechane to Elan for the last leg of the Order's journey. This is hilariously done since the letter that he left to Elan has him doing the voice-over... with him standing right beside Elan.
- Prestige Class: Dashing Swordman. It compensates his average Strength and Dexterity scores by making Charisma his primary fighting attribute.
- Put on a Bus: Deliberately, see above.
- Royal Rapier: The weapon of choice of the Dashing Swordman. On his return in Book 5, he switched to a Chaos Sabre, which is close enough.
- Rule of Drama: A lot of the things he does are because they will make for a better story. When Elan finds out that Julio could have given Elan a Sending wand to warn Haley that Nale was impersonating him but didn't because it would make for a better story, he has mixed feelings about it. After meeting a villain who also follows the rule of drama, Elan thinks that good stories aren't worth hurting people over.
- Silver Fox: He now has grey hair, unlike on the cover of Townspeople Weekly describing him as the "Sexiest Man Alive", but it's doubtful he's considered any less attractive.
- Unlimited Wardrobe: Although he sticks to the Badass Longcoat look and V-neck shirt, he has lots of costumes, changing twice during Elan's 20-minute-long Training Montage. He does it on his return too, having changed clothes between receiving the Sending and confronting Tarquin, and again afterward.
Julio: Now if you'll excuse me, I'm in desperate need of a wardrobe change.
- A Year and a Day: In the Julio comic from Snips, Snails and Dragon Tails, the Mummy Queen informs him that her curse holds him for a hundred years and a day.
- We Meet Again: "General Tarquin, we meet again!"
"You kiddin'? I've been workin' toward bein' captain my whole life!!" Race:
Unknown (probably Chaotic Neutral
Pilot and acting captain of Julio Scoundrél's Cool Airship Mechane
Unknown (possibly Rogue) Alignment:
Unknown (probably Chaotic Neutral
's chief engineer.
"Everybody, stay back! You know the captain's orders: No interfering with third-act duels!" Race:
Unknown (possibly Rogue) Alignment:
Unknown (probably Chaotic Neutral
Crewwoman and mechanic aboard the Mechane
- The Engineer: Probably one of Felix's subordinates.
- Gadgeteer Genius: Cannibalizes the Mechane's starboard engine to repair her port engine, getting her to half speed where she had been dead in the air and losing altitude.
- Genre Savvy: She's the one to remind the crew about Julio's orders concerning PCs' duels. And like Belkar, she thinks it's a bad idea to have Vampire Durkon walking around. And she's right.
- Peek-a-Bangs: This hairstyle makes her easily recognizable amongst the crew.
- Sudden Name Change: Andi was named Sally at first, but The Giant retconned her name and jokingly feigned ignorance about the change.
- Wrench Wench: Bandana has Roy take over holding down a rope so she can help Felix repair the engines.
"—then Teri, you double back and refit the peanut bowls on all the tables where the number of guests is a prime number. Any questions?" Race:
Unknown (probably Commoner) Alignment: Chaotic Good
Elan and Nale's Chaotic Good
mother, a tavern waitress who reared him to be trustworthy and honest. She used to be married to Elan's father, before he had an entire tavern killed because someone pinched her rear.
"I just don't understand all the violence. I'll admit that I got caught up in the thrill of it all a few times, but I just can't stomach the idea of willfully deciding to end someone's life." Race:
Sorcerer Alignment: Lawful Good
Celia is a sylph
from the Elemental Plane of Air. She's also Roy's girlfriend.
- Winged Humanoid: Sylphs have two pairs of dragonfly-like wings and an elfin body. Although Celia is medium-sized, unlike what's described in the D&D rules (no doubt to ease the romance with Roy).
"Geez, I can peer into the murky depths of the future, and yet I always seem to get interrupted during bath time." Race:
Expert Alignment: True Neutral
Tiamat's Oracle of the Sunken Valley is a snarky kobold with a dislike for Belkar specifically and pretty much everyone in general.
"See, the first lesson of being 18-inches tall is: Find someone more powerful than you are, and glue your lips to their ass." Race:
Sorcerer Alignment: Lawful Evil
An imp, the IFCC's latest employee and former minion of Kubota (and an unknown devil).
- Affably Evil: A given, considering his line of work is butt-kissing and temptation.
- Ambition Is Evil: Being a go-getter is the reason the IFCC hired him.
- Charm Person: He can charm dozens of monsters to attack good-aligned characters.
- Deal with the Devil:
- Tries to make a simple one with V — he would give the elf tips on evil spell components in exchange for helping him find an evil artifact. V's response is "Disintegrate!" However, he's the link to V's actual deal.
- He tries another one on Blackwing, but instead tips his hand and reveals crucial information. The familiar notes that he kinda sucks at the temptation thing.
- Dirty Coward: Qarr will not stay around if confronted by anything stronger than him unless he has powerful help. Despite being his familiar, he leaves Zz'dtri to die at Vampire!Durkon's hands without a second thought.
- Dragon with an Agenda: As Zz'dtri's familiar. He's only serving Zz'dtri so he can attempt to lead V further astray.
- Evil Cannot Comprehend Good: If he was a decent advisor to Kubota, Qarr has much less success in tempting the heroic types. He nearly gets disintegrated by Vaarsuvius for his effort, and later, when attempting to bargain with Blackwing, all he manages to do is leak out vital information to the bird.
- Evil Counterpart: The literal devil to Blackwing's "good angel".
- Evil Has a Bad Sense of Humor: He finds the revelation of the full effect of the Familicide spell to be uproariously funny. Then again, he knows it was Vaarsuvius who did the Familicide, and is the only one aside from V and the IFCC to understand the true Irony.
- Flight: With bat-like wings. In fact, it's quite rare to see him on the ground.
- Familiar: To Zz'dtri.
- Horned Humanoid: Being an imp.
- The Imp: Since imps are embodiments of Lawful Evil, the trope does not apply.
- Professional Butt-Kisser: He's small, kinda weak, around the right size to punt into a wall, and as a fiend lives in a world where the strong have all the power. He states that this is how his kind gets around.
- Sarcasm-Blind: He has some trouble understanding Vaarsuvius' heavy sarcasm during their exchange.
- Screw This, I'm Outta Here!: When Durkon reveals that his newly evil alignment doesn't affect his loyalties (only making him more ruthless) and he goes after Zz'dtri, Qarr says he's out and wishes the drow good luck.
- Telepathy: He used this to rely Kubota's orders. He can also sense "feelings" in people while relying them too.
- Villain Teleportation: He uses it liberally during his fight with Blackwing, noting that it's useless trying to outrun him.
- The Watson: Similar to Jirix, the author's commentary implies he was kept on the cast so the archfiends could have someone they could explain their plans to.
- Winged Humanoid: For a given value of "humanoid"; his tail and shape make him rather look a bit monkey-like.
"I am sure it will be well-received when your Other Parent finishes mastering the way of magic and comes home. Now go wash up, both of you. Lunch is ready."
Class: Unknown (probably Commoner or Expert)
"Team Peregrine to Elven Command: covert insertion succesful. Will penetrate Cloistered territory on foot and rendezvous with designee 'Thanh' to coordinate further insertions. Liberation: commencing."
A team of elves sent to help liberate Azure City from the hobgoblins.
- Attack! Attack! Attack!: The Commander attempts to assault Redcloak due to an attempted Roaring Rampage of Revenge for his fallen comrades, despite being completely outnumbered and outmatched. This ends quite poorly, as you might expect.
- Badass: They show a team of highly trained, skilled adventurers.
- Cruel and Unusual Death: The aforementioned deaths of the Commander and Lieutenant. This might have been the case for the rest of the team as well.
- Fantastic Racism: As far as the commander is concerned, the only good goblins are dead goblins.
- Flat Characters: Granted, they're supporting cast members and get less focus, but there are plenty of supporting cast characters with more focus than them. Probably a moot point since they're dead now.
- Kick the Dog: The commander gives a hobgoblin prisoner false hope before throwing him off the ramparts of the prison, instead of just explaining that it was too big a risk and offing him quickly. Later, Redcloak is told that, besides the prison guards, casualties include a pair of innocent hobgoblin bystanders who were shot in the back, presumably because they saw the elves escaping.
- Kick the Son of a Bitch: Considering his attitude towards goblins and that his Kick the Dog moment was his only real scene before his death, the murder of the Commander by Redcloak can easily be seen as this.
- Meaningful Name: The Peregrine falcon is the fastest hunting bird on Earth, swooping on its preys before they're even aware it's here. The first time we see Team Peregrine, they teleport in the midst of a hobgoblin patrol and kill them all in one round. Very fitting.
- Moral Myopia: Commander "The Only Good Goblin Is a Dead Goblin" screams that he'll avenge every elf slain by Redcloak. Redcloak, for his part, doesn't comment on the irony of all the hobgoblins he avenges by making the commander implode.
- No Name Given: None of them are given monickers beyond their rank in the team.
- Our Elves Are Better: They are all elves. They are all awesome (when not being jerks, but again, elves).
- Pointy Ears: Again, elves.
- Revenge Before Reason: The Commander when he returns to the Resistance HQ only to see half of his team slaughtered by Redcloak.
- Shoot the Dog: The Azurites are unwilling to kill hapless civilians in their fights. Team Peregrine is not.
- Total Party Kill: The wizard and cleric are killed off-panel by horned devils, and the Commander and Lieutenant are imploded by Redcloak.
- What the Hell, Hero?: One of the Azure City Resistance members is quite disturbed by the commander's ruthlessness. Another finds it awesome.
n/a Alignment: Lawful Neutral
(Jones), Unknown (Rodriguez)
Messrs. Jones and Rodriguez — attorneys at law. Two lawyers who enforce copyright for Wizards of the Coast
, they also sometimes take court cases.
"...and ever since then, I've felt like... I don't know, like just I'm a... a minor character in, you know, someone else's story." Race:
n/a Alignment: Lawful Good
A pair of bizarre aberrations left over from D&D
1st edition. Originally kept as part of Dorukan's menagerie of discontinued monsters, the flumphs escaped the dungeon's destruction after Xykon's defeat. Ever since, they keep running into the oblivious main characters... who keep landing on them from great heights.
- The Chew Toy: They exist solely as landing cushions for the main characters.
- Living Crashpad: Their lot in life.
- Our Ghosts Are Different: They are joined, for a strip, by the Ghost of Lame Monsters Past, who looks like a Chained by Fashion Flumph. He soon serves as an incorporeal crashpad for Roy's ghost falling from Heaven.
- Recurring Extra: You can never tell when they'll show up for a gag. They even once get mixed up with the Lawyers.
- Running Gag: Someone falling on them.
- Shoo Out the Clowns: Played with and lampshaded all to hell. When Roy died, one of the Flumphs felt that he had to be somewhere as a gag. Then you realize how many times the Flumphs have saved the lives of all the people who landed on them.
"I am a vampiric half-dragon half-troll lycanthropic fiendish snail! Tremble at my illogical glory!" Race:
Vampiric Half-Dragon Half-Troll Lycanthropic Fiendish Phrenic Snail Gender:
Hermaphrodite Alignment: Neutral Evil
A heavily templated snail and primary antagonist of the Dragon
- Dracolich: Due to being both a vampire and "half"-dragon.
"Let's go back unnergound, aye? Tha sky's pretty, sure, but ain't no place fer us dwarves."
Class: Unknown (probably Fighter)
Alignment: Unknown (probably Lawful Good)
Durkon's mother. Briefly mentioned by her son early in the comic, she appears in a flashback much later. She may have been widowed even then, since she mentions his father in the past tense.
- An Arm and a Leg: She is missing her right arm in the flashbacks.
- Establishing Character Moment: In her first comic, she saves another dwarf single-handedly, then brushes it off as nothing and makes Durkon his favorite dinner.
- Handicapped Badass: She may have only one arm, but she's the first to react when a fellow dwarf is in danger.
- Honor Before Reason: Durkon cited her as teaching him to suppress emotions. This lead to some fannish speculations that she meant him to be The Stoic, but later flashbacks makes it clear she had no objections to emotions that do not interfere with duty.
- Take My Hand: She prevents a fellow dwarf from falling to his death by holding him with her sole hand long enough for the guards to help her.
- Tastes Like Diabetes: In the opinion of a negative energy being, to be sure.
- Think Nothing of It: After the rescue — nothing anyone else wouldn't've done.
- Through His Stomach: A grilled cheese sandwich, just as Durkon asked for. She entertains her friends this way, with dinner parties every other Wednesday.
- True Companions: Five friends of hers, whom she has as guests every party.