History Main / AYearAndADay

9th Jun '18 7:15:53 PM HeraldAlberich
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* ''Literature/TheDresdenFiles'': In ''Literature/GravePeril'', Harry makes a deal with his FairyGodmother, to whom he owes a debt, that she will not attempt to collect on it or otherwise harm him for a year and a day, lest he kill himself and deny her forever. In [[Literature/SummerKnight the next book]], the year has not yet run out, so when she shows up anyway to offer her help, Harry knows she is being sincere.
18th May '18 2:02:37 AM Arivne
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* ''Atlantis: The Lost World'' generic RPG setting. In the land of Uallach one member of the Ancient Order of the Council is chosen to lead that group for a term of a year and a day.

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* ''Atlantis: The Lost World'' generic RPG setting. In the land of Uallach Uallach, one member of the Ancient Order of the Council is chosen to lead that group for a term of a year and a day.
12th May '18 11:30:38 PM Arivne
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** Nearly all uses of Blood Magic last for a year and a day.

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** Nearly all uses of Blood Magic BloodMagic last for a year and a day.



*** ''Earthdawn Gamemaster Pack'', "Gamemastering Earthdawn" booklet. All Blood Oaths last for a year and a day or until cancelled, whichever comes first. Once they end, they can be extended for another year and a day. All permanent damage caused by such oaths (including by violating them) can only be healed after a year and a day.



** ''Earthdawn Gamemaster Pack'', ''Gamemastering Earthdawn'' booklet. The Puppet Familiar magic item can be activated for a year and a day by changing its [[IKnowYourTrueName true name]] using a BloodMagic ritual.

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** ''Earthdawn Gamemaster Pack'', ''Gamemastering Earthdawn'' "Gamemastering Earthdawn" booklet. The Puppet Familiar magic item can be activated for a year and a day by changing its [[IKnowYourTrueName true name]] using a BloodMagic ritual.
12th May '18 5:02:02 PM Arivne
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** ''Earthdawn Gamemaster Pack'', ''Gamemastering Earthdawn'' booklet. The Puppet Familiar magic item can be activated for a year and a day by changing its [[IKnowYourTrueName true name]] using a BloodMagic ritual.
9th May '18 8:29:56 AM kawaiineko333
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[[folder:Visual Novel]]
* In Book 3 of ''VisualNovel/EndlessSummer'', the Vaanti concept of marriage, handfasting, has it told that if a couple married together for a year and a day still love each other after that time, they will be together forever.
15th Apr '18 11:04:36 AM StFan
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* Spoofed in ''Film/SurLaPisteDuMarsupilami'':

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* Spoofed in ''Film/SurLaPisteDuMarsupilami'':''Film/HoubaOnTheTrailOfTheMarsupilami'':



[[folder:Live Action TV]]

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[[folder:Live Action [[folder:Live-Action TV]]
8th Apr '18 4:06:59 AM Arivne
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*** If a character uses the Sacrifice Magic type "The Dying Act" but changes their mind before completing it, they take wounds that last a year and a day.
*** If a character uses the Sacrifice Magic type "The Dying Oath", they must fulfill the oath within a year and a day. If they don't, or deliberately don't try to fulfill the oath, they are punished for a year and a day.

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*** If a character uses the Sacrifice Magic type "The Dying Act" but changes their mind before completing it, they take wounds that last a year and a day.
*** If a character uses the Sacrifice Magic type "The Dying Oath", they must fulfill the oath within a year and a day. If they don't, don't (e.g. by changing their mind before completing it or deliberately don't try not trying to fulfill the oath, it), they are punished for take wounds that last a year and a day.
22nd Mar '18 8:02:35 AM Arivne
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** If certain classes of serf ran away from their master and stayed uncaught for a year and a day, they became free men.

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** If certain classes of serf ran run away from their master and stayed stay uncaught for a year and a day, they became become free men.



* ''The Compleat Arduin'', ''Book 2: Resources''. The spell Milton's Ritual of Slime Control took a year and a day of intense study to master.

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* ''The Compleat Arduin'', ''Book 2: Resources''. The spell Milton's Ritual of Slime Control took takes a year and a day of intense study to master.
22nd Mar '18 7:58:10 AM Arivne
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* ''TabletopGame/{{Earthdawn}}'' was in love with this trope and wanted to have its children.

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* ''TabletopGame/{{Earthdawn}}'' was in love with this trope and wanted to have its children.''TabletopGame/{{Earthdawn}}''


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** ''Barsaive Campaign Set - Gamemaster's Book''. On its initial voyage the airship Earthdawn traveled for a year and a day, exploring the land of Barsaive and bringing word to the sealed kaers that the Scourge had ended.
20th Jan '18 9:16:01 AM hyrule_warrior
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* Mentioned quite a bit in ''Literature/TheNameOfTheWind'' and ''Literature/TheWiseMansFear'', where it is explicitly invoked as characters trying to sound like they're in a storybook.
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