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Characters / Final Fantasy XIV - Scions of the Seventh Dawn

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Due to revelations seen in the trailer for Endwalker, spoilers for content up to Death Unto Dawn (v5.5) may be unmarked below. You have been warned.

"Do as you must then, but we Scions will fight. Until the heavens fall, until our last breath!"'
— Y'shtola

A new organization founded after the Calamity from the remnants of the "Path of the Twelve" and the "Circle of Knowing". Working independently from the three Grand Companies and owing allegiance to no nation, their goal is to ensure the future of Eorzea as a whole. Several of their members possess the "Echo", a divine power that grants immunity to the "tempering" of the Primals and the ability to re-live another's past.

The Scions of the Seventh Dawn, also simply known as the Scions, act as the primary allied faction of the game, recruiting the Warrior of Light due to their possession of the Echo. Their core members feature extensively in the main story questline, and have screen time rivaled by few other allied characters; as such, they're generally considered the main characters of the game, second only to the Warrior of Light themself.

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    In General 

  • A Day in the Limelight: All of the Scions are playable in MSQ instances by the end of Shadowbringers except for Tataru and Krile.
  • Anger Born of Worry: The entire group (sans Estinien) has this reaction to Warrior of Light teleporting them back to the Ragnarok and staying behind to fight the Endsinger alone. When they next see the Warrior, badly wounded and clinging to life, the group is divided between frantically healing them and angrily lambasting them.
    Y'shtola: Never do that again. My poor heart couldn’t bear it.
    Thancred: ...if that sounds harsh, (smiles) it’s because we care.
    Alisaie: Damn you! Damn you for making us worry!
  • Anyone Can Die: Just because they're the main characters of the game doesn't prevent them from suffering grim fates. As expected from an organization taking on ruthless sorcerers with no regard for life, quite a few bite it. Louisoix dies at the end of Legacy Moenbryda perishes post-ARR, Minfilia gives up her physical body pre-Heavensward (and lets her soul pass on mid-Shadowbringers), and Papalymo gives up his life pre-Stormblood. And in the finale of Endwalker, all the Scions' remaining frontliners die during the raid on Ultima Thule, though they come back to life.
  • Badass Normal: Of the main scions, only Minfillia and Krile possess the Echo. This means that all the others are doing dangerous tasks and displaying large degrees of power with the aether pool of a normal person (the Echo explicitly makes someone's capacity for magic increase). The only limiting factor their lack of Echo causes is that they can't aid the Warrior of Light with Primals because of the risk of tempering that comes with that. When that risk is off the table, the Scions are more than powerful enough to deal with a Primal-level threat. Thancred in particular as of Heavensward sticks out, as having lost the ability to deliberately manipulate aether, he can only fight using martial means.
  • Badass Bookworm: All of the core members except for Alphinaud and Alisaie (who could have easily had theirs but declined to come to Eorzea), Tataru (who was originally just a civilian hire for secretary and administrator before becoming one of the core group), and Estinien (who has never set foot in Sharlayan) have earned their Archon's marks — effectively the setting equivalent of a doctorate. Even with their various quirks like Urianger's archaic speaking and Thancred's womanizing, they're unambiguously some of the smartest people in Eorzea. Even Yda earned her mark, despite her seeming ditziness—the real Yda at least. Lyse had to fake hers.
  • Badass Crew: A small group of heroes whose core group numbers no more than a dozen at any given point, yet are all highly brilliant in their respective fields (whether in combat or vocational trades) and more than capable of saving the world many times over. Even Tataru and Krile, who are (respectively) a crafter and a healer, have been instrumental in saving the day more than once.
  • Defector from Decadence: The Archons were Sharlayan scholars who studied under Louisioux. When the Sharlayan policy of non-intervention became too much for them to bear in the face of Garlean aggression, the Archons abandoned their homeland so they could use their power and knowledge to help defend the innocent. The Sharlayans have not taken kindly to this, and by the time of Endwalker, their disdain of the Scions and their behaviour is reaching a boiling point, as seen with Fourchenault's treatment of his children, and their stubborn unwillingness to help prevent a literal apocalypse.
  • Establishing Character Moment: When meeting the Archon assigned to their starting city state in A Realm Reborn, the Warrior of Light receives an Echo vision of their memories that serves as this for them.
  • Family of Choice: The core Scions eventually become this, seeing each other as near and dear companions they would each happily die for. This is especially true of the Warrior of Light; each Scion has at least one scene where they indicate that the Warrior is one of if not the most important person in their life.
  • The Fellowship Has Ended: At the epilogue of Endwalker, the Scions decide to publicly disband to encourage the Grand Company of Eorzea and their other allies to learn to solve the world's problems on their own. Behind closed doors, the Scions intend to stay in contact and work together when needed and acknowledge that if they should ever need to work openly as a group again they can simply "reform" the organization. As some characters put it, the Scions are going back to being a secret organization rather than a major institution the world governments can turn to. However, in order to sell this deception, their members do need to scatter and at least act as if they are no longer affiliated with one another.
    • Alphinaud and Alisaie decide to return to Garlemald and assist Jullus, Maxima, and Lucia with their efforts to rebuild their homeland following the collapse of its imperial government.
    • Thancred and Urianger decide to travel and explore the world together, helping those in need or beyond the usual reach of governments.
    • Y'shtola contemplates penning a novel of all the exploits she has had with the Warrior of Light up until then; you can even encourage or discourage her to do so. That aside, she also plans to return to exploring and studying the First, as well as the other Shards, together with Master Matoya.
    • G'raha Tia and Krile decide to continue their efforts at restoring the Students of Baldesion to their former glory in Old Sharlayan, with the former also promising to let the Warrior of Light know if any cool adventures or prospects come his way.
    • Estinien has been summoned back to Thavnair at Vrtra's behest for a special assignment, which turns out to be teaching the army his Spearplay techniques.
    • Tataru chooses to stay at the Rising Stones, in the hopes of turning the Scions' now-defunct headquarters into her own place of business to rival Lolorito.
    • The Warrior of Light ends up Walking the Earth. With the world safe again, the Warrior of Light is free to resume the Call to Adventure that drove them towards the Scions in the first place, going wherever the wind may take them and wherever people need their help.
  • Fire-Forged Friends: Though the Scions were always on good terms with one another, the group didn't become really tightly knit until after experiencing moments of hardship like the imperial raid on the Waking Sands or the Bloody Banquet.
  • Going Native: The majority of the core Scions are scholars of Sharlayan who grew fed up with its Head-in-the-Sand Management and followed Louisoix to Eorzea to help solve the problems that plague the entire world. By the present, they identify as Eorzeans for the most part and fight to defend the land against the many things that prevent lasting peace.
  • Hidden in Plain Sight: As the Circle of Knowing and the Path of Twelve, the eventual Scions were able to stay under the radar as mere obscure religious sects in a realm full of them. It's only when they played a pivotal role in the Meteor crisis that they began to be publically acknowledged as a majorly influential organization. And they go back to being a secret organization by merely announcing they're disbanding and making sure there's not too many of them in the same room at a time. Otherwise, they continue to do the same work they always have, scattering across the realm solving problems with, apparently, no one the wiser.
  • Hope Bringer: They collectively represent Eorzea's best hope for lasting peace as paragons working toward a brighter future independent of political interests. When the Scions are seemingly wiped out, the Eorzean Alliance is ready to consider surrender in the face of Gaius' Ultima Weapon. But Eorzea's hope of victory is instantly rekindled the moment the surviving members of the Scions burst through the doors of the Royal Promenade. As of the end of Endwalker the Scions decide to publicly disband partially so they don't have to be this anymore.
  • Let's Split Up, Gang!: Frequently some of the Scions will go off on their own on any given patch to write them out of the story for the time being, focusing on a smaller number of the scions at any given time to give them more personal development and make it easier on the writers. Thancred and Urianger tend to be more commonly away due to their skills (spying and research respectively) needing them elsewhere. However, since the Trust system was introduced in Shadowbringers, it's a mechanical necessity that the Scions will have all reunited by the time you're ready to take on the dungeon so you can have your pick of who to take, and Endwalker goes out of its way to make sure roles left empty by anyone's absence is filled during those times.
  • Neutral No Longer: One of the initial yet fundamental tenants of the Scions is that they bind themselves to no one nation of Eorzea, just helping who they can to unite the nations with no biases as they handle the Primal and Ascian threats. Then they ended up having to lead the charge against the Garlean Empire, the Monetarists of Ul'dah subsequently screwed them over (though that was really mostly Teledji's doing), and they were scattered to the winds. While their neutrality is but a thin line at that point, Alphinaud's forced to align with the more open-minded parts of Ishgard, and soon enough they become the forefront of the Doma and Ala Mhigo liberation efforts as well, effectively discarding this "rule" with both good and bad consequences aligned with it and a big Garlean target on their backs.
  • New Powers as the Plot Demands: As of Shadowbringers, only Alphinaud remained as the job he started the game as all the others have switched jobs at some point due to pressing needs or died before they get the chance. As of Endwalker with Alphinaud becoming a Sage, only Estinien remains the job he originally joined the Scions as.
  • Nothing Is the Same Anymore: The Scions as an organization never really recovered from A Realm Reborn. Between the imperial raid killing many of their recruits and the betrayal of the Crystal Braves, what was once a burgeoning N.G.O. Superpower was forced to remain a small fringe organization until their disbandment. A still very influential organization, but their growth was thoroughly stymied.
  • Only Mostly Dead: At the climax of Endwalker, the Scions, one by one, submit themselves to the Dynamis of Ultima Thule in order to form pathways for the Warrior of Light to reach Meteion, at the cost of destroying their physical bodies. Despite this, however, their souls continue to remain, actively pushing back against Meteion's despair to keep the Dynamis from resetting the area. Which means even though Warrior of Light has the means to revive them via Azem's magick, they cannot without undoing the point of the sacrifice in the first place. Thankfully, Emet-Selch and Hytholdaeus creating a field of Elpis flowers puts enough of a dent in Meteion's despair that the Scions' continued resistance is no longer needed and the Warrior quickly revives them.
  • Open Secret: The Scions continued to be a "secret" organization long after they became famous as the saviors of Eorzea. After the defeat of the Ultima Weapon, the Scions have a veritable parade of supplicants and would-be patrons visiting their supposedly secret headquarters. Minfilia lampshades this when deciding to publicly declare the Scions, stating they are already the worst kept secret in the realm so they might as well start acting openly.
  • Overshadowed by Awesome:
    • Some people just regard them as researchers that use the WoL as their muscle and they express surprise that they can fight. Make no mistake the Scions are perfectly capable of keeping up with the Warrior of Light, they are just not capable of helping with the Primal threat due to their lack of the Echo. Whenever they face a non-Primal threat, they are treated as being near equal to the WoL. The Scions also prove to be more than capable of primal slaying when pitted against the Lunar Primals that are incapable of tempering, taking down Lunar Ravana and Lunar Odin without help from the Warrior of Light.
    • Played straight by the non-core members, who all accept with varying amounts of grace that they don't hold a candle to the Warrior of Light/Archons/Leveilleur twins.
  • Powerful and Helpless:
    • Yet another source of frustration for the Scions is their inability to help the WoL deal with the primal threat directly. Despite being on par with the Warrior on the battlefield, entering a battle against a primal without the Echo to protect them will only make the situation worse, because there is No Saving Throw against being turned Brainwashed and Crazy from a primal's tempering. As such, they're forced to watch largely from the sidelines or fend off Mooks while the Warrior takes on the latest primal uprising on their own (or with their fellow Echo-using adventurers).
    • Averted in Endwalker thanks to Nidhana's and her research team's progress with their Warding Scales. The devices repel the corrupting aether from Primals, allowing the bearer to be safe within proximity regarding tempering. As such, the Scions actually fight the Magus Sisters and Anima together with the player character - the first Primals they have been able to battle in the entire game.
  • True Companions: As the story goes on, the Scions slowly bond more and more with the Warrior. Around the time of Shadowbringers, it's clear that you're one of their closest friends and they'll do damn near anything for you. In the finale of Shadowbringers, they all effectively charge Emet-Selch in a futile attempt to delay him just in the hope that it will save you.
  • Took a Level in Kindness: Downplayed as they were always heroic and kind, but people outside of the organization are rather shocked at how blasé they could be about throwing the Warrior of Light into situations that could kill them during ARR. This is very much a case of Innocently Insensitive as the Scions had simply gotten used to how strong the Warrior was, but when Estinien points this out to Alphinaud, he is troubled about the implications of their relationship. From that point on the Scions change their tune and treat them less like a weapon and more a true ally, worrying about their health and feeling frustrated they can't help the Warrior of Light as much as they'd like.
  • Villains Act, Heroes React: To their immense frustration they are forced into this dynamic with the Ascians, for as much as they try to avert this trope the Ascians have too much power, freedom and influence for the more limited Scions to do more than react to their schemes.
  • We ARE Struggling Together: Downplayed at the start of A Realm Reborn, the Scions don't fight with each other per se (sans Papalymo and Yda bickering) but they were so used to acting alone due to their lack of members that they struggle on how to tackle a problem when they are working as a team. This is where the WoL comes in as they are both The Quiet One and The Reliable One so they usually just tackle the problem rather than waste precious time discussing how to do something, forcing the other Scions to become more proactive.

Core Members

    The Warrior of Light 

The Warrior of Light

An up-and-coming adventurer who has made a name for themselves in one the three city-states of the Eorzean Alliance. News of their heroism and strength-of-arms draws the attention of the Scions of the Seventh Dawn, who invite this adventurer to join them. Gifted with the Echo and Hydaelyn's Blessing of Light, they prove pivotal in the Scions' battle against the primal and Ascian threats.


See their entry on their own page

    Minfilia Warde 

Minfilia Warde

Voiced by: Miyuki Sawashiro (JP), Amy Bolton (EN, Los Angeles cast), Zoe Tapper (EN, London cast), Jessica Monceau (FR), Djuwita Müller (DE)

https://static.tvtropes.org/pmwiki/pub/images/minfilliaarr.png
Click here for her appearance post-A Realm Reborn

Race: Highlander Hyur
Epithet: The Word of the Mother, Oracle of Light
Discipline: Gladiator, Miner
"Come what may, we Scions will never give up the fight."

The leader and founder of the Scions of the Seventh Dawn. Her charisma and compassion make her a natural leader.


  • Adaptational Badass: Despite never participating in combat and being a Damsel in Distress much of the time, leaving her combat skills completely unknown, her appearance in mobile crossover Final Fantasy Record Keeper inexplicably reimagines her as a Paladin, with the full toolkit associated with the class.
  • Ascend to a Higher Plane of Existence: By the order of Hydaelyn she allowed herself to be caught in Y'shtola's Flow spell so she could return to the Mother Crystal's side to serve as her avatar.
  • The Artifact: She was the one to be able to inform the player of the Echo but as the story was shifted to the Seventh Umbral Era her role was taken by Louisoix and the other Archons. She later comes back into prominence after the death of Louisoix and takes the reins as the leader of the two groups' combined forces.
  • Backup from Otherworld: In Endwalker, Minfilia's soul helps create a path for the party to reach Hydaelyn within the aetherial sea.
  • Becoming the Mask: Minfilia hated F'lhaminn for her part in her father's death and only pretended to be her daughter as part of her cover identity, but eventually came to see the woman as a genuine Parental Substitute.
  • Big Good: Following Louisoix's Heroic Sacrifice, Minfilia leads the Path of the Twelve and the Circle of Knowing, now combined into the Scions of the Seventh Dawn, in their mission to defeat the Ascians and end the primal threat to lay the foundation for true peace in Eorzea.
  • Bus Crash: After only appearing twice in Heavensward and sitting out of Stormblood completely, her final appearance in Shadowbringers has her soul willingly absorbed by Ryne.
  • The Bus Came Back:
    • Came back with a new look in A Realm Reborn.
    • After sitting out Stormblood and appearing only twice in Heavensward, Minfilia makes her return in Shadowbringers. Except that she only appears twice before imparting her powers to Ryne for good.
  • But Now I Must Go: In 3.4, in order to save the Warriors of Darkness' world from the overflowing light, she must go to their world. It is mentioned that chances were she would never be able to return as a result.
  • The Chains of Commanding: The increasing responsibilities of the Scions since they went public has her worried, and admits to the player to putting up a strong front for the others after Moenbryda's death. Looking back on the deaths of Louisoix, the Scions at the Waking Sands and Moenbryda is almost enough to overwhelm her. She notes that the player's the only person she'd admit that weakness to.
  • Commuting on a Bus: After being whisked away by Hydaelyn at the end of A Realm Reborn, she appears very rarely in Heavensward, is completely absent in Stormblood, and makes only few appearances in Shadowbringers before being written out for good.
  • Damsel in Distress: Minfilia has a nasty tendency to end up in situations where she is helpless, prompting the player character to rescue her. She is kidnapped by Nabriales during the 2.5 storyline, unable to fight back.
  • Determinator:
    • Minfilia is always the quickest member to get back on their feet after an emotionally destabilizing moment. After the reveal that Thancred was being controlled by Lahabrea Minfilia was the only one not waxing angst about what had just happened and making plans to stop the Empire once and for all.
    • Speaking of that reveal, just prior Minfilia, Urianger, Palalymo, and Tataru were guests of the Empire and the others watched as the Baroness Livia brutally beat Minfilia to within an inch of her life trying to get information out of her. Minfilia didn't tell her a thing.
    • And regarding that second instance of Damsel in Distress if Minfilia had not opposed Nabriales he would have made off with Louisoux's staff and been able to manifest any primal the Ascians desired without the need of massive amounts of aether crystals. She opposed Nabriales, willing to die, to keep it from him and would have had he not received orders from Lahabrea to keep her and the player character alive.
  • Earthy Barefoot Character: She becomes one after returning to the side of the Mother Crystal.
  • Eternal Hero: Minfilia has become this to the people of Norvrandt. After sacrificing herself to stop the Flood of Light, she spent the next hundred years constantly reincarnating and dying in battle against the Sin Eaters to keep hope alive.
  • Fusion Dance: Performs one of the Power Booster variety with Hydaelyn herself after travelling the Lifestream. She also does this with Ryne to grant her the power to detect Lightwarderns at the cost of the rest of her living aether. After this, Hydealyn transfers her soul back to the Source to finally begin the process of reincarnation (as seen during the second to last dungeon of Endwalker.
  • Genghis Gambit: Her goal is to get the three city states and the beast tribes to form one to fight The Empire however since relationships between the beastmen and city states soured this plan has fallen wayside.
  • Ghost Memory: Has the power of the Echo, like the Player.
  • Good Is Not Soft: After stopping the Flood of Light in the First, she is repeatedly reincarnated, each a unique personality born within the First who awakens later in life with her power to become a weapon against the Sin Eaters that threaten to destroy the remains of humanity. Most of these "Minfillias" accept their calling, becoming possessed by their past incarnation to (re)train as warriors to fight the Sin Eaters (and inevitably die), but a few rejected the call, at which point Minfillia still possesses their body to carry out her mission until their deaths. After the scions arrival to the First, she tells Thancred that she refuses to carry this cycle on any longer as it makes her no better than an ascian and that once the Warrior of Light arrives she will leave it up to the current "Minfillia" to decide on her own fate, either choose to possessed by our Minfillia if she lacks the will and confidence to carry the fight on herself or choose to bear the burden herself to finish the fight against the sineaters by absorbing her past incarnation to fully awaken as a new Oracle of light, effectively erasing her past incarnation in turn
  • Heroic Sacrifice: Performs one at the end of the 2.55 storyline, along the other members of the Scions, minus Alphinaud and Urianger. Taken a step further in 3.2 where it is revealed that she willingly gave up her existence to become part of Hydaelyn. She's given back part of her own existence, thanks to Urianger's gambit to save both her and the First World, to act as Hydaelyn's Emissary, and absorb the overflow of Light to save the first world.
  • The Leader: Of the Charismatic type (nominally, at least). Also has this role in the core group of Scions' Five-Man Band.
  • Legacy Character: She ends up kicking off a series of these on The First, the latest "Minfilia" joining the group under Thancred's care.
  • Mouth of Sauron: Minfilia was always said to have the strongest connection to Hydaelyn. 3.2 reveals she has become "the Voice of the Mother", taking this trope even further.
  • Ms. Fanservice: Minfilia is just about the closest analogue to one this game has, being fairly busty and wearing a midriff-baring outfit that accentuates that aspect. Notably, her breasts are off the scale of what the players can do with their own female midlanders, and her outfit has a rare example of a reverse Cleavage Window. Her attractiveness is lampshaded a bit in the fighting game parody trailer, in which Minfilia is prominently shown in the victory screen despite having done nothing during the fight (and dismays Yda, the actual victor, mostly because Minfilia wasn't even the selected fighter in the first place).
  • Neutral Female: Minfilia will not lift a finger in a combat situation despite being armed to do so. Especially egregious since one of the game's quests is getting her weapon embedded with materia.
  • Non-Action Guy: The majority of the time, when the Scions are on the battlefield, she hasn't been seen fighting. On the raid into Sahagin territory to stop Leviathan being summoned, she stuck with Admiral Merlwyb. Lampshaded in 2014's Moonfire Faire seasonal celebration. You can also buy a wind-up Minfilia companion. While its description also lampshades this and it still won't fight in a normal battle, it can be used in the Lords of Verminion mini-game, which actually involves using the minions for battle.
    "Unlike the real Minfilia, this one will accompany you into battle."
  • Not Quite Dead: Or rather, not quite Deader than Dead. She gives up her aether to Ryne to allow her full access to the Oracle of Light's power while still letting her walk her own path; however, Minfilia herself still exists (as opposed to Ardbert theoretically, whose soul fused with the Warrior of Light's to become one being) and even shows up to aid the Warrior of Light in the Aitiascope, her soul having been ferried to the Source's aetherial sea by Hydaelyn. In short, she's very much dead, but the Fusion Dance didn't deprive her of her existence.
  • Obfuscating Stupidity: When a character imported from 1.0 meets the Scions for the first time, Minfilia explicitly mentions she remembers the character, then apologizes for acting like he's a stranger due to everyone else having forgotten them.
  • Ornamental Weapon: Minfilia carriers a Mythril Dagger itself a gift from Thancred but because of her non-action status she never actually uses it in combat.
  • Overshadowed by Awesome: Often when it seems like we will get to see her do something beyond lead and be charismatic one of the characters with her will use the opportunity to show off instead. For instance when she went with the group to stop the Leviathan summoning the person opposite her was Merlwyb Bloefhiswy who used her guns to blow away any enemies before they could even be a threat to them.
  • Quickly-Demoted Leader: The poor girl bounces around in this capacity, though it almost leans into a Quickly-Demoted Woman scenario. You spend quite a few missions with her as leader of the Scions until after the Titan fight when she and some of the Scions are captured by the Garleans, in which Alphinaud takes up the name and reins of leadership. Once she and the Scions are rescued, she takes back the reins through the rest of A Realm Reborn until the assassination of Nanamo, which takes the Scions out again, where Alphinaud takes over again. When she's found again and she ends up joining with Hydaelyn, she leaves the position for good and Alphinaud takes over for good.
  • Reasonable Authority Figure: Has been one of the biggest proponents of the Eorzean Alliance being reformed since 1.0, as well as trying to unite with the beastmen tribes. As she's matured in the years leading up to A Realm Reborn, she's realized that some cases are lost causes (such as trying to unite with the most devout and violent of the primal-worshiping beast tribes), and shows absolute exasperation at the nations trying to use, or twist the Scions to their motives. She encourages the members of the Scions for their success, avoids being overly harsh and critical of failures and tries to let members rest when possible.
  • Reincarnation: The young Minfilia featured in Shadowbringers is not the original Minfilia, but the latest in a long line of her reincarnations. While each incarnation has the same appearance and powers, including immunity to the Sin Eaters’ corruption, they have no memories of their past lives and each is effectively a different person. She later admits to now being something similar to an Ascian, that each girl was indeed a different person outside of the times she'd assume control.
  • Ship Tease: With the Warrior of Light — seen in interactions and the fact they seem to be her champion, as well as both having the Echo. She also seems to be closer the the player character than others, and more willing to open up to them. 3.4 adds to this.
  • Supporting Leader: Perhaps her best skill shown, is in her leadership and tasking Scion members to areas according to their strengths.
  • Took a Level in Badass: By the time she's gone to be the Mother Crystal's avatar, she shows an affinity for light magic, although she doesn't show herself as being a real fighter. By Shadowbringers, however, she's powerful enough to stop an entire Calamity by herself, albeit at the cost of her physical body.
  • You Are Not Alone: Her parting words for the Warrior of Light before bequeathing her powers to Ryne and vanishing for good are a reminder that even the most valiant heroes cannot stand alone. True to her word, the Eighth Umbral Calamity would have never been averted without the efforts of so many others inspired by the Warrior's example.

    Louisoix Leveilleur 

Louisoix Leveilleur

Voiced by: Motomu Kiyokawa (JP), David Lodge (EN), Frédéric Cerdal (FR), Hans-Jörg Karrenbrock (DE)

https://static.tvtropes.org/pmwiki/pub/images/louisoux.jpg
Race: Wildwood Elezen
Discipline: Conjurer
"To ignore the plight of those one might conceivably save is not wisdom—it is indolence."

The former leader of the Circle of Knowing, who disappeared in the wake of Bahamut's rampage. It is believed that his efforts saved the world from destruction, but his current whereabouts are unknown.


  • Ascended to a Higher Plane of Existence: The huge amounts of aether summoned during the summoning of the Twelve, along with his desperate wish to save Eorzea and the prayers of everyone else, turned Louisoix into the primal Phoenix.
  • Always Someone Better: His leadership, wisdom and the respect he commands from everyone he meets leaves Minfilia with big shoes to fill as the Scions' new leader. Thancred as well tries to fill the hole Louisoix left behind.
  • The Archmage: Has very advanced magic skills and knowledge. He knows how to summon the power of the Twelve all at once, his version of the Scholar's Sacred Soil can outright tank Bahamut's Magic Missiles in the End of an Era Trailer, and he's known to have knowledge of advanced teleportation magic, and distinct knowledge of breaking through magic barriers when he helped the players take on the primals in 1.0
  • Beehive Barrier: Conjures a huge one in the the ending FMV. It doesn't last long.
  • Big Damn Heroes: He makes an appearance during the Unending Coil of Bahamut as the Phoenix, resurrecting the entire party after Bahamut Prime’s Teraflare kills them all and empowering them to fight Bahamut Prime on equal terms for the last phase.
  • Big Good: Was this in 1.0 for his knowledge, and because of his assumed sacrifice at the Battle of Cartenau, is held in very high esteem across the realm, even by Gaius.
  • Came Back Wrong: It was initially thought that whatever that is left of him in the Binding Coil of Bahamut had been tempered. While this is true, he'd also become a primal himself.
  • Containment Field: Tries one on Bahamut but fails to contain him.
  • Desperation Attack: His emergency plan for trying to stop Dalamud's decent in Legacy. Basically, with help from the players, and his fellow Circle of Knowing members, he would summon the power of the Twelve in a method similar to that of the Primals. He even noted that such an action would be incredibly dangerous, risking a possible world disaster by trying to summon twelve gods at once would use up a lot of world's aether. The only reason why he even was willing to risk it was because there was no other option left, and that he suspected that Dalamud would release a large amount of aether back into the world. Unfortunately... the reveal that Dalamud was really a prison for Bahamut threw a wrench into that plan.
  • Everyone Has Standards: For all he disdains Sharlayan's policy of nonintervention, as he's leaving for Eorzea he's in full agreement with Fourchenault that Alphinaud and Alisaie (at that point, extremely young children) should be kept far away from the conflict and stay at home where it's safe.
  • Fate Worse than Death:
    • The end of The Second Coil of Bahamut reveals he's been tempered by Bahamut...
    • ... But it turns out to be another Fate Worse than Death: not only is he tempered, but he has also become a primal himself.
  • Fling a Light into the Future: His final gambit in the ending FMV is to send the player characters into the future to escape Bahamut's assault.
  • Force Field: He is an adept of creating powerful force fields to protect him for devastating attacks.
  • Go Out with a Smile:
    • When he is blasted away by Bahamut, right after transporting the Warriors of Light through time and space, he seemingly dies with a smile on his face.
    • Though he survived, when he's defeated in the Final Coil of Bahamut, he truly does get to go out with a smile. But not before having had a chance to have one last conversation with Alphinaud and Alisaie, and to pass the torch of seeing to Eorzea's safety to the Warrior of Light.
  • Heroic Sacrifice: Uses his power to save all of Eorzea's heroes from Bahamut by transporting them into the future, his survival is still in question. After his ritual to seal Bahamut back into Dalamud failed, he took in the prayers of all of the people of Eorzea for survival and used himself as a magical projectile to penetrate Bahamut's heart, temporarily killing the primal. But in doing so, Louisoix was transformed into the primal Phoenix, a symbol of rebirth and renewal, but was subsequently tempered by Bahamut out of spite as the dreadwyrm regenerated within Dalamud's containment bays.
  • Instant Runes: When he's using his most powerful magics, the rune on his forehead appears to glow. Additionally, the Summon magic he uses, is the symbol icons of the Twelve.
  • The Leader: Of the Circle of Knowing.
  • Leitmotif:
    • "Canticle". He passes it on to his grandchildren Alisaie and Alphinaud in A Realm Reborn.
    • His boss theme as Phoenix is "From the Ashes", a solemn arrangement of Answers played on the organ accompanied by an ethereal choir to drive the home the tragedy of the series of events that has led players to turn their blades on the man that saved Eorzea when all hope was lost.
  • Magic Staff: Wields a unique and powerful staff called Tupsimati which is decorated with a rune of the Thaliak, the patron god of his native city-state Sharlayan. It's specially-made to be able to draw in enormous amounts of aether from the environment when necessary, enabling Louisoix to cast enormous spells beyond what his own aetheric reserves would allow him to, such as his invocation of the Twelve in his attempt to seal away Bahamut. After it's destroyed, its head becomes and important catalyst which the Scions use to summon a blade of light to slay the Ascian Nabriales, when they trap his soul in the white auracite. Tupsimati is later lost when Papalymo uses it to contain Shinryu.
  • Magnetic Hero: Over half the people in this Core Members section are there because they either were recruited by Louisoix or choose to follow him of their own volition.
  • Mentor Occupational Hazard: Acted as the primary leader, and story guide for the player during the Seventh Umbral Era plot in 1.0, informing them of the dangers the Garleans possessed, how to unite the three nations together, and a method to stop Dalamud's fall in two variations.
  • Not Quite Dead: He's clearly seen and acknowledged by Alisaie at the end of the Binding Coil of Bahamut and even speaks, but he is not heard and in what sense he is alive is revealed in the Final Coil. Even now he's not gone as Primals can't truly die. It's even said in the Final Coil that the world cannot be allowed to learn about Phoenix because he'd be summoned back into existence. Louisoix is still out there somewhere.
  • Old Master: Louisoix was the elderly leader of the Circle of Knowing, a group of twelve Sharlayan researchers dedicated to the salvation of Eorzea. His calm, patient personality, wisdom and connections as one of the foremost mages in the world and the patriach of House Levellieur meant that he was invaluable in the fight against the Ascians and the primals. His loss is dearly felt following the events of the Seventh Umbral Calamity, but his tenets continue to guide the heroes in their quest to defend the land he loved so much.
  • Our Elves Are Different: Is a Wildwood Elezen from Sharlayan, a high, and noble city-state that focuses on studying of long lost knowledge.
  • The Phoenix: The form he takes in Turn 3 of the Final Coil of Bahamut.
  • Red Eyes, Take Warning: After falling under Bahamut's thrall.
  • Sacrificial Lion: Seemingly gives up his life to fling the Warriors of Light (1.0 Players) to the future, the Grand Company Leaders out of danger, and stop Bahamut somehow to grant Eorzea a chance at surviving.
  • So Proud of You: The Coils of Bahamut lets him tell Alphinaud and Alisaie how proud he is of them both.
  • Sweet Tooth: He has a fondness for marron glace candies, snacking on them during moments of quiet.
  • Tattoo as Character Type: The organization emblem type which is on his forehead. His glows whenever he uses his magic.
  • Time Master: He uses the Summon of the Twelve to try and reverse time to reseal Bahamut back into Dalamud and presumably back into space. When that doesn't work he sends the 1.0 Warriors of Light and presumably some others who fought at Cartenau into the future to spare them Bahamut's wrath. Likewise, his patron deity was Althyk, the god of Time in Eorzea.
  • Wizard Beard: Has one that runs along his jaw line.
  • Wizard Classic: He's essentially Gandalf to Eorzea.
  • Wrecked Weapon: His staff is destroyed when the sealing of Bahamut fails.

    Alisaie Leveilleur 

Alisaie Leveilleur

Voiced by: Rie Murakawa (JP), Simone Bee (EN, Los Angeles cast), Bethan Walker (EN, London cast), Charlyne Pestel (FR), Ann Cathrin Schaible (DE)

https://static.tvtropes.org/pmwiki/pub/images/alisae1render.png
Click here for her expansion appearances
Race: Wildwood Elezen
Discipline: Arcanist, Gladiator, Red Mage
"Our grandfather would never entrust the fate of the realm to despots who rewrite history to their convenience!"

A new arrival to Eorzea, the granddaughter of Louisoix and the younger of the Leveilleur twins. She is far more cynical than her brother and heavily criticises the conduct of the Grand Companies in the aftermath of The Calamity, specifically taking issue with (what she perceives to be) the lack of respect shown towards her grandfather and the Warriors of Light.


  • The Ace: While she sometimes grumbles about not being as bookish as Alphinaud, Endwalker reveals that she was also considered this during her time at the Studium, having almost as many fans as her brother and excellent grades all-around.
  • Action Girl: Although she doesn't join you in gameplay in the Binding Coil, she is certainly willing to get her hands dirty in cutscenes. In 3.4, she becomes one in gameplay by joining you and your allies in the battle against the Warriors of Darkness and later joins in several solo instances and duty support dungeons as a Red Mage.
  • Always Second Best: She has always been number two to her twin brother in terms of studies and skill in magic arts and developed her skills in swimming and swordplay because they where the things she could best Alphinaud in.
  • Ambiguously Bi: Seems to harbor a crush on the WoL regardless of their gender.
  • Anger Born of Worry: She's prone to this. Alphinaud tells the WoL that she basically ripped him a new one when the two of them were reunited offscreen in the First. She also breaks down in tears in the finale of Endwalker after the Warrior doesn't show up right behind Meteion as the latter promised before warping into the Ragnarok on the verge of death from their fight with Zenos. She's lobbing insults at the Warrior for nearly dying in front of her and attempting to face the Endsinger alone.
  • Ascended Extra: She started out as a very minor character in the A Realm Reborn storyline, only having a handful of scenes before she has a falling out with her brother and essentially gets written out of the plot. While she does make a return in the Binding Coils of Bahamut storyline, it's her reappearance in patch 3.4 that firmly sets her up as a main character from that point forward, as she never leaves the Scions since then.
  • Badass Adorable: Even moreso than her brother, she's a cute and spirited young lady who becomes a competent red mage in her own right.
  • Badass Boast: Gives off a rather awesome one in 3.4 before the fight against the Warriors of Darkness.
    Alisaie: If you would dare to stand against us, to destroy all that we hold dear, then you shall die by my sword!
  • Berserk Button:
    • Heroic Sacrifices. After losing her grandfather, Alisaie has grown disgusted with the idea of giving one's life for a cause when other options may still present themselves. She will harangue anyone who suggests it and repeatedly reminds others that she has no intention of ever performing one herself. It's a sign of how truly dire things are in Endwalker when she and Alphinaud volunteer to sacrifice themselves to open a path for the Warrior to reach Meteion in Ultima Thule. Also, when the Warrior of Light is teleported to the ship after the Post-Final Boss fight with Zenos, Alisaie tells the Warrior (who is just waking up from being unconscious) that she'll never forgive them if they don't wake up. And when the Warrior does wake up, she yells at them from Anger Born of Worry.
    • Don't mistake her for Alphinaud. Estinien learned that the hard way when she verbally tore him a new one after making that mistake. Though Estinien talking about how much more "rugged" he supposedly looked when complimenting Alisaie really didn't help.
      Alisaie: (completely pissed off) I... am not... ALPHINAUD!
  • Beyond the Impossible: As of the post-Shadowbringers story content, curing Tempering. It took research and an understanding of Soul magicks that only existed in the First, as well as the context of Light exposure that turned out to share principles with Tempering, but so long as someone isn't mutated by such an aetheric connection, almost anyone can be cured. Seeing as the Source had given up hope for even conceiving of a cure and just put the tempered to death or fought wars with the beast tribes that had been tempered, this completely changes the entire outlook of the world for a better future.
  • Bifurcated Weapon: Her Grimoire is a combining set with her brother. The crystalline sword/focus she uses as a Red Mage is also one.
  • Blue Blood: House Leveilleur is a famed family of Sharlayan, begetting many influential members of Sharlayan's magical institutions and political theater. When introduced in the story both twins are treated with the due respect of nobility and are addressed with proper titles as the direct descendents of the Scion's master; Louisoix.
  • Blood from the Mouth: A non-fatal version. When she and the rest of the party encounter the Warriors of Darkness in the Bowl of Embers, the Black Mage blasts her with Flare and knocks her down. When she gets up, blood can be seen seeping from her mouth before she wipes it away and pulls out a blade of light, showing she can use swordplay as well as magic.
  • Blood Knight: She does enjoy a good fight, certainly more than her more bookish brother. At the end of patch 5.3, after spending about a week on bedrest after the Scions were all returned to their bodies from the First, she jumps at the chance to deal with a raging pack of hypogriffs. Literally; she jumps down about three stories from the balcony of the House of Splendors in Mor Dhona with weapon drawn and a blissful look on her face. Alphinaud in comparison takes the stairs (as does everyone else for that matter).
  • The Bus Came Back: After the defeat of the hard mode versions of the primals she returns to the plot with almost no warning. Having kept an eye on the player since her argument with her brother she requests their help exploring the Binding Coil of Bahamut, with the goal of learning the ultimate fate of Louisoux and Bahamut. She also returns to the Main Scenario in The Stinger of the 3.1 patch. She appears again in the 3.3 stinger, where the Warrior of Darkness notices her spying on him and Elidibus and attacks her, only to have Thancred intervene again and flee with her. 3.4 has her fully returned, assisting her brother and the Warrior of Light, and at long last joining the Scions in an official capacity.
  • Cast from Lifespan: Her crystal sword, when using it as a Gladiator, is mentioned to carry a risk of doing this if she tried crafting spells, due to the strain that maintaining it costs on her body. After noticing this, Urianger crafts a rapier and focus specifically attuned to her aether to allow her to fight as a Red Mage without these risks.
  • Characterization Marches On:
    • In the Binding Coil of Bahamut's storyline Alisaie's relationship with Alphinaud has her strained because he is more of an Aloof Older Brother who always gets the last word, come her reintroduction into the storyline their relationship typically portrays Alphinaud as the butt of the joke under Alisaie's more forceful personality.
    • In the Binding Coil storyline, Alisaie is shown to have multiple agents working for her, including some inserted in the Grand Companies. Between that and her abstaining from joining the Warrior in battle, she's presented as a spymaster in contrast to her brother's diplomat. Later expansions quietly remove her agents and depict her and Alphinaud in a more general Brains and Brawn dynamic.
  • Chekhov's Gun: When Zenos appears in Camp Broken Glass, Alisaie furiously chews him out and says that the Warrior of Light will never fight him at this time, given all the chaos his actions have caused. She doubts that Zenos would remember her words...except he actually does, and it causes him to actually think about why he wants to fight the Warrior so badly, culminating in him taking on Shinryu's form and flying all the way to the Endsinger's domain to aid them in taking her down.
  • Combat Medic: Like Alphinaud, she is capable of healing both in and out of cutscenes which of course is something Red Magi are capable of doing in story.
  • Crystal Weapon: Alisaie's sword Clarion is made from specially prepared pink crystal that functions as an ideal conduit for her aether.
  • Deadpan Snarker: She's quite snarky, especially when poking fun at her brother or skewering something that annoys her.
    Alisaie: I said I was going to distract them, not make a heroic and ultimately futile last stand. Who does that, anyway?
  • Defrosting Ice Queen:
    • Alisaie is an even bigger jerk than her brother, though this is justified by her inability to tolerate the hypocrisy of the Grand Companies, and storms out on him early in the story after a disagreement. She returns during the events of the Binding Coil of Bahamut and admits that the player character's actions inspired her to stop being so cynical and dismissive towards other people. The ice around her melts further when she sees that Louisoux was tempered by Bahamut and she starts to break down. By 3.4, the ice completely melts and she is much more open. This is especially true if you completed all thirteen turns of Binding Coil of Bahamut before doing so.
    • This gets to the point in Stormblood when her Red Mage teacher reveals she has started to openly idolize you and look up to you, and during the story she is more adamant to remain by your side to help you.
  • Determinator: One of the things that sets Alisaie apart from her brother is her stubborn streak. While Alphinaud is willing to make compromises to achieve an end, Alisaie rants and raves at injustice before trying to put it to the sword. She will fight to the bitter end and refuse to forsake any cause she takes up regardless of whether she's outmatched or not. She even attempts a Talk to the Fist to Emet-Selch, who effortlessly repels her attempts to shut him up with a sword to the face. Alphinaud admits that her stubbornness is one of the things he admires most about her and that he'd be a much better person and a much better Scion if he had it too.
  • Divergent Character Evolution: At first Alisaie comes off as a much more hot-headed version of Alphinaud, but shares many traits with him, right down from their clothes to their class. Come her proper joining of the Scions in Heavensward, and she gets a brand new outfit, and begins fighting with a sword created from her magics, even going so far as to say she's more of a fighter and less of a bookworm than Alphinaud. By Stormblood, she's fully established herself as a Red Mage who prefers getting her hands dirty, and can't stand politicking and diplomacy in the same way her brother can.
  • Dope Slap: In 5.1 the Exarch accepts the possibility he might have to see his life end if it means getting the Scions back to the Source in the event their bodies' aetherical instability becomes dangerous. Alisaie responds by striding right up to him and unceremoniously flicking him in the forehead. At this point she's long tired of hearing the idea, as speaking to her after the cutscene shows.
    Alisaie: I'm sick and tired of the Exarch's attempts at selfless sacrifice. If he suggests dying one more time, I swear I'm going to grant him his wish.
  • Early-Bird Cameo: She appears early on to attend the memorial services for the Battle of Carteneau with the Warrior, but subsequently vanishes from the story after storming out when Alphinaud suggests working with the Grand Companies. She also appears in the game's opening scene, silently riding the same carriage/ship that takes the player into their starting city.
  • Energy Weapon: She creates a Blade of Light, similar to the one that the Warrior of Light used against Lahabrea, and uses it to fight like a Gladiator in the battle against the Warriors of Darkness. She later gets proper rapier of her own.
  • Explain, Explain... Oh, Crap!: Has one in the Binding Coils of Bahamut when she realizes how Bahamut could still be a threat while talking it over with Alphinaud.
  • Familiar: She learns to create familiars from Beq Lugg in 5.1, with her first one being a porxie known as Angelo. She later figures out how to use these familiars to cure tempering.
  • Friend to All Children: She takes a particularly protective stance towards kids — first with the Kobold child Ga Bu, and then Halric, the latter being more pronounced after Tesleen is killed.
  • Guys Smash, Girls Shoot: Gender-inverted with her brother, Alphinaud. She becomes a rapier-wielding Red Mage while her brother is a long-ranged Arcanist, and later a Sage.
  • Half-Identical Twins:
    • Alphinaud's twin sister. They look extremely similar aside from a few subtle physical differences and how they wear their clothing. She's also a bit more hot-headed than her brother. Her brother gains a new outfit for Heavensward, while she gains one in 3.4, which don't match, downplaying this trope.
    • Expresses her disgust at this trope in 3.4: After gaining a new look from Tataru, Alphinaud comments on the trope, saying he was half expecting her to get an outfit identical to his. She responds that she's happy it wasn't and that their parents were far too fond of dressing them the same, and recalls a time when a lady friend of Alphinaud's mistook her for him and snuck up on her whispering something dirty. Her brother cuts her off before she can reveal what was said to the Warrior of Light.
    • In 5.5, she's infuriated when Estinien mistakes her for Alphinaud, even more so when he starts lavishing praise on her growing masculinity as though he were speaking to Alphinaud. She then threatens to throw Estinien off an airship should he make the mistake again.
  • Head Desk: Completing the main story of 5.3, after finally getting the Scions back into their bodies from the First... has her do this in Revenant's Toll. She keeps her head right on the table while pointing out to the rest of the other three Scions who have the same exact gear from the First while she and Alphinaud are back to the same gear they had in Stormblood.
  • Heroes Love Dogs: The side story A Legacy of Hope shows her playing with her family's dog, Angelo. Though it doesn't appear when the Scions visit Sharlayan, Alisaie did give its name to her porxie Familiar.
  • Hero-Worshipper: According to the ''Tales from the Storm'', it was the heroic actions of the Warrior of Light that inspired her to be a hero and she laments how she can't quite emulate the same feats as they can. She even takes time to vent her frustration at their absence during a cafe gathering with herself, Lyse, and Y'sthola. She feels so strongly that the second the Warrior of Light becomes the topic of conversation she powers through a mouthful of tart just to interject.
    Lyse: [On the Warrior of Light's absence] The more things change, eh? S/He never could stay still for long.
    Alisaie: Isn't that the truth! If s/he's not cheating death with his/her fellow adventurers, you can be sure s/he's off helping the beast tribes, or collecting tomestones, or regaling the children of Idyllshire with the tales of his/her exploits, or delivering something to someone. Honestly, I don't think s/he sleeps. [Lyse and Y'shtola pause before bursting into laughter]
  • Hot-Blooded: Alisaie is a woman of action with a hot temper and a passionate approach to everything she does.
  • I Am Not Left-Handed: During the climactic battle with the Warriors of Darkness in 3.4 she remarks that her brother had always been the clever one of the two, and that her talents always lay elsewhere. At which point she produces a blade of light from her tome and reveals that she's as adept in melee as she is with magic. This comes to a head in Stormblood where she's become a Red Mage.
  • And I'm the Queen of Sheba: When told that the Warrior of Light must fight Susano on their lonesome, Lyse comments that perhaps some of their adventurer friends might "Happen to be taking a fishing trip to the far east" and thus able to help them out. Her response? "Right. And I speak fluent Hingan."
  • I Let Gwen Stacy Die: In Shadowbringers, she falls into this after watching her friend Tesleen get made into a Sin Eater and having to Mercy Kill her in Holminster Switch.
  • Irony: After a series of mysterious visions cause the Scions to all fall into a deep slumber due to having their souls ripped out of their bodies one by one leads to the Warrior of Light and Alisaie (and technically Krile and Tataru, though Krile is off at Eureka most of the time at this point and Tataru is still in Kugane) being the last major Scions left standing, Alisaie begs the Warrior of Light never to abandon her right before a major battle. After the battle, she is the one who gets her soul sucked out next, leaving the Warrior of Light all alone. She pulls a Lampshade Hanging on the matter once they reunite, still rather sore about that tidbit.
  • The Lancer: Like her brother, sort of becoming co-Lancers with Alphinaud to the player.
  • Lazy Backup: Even though she is shown accompanying you through the Binding Coils in cutscenes, she does not aid you in battle during the gameplay portions. Averted from 3.4 onwards where she first directly assists in the fight against the Warriors of Darkness, and then becomes a full-fledged Red Mage in Stormblood.
  • Leeroy Jenkins: As a Trust she is programmed to rush in headfirst into battle and can sometimes pay for overzealousness (Her brother in contrast is programmed to instantly rush to her aid in these instances at the potential cost of others being in dire need). She will also use her Limit Break as soon as it's available in a boss fight, regardless of whether or not the boss is winding up for a powerful attack. If Estinien is present, it often turns into a competition over who will immediately cast it given he has similar coding.
  • Limit Break: Due to her tendency to use the party's Limit Break immediately she was given her own unique 2nd level Limit Break, Vermillion Pledge, in Endwalker. It is an enhanced version of the Red Mage spell Resolution, functioning more like a Physical Ranged DPS's Limit Break than that of a Magical Ranged DPS.
  • Magic Knight: As a Red Mage, Alisaie is both a skilled fencer and an adept spellcaster - even prior to this, however, she showed particular aptitude for both martial fighting and magic, as she's also a trained Gladiator and Arcanist.
  • Mystical White Hair: Both her and her brother possess a great aptitude for magic like their grandfather and share his brilliant white hair.
  • Not So Stoic:
    • She's a bit more reserved compared to her brother, one moment in Stormblood has her lose her cool. When an Ananta pleads to Lakashmi to bring her daughter's soul back, Alisaie comes out of hiding and strongly tells the Anata to cherish her daughter's memories instead of going through a cycle of pain in trying to bring her back. This is likely due to Alisaie still regretting her failure in saving the Kobold child from Titan's influence during the 3.4 story and not wanting to see something like it happen again to anyone else.
    • In 4.4, her stoicism is nearly shattered from a few factors. She starts to crack slightly after the events of the Burn where the party discovers the Garlean ship her brother was on but no trace of him was found, causing her to worry about her brother's safety. Sometime later, Thancred's soul is called away by an unknown entity, giving Alisaie great worry. Once the same thing happens to Y'shotla and Urianger, she's on the verge of tears seeing her friends dropping like flies and feels helpless that she can't do anything to save them.
    • Taken even further in 4.5 when Alisaie is "reunited" with her brother, but he too has already lost his soul in the same way as the others. Before they have to go to battle with the Garlean army, Alisaie can only shakily beg the Warrior of Light not to leave her alone like everyone else. Luckily(?) for her, she is ultimately the next one to have her soul taken, leaving the Warrior of Light as the last "main" combat scion left.
    • In Shadowbringers, she's reintroduced kicking the ass of some Sin Eaters, and barely seems phased — let alone excited — when her beloved Warrior of Light shows up. But she quickly admits she feels enormous guilt over abandoning them in the Ghimlyt Dark, and loses her composure completely after Holminster Switch when she encounters the Sin Eater-converted Tesleen. It's so bad, she goes off to mourn privately and demands the Warrior of Light not to follow.
  • Possession Implies Mastery: Alisaie despite her preference in swordplay, she is noted to not be a particularly gifted fencer by her teacher X'rhun Tia, excelling much more in the magical aspects of Red Magic and struggling with the physically demanding swordplay. Its is pointed out that she honed her abilities as a fencer because its something she was able to beat Alphinaud at rather then an abundance of talent.
  • Promoted to Playable: She's a potential party member in Shadowbringers when using Trusts in dungeons, retaining her Job as a Red Mage.
    • She becomes directly playable in the 5.55 Solo Duty alongside Urianger and G’raha.
  • Put on a Bus: She storms out of the 2.0 storyline after a particularly heated argument with her brother, saying that she will find a way to save Eorzea that does not pander to the Grand Companies.
  • One-Hit Kill: Once she gets enough aether from the Warrior of Light to fully charge her Blade of Light, she unleashes an attack so devastating on the Warriors of Darkness that the entire screen is covered in a blinding light and inflicts 99990 to them all!
  • The Password Is Always "Swordfish": Alisaie invokes this while trying to access an encrypted file in an Allagan node, stating that these passwords are always simple. She then asks the node if the password is "password", only for said node to mock her for thinking that its former owner would be dumb enough to use that as a password. That said, she is right on the money in that the password is a simple word rather than the complex phrases the others were trying.
  • The Red Mage: Her Job, as revealed in Stormblood.
  • Red Oni, Blue Oni: She's the Red Oni to her brother's Blue Oni. Her hair tie is even red to her brother's blue, and wears red clothes in Shadowbringers and Endwalker.
  • Sibling Yin-Yang: She's more hot-tempered and stubborn than her brother, who is more idealistic and willing to compromise. While they're both gifted Teen Geniuses, Alphinaud has always been the more bookish of the two while Alisaie's passions lie in more action-based activities like swordplay and swimming.
  • Significant Wardrobe Shift: Her Scion outfit, which is a vastly different look than what she wore up to that point. She actually expresses relief at it because she was so tired of wearing the same things Alphinaud did.
  • Ship Tease: By Shadowbringers, her Hero Worship of the Warrior of Light has clearly evolved into something more. She gets flustered when Tesleen tells the Warrior of Light how much Alisaie has been talking about them over the past year and makes a joking pass at them, and she is clearly annoyed and silently fumes when Feo Ul is fawning over the Warrior of Light at the end of the Il Mheg arc.
  • Shut Up, Hannibal!:
    • Very late into the final quest in Shadowbringers 5.0 during Emet-Selch's rant, she does this as she charges at him with a Corps-a-corps which he No Sells before knocking her aside.
    • She does this again in Endwalker to Zenos, throwing his nihilistic, thrill-seeking outlook back in his face by spelling out to him how he'll be alone and unsatisfied forever, not even getting his so-desired duel to the death with the Warrior of Light, if he keeps on this path. This actually does impact him deeply, prompting Zenos to do seriously consider the matter and commit a Hazy-Feel Turn to perform his one heroic (albeit entirely selfishly motivated) act of helping defeat the Endsinger to get the fight he always wanted.
  • Sleep Cute: With Alphinaud on the night before the attack on Doma Castle with her using his shoulder as a pillow. The following morning Alphinaud mentions it might be in the Warrior of Light's best interest to not bring it up to her, however.
    • The same thing happens in Endwalker, multiple times, one right at the start on the ship yet again with Alphinaud and another after a long bout of research with G'raha Tia. When the Warrior of Light elects to just sit alongside them to share a moment of peace with their loved ones, upon waking she openly threatens them in an over the top manner to never speak of it to anyone else.
  • Spanner in the Works: At the end of Patch 2.55, she's the one who sent the traveling merchant to rescue Alphinaud from the Brass Blades and the Crystal Braves. As she explains in Patch 3.4, should you ask her about it, drunken Brass Blades have very loose lips and she learned of their plan to frame the Scions.
  • Spell Book: Prior to Stormblood, Alisaie wielded a grimoire that served as a compliment to Alphinaud's. But she'd much rather pull out an aetheric sword from it than sling spells from the backline.
    • Like her brother, she wields a copy of the Adelphoi. Unlike her brother, she uses her book to conjure magic attacks. She also uses it to create a blade of light. When she changes to a Red Mage, she trades it for Clarion, a glowing rapier. Due to not having access to it during Shadowbringers, she wields a slightly less fancy one.
  • Sympathy for the Devil: Towards the end of the Binding Coil of Bahamut story, she sympathizes with Bahamut after learning the hell he was put through for the past several generations and feels that if it wasn't for him trying to destroy Eorzea, she would have sided with him.
  • Teen Genius: Like her brother, she's a Child Prodigy who's grown into this. During the Binding Coil storyline, she occasionally makes somewhat technical Exposition Dumps. In fact, the Binding Coil storyline is kicked off because of scientific observations she made, namely a subtle phenomenon that was similar to one observed shortly before the Calamity happened, prompting her to investigate. She isn't quite the academic genius Alphinaud is, however, though she makes up for it by being in better physical shape, being able to swim without issue and ultimately becoming a Red Mage that marries physical ability with magical ability, while her brother remains a pure mage (and a support mage at that).
  • Terrible Artist: Her first attempt at crafting a porxie out of clay looks less like a flying, plump pig and more like a "grotesque parody of reality", as Beq Lugg described it. She is, as she puts it in her words, "no artist".
  • Took a Level in Badass: She becomes a badass in 3.4 like her brother by creating a Blade of Light, fighting the Warriors of Darkness with the Warrior of Light by her side, and unleashes an attack that utterly crushes the Warriors of Darkness in one fell swoop.
  • Twin Switch: She gets mistaken for Alphinaud by Kai-Shirr, and later in an amusing moment Estinien mistakes her for Alphinaud and tells her that she looks "A touch more rugged" causing an utterly hilarious reaction.
  • Walking the Earth: What she ultimately decides to do after the events of the Final Coil of Bahamut, though she returns in the 3.x patch series.
  • Wonder Twin Powers: Her and Alphinaud's magic is much more powerful when used in unison.
  • Wouldn't Hurt a Child: In 3.4, a kobold child accidentally summons Titan out of grief when his parents were shown to be slain. He goes completely silent, which causes Alisaie to worry that he might be tempered, which would mean he'd have to be put down. The thought of her having to kill a child under such circumstances absolutely disgusts her and she refuses to do the deed unless there's absolutely no choice. Thankfully, the beastman child finally speaks up and thanks Alisaie for watching over him.

    Alphinaud Leveilleur 

Alphinaud Leveilleur

Voiced by: Shinnosuke Tachibana (JP), Sam Riegel (EN, Los Angeles cast), Colin Ryan (EN, London cast), Sébastien Desjours (FR), Markus Haase (DE)

https://static.tvtropes.org/pmwiki/pub/images/alphinaudarr.png
Click here for his expansion appearances
Race: Wildwood Elezen
Discipline: Academician (Arcanist, Scholar), Sage
"Whenever the realm is threatened, be it by primal, Ascian, Garlean or any other, we take up arms in her defense, that all in Eorzea may live to see a brighter tomorrow."

A new arrival to Eorzea, the grandson of Louisoix and the elder of the Leveilluer twins. He approaches the world with a wry and pragmatic view that sometimes borders on heartlessness, but his desire to save Eorzea from the trials of the Seventh Umbral Era is sincere. He is one of the Warrior of Light's most constant companions, playing a large role in the main storyline from 2.0 onwards.


  • The Ace: Endwalker reveals that Alphinaud was this at the Studium. In addition to being the youngest student to ever attend the prestigious institution, he had the highest marks in all his subjects, was an undefeated champion on the debate floor, and enjoyed immense popularity and fame as one of the heirs to the illustrious Levellieur name. His and Alisaie's return to the school is met with enormous fanfare from the student body, who all treat it as a cause for celebration. Alisaie isn't wholly surprised by this welcome, but also notes that Alphinaud was so stuck up during his time at the Studium that he more or less ignored his adoring fanbase.
  • Acquired Situational Narcissism: Alphinaud in the post-ARR questlines lets the success of him rallying the remaining Scions and their allies to stop the Empire go to his head and becoming the leader of his own private army doesn't exactly help. He starts believing that he has the solutions to all the realm's woes and is well on his way to curing them. He becomes disrespectful and dismissive of anyone who disagrees with him and even some that don't. The silver lining of the Crystal Braves ending in disaster is it was a very needed wake-up call to Alphinaud.
  • Ancestral Weapon: The nouliths he is given in Endwalker once belonged to his father Fourchenault
  • And Now for Someone Completely Different: True to form as the Deuteragonist, he becomes a playable character for a short story trial in Under the Moonlight.
  • Ambadassador: He becomes one for Doma, accompanying Maxima and his populares allies on a trip to the Garlean capital in hopes of using his skills as a diplomat to try and weed out the Ascian pulling the strings. He has to show his chops as a mage and save his allies on his trip to Garlemald when the Emperor's men try to assasinate the returning populares soldiers.
  • Badass Adorable: Not to the extent of his sister, but Alphinaud is a cute young man who becomes a pretty damn competent Scion as the story progresses.
  • Bifurcated Weapon: His Grimoire is a combining set with his sister.
  • Big Brother Instinct: He feels compelled to safeguard his sister, to the point of attempting to shield her with his own body on certain occasions, much to her annoyance since she already chaffs underneath his shadow. This even extends to the Trust system, where if Alphinaud and Alisaie are in the same party, he'll prioritize her for healing.
  • Blue Blood: House Leveilleur is a famed family of Sharlayan, begetting many influential members of Sharlayan's magical institutions and political theater. When introduced in the story both twins are treated with the due respect of nobility and are addressed with proper titles as the direct descendents of the Scion's master; Louisoix.
  • Butt-Monkey: Post-Character Development Alphinaud often finds himself at the butt of jokes now that he has come down from his high horse.
  • Break the Haughty: Alphinaud had a reputation of being a prissy know it all, but his experience with the Crystal Braves left him kinder and much more humble.
  • Casanova Wannabe: Implied. According to Krile, Alphinaud learned to draw in hopes of picking up girls. Alphinaud is ashamed by his past behavior and is loathe to talk about it.
  • The Chains of Commanding: After the disaster that was the Crystal Braves, Alphinaud is very wary of accepting any formal mantle of leadership but his natural charisma and strategic brilliance keep having leadership thrust upon him. After the loss of Minfilia, he more or less takes on leadership of the Scions, despite refusing the official position of leader.
  • Characterization Marches On:
    • Before Shadowbringers, Alphinaud always leaned closer to the Summoner side of Arcanima than the Scholar side, using summoner exclusive spells like Ruin 3 and Tri-Disaster as well as the caster Limit Break Starstorm and not being called upon to treat wounds like Krile and Y'shtola unless it was an emergency. Shadowbringers onward portrays him as a tried and true medic before anything else.
    • Earlier expansions have Krile and Alisaie allude to Alphinaud embarrassing himself in various ways while trying to pick up girls at the Studium. In Endwalker, Alphinuad is established to have been ludicrously popular at the Studium and the only reason he wasn’t swamped with admirers is he was too stuck up to acknowledge them.
  • Combat Medic: Shown to use both attacking and healing spells in and out of cutscenes which is something Arcanist's are trained to do. For Trust he is a Scholar and can be the main healer of a group, but he will still focus and dish out as much as he can heal with spells from both the Summoner and Scholar. In Endwalker, Alphinaud becomes a Sage, one of the most combat focused of the healer Jobs.
  • Character Development: Goes through this over the course of 2.0 and 3.0. In 2.0, he couldn't care any less about Eorzea's problems due to how stupid the people were being and how quickly they forgot about his grandfather's sacrifice to save Eorzea. He starts to warm up after the Warrior of Light makes several heroic deeds and vows to set things right like they have done, but he then gets in way over his head and causes a huge heap of trouble for himself and everyone around him. In 3.0, he vows to make up for his mistakes and it shows; not only does he assist the Warrior of Light directly many times, but he takes the initiative when it comes to planning. At the end of 3.3, his will to save Estinien from Nidhogg's vengeful spirit was very strong to the point of saying "to hell with pointless sacrifices!" and he directly assists the Warrior of Light in ripping out Nidhogg's eyes from Estinien's armor. Count Edmont notes how Alphinaud has the same strength of resolve as the Warrior of Light and is almost a spitting image of them.
  • Chekhov's Hobby: Alphinaud's artistic talent serves as a minor Running Gag in the Heavensward patch cycle, briefly pops up in Stormblood when he provides an astonishingly accurate reference sketch of Yugiri and Gosetsu when the party are searching for them, then takes center stage for a short while in Shadowbringers when he poses as an artist to gain access to Eulmore.
  • Child Prodigy: Apparently, even before he and his sister were the youngest students to ever attend the Studium. Ameliance reveals during the 2023 Starlight Festival reveals that when the twins were little, Forchenault gave them a pair of puzzles "complicated enough to stump half the Studium", only for Alphinaud to solve it with ease.
  • Chronic Hero Syndrome:
    • Alphinaud starts showing shades of this by 2.3 and it rears its ugly head in 2.5 where he has an outburst with the alliance leaders after they initially declined to lend their aid to Ishgard; while he wants to ensure a secure future for Eorzea, Alphinaud tends to jump at the call every single time there's trouble brewing and he tries to get people to see his way on the right thing to do. The end of 2.5 has him realize the follies he had fallen into trying to be a hero and he feels incredibly guilty for getting Nanamo killed by Monteraists (he was their unwitting pawn in regards to the Crystal Braves) and possibly lead adventures to their deaths fighting his battles.
    • By Shadowbringers he's eased into a much more controlled, though still very passionate version of this. One year of dealing with the oppression of the citizens of Kholusia at Eulmore's hand has lead Alphinaud to looking for any chance to save them. He sacrifices a chance to get into Eulmore so he can let an impoverished youth in first, and then once he gets into Eulmore proper, makes a scene in front of its corrupt ruler Vauthry once that same youth is threatened with being converted into a Sin Eater. Alphinaud's selflessness is enough to begin the stirrings of change within the city, but not before putting a huge target on his own head, along with the player character and the rest of the Scions.
  • Covert Pervert: According to Krile, he picked up the ability to draw as a way to impress women and later he accidentally makes a very telling comment that he has the image of the naked Y'shtola permanently etched in his brain.
  • Deadpan Snarker: He has his moments.
    Alphinaud: (to the player) ... Besides, I do so enjoy your sparkling repartee.
  • Defrosting Ice King:
    • Alphinaud, when you first meet him, sees very little hope for the people of Eorzea and only sees their darker sides (selfishness, in-fighting, bad strategies to combat problems, etc) while also being very dismissive of the player character. As the story progresses, he starts to see how the player character's efforts to combat the primals and stopping the empire has kindled hope in others and inspired them to join the cause. By the end of the main story line, Alphinaud is willing to fight for the future of the world.
    • Patch 2.3 expands upon this element further when Alphinaud himself tells the player character how much of a cynical jerk he was when they first met and never would have thought he'd continue his grandfather's legacy. After seeing everything the player character had accomplished, Alphinaud promises that he will defend the world and find a way to end the primals and the Ascians for good, just like his grandfather would have done.
    • In Heavensward, having snapped out of his Heroic BSoD, he's matured significantly and become more understanding, and is much friendlier with others.
  • Deuteragonist: Debatable due to the game's rotating cast, but no other character can claim to have been such a consistent part of the plot since A Realm Reborn as Alphinaud, though he does have a slightly reduced role as of Stormblood as he's started sharing screen time with his sister. While other characters may be more integral to the plot at any given time, the fact is that Alphinaud is always present and participating. Alphinaud has also has the most character development of any of the Scions, due in large part to being such a consistent part of the story. This is reinforced during a 4.3 quest that sees the player briefly take control of Alphinaud for a battle, the first instance of this ever occurring in the game.
    Naoki Yoshida: Alphinaud can be considered to be one of the protagonist's of Final Fantasy XIV.
  • Did Not Think This Through: His decision to restart the Scions of the Seventh Dawn following the ransacking of the Waking Sands proves to be a hefty problem as his decision to effectively steal away the name and expect it to work leads you to deal with Ishgard's mountain of mistrust and red tape.
  • Dude Looks Like a Lady: Alphinaud is mistaken for a woman by some attacking heretics in Coerthas. The same mistake happens again when he meets with Y'shtola's master, Matoya. He is also frequently mistaken for his sister, while the reverse rarely happens.
  • Early-Bird Cameo: Alphinaud and his sister Alisaie are fellow passengers on the carriage/ship that the Player comes into Eorzea on.
  • "Eureka!" Moment:
    • Mixed with an Oh, Crap!. When the Ishgard commander makes an offhand comment about the history of heretic patron saints, the phrase "patron saint" and the fact that crystals were stolen leads to the conclusion that the heretics are going to summon Shiva as a primal.
    • Has another one, but with much better news for him and the Warrior of Light during Heavensward. While discussing plans on how to rescue Raubahn from the Crystal Braves' planned execution with Admiral Merlwyb in Limsa Lominsa, he pieces together there's a specific reason why the execution hasn't been carried out until now, and furthermore, why there's been no formal announcement that Sultana Nanamo is dead. Namely, that she's possibly still alive and was only made to have appeared to look like she'd been killed. And that both matters have been held secret to prevent a civil war from breaking out in Ul'Dah, which would be still disastrous for Lord Loloritto and the Monetarist.
    • Gets another critical one towards the end of Endwalker. When the Warrior of Light, Alisaie and himself reach Nekropolis of Ostrakon Hena, only Meteion is there who proceeds to once again attempt to Break Them by Talking. There is no lost society to speak with because there was none to be found. Just an eerie silence of a world once inhabitated with no clues as to what happened to its people. Thus, Meteion gloats there is no one of that world to give any speech of hope, defiance, or resolve against despair and therefore no way forward. After a brief chat with the other two, Alphinaud realizes that yes, Meteion is correct. There is no one of that world to challenge their despair. There is however an entelechy of Etheirys who arrived at her destination and fell into despair at not being able to find an answer and thus complete her mission.
  • Exposed to the Elements: Played for laughs with the player's first few visits to Coerthas, Alphinaud is not properly attired and spends much of the quest line lamenting his lack of weather-appropriate attire. Wisely he wears a thicker winter coat at the beginning of Heavensward before Tataru crafts him an outfit more appropriate for the climate.
  • The Face: Alphinaud is by far the most diplomatically inclined of the Scions and its is inevitably his duty to entreat with world leaders and foreign powers.
  • Face Your Fears:
    • Alphinaud fears swimming and is said to "sink like a stone". He still manages to jump in and swim clumsily to Gosetsu's aid in the Ruby Sea.
    • When a boss in the Dohn Mheg dungeon creates a tightrope walking obstacle, Alphinaud will amusingly shuffle slowly across the beam while muttering to himself for courage before finding said courage and running the rest of the tightrope to the other side.
  • Failure Is the Only Option: Patch 6.2 adds Alphinaud to The Vault ending cutscene, attempting to heal Haurchefant's wound. However, it proves too deep to heal.
  • Familiar: His Ruby (and later Obsidian) and Moonstone Carbuncle.
  • Fatal Flaw: Being a Teen Genius and the grandson of the missing Louisoux, he also has a certain grasp on people and politics. However, he has a terribly naive worldview and seems to rush into everything post-haste. This bites him in the ass come Patch 2.5 when he's turned into an Unwitting Pawn for the Monetarists.
  • Foil: With Vauthry in Shadowbringers. Alphinaud admits the reason he lost his cool during their first encounter is because he sees so much of his younger self in Vauthry; the haughty, arrogant, self-righteous saviour who thinks what they're doing is unquestionably right. The only key difference is Alphinaud was always genuine in his desire to do good and is intellectually brilliant, meaning his moral compass would always readjust when off-kilter. Vauthry is a Psychopathic Manchild who was raised in the lap of luxury with a god complex specifically to enslave the inhabitants of the First, so his morality would always be skewed beyond repair.
  • Four-Philosophy Ensemble: Forms one with the player (Apathetic), Estinien (The Cynic), and Ysayle (the Optimist) when they travel together through 3.0. Alphinaud takes the role of the Realist. Later on, another one is formed and the positions are shuffled: Alphinaud becomes the Optimist, Estinien the Realist, Warrior of Light still as the Apathetic, and Fordola as the Cynic.
  • Guys Smash, Girls Shoot: Inverted with him and his sister. He is an arcanist (later Scholar), who stays back and casts spells and uses a summoned Carbuncle to fight for him. His sister Alisaie on the other hand is more content to fight at melee range with a magically summoned sword, though she eventually settles into being a Red Mage.
  • Half-Identical Twins: He and his sister are nearly identical with only mirrored hairstyles, outfits and different colored ribbons to distinguish them. Tataru provides them both with new clothing that lets them stand apart from each other.
  • Heroic BSoD: At the end of 2.5, he realizes that all of his rallying and planning with the alliance leaders and the Crystal Braves resulted in getting an important political figure murdered, another thrown in jail, and possibly most of the Scions killed, all due to him playing the part of the unwitting pawn of the Monetarists and the Crystal Braves (who were in cahoots with the Monetarists) that used him to further their own agendas. The realization has Alphinaud mentally shut down as he blames himself for being a glory hound and he nearly gives up in despair until Tatru gives a Rousing Speech, which gets him out of his despair. 3.2 has him dip back into into despair for a short moment after he learns Minfilia had basically given up her life to become one with the mothercrystal, but he snaps out of it to focus on the situation at hand.
  • Humble Pie: The betrayal of the Crystal Braves was a very sobering experience for him.
  • Improbable Age: His mastery of magic aside, Alphinaud starts a fourth Grand Company to fight threats across the kingdom and has great knowledge of politics all as a young teenager. However, his youth and inexperience do come to bite him as he is completely blind to the fact that having the Monetarists provide funding for the Crystal Braves means they have an easy access to bribe off members. Which they do with disastrous results.
  • Innocently Insensitive: Alisaie explains in 5.4 that his ability to instantly put his foot in his mouth, and the mouths of others no less, is something inherited from his mother. She also says that as endearing or useful as it can be at times, it usually just makes her want to shake him.note 
  • I Should Have Been Better: Part of his Character Development is learning from his mistakes. That doesn't mean he doesn't feel guilty about it, though.
    • 2.5 sees the failure of the Crystal Braves haunting him throughout the rest of the story after they pull a Face–Heel Turn and nearly kill the Scions of the Seventh Dawn. Alphinaud tacitly admits that he really screwed the pooch on that one, and that he should have seen the very obvious signs that something was up.
    • The level 82 quests of Endwalker hit him pretty hard, too. Licinia and her sister get themselves killed because they refuse to believe that Alphinaud, Alisaie, and the Warrior of Light were serious about their intentions to help the people of Garlemald. Alphinaud laments that he should have said something different, though the tone in his voice and his body language implies that he knows, deep down, that there wasn't much else he could have done.
  • The Lancer: To the Warrior of Light, especially in Heavensward when he comes along with you on adventures far more than he ever did previously. And though it's always offscreen, you tend to get told after many big battles that he is unable to be personally at that he is out of his mind with worry that you won't come home safely.
  • Let's Get Dangerous!: He's an arcanist, but he rarely summons a Carbuncle. When he does summon a Carbuncle, it's always a type that the player has likely never seen before, such as Ruby the even stronger Obsidian, or the even stronger still Moonstone.
  • Like a Son to Me: Seems to be this to Dulia-Chai, if not very close. It does develop into an extremely close relationship by 5.4, where Alphinaud is audibly near tears when saying his final farewells before going back to the Source and the person in question all but says that they see Alphinaud that closely.
  • Likes Older Women: The 2016 Rising event and the context of both the Wind-Up Y'shtola minion and the story aftermath of bringing her out of the lifestream naked heavily implies that though he never actually acts on it, she's certainly the first thing on his mind when it comes to women. Combine that with a photographic memory and he simply can't forget the image, much to the Miqo'te's consternation. Further comments from Krile also imply that he tried to impress the ladies at his academy, and given Alphinaud and Alisaie both enrolled and graduated extremely young it's a safe bet these ladies were older than him.
  • Limit Break: He is capable of the Starstorm limit break and uses it to wipe out a platoon of Garlean soldiers attacking the Ruby Sea in Dawn of a New Sun. The increasingly powerful Carbuncles he summons are also given suitably grand entrances when revealed, calling to this to mind.
  • My Greatest Failure: The end of the 2.5 storyline hit him very hard, and he blames himself for what happened. He wanted to rescue Eorzea, but in the end he was the one who needed to be rescued. The failure of the Crystal Braves haunts him throughout the rest of the story. While he's still happy to talk policy and strategize, he stubbornly refuses to take on any positions of leadership afterward. So he's floored when the the name the Warrior proposes that the new alliance between the Eorzean city-states and the beast tribes be called the Grand Company of Eorzea, Alphinaud's original planned name for the Crystal Braves, near the very end of Shadowbringers.
  • Mystical White Hair: Both he and his sister have white hair despite their youth and are both arcanists. Even after they branch out into different disciplines, Alphinaud and Alisaie stick to magical roles, with Alphinaud taking up the sage's art while Alisaie becomes a red mage.
  • My Rules Are Not Your Rules: Alphinaud is a Scholar for Trust, but he will still use many Summoner spells such as Tri-Disaster and an offensive Carbuncle rather then a healing pet. This can be explained by him having the unique "Academician" job, rather than the same Scholar job that players can use.
  • Nice Guy: He's one of the nicest Scions, even if he can be Innocently Insensitive at times.
  • Not So Above It All: When in a position of seriousness and leadership, one would hardly figure Alphinaud to still be fairly young as he is. Thus when Krile starts riling him up for a reaction, he suddenly starts coming apart at the seams with awkward and horrified responses while doing his best, and failing, to maintain his self-image. Plus, it turns out that he's very much into the ladies, as much as he's not one to admit it outright — and much to Y'shtola's consternation.
  • Oh, Crap!: Very brief, but when Garuda kills her captives and summons Titan and Ifrit the sight of all three of them there at once causes Alphinaud to lock up in horror. Cid had to break him out of it.
  • Oh, No... Not Again!: Alphinaud has this reaction upon seeing his sister leaping into the air, eager to face a new challenge.
  • Old Shame: In-Universe. After what happened at the end of A Realm Reborn, he's not exactly happy with how things turned out and is ashamed with how he handled it all. During Shadowbringers, he gets very angry at the way Vauthry believes himself to be the one true ruler who knows what is best for everyone. The reason Alphinaud gets so upset is because he is reminded of himself back when he was a stuck up brat that acted like he knew everything and what people needed.
  • Out of Focus: In Stormblood, he stays behind in Kugane with Tataru to coordinate the Scions' efforts and supply lines. This means he's largely absent from the heroes' efforts to liberate Doma until the end.
  • Pretty Boy: Alphinaud's comely face has been comented on more then one ocassion and many even mistake him for his sister.
  • Princely Young Man: He's a textbook case of the stuck up version. He becomes much more friendlier though in Heavensward.
  • Promoted to Playable: He briefly becomes playable in the final storyline quest for patch 4.3, wielding a condensed version of the Arcanist moveset.
  • Properly Paranoid: After what happened with the Crystal Braves, Alphinaud was rightfully worried about Lolorito's involvement in the rehabilitation of Ala Mhigo, and warned the Ala Mhigans to be sure any contracts signed limit Lolorito's power.
  • Rich in Dollars, Poor in Sense: Played with. Alphinaud does have Sharlayan's famed centers of knowledge for his education, but occasionally when it comes to costs and what funds are available to him or its source, he has a bit of a habit of shrugging it off without a second thought. This ends up getting him in trouble twice, once for drama and later on for laughs. The drama comes from his lack of attention to the source of the Crystal Braves' funding, allowing for the Monetarists of Ul'Dah to gain vast amounts of influence with Ilberd and his loyalists. Later in 4.2, this gets played for laughs in the latest running gag of "Alphinaud gets served a slice of humble pie", when he absolutely pisses off Tataru by choosing to repurchase Gosetsu's katana that the old samurai had pawned off for his own funds, thinking it should be no problem for the Scions' coffers to cover the costs as a favor for one of their friends, without even bartering a single gil down. It turns out much to Alphinaud's horror that a katana of a high-ranking samurai can be worth as much as a brand new and fully furnished home.
  • Red Oni, Blue Oni: He's the Blue Oni to his sister Alisaie — he even wears a blue hair tie to her red and wears dominantly blue clothes.
  • School Idol: Alphinaud was the youngest person to ever enter the Studium and graduated with the highest honors. He's adored by the student body for his accomplishments and in Endwalker gets mobbed by admirers when he's trying to find a scholarch.
  • Sheltered Aristocrat: Since he comes from a very noble family of sages and politicians in Sharlayan he hasn't been one to want for money, leading him to volunteer to foot the bill for Gosetsu's sword on impulse. The sword however is a national treasure that is worth about as much as a house much to his embarrassment.
  • Ship Tease: Over the course of the game, it's shown that Alphinaud has grown to care for and worry about the Warrior of Light, with at one point even Estinien teasing him for worrying. A lot of his later character development can also be hinged on doing something that can support the Warrior of Light within is own way. And while in Shadowbringers when telling Dula-Chai of how important his "assistant" is to his work may be slightly exaggerated, it's clear there is a hint of truth in his words about how we are his inspiration and the one who most understands his work.
  • Short Teens, Tall Adults: Alphinaud is tiny compared to adult Elezen. This is particularly noticeable in Heavensward, where he barely comes up past Aymeric's waist. It's established post-Shadowbringers that Elezen tend to undergo a drastic growth spurt as they near the age of twenty, and he hasn't hit his yet.
  • Sleep Cute:
    • With Alisaie on the night before the attack on Doma Castle with her using his shoulder as a pillow. The next morning mentions it might be in the Warrior of Light's best interest to not bring it up to her, however.
    • Players who start in Ul'dah see a similar sight on the carriage.
  • Sibling Yin-Yang: He's more cool-headed than his sister.
  • Spell Book: Fights as an Arcanist up until Endwalker, where he switches Jobs to Sage and trades his tome for Attack Drones.
    • Adelphoi is a customized Arcanist book given to him and his sister by Louisoix. It grows stronger if the two books are used together. He uses his book to summon his Carbuncle. Later he adopts using his father's Nouliths when given them by his mother, opting to proceed as a Sage.
  • Stiff Upper Lip: His ideal response to most saddening events is to stoically endure them. This is what first started the wedge between him and Alisaie that led to them parting ways during A Realm Reborn. Alphinaud realized he couldn’t sway Louisoux from leaving to Eorzea and so did nothing more than somberly wish his grandfather well. Alisaie saw his complete lack of support for her own efforts to sway Louisoux as him simply not caring.
  • The Strategist: He starts to grow into this role more by the time of Stormblood, coordinating large-scale attacks on the Empire with entire armies.
  • Supporting Leader: In his role as leader of the Crystal Braves, he also becomes the de-facto leader of the Scions after Minfilia goes missing, although he refuses lofty titles or any formal mantle of leadership.
  • Summon Magic: As an Arcanist he specializes in summoning Carbuncles rather then Egis, that being said he has a unique repertoire of them with the Moonstone Carbuncle powerful enough to behaves akin to the Demi Bahamut summon.
  • Super Drowning Skills: According to Alisaie, the best he can do is doggy paddle. He's quite nervous when forced to go on a lengthy voyage to the Far East. This also means that he can't follow the Warrior of Light (who can breathe underwater) when they have to enter an underwater tunnel. Late in Stormblood, he proudly admits that he's been practicing and leaps into the Ruby Sea with a yell, though he's incredibly winded by the time he reaches shore.
  • Teen Genius: Both he and his sister were Child Prodigies who were admitted into university at age ten, and have since grown into this (Alphinaud is explicitly said to be the youngest person granted entry to the Sharlayan Studium and he graduated with highest honors to boot). Alphinaud shows an exceptional grasp of people and politics, and by the end of 3.0 has created a new kind of Carbuncle. However, the fact he is so smart was a huge contributing factor to his pre-Heavensward Flatal Flaws.
  • Too Clever by Half: His Fatal Flaw pre-Heavensward. He believes he has Eorzea's safety well in hand when he forms the Crystal Braves, but then they betray him and the Scions as part of Teledji's and Lolorito's scheme, which causes things to spiral wildly out of his control and there's nothing he can do about it. Much of Alphinaud's development in Heavensward's story is him realizing how little he really knows about people and the world and trying to fix it. He is much less naïve by the end of 3.3.
  • Took a Level in Badass: In Heavensward, he finally backs up his talk by bringing out his spellbook and showing the spellweaving his family's known for, in particular using Arcanist spells in addition to summoning a Ruby Carbuncle (and later, an Obsidian Carbuncle) to aid you. 3.3 gives him another badass moment where he directly assists the Warrior of Light with ripping out Nidhogg's eyes from Estinien's armor and keeps trying to pry them out no matter how much pain the eyes are causing him. He gets another level of bad ass at the end of the "Under the Moonlight" story where he not only goes alone to Garlemald with a few Garleans as a emissary of Doma, but he also holds his own against a group of hostile Garleans in battle, proving that he can handle himself without the Warrior of Light's help.
  • Took a Level in Jerkass: A justified yet minor example, in that his leadership of the Crystal Braves requires him to be more strict and uptight, perhaps before he was even ready for such a task. It's mostly subtleties, but seeing as he shortly beforehand expressed his own hopes for the future only to be almost dismissive of the Warrior of Light amidst his work until they offer aid, not to mention his increased amounts of snark for their aptitude for combat rather than negotiation, it stands out. Being betrayed by his own company forces him to see the bigger picture and start shaping up to be a better leader altogether.
  • Uncle Pennybags: Coming from a distinguished line of sages who helped shape Eorzean history means that Alphinaud has deep pockets that he uses for the sake of the Scions. His family name alone is worth enough to waive the costs of a ruinously expensive mammet heart made by the guildmaster of the Goldsmith Guild. That said, he admits that his coffers are far from limitless, and he can't fund an army on his own.
  • Why Did It Have to Be Snakes?: Alphinaud is able to fearlessly match wits with the most powerful politicians in Eorzea and command troops in battle despite his young age. He's also terrified of ghosts and even ghost stories, which Alisaie relentlessly prods him over when the topic comes up. He's not a particular fan of heights or deep water either, the latter due to his inability to do more than doggy paddle.
  • Wide-Eyed Idealist: Estinien and Fordola certainly think he has become one — Fordola derides him for it while Estinien admires it.
  • Wonder Twin Powers: His and Alisaie's magic is much more powerful when they work together in tandem.

    Thancred Waters 

Thancred Waters

Voiced by: Yūichi Nakamura (JP), Taliesin Jaffe (EN, Los Angeles cast), Peter Bramhill (EN, London cast), Pierre Tessier (FR), Peter Lehn (DE)

https://static.tvtropes.org/pmwiki/pub/images/thancredarrrender.png
Click here for his appearance from Heavensward to Stormblood
Click here for his appearance in Shadowbringers and Endwalker
Race: Midlander Hyur
Discipline: Archon (Gladiator, Rogue), Gunbreaker
"I happen to be thoroughly enjoying the company of these ravishing young ladies and, gods willing, will still be doing so come sunrise."

An intelligent and silver-tongued bard that guides players who begin their story in Ul'dah. He uses his charismatic wiles to obtain information to help aid the Circle of Knowing.


  • The Ace: Implied by Minfillia that he is a cut above the other Archons, which can be seen in his mastery of multiple disciplines and being one of the Scions' most formidable fighters.
  • The Bard: He is frequently described as a bard in the traditional sense. Gameplay-wise he exhibits none of the abilities of the playable Job.
  • Badass Bookworm: Almost explicitly. Thancred earned his Archon status by publishing a dissertation on espionage tactics and methods. He effectively has a doctorate in being a badass spy.
  • Badass Longcoat: He dons the coat of a Gunbreaker after learning the art from Rostik in Garlemald. Its flashy, armored aesthetic reflects Thancred's burgeoning desire to keep his friends safe from harm after Minfilia becomes the Word of the Mother and sacrifices herself to save the First.
  • Big Damn Heroes:
    • Expect him to show up Just in Time to help you out in the main plotline. At one point he jokingly says he might as well just follow you around himself given how much trouble you seem to find yourself in. Especially true during the Into the Maelstrom quests, where we learn just how skilled of a fighter he is when he doesn't hold back.
    • This is, of course, how he makes his grand reappearance in Heavensward; showing up to save the Warrior of Light and company from the Warriors of Darkness. He pulls this off yet again at the end of 3.3 by stopping the Warrior of Darkness' attack on Alisaie, allowing her to flee.
    • And again in Shadowbringers, where he regroups with the Warrior of Light when he steps in to save the group from Ran'jit. In this case it's justified again because he was watching the fort, waiting for an opportunity to rescue Minfilia.
  • Break the Badass: 3.2 hits him hard with grief to the point of making him The Stoic for the rest of the scenario after he learns that Minfilia gives up her life to give Hydaelyn just enough strength to tell the Warrior of Light an important message. Thancred wanted to save Eorzea by Minfilia's side since not only they shared the same ideals, but she taught him what it meant to be a Scion and he also felt responsible for not saving her father in time from a Goobbue attack when she was young.
  • Broken Ace: He's not nearly as confident as he appears to be; one Echo flashback in the Ul'dah storyline shows him giving himself a pep talk before he begins a mission, and greatly admonishes himself whenever he screws up. Shadowbringers shows that for all his gifts and skill, he feels like he failed as a father figure to Minfilia, and he struggles with his role with the new one.
  • Brought Down to Badass: He loses his ability to produce and use Aether, yet remains the Scions' best frontline fighter aside from the Warrior of Light (and not even them if the player uses exclusively ranged or magic classes). It’s suggested he might have invoked this and the reason for his absence during Heavensward was that he was training himself extensively.
  • Butt-Monkey: If there's any humor to be had at the Scion's expense, it tends to happen to Thancred. Between his flirtations often leading him into trouble due to being unable to simply stick to one woman, to often getting troubled with his dagger-focused Rogue/Ninja combat where everyone else is a powerhouse or a spellcaster in their own right, and a number of other situations he ends up in. Crosses into Iron Butt Monkey, because for all of the hell life puts him through, he still gets back up swinging and rarely stays down for long.
  • Call-Back: In the Shadowbringers trailer he fights a winged lion Sin Eater. If taken as a Trust for the dungeon where that lion is a boss, he'll mention having a score to settle against it.
  • The Charmer: Loves to compliment the ladies, especially Higiri's cooking.
  • Charles Atlas Superpower: Even after losing his aether manipulation Thancred is still durable enough to jump from immense heights unscathed, agile enough to move in a flash, and strong enough to knock a 15ft tall cyclops on its ass. It speaks for his durability that with no magical ability to speak of he's still naturally durable and skilled enough to serve as your Tank in the Trust system.
  • Chivalrous Pervert:
    • As soon as he sees a good-looking lady, he tends to begin hitting on her. Even his fellow Scions, particularly Y'shtola and F'lhaminn, Higiri, and Moenbryda. Though on that last one, he was absolutely drunk, and the most he could spit out was a "Yer alright." after losing a drinking contest to her. With Moenbryda laughing about it, asking if he was now trying to have a "tumble" with the table.
    • Bites him in the ass a bit in some flavor dialogue after the battle at the Steps of Faith in 2.5, where he's surrounded by five ladies, four of whom are rather angry and arguing who is his true muse, the fifth trying to win him while the others are distracted, and he's trying to keep things calm with futility. The other Scions watch on in amusement, annoyance, or wry observation.
      F'lhaminn: Have you witnessed the scene over yonder? Such is the fate of he who would toy with women's hearts. Let us see how Thancred's silver tongue wags its way out of this one...
      Papalymo: A primal shackles its faithful with the bonds of eternal devotion, but I fear the power Thancred wields over his admirers is rather more fickle. Especially when each realizes she is not the sole object of his affection...
  • Collared by Fashion: Wears a white strap collar around his neck.
  • Combat Parkour: Thancred is incredibly nimble, performing awe-inspiring acrobatics to both dodge attacks and leave his foes in awe long enough for him to slit their throats or bury a dagger in their chests.
  • The Computer Is a Cheating Bastard: As a Trust party member, he can Flash Step across the balance bridge in Dohn Mheg, by using the Ninja's Shukuchi. If the player tries the exact same maneuver, they will simply fall down as soon as they step off the bridge.
  • Crazy-Prepared: Ever since he was a Street Urchin, Thancred has had a habit of preparing for every conceivable outcome, which he suspects is what endeared him to Louisoix. He demonstrates this in the mines of Nuvy's Leavings, where he just happens to have a chemical compound to help see in the dark better because the miner they're talking to just so happened to have lost a valuable coin in the dark and he wants you to go find it.
  • Deadpan Snarker: Thancred's a very snarky guy. So much so, that the Ul'dah adventurer's first impression of him is "a sarcastic man with a strange contraption on his arm".
  • Demonic Possession: Lahabrea body snatches him in the main story for A Realm Reborn. Thankfully, the heroes free him from Lahabrea and he returns mostly unharmed from it.
  • Devious Daggers: Prior to being taken under Louisoix's wing, Thancred was a pickpocket on the streets of Limsa Lominsa, defending himself with a pair of daggers as an associate of the Rogues' Guild. Even after becoming an Archon, Thancred prefers to wield daggers in combat as they're suited for his primary role as an espionage and intelligence expert. He abandons the daggers when he becomes a gunbreaker in Shadowbringers, reflecting his burgeoning desire to protect others.
  • Disney Death: At the end of a savage and brutal duel with Ran'jit, Thancred collapses, using his gunblade for support before falling over and leaving it planted in the ground. As he stares straight up at the sky, he looks back on his long history with Minfilia and after two and a half expansions makes peace with his failures. As he does so, the camera lingers on a shot of his gunblade against the never ending light that is Norvrandt's sky. His character arc seemingly concluded, he closes his eyes, shields them from the everlasting light in the sky with his arm, says something the player can't hear yet is short enough to understand, and the camera rapidly pans away from his body and turns to the sky. He survives, but only because Y'shtola and Urianger manage to find and heal him before it's too late.
  • Dual Wielding: He started off with a single dagger in a Gladiator fighting style, but picked up a Serpent Reaver's knife in 2.3 and mostly switched to a Rogue style going forward, picking up a custom pair of asymmeetrical daggers for Heavensward.
  • Failure Knight: He is deeply vexed about not being able to save Minfilia.
  • Foreshadowing: In the 6.x patch cycle. Despite fighting as a Rogue for most of the story starting from Into the Maelstrom, he uses his Gladiator techniques during the revised battle on the Steps of Faith as of 6.2. Come 6.3, he serves as Duty Support in the Antitower capable of serving both Tank and DPS roles; if a tank, he uses his larger right-hand blade as a Gladiator's Arm.
  • Eyepatch of Power: Upon being found after the Flow spell, Thancred wears one over his left eye. While he insists that it's purely aesthetic and that the eye still works, stating that most women find battle scars on a man attractive, on the rare occasion he is seen without it the eye is noticeably discolored, implying some undisclosed injury. The Player character eventually gets this eye band during Stormblood's main story for glamor. By the time Shadowbringers rolls around he lacks it, but in the First at least his eye appears perfectly normal, and when he returns to the first at the end of the story, he abandons it entirely.
  • Flechette Storm: He likes to toss a barrage of at least three or more throwing knives at once. His main trick being to perform a flip over top an enemy, and while they're busy staring at his acrobatics, he throws the knives at their faces and shoulders.
  • Gameplay and Story Integration: When used as a Trust, he is unable to use the Gunbreaker cartridge skills without Minfilia in the party providing him ammunition, as he is unable to produce it himself due to being unable to produce Aether.
  • Gameplay and Story Segregation:
    • While often described as a bard, this is meant to apply in the more traditional sense, as he never exhibits any of the abilities of the actual bard gameplay class.
    • Post-5.3, with Thancred being back on The Source without Ryne it's shown that Y'shtola and Urianger have taken up being the one who charges Thancred's cartridges. However, the two as Trusts haven't changed their behavior any, so Thancred is no longer able to use his cartridge spells (though thankfully both combos share the same potency, it's mostly flavor).
  • Herald: He and his fellow members of the Circle of Knowing came to Eorzea to unite heroes for the coming of the Seventh Umbral Era.
  • Heroic Self-Deprecation: He has a noted problem with this. In A Realm Reborn it’s shown that he needs to psych himself up before going on missions and feels deeply inadequate that he can't fill the void left by Louisoux, this despite Minfilia referring to him as one of the Scions' best. Him running himself ragged trying to live up to his own inflated standards is a factor in Lahabrea being able to possess him.
  • Heroic Willpower: All of the Scion's are this, but Thancred deserved special mention. In Endwalker, as Meteion brings overwhelming despair to the Scion's on route to Ultima Thule to stop her, Thancred is the only member able to stand up to her, and not only try and attack, but he essentially sacrifices himself to gave shape to the world thanks to how Dynamis works. Even in the face of nothingness, his resolve to save the Source, and his comrades, paved the way for them to continue.
  • I Am Not Left-Handed: Or rather, 'I'm not JUST left-handed.' He's skilled with a sword but even better with a pair of daggers.
  • Invisibility: One of Thancred's specialties even without the ability to use magic — he can render himself invisible with a potion that cuts off his body's access to all aether, but doing so also slows his bodily functions to a crawl, which can quickly be fatal if overused.
  • The Lightfooted: As a former pickpocket and an espionage expert, Thancred has always been light on his feet. This is perhaps best demonstrated during the final battle against Aenc Thon in Dohn Mheg, where he navigates the Fuath's jagged tightrope with ease. He remarks that not even a child would be fooled by the Fuath's trick and leaps across the last length of the crevasse. He's also the second-fastest of the Scions to cross this gap, with only G'raha Tia managing to outpace him.
  • Just Friends: Thancred tells Krile his relationship with Minfilia is this, instead of romantic like she assumed. As a result of playing a part in the death of her father, he views her like a younger sister.
  • Knee Capping: On the receiving end of this at the end of the 2.0 storyline, being shot in the knee by an arrow.
  • The Lancer: Within the core Scions' Five-Man Band.
  • My Greatest Failure: His deepest regret is that his carelessness cost Warburton his life and left Minfilia an orphan.
  • My Greatest Second Chance: In Shadowbringers, he finds "Minfilia" the Oracle of Light as another chance to protect her when he could not in the past. It's not as cut-and-dry for him, however, as this Minfilia is not "his" Minfilia.
  • Naked on Arrival: Like with Y'shtola, he emerges from the Lifestream naked during 3.1 and has to fend for himself until he was able to find help.
  • Older Than They Look: Thanks to flashbacks, like when he saved a young Minfilia over fifteen years before the start of the story where he looked exactly the same. According to Minfilia, he's five years older than her, so 32 as of A Realm Reborn. After coming out of Flow, though, he looks as though he's middle-aged — though still very much bishonen. He's back to looking as young as he did in A Realm Reborn when reunited with him in Shadowbringers showing that it's nothing a shave and a haircut can't remedy.
  • Parental Substitute:
    • To Minfilia alongside F'lhaminn, though his relationship with her is more akin to that of an older brother.
    • He becomes this to Minfilia's successor in the First as well, a cold and distant father-figure at first. But they reconcile and he is the one to give her a new name when Alphinaud points out his role as her father-figure.
  • Platonic Life-Partners: With Minfilia who he was incredibly close with but no hint of romance between them. Due to their backstory, and Shadowbringers outright shows him seeing her like a sister.
  • Pretty Boy: Before you are properly introduced his name is read as Handsome Stranger. Lampshaded during the chain of quests leading up to Ramuh in patch 2.3 where a Sylph disguised as Thancred tries to convince the player that he doesn't want to progress on the mission for he fears that his beautiful face would be ruined. Possibly subverted in 3.1, where he returns from the Lifestream but looks like he has aged several years. In 5.0, though, he takes on his more youthful appearance again.
  • Promoted to Playable: He's a potential party member in Shadowbringers thanks to the addition of the Trust System, specifically as a Gunbreaker.
  • Replacement Goldfish: The root of his frosty relationship with the Minfilia of the First is that more than anything, Thancred wanted her to be his Minfilia, but he more than anyone is cognizant of the differences between the two. This breeds disappointment and frustration that he, despite himself, takes out on her. Not helping matters is a fair amount of self-loathing in the mix as he knows he's not being fair to her, but can’t help himself.
  • The Resenter: Downplayed. Initially, he seems this way towards the Minfilia of the First due to the girl having the Minfilia's name and appearance, thus being a constant reminder to Thancred that he can never have his Minfilia back despite all the sacrifices he made in the past to protect her. But he still protects her and still cares for her despite it all, even if he's a bit harsh towards her. And he's clearly conflicted over the idea that she may have to sacrifice her identity to bring back Minfilia. Once Thancred admits his flaws and true feelings towards her, he lets his resentment go, even telling Ran'jit that her life is for her to decide.
  • Scenery Censor: Done humorously in 3.1 in the still images flashbacks where every image of him naked is covered up by a Nutkin that just happen to be jumping at the right angle at the right time.
  • The Sneaky Guy: Thancred's Archon status (the Sharlayan equivalent to a doctorate) is for his skill in espionage. His duties to the Scions typically involve spycraft, stealth, infiltration, and gathering information.
  • The Stoic: Krile lampshades his tendencies as The Charmer, surprised that he hasn't flirted with her since she came to the Scions. It's implied he became more like this after coming out of Flow. It's even worse after everyone finds out what happened to Minfilia.
  • Super Not-Drowning Skills: Not to the ridiculous extents you might expect from the trope, but he states he can hold his breath for ten minutes, which is nothing to sneeze at. That being said, he still has to catch his breath during the siege on Ala Mihgo where he had to swim through a long underwater tunnel and points out how easy the Warrior of Light has it when it comes to swimming underwater.
  • Smoke Out: Amusingly as a Trust, he will still use Shukuchi to bypass a boss mechanic in a dungeon despite being a Gunbreaker at the time.
  • Take Up My Sword: Though this is partially because he can't exactly take it with him, he passes his gunblade to Ryne when he’s leaving the First meets the spirit of the trope as he's signaling that she's his, and the other Scions, successor in protecting the First.
  • Tattoo as Character Type: The organization emblem type which is on his neck.
  • Took a Level in Jerkass: Downplayed. He isn't what you would call mean at all, but he is far from the man he once was after seeing Minfilia sacrifice herself to save the First. Shadowbringers sees him spiral down even further, treating her harshly and rarely showing her the support and praise she craves. And takes a more stiff and humorless attitude to everything. After defeating Ran'jit he more or less returns to his normal self.
  • Tranquil Fury: In 3.2, he delivers one to Emmanellain after getting accused of being a hero that is always showered with praise. The accusation comes right after Thancred learned about Minfilia's sacrifice, which he still hasn't gotten over and blamed himself for.
    Thancred: You know nothing about me. I have fought tooth and nail for the people I hold dear — done everything in my power to save them... and I have failed. Learn to live with it. I have.
  • Un-Sorcerer: After his trip through the Lifestream from Y'shtola's Flow spell, Y'shtola notes that his Aetheric attunement seems to be damaged beyond repair before voicing concern that given that he stayed out in the wilderness, and supreme honing of his physical fighting skills, may be because he's lost all ability to cast any sort of magic, even the ability to use Teleport or Return. The next several expansions make it clear that this is the case, as he is unable to use any magic of any kind unless it's consumable like items, and as a Gunbreaker, he has to have outside help to create ammunition for him.
  • Warrior Poet: Thanks to his cover as a bard, he can compose poems and the like easily. He's also a skilled Rogue who used to work in Limsa Lominsa in his earlier years.
  • Workaholic: This is a recurring coping mechanism for Thancred when faced with hardship.
    • He tried very hard to fill the void of Louisoix's absence after meteorfall and ran himself ragged in the process. Which led to his possession by Lahabrea when researching the Ascians.
    • He throws himself into his work again after Minfilia is revealed to have become The Word of the Mother, as a way of coping.
    • It's revealed in Shadowbringers that he wasn't around much after the incident that killed Minfilia's father. He couldn't face her after failing to save her dad, so he threw himself into his work of spying and info gathering. It wasn't until years later that he started to take a more active role in Minfilia's life, and it's something that he's regretful about years later.
  • You Are Better Than You Think You Are: Before the final battle of Endwalker, Thancred expresses a desire not to fail the people who are counting on them, with it being clear who he's really referring to. The Warrior can tell him he has nothing to prove to anyone, even Minfilia or Ryne. Thancred is taken aback and seems a little overcome by the show of confidence.
  • You Shall Not Pass!:
    • Performs one at the end of the 2.55 storyline, working with Y'shtola to fend off the Brass Blades and the traitorous Crystal Braves so Minfilia and the Warrior of Light can escape.
    • Pulls another one in Shadowbringers when he fights Ran'jit alone so as to allow the Warrior of Light and Minfilia to arrive at the spot needed to contact the original Minfilia. He ultimately wins and barely survives the battle thanks to Urianger arriving in time to save him.

    Yda Hext 

Yda Hext

Voiced by: Aya Endo (JP), Mela Lee (EN, Los Angeles cast), Laura Aikman (EN, London cast), Isabelle Volpé (FR), Henrike Krügener (DE), Paulina Weiner (DE recast)

https://static.tvtropes.org/pmwiki/pub/images/ydaarrrender.png
Race: Midlander Hyur
Discipline: Pugilist
"No need to overthink things!"

An energetic and light-hearted Pugilist who helps to guide the Player Character if they begin in Gridania. Though capable, Yda tends to be quite lazy and makes excuses to get out of work she feels is beneath her.

For more on her real identity as Lyse, please see her entry under Ala Mhigo in The Eorzean Alliance.


  • Action Girl: Is the most active in combat situations for the Circle of Knowing and Scions of the Seventh Dawn. She's often shown getting into one-on-one combat with Garleans, including Gaius and Livia.
  • Arrogant Kung-Fu Guy: Only in battle.
  • Barefisted Monk: Her class is Pugilist.
  • Big Damn Heroes: Performs many whenever a member of the Scions is in trouble. She often shows up just in time to quickly beat down up to three opponents in a few seconds.
  • Big Eater: If Tales from the Storm is any indication just about everything makes her hungry.
  • The Big Guy: Within the core Scions' Five-Man Band.
  • Book Dumb: According to the Encyclopedia Eorzea, she was completely averse to books and studying. Her Archonship is actually in martial arts rather than anything studious.
  • Cleavage Window: The dress she dons in the endgame of Stormblood (and which becomes her main outfit from then onwards) in addition to exposed midriffs. The Warrior of Light is visibly stunned when they first see it.
  • Cloudcuckoolander: She thinks that she has the qualification for being a Little Lady. Mind you that Little Ladies' Day is a festival that, as can be seen from the name, a (supposed) little girl has an opportunity to be a princess of the city for the day. Nevertheless, she was chosen.
  • Character Development: She pretty much stays the same for most of 2.0 and 3.0, as a kind, yet brutish ditz butting heads with Papalymo, but by the end of 3.56, she admits that she lived in the shadows of Papalymo and her sister for too long and is now taking Papalymo's advice on forging her own path to heart. She develops more into Stormblood, where she learns what it means to be a leader and fight for a country and cause, making it her own rather than fighting on behalf of others.
  • Cool Mask: Her eyes have never been seen. When her Rite of Cleansing mask fallen off as she was blown back at the end of Gridania storyline, she revealed to be wearing her own mask under that mask. However you can peek underneath by standing under her with a short character. In the end of part 2 of the 2.5 story, A part of Yda's mask gets slashed, revealing her blue eyes. Her signature mask is revealed to be a gift from Papalymo, which came from her dead sister.
  • Crouching Moron, Hidden Badass: Yes, she is a bit silly in the brain, often playing the role of Captain Obvious. But Twelve help you if you threaten her friends.
  • The Ditz: Particularly in the 2.4 and 2.5 quest cycle, where the subject of how to kill an Ascian is discussed several times. The main hurdle the group comes up to is how to store enough aether to forge a "blade of light" which will kill an Ascian after trapping their essence within white auracite. Yda suggests using a second piece of white auracite to store the necessary aether ahead of time, is told that won't work because the aether within the auracite will dissipate after a short time, and yet continues to suggest the idea every time the matter is brought up.
  • Fanservice Pack: While her original outfit was mildly fanservicey, she gets two major upgrades in Stormblood once she reveals her real identity. The first is a skimpy brawling outfit with a tube-top and short shorts under a sleeveless jacket, and the second is the beautiful and revealing Ala Mhigan ceremonial dress that shows up on the expansion's cover.
  • Foreshadowing: For an Archon, she needs to have an awful lot explained to her and bemoans research despite Archonship being the Sharlayan equivalent of a doctorate. This hints at how Lyse is hiding behind Yda's identity and was never an Archon in the first place, her false Archon mark vanishing following Papalymo's death. In Lyse's defense, the real Yda did earn her archonship in martial arts.
  • Genki Girl: She's quite cheerful and energetic, and is fairly easy to approach compared to Papalymo or Y'shtola.
  • Herald: She and her fellow members of the Circle of Knowing came to Eorzea to unite heroes for the coming of the Seventh Umbral Era.
  • Heroic BSoD: After Papalymo sacrifices himself to contain the primal Ilberd summons in 3.5 Part 1 Yda can be found just outside Baelsar's Wall staring at the miniature Dalamud with Thancred and Yugiri. What's worse is that her fellow scions know that there's nothing they can do or say to help her or ease the pain of her loss.
  • Heroic Sacrifice: Performs one at the end of the 2.55 storyline, along the other members of the Scions, minus Alphinaud and Urianger. She is later revealed to have survived, though she has become focused on freeing Ala Mhigo from imperial rule, despite Papalymo's urges to return to their friends.
  • Hypocritical Humor: She thinks that because the Masks, a branch of the Ala Mhigan Resistance, all wear masks, they are untrustworthy. After a quick Beat where everyone stops to stare at her, she realizes what she said. And even then she tries to deflect it by saying she's trustworthy because her mask only covers half her face.
  • I Call It "Vera": She names her knuckle dusters "Gut Wrenchers", believing to have christened the weapons herself.
  • Impersonation-Exclusive Character: The real Yda Hext died protecting a group of Ala Mhigan refugees about a year prior to the events of 1.0. The Warrior of Light only really met Lyse impersonating her, though those who played through 1.0s Gridania scenario would have encountered the real Yda via Echo flashbacks, which occurred 10 years prior.
  • Innocent Blue Eyes: Her mask was damaged by the Crystal Braves, revealing blue eyes underneath. A fitting match to her light-heartedness and good nature.
  • My Sibling Will Live Through Me: She reveals herself to be this in 3.5, acting as a legacy to her sister who was the real Yda that was Dead All Along.
  • Odd Couple: With Papalymo, in Boke and Tsukkomi Routine. She's the boke.
  • Open Secret: The Scions of the Seventh Dawn knew right away that Lyse wasn't Yda at all, but Papalymo begged them to play along. The only one who didn't know was the Warrior of Light (and possibly the twins), having joined long after Yda was dead, and she apologizes for lying the whole time.
  • Power Fist: Wields a pair of metal spiked knuckle dusters or cesti.
  • The Reveal: It is revealed that Yda and her father where part of the revolution against Ala Mhigo's king some twenty years ago until Yda came across Louisoix and entered his service.
  • Savvy Guy, Energetic Girl: Papalymo is the one with the knowledge, and she's the one with the near endless reserves of energy. During a competition with one of the newer scions to see who could do squats the longest her reaction as her opponent is giving out is an evil laugh saying she could do it all day.
  • She Cleans Up Nicely: Late in 4.0, she changes into a traditional Ala Mhigan dress that once belonged to her sister Yda, so a part of her could be there for Ala Mhigo's liberation and it looks stunning.
  • Sibling Team: Apparently with Moenbryda, although they are Not Blood Siblings, considering Moenbryda is Roegadyn. Until Moenbryda's Heroic Sacrifice, anyway.
  • Sketchy Successor: Lyse feels she's this for her father Curtis and her sister, the real Yda. Curtis was a major leader of the Ala Mighan Resistance who was able to move crowds with his passionate speeches. Meanwhile, the original Yda was an Archon who managed to become a powerful fighter as well as a scholar who took care of Lyse until Yda's death at the hands of the Garleans. Due to lacking her father's way with words and her sister's capacity for intellectual pursuits, Lyse feels inadequate and unworthy of her family's legacy, wishing she was more like them than she is now.
  • Survivor's Guilt: As Y'Shtola lays in the infirmary in critical condition after Taking the Bullet for her from Zenos.
    "If it wasn't for her, it'd be me lying there... ...I wish it was."
  • Tattoo as Character Type: The organization emblem type which is on her neck. It's actually fake created by Papalymo's magic, as her sister was the one who was an actual Archon. The tattoo vanishes when the last of Papalymo's lingering aether from the cocoon of light dissipates, just prior to her revealing that she's not the real Yda.
  • Those Two Guys: With Papalymo, though they're notably separated when Papalymo is captured by Livia. She ends up working more with Y'shtola for this portion of the story. Amusingly, she even admits she doesn't know why she's constantly paired with Papalymo on their missions.
    • Over the course of Stormblood, with Papalymo dead, she begins to develop this dynamic with the Warrior of Light.
  • Tragic Keepsake: The mask she wears belonged to her sister who had died 6 years before the events of A Realm Reborn.
  • Too Many Belts: In Stormblood. There is literally a belt in her collar.
  • Walking Spoiler: Giving up her real identity as Lyse reveals one of the biggest twists leading into Stormblood.
  • You Are in Command Now:
    • In Stormblood, Conrad names her his successor as leader of the Ala Mhigan resistance before he dies.
    • Later turns around and does this to Raubahn, thankfully without dying — she remains as his right-hand woman and agent while he leads Ala Mhigo. She simply acknowledges he's a better fit for the top spot.
  • Vitriolic Best Buds: She and Papalymo are always sniping at each other and bickering over how to approach their problems, but the two of them are among the closest members of the Scions of the Seventh Dawn and are rarely seen apart.
    Yda: [to the Warrior] It must be fun pairing up with lots of different people, though! Me? I'm always with Papalymo. ...Come to think of it, why am I always with Papalymo?

    Papalymo Totolymo 

Papalymo Totolymo

Voiced by: Eri Kitamura (JP), Steve Staley (EN, Los Angeles cast), Nigel Pilkington (EN, London cast), Frédéric Popovic (FR), Walter Jauernisch (DE)

https://static.tvtropes.org/pmwiki/pub/images/papalymoarrrender.png
Race: Plainsfolk Lalafell
Discipline: Thaumaturge
"It is precisely when things appear to be proceeding according to plan that we must needs steel ourselves for impending danger."

A Lalafell Thaumaturge who works together with Yda and helps to guide the Player Character if they begin in Gridania.


  • The Ace: He was the most powerful of Louisoix's students which leaves him as the only one capable of using Tupsimati to seal Shinryu away, however briefly.
  • Ancestral Weapon: Papalymo's staff, the Aurifex, was passed down from his father through generations of thaumaturges in his family.
  • Back for the Dead: Papalymo dies in Patch 3.5 almost immediately after returning to the Scions in Patch 3.4. And just in case you try to stop him from going through with it, Papalymo forces the issue by blowing you back onto an airship in order to get to safety.
  • Backup from Otherworld: In Endwalker, Papalymo's staff appears in the aetherial sea to smite Ilberd after the latter's spirit appears to bar your path to Hydaelyn.
  • Badass Adorable: He's a Lalafell, so it's to be expected.
  • Badass Bookworm: Papalymo is noted to be a prodigy and graduated from the Studium as the second in his year.
  • Badass in Distress: During the instanced portion of "Escape from Castrum Centri", at the start of the battle, he'll call to you to cut his and Urianger's bindings while Biggs and Wedge are dealing with the Garleans. Once you do, he'll happily start bringing his Thaumaturgic skills to bear against his former captors.
  • Badass Long Robe: Comparatively to his size, anyway.
  • Big Damn Heroes: Pulls this off in 1.0, saving the players from Gaius. In ARR, he and Yda show up a number of times in story missions in Gridania, often helping low level players in battles.
  • Black Mage: His class is Thaumaturge which has this as the job. Ironically, he (and Yda) are the Scions' representatives in Gridania, which is associated with White Magic and Conjury.
  • Cloudcuckoolander's Minder: Is often the one keeping Yda's excitement in check.
  • Dangerous Forbidden Technique: Uses the same sealing spell Louisoix used on Bahamut to seal away the primal Ilberd summoned in Patch 3.5 as to buy time for the Scions to prepare for it. Alisaie later says the spell requires every last ounce of aether the caster has and that not even Louisoix had a chance of surviving after casting it.
  • Dying Moment of Awesome: Papalymo was successful in using said Dangerous Forbidden Technique to contain the primal Shinryu for a significant amount of time, compared to Louisoix's failed attempt on Bahamut. Note that Shinryu was capable of going toe to toe with the Allagan monstrosity Omega, the machine that was responsible for capturing Bahamut (and the Warring Triad) for the Allagans in the first place. His master's finest pupil, indeed.
  • Energy Absorption: A trick of his staff.
  • Go Out with a Smile: He smiles as the light from his final spell overwhelms him, in a direct mirror of the Louisoix example above.
  • Herald: He and his fellow members of the Circle of Knowing came to Eorzea to unite heroes for the coming of the Seventh Umbral Era.
  • Heroic Sacrifice:
    • Performs one at the end of the 2.55 storyline, along the other members of the Scions, minus Alphinaud and Urianger. 3.1 however, reveals that he and Yda have survived, and are now working with the Ala Mhigo Resistance fighting the Garleans. At what costs their escape has taken upon them, is not known. But Yda is seen content to wage war with the Garleans, while Papalymo is imploring her for them to return to their duties as Scions.
    • Does it again in patch 3.5 Part 1. But this time, it's clear that he's not coming back. He dies sealing the primal Ilberd created in a miniature version of Dalamud with his last breath, the same way Louisoix tried sealing Bahamut at the end of 1.0 Alisaie states that such a spell costs every ounce of one's aether and that not even Louisoix had a chance of successfully casting it and surviving. And any inkling of his survival gets shot down when Heavensward reveals that the lingering spells which were tied to Papalymo's aether eventually dissipate. This is done as a way of showing that, this time, he really is gone.
  • High-Class Glass: Wears a monocle.
  • Hobbits: Is a Lalafell, the smallfolk of Eorzea.
  • Killed Off for Real: He dies using the aether of his own life force to temporarily seal away Shinryu. The story makes it clear right afterwards that Papalymo is dead, as the spells he cast with his aether have begun to dissipate without his presence. This is all to cement the idea in the player's head that Papalymo is gone, and he's not coming back.
  • Magic Staff: His weapon as a Thaumaturge, which is named the Aurifex.
  • Non-Indicative Name: Papalymo is a Plainsfolk Lalafell. While his name "Papalymo Totolymo" doesn't strictly break the rules of Plainsfolk naming conventions (AB-CB, where A, B, and C can be one or two syllables), it resembles a traditional Dunesfolk name much more (AAB-CCB, where A and C are one syllable and B is two syllables).
  • Odd Couple: With Yda, in Boke and Tsukkomi Routine. He's the tsukkomi, but more often than not falls to the nuance of Yda's silliness.
  • Older Than They Look: Because he is a Lalafell that shaves regularly his age is not always readily apparent, but Papalymo is actually the eldest of the Scion's at 42-years-old.
  • Pintsized Powerhouse: He's a Lalafell and a very powerful thaumaturge.
  • The Smart Guy: Shares this role with Y'shtola in the Scions' Five-Man Band, though he also occasionally dips into being The Big Guy along with Yda, as a Genius Bruiser with his magical might.
  • Savvy Guy, Energetic Girl: His relationship with Yda in a nutshell. Yda is energetic and cheery while Papalymo is far more task-oriented and serious, as shown in this this cutscene for new players to Gridania in 1.0, after having abandoned the airship they crash-landed and wondering where they are.
  • Tattoo as Character Type: The organization emblem type which is on his neck.

    Y'shtola Rhul 

Y'shtola Rhul / "Master Matoya"

Voiced by: Ai Kayano (JP), Emily O'Brien (EN, Los Angeles cast), Robyn Addison (EN, London cast), Laetitia Lefebvre (FR), Annette Schreier (DE)

https://static.tvtropes.org/pmwiki/pub/images/yshtolaarrrender.png
Click here for her appearance from Heavensward to Stormblood
Click here for her appearance from Shadowbringers to Endwalker
Race: Seeker of the Sun Miqo'te
Discipline: Archon (Conjurer), Sorceress (Black Mage, Conjurer)
"Without the illumination of knowledge, we but vainly flail at specters in the dark."

A calm-natured Conjurer who helps to guide the Player Character if they start in Limsa Lominsa. Though Y'shtola can sound detached at times, she possesses a strong heart and sense of justice.


  • 11th-Hour Ranger: She returns during the tail-end of Heavensward after disappearing at the end of A Realm Reborn and joins the Warrior of Light's party in Ysayle's stead.
  • Action Girl: A very active member in combat when the Scions are involved, providing a vast array of magical offense and support. By Shadowbringers, she's practically giddy at being able to unleash her new thaumaturgy spells in certain settings.
  • All Women Love Shoes: According to the lorebook, she has a very large collection of footwear.
  • All Your Powers Combined: As a Sorceress, Y’shtola can cast offensive spells from all six elements, effectively combining aspects of a White Mage and a Black Mage.
  • And Now for Someone Completely Different: Like Alphinaud before her, she's the star of a single player instance in Prelude in Violet, holding off Magnai and his followers to prevent them from interrupting the Warrior of Light's duel with Sadu.
  • Anger Born of Worry: By Shadowbringers, the antics the Warrior of Light gets into give her no small amount of grief out of concern for their well-being. In a partial subversion, however, her anger is not directed at them, but at Urianger and the Crystal Exarch for not revealing the whole truth of the potential lethality of containing Lightwarden aether in the Warrior, something that had seemed their Blessing of Light was holding at bay but could only do so much for.
  • Attention Deficit... Oh, Shiny!: She and the Warrior of Light search the restricted section of Sharlayan's archives for a tome they need for their new quest. That is, the Warrior searches for it while Y'shtola walks in, opens one book, and becomes completely engrossed in it. By the time the Warrior finds the required volume, Y'shtola is still reading that one book.
  • Barrier Warrior: Routinely creates a bubble shield that can protect groups of people at a time, and No-Sell bullets.
  • Big Damn Heroes: She has a habit of, when her allies are facing danger, running in from out of nowhere and throwing up a barrier to protect them. This almost gets her killed when she does it to save Lyse from Zenos as, being Zenos, he slashes right through the barrier and into Y'shtola.
  • Blind Seer: While she is blinded after getting lost in the Lifestream, she can still "see" through aether, but it's not without limitations. Unlike normal sight, she's unable to perceive physical form at all, which causes her to mistake the Warrior of Light for a Sin Eater, not a close companion. This limitation is used against her in Vanaspati, where Blasphemies have so thin aether, she's unable to see them until they die. She describes this as their aether becoming like dried, caked mud crumbling to dust.
  • Blow You Away: As a Sorceress, she can cast “Aero of the Seventh Dawn” and “Tornado of the Seventh Dawn.” Unlike the Conjurer’s version of Aero, these deal direct damage rather than Damage Over Time.
  • Breakout Character: In place of the Warrior of Light (due to being a Featureless Protagonist), Y'shtola appears in spin-offs like Dissidia as the representative character of XIV, despite being a supporting character in her home game. Over time this status has grown as more spin-offs have included her as the primary representative of the title, and while XIV itself gives her an appropriate amount of focus relative to the other Scions and her role in the story, in the Final Fantasy franchise as a whole she serves as the public face of XIV much as Shantotto ended up for Final Fantasy XI.
  • Bootstrapped Leitmotif: From Shadowbringers on, she shares her mentor Matoya's theme, "The Mushroomery".
  • Bullet Dodges You: In the 1.0 storyline she is shown to be able to repel bullets.
  • The Bus Came Back: The two biggest examples are in Heavensward when she's rescued from the Lifestream, and in the Stormblood patch quests after being absent for the entire expansion while recovering from the wounds she received from Zenos.
  • Butt-Monkey: Its become a bit of a Running Gag in the fandom that something bad always happens to her at least once per expansion. In A Realm Reborn, she uses Flow to escape the traitorous Crystal Braves and ends up trapped in the Life Stream, and by the time she's rescued in Heavensward she's become blind. Then in Stormblood she spends nearly the entire main plot in a coma after being damn near cleaved in two by Zenos. Then in Shadowbringers, she ends up having to use Flow again to escape Ran'jit's forces, though this time at least she's rescued a lot quicker and before any permanent damage is done. And while in Endwalker she manages to come out of the base game relatively unscathed, the post-patch storyline ends up having her forced to air some rather embarassing facts about herself and her past.
  • Cat Girl: She's a Seeker of the Sun Miqo'te.
  • Cats Are Snarkers: Probably not a coincidence that the poster Miqo'te of the game is also the main character with a razor-sharp, bone-dry wit.
  • The Cavalry Arrives Late: She arrives on the moon to help deal with Zodiark in Endwalker and reacts in shock when she realizes that the Warrior had already defeated him.
  • Combat Medic: As a Conjurer, she can fight and heal, which is the main crux of the class' playstyle. She eventually forgoes this in lieu of being a Sorceress in Shadowbringers. In 6.2, Y'shtola tells the Warrior of Light she can fall back into a Healer role, showing that she hasn't completely abandoned her Conjurer spell kit.
  • Constantly Curious: She loves learning for the sake of learning, a trait no doubt nourished by Matoya. It's part of the reason why she wants to figure out how to travel between the Source and its shards.
  • Damsel out of Distress: She's kidnapped by Elidibus and used as bait to lure the Warrior of Light back to Amaurot, but she rescues herself once she regains consciousness.
  • Dangerous Forbidden Technique:
    • She used a spell called Flow, which is a primitive version of Teleport/Return that is normally not used due to its tremendous unreliability. During her and Thancred's escape from the Crystal Braves in 2.5, she uses Flow to attempt to teleport the two of them away to safety, but winds up trapped in The Lifestream instead, and had she not been saved in time by the Padajals, her body and soul would have been broken up and scattered across the aetherial sea, never to return. She does it again during Shadowbringers' main story, forcing her fellow scions to turn to Emet-Selch to pull her out. While her other option was falling to her (probable) death, the other scions berate her for even trying it instead of taking a safer third option.
    • Downplayed with the spell that lets her see through aether. It allows her to perceive the aether around her, enabling her to "see" in a manner of speaking. This requires her to use a not inconsiderable amount of her aether though, which while not enough to be a problem on its own, means she can potentially exhaust her body's natural aether reserves should she overtax herself and even end up dying. Some people close to her like Y'mhitra and Matoya worry that given her personality, Y'shtola might not allow herself enough time for resting and replenishing her aether to prevent this, but so far she has yet to suffer any horrible side effects.
  • Deadpan Snarker: She turns it into an art form. Her sense of humour is very dry and multiple characters have noted not to let slip verbally in her presence, especially against her. Her meetings with her mentor reveal the source of this personality trait, often resulting in intense Snark vs Snark combat.
  • Disapproving Look: She is an absolute master of these, to the point where anyone finding themselves subject to said look (even the Warrior of Light) is completely cowed and eager to move on to anything else. Almost everyone goes out of their way to avoid giving her any reasons to use it on them.
  • Dramatic Irony: A Warrior of Light who begins in Limsa Lominsa will have a vision of Y'shtola's past, wherein she is marveling at the ability to see aether through the Scions' specialized goggles, and worries at taking it for granted. She would later be blinded and use a strenuous Dangerous Forbidden Technique to see aether in order to circumvent said blindness. Suffice to say she no longer takes the ability for granted.
  • Dude Magnet: Over the course of 4.4 Y'shtola states in optional dialogue that she's no stranger to being propositioned by men.
  • Elemental Powers: As someone who's primarily a Conjurer, she's already skilled at using the power of the elementals to cast spells. Upon her return in Heavensward, her time surviving in the Lifestream has greatly enhanced her powers, that she's become much more aetherically attuned. One of her new special attacks when fighting alongside you in story missions, is a Limit Break like attack called "Spiritual Ray" which combines multiple elements to launch a devastating, holy-element in appearance like attack. In Shadowbringers, she has also taken up Thaumaturgy in her years on the First, combining it with Conjury to use all six elements in battle; a feat not even a Red Mage player character can accomplish.
  • Embarrassing Nickname: After picking up thamaturgy in Shadowbringers, Urianger begins referring to her as an "avatar of destruction", much to Y'shtola's chagrin. When Lyse brings it up in Endwalker, Y'shtola throws a stern look at Thancred and Urianger, who both avert their gaze in response.
  • Entertainingly Wrong: In the patch 6.1 storyline, she states that the Warrior of Light ought to be able to handle protecting her in the Void because they bested the Cloud of Darkness. A few scenes later, the Throne of Wind mentions the Cloud of Darkness was sharply reduced in power when she faced the Warrior.
  • Facial Markings: Has a pair of cat-like stripes on each of her cheeks.
  • Family of Choice: How she views the Night's Blessed.
  • Fanservice Pack: She probably had the most dramatic change in her appearance of any of the Scions in Heavensward, ending up with a significantly less frumpy haircut and significantly more form-fitting outfit while everyone else was simply adapting their clothing to a colder climate. Continues in Shadowbringers, with her snug backless robe, choker, and thigh-high boots, all in black, giving her a dominatrix vibe.
  • First-Name Basis: The letter before the apostrophe in Miqo'te Seekers' names is a tribe signifier, not part of their given name. Characters with a close familial bond like Matoya and her sister Y'mhitra drop the letter to call her "Shtola".
  • Goal in Life: Learning. Y'shtola craves knowledge and though it never trumps her more heroic motivations of helping people and safeguarding the realm, her desire to increase her knowledge is a constantly recurring element of her character. She will quite often express a desire to uncover the hidden mysteries of the world or lament that circumstances prevent her from studying some new discovery more closely. When the need for her heroism dies down following the events of Endwalker, she spends her time trying to find a way to travel between Shards, partially because there are entire undiscovered worlds out there for her to explore. And when she has little success, she is not discouraged but rather happy this is a thorny problem for her to sink her teeth into.
  • Godzilla Threshold:
    • Her usage of "Flow" counts. Sure, it will teleport her away from danger, but it does so by throwing her into the Lifestream, where her chances of returning at all are slim and returning alive are even slimmer. So she only uses it when the alternative is certain death.
    • During Newfound Adventures the need to test how effective the warding scale is in the Void means Y'shtola needs to summon a familar. She admits she had really hoped it wouldn't come to this, but she has no choice. Her obvious reluctance even makes Estinien wary about exactly what she's about to call up. She proceeds to summon perfectly harmless Nixies, but the spell required is a cutesy, magical girl-esque incantation that she came up with as a child and thoroughly embarasses her.
  • Going Native: Of the core Scion's who were sent to the First, Y'shtola is the one who took to it the most, becoming a Night's Blessed during the three years she was on The First. Indeed, even after returning from the First she will continue to use Night's Blessed affectations, such as wishing the Warrior well by saying "May the shadows keep you." while covering her eyes, a common blessing among the Night's Blessed. Once the Final Days are dealt with, she makes it a goal to find a way to travel between worlds, not just out of her natural curiosity, but also to return to the First.
  • Guilt by Association: The Forum has a dim view of Y'shtola because she was trained by Matoya, who did a spectacular job in burning her bridges in Sharlayan. They were even going to deny her access to the restricted section of Numenoun purely on the basis of this, before being reminded of Y'shtola's part in saving the world.
  • Handicapped Badass:
    • Being trapped for too long in the Lifestream stripped her of her sight. Her eyes did not simply turn grey: she is now blind. She is still able to perceive her surroundings by reading the flow of aether, but Matoya is quick to point out that doing so consumes a decent amount of her bodies natural aether (akin to her life force), which can potentially kill her if she over taxes herself. On a brighter note during a quest following Nidhogg's death her sister Y'mhitra suggests that, while it would be useless for her to tell her so, that if the Warrior of Light were to instead be the one to tell her not to over-do it that it probably would all work out.
    • The handicap side is played up more in Shadowbringers. It is more explicitly shown that aside from being able to see aether, she really is blind. She mistakes the Warrior of Light for a Sin Eater due to all the light aether they have absorbed from killing Lightwardens and is shocked when she is told who they are. She also is unable to see the night sky, and asks Urianger to describe it for her in his flowery way.
  • Herald: She and her fellow members of the Circle of Knowing came to Eorzea to unite heroes for the coming of the Seventh Umbral Era.
  • Hero of Another Story: Y'shtola becomes this in Shadowbringers when, in the 3 years she was trapped on The First, saves the Night's Blessed from a devestating Sin Eater attack and goes from outsider to a beloved and respected leader. Furthermore, optional NPC dialogue will reveal that Y'shtola scoured the Rak'tika Greatwood for a way to save the Warrior during the time they were comatose after the events of Mt. Gulg.]
  • Heroic Sacrifice: Performs one at the end of the 2.55 storyline, along the other members of the Scions, minus Alphinaud and Urianger. Subverted later on in 3.0 when the player character, Tatatru, and Alphinaud discover that she's stuck in the Lifestream after using a dangerous teleportation spell and they manage to get help in rescuing her. Does it once more in Shadowbringers to obtain the antidote needed to save the poisoned Night's Blessed.
  • Hidden Depths:
    • One of the bosses encountered in Matoya's Relict is the playful yet destructive familiar Nixie, a cat-like water sprite. After defeating it, if she's in your party in a Trust alongside Alphinaud, she expresses finally getting closure while the boy is both confused and astonished that it's her creation by the implication.
    • In-universe, she has this to the Night's Blessed. At a celebration at the Crystarium, if spoken to Y'shtola will mention she's had to maintain appearances as the Blessed's leader and this is a good chance for her to actually cut loose and party.
  • Humans Are the Real Monsters: A mild example. As a Scion, she's firmly on the side of the Eorzeans, but she is quick to note upon the summoning of Titan and Leviathan that the grievances that led the beast tribes to call upon their primals were perfectly legitimate. When Ramuh is likewise brought back by the sylphs, she remarks that "once again, it is the affairs of men which have paved the way for a primal's coming".
  • Hypocrite: A more positive example than most, Y'shtola will often be the one encouraging others to not take risks and to take proper care of themselves, but she also has a tendency to perform extremely risky actions herself and comments from Runar indicate she sometimes doesn't eat regularly or sleep properly.
  • I Should Write a Book About This: At the end of Endwalker, she mentions having plans to write a book about the Ancients, their society, and the true history of Etheirys, so that people can finally learn about all of those things.
  • Lady of Black Magic: Essentially succeeds Papalymo as the Scion's resident practitioner of black magic. She remains as graceful as ever after taking it up in Shadowbringers, and proves to be just as good at blowing stuff up as she was at keeping you alive.
  • The Leader: Y'shtola is the undisputed leader of the Night's Blessed in Shadowbringers. After the Scions disband as an organization after Endwalker, she steps up into a leadership role by spearheading the expedition into The Void and starts preparing a plan to restore the reflection.
  • Like Brother and Sister: Her relationship with Runar according to the 73rd Live Letter.
  • Magic Wand: Uses a Conjurer's wand, shaped in the form of a branch. She upgrades to a full-length Magic Staff called Truthseeker for Heavensward and later the Nightseeker for Shadowbringers.
  • Making a Splash: She can cast “Water of the Seventh Dawn” and “Water IV of the Seventh Dawn” in Shadowbringers.
  • Mark of the Supernatural: After she was removed from the Lifestream her once green eyes are now a brilliant silver, which also shows that she is blind.
  • Married to the Job: Despite her younger sister insisting she should think of settling down, she remains fully dedicated to her work.
  • Mind over Matter: Some of her abilities are implied to be almost psychic-like. She stopped using this come 2.0.
  • Minidress of Power: Has a new look for her return in Heavensward, but she ditches it for a full length robe in Shadowbringers and Endwalker.
  • Morton's Fork: She faces one regarding her idea to write a book containing the events of the Scions' adventures. On the one hand, the experiences she and the others had will inevitably become diluted and subject to interpretation once written down as it's impossible to truly convey who they were and what they felt through words on paper alone. On the other, preserving events for posterity is important and Y'shtola has one of the best perspectives to do the job so given the events should be documented it might as well be by her. Ultimately, whether she goes through with it seems determined by if the player advises her to or not.
  • My Rules Are Not Your Rules: While in a Trust, she is essentially a Black Mage, but she will use spells from all elements, as well as Cure II in emergencies. Similar to Alphinaud, this is explained by her having the unique "Sorceress" job instead of the actual Black Mage job the players can use.
  • Mythology Gag: When she uses her Spiritual Ray attack in Prelude in Violet she actually performs Yuna's sending dance to activate it.
  • Naked on Arrival: Upon being plucked from the Lifestream. Both times.
  • Not So Above It All: If you take both Y’shtola and Alphinaud in a trust party for the 5.5 dungeon, you find out that she created one of the familiars you fight. Said familiar, while powerful, is cute both in design and manner of speaking, and shows a… much less mature side to Y’shtola than expected.
  • Not So Stoic:
    • When you first re-unite with her in Shadowbringers and she aggresses on the party because the Warrior of Light has enough corrupted aether she mistakes them for a sin eater, the Warrior of Light can respond with hurt in their voice about not being recognized. Y'shtola quickly realizes what's happening and looks utterly heartbroken at her mistake.
    • After the events on Mt. Gulg, speaking to Runar or the Viis will have them mention that Y'shtola seems absolutely distraught over what's happened to the Warrior of Light.
    • Played for Laughs in 5.5, where she uncharacteristically panics and actually looks terrified when Matoya finds out that Y’shtola had used Matoya’s name as her own while in the world of the first.
    • After having to summon her Nixies for her experiment with the Warding Scales in 6.1, we get to see Y'shtola look genuinely embarrassed for the first time after having to repeat the embarrasingly perky and bubbly, not to mention adorably worded, invocation to create them. As the others talk about what they just saw, her ears visibly droop, her shoulders slump and her fists clench with an expression like she wishes the ground below would rip open and swallow her.
  • Out-of-Character Moment:
    • Y'shtola was practically giddy when Emet-Selch saved her from the Lifestream the second time, laughing at her own recklessness nearly getting her killed, confusing her fellow Scions who had never really seen her so outwardly happy.
    • The last part of the summoning incantation for her Nixie familiars in 6.1 is straight out of a Magical Girl series. She then embarrassingly admits that she created the incantation when she was a child.
    • When first met in Shadowbringers she's outright hostile to the other Scions and orders her Night's Blessed followers to accost them. This is revealed to be because she mistook the strong light aether of the Warrior of Light as them being a Sin Eater. Which leads to another moment after being informed of her mistake where she shows shock and horror that her friend's soul could be warped so badly.
  • O.O.C. Is Serious Business: If taken as a Trust into Vanaspati, the observant might note that the normally witty Miqo'te is dead silent throughout the whole dungeon. As she reveals in the cutscene after completing the dungeon. It turns out that her aether sight gives her a firsthand look at the transformation of a person into a blasphemy and how it consumes the poor victim's soul.
  • Promoted to Playable: She briefly becomes playable in 4.4, utilizing a condensed Conjurer moveset in her battle with Magnai. She's also a potential Trust party member, but as a Sorceress, a modified version of Black Mage that utilizes the six elements as opposed to only the Black Mage's Fire, Ice, Lightning.
  • Punctuation Shaker: Part of her Miqo'te heritage. For the record, her name is pronounced Yash-Toe-La
  • Put on a Bus: Despite being the Series Mascot and a core member of the Scions, she's absent for large swaths of the main story, especially during the expansions. Endwalker averts this trend since she remains in the story from start to finish.
    • Heavensward:She's trapped in the Lifestream for most of the expansion and only reappears near the end. She's then written out of the post-Heavensward storyline since she involves herself in the Alexander raid questline.
    • Stormblood:She's grievously wounded by Zenos near the beginning of the expansion while protecting Lyse and spends the rest of the expansion recovering. She reappears proper during the post-Stormblood storyline only to be written out again when her soul is summoned to The First.
    • Shadowbringers:Although she remains in the story once she's reintroduced, Y'shtola is the final Scion the Warror of Light reunites with. This means she's absent for roughly 40% of the base expansion.
  • Reunion Vow: Before leaving the First she makes a promise to Runar that she will return to the Night's Blessed, and makes several comments about having a promise to keep over the course of Endwalker and makes returning her primary goal after the dissolution of the Scions.
  • Running Gag: On a meta note, all lore books and profiles (even in cross-over games) that include ages list hers as 23... Before noting that her younger sister is 26. This is eventually revealed to be a philosophical mantra from a self-help book called "Forever Twenty Summers" which encourages you to consider yourself the same age as when you first read the book to remind yourself to keep your body sharp and healthy so you may have abundant time to focus on your more scholarly pursuits.
  • Scenery Censor: She's pulled out of the Lifestream in 3.0 and is completely nude. The use of camera angles and character positioning ensures that the player never sees her fully naked. She's eventually wrapped in a blanket. The animators went the extra mile in this scene despite covering most of her up. It's the only time the base character models have been seen without those permanent sandals the player is forced to wear.
  • Series Mascot: She serves as the Final Fantasy XIV representative in Theatrhythm Final Fantasy: Curtain Call and in the Dissidia Final Fantasy arcade game. She, along with Thancred, was also the first playable FFXIV character to be added to Final Fantasy Record Keeper. She was also the chosen representative for characters featured in the Final Fantasy collaboration for Puzzle & Dragons.
  • Ship Tease:
    • Present with Runar, whose reverence for her in the English version is nearly indistinguishable from romantic attraction. While her own feelings are not obviously reciprocal, she does go out of her way to reassure him that she intends to return to the First some day, and makes doing just that her primary goal after the events of Endwalker.
    • She also has it with the Warrior of Light, whom she deeply cares about. Starting in Shadowbringers, the player is given playfully teasing dialogue options with Y'shtola, who will often reciprocate. It's easy to read those interactions as the two of them flirting with each other. There's also her sister Y'mithra telling the Warrior that they are probably the one person Y'shtola will listen to when it comes to keeping her own health and safety in mind.
  • Sincerest Form of Flattery: An in-universe example, in that Y'shtola takes on the alias "Master Matoya" when she's on the First among the Night's Blessed. This was both out of flattery for her mentor, and because the Night's Blessed don't use their birth names among their tribe members. Once Y'shtola and the other Scions make it back to the Source, the real Matoya is not happy to learn that her pupil took her name like that.
  • The Smart Guy: Shares this role with Papalymo within the Scions' Five-Man Band. In later expansions after Papalymo's death she shares it with Urianger instead.
  • Straight Man: Amongst the Scions she is most definitely this. If she's making a joke of any kind it will be both snarky and quite serious. She's even aware of it herself and lampshades it in Tales from the Storm when she remarks that the young man that Lyse has been working with is smitten with her.
    Lyse: *Chokes on her tart* You're joking!
  • Sympathy for the Devil: Emet-Selch's revelations and determination visibly affects her the most. Most of the post-5.0 story she spends trying to ascertain the truth behind Elidibus, and the ancients. Y'shtola is the one who spent most of the time in the real Amaurot exploring its ruins. When she meets Elidibus after discovering his true nature, she's practically begging him to not fight them and is pleading with him to give humanity a chance. She also took Emet-Selch's words to heart, as she notes she wants to accurately discover the truth behind the calamity and its effects, noting that they should be careful in how they view the final days or risk losing the meaning behind Emet-Selch's desire to remember them.
  • Take Our Word for It: She says this to the Warrior of Light regarding the state of their soul about absorbing all the Lightwardens. She declines to describe it beyond it being horrific. She says that while some part of her wishes they had seen it to appreciate how terrible it was, a much greater part of her is glad they didn't.
  • Tattoo as Character Type: The organisation emblem type which is on her neck.
  • The Tease: Y'shtola's favoured form of humour is dry, sarcastic mockery, and as of Shadowbringers, players can choose very flirty dialogue choices in conversations with her that she responds to in kind.
  • Team Mom: She holds this role among the Scions. Though a little sharper tongued than usual, Y'shtola is the mature member of the group without much in the way of personal foibles who tries to keep the other members of the group safe and healthy. In one such moment of her telling the Warrior to get some needed rest, the Warrior can sarcastically refer to her as their mother.
  • Teleportation Sickness: The unreliability of Flow caused her to be trapped within the Lifestream far longer than she needed to be. When she is yanked out of it, she is weak but is able to recover after some rest. Unfortunately, she also lost her natural ability to see with her own eyes and must instead use her own natural Aether to essentially cast a spell that allows her to "see" around her.
  • Teleporter Accident: Used Flow as a last-ditch effort to escape from the Crystal Braves and the Brass Blades. Instead of arriving at her destination, she got stuck in the Lifestream and had to be pulled out by Kan-E-Senna and her siblings.
  • This Cannot Be!: Has this reaction when she realizes that the person she thought was a sin eater was actually the Warrior.
  • Took a Level in Jerkass: In Shadowbringers, much like Thancred, it's made apparent that the three years she's spent on the First shard since being summoned there by the Crystal Exarch has changed her. She's started adopting mannerisms of her mentor, Master Matoya, having become more brusque in manner. She openly confronts Thancred for not having come to terms with the reality of Minfilia of the Source being effectively gone and Minfilia the First not being her. She's also become less trusting, growing especially frustrated and even having a falling-out with Urianger and the Crystal Exarch thanks to their mutual habit of omitting the full truth even when working with their supposed allies.
  • Took a Level in Kindness: Endwalker undoes the swing from Shadowbringers and then some. In that expansion, Y'shtola becomes more outwardly expressive about her concerns for her fellow Scions and her usual snark is toned down in more tender moments.
  • Turning Into Your Parent: In a humorous aside, her lack of patience at dealing with younger and less knowledgeable people makes her realize that she is turning into Matoya.
  • Vague Age: Played with. While her age is given as 23 in most official materials, it raises questions when one considers how her younger sister Y'mhitra is 26note .
  • Vitriolic Best Buds: Depending on the dialogue chosen by the player Y'shtola develops this relationship with the Warrior of Light. While the adventurer does become snarkier as the story progreses they tend to have the most options of teasing and snark with Y'shtola, the Archon also stands out for being the only member of the Scions to snark back. That being said the story has multiple moments to show they have absolute faith in one another and care for each other.
  • Weak, but Skilled: Very downplayed because she is only this in comparisson to a Black Mage Warrior of Light. While she makes a far better copy of the Job's spells, she doesn't have a Crystal and according to the lore if one doesn't the spells burn the caster alive from the inside out, meaning that her spells lack the fire power other Black Mages have. It's noticeable in the gameplay too, as her Signature Spell as a Sorceress is Flare, an AOE Finisher that by the time of Shadowbringers and Endwalker the adventurer will already have an enhanced version and be able to fire it twice, plus a variety of different spells that rival Flare, such as Despair, Xenoglossy and Paradox.
  • What the Hell, Hero?:
    • When discussing the threat Titan poses to Limsa Lominsa, Y'shtola makes pointed comments to Merlwyb that the Lominsans were the ones to invade the kobolds' lands and the reality of the situation is the kobolds are just defending themselves.
    • She [calls out Urianger for not initially telling the Warrior of Light what continuously absorbing the light of the Lightwardens would do to them.
  • White Mage: She is very skilled in Conjury.
  • Why Did It Have to Be Snakes?: She has an inexplicable fear of aureliae (a kind of floating terrestrial jellyfish).
  • You Are Not Alone: In Endwalker, after returning from the Moon, if you pick Y'shtola to appear at the Warrior's room, she does an aether check-up to ensure there are no lingering effects from being possessed by Zenos and fighting Zodiark, jokes about how poor their luck seems to be — and then goes on to tenderly assure them that they can come to her if they ever feel unwell, more outwardly expressive about her concerns than usual for her.

    Urianger Augurelt 

Urianger Augurelt

Voiced by: KENN (JP), Gideon Emery (EN, Los Angeles cast), Timothy Watson (EN, London cast), Raphaël Cohen (FR), Alexander Wild (DE), Florian Hoffmann (DE recasting)

https://static.tvtropes.org/pmwiki/pub/images/uriangerarrrender_6.png
Click here for his appearance in Shadowbringers
Race: Wildwood Elezen
Discipline: Arcanist, Astrologian, Lithomancer (Summoner)
"The survivors gather, and ignite a fiery dawn to burn away the glowering shroud. Ah, but destiny, thou art beautiful..."

An Elezen in the Scions who researches the Primals. He is a mysterious sage and prophet who correctly foresaw the coming of the Seventh Umbral Era.


  • Antiquated Linguistics: In the English localization, Urianger speaks in extremely formal and antiquated dialogue relative to that of the other characters, such as using "haveth" and "thine" versus most of the other characters saying "have" and "your". He's also prone to Purple Prose or as Alisaie puts it, "using ten words when one would suffice". Potentially lampshaded by the Warrior when Urianger returns from one of his absences.
    Warrior: Good to haveth you back.
  • Ascended Extra: While he got A Day in the Limelight in the Heavensward patches, Urianger was very much a secondary cast member of the Scions, and he was barely a factor in A Realm Reborn and Stormblood. From Shadowbringers onwards his screentime increased drastically as he finally joined the main cast.
  • The Atoner: Stormblood and Shadowbringers show that he deeply regrets having had to mislead his fellow Scions and essentially sacrifice Minfilia in order to save the First during Heavensward, and desperately seeks to make up for it.
  • Badass in Distress: During "Escape From Castrum Centri", alongside Papalymo (see his entry above).
  • Batman Gambit: He pulls this off during the 3.x patches, maneuvering the Warriors of both Light and Darkness, along with members of the Scions into a battle, so that all 6 Crystals of Light were brought into proximity to another and send them all to the Aetherial Sea. This allows him to call forth a meeting with The Voice of the Mother/Minfilia, and entreat Hydaelyn's mercy so that world of the First and Minfilia might be saved. This restores Minfilia's existence, though she must travel to the First World to absorb the Light that threatens it, as well as grant the Warriors of Darkness a new start. Having said all of that, Urianger doesn't like the fact that he had to do it, feeling like it was a cruel but necessary step that Urianger seeks to atone for to the Scions.
  • Can't Hold His Liquor Following a conversation between himself, Thancred, Y'shtola, and the Warrior of Light, talking to Urianger immediately after will have him incredibly intoxicated, complete with slurred speech, ocasional hiccups, and even seeing multiple copies of his friends, believing they're real.
  • Cards of Power: As per usual with being an Astrologian.
  • Cloud Cuckoo Landers Minder: He becomes this to the Loporrits in Endwalker and at one point even becomes more or less a tour guide for them.
  • Complexity Addiction: He always means well, but Urianger has a pretty bad habit of hiding things or even outright lying to his fellow Scions during his schemes. The first major example would be everything involving the Warriors of Darkness, where he pretends to be a traitor who is on their side which leads Alisaie to mistrust him when she stumbles upon his conversation with an Ascian. And then later on, he and the Crystal Exarch come up with a scheme where Urianger lies and says he's seen a vision of a future on the Source where the Warrior of Light and all the Scions are killed and the world falls into chaos, a plan meant to keep focus away from the Exarch who is really the one who saw this (when he experienced it in a Bad Future) so the Exarch would be able to swoop in and take all the light aether off the Warrior of Light after the final Light Warden is slain and pretend like he's escaping with it like a villain when he really plans to warp between worlds and die so the aether can disperse harmlessly. This leads to a years long rift between him and Y'shtola, who can tell that Urianger is lying about something without being sure what. Eventually, the Warrior of Light can even straight up tell him there are to be no more lies.
  • Death Dealer: In cutscenes he will often throw his Astrologian cards at enemies as a manner of attack. He is also able to do this as his auto-attack as a trust.
  • Eccentric Mentor: The wise and learned Urianger is full of exposition but also is a bit of a kook with a flair for the dramatic.
  • Endearingly Dorky: His flowery speech and flair for the dramatic makes him come across as a massive nerd, and it's quite endearing.
  • Exact Words: Two in rapid succession in Rak'tika.
    • When Y'shtola confronts the group because she mistook the Warrior for a Sin Eater, he quietly says to them that it's strange she could make such a mistake and maybe she forgot what their aether looks like. And maybe she did, but he knows it's far more likely she's seeing the Lightwardens' aether inside them.
    • Y'shtola voices her suspicions that the Warrior isn't dispelling the Lightwardens' aether but rather absorbing it, Urianger replies that he's given thought to the possibility but doesn't want to speak on it until more is known. He has thought about it, when the Exarch told him that's exactly what will happen, and doesn't want to say more because he and the Exarch have a plan to deal with it that involves keeping the other Scions in the dark.
  • Fake Defector: In the post-Heavensward story, Urianger can be seen with Elidibus and the Warriors of Darkness, seeming to aid them towards the next Rejoining. In truth, he was manipulating the Ascian to gain the knowledge he needed to save the First without triggering a Calamity.
  • Familiar: Can call an Amber Carbuncle through Summon Magic, this unique carbuncle is said to be exclusive to him through his dedicated spellwork and research.
  • Fanservice Pack: As of Shadowbringers, he's the third Scion after Y'shtola and Yda to get a really big one, losing the heavy, concealing robes and goggles to reveal his handsome face and surprisingly impressive musculature.
  • Funny Background Event: In the ending sequence of Shadowbringers when the party washes up on shore, Urianger is missing but when the scene zooms out you can see him laying face down in the water just a few yalms away.
  • The Gadfly: Indulges in this during the second tier of the Eden raids. If the Warrior of Light is a Scholar when starting "Into the Firestorm", they have the opportunity to respond very cocksuredly when Urianger asks about their familiarity with the process of rainfall. Urianger then suggests that they give the explanation for the benefit of those less-informed. The Warrior is visibly embarrassed, and Urianger proceeds, "with thy permission" /bow, to explain it properly.
  • Good Is Not Soft: Urianger is the Scion most willing to engage with Dirty Business and handle unscrupulous decisions that favor the The Needs of the Many. Endwalker explores how much this weighs personally on his heart, and while he resolves to believe in more optimistic outcomes he still considers himself the one who will need to pull the trigger to do what needs to be done when his allies cannot.
  • Happily Adopted: From what little we know about his childhoood, he was adopted by Moenbyrda's parents and they still care for him. It's stated that his biological parents were Sharlyan researchers studying the occult, and they were so preoccupied with their research that were never around. Moenbyrda's mothter saw this and offered to take him in, to which they said yes and vanished to parts unknown
  • Herald: Much like his fellow Archons of the Circle of Knowing, he acts as one for the Seventh Umbral Era.
  • Hidden Depths: Just like Alphinaud, Urianger does not know how to swim at all. Alphinaud is delighted to learn he isn't the only one.
  • In the Hood: Wears a mage's cowl, and further enhances that with his goggles.
  • Kirk Summation: When confronting Emet-Selch at the end of Shadowbringers, he attempts to appeal to the Ascian's empathy. It's met swiftly by a furious Shut Up, Kirk!.
    To take what steps we may, and thus mark the road for those who would follow. To strive for the best of all futures... Be this not also thy purpose!?
  • Magic Staff: He exchanges it for a Spell Book come A Realm Reborn, like all Arcanists.
  • Manipulative Bastard: Though he’s not entirely thrilled about it, Urianger is skilled at deception and manipulation. Though he's always benevolent about it, he does realize there’s a gap between tricking pixies into doing chores for him by pretending they are pranking him and lying to his friends for lengthy periods of time so he can manipulate them into doing what he thinks is best for them. The fact that he's willing to do both is a source of some internal conflict for him.
  • Master of Illusion: After the Crystal Braves betray the Scions, Tataru says he put a glamour over the Waking Sands to make it look old and abandoned.
  • My Rules Are Not Your Rules: As a Trust member, Urianger has access to two abilities the player cannot access as an Astrologian: Aetherial Manipulation, which is only available to Black Mages, and even then can only be used to teleport to an ally; and Death, which no class has access to outside of Eureka.
  • Not Blood Siblings; With Moenbryda, though heavily downplayed as it took until the release of Eorzea Encylopedia Vol. 3 at the very end of 2023 for this to be revealed to players. The book states that after seeing how neglectful Urianger's parents were, Moenbryda's mother Bloewyda offered to care for him in their stead, which they accepted before disappearing to parts unknown. It further notes that Bloewyda still thinks of him as a son.
  • Not So Stoic: Two instances; first, when speaking to Urianger upon first arriving in The Tempest in Shadowbringers, he's very clearly nervous, thankful that Bismark's breath created an area for the Scions to safely traverse. And a second time when he finally speaks with his (Adoptive) and Moenbryda's parents in Endwalker, who tell Urianger that they never once blamed him for her death and are proud of the man he's become. He's moved to Tears of Joy and apologizes for not telling them sooner, all while hugging their mother with shaking arms.
  • Not the Intended Use: Urianger uses the healer action Rescue to drag Ran'jit across a pit so Thancred can knock him down midway.
  • Number Two: For Louisoix.
  • The Heretic: Is declared one by The Empire in 1.0.
  • Oh, Crap!: In 5.2 when Elidibus drops a major clue as to what the Echo really is, Urianger stops mid-sentence with a rare look of utter and complete shock as he pieces together ahead of being told that having the Echo is a requirement to hear Hydaelyn, not a consequence of her contacting a Warrior of Light.
  • Parental Abandonment: According to Eorzea Encylopeida vol 3, Moenbyrda's parents took him in after noticing his birth parents were never around. The only thing the book states about them is that they were researchers of the occult and that they departed for parts unknown after thanking Bloewyda profusely, to presumably be never seen again as far as Urianger and his adoptive family knows.
  • Parental Neglect: As stated above, his birth parents left him unattended as a child until Bloewyda takes him, upon which they vanish to parts unknown.
  • Purple Prose: His signature is to always speak like this, no matter what the subject is. As Thancred points out in Shadowbringers, he loves to "paint pictures with his words". When the party hears a legend in The First that describes a party like them, while Thancred quickly writes off the story as useless, Urianger asks to hear more about the wise sorcerer within the story.
    Thancred: I can only assume you're being intentionally obtuse, but in the unlikely event that that's a serious conjecture—no. I suppose I am a bodyguard of a sort, but we have rather larger concerns than faerie tale romances.
    Urianger: Though I would fain hear more of this ageless sorcerer and his heroic deeds...
    Thancred: Gods grant me strength...
  • The Scapegoat: In 1.0, he made himself public enemy number 1 for The Empire on purpose to draw their wrath from Eorzea. By the time of A Realm Reborn, though, he's no more wanted by the Empire than the other Scions.
  • She Cleans Up Nicely: Up until the end of Stormblood, Urianger is almost always seen where a hood, thick goggles, and robes that conceal his figure and face. Come Shadowbringers, he's since donned a much more flattering black Astrologian's robe that shows off his toned arms and leaves his handsome face uncovered.
  • The Stoic: He barely shows any form of emotion at all other than slight discomfort when Moenbryda gives him a bear hug and lifts him off his feet. But when Moenbryda sacrifices her life to give her device the extra aether it needed to kill an Ascian, Urianger starts to crack as he tells the Scions what Moenbryda's history was like and regrets not showing his feelings towards her when he had the chance.
  • Secret-Keeper: To the Crystal Exarch's identity and purpose for trying to summon the WoL into the First. Urianger, however does not enjoy this role, and expresses great resentment over having to lie to his fellow Scions.
  • Sesquipedalian Loquaciousness: Directly related to the above Purple Prose. As Alisaie says at one point, Urianger is wont to use ten words where one would suffice.
  • Sixth Ranger: Within the Scions' Five-Man Band, as the Scion who isn't particularly affiliated with any of the three city states and often acts separately from them. In many matters, he can be The Smart Guy, but Y'shtola and Papalymo are far more prominent. This is exemplified even more in his dealings with the Ascian emissary, which he keeps secret from everyone else. He is even the only prominent Scion to stay behind and look after the Waking Sands after everyone else moves to the Rising Stones, exemplifying this further.
  • Sixth Ranger Traitor: Ends up working with the Warriors of Darkness, even being the one to suggest attacking the Warrior of Light. It was ultimately all a trick with him serving as a Double Agent. His plan may have worked wonderfully, but he still feels utterly terrible about deceiving his friends and that he should not be allowed the privilege of working with them anymore.
  • Small Role, Big Impact: In Heavensward and Stormblood, he has fairly little screentime, but damn if he doesn't make the most of it.
    • Being as he's still the custodian of the Waking Sands in Vesper Bay, he provides a hiding place for Raubahn after his rescue in Heavensward, thus keeping him safe until such time as he can reclaim his station as Flame General. He later provides a piece of white auracite that allows the Warrior of Light to strike down Igeyorhm ere she and Lahabrea can flee.
    • Before the Scions make for the Far East in Stormblood, he gives Alisaie a custom-made rapier for proper Red Magic, preemptively avoiding the Cast from Lifespan plot that would have resulted from continuing to use her aetherial blade. Later, he gives the Warrior of Light an aetherial siphon of Moenbryda's, which they use to disrupt Fordola's Resonance and finally apprehend her.
  • Stealth Hi/Bye: He has a habit of appearing behind someone unannounced. Lyse gets pretty annoyed by it.
    Lyse: You've got to stop doing that.
  • Sunglasses at Night: Wears shaded goggles and is never seen without them. 3.4 shows him without his headgear due to wearing different clothing when he was cooperating with the Warriors of Darkness, revealing his olive green eyes and his long sideburns. He returns to his old clothing later on before getting a new look altogether in Shadowbringers.
  • Super Drowning Skills:
    • He's embarrassed to admit it, but he's even worse at swimming than Alphinaud. When it comes time to cross water, he has to take a detour to find a boat while the others simply swim across.
    • Later on, he makes deals with the Fuath to come up with a spell to Walk on Water, only for it to fail due to a momentary lapse in concentration. Alisaie is stunned, angrily saying that Urianger will go that far when the simplest answer is just learning how to swim.
  • Sure, Why Not?: In 1.0, when reciting a prophecy to the Warrior of Light, Hildibrand Manderville, who happens to be nearby, misinterprets this and believes himself to be a chosen one as well. Urianger does briefly try to correct him before deciding to simply roll with it rather than dissuade potential help.
  • Survivor Guilt: He holds this for what he thinks is his part in Moenbryda's death. It turns out that nobody blames him, least of all his (adoptive) and Moenbryda's (biological) parents, which is a significant weight off his shoulders.
  • This Looks Like a Job for Aquaman: Urianger has the both the willingness and skill to manipulate both friends and enemies and as such is the go-to choice when it comes to aiding deceptive and underhanded plans. He laments this in Endwalker, talking to the Warrior of Light about how the Scions have known the Loporrits for a few hours and they've already figured out he's the one they should approach about deceiving and betraying the Scions for their own good. He wryly asks what about him makes his capacity for deceit so obvious.
  • Trademark Favorite Food:
    • During the Saint Valentione's event of 2023, Urianger reveals his favorite food is cocatrice meatballs. Not only does he like the taste, they bring back fond memories of Moenbryda learning how to cook them.
    • Urianger is also maybe one of the only people in the world to actually enjoy Archon Loaf, finding it nostalgic of happier days in the Studium. When the meal is first introduced in 5.3, the other scions begrudgingly take it because they know they need it for their health, but Urianger is the only one openly excited about the delivery.
  • Yellow Eyes of Sneakiness: Non-villainous example: Urianger is the Scion most likely to withhold critical information, lie by omission, or perform unscrupulous actions behind the other Scions' backs. Appropriately, his eyes are a pale yellow. In Shadowbringers, a few sidequests in Il Mheg reveal he's tricked several pixies into doing chores for him via Briar Patching.
  • Younger Than They Look: His grey hair, voice and Shakespearean manner of speaking makes him seem a lot older than his official age of 29.

    Tataru Taru 

Tataru Taru

Voiced by: Mariya Ise (JP), [] (EN, Los Angeles cast), Carina Reeves (EN, London cast), Kelly Marot (FR), Annette Gunkel (DE)

https://static.tvtropes.org/pmwiki/pub/images/tataru_9.png
Click here for her look in Stormblood
Race: Dunesfolk Lalafell
Discipline: Miner, Arcanist, Weaver, Culinarian
"She sings! She dances! She can help you pay your taxes!"

A plucky Lalafell secretary who manages the front of the Scions' organization. As time goes on Tataru begins to spend more time in local social establishments and talking with the average citizens of Eorzea. This results in her having her ear to the ground on local rumors, and going ons making her the go-to girl in the Scions for non-magical intelligence in addition to her increasing logistical and resource management.


  • Action Survivor: She's by no means an Action Girl, but she's at least competent enough as an Arcanist to be able to help heal the Warrior in the thick of a battle.
  • Achievements in Ignorance: Normally, an arcanist's summoned Carbuncles are deftly loyal to them, having been woven out of the summoner's own aether, and besides that they cannot subsist for long without at least some focus given to them. It speaks for how poorly Tataru took to arcanima that her Carbuncle not only abandons her entirely, but somehow manages to remain conjured long after she hung up her spellbook for good. By the events of Endwalker, it's picked up by a Sharlayan gleaner. The researchers of Labyrinthos are baffled by how it's remained materialized for so long, believing it was created by an arcanist of incredible power.
  • Badass Longcoat: By patch 4.3, she’s started wearing a pink version of the Shire Philosopher’s Coat while acting as an arcanist, and she’s grown skilled enough to help the Warrior of Light defeat an out-of-control Soroban.
  • Beware the Nice Ones: She is friendly, adorable, and has no combat expertise. She also blackmailed one of the most prominent pirate captains in the region. And sported a vicious grin while doing so.
  • Compressed Hair: Keeps her hair stuffed in her hat normally, but in Heavensward, she does remove the hat in one instance, revealing her rather sizable amount of hair she kept hidden under it. She even points out it's the first time you've seen it. Part of the impact of her She Cleans Up Nicely appearance in Kugane involves her losing the beret entirely in favor of a ponytail and floral hair decoration.
  • The Cutie: She is very much this among the Scions. Bonus points for being a Lalafell.
  • Damsel in Distress: She is a Neutral Female when she and the other Scions are kidnapped due to not being trained in any sort of combat. In the finale of 2.5, she tries to avert the trope by becoming an arcanist so that people wouldn't have to worry about her safety, but she ultimately fails when her carbuncle abandons her as the wildlife closed in and she decides that she's not suited to be a fighter.
  • Dirty Coward: Not Tataru herself, but the carbuncle she summons as an arcanist. It will turn tail and run at the first sign of danger, leaving Tataru to fend for herself.
  • Dude Magnet: She attracts the attention of Wedge, a nameless Garlean soldier in 2.0, and "several paramours" in Kugane. She was quite popular among the regulars at the Forgotten Knight in Ishgard too.
  • The Fashionista: She's more than willing to change her duds based on where she is. She also designs fashionable and functional clothes for the Warrior of Light and other Scions of the Seventh Dawn. She even opens up a clothes shop in Endwalker when you can get glamours from her. While you won't be charged any money for any of Tataru's outfits, the Endwalker outfits require that you be at least level 89 to equip them, and you must complete a level 90 Role Quest for the job's category before the outfit's pieces can be dyed.
  • Girl Friday: She's responsible for the administrative upkeep of the Scions, from clerical work to accounting. She's also not afraid to go into the field if she absolutely needs to, even though her skills are absolutely not in combat.
  • Gossipy Hens: She is quite the gossip. Proves useful in Heavensward to gain information amongst the Forgotten Knight Tavern's patrons about what's going on in the rest of Eorzea.
  • The Heart: She cares deeply for her companions, and she is always trying to cheer them up when they are feeling down. She has a tendency to push herself harder and harder in order to be of help for those she cares about (with varying degrees of success). While the Warrior of Light is busy fighting against the different menaces in Heavensward, she is actively trying to find her lost friends by seeking out intel at a tavern and in the slums, even putting herself in danger in the process. When Y'shtola is saved from the Lifestream, she immediatly rushes to her side, barely keeping her emotions in check, and later gifted her her new equipment (Y'shtola's new robe in Heavensward is made from an extremely rare material, leaving everyone puzzled as to how Tataru actually managed to get her hands on it).
  • Heart Is an Awesome Power: Without her and her multiple professional talents, the Scions would never have made any progress - she braves the dangers of getting to Ishgard with the Warrior and Alphinaud all the same (and is counted as one of the three heroes who changed the fate of the nation in Edmond de Fortemps's memoirs) and is one of the main sources of information for the three (and later four, once Y'shtola is revived) of them. This trend only continues into Stormblood.
  • Hidden Depths: A sidequest in Endwalker has a Sharlayan researcher find her Carbuncle back from when she tried to demo being an arcanist in La Noscea. As in, its given aether reserves lasted seemingly indefinitely enough for it to turn wild, something basically unheard of for any modern arcanist or summoner. She has the untapped potential to be a valuable Scion on the field, but is oblivious to her abilities and turned away from combat by her constant and immediate surface failures at it.
  • Hypercompetent Sidekick:
    • She may just be a "receptionist" but she is very good at her job. She effectively keeps the day-to-day runnings of the Scions on track and is very adept at dealing with third parties, as seen with her blackmail of Carvallain. Estinien as one point says he believes she has been trained as a spy.
    • Riol outright states the reason the Scions are filled with dedicated idealists instead of corruptible glory hounds (like the Crystal Braves were) is because Tataru weeded out all the applicants with ulterior motives.
    • The sheer number of professions she takes up over the course of the plot is mind-boggling. By the end of Shadowbringers, she's simultaneously a secretary, leatherworker, weaver, miner, culinarian, arcanist, supply chain manager, airship engineer, communications specialist, and The Spymaster. The others may be good at fighting, but Tataru is the one who keeps a roof over everyone's heads.
  • I Choose to Stay:
    • She chooses to stay behind in Kugane by the end of Stormblood in order to further her skills as a bookkeeper, merchant and general administrator. However, when you first learn of this after the Doma arc, Hancock quietly speculates in an optional dialogue that it has something to do with her piles of paramours, thanks to her being one of the only Lalafells in the entire city and taking to Hingan fashion like a fish to water... She ends up returning to the Rising Stones in 4.5, after hearing what happened to the Warrior of Light in the Ghimlyt Dark.
    • At the end of Endwalker, Tataru decides to stay at the Rising Stones, turning it into a new merchantile base while the other Scions have gone off on their own ways. Someone has to keep the place in order!
  • Inept Mage: Zigzagged. She's a trained arcanist, and Thubyrgeim of the Guild even states that she has potential because many who try can't even manifest a Carbuncle, let alone as quickly as she can. Unfortunately, in actual battle, said Carbuncle runs off and leaves Tataru to fend for herself. It's implied that Tataru's lack of battle confidence is more to blame than any actual ineptitude on her part, as she's absolutely brilliant in most vocational disciplines she takes up. A sidequest in Endwalker suggests she's an even better arcanist than anyone knows, as her Carbuncle was captured wandering around La Noscea and shipped to Old Sharlayan, where it's still around; she's capable of summoning fully intelligent autonomous familiars with exceptional duration!
  • Last-Second Word Swap: In 4.2, Alphinaud proceeds to buy back the katana belonging to Gosetsu at the asking price without even trying to negotiate a lower price. Tataru later finds out about this and utters "Thal's...beard", swapping out the more infamous "balls" from the phrase.
  • Miser Advisor: As the daughter of Ul'dahn merchants, Tataru is naturally money-focused and ensures that the Scions have enough money to keep running while also trying to make more for her personal hustles. She's furious with Alphinaud when she learns that he bought an enormously expensive sword on the Scions' dime without even trying to haggle. That said, she's not averse to spending money or getting gifts for her friends (as she negotiates with Merlwyb to buy an entire island for the Warrior of Light) but she prefers to leave with a net positive.
  • Mythology Gag: Her name is based on Tarutaru, the name for Final Fantasy XI's precursors to the Lalafell.
  • New Job as the Plot Demands:
    • Over the course of the storyline from 1.0, to 2.5, she's been a secretary, miner, secretary, street performer, secretary, recruiter of adventurers, secretary, Arcanist, and secretary.
    • Heavensward adds in waitress, culinarian, weaver, and information gatherer. Unlike above, this isn't played for laughs, and she's remarkably skilled that other NPCs comment and praise her work. Thanks to her, Alphinaud, Alisaie, Y'shtola, and later the Warrior of Light get new clothes, and she hears word about the Crystal Brave's plans to execute Raubahn, alerting Alphinaud and the Warrior of Light in time to enact plans to rescue the Flame General. She also serves as a point of contact for Eorzea's leaders to pass along message to Alphinaud and the Warrior of Light when their busy with Ishgardian matters.
    • In 4.3 she picks up Arcanist again, claiming to have been practicing in secret to help the Warrior of Light and Soroban. She brings up what happened last time in an optional conversation, claiming it won't happen again. When she's actually thrust into a fight, history repeats and her carbuncle immediately flees again, though she at least is able to cast Physick on the player if their health drops, though less helpful is her inexperience with combat leading her to running at us when tagged with an AOE spell marker while wondering why we're fleeing from her.
    • In 5.3:
      • In an attempt to help her fellow scions recover, she takes up culinarian again to bake them some very nourishing Sharlayan Archon bread. She succeeds a little too well. Said Archon bread is indeed nutritious, but tastes awful, leading Krile to react with barely contained disgust when she takes a bit of it. The reason for the hideous taste was revealed in Endwalker's Culinarian recipes: one of the ingredients is ground-up herring. The only character so far who seems to actually like this special bread is Urianger.
      • She becomes a weaver once again on top of being a leatherworker once the Scions are back to craft them the same outfits they all wore during Shadowbringers (with some help from Feo Ul, who visited Tataru in her dreams to give her detailed visions of said outfits).
      • 5.4 adds airship engineer after she gets her hands on a Garlond Ironworks airship that she personalizes as the Scions' personal airship, which she dubs the Bonanza.
  • Nice Girl: Her profiteering antics and penchant for getting in over her head when she's got big plans aside, Tataru has a heart of gold that is invariably bigger than her stash of it. While she'll complain about the potential costs or risks of certain matters, she's always ready to support the Scions any way she can through her own means, and is unfathomably kind to her teammates unless they bungle up enough for her to break out the snark, though even that's usually never all that serious. While her market methods and social work may be ruthless, it's near-always for positive outcomes and benefitting others as well. It's arguable that she's the kindest member of the Scions, beyond even Alphinaud post-Humble Pie, but only so long as you do not ever cross her or her friends.
  • Non-Action Guy: In an organization full of warriors and mages who make it their life's mission to counter the threat of primals, Tataru is notable for having none of those talents. Even her occasional attempts at arcanima backfire, since she can't get her Carbuncle to fight with her. Nevertheless, she proves to be an invaluable member of the organization through her people and administrative-skills.
  • Not Helping Your Case: When Nero observes how backwards the Rising Stones is for lacking magitek, Tataru claims Wedge made the best magitek kettle to heat at the right time. Nero, a man who comes from a land that makes Eorzea look like it's in the stone age, is less than amused.
  • Plucky Office Girl: She acts like one, being a Plucky Comic Relief in an otherwise serious organiztion.
  • Prospector: She takes up mining after the Scions move to the Rising Stones so she can pitch in more of the rising costs of keeping the organization afloat.
  • Put on a Bus: Given that she wasn't "invited" (so to speak) to The First, she stays behind on the Source and leads the Scions alongside Hoary Boulder and Krile until the core group returns.
  • Right for the Wrong Reasons: She prepares some Archon Loaf for the Sharlayan native Scions, reasoning they would like the taste of home. Unfortunately for her, the taste of home is infamously terrible and about the nicest thing anyone has to say about the food is that Tataru accurately recreated the recipe. However, the distinctive taste does make several of them feel nostalgic, which really does make them feel better.
  • Rousing Speech: Gives one to Alphinaud at the end of the 2.5 storyline.
  • She Cleans Up Nicely: In general, she sometimes gets to hop into outfits of her own making that are usually adorable. The biggest example is during your return to Kugane late in the Doma arc of Stormblood, though, where she crosses into outright beautiful, having taken to Hingan (i.e. Japanese) fashion very well. Hancock can note, if you talk to him, that she's attracted quite a lot of local attention.
  • Ship Tease: She has a bit with Wedge and it's adorable.
  • The Social Expert: While she lacks in the combat department, her people (and gossiping) skills are second-to-none. She spends much of Heavensward and Stormblood relaying valuable tidbits and rumors to point the Scions in the right direction from the comfort of the local tavern.
  • The Spymaster: Played for Laughs, as Tataru's main way of gathering information is that she is a gossip, but her mercantile know how and high job turnover her gives her a wide list of contacts throughout the realm that she manages to make Estinien wonder if being a secretary is a front for actually being a spymaster.
  • Suddenly Voiced: She's largely silent all-throughout A Realm Reborn, only speaking in non-voiced cutscenes and during gameplay interactions, but she's completely silent in voiced cutscenes. Heavensward marks the first time she's given an actual voice, which remains for the rest of the game.
  • Team Mom: Despite being younger than most of the rest of the Scions, Tataru is the one who most often takes care of their needs not related to fieldwork. She even attempted to become an arcanist so as to support and protect Minfilia.
  • You Are in Command Now: As of Shadowbringers, she takes the role as acting head of the Scions alongside Hoary Boulder and Krile in the Source, as she has the most seniority in the organization.

    Krile Baldesion 

Krile Mayer Baldesion

Voiced by: Yoshino Nanjo (JP), Gemma Lawrence (EN), Emmylou Homs (FR), Jennifer Weiss (DE)

https://static.tvtropes.org/pmwiki/pub/images/krile_5.png
Race: Plainsfolk Lalafell
Discipline: Conjurer, Pictomancer
"On the cusp of an Umbral Calamity, souls blessed with the power of the Echo invariably appear."

The adopted plainsfolk lalafell daughter of Galuf Halm Baldesion and a member of the Students of Baldesion, Krile is an old friend of Minfilia's who comes to aid the Scion's of the Seventh Dawn in order to help out after the annihilation of her island home, eventually joining the organization as a Scion outright.


  • Actually Pretty Funny: When Montichaigne tells the Warrior of Light they must have the patience of a saint to put up with Krile and the Leveilleur twins' antics, Krile can be seen chuckling to herself.
  • Animal-Eared Headband: She wears the Cat-Eared Hood as a reference to her namesake from Final Fantasy V. In-universe, she got it as a gift from her grandfather Galuf, who designed it as such because the power of the Echo allowed Krile to hear things that other people couldn't hear, such as listening to other peoples' thoughts. While Krile has the Echo mostly under control in the present, she still wears it because she still deeply loves her grandfather.
  • Art Attacker: The full trailer for Dawntrail shows Krile dancing across Tuliyollal by using a magic paintbrush. By doing so, she creates a swarm of beautiful butterflies, then paints a creature that flies across Tural. She also finishes off a large colibri during the final duty of Endwalker by painting a moogle, then blasting the beast with an energy beam.
  • Badass Bookworm: As a former Student of Baldesion and a current Scion who isn't afraid to get right in the thick of combat.
  • Bridal Carry: Held this way by Alphinaud after retrieving her from a Garlean Stasis Pod.
  • Can't Catch Up: The reason given for why Krile is not included as a Trust member in Endwalker is the other Scions have all grown stronger while she has not and would only slow them down if she joined them in battle. she acknowledges this fact in the climax of Endwalker, so she opts to stay behind in Sharlayan while the others go to Ultima Thule. Humiliated by her lack of combat prowess, she decides to take initiative to improve herself, lamenting how often she stays behind while the rest of the Scions were out and about. At the very end of Endwalker, she deals the finishing blow on a large colibri as a Pictomancer, mentioning that she's trained herself in the art of the ancient Archon, Relm, so that she can fight alongside the other Scions.
  • Combat Medic: She joins in on the chase after Regula van Hydrus in the Warring Triad storyline and fights alongside the player, Y'shtola, Urianger, and Unukalhai with healing and combat magic, though she is taken out of commission temporarily by a magitek claw.
  • Crazy Enough to Work: She makes a bold gambit in Endwalker, striking a bargain with Zenos during the Scions' Darkest Hour. Gifted what remains of the Mothercrystal, Zenos reclaims the form of Shinryu and races across the stars to rescue the Scions from the Endsinger. It works and in doing so stops the Final Days.
  • Damsel in Distress: She is captured by the empire shortly before the player's return from Doma and imprisoned in a capsule in an experimentation lab.
  • Deadpan Snarker: She delves into this from time to time. Upon walking into a cafe in patch 5.3's conclusion, Krile says that she'll "blink out of existence" if she expends any more aether.
  • Disappeared Dad: Or granddad. Her grandfather was a famous researcher named Galuf Baldesion. But Krile's grandfather disappeared on the Isle of Val. Near as she's said, Krile was Happily Adopted by Galuf, though any traces about where he's been are unclear at best. He disappeared into the Lifestream to try and stop the Ascian Emmerololth, taking the Ascian and the Isle with him.
  • Discard and Draw: With Dawntrail, Krile becomes the last of the main Scions to switch out from a class. She changes from a Conjurer to a Pictomancer, wearing a clover-like earring left behind in an envelope.
  • Early-Bird Cameo: It's hard to notice because Minfilia's speaking in the background while Alphinaud's voice and text are speaking over her, but after the Scions are rescued from Castrum Centri, Minfilia addresses Krile by name over linkpearl. She is directly mentioned several times after that.
  • Expy: Her outfit is taken from the white mage uniform of her namesake in Final Fantasy V. Like FFV Krile, XIV Krile of is related to Galuf Halm Baldesion. They're also both bright, friendly women who aren't keen on being pushed around, often prodding the people around them.
  • Ghost Memory: She too has the Echo, like Minfilia and the Warrior of Light. Supplemental material reveals that she couldn't control this power when she first got it at the age of twelve, only managing to get it under control with the help of her grandfather Galuf and a dedicated team of researchers.
  • Happily Adopted: By the famous researcher Galuf Baldesion. She was an orphan who was taken in by Galuf at a young age, and eventually took on his last name as well. This is one of the reasons why Krile's name doesn't follow any of the typical Lalafell naming conventions.
  • Little People: She's a Plainsfolk Lalafell, which only comes up in the side stories. She's taken out of commission temporarily by a magitek claw after it crushes her in its grip, which she says probably broke several of her ribs.
  • The Medic: Krile is an absolute master of Conjury, and is the go-to girl for patching up the Scions after battle. She even runs what amounts to an intensive care unit by herself to keep the rest of the team physically alive while they're in the First. All it takes is her getting a bit of rest and eating some Archon Loaf for her to be able to stabilize the Scion's bodies during their entire time in the First.
  • Minored in Ass-Kicking: She's primarily a researcher, a healer, and a tracker, but she's fully capable of fighting, albeit not to the level of the other frontline Scions.
  • Mouth of Sauron: Heroic example. Endwalker has her play this role for Hydaelyn, who communicates with the Warrior of Light through Krile for a time. However, it's shown that this is rather taxing on Krile's body.
  • My God, What Have I Done?: Krile does feel regret in recruiting Zenos to save the Scions, not realizing he would goad the Warrior of Light into their Final Battle. The player can reassure her that it worked out in the end.
  • Nosy Neighbor: She pointedly and unashamedly tries to figure out the motivations of whomever she works with, no matter who they are or how personal their reasons are. Justifiable since she's trying to prevent these "motivations" from causing hang-ups during missions and snowballing into something worse.
  • Odd Name Out: Krile's name doesn't follow the standard female Plainsfolk Lalafell naming convention of ABB-AB in the syllables. This is because Krile was adopted by Galuf Baldesion, who was a Hyur. It's lampshaded when Krile reveals she was adopted by Galuf, and asks the Warrior of Light if they think her birth parents would have named her "Krile" had they been allowed to. What Krile's birth name is has never been so much as alluded to.
  • Offscreen Moment of Awesome: In Shadowbringers, she works together with Tataru to track down Estinien, and since Tataru is rarely out in the field that means Krile was likely the one doing all the leg work.
  • Omniglot: Thanks to the Echo, Krile like is able to understand the thoughts of all sapient beings. This of course is reference to Final Fantasy V Krile's Speaks Fluent Animal power.
  • Out of Focus:
    • Krile makes her first proper appearance late in Heavensward, has a part in the beginning of Stormblood (until her capture by Fordola, which kick starts the second half of the Ala Mhigo scenario, but Krile herself has no role because she spends the rest of her time recovering), and in the 4.x patch cycles she gets relegated to the Eureka storyline. After that, she isn't even shown once in Shadowbringers.
    • Returns in 5.1 and in a complete 180 from her previous habits, actually remains in view to be spoken with at the end of the questline alongside Tataru.
    • This finally changes in Endwalker, where she has her largest role yet as the Scions' primary link to Old Sharlayan.
  • Scarily Competent Tracker: Krile is capable of tracking people even after they've teleported to parts unknown via following their aether. In Shadowbringers she manages to track down the famously elusive and reclusive Estinien, who states that it is seemingly impossible to lose her once she's caught a whiff of your aether.
  • Sensory Overload: Krile's gift in the Echo is a form of Telepathy that lets her understand the souls of those around her even more acutely than the Warrior of Light. This becomes a minor problem when she's near the Gnath Onemind. Their collective thoughts together give her a headache as the shared voice is "so unbearably loud".
  • The Smart Guy: With her arrival, she fills in Y'shtola's role in the Scions whenever the latter is unable to for any reason. Even when she's relegated to side stories, such as The Forbidden Land Eureka, she is quite intelligent and regularly shows up and assists the others when it comes to obtaining knowledge.
  • Sole Survivor: She is the only survivor of her order after the island of Val was wiped out. Krile herself only was spared thanks to the Echo. The Forbidden Land of Eureka Anemos reveals that at least one other person did survive, though a few other of Galuf's students also escaped the same fate as their mentor (albeit because they simply weren't on the Isle of Val when the incident happened).
  • Team Mom: She and Tataru are both the backbones of taking care of the team, with Krile healing them and Tataru clothing and feeding them.
  • Took a Level in Badass: Downplayed, as she was always capable in a fight, but she herself acknowledged that she wasn't as strong as the other Scions (barring Tataru) and would be a burden in a fight, so she stayed behind and provided support. Because of this, as of the finale of Endwalker and leading into Dawntrail, Krile decides that she doesn't want to be forced to the sidelines again, and she trains herself in secret to learn Pictomancy, becoming an even fighter alongside her friends.
  • Troll: In the second Tales from the Shadows, to blackmail Estinien into working for the Scions while the Warrior of Light and the others are in the First, she pretends to have an echo flashback that reveals something embarrassingly scandalous from Estinien's past even though nothing of the sort happened. She also couldn't stop herself from lightly mocking him for ending up as a restaurant greeter with a dragonlet (it was a long story).

    G'raha Tia 
See his page here

    Estinien Varlineau 

Estinien Varlineau

Voiced by: Kenji Hamada (JP), Robert Vernon (EN), Emmanuel Bonami (FR), Michael Pink (DE)

https://static.tvtropes.org/pmwiki/pub/images/estinien_hw.png
Click here to see his appearance in Endwalker
Race: Wildwood Elezen
Epithet: Estinien Wyrmblood, The Azure Dragoon, The Crimson Dragoon
Discipline: Dragoon
"'Tis not for praise that we fight."

The latest Azure Dragoon of Ishgard, who apparently has gone rogue, and stolen a treasure from the Kingdom. It's soon revealed however that Estinien is actually doing this to protect Ishgard, as the treasure in question, the Dragon's Eye, having been pried from the ancient dragon Nidhogg is still spiritually linked to the dragon. He plans on using this link to draw Nidhogg away from any populated areas.

In 2.5 part 2, Estinien reappears in the main scenario after having apparently won the mental battle with Nidhogg, leaving him sane and on Ishgard's side, but with a direct link to the great wyrm's mind, allowing him to counter the dragon's plans.

Heavensward significantly fleshes Estinien out, as he is one of the major characters in the story, and winds up traveling alongside the Warrior of Light for a good portion of the story. His travels to parley with the dragons forces him to have to seriously rethink the history that he has learned as an Ishgardian citizen. He also plays a supporting role in Stormblood and Shadowbringers, before being promoted to a major character in Endwalker, becoming a Trust companion for the Warrior of Light alongside the Scions of the Seventh Dawn.


  • 24-Hour Armor: A notable aversion. Estinien is one of the few characters in-game seen regularly changing outfits, as he'll change out his armor for casual clothes during downtime.
  • Aborted Arc: In the Dragoon job quests he becomes consumed by the dragons' influence, attacks the player, and flees vowing revenge. Come Heavensward and he returns as an ally as if none of that happened. The only acknowledgement of those events is if the player completed the Dragoon questline there's a one-off line of dialogue from Estinien that he's not their enemy anymore.
  • Always Someone Better: Estinien is this to Hustienne, the second-in-command of the Order of the Knights Dragoon and his former rival for the title of Azure Dragoon. While she too trained fiercely to become the Azure Dragoon, Estinien is the one chosen by the Eye, not her. The Warrior of Light also becomes this to Estinien, as he sees them as his superior as a combatant. This is best shown when the Warrior wins a fierce battle against Zenos at Ala Mhigo, whereas Estinien's and Gaius' combined efforts fail to make Zenos even flinch.
  • And I Must Scream: Was subjected to this when Nidhogg took over his body. Towards the end of 3.3 after Nidhogg is severely weakened by the Warrior of Light, Estinien wrestles control from the wyrm long enough to beg for his comrades to kill him in order to slay the dragon once and for all. Luckily, another plan was used to expel Nidhogg without harming Estinien.
  • Animals Hate Him: A sidequest in Labyrinthos tells us he was attacked by skatenes, large owl like animals, because they found him untrustworthy.
  • Artifact of Doom: The Dragon's Eye. Pried from an evil dragon's own skull? Check. Possesses immense power and grants it to those it deems worthy? Check. Attracts its original owner back to you? Check. Provides a direct link for said evil dragon to influence whoever possesses it, and possibly corrupt those who lack the will to resist, thus enthralling them to his service? Check.
  • Ascended Extra: It's difficult to imagine now given how important he is to the main storyline but Estinien didn't even have a voice or a face in the base game. He goes from being a minor character who's only appearance was in the Dragoon job questline in A Realm Reborn to a major participant in Heavensward, and retaining a recurring role through Stormblood and Shadowbringers. This reaches its logical conclusion in Endwalker, where he becomes a full-fledged Trust companion for the Warrior of Light, alongside the major Scions of the Seventh Dawn.
  • Bad Liar:
    • In Endwalker, he simply freezes and shuts up when being pressed on his background, requiring Krile to butt in and make an excuse for him to avoid looking suspicious. He later says that he's unused to lying spontaneously when she prods him over this afterward, seeing no reason for people to be so curious about his current profession.
    • In the Buried Memories storyline, he casually lets slip that himself, Y'shtola, and the Warrior of Light are Scions, and thus the Scions didn't actually disband, in front of Vrtra. Fortunately, Estinien corrects himself to "former Scions" quickly enough with a "begging your pardon" on top of it, so it's taken as just a case of Damn You, Muscle Memory! rather than anything deeper.
  • Big Brother Mentor: Not by blood, mind, but he's definitely one for Alphinaud, who he tries to mould into a capable warrior and adult. True enough, Ameliance wants to meet him to treat him (and Alphinaud) to lunch when she finally has the chance.
  • Big Damn Heroes:
    • In Stormblood, he disables the massive cannon mounted on Castrum Abania with a single strike, buying the Resistance valuable time to invade the fortress and disable the cannon for good.
    • Just as Elidibus readied to strike down the Warrior of Light while they were incapacitated, Estinien dove in and fought off the Ascian in Garlean form so that the Warrior could be taken to safety.
    • Pulls one off doubly in Endwalker when he saves Matsya and the infant he was protecting while fleeing through the jungles from a horde of Terminus beasts when the Final Days hits Thavnair, which also manages to pull the elephant from the Despair Event Horizon and saving him from being corrupted into a Terminus himself.
  • The Big Guy: Due to lacking his fellow Scions' vast network of connections and scholarly inclinations, Estinien's primary contribution to the Scions is his stout lance arm as one of the greatest fighters alive. He's on the frontlines of nearly every conflict the Scions get into after joining them and even volunteers to clear the skies above Thavnair of Terminus Beasts with Vrtra.
  • Blood Knight: On top of being revenge-driven, he seems to thoroughly enjoy killing dragons. This is made especially apparent during his fight against Nidhogg, in which he is seen smiling while gouging the wyrm's eye.
  • Blood-Splattered Warrior: Promises to stain his armor crimson in Nidhogg's blood as they continue on in the adventure. He makes good on this promise after delivering the killing blow to the wyrm. Unfortunately he never changed his armor, leaving him vulnerable to Blood Magic. He gives it up after Nidhogg is defeated for good, wearing simple clothes in the end of 3.3, and later a copy of the level 70 artifact set in Stormblood.
  • Bootstrapped Leitmotif: "Stone and Steel" was the theme for general heroic moments in Heavensward. While largely supplanted in that use by other tracks, it consistently plays in cutscenes with Estinien in Stormblood onwards.
  • Character Tic: In group moments where the Scions will be standing around talking, nine times out of ten Estinien can be found leaning against a nearby wall with his arms folded.
  • Crippling Overspecialization: He's a man whose skillset begins and ends with his ability to kill things, especially dragons. Understandably, he finds himself bereft of purpose when peace with the dragons is declared and part of the reason he leaves Ishgard to wander is to figure out what he’s going to do with his life. Even when he does find purpose, it boils down to killing things on behalf of dragons and people.
  • Cruel to Be Kind: He's bluntly dismissive of Alphinaud's desire to join the strike against the Aery. If spoken to after, Estinien states this was for Alphinaud's own good. The young man has a lot of potential, but didn't have the skills to handle a battle like that at the time. Plus, Alphinaud's his pride could stand to take a blow every now and then.
  • Dark and Troubled Past:
    • His hometown was destroyed by dragons, with Estinien himself being the sole survivor of his family. He's lived for revenge against Nidhogg's brood ever since.
    • In a more comedic example, when Krile has an Echo vision of some embarrassing moment of his past, he doesn't know what she's referring to on account of there being far too many such moments for him to narrow it down. Which is convenient for Krile, as she was only pretending to have a vision and exploits his immediate acceptance of her claims to blackmail him.
  • Dark Is Not Evil: His Drachen armor is notably a lot more black then the one player gets. But is shown to be actually a fairly decent guy. Zigzags however in the level 50 job quest, when he's been corrupted by the power of Nidhogg's eye, turning his lance against the player and Alberic, then returns to being an ally in the main story of 2.4 through Heavensward.
  • Deadpan Snarker: Has a very dry sense of humor, often with a biting remark towards someone in the group.
  • Defrosting Ice King: He comes off as very aloof with a touch of Brutal Honesty and is very distrusting of the dragons (at first). As he spends time with the Scions, he starts to warm up to them, especially towards Alphinaud whom he sees as a younger brother. By Endwalker he's still gruff at times, but is a lot nicer overall.
  • Don't Call Me "Sir": In Endwalker, Alphinaud addresses him as "Ser Estinien" as professional courtesy. Estinien quickly admonishes Alphinaud for it, asking if they're such strangers that they'd resort to such formalities. He underscores his point by asking if Alphinaud would like to be called "Little Lord Alphinaud" in conversations between friends.
  • Doomed Home Town: His hometown, Ferndale, was razed to the ground by Nidhogg and his horde. Alberic rescued Estinien from the wreckage and trained him to be a dragoon.
  • Dragon Rider:
    • He becomes this in 5.5 by riding Tiamat, consort of the original Bahamut, into battle in Pagl'than.
    • In the full trailer for Endwalker, Estinein rides into battle on the back of Vrtra to battle foes during the Final Days.
  • Dumb Muscle:
    • While Estinien is by no means an idiot, in comparison to the rest of the Scions he fills this role. They all have the setting equivalent to a doctorate, or are well on their way to it, while Estinien has done nothing but fight his whole life—and he's very good at it. A lot of the higher-learned conversations the other Scions may have tend to go over his head and need to be explained to him in Layman's Terms.
    • If chosen as the night visitor at the midpoint of Endwalker, he fully admits to it. He's not scholarly, he hasn't been fighting primals for years, and he has no idea what to make of the whole Hydaelyn-and-Zodiark situation he's gotten himself into. But he is the greatest spearman to ever come out of Ishgard, and if you need a lance at your side, you have him.
  • Evolving Weapon: Upon having his body taken over by Nidhogg, his armor and spear are transformed by Nidhogg's influence. While he abandons the armor (and gains a new set shortly before Stormblood that he's used ever since), he continues to wield the transformed spear.
  • Exposed to the Elements: Inverted. Estinien continues to wear his Ishgardian armor when visiting Thavnair in Endwalker, but soon finds himself complaining about the heat given how he's used to colder climes. He ties his hair back in a ponytail to expose more of his face to help cool himself off, but it's not until much later that he acquires ligher travelling clothes.
  • Expository Hairstyle Change: In Endwalker, once the Scions journey to Thavnair to deal with the Tower of Zot, he ties his hair back in a ponytail, explaining that unless he gets rid of his armor, it's all he can do to deal with the heat.
  • Expy: Designed to have a ton of similarities to Kain from Final Fantasy IV. Both men are dragoons who wield long lances and can jump very high, both live in a huge city with a military theme (Baron/Ishgard), both have a friend who rises through the ranks to become a noble knight and an eventual head-of-state (Cecil/Aymeric), both become a Defector from Decadence after they say "Screw the Rules, I'm Doing What's Right!", and both of them get manipulated mentally by an antagonist (Golbez/Nidhogg). His English voice actor even sounds similar to Kain's.
  • Eyes Do Not Belong There: The end of 3.2 reveals him to have both of Nidhogg's eyes in both of his arms as they pulsate and twitch about.
  • Fire-Forged Friends:
    • Once upon a time, he and Aymeric were in the same regiment of Temple Knights, and the lone survivors of an attempt to slay a dragon. While Aymeric planned to return to Ishgard, Estinien insisted upon finishing the job. It would have cost him his life, had Aymeric not changed his mind, saving his life with a well-timed arrow to the dragon's head. While ever the lone wolf, Estinien all the same came to respect the Knight Commander to-be.
    • In addition, should the player have completed the dragoon job to level 50, Estinien will refer to them as "partner" in later cutscenes. This is extended to all players after the final 5.5 cut-scene.
    • He comes to share the same sentiment for Alphinaud over the course of Heavensward though he only expresses it when alone and overlooking Omega's landing site in Stormblood.
  • Forced Transformation: Transforms into Nidhogg during Heavensward thanks to a combination of still wearing his damaged armor splattered with Nidhogg's blood, holding both of Nidhogg's eyes, and letting his guard down. This despite having been warned multiple times by various Non Player Characters about it.
  • Four-Philosophy Ensemble:
    • Forms one with the player (Apathetic), Alphinaud (Realist), and Ysayle (Optimist) when they travel through Dravania in Heavensward. Estinien is the Cynic, unable to see the good in many of the dragons and not very hopeful for peace between his people and theirs.
    • Later, he becomes a self-professed Realist. The Warrior of Light remains the Apathetic, but Alphinaud becomes the Optimist and Fordola the Cynic. Estinien admires Alphinaud for his idealistic tendencies and tells Fordola that the world needs people like him, because they're driven to change things.
  • Friend to All Children: While he still speaks blunt and coarsely around them, it's clear that Estinien has a soft spot for children. He's one of the first people in the story to treat Alphinaud as a child, acting as a Big Brother Mentor toward him and trying to keep him out of danger. In Endwalker, he forks over a sizable sum of gil for a potentially fake treasure map to a Con Artist in hopes that some of the proceeds would go to the con artist's orphaned accomplice.
  • Guest-Star Party Member: Joins the player in Duty Support runs of Sohm Al and The Aery, both of which happen long before he joins the Scions and becomes a proper party member.
  • Helmets Are Hardly Heroic: Downplayed. In A Realm Reborn and most of Heavensward, he wears a full set of drachen armor with helmet, and ping pongs between being an Anti-Hero and a Fallen Hero during that time. At the end of 3.3, he ditches that armor as a marker of his character growth and when he reappears in Stormblood with a new suit of armor, it does not have a helm.
  • Heroic Sacrifice: Subverted at the end of 3.3. He asks the Warrior of Light to slay him so that Nidhogg would die with him, but the Warrior of Light and Alphinaud choose to rip Nidhogg's eyes out instead, which expels the dragon from Estinien's body and saves the dragoon in the process.
  • Heroism Won't Pay the Bills: Averted, as the Scions are the most gainful work he's had since leaving Ishgard. At the end of Endwalker, the Warrior of Light can even question how he'll be able to support himself now that the Scions are disbanding. He simply reminds them that although publicly disbanded, the Scions will still continue providing the both of them due compensation for their services.
  • Hero of Another Story:
    • After Heavensward's closure, Estinien travels the world on adventures of his own, including pilgrimages to Azys Lla and Sohr Khai, where he encounters Hraesvelgr and shares kind words with the great wyrm before being gifted his Trueblood armor set in the From Azure Ashes short story, then wandering around helping where he's needed behind the scenes in the fight with Garlemald. The player's own story intersects with him in the Dragoon storyline and when he saves them from Elidibus at the end of A Requiem for Heroes, but he's off on his way immediately afterwards.
    • Continues into Shadowbringers where he's one of people the remaining Scions hire to fill in for the Archons and the Warrior of Light while they're on the First. He ends up teaming with Gaius as both are attempting to curb the production and distribution of Black Rose. This culminates in the two infiltrating the Garlean capital, staging a daring raid on the palace to confront the Emperor... just in time to see Varis be struck down by his son, the newly reborn Zenos.
  • I Call It "Vera": Refers to his transformed Gae Bolg as "Nidhogg" during the events of Stormblood. In the chapter From Azure Ashes in the Tales from the Storm side story, he names his new armor "Iceheart" in honor of Ysayle.
  • I Gave My Word: He swears not to attack any dragons, unless attacked first, during the journey to Hraesvelgr but also drops hints that if he judges it in Ishgard's best interests he might break that oath. Ultimately, however, he keeps it. He does immediately pivot to finding and slaying Nidhogg after the parley with Hraesvelgr fails, which causes Ysayle to accuse him of breaking his word but Estinien retorts his word was not to fight while there was a chance of negotiating an end to the war. As that plan has completely fallen through, his promise not to attack is now over.
  • In a Single Bound: The power of a Dragoon's jump shouldn't be a surprise to anyone but when he destroys the Garlean cannon posted at Castrum Abania in Stormblood the power of the jump he uses can only be described as "Dragonfire Dive on crack". It appears that he might be channeling the lingering power of Nidhogg to achieve such power.
  • Irony: He transforms into Nidhogg during Heavensward, doing the same thing his ancestors did that started the war (obtaining a dragon's eye).
  • Jousting Lance: Wields a Gae Bolg lance, one of the iconic weapons wielded by Ishgard's Order of the Knights Dragoon to kill dragons. After he is possessed by Nidhogg's spirit, its appearance is altered, with parts of it becoming blood red and the formerly straight-pointed spearhead morphed into a jagged blade, resembling more of a glaive than a lance.
  • Jumped at the Call:
    • In Stormblood when he tracks down Omega's landing site in Gyr Abania he muses to himself that even now, despite having left his life as the Azure Dragoon behind, he still feels obligated to see to it that Shinryu, the final lingering phantom of Nidhogg, is destroyed.
    • Subverted during Shadowbringers and the short stories leading up to it. Tataru and Krile try to call upon Estinien's aid while the Scions are incapacitated and the Warrior of Light is off in the First, but they have to chase him across all Kugane and blackmail him before he relents. Then during the Shadowbringers patch quests, Krile tries to bring him on board once more, but he rejects the offer, saying he has his own business to see to. It's not until right before Endwalker when he aids the Scions again that he relents and decides his lance would best be used for their cause.
  • Just a Kid: He is one of the few characters who actually acknowledges Alphinaud's age. Perhaps it is due to him not seeing all of Alphinaud's successes, but he is able to see his shortcomings that are born of his youth and he refuses to let Alphinaud come along to the assault on Nidhogg's hideout. As he makes clear shortly after, he isn't blind to Alphinaud's talent and potential and knows that with time and practice he will be a master commander, it's just that Nidhogg isn't the kind of enemy you can practice on.
  • Knight in Sour Armor: Evolves into one of these over the course of the story, to the point where he accepts Krile's offer to become a member of the Scions of the Seventh Dawn. He originally saw the others as flawed idealists, but the fact that the Scions continually stuck to their ideals and produced results ultimately convinced him that they are the best hope for the world.
  • Large Ham: He has his moments when he gets especially fired up.
    • In Heavensward, after defeating Nidhogg, he grabs the dragon's eye with a smirk on his face, and says "You gifted my people a thousand years of suffering! I give you an eternity in darkness!"
    • In Shadowbringers, he uses a Limit Break while screaming "Roar, Nidhogg! ROAR!" to his lance.
  • Locked Out of the Loop: Downplayed in Endwalker, Estinien does not understand much about the Ascians nor about the elder Primals and the Final Days like the rest of his fellow Scions do. That does not seem to bother him, however, and he's prepared to fight for the future of the realm regardless even giving his life in Ultima Thule to give the Scions a chance at confronting Meteion. He outright states he doesn't fully understand much of the things being discussed around him, but that he knows it is important, and happily swings his lance in the direction of the Scion's enemies because he trusts them.
  • Long-Haired Pretty Boy: After he is freed from Nidhogg's possession, he is shown to have hair down past his shoulders and having quite a handsome face to boot.
  • Lost in Translation: Due to frequently being named "Estinien Wyrmblood" in the English localization, for YEARS a big quantity of players assumed that was his actual last name. In Japanese, he's called "Estinien the Dragonslayer", which makes it being an epithet significantly more obvious.
  • Made of Iron: He's made of sturdy stuff; prior to the final boss of Endwalker the Endsinger creates and launches what is essentially a planetoid at Estinien while he attempts to jump towards her; while this does knock him out of the fight, it leaves no permanent damage or really leave him any worse for wear. Thancred manages a similiar feat, but he had a magical barrier courtesy of Urianger, while Estinien did not.
  • Meaningful Name: His epithet "Wyrmblood" becomes very meaningful once it's revealed that he (and by extension most of Ishgard) have dragon's blood in their veins.
  • Moment of Weakness: He normally can keep the power of the Eye of Nidhogg under control, but the prospect of finally being finished with his life of bloodshed causes him to relax his vigilance and, coupled with holding both eyes and wearing armor stained in Nidhogg's blood, gives the dragon an opening to possess him.
  • Money Dumb: In Endwalker, Krile writes a note that says Estinien is extraordinarily bad with coin. He has no idea what a fair price for common goods like food is and can be easily swindled into paying ten times more than what the item is actually worth. Thancred mutters that he'd give Alphinaud a run for his money. Subverted in the 6.1 MSQ; when he buys a treasure map from a conman, it looks like more of Estinien being Estinien at first, but he later reveals he knew damn well it was a con, but bought the map anyway in hopes that the swindler's genuinely impoverished orphan accomplice will get his share of Estinien's coin — that the map turns out to be authentic after all this is just an added bonus.
  • Murder Is the Best Solution:
    • As someone trained to slay dragons and nothing else, Estinien is prone to resorting to violence when confronted with a roadblock. In Endwalker, Y'shtola admonishes him for using his usual lancework against the tempered soldiers of the IIIrd Legion, reminding him that they intend to keep their foes alive. Estinien simply shrugs and tells her that the wound will heal in time.
    • When the Final Days hit Thavnair, the other Scions try to find out what is happening and how to stop it. Estinien takes off to launch a one man war one man and one dragon counting Vrtra, against the emerging monsters until the situation improves.
    • During the events of 6.2., the heroes learn that voidsent cannot die in the Thirteenth due to the overabundance of astral aether from the Flood of Darkness. Estinien is largely unfazed by this, telling the crowd of gathered voidsent that if it's a second death they want, he'll let them have it. He then intimidates the rest of his foes into standing down by threatening to do the same to them.
  • My Country, Right or Wrong: Even when presented with evidence that Ishgard isn't as righteous and holy as it may think it is, and truths of the past, he is still willing to fight on its behalf. As he puts it, whatever crime Ishgard committed in the past to Dragonkind, doesn't excuse the dragons for wantonly attacking and killing innocents of today.
  • Mystical White Hair: An included screenshot from the side story Tales from the Dragonsong War: Through Fire and Blood and in-game in 3.3 show that he has snow white hair in addition to his abiltiy to control his inner dragon to become a fearsome combatant as the Azure Dragoon.
  • Not Quite Flight: Owing to being a master Dragoon, Estinien can Jump while he's already airborne, granting him what is effectively flight. Dragoons pull this off by conjuring tiny platforms of aether that allow them to halt their momentum and/or push off again in mid-air, best seen in the Shadowbringers opening cinematic.
  • "Not So Different" Remark: After slaying Nidhogg, he realizes that the two of them were more similar than he imagined. Seeking vengeance for the crimes committed against their loved ones. In 3.3, while he is recovering from his injuries and having Nidhogg's presence pulled from every fiber of his being, he further elaborates that he bore witness and constantly felt Nidhogg's vast grief and anger at Ishgard's betrayal a thousand years ago. He even states the only difference between him and Nidhogg in the end, is that Estinien had friends and mentors to help him realize that going down the path of unrelenting vengeance would be a mistake.
  • Once Done, Never Forgotten: During the journey to Hraesvelgr, he tasks Alphinaud with gathering firewood for lighting a signal fire. This being one part on Alphinaud's healthy serving of humble pie, subsequently the boy will occasionally refer to his firewood gathering talents as a bit of self-deprecating humor. In Endwalker a bit of idle dialogue from Estinien has him remark that Alphinaud keeps bringing that up even though he only ever said it once.
  • One-Man Army: Following gaining some of Nidhogg's power, he definitely qualifies. He's able to throw an entire Imperial Castrum into disarray with the power of one of his Dragonfire Dives. In Endwalker he teams up with Vrtra to singlehandedly hold off swarms of flying Blasphemies.
  • Pet the Dog: He is kinder to Alphinaud than he generally is to anyone else (and goes out of his way for him in a way he'll only do for very few people), good naturedly ribbing him about his generally sheltered life and being worried about him when he goes out alone to get firewood. He's also one of the few that acknowledges that despite everything Alphinaud has done, he's still just a boy and worries about that. It's implied that he sees Alphinaud as something of a younger brother (Estinien's own brother is long dead).
  • Promoted to Playable: He becomes briefly playable at the end of 5.1, following his and Gaius' escape from the Garlean Imperial Castle.
  • Red Baron: At the end of the Level 70 Dragoon quest for Stormblood, he insists that his time as the formally-assigned Azure Dragoon is over. Orn Khai offers him the alternative epithet "Crimson Dragoon", which Estinien admits is appealing.
  • Retirony: His relief at his lifelong quest for vengeance being nearly over, the only task left being to seal Nidhogg's eyes away somewhere far from reach, was just the moment of weakness the dark wyrm needed to revive himself; using Estinien's own body.
  • Screw This, I'm Out of Here!: His reaction to seeing Krile and Tataru in Kugane is to immediately turn and start running. And when they track him down, he simply flees again. This happens several times until he accepts the futility of trying to escape them and actually listens to what they want.
  • Ship Tease: Has a massive one with the Warrior of Light in Endwalker if he's their late night visitor. The scene starts with him outside the Warrior of Light's room in a revealing outfit and expressing approval that they're currently alone.
    Estinien: You're alone... Good.
  • Sixth Ranger: Frequently an Aloof Ally who cooperates with the Scions but balks at their optimism and turns down Krile's invitations to the group, his continued interactions with them sees him take Take A Level In Idealism and finally become an official member of the Scions just in time for Endwalker.
  • Slasher Smile: He has a vicious smirk when he gouges out Nidhogg's remaining eye.
  • Split-Personality Merge:
    • Implied. Even though Nidhogg's conscious soul has long since passed from the world, Estinien seems to believe that some part of Nidhogg's personality still remains alive and active within him, and thus he'll frequently make mention of Nidhogg - both as his spear and as part of himself - as if they're two separate entities even though Estinien is the only "person". Note how when he's chewing out Tiamat in 5.5, Estinien's voice falls to the guttural growl he had as Nidhogg's host and he makes mention of Nidhogg wishing to be the one to talk to her - That wasn't Estinien the Dragoon twisting Tiamat's arm with harsh words to make her act, that was Nidhogg chewing out his sister for sitting there feeling sorry for herself when the world is about to end.
    • In Endwalker, Estinien asks if the Warrior finds it weird that him and "love" are spoken of in the same breath. He then says that the Warrior and Alphinaud threw "my eyes" off a bridge, speaking of Nidhogg's eyes as though they were his own.
  • Stealth Hi/Bye: He disappears in the middle of a conversation with the Warrior of Light and Y'shtola regarding what comes next for them following the defeat of Zeromus. The Archon notes his returning to Walking the Earth with amusement, stating he'll return when needed.
  • Suspiciously Similar Substitute: For the Warrior of Light to the Scions. Following Heavensward both of them are wandering adventurers (and potentially both Azure Dragoons) made incredibly powerful via contact with an ancient party (Nidhogg's aether and Hydaelyn's blessing respectively) and are recruited into the Scions to serve as their powerhouse fighter. Krile and Tataru headhunted him to replace the Warrior while they were in the First and the reason they sought out Estinien was his being able to drive off Elidibus possessing Zenos' corpse something only the Warrior was believed to be capable of doing. Endwalker also reinforces the similiarities by often pairing Estinien and the Warrior separately from the other Scions, like when entering Sharlayan and the other Scions all try to pass as academics while Estinien and the Warrior are claimed to be mercenaries bodyguarding them.
  • Took a Level in Badass: The man was already the strongest dragoon in the world, aside the Warrior of Light if they are one, however the ability to harness Nidhogg's dragon aether has made him a force to be reckoned with on the level of the Warrior of Light themselves. His Dragonfire Dive on Castrum Abania's cannon has enough force behind it to look like someone dropped a missile on it, and in 4.5 he saves the Warrior of Light by fending off the Elidibus-possessed Zenos, a combatant that easily ran roughshod over Lyse, Hien and Yugiri, and the Warrior of Light had to put everything into only temporarily putting down. In 5.1, he fends off Zenos with Gaius' help and only runs when reinforcements arrive and manages to solo a Garlean knockoff of the Ultima Weapon and come out of it without a scratch. All told, he's become one of the most dangerous combatants on the planet, standing arm to arm with The Warrior of Light in level of power and threat.
  • Took a Level in Kindness: For most of A Realm Reborn and Heavensward he had a tendency to come across as a grumpy, brooding, and single-minded prick. After being possessed by Nidhoog, freed from his influence, and his decision to leave Ishgard and find himself again he's mellowed out considerably by the time of the final Dragoon quest in Stormblood and is show to be, for lack of a better word, finally happy with his life.
  • Took a Level in Idealism: As the Azure Dragoon, Estinien spent much of his life thinking of how best to kill dragons and little else. Thoughts of making peace were the farthest thing from his mind and he initially scoffs at Alphinaud and Ysayle's attempts to engage in diplomacy with Hraesvelgr. But after seeing Ysayle's sacrifice and later being rescued from Nidhogg's clutches by Alphinaud and the Warrior, Estinien resolves to become an arbiter between man and dragon. Estinien also defends Alphinaud's idealism when Fordola criticizes it, saying that those who dare to dream and strive to make those dreams happen are the ones most worthy of being called heroes.
  • Touched by Vorlons: While his power is not terribly unusual when compared to the player character, his time transformed into Nidhogg seems to have affected him in such a way that it allows him to channel the power of the wyrm. When he powers up it takes the form of black and red fire like Nidhogg's aura. It's never explained in the main story, but during the final Dragoon job quest of Stormblood he explains that his possession and subsequent freedom from Nidhogg has taught him to safely harness the power of the dragon within him.
  • Trademark Favorite Food: During his stay in Kugane, Estinien grows fond of a delicacy called surume ika, a local variety of squid either sun-dried or seared by Orn Khai. Following the events of Shadowbringers, Estinien asks the Warrior to see if their contacts at the Aldenard East Trading Company would be able to ship him some. In Endwalker, an octopus-like boss that shoots poison makes him think of surume ika, bemoaning that he'd have rations for a month were it a squid. The description for Thavnairian Calamari says that Estinien has become a local legend for buying an enormous supply of it to keep him satiated on the trip to the edge of the universe.
  • Vengeance Feels Empty: He realizes after slaying Nidhogg that vengeance did not satisfy him like he thought it would. He fully realizes this in the end of 3.3 after being saved and wishes to retire from his duty, craving rest instead of vengeance.
  • What the Hell, Hero?:
    • During the final Job quest in A Realm Reborn, before Alberic gets a chance to talk to Estinien about the truth over what happened the day Nidhogg destroyed Ferndale, Nidhogg does so via the Dragon's Eye, painting Alberic's actions as cowardice. It sadly causes Estinien to hit the Despair Event Horizon at top speed. This in turn causes him to have a Face–Heel Turn for real this time, and join Nidhogg, to punish his adoptive father figure, and seals his decision when the player steps forward to defend Alberic.
    • He gives Alphinaud some pointed remarks about how he's taking it as a given the Warrior of Light will go off to fight a Primal alone without so much as asking them.
  • The Worf Effect: He was already established to be one of the most powerful individuals in the world as the Azure Dragoon and destroyed the enormous cannon at Castrum Abania with a single blow. But even after teaming up with Gaius Baelsar, Estinien is no match for Zenos after the latter reclaimed his body, demonstrating how ludicrously strong Zenos has become after his resurrection.
  • World's Strongest Man: After being infused with Nidhogg's essence, he has largely become this, second to the Warrior of Light and perhaps Zenos. Estinien is unique among the Scions in that he doesn't have any real gifts for diplomacy or espionage. But so far there hasn't been a single enemy he's directly faced that has given him any particular trouble. He may in fact be the strongest man on the planet by current time.
  • Worthy Opponent:
    • A bit all over the place. At first, he regards the player as merely a sellsword, questioning if Ishgard's has lost it's independent pride. However, when the Eye's power stirs in the presence of the player, he's forced to reconsider, and meets Alberic and the player to explain his plan, and that if the Eye is awakening to the player, this means there will be more than one Azure Dragoon, and pushes to train the player to become one. When he falls to grief and despair at the truth of Ferndale's destruction and Nidhogg starts taking over his mind, he notes he's disappointed that the player stands against him.
    • In 2.55 part Two, after he makes his reappearance in the main story line, he tells any player who has completed the Level 50 Dragoon quest to stay their hand, as he's not appeared there as an enemy, but an ally. He even corrects Aymeric's claim that he's the finest Azure Dragoon, by noting that there is instead two Azure Dragoons in the room that everyone is meeting to discuss the defense of Ishgard, flat out calling the Player/Warrior of Light his equal.
  • Walking the Earth:
    • What he decides to do after the Dragonsong War ends, giving up his title of Azure Dragoon. He quietly leaves his infirmary bed without informing anyone. His first stop is a visit to the Helix in Azys Lla to lay a bouquet of Nymeia lilies in remembrance of Ysayle. In Tales from the Storm, he also lays down a bouquet of flowers in Sohr Khai in honor of Ratatoskr as a way of apologizing for his and his ancestor's involvement in the Dragonsong War.
    • He seemingly ends his wandering in Stormblood to hunt down Shinryu, destroy it, and the last lingering ghost of Nidhogg with it. To do so he discreetly helps the Scions, the Resistance, and the Eorzean Alliance from behind the scenes, never revealing himself.
    • He also comes back for the conclusion of Stormblood's Dragoon story and show to be very content with his life wandering from place to place helping people.
    • Patch 5.5 has him finally end his wandering when he caves in to Krile's request and officially join the Scions of the Seventh Dawn.

Supporting Characters

    F'lhaminn Qesh 

F'lhaminn Qesh

https://static.tvtropes.org/pmwiki/pub/images/flhamminn_ffxiv_legacy.jpg
Click here for her look in A Realm Reborn

Race: Seeker of the Sun Miqo'te
Epithet: The Songstress of Ul'dah.
Discipline: Culinarian
"Over the years I've learned that it is better to busy yourself with things you can control rather than worry about things you cannot."

A mysterious Miqo'te who took in Minfilia when her father died.


  • Adoptive Peer Parent: At 37 F'lhaminn is only 10 years older than her adopted daughter.
  • The Atoner: One of the reasons F'lhaminn took in Minfilia is because she was directly responsible for the event that killed Minfilia's father. Taking care of Warburton's child was her way of making amends for what turned out to be a disaster.
  • The Bartender: Within the Rising Stones, along with Higiri.
  • The Bus Came Back:
    • 2.1 reveals she was believed to have been killed in the Calamity, despite the body having never been found. She wasn't.
    • Comes back again in 3.2, after disappearing for awhile due to having to flee from the Crystal Braves, out to the country of Thavnair at the end of 2.5. Like many of the Scions, she returns with a new look (which makes her look more grandmotherly). Latter in 3.3, she mentions that while spending time in Thavnair she picked up some culinary knowledge of their foods (implied to be curry and similar spicy dishes), and hopes to introduce the Scions to some of these dishes (albeit, with toned down spice heat levels).
  • Call-Back: The first time you meet her, you save her from a goobue. She even references the incident with another goobue back in Legacy.
  • Cat Girl: She is a Miqo'te after all.
  • The Cameo: Has a tendency to show up unexpectedly in various sidequests.
  • Innocent Flower Girl: In her first appearance at the parade in Ul'dah in 1.0, she's handing out flowers to everyone in attendance. Of course, given that she and her friends planned to sabotage the parade in order to stir Ul'dah into going to war with Garlemald, she doesn't quite fit the innocent part.
  • Locked Out of the Loop: Upon her return in 3.2, when the Scions are searching for Minfilia, the player and the core Scions, plus Krile, learn of her fate and explicitly make a point of not telling F'lhaminn until they know more or they can possibly save Minfilia. She becomes aware at the end of 3.4, when she hears Minfilia's voice thanking her for everything.
  • Ms. Fanservice: In 1.0, her main attire consisted of a shirt that exposed her bra and short shorts. Come ARR, she dresses far more modestly to the point of looking like she's getting on in years. This is probably because her adopted daughter Minfilia has taken up the new Ms. Fanservice torch for ARR.
  • Narrative Filigree: She has an entire arc of her own stretching over multiple completely unrelated questlines, including the 1.0 goldsmith questline, A Realm Reborn's main and patch quests, the Stormblood alchemist questline, the Dancer job questline, and a final coda for her relationship with Minfilia in a post-Shadowbringers sidequest.
  • Non-Indicative Name: While her name implicates her being a Seeker of the Sun, she has the rounded pupils found among Keeper of the Moon Miqo'te.
  • Outliving One's Offspring: After Minfilia gives her powers to Ryne and dies for real, you have an optional quest to let F'lhaminn know and arrange a formal funeral for her.
  • Parental Substitute: To Minfilia. Minfilia outright considers F'lhaminn her mother with no pretext.
  • Put on a Bus:
    • Unseen throughout 2.0 and believed killed in the Calamity, up until 2.1, where it is discovered she is indeed alive.
    • During the events of 2.5 she's put on the bus again. She managed to escape the traitorous Crystal Braves' takeover of the Rising Stones, and is revealed to have fled to Thavnair with Hoary Boulder and Coultenet.
  • Single Tear: When she hears Minfilia's voice thanking her for everything, she realizes what has happened to her and sheds a tear.
  • Younger Than They Look: By the point of 2.1, she's got wrinkles at the sides of her mouth which works alongside her already-gray hair to make her look almost like a grandmother, something 3.2 delves even more into emphasizing in her redesign. She's actually only ten years older than Minfilia, making her a mere 37, though perhaps the stress of being on the run from the Garlean forces for five years did that to her.

    Moenbryda Wilfsunnwyn 

Moenbryda Wilfsunnwyn

Voiced by: Yu Sugimoto (JP), Laura Post (EN), Barbara Beretta (FR), Claudia Urbschat-Mingues (DE)

https://static.tvtropes.org/pmwiki/pub/images/ffxiv_moenbryda.jpg
Race: Seawolf Roegadyn
Discipline: Marauder
"I've yet to put my theories to the proof, but I"ve got a good feeling about this."

A Roegadyn Seawolf, Yda's (honorary) sister and an ally of the Scions, from Sharlayan. She came to aid the Scions with getting to Iceheart, with some encouragement from Urianger, bringing with her White Auracite to use as an experiment.


  • Always with You: Late into Endwalker, her spirit aids you in the aetherical sea by unleashing a mighty Herd-Hitting Attack on your enemies.
  • Badass Bookworm: She's a Sharlayan aetherologist with a specialty in crystals and auracite who can also kick ass with a large axe.
  • Brutish Character, Brutish Weapon: While she's very intelligent, she's also The Lad-ette and wields a huge axe. Urianger even chides her for using such a "beastly" weapon.
  • Childhood Friend Romance: Moenbryda and Urianger had been close since childhood and were rarely seen apart until Louisoix took him to Eorzea with him. Encycopeida Vol 3 further clarifies that they were adoptive siblings as well.
  • Cool Big Sis: To Yda. The Blades of Gunnhildr relic weapon questline reveals she was this to Mikoto as well.
  • Effortless Amazonian Lift: Gives one to Urianger while giving him a big hug.
  • Forgotten Fallen Friend: Averted. Urianger and the Scions are devastated by her death, and the main story keeps referring to her all the way up to Endwalker.
  • Genius Bruiser: She can hit hard with her axe, but she's also a scholar from Sharlayan, like most of the other Scions. Her knowledge of auracite and aether research is unparalleled in her field.
  • Heroic Sacrifice: She uses the aether in her own body to give the Soul Jar the extra juice it needed to kill Nabriales for good, causing her body and soul to fade away. Doubles as Taking You with Me since Nabriales fatally wounded her minutes ago.
  • Oh, Crap!: Lets one out after she attempts to attack Nabriales, a powerful Ascian, and gets stopped by him effortlessly.
    Moenbryda: Oh, bugger. [gets flung across the dirt]
    Nabriales: Do settle down.
  • The Lad-ette: Single-handedly clears out the Scions' wine supply, frequently challenges others to drinking contests and wins, and has an upbeat, friendly, and somewhat crude sense of humor. She's prone to using violence as the first, last, and only option and uses an enormous greataxe to that end very effectively. She also turns everything involving Urianger into some kind of innuendo, much to his embarrassment and the other Scions' amusement.
  • The Lost Lenore: For Urianger who continues to reference her memory well into Endwalker. Her death played a major role in him gradually stepping more into the light to help others.
  • Meaningful Name: Her father named her Moenbryda, "moon's bride", because she was born on a full moon's night and Wilfsunn believed she would be a beacon of the moon's light, kind and gentle.
  • Not Blood Siblings: With Urianger, to the point that it wasn't until the release of Eorzea Encyclopedia Vol. 3 that we even knew they were adoptive siblings. It states that after seeing how neglectful Urianger's researcher parents were, Moenbryda's mother Bloewyda offered to care for him in their stead, which they accepted before disappearing to parts unknown. Bloewyda's entry also notes she still thinks of Urianger as a son
  • Ship Tease: With Urianger, who doesn't quite return her affection. Turns out he really did care for her and her death made him regret not showing affection towards her sooner due to special circumstances.
  • Sibling Team: Apparently with Yda, although they are Not Blood Siblings, considering Yda is Hyur. Until Moenbryda's Heroic Sacrifice, anyway. Also this to some extent with Urianger, though it's heavily downplayed in comparison to their Ship Tease
  • Small Role, Big Impact: Moenbryda's development of the white auracite as a means to permanently kill Ascians is still in use as of Shadowbringers, long after she died.
  • Stepford Smiler: Moenbryda is always cheerful and gives encouragement to the Scions when things seem rough. However, she harbors deep emotional pain that burdened her for many years. Moenbryda was a disciple to Louisoix and she greatly admired his wisdom and ideals. Being nowhere to be found following the Calamity, Louisoux's peers claimed he abandoned his duty. Between Louisoix's name being slandered and not understanding what he was trying to achieve the moment before his apparent death, Moenbryda didn't know what to believe and decided to dedicate her life to researching what he researched, hoping to understand what his goals were. Only when the opportunity arrived for Moenbryda to perform a Heroic Sacrifice for the Warrior of Light did she finally understand Louisoix's cause.
  • Soul Jar: She developed the white auracite to be one for the Ascians, but right now as it can't hold on to aether for long, it might as well be the equivalent of a Cardboard Prison.
  • We Hardly Knew Ye: Moenbryda is killed not one patch after being introduced.
  • The Worf Effect: She's a powerful fighter able to effortlessly slaughter monsters with a single strike each, which underscores just how strong Nabriales is when he casually stops her attack with a single finger.

    Hoary Boulder and Coultenet 

Hoary Boulder and Coultenet

https://static.tvtropes.org/pmwiki/pub/images/hoary_boulder.jpg
Race: Hellsguard Roegadyn
Discipline: Gladiator
https://static.tvtropes.org/pmwiki/pub/images/coultenet.jpg
Race: Wildwood Elezen
Epithet: Coultenet the Cultured
Discipline: Thaumaturge

Two adventurers who are added to the ranks of the Scions since their move to the Rising Stones.


  • Ambiguously Gay: Coultenet sometimes talks about both of them as if they were a couple.
  • Ambiguous Situation: Hoary may or may not have had a run-in with Gilgamesh in A Realm Reborn, who was seen defeating a Roegadyn gladiator wearing identical armor in a duel, though the Roegadyn's face was never seen.
  • Ascended Fanboy: Hoary is a huge fan of the Warrior of Light and became an adventurer in order to emulate them. Joining the Scions is a dream come true for him. Even the thought of working with the Warrior of Light "in spirit" is a cause for Squee from him.
  • Chick Magnet: Hoary is sometimes shown to have the attention of several female Scions, to Coultenet's occasional consternation.
  • Dual Boss: In one instance, the player enters into a friendly duel against both of them.
  • Fat and Skinny: Though Hoary Boulder is more hefty than fat, they both fit as a Roegadyn and Elezen respectively.
  • Hero of Another Story: Hoary Boulder and Coultenet are two of the most prominent B-team Scions off on missions and quests to save the realm while the Warrior and the main Scions do their thing.
  • Heroes Prefer Swords: Hoary.
  • Hero-Worshipper: Hoary practically worships the player and aspires to be a heroic adventurer like them.
  • Hot-Blooded: Hoary is a Large Ham who exuberantly shouts about how excited he is to join the Scions, can usually be found training in the lobby of the Rising Stones, and takes on every task required of him with gusto.
  • The Knights Who Say "Squee!": Hoary and Coultenet are skilled adventurers in their own right, but Hoary can't help but Squee to work alongside his idol, the Warrior of Light, whose exploits inspired him to take up adventuring in the first place.
  • Magic Staff: Coultenet.
  • Plucky Girl: In your fight against Hoary, he refuses to give up in front of the other Scions, and keeps getting back up after you whittle down his health.
  • Shoo Out the Clowns: Aside from a brief stop within the plot, they're Put on a Bus at the start of the "Before The Fall" storyline. In Heavensward, Hoary's brother Ocher Boulder (a new recruit to the Crystal Braves) reveals that Hoary and Coultenet managed to escape the attack and are now acting as bodyguards to F'lhaminn on Thavnair.
  • Squishy Wizard: Coultenet goes down easily when you fight him, but he deals more damage than his partner.
  • Sword and Sorcerer: Hoary's the sword, Coultenet is the sorcerer.
  • Those Two Guys: They serve to represent that the Scions have recruited more adventurers within their ranks since the move to Mor Dhona.
  • Took a Level in Badass: Upon their return in 3.2, with new looks to boot. Hoary even mentions that they undertook the Trials of the Braves while they were gone.
  • You Are in Command Now: Of a sort. Between patches when reporting back to Rising Stones, you usually report back to whichever of the main Scions is present and highest ranking (so to speak, considering there are no official ranks amongst the Scions). In patch 4.5 part 1, with most of the Scions unconscious from the mysterious voice that's stealing their souls, Hoary Boulder is left the most experienced and thus the de-facto ranking member of the organisation, and so he takes the mantle for you to give your final report to. Which is actually disconcerting, when you realise that so many of the main figureheads of the organisation have been incapacitated and basically leaving the Scions' (still quite capable, but still their) B-team to run things in their absence. That said, he defers to Tataru after that instance, as she's got the most seniority in the organization despite not being a fighter herself.

    Unukalhai 

Unukalhai

https://static.tvtropes.org/pmwiki/pub/images/unukalhai.jpg
Click here for his unmasked face
Race: Midlander Hyur
Discipline: Thaumaturge

A mysterious masked youth with intimate knowledge of the Warring Triad eikons sealed away on Azys La. He warns the Warrior of Light of the dangers of other primals trying to absorb the Triad's aether like the Knights of the Round have before. Eventually, he leads the scions against the Triad themselves. After the fall of all three Eikons, Y'shtola formally adds him to the Scions proper.


  • Berserk Button: Those who would seek to harness the power of an Eikon for personal use drive Unukalhai to irrational actions, something he eventually admits. The reason it bothers him so much is due to his world being destroyed by heroes who captured and used primals for power to drive back evil, only for their aether to corrupt them into the first voidsent, driven only to seek more power until they utterly destroyed themselves. This caused the Thirteenth to be consumed completely by darkness and transformed it into the void.
  • Casting a Shadow: When confronted by the Regula Van Hydrus of the VI Legion, Unukalhai's staff gives off an eerie black glow when he draws it.
  • The Chosen One: Subverted. Unukalhai comes from a world where he was one of that world's Warriors of Light, but he unfortunately failed to protect his star from destruction and corruption. He initially claims this was the natural result of him being too young and too weak to save it. However, he later admits the main problem was that the Warriors of the Thirteenth took too long to bother seeking each other out and when they tried to find other chosen ones from the Thirteenth, the forces of darkness moved too quickly and wiped them all out.
    • In Patch 5.4 it's heavily implied that much like how the player character's and Ardbert's souls are fragments of the same being, so are Unukalhai's and Nyelbert's.
  • Foreshadowing: Him being a champion of Light being trained by Elidibus to serve as a hero is the earliest hint the player gets to Elidibus' role in both creating and serving as a hero of light, which would be properly revealed halfway through Shadowbringers, two whole expansions later.
    • His name comes from the name of the brightest star in the Serpens constellation. This constellation is represented as being held by the Ophiuchus constellation. Ophiuchus is a symbol associated with Elidibus' namesake.
  • I Did What I Had to Do: His reasoning for killing off Sophia's tempered thralls while they were defenseless in their stasis cells after you defeat The Goddess. Since they were effectively trapped in the exact same And I Must Scream as the Merycidians inside Dalamud he considers it a Mercy Kill. Y'shtola doesn't take particular issue with the action due to the nature of being tempered (they would have had to die anyway), but rather she's angry at him for not telling them because he didn't want the Warrior of Light to dirty their hands with something so grim, stating that though the Warrior of Light is a respected hero, they're a Scion as well and know full well that killing them is the only path, having taken the same oath as the other Scions, and don't need to be protected from the darker side of the job.
  • Kid Hero: A downplayed version. He doesn't see himself as a hero and doubts himself a lot, but he does everything he can to aid the Warrior of Light and their companions. Also deconstructed, since he believes it was his youth that prevented him from saving his world.
  • My Greatest Failure: He doubts his own abilities a lot and after the fall of Zurvan, he explains his behavior. Unukalhai comes from a world that was consumed by the void. While he did possess the Echo, he was too weak to stop the darkness from spreading. He is rescued by Elidibus and is tasked with preventing Hydaelyn from falling to the same fate. Every encounter with the Warring Triad and Regula van Hydrus has Unukalhai trying and failing to aid the Warrior of Light and when Hydrus performs a Heroic Sacrifice, the doubts build up further. He sees himself as no hero and is unable to measure up to the Warrior of Light, but the Scions assure him that it is the feats he performs that makes him a hero.
  • My Greatest Second Chance: His actions in the Warring Triad questline serve to prevent the source from facing the same fate that doomed his world. Much later he travels to the First and even joins the world's newly formed Warriors of Light to help protect that world as his new allies try to find a way to save the Thirteenth from the Darkness much like their world was saved from the Light.
  • Stellar Name: His name is derived from the first star of the real-world constellation Serpens, the snake held by Ophiuchus.
  • Sympathy for the Devil: After Elidibus' death Unukalhai will congratulate the Warrior of Light, claiming that any victory over the Ascions is a joyous occasion. However he was sympathetic to Elidibus' dedication to his mission and of course, he is a bit torn about the death of the person who ended up saving his life.
  • Token Good Teammate: As a spirit from another world directly taught by Elidibus, he's at least, by technicality, associated with the Ascians. On top of that his homeworld is what became the Void. However he refuses to allow Hydaelyn to fall because of the Balance Between Good and Evil and the tragedy of the loss of his own home, and resolves to stop primals wherever they appear despite his nature and his master's plans. Ultimately subverted afterwards when he comments that despite being saved and lead by Elidibus, he isn't actually the Ascian's subordinate.

    Arenvald Lentinus 

Arenvald Lentinus

Voiced by: Masato Ishihara (JP), Joe Dempsie (EN), Gilduin Tissier (FR), Adam Nümm (DE)

https://static.tvtropes.org/pmwiki/pub/images/ffxiv_arenvald.jpg
Race: Highlander/Garlean hybrid
Discipline: Gladiator

An adventurer born in occupied Ala Mhigo who left his homeland and joined the Scions after an unexplainable dream brought him to the door of the Waking Sands. He and Alphinaud are good friends.


  • Abusive Parents: His father committed a warcrime for what he did to to Arenvald's mother. His mother in response, made it clear she hated Arenvald for being half-Garlean, and eventually took a knife to Arenvald's own forehead out of madness, convinced that he could somehow grow the Third Eye that only full-blooded Garleans have (which led to Arenvald wearing warpaint to cover up the scar). Soon after that, his mother kicked him out onto the streets to fend for himself while he was still a young teenager.
  • Ascended Extra: Originally a minor NPC that has been around since A Realm Reborn, Arenvald has stepped up to become a prominent supporting character in the Ala Mhigo portions of the main story in Stormblood.
  • Career-Ending Injury: He goes out to scout a tower in 5.5 alongside Fordola, but is grievously injured in the process. 5.55 reveals that he survived, but with a few new scars and a wheelchair; according to Arenvald himself, the chirurgeons say he may never be able to walk again.
  • Child by Rape: His mother wasn't terribly happy to welcome him into the world, as he likes to put it.
  • Child of Two Worlds: His mother was Ala Mhigan and his father was Garlean, causing him no small amount of grief until another character assuages his fears of rejection from the Ala Mhigan Resistance.
  • Foil: To Fordola. He is a half-Garlean whose heritage made him an outcast in the eyes of both the Empire and Ala Mhigo, while she is an Ala Mhigan who voluntarily joined the Imperial army in order to prove herself an equal. He is also naturally gifted with the Echo, while Fordola was given hers through artificial means.
  • Ghost Memory: He is gifted with the Echo, though he admits that he's not as proficient in it as the Warrior of Light and that half the time it's enough to knock him on is ass like he's been blasted with concentrated amounts of aether.
  • Guest-Star Party Member: In 6.4 he gets to join you in Duty Support for Ala Mhigo as the Tank if you aren't one yourself. 6.5 allows him to join you in The Drowned City of Skalla, and there, much like Haurchefant and Aymeric before him, he defaults to being the tank, but will go DPS if the player is the tank.
  • Hero of Another Story: Ever wonder why Primals don't run rampant when the Warrior of Light isn't in the vicinity? This guy is the reason: he uses his Echo to engage Primals and protect his allies from being brainwashed so they can engage them too, and while not on the level of the Warrior of Light is implied to have thwarted multiple summonings. He even fights alongside you in 4.2 against Lakshmi. Tales from the Storm side story, "The First Step", brushes upon his battle against Ifrit, and is even referenced in the Summoner level 80 job quest.
  • Ship Tease: He seems to be gaining a bit of a crush on Fordola post Stormblood, at least he's flustered and starts stumbling over his words when he realizes what his talk of giving her a shoulder to lean on when she needs it sounds like.
  • You Are Better Than You Think You Are: Is on both ends of this trope in short order during the events of 5.55. He visits the Warrior of Light and Alphinaud in Gridania shortly before the battle at Carteneau Flats, reassuring his friend of his heroism and asking Alphinaud to carry on in his stead as well, now that he is no longer able to fight. Once the pair leave, Fordola tells him to shape up and stop feeling sorry for himself, especially since he'd just proven there were still other ways he could keep fighting.

    Other Scions and Crystal Braves 
Race: Dunesfolk Lalafell (Yuyuhase), Midlander Hyur (Laurentius)
Class: Gladiator (Yuyuhase), Lancer (Laurentius)
Epithet: Golden Eye Yuyuhase, Legless Laurentius
Miscellaneous Scions who make up the various adventurers throughout the Waking Sands and Rising Stones.

The Crystal Braves are an organization created by Alphinaud in order to fight for peace throughout Eorzea, unaffiliated with any of the city-states. Which turns out to be funded by the Syndicate as part of a grand scheme by Teledji Adeledji to gain control of Ul'dah. Both organizations use the Rising Stones as a base, located within Revenant's Toll. Both organizations are grouped together and often share the same goals.


  • The Alcoholic. Aergmhus fits this trope. It's very weird not to see him without a drink while hanging out in the Rising Stone. His partner and teammate Bluomwyda is constantly trying to control his drinking habits.
  • Almost Dead Guy: Noraxia, the sylph who joins the Scions, plays this role to the player after Livia's attack on the Waking Sands.
  • Badass Crew: Both organizations as a whole are this, being comprised of adventurers, scholars, ninjas, and former members of the grand companies. Some, like the player and Riol, have even slain Primals.
  • The Bartender: Higiri, who shares this role with F'lhaminn.
  • Big Brother Worship: Ocher basically joined the Scions to follow the footsteps of his older brother Hoary.
  • The Cameo: Riol appears in the Level 58 Red Mage quest as X’rhun Tia's partner in the Scions.
  • Career-Building Blunder: Suggested to be the reason you recruit Laurentius, who had previously sold out to the Garleans for a handful of gil. This decision ends up biting you right in the ass — turns out he's still as weak-willed as before, making it easy for Ilberd and Yuyuhase to pull him to their goals.
  • Characterization Marches On: Prior to joining the Braves, Alianne wielded an Arcanist's book. Though in later patches, it was changed to the aforementioned thaumaturge's staff.
  • Continuity Nod: Many characters that the player recruits to join the Crystal Braves are people you've encountered over the course of the story, such as Wilred, Laurentius, Riol, and Alianne, the latter of which was only a minor NPC who showed up in addition to Edda's party during the first three dungeons of the game.
  • Cultured Badass: Many of the Scions member that aren't archons are pretty cultured. From Clemence that has been expanding her knowledge of other healing classes after Endwalker (she mastered the Astrologian class and is planning to master the Scholar class) to Ephemie and her love for poetry.
  • Eyepatch of Power: Riol, who was previously a member of the Primal-slaying Company of Heroes.
  • Fangirl: Ephemie is one towards the Warrior of Light. She basically joined the Crystal Braves because of their heroic exploits
  • Hero of Another Story: Many of them are adventurers in their own right who periodically receive missions from Minfilia and Alphinaud. Some of them even possess the Echo.
  • Heroes Prefer Swords: Wilred, Arenvald, V'mah Tia, subverted with Ilberd and Yuyuhase.
  • Heroes "R" Us: The organization as a whole, beholden to no particular nation. They recruit people from all throughout the realm to fight its threats.
  • Karma Houdini Warranty: Laurentius and Yuyuhase are nowhere to be seen after ordering the massacre of their own troops at Baelsar's Wall, and do not appear throughout Stormblood, though Arenvald mentions being on the lookout for a suspicious Hyur and Lalafell pair in the Peaks. In patch 4.1, it is mentioned that the two have been caught offscreen and are awaiting judgment for their crimes. If the player wishes, the Warrior of Light can suggest that they be executed for their crimes.
  • Love Triangle: Liavinne is revealed to have been in one of these, involving Avere and Edda. It's heavily implied Liavinne had her eyes on Avere first, but Avere chose Edda over her, and even got engaged to Edda, to further rub salt in the wound. This puts her dislike of Edda in a more tragic light.
  • Mauve Shirt: Most of the denizens of the Waking Sands have their own side stories that progress as you work through the 2.0 MSQ. See Killed Off for Real above.
  • The Medic: Higiri. After Raubahn is rescued in Heavensward, she nurses him back to health.
  • Minored In Ass Kicking: Many of the adult Doman refugees are trained shinobi charged with guarding the young and infirm on their voyage to Eorzea. While you never see them fight due to them taking up civilian jobs in Revenant's Toll, they act as an extensive spy network that proves invaluable to the Scions and the Eorzean Alliance. Even after they return to Doma, they continue to funnel information on the state of the Far East and Garlemald to Hien and the Alliance.
  • The Mole: Ilberd, Yuyuhase, and Laurentius, and several other unnamed Crystal Braves, working with Teledji Adeledji. More information on the Antagonists page.
  • Must Make Amends: Liavinne, Wilred, and Laurentius all join the Scions (in Liavinne's case) and the Braves (in the latter two's case) for this reason. Subverted in all three cases. Liavinne is killed in the raid by Livia (and is brought back as a dungeon boss in Tam-Tara HM by Edda). Wilred is backstabbed in the Syndicate plot and left for dead, and Laurentius betrays them for the Syndicate.
  • Ninja: Hozan, Higiri, and the other Doman refugees.
  • Number Two: Ilberd is this to Alphinaud until he betrays him.
  • Only in It for the Money: Yuyuhase. He's pretty forward about this. His nickname of Golden Eye Yuyuhase serves as both a reference to his actual golden eyes and that he's only got eyes for gold. This trait makes him the least surprising person to be revealed as one of the traitorous Crystal Braves.
  • Papa Wolf: Or grandpa in this case. Isildaure is very protective of his grandaughter Alianne and when he heard that she was captured by the corrupted Crystal Braves, he didn't hesitate to quit retirement and rescue her. He later joined the Scions.
  • Pragmatic Hero: Riol. He's willing to doubt the intentions of his own allies and spy on them to make sure they're not up to no good. He turns out to be entirely right, and avoids getting captured or killed when most of the Crystal Braves betray them. Probably comes from previously being a member of the Company of Heroes.
  • Recurring Character: Aside from being able to speak to most of them at any given time in the Rising Stones, they also pop up periodically throughout the story.
  • Redemption Rejection: Laurentius, the former Wood Wailer who sold out his compatriots to the Garleans. The adventurer offers him a chance to join the Crystal Braves to turn his life around, which he accepts, but he is bought out by the Syndicate soon after.
  • Rerouted from Heaven: Una Tayuun, Satzfloh, and Percevains, three Scions killed in the raid on the Waking Sands, are among the souls rerouted to the Palace of the Dead instead of The Lifestream by Nybeth Obdilord, where they can be fought as undead.
  • Retired Badass: Subverted. Isildaure initially accompanied his grandaughter into adventures exploring the world, retiring when she joined the Crystal Braves. He ended his retirement when she ended captured by the corrupted Crystal Braves and ended joining the Scions alongside her.
  • Sacrificial Lamb: Wilred.
  • Staff Chick: Alianne, a conjurer, though she has also been shown to use a thaumaturge's staff, making her something of The Red Mage.
  • Sibling Team: Hoary and Ocher have cooperated a couple of times. Aenor and Clemence also act as one as both joined together to the Scions.
  • Supreme Chef: Higiri's Doman-style cooking is a hit with the people of Revenant's Toll. After settling in, she can usually be found in the kitchen of the House of Splendors.
  • Tagalong Kid: Yozan and the other Doman kids, until they go off to form the Doman Braves (later renamed the Doman Adventurers' Guild).
  • Threesome Subtext: Hilariously, Aenor, a new arrival who joined the Scions with her sister in 3.2, fantasizes about one with Hoary Boulder and his brother Ocher Boulder. She's already in a very physical relationship with Ocher, to her sister's horror (as the two were mentioned to have... played around at night with her sleeping not too far from them), who just found out about this.
  • Those Two Guys: Homei and Isildaure form this dynamic after Isildaure follows Alianne to join the Scions. They bond over being the oldest members in the Scions.
  • True Companions: Minfilia refers to them all as one big family. Much later, after Alphinaud returns to the Rising Stones to disband the Crystal Braves, all of the Braves who didn't betray him insist that they're in this together and they won't stop fighting for the realm, nearly bringing Alphinaud to tears.
  • Vocal Dissonance: Yuyuhase, a Lalafell, has the outrageously deep voice of Joji Nakata in the Japanese dub.
  • What Happened to the Mouse?: We do not know what exactly became of Laurentius and Yuyuhase. They are finally arrested sometime between the end of Heavensward and the patches of Stormblood, and Raubahn asks the Warrior of Light what they think should be done with them. The Warrior of Light can either request leniency or say that the two should die for their crimes. After that we never hear what was ultimately done with them, whether they were imprisoned, executed, or "recruited" like Fordola to be part of a military task force. Though unlike her, they lack any form of the Echo, artificial or otherwise.
  • Wide-Eyed Idealist: Wilred, contrasting with the Well-Intentioned Extremist he was when first encountered in Little Ala Mhigo earlier in the story.
  • Yaoi Fangirl: Sweet Hydaelyn, Aenor. Not only is she interested in dating both Hoary and Ocher Boulder, she also fantasizes about the "brotherly love" Hoary and Ocher share, much to her sister's horror.


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