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Due to the story's advancement and the fact some articles would otherwise be all white, There are Unmarked spoilers for Shadowbringers, you have been warned.

In the wake of the Garlean civil war brought upon by the death of Emperor Varis at the hands of Zenos, the IVth Imperial Legion, lead by Noah van Gabranth, split off from the Garlean Empire in order to create their own new nation. Their goal is to defeat the Bozjan Resistance and secure the area for their new ideals.

Due to the number of characters affiliated with the group, any Garlean associated with them goes here.

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    General Tropes 
  • All There in the Manual: The backstories of the Legion's personnel are detailed in optional Field Notes which the player can obtain by completing Skirmishes and Critical Engagements.
  • Attack Animal: The IVth Legion counts an unusually large number of Beastmasters amongst its ranks, so it has no shortage of vicious creatures to throw at its enemies.
  • Don't Explain the Joke: Some of the nameless soldiers can't resist making a "Resistance is futile" pun. Or trying to explain it immediately afterward.
  • The Remnant: They were already one of the last vestiges of the Garlean empire post-5.0, but after the storyline wraps up, the remaining IVth officers, now led by Lyon, are basically just a group of bandits trying their hardest to evade the law - as of Endwalker they're also now the only Garlean Legion that mean ill for others.
  • Renegade Splinter Faction: They have no loyalty to Garlemald following Varis's death and are trying to build a nation of their own.
  • Summon Magic: While most of Garlemald is staunchly against the idea of summoning anything for any purpose, the IVth Legion is not so scrupulous. Its mages have summoned hordes of supernatural beings to reinforce their forces, ranging from elemental familiars, to voidsent, to the dreaded Lucavi.

Leadership

    Noah van Gabranth 
https://static.tvtropes.org/pmwiki/pub/images/gabranth_4.jpg
Race: Hyur
"Such strength is needed if we are to succeed."

Legate of the IVth Imperial Legion, Gabranth led the invasion of Dalmasca 30 years prior to the events of Stormblood.


  • Age Lift: Gabranth was 36 years old during the events of Final Fantasy XII, but here he was only 20 when he assumed his father's command during the invasion of Dalmasca, placing him at 50 years old.
  • Ambiguous Situation: His field notes, obtained upon completing the Save The Queen storyline, states that Lyons, in anger for being imprisoned as punishment for the failure of the Bozja campaign, raised a mutiny against Gabranth and slew him in his bedchambers before burning the castrum down. The resistance, upon taking the now destroyed Castrum did find a body in Gabranth's armor, but as the body was damaged from burns and few know what Gabranth truly looked like beneath his helmet, there are many who believe that Gabranth is alive out there somewhere.
  • Ascended Extra: He was originally a minor character in the Return to Ivalice raid, but then he returned as the main antagonist of the Save the Queen: Blades of Gunnhildr questline.
  • Decomposite Character: The Noah in XII bent the knee to the empire that conquered his home nation. For this version of Noah, that aspect of his story was instead given to his father, Basch van Gabranth.
  • Dragon with an Agenda: As a legatus he is second only to the royal family in Garlemald's chain of command, and yet the end of the first part of the Save the Queen storyline implies that he intends on replacing Garlemald with an even grander nation using "the very power they abhor". The questline's second stage reveals his new nation will be a place where all are equal with no nobility or race deciding things, made possible by the power of a Primal, Queen Gunnhildr.
  • Equal-Opportunity Evil: Even though he and his legion have broken away from Garlemald during the chaos after Varis's death, he basically plans to follow Garlemald's general MO of forcefully conquering countries to force them to accept his vision for the world. However, unlike Garlemald's alleged egalitarianism (which really is heavily skewed towards pure blooded Garlean citizens over non-pure blooded citizens, especially those who have been recently annexed), Gabranth's vision is of a society where all are truly equal regardless of race or class. He'd almost be admirable if not for the whole "forceful takeover" thing.
  • Faking the Dead: At the conclusion of the "Save the Queen" storyline, Gabranth is supposedly killed by Lyon in fury after he blames Lyon for the IVth losing. But it's explicitly pointed out how his supposed corpse couldn't be properly identified both due to heavy burns from a fire Lyon started and because no one had ever actually seen Gabranth without his helmet before. Rumors have spread among Dalmasca's newly liberated people that he's still out there.
  • Improbable Age: Noah gained command of an entire imperial legion at only 20 years of age, the youngest to ever do so.
  • Mythology Gag:
    • Based on the Archadian Judge Magister Gabranth (real name Noah fon Rosenburg) from Final Fantasy XII. Serves as a roundabout reference, as the Garlean Legati were noted to be similar in appearance to XII's Judge Magisters, and now a Judge Magister has been reimagined as a Legate.
    • His flagship introduced at the end of the 5.45 questline is the Ifrit from XII, though that wasn't Gabranth's ship in that game.
  • Numerological Motif:
    • A stranger example here, as Gabranth is the Legate of the IVth Imperial Legion despite originating from Final Fantasy XII, yet the original Gabranth owed a lot to Final Fantasy IV's Golbez, both being Tin Tyrants who were brothers to one of their respective games' heroes and pulled a Heel–Face Turn in their games' final act.
    • As of the Bozjan Southern Front, Gabranth leading the IVth may be because he betrayed the empire just as Cecil, the main character of Final Fantasy IV, did. Though unlike Cecil, Gabranth is still very much an antagonist to the heroes.
  • Odd Name Out: A side effect of him being a Final Fantasy XII import, his name stands out from his more Roman-inspired counterparts. This is because he's not actually Garlean, but in fact comes from the conquered Republic of Landis.
  • Orcus on His Throne: Despite technically being the main villain of the Bozja storyline, the Warrior of Light and the Resistance never actually confront or even encounter him. In his absence, his Co-Dragons Menenius and Lyon, alongside Misija, act as the primary antagonistic force.
  • Reassigned to Antarctica: Varis's suspicions of Gabranth led to him keeping him assigned in Dalmasca, far from the imperial capital, long after he was needed there.
  • Related Differently in the Adaptation: In Final Fantasy XII Basch and Noah are identical twins. In XIV, Basch and Noah are father and son.
  • Soap Opera Disease: It's implied at the end of the Save the Queen storyline that he has some terminal illness, and does not have much time left to fulfill his agenda.
  • Token Minority: Noah, and his father Basch before him, is the only legatus to not be a pureblood Garlean. Notably this is a rank that's supposed to be impossible for non-Garleans to achieve, but they did it anyway. They're actually from the Republic of Landis, but when it was conquered Basch bent the knee to the empire.
    • His legion is also this among all the others. The IVth is predominantly made up of non-native Garleans, including even a prominent beastman, Daguza oen Seeq.
  • Undying Loyalty: The IVth is loyal to Noah above the Empire. This made Varis very suspicious of Noah.
  • The Unfought: Despite being built up as the Big Bad of the Save the Queen questline, he never fights -or even meets- players at any point in its story. He is then supposedly killed by Lyon.
  • Villain Has a Point: His goal is ultimately to create a new Empire that has shed the more oppressive practices of the current Garlean Empire, promoting equality and meritocracy instead of the current classism and Fantastic Racism that's in vogue. He has many powerful individuals under his command who come from a wide variety of backgrounds, proving the sense in his ideals. Balsaljen even admits that he wants to copy some of Noah's ideas for the newly written Bozjan constitution.
  • Well-Intentioned Extremist: Rather than see the world under Garlemald's thumb, Noah seeks to create a nation of equals where things like race and social class mean nothing. But he still goes through drastic and violent measures to see this happen, including using the power of a Primal.
  • You Have Failed Me: When Lyon returns after Menenius's death, Noah tells him he will be imprisoned for Menenius's failure, as Menenius can't be due to being dead. Lyon doesn't sound particularly surprised at the decree.
  • Your Days Are Numbered: His final scene at the end of Save the Queen has him cryptically allude to being short on time, a statement which sobers the severely disgruntled Lyon.

    Menenius sas Lanatus 
https://static.tvtropes.org/pmwiki/pub/images/menenius_sas_lenatus.png
Unhelmeted
Race: Elezen
Discipline: Lancer
"It was I Gabranth entrusted with Dalriada, his final hope of claiming these lands as his own. If that hope is to die here, then I would perish with it."

Noah van Gabranth's right hand, second in command of the IVth Legion. The Lanatus family was once a well-known family in Garlemald with a long and august lineage, but they incurred the wrath of Emperor Solus and lost everything. Despite this, Basch van Gabranth chose Menenius' father as his right hand, and Menenius himself would go on to serve Basch's son Noah.


  • Adopted into Royalty: Menenius himself is an Elezen, and according to Marsak Garlean nobility adopting non-Garleans is unprecedented.
  • Animal Motif: Snakes. His Solo Duel is called "Head of the Snake," along with his gunlance being rather serpent shaped.
  • Archaeological Arms Race: Menenius leads the IVth's efforts to recover lost weapons and knowledge from both Allag and Ivalice.
  • Begin with a Finisher: He begins his duel by summoning four magitek bits which will simultaneously open fire on you after a short delay. The resulting crossfire will one-shot you unless you use a special item to reflect the bits' shots back at them and destroy them. Fortunately, if you survive this move, he won't use it again.
  • Childhood Friends: Of Gabranth.
  • Dragon with an Agenda: When he and Lyon are discussing Gabranth's plans, he's accused of this and says he'll keep his cards close to his chest. Despite this accusation, his in-game profile says that everything he does is for the Gabranths.
  • Dual Boss: Lyon arrives to back him up partway through his boss fight on the Dalriada, forcing you to fight both of them at once.
  • Duel Boss: He is one of the three optional Duels that a lucky player can take on in Zadnor.
  • Humongous Mecha: He pilots a hulking warmachina, Saunion, during his boss fight on the Dalriada.
  • Oh, Crap!: He is visibly alarmed when the Diablo Armament suddenly activates itself and breaks free of its restraints.
  • Rank Up: He was first mentioned as being Menenius rem Lanatus in 5.25, but come 5.35 he's been changed to sas rank. Talking to Marsak has him point out how his promotion was very recent.
  • Ring Out: He will attempt to push you into the instant-kill borders of the arena with Windslicer Shot.
  • Spin Attack: His Giga Tempest attack is a spinning slash that produces a powerful, omnidirectional Razor Wind.
  • Status Effects: He can inflict Forced March and Acceleration Bomb on the player during his Duel.
  • Superboss: When fought as a Duel, he is brutally hard. His opening move will kill you instantly unless you came into the fight prepared, and he doesn't get any easier from there.
  • Taking the Bullet: He jumps in the way of an energy blast aimed at Lyon from the rampaging Diablo Armament aboard the Dalriada. He only lives for a few moments after this.
  • Trap Master: In his duel, Menenius will lay pairs of mines in every corner of the battlefield. One mine of each pair will explode if you step on it, while the other mine will explode unless you defuse it by stepping on it. They appear right next to each other and turn invisible after a few seconds, and the proximity mines linger for a long time before Menenius detonates them manually. If you can't keep track of where the mines are, a single misstep could bring your duel to a swift end.
  • Trick Bullet: Menenius can load his gunberd with different kinds of ammunition. Windslicer Shots produce knockback, while Dark Shots deal damage based on how close you are to him. Once his weapon is loaded, he might fire it immediately, or he might wait until he's used a few other mechanics first.

    Lyon rem Helsos 
https://static.tvtropes.org/pmwiki/pub/images/349anvujjcvel5sozj_m5adjpq.jpg
Beasts of the IVth Imperial Legion
Race: Highlander Hyur
Discipline: Beastmaster
Epithet: Lyon the Beast King
“Come, Dawon! We've a spot of game that wants for hunting.”
The beastmaster of the IVth legion, hailing from Landis, the same nation as the Gabranths. He serves as the final boss of Castrum Lacus Litore in the Bozjan Southern Front.
  • The Beastmaster: He trained most of the beasts used by the IVth Legion. His griffon/sphinx Dawon makes up the other half of their Dual Boss, and many of his other beasts will attack the party at various points during the fight.
  • Blood Knight: He loves nothing more than seeking out and challenging worthy opponents. He directly calls out the heroes of the Bozjan Resistance more than any other member of the Garlean forces in the region, first by challenging one hero to duel, and then taking on a whole party in the final raid in both the Southern Front and in Zadnor. Most notably, pressing him in battle only seems to get him even more pumped up.
    Lyon: [upon challenging the player in Zadnor] Come to threaten me with a good time, have you? Well, let's be about it!
  • Boss Subtitles: He and his pet monstrosity Dawon have the shared subtitle "Beasts of the IVth Imperial Legion".
  • Dishing Out Dirt: His signature attack, Heart of Nature, causes the arena to explode in upheavals of stone that cause tremendous damage.
  • Doppleganger Attack: He can create duplicates of himself to attack from multiple directions at once.
  • Duel Boss: It's possible to duel him 1-on-1 when you've fulfilled a prerequisite, but he comes with a slew of attacks that will kick your ass to next week if you're not careful.
  • Dual Boss: He joins Menenius partway through the latter's boss fight on the Dalriada, forcing you to fight both of them at once.
  • Enigmatic Minion: He's genuinely loyal to the Gabranth family, but not above snarking at and outright mocking his fellows in the IVth legion. Moreso after witnessing Misija temper some resistance soldiers, he made a point to stop and note aloud that the crystal was running out of power with an expression suggesting he knew Mikoto and the Warrior of Light were watching, which triggered Mikoto's echo and ultimately allows Misija to be stopped. Whether it was sabotaging Misija or Even Evil Has Standards isn't made clear.
  • Even Evil Has Standards: Him turning in Sicinius after the fall of the IVth indicates that even he couldn't tolerate the Mad Scientist's war crimes.
  • Expy: While he is named after a Beast Tamer in Ogre Battle, he is a much older looking version of Canopus as they sport the same hairstyle (which is even named after him and introduced in the same patch as Lyon), have a high temper and wields a one-handed axe which was one of Canopus's starting weapons in Tactics Ogre. He also travels by gryphon, which is a close analog to Canopus being a winged humanoid as they don't exist in XIV's setting.
  • Gracefully Demoted:
    • He was first mentioned as being Lyon sas Helsos in 5.25, but come 5.35 he's been changed to rem rank. He never brings it up in cutscenes, and you'd think it was a retcon if his profile didn't explicitly point it out.
    • Averted the second time, however. When Gabranth demotes him to quo rank after blaming Lyon for their failure in Bozja, he ends up killing Gabranth in rage. Or at least that's what the official reports say.
  • Luckily, My Shield Will Protect Me: As Lyon doesn't wear any armour or any clothes on his upper body, his only protection is a golden shield featuring a lion.
  • Mythology Gag: He is based on a recruitable character of the same name from Ogre Battle.
  • Older Is Better: He's 68 years old and yet he is fully capable of putting a party of 8 down by himself. He's even more dangerous in the 1 on 1 duel. And unlike Sartauvoir, who is a mage, Lyon relies solely on his physical strength to bring down his foes (at least when he doesn't have his beasts doing the fighting).
  • Old Soldier: He served under Basch during Basch's time as a legatus, and knew Noah when he was a child. At the age of 68, time has not slowed him down one bit.
  • One-Handed Zweihänder: Lyon's axe is big enough that it should be wielded with two hands but Lyon wields it one-handed as he carries a shield in the other.
  • Playing with Fire: In his Duel Boss encounter in Zadnor, he'll use "Harness Fire" to greatly boost his damage. This buff can and should be removed with Lost Dispel before he bulldozes your HP.
  • Recurring Boss: Lyon can be fought in four distinct boss fights over the course of the Bozja storyline. Two are mandatory, while two of them are optional Duels.
  • Red Baron: "The Beast King".
  • Sole Survivor: Some lesser officers aside, Lyon is the only major soldier in the IVth Legion to survive the failed campaign at Bozja. Due to the fact that he was the highest ranking surviving officer after his superior Menenius died to protect him, he is imprisoned by Gabranth as a show to the other soldiers that failure isn't tolerated.
  • The Starscream: Gabranth's field log obtained during the epilogue of the Save the Queen storyline states that out of anger at being imprisoned for his failure at Bozja, Lyon raised a mutiny to overthrow Gabranth then personally slew Gabranth in his bedchambers before burning the castrum down and going on the run with soldiers loyal to him. This is the official story anyway, the field notes also state even though they found a corpse in Gabranth's armor, there was no way to confidently identify the corpse as it had been damaged from the fire and few actually know what Gabranth looked like under the armor. So it is possible the entire thing was a ruse, since the IVth Legion was all but defeated after its failure in Bozja.
  • Sword Beam: Well, axe beam. "Taste of Blood" is an enormous wave of energy fired by swinging his axe. It strikes everywhere in the duel arena except directly behind him. In his Zadnor fight, he'll inflict a debuff on you called "Duel or Die" that will force you to get hit by this attack or the attack of one of his clones to survive.
  • Villain: Exit, Stage Left: Once Dawon is defeated, Lyon declares that he'll take the Warrior of Light's measure another time and vanishes via Smoke Out.
  • Vitriolic Best Buds: "Buds" might not be the best description of their relationship, but even though Lyon and Menenius butt heads often with their clashing styles, they clearly respect each other greatly. When it seems that the Bozjan resistance is destined to drive the IVth Legion out of Bozja, Lyon talks Menenius out of a suicidal action to deny the Resistance access to the Allegan Weapon aboard their ship, vowing that they both would work together to dispose of it and then both return to Gabranth alive. And after Menenius sacrifices his life to save Lyon's, Lyon is genuinely angered when Gabranth's reaction to Menenius's death is one of apparent indifference.
  • Walking Shirtless Scene: He wears no shirt at all into battle and is just as much of a beast in combat against the Warrior of Light.

Agents

    Sadr rem Albeleo 
https://static.tvtropes.org/pmwiki/pub/images/abeleo_the_magnificent.png
Race: Elezen
Epithet: Albeleo the Maleficent
Discipline: Thaumaturge
"Soldiers have been court-martialed for far less, and such behavior ill befits one of your station."

A former member of the Ul'dahn Thaumaturges' Guild, he was kicked out for his cruelty. He eventually found his way to the IVth Legion and joined up with them in Dalmasca, where he also discovered a piece of Ultima the High Seraph's auracite.


  • A God Am I: When he transforms into Adrammelech, he remarks, "So this is what it is to be a god".
  • Continuity Nod: Albeleo holds one of the auracite that were core to the storyline of the Return to Ivalice questline, which is a requirement to do the Save the Queen questline he appears in.
  • Elemental Powers: As Adrammelech, his Fiend's Curse uses a semi-random combination of elemental attacks, always starting with water. Each element has a different area of effect.
  • Evil Mentor: He shares the secrets of the Ul'dahn Thaumaturges' Guild with Sartauvoir, allowing the mage-knight to become the force of nature encountered in Bozja.
  • Having a Blast: Adrammelech's tankbuster is the powerful Flare spell, which creates an explosion centered on his target.
  • Holy Hand Grenade: "Holy IV" is Adrammelech's unavoidable roomwide area-of-effect attack.
  • Meteor-Summoning Attack: As Adrammelech, he can cast Meteor, calling down meteorites that will inflict heavy damage to the raid if they are not destroyed before they land.
  • Shout-Out: To Albeleo from Tactics Ogre. Not only do they have similar fighting styles, but Tactics Ogre was written and directed by Yasumi Matsuno, the guest writer for the Save the Queen questline.
  • Sink or Swim Mentor: His surpassing skills as a mage led to an equally difficult Training from Hell regimen for the men under his command. Only the best survived and became extremely dangerous mages.
  • Summon Magic: He has summoned packs of canine voidsent to reinforce the IVth Legion.
  • Western Zodiac: Capricorn. He can use his auracite to become the Lucavi Adrammelech.

    Clarricie quo Priscus 
https://static.tvtropes.org/pmwiki/pub/images/clarricie_centurion.png
Race: Elezen
Epithet: Clarricie the Resplendent
A beastmaster and one of Lyon's subordinates, personally chosen by him for her talents and in recognition of her husband's sacrifice on behalf of the IVth Legion.
  • The Beastmaster: Like her husband and her superior officer. Clarricie is noted in her bio as having a particularly close connection with the beasts she commands, which people attribute to either a caring personality or a monstrous nature akin to the beasts.
  • The Collector: She makes a point of taming and adding new beasts to her collection, including but not limited to giant firebreathing lizards, large flightless predatory birds, and large, flying predatory birds. As far as she is concerned, the more ostentatious the better. During one of her FATEs she even talks about adding her enemies!
  • Karma Houdini: She is one of the few members of the IVth legion who escapes with her life and freedom.
  • Making a Spectacle of Yourself: Is never seen without a pair of sunglasses that would look more appropriate on a beach rather than a battlefield.
  • Weaponized Stench: One of her creatures in her menagerie is Peerifool, a rotting, undead Mandragora. According to the Critical Engagement, "Kill It With Fire", the seedkin's stench alone will fell all but the most steadfast warriors.

    Llofii pyr Potitus 
https://static.tvtropes.org/pmwiki/pub/images/llofii_pyr_potitus.png
Race: Seeker of the Sun Miqo'te
Epithet: Llofii the Forthright
Discipline: Summoner
A summoner of and defector from the IVth Legion.
  • A Boy and His X: A summoner and her monoceros. Her bond with it was what eventually led to her renouncing her allegiance to the empire. She's always seen with the monoceros, and even utilizes its powers to assist you in critical engagements.
  • Defector from Decadence: She was assigned to experiment on a monoceros, but the straw that broke the dhalmel's back came when she was ordered to vivisect the creature, leading her to desert the IVth Legion with the monoceros in tow. Fortunately the Resistance sympathized with her, and helped orchestrate her escape.
  • Good Costume Switch: Following her escape from the empire, she's shed her old uniform in favor of a white coat.
  • Heel–Face Turn: After fleeing the empire, she willingly turned herself in to the Resistance after they assisted her defection. She was willing to face war crimes, proposing to leak knowledge on her legion for the monoceros' freedom, and take whatever punishemnt was to be put upon her. Her passion and honesty moved Bajsaljen, which led to him recruiting her as a member of the Resistance.

    Sicinius mal Vellutus 
Race: Garlean
Epithet: Sicinius the Methodical
The IVth Legion's Senior Engineer of Imperial Magitek, and formerly a researcher in the XIIth Legion serving under Aulus mal Asina.
  • Archaeological Arms Race: He's taken and repurposed robots from Ridorana - aka Goug, the home of Garlemald's ancestors - for use by Gabranth's forces.
  • Early-Bird Cameo: He appears with Gabranth in Ridorana at the end of the Return to Ivalice series. He didn't even have a name then, but was more fleshed out in the Save the Queen questline.
  • Insufferable Genius: His interrogation by the Bozjan Resistance is absolutely full of him bragging about how much of a genius he is. The last line of the transcript is him asking for his captors to come back and listen to him brag more.
  • Karma Houdini Warranty: Though he initially escapes unscathed from the Bozjan campaign while many of his cohorts fall in battle, almost a year later, he is delivered to an organization that hunts down war criminals by an incognito Lyon. Unconscious during the delivery, Sicinius didn't even realize that Lyon had captured him before he awoke in custody.
  • Mad Scientist: His experiments are already despicable, particularly his experiments on Dabog, but what drives him into insane territory is his experiments in transfering Dabog's memories into other Hrothgar experiments to creating an army of hypertuned soldiers ready to go. But that wasn't enough for Sicinius. No, the final touch is the fact that he felt compelled to cosmetically alter the other hrothgar he transplanted Dabog's memories into to visually look like Dabog as well. For no other reason than uniformity between his creations.
  • The Voice: Unlike other notable members of the IVth Legion Sicinius never appears in person in the Bozjan Southern Front, only speaking to the Resistance through his creations. Even his profile shows an "UNKNOWN" stamp in place of a picture. He shows his face in the final cutscene of the Bozja storyline when he brings Noah some relics from the Bozjan ruins.

    Dyunbu pyr Potitus 
https://static.tvtropes.org/pmwiki/pub/images/dyunbu_pyr_potitus.png
Race: Seeker of the Sun Miqo'te
Epithet: Dyunbu the Blessed, Dyunbu the Accursed
An officer of the IVth Imperial Legion's mage detachment. Dyunbu grew up an orphan, and it was by her ardent desire to learn and the generosity of the Garlean Empire that she was able to become a renowned officer and mage. She is one of Gabranth's most ardent supporters, almost to the point of fanaticism.
  • A Mother to Her Men: She cares deeply about the soldiers under her command and does not take well to their deaths. Most of her motivation is to help Gabranth create a new nation for them as well.
  • Came Back Wrong: The 4th-make Shemhazai brings her back during its fight, but thanks to what is implied to be the work of Sicinius mal Vellutus, her eyes and skin are dead gray and her personality has completely changed.
  • Making a Splash: Often uses the spell "Tactical Water" during combat, which creates an explosion of water that slowly drowns anyone caught in it.
  • Trauma Conga Line: As you follow her series of FATEs, she suffers from this: First you wipe out her detachment of healers almost to the man. Second, you kill her new squad as they try to set up a camp at a strategic vantage point, leaving her to retreat and declare her despair. Finally, you kill her and her new-new squad in the third and final FATE and leave them to die in the war-torn rubble of the nation they wanted to rebuild. Then in Zadnor it turns out her corpse was given to/taken by the Ultima cult within the 4th Legion, she's brought back as a zombie by the Lucavi Shemhazai, a process that breaks her mind judging by the drastic personality shift, and her undead form is killed a second time.
  • This Is Unforgivable!: After you defeat her and her men for the second time, she declares that she'll never forgive you for robbing them of their dream (and lives).
  • Villainous Breakdown: When she is fought for the last time on the Zadnor plateau alongside the 4th-make Shemhazai, she has completely lost it and become an Ax-Crazy Blood Knight.
  • White Mage: Her abilities primarily lie in her healing magic, and she at first leads a detachment of skilled healers in battle, although they are later wiped out by the Bozjan Resistance.

    Sartauvoir quo Soranus 
https://static.tvtropes.org/pmwiki/pub/images/sartauvoir_quo_soranus.png
Race: Elezen
Epithet: Sartauvoir the Inferno
Discipline: Thaumaturge
An aged, influential centurion of the IVth Imperial Legion and a sadistic pyromancer to boot.
  • Battle Theme Music: Interestingly enough, he shares the "Thunderer" battle theme with the Ascians while facing him as a Skirmish boss to emphasize his insane magical might.
  • Elemental Shapeshifter: He turns himself into a flame elemental akin to Liquid Flame periodically during his Duel Boss fight. During this time, his attacks come out much more quickly and cover a wider area. During his Last Stand aboard the Dalriada, he will instead become a figure resembling Beq Lugg's familiar, Lugus.
  • Feeling Their Age: Despite his prowess, his age still catches up to him during his duel, as he drops to a knee and has to stop to catch his breath should the player survive his attacks after he turns into a flame elemental, muttering about how he must conserve his aether.
  • Gameplay and Story Integration: Playable thaumaturges must cycle between their Astral Fire and Umbral Ice stances to cast continuously. Doing nothing but casting fire spells will eventually drain you dry of MP. After using his full power in the middle of his duel, a combination of his age and his refusal to use ice magic leaves him exhausted, dropping to a knee and forcing him to catch his breath for a few seconds.
  • Had to Be Sharp: Age has not slowed Sartauvoir down one bit. At the age of 61, he is just as strong, if not stronger, than he's ever been. And as the boss of one of the three duels in the Southern Front, he will destroy you if you are not prepared.
  • Last Stand: He makes a final stand against the Bozjan Resistance when they send a small force in to open a path to the Dalriada and dies at their hands.
  • Military Mage: When the Republic of Landis still existed, Sartauvoir was a mage-knight from Mannatheihwo, the only city to have its own company of mage-knights. After the conquest of Dalmasca, he now serves as an officer for the IVth Legion.
  • One-Winged Angel: He transforms himself into a hulking fire elemental when fought as a miniboss in the Dalriada.
  • Playing with Fire: Although as a thaumaturge Sartauvoir could technically use a variety of elements, there's a reason he's become known as "the Inferno" and he's not afraid to demonstrate.
  • Old Master: When Sartauvoir was in his thirties, he was one of the Republic of Landis's most formidable mage-knights. By the time he is fought on the Bozjan Southern Front, he is sixty-one years old and more than capable of destroying anyone who crosses his path. Overlaps with Old Soldier.
  • Old Soldier: Since being personally recruited by Basch van Gabranth, Sartauvoir's been with the IVth Legion for over 30 years. Under the tutalage of Sadr rem Albeleo, his skills have only grown stronger and more potent.
  • Person of Mass Destruction: His spells are so large and heavy-hitting you'd be forgiven for believing he's a black mage instead of a thaumaturge.
  • Poison Is Evil: Near the end of his fight Sartauvoir resorts to using Bio IV to poison the player, specifically remarking upon it as being underhanded and dirty but useful. This poison debuff will likely kill the player almost instantly if it isn't removed.
  • Power Floats: This guy packs so much power that he floats a few feet above ground whenever he's causing chaos in the skirmishes he appears in.
  • Red Baron: "The Inferno".
  • Shaping Your Attacks: One of his attacks has him summon falcon-shaped fireballs at two edges of the arena that sweep across twice in succession, dealing massive damage to three-quarters of the arena.
  • Shmuck Bait: One of his encounters ends with him placing a stack marker under himself and telling you to embrace the spectacle, or perish. Those that stand in the stack marker are unharmed, but everyone else in the surrounding area gets blasted with fire.
  • Superboss: He's a possible duel encounter, but he's got a few extra tricks up his sleeve that aren't seen in any of his skirmish appearances. One of said moves is a Super Mode that turns him into a living flame.
  • Time-Limit Boss: Should you take too long to beat him, Sartauvoir will cast "Catastrophe of Fire", an unavoidable instant-kill attack that will destroy you if you can't beat him before he finishes casting.
  • Violation of Common Sense: His the third phase of his Duel Boss encounter involves the delayed clock explosions from his first phase being casted at the same time as his flaming bird attack. Unlike the first phase, you have to run into the first explosion so it will knock you above the oncoming bird attacks. Failing to do so will kill you.
  • Worthy Opponent: He relishes a battle with the Warrior of Light and praises them as a worthy foe should they survive his initial onslaught in their duel. Then he starts pulling out all the stops and turns himself into a flame elemental to dish out even more massive attacks.

    Pagaga quo Vochstein 
https://static.tvtropes.org/pmwiki/pub/images/pagaga_7.png
Race: Plainsfolk Lalafell
Epithet: Pagaga of the Pride
A proud beastmaster of the IVth Imperial Legion.
  • The Beastmaster: As noted below, her father was the scion of a family of griffin tamers, skills which he trained her in prior to his passing. While still a distant second to Lyon, she longs to fulfill her father's ambition, and surpass the Beast King. She's always flanked by two blue griffins, Obda and Berda the Younger.
  • Early-Bird Cameo: Not Pagaga herself but her adoptive family was mentioned in clan hunt descriptions about a family who raised and trained gryphons for the former Ala Mhigan royalty. One of the A-Rank hunts in The Peaks is also a gryphon that shares her family surname, as it was her father's prized beast that he released rather than put down on the Mad King's orders.
  • Happily Adopted: Her field record states that she was originally adopted by Ganpp Vochstein, a member of a noble house in Ala Mhigo that was known for their history of producing skilled beastmasters.
  • Mythology Gag: Her adoptive father Ganpp shares the same name and abrasive personality as a character from Tactics Ogre, who was also a beastmaster who raised griffins in that game. The two griffins she fights alongside are likewise named after Ganpp's own companions.
  • We Will Meet Again: She swears to the Warrior of Light as well as her rival Atori that they will fight again after being beaten for the last time in Northern Zadnor.
  • Wild Child: Was discovered by her adoptive father in a forest his comrades were burning down to flush out a group of rebels, having been left to fend for herself, possibly since birth. She was unable to talk, read or write when found.

    Gilbrisbert quo Buteo 
Race: Duskwight Elezen
Epithet: Gilbrisbert the Puppetmaster
Discipline: Black Mage
A centurion of the IVth Legion. Gilbrisbert leads the Zealots, a detachment of fanatical mages who use pieces of auracite to summon Lucavi and other horrors.
  • Dead Weight: He becomes a hideously obese and seemingly undead creature when he transforms into the 4th-make Cuchulainn. One of his attacks, Fleshy Necromass, has him bounce and bellyflop around the room to crush players under his grotesque bulk.
  • Forced Transformation: As the 4th-make Cuchulainn, he creates puddles which transform any players who step in them into slimes.
  • Gameplay and Story Integration: His Puppetmaster title isn't just for show. As Cuchulainn he can force players to march in a given direction and scramble their directional inputs, making it harder for them to avoid his attacks.
  • The Heretic: Gilbrisbert is a member of the Sect of Germonique, an underground faith which worships Ultima the High Seraph as a god. More entrenched Dalmascan religion denounces this sect as a bunch of heretics, and they were scattered across the world before Gabranth gave them a place to unite.
  • Non-Indicative Name: The 4th-make Cuchulainn has an attack called Necrotic Billow. With a name like that, you might think that the attack creates a Deadly Gas of some sort. Instead, it makes pillars of fire erupt from the floor.
  • One-Winged Angel: On the Dalriada, he uses a piece of auracite to transform himself into the Lucavi Cuchulainn.
  • Red Baron: His title, the Puppetmaster, refers to how he uses pieces of auracite to transform friend and foe alike into Lucavi demons, which he then enslaves to his will.
  • Reforged into a Minion: In his first appearance, he uses some auracite to transform four Resistance soldiers into Ultima Demons which then fall under his control.
  • Sadist: He takes perverse pleasure in transforming people into his demonic puppets. And when he turns himself into Cuchulainn, he has this to say:
    4th-make Cuchulainn: Yes, scream for me! I would hear every whimper, every cry—unto your dying wails of agony!
  • This Cannot Be!: The 4th-make Cuchulainn reacts this way when the party slays him:
    4th-make Cuchulainn: But... the auracite! How could you... gaaaaaah!
  • Zombie Puke Attack: The 4th-make Cuchulainn’s Fell Flow attack sprays black barf in whichever direction he’s currently facing.

Allies/Others

    Misija Votyasch (UNMARKED SPOILERS!) 
https://static.tvtropes.org/pmwiki/pub/images/ff14_misija.png
Race: Roegadyn
Discipline: Machinist
Born in the lower class of Bozja's Fantastic Caste System, Misija grew up resenting the affluent nobles of her homeland. But after it was conquered by the IVth Legion, Misjia seized an opportunity to learn about her country via the Garlean education system. Her archaeological research led her to discover the original Gunnhildr's Blades' betrayal of her ancestor, the last Queen Gunnhildr, leading her to throw her lot in with Gabranth and the IVth Legion to upend Bozja's caste system by any means necessary. To this end, she infiltrates the Bozjan Resistance as The Mole to feed information to Gabranth and plot the Resistance's demise.
  • Adventurer Archaeologist: She can hold her own in a fight, and her in-game profile reveals she has a degree in folklore and history from the imperial capital.
  • Ancestral Weapon: She is a descendant of the queen who became a primal and later takes up her ancestor's sword, Save the Queen.
  • The Chessmaster: She convinced the Bozjan Resistance to spend a great deal of its resources recreating the original Gunnhildr's Blades to give the Resistance hope and embolden it to take the fight to Castrum Lacus Litore. She then intended to crush that hope by using the power of Queen Gunnhildr to temper the modern Gunnhildr's Blades and turn their skills and the might of their legendary armaments against the Resistance. Were it not for the Warrior of Light shielding the remaining Resistance leadership from tempering, she likely would have succeeded.
  • Clairvoyance: She uses a resonance machine to get a copy of Mikoto's version of the Echo, allowing her to see into the future much like Mikoto can.
  • Declaration of Protection: Makes one just before her Heroic Sacrifice, with the blessing of the Primal Queen she had summoned.
    Misjia: In the name of Queen Gunnhildr, I will not allow you to harm these children of Bozja.
  • Didn't Think This Through: Who would have ever guessed channeling a primal wouldn't pan out for Misija against the Warrior of Light, a renowned primal slayer and someone who has one hell of a bone to pick with her after the events of Castrum Lacus Litore.
  • Disc-One Final Boss: Despite being set up as a major threat to the Bozjan Resistance in the aftermath of Castrum Lacus Litore she's defeated in the story's next chapter by the Warrior of Light in Delubrum Reginae after becoming a vessel for Queen Gunnhildr's power. The Resistance arrests her to stand trial for her long list of crimes immediately after.
  • Death Equals Redemption: Zigzagged; while quite a few of the Resistance leaders forgive Misija for joining with the invading IVth given her history and mistreatment, despite the horrors she wrought with the Primal Queen Gunnhildir, it's noted that most of the rank-and-file do not.
  • Empowered Badass Normal: After kidnapping Mikoto, she forces her to be the master subject for a Resonance chamber, turning Misija into a resonant with Mikoto's future sight, which also allows her to retain her sense of self during and after she channels Queen Gunnhildr as a primal.
  • Face Death with Dignity: Though she performed the final act of liberating Bozja, she's still a branded traitor, and is willing to pay the price for it with her life. Depending on your dialogue choice, Bajsaljen executes her as she wanted.
  • Freudian Excuse Is No Excuse: Once her betrayal comes to light, Bajsaljen and Marsak admit that they understand why she did the things she did and how her grievances are well-founded given her upbringing in the lower caste of Bozja and the fate of her ancestor, the last Queen Gunnhildr. Even so, the atrocities she committed are unconscionable and she's brought in to stand trial for her crimes. The Warrior can also invoke this trope during discussions about what to do with her, as while she may have a troubled past, she is still wholly responsible for her own actions. Thus the Warrior can suggest she be executed.
  • Heroic Sacrifice: When the Diablo Armament breaks out of the Dalriada, she summons Queen Gunnhildr and charges into the weapon to destroy it once and for all. It ends up wounding her gravely, and depending on your dialogue choice, she succumbs to them before she gets executed.
  • Hypocrite: She holds the Resistance in contempt, believing that despite Bajsaljen and Marsak's desires for a better Bozja for all, all they will do one way or another is reinstate Bozja's oligarchy thanks to her belief in Sins of Our Fathers. Because of this, she's joined up with the Empire, who might have treated Bozja's lower classes better, but only because Gabranth is an outlier when it comes to internal policies, and who otherwise is a fairly typical Garlean... and following her logic, means that Bozjans would become trod underfoot just as much as other conscripted Eorzeans.
  • The Magic Goes Away: A localized version. After her Heroic Sacrifice to destroy the Diablo Armament, Save the Queen's aether is fully drained, ensuring it can't ever be used for good or evil ever again.
  • The Mole: She's secretly working with the IVth Legion because she believes in Gabranth's goals to make a nation without divisions among class or race.
  • Nice Job Fixing It, Villain: Once she's found out, she and her forces almost exclusively target Bozja's Highborn, aka the ones responsible for perpetuating and supporting Bozja's horrifically dystopian old government. With them out of the way, it will now be much easier for Bajsaljen to pass his reforms once Bozja is liberated.
  • Willing Channeler: Defied at first, when she uses a memory crystal to manifest Queen Gunnhildr from Save The Queen. Once the crystal runs out of power however and she is cornered by the Warrior of Light, she uses her body to manifest the Queen to try and fight them off.
  • Villain Has a Point: She's not incorrect with her worries that when Bozja is freed, the highborne might try to reinstitute their abusive Fantastic Caste System regardless of if Basjaljen tries to stop them or not, or that the former highborne will ever stop seeing themselves as better since we witness the same thing happen in the Resistance firsthand. Nor is she wrong about the nobility being built up on the fact they've been taught lies about Gunnhildr's true origins. However, the downright monstrous lengths she goes through because she believes Gabranth's is the better path makes her just as bad or worse.

    Dabog aan Inivisch 
https://static.tvtropes.org/pmwiki/pub/images/danbog_aan_inivisch.png
Race: Hrothgar
Epithet: Test Subject VIII Dabog
A hypertuned test subject of Sicinius mal Vellutus. Dabog was formerly a soldier of the Bozjan Resistance before his capture and subsquent conditioning.
  • Ace Pilot: Dabog is entrused with, and adept at, piloting a variety of prototype Garlean warmachina - including the infamous Gabriel.
  • Body Horror: By the time the forces are pushed to Zadnor, he underwent a monstrous transformation caused by his hypertuning.
  • Brainwashed and Crazy: Dabog is constantly administered medications and chemicals that, in addition to destabilizing his psyche and instilling loyalty, also cause him to forget his former comrades as a twisted act of compassion by Sicinius.
  • Clone Army: Sicinius has started cloning Dabog by the time the Resistance pushes into Zadnor. One Skirmish pits you against a squad of five Dabog clones, each of whom pilots a Gabriel. However, this is subverted when you read his second field notes, in which Sicinius explains he took other Hrothgar subjects, implanted them with Dabog's memories, and physically altered them to look like him.
  • My God, What Have I Done?: He does have his moments when he comes to his senses, only to realize the he was the one responsible for several skirmishes.
  • Reforged into a Minion: He was mortally wounded during one of his many escape attempts from Imperial custody. Sicinius took advantage of this to argue to the Legatus that he would be saving Dabog's life by subjecting him to experimental treatments.
  • Superboss: Dabog serves as the pilot of the mech Gabriel, who can serve as one of three 1v1 duels within the Southern Front. And he does not mess around. Dabog himself is a boss in Zadnor, but has underwent hypertuning so intense he's more monster than Hrothgar.

    Daguza oen Sus 
Race: Seeq
Epithet: Daguza the Shrewd
A former knight of Dalmasca turned mercenary, Daguza now serves as one of the IVth Legion's beastmasters.
  • The Beastmaster: He holds this rank in the IVth Legion, and is always accompanied by tamed monsters whenever the player fights him even to the point he manages to tame The Dreaded RED CHOCOBOS! By the last time you fight him in "Seeq and You Will Find," he's tamed Red Comet II.
  • Friendly Enemy: Blatantly out to recruit the player into the IVth, and cheerfully admits defeat while admitting the ferocity of the beating he received makes the player someone "after his own heart".
  • Impoverished Patrician: Daguza was born into a noble family and inherited a knighthood. He also liked living the good life, however, and frittered away his family's fortune on gambling and drinking. The subsequent lack of funds drove him to become a bandit and then a mercenary.
  • In Love with Your Carnage: He admires the Warrior of Light's ability to butcher a small army and calls them a "man/woman after my own heart" after the beating they hand him when facing them in Zadnor.
  • Know When to Fold 'Em: At the end of "Red (Chocobo) Alert," when Red Comet comes in, both he, Marsak, and every player around him agree on one thing: RUN LIKE HELL!
    Marsak: It's like the fall of Dalamud all over again! Run for it!
  • Only in It for the Money: Daguza fights purely in the interest of getting paid and keeping his companions fed.

    Gabriel 
A powerful Warmachina of the Empire deployed in the Bozjan Southern Front, it serves as the enemy fought in the solo Critical Encounter "Aces High".

  • Degraded Boss: Downplayed. After initially appearing as a very difficult Duel Boss in the Southern Front, Gabriel comes back in Zadnor as a Mini-Boss fought multiple times in a series of interconnected Skirmishes. The last of these Skirmishes pits you against five Gabriels at once.
  • Duel Boss: It can only be fought 1v1, forcing the player chosen to fight it to use Lost Actions to their utmost potential to avoid an instant death.
  • Mecha-Mooks: More show up in Zadnor as the first was such a success.
  • Mythology Gag: Based on General Qator's personal MA from Final Fantasy Type-0
  • Optional Boss: Defeating it is not required to progress in the Bozjan Southern Front at all. Even encountering it is difficult, as not only does it seem to spawn only in certain circumstances, but only one person out of those who successfuly dodged all avoidable mechanics in the prior Critical Engagement will be randomly chosen to fight it.
  • Pint-Sized Powerhouse: It's much smaller than most heavy Warmachina. That doesn't stop it from being extremely dangerous.

    Brionac 
https://static.tvtropes.org/pmwiki/pub/images/ltwdfwycd8axbscf7znvui06ws.jpg
A towering warmachina which stands guard over the Grand Gates of Castrum Lacus Litore. It serves as the first boss of the Castrum Lacus Litore engagement, along with a squadron of Helldivers.
  • Attack Its Weak Point: It periodically exposes its magitek core while charging up an attack on the Resistance's Tunnel Armor. The players must inflict enough damage to the core to interrupt the attack.
  • Dual Boss: It is fought at the same time as the IVth Legion Helldiver in the courtyard before the Grand Gates. Half the party must climb on top of the battlements to face down Brionac, while the rest takes on the Helldiver.
  • Escort Mission: You aren't just trying to defeat this thing, you're also trying to stop it (and the Helldiver) from destroying the Tunnel Armor that the Resistance is using to breach the castrum gates. If the Tunnel Armor gets wrecked, you lose.
  • Humongous Mecha: It towers over the Grand Gates, which are quite tall in and of themselves.
  • Lightning Gun: Most of its attacks involve zapping you with the electricity generated by its magitek weapons.
  • Mythology Gag: It is based on the boss of the same name from Final Fantasy Type-0.
  • Religious and Mythological Theme Naming: Brionac is another name for Areadbhar, the spear wielded by the Celtic god Lugh.
  • Synchronization: Both parties at the top and bottom have to time it so when one side is dead, the other is within moments. If the other dies too fast, it leads to a full party wipe.

    The Diablo Armament 
https://static.tvtropes.org/pmwiki/pub/images/slbworvrjzclqrijwmuo8wrhji.jpg
Allagan Harrier
"Warning: Central control system failure. Warni-<bzzzt> I return to myself at last!"

A demonic Allagan superweapon unearthed from the plains of Zadnor by the IVth Legion. Initially deployed against the Dalmascan Resistance to devastating effect, the IVth's worsening situation in Bozja led to it being transported back to Zadnor to act as their trump card against the Bozjans. It is the final boss of the Dalriada critical engagement and the last obstacle to overcome in the Save the Queen storyline.


  • Ambiguous Situation: A number of clues in its dialogue, field notes, and Triple Triad card call into question if it truly is Diabolos returned or if the Armament is simply acting on his data to emulate his mannerisms.
    "No! Something is wrong... My body, it-<bzzzt> Corruption detected in spectral data. Readying emergency system purge. ...No! I will not-<bzzzt> Reactors reaching critical mass. Rebooting systems..."
  • Attack Drone: Like any Allagan superweapon, it loves to deploy untargetable, laser-shooting magitek bits for some of its attacks.
  • Battle Theme Music: "Wrath Of The Harrier", a pulse-pounding remix of "Wrath of the Eikons".
  • Beam Spam: It has plenty of laser weaponry at its disposal to throw at the players, but it becomes especially evident once it uses Void Systems Overload and goes berserk, because then it can't stop firing.
  • Boss Subtitles: "Allagan Harrier"
  • Casting a Shadow: As it was meant to be a vessel powered by Diabolos, it has several darkness-based abilities.
  • Evil Is Not a Toy: Despite Menenius's best efforts to avoid the trope, it goes wrong in the worst way.
  • Final Boss: Of the "Save the Queen" storyline.
  • Hijacked by Ganon: If it really is Diabolos reborn through Allagan technology and dialogue implies at the very least, the Armament recognizes the Warrior of Light and desires revenge.
  • One-Hit Kill: Advanced Death IV covers the ground with black AOE circles that will kill anyone standing in them when they detonate.
  • Pillar of Light: Its Light Pseudopillar attack makes columns of harmful light erupt from the floor beneath random players.
  • Powered by a Forsaken Child: The Diablo Armament was intended to be a new type of weapon that would be powered not by other energy sources, but by a Voidsent. In this case, it was designed to house none other than Diabolos himself, hence why its myriad abilities mirror so much of his own powers.
  • Sphere of Destruction: It charges up a massive orb of energy that would have destroyed all of Zadnor were it not for Misija and Gunnhildr's Heroic Sacrifice.
  • Sweeping Laser Explosion: Aetherochemical Laser blasts large segments of the floor with a laser. The laser beam itself does very little damage, but the resulting explosion—which goes off ten seconds later—hits extremely hard.
  • Underground Monkey: Uses the skeleton of Neo Exdeath.
  • Wave-Motion Gun: Advanced Death Ray is a big purple laser aimed at the main tank. It's a tank buster, so that beam will annihilate any non-tank unfortunate enough to be in line with its target.
  • Why Am I Ticking?: Void Systems Overload inflicts the dreaded Acceleration Bomb status, which makes you explode if you are moving when the timer hits zero. The same attack forces you to move to avoid the lasers which the Diablo Armament is spraying in all directions, so hopefully you have a good sense of timing.

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