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Due to the story's advancement and the fact some articles would otherwise be all white, There are Unmarked spoilers below, you have been warned.

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Other Allies

    Hydaelyn (Unmarked Spoilers

Hydaelyn

The Mothercrystal, All Made One, and the will of the very star. She appears to the Warrior of Light at the start of their journey, naming the adventurer her champion and the light against the darkness of the Ascians' manipulations.


See her page here

    Company Chocobo 

A chocobo registered to the Warrior of Light as their faithful steed after they join one of the Grand Companies. He serves as a mount and potential battle companion while adventuring in the overworld.


  • Action Pet: By using a gysahl green after completing the quest "My Feisty Little Chocobo", your chocobo will follow you into battle as a brave and loyal companion. He has three linear skill trees to choose from covering tank, healing, and DPS roles, allowing him to soak damage, heal you, and supplement your damage output.
  • Hello, [Insert Name Here]: You're able to name your chocobo whatever you desire and rename them at any stable.
  • Horse of a Different Color: He's a giant yellow bird who happens to make a swift and able mount.
  • Took a Level in Badass: Prior to all mounts being given the ability to fly, the Company Chocobo had the privilege of unlocking the ability to fly like his Black Chocobo counterpart with the quest "I Believe I Can Fly".
  • Virtual Paper Doll: There are dozens of bardings you can collect to deck out your chocobo in. These bardings come as head, saddle, and leg coverings and can be mixed and matched at your leisure.

    Wandering Minstrel 
https://static.tvtropes.org/pmwiki/pub/images/minstrel_4.jpg
Race: Midlander Hyur
Discipline: Bard, Samurai
A wandering minstrel whose highly exaggerated (but seemingly very immersive) ballads about the Warrior of Light's clashes against various powerful foes in the past allow the hero to vividly relive much grander and more difficult versions of those battles.
  • Accidental Truth: Well, in a sense, but this is the crux of the Unending Coil of Bahamut. He insists that you not tell him aught of the experience, because he wants to let the peoples' imagination tell them what happened following the Seventh Umbral Calamity without any unpleasant truths of the matter... and his imagination comes up with a scenario (that Bahamut had been in hiding, gathering strength for his revival, only to be stopped a band of brave heroes) which is not all that far from the truth.
  • Author Avatar: Of director Naoki Yoshida. From Rising 2017, he outright triggers a vision in the protagonist, in which they're taken to a formless realm where he explicitly identifies himself as Yoshida and claims to be from an Alternate Universe.
  • Alternate Self: The Minstreling Wanderer on the First shares his counterpart's love for embellished tales of heroism, and provides the Extreme trials based on opponents encountered thereon.
  • Chekhov's Skill: The framing device for most Extreme Trials - starting with the Ultima Weapon - is the Minstrel singing a song that paints a vivid mindscape of battle with a given opponent. This comes in handy during the Final Fantasy XVI crossover, when Clive is struck with Trauma-Induced Amnesia. After he mentions the Ifrit of his world, the minstrel sings a song of the primal Ifrit, bringing him and the Warrior of Light to a phantasmal Bowl of Embers to help the otherworlder break through the haze.
  • Distressed Dude: Averted. He gets arrested by the Limsa Lominsa authorities for fear-mongering but he seems to be staying in jail willingly since he effortlessly teleports you out when you visit him. One of the events from 3.0 also shows that he is fully capable of fighting as his advertised job class.
  • Everyone Has Standards: He's all too eager to take the stories of every climactic battle the Warrior of Light fights, and take them to new heights of impossible odds... except for Lakshmi. When he hears the tale of the Qalyana and the events that led to Lakshmi's summoning, he expresses that such sorrow should not be a source of amusement; the song he plays that so provokes the Warrior's imagination is not an embellished account of the battle with Lakshmi, but a requiem for Shanti and Anamika's souls.
  • Herald
    • He repeats the prophecy of Mezaya Thousand Eyes about the coming Seventh Umbral Era.
    • During the Rising event in 2018, the minstrel ended his meeting with the Warrior of Light by reciting a song that hinted at the then-unrevealed Shadowbringers.
  • Hidden Depths: He takes up tanka, a Hingan form of poetry, during his excursion in Kugane. When told about Tsukuyomi, he writes the story as a tanka rather than his usual song, and expresses a noted lack of confidence in his skills with the format.
  • O.O.C. Is Serious Business: If you offer to tell him about Bahamut during his stay in Kugane, the Minstrel suddenly stops you before you can begin.
    Wandering Minstrel: [After the Calamity] The primal subsequently vanished with nary a trace, and the people's memories of that time is shrouded with haze. Are... are you saying that you know the events that followed?
    Stop. Say not a word. Whatever it is you know, I sense that the secret of the Calamity is best kept as such - a secret.
  • Unreliable Narrator: The framing device for several of the optional Extreme and Savage difficulty trials and raids is his retelling your experiences in song, but greatly embellished (and thus more difficult). These songs then provoke the Warrior of Light's imagination, causing them to envision the battle not as they remember it, but as the Minstrel tells it...
  • Villainous Breakdown: ...and this leads to those bosses averting this particular trope. A good number of the aforementioned embellishments pointedly replace the boss's moment of panic with a moment of Bring It before they start pulling out new tricks.
  • Wandering Minstrel: The hint is in the name.

    Gerolt Blackthorn 
https://static.tvtropes.org/pmwiki/pub/images/gerolt.jpg
Race: Highlander Hyur
Discipline: Blacksmith, Goldsmith, Alchemist, Carpenter, Armorer
"It might be as I'm repairin' kettles to pay for yesterday's mead, but I still got me pride as a master weaponsmith."

The best artisan in all of Eorzea in every discipline... And a lazy, foul-mouthed alcoholic asshat. He's gotten himself up to his eyeballs in debt and made the mistake of making Rowena of all people the one he's indebted to. note  He's now stuck in North Shroud repairing kettles to pay it off. He'll help the played to find and repair their Relic Weapon and how to upgrade it, if only because it will go a long way in that goal.


  • A Fool and His New Money Are Soon Parted: It's not merely coincidence that you keep running into Gerolt whenever a relic weapon is on the table. By all rhyme and reason he should be making a killing by crafting and selling the uber-powerful relics, but he will inevitably blow all of his profits on booze and need to take up a new job to make ends meet. His being under the thumb of loan sharks like Rowena and eccentrics like Godbert is a hell of his own making.
  • The Alcoholic: Is never seen without his drink nearby and will get some sort of buzz once he indulged in his drinks quite a bit. It's implied that his drinking is what caused the break up between Rowena and himself (which also led to his debts towards her), yet he won't stop drinking. This reaches comedic levels at the end of the quest for the hyperconductive relic where he reveals that he reconfigured an Allagan node to make him spirits whenever he wants.
  • All There in the Manual: The beginning of Gerolt's Masochism Tango with Rowena is detailed not in the game but an installent of "Duty Commenced", a livestream with the FFXIV community team.
    • Back when Gerolt was still apprenticed to a famed Ul'dahn smith, he and Rowena were once deeply in love. But when Gerolt was framed for his master Heidolf's scheme to murder Rowena and cover up Heidolf's scheme to produce cheap, counterfeit works in Gerolt's name, Gerolt was cast out, his name besmirched, while Rowena was so horrified that she resigned from her position to look for him. She eventually found him and they were Happily Married in a faraway land.
    • But after learning that Rowena had stolen a great sum of money from her clients and former employers who would stop at nothing to get it back, Gerolt asked to borrow the money allegedly to start his own smithy when he instead gave it back to its original owners to protect Rowena. He never told Rowena the truth and hid from her for years to play the villain so she wouldn't get suspicious until they finally met again at Hrystmill. Thus began Gerolt's eternal debt to Rowena and the crisis that turned him into the bitter alcoholic encountered in the story.
  • Always Someone Better: Played for Laughs. Despite his expertise, Gerolt finds himself outdone by his apprentice Drake, who quickly produces kettles that can produce mulled tea in half the time of Gerolt's alexandrite and Thavnairian mist-infused kettle.
  • Awesome, but Impractical: In the third step of the Manderville Weapons questline, it's revealed that Gerolt's devotion to the forge is so absolute that he refuses to entertain any other job to earn money. He's even upset that Godbert, despite being just as amazing as he was, doesn't devote all of his energy to his art. Godbert points out the glaring flaw in that plan: he can't indulge in his art if he doesn't have a sufficient cash flow and points out that just making kettles is just not enough. Gerolt just growls and demands booze.
  • Awful Wedded Life: Once upon a time, Gerolt and Rowena were a happy married couple, to the point that Rowena didn't care that Gerolt was the subject of a Frame-Up and stole money to search for him and eventually wed him in a faraway land. But after he stole that same money back to protect her, their relationship has long since devolved into this trope, to the point that neither of them even acknowledge that they're still married to one another much of the time. You'd never even know they were married in the game unless you watched the Duty Commenced episode or paid attention to a single passing mention from Gerolt. Despite this, the "Save the Queen" questline reveals that Gerolt still has fond memories of the day he was married to her, with them frolicking on the beach in their wedding garb. But he insists it's an embarrassing fantasy and tries to shoo it away.
  • Brilliant, but Lazy: Despite being the best craftsman in the world, he'd rather snooze and drink himself to a stupor than actually do anything, especially being pestered by adventurers who ask him to rebuild centuries-old weapons.
    • Becomes increasingly averted during Saga of the Zodiac chain. At first he outright refuses to help. Then later the Warrior of Light convinces him to help out, if begrudgingly (and for some really high label exotic liquor). Then during the Soul Ascension segment of the Zodiac Weapon chain it's completely averted. While (again, begrudgingly) reviewing old texts given to him by Jalzahn he manages to piece together all but lost smithing techniques that blow him away. Not only is then completely on board with the idea of recreating a Zodiac weapon from scratch, not only does he declare that he damn well can't call himself the best craftsman in the world if there's a smithing technique out there he's yet to learn, but he comes up with the plan to truly recreate the weapons of the Zodiac Braves from scratch where Jalzahn was finally at a complete and utter loss of how to do it at that point. Make no mistake: drunkard or not when that creative spark is awakened there is no better craftsman than Gerolt.
    • The Anima quest chain shows the man is smart enough to repair and modify Allagan technology. Let that sink in for a moment. Technology so advanced and ancient it makes Garlean magitek look like toys and he can repair the stuff like it's just another job.
    • Diving into his memories in the Bozja Relic quest shows that he could have made enough money to earn a seat on the Ul'dah Syndicate with skills to rival Godbert Manderville, but he blows it on booze.
  • Broken Ace: Gerolt is bar none the greatest weaponsmith in the world, with only Godbert Manderville rivaling his skills as a craftsman. But Gerolt's prized talents led his master to try and counterfeit cheap works in Gerolt's name to make a quick buck as well as hatch a plan to assassinate Rowena to keep her quiet. Gerolt would then have to destroy his happy marriage to Rowena to protect her, incurring a debt that would keep him in Perpetual Poverty as his wife resents him while being Locked Out of the Loop. The pressure of keeping this secret and living for years on the run has turned him into a bitter alcoholic and a shell of a man who once possessed a passion for crafting hotter than his own forge.
  • Butt-Monkey: Gerolt never seems to come out of a relic storyline ahead. Most of the time, just as he finishes paying off his current debt to Rowena, she finds a way to saddle him with even more. Usually related to his drinking habits.
  • Drunken Master: Seems to be even more skilled at his crafts when buzzed than he is when sober. When you have him craft your Anima relic with Aether Oil, he takes a big swig and then works on the weapon with such speed and precision that Ardashir is left nearly speechless at how someone who is drunk off his ass can perform at his craft better compared to his work while sober.
  • Dude, Where's My Respect?:
    • Happens to him in both the 2.0 and 3.0 relic quest chains. The Warrior of Light does the fighting and gathers the materials needed to forge the weapon, esteemed scholars pore over the details and instructions on how to make the weapons stronger, and Gerolt makes the actual weapons himself, yet poor Gerolt barely gets any acknowledgment for his part in the relic making process.
    • During the Eureka quests, the Warrior of Light of all people shows outright disdain for Gerolt's inability to pay off his debt, getting ready to leave the room when he brings it up. Only the promise of getting more "god-slaying trinkets" keeps them coming back to help him.
  • Fake High: In the quest "A Spirited Reforging", Gerolt and Godbert decide to hash out their feelings toward each other over spirits. After several rounds of drinks, Gerolt is completely drunk to the point of hallucination. When he staggers away to continue his work, Godbert reveals that halfway through their drinking, he had Gerolt's drinks swapped with carrot juice for the sake of his health.
  • Functional Addict: He's the single biggest case of The Alcoholic in the entire game and has downed enough of the stuff to probably kill any ordinary man. He also shocked Ardashir with jaw agape when he gets absolutely plastered before another step of the Anima questline — and then proceeds to work with such speed and efficiency at his job that it extraordinarily improved the output. Liquor straight up makes Gerolt better.
  • Get A Hold Of Yourself Man: Delivers one to Ardashir at the end of the Born Again Anima quest when the boy freaks out over the possibility of the anima not surviving the soulstone transfer. He even points out that the Warrior of Light went through hell to build up energy for the anima and getting the materials for the soulstone and quitting now would make their hard work amount to nothing.
    Gerolt: An' sure, ye might be a self-servin', preein' little gobshite, but I've seen me fair share o' scholars, an' yer the cleverest little gobshite I've ever met. Should go without sayin' the soulstone ye made is perfect, so why get so bothered over nothin'?
  • Hidden Depths: The A Realm Reborn relic weapons each come with unique lore regarding their origins... most of which is provided by Gerolt himself up front. It starts with weapons like Bravura and Gae Bolg that have had multiple of their like forged, goes out to fully unique armaments like Curtana and Thyrus, and delves into long-lost arts like Allagan summoners and Nymian scholars - Gerolt knows of a legendary weapon for all ten disciplines, has a story about each weapon's wielder, and even knows where to look for the timeworn relic itself. While you do eventually have to provide a complete book about each hero, Gerolt learns more about the secrets of forging each weapon than he does about the heroes themselves.
  • Hypocrite: He complains all the time about how he's forced to craft pots and kettles instead of doing something more glorious... And admits one second later that it's enough to buy himself some booze and slack off.
  • Hypocritical Humor: He gets as far as calling Godbert a "dodderin' old, half-dressed..." before remembering his own lack of a shirt.
  • Jerkass: Yes, adventurer, your incessant request to repair a powerful weapon really bothers him, him being the only one able to do it and the fate of the world be damned.
  • Jerk with a Heart of Gold: Yeah, Gerolt is a bit of a prick who's prone to mood swings depending on when spoken too, but given time working with him he does come to respect the Warrior of Light and their requests. Don't think that means he won't gripe about some of them though.
    Gerolt: Alright, I'll do it. I know that fire in yer eyes, and bugger me if I don't respect it.
  • Love Triangle: Was in one of these with Remon and Rowena some twenty years prior to the the story. While he's not officially in a relationship with her, it's fairly clear during the quest to awaken a Zodiac Relic's sentience that the two have some degree of feelings for one another. Even Remon admits he's long since lost when you first meet him. This is also the biggest reason that Gerolt and Remon are not on speaking terms with one another.
  • Magic Feather: Believing that Gerolt can't produce the ultimate weapon without first understanding combat, Godbert has him fight a training mammet set on the hardest parameters. After some unimpressive flailing and getting knocked around, Gerolt does manage to triumph over the mammet and has a revelation about the feeling of fighting and the joy of victory. At which point Godbert privately admits to the Warrior of Light that the mammet was actually set to the easiest difficulty; Gerolt believing he defeated a formidable foe is good enough for their purposes.
  • Perpetual Poverty: Sure, this guy does get paid, but his funds always seem to go in one way and out the other just as fast (mainly with drinks), and is practically on Rowena's leash with that debt he has with her.
  • Shipper on Deck: During the Level 20 quest in Zadnor, when Mikoto confesses how she might have feelings for Cid, thinking it's just between her and the Warrior of Light, she unknowingly revealed it to Gerolt as well.
    Gerolt: "Better question'd be what are you doing here? Should be you paying the visit to Cid in Doma. Nothing to be embarrassed about, lass. All romances have to start somewhere, and I agree the two ' ye make a good match. But you need to act quick. Even I can see the man's a fine glass of ale, and I reckon it won't be long afore some pretty thing snatches him up to take a swig."
  • Sir Swears-a-Lot: While he doesn't curse up a storm, he is not afraid to lay down swears when he feels like it and has no problem calling Ardashir, who is probably as old as Alphinaud, a "cheeky little shite" and a "prick".
  • Starving Artist: He may be the world's greatest weaponsmith, but his inability to stop drinking keeps him in Perpetual Poverty. Whenever it looks like he's about to be free of debt, Rowena hands him a bill that plunges him right back into it.
  • Took a Level in Cheerfulness: Downplayed. In the Eureka Anemos quest line, he's still grumpy as always and will always complain about being stuck on the island. When you make your first Anemos relic weapon, he acts quite positive for making progress, even if said progress is just a small first step.
  • Ultimate Blacksmith:
    • Sure, he swears like a sailor, is an alcoholic and lazy as hell... But bring him everything he requests for the relic and he will rebuild it. In his own words, he really thought you would've died or gotten bored with his requests, so the least he can do to repay your back-breaking work is fixing that stupid relic.
    • He's also not just a master of one discipline, but SEVERAL. The weapons he makes in A Realm Reborn alone require mastery of blacksmithing, armory, carpentry, leatherworking, and alchemy at minimum, and goldsmithing can be seen in Heavensward and Gerolt's Masterworks, with him crafting starglobes.
  • Yank the Dog's Chain:
    • The Kettle to the Mettle quest is one of these after another. Gerolt plans to make the ultimate kettle to help pay off his debts. When he manages to make a zenith kettle, Drake informs him that he had to make and send out the requested kettles since Gerolt was taking too long. Gerolt then decides to make an even better kettle based on the nexus and has it ready, only to be told by Drake that the client waited over two years for their order and have canceled it. Gerolt doesn't take the news too well.
    • The Body and Soul quest has him finally free from Rowena's massive debt, only for him to fall back to square one when she reminds him of the money he spent on booze plus her compensation fee for her teleport to Azys Lla.
    • By the time Gerolt finally pays off his debt working in Eureka, he gets a letter from Rowena stating that his debt is paid off. On the back of the letter is another piece of paper showing an invoice for the large crate of drinks he ordered to Eureka, which the bill is the same as the amount of the debt he just paid off (which he then claims Rowena greatly marked up the price on the drinks). It's pretty much a Running Gag for Gerolt to never actually be free from his debts to Rowena.
    • After working hard to complete a relic to equal the Bozjan relic Save the Queen, Gerolt thinks he's finally free, only for the Bozjan commander to tell him that the Warrior of Light's relic was only the prototype, and his contract specifies he makes weapons for the entire Bozjan army. AND Rowena tells the commander to bill Gerolt directly for any alcohol he's drunk on the army's dime. Gerolt collapses in despair.

    Drake Rhodes 
Race: Midlander Hyur
Discipline: Blacksmith, Goldsmith, Alchemist, Carpenter, Armorer

Gerolt's ever-eager apprentice and assistant in Hrystmill. Drake is a genius weaponsmith who is overjoyed to be working alongside his hero. But Gerolt spends more time banging on kettles and downing ale to actually teach Drake, whose talents nevertheless blossom from watching Gerolt work.


  • Heroic Self-Deprecation: Drake is completely and utterly unaware of his own talents because of his sheer admiration for Gerolt. In the post-Zodiac Weapon quests, Drake fills an order with a looming deadline while Gerolt sends the Warrior of Light to fetch alexandrite and Thavnairian Mist to enhance a kettle. Drake's kettle surpasses Gerolt's kettle in every way other than aesthetics and is produced in a fraction of the time, but Drake apologizes for producing something he believes is meager compared to his teacher's.
  • Master Forger: Due to watching Gerolt's work, Drake can produce a perfect replica of any stage of the Zodiac Weapon simply with materials found around his Hrystmill forge, only needing the weapon itself in front of him to use as a model. These replicas are identical to the originals, but are purely for aesthetic purposes as they have not gone through the same rigorous conditioning.

    Jandelaine 
https://static.tvtropes.org/pmwiki/pub/images/jandelaine_ffxiv.jpg
Race: Wildwood Elezen
Discipline: Aesthetician

A world-renowned stylist known as "The Aesthetician", the Warrior of Light finds him stumbling about the upper deck of Limsa Lominsa after his prized tools are stolen from him. He is eternally grateful to the Warrior for retrieving a new set of tools for him, vowing to always be at their beck and call should they suffer from aesthetic ennui.


  • Because You Were Nice to Me: Jandelaine is grateful to the Warrior for showing him compassion and helping him when others were busy (understandably) accusing him of being a weirdo and threatening to call the Yellowjackets on him. He gives them access to a crystal bell in any inn room to summon him at their leisure as thanks when he's normally booked months or years of appointments at a time.
  • Birds of a Feather: While H'naanza and Beatin react with annoyance at Jandelaine's loss of his tools, Severian is surprisingly sympathetic, declaring it only natural that geniuses of their caliber help one another. Given how they're both famed for being as frustrating as they are brilliant, it's easy to see why they get long so well.
  • Blade Spam: He can instantly transform someone's looks by leaping into the air with a spin before coming down to deliver a rapid series of scissor cuts and comb brushes to their hair and face in a single breath.
  • Crack is Cheaper: His services are not cheap to the average client. A woman in Limsa Lominsa remarks that she saved every gil she could, including skimping out on meals for her children, in order to afford the bill for one appointment with him. Of course, to a world-famous adventurer like the Warrior of Light, 2,000 gil isn't at all hard to make.
  • The Dandy: He's fixated on looking good and helping others look good, dressing in a custom pink version of the Weaver's Swallowtail.
  • Day in the Limelight: Jandelaine is the subject of a Postmoogle quest in which a letter meant for him was instead sent to his brother, who bears a Strong Family Resemblance. The same quest reveals that he's actually an Ishgardian noble who left his home and family behind to pursue his craft.
  • Defector from Decadence: Jandelaine is actually the eldest son of a noble house of Ishgard with blood ties to House Dzemael, but left home to pursue his passion. A sidequest has his younger brother beg him to retake his place as heir, only for him to refuse to cease being the Aesthetician, instead giving said brother a makeover to give him the confidence to become the head of house.
  • Eccentric Artist: He's obsessed with style in all its forms, declaring anyone who doesn't meet his standards to be horridly ugly and that he'll slay the "demon" hanging over them with his scissors. Jandelaine loves his work so much that simply being deprived of his tools is enough to leave him dizzy and delirious.
  • Famed In-Story: He's legendary as "The Aesthetician", an unparalleled stylist who can make even the frumpiest individuals look drop-dead gorgeous. His services are in such high demand that he's often booked for months or years in advance at a time, but he grants the Warrior the privilege of being able to summon him from any inn room as thanks for helping him.
  • Guyliner: He wears orange eyeshadow and pink lipstick.
  • Large Ham: Jandelaine is shamelessly flamboyant, constantly striking poses and Chewing the Scenery in his introduction scene. His method of styling someone's hair and makeup involves him leaping into the air and spinning around with scissors and comb in hand to instantly change their look with a rapid series of cuts and brushes.
  • Mistaken for Murderer: His constant moaning about his missing "blades" gets him mistaken for a Serial Killer until the Warrior catches up to him.
  • Secretly Selfish: Inverted. While he works for payment (and is implied to be incredibly wealthy for it given how many clients he has), he's motivated by a desire to help others achieve their ideal selves and instill confidence in them, having lifted the self-esteem of countless people by showing them how handsome or beautiful they can be.

    Rowena 
https://static.tvtropes.org/pmwiki/pub/images/rowena.jpg
Race: Midlander Hyur
A merchant who deals with premium quality artifacts and antiquities that she can sell for premium to the throngs of adventurers in Revenant's Toll.
  • Alternate Self: She has a counterpart on the First named "Mowen", who runs the "Boutique of Splendors" in Eulmore. The Warrior is understandably startled by how alike they are, right down to helping the Beehive with their Custom Deliveries and offering items in exchange for scrips and tomestones rather than gil.
  • But Thou Must!: She pulls this on the player character for the 3.0 relics, even though the player character already tried to refuse the request. Rowena says that she knows that the player will go hunting for materials needed to make a powerful weapon because it does appeal to them and she'll profit from it as well.
  • Corrupt Corporate Executive: Downplayed. Everything Rowena does is legal and her products are top-quality, but she's such a ruthless businesswoman that the Warrior of Light would sooner sell their soul to a voidsent than enter a contract with her. She's a Loan Shark, her employees are miserable and underpaid, and she will jump on almost any opportunity to make a profit. All of this makes her The Dreaded, though this is largely Played for Laughs and she does have sympathetic qualities.
  • The Dreaded:
    • Played for Laughs. During the rebuilding of the Doman Enclave, Hozan reveals he's managed to find a contract to sell Doman paper wholesale. When he manages to name Rowena's business as the buyer, the player is given the options of "I'd sooner suggest they sell their souls to a voidsent." or "Surely nothing bad will come of this. Surely." in response.
    • While discussing the costs of creating a copy of one of Gunnhildr's Blades, Gerolt reluctantly says that only one person has the supplies needed to complete it. The Warrior can respond with a hushed, "Rowena..." or "Oh gods, you don't mean..." Gerolt also calls her the "demoness of coin". While she does agree to hand over the powder needed for the first weapon free of charge, she gloats about how this puts Gerolt and the Bozjan Resistance even further in debt with her, complete with a chuckle that unnerves the Warrior.
    • While trying to upgrade the Warrior's new Dragonsung tools, Skysteel Manufactory winds up signing a contract with the House of Splendors to get access to Stickqix's Bangpots in Idyllshire. She's very insistent that the terms of said contract are followed. Nimie is genuinely afraid that she'll have to give up her firstborn child or her coeurl kitten if she and the rest of the manufactory can't fulfill their end of the bargain.
    • At the start of Ameliance's Custom Delivery questline, the Warrior of Light immediately tries making excuses to leave when they learn that Ameliance invited Rowena to their discussion about Ameliance's student homeshare plans.
    Warrior: <cough> I think I may be coming down with something...
    Warrior: I just remembered I uh... I left my oven fire burning at home.
  • Enlightened Self-Interest: She has a laundry list of contacts to acquire the rarest crafting materials and the business acumen to make loads of cash from it. She uses her vast wealth to invest into war-torn communities, provide craftsmen with vital reagents to complete their work, and supply adventurers like the Warrior of Light with finest gear money can buy... so long as it makes her even more money in the long-term.
  • Exact Words: Gerolt pays off his debts to Rowena at the end of the Body and Soul quest, but she refuses to let him off the hook due to Gerolt's new debts he incurred.
    Rowena: Repaid? I never took you for the sort who jokes about money. You owe me plenty.
    Gerolt: Now hold on, Rowena. You promised to forget me debts once we were done with the anima weapon.
    Rowena: And I'm a woman of my word. What you owed before we started this little business venture's been forgiven. That just leaves the cost of comin' and goin' from Azys Lla, and a rather impressive bill for all that mead you drank. I expect you to pay me back down to the last gil. O' course, I might be willin' to forgive an' forget again if you help our dear boy Ardashir.
  • Everyone Has Standards: Even with her reputation as The Dreaded merchant, she will not tolerate breaking contracts or cheating people out of their money and this extends to her employees.
  • I Let You Win: She claims this if you beat her in a round of Triple Triad, saying beating a customer at game of cards puts them in a bad mood and hurts her business in the long run.
  • Infinite Supplies: Her immense inventory of supposedly "Legendary" items is lampshaded by other NPCs but no one calls her out because of the high quality of her wares.
  • Intrepid Merchant: A businesswoman who took advantage of the boom of adventurers gathered in Revenant's Toll to build a powerful business empire centered around the trade of high-quality equipment and artifacts.
  • Leaning on the Fourth Wall: Multiple characters note that they tend to get a lot more work when Rowena is around due to her get-rich schemes and Loan Shark tendencies, a nod to the intensely grindy nature of tomestones and the Evolving Weapon you can earn in every expansion.
  • Loan Shark:
    • She gave Gerolt a loan and has been hounding him about it ever since, which is reflected throughout the A Realm Reborn relic quest lines. In the Body and Soul quest, Gerolt finally pays off his debt when he forges the relic weapon for the Warrior of Light and made a physical body for the anima. However, Rowena is quick to remind him that he still has to pay for her travel costs to and from Azys Lla and the huge bill he racked up from all the mead he drank during the project. Poor man can never catch a break.
    • Her loan shark status is so infamous that when a couple of people in Doma mention that they're thinking of dealing with her, one of the possible replies the Warrior of Light can give is that they would get a better deal selling their souls to a voidsent than to barter anything with Rowena.
    • However, as the Bozjan storyline shows, she DOES have her limits. When her employee that she sent as a liason between the House of Splendors and the Bozjan army suddenly tries to renegotiate the terms of their contract to double the price after the weapon was done, Rowena is rather pissed as she doesn't like to unfairly take advantage of people. It does help that said employee was attempting to set up extra contracts outside Rowena's approval that she could skim off the top of.
  • Locked Out of the Loop: According to Drake's version of events in a Duty Commenced episode, Rowena is still in the dark about why Gerolt stole money from her. As far as she knows, Gerolt splurged it all on booze, when he in fact gave it to its original owners to protect her from those who would harm her.
  • New Tech Is Not Cheap: Which is why Rowena bartered with Jessie to get exclusive rights on selling Garlond Ironworks new line of adventuring gear.
  • Nouveau Riche: She started off as an ordinary merchant who sold you Darklight Gear for the endgame but each patch started upgrading her wares and the subsequent boom in the population of Revenant's Toll from the Doman refugees made her a very rich woman. Her shop likewise changed from a little stand, to a huge sprawling building called Rowena's House of Splendors. By later expansions her enterprise spans as far as the Far East, and she has entire armies lining up for her wares (often dragging Gerolt along to complete the orders).
  • Offscreen Teleportation: In Heavensward, she's set up shop in Idyllshire, the new endgame hub. At the same time, however, she can still be found in her old spot in Revenant's Toll. An offhand remark about what a pain it is to go back and forth all the time is all the explanation given. 3.1 averts it by putting a mini-aetheryte in her Revenant's Toll shop that lets her teleport between her old shop and the new one and she is very grateful for it.
  • Only in It for the Money: Pretty much thrives on this trope. Everything she does is for her own profits. In the Heavensward anima relic quests, she only helps out because she'll be able to profit from it.
  • Only One Name: She only goes by her first name, with even her entry in the Encyclopedia Eorzea saying she keeps her surname a secret. Implicitly, this is because it's still "Blackthorn" from when she married Gerolt.
  • Out of Focus: Rowena and the House of Splendors always loom in the background of the Warrior of Light's life of always chasing after better equipment, but given the nature of Shadowbringers she and the House take a back seat as all the expansion's tomestone gear is sold in Eulmore on The First. As a result she and her business are barely featured in Shadowbringers. They're minor supporting characters in the Gunnhildr's Blades quests for the relic weapons and deal in totems from the Extreme trials that take place on The Source.
  • Pet the Dog:
    • Khloe, the little Miqo'te kitten in charge of the Wondrous Tails weekly quest, reveals that "Aunt Rowena" gives her the items she offers as rewards to adventurers for completing her journals. Seeing as how Khloe doesn't actually gain anything of monetary value from the adventurers to pay for said items, it's implied that even Rowena can't resist Khloe's adorable charm.
    • The Custom Deliveries questline reveals that Khloe's big sister Zhloe has a similar arrangement in place. While unlike her little sister, the business Zhloe does with the player does bring in money for Rowena, Zhloe's storyline paints a picture of an almost uncharacteristically generous Rowena, who helped the two sisters gain a foothold in life when they otherwise had nothing.
    • Talking to her in Idyllshire has her mention she takes in girls with "Nary a gil to [their] name" as employees, all but stating she's more then willing to help out the needy if they're willing to put in the work in return.
    • Despite being rather greedy, she doesn't believe in unfairly taking advantage of her clients. When one of her employees tries to forcefully renegotiate the contract the House of Splendors had with the Bozjan Resistance to double the costs AFTER the first relic was created, Rowena steps in to put the employee back in line. She may be a complete Loan Shark, but she doesn't deliberately try to unfairly screw her clients over for more money. She prefers to screw them over within the fine print.
  • Put on a Bus: Figuratively speaking, anyway. Not only is she not the source of tomestone gear in Endwalker, but she herself isn't involved much in Radz-at-Han at all save for one of her girls specifically selling rare (and incredibly niche) meteorites for the expansion's relic weapons. This is apparently explained by Radz-at-Han being both far enough from Eorzea to be outside of Rowena's sphere of influence and also the Hannish tarriffs being incredibly steep for Rowena's tastes.
  • The Scrooge: Her employees frequently complain that they are paid very little of the ludicrous profits Rowena reaps from the players. Made even more apparent in the Eureka introduction quest where she complains about the tariff taxes in Kugane and says she doesn't get charged that much in Limsa and Ul'dah, which she believes she pays too much for already.
  • Theme Naming: ___na. All of her major employees (aside from Zhloe and Khloe) have this including her. Rowena states these names are given to the girls by her when she takes them in.
  • Unlimited Wardrobe: She switches her outfit with every patch.

    Khloe Aliapoh 
https://static.tvtropes.org/pmwiki/pub/images/ff14khloe.png
Race: Miqo'te

A young Miqo'te girl who lives in Idyllshire. She befriends the Warrior of Light quickly, and invites them to fill out her Wondrous Tails book, all in the name of hearing about their grand adventures.


  • Children Are Innocent: She wants the Warrior of Light to tell them about slaying primals, doing raids, overcoming great challenges, and generally undergoing feats that push them to the limit, all because she thinks it's cool to hear about them. Also, her certificates for prizes are said to be covered in juice stains and written in a childish scrawl.
  • Damsel in Distress: She becomes this in the 2023 Moonfire Faire as a massive shark creature bears down on her before she's saved in the nick of time.
  • Genki Girl: She's always happy, always in a good mood, and gets exicted whenever the Warrior of Light shows up to talk to her, even if it's not to turn in a journal.
  • Let Me Tell You a Story: Inverted. The whole point behind her Wondrous Tails is so that the Warrior of Light can tell her a story about all the cool things that they do.
  • Loose Lips: The Warrior spends a lot of time trying to misdirect people looking for Adkiragh during his Custom Deliveries questline. Then the people looking for him ask Khloe, who quickly reveals everything because she doesn't know that it's supposed to be a secret. The Warrior can only Facepalm in despair as she chatters away.
  • Quest Giver: Her Wondrous Tails journal allows the player to complete up to nine out of sixteen challenges once a week. Turning in the journal, at minimum, gives the Warrior of Light's current job half a level's worth of experience, regardless of how much XP that is. You can also get certificates for prizes, including minions, equipment, and endgame gear that you can't get any other way.
  • Spoiled Sweet: "Aunt Rowena" gives her the items she offers as rewards to adventurers for completing her journals. Seeing as how Khloe doesn't actually gain anything of monetary value from the adventurers to pay for said items, it's implied that even Rowena can't resist Khloe's adorable charm. In any case, Khloe seems to get whatever she wants except a grand adventure, which is why she keeps giving out the journals to the Warrior of Light.

    Matoya 

Voiced by: Yu Sugimoto (JP), Sheila Steafel (EN), Sheila Reid (EN, Shadowbringers), Cathy Cerda (FR), Ingrid Mülleder (DE)

https://static.tvtropes.org/pmwiki/pub/images/matoya.jpg
Race: Midlander Hyur
Discipline: Conjurer
"I don't care much for politics. Too much talk and not enough action."

An old woman living in a secluded cave within a mountainside in the Dravaian Hinterlands during the Heavensward scenario. She's Y'shtola's master and aids the Warrior of Light on their quest to end the Dragonsong War.


  • The Aloner: Prior to the Sharlayan exodus, she was made the guardian of the Antitower, leaving her stuck in Dravania when the rest of the Sharlayan colony left for the Motherland. For fifteen years, Matoya has had no one but her poroggos and brooms for company until the Scions come knocking on her door seeking her help. She tells one of these poroggos that she's an old woman awaiting death and that her home will become her tomb before long with no one the wiser.
  • Ancient Keeper: When the rest of Sharlayan decided to pack things up and sail back to their home continent, she chose to remain in the Dravanian Hinterlands. Though, this partly has to do with the nature of her research.
  • Anger Born of Worry: She's not thrilled when she figures out that Y'shtola has gone blind and is using aether sensing to see, despite it explicitly being Cast from Hit Points. She doesn't get too outwardly pissed about it due to realizing the necessity, but she adores Shtola and can't help but be concerned.
  • The Archmage: A longtime rival to the esteemed Louisoix, Matoya is the only Sharlayan who remained in Dravania following the exodus back to the motherland. As such, she is the foremost authority on all things arcane in Eorzea, be it the consruction of magical siege weapons, the creation of familiars, or the Lifestream. Her expertise proves invaluable to the heroes, who come to her time and time again to seek her counsel, much to her chagrin.
  • Brutal Honesty:
    • She rather flatly and a little harshly spells it out to the Scions that they're effectively fighting a war, which means being prepared to do whatever it takes to win, even die. This all came in response to learning about Minfilia's offering to Hydaelyn.
    • Conversely, Matoya's brusque and brutally honest personality also means that what little praise she does dole out is heartfelt and meaningful. She says as much to you should you visit her after clear the main story of Endwalker.
  • Explosive Breeder: Invoked. Late in Shadowbringers, the heroes need to mass produce porxies imbued with G'raha's and Alisaie's formula to cure tempering. But imbuing each and every porxie with the spell is both time-consuming and exhausting, resulting in the heroes going to Matoya for advice. She proposes that the heroes instead create a mother porxie that could produce additional offspring simply by funneling more aether into it, thereby bypassing the issues with G'raha being the only one capable of imbuing the porxie with the spell by having the mother create offspring with the required magic already instilled in them.
  • Familiar: She keeps a bunch of enchanted brooms for this purpose, and also has several Porrogo assistants. All are capable of speech. Her propensity for creating familiars has the Scions come to her for assistance in mass-producing porxies as part of Alisaie's plans to cure tempering in Shadowbringers. Matoya agrees, but the heroes have to help her clear out her now monster-infested workshop to obtain the required materials and equipment.
  • First-Name Basis: She's one of the rare few who will address her student as "Shtola," dropping the 'Y' prefix that signifies Y'shtola's tribe of origin. This shows how close they are, as this is a privilege reserved for a Miqo'te's family and closest friends.
  • For Science!: In her youth, Matoya pursued her theories and ideas with reckless abandon, bringing down the wrath of the Forum upon her on more than one occasion. At least one of the tomes she penned wound up in the forbidden section of the Great Gubal Library.
  • Grumpy Old Woman: Matoya is a jaded old woman and is almost always in an unpleasant mood.
  • Hermit Guru: She chose to live in the mountains and stayed behind while everyone else from Sharlayan left.
  • Jerk with a Heart of Gold: She embodies Screw Politeness, I'm a Senior! and has no qualms about employing soul-crushing Brutal Honesty... but she's firmly devoted to the greater good, and is THE foremost authority on all things magical and aetherial. Without her assistance, a staggeringly-high number of the Scions' accomplishments would be impossible. Not to mention her incredible soft spot for Y'shtola.
  • Keeper of Forbidden Knowledge:
    • Knows about Azys Lla, and that whatever happened there involved terrible, frightful research into controlling or defeating dragons and primals alike. She was also tasked with coming up with a device to defend against a potential Garlean Invasion, back when Garlemald was just beginning its march to world domination 50 years prior to the main story. This device is the Aetheric Converger, which can draw in aether from an area and turn it into a destructive force, but was sealed away in fear of its capabilities by the Sharlayan Forum. Of course, it's the very device needed to create an Aetheric Ram to pierce through Azys Lla's defenses.
    • She's also the guardian of the Antitower, a facility meant to research the Lifestream and the Mothercrystal. She even lampshades that Scions keep coming to her whenever they need to know an arcane secret. In Endwalker, she's annoyed to learn that the Antitower has been rendered obsolete by the Altiascope built in the Sharlayan motherland, leading her to claim ownership of the Antitower on the basis that Sharlayan abandoned it.
  • Leitmotif: "The Mushroomery", a slower and somber rearrangement of "Matoya's Cave" from Final Fantasy. In addition to playing in all the cutscenes that take place in her cave, it's rearranged again as "Freshly Glazed Porxies", the theme of her workshop, Matoya's Relict, where she helps the heroes mass produce porxies as a cure for tempering.
  • Like a Son to Me:
    • Matoya is far too proud and stern to ever admit it outright, but it's clear that she sees Y'shtola as her daughter in all but name. She lectures to Y'shtola with Anger Born of Worry after hearing Y'shtola's latest harrowing adventures and lambastes her lack of manners. At the same time, Matoya refers to her protege as "Shtola", a privilege reserved only to those closest to her. Y'shtola also complains that Matoya continues to treat her like a child long after Y'shtola has become a grown woman.
    • In the Saro Roggo sidequest chain, you learn that Matoya enchanted one of her brooms to only activate upon hearing the name of the thing she loves most. That name happens to be Y'shtola's. The summoned broom goes on to say that she has been imbued with all of Matoya's fondest memories of a young Y'shtola because Matoya couldn't bear to think about them after Y'shtola left in the wake of the exodus. At the end of the questline, Matoya asks Saro Roggo to place said broom at her side in the event of her death, thereby returning those memories to her.
      Serendipitous Broom: The warmth of her hands. Her determined countenance. Her blossoming into a woman grown. Every mundane conversation they shared. Her sudden departure. The painful farewell. My mistress cannot bear to have these memories near, but neither does she wish to forget them. So it was that she entrusted them to my safekeeping and bade me remain hidden.
  • Miniature Senior Citizens: Not as extreme as other examples, but she's pretty short for a Midlander, her hunch certainly not helping matters.
  • Mundane Utility: Her knowledge of all things arcane is what brings the Scions to her door again and again, whether it's creating magical siege weapons to break into Azys Lla or peering into the fabric of reality itself to research the Lifestream. What does she do with this knowledge on most days? Enchant brooms to sweep her cave while she reads.
  • Mythology Gag: To a character of the same name in Final Fantasy. In addition, the music playing in her cave is a remix of the original Matoya's Cave track from said game. She also uses her "Crystal Eye" to magnify her powers, though in this case it's less an actual eye and more an ancient and pure crystal seething with aether.
  • Old Master: She was Y'shtola's mentor, having taught her everything she knows. The fact that she's considered to be an intellectual equal to Louisoix, the man who struck down Bahamut, speaks volumes about her expertise. Her counsel proves essential to the Scions time and again, especially in Heavensward and Shadowbringers.
    Sharlayan Proverb: There are no greater generals than old women with naught to lose.
  • Pet the Dog: Despite her crotchety demeanor, she helps the Warrior of Light and Gyoshin when they visit asking for information about ancient festivals. If spoken to after, she notes that typically she would do nothing of the sort, but is willing to help because time the Warrior spends helping the Namazu put on a festival is time they aren't spending fighting primals or dragons.
  • Put on a Bus: Inevitable really when she lives in a secluded cave and has no interest in leaving. After playing a decently large supporting role in Heavensward, she drops out of the story for Stormblood. She is mentioned helping care for the comatose Scions but this happens offscreen. Fortunately, the The Bus Came Back in post Shadowbringers when she becomes instrumental in mass producing Porxies to cure tempering.
  • The Rival: She and Louisoix were rivals in their youth, always competing with each other in their research.
    Matoya: ...Knew him? We were constantly at each other's throats! Like rabid dogs, we were! He was a stubborn bugger, your grandfather. Never a dull moment when he was around though, I'll give him that.
  • Robe and Wizard Hat: And a very impressive hat, to boot.
  • Screw Politeness, I'm a Senior!: She doesn't take lip from anyone nor does she try to act decent around her guests, though she isn't as bad as most seniors who fall under the trope.
  • Silly Rabbit, Idealism Is for Kids!: She gives a huge wakeup call to Alphinaud during the events of 3.2 where he was still angsting over the passing of Minfilia and wants to win the war against the enemy without needing to sacrifice anyone else. Matoya quickly reminds him that in a war, you do whatever it takes to win and if it means a few good people have to die for the cause, then so be it.
  • Sincerest Form of Flattery: Averted. She's not thrilled to learn that Y'shtola took on her name and title as an alias while on the First. Everyone's shocked reactions and the sudden cutting out of the music when Alphinaud overenthusiastically drops this little detail clearly spell out that saying it was a mistake, and it takes Y'shtola awkwardly making an excuse to defuse the situation.
  • Solitary Sorceress: A classic example. She lives deep in a hidden cave beneath the cliffs of the Dravanian Hinterlands, is incredibly wise and knowledgeable, and stands vigil over many of Sharlayan's greatest wonders and secrets.
  • Stern Teacher: She's taught numerous students over her academic career, with Y'shtola being her obvious favorite. However, she's not one to let any of those students know her fondness for them, with her entry in the first volume of Encyclopedia Eorzea claiming that the day she starts thinking fondly about them is the day she dies.
  • Tea Is Classy: She may be a hermit living in a cave, but her love of tea goes hand in hand with her status as a learned Archon of great prestige (and controversy). Her poroggos prepare seven cups of tea for her a day.
  • Tsundere: Type A. She'll take it to her grave (and has a plan to do just that), but she loves Y'shtola like a daughter.
  • Wizard Classic: Wears a robe, a floppy hat wizard's hat with a huge brim, carries a staff, lives alone with her constructs, and knows some powerful magic.
  • You Have Outlived Your Usefulness: Subverted. Saro Roggo, one of her poroggos, fears that he is so clumsy and incompetent that Matoya will deem him useless and revert him back into a normal toad, growing desperate to prove himself to her. When he finally works up the courage to ask Matoya and beg her not to disenchant him, she responds that she has no intention of ever disenchanting him.

    Greinfar 
Race: Seawolf Roegadyn
Epithet: The Bronze Bull
Discipline: Gladiator

An Ul'dahn gladiator who was once famed as the "Bronze Bull", he has returned into the bloodsands after a lengthy absence, but has suffered through loss after loss.


  • Absurdly Sharp Blade: The first time he's met, the Warrior of Light will make an HQ Cobalt Winglet with a Savage Might Materia III sharp enough to cut through even another sword.
  • The Bus Came Back: In 1.0, he was one of the most important characters in the Ul'dah story, having taken part in the events that led to the death of Minfilia's father and Thancred's subsequent Declaration of Protection. In A Realm Reborn, he only returns for certain storylines, such as the A Realm Reborn Blacksmith storyline and the Stormblood Paladin and Alchemist storylines.
  • Dishing Out Dirt: When he's fought in the Level 63 Paladin quest, he drops boulders down into the arena. He planned to use this on the Hellfire Phoenix.
  • The Dreaded: In the Level 70 Alchemist quest, when it becomes clear just who he is, Ansobert's goons flee from the Bronze Bull.
  • Friendly Rival: He's one of the contestants in the revived Ul Cup in the Stormblood Paladin storyline. Should you have completed the A Realm Reborn Blacksmith storyline, he'll recognize the Warrior as the one who forged his new sword. That said, he makes it clear that he doesn't plan on holding back, as it would be an affront to the Warrior's skill as a swordsman and a blacksmith.
  • Guest-Star Party Member: He becomes this for the Stormblood Alchemist storyline along with F'lahminn.
  • Jaded Washout: He was once a star gladiator of the Ul'dahn coliseum, but he's suffered loss after loss following his return to the fray. He's quick to blame himself for his poor performance, but the fellow gladiator who commissioned a sword from the Warrior of Light for him knows that it's his old, weathered sword that is to blame.
  • Master Swordsman: He was once a star gladiator of the bloodsands placed among the greats, including Aldis and Raubahn. His presence alone is enough to terrify numerous sellswords into flight. While he suffers from a losing streak when he appears in the A Realm Reborn Blacksmith questline, this is because of his worn weapon rather than his skills.
  • One Degree of Separation: He's an old friend of F'lhaminn from her days as the Songstress of Ul'dah. He returns at her request to help with the investigation into the seemingly Not Quite Dead corpses at Erralig's Burial Chamber, including his Best Friend Nielle, who was F'lhaminn's betrothed. Should you have completed the Blacksmith quests prior to meeting him as part of the Stormblood Alchemist questline, he'll recognize the Warrior as the one who forged him his sword.
  • Red Baron: He was famous as the "Bronze Bull".
  • The Rival: He had one in J'moldva, the Hellfire Phoenix whom he thought died in the Calamity.
  • Wrecked Weapon: As the final client of the A Realm Reborn Blacksmith questline, he tests the sharpness of the cobalt winglet commissioned for him by slicing his old weapon in half with a Clean Cut.

    J'moldva 
Race: Seeker of the Sun Miqo'te
Epithet: The Hellfire Phoenix
Discipline: Lancer

The first Ala Mhigan to fight in Ul'dah's coliseum. Her skill with a sword and spear earned her the epithet "Hellfire Phoenix". However, she sacrificed her chance at becoming a champion to quell the rage of a rioting crowd, swearing never to pick up a weapon for sport again. She then joins Gridania's Lancers' Guild and the Wood Wailers.


  • Demoted to Extra: She was one of the most important characters in 1.0's Gladiator and Lancer questlines and instrumental in (unfortunately failed) efforts to form an alliance between Gridania and Ul'dah. However, she has no presence at all in A Realm Reborn outside of a cameo in the Blacksmith questline and numerous characters alluding to her. She appears a bit more in Stormblood as part of Arenvald's squad, but is still very much a background character.
  • Cool Shades: She tends to hide her eyes behind a pair of red-shades when she's not in uniform as a Wood Wailer.
  • Fiery Redhead: She has a head of reddish-brown hair and a fearsome ex-gladiator to boot.
  • Living Legend: Although she's thought to be dead following the Calamity, her rise to fame inspired many Ala Mhigans to try and emulate her by winning fame and fortune in Ul'dah's bloodsands. One of her nieces hopes to follow in her footsteps one day and she's counted among the greatest gladiators in Ul'dahn history despite never formally winning the title of champion.
  • Multi-Melee Master: She was a ferocious lancer and a skilled swordswoman both in her heyday.
  • Red Baron: Her ferocity on the bloodsands made her known as the "Hellfire Phoenix".
  • Reports of My Death Were Greatly Exaggerated: She's widely believed to have been killed during the Calamity, but she secretly commissions a fine cobalt winglet for her old rival, Greinfarr, in the Level 50 Blacksmith questline, listening in from behind a corner.

    The Company of Heroes 

A group of legendary mercenaries who made a name for themselves for triumphing over both Titan and Leviathan without the aid of the Echo. Their exploits made them heroes in Limsa Lominsa prior to its commander disbanding the organization after Leviathan's defeat. The surviving members have since retired to quieter lives. But when primals start rising once more, the Scions seek out their expertise in dealing with the latest incarnation of the beast races' gods.

Known members of the company include Wheiskaet, Landenel, U'odh Nunh, Shamani Lohmani, Riol, Brayflox Alltalks, Jajasamu, P'ebaloh, and the Company's mysterious former commander.


  • The Ace: The Company of Heroes consisted of fine soldiers and mercenaries from all over Eorzea, many of whom were already famous for their prowess. But according to the surviving members, the commander stood head and shoulders above everyone else. According to Landenel, no one is stronger or more resourceful. Wheiskaet also said the commander possesses keen sight that could pinpoint anyone's weaknesses and unparalleled precision in combat. He brought the company together with his sheer charisma and leadership, leading them to victories against two primals despite lacking the Echo, albeit at a great cost to everyone involved. Lorens even rescues the Warrior of Light, now the acting commander of the Company, from the blasphemy born from the Sahagin matriarch after its ability to drain aether rendered them defenseless.
  • Badass Creed: The Company's motto is that it's "the duty of the strong to protect the weak". As venerated mercenaries, each of them could make a fortune selling their services to the highest bidder. But all of the surviving members of the Company of Heroes continue to abide by this creed, taking up respectable positions as protectors rather than continuing their mercenary ways.
  • Beat Them at Their Own Game: Landenel mentions that he once challenged the commander to a duel. The commander agreed, putting aside his own weapons to instead fight Landenel on his own terms. The commander then proceeded to handily defeat Landenel. It was at this point that Landenel swore to follow him wherever he went until he could finally beat the commander in a rematch.
  • Beneath the Mask: Landenel is polite, friendly, and genteel in his work as a Wood Wailer. But the mask slips whenever the topic of the Company's commander comes up or when given an opportunity for a rousing battle, revealing his true colors as a vicious Blood Knight prone to acts of savagery. He considers his work as a Wood Wailer tiresome and would much rather be traveling the world as a mercenary again. Despite this, he's genuine in his desire to live up to the Company's creed and never goes overboard when it really matters.
  • Blood Knight: Landenel is an amazing lancer who has skewered countless beasts over his career, but he lives for the thrill of combat and will slaughter anything in his path if given the chance. Ironically, he's currently working for the Wood Wailers of Gridania, a nation that abhors violence.
  • Decapitated Army: While they're all venerated heroes, the Company's members admit that the only reason they got so far is due to their commander's leadership, charisma, and wisdom. As such, when they're called back together to deal with the threat of another summoning of Leviathan and the threat of the blasphemy created by the Final Days in Endwalker, they're tempted to refuse as the commander didn't to answer the same call to arms. Merlwyb solves this by appointing the Warrior, a venerated hero of countless battles, as their interim commander.
  • Eyepatch of Power: Riol wears an eyepatch and is The Sneaky Guy of the Company of Heroes. His skills at reconaissance and espionage rival Thancred's, which he puts to use as a Scion following Titan's and Leviathan's defeats in A Realm Reborn.
  • The Fellowship Has Ended: Following the Company's costly victories over Titan and Leviathan, the Company's commander ordered that they all go their separate ways and find their own paths in life.
  • The Ghost: The Company's former commander is repeatedly talked up by the other members as The Ace. According to them, no one is stronger, more resourceful, or more charismatic than him. Despite numerous primal uprisings, said commander refuses to show his face even as his compatriots answer the call-to-arms. At least until Endwalker, when the Warrior meets him face-to-face.
  • Hair-Trigger Temper: When he's not playing the part of the perfect Wood Wailer captain, Landenel is prone to drawing his spear on anyone who looks at him funny. Even his own brothers-in-arms aren't exempt from this and he always has to be talked down before he does something he regrets.
  • Handicapped Badass: Subverted. Shamani Lohmani lost his sight sometime during or after the Calamity. When called upon to aid Limsa Lominsa against a rogue group of Sahagin in Endwalker, Shamani does not fight on the frontlines with his comrades, getting relegated to logistics support and interrogating suspects.
  • Jack Bauer Interrogation Technique: Subverted. When captured by the Company, a group of Sahagin retort that they won't break under torture. Shamani scoffs at them, as he considers such methods barbaric, opting to simply trick them into revealing the information he needs through rapid-fire questioning. If Brayflox is chosen to interrogate them, she instead offers a different kind of torture by forcing the Sahagin to breathe in the stench of goblin gouda until they can't take it anymore.
  • Living Legend: Although they suffered heavy losses, the remaining members of the Company are each considered elite fighters and heroes in their own right for having triumphed over two primals without the benefit for the Echo to shield them.
  • Older Than They Look: The commander of the Company of Heroes was like a father to Landenel, having taken him in when Landenel had nowhere else to go. Yet, when you meet Lorens in Endwalker, he looks about the same age as Landenel is in the present despite being at least as old as the 43-year-old Merlwyb.
  • Putting the Band Back Together:
    • When the Kobolds prepare to summon Titan again during the events of A Realm Reborn, the Warrior and Y'sthola trek all across Eorzea to get the Company back together and seek their insight in defeating Titan's latest incarnation.
    • When a rogue faction of the Sahagin threatens to summon Leviathan to terrorize Limsa Lominsa in Endwalker, the Company is once again called back into service to help the Warrior deal with this latest threat.
  • Ragtag Bunch of Misfits: The only thing the Company's members have in common is their fighting ability. Its members hail from all different backgrounds from all walks of life, united by their commander into one of the most effective fighting forces Eorzea has ever known.
  • The Reliable One: After helping the Warrior of Light confront Titan, Riol reappears to join the Crystal Braves and remains one of the very few to not betray the Scions (or die) - in fact, he's the one that initially takes note of the irregularities in the Braves' ledgers and tries to warn the Warrior of Light of their impending betrayal. Afterward, he gathers the remaining loyal Braves so they can pledge themselves to the Scions, and has continued quietly working with them ever since; he's never really had a day in the limelight, but he's had a part in every expansion, and is clearly second only to Thancred in terms of information gathering and spywork.
  • Retired Badass:
    • While not all of them have left the battlefield, the majority of the surviving members of the Company of Heroes lead quieter lives as bodyguards, have returned to their homes, or taken up another trade. They admit they're past their prime but that doesn't mean they aren't willing to lend a hand.
    • P'ebaloh is a former member of the Company who was so traumatized by her battles with Titan and Leviathan that she retired to a life as one of Gegeruju's attendants. According to her, too many soldiers die fighting for things they'll never know like the joy of learning, the pleasure of ease, and the tumult of beauty. But she admits that in her dreams, she can still hear her commander's voice calling to her.
  • Sense Loss Sadness: Shamani Lohmani was rendered blind by injuries he sustained during or after the Calamity. Unable to fight like he used to, Shamani lost his sense of purpose following the Company's disbandment and was reduced to a wastrel until he was found and apprenticed to a winemaker. He has since learned to hone his senses of smell and taste to compensate for his disability, becoming a connosieur of fine wines in Wineport and an amateur winemaker himself.
  • Skewed Priorities: In order to defeat Titan, the Warrior of Light and Y'shtola seek out the surviving members of the Company of Heroes who defeated him the first time to learn how they defeat him. The problem is that they have all retired to civilian lives and refuse to cough up the required information without sending the Warrior of Light on a wild goose chase across La Noscea to gather items for an extravagant feast for the owner of Costa del Sol. When you finally finish, Y'shtola notes that you look like you've been to the seventh hell and back. Only, this is actually a Secret Test of Character to designed to ensure that you're actually tough enough to survive fighting Titan.
  • The Sneaky Guy: Riol is a reconaissance expert who discovered the aetheryte leading to Titan's lair deep in O'Ghomoro Mines. His reveals this to the Warrior when they're preparing to strike down the Lord of Crags themself.
  • Trrrilling Rrrs: U'odh Nunh rolls almost all of his Rs to emphasize his Miqo'te heritage. Interestingly, he's the only Miqo'te NPC in the setting to do this (though polite or carefree Miqo'te retainers also roll their Rs).
  • With Great Power Comes Great Responsibility. The Company's creed is that it's the duty of the strong to protect the weak. It's because the members of the Company are elite soldiers and heroes who possess strength few can match that they're obligated to protect those weaker than them. This is why the surviving members of Company have taken up positions as bodyguards and protectors rather than continuing to peddle their trade as sellswords.
  • Zerg Rush: While they are indeed amazing fighters, no one in the Company of Heroes possesses the Echo. As a result, the Company threw wave after wave of fighters at the primals to whittle them down, with each successive wave having to deal with their fellows who had been tempered. These tactics meant that few members of the Company have survived to the events of A Realm Reborn, with only a handful answering the call when the Kobolds prepare to summon Titan once again.

    Trachtoum Rhitswaensyn 
Race: Roegadyn Seawolf
Discipline: Marauder
"They call me a workin' man, I reckon that's what I am. Drinkin' under the chief's nose, sneakin' out the back door. Aaand nobody'll ever know."

A member of the Company of Heroes, a group of mercenaries who have defeated Titan before, he offers the Player Character his expertise on defeating the primal for a price. Or so he claims...


  • Bigger Is Better in Bed: He compares the width of Leviathan's scales to the length of his "member". Then he confesses that it's actually rather tiny.
  • Blatant Lies: He was never a member of the Company of Heroes, nor did he defeat any of the primals.
  • Bring My Brown Pants: His true reaction to seeing Leviathan. At least he actually saw the primal this time...
  • Fake Ultimate Hero: That guy who boasts about defeating Primals? He lied. He never even seen the Primals he claims to have defeated and he was outright terrified when he actually saw one.
    • He later boasts to be an acquaintance of Mistbeard's for free booze in the Blue Mage quests.
  • Karma Houdini: Despite his frequent lies and shirking of his duty, he is seemingly not punished very much by his employer.
  • Karma Houdini Warranty: But his lies come to a head when he poses as Octobeard in the Blue Mage questline, leading Martyn to scout him for the Celestium. Unfortunately for him, his reputation is so imposing that Martyn opts to go all out from the start, leaving Trachtoum completely incapable of putting up even a token resistance before he flees for his life.
  • Lazy Bum: Uses his false status as a member of the Company of Heroes to get others to do his chores for him.
  • Loophole Abuse: During "The Lominsan Way" quest where the you and he race to be the first to break a boulder, he'll inflict Paralysis on you, take potshots at you, and at one point, will plant a bomb at his rock so he can blow it up for an easy win. He cheekily reminds you that it's all fair game with the only rule being that you can't kill him. Of course, nothing is stopping you from attacking him either, though nothing stops him unless it's a stun or sleep skill.
  • Miles Gloriosus: He's brave, he's heroic, he's manly! He's never fought primals before, and will tell you his tales.
  • The Nicknamer: Refers to Titan and Leviathan as "Tidus" and "Leviabeetus" respectively. A major hint that he is lying.
  • Oh, Crap!: Upon seeing the player character during the "Through the Maelstrom" storyline.
  • Pathetically Weak: Despite all his muscle. Best exemplified when his employer challenges him and the Warrior of Light to see who can break a boulder first, with Trachtoum's being significantly smaller. He still loses despite that and has to resort to multiple instances of cheating to try and level the playing field.
  • Running Gag: If there is a primal that appears in La Noscea and it is mentioned that the Company of Heroes has defeated it before, expect him to try to piggyback off of their fame.
    • He also never says the names of primals correctly. He refers to Titan as "Tidus" and Leviathan as "Leviabeetus"
  • Small Role, Big Impact: He tried to gain employment at Costa del Sol with his Company of Heroes claim, only to immediately get shut down by Wheiskaet, who was actually in the Company. This incident is what inspired Wheiskaet's Secret Test of Character for the Warrior of Light to prove they were up to the task of defeating Titan, significantly delaying them. This caused the Warrior to be absent from the Waking Sands when the Empire conducted a raid on the establishment to find them, capturing or killing several Scions in the process. Whether it was good or bad that the Warrior wasn't there at the time is up for debate.
  • Stripperiffic: His clothing can be described as "light blue bondage harness with a panther skin codpiece".

    Deputy Postmoogle 
https://static.tvtropes.org/pmwiki/pub/images/deputy_postmoogle.png
Race: Moogle
Discipline: Delivery Moogle
"Traveling to far-flung lands, rekindling old friendships and cultivating new ones, staying abreast of the latest happenings in the realm... Why, if there's a more fulfilling career to be had, I know not of it! So, what say you, kupo?"

The unnamed delivery moogle in charge of educating and training aspiring postmoogles. The Warrior meets him in Limsa Lominsa after he delivered a letter to the wrong person for the third time, enlisting the Warrior's services as an assistant letter carrier.


  • Accessory-Wearing Cartoon Animal: He and the other delivery moogles stand out from their fellows thanks to their trademark blue caps and oversized red shoulder bags filled to the brim with mail.
  • Anti-Mentor: He "trains" the Warrior as a letter carrier by sending them out to deliveries in his place. While he preens about his skills as a talent scout, he doesn't really teach the Warrior anything they haven't already done before as an adventurer. It's clear that he's exploiting their good nature given how he calls them his "victim" and "obedient slave" before making a Last-Second Word Swap. This makes more sense when you learn that he specifically recruited the Warrior to buy himself time to heal out of fear for his job after he hurt his wings while making a delivery.
  • Jerk with a Heart of Gold: It's obvious that he's exploiting the Warrior's inability to say "no" to a request for help while making them do his dirty work, but he grows genuinely attached to them for their earnest work and agrees to hear them out when they do ask for help. The Deputy Postmoogle is also sincere about seeing every job to the bitter end even when he's dealing with pirates, ruffians, and preening gladiators.
  • Lame Pun Reaction: At one point, he asks the Warrior to deliver a letter posthaste. The Warrior isn't amused and the Deputy Postmoogle nervously asks why they aren't laughing.
  • Lazy Bum: Like other moogles in Eorzea, the Deputy Postmoogle is rather lazy and offloads tasks he really ought to be doing onto the Warrior rather than delivering them himself. As he puts it, if he had his way, he'd be napping in a tree and dreaming about a gorgeous mooglette rather than fluttering across the realm to hand letters to people. "Death of a Mailman" reveals that he's actually a subversion. He loves his job and is quite diligent, so the Seedseers realize that his apparent laziness is a cause for alarm. It turns out he injured his wings after a bad encounter with a windmill while rushing to make a delivery and was terrified of losing his position, taking the Warrior on as an assistant to give his tattered wings time to heal.
  • Married to the Job: The Deputy Postmoogle is passionate about his work, declaring that there's no more fulfilling career to be had. He loves his job so much that he's terrified of asking another moogle for help after his wings are injured because he fears he'd be forced to retire. He even tries to hide the fact from the Seedseers, who are cross with him until they realize how tattered his wings are.
  • Unstoppable Mailman: The delivery moogle profession began after the Calamity wreaked havoc on linkshell and aetheryte systems, leaving Eorzeans incapable of delivering messages quickly across long distances. The seedseers implored the moogles to help solve this crisis by delivering letters and parcels while valuable communication systems underwent repairs. In the present, moogle mail routes often take them out of the safety of the Twelveswood and into monster-infested territory, not to mention dealing with some not-so-friendly faces, as the Warrior learns as a letter carrier themself.

    Mide Hotgo 
https://static.tvtropes.org/pmwiki/pub/images/mide.jpg
Race: Xaela Au Ra
Discipline: Machinist
"Were it not for me, the Illuminati would never have summoned that infernal machine... or gained the means to control it."

A Xaela Au Ra Machinist with a scar from her left eye, down her cheek, Mide appears to the Warrior of Light and Scions as soon as they are confronted with the primal threat of Alexander, claiming she wishes to help, but in exchange is looking for a particular treasure inside of the gigantic moving fortress.


  • Barrier Maiden: Mide was the one who put the barrier over Alexander.
  • Character Tic: Mide often touches at her scar when thinking of the past and her lost loved ones.
  • Curtains Match the Windows: Her unique blue hair matches her blue eyes.
  • Dark and Troubled Past: As evidenced by her scar. She has a habit of touching it whenever thinking on the past. Three years ago, she and a team of Au Ra gathered the Enigma Codex with the original plan to summon Alexander in Primal form to create the ideal world. When Alexander appeared, three of her allies were killed and Dayan, the man she loved, was seemingly consumed by Alexander, leaving her alone with the consequences of her crew's actions.
  • Every Scar Has a Story: The scar under Mide's left eye marks her greatest mistake in life. When her group summoned Alexander and were wiped out by it, Mide formed the barrier around it. The act caused the Enigma Codex to explode and fragment, a piece of it cutting Mide's face.
  • Hand Cannon: Is a Machinist, and carries an appropriately large firearm.
  • Heroic BSoD: After going back in time three years to when her crew tried to summon Alexander, Quickthinx reveals that time is an endless circle of repeating events. Faced with the reality that her failure, pain, and loss are destined for eternity breaks Mide's spirit. As the heroes escape from Alexander, Mide stays behind, feeling she has nothing left to live for. She does recover from it.
  • Horned Humanoid: Flat fanlike horns.
  • Gun Blade: Wields a revolver like one, with the blades running along the top, and bottom of the barrel. So far though, she's been seen only uses the gun portion of it.
  • My Greatest Failure: She and her closest friends were the ones to summon Alexander 3 years ago. It killed her friends and drew their leader, her love, into Alexander.
  • My Own Grampa: The Alexander raid series ends with Backrix reading a legend of the Hotgo tribe, known for their distinctive blue hair. In the distant past, a great steel giant appeared, from which stepped two blue-haired children named Mide and Dayan, holding a piece of the Enigma Codex. It was from this pair the Hotgo tribe was founded, implying that Mide and Dayan are their own ancestors.
  • Mysterious Past: She prefers to keep her past to herself, and divulges very little details when asked.
  • Pre-Mortem One-Liner: Just as she puts a bullet in the back of Quickthinx's head, she challenges the Illuminati's belief that the future is written.
    Mide: You poor, deluded fool. You never did work it out, did you? The future doesn't choose us— we choose the future.

    Anima 
An aetherial being that came to life when the Warrior of Light had an Anima relic weapon forged by Gerolt. Nobody knows how the being came to be, but it seems content to be a Living Weapon for the Warrior of Light as thanks for giving it the gift of life. It first appeared in patch 3.15 where the relic weapon was first seen.
  • Comically Missing the Point: Towards the end of the "A Dream Fulfilled" quest, Ardashir is in Tears of Joy thanks to all of his research finally coming to fruition. The Anima mistakes the joy as a sign of something being wrong with Ardashir and suggest that they should put the boy in a new weapon vessel to make him feel better.
  • Empathic Weapon: It starts off as this during the relic's "awoken" (ilvl 200) and completed (ilvl 210) stages and is barely able to say anything other than a few words. It resonates strongly with the Warrior of Light and stays housed within the relic weapon, but it appears outside of it when it becomes more sentient.
  • Energy Absorption: It feeds of the Warrior of Light's aether, which is how it gained sentience and awareness. The drain has no effect on the Warrior of Light since they're always generating a lot of aether and the Echo gives even more to them.
  • Energy Being: The Anima is pure aether given sentience and self awareness.
  • Invisible to Normals: Because the Anima is made out of pure aether (the very essence of life itself), it can only resonate with the Warrior of Light due to their Echo and higher concentration of aether. Gerolt and Ardashir can't see or hear the Anima, but they believe the Warrior of Light's story on said being. Later on, when the Anima becomes even stronger (ilvl 240), they are able to see it for the first time.
  • Living Weapon: Once the Anima weapon becomes a Hyperconductive relic (ilvl 230), the Anima inside becomes more self aware and gains enough sentience to not only know what it is, but also wants to aid the Warrior of Light in their journey and makes their weapon stronger in the process.
  • Logical Weakness: Crystal sand with specific elemental affinities. When Ulan exposes Anima to the sand, it freaks out due to its power being drained and it retreats back into the weapon. Ulan states that pure aetheric beings have an affinity to a specific element and they suffer great harm if they are exposed to crystal sand that has a different element. The Warrior of Light is tasked with collecting umbrite, which has the ability to strip any form of elements on the crystal sand and will allow the Anima to consume it without harm.
  • Phlebotinum Overdose: During the "A Dream Fulfilled" quest, the Anima is hesitant to consume the treated crystal sand, but it then starts to demand to have more to consume so that it can grow even stronger for the Warrior of Light's sake. At the end of the quest, the Anima complains about feeling very heavy and is in pain due to all the treated crystallized sand it was consuming in such large quantities. When it gets transferred to a new weapon that can hold its newly grown power, the Anima feels very light and has recovered.
  • Purely Aesthetic Gender: During the Anima creation process, when the Warrior of Light reports to Ardashir on seeing the aetherial being, they're asked whether they heard a woman's voice or a man's voice. Neither option has any effect on the story or the weapon itself other than some flavor text being changed.
  • Put on a Bus: It becomes your strongest weapon by the end of Heavensward, but it never makes any appearances in Stormblood and you'll be putting the relic away in storage the moment you get a stronger weapon. Nobody makes any mention of Anima, not even Gerolt, who helped create him in the first place. You can avert this if you get a minion of your companion, though there is no further story development for it.
  • Self-Constructed Being: A side quest has you gathering materials to create a small body in the same fashion as a puppet (minions). By making a body with a soulstone used in the relic weapon, the Anima can be summoned without needing a relic weapon present.
  • Undying Loyalty: Is extremely devoted to the Warrior of Light and will do whatever it takes to get stronger for their sake, including being their friend.

    Ardashir Balyk 
Race: Midlander Hyur
Discipline: Alchemist

A young boy hailing from the city state of Radz-at-Han. He comes to Eorzea to research the subject of anima and how to create life from it. He teams up with Gerolt to create a relic weapon for the anima to reside in.


  • Adorably Precocious Child: He plays this to a hilt, especially when put in contrast with the Brilliant, but Lazy Gerolt.
  • Genki Guy: He is absolutely giddy the first time he sees and converses with the Anima.
  • Teen Genius: At seventeen summers, Ardashir is a brilliant alchemist who's made remarkable strides in creating sentient life from aether.

    Shadowhunter 
See his page here

NOAH (Crystal Tower Allies)

    G'raha Tia 

A member of the Students of Baldesion and a Sharlayan archon specializing in researching Allagan history. The rediscovery of the Crystal Tower draws G'raha to it in ways he can't yet explain, so he joins the expedition to uncover its secrets.


See his page here

    Doga and Unei 
https://static.tvtropes.org/pmwiki/pub/images/doga_and_unei.jpg
Race: Midlander Hyur
Discipline: Thaumaturge and Conjurer
A brother and sister who first claim to be experts on the Crystal Tower from the Students of Baldesion. It turns out to be a half-truth, however, as it's quickly revealed by Nero and themselves, their true nature: they are actually clones of Emperor Xande's descendants, created and put in stasis until the tower was awoken to fulfill an ancient duty.
  • Brother–Sister Team: Two mages who fight side by side.
  • Fling a Light into the Future: Were created by the original Doga and Unei, as they realized the dangers of the quest for power Xande was seeking. These clones were made with the express purpose of making sure they could stop Xande and his mad schemes with the Cloud of Darkness.
  • Mythology Gag: To the characters of the same names in Final Fantasy III and having a similar purpose.
  • Red Eyes, Take Warning: No real warning needed, but they both have ruby red eyes, a hereditary trait of Allagan royalty.

    Koh Rabntah/Noah 
https://static.tvtropes.org/pmwiki/pub/images/koh_rabntah.jpg
Race: Keeper of the Moon Miqo'te
A researcher with the Sons of Saint Coinach who came across a mysterious orb while exploring the Crystal Tower... and was subsequently possessed by the famed Allagan Archmage, Noah. She offers a variety of advanced items in return for crystal orbs forged by the Warrior of Light's recollection of their journey through the Crystal Tower.
  • Absent-Minded Professor: Noah's soul was sealed in an Allagan artifact purely because she was curious about what would happen.
  • The Archmage: While Koh posssesses pitiful talents for magic by Allagan standards, Noah was once one of Allag's foremost mages and researchers and the tutor to Xande's descendants, Doga and Unei.
  • Ascended Extra: Originally a very minor character who would offer repeatable fetch quests, she finally gets upgraded to a pivotal role in Eureka Orthos.
  • The Bus Came Back: After having her role untouched for several expansions, she plays a role into the investigation of Eureka Orthos, an Allagan research facility for creating all the technology the empire was known for.
  • But Now I Must Go: Subverted. After the Warrior of Light reaches the deepest part of Eureka Orthos and listens to Noah's tale about Artorius, Noah decides that she's seen all there is to see and leaves Koh's body to depart to the afterlife. Koh regains consciousness and demands that Noah stays with her so that she can continue to study the history of the Allagans. Bemused, Noah agrees and rejoins her soul with Koh's.
  • Connected All Along: Completing the Facet of Crafting in Shadowbringers reveals Noah was Noddy's original owner.
  • Curiosity Is a Crapshoot: Besides the above, Koh's own curiosity is what got her possessed by an unsurpassed ancient magus.
  • Deliberate Values Dissonance: Noah expresses pride in Allag's actions and its advancement of technology, even if it came at the cost of countless lives ruined in the name of Allag's conquest. She's baffled that the Warrior of Light and G'raha Tia would show a clone of Tiamat sympathy and sees nothing wrong with attempting to subjugate all of dragonkind. Should you refute her claim of Allag being visionaries, she seems genuinely shocked before giving a bemused look that says, "Well, there's no reasoning with them in that case." This shows that Noah has no regrets about what Allag did despite her claims about magnanimity and exposing Allag's secrets without bias.
  • Hard-Drinking Party Girl: The Lorebook reveals that Noah, the famed Archmage of Ancient Allag, is this. Koh doesn't particularly like having to deal with the aftermath.
  • Ms. Exposition: Noah's role as an archmage of Allag means that she's able to provide a lot of context to what the creatures inside Eureka Orthos are.
  • Mythology Gag: Following the same Final Fantasy III theme of Doga, Unei, and Xande.
  • Shameless Fanservice Girl: Not Koh by herself but Noah forces her into an outfit more to the Allagan archmage's tastes... namely a revealing mage's garment that leaves her thighs, shoulders, and the top of Koh's breasts bare. Koh bites her tongue because of how important aesthetics are to Noah, but the Miqo'te is horribly embarrassed by this attire.
  • Shrinking Violet: Koh's normal behavior is timid and shy making her all the more flustered when she's the one to wake up after Noah spent the night on a drunken rampage of debauchery.
  • Split Personality: Koh has the wonderful misfortune of having to share her body with Noah.

Redbill Sky Pirates (Shadow of Mhach Allies)

    Leofard Myste 
https://static.tvtropes.org/pmwiki/pub/images/leofard.jpg
Race: Midlander Hyur
Epithet: Redbill
Discipline: Machinist

Legendary Sky Pirate and leader of the crew who assists the Warrior of Light in investigating the Void Ark. Despite his profession, he is highly respected even among merchants and has personally set the code of ethics for other sky pirates to follow.


  • Anti-Hero: Leofard is a pirate first and foremost, make no mistake. He has a good heart and detests less honourable pirates, but he'd still sooner go looking for loot than save the world.
  • Back for the Finale: Returns in Endwalker along with his crew to provide aether-rich artifacts to power the Sharlayan-developed starship Ragnarok.
  • Cheshire Cat Grin: He's very fond of giving these, which usually means he has a plan up his sleeves.
  • Famed In-Story: He's by far the most famous sky pirate in the Sea of Clouds. The thought of crossing him paralyzes lesser sky pirates and his Honor Among Thieves mindset means that the authorities are willing to cooperate with him on occasion.
  • Happily Adopted: He was adopted by a highborn Ishgardian widow and it's his mother's painting that hangs in his office.
  • Honor Among Thieves: He's a firm believer of keeping the skies open to all and he loves to seek out treasure, but he will not tolerate pirates that attack and rob innocent people. His introduction has him giving a small gang of sky pirates a scolding for going against the pirate's code and punishes them by shooting and killing them.
  • I Call It "Vera": His ship, the Raimille, is named after his foster mother. He crashes it against Diabolos Hollow at the end of Dun Scaith, allowing Cait Sith time to use the Nullstone to blow him away.
  • I Surrender, Suckers: He gives up the ectocompass fairly quickly, then reveals he snuck a linkpearl into the compass's casing, making it into a spy device.
  • Not in This for Your Revolution: Redbill's defining trait. He's all about the freedom to fly through the skies, unhindered by allegiance to any nation, enjoying the adventure and money it brings, and the camaraderie of fellow adventurers. Part of his reason for enforcing his code of ethics for sky pirates is much like why Limsa Lominsa has its own pirate code that's enforced by the Rogues' Guild: piracy left unchecked tends to boil over into bloodbaths of everyone fighting each other, or Summon Bigger Fish by way of full military forces of rather angry nations seeking to stomp it out completely. When Cait Sith ask for help in stopping the Voidsents' plans to bring doom upon Hydaelyn, Redbill agrees to help because it sounds like it'll be fun, laughing about it, world-ending consequences for failure be damned. However, at the end of the Weeping City of Mhach, his stance on the situation slowly changes as he vows to put the heads of every voidsent on a pike so that the skies remain open for everyone.
  • Shoot the Hostage: Subverted. While he did aim his gun at Radlia and acted like he was going to shoot her, it was all a ruse to buy Cait Sith enough time to use the Nullstone on Ferdiad to banish him, which also freed Radlia from his clutches.
  • Sky Pirate: Captain of the Redbill Pirates, who operate within the Sea of Clouds.

    Stacia Myste 
https://static.tvtropes.org/pmwiki/pub/images/stacia.jpg
Race:Midlander Hyur
Discipline: Machinist
One of the Redbill Sky Pirates who helps the player investigate Mhach, often playing as the voice of reason.

    Utata Uta 
https://static.tvtropes.org/pmwiki/pub/images/utata.jpg
Race:Plainsfolk Lalafell
Another member of the crew. She is the one who keeps up to date with all the gadgets and airship maintenance.
  • Cuteness Proximity: At one point, she looks at Cait Sith and is overcome with the overwhelming urge to squeeze him.
  • Sky Pirate: Again, like her crew mates.
  • Non Action Girl: She readily admits she's no fighter, and gets captured fairly easily by rival sky pirate Radlia.
  • Wrench Wench: She invents a compass that can detect voidsent aether and is good with the crew's airships.

    Cait Sith 
https://static.tvtropes.org/pmwiki/pub/images/cait_sith.jpg
Race:Cait Sith
A small cat-like familiar encountered in the queen's chamber of the Void Ark. Tells the Warrior of Light and the Sky Pirates about the history of the ship and the voidsent that infest it.
  • Accessory-Wearing Cartoon Animal: He's a cat wearing a small golden crown and a red cape.
  • Color-Coded Eyes: Cait Sith has very large green eyes, one of the many cues of his magical nature.
  • Did You Just Punch Out Cthulhu?: He's the one who ends up finishing off Diabolos with the Nullstone.
  • Does That Sound Like Fun to You?: When Redbill agrees to help, but mentions he's only doing so because of the adventure involved, Cait Sith is absolutely flabbergasted by it, and points out the danger of what happens should Diabolos' succeed in freeing one of the most dangerous Void beings in existence. Redbill laughs it off, saying Cait Sith shouldn't protest and look a gift-chocobo in the mouth, because at least he's volunteering to help.
  • Familiar: Cait Sith was the familiar of a High Voidmage Cessair during the War of the Magi, but is now without his mistress.
  • Family of Choice: Following the events of the Shadows of Mhach raid series, Cait Sith chooses to remain with the Redbills as his new family.
  • Furry Reminder: He may be a fully sapient magical cat, but he's still a cat. According to Encylopedia Eorzea, he can be pacified with dried cloudcrawler (likely an Eorzean equivalent of silver vine, a plant with the same effects as catnip) just like any other cat.
  • I Am Not Weasel: He does not appreciate Redbill constantly referring to him as a kitten or similar terms.
  • Magic Staff: When using the Nullstone to banish voidsent, he wields it in the form of a staff.
  • Mr. Exposition: Since he was alive during the Fifth Astral Era, Cait Sith holds all the knowledge of Mhachi's sorcery and of the voidsent involved therein.
  • Mythology Gag: He can rarely be seen in the Gold Saucer with Leofard in the Cactpost area. If the player waits near them, Cait Sith will mention how it feels oddly right for him to be in such a place, referencing his namesake from Final Fantasy VII.
  • Not So Above It All: For as much as he complains about Leofard's free-spiritedness and thrist for the rush of danger, Cait Sith has his own set of quirks. Like any cat, Cait Sith can still be pacified by dried crowdcrawler, the Eorzean equivalent of catnip. In Endwalker, Stacia mentions that Cait Sith's interest in maps and scrolls is keeping the Redbills broke along with Leofard's treasure hoarding.
  • Older Than They Look: He's a cartoony-looking cat whom Utata finds absolutely adorable, but he's also 1,500 years old, having watched over the Void Ark since the fall of Mhach.
  • Tragic Keepsake: His cloak is the one thing he has left of his former master and he treasures it more than anything. It's burnt, torn, and tattered beyond repair during the final battle with Diabolos and replaced with one of the Redbill's scarves, showing that Cait Sith has been freed of his former obligations and has a new family with the Redbills.
  • Undying Loyalty: He was once a normal stray cat shivering in the cold and rain before he was taken in by Cessair and transformed into her magical familiar. Her love and care for him led him to become absolutely loyal to her, keeping vigil over the Void Ark for the past 1,500 years as per his master's last wishes.

    Radlia Keene 

The captain of the Talons, a group of Ala Mhigan mercenaries-turned-sky pirates, Radlia is a long-time rival of Leofard. She'd like nothing more than to have him join her crew as her subordinate, but he constantly rebuffs her, leaving them at odds.


  • Babies Ever After: In the bad future, she has a descendant who tries to keep order in a ruined world and agrees to help with a plan to save the Warrior of Light as thanks for rescuing her mother.
  • I Love You Because I Can't Control You: Radlia has history with Leofard and continuously pursues him as the only man she can't charm with her wiles. She frequently tries to bargain for something he wants by offering it in exchange for his loyalty.
  • I Owe You My Life: After the heroes rescue her from Ferdiad's clutches, she offers them the use of her flagship as thanks so they can chase the voidsent to the lost sanctuary of Dún Scaith, which has since become a haven for Scathach and her followers.

Return to Ivalice Allies

    Jenomis cen Lexentale/Arazlam Durrai 
https://static.tvtropes.org/pmwiki/pub/images/jenomis2.jpg
Race:Garlean
"And when people see that Ivalice was real, the rest will fall into place."

A Garlean who is the leader of a troupe on the Prima Vista. He seeks the truth about whether or not the Ivalice told in fairy tales actually exists.


  • Accomplice by Inaction: Jenomis isn't a cruel man himself, but he shows shockingly little care at how cruel his son Ramza can be, even when in the same room. Ramza constantly berates those around him, and is rather racist towards the moogles and bangaas that come aboard. And he is very cold towards his sister Alma, cutting her off when she says perhaps it is time to abandon the quest, telling her that "the adults are talking". Jenomis, who is right next to him when he says this, ignores this to ask what Ramza had found out at the base of the lighthouse. Lina states that she is disgusted as much by Jenomis's inaction as she is with Ramza's jerkassery. But as said, he is not necessarily a cruel man himself, his biggest failing seems to mainly be a single-minded dedication to clearing his ancestor's name (an ancestor that nobody remembers, and whose life story is a tale most people believe to be a fairy tale in present day), with all else falling by the wayside. And when Ramza's racism gets too out of hand, he is willing to call Ramza on it. Alma recognizes this and hopes to herself they can resolve the issue of Ivalice quickly, since she fears Jenomis' obsession will only make him less and less functional.
  • Artistic License: In-universe. After learning the truth about Ramza's role in the Zodiac Brave Story, Jenomis decided to stop his obsession with clearing his family name and instead honor Ramza another way by adding a new act where he survived the events and goes on an adventure with Alma.
  • Back for the Finale: Not in person, but in Endwalker he uses the Prima Vista to transport aether-rich artifacts from the Far East to power Sharlayan's starship Ragnarok.
  • Clear My Name: Jenomis wishes to clear the names of his ancestors Orran Durrai and Alma Beoulve for their heresy and reveal the truth of the Zodiac Brave Story to the world.
  • Hostage for MacGuffin: When found in the ancient city underneath Rabernastre, Ba'Gamnan has his henchman hold him at knifepoint. Jenomis is freed once the Warrior of Light gives up the auracite.
  • Mythology Gag:
    • He's actually Arazlam Durrai, a descendant of Orran Durrai. Like with the original characters in Final Fantasy Tactics, Arazlam seeks to continue uncovering the truth of the Zodiac Braves Story and Ivalice itself to the world like Orran was doing before him.
    • Towards the end of the Return to Ivalice Raids, its revealed via an Echo vision that goes thousands of years back in time to reveal that Jenomis and his children are also of the Beoulve bloodline, as Alma Beoulve married Orran and was pregnant with his child when they were discussing what happened to Ramza and his comrades with Delita.
  • The Perfectionist: He is said to be uncompromising in his art, rewriting his works over and over until he deems them perfect.
  • Stage Names: Jenomis cen Lexentale is not his real name. It's actually Arazlam Durai. He is the descendant of Orran Durai, who wrote the story about Ramza and Alma and died for it.

    Ramza bas Lexentale 
https://static.tvtropes.org/pmwiki/pub/images/ramza_4.jpg
Race:Garlean
"We may be shunned by the Empire, but we are still Garleans, and we still have our pride."

Son of Jenomis and brother of Alma. Ramza is one of the troupe's leading actors, but his acting skills belie is temperamental and untrusting personality.


  • Don't You Dare Pity Me!: He treats every offer of help as a handout, claiming he and his family can handle themselves. Everyone practically ignores it because it's obvious they absolutely cannot.
  • Distressed Dude: Saves Alma from Ultima's clutches and is taken in her stead.
  • Fantastic Racism: Openly calls moogles "mole-bats" and bangaas "lizards", and treats both with thinly-veiled contempt. He also disdains the Warrior of Light as a "foreigner" initially, even though he himself is stationed in Kugane, which gets him a stern talking to by Cid.
  • Irony: Ramza is distrustful of outsiders, racist towards non-Garleans, beast races especially, and is overall a pretty big asshole. His ancestor, whom he is named after, was one of the kindest and most compassionate characters in all of Final Fantasy.
  • Identical Grandson: He is a dead ringer for his ancestor Ramza Beoulve for which he is named.
  • Informed Attribute: Dialogue confirms that Ramza and Alma are pureblood Garleans, but his hairstyle covers his brow and the "third eye" that would identify him as such.
  • Jerkass: By 4.3 he appears to have become much more confrontational and hostile towards pretty much everyone, to the point that Lina outright calls him an incurable little prick. As such, his sudden shift in attitude takes everyone by surprise.
  • Legacy Character: He's named after the actual Ramza in Ivalice's history to honor his memory.
  • Mythology Gag: Aside from being named and styled after the protagonist from Final Fantasy Tactics, when he encounters Montblanc for the first time, he's completely baffled as to what the hell Montblanc even is since he's never encountered a moogle before. His namesake comes from a world where moogles have gone extinct years ago.
  • Named After Someone Famous: Shares his name with the protagonist of Final Fantasy Tactics. Quite deliberately by his father, as Ramza's role in Delita's story has been lost to history. Jenomis named his children specifically to be a constant reminder of his life's goal to correct this.
  • O.O.C. Is Serious Business: His normally smug and hostile attitude becomes a lot more humble and pleasant after he touches Ba’gamnan’s necklace, to the surprise of everyone involved.
  • Pride: He refuses help from the Warrior of Light at first since he feels like he doesn't need help from outsiders. Only after he gets a talking to from Cid does he apologize and at the end of the Rabanastre raid, Ramza admits he was wrong to judge. He doesn't give the same treatment to the moogles and bangaas that board his ship and sees them as being quite beneath him, and even after he still dismissively calls the Wo L a "goody two shoes".
  • Missing Mom: His mother passed away some time ago when he was still a child.
  • Took a Level in Jerkass: According to the Company Assistant, Ramza was a far kinder lad in Garlemald and never spoke ill of others. It was the stress of his family's exile, the Fantastic Racism instilled in him by the Empire, and being in a foreign land he knew nothing about or how to interact with that made him aggressive and lash out at those around him. His more positive atittude later on is said to be closer to his real self.
  • Took a Level in Kindness: By the time the Ivalice story is over, he's become a lot more nicer for good after meeting with the actual Ramza.

    Alma bas Lexentale 
https://static.tvtropes.org/pmwiki/pub/images/alma_8.jpg
Race:Garlean
"Nothing I can say will free Ramza and my father from the curse that is our family's legacy."

Daughter of Jenomis and Ramza's sister.


  • Brainwashed and Crazy: Is briefly under Ultima's influence, but is thankfully rescued by the Warrior of Light and Ramza.
  • Identical Grandson: She is a Palette Swap for her ancestor Alma Beoulve for which she is named.
  • Informed Attribute: Dialogue confirms that Alma and Ramza are pureblood Garleans, but her hairstyle covers her brow and the "third eye" that would identify her as such.
  • Legacy Character: Named after the real Alma to keep her history alive.
  • Missing Mom: Her mother passed when she was young.
  • Named After Someone Famous: Like with Ramza, she is named after the same Alma told in the Ivalice fairy tale. Like her brother, she too was named after the original Alma to preserve her honor and memory.
  • Nice Girl: Like the real Alma in Tactics, Alma is a kind and gentle girl.
  • Only Sane Man: Well, woman, in her family. She recognizes the need for help and how the quest is endangering them.
  • Tragic Keepsake: The necklace she wears was given to her mother before she died. It is also a piece of an auracite.

    Montblanc 
https://static.tvtropes.org/pmwiki/pub/images/montblanc.jpg
Race: Moogle
Discipline: Marauder
"Of course I'm a moogle, kupo. You'd think the adorable wings and fluffy pom would have given it away."

A Dalmascian Moogle who impulsively tries to join the Prima Vista's crew.


  • Did Not Think This Through: Montblanc's impulsiveness leads to him rushing off to whatever job he seems to be inspired with at the moment, usually with little to no prior knowledge of what such a job would even entail or his own ability to perform it. This frequently ends with him giving up quickly.
  • Edible Theme Naming: Much like his namesake, Montblanc is named after a type of French dessert.
  • I Am Not Weasel: Ramza, who has never encountered moogles before, mistakes him for some sort of flying mole. Montblanc does not take kindly to this, especially since "mole-bat" is an in universe racial slur against moogles. Ramza seems to use the term more after learning this to show his contempt for Montblanc.
  • Mythology Gag: Named after a playable moogle from Final Fantasy Tactics Advance who later appeared as the founder of Clan Centurio in Final Fantasy XII. He even scolds Ramza about calling Bangaa "Lizards" similar to how the original did with Marche.
  • Red Oni, Blue Oni: The red to Hurdy's blue; Montblanc is very impulse driven and hotheaded at times, which is the complete opposite to how his character behaved in Final Fantasy XII and the Tactics spin-off series.
  • Supernatural Sensitivity: He is able to detect the flow of aether in his surroundings and in objects like the auracite crystals.
  • Verbal Tic: Kupo!
  • Why Do You Keep Changing Jobs?: According to his brother, he has impulsively charged from one "life-long dream" to the next, typically giving up on them almost immediately.

    Hurdy 
Race: Moogle
Discipline: Bard
Montblanc's brother. He struggles to keep his impulsive sibling in line.
  • Mythology Gag: Named after a moogle from Final Fantasy 12 who would go on to play a very major role in Final Fantasy Tactics A2
  • Red Oni, Blue Oni: The blue to Montblanc's red; compared to his brother, Hurdy is very methodical, calm, and collected. He'll always chide his brother for his rash and impulsive nature.
  • Verbal Tic: Kupo!

    Mikoto Jinba 
https://static.tvtropes.org/pmwiki/pub/images/mikoto.jpg
Race: Raen Au Ra
Discipline: Conjurer
One of the Students of Baldesion from Sharlayan, Mikoto has been brought in to conduct research on the auracite.
  • Aloof Big Sister: Her dossier during the Save the Queen storyline reveals that she has an identical twin sister who also went to the Studium. Said sister received her Archon tattoo long before Mikoto did, but ended up having her title revoked due to her habit of openly critizing the Sharlayan Government. The two have very little emotional connection though; Mikoto didn't even realize her sister had made it into the ranks of the Archons until she heard about her expulsion from them.
  • The Bus Came Back: She returns in the Shadowbringers storyline Save the Queen: Blades of Gunnhildr.
  • Birds of a Feather: Her feelings for Cid are because he is an intellectual peer which she can share her very detail oriented work and theory with, without missing a beat.
  • Damsel in Distress: She gets captured by Misija during the Bozja story in order to exploit her ability to see into the future and using the crystal focus to see memories of Queen Gunnhildr so that she can manipulate and summon her as a primal in the present. Misija eventually releases her once she gets what she wanted.
  • Dishing Out Dirt: Stone II and Archon's Stone IV as her main method of attack.
  • Everyone Can See It: Her feelings for Cid are obvious to everyone close to her despite her insistance that her feelings for him are completely platonic.
  • The Gift: She has the Echo as well, but unlike the Warrior of Light, who sees into the past, Mikoto's Echo gives her visions of the future. Interestingly her Echo is able to "connect" to the Warrior of Light's Echo, enabling them to see her visions when she experiences them.
  • Healing Hands: While assisting you in Cid's memory, she can heal you with Cure and Cure II.
  • Intangibility: Whenever an attack that could hit Mikoto strikes her during a raid, it passes right through her as if hitting an illusion.
  • Hot Teacher: Revealed to be one by some easily missable NPC dialogue in Endwalker. One of the male students complaining about his friend skipping class mentions that he would show up early when Proffessor Mikoto is giving the lectures.
  • Layman's Terms: Is asked to do this by Cid, after her first explanation of the auracite’s workings proves too difficult to understand. It takes her several attempts to bring her explanation down to a level that everyone can understand.
    Cid: ...Hmph. While that explanation might elicit admiring nods from your professors at the academy, it will only earn you blank looks here. Take a deep breath and try again—this time in a language those of us without the Echo might comprehend.
  • Magi Babble: Her first attempt to describe how the auracite works is a jargon-laden academic treatise that flies over the heads of her non-academic audience. Cid has to ask her to dumb it down a bit.
  • Mythology Gag:
    • One of the few non-FF12 or Tactics examples in the Return to Ivalice storyline. Her name is a reference to Mikoto of Final Fantasy IX, another Genome like Zidane and Kuja. The Mikoto of FF9 sometimes also used Sesquipedalian Loquaciousness and came across as stiff and polite. The Return to Ivalice storyline takes place on the Prima Vista airship, itself another reference to FF9, which is probably why she was named Mikoto.
    • In the Save the Queen storyline she accompanies the player into a world comprised of memories, resembling Memoria from FF9.
  • Retcon: Originally presented as 29 years old, this was later changed to 24 when the developers felt that it would be strange to have her been mentored by Moenbryda who was also 29.
  • Sesquipedalian Loquaciousness: She has a tendency to use long and complicated words when simpler ones would suffice. When Cid asks her to tone her explanation down, she visibly has to make an effort to use simpler language, and slips back into academic jargon on occasion.
  • Ship Tease: Implied to have a bit of a crush on Cid during the Save the Queen storyline, to which Cid is oblivious.

    Fran 

    Ramza Beoulve 
https://static.tvtropes.org/pmwiki/pub/images/ffxiv_ramza_beoluve_01_50_7.jpg
Race:Ivalician Hyur
The hero of Ivalice as described in the Durai Reports, and the namesake of Jenomis's son. In life, Ramza was a son of the highborn Beoulve family who forsook his nobility to serve the greater good of the country as a mercenary. Although official records brand him as a traitor and heretic, in truth he was a brave warrior who sacrificed all for his homeland.
  • Backup from Otherworld: Ramza's soul appears to aid the other Zodiac Braves against Ultima to save the players from a potentially fatal attack.
  • Barrier Maiden: His soul serves as the seal that keeps Ultima from threatening Hydaelyn. This was also the reason he forsook his good name and accepted being branded as a traitor; if people knew the truth of his deeds, they would try to save him and possibly undo the seal.
  • The Chosen One: During his time, he was picked by Hydaelyn to be a Warrior of Light.
  • Defector from Decadence: He was born into a high house, but after seeing how the common folk were abused by other nobles (including his own brothers), he turned his back on them and chose to do good in his own way as a common mercenary.
  • Doomed Moral Victor: He sacrificed his good name to serve a greater good. Official history damns him as a traitor and heretic, but the Durai Reports say otherwise.
  • Earn Your Happy Ending: His name, his life, and even an untold number of ages since the fall of Ivalice have all been given up to protect the entirety of Hydaelyn from Ultima's wrath. Once the Warrior of Light finally ends her once and for all, Ramza is able to pass onto the afterlife proper and be Together in Death with his best friend, Delita.
  • Hair of Gold, Heart of Gold: Has blond hair and a heart full of good and sacrifices for the betterment of others.
  • Heroic Sacrifice: Not just him, but his entire group besides Alma and Orran apparently died in the final battle with Ultima in this continuity, with their souls serving as a sealing ward to contain her away until a new Warrior of Light could finish what they started.
  • Mythology Gag: He's basically a near identical copy of the original Ramza from Final Fantasy Tactics with similar goals. The only difference is the Ramza in this game wants to be branded as a heretic so that people won't go out of their way to try and save him, which would have undone the seal on Ultima.
    • His very fate is this as well. For years it was left ambiguous if Ramza died at the end of the original game or not, though Yasumi Matsuno eventually stated that he and Alma survived to go on and have adventures in other lands outside of Ivalice. In this continuity, Ramza did die, as did the rest of his brigade besides Alma and Orran, but in the end Arazlam decides that instead of clearing Ramza's name outright, he'll add an extra act to his Zodiac Brave Story play that ultimately fulfills that positive ending for the siblings that Matsuno intended.
  • Posthumous Character: Though he is long gone, he is a key member of the Return to Ivalice questline.

The Forbidden Land of Eureka

    Ejika Tsunjika 
https://static.tvtropes.org/pmwiki/pub/images/tsujinka.jpg
Race:Plainsfolk Lalafell
Discipline: Thaumaturge
"Ejika Tsunjika, of the Students of Baldesion. And you must be the so-called Warrior of Light. Charmed, I'm sure. I'll thank you not to get underfoot."

One of the only surviving members of the Students of Baldesion following the vanishing of the Isle of Val and a long-time associate of Krile's. While his aetherological expertise is impressive, his ego and attitude make it difficult to deal with.


  • Brainwashed and Crazy: He gets tempered by the primal sealed on the Isle of Val. Subverted when he reveals that he only pretended to be enthralled and gives the Warrior of Light his aether blade so they can finish off the primal.
  • Energy Weapon: He gains a longsword made out of aether once he becomes the primal's thrall.
  • Green-Eyed Monster: He is jealous of those blessed with the Echo like Krile as well as those who have the benefit of illustrious family reputations like the Leveilleurs. To him, they're able to coast on their talents and their family names while he barely gets recognition despite working just as or even harder than them.
  • Heroic Sacrifice: He offers to give up his life to destroy the sealed primal Eureka once and for all if you choose to go with his plan. Averted if you go with Krile's plan instead. Subverted even if you DO go with his plan to sacrifice himself, as the player and Krile rescue him from the Lifestream post Baldesion Arsenal.
  • Insufferable Genius: Right off the bat, your first meeting with him shows that he doesn't like idle chatter and he barely gives Krile any praise for her intellectual work. That being said, he is an expert in his field.
  • Jerk with a Heart of Gold: His ego and attitude make him difficult to work with as everything he says drips with condescension. But he remains a loyal student of Galuf Baldesion and his heart is always in the right place. He had faith that Krile and the Warrior would manage to release the restraints on Eureka, creating an opportunity to destroy the primal and its avatar. He then tells the heroes that he'd expected that they'd caught onto his acting. He then says overestimated them when it's clear they were working under the assumption that he was tempered.
  • Like an Old Married Couple: In an Echo flashback, Krile and Ejika argue incessantly with each other over little things like complaining about being tired. Galuf finds this hilarious and says the two of them make a fine pair. Krile and Ejika both deny this at the same time.
  • Long-Haired Pretty Boy: Has quite the length of hair on him with a pretty face to boot.
  • The Resenter: The reason he acts like a jerk towards Krile and the Warrior of Light is due to his resentment towards their Echo abilities that make it easy for them to conquer problems while people like him have to struggle for it while also getting brushed aside for people like Krile that were chosen to be gifted. He confesses his resentment towards the Warrior of Light and then apologizes for it once he remembers that the two of them are working together for the same goal.
  • Pride: He's too stubborn to admit that he needs help when he hits a roadblock in his research. Rather than ask Krile for help, he would always push her away. He would grow more curt whenever he was frustrated. His pride and his jealousy of Krile and the Warrior of Light's Echo makes him a prime target for Eureka's Avatar, who seemingly convinces him to become its champion in exchange for power.
  • Rags to Riches: He was born into poverty and had to work hard to reach the status he has today.
  • Smart People Wear Glasses: Wears a pair of black frame glasses and is quite intelligent.
  • Smug Smiler: Has this on his face so often that it may as well be his default mood.
  • Take Up My Sword: After he drops his facade of working with the primal, he tosses his aether made sword to the Warrior of Light to finish off Eureka since the Warrior of Light's Echo can protect them from its effects.

YoRHa: Dark Apocalypse

    2P (Unmarked 5.3 Spoilers) 
https://static.tvtropes.org/pmwiki/pub/images/0xgqr84rrdrpc_0vquhnstv56w.png
Race: Machine Lifeform (imitating Android) created by a Seed of Destruction

A mysterious android found within the ruins of the Duergar Mountains. Her awakening also brings the Warrior of Darkness and the Dwarves into conflict with mysterious machine lifeforms, of which she is highly knowledgeable...


  • Ascended Fanon: "2P" was the nickname given to 2B's palette swap from Soulcalibur VI, and is now the official name for her as of the YoRHa raids in FFXIV.
  • Battle Theme Music: Torn from the Heavens/The Dark Colossus Destroys All (Medley).
  • Beam Spam: The Compound attacks with nothing but lasers in its first form.
  • Blindfolded Vision: Par for the course for YoRHa field units. Her blindfold isn't actually a blindfold, but a highly advanced visor.
  • Body of Bodies: Compound 2P is a mass of hundreds of androids that have fused together, forming a crude approximation of 2P’s form.
  • Boss Subtitles: Her Compound form has the seemingly-gibberish title of "4C6F6E67696E67". It's actually "Longing" written in hexadecimal. It is a pretty well hidden clue as to who she really is.
  • Canon Character All Along: Players first entering the Nier Raid might be forgiven for thinking that she is just a new model of YoRHa Android or, later on, a new type of experimental Machine Lifeform. The truth however is much more sinister, 2P was always a canon character, it's just that the appearance of her hardware was a lot different from the appearance of her software, 5.5 reveals the truth in full as the 2P model was nothing more than a carrier for N2, a.k.a the Red Girls.
  • Confusion Fu: Compound 2P's "Prime Blade" is actually three attacks with the same name, and her body language is the only indication of which one she'll use. She occasionally teleports to another spot just before the attack goes off, with telegraphs displaying both her actual destination and one or more fake destinations: players who run to one of these will get blasted with energy for their trouble.
  • Deflector Shields: Her unconscious body is surrounded by a force field when the Warrior of Light first encounters her. In the Copied Factory, she projects a larger one to protect the party from the final boss’s ultimate attack.
  • Did Not Think This Through: In a rather stunning lack of foresight 2P, who knew what the Warrior of Light was capable of, had the perfect opportunity to kill them during their assault on the festival, but chooses to retreat to the bunker. The result? The Warrior gets time to reach out to other adventurers, they storm the bunker, kill most of 2P's forces and deliver the finishing blow to her, leaving only two active YoRHa copied Androids alive by the end of the raid.
  • Ethereal White Dress: Wears a white dress, and is very mysterious. She's even called "Woman in White" before she introduces herself.
  • Evil All Along: After the events of the Copied Factory, she summons an artillery strike on the dwarves' festival and attacks Anogg, but is stopped by 2B's suddenly appearance. 2P then flees, and you chase her into the Puppets' Bunker, where she is the final boss.
  • Evil Knockoff: According to 2B she is a copy of YoRHa's androids built by the machine lifeforms - one who seems to be programmed to create more, in the form of the duplicates, with the Puppet's Bunker being a (bad) replication of YoRHa's Command Bunker.
  • Final Boss: For the second raid of the Dark Apocalypse series, The Puppets' Bunker.
  • Glass Cannon: The Compound has far less health than the other bosses in the Puppets’ Bunker, to the point that a well-geared party can burn through two-thirds of its health in less than a minute. At the same time, its attacks inflict tons of damage. Its second form, Compound 2P, is more durable and not quite as deadly.
  • Guest-Star Party Member: She accompanies the party into the Copied Factory, and fights alongside them as an NPC ally.
  • Humanoid Abomination: She's actually a Machine Lifeform in pseudo-android form, like Adam and Eve. Becomes more so as the 2P Compound.
  • Icy Gray Eyes: Underneath her blindfold, her eyes are steely gray.
  • Insect Queen: Her true nature is to be a living factory for ersatz YoRHa units, and she was sent to the First in order to establish a nest for them, making her this. Somehow, she became self-aware, becoming a Hive Queen as well, a fact which if the log "Longing" belongs to her, came as a complete shock.
  • Light Is Not Good: In contrast to 2B she dresses in all white but is actually evil, and when she reveals her true nature uses the bright yellow light cords of the Machine Network in many of her skills. Given this is the First, where light has run rampant and white angelic monsters roam the land, it's par for the course in hindsight.
  • Meaningful Name: "2P" doesn't sound very meaningful at first (and when asked what it meant in an early interview, Yoko Taro jokingly suggested the P stood for "Panasonic" on the spot), but upon the release of the second of the YoRHa raids, and the reveal of her true nature, it becomes apparent 2P means No. 2, Type Puppet - she's a Machine Lifeform who acts largely as a function of the Hive Mind and creates false androids to serve as instruments of the Network.
  • Named by the Adaptation: "2P" was the Fan Nickname given to 2B's palette swap, but never had an official name until her appearance in XIV. After this raid, "2P" is now the official name for her in all NieR-related material.invoked
  • One-Winged Angel: First as The Compound, as massive ball of android clones "birthed" from her like Eve from Adam for NieR: Automata and then as Compound 2P, the legion reforming into a massive 2P. Interestingly the Warrior of Light never faces her first form, as by the time their party reaches her, 2B has already seemingly defeated her.
  • Original Generation: She is an original character created specifically for the YoRHa: Dark Apocalypse raids.
  • Palette Swap: She looks exactly like 2B, albeit with black hair and brown skin with a white dress.
  • Person with the Clothing: She's labeled "Woman in White" before she introduces herself as 2P.
  • Robot Girl: Natch. Though not the kind she initially claims to be.
  • Shout-Out: The first Compound form is similar to the machine "egg" which spawned Adam in NieR Automata.
  • Spin Attack: One version of "Prime Blade" has Compound 2P spin in place while swinging her sword, striking everyone in a wide radius. "Centrifugal Slice" likewise has her spin and slash, striking the whole party with Razor Wind.
  • Sword Beam: One version of "Prime Blade" has Compound 2P swing her sword in an overhead slash, blasting everything in a straight line with a wave of energy. "Four Points Resolve" has her alternate between lunging at her targets and launching waves of energy from her sword.
  • Sword Plant: One version of "Prime Blade" has Compound 2P stab the floor, creating a shockwave which strikes everything except a small safe spot at her feet.
  • Voice of the Legion: In Compound form, 2P talks in either long, halting sentence fragments, or with her text weirdly spaced around the screen while referring to herself in the royal we, implying that her component bodies are speaking in unison.
  • What Is This Thing You Call "Love"?: If the log titled “Longing” belongs to her (likely, considering her boss form’s name and the log’s location), she spent a long time wondering where emotions come from. Particularly how she, who was created to give birth, could attain a soul. She isn't the first Machine Lifeform to do so.
  • You Have Outlived Your Usefulness: As thanks for helping her take down 9S in the Copied Factory and going out of their way to repair her, she has her fellow estraz androids carpet bomb Komra, and if 2B hadn't shown up they likely would've slaughtered Anogg, Konogg, and the Warrior of Light.
    Anogg and Konogg 
Race: Dwarf

A pair of dwarves from Komra that forcefully rope in the Warrior of Light into their antics. They discover the Copied Factory after forcing their way through a guarded shaft tightly locked away. Anogg is the white-robed dwarf, while Konogg is the black-robed one.


To see more about them, check the folder in Final Fantasy XIV - The First.
    2B (Unmarked 5.3 spoilers) 
Race: Android
The main protagonist of NieR: Automata. An android who suddenly appears once the Machine Lifeforms' copy of YoRHa attacks Komra and 2P betrays the Warrior of Light. After being damaged in a battle with the Machines, she awoke in The First cut off from her superiors. It is her mission to destroy the Machine lifeforms.
  • Blind Folded Vision: Same as 2P's, it's actully a visor.
  • Big Damn Heroes: Arrives immediately after 2P betrays the party, fending the enemy android off and saving Anogg from being killed.
  • But Now I Must Go: After the battle with Her Inflorescence, she and 9S are left motionless. Pod 042 plays a recorded message behind saying that as long as she and 9S are still in the First, so too will the Seed of Destruction.
  • Consummate Professional: Just as in her home series she's not much for casual chatter. In the aftermath of The Puppets' Bunker she breaks up the angry mob of dwarves at swordpoint, saying that bickering over the situation at hand is pointless.
  • Dark Is Not Evil: In contrast to 2P, 2B dresses in black, but is one of the good guys.
  • Defrosting Ice Queen: Somewhat. The Warrior of Light's interactions with 2B are so brief overall they never get much a chance to talk with her but her kindness does get to come to the surface in her final recorded message. It's pretty obvious she dislikes that she and 9S have to leave the moment the fight is over without giving the Warrior of Light proper thanks or good-byes, but she promises that they will remember them and the time they spent in The First stating that "some things are just too precious to lose."
  • Dual Wielding: She uses her two swords Virtuous Contract and Virtuous Treaty, and in animations that are unique only to her.note 
  • Guest-Star Party Member: Fights alongside the Alliances during the Tower at Paradigm's Breach Raid, fighting as an NPC ally like 2P before her.
  • I Work Alone: Unlike 2P, who fought through the Copied Factory with the Warrior of Light, 2B jumps in a flight unit and leaves the party behind insisting that the fight with 2P is her's and demands they don't follow her. By the time there's the opportunity to fight alongside her she's already spent. She doesn't even stick around after the Puppets' Bunker is clear in favor taking a comatose 9S, the lone exception to the rule, and leaving to repair him. Despite this the interlude quest introduced in 5.4 does show that she's still keeping a very close eye on the situation, observing the Warrior of Light when they find Konogg at the Seed of Destruction in the alien ship.
  • Post-Victory Collapse: By the time the Warrior of Light reaches the end of The Puppets' Bunker 2B has already defeated 2P, but she's on her knees and exhausted leaving her unable to help when it turns out 2P isn't quite beaten.
  • Robot Girl: Of course.
  • Walking Spoiler: Because she appears within literal seconds of 2P's betrayal, it's impossible to talk about her without revealing the betrayal.

Bozjan Resistance (Save the Queen Allies)

    Bozja in general 
Bozja was once the homeland of the Hrothgar race, in southeastern Ilsabard near the border with Othard. A nation that dates back all the way to the time of the Allagan Empire, it was once ruled by Queen Gunnhildr. After Garlemald conquered Bozja it was the location of Project Meteor, and ended up being destroyed by the power of Bahamut when he was still trapped within Dalamud. While the city is destroyed, what remains of its people have gathered together as the Bozjan Resistance to fight back against their occupiers, Garlemald's IVth Legion led by Noah van Gabranth.
  • Ascended Extra: The nation as a whole. Bozja Citadel and its destruction by Dalamud were mentioned once by Gaius in the 1.x patch series, and then pretty much never again for almost a decade of real-world time before properly appearing in Shadowbringers.
  • Awful Truth: Legend says that Queen Gunnhildr stabbed herself with her sword to become a god and save her people from the Fourth Umbral Calamity. The truth is that she was too scared to, so her bodyguards, Gunnhildr's Blades, overthrew her and instated a puppet ruler who would do it for them. Then, when they realized the Primal they had made was both lucid (as she had the Echo, compared to Ysalye and Shiva) and too powerful to control, they killed her too.
  • Cosmic Motifs: The people of Bozja where well practiced in astrology and divination, their seers helping determine their leadership and the nations course of action. The Gunbreaker, the signature job from the region uses astronomy-related terminology as Theme Naming for their abilities as a results.
  • Conscription: Due to its status as an Imperial province, many of Bozja's citizens have military experience from serving in the Garlean army, resulting in Garlemald facing a military force largely trained by their own hand.
  • Divine Right of Kings: Rather than passed down through a royal family, each Queen of Bozja was decided by the shaman caste who read the stars and determined who was most favored by the gods.
  • Earn Your Happy Ending: After a lot of pain and sacrifice, Bozja successfully liberates itself at the end of the "Save the Queen" storyline.
  • Fantastic Caste System: Bozja had an extremely dramatic class divide between the dirt-poor commoners and affluent nobility. Misija outright calls it an oligarchy. This continued even under Garlean occupation, with a Garlean census stating 7/10 of the population was under the poverty line. Despite the Resistance leadership's desires for a better Bozja, there are members of it who still see themselves as above the rest simply because of their birth.
    • It was such a drastic class divide that Misija's profile says that imperial occupation actually improved things, with the occupying IVth legion instating a welfare program to take children off the streets. After they drive out the Empire, Bajsaljen admits that some parts in his draft of Bozja's new constitution are borrowed from the IVth because they did have some good ideas.
  • Legacy Character: All queens of Bozja are named Queen Gunnhildr upon their ascension to the throne.
  • Legendary Weapon:
    • The weapons wielded by Gunnhildr's Blades, the bodyguards of the ancient Hrothgar queen. The gunblade is short for Gunnhildr's Blades, as those weapons were invented and made famous by them. Restoring the weapons is the objective of the eponymous questline.
    • There is also Save the Queen, the sword of Queen Gunnhildr. According to legend she pierced herself with it and became a god in order to protect her people from the Fourth Umbral Calamity (the one that destroyed Allag).
  • Urban Ruins: The remains of Bozja after it was destroyed by Bahamut can be visited in the Bozjan Southern Front zone. Most has been completely reduced to nothing, but some of the city streets and skeletons of buildings remain. The site of the old palace, Bozja Citadel, is nothing but a crystallized crater.

    Bajsaljen Ulgasch 
https://static.tvtropes.org/pmwiki/pub/images/bajsaljen_ffxiv.png
Race: The Lost Hrothgar
Discipline: Conjurer

"Bajsaljen, leader of the Bozjan resistance. Not the best choice for the job, if I'm to be frank, but I will bear the title all the same."

The leader of the Bozjan Resistance. A doctor noted for his accomplishments by the Empire and taken to the capital itself for education, he was awarded citizenship for his accomplishments as part of the IVth Legion. Bajsaljen was away on deployment during the Bozja Incident, and once he got news defied orders to try and return home, earning him imprisonment. After escaping he was eventually named leader of the Bozjan Resistance.


  • Crusading Widower: The death of his wife in the Bozja incident is what motivated him to form the resistance.
  • Deadly Doctor: He is an acomplished doctor, which because of the fantasy setting means in adition to his mastery of medical science that he is also a powerful conjurer just as capable of dishing hurt with his magic as he is healing with it.
  • Dishing Out Dirt: He attacks with Conjured Stone, his own version of the conjurer spell.
  • The Medic: He was a field medic in the Garlean IVth Legion and serves as a healer for many instances in the Save the Queen story line.
  • Rebel Leader: Of the Bozjan Resistance. He himself thinks he isn't best fit for the job, but since the others trust him he'll do what he can.
  • Teeth-Clenched Teamwork: He's understandably on edge when the heroes decide to bring on Cid Garlond, a Garlean magitek scientist and the son of the man who caused the Bozja Incident, on to help the Resistance. But he knows he'd be a fool to let such valuable help go unused. After the heroes reveal the truth of the Bozja Incident, Balsaljen is able to let his hatred go and accept Cid's help wholeheartedly.
  • You Are a Credit to Your Race: Even Garlemald is impressed by his medical skills despite being a Hrothgar from a conquered land, enough so that they sponsor his medical education and award him citizenship.

    Marsak Apella 
https://static.tvtropes.org/pmwiki/pub/images/ffxiv_marsak.jpg
Race: The Lost Hrothgar
Discipline: Gunbreaker
The liaison between the Bozjan Resistance and its allies in the Eastern Alliance. Once a conscript of the Empire, he was not present in Bozja during its destruction. He realizes not all Garleans are monsters and doesn't share the animosity of some of his comrades.
  • Ambadassador: Skilled with a gunblade and the resistance's ambassador to other groups.
  • The Lancer: To Bajsaljen.
  • Taking the Bullet: He uses a version of Cover called Vanguard to take damage for a player in certain instances.

    Rostik Liubasch 
Race: Helion Hrothgar
Discipline: Gunbreaker
A heroic Gunbreaker following in the footsteps of his father and teaching a new generation of Gunbreakers. He was the one who taught Thancred how to wield a gunblade.
  • The Bus Came Back: He first appeared at the end of the Gunbreaker questline, which he acknowledges if you've done it. He also represents the Bozjan team in the Ilsabard contingent in Endwalker.

    Gunnhildr's Blades 
A collection of Hrothgar men and Hyur women who wield the restored Blades of Gunnhildr in the Resistance's battle against Garlemald. Their unit is named after Queen Gunnhildr's bodyguards. While fighting as part of the Bozjan Resistance, the Warrior of Light is also named a member of these leading freedom fighters.
  • All There in the Manual: Their Combat Notes flesh out their character and backstory. The notes on Trinity Seeker and Trinity Avowed explain why Trinity Seeker is a Fusion Dance of Aggie, Velibor, and Blaz, while Trinity Avowed is made up of Stanik, Xeven, and Isolde.
    • The notes on Trinity Seeker discuss a martial arts school known as the Verdent Path and how Aggie the Ironfist, Velibor the Baleful, and Blaz the Merciful mastered a fighting style known as "Three as One", where they synchronize with each other to defeat enemies that they can't fight alone. Velibor and Blaz saw Aggie as a younger sister, and vowed to protect her on the battlefield no matter what.
    • The notes on Trinity Avowed however, tell a story of how Stanik the Unwavering and Xeven the Vengeful distracted imperial troups and allowed Isolde the Eagle-eye to escape with the wounded while the two would sacrifice themselves. However, Isolde returned with reinforcements to rescue them while playing an old Bozjan folk tune with her bow. The night before the events in Castrum Lacus Litore take place, Isolde was playing the same song for Stanik and Xeven, and Xeven thought to have a drink with his friends to Isolde's music after they are done fighting.
  • Badass Crew: They're a tightly-knit band of Bozja's finest freedom fighters who wield the Legendary Weapons of their forebears in hopes of inspiring their countrymen to retake their home from the IVth Legion. Numerous Skirmishes in the Bozjan Southern Front involve fighting alongside them to repel the IVth's best agents.
  • Brainwashed and Crazy: They all get tempered by Queen Gunnhildr once she is summoned as a Primal, and turn on their Resistance allies.
  • Fate Worse than Death: They're tempered beyond all hope of saving in the instance "Delubrum Reginae", as they are fought as not as individuals but rather as fused monstrosities wielding the weapons of their homeland against the people they swore to protect.
  • Fighter, Mage, Thief: Stanik the gladiator, Xevan the mage, and Isolde the bard. The three of them are fused together and transformed into Trinity Avowed in Delubrum Reginae, who alternates between wielding a sword, staff, and a bow.
  • Hoist by His Own Petard: Lovro intended to do this with the red magic he learned under Lambard, who betrayed the Crimson Duelists and had since offered his services to the Garlean Empire. By teaching a select few pupils passionate about fighting for their freedom, he hoped that red magic would become a valuable asset in resistance cells across the continent. Lovro himself is subdued by his pupil Meryall with the help of the Warrior of Light and other members of the Resistance, allowing him to be saved.
  • Huge Guy, Tiny Girl: Since all the men in the unit are burly Hrothgar and all the women are Hyur, it creates this effect.
  • Mauve Shirt: Lucky enough to be named individually, have background material i.e. their origin and reason as to why they joined the Bozjan resistance and fight alongside with you in some FATEs in Bozjan Southern Front but not lucky enough to avoid being casualties of the IVth Legion's machinations or specifically Misija's betrayal.
  • Sole Survivor: Aside from the Warrior of Light, Meryall is the only member of the Blades to escape being tempered by Misjia at Castrum Lacus Litore due to being away on another mission. A chain of Skirmishes in Zadnor focuses on her confronting her master, Lovro, in hopes of capturing him alive. With the help of her fellow Resistance members, she succeeds. Furthermore, he's able to be saved with Alisaie's and G'raha's newly developed cure for tempering, making him and Meryall the last two surviving Bozjan members of Gunnhildr's Blades.

    Atori Moribe 
https://static.tvtropes.org/pmwiki/pub/images/atori_moribe_8.png
Race:Raen Au Ra
Class: Lancer

A new addition to the Resistance in Zadnor along with her partner Kosyu.


  • Big Guy, Little Guy: She's the Little Guy to Kosyu's Big Guy due to being a female au ra and Kosyu being a male roegadyn.
  • Dark and Troubled Past: Her hometown of Dagluk was brought into a bloody uprising because of a drunken misunderstanding between an Imperial soldier and another citizen that led to not only a bloody revolt, but her mother's death that rendered her mute for years.
  • Does This Remind You of Anything?: The village of Dagluk in southern Nagxia (itself already a general parallel to Southeast Asia) is host to a dense tropical jungle where the local resistance cells engaged in guerilla warfare with the Garleans, further raising tensions between the Imperials and the natives before exploding into violence as noted above. It became so bad that Emperor Solus personally addressed an apology towards them on behalf of his soldiers' misdeeds. The situation creates a rather direct parallel to the My Lai Massacre. To drive the point further, Atori wears an Ao Dai, directly inspired by the same-named Vietnamese fashion.
  • Older Hero vs. Younger Villain: In Zadnor, she's the Older Hero against the Younger (and brattier) Villain Pagaga quo Vochstein.
  • Those Two Guys: She and her partner Kosyu are always seen together, due to him having come out from Nagxia.

    Kosyu 
https://static.tvtropes.org/pmwiki/pub/images/kosyu_1.png
Race:Roegadyn
Class: Warrior

One of the new additions to the Resistance in Zadnor along with his partner Atori Moribe.


  • Manly Facial Hair: He's a warrior who fights against the Garlean Empire on a regular basis, and his facial hair makes him look the part.
  • Old Soldier: He's been fighting the Empire since he was a child when his village was razed and his family was killed. His sister would die of sickness years later.
  • Parental Substitute: He's this for Atori, having taken care of her when he found her and her mother and as a favor to her dying mother.
  • The Quiet One: His speech is monosyllabic due to having a thick accent, making him The Unintelligible outside to those who know him.

Myths of the Realm

    Deryk 
https://static.tvtropes.org/pmwiki/pub/images/deryk_ffxiv.png
Race: Midlander Hyur
Discipline: Explorer

A wandering explorer who travels throughout the realm, he's the one responsible for discovering the entrance to the Phantom Realm following the events of Endwalker. After contacting the Sons of Saint Coinach, he soon enlists the help of the Students of Baldesion and the Warrior of Light to help him uncover the secrets of the Twelve.


  • Bold Explorer: He spends his days wandering the land for the sake of it, not wholly unlike an adventurer. He's apparently earned some repute for his recordings of his travels, with his discovery of the Phantom Realm being his most recent and grandest discovery. This was even how he met Venat and joined her circle of friends, as they met during their respective travels around the world.
  • Chronic Hero Syndrome: One of the reason why he prefers to be alone is because of how hard it is for him to pull away when he sees another soul in turmoil.
    Deryk: Alas, once I've glimpsed someone's heart, I find I can't avert my gaze. It truly is difficult to be amidst people...
  • God in Human Form: His true identity is Oschon, the Wanderer, taking on a human form to better share in mankind's solitude.
  • Ineffectual Loner: For someone who insists on working alone and is uncomfortable in crowds, Deryk's first instinct when seeing a distraught member of the Lambs of Dalamud desperate for Menphina's guidance is to offer him words of encouragement. According to Deryk, he travels alone because of his inability to look away once he's gazed into a man's soul.
    Menphina: For all his preference for solitude, Deryk certainly seems concerned for the welfare of others. How very intriguing...
  • I Choose to Stay: He decides to do this as the rest of the Twelve decide to pass on, though in doing so loses all of his divine powers.
  • I Work Alone: Aside from his baby opo-opo companion, Deryk is used to traveling alone, growing uncomfortable in crowds. He's clearly awkward about having to work with others, but given that the Twelve are all Physical Gods eager to challenge humanity, he needs the help of adventurers like the Warrior of Light to investigate the Phantom Realm. Although his Ancient self did travel alone often, this is largely because the Twelve agreed to return to the star once mankind has proven itself capable enough to not need them anymore. But Oschon loves mankind so much that any attachments he does make will make it harder for him to say goodbye. When the rest of the Twelve urge him to follow his heart, he returns as a mere mortal. Now freed of his divine obligations, Deryk remarks that he has no need to keep others at arm's length anymore.
  • Messianic Archetype: He's a god who took the form of a man and lived among his beloved people as a wanderer as part of a plan to selflessly sacrifice himself for the sake of all mankind. Outside of Deryk's loner attitude contrasting with Jesus's public nature, their stories are nigh-identical outside of their vastly different final fates.
  • Mortality Ensues: After defeating him (as Oschon) and the rest of the gods, he decides he's not ready to move on. The other eleven give him their blessing to stay, and he chooses to do so, though in doing so he expressly notes that he's lost all of his power as Oschon, and is now just Deryk, a mere man.
  • Non-Action Guy: Notably, he's an explorer, not an adventurer. Fighting entities on the level of the Twelve is way above his paygrade, forcing him to enlist the aid of the Warrior of Light and the Adventurer's Guild to complete the Twelves' trials. Of course, that's in regards to his mortal form. He as Oschon has tremendous power to begin with, and puts up a good fight.
  • Walking the Earth: As an explorer, he wanders around the world. He goes back to this after giving up his divinity, and like Alpha and Omega, you can sometimes run into him during his wanderings.

    Snoegeim 
https://static.tvtropes.org/pmwiki/pub/images/snoegeim_ffxiv_resized_cropped.png
Race: Sea Wolf Roegadyn
Discipline: Mythologist

A friend of Krile and G'raha and an expert Sharlayan mythologist. She's simultaneously ecstatic and disappointed to learn of the Phantom Realm after spending years researching the origin of the Twelve. Nevertheless, she quickly lends her expertise to the Students of Baldesion's investigation into Omphalos.


  • Ambiguously Gay: When Nophica appears before her, she gives her a very happy stare that is framed as borderline ogling, though it's left ambiguous if it was due to attraction or if she was admiring her due to her being the first of the Twelve she saw.
  • Bunny-Ears Lawyer: She's goofy, Forgets to Eat, and believes that the quickest way to get into the Heaven of Earth is to shout the Eorzean equivalent of Open Sesame. In at least the latter case, she's right and her expertise proves invaluable to the investigation.
  • Crazy Enough to Work: To get the gods of the Heaven of Earth to appear, Snoegeim declares that the party should shout, "Open Mun-Tuy!" in front of the gate, given its significance as a folkloric charm in Gridania. The Warrior of Light, Deryk, Krile, and G'raha are all skeptical, but do so as per Snoegeim's suggestion. At that moment, the gate opens and Nophica appears, though the Matron does note that the gods had been intending to have an audience with the party at that time.
  • Forgets to Eat: she gets so engrossed in her research that she forgets to feed herself until she passes out from hunger and thirst. She likely would have starved to death or died of thirst under the searing Thanalan sun had the Warrior, Deryk, and G'raha not thought to check on her.
  • Pals with Jesus: She managed to befriend Deryk, the human form of the Wanderer himself, Oschon.
  • Secret-Keeper: By the end of Thaleia, she, along with Krile, G'raha, Deryk, the Warrior Of Light, and soon the Forum as well, decided to keep parts of the truth of the Twelve hidden. Snoegeim willingly helps Krile and G'raha to report back to the Forum, all while knowing that it would cause a large part of her own research to be obfuscated before said report could be disclosed to be public since the entire world cannot find out about what had became of the Twelve by the end of the story.
  • Sweet Tooth: She enjoys her coffee with plenty of cream and sugar. A later cutscene at the Seventh Heaven shows her saucer lined with sugar cubes.

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