Characters / The Order of the Stick: Others

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Greenhilt Family

    Roy Greenhilt 

    Eugene Greenhilt 

Eugene Greenhilt

"I'll have you know that I was named Best Illusionist of the Year three times by the Wizzie Awards by the time I was your age."

Race: Ghost (formerly human)
Gender: Male
Class: Wizard (illusionist)
Alignment: Lawful Good (at time of death)

Roy's rather selfish father who swore a Blood Oath of Vengeance after Xykon killed and zombified his master. He's a condescending asshole to damn near everyone. Dead before the beginning of the story, he pays ghostly visits to his son.
  • Abusive Parent: Of the emotional/neglectful variety, mainly, but there's a few hints of others. Most notably, it's strongly implied that his careless neglect resulted in the death of his infant son. Later confirmed. His tinkering with spells resulted in the young child's death, but he refused to try to make up for it aside from resurrection spells or even admit that he'd done anything wrong.
  • Accidental Murder: Of Eric, who died in the process of his research.
  • Attention Deficit... Ooh, Shiny!: Sara diagnoses this as the source of most of his problems. He's a very focused guy, and when he wants something he gives it his all, whether it's avenging his master, being a good husband and father, or just inventing new spells. But he gets bored easily, failing to follow through on any of his "projects" in anything but a half-assed kind of way, and the one he can't just abandon, like his family or, after his death, his oath to destroy Xykon, quickly leave him resentful and unhappy.
  • Bald Black Leader Guy: As seen in the prequels, Eugene led his own party of adventurers to pursue Xykon when he was a much younger man.
  • Blood Oath: "I, Eugene Greenhilt, swear on the blood that flows from my wounds this day that I shall not rest, in this life or any other, until I or my heirs have enacted horrible vengeance on those that have slighted me, named here as Xykon the sorcerer." Comes back to bite him in the butt, hard, as he kept pushing off that quest to kill Xykon until he eventually died. Now he's pushing his son Roy towards it — insulting him all the while for being a (in Eugene's mind) Dumb Muscle fighter instead of a wizard like he was.
  • Career Versus Family: A rare male example, where he admits to Roy he regrets having had a family and not spending as much time on being a wizard, since he might have killed Xykon by then. Contrasting V who very much misses their mate, having done what Eugene wishes they could do.
  • Character Alignment: invoked His nominal alignment is Lawful Good, but this is subject to some discussion in-universe. He is currently waiting for a member of his family to fulfill the Blood Oath he made years ago to slay Xykon; until that time, he is stuck in a limbo-like plane of existence where the deceased go to see which afterlife they are suited for. Based on Roy's judgement, it is implied that he is not really Lawful Good, or rather that he has failed to live up to the responsibilities of his alignment, and had not truly been Lawful Good for several years. The Prequel comic seems to have indicated that he would have been allowed in at the time of his death, but his impatience and inability to do anything has since resulted in an alignment shift. In fact, the most recent comics show that he's perfectly willing to let the world be destroyed since Xykon would be destroyed with it and that would technically fulfill his oath.
  • Death Is Cheap: He died and was resurrected six times before finally succumbing to old age.
  • Dirty Old Man: Being dead hasn't stopped him from dating. By his own admission, he's been spying on Haley under the shower.
  • Everyone Has Standards: When he asks Roy why he doesn't just let the gods destroy the world in order to thwart the Snarl, thereby letting him move on to the afterlife, Roy reminds him that if that happens, the dwarves will be condemned to an eternity of slavery ruled over by Hel. Eugene concedes that his son has a point, and is pretty critical of the way the dwarven afterlife works.
  • Good Is Not Nice: When his soul is getting judged, it is stated that he never did anything seriously wrong in his life, but he was a jerkass.
  • Gretzky Has the Ball: He thinks there are homeruns in soccer, and has no clue if winning a game by 3-2 is good. His wife Sara deconstructs this by pointing out that as smart as he is, he could easily learn the rules of any physical sport in a short time, but won't because he feels it's beneath him.
  • Grumpy Old Man: He looks just as old as the day he died in the afterlife, even though the afterlife allows people to look like idealized self-images (see the entry for his wife Sara Greenhilt). This because he was always bitter and ornery by nature, though the Blood Oath he swore didn't help.
    Roy: Then why did Dad still look like a wrinkled old man?
    Sara: Because your father has ALWAYS been a wrinkled old man in his heart, he was just hiding in a younger man's body most of his life.
  • Handshake Refusal: As a ghost, he's lost the ability to hold anything corporeal, so he doesn't see the point to using handshakes anymore.
  • Happily Married: According to Sara, there was a time in his life where he was 100% devoted to being a good husband, which is why she doesn't want Roy to speak ill of him. But then he became 100% devoted to something else. "Till death do you part," indeed.
  • Insufferable Genius: Has a natural disdain for fighters, which is the reason why he never got along with his father and son. Likewise, his master was also quite arrogant towards sorcerers, which got him killed by Xykon.
  • I Resemble That Remark!: In On the Origin of PCs, Roy suggests that a common flaw amongst arcane spellcasters is a supreme belief in their own abilities. Eugene's response is an arrogant tirade about how magic is all-powerful and there is no problem that it cannot solve.
  • Irony:
    • In "Start of Darkness", he advises Right-Eye to drop his quest to destroy Xykon by pointing out that, when he's dead, he won't look back and say "Darn, I didn't spend enough time on petty revenge." After he dies, Eugene will indeed end up regretting the fact that he didn't spend enough time on 'petty' revenge.
    • Also, his constant badgering of Roy for becoming a fighter and obsessing over the Greenhilt Sword, which leads his son to become a Magic Knight dedicated to the sword.
  • It's All About Me: Nothing is too horrific in his eyes if it means destroying Xykon so he can get into the afterlife. This includes, but is not limited to, regretting having ever started a family, forever tainting one's soul via making a deal with all three Lower Planes at once in a bid for power, and destroying the entire planet along with everyone on it, so long as Xykon is swept away in the destruction as well.
  • Jerkass: Disdain for fighters, emotionally abusive to his children, and overall a cranky and bitter person. His father even mentions that Eugene was rude and disrespectful to him simply for being a fighter.
  • Jerkass Has a Point: In Start of Darkness he refuses to cooperate with Right-Eye to take down Xykon because he refuses to put his family at risk of being targeted by Xykon, or leaving his wife and son alone, and suggests that Right-Eye drop it too. While he may be a terrible parent to Roy, part of him does care about his family, at least when he was alive.
    Eugene: Well, if you want my advice, you should both forget about working for some evil mastermind and move forward with your lives. When you're dead, you're never going to look back on your life and say, "Darn, I didn't spend enough time on petty revenge."
  • Jerk with a Heart of Gold: One scene in Start of Darkness portrays him as such, where he declines a perfect opportunity to defeat Xykon out of concern for leaving his wife widowed and son fatherless. Assuming he wasn't using that as an excuse, given how disdainful he is towards Roy and Sara immediately thereafter.
  • Master of Illusion: Illusion is his favored school. He's good enough to fool an entire group of paladins that he's really a being of light and good.
  • Nominal Hero: He's only technically on the side of good; very, very technically. This is why he's only barely inside heaven at all; he doesn't really care about doing good, he just happens to have done good during his life.
  • The Oathbreaker: Part of the reason why he's not allowed to pass on is as punishment for ignoring the blood oath he made as soon as it stopped being interesting for him.
  • Omnicidal Maniac: Played For Black Comedy; he comments about allowing the gods to destroy the world to stop the Snarl, as it would destroy Xykon and let him to pass on. He only withdraws the opinion when Roy points out that this would condemn all the Dwarves to hell, and even after this is noted, his solution is to have them all go out and get themselves killed first.
  • Our Ghosts Are Different: There are a number of rules involving ghost intervention: summoning, family heirlooms, blood oaths, etc.
  • Posthumous Character: His introduction is as Roy's Spirit Advisor.
  • Prematurely Bald: In flashbacks to his youth, though his beard may be brown he is already bald.
  • Prophecy Twist: "When the goat turns red strikes true." Eugene, ever heard of the comma?
  • Revenge Before Reason: He would be perfectly happy to see the world destroyed if it meant killing Xykon. What keeps this firmly Played for Laughs is the fact that he can't actually act on this, due to being, you know, dead.
  • Spirit Advisor: To Roy in the beginning. He's not tremendously helpful.
  • Took a Level in Jerkass: He's far nicer in Start of Darkness than after he died.
  • Unfinished Business: That's why he's stuck on Fluffy Cloud Heaven and can't join the true afterlife. His blood oath is unfulfilled.

    Julia Greenhilt 

Julia Greenhilt

http://static.tvtropes.org/pmwiki/pub/images/julia1_4776.png

"I can feel my Coolness Factor dropping just by being in the same room as these dorks."

Race: Human
Gender: Female
Class: Wizard
Alignment: True Neutral

Roy's younger sister. A mage student at Warthog's School of Wizardry and Sorcery.

    Sara Greenhilt 

Sara Greenhilt

"This is the afterlife, Roy, honey. We all appear as our ideal version of ourselves, and I guess I never stopped thinking of myself as the 19-year-old looker who had never even heard the name 'Eugene Greenhilt'."

Race: Ghost (formerly human)
Gender: Female
Class: Unknown
Alignment: Lawful Good

Eugene's wife, mother of Roy, Julia and Eric. Dead years before the start of the story, she meets with Roy during his visit in the afterlife.
  • Amazingly Embarrassing Parent: Her comment about grandchildren reminds Roy why he never tells her about anyone he dates.
  • Ethical Slut: Sara becomes a total slut after her own death, when she finds out that the Lawful Good paradise is a Free-Love Future. Roy found this really embarrassing when he died and hung out with her while waiting for resurrection. Especially since she was apparently younger than him and really hot.
  • Girlish Pigtails: It's part of the "19-year-old looker" thing.
  • I Want Grandkids: Encourages Roy to get Celia pregnant so she can hear the pitter-patter of little feet... or the woosh-woosh of little wings, as the case may be.
  • Latin Lover: Roy meets with Enriqué, his mom's current lover, during his visit.
  • Older Than They Look: Because of the "idealized heavenly self" thing, she's an old woman with a teenager's body.
  • Posthumous Character: Like her husband, she's dead by the start of the story.
  • Supernaturally Young Parent: In the Lawful Good afterlife, people have an idealized version of their bodies. As a result, despite dying of old age and being wizened in the flashbacks that include her, her afterlife body is that of her 19-year-old self.

    Eric Greenhilt 

Eric Greenhilt

http://static.tvtropes.org/pmwiki/pub/images/eric_1353.png

"hi roy! wanna play blocks with me?"

Race: Ghost (formerly human)
Gender: Male
Class: Nonenote 
Alignment: Lawful Good

Roy's baby brother, killed by Eugene's negligence.

    Horace Greenhilt 

Horace Greenhilt

"I was long in my grave before either of you were more than a gleam in my boy Eugene's eye."

Race: Ghost (formerly human)
Gender: Male
Class: Fighter
Alignment: Lawful Good

Eugene's father, dead before his grandchildren were born. Roy's childhood hero from the stories told by his mother.

Crew of the Mechane

    The Mechane 

The Mechane

Yes, the ship herself. Despite only having a handful of appearances, she's already made a profound impact on the plot.
  • Global Airship: She fulfills this role, first for Elan in Book 3, then for the whole Order of the Stick at the end of Book 5.
  • Heroic Neutral: You wouldn't expect the ship itself to have an alignment, but alas. According to Julio (as relayed by the crew), the Mechane's nick-of-time arrival requires a good-faith effort at heroism - which means it can't be exploited to run away from a fight.
  • Magitek: Downplayed by the Mechane herself. Her hull is enchanted for greater strength and lightness, and the helium for her balloon is summoned from the Elemental Plane of Air, but she otherwise operates according to mundane physical mechanics of lighter-than-air buoyancy and airfoil thrust.
  • Schizo Tech: The Mechane is revealed to have electronic components in #949, and yet she's still armed with nothing more sophisticated than ballistae.
  • The Sky Is an Ocean: Indeed, she appears to be a rather standard seagoing vessel with a giant balloon and an engine instead of sails. Bandana is unsure how seaworthy she could be when forced to do a water landing, so the trope is downplayed.
  • Sky Pirates: Those exact words are used. Julio is the captain of an airship and its sky pirate crew.
  • Travelling at the Speed of Plot: Explicitly stated to only ever reach a destination in the nick of time. Even for dentist appointments.
  • Troperiffic: The Mechane and her crew clearly delight in their tropes. No surprise considering their captain.
  • Wooden Ships and Iron Men: Evokes the time period, though instead of cannons, they use ballistae and firebombs.

    Julio Scoundrél 

Julio Scoundrél

"So, now's probably a good time to mention that I'm a wanted criminal in Azure City. I admit to nothing, but I have it on good authority that there are several attractive young heiresses in this town that are quite shamefully lax in securing their most valuable jewelry."

Race: Human
Gender: Male
Class: Dashing Swordsman
Alignment: Chaotic Neutral

A swashbuckling adventurer who takes Elan briefly under his wing. Captain and owner of the Mechane.
  • Badass Longcoat: His iconic look. He has a full collection of them.
  • Badass Mustache: A "Diego de la Vega"-style mustache, part of the Dashing Hispanic package.
  • Big Damn Heroes: He appears to join the fight against Tarquin just when the Order looks completely defeated.
  • The Bus Came Back: Or in his case, the Airship Came Back — in a dramatic unveiling of Elan's plan to turn the tables on his father.
  • Captain Morgan Pose: In the panel describing his fame, he proudly takes this pose.
  • The Casanova: He has a son and/or daughter in every port of the continent.
  • Celebrity Endorsement: He advertises a brand of healing potion à la The Most Interesting Man in the World.
  • Chick Magnet: Among certainly many others, both Laurin and Elan's mom had crushes on him.
  • Dare to Be Badass: This is how Elan convinces him to help out against Tarquin. "Any hero can defy danger but only a special hero can defy the story itself."
  • A Day in the Limelight: He has a short story all for himself in Snips, Snails and Dragon Tails, aiding a Damsel in Distress recover a priceless jewel. On an interesting side-note, he rescued said damsel from Tarquin.
  • Defied Trope: He attempts to defy the standard mentor death by staying far away from Elan. Elan convinces him it'll be cooler if he shows up and defies the trope anyway. Indeed, the only reason he does so is specifically for the privilege of defying the trope.
  • Dashing Hispanic: His first name, prestige class and mustache all allude to this trope.
  • Disappeared Dad: Julio makes an offhand remark about having a son and/or daughter in every port on the continent, and one of the side-stories has him reminding people that he's got a separate PO box for legal issues for things like suing him for child support.
  • Famed In-Story: He's a world-famous sky pirate, renown ladies' man, and all-around dashing action hero. Just hearing the name of his airship is enough for Elan to identify him (no surprise as he's a bard, plus his mom is probably Julio's biggest fan).
  • Foreshadowing: In the initial duel between Tarquin and Elan, the former offhandedly mentions that he's found a way to counter such pun-fighting techniques. Guess who shows up near the tail-end of the Empire of Blood arc?
  • Genre Savvy: Up to Eleven (being even more savvy than Tarquin at his best). He is well aware of the values of training montages, of iconic heroic images (longcoat, mustache, etc.), and especially of the fate that awaits the Mentor Archetype.
  • Gentleman Thief: Combines this with The Casanova to great effect, as his character quote attests.
  • Good Counterpart: To Tarquin.
    Elan: I thought what we needed to balance an evil father figure — was a good father figure!
  • Good Hurts Evil: Or Chaos Hurts Lawfulness in the present case; Julio carries a Chaos Sabre, which gives Tarquin a painful wound.
  • Ham-to-Ham Combat: Part of the Dashing Swordsman class — he teaches the rudiments to Elan.
  • Hero of Another Story: Literally. There's a whole other story (in Stick Figure HD) about him in Snips, Snails and Dragon Tails. Also, there's a forthcoming Julio Scoundrél PDF that will invoke this.
  • Improvised Training: He set up a fake training montage for Elan, complete with backgrounds to indicate a time lapse.
    Julio: Elan, never underestimate the value of a good training montage. It could save your life one day. Although I suppose I should get around to actually teaching you some of this...
  • Impossibly Tacky Clothes: The fact that he isn't perpetually seen in this state is because of Felix's tireless efforts.
  • Informed Attractiveness: He held the title of "Sexiest Man Alive" for a time, yet like Elan (and everyone else, for that matter), he's a stick figure.
  • In-Series Nickname: The "Julioteers" for Julio's female fans.
  • I Shall Taunt You: To Tarquin, his old nemesis.
    Julio: I think that's half your problem, T — you always think everything that happens is about you!
  • Just in Time: The only way he arrives for anything (including dentist appointments).
  • Loveable Rogue: The poster boy for the loveable rogue in the OotS universe. Literally — he has a poster.
  • Magic Carpet: He owns a blue one, and even uses it in fights for mobility. He apparently stole it from Tarquin, who gouges it in half.
  • Magic Wand: Always carries a wand of Sending in his coat pocket.
  • Mentor: For Elan — only during a few days, but this has considerable influence on Elan's Character Development.
  • Mentor Occupational Hazard: He's Genre Savvy enough to try to avoid this. Though he can still be convinced to help out, as shown in episode #930. True to form, he defies it spectacularly in #933.
    Julio: Well, as an older mentor figure, the most likely scenario is that I'd return only to be randomly killed by an enemy of yours so that you can cradle my dying body while swearing revenge — so don't take it personally if I say that I sincerely hope we never cross paths again.
  • Passing the Torch: Julio decides to hit the road and visit the Outer Planes, but not before giving his Chaos Sabre and control of the Mechane to Elan for the last leg of the Order's journey. This is hilariously done since the letter that he left to Elan has him doing the voice-over... with him standing right beside Elan.
    Elan: Oh man! I can't believe he left without saying goodbye! There's so much I wanted to tell him!
    Haley: Well, you could just turn around. He's standing right behind you doing the voice-over through a can.
    [beat]
    Elan: Farewell, brave captain! I know not when we shall see your like again!
    Julio: "PS: Actually, maybe I better hit the head before I go."
  • Prestige Class: Dashing Swordman. It compensates his average Strength and Dexterity scores by making Charisma his primary fighting attribute.
  • Put on a Bus: Deliberately, see above.
  • Really Gets Around: Julio has a lot of success with the ladies. Using the protection that goes with it on the other hand...
  • Royal Rapier: The weapon of choice of the Dashing Swordman. On his return in Book 5, he switched to a Chaos Sabre, which is close enough.
  • Rule of Drama: A lot of the things he does are because they will make for a better story. When Elan finds out that Julio could have given Elan a Sending wand to warn Haley that Nale was impersonating him but didn't because it would make for a better story (which is incidentally also why he didn't mention Elan's uncanny resemblance to one of his "B-List villains"), he has mixed feelings about it. After meeting a villain who also follows the rule of drama, Elan thinks that good stories aren't worth hurting people over.
  • Silver Fox: He now has grey hair, unlike on the cover of Townspeople Weekly describing him as the "Sexiest Man Alive", but it's doubtful he's considered any less attractive.
  • Unlimited Wardrobe: Although he sticks to the Badass Longcoat look and V-neck shirt, he has lots of costumes, changing twice during Elan's 20-minute-long Training Montage. He does it on his return too, having changed clothes between receiving the Sending and confronting Tarquin, and again afterward.
    Julio: Now if you'll excuse me, I'm in desperate need of a wardrobe change.
  • A Year and a Day: In the Julio comic from Snips, Snails and Dragon Tails, the Mummy Queen informs him that her curse holds him for a hundred years and a day.
  • We Meet Again: "General Tarquin, we meet again!"

    Bandana 

Bandana

"You kiddin'? I've been workin' toward bein' captain my whole life!!"

Race: Human
Gender: Female
Class: Rogue
Alignment: Unknown (probably Chaotic Neutral)

Pilot and acting captain of Julio Scoundrél's Cool Airship Mechane.
  • Ace Pilot: Looks that way. She succeeded her father on this post. Her efforts in pitching and rolling the ship contribute in keeping Tarquin from climbing back onboard.
  • The Captain: Effectively, since Julio's departure from the Mechane.
  • Cool Big Sis: Haley tries being this to Bandana, but Bandana proves to be made of sterner stuff than Haley believed, and she doesn't need any special help. She's still grateful for the thought, though.
  • A Father to His Men: In this case, A Mother to Her Men — after Julio's departure, when she takes over as acting Captain, it's clear she cares a lot about the crew.
    Haley: [after shooting the Mechane's control console with frost arrows] ...I didn't just make that worse, did I?
    Bandana: Worry 'bout it when all my people are safe.
  • Foil: To Haley herself. Haley offers to help Bandana get acclimated to command, based on her experience as a leader in the Azure City Resistance. Turns out, however, that Bandana's been planning for command her whole life, and doesn't suffer the usual Rogue hangups about being in a position of authority.
  • Generation Xerox: Followed in the footsteps of her father, Mr. Secundus, Julio's previous Ace Pilot and Number Two.
  • Genre Savvy: To be expected from Julio's second in command, she immediately realizes that, despite it being her ship, the Order, and more specifically Elan, is in charge.
  • Determinator: Knew from the time she was a girl that she wanted to command her own ship, despite her father being an enlisted member of Julio's crew. She views captaining the Mechane as merely a jumping off point to getting her own ship.
  • Jurisdiction Friction: Sensibly avoided when the Order boards the Mechane.
  • Nerves of Steel: Keeps her cool (and remains an effective officer) under pressure, barely flinching when both the Mechane's engines fail and things start exploding. When she and Haley are attacked by a reanimated Crystal, she immediately counters with what she gauges to be the most effective weapon, while chatting with Haley.
  • Nice Girl: She's very happy to see Elan safe.
  • Number Two: To Julio.
  • Only Known by Their Nickname: It's a safe bet that "Bandana" isn't her real name. Considering her father was Mr. Secundus from Snips, Snails, and Dragon Tails, it's probable her last name is also Secundus.
  • Pirate Girl: Considering the Troperiffic nature of the Mechane and her crew (Bandana included), she's a very mild example.
  • Remember the New Guy: Her and Elan's initial reaction indicates that they met when Julio initially trained Elan to be a Dashing Swordsman, but she's never actually appeared before page #933.
  • Self-Made Woman. She grew up on the Mechane, watching her parents be ordered around by Julio and his officers, and resolved that she'd give the orders one day. Now she can, as acting captain and she plans to get her own ship, in good time.
  • Straight Gay: She mentions an ex-girlfriend when loaning Haley some of said ex's armor. Word of the Giant confirms that she is gay rather than bisexual.

    Felix 

Felix

"Captain, that lightning hit us square! Both main propellers are stalled and we're losing—" [console explodes in his face]

Race: Human
Gender: Male
Class: Unknown (possibly Rogue)
Alignment: Unknown (probably Chaotic Neutral)

The Mechane's electrical engineer and helmsman.

    Andromeda 

Andromeda (Andi)

"Everybody, stay back! You know the captain's orders: No interfering with third-act duels!"

Race: Human
Gender: Female
Class: Unknown (possibly Rogue)
Alignment: Unknown (probably Chaotic Neutral)

Chief engineer of the Mechane.
  • Berserk Button: Damage the ship after she's fixed it. Downplayed in that, when Belkar explained that he wanted to make stakes to use against Vampire Durkon, she offers him scrap wood to use.
  • The Engineer: The Mechane's chief engineer, with fifteen years of experience patching it up.
  • Gadgeteer Genius: Cannibalizes the Mechane's starboard engine to repair her port engine, getting her to half speed where she had been dead in the air and losing altitude.
  • Genre Savvy: She's the one to remind the crew about Julio's orders concerning PCs' duels. And like Belkar, she thinks it's a bad idea to have Vampire Durkon walking around. And she's right.
  • Peek-a-Bangs: This hairstyle makes her easily recognizable amongst the crew.
  • Sarcastic Devotee: Been this to Bandana ever since she was left in charge of the Mechane. She has to be constantly reminded that it's Captain Bandana now. She considers Bandana's position as Captain to be temporary experience-building, and believes that she has more of a claim to the ship if Julio's retired for real.
  • Sudden Name Change: Andi was named Sally at first, but The Giant retconned her name and jokingly feigned ignorance about the change.
  • Wrench Wench: Bandana has Roy take over holding down a rope so she and Felix can repair the engines.

Others

    Elan's Mother 

Elan's Mother

"—then Teri, you double back and refit the peanut bowls on all the tables where the number of guests is a prime number. Any questions?"

Race: Human
Gender: Female
Class: Unknown (probably Commoner)
Alignment: Chaotic Good

Elan and Nale's Chaotic Good mother, a tavern waitress who reared him to be trustworthy and honest. She used to be married to Elan's father, before he had an entire tavern killed because someone pinched her rear.

    Celia 

Celia

http://static.tvtropes.org/pmwiki/pub/images/celia_2285.png

"I just don't understand all the violence. I'll admit that I got caught up in the thrill of it all a few times, but I just can't stomach the idea of willfully deciding to end someone's life."

Race: Sylph
Gender: Female
Class: Sorcerer
Alignment: Lawful Good

Celia is a sylph and lawyer from the Elemental Plane of Air. She's also Roy's girlfriend.
  • Actual Pacifist: Much to Haley and Belkar's frustration. Though she has been known to let loose the occasional lightning bolt in anger. She also doesn't mind using violence against non-living things like golems, though her utility in that is hampered by the fact that golems are immune to most spells and some, like flesh golems, get buffs from lightning.
  • Bare Your Midriff: Her original Sigil Guardian costume.
  • Batman Gambit: Celia tricks Hank and other members of the Thieves Guild by playing on their greed. Bonus points in the fact that they know she could be tricking them, but the prospect of getting gold and magical items is too good to pass up in tough economic times.
  • Bunny-Ears Lawyer: Ditzy to say the least, but still a good lawyer (in-training).
  • Damsel in Distress: Lampshaded by Roy.
    Roy: Ah, there's my damsel. In distress. As is quickly becoming standard.
  • Damsel out of Distress: When cornered and grabbed in Blind Pete's house, she rescues not only herself but her party members by renegotiating Haley's contract with the Rogue's Guild.
  • Deliberate Values Dissonance: She and Roy talk about the root cause of her conflicts with insiders like Haley. Outsiders can't be revived nor do they have an afterlife, so they have different ideas about death than those that can come Back from the Dead every day of the week given sufficient resources.
  • Ditzy Genius: She's a highly competent lawyer (even though she's still in law school!), but lacks basic knowledge of the material plane and is very naive.
  • Fairy Sexy: Roy thought so.
  • Fish out of Water: She's not familiar with how the Prime Material Plane or its inhabitants operate.
  • Flight: Normal for a sylph, but she's a surprisingly strong flyer too, able to carry Roy with her.
  • Good Counterpart: For Sabine in the Linear Guild; both are winged outsiders with supernatural powers, and both are in a relationship with the leaders of their respective parties.
  • Good Wings, Evil Wings: Translucent dragonfly wings, both good and fey.
  • Granola Girl: She's a vegetarian on top of being a pacifist.
  • Guest Star Party Member: Serves as the caster for the Haley/Belkar/Roy's Corpse group in the "Don't Split the Party" arc.
  • Hello, Attorney!: From Roy's point of view.
  • Horrible Judge of Character: She's incredibly naïve and liable to trust people who really don't deserve to be trusted.
  • Interspecies Romance: Her boyfriend is a human.
  • I Thought Everyone Could Do That: She finds it very strange that humans cannot shoot lightning from their fingers or sense magic fields with their teeth.
  • Meaningful Name: Suitably for an air elemental, her name means "heavenly" in Latin.
  • Monster Fun Facts: Averted. She does not tell the Order about her species because she thinks that all these facts would be common knowledge even for humans. Conversely, she doesn't know much about humans, either. As she notes, humans don't even have a Monster Manual entry that she could look up their abilities in.
  • Mystical White Hair: Sign of her connection to the Elemental Plane of Air and her sorcerous powers over air and lightning.
  • Pointy Ears: Sylphs share this trait with elves.
  • Put on a Bus: Put on Another Plane of Existence; that is where she lives, after all.
  • Sexy Backless Outfit: Her party dress in Azure City.
  • Shock and Awe: Although she doesn't like to use it offensively, lightning is a natural power of hers.
  • Thou Shalt Not Kill: Which puts her at odds with the adventurers. Although she has no problem cheering Haley on as she kills people.
  • Token Good Teammate: A pacifist adventuring with Haley (who is pragmatic about killing) and Belkar (who relishes it).
  • Winged Humanoid: Sylphs have two pairs of dragonfly-like wings and an elfin body. Although Celia is medium-sized, unlike what's described in the D&D rules (no doubt to ease the romance with Roy).

    The Oracle 

The Oracle

"Geez, I can peer into the murky depths of the future, and yet I always seem to get interrupted during bath time."

Race: Kobold
Gender: Male
Class: Expert
Alignment: True Neutral

Tiamat's Oracle of the Sunken Valley is a snarky kobold with a dislike for Belkar specifically and everyone in general.
  • Back from the Dead: It takes him all of maybe three minutes; being an oracle, he sets up his resurrections in advance, down to the minute of death.
  • Crazy-Prepared: Seeing the future allows him to always have the magic item he needs on hand.
  • Call Forward: With his precognitive powers and tendency to ramble, he often makes references to events that haven't happened yet. Take this exchange with Eugene Greenhilt in Start of Darkness;
    Oracle: Hey, it's Ghost Dad!
    Eugene: Huh?
    Oracle: Eh, it'll be funny later. Funnier than the Cosby movie, at least.
  • Deadpan Snarker: At each and every customer, or at least the ones he doesn't respect. For instance, when Roy gives his overly specific question, he responds, "you've outsmarted yourself at least."
  • Death Is Cheap: But painful.
    Oracle: I think the halfling dulls his blades just to make it hurt more.
  • Ensemble Darkhorse: invoked Invoked by the Oracle during his Fourth Wall Aside to "Oracle fans".
  • Everyone Calls Him "Barkeep": Just "Oracle" or "the Oracle of Sunken Valley".
  • Exact Words: He phrases his prophecies like this sometimes.
  • Fantastic Racism: "You mammals are disgusting..."
  • Foreseeing My Death: Naturally, due to his abilities, and he has hired a wizard and a cleric to teleport to his location and provide him with a raise dead or resurrection spell at very specific times. If he sees himself dying by violence, he'll also try to find some way to screw with his murderer, such as tricking Belkar into activating his Mark of Justice.
  • Foreshadowing: That's his job, being an oracle and all. He's foreshadowed very important happenstances, like Roy's and Elan's "family reunions" (Nale kidnapping Julia in Cliffport) and, quite early, even Belkar's incoming demise.
  • Fourth-Wall Observer: "Fourth Wall Aside" demonstrates that his oracle vision can see the fourth wall in addition to the future.
  • High-Altitude Interrogation: He was dangled out a window by Roy and Durkon, as seen in a flashback, before conceding them a third question.
  • I See Dead People: Though at first he pretended not to, in order to snub Roy's ghost. When he does, it's a Poke in the Third Eye, since Roy assumed no living person could hear or see him.
  • Jerkass: Downplayed. Given proper respect, or maybe as a favor to fellow reptiles or followers of Tiamat, he is quite genial. The Order tends to be abusive to him, which results in him treating them poorly.
  • Jerk with a Heart of Gold: His interactions with the Order are mutually abusive, with him being a snarky jerk who charges a lot for potentially vague and meaningless answers should the questioner not be specific enough, and the Order threatens and enacts physical violence on him for being that way. However, he's got a vested interest in the Order succeeding against Xykon so when Roy gives a very specific question that excludes what he actually wants, the Oracle tries to convince Roy to rephrase the question and is ignored. Meanwhile, his interactions with his fellow reptilians are quite genial.
  • Laser-Guided Amnesia: Visitors to the Sunken Valley remember his prophecies, but nothing else about their visit due to a charm, including the Oracle's true identity. This spell nearly keeps the Order from returning to Azure City to defend it from Xykon's attack, but it also keeps Belkar from getting kicked out of the Order and left to die from his curse after he kills the Oracle. He dismisses Roy's ghost in such a way, however, that he remembers his encounter with the Oracle. (Of course, Roy's memories get hazy anyway when he's resurrected.)
  • Lizard Folk: He's a kobold.
  • Mathematician's Answer:
    • The Oracle's answers can be extremely literal. He gives one to Belkar, to the halfing's disgust, and gave one to Roy during his first visit.
      Oracle: Hey, "in his throne room," was a perfectly legitimate answer to the question "Where is Xykon?"
    • Thanks to that incident, Roy is smart enough to have a specifically-worded question prepared, to prevent the Oracle from doing this during his second visit. Unfortunately, Roy's question is so specifically-worded that he manages to outsmart himself. The Oracle did try to warn him.
  • Medium Awareness: Higher than any other characters in the comic, which is saying something. In fact, he says he understands Haley while she was dealing with a language affliction only because he reads the graphic novels (which haven't been printed at that point) and saw the translations there. In his meeting with Eugene he points out that they're meeting in a flashback nested in a callback in a prequel book already, so it's unlikely they'll meet again.
  • Metaphorically True: His argument for Belkar's prophecy fulfilled on their second visit. It becomes literally true immediately after, as one of the people Belkar asked if he'd end up killing was the Oracle himself.
  • Omniglot: A special case. He could tell what Haley was saying despite the Cypher Language because he can look into the future when the translations are included in the book. He can also understand Blackwing's caws.
  • Non-Mammal Mammaries: Specifically mentions getting to second base with another kobold. Eugene asks how that's possible if she's a reptile
  • Power Floats: During the oracular trance.
  • Revenge: The town of LickMyOrangeBallsHalfling. Founded: Last week. Population: Just Enough.
  • Rule of Funny: Invoked, as usual. The Oracle admits he considered calling the aforementioned kobold town ShouldHaveCheckedAMap but decided to go blue instead.
  • Seer: Probably the most well-known and reputed oracle in the OotS world (although not many people know he's a kobold).
  • Self-Fulfilling Prophecy: It happens, such as with Belkar. He predicts that Belkar will kill him and then ticks him off to the point that he does, and activates the Mark of Justice.
  • Speech Bubbles: His normal (white) speech bubbles turn green when entering the trance and doing a prediction; incidentally this answer is all the petitioner will remember.
  • Your Mom: The type of insults he trades with Roy's ghost.

    Qarr 

Qarr

"See, the first lesson of being 18-inches tall is: Find someone more powerful than you are, and glue your lips to their ass."

Race: Imp
Gender: Male
Class: Sorcerer
Alignment: Lawful Evil

An imp, the IFCC's latest employee and former minion of Kubota (and an unknown devil).
  • Affably Evil: A given, considering his line of work is butt-kissing and temptation.
  • Ambition Is Evil: Being a go-getter is the reason the IFCC hired him.
  • Charm Person: He can charm dozens of monsters to attack good-aligned characters.
  • Deal with the Devil:
    • Tries to make a simple one with V — he would give the elf tips on evil spell components in exchange for helping him find an evil artifact. V's response is "Disintegrate!" However, he's the link to V's actual deal.
    • He tries another one on Blackwing, but instead tips his hand and reveals crucial information. The familiar notes that he kinda sucks at the temptation thing.
  • Dirty Coward: Qarr will not stay around if confronted by anything stronger than him unless he has powerful help. Despite being his familiar, he leaves Zz'dtri to die at Vampire Durkon's hands without a second thought.
  • Dragon with an Agenda: As Zz'dtri's familiar. He's only serving Zz'dtri so he can attempt to lead V further astray.
  • Evil Cannot Comprehend Good: If he was a decent advisor to Kubota, Qarr has much less success in tempting the heroic types. He nearly gets disintegrated by Vaarsuvius for his effort, and later, when attempting to bargain with Blackwing, all he manages to do is leak out vital information to the bird.
  • Evil Counterpart: The literal devil to Blackwing's "good angel".
  • Evil Has a Bad Sense of Humor: He finds the revelation of the full effect of the Familicide spell to be uproariously funny. Then again, he knows it was Vaarsuvius who did the Familicide, and is the only one aside from V and the IFCC to understand the true Irony.
  • Flight: With bat-like wings. In fact, it's quite rare to see him on the ground.
  • Familiar: To Zz'dtri, though it's mostly so the fiends have someone keeping an eye on Vaarsuvius for them.
  • Horned Humanoid: Being an imp.
  • The Imp: Since imps are embodiments of Lawful Evil, the trope does not apply.
  • Professional Butt-Kisser: He's small, kinda weak, around the right size to punt into a wall, and as a fiend lives in a world where the strong have all the power. He states that this is how his kind gets around.
  • Sarcasm-Blind: He has some trouble understanding Vaarsuvius' heavy sarcasm during their exchange.
  • Screw This, I'm Outta Here!: When Durkon reveals that his newly evil alignment doesn't affect his loyalties (only making him more ruthless) and he goes after Zz'dtri, Qarr says he's out and wishes the drow good luck.
  • Telepathy: He used this to rely Kubota's orders. He can also sense "feelings" in people while relying them too.
  • Villain Teleportation: He uses it liberally during his fight with Blackwing, noting that it's useless trying to outrun him.
  • The Watson: Similar to Jirix, the author's commentary implies he was kept on the cast so the archfiends could have someone they could explain their plans to.
  • Winged Humanoid: For a given value of "humanoid"; his tail and shape make him rather look a bit monkey-like.

    Inkyrius 

Inkyrius

http://static.tvtropes.org/pmwiki/pub/images/inkyrius_2032.png

"I am sure it will be well-received when your Other Parent finishes mastering the way of magic and comes home. Now go wash up, both of you. Lunch is ready."

Race: Elf
Gender: Unknown
Class: Unknown (probably Commoner or Expert)
Alignment: Unknown

Vaarsuvius's ex-mate.

    Team Peregrine 

Team Peregrine

"Team Peregrine to Elven Command: covert insertion succesful. Will penetrate Cloistered territory on foot and rendezvous with designee 'Thanh' to coordinate further insertions. Liberation: commencing."

Race: Elves
Gender: Varies
Class: Varies
Alignment: Unknown

A team of elves sent to help liberate Azure City from the hobgoblins.
  • Asshole Victim: They are walking justification for Redcloak's point of view towards PC races. They are all massacred horribly, the Commander and Second suffering the only use of Implosion in the comic.
  • Attack! Attack! Attack!: The Commander attempts to assault Redcloak due to an attempted Roaring Rampage of Revenge for his fallen comrades, despite being completely outnumbered and outmatched. This ends quite poorly, as you might expect.
  • Cruel and Unusual Death: The aforementioned deaths of the Commander and Lieutenant. This might have been the case for the rest of the team as well.
  • Fantastic Racism: As far as the commander is concerned, the only good goblins are dead goblins.
  • Flat Characters: Granted, they're supporting cast members and get less focus, but there are plenty of supporting cast characters with more focus than them. It's a moot point since they're dead.
  • Kick the Dog: The commander gives a hobgoblin prisoner false hope before throwing him off the ramparts of the prison, instead of just explaining that it was too big a risk and offing him quickly. Later, Redcloak is told that, besides the prison guards, casualties include a pair of innocent hobgoblin bystanders who were shot in the back, presumably because they saw the elves escaping.
  • Kick the Son of a Bitch: Considering his attitude towards goblins and that his Kick the Dog moment was his only real scene before his death, the murder of the Commander by Redcloak can easily be seen as this. The Giant admitted in the book commentary that he wrote the Commander specifically so Redcloak could use Implosion on someone that wouldn't be terribly missed.
  • Meaningful Name: The Peregrine falcon is the fastest hunting bird on Earth, swooping on its preys before they're even aware it's here. The first time we see Team Peregrine, they teleport in the midst of a hobgoblin patrol and kill them all in one round. Very fitting.
  • Moral Myopia: Commander "The Only Good Goblin Is a Dead Goblin" screams that he'll avenge every elf slain by Redcloak. Redcloak, for his part, doesn't comment on the irony of all the hobgoblins he avenges by making the commander implode.
  • No Name Given: None of them are given monickers beyond their rank in the team.
  • Our Elves Are Better: They are all elves. They are all awesome (when not being jerks, but again, elves).
  • Pointy Ears: Again, elves.
  • Revenge Before Reason: The Commander when he returns to the Resistance HQ only to see half of his team slaughtered by Redcloak.
  • Shoot the Dog: The Azurites are unwilling to kill hapless civilians in their fights. Team Peregrine is not.
  • Total Party Kill: The wizard and cleric are killed off-panel by horned devils, and the Commander and Lieutenant are imploded by Redcloak.
  • What the Hell, Hero?: One of the Azure City Resistance members is quite disturbed by the commander's ruthlessness. Another finds it awesome.

    The Lawyers 

The Lawyers

Mr. Jones: We might have some success citing precedent. Get me the case files for Sauron vs. Baggins, Takhisis vs. Everman, and... Riddle vs. Board of Education.
Rodriguez: How about Witch vs. Gale?
Mr. Jones: Hmmmm. Yeah, OK, but East, not West.

Race: Humans
Gender: Male
Class: n/a
Alignment: Lawful Neutral (Jones), Unknown (Rodriguez)

Messrs. Jones and Rodriguez — attorneys at law. Two lawyers who enforce copyright for Wizards of the Coast, they also sometimes take court cases.
  • Amoral Attorney: It's implied that the only reason Jones keeps Rodriguez around is so that the latter's record can absorb all losses in court, keeping the former's record flawless. 5-0 for Jones, 0-180-ish for Rodriguez.
  • Cloudcuckoolander: Phil Rodriguez is about as cuckoo as Elan, as seen from his very first appearance.
  • The Comically Serious: Jones is a never-smiling, serious man, to better contrast with his ditzy partner and the ridiculous situations they're put in.
  • Cuteness Proximity:
    Rodriguez: Ohmygod!!! You have a kitty!!!
  • Hilarity Sues: Their main role is suing for comedy.
  • I've Got an X, and I'm Not Afraid to Use It!: When the two are confronted by brigands...
    Mr. Jones: Get back! I have a restraining order and I'm not afraid to use it!
  • Never My Fault: Jones is an incompetent who uses Rodriguez to pass on all the blame for his failures as a lawyer.
  • No Fourth Wall: All of the characters are aware of the fourth wall, but the lawyers are explicitly from outside the comic strip. They were originally introduced for the purpose of carrying off anything that might be a violation of copyright (including a Mind Flayer and a Drizzt clone).
  • Recurring Extra: You can never tell when they'll show up for a gag. They even get once mixed up with the Flumphs.

    The Flumphs 

The Flumphs

"...and ever since then, I've felt like... I don't know, like just I'm a... a minor character in, you know, someone else's story."

Race: Flumph
Gender: Unknown
Class: n/a
Alignment: Lawful Good

A pair of bizarre aberrations left over from D&D 1st edition. Originally kept as part of Dorukan's menagerie of discontinued monsters, the flumphs escaped the dungeon's destruction after Xykon's defeat. Ever since, they keep running into the oblivious main characters... who keep landing on them from great heights.
  • The Chew Toy: They exist solely as landing cushions for the main characters.
  • Living Crashpad: Their lot in life.
  • Our Ghosts Are Different: They are joined, for a strip, by the Ghost of Lame Monsters Past, who looks like a Chained by Fashion Flumph. He soon serves as an incorporeal crashpad for Roy's ghost falling from Heaven.
  • Recurring Extra: You can never tell when they'll show up for a gag. They even once get mixed up with the Lawyers.
  • Running Gag: Someone falling on them.
  • Shoo Out the Clowns: Played with and lampshaded all to hell. When Roy died, one of the Flumphs felt that he had to be somewhere as a gag. Then you realize how many times the Flumphs have saved the lives of all the people who landed on them.

    The Snail 

The Snail

"I am a vampiric half-dragon half-troll lycanthropic fiendish snail! Tremble at my illogical glory!"

Race: Vampiric Half-Dragon Half-Troll Lycanthropic Fiendish Phrenic Snail
Gender: Hermaphrodite
Alignment: Neutral Evil

A heavily templated snail and primary antagonist of the Dragon magazine comics.
  • Dracolich: Due to being both a vampire and "half"-dragon.

     The Black Dragon 

The Black Dragon

"Say 'Disintegrate' one more time, Vaarsuvius. For me."

Race: Black Dragon
Gender: Female
Class: n/a
Alignment: Chaotic Evil
An ancient black dragon that was the mother of a teenage black dragon that Vaarsuvius killed. She sought revenge upon Vaarsuvius for the death of her son.
  • Ain't Too Proud to Beg: Tries desperately to surrender just before Vaarsuvius casts Familicide, even though by this point she's just a reanimated head and the fighting is conclusively over.
  • Anti-Magic: Claims to be no slouch at spellcasting herself, but intentionally uses the spell Antimagic Field to remove V's ability to defend themself.
    Black Dragon: What would happen if we turned the magic off? ...Fascinating. It appears that you cease to be a mighty wizard and become a fragile, pointy-eared monkey. While I? I am still a dragon.
  • Badass: She's an ancient black dragon who inflicts a Curb-Stomp Battle upon Vaarsuvius in their first encounter.
  • Fate Worse Than Death: Attempts to deal one to V rather than just kill them, and gets hit with one in turn.
  • Faux Affably Evil: She's very polite towards Vaarsuvius as she attacks them, complimenting the use of Forcecage. But then she grapples V and gloats about how she'll first torture and then brutally murder Vaarsuvius's own children, then bind their souls to her for eternity, plus maybe skin the spouse alive and make a nice hat, for completion's sake.
  • Mama Bear: Her attack is solely to avenge her son and make Vaarsuvius pay by taking the lives of Vaarsuvius's children.
  • You Monster!: After being animated as a disembodied head, so Vaarsuvius can use Familicide on her entire line so no-one else will come their family, this is her response to Vaarsuvius who coldly replies "We're all somewhere in the Monster Manual aren't we?" before finishing her off for good.

    High Priest of Hel 

High Priest of Hel

http://static.tvtropes.org/pmwiki/pub/images/46bb9ce50b13371fa947f2f552929c4e.png
"You are who you are on your very worst day, Durkon. Anything less is just a comforting lie you tell yourself to numb the pain. And that's who I am. Your worst day, personified."

Race: Vampire (spirit controlling a dead dwarf)
Gender: Unknown (acts male)
Class: Cleric
Alignment: Lawful Evil

A spirit sent by the goddess Hel to control Durkon's corpse as a vampire. It has access to all of Durkon's memories, and briefly fooled the Order into believing Durkon is just a Friendly Neighborhood Vampire.
  • And I Must Scream: In "It's What's Inside That Counts", it's revealed that Durkon's spirit is trapped helplessly inside his vamped body, and something else entirely is in control.
  • Animorphism: As a vampire, he can take some animal alternate forms. He's used bat and wolf forms so far.
  • Arc Villain: Of Book 6, confirmed by Word of the Giant.
  • Artifact Title: He's not actually the High Priest of the Church of Hel anymore (having given it up to a random vamp cleric at the Godsmoot), but is still referred to as such because he (a) is not Durkon, (b) hasn't given himself an alternative name, and (c) it's hard to come up with a good name for him, as the Order of the Stick can testify.
  • Battle in the Center of the Mind: Subverted. Whenever the two converse, particularly when the High Priest needs something from Durkon's memories, perspective shifts to a kind of fleshy realm inside of Durkon's mind, where they observe memories on some kind of movie-like projection. However, Durkon is bound during these encounters and cannot "fight" the High Priest's control no matter how hard he resists, and since they take place "at the speed of thought," he can't try to force any meaningful delays either to make the others notice something's up.
  • Body Snatcher: He is possessing Durkon's body and ransacking the dwarf's memories to pose as him.
  • Call a Human a "Meatbag": He once calls Roy a "PULSING BLOODSACK!" — but only inside his head, as it is too soon yet to reveal his true nature.
  • Came Back Strong: Uses his newfound vampiric Super Strength to effortlessly defeat two members of the Linear Guild with a Simple Staff, and to snap Zz'dtri's neck one-handed.
  • Came Back Wrong: Not only is he a vampire, but he was purposely kept under a Thrall effect for a number of strips. After being freed, he also shows a far more ruthless personality, though he still considers the rest of the Order his True Companions... or so he claims. As of #946: vampire Durkon has been revealed to be a creation of Hel overpowering the old Durkon, and, as her hand in the world, is intent on bringing ruin to the world and Thor. Wrong, indeed.
  • Combat Medic: He has a slew of deadly spells while retaining some of Durkon's healing powers. note 
  • Dark Is Evil: As of #946, vampire Durkon is proven to be really in control, and he plans to doom every dwarf in creation to a gloomy, awful afterlife in his goddess's name. He's only pretending to be Affably Evil.
  • Daywalking Vampire: Thanks to Malack's Protection from Daylight spell. He still has charges remaining in the staff he obtained from Malack, and is trying to learn how to cast it himself.
  • Demonic Possession: The dominant personality seems to be a spirit native to Hel's divine realm.
  • Enemy Within: Who is also an Enemy Without, since while he is an evil vampire spirit from Hel, he is Durkon's inner resentment and Heroic B.S.O.D. given life, form, and purpose. Even he noted that were he sent to another Dwarf without as much hidden resentment as Durkon, he might have rejected Hel's plan right away.
  • Evil All Along: For a while, he fooled the audience along with the characters into thinking he was actually the real Durkon, just vampirized. Then The Reveal came round that he was actually not Durkon at all, but an evil entity controlling his body and pretending to be him for its own purposes.
  • Evil Cannot Comprehend Good:
    • Whilst looking over Durkon's childhood memories of love, affection, and admiration for his mother, the vampire can only express a desire to "yarf". Somewhat justified: it is comprised of negative material energy.
    • While reviewing a childhood memory about Durkon being taught not to help people without permission lest he get in the way, the High Priest gets bored and asks to watch a memory about a fight. In the 2nd memory, Durkon is asked to help people pro-actively when they get eaten by monsters. Durkon makes the rather obvious observation that the selected memory was closely associated with the previous. But the High Priest completely misses the point. This is likely linked to the fact that most undead in-setting have demonstrated an inability to meaningfully develop or change beyond the state they're "set" into at creation. This come back to bite him when he brings up Roy's failures to protect people and makes the latter realize he is not Durkon.
  • Evil Has a Bad Sense of Humor: He finds it hilarious to mislead his victim's friends about the nature of vampirism and gets a kick out of committing horrific actions while "in-character". Somewhat differently than other OotS examples of this trope, who are Laughably Evil, the High Priest only finds this kind of thing funny and does not understand or is repulsed by any positive emotions.
  • Face Monster Turn: Subverted. The monster is its own beast entirely, with Durkon himself not affected besides being in an And I Must Scream. It is simply allowing the Order to believe this is not the case.
  • Faux Affably Evil: Thanks to its access to Durkon's memories, the spirit pretends to be the same old lovable Durkon, except with an unfortunate forced alignment change, when in reality, the spirit is a malign creature with no loyalty to the Order, and plotting to carry out great evil. Best shown during its discussion with the Stone priests at the Godsmoot. It amicably talks shop with one then immediately kills him and drains his blood once it has confirmed it can get away with it scot free. Then, it's implied, it goes on to do the same with the other unprotected priests of the Creed of Stone at the Moot.
  • Flight: Thanks to his bat shape (and he may still have access to Wind Walk).
  • Friendly Neighborhood Vampire: After being freed from Malack, he affects this behavior around the Order. He claims he's evil, but not more so than Belkar, and is thus still helping the Order save the world. As of #946 we find out it's a façade, and he's no longer Durkon at all.
  • For the Evulz: Claims at one point that being evil is sufficient motive for destroying the world; Roy counters with evil characters who don't want to destroy it, and Belkar who's actually helping save it.
  • Healing Hands: Inverted, since all evil clerics channel negative energy. He can still heal, but they won't be on-the-spot conversions whenever he wants.
  • Healing Factor: He has a vampire's fast healing powers, so he doesn't need to spend healing spells on himself anymore. Notably, in the strip where Belkar shanks him in the chin, it's regenerated before the end.
  • The Heartless: According to the High Priest of Hel, a vampire's spirit may be created by the patron god of undead for the country they originate from, but they are shaped by the negative emotions within the victim's own heart. As a result, the High Priest of Hel has inherited Durkon's negative feelings for the way the dwarves made him The Exile.
  • High Priest: Of Hel, though this also means he's most likely the only priest of Hel. It allows him to represent his goddess at the Godsmoot like any high priest, though. He later passes the title down to one of his newly-sired minions, allowing him to leave the Godsmoot to carry out the next part of Hel's plan without voiding her vote.
  • Hoist by His Own Petard:
    • His attempt to Dominate Roy backfires when it makes Roy realize he's not the real Durkon.
    • His retaliation to Belkar by dominating him into jumping off the ship encourages him to get a Feather Fall item, which saves him from falling down a mountain.
  • Kick the Dog: Eats several priests of the Creed of the Stone at the Godsmoot, since they are not protected by the rules. He also cruelly brings up Roy's dead brother when fighting him, and pokes at Roy's private insecurities on the subject to break his will. The latter turns out to be a mistake. The former is all part of his master plan.
  • Kick the Son of a Bitch: He kills Zz'dtri by breaking his neck after he realizes that the Order of the Stick will be more helpful towards him in reaching the dwarvern homelands. Since Zz'dtri enjoyed turning people into stone and was willing to kill his own comrade to save his own skin....
  • Made of Evil: He is, by his own admission, composed entirely of negative energy.
  • Magic Knight: Even worse than Durkon since he has vampire perks.
  • Magic Staff: He keeps Malack's, after the latter gets smoked by Nale and Zz'dtri. And unlike Malack, he uses it as a melee weapon too, using its spells to protect him from daylight. And, off-panel, to accelerate the vampiric transformation process to create vampiric minions from the Creed of Stone priests.
  • The Medic: Since vampire clerics channel negative energy, it's going to be a bit harder for him to heal his companions without ahead-of-time preparation.
  • The Mole: For Hel, in the Order of the Stick.
  • Morphic Resonance:
    • Even when transformed into a bat, he keeps his beard.
    • Downplayed with his wolf form. He has the same shades as his usual form, but any possible beard is hidden under the preexisting fur of a huge wolf.
  • Nice Job Fixing It, Villain: His Breaking Speech convinces Roy that he isn't Durkon, which makes him stop holding back. Even fighting Roy at all counts as this since the High Priest acknowledges he just needs to survive to win and could turn into an incorporeal mist and wait out the clock. This also results in Roy willing the Greenhilt Sword into a Weapon of Legacy.
  • No Name Given: He doesn't have an actual name, just his title. And later he doesn't even have that anymore, since he's abdicated his position as High Priest of Hel to one of his freshly sired minions.
  • Not Himself: The most reliable way to see that this is not Durkon, even a corrupt Durkon, but rather something else entirely is that he is merely affecting Durkon's natural Funetik Aksent, and sometimes slips in moments of high stress.
  • Oh Crap!:
    • His reaction to finding out Thor is onto him.
    • And again when Roy breaks free from his vampiric gaze.
  • Omnicidal Maniac: The events of the Godsmoot reveal that he has been carefully, systematically, working to have the Gods destroy the world on behalf of the goddess Hel. That they plan to recreate it afterwards does nothing for the people currently alive.
  • Ooh, Me Accent's Slipping: Occasionally slips up on Durkon's "ridiculous" accent, but no characters have shown to realize this but himself.
  • Our Vampires Are Different: He is a dark spirit, keeping the soul of the real Durkon chained inside his own mind.
  • Out-of-Character Alert: Invoked in Belkar's claim that Durkon wouldn't have the Control Weather spell prepared or use it to calm a storm, since he could simply pray to Thor instead. Given that Durkon has used that same spell to call lightning, his god's specialty, this argument doesn't hold water with Roy. But later, right when he is on the verge of delivering a successful Breaking Speech to Roy, he makes a slip that makes Roy realize he isn't Durkon at all.
  • Overly Narrow Superlative: He's the High Priest of Hel... because he's the only priest of Hel.
  • Paint It Black: Upon being vampirized by Malack, beyond a vampire's complexion his armor turns quite dark and his beard gray.
  • Palette Swap: When talking to Durkon inside their shared mind, he appears as a monochrome version of the dwarf.
  • Psychic-Assisted Suicide: He uses his vampiric gaze to make Belkar jump off the Mechane whenever the halfling tries to jump him. It never takes.
  • Punch Clock Villain: Apparently, he doesn't like his job involving being inside Durkon any more than Durkon does. Heck, he doesn't even dislike Durkon personally, although this does not extend into caring in any way about Durkon's well-being either.
  • Red Eyes, Take Warning: His eyes turn red when he reawakens as a vampire.
  • Reforged into a Minion: After Malack defeats him, he makes Durkon into a vampire thrall. As it turns out, he's actually Hel's minion.
  • Shadow Archetype: He's the part of Durkon that Durkon's been denying. Every spiteful thought, every stray feeling of hate or despair. Durkon denies that they're alike, but after showing Durkon visions of his past along with a Breaking Speech, he leaves Durkon in a silent Heroic B.S.O.D..
  • Simple Staff: He uses Malack's staff instead of Durkon's warhammer and shield.
  • Sizeshifter: "Hel's Might."
  • Smug Snake: He's evil and he takes great pleasure in rubbing his control over Durkon's body in Durkon's face. Lampshaded in strip #983.
    Durkon: I'd ne'er become tha tool o' yer mistress' reckoning if'n ye were na usin' me as a frickin tool!
    HPoH: OK, sure, but my way I get to act much smugger about it.
  • Static Character: His inability to understand Durkon's memory-linked Character Development hints at a broader inability (shared by some other undead in-setting) to change or grow beyond their "default" state the way living characters do. It belies his claim that Durkon is no better than him because of an angry comment he made while freezing to death because the Genre Blind leaders of his faith exiled him without telling him why, giving him time to prepare, or letting him bid his mother farewell.
  • Stating the Simple Solution: The High Priest Lampshades the fact that he could easily achieve victory against Roy by entering his mist form and waiting for the gods to finish their vote on whether to destroy the world, except that he wants the satisfaction of killing Roy himself. He also has a trump card in case it all goes wrong anyway: an antilife shell.
  • Tastes Like Diabetes: invoked The Priest's reaction to Durkon's heartwarming childhood memories with his mother.
  • Token Evil Teammate: Even more so than Belkar, since he's actively trying to bring about the end of the world.
  • Took a Level in Dumbass: Just after being vampirized — since he's effectively a newborn person in an adult's body — he has to be reminded not to always talk at full volume, blunders into full sunlight and doesn't realize that the "sorry, your Gate is in another pyramid" message is no longer relevant when the Gate is blown up... in the pyramid they just left. He gets better after Malack is killed and he's released from his thrall.
  • Turn Undead: As a vampire cleric, it's likely this effect will now bolster/rebuke/command undead instead. Though one could say that Durkon has literally turned undead.
  • Undercover When Alone: Prior to The Reveal, the High Priest of Hel (a few slips aside) maintains Durkon's accent even when absolutely no-one is around to hear it. Presumably, given the comic's lack of a fourth wall, maintaining his cover to the reader is a completely valid in-universe motivation for this.
  • Undying Loyalty: Subverted. The newly raised Durkon is his own beast entirely. He is simply pretending to be the old Durkon so that the Order will accept him, fooling them into helping him accomplish his goals for his goddess.
  • Ungrateful Bastard: After he is freed by Nale and Zz'dtri, he attacks the former and kills the latter. This is probably because he realizes it's in his best interests to maintain the illusion that he's still Durkon (and, hence, the Linear Guild's enemy) so he can remain with the Order and catch a ride to the Dwarven Lands. That, and as a being of pure negative material energy, he literally can't feel gratitude and realizes the two of them are scrubs who are useless to him anyway.
  • Villain Ball: Like Xykon, he prefers toying with his opponents and will kill innocents even if it is counterproductive.
  • Walking Spoiler: On two levels. First, the very fact that Durkon is a vampire is a major spoiler for late in Book 5, Blood Runs in the Family. Second is the fact that this being is not Durkon, but is commandeering his corpse, with the original stuck in an And I Must Scream situation.
  • Wall Crawl: He can climb sheer walls without visible effort; another standard vampiric power.
  • What You Are in the Dark: Claims to be this for Durkon, being shaped from his worse moments.
  • Woobie, Destroyer of Worlds: The literal personification of this. When he first came into existence, he learned of Durkon's worst day in his life, and he feels it. In many ways, he is what Durkon might have become had he not met Roy.
    High Priest of Hel: ...but for that one moment? You felt exactly what I feel. ...And that's who I am. Your worst day, personified. Hel may have created me, but she shaped me to fit perfectly in the hole in your heart.
  • Weapon of Choice: Malack's staff.
  • Xanatos Speed Chess: Has proven to be extremely adaptable. He arranged for a tie at the Godsmoot, forcing the demigods to vote. Hel already suspected how they would vote or convinced them to vote her way, but when Hermod votes against the destruction of the world he is shown to have a backup plan: with the last god to vote being Dvalin, who refuses to vote without polling the heads of the dwarven clans, he had vampire Gontor Hammerfell steal the Teleport Orb from the Mechane, allowing them to teleport to the elders and dominate them. And he relinquishes his position as High Priest to one of his newly-vampirized minions, allowing him to accompany Gontor (as the physical presence of a High Priest is necessary for Hel's vote to remain valid).

    Sigdi Thundershield 

Sigdi Thundershield

"Let's go back unnergound, aye? Tha sky's pretty, sure, but ain't no place fer us dwarves."

Race: Dwarf
Gender: Female
Class: Unknown (probably Fighter)
Alignment: Unknown (probably Lawful Good)

Durkon's mother. Briefly mentioned by her son early in the comic, she appears in flashbacks much later. She is widowed, her husband Tenrin having died before Durkon's birth in an accident while fighting a troll.
  • An Arm and a Leg: She is missing her right arm due to an accident that led to her husband's death.
  • Establishing Character Moment: In her first comic, she saves another dwarf single-handedly, then brushes it off as nothing and makes Durkon his favorite dinner.
  • Full Name Ultimatum: Administers one to Durkon.
  • Good Parents: All of Durkon's memories of her are happy ones. She teaches him how to be a proper adult dwarf, and when he makes mistakes, she treats them as learning experiences instead of failures. It's easy to see how he grew up to be such a heroic character.
  • Handicapped Badass: She may have only one arm, but she's the first to react when a fellow dwarf is in danger.
  • Honor Before Reason: Durkon cited her as teaching him to suppress emotions. This lead to some fannish speculations that she meant him to be The Stoic, but later flashbacks makes it clear she had no objections to emotions that do not interfere with duty.
  • Retired Badass: She mentions a pension at one point, and formerly served as a sergeant in the dwarven army. During that time she was said to have slain many monsters.
  • Someone to Remember Him By: She discovered her pregnancy after her husband's death.
  • Take My Hand: She prevents a fellow dwarf from falling to his death by holding him with her sole hand long enough for the guards to help her.
  • Tastes Like Diabetes: invoked In the opinion of a negative energy being, to be sure.
  • Think Nothing of It: After the rescue — nothing anyone else wouldn't've done.
  • Through His Stomach: A grilled cheese sandwich, just as Durkon asked for. She entertains her friends this way, with dinner parties every other Wednesday. Though she claims that before she had Durkon, she was a Lethal Chef.
  • True Companions: Five friends of hers, whom she has as guests every party.
  • Unequal Pairing: With her husband, who was a soldier in her squad under her command when she was sergeant.

    Tenrin Thundershield 

Tenrin Thundershield

Race: Dwarf
Gender: Male
Class: Unknown (presumably Fighter)
Alignment: Unknown (presumably Lawful Good)

Durkon's father and the late husband of Sigdi Thundershield, he was a dwarven soldier part of his wife's squad in which he served as a sapper. He was killed in a confrontation with a troll with dragon blood after causing a cave-in to trap it there.
  • Badass Bookworm: He was described by one of Sigdi's friends as a geological genius and a "true savant" on the subject.
  • Demolitions Expert: He was his squad's sapper.
  • Disappeared Dad: To Durkon due to being dead.
  • Heroic Sacrifice: Caused a cave-in to save the rest of his squad from a troll with dragon blood. (Although it's been pretty strongly hinted that neither Durkon or the reader has yet gotten the full unvarnished truth on this incident.)
  • Not Enough to Bury: Since the Dwarves Never Found the Body after the cave-in, all that was buried was a hair lock of his beard.
  • Posthumous Character: He was dead before Durkon was born.
  • Unequal Pairing: With his wife, who was his squad leader.

    Veldrina 

Veldrina

"Hey, I'm just as good as those stuffy hierarchical frumps! They wouldn't have picked me to represent the combined Western and elven pantheons if I wasn't!"

Race: Elf
Gender: Female
Class: Favored Soul
Alignment: Unknown (probably Good)

An elven priestess that Durkon and Roy met to ask to resurrect Durkon. Representative of the Western pantheon at the Godsmoot.
  • Cannot Keep a Secret: She blurts out about their secret mission less than a minute after meeting Roy for the first time. As Wrecan puts it out:
    Wrecan: That elf has never had a thought that she didn't immediately articulate.
  • The Chosen One: Downplayed. As a Favored Soul, she is granted an innate connection to her goddess; however, said goddess is "extremely minor" and her purpose at the Godsmoot is only to relay the Western Pantheon's decision rather than to participate.
  • Cloudcuckoolander: Pokes the vamped Durkon, while saying she's never seen a vampire before, ignoring how dangerous he is. Then invites him and Roy in, saying they "seem nice." Also blurts out several times she's on a secret mission.
  • Contest Winner Cameo:invoked From the Kickstarter. Lampshaded by Leaning on the Fourth Wall:
    Veldrina: That's money I could have spent on a new brooch. Or maybe a nice cameo.
  • Ditzy Genius: She's personable, articulate, and shows signs of great intelligence, but is so bereft of common sense as to tickle a vampire's chin.
  • Fluffy Tamer: Has a pet tiger, Little Whiskers.
  • Literal-Minded: Another Cuckoolander trait. When Roy asks her to "just put a good word" for the Order with her fellow priests, she start searching what could be that word.
  • Magi Babble: Indulges in it about Durkon's resurrection.
    Veldrina: Would that even work with a Raise Dead spell? No, I think it would need to be Resurrection, due to the negative particle wave interference.
  • Magic Knight: Her class is more combat-oriented than say, a Cleric.
  • Trademark Favorite Food: Dumplings, apparently.
  • Unskilled, but Strong: How the Favored Soul class works when compared to clerics; they're to them what sorcerers are to wizards.
  • You Gotta Have Blue Hair: Like many other elves she has an exotic hair color, lilac in her case.

    Wrecan 

Wrecan

"They can't end the world right now, my wife and kids are on the other side of it!"

Race: Human
Gender: Male
Class: Crusader
Alignment: Unknown (probably Good)

Veldrina's bodyguard, and her minder. Familiar with Godsmoots from attending several as bodyguard for the Church of Marduk.
  • Leaning on the Fourth Wall: His final conversation with Roy is more or less openly about the real Wrecan, a prolific member of the forum who died of heart failure. He spends one panel looking directly at the audience.
    Roy: I'm...I wish there had been more time. To get to know you better.
    Wrecan: There's never enough time. Every day, one after another, until we wake up and it turns out that's the day our world ends.
  • Luckily, My Shield Will Protect Me: He's a bodyguard so he carries a shield.
  • Mr. Exposition: He's quite informed about the Godsmoot and its rules, having attended a few already as bodyguard, and imparts this knowledge to Roy and the rest of the Order (and thus, the readers). Later he tells Roy about legacy weapons
    Belkar: Thanks, Sacred Knight of the Expository Aside.
  • Sarcastic Devotee: Sure, he's a loyal bodyguard for Veldrina, but that doesn't stop him from snarking at her idiosyncrasies at every opportunity.
    Wrecan: Not as fascinating as your uncanny ability to find the straightest line between your nose and something dangerous. Back up.
  • Straight Man: To Veldrina. He makes her idiosyncrasies funnier by reacting to them.

    Little Whiskers 

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