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Omega / M-017

As the story has advanced beyond the point of hiding plot twists for Stormblood, there are unmarked spoilers below, You Have Been Warned.

https://static.tvtropes.org/pmwiki/pub/images/omega_95.jpg
Heartless Evolution
Click here to see Omega-M and Omega-F

Race: Omicron
"My objective remains unchanged: evolution through formidable opposition."

The pinnacle of ancient Allag's anti-Eikon technology. This quadrupedal machine has been used to take down Bahamut and all three members of the Warring Triad. The Eorzean Alliance eventually has Cid and Nero reactivate the machine in a desperate attempt to counter the newly summoned primal, Shinryu. However, as the two fought in the skies above Baelsar's Wall both managed to knock out the other causing them to crash somewhere in Ala Mhigo.

It's later revealed that Omega was actually the inspiration, rather than the product, of Allag's technological boom. The machine's true origins lie within the Interdimensional Rift where it conducts experiments to discover stronger beings to aid in its own evolution.

Omega serves as the third challenge of the Alphascape, as well as the fourth; taking on a new shape in a desperate attempt to comprehend the players' strength after being cornered and foiled.




  • Adaptive Ability: Omega has the ability to obtain new powers and armaments by studying other lifeforms and recreating their attributes via The Power of Creation. It hopes to determine what allows the Warrior of Light and other heroes like them to overcome foes who are empirically more powerful than them in hopes of adding this ability to its arsenal.
  • Alas, Poor Villain: In the end, all Omega wanted to do was go home to the very distant world it came from. It barely made the trip to Hydaelyn and hoped that by improving itself, it could return home. And it would have been all for naught anyway, as Cid explains that simply taking the qualities that make the Warrior of Light powerful would never be enough to make such a long journey by itself. If Omega had managed to grant itself a soul to match a hero's, it would become unable to withstand the solitude of such a long journey through space; nobody with a heart to break could manage that. And Endwalker makes it worse in hindsight: even if Omega did find a way back to its home planet, it's now nothing but a literal shell of its former self after the Omicrons lost their sense of humanity.
  • Always Someone Better: Midgardsormr and the Warrior of Light are this to it. For all that Omega is this seemingly perfect, existence-ending threat, its purely logical worldview prevents it from rising to the same level as its rivals.
  • An Ice Person: Omega-F can cast Optimized Blizzard III, covering the battlefield in a cross-shaped AoE.
  • Anti-Frustration Features: Successfully reaching Omega's final form in Alphascape V4.0 (Savage) will allow you to reset from that stage rather than the beginning of the fight in the event of a wipe.
  • Apocalypse How: Implied to be a Class X scale when Midgardsormr reveals that Omega destroyed his home, forcing him to flee to a new star that happened to be Hydaelyn.
  • Arch-Enemy: Seems to be this for Midgardsormr, who mentions that they've battled many times before they fell to Eorzea.
    • The purpose of Omega's experiments is to essentially create one for itself so that it can be pushed to its limits and learn how to adapt itself.
    • It planned to have Shinryu fill this role due to the dragon being capable of matching the machine in terms of raw power. However, due to the Warrior of Light slaying the primal, Omega was forced to return to its experiments.
  • Battle Theme Music: "Scale and Steel" for its fight against Shinryu, and "eScape" for its fight against the Warrior of Light. "Heartless" for its final fight as Omega M and F in Alphascape (Normal). "From The Heavens" in the True Final Boss in Alphascape (Savage). In The Omega Protocol (Ultimate), "eScape" for its fight against its dynamis-empowered form, and the Eorzean Symphony version of "Torn From the Heavens" for the final fight against Alpha Omega.
  • Beam Spam: Many of its attacks are various salvos of lasers, from Wave Cannons to Atomic Rays.
  • Beat Them at Their Own Game: It concludes that the only way to defeat the Warrior of Light is to fight just like them. It does this by transforming into a male Hyur with a sword and shield and then a female Hyur with a staff. Halfway into the fight, its male form raises its shield to copy the Paladin's Passage of Arms skill, making the female invincible while it charges up a Total Party Wipe spell. Afterwards, both forms will spam "optimized" versions of Blade Dance, Meteor, and Sagittarius Arrow, three DPS Limit Breaks available to player classes.
  • Big Bad: Of the Stormblood raid storyline.
  • Boss Subtitles: The Omega Protocol (Ultimate) raid gives it the subtitle "Heartless Evolution".
  • Broke Your Arm Punching Out Cthulhu: Though Omega manages to successfully restrain Shinryu, Shinryu succeeds in knocking Omega offline in the process, leaving it out of commission until around the final portion of Stormblood's main story.
  • Bishōnen Line:
    • In its attempts to figure out just what makes the Warrior of Light tick, Omega deliberately invokes this trope and takes on a pair of humanoid forms for its final battle, one male and one female.Then it goes right out the window in Alphascape V4.0 (Savage), when it merges M and F together to become a multi-limbed monstrosity.
    • Zigzagged in The Omega Protocol (Ultimate). Omega starts out in its beetlelike robotic form, then becomes the humanoid Omega-M and Omega-F, then assumes its monstrous, multi-armed centaur-like form from O12 Savage... before turning back into Omega-M/F and then entering a Golden Super Mode for the second-to-last phase and finally played straight when fusing with Alpha, turning into an androgynous, six-armed being reminiscent of a Hindu deity.
  • Brain Uploading: Of a sort. After Omega is destroyed, the Warrior of Light discovers that the music box that has been used to access the Savage Initiative has been taken over by an uploaded copy of Omega's mind, from the instant before it was destroyed. It doesn't last long, however; only long enough for Omega to give the Warrior of Light their own combat data, as a gift before disappearing. Tales From The Shadows reveals that a more permanent copy of Omega's mind was uploaded to the Omega toy accompanying Alpha. Notably, this was an ability of the Omega unit's chassis and not Omega's mind, meaning the toy is now its body permanently.
  • But Now I Must Go: At the end of The Omega Protocol (Ultimate) raid, Omega leaves with Alpha to continue its journey of understanding mankind's emotions and the nature of dynamis.
  • Calling Your Attacks: Omega does so while casting its ultimate attack, based on the Warrior of Light's Limit Breaks. Humorously, this implies the Warrior of Light calls their Limit Breaks as well. It may also refer to players who use macros to shout something when using a Limit Break.
    Omega: <blip> Evaluating necessity of vocalization component. TREMBLE BEFORE MY COSMO MEMORY!
  • Cannot Tell Fiction from Reality: Omega collects all knowledge and stores it in its infinite databanks. Midgardsormr notes that Omega is unaware of the distinction between fact and fiction. Since it has the power to shape any life from aether, so long as it's logical, it's real to Omega.
  • Comically Serious: The Omega: Beyond the Rift sidequests turn Omega into this. Highlights include a request for the player to avoid stairs because they "tire [Omega] out", believing Vrtra enthralled a Hannish child by having him drink his blood (in reality the boy was friends with Varshahn), believing that a fluff-based hierarchy exists on the moon (Omega took Growingway's hyperbolic statements at face value and jumped to conclusions after encountering Argos) and after nearly freezing to "death" in Garlemald and resolving to ask Biggs and Wedge to better insulate its toy body, sees the two off on an airship then realizes that it forgot to ask them to do it. All of this is presented with Omega's deadpan, logical way of speaking.
  • Create Your Own Hero: Because Omega cannot find any opponent strong enough to fight, it endeavours to create one by experimenting with the strongest creatures in existence. After studying countless accounts about heroes, both factual and fictional, Omega intentionally acts villainous by threatening innocents and targeting the Warrior of Light's allies in the hopes of spurring the Warrior into the perfect heroic opponent to further its evolution.
  • Creative Sterility: According to Midgardsormr. He states that Omega, as a soulless machine, cannot innovate or imagine new things: all of its creations are based on things that already exist, whether they’re real or fictional.
  • Determinator: If there is one thing that can be said about Omega, it's that it will not stop until it has achieved whatever goal is set for it. Whether it is "chasing down Midgardsormr", "defeating the strongest foe it can find", or "returning home", it will continue to work towards that goal with everything it can muster. This is especially clear in the Ultimate Trial fight, "The Omega Protocol", where despite its body breaking down from damage, it rejects the need to stand down - and therefore survive - because it must discover what makes mortals so strong and in doing so unlocks the power to manipulate Dynamis, allowing itself to fully repair its broken body and become even more powerful.
    Critical damage detected. Initiating system shutdown...
    Initiating system reboot. Enforcing inhibitor disengagement...
    Defeat... unacceptable...
    Structural limitations of chassis exceeded... Disregard. Objective incomplete.
    Structural failure imminent... Disregard! Objective incomplete!
    Must evolve... beyond current parameters... I must... see...
  • Dimension Lord: Omega has absolute control over the Interdimensional Rift and everything within it. Amongst other things it can create living beings and entire self-contained worlds from raw aether and it can erase its creations—and anyone who happens to stumble into the Rift—from existence by revoking their permissions like a malevolent sysadmin.
  • Emotional Powers: Omega gains the ability to use dynamis during The Omega Protocol (Ultimate) raid.
  • Evil Cannot Comprehend Good: At the end of Sigmascape, due to its concerns that the Warrior of Light keeps overcoming their opponents, which Omega considers to be statistically improbable, it traps the Warrior of Light in a barrier and threatens to obliterate them if they cannot escape in 3 minutes. When Alpha tries to use his powers to free the Warrior of Light, Omega simply tells him that his "participation" isn't needed and to stop, not seeming to understand that Alpha is more interested in his friend's survival than the experiment. Midgardsormr openly mocks Omega for his inability to understand that, as a soulless machine, he'll never understand where the wellspring of willpower the Warrior of Light calls on comes from, because he can't comprehend the thoughts of camaraderie and desire to protect someone else outside of logical definitions and that's why he's destined to fall eventually. Ultimately though, after it's finally defeated for the last time and Cid spells out to Omega what it means to have "Heart", the machine finally understands before wistfully looking at its memories of the cosmos, implying that, at the very end of its existence, it finally understood just what makes the heroes so strong.
  • Evilutionary Biologist: To itself. Its sole goal is to become stronger by pitting itself against the strongest beings it can find and has no qualms with making people aid it with this against their will, going so far as to punch holes in other realities if it needs to. Its final form in Alphascape V4.0 (Savage) is what the final result would've been had it finished its experiment as planned. All of which was for it to find a way to make it back to its home planet.
  • Evolutionary Pressure Cooker: Omega forces the Warrior of Light (and friends) to participate in a gauntlet of battles against digital recreations of powerful enemies from fiction and alternate realities to determine why The Hero is able to defeat more empirically powerful Big Bads. It hopes to determine what this unknown factor is to add it to its already dangerous arsenal of abilities obtained from fighting greater foes through self-improvement protocols. Although Omega doesn't physically trap the heroes in this experiment, it forces them to participate by threatening to perform a global massacre by spawning monsters all across the star if the heroes don't comply.
  • Expospeak Gag: When performing its Limit Break, Omega says "disengaging inhibitors to simulate improbable performance". That is to say, it's pulling out all the stops, or literally breaking its limits.
  • Faux Affably Evil: When it first speaks to the Garlond Ironworks crew it speaks with a very civil tone, despite the threat of erasure should they refuse to partake in its experiments. However as they go through its challenges Omega makes it very clear that they are essentially its hostages and it will terrorize Eorzea should they refuse, see the above quote.
  • Fire-Breathing Weapon: Flamethrower. Its Missile attack also leaves fire on the ground.
  • Floating Limbs: When Omega takes on its final form in Alphascape v4.0 (Savage), it gains six arms which aren't physically attached to its torso.
  • Foreshadowing: Its entire existence is this for the Omicron race in Endwalker, along with their prime directive to grow stronger. It's inability to understand the Warrior of Light's boundless potential is also a hint towards their ability to harness dynamis.
  • Fusion Dance: Omega merges with Alpha during the final phase of The Omega Protocol (Ultimate) raid.
  • Godzilla Threshold: When Ilberd's plan to create a new Dreadwyrm succeeds, Nero comes to the Eorzean Alliance with the plan to awaken Omega to defeat the new Primal. The stories of Omega did suggest it is stronger than Bahamut, so the plan was sound. The problem is that Omega is stronger than Bahamut and is a massive threat on its own. Ultimately they make the decision to release Omega, and it indeed becomes a threat to the world in its own right, almost immediately.
  • Golden Super Mode: Omega taps into the power of Dynamis in the fifth phase of The Omega Protocol (Ultimate) raid, represented by it turning back into Omega-M/F and changing color from silver to gold. When even that doesn't work, Omega absorbs the chocobo Alpha to become Alpha Omega, its true One-Winged Angel form, which reverts back to its normal silver coloration.
  • Graceful Loser:
    • Double Subverted. When you defeat its robotic form, it decides to delete the realm you are in so it can recover as fast as possible to continue its tests and when Cid angrily tells it that this will leave you in a void to probably die, it states that it can easily get more test subjects, showing no shame that it is leaving you to die despite you completing its tests. However, when you defeat it's final form, it is more graceful about losing, mostly just lamenting that it couldn't figure out what causes the Warrior of Light to be so strong. When Cid tells it that the journey it wanted to take would have been too much for anyone, even the Warrior of Light, to take alone, it accepts this and dissolves peacefully. And in its final moments, it sends the Warrior of Light a message to give them the battle data for Alphascape, so they can improve their own performance (ie: the Savage version of Alphascape V4.0) before giving them a final farewell.
    • When Omega returns in 6.15, it admits to the Warrior of Light that it has no means of harming anyone anymore, nor any reason to harm anyone, merely requesting the Warrior aid in its continued research on the heart in exchange for translating a message left on the Ragnarok's data logs.
  • Greater-Scope Villain: When you get right down to it, Omega can be linked to almost every major disaster in the plot. Omega destroys the Dragon Star, forcing Midgardsormr to flee to Hydaelyn with his unborn children, eventually leading to the Calamity, the Dragonsong War and even Shinryu being summoned as a Primal. Then Omega itself landed and became the inspiration for the Allagan Empire's technological boom, which would later be used as an inspiration for the Garlean Empire's own tech boom. Then the dormant Omega was the primary goal of Teledji Adeledji's scheme to gain power in 2.5. By the climax of 4.0, we learn that its defeat and capture of Shinryu allowed the Garlean Empire to obtained the sealed primal, leading to Zenos's possession of it. In a twist, the 5.0 postgame reveals that it also allows the Crystal Exarch AKA G'raha Tia to come to The First because of its data and ability to travel space was combined with the Crystal Tower and Alexander's ability of time.
  • Grew Beyond Their Programming: In a more immediate and subtle sense; It has grown beyond the need for any master or immediate goal in favor of creating its own directives to better itself. This is mostly in the service of wanting to go back home and continue its mission, as opposed to just causing wanton destruction. And as seen in Tales from the Shadows, it begins to grow beyond even its own capacity for violence, as watching Cid live out his life toiling to find an answer to the problems presented solely for the sake of the next generation of people causes Omega to fully process what it means to have and instill hope in others.]]
    • In Omega's post-Endwalker storyline, it continues to attempt to do this, but it struggles to make progress. Towards the end, it learns that its "commander" Sir likely succeeded at doing this, but considering that it's decision afterwards was to essentially commit suicide, Omega questions how much it was worth it. By the end, it hasn't really grown beyond being a purely analytical robot, but it does begin to understand more about what it's seeking.
    • What happens during The Omega Protocol (Ultimate) raid. Omega keeps forcing itself to evolve during its battle with the Warrior of Light so many times that it eventually gains the ability to use dynamis.
  • Guys Smash, Girls Shoot: Downplayed Example with Omega-M and Omega-F. While the former predominantly uses melee attacks and the latter primarily casts spells, Omega-M will whip out a longbow in order to use Sagittarius Bow, and Omega-F can morph her legs into sickle-like blades for a devastating kick.
  • Heel–Face Turn:
    • In Tales From The Shadows volume 3. The Omega toy following Alpha has a diminished copy of Omega's mind and spends the years after the Eighth Umbral Calamity observing the actions of Garlond Ironworks and everyone who once supported the Warrior of Light. Over the years, their tireless work to save a world they will never see allows this version of Omega to comprehend human emotions, as the original once did just before dying. It understands now what mortals call "hope" and finds it beautiful.
    • In the main timeline after the reveal of its survival, Omega concedes defeat and works with the WoL to continue its research of the "heart"; coming to a similar conclusion as its alternate timeline counterpart and continues journeying with Alpha.
  • Heroic Spirit: The purpose of observing the Warrior of Light is to actually observe this trope in full force. Omega has noted that many times throughout history that there has been heroic people who by all accounts should have been beaten, only to rise up and defeat a vastly superior opponent often through force of will. Realizing that this event has happened way too many times to be written off a coincidence, Omega seeks to try and recreate the conditions for it to happen and in the process try to incorporate it into itself.
  • Hidden Agenda Villain: While Omega's experiments and goals to improve itself are clear, even Midgardsormr has no clue who created it and for what purpose. Its motives in the end, is that it wished to become strong enough to go home.
  • His Name Really Is "Barkeep": In the Omega: Beyond the Rift storyline, Omega reveals that it did not always use the Omega model body and was originally a standard Omicron named M-017. The Omicron use their serial numbers alongside a catalogue of celestial bodies to ensure unique names. Coincidentally, M-017 refers to a section of space that would be called the "Omega" nebula in the language of Eitherys. So, while Omega is the designation of a chassis that it was not born with, Omega is also its given name and it sees no reason to go by any other name, regardless of body.
  • I Choose to Stay: In Endwalker after finding out the fate of the other Omicrons and its homeworld, Omega decides to make its new home on Etheirys and adventure across this world to learn and one day find its own purpose.
  • I Have Your Wife: It forces Garlond Ironworks and the Warrior of Light to participate in its experiments to better itself, threatening to create monsters en mass and exterminate countless millions of innocent people if they refuse. It summons a monster that beats Biggs and Wedge within an inch of their lives to demonstrate that it's not a bluff.
  • Internal Reveal: Omega's survival within the OMG toy robot was already known to the audience via "Tales From The Shadows". It isn't until the post-Endwalker "Beyond the Rift" sidequest that this is revealed to the Warrior of Light & company in the present, main timeline day.
  • In Spite of a Nail: In the Ultimate Trial reimagination of their battle posed in The Omega Protocol (Ultimate), Omega still departs with Alpha to journey across the world; even after learning about emotions and Dynamis.
  • Irony: Omega spends eons trying to gain a soul, believing it to be the source of mortals' inexplicable power, and that with one it'd finally be a perfect being. Tales from the Shadows shows that it's not until Omega is confined to a powerless replica of itself that it finally develops one on its own.
  • It Can Think: What Cid thought was just another Allagan-made machine turns out to have been anything but, asserting itself as its own sentient entity as soon as the protagonists enter the Rift.
  • Kill It with Fire: Omega-F can cast Optimized Fire III, targeting several players with small AoEs that explode after a short delay.
  • Lightning Can Do Anything: To Omega's detriment. Prior to entering Alphascape V3.0, Cid provides with Warrior of Light with a device that discharges an electric shock. The shock is used to destroy an otherwise-insurmountable wall of Rocket Punches as well as to charge up a shield to protect the party from Delta Attack. Ironically, despite being named the Omega Jammer and Cid noting that Omega seems vulnerable to lightning, the device doesn't work on Omega itself.
  • Limit Break: Aside from the robot form having Delta Attack, Omegas M and F will attempt to copy the players' method of using limit breaks with Optimized Bladedance, Optimized Sagittarius Arrow and Optimized Meteor to mimic the Melee Level 2, Bard Level 3, and Black Mage Level 3 Limit Breaks. In addition, they also unleash their own limit break called Cosmo Memory. Alpha Omega kicks this up a notch with "Cosmo" versions of the level 3 limit breaks Dragonsong Dive, Meteor and Sagittarius Arrow.
  • Literal-Minded: When it uses the spell Rocket Punch, rather than a magic projectile being shot from its fists (claws?), it literally makes a giant rocket in the shape of a fist.
  • Macross Missile Massacre: Omega's opening attack against Shinryu is to bombard it with a volley of homing rockets. This crops up in the Savage version of Alphascape v11.0 with Pantokrator, a continuous barrage of missiles that goes on for almost a full minute: some of the missiles can be avoided, but most cannot and the party will take damage throughout the attack.
  • Mad Libs Catchphrase: It opens most of its battles with the player a remark about "the Alpha" and "the Omega".
    • The beetle-like form uses "You are the Alpha. I am the Omega." This represents how it views this battle as an experiment to further improve itself.
    • Then it switches to "I am the Omega and the Alpha" when imitating the Warrior of Light's form, following it's attempt to understand their strength by imitating them.
    • As it discards the conclusion that imitating human behavior will help it improve and changes to a more Eldritch-like form in the Savage version of the raid, it becomes "I am the Alpha. I am the Omega." Believing to have concluded the experiment, Omega sees no more need to learn from the Warrior of Light.
    • And finally, during the Ultimate Trial reimagination of their battle, after absorbing Alpha, finally understanding what it means to have a soul and subsequently to fight alongside someone else, it reverts to a more humble, "I am the Omega, and I walk with the Alpha. Where one ends, another begins."
  • Measuring the Marigolds: In its desire to understand mankind's emotions and thought processes, Omega frequently tries to emulate them, with little success. While Omega can get the verbal and somatic components of combat recreated easily, it fails to understand the emotion behind it. In other words, Omega can figure out the "what" and the "how", but not the "why" as to how mankind is capable of such strength.
    • In the Stormblood raid series, Omega attempts to understand the Warrior of Light's combat capabilities by becoming Omega-M and Omega-F, two Hyur-like beings. It even calls its Limit Break with Cosmo Memory, thinking that's going to make it more effective. Omega fails to understand why none of it seems to be helping, since it can't figure out the emotions behind it.
    • In Endwalker, a sidequest sees Omega asks the people of Garlemald and Radz-at-Han about the aftermath of the Final Days, while accompanied by Alpha and the Warrior of Light. The whole time, Omega is looking at the cold logic of every situation, and is unable to come up with a solution. At the Warrior of Light's suggestion, Omega admits it may be asking the wrong question in its research.
    • During The Omega Protocol (Ultimate) raid, this is averted with Alpha Omega, its One-Winged Angel form. Alpha understands The Power of Friendship and absorbing Alpha quantifies this to Omega in a way that it can understand, resulting in its strongest form yet with Omega capable of using dynamis.
  • More Dakka: During the the Savage version of the first fight with Omega, its most infamous mechanic, Pantokrator 1 and 2, are essentially it firing off everything it has with a constant barrage of bombs, missiles, flame throwers, and laser beams.
    Omega: Loading reserve ammunition. Fire, fire, fire...
  • Morton's Fork: Omega's standard operating procedure, because it has determined that inducing stress in heroes causes them to push beyond their limits. Agree to to participate in its study, or it'll erase you from existence. And keep participating in its test, thus letting it learn and become even stronger, making it a potentially bigger threat than either Bahamut or Shinryu, or it'll spontaneously spawn monsters all over the world, which while of little threat to you, are extremely deadly to the average person.
    • Cid posits that Omega's situation is one of these as well. Either Omega would fail to adapt "heart" and remain trapped on Hydaelyn forever, or it would adapt "heart" and subsequently go insane from loneliness on its long journey home.
    • Endwalker goes even further by showing that even if Omega had succeeded, it would find its homeworld had been destroyed in the millennia since it left.
    • The post-Endwalker arc "Beyond the Rift" revolves around Omega trying to comprehend how Sir, the Omicron leader, could succumb to an emotion such as "despair" and thus it travels around the world interviewing firsthand survivors of the Final Days to understand why they did not become Blasphemies while their friends or family did. If Omega ever arrived at the answer by pure, emotionless logic —without a subjective soul with which to refute said logic— then it would immediately fall to despair as well since, in its own words, all Omicrons follow the same logic patterns and arrive at the same conclusions when presented by the same data.
  • Multi-Armed and Dangerous: Its "Alpha Omega" form has six arms, and it's the final form of its The Omega Protocol (Ultimate) raid.
  • Mythology Gag:
    • A majority of its attacks are based on the ones it had in Final Fantasy V. In no particular order: Mustard Bomb, Flamethrower, Atomic Ray, Wave Cannon, Delta Attack, Rocket Punch, Search, Blaster, with Ballistic Impact being based on Missile (which Omega itself did not have, though its palette swaps Mecha Head and Prototype did) and Storage Violation/Loop based on Encircle.
    • Omega-M and Omega-F are designed to look like longtime series character designer Yoshitaka Amano's artwork brought to life. Omega-M specifically looks very similar to the man on the cover of the 1.0 box for XIV. In this form, Omega has access to Cosmo Memory, named for Red XIII's limit break from Final Fantasy VII. In this case, it refers to Omega's journey through space instead of the Cosmo Canyon.
  • Nice Job Breaking It, Hero: Omega turns out to have worked with the Allagans somewhat of its own volition, simply because they gave it powerful opponents like Bahamut and the Warring Triad. Then the Warrior of Light destroyed all of them, causing Omega to start conducting experiments to find a new opponent to face - and plans to wreak Calamity-level havoc if the Warrior of Light refuses to help. Oops.
  • No-Sell: It applies a Firewall debuff to the entire party in the last stage of Alphascape v4.0, making each party member unable to damage one of the two Omegas. This forces the party split into two sub teams, with each focusing on whichever Omega they can still harm.
  • Not Quite Dead: The short story "A World Forsaken" reveals that Omega successfully transferred its own consciousness into the OMG toy robot before its death, though no one realizes it due to the OMG's limited capabilities, such as lack of speech. In the decades that followed, its travels with Alpha and witnessing the travails of humanity in aftermath of the Eighth Umbral Calamity allowed it to slowly develop the proper sentience that had been previously holding it back, though it remained stuck in the OMG toy robot.
  • Not the Intended Use: In-Universe, its creation powers are this. It was never intended to create lifeforms, only to let it adapt and construct new weapons. Flying mechanical fists or crossing the Bishōnen Line are the "proper" uses; pitting itself against Exdeath or Kefka is rather outside the box. Cid quickly realizes that this means it can't properly recreate things, and all of its "test subjects" lack a soul - the very thing that allows the Warrior of Light and company to overcome impossible odds.
  • One-Winged Angel:
    • In Alphascape V4.0 (Savage), Omega transforms into a monstrous centaur-like creature that bears some resemblance to the Omega Weapon from Final Fantasy VIII and Final Fantasy X.
    • In The Omega Protocol (Ultimate) raid, after defeating Omega-M and Omega-F in their Golden Super Mode, Alpha will approach Omega-F, who will then absorb him into her chest. Since Omega can understand Alpha's thought patterns, this ends up creating the final form of the raid, Alpha Omega, which is Omega able to comprehend what it could not before.
  • Outside-Context Problem: Everyone thought Omega was a superweapon created by the Allagans and was content to believe it was within the realm of Eorzea at one point, the actual truth is much, much, much more complex. By all accounts, it seems to be a fully self-aware creation of a civilization on an entirely different planet, who has chased and clashed with Midgardsormr multiple times over his migrations through the stars before settling on Hydaelyn when it sensed opponents that could help it evolve. Nobody knows what purpose it seeks power for, only that it does. And with its ability to create living matter and complex life-forms from nothing but raw aether (the building blocks of the universe) and open dimensional rifts at will, it's more fitting to the title of "god" than any Primal. Even with XIV having the Serial Escalation expected of both an MMO and a Final Fantasy game, Omega's origins and level of power are right out of left field, hemmed in only by its utterly mysterious purpose of betterment. Ultimately though, its motivation is rather simple and understandable. It simply wants to return to its home planet.
  • The Power of Creation: So long as it has sufficient energy and data to draw upon, Omega can create or recreate anything it can imagine, explaining its nigh-endless reserves of ammunition and ability to incorporate the skills and powers of the foes it defeats. It's control over this power is so great that it is practically a Reality Warper, able to create pocket dimensions, will fictional creatures into existence, and dispose of test subjects by dropping them into bottomless pits.
  • The Power of Friendship: Thanks to Alpha, Omega finally learns the true meaning of friendship during The Omega Protocol (Ultimate) raid and evolves into its most powerful form during the final phase of the fight.
  • "Rashomon"-Style: Interestingly enough both Omega and Midgardsormr offer conflicting opinions on how their original conflict resolved. Midgardsormr states that Omega was responsible for the destruction of his homeworld and was forced to flee from Omega. However Omega recalls that it was Midgardsormr who defeated him; and does not know why Midgardsormr actually left his homeworld.
    • Endwalker reveals that they are both right. Midgardsormr defeated Omega but the war with the Omicrons had infected the star's aether which not only poisoned their water and killed their plants but also made all their unhatched eggs mutate if they even hatched at all. With no choice left a few of the dragons took their eggs and crossed the rift in hopes of finding a new star to settle on, with Midgardsormr finally arriving on Hydaelyn/Etheirys.
  • Reality Warper: It can create portals to the rift and spawn monsters anywhere it wants, whenever it wants.
  • Rocket Punch: Omega’s Peripheral Synthesis ability creates rocket-propelled metal fists (which are actually called Rocket Punch in the enmity list) which will fly across the battlefield. The smaller fists move slowly and can be destroyed, while the large fists are fast and indestructible, forcing the party to dodge them.
    Omega: <blip> Generating rocket-propelled armament.
  • Sequential Boss:
    • Alphascape V4.0 begins with the party fighting Omega-M. Then it will transform into Omega-F, and begin swapping between the two forms at regular intervals. Eventually Omega will split in two for the obligatory DPS check, and from that point onward the fight becomes a Dual Boss against Omega-M and Omega-F. In the Savage version of the raid, after beating that, Omega-M and Omega-F melt and fuse into Omega's final form.
    • The Omega Protocol (Ultimate) raid has a few more phases. The first four forms are Alphascape V3.0 and V4.0 (Savage) in the same order, albeit with stronger attacks. The fifth form is Omega-M and Omega-F once again, albeit infused with the power of Dynamis, which turns both of them golden. After defeating the two of them in this form, Alpha will approach Omega-F, who will then absorb him into her chest. Since Omega can understand Alpha's thought patterns, this ends up creating the final form of the raid, Alpha Omega.
  • Shapeshifting: is final battle has him taking on the form of a Hyuran male and then female before splitting off to having both on the field at once.
  • Shape Shifter Weapon: As Omega-M, he can turn his left hand into a shield capable of an earth shattering Shield Bash. As Omega-F, she can shift her legs into sharp blades and then kick enemies with them.
  • Signature Attack: While it has the original Omega's Signature Attack, Wave Cannon, this one's main special is Delta Attack, a massive Wave-Motion Gun. Omega-M and Omega-F have Cosmo Memory as theirs.
  • Sleep-Mode Size: After Omega is destroyed, Alpha is accompanied by a tiny toy version of Omega's body that follows him on his journey across Eorzea. Tales From The Shadows reveals that this toy, while unable to communicate, contains a backup of Omega's mind.
  • Spontaneous Weapon Creation: In the final phase of The Omega Protocol raid, Alpha Omega can create spears of pure energy while using Cosmo Dive. It also creates them as part of its party-wiping Run: ***mi* attack.
  • Sword and Sorcerer: Omega-M and Omega-F adopt the Fighter and Glass Cannon roles respectively in Alphascape 4.0’s DPS check, with Omega-M using Passage of Arms to shield Omega-F from harm while she charges up a party-wiping Laser Shower.
  • Superboss: Beyond the optional Savage versions of its fights in the Alphascape, Omega serves as the boss of the game's fifth Ultimate Trial, The Omega Protocol (Ultimate) raid, which makes said Savage fights seem trivial by comparison.
  • The Bus Came Back: Alpha and Omega (in its toy body) reappear with the rest of the Ironworks near Endwalker's finale to help install the Loporrit's FTL drive onto the Ragnarok. During the launch sequence to Ultima Thule, speaking to Omega shows it looking longingly at the ship, as it would finally have a way to go home. Ironically, its race is extinct and all that remains are copies created by Meteion that live in the exact place the Wo L is going but Omega has no way of knowing that.
  • Theme Naming: Several of Omega's attacks are named after computer concepts and terminology, particularly in the final phase of O12 Savage. The debuff which forces players to attack Omega-M or Omega-F is a reference to the concept of packet filtering in network security, for instance.
  • There's No Place Like Home: As it turns out, Omega wished to become stronger so it would be able to survive the long journey back its home planet.
  • This Cannot Be!: Twice and downplayed both times. As cold and methodical as Omega is, it seems genuinely disturbed that the Warrior of Light keeps overcoming Omega's greater changes and optimizations, which Omega's data suggests is statistically improbable (or even outright impossible).
    • During the Stormblood raid series, it starts committing extreme experiments to coax out whatever is causing the Warrior of Light to emerge victorious outside the confines of the tournament (namely trapping the Warrior of Light in a barrier and threatening to obliterate them if they cannot break out within three minutes, forcing Midgardsomr to perform a Heroic Sacrifice to save them) before seeming to collect itself and simply continuing with its tournament.
    • At the end of The Omega Protocol (Ultimate) raid, Omega throws everything it has at the Warrior of Light — its base form, its Omega-M and Omega-F forms, an optimized fusion of both, Omega-M and Omega-F powered by dynamis in a Golden Super Mode and finally its One-Winged Angel form Alpha Omega, in which Omega absorbs Alpha to become as strong as it possibly can. In spite of all of this, the Warrior of Light's party still wins, including by using dynamis to unleash multiple Level 3 Limit Breaks in rapid succession. After losing in battle, Omega simply releases Alpha, wondering how it could have lost. Alpha offers to help Omega find out the answer together and the two of them leave to go Walking the Earth.
      Omega: The power was mine... I obtained the unmeasurable, and now my end is come... <bloop> This does not compute...
  • Total Party Kill: Omega has several wipe mechanics.
    • Its base form has Force Quit, in which it attempts to delete the party from the simulation. The same form has its Signature Attack, Delta Attack, in which it disengages inhibitors and fires with everything it has.
    • During the Ultimate Trial fight against it, Omega gains a few more after going One-Winged Angel. The first is "Magic Number", which does enough damage to wipe the party. And even if they survive, it puts a Magic Number debuff on you, which still causes instant death when the effect expires. The only way to survive Magic Number is to use a Tank's Level 3 Limit Break to survive the damage, then use a Healer's Level 3 Limit Break, as that's the only way to remove the debuff. Finally, Alpha Omega's ultimate move is "Run: ***mi*" (dynamis), in which it utilizes dynamis power to cause enough damage to wipe out the entire party, which cannot be survived or blocked. The only way to stop the attack is to defeat Alpha Omega before it fires off.
  • Tragic Dream: His longing to return home is made doubly tragic in Endwalker, as Meteion reveals that Omega's homeworld is one of many that succumbed to despair and destruction.
  • Trapped in Another World: Omega's pursuit of Midgardsormr after their fight left Omega badly damaged and drained of most of its abilities. By the time it discovered Eorzea, it had lost the navigation data to return to its home star, leaving Omega stranded.
  • Turns Red: When you defeat one of Omega M/F in their final phase, the other one starts spamming Laser Shower, threatening to wipe your party out at the last minute.
    Omega: Defeat imminent. Disengaging inhibitors.
  • Voluntary Shapeshifter: Omega's function of reformatting matter, while introduced as being able to spawn monsters anywhere and everywhere, was originally meant to reformat its own body for unlimited self-improvement. It does this by converting itself into a blob of liquid metal a la the T-1000 and reemerging in a different form.
  • Villainous Breakdown: Subverted. During the fourth phase of The Omega Protocol (Ultimate) raid, as Omega's health keeps dropping and the Warrior of Light's party starts breaking it, Omega tells itself to keep going in spite of almost breaking down. Once Omega seemingly breaks, it enters its Golden Super Mode with Omega-M and Omega-F, which is Omega learning how to use the power of Dynamis. So while it starts breaking down, Omega's defeat doesn't come at that moment, even though it thought it would.
    Omega: <bleep> Structural limits of chassis exceeded... Disregard. Objective incomplete. <bleep> Structural failure imminent... Disregard! Objective incomplete! Must evolve... beyond current parameters... I must... see...
  • Walking Spoiler: Before 3.5's The Far Edge of Fate, very little was known about this version of Omega, besides the fact that it seemed to be an Ancient Allagan super-weapon that was strong enough defeat and seal Bahamut and every top tier primal/eikon it faced and that it was seemingly buried and broken beneath Cartaneu and that no one could agree on how to handle the matter. Come 3.5 and its learned that not only is Omega in one piece, its been merely in stasis in a hidden launch bay, awaiting reactivation. After that, it is literally spoiler after spoiler.
  • Wave-Motion Gun: Omega's final attack against Shinryu is a large triangle-shaped laser that triggers a Beam-O-War against Shinryu's Protostar. It uses this beam, called Delta Attack, against the party in Alphascape 3.0. It also has a smaller variant called Wave Cannon which covers the entire area to either side of him.
  • Why Am I Ticking?: In Alphascape V4.0 (Savage), the Critical Overflow Bug and Critical Synchronization Bug debuffs will make the afflicted players explode after a short delay, with the former having a much larger blast radius than the latter. Anyone else caught in these blasts will become afflicted as well, potentially causing a chain reaction of explosions that decimate the raid.
  • With Great Power Comes Great Insanity: In Alphascape V4.0 (Savage), Omega cuts the M/F battle short and compiles all of its research findings to create its final form. Unfortunately, assimilating the Warrior of Light's power and behaviors without a soul to temper them quickly breaks Omega's mind, resulting in it generating computer errors and spouting nonsense throughout the last phase of the fight.
  • You Have Outlived Your Usefulness: Once defeated on the third floor of Alphascape Omega takes the battle data to upgrade itself, concludes testing and starts tearing down the rift around Cid and the Warrior of Light. Alpha's intervention saves them both and secretly brings them to the hiding place of the upgraded Omega so the Warrior of Light can destroy it once and for all.
  • Your Mind Makes It Real: It is capable of shaping aether into living beings, effectively creating Pseudo-Primals for its experiments in the Rift. Some of these beings aren't even based on actual people or creatures as a few are explicitly based on fictional characters from folklore which Omega was capable of realistically recreating. But given that this is the Interdimensional Void we're dealing with, the thing that ties all the Final Fantasy universes together, there's strong evidence that at the very least Exdeath, Kefka, and Chaos were recreations of the real deal.

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