I'll sit and mourn all at her grave
For a twelvemonth and a day.
The twelvemonth and a day being up,
The dead began to speak:
"Oh who sits weeping on my grave,
And will not let me sleep?"
The time span of a year and a day has many situations — legal and magical — where it is significant. For one thing, it sounds impressive, being more sonorous than merely a year. For another, it's been used in Real Life
Compare Celestial Deadline
, When the Planets Align
. This can start or end at a significant time, but it doesn't need to—only the passage of time counts.
- In "The Unquiet Grave", the dead lover objects to mourning that lasts any longer.
- "All Around My Hat" is another folk song that uses this motif. The singer promises to wear a willow around his hat for a year and a day in memory of his lover who's been transported (presumably to Australia).
- In Susan Dexter's The Wind-Witch, the widow must hold her husband's lands for a year and a day to claim them.
- In L. Jagi Lamplighter's Prospero Regained, Lilith tells Miranda that freeing the elves from their oaths to Hell means nothing if the elf does not lay claim to his freedom within a year and a day.
- It also takes a Handmaiden a year and a day to get the Water of Life from a well.
- In Septimus Heap, a ghost must remain in the place they died for a year and a day. Many other deadlines last a year and a day as well.
- In the Arthurian romance Sir Gawain and the Green Knight, this is the length of time that passes between Gawain chopping the Green Knight's head off and when he has to go let the Green Knight chop off his head in turn. Also, in some versions of the Quest for the Holy Grail, the Knights of the Round Table agree to search for it for a year and a day, though some take a lot longer getting home.
- In the Aiel civilisation of The Wheel of Time series, a warrior who was captured would become gai'shain, basically a servant, for a year and a day.
- In Dark Lord of Derkholm, the Elf Talithan offers to serve Derk for a year and a day in exchange for one of the winged horses the latter breeds.
- In "The Owl and the Pussycat" by Edward Lear, the title characters "sailed away for a year and a day / to the land where the bong tree grows".
- In the comic fairy story "Prince Delightful and the Flameless Dragon" by Isaac Asimov, Prince Delightful goes a-travelling for a year and a day, and it's lampshaded that in this fairy story universe journeys always last a year and a day.
- In Susanna Clarke's Jonathan Strange & Mr Norrell one of the footnoted stories describes the Raven King disappearing for a year and a day. It's very much in keeping with the magical, mythic atmosphere around him. It causes much worry, because the King told only one person that he was going, and that person misheard him and reported that would return in a day.
- In the opening, Mr. Honeyfoot thinks of great medieval magicians, who would go out on The Quest for a year and a day.
- Ranger's Apprentice: Halt is banished for this period of time.
- The original Where the Wild Things Are sort of has this. Max's return voyage is "over a year", "in and out of weeks", and "through a day".
- In The Kingkiller Chronicle, Kvothe is banned from the University's Archives. When Elodin tells Lorren, the archivist, to reinstate him, Lorren says he planned to lift the ban after a year and a day, to which Elodin snarks "very traditional."
- The Wife of Bath's Tale in The Canterbury Tales. After raping a maiden, the knight is given a year and a day to prove to the court that he doesn't deserve to be executed by learning what it is that women want most.
- Mentioned quite a bit in The Name of the Wind and The Wise Man's Fear, where it is explicitly invoked as characters trying to sound like they're in a storybook.
- The Lord of the Rings: The Two Towers: Faramir gives Frodo the right to go anywhere in the realm of Gondor (except for the Ranger hideout in Ithilien) for a year and a day. He also grants this right to anyone Frodo formally takes under his protection, such as Gollum. Oddly enough Samwise is not mentioned at all in this - apparently Faramir decided that as Frodo's companion, Sam was already under his protection.
- In Robin McKinley's Sunshine, her mother had warded Sunshine so that her father's family could not find her for a year and a day after they left.
- In John C. Wright's The Hermetic Millenium, Soorm had to serve this long to sleep in the Tombs.
- In The Voyage of the Dawn Treader, a year and a day is how long Caspian has sworn to keep voyaging in search of the Seven Lost Lords.
- In Seanan McGuire's October Daye novel Ashes of Honor, Walther's anti-magic topical cream lasts for a year and a day.
- In Susan Dexter's The True Knight, when Wren tries to argue that the prince is a man, not a swan, the prince counters that he was a swan for a year and a day, and wanted to stay a swan.
- Earthdawn was in love with this trope and wanted to have its children.
- Nearly all uses of Blood Magic last for a year and a day.
- If someone suffers from Depatterning damage to their True Pattern due to Blood Magic use, in order to heal the damage they must refrain from any Blood Magic use for a year and a day.
- Blood Magic can be used to extend the duration of certain spells to a year and a day, such as Air Fortress, Animate Dead, Bone Walker, City in a Bottle, Death Trance, False Enchantment, Flying Carpet, Light, Memory Blank, Memory Scribe, Petrify and Sky Lattice.
- Using the Spell Crystal Lock Talent locks a spell in a spell matrix for a year and a day.
- A character must use a blood magic charm within a year and a day after putting it on his body or it becomes inert.
- A year and a day after a Black Blood charm is put on, it reaches full strength and the wound it inflicts becomes permanent.
- A Crystal Limb must be taken to a Weaponsmith once every year and a day for recharging.
- If a character breaks a Training Pledge Oath they must wait a year and a day to heal the oathbreaker marks.
- The damage caused by attaching a Blood Karma Charm lasts for a year and a day.
- If a character uses the Sacrifice Magic type "The Dying Act" but changes their mind before completing it, that take wounds that last a year and a day.
- If a character uses the Sacrifice Magic type "The Dying Oath", they must fulfill the oath within a year and a day. If they don't or deliberately don't try to fulfill the oath they are punished for a year and a day.
- A Horror Mark lasts for a year and a day. At the end of that time the Horror can renew the Mark for the same period of time.
- When a Horror creates a cadaver man, if it takes a point of damage the cadaver man will exist for a year and a day instead of the normal three days.
- The Horror power Thought Worm lasts for a year and a day.
- The Horror power Unnatural Life only works on a corpse dead for less than a year and a day.
- The benefits from a number of Talents last for a year and a day, including Book Memory, Empathic Sense and Lasting Impression.
- Pattern Items
- If a Core Pattern Item is destroyed, it will be automatically recreated after a period of time, which can be up to a year and a day.
- In order to become a Core Pattern Item, a Major Pattern Item must have existed for at least a year and a day.
- The damage the caster takes from casting a Horror Call spell cannot be healed for a year and a day.
- If a dragon placed a Lair Mark on a victim it would last for a year and a day.
- 3rd Edition supplement Magic in the Shadows. A hermetic mage can bind an elemental to guard a site for a year and a day, unless the elemental is killed in astral combat or banished.
- Supplement Blood in the Boardroom. In 2033 the Great Dragon Dunkelzahn bound the Free Spirit Buttercup to the body and soul of an poor, elderly ork for a year and a day to teach her a lesson in fundamental equality of all life forms.
- Portfolio of a Dragon: Dunkelzahn's Secrets. One of Dunkelzahn's bequests was for an ally spirit to maintain a constant telepathic link with Stefan Rubloff for a year and a day. It was to assist him as needed during that time.
- Dungeons & Dragons
- 2nd Edition Planescape Monstrous Compendium Appendix. If an imp is killed its spirit return to its home plane and reforms. A year and a day later it can return to its master and continue its work.
- 3rd Edition
- If a paladin's mount is killed, the paladin can call a new mount after this period.
- Slain or dismissed familiars and Blackguard pets may be replaced after this time.
- If a shadowdancer's shadow companion is dismissed or destroyed, the shadowdancer cannot replace it for a year and a day.
- Supplement Relics & Rituals. The warrior-wizard Vode Nulan took a year and a day to forge the magic sword Wicked's Edge.
- Ravenloft supplement Forged of Darkness. If the Moondial of Klorr is left beneath the full light of the sun for a year and a day, it will crumble to dust.
- A deity must work for this long to change the traits of his domain and purifying an area of taint using the optional rules for taint.
- Hot Chicks RPG. The Bind Spirit spell will bind a spirit into the service of the caster. The default period is a year and a day, but the caster can choose a shorter time.
- In Changeling: The Lost, a year and a day is used as a duration on some particularly potent pledges. A Year and a Day is used instead of a year because of problems with mortal timekeeping (leap years, for instance) synching up with the actual passage of a year, causing the magic to unravel.
- Time Lord the RPG (based on Doctor Who), Journies supplement. The sample companion Antonio Garcia was challenged to a card game by the Time Lord "The Professor". If Antonio won he would receive The Professor's emerald ring. If he lost he would owe The Professor his servitude for a year and a day.
- Witch Hunter: The Invisible World. If a shaman casts a Spirit Father spell to bind a spirit as an ally/slave and fails, he cannot try to bind the spirit again for a year and a day unless he knows the spirit's True Name.
- Atlantis: The Lost World generic RPG setting. In the land of Uallach one member of the Ancient Order of the Council is chosen to lead that group for a term of a year and a day.
- RuneQuest, Avalon Hill's Sun County supplement. The Count of Sun County ordered that the village of Sandy Cot be renamed Repentance for a year and a day as punishment for failing to pay its annual cult remittances.
- Drinking three glasses of Celestial Wine will cause the drinker to be the immune to all poisons and diseases weaker than the Great Contagion for a year and a day.
- Also, a summoned demon can be forced to serve loyally for a year and a day.
- Dragon Warriors
- It takes a Sorcerer a year and a day to create a magical amulet.
- It takes a Warlock a year and a day to create one of the three powerful magical swords: the Volcanic Sword, the Severblade or the Vampire Sword.
- An Assassin using the Darkness Trance ability or a Mystic using the Suspended Animation spell can remain in a coma for up to a year and a day.
- If a person has been dead for more than a year and a day an Elixer Vitae potion will not bring them back to life.
- A serf can gain his freedom by escaping to a freeman town and remaining there for a year and a day.
- White Ladies (demonic creatures) can use an Enslave spell that completely controls the victim(s) for a year and a day.
- Fantasy Wargaming. If certain classes of serf ran away from their master and stayed uncaught for a year and a day, they became free men.
- Referenced, averted, and zigzagged in Quest for Glory II. The evil genie's sleep can be broken in exactly one thousand and one years. However, the stars aren't in alignment until the day after that. Aziz even complains that the prophecy didn't say "One thousand and one years and a day." Since you are enthralled to him, you use a mirror to artificially align the starlight without having to wait the extra day.
- In The Order of the Stick book Snips, Snails and Dragon Tails, the Mummy Queen's curse lasts a hundred years— and a day.
- A year and a day has been used in many legal situations.
- Leap years exist because the year has actually 365 days and 6 hours. Those extra hours accumulate and one out of each four years has 366 days as a result. More precisely, a year has 365 days, 5 hours, 48 minutes, and 45.9747 seconds. We skip a leap year every century, except that we do it anyway every fourth century. This still has about a 26-second error per year, but it will be a long time until that matters enough to change our calendar.