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Characters / Final Fantasy XIV Disciples Of War Melee

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This page covers the NPCs featured in the various questlines for Melee DPS classes and jobs. For the classes and jobs themselves, see Melee DPS Classes.

As the story has advanced beyond the point of hiding plot twists, there are unmarked spoilers below, you have been warned.

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Pugilist/Monk

    Hamon Holyfist 
https://static.tvtropes.org/pmwiki/pub/images/hamon_ffxiv.jpg
Click to see him in his prime
Race: Midlander Hyur
Discipline: Pugilist
"There's no stopping the Holyfist!"

The most legendary pugilist in Ul'dah. In his retirement, he now teaches at the Pugilists' Guild.


  • Broken Pedestal: To his former pupil Rurukuta, who saw Hamon lose to a marmot in a fight. Rurukuta fled the Pugilist's Guild after seeing the sorry display.
  • Bunny-Ears Lawyer: Hamon was a pugilist of legendary skill and speed in his prime and the poster boy for the combat art. Flyers with his likeness were plastered all across Ul'dah before his matches and common crooks quiver in fear before the Holyfist. However, he's a Dirty Old Man in the present and rather lazy in his old age. In fact, he's hiding the fact that time has eroded his famed abilities until a common marmot can knock him on his ass. But some sparring practice with the Warrior of Light is enough to help get him back in fighting form.
  • The Bus Came Back: After his arc in the Pugilist storyline is over, he comes back in the Stormblood Monk storyline to serve as an opponent between Ul'dah's Pugilist Guild and Widargelt's Fist of Rhalgr. The Pugilist Guild also serves as The Cavalry during the 70 monk quest, backing up Widargelt.
  • Dirty Old Man: He lets it slip during his introduction to the player that he's rather fond of the dancers that perform in the streets of Ul'dah. It's also revealed later on that he wishes to die surrounded by scantily clad women, and he dreams of visiting the Forgotten Springs village for all the beautiful U Tribe miqo'te women bathing in the oasis.
  • Heroic BSoD: Once his Badass Decay has been revealed, he no longer finds himself fit to teach at the Puglists' Guild.
  • I Was Quite a Looker: A brief flash shows Hamon as he was back in his prime, with a handsome face and a small goatee that would eventually become his beard.
  • Leaning on the Fourth Wall: Each subsequent spar with him literally levels him up, complete with the very first Final Fantasy's battle victory jingle, in his regaining the skills he had lost.
  • Lovable Sex Maniac: See above. Despite his vices, his highly boisterous and affable nature alongside his desire to see his students excel has earned him the love and respect of almost the entire Pugilists' Guild.
  • Old Master: Played with. Hamon is the oldest active guildmaster and was certainly a fearsome fighter in his youth, as he likes to remind his pupils. However, old age and a lack of practice have eroded his skills to the point that even a common marmot can evade his clumsy punches and kick his butt. Fortunately, a few rounds of practice with the player are enough to shake off the cobwebs and bring him back to fighting form.
  • Rapid-Fire Fisticuffs: One of the few NPCs to retain access to Hundred Fists, an old 1.0 ability for Pugilists. When used, it drops his auto-attack delay by an absurd amount, allowing him to hit nearly twice per second.
  • Retired Badass: He earned the name "Holyfist". However, since his retirement, his skills have slipped so far he can't even defeat a marmot. The following quest after his humiliating defeat tasks you with scraping off the rust and get him back in fighting form. By the level 70 Monk quest, he's completely shaken off that earlier shame and is able to blitz through the Corpse Brigade like he was back in his prime!
  • Silver Fox: In the 2022 Little Ladies' Day event, if the player suggests him as a model for the fashionista Marabel, she can give him a makeover that makes him quite attractive to the ladies again, much to his delight.
  • Training Montage: A playable one, in which you spar with him.
  • You Remind Me Of Myself: Mentioned a lot in regards to the player character. This becomes vital in reversing his Badass Decay as the player character spars with him to reignite his fighting spirit.

    Weggfarr Wideaxe 
Race: Sea Wolf Roegadyn
Discipline: Marauder

A former rival of Hamon Holyfist on the Bloodsands, returning years later after his defeat as a member of the Alacran seeking revenge on his old rival.


  • Eyepatch of Power: Weggfarr is a tough and brutal marauder with an eyepatch over his left eye.
  • Meaningful Name: The name Wideaxe proves to be quite appropriate as he swings his axe around him in big wide arcs, hitting his own men.
  • Super-Toughness: After being hit by a rejuvenated Hamon, he smokes a drug called Pluto which turns his skin as hard as iron.
  • Team Killer: Weggfarr doesn't particularly care about his own men and swings his axe widely around him, hitting them as well.
  • This Cannot Be!: Utters this phrase when Hamon Holyfist punches him into the air, refusing to believe he could be beaten by an old man and smokes the drug Pluto to even the odds in his favor.

    Professor Erik 
Race: Midlander Hyur
A smug scholar into the histories of ancient wars, the player character takes a job to be his muscle after his current bodyguard (a monk) turns out to be too interested in his own meditation to do his job well.
  • Arbitrary Skepticism: He insists that the legend of Midgarsormr at Silvertear Lake is nothing more than legend, and essentially reduces the Keeper of the Lake as mere propaganda. The Warrior of Light never gets the chance to prove how wrong he is about that.
  • Blah, Blah, Blah: His lectures on history quickly devolve into sentence fragments separated by "<babble>".
  • The Cameo: He randomly shows up in the Dragoon Stormblood questline. As usual, he proceeds to bore the Warrior of Light and their companion with a history lesson about where they are.
  • Character Catchphrase: He likes calling people "simpletons", especially Widargelt.
  • Doing In the Wizard: He claims that the monks' use of chakras is nothing more than regular manipulation of aether, dismissing the order's beliefs as superstitious nonsense.
  • Hidden Depths: He had a son who died as part of the Ala Mhigan resistance, so he became a professor of ancient wars to learn from the mistakes of the past in the hopes of finding a way to end the current war with Garlemald with minimal bloodshed.
  • Hidden Heart of Gold: Make no mistake, Erik is insufferable, but it is also very clear that, deep down, he cares for Widargelt as much as if the "musclebound oaf" were the same son he lost in the war.
  • Insufferable Genius: He is a very well informed historian and a complete ass about it too.
  • Jerkass: Erik is a rather unpleasant person who constantly belittles everyone around him as buffoons and savages.
  • Non-Action Guy: To the point that slapping Widargelt across the face hurts Erik more than his victim. He resolves to bring a stick next time.
  • Mr. Exposition: As a historian and researcher who specializes in the fall of ancient civilizations, Erik is a font of knowledge and isn't afraid of letting everyone know how this makes him their intellectual superior. Aside from his occasional breaks into info dumps during Monk questlines, the player is free to look him up at the Goldsmith guild if they wish to learn more about the history of various countries and locations around Eorzea, particularly Silvertear Lake, Belah'dia, and especially Ala Mhigo. Unbeknownst to him, though, his research on Silvertear and the true fate of Sil'dih is considerably off-mark, as the Warrior of Light can personally attest.
  • O.O.C. Is Serious Business: When he comes to help you talk down Widargelt at the end of the ARR questline, his manner of speech is much less self-aggrandizing and condescending than usual, instead delivering a very pointed and direct What the Hell, Hero? speech to Widargelt for recklessly attempting to re-ignite the Ala Mhigan rebellion with no plan other than bloody revenge and mass destruction.
  • Suspiciously Specific Denial: When he sends you to check on Widargelt's attempt to train new monks, he hurriedly denies sending you out of any concern of his own, instead insisting he was merely helping you realize that you were the one concerned.

    Widargelt Beake 
https://static.tvtropes.org/pmwiki/pub/images/widargelt.png
Race: Hyur Highlander
Epithet: Widargelt the Watcher
Discipline: Monk
A monk of the Fist of Rhalgr, Widargelt is the first bodyguard Erik hired for his research. Seeing your potential, Widargelt begins to train you in the ways of the monk.
  • Bait-and-Switch: In the level 80 quest, we are led to believe he is being pursued by the Ala Mhigan resistance for his desertion or because he is actually the last Prince of Ala Mhigo and would like to tie up the loose ends. But as it turns out they are looking for him so that he can take over the Temple of the Fist in an official capacity and begin training monks once more to keep the art from dying out.
  • Character Development: After he gets over his Revenge Before Reason personality he becomes a teacher of his own school of martial arts and the events of the next plot follow having to fight his Shadow Archetype. This is most noticeable when comparing how he is when you first meet him and how he is at the end of the Stormblood questline. In A Realm Reborn, he's so full of hatred and thoughts of vengeance against Garlemald that he doesn't hestitate to attempt to murder the Warrior, his self-professed brother/sister monk, to attain power he feels will help him turn the tide against the Garleans. By the end of Stormblood he has no time for thoughts of anger and revenge, begging the people of Ala Gannha to tend to Adri's wounds even after the latter attempted to murder him.
  • Cool Teacher: Following his Character Development, Widargelt becomes a compassionate and patient teacher to his disciples and devotes himself wholeheartedly to reviving the Fist of Rhalgr.
  • The Greatest Style: Although the fighting style of the Fist of Rhalgr is held in high regard, because the Corpse Brigade was formed specifically by the Mad King to destroy the monk order, Widargelt and his disciples began incorporating martial arts techniques from the Ul'dah school of pugilism into their style like the Warrior of Light did to have an edge over the brigade.
  • Heroic BSoD: The 60-70 arc starts with him in this. Before, he would have gladly joined the fight to take Ala Mhigo back, but now he doesn't have the same fire and hatred he did before meeting the Warrior of Light and starting his dojo. It's not until a trip to Little Ala Mhigo he decides he's going to revive the Fists of Rhalgr. He falls into almost complete despondency when Theobald gives him a Curb-Stomp Battle and reveals that Widargelt is actually the nephew of the Mad King Theodoric, the man Widargelt has spent his life despising.
  • Hidden Backup Prince: Unknown to himself, his true identity is Prince Theodred, the last living heir of Ala Mhigo's royal family. This however is seen as a negative to potential followers because of his relation to the Mad King's failed dynasty.
  • I Am Who?: Having been raised in secret by the Temple of the Fist, Widargelt had no idea that he's actually Theodred, nephew to the Mad King Theodoric. Widargelt is shaken to his core when he learns this from Theobald, as it means that Widargelt possesses blood ties to the man who'd led Ala Mhigo to ruin and had his parents murdered.
  • Place of Power: In order to open the Chakras he and the player must travel to and meditate at the sites of many great battles.
  • Rival Dojos: The 50-60 questline revolves around the rival sects of the Monk's legacies, the Sect of Light and the Sect of Darkness.
  • Retcon: The lore initially stated that Widargelt was raised and trained by Monks in a remote temple out of Theodoric's reach instead of the order's main temple which was sacked 25 years ago, but in Stormblood this was changed with him remembering training at the Temple of the Fist and surviving the sacking. This would've made him 1 year old at the time with his previous official age of 26, implying his age was changed to be roughly 10 years older in Stormblood.
  • Revenge Before Reason: He intends on opening his Chakra to gain enough power to defeat Garlemald to save Ala Mhigo, not caring who gets hurt. It takes a defeat by the Warrior of Light and then Erik knocking some sense into him (literally) before he has a Heel Realization.
  • Terse Talker: He speaks in short sentences. Rarely does he conjoin them with commas. It gets across his at-times single-minded personality.
  • Training from Hell: On the receiving end of this in the Level 68 Monk quest when the Warrior of Light teaches him, O'tchakha and D'zentsa Ul'dahn pugilist techniques for several hours to counter the Corpse Brigade.
  • Walking the Earth: The Level 80 Monk Quest, "A Monk's Legacy," tells that he's been spreading the teachings of the monk style of fighting around Eorzea while the Warrior of Light was fighting in the First.
  • Well-Intentioned Extremist: All of his actions are for the sake of Ala Mhigo, even willing to sacrifice the Warrior to gain enough power to defeat Garlemald.
  • The Worf Effect: The guy is a legitimately powerful fighter, but has the bad luck of often being on the recieving end of this to introduce the newest antagonist of the questline, often with the excuse that his techniques have no effect on said antagonists (e.g. the Corpse Brigade from the 60-70 questline uses a fighting style specifically designed to counter that of the Fists of Rhalgr that he knows).
  • Worthy Opponent: Considers that the player would be one after seeing them fight. It turns out to be a Evil Plan on his part to breed you into the worthy opponent so he can open his seventh Chakra and achieve godlike power, but you wind up being far stronger than he anticipated.
  • Writers Cannot Do Math: Widargelt's official age is listed as 26 in the first Encyclopedia, while the Temple of the Fist was sacked by King Theodoric 25 years ago, making him only 1 year old at the time. Despite this, in Stormblood he has memories of training with the monks at the temple and remembers the sacking, which would have been impossible with the timeline. It is possible he was aged up roughly 10 years as his childhood friend Adri from the Fist of Rhalgr is stated to be 38 in the second Encyclopedia.

    O'tchakha and D'zentsa 
Race: Seeker of the Sun Miqo'te
Epithet: O'tchakha of the Endless Day, D'zentsa of the Endless Night
Discipline: Monk
A pair of Miqo'te apprentices to Widargelt.
  • Because You Were Nice to Me: They defect to Widargelt's side for real because of the compassion he and the Warrior of Light show them.
  • Color-Coded for Your Convenience: O'tchakha is blond-haired and fair-skinned and wears mostly white, wheras D'zentsas is much tanner with dark hair and black clothes.
  • Deceptive Disciple: They initially began their training under Widargelt in order to steal secrets from him for their true master H'raha.
  • Mistreatment-Induced Betrayal: The other reason they change sides is because H'raha commanded them to fight each other to the death to open their chakra, making them realize that although they viewed their master as a father figure he considered them nothing more than disposable tools of Rhalgr in return.
  • Red Oni, Blue Oni: O'tchakha is the much more pensive and thoughtful blue oni to D'zentsa's rowdy and energetic Red Oni.
  • Training from Hell: D'zentsa's idea of a beginner's workout is a thousand push-ups and a thousand squats. O'tchakha is understandably worried that D'zentsa's methods would chase away any prospective disciples.

    H'raha Tia 
Race: Seeker of the Sun Miqo'te
Epithet: H'raha Tia Fistborn
Discipline: Monk
The leader of the Sect of Shadow and master to O'tchakha and D'zentsa. He is one of the only monks that has opened all fourteen chakras.
  • Arc Villain: Of the Heavensward Monk storyline.
  • Cats Are Mean: A villainous Miqo'te monk. Just for good measure, his weapon is the Sphairai model.
  • Energy Absorption: During the battle agaisnt him, he drains aether from Widargelt, O'tchakha and D'zentsa to power up.
  • Evil Mentor: He is the master of the Sect of Shadow, and the trials that he pushes his students through thrive on bloodshed and violence.
  • Evil Wears Black: H'raha's Artifact Armor is pure black in color.
  • The Fundamentalist: To him, monks exist and fight only to exalt and honor Rhalgr. The problem is that caring about anything else, to him, dilutes that glory and invites ruin. Thus, he believes the Fist of Rhalgr invited destruction by getting involved in Ala Mhigan politics at all, as opposed to Widargelt's argument that it was specifically assisting the cruel Theodoric's authoritarian policies. Only one path is right for a monk—that of the Unfettered Blood Knight who can and will fight other monks to the death if necessary, all to incarnate Rhalgr's lethality. His unwillingness to consider opposing evidence reaches its height when during the battle with him and his remaining adherents, the Warrior of Light awakens their fourteenth chakra without actually killing anyone. H'raha refuses to consider whatever the Warrior might have done to be valid out of hand.
  • Ki Manipulation: He is capable of harnessing aether from unlocked chakras as long-range bolts.
  • Old Master: He is visibly one of the oldest Miqo'te in the game, and is also one of the most powerful Monks in Eorzea.
  • One-Steve Limit: Averted with G'raha Tia from the Crystal Tower storyline, with whom H'raha Tia shares a first name and a title. As per Seeker of the Sun Mi'qote naming conventions, both characters are named Raha, with G'raha hailing from the G tribe and H'raha from the H tribe. And "Tia" is the title of a Seeker male who is not the head of his own clan.

    Theobald 
Race: Highlander Hyur
Discipline: Lancer

One of the body doubles for the Griffin, he steps out from under his shadow, claiming to be Theobald, lost son of the Mad King Theodoric, with his claim to the throne of Ala Mhigo supported by the Corpse Brigade.


  • Arc Villain: Of the Stormblood Monk arc.
  • Body Double: He is one of the Griffin's body doubles, but he claims to be the real one.
  • Clashing Cousins: He claims to be Widargelt/Theodred's cousin Theobald who seeks to take the throne of Ala Mhigo for himself.
  • Dead Person Impersonation: He is actually not Theobald, but instead a former survivor of the Fist of Rhalgr named Adri Westwoode who took up the mantles of both Theobald and the Griffin to legitimize his rise to power, being convinced that one's blood determines their worth.
  • Faking the Dead: He plays it up that the real Griffin Ilberd was his body double and that he's the real deal.
  • Killed Offscreen: During your adventures in the First, Theobald went and fought the Corpse Brigade in spite of his wounds. Knowing he was a target and placing others in danger for having used them, he went alone and died fighting. He was later buried in Little Ala Mhigo with his spear as a grave marker.
  • Kneel Before Zod: He demands Widargelt swear fealty before him or he'll have him killed like his predecessors.
  • Malevolent Masked Man: He wears the Griffin's mask and is quite evil.
  • Rightful King Returns: Far as he's concerned, he's the rightful king of Ala Mhigo and he plans on taking back his country whether it's from Garlemald or the Alliance.
  • Spider Mech: In the Level 70 quest, he battles Widargelt and his allies, including the Warrior of Light, in a Garlean mech named Io.
  • You Can Barely Stand: The Level 80 quest says that he left Ala Gannha barely able to limp out of town in the early morning hours.

    Hewerald 
Race: Highlander Hyur
Epithet: Ironaxe
Discipline Marauder

A member of the Corpse Brigade that lures the Warrior of Light out into a trap in the Level 68 quest.

  • Kidnapped Scientist: In this case, he kidnaps Professor Erik to lure the WoL out into an ambush by saying he's an acquaintance of the professor and has information about the Griffin.
  • This Cannot Be!: He has this reaction to Widargelt's Big Damn Heroes moment.
    "You... How the hells did you get past the sentries?"
  • We Will Meet Again: He says this as he retreats at the end of the quest.
    "The day's yours, but this isn't over. Mark my words."
  • Zerg Rush: He sends out waves of casters, archers and fighters as the fight goes on until you defeat him.

Lancer/Dragoon

    Ywain Deepwell 
https://static.tvtropes.org/pmwiki/pub/images/ywain.jpg
Race: Midlander Hyur
Discipline: Lancer
"That a lancer's courage can only be forged in the midst of great danger is vainglorious tripe. A lancer's courage is the product of composure and resolve."

Master of the Lancers' Guild.


  • Badass Teacher: He does his best to guide his students on the right path.
  • The Beastmaster: At one point he sends the Warrior and Foulques after a gargantuan boar called Kamapuaa, ostensibly to kill the beast. When the boar eventually gained the upper hand, he appeared and called the beast off, treating with it like it was an old friend and indicating that he never really expected it to be in any danger.
  • The Cameo: He makes a brief appearance in Bard's level 70 quest, where the player asks him and his guild to lend a few of their lances to help rescue Sanson.
  • Misunderstood Loner with a Heart of Gold: The Valentione's Day 2020 event explores Ywain's personal life, revealing that his guild duties (and his stoic reputation) keep him too busy to pursue hobbies or find a relationship partner. The questline revolves around assisting the Saint Valentione's emissaries in figuring out the best approach in solving his problem.
  • Nerves of Steel: He espouses that all Lancers develop courage not by plunging headfirst into danger but by tackling each challenge with equal amounts of resolve and composure. By calmly assessing and reacting to a situation, a Lancer will be able to carve a path out of any predicament they find themselves in.
  • Secret Test of Character: Sending the Warrior and Foulques after the boar Kamapuaa was this. He knew neither of the novice lancers were a match for the beast, instead the trial being an attempt to show Foulques the true meaning of courage—namely when the Warrior stepped in to defend the fallen Foulques from the boar.
  • The Stoic: Very unflappable. When Foulques defeats several of his students and demands Ywain fight him or be regarded as a coward, Ywain merely states that he's "above provocation".

    Foulques of the Mist 
https://static.tvtropes.org/pmwiki/pub/images/folques.jpg
Race: Duskwight Elezen
Discipline: Lancer
"I detest cravens who would proclaim their courage, and like nothing better than to crush them."

A sinister Duskwight lancer who appears to challenge the students of the Lancers' Guild.


  • Alas, Poor Villain: Ywain expresses sadness at his death, claiming that had life not dealt Foulques such a cruel hand, he might have been one of the greatest lancers in the Guild.
  • An Ice Person: In his final encounter, Foulques uses his Ring of Frost ability by jumping up and stabbing his polearm into the ground, freezing the ground underneath it in a large circle.
  • Animate Dead: During his final encounter Foulques has somehow managed to acquire a pouch of the Traders' Spurn, an alchemical powder which turned the nation of Sil'dih into zombies, and uses it to raise undead enemies to attack you.
  • Arrogant Kung-Fu Guy: His way is the best way and everyone else is wrong.
  • Blood Knight: Foulques believes that true courage can only be found by flinging oneself headlong into mortal peril.
  • Combat Pragmatist: His "trials" usually involve pitting the unwitting student against a large horde of ravenous monsters, under the belief that an unfair fight brings out the best in those with potential. He also pulls this in your final confrontation with him, summoning a group of shadow warriors to fight alongside him.
  • Death by Irony: He rants on and on about "true courage" and how the lancers of the Lancers' Guild are nothing more the craven pretenders. He dies when he tries to put distance between himself and the Warrior of Light in a fit of fear and incredulity, not realizing that his back was to a sheer cliff. He soon finds himself tumbling over the edge, done in by his own lack of courage. The look of sheer terror on his face as he falls away and realizes what's about to happen seals the deal.
  • Disney Villain Death: While trying to back away from the Warrior of Light, he accidentally steps off a cliff at the end the quest line.
  • Fantastic Racism: The reason his old guildmates used him as a scapegoat; they knew his background as a Duskwight would make no one blink any eyelids if he was revealed as a thief. Foulques has been embittered about it to this very day.
  • Fearless Fool: He believes he's achieved "true courage" by recklessly throwing himself into life-or-death situations and coming out on top. His confidence is shaken when he tries and fails to defeat the Lord of the Bramble Patch before being forced to flee.
  • Hot-Blooded: His view of bravery is to just charge headlong into danger and not care about if you die.
  • Ignored Epiphany: Ywain sets up a scenario to teach Foulques and the Warrior of Light the true meaning of courage, with the Warrior of Light stepping in to defend the fallen Foulques from their adversary. Despite being humiliated and humbled by the experience, Foulques simply falls deeper into madness and goes back to his previous methods, only worse.
  • Jerk with a Heart of Jerk: His penultimate appearance has him humbled and forced to contemplate whether his actions are the right way to go about it. He looks like he's almost considering it...then when he appears in the final quest, he's only doubled-down on his previous methods and even murders the Wood Wailers who come to arrest him.
  • Rerouted from Heaven: He is among the souls rerouted to the Palace of the Dead instead of The Lifestream by Nybeth Obdilord, where he can be fought again as an undead.
  • Roaring Rampage of Revenge: His true reason for his vendetta against the guild: He was exiled for stealing from their coffers and betrayed by those who aided him in the heist. As a result, he's sworn revenge against the guild and sets to see it undone for their perceived wrongdoings.
  • Sanity Slippage: After he gets humbled by Ywain; instead of taking the guild master's lessons on board, Foulques only goes deeper into madness, giving into the rage that drove him against the guild in the first place and acting even worse than before. Being abandoned by his fellow embezzlers before meeting the Warrior of Light probably didn't help, shattering his faith in the guild's ideas of composure outright.
  • Sink or Swim Mentor: He seeks to strengthen the player character...by tossing them into battle against powerful monsters and stacking the deck against them by using blinding potions and the like on the player.
  • The Only One Allowed to Defeat You: His attitude toward the player character, who he considers the only worthy cadet in the Lancers' Guild. Sure enough, it comes down to a one-on-one duel.
  • Tragic Villain: He was once a member of the Guild, and decided, along with several close compatriots, to rob the Guild's coffers — the low wages paid by the Wailers come up several times as a source of unrest. Unable to bear the guilt for long, Foulques convinced his friends to confess along with him — only for them to hold their tongues at the last moment and point the finger solely at him. Thanks to the Fantastic Racism directed at the Duskwight Elezen, he made an easy scapegoat. Escaping his dungeon cell, he wandered the world, searching for the true meaning of courage and becoming something of a Death Seeker in the process. Ultimately, he's unable even to understand the lessons that would have led to his redemption.
  • White Hair, Black Heart: Dark gray skin and white hair. Foulques' design fully embraces the drow aspect of the Duskwight.
  • You Keep Using That Word: His idea of "real courage" is better understood as "pure, unthinking rage".

    Ser Alberic Bale 
Race: Midlander Hyur
Epithet: Alberic Quickwater
Discipline: Dragoon
A Knight of Ishgard, and former Azure Dragoon. Originally hires the player who is skilled as a Lancer to handle a certain matter, discreetly. Said matter is the retrieval of an Ishgardian treasure, and basis of the Azure Dragoon's power, the Dragon's Eye, which has been stolen by his former student, adopted son, and successor Estinien who has gone rogue. To prevent a panic from breaking out, Alberic wants to try and get Estinien to come back before he's regarded as a criminal.
  • A Pupil of Mine Until He Turned to Evil: The mentor in regards to Estinien. Zigzagged as Estinien was not really evil, but then becomes corrupted before he is saved.
  • Like a Son to Me: Alberic raised Estinien after he lost his family to Nidhogg and thinks of him like a son.
  • Jousting Lance: Alberic carries an ordinary golden lance after his retirement as a dragoon, wielding it two-handed like other lancers in the game.
  • My Greatest Failure: Failed to save Estinien's home village 20 years ago from the dragons. During his battle with Nidhogg, Alberic was almost enthralled by the dragon. Purging himself of the Dragon's Eye's power to prevent this, he drove Nidhogg back, but it was all he could do to save Estinien as the horde of dragons accompanying Nidhogg laid waste to Ferndale just to spite him.
  • Old Soldier: Though Alberic is only 44, he is treated like a veteran soldier, being older and more experienced than most of the other dragoons, with Estinien even calling him an old man.
  • One-Man Army: Why does an Azure Dragoon normally only face off against dragons alone? Normally the Dragon's Eye only ever awakens to one person at a time, making them destined to become a Dragoon. Alberic was the last one before Estinien, and eventually, the player.
  • Retired Badass: Ser Alberic was the Azure Dragoon of the last generation, the best of the best among the Dragoons, but is currently retired as one, though he still serves as a temple knight.
  • Rugged Scar: Alberic has a scar running over his right eye and another scar on his left cheek, showing his status as a veteran knight and Dragoon.
  • Sink or Swim Mentor: He frequently makes you go kill some dragon-like creature for his tests.

    Estinien Wyrmblood 
Race: Wildwood Elezen
Epithet: Azure Dragoon
Discipline: Dragoon
The current Azure Dragoon of Ishgard, Estinien accompanies the Warrior of Light throughout much of the Heavensward main story, as they seek a way to bring an end to the Dragonsong War.

For more information on Estinien, see his entry on the Scions of the Seventh Dawn page.

    Heustienne de Vimaroix 
Race: Wildwood Elezen
Epithet: Heustienne Truethrust
Discipline: Dragoon

Another Elezen Dragoon of Ishgard, who previously was one of the Dragoons who oversaw the Player's Dragoon training. Heustienne takes over as the Dragoon's Job "trainer" for the 50+ Dragoon quests in Heavenswardnote . However, unlike other Job trainers she is actually the student, learning under the player's teachings and studying the player's techniques as the Warrior of Light has taken the Dragoon style, and adapted it for use against more than just dragons, and is now pioneering new techniques. However, she is always pushing herself to her limits, and often places herself at the forefront of any danger, with part of the quest line teaching her to rely more on her allies.


  • Always Someone Better: She trained alongside Estinien back in her early years, working just as hard as he did trying to be worthy of becoming the Azure Dragoon. Unfortunately for her, the eye reacted to Estinien and not her.
  • Ancestral Weapon: Her adoptive father gives her the lance he was gifted for service to Ishgard by the Holy See, "Peregrine". This is also a nod to Final Fantasy XI as Peregrine is a lance that Dragoons gain there as part of their first Artifact Gear set, during the mid-levels.
  • Ascended Meme: Of the "loldragoon/loldrg" meme regarding bad dragoon players, and worked into the story. She doesn't work well with her allies, preferring an all out assault with little regard to her safety, which puts her and others in danger. Her use of the Jump action at the wrong time ends up getting her removed from battle. By level 60 she's learned her lesson, and with her new dragon blood enhanced powers, provides much better aid in battle. This includes use of Elusive Jump to dodge Graoully's attacks, and a super-powered form of Life Surge and Marauder's Bloodbath ability that restores thousands of HP per hit for both her and the Warrior of Light.
  • Attack! Attack! Attack!: What her standard plan is during early 50 to 60 quests. Just charge headlong into the dragon horde, and slay as many as possible.
  • Break His Heart to Save Him: At her request, the Warrior of Light lies to Heustienne's father that she died fighting Graoully instead of being taken away by him when Heustienne tried to kill the dragon. While the player has no choice but to lie as requested, the player has the option of fessing up the truth right after they do. After all, while the Warrior said they'd tell the lie, they didn't say they would keep lying.
  • Cursed with Awesome: After gaining control over the draconic blood she was forced to drink, she's eventually able to harness its power similar to what the Azure Dragoons did with the eye, and what Estinien does with his link to Nidhogg.
  • Faking the Dead: She makes this request when the player character rescues her from captivity of the heretics. Her reasons aren't given at first, but are revealed to be because she was forced to drink dragon blood. As such, she would be considered a heretic if she came back to Ishgard, and might even transform if pressed too far. So, she asks the Warrior of Light to tell her father that she's dead to spare him the heartache.
  • Forced Transformation: During her capture at the hands of the heretics, she was forced to drink dragon's blood, which thanks to Ishgard's hidden heritage, typically causes one to transform into a dragon. By the time the Warrior of Light and Ser Alberic catch up to her, she mentions she's already barely suppressed one transformation, but can not return back to Ishgard. Doing so would immediately have herself branded a heretic by the inquisition, and by extension, lead them to strip her adoptive father's rights and holdings from him.
  • Happily Adopted: Similar to Alberic and Estinien, she was a survivor of a dragon attack and adopted by Montorgains, a retired but still well-respected member of the rank and file Dragoons of Ishgard. He is always worried about her safety, and her habit of rushing into battle with little regard to safety. Heustienne always says that she will be careful, but continues to charge right into the thick of danger. It's hinted that because she was a "low-born" who was adopted by a "high-born", that she feels like she has to work twice as hard to prove herself thanks to Ishgard's Honor Before Reason habits.
  • Hot-Blooded: She's always feels like she has to prove herself in some way, be it to her own adoptive father, or to herself in defeating the Dragon hordes.
  • Knight Errant: Becomes this at the end of the 50-60 Dragoon quest line. Having gained some measure of control over the power of the dragon blood she was forced to drink, she decides she will spend time Walking the Earth as an adventurer herself, slaying dragons that threaten Ishgard and seeking to further control the power which now flows through her veins without letting it dominate her and transform her.
  • Leeroy Jenkins: By the mid-point of the quest line, she tries to perform a dragoon jump on Graoully, the leader of a horde of dragons. The dragon simply carries her away, forcing her to cling to her spear she drove into the dragon, and flies into the wilderness before shaking her off, right into the midst of some heretics and is captured by them.
  • No Place for Me There: She wants peace for Ishgard, but she can't have herself in it after being forced to drink dragon's blood. She'd be branded a heretic, her father's titles would be stripped from him, and she'd be a danger to everyone in her beloved hometown. As such, she has to stay out.

    Orn Khai 
https://static.tvtropes.org/pmwiki/pub/images/orn_khai.png
Race: Dragon
"Now, now, little ones. There is plenty of me to go around."

A young Dragonling of Hraesvelgr's brood, Orn Khai sends a missive to the player character through Heustienne to discuss with them the desire to find his father's consort, the dragon Faunehm, who fled to distant lands at her mate's request rather than fight in the Dragonsong War. He joins the player character for their 60-70 quests.


  • Big Eater: Often times he'll excuse himself to set up an ambush for the latest target by going to hunt something for bait, usually mentioning something about having a few bites himself. He even eats an entire twenty foot long sea serpent, and leaves only the scraps for the player. Though he still finds the idea of swallowing prey whole and alive to be barbaric and unbecoming of dragons.
  • Comically Missing the Point: He doesn't ever quite seem to realize that people, especially once your trip takes you eastward, aren't accustomed to the presence of dragons. He's incredibly thankful when the owner of Kugane's inn lets him stay for free, not quite piecing together the half-panicked innkeeper wants him to stay because he believes he's lucky. He also doesn't seem to understand why all the Xaela children in Reunion are more focused on poking and tugging at him than they are answering his questions.
  • Healing Hands: During the second fight against Faunehm, he'll cast a regenerative magic on the player and Estinien to speed up their HP regeneration.
  • Human Mail: How Alberic gets him to the Near East without attracting attention; by packing him in a crate with ice crystals to force him to hibernate and smuggle him to the Bokairo Inn in Kugane. Unfortunately the bit about forcing hibernation turns out to be misinformation left over from the war, leaving a grumpy, cold and hungry Orn Khai when the player finally breaks him free.
  • Meaningful Name: His name in Dravanian, according to him, translates to "One born of Sorrow", voicing his sire's sadness at his departed mate when he had Orn Khai by himself instead of with Faunehm.
  • Older Than They Look: Looks like he's maybe a few years old at the most, but mentions later on that he's in his 40s, part of dragons being so Long-Lived means that he's both older than the Warrior of Light probably is while being visually and mentally younger.
  • Parental Sexuality Squick: Beats a hasty retreat when Vedrfolnir and Faunehm begin to get affectionate. Apparently even dragons can get repulsed by their parents being sappy and cuddly.

    Faunehm 
https://static.tvtropes.org/pmwiki/pub/images/faunehm.png
Race: Dragon

An older dragon of Nidhogg's horde, Faunehm left at the pleading of her beloved to not join her father's rampages. Finding her is Orn Khai's purpose and a majority of the player character's level 70 quest series.


  • Dark Is Not Evil: The reason she went insane is because despite being a black-scaled nightmare of a Dragon with powerful dark magic, she had no personal grievances against humanity and loved Vedrfolnir more, and didn't want to take part in her father's vengeance. Once her sanity is restored, she's perfectly polite and thankful to the player character and Orn Khai, and absolutely thrilled to be reunited with her lover.
  • Go Mad from the Isolation: When you eventually find her, she's been terrorizing the Azim Steppes as a feral beast. Having no other dragons to speak to has left her to stew in the last moments of resisting Nidhogg's Compelling Voice for centuries, reducing her to a mindless beast. When Orn Khai's song causes her to pause in her attack, all she can do is pitifully whimper out a cry for her beloved and voice her desire to not harm mortals before sinking back into her crazed state.
  • "I Know You're in There Somewhere" Fight: What Orn Khai attempts to do the first time, but sadly it just results in her attacking him and overpowering the player character, forcing a retreat. When Estinien shows up, he tells Orn Khai to sing to her as a command to bring her back to his senses while they weaken her enough for his voice to reach. It still fails, but does alert Vedrfolnir to their position, whose much more powerful song finally brings Faunehm back to sanity.
  • Palette Swap: Shares the same model and mechanics as Tioman, Nidhogg's mate fought in Sohm Al.
  • Sickeningly Sweethearts: She quickly gets affectionate with Vedrfolnir after regaining her sanity, leaving Orn Khai deeply embarrassed and eager to leave them alone.
  • Star-Crossed Lovers: With Vedrfolnir of Hraesvelgr's brood. When Ratataskr was slain and Nidhogg began his vengeance, he didn't feel Nidhogg's song while she did. Ultimately torn between her lover's wishes to not get involved but unable to resist his call, she fled eastward to distance herself from her sire's call to war, waiting for the day the war ended.
  • Tiny Guy, Huge Girl: She is noticeably larger in size in comparison to her lover Vedrfolnir.
  • Tragic Monster: One of the only dragons of Nidhogg's brood we see who actively refused to take part in the Dragonsong War and fled for far off lands to avoid his Compelling Voice, only to ultimately go insane in the process of resisting it, turning into another dragon attacking anything that crossed her path. Estinien outright refuses to kill her unless left with no choice, as he knows this kind of pain well due to his time spent as Nidhogg's host.
  • Would Hurt a Child: The first sign that she's out of control is that her first action is to strike Orn Khai with dark magic.

Rogue/Ninja

    Jacke Swallow 
https://static.tvtropes.org/pmwiki/pub/images/jacke.jpg
Race: Midlander Hyur
Epithet: Captain Jacke
Discipline: Rogue
"We go where the shadows are darkest, an' hand out justice to them as break the code."

Guildmaster of the Rogues' Guild. A Hyuran Midlander, Jacke leads the Rogues in keeping Limsa Lominsa's underworld in check, by enforcing the core tenets of the pirates' code.


  • Anti-Hero:
    • Flat out acknowledges it, and warns a child part of a family who asks if the Rogues are like the heroes he's heard of in stories that they are most definitely not. Being a Rogue means you're working in the shadows of society, killing those who would harm the innocent or spark an all out pirate war that would leave those who have or want nothing to do with the matter in the crossfire.
    • In the level 30 Rogue quest, he uses a rather shady method to ensure he and the other rogues win the bet with Milala. As Milala lays at deaths' door from an axe attack, Jacke steals the Silver Sorrows earrings off of Milala while she's unconscious. This leaves the Rogues with two treasures and the Yellowjackets with one, ensuring the Guild's continued existence. After Milala has recovered, she's shocked at the sheer audacity Jacke had to do such a thing.
  • Batman Gambit: When Milala has recovered the Silver Sorrows, Jacke warns her to not let them out of her sight, lest some rogue make off with them. She responds by wearing them on her own ears and challenges him to steal them off her own person. Which, when she's lying unconscious from an axe attack, he does with ease.
  • Crouching Moron, Hidden Badass: When you first meet him, he's a walking stereotype, speaking with Cockney slang and all. The level 5 Rogue quest quickly ends doubts, when a group of pirates who broke the code, and have had their ill-gotten gains taken back to be given to the rightful owners follows the player back to the Rogue's hideout. Jacke and the guild quickly show that is the last mistake those pirates will ever make.
  • Dark Is Not Evil: He and the rest of the Rogues will perform assassination, sabotage, and blackmail in service of the greater good, helping to keep the peace in Limsa Lominsa when the Yellowjackets have their hands tied. He also says that he hopes that the Warrior's time in the "darkmans" will aid in their efforts to continue fighting on a much more conspicuous battlefield.
  • Good Is Not Soft: The Rogues are by-in-large, personable, friendly, and genuinely devoted to protecting the peace. They also regularly "mill" those who break the Pirate's Code. All but the strongest (and dumbest) pirate factions know to fear the Rogues' daggers.
  • Gratuitous Italian: Has a habit of interjecting "bene" ("good"), into his Cockney English when talking. It's rubbed off onto his fellow Guild members.
  • Hoist by His Own Petard: He's the one who keeps talking about how important it is to uphold the Code, one rule of which is not to steal from your comrades. In the level 10 quest, he is literally hoist from the yardarm as punishment for eating V'kebbe's sandwich.
  • Honor Before Reason: He's bound by the Pirate's Code no matter what, enforcing it regardless of what kind of trouble it gets him into. This means that he's more or less duty-bound to agree to Milala's contest to retrieve three stolen "treasures" that the Lominsan government bid on, even though he knows that the contest itself is a transparent attempt at destroying the guild.
  • Let's Get Dangerous!: If there is any part of the code they uphold very seriously, it's the "No harm shall come to the innocent" code. Break it, and the Rogues' Guild will mark the entire crew involved in such actions to be killed, and their ship wrecked. Justified as that particular part of the code, as well as the code in general was created when the first sailors who founded Limsa were fleeing long ago from a cruel dictatorship of a foreign land.
  • Pay Evil unto Evil: Ever wonder how the pirate nation is less corrupt than Ul'dah? It's pretty much because of how he and the guild handle enforcing the pirates code and keeping the Lominsan underworld and black markets in check. Break the code, and you're likely to find a knife between your ribs, or in your back.
  • Red Oni, Blue Oni: Whenever he and Oboro are together, he's a very suave red next to Oboro's serious blue.
  • Shout-Out: His name is one to (Captain) Jack Sparrow.
  • Slavery Is a Special Kind of Evil: One of the rules of the Code the guild enforces forbids treating people as cargo. Jacke takes special exception to this one as he was once captured and sold into slavery as a boy, but was eventually rescued by a member of the Upright Thieves. This is what inspired Jacke to follow in his rescuer's footsteps, eventually leading the organization once Merlwyb rebranded them as the Rogues' Guild.
  • Stealth Hi/Bye: He does this in the cutscene at the end of the level 30 Rogue quest, vanishing from sight as soon as someone walks in front of him. The Warrior of Light is visibly taken aback by him pulling it off.
  • Take That, Audience!: When you first become a Rogue and Jacke gives you your first daggers, he insists that you dress for the role, pointing out how many new recruits are so excited for the part that they show up in only their smallclothes. This is a jab at players who have no level 1 gear and so do their first few quests practically naked before getting some class armor.
  • Thieves' Cant: He and the rest of the Rogues use a particular vernacular no one else in the setting uses. For instance, "biting" is to steal something. To "mill" someone is to kill them. "Darkmans" refers to the darkness or shadows.

    V'kebbe 
https://static.tvtropes.org/pmwiki/pub/images/vkebbe.png
Race: Seeker of the Sun Miqo'te
Epithet: V'kebbe the Stray
Discipline: Rogue
A Seeker of the Sun Miqo'te, and member of the Rogues' Guild. Nicknamed "The Stray", V'kebbe was a former pirate herself, before that crew disbanded or was lost. She was taken in by Jacke and the Rogues' Guild where she now seeks to protect the streets of Limsa Lominsa.
  • The Cameo: She has a minor role in the Level 40 Astrologian Quest, later coming to your aid during a battle as well.
  • Cat Ninja: As a Miqo'te Rogue, master of stealth and devastating ambush attacks, she's close enough.
  • Curb-Stomp Battle / Little Miss Badass: Manages to single-handedly take down TWO intruders from ambush before even getting a name in the level 5 quest cutscene.
  • Oh, Crap!: Has one when the guild learns that two of the three treasures stolen from a Maelstrom ship was taken by the Bloody Executioners, namely, the much more extremely violent "Reformist" faction. So much so, that she was ready to abandon the code requiring that punishment be dealt out to those who break it, in favor of just snatching the items back. It takes Jacke and the player to remind her that they have to uphold the code, otherwise, they would be regarded as common thieves, and no better than those who break the code.
  • Pirate Girl: Her former occupation before joining the Rogues' Guild.
  • Stealth Expert: Is considered to be one of the best at sneaking about by Jacke. She trains the player on the use of the Rogue's Hide ability to sneak past guards for the level 10 class quest.
  • Trademark Favorite Food: Bismarck Finger Sandwiches, basically egg salad tea (mini) sandwiches made at the Bismarck Culinarians' Guild and Restaurant. Llymlaen help you if she finds out you ate one she had delivered to her...
    • To the point that she manages to string up Jacke in record time when she finds out he's the one who ate her dinner, then lied about it to avoid admitting he'd broken The Code and/or getting on the bad side of Perimu—the one whose food he thought he was swiping then.
    • She likes them so much, once the Rogue quests are finished you can find her outside the Culinarian's Guild eating them.

    Perimu Haurimu 
https://static.tvtropes.org/pmwiki/pub/images/perimu.jpg
Race: Plainsfolk Lalafell
Epithet: Underfoot
Discipline: Rogue
Also known as Underfoot, Perimu is a Lalafell Rogue who is charged with helping the Player Character learn the ropes as a Rogue.
  • The Informant: Perimu knows a circle of informants and introduces you to one or two on your quests.
  • Mr. Exposition: Regarding the treasures that were stolen.
  • Obfuscating Stupidity: When the Dandies attacked the Rogue's guild, Underfoot looked like was in a panic. Only when one of the goons tried to rush him did he reward them with a throwing knife in the chest.
  • Pre-Asskicking One-Liner: "Underfoot is here to get underfoot!"

    Milala Mila 
https://static.tvtropes.org/pmwiki/pub/images/milala.jpg
Race: Plainsfolk Lalafell
Discipline: Musketeer
"It is this continued dalliance with underworld miscreants such as you that prevents Limsa Lominsa from ever fully expunging the stain of piratical infection!"

A Lalafell and captain of the Yellowjackets. She takes issue with the existence of Rogues in Limsa Lominsa.


  • Break the Haughty: While she's a capable opponent to the Rogues, they still outwit her more often than not. Then they save her life and the entire city to top it off. She takes it well, though.
  • Dark and Troubled Past: Hates piracy with a passion because they slaughtered her sisters, saying she'd "swore on their graves" to wipe it out completely.
  • Fatal Flaw: Her lack of knowledge on how the underworld operates leads to her both misunderstanding the Rogues' noble goals and underestimating shady opponents. As such, the Rogues guild is able to pull the wool over her eyes more than once, and she's almost fatally injured at the end of the questline by the Executioners.
  • Hypocrite: Talks about how terrible it is that Limsa Lominsa is relying on what she views as a "relic" of the bygone days of outright piracy to help keep the peace, viewing Rogues as little more than violent assassins and pirates. What's the first thing she does after the player and the Guild captures a group of pirates involved in part of their challenge to remain in Limsa? Order for the execution of the pirates that have been arrested without trial. Even Jacke and the other guild members, normally ones to just rely on stabbing pirates who break the code, have a What the Hell, Hero? moment, saying that if the Yellowjackets are going to take them in, to at least give the pirates a trial.
  • Jerk with a Heart of Gold: She is prejudiced against Rogues, believing them to be no better than pirates, act very harshly and is overall insufferable, but deep down she wants to protect the citizens of Limsa Lominsa, and will actually listen to reason and cooperate with the Rogues in order to protect the city and its admiral. It is hinted that she has a change of heart about Rogues at the end of the storyline.
  • Smug Snake: Oooh, is she ever. In lecturing the Rogues about how the Age of Piracy is over in Limsa, and that Rogues are uncouth assassins that shouldn't be needed anymore (and should be arrested as pirates themselves) since in her view, the Yellowjackets are much more civilized, she puts on a smile that is one of the smuggest you'll ever see in the game.
  • Took a Level in Kindness: Over the questline, she becomes less hostile towards the Rogues and comes to realize how genuine they are, to the point of openly voicing concern for them at the end of the storyline. Even when she curses Jacke for stealing from her, she can't help but smile at the end of her rant, implying she's moved into Friendly Enemy territory.
  • Upper-Class Twit: Has shades of this, viewing the Yellowjackets' authority being better suited for the current Limsa society, and looks down upon the Rogues as low-born criminals. Extends to her choice of weapons as well, holding a gleaming double barrel musket pistol, while declaring that using a knife outside of the dining room or kitchen to be distasteful.
  • Well-Intentioned Extremist: Her goals actually are noble, but she suffers from a bad case of Black-and-White Insanity, keeping her from realizing that Rogues act on behalf of the common good.

    Oboro Torioi 
https://static.tvtropes.org/pmwiki/pub/images/oboro.png
Race: Midlander Hyur
Epithet: Oboro Moonrise
Discipline: Ninja
A master Ninja who escaped to Eorzea after the failed rebellion in Doma, Oboro appears and saves the player character from his Rival Turned Evil and, sensing their potential and attunement to the soul crystal of a recently deceased ally, decides to train you in the ways of the Ninja in return for information about Eorzea.
  • Bad Liar: Oboro is an ace of a shinobi in every aspect when it comes to combat. But when it comes to espionage, blending in, or even telling simple lies, he is sorely lacking. This ends up coming back to bite him in Stormblood when his lie about why he was staying in Eorzea gets exposed to his village elders.
  • The Bus Came Back: He and Tsubame return as minor characters in the Shadowbringers sidestory questline "Save the Queen".
  • Butt-Monkey: The Stormblood quests seem to enjoy picking on Oboro and he is frequently embarassed and shown up through the questline.
  • The Cameo: In a Blink-and-You-Miss-It moment, Oboro appears in the Stormblood main scenario assisting Alphinaud and Alisaie during the siege of Doma Castle.
  • Can't Hold His Liquor: Played for laughs in the Level 80 ninja quest. He tries to outdrink Karasu while the Warrior of Light raids his shack for the Forbidden Scroll. It looks like he won and he goes with you to the Bismarck in Limsa Loninsa to celebrate with the Rogue's Guild, only to have another Oboro come out and in his underwear? Turns out the Oboro you gave it to is Karasu and Oboro lost the contest.
  • Determinator: Is introduced as such. He's been chasing after the traitors who sold out Doma, and their Shinobi's lives, willing to leave his home village and cross thousands of malms (miles) to bring them to justice.
  • Distracted by the Sexy: As a callback to Tsubame doing the same below, he spends a lot of time shirtless with Jacke in Stormblood.
  • Fish out of Water: Played for both comedy and drama. The comedy comes from the fact that he's so unused to Eorzea's culture it makes him stick out like a sore thumb despite trying to stay undercover. He can't even do a western style courtesy bow without grunting in pain (Though it's implied that the La Noscean climate, food, and "Stinking Horse-Birds" might be affecting his health at the time). The drama part comes from his lack of the lay of the land giving him a massive disadvantage compared to Karasu, which is one of the reasons he recruits you.
  • Guest-Star Party Member: Is sent to the Zadnor battlefront in Bozja by Hien to support the war effort against the IVth Legion, appearing as a nigh-unkillable NPC assistant in many fights.
  • Good Scars, Evil Scars: Has a single scar on his cheek.
  • Honor Before Reason: This is his biggest weakness as a ninja, what Tsubame refers to as him being good to a fault. He feels compelled to intervene when he sees people in trouble, which often causes him to blow his cover identities or otherwise stand out more than a ninja ought to.
  • Jumped at the Call: Did so when his village's elders decided to order the mission to hunt down the traitorous ninjas who betrayed Doma.
  • Magical Asian: Subverted. Though he dispenses ninjutsu knowledge to the player character, he is often taken aback by how easily you can learn it. Aside from the more mystic forms of ninjutsu, most of what you learn up to level 50 is basic rogue-ery, often self learned. After that, ninja skills are generally awoken on your own, making Oboro even less relevant as a teacher and more as the one who points you in the direction of quests which inspire you to discover ninja skills.
  • Pre Ass Kicking One Liner: Gives one to Karasu when Tsubame, the player and he have Karasu nearly cornered.
    Karasu: *Having just been cut off from escape by Tsubame entering into battle* "Look, swallow, I know you love me. But you must really learn to know when to let things go."
    Oboro: "I'll let my blades go into your chest and kill you, coward!"
  • Red Oni, Blue Oni: He serves as the blue serious next to Jacke's laidback red.
  • Solar and Lunar: His title to match Tsubame, being the Lunar.
  • Waterfall Meditation: He's found doing this in the Level 68 Ninja quest, "True Enlightenment." Jacke thinks he's lost his mind when he sees him doing so.
  • Wholesome Crossdresser: In the level 50 job quest, the Warrior of Light asks a guard if he's seen anything unusual lately. All the guard has to report on is a recent visit from a milkmaid, who he remarks was "rather comely." Upon reporting to Tsubame, she tells the Warrior that said milkmaid was definitely a disguised Oboro, even commenting that "the milkmaid is one of Oboro's favorite costumes." However, this is never shown on-screen, likely due to the lack of dresses available on male character models in A Realm Reborn.

    Tsubame Oshidari 
Race: Midlander Hyur
Epithet: Tsubame Sunrise
Discipline: Ninja
Another Doman ninja and close friends with Oboro.
  • Badass in Distress: She gets taken hostage by Karasu, twice, to lure Oboro into unfavorable battles.
  • The Bus Came Back: After returning to Doma for the entire Heavensward storyline, she returns in Stormblood for the 60-70 Ninja storyline. And she comes back a second time along with Oboro as minor characters in the Shadowbringers sidestory questline "Save the Queen".
  • Distracted by the Sexy: She wears a bikini at the Bronze Lake hot springs to blend in and approach a pirate for information. As a lady from Othard, Tsubame is astonished at how much skin women are willing to show in Eorzea, quickly putting her clothes back on as soon as she is able.
  • Guest-Star Party Member: Is sent to the Zadnor battlefront in Bozja by Hien to help fight off the IVth Legion there, and will fight alongside the player in several fights.
  • Put on a Bus: She doesn't appear at all in the Heavensward 50-60 Ninja story, as after the event of the 30 to 50 quests, she returned home to report back on the mission and return Karasu's soul stone to the elders as proof of his "death" so Oboro could stay in Eorzea to learn more about it.
  • Not So Above It All: She seems to be a perfectly serious and professional ninja. But when Kamui is flattering her outrageous while flirting with her, she blushes and giggle, clearly enjoying the attention.
  • Savvy Guy, Energetic Girl: Inverted. She picks up on Eorzean culture quicker than Oboro does. Additionally, she occasionally has to rein in Oboro's Fish out of Water habits when he wants to use the Eastern techniques they know, which are exotic to the realm of Eorzea and would only let them stick out like a sore thumb. Her profile in the Bozjan Field Record states that this is implicitly part of her job.
  • Silk Hiding Steel: Her civilian cover is that of a La Noscean maiden who works the docks of Raincatcher's Gully and Wineport, wearing the common dress of one. When you first meet her, she has just got done dealing with three local thugs who made a mistake of trying to mug her, but claims they had gotten into a drunken brawl over which one would get her and her coin.
  • Solar and Lunar: Her title to match Oboro, being the Solar.
  • Stealth Hi/Bye: Pulls this on the second-in-command of the Bloody Executioners, AND the player while you're gathering information for her and Oboro on why Karasu is targeting his Captain. Granted, he and his fellow crew members are drunk and drugged at the moment courtesy of some "Enhanced" mulled spiced wine, but even the player is shown to be slightly surprised.
  • Weak, but Skilled: She lacks the aetheric reserves of more formiddable ninja like Oboro, but makes up for it with her superlative skills and adaptable nature.

    Karasu Kanshi 
https://static.tvtropes.org/pmwiki/pub/images/karasu_98.png
Race: Midlander Hyur
Epithet: Karasu Redbeak
Discipline: Ninja
"Tradition! Our hero spits on tired tradition! No, for he is a shinobi of a different feather! Ever changing, never predictable...but always- always- in style!"

A master Ninja who betrayed the Domans for the Garleans, serving as a scout for the imperial army.


  • Animal Motif: Bats.
  • Arc Villain: He serves as the villain of the Ninja story quests in A Realm Reborn. At least at first.
  • Arrogant Kung-Fu Guy: Spends most of the Ninja quest line insulting his former comrades and the players. He even goes on to give his own form of "training" to the player just after they've learned the second of Ninja's mudras because he finds Oboro's training methods completely dull and old-fashioned, forcing Oboro and the player into a fight for their lives against his Imperial Shadows and himself.
  • The Cameo:In the level 56 Ninja quest. He only appears as a hooded and masked "Black Marketeer", but makes his identity obvious with his farewell.
  • Camp: Has long flowing hair, ridiculously exaggerated body movements and facial expressions, and loves to emphasize his words. When he's first introduced, the game calls him "Eccentric Easterner". According to Word of God, he's the first NPC in the game (since the opening scenes of 1.0) to use dedicated Motion Capture techniques, hence his liveliness.
  • Chronic Backstabbing Disorder: And how! Revolver Ocelot would be proud. First he betrays his and Oboro's village for Garlemald (albeit at knifepoint), then he betrays the man who coerced him into that betrayal, then he takes up a job as an information broker, then he betrays Oboro's village again and hires a bunch of ronin to steal half of a scroll, then he turns on the ronin and lets the Warrior kill them all in a game, then he breaks the rules of the game to give the scroll-half to Hanzo, and then he turns out to have handed over a fake scroll-half, and allies with the Warrior to kill Hanzo... and then he runs off with the scroll-half anyways.
  • Disney Death: Double Subverted. After you defeat him the final time. He appears to jump off the cliff towards his death. But activates a switch with his teeth, exploding himself. At the end of the Ninja storyline, he appears to be alive.
    • He pulls this again in the Stormblood storyline, and at that point it's almost a Running Gag that he survives.
  • Evil Is Hammy: Along with the above, he talks and acts as though narrating a theatre play and participating in it. If it wasn't for the fact that where he goes, a trail of dead bodies usually follows, it would be amusing.
  • Friendly Enemies: By the time of the level 80 quest, he seems to enjoy spending time with the Warrior of Light and the rogue's guild, staying in disguise as "Oboro" to trade stories and hang out long after his ploy to reclaim his scroll half has succeeded. No one except (the real) Oboro seems to mind the ruse all that much, and as Jacke points out, even he seems to be enjoying the friendly competition between them.
  • Freudian Excuse Is No Excuse: He admits that while he joined the Empire because it was that or die, he's willingly done enough in their service to genuinely become an irredeemable villain.
  • Guest-Star Party Member: He joins you in the level 70 quest, helping you fight Hanzo after he distracts Oboro and his team with the illusion of an approaching army. Karasu swapped the scroll of forbidden wisdom that Hanzo was after with a fake, causing Hanzo to summon an army of rabbits instead of dread beasts. And he also implies that he wants revenge after Hanzo tried to pull a You Have Outlived Your Usefulness on him, along with the opportunity to finally fight side-by-side with the Warrior of Light.
  • Karma Houdini: He pulls this off in the Level 80 Ninja quest by not only drinking Oboro under the table, but taking his place. Even after he's outed by him, he still gets away with the other half of the forbidden scroll.
  • Meaningful Name: Translated literally, Karasu means "Crow".
  • The Nicknamer: Calls Oboro "dim", Tsubame "Swallow" and the Warrior of Light a "horsebird chick".
    • Doubles as a Bilingual Bonus, seeing as Oboro and Tsubame can both be literally translated into "dim" and "swallow", respectively.
  • Offscreen Moment of Awesome: Some NPC dialogues after Endwalker mention that Karasu, while disguised as Oboro, managed to defend Doma from the Towers of Zot. Keep in mind, the towers were designed to Temper anyone who would come close to them, and he managed to solo it and stop its attack.
  • Red Is Heroic: Well, he believes he's the hero. Except, he doesn't, and uses it as a facade to hide his shame.
  • Self-Duplication: He later learns the ability to make copies of himself for combat and decoy purposes.
  • That Man Is Dead: Pulls this off at the end in a fashion. While he may not have been responsible the initial betrayal of Doma, he did kill others in the service of the Garlean Empire, and as such can't return to Doma. So he gives Oboro and Tsubame his Ninja Soul Crystal to take back to Doma as proof of his "death", intending to start a new life as an adventurer.
  • Trickster Mentor: To Oboro and the player. He teaches you how to use Raiton and Katon as much as Oboro does, albeit in a sink or swim deadly crash course, and encourages the former to clear his mind of all thoughts during their final battle.
  • Villainous Breakdown: The second level 40 Ninja quest, Ninja Bathin', is the beginning point of one for him. Oboro, Tsubame, and the player manage to sneak past his Imperial Shadow ninjas, and his bat familiars to ambush him while he's in the middle of a mission to assassinate a pirate captain who's been causing havoc to the Imperials. His own theatrical schtick snaps, resorting to much more direct insults and threats.
    Karasu: "No, no, NO! This isn't how the story goes! I'm supposed to be the one that surprises you! [...] Fine! If you're so eager to dig your own graves, here's your bloody shovel!"
  • Wild Card: It's nigh impossible to tell in which side Karasu is with the exception of his own, especially due to his trickery and his theatrics. No better example of this is found than in the final battle against Hanzo, where the previous dragon to the Arc Villain of the original Ninja Quest becomes your main ally!
  • Wrong Genre Savvy: He often narrates events styling himself as the hero of a play and his various enemies as the villains. The first time we see him get truly rattled is when Oboro and co. manage to go 'off-script.'

    Gekkai 
https://static.tvtropes.org/pmwiki/pub/images/gekkai.png
Race: Midlander Hyur
Epithet: Gekkai the Blind
Discipline: Ninja
Oboro, Tsubame, and Karasu's master who was seemingly killed during the rebellion in Doma.
  • Ambiguous Situation: He ordered the forbidden summoning ninjustu not be used to combat the Garlean invasion because the risks were too great. Oboro admits that since they don't know when exactly he betrayed them to the Garlean Empire, it's possible he truly was looking out for his fellow ninja rather than trying to smooth the way for the Garleans.
  • Arc Villain: It is revealed that he is the true villain of the Ninja job quests in A Realm Reborn and not Karasu.
  • Broken Pedestal: Gekkai was Oboro's beloved mentor, but after it's revealed he was alive all along and had been aiding the Garleans, Oboro lost all faith in him, referring to him purely as Gekkai instead of master.
  • Covered with Scars: His face is covered with scars, showcasing his status as an experienced ninja master.
  • Dangerous Forbidden Technique: Possesses knowledge of the lost fourth mudra, which allows him to make duplicates of himself.
  • Eyepatch of Power: Gekkai wears an eyepatch over his left eye, which is the source of his epithet and a sign of his experience.
  • Faking the Dead: Oboro believed him to have been killed by Karasu, with his face mutilated and smashed beyond recognition, but in truth it was a fake and he is actually alive and serving the Garleans.
  • I Fight for the Strongest Side!: His justification for betraying Doma for the Garleans, stating that the Ninja have served many masters.
  • Light Is Not Good: He dresses in white Ninja garb, and has joined the Garleans.
  • Old Master: Gekkai is an aged and experienced ninja master, with the scars and skills to show for it.
  • The Quisling: He betrayed the Doman rebellion to the Garleans in exchange for sparing their village as well as a position within the empire as their chief of espionage and covert operations.
  • Underestimating Badassery: Initially writes off the Warrior of Light as a "glorified sellsword." His opinion changes when he fights them.

    Yuki Yatsuragi 
https://static.tvtropes.org/pmwiki/pub/images/yuki_89.png
Race: Raen Au Ra
Epithet: The Iron Orchid
Discipline: Ninja
The Princess of the Yatsurugi clan, she came to Eorzea to retrieve her family's stolen treasures.
  • Blood Knight: She shows herself to be quite eager for a fight in the Stormblood quests, bemoaning Oboro's lack of "fun" when he advises using stealth instead.
  • Defrosting Ice Queen: She is aloof at first, refusing to let the shinobi help her, but eventually opens up as the questline continues. She initially does so out of pragmatism, since the shinobi end up useful to her.
  • Dual Wielding: She wields a pair of Doman short swords as ninja daggers.
  • Hostage for MacGuffin: Yuki was placed in this situation, the hostages being vassals that were looking for her and the MacGuffin being the treasures she stole back from the Truehounds.
  • I Work Alone: She refuses to let Oboro and the Warrior of Light help her retrieve the treasures, ostensibly because she doesn't trust the shinobi who betrayed Doma. In truth it's because she doesn't want anybody else to put themselves in harm's way for her sake, after being unable to prevent some of her vassals from pulling a Heroic Sacrifice.
  • Meaningful Name: "Yuki" translates to "Snow", befitting her pale features and — at least initially — icy demeanor.
  • Warrior Princess: A princess who is trained in the arts of Ninjutsu.

    Akagi 
Race: Raen Au Ra
Epithet: Akagi the Sound
Discipline: Marauder
Yuki's retainer.
  • Horned Humanoid: As any Au Ra. His are curved forward.
  • Let's Get Dangerous!: During the level 60 Ninja quest he steps up and becomes a legitimate Marauder tank, taking on multiple pirates on his own in order to buy the Warrior of Light time to release Oboro from his restraints. Then he continues to fight both bosses Redway and Rosalinde on equal ground.
  • Paper Tiger: He looks intimidating, but admits he lacks martial prowess, and at one point, took a serious injury. When push comes to shove and his master's life is on the line however he becomes a badass.

    Redway 
Race: Midlander Hyur
Epithet: Redway the Relinquished
Discipline: Ninja
"...Why do you look at me like that? Your eyes are like Karasu's or Gekkai's, judging me unworthy."

A former Garlean Shadow apprenticed to Gekkai. After Gekkai's death and the dissolution of his unit, he became a sellsword who was hired by the Truehounds.


  • Always Someone Better: He envies Oboro and Karasu for being favored by his master.
  • Bait-and-Switch Boss: He gets killed by Rosalinde when he tries to retreat after realizing he's outmatched, forcing the player to fight her instead.
  • Dirty Coward: He gloats about how the old ways are dead and mocks Oboro for continuing the tenets of shinobi honor when even their master forsook them in favor of profit. He's also quickly outmatched by Oboro and flees whenever he's about to get killed.
  • The Dragon: To Rosalinde, as the other notable antagonist in the level 50-60 quests.
  • Guyliner: He wears eyeshadow and lipstick.
  • Hired Guns: Following the dissolution of Gekkai's unit, he took up mercenary work and is hired by Rosalinde.
  • McNinja: A source of great angst to Redway; when training under Gekkai he was constantly belittled for his lack of Doman blood.
  • Off with His Head!: Rosalinde kills him by using Holmgang to prevent him from fleeing before taking off his head with her axe.
  • Revenge: An odd case. He's out to kill Oboro because of Karasu and Gekkai but not because he's interested in avenging his fallen master. Rather, he wants to kill Oboro to get revenge on his master, who looked down on him for not being Doman. Besting and killing a Doman ninja is his way of proving Gekkai was wrong all along.
  • Screw This, I'm Outta Here: He decides to escape after realizing that he cannot defeat Oboro and the Warrior of Light. Rosalinde has other plans.

    Rosalinde 
Race: Highlander Hyur
Epithet: Rosalinde Bloodfang
Discipline: Marauder
Captain of the Truehounds and the one currently holding the stolen treasures of the Yatsurugi Clan.
  • Arc Villain: Her crew were the ones that stole the Yatsurugi treasures, making her the main villain of the Heavensward Ninja quests, with Redway as her hired sword.
  • Bait-and-Switch Boss: You initially fight Redway during the Level 60 quest, but upon him realizing that he is outmatched and subsequently attempting to flee, Rosalinde kills him and fights the shinobi in his stead.
  • Pirate Girl: The female captain of the Truehounds.
  • Post-Final Boss: Rosalinde has less health and no unique mechanics that enemy Marauder NPCs don't already use other than maybe the use of the Holmgang skill; her stepping in after Redway is defeated mainly serves to allow you to finish her off so there's no loose ends.
  • You Said You Would Let Them Go: She offers an ultimatum to Yuki, give her the treasures or the Truehounds kill the Doman vassals that went to Eorzea looking for her. She accepts but Rosalinde goes back on her word and gets her bound.
  • You Have Failed Me: She kills Redway after he is defeated and decides to hightail it out of there.
  • You Will Not Evade Me: She is able to use Holmgang to keep her opponent in place with chains and uses it when Redway attempts to flee from the battle, before killing him with her axe.

    Zakuro 
Race: Othard Roegadyn
Epithet: Zakuro Brightblood
Discipline: Samurai
A Samurai sellsword from Doma who has taken up work in Hingashi, hired by Hanzo to hunt down the two halves of a forbidden ninjutsu technique. She is particularly proud of her brilliant red hair.
  • Distracted by the Sexy: She is on the receiving end of this, getting distracted by Jacke and Oboro in the Kugane hot springs so the player can sneak by and steal one half of the forbidden scroll from her.
  • The Dragon: To Hanzo.
  • Lady of War: As a tall, graceful Roegadyn Samurai.
  • You Have Outlived Your Usefulness: After she is defeated in battle, Hanzo makes his first appearance and kills her with shuriken.

    Hanzo 
https://static.tvtropes.org/pmwiki/pub/images/hanzo_8.png
Race: Midlander Hyur
Epithet: Hanzo the Hidden
Discipline: Ninja
"Your very existence brings dishonor to every true shinobi who has ever lived."

A master ninja and descendant of Hanzo the First, a legendary Hingan figure and creator of many ninjutsu. As the twelfth to bear the name of Hanzo, he is after two scrolls that hold the secrets to a powerful ninjutsu summoning technique, which he believes to have been stolen from his clan.


  • Anything You Can Do, I Can Do Better: As a master of the Hingan school of ninjutsu, Hanzo has mastered the three mudra used by his Doman counterparts as well as the forbidden fourth mudra, calling it standard among Hingan ninja. As a result, he uses every trick used in previous ninja fights and then some.
  • Arc Villain: Serves as the villain of the Stormblood ninja questline.
  • Pretender Diss: He views Doman shinobi as pretenders whose ninjutsu is an insult to the true Hingan art. This is because he mistakenly believes that Sasuke, the founder of Doman ninjutsu and apprentice to the original Hanzo, betrayed his ancestor and fled to Yanxia when in fact Hanzo the First bade Sasuke go there as a secret mission.
  • Self-Duplication: He is a master of the fourth mudra, which enables him to create multiple copies of himself.
  • Sizeshifter: One of his forbidden jutsu gives him the ability to grow to gigantic proportions.
  • Why Won't You Die?: He shouts this as he gets near the end of his battle against the Warrior of Light and Karasu.
    Hanzo: Gah! Just die already, you unworthy mongrels!
  • You Have Outlived Your Usefulness: He kills Zakuro with a pair of thrown shuriken after she is defeated by the player and also tries to kill Karasu with Katon after he retrieves the scroll, but he uses a mirror double and survives.

    Kamui 
Race: Midlander Hyur
Epithet: The Old Hermit
Discipline: Ninja
A retired elder who spends his days in meditation on an island in a mountain lake in Yanxia.
  • Blatant Lies: Insists he's in too much pain to talk about the secrets Oboro and the Warrior are after and so sends them to get the ingredients for his medicine. When they return, he's openly flirting with Tsubame and says the medicine did its work well. Oboro begins to protest that they didn't even make the medicine yet, before letting it go and rolling with it.
  • Dirty Old Man: Much more willing to speak with Tsubame than with Jacke or Oboro, and has a lot to say about how pretty she is.
  • Hermit Guru: An elderly retired ninja who spends his days meditating on a secluded island in a mountain lake.
  • The Needless: It is said that his mastery of ninjutsu is so complete that he requires no food and no sleep. It is also said that Kamui himself is the source of this claim.

Samurai

    Master Musosai 
https://static.tvtropes.org/pmwiki/pub/images/musosai.jpg
Race: Othard Hyur
Discipline: Samurai

A elderly master swordsman skilled in the use of the katana, Musosai has travelled from his homelands to Eorzea, at first appearing as the latest rising star of the Blood Sands of Ul'dah's gladiatorial combat. In reality, he is there seeking a new pupil, one not weighed down by the ancient traditions of his homeland, but also shares his drive in defeating evil and corruption where ever it may appear.


  • Actually, I Am Him: It's revealed during the first level 60 quest, that Musosai is Kogarashi. His first pupil went rogue and murdered several people; under Hingan law regarding samurai, the master is considered to be guilty of any crime their pupil commits, due to them having taught the pupil the techniques of the sword they used to commit their crimes. For the crimes his pupil committed, Musosai was expected to commit Seppuku to save his honor. Distraught over it all, he fled Hingashi for Eorzea, hoping to find a new and far more honorable pupil to take up his legacy. While initially assumed Kogarashi was his real name and Musosai an alias, interactions with Hingan NPCs after his death reveal that Musosai was his real name used in day-to-day interactions, while Kogarashi was an alias he used while traveling Hingashi righting wrongs as a vigilante. More notably, the Hingans mostly don't realize that the exalted Kogarashi and vilified Musosai were the same person until Momozigo brings it up. By vilifying the name of his storied Kogarashi self, Musosai isn't just further obscuring his identity from any other Hingans about, but acknowledging how his failure to make Ugetsu acknowledge that Kogarashi not only didn't, but couldn't fully purify the countryside of wickedness made him become a fanatic.
  • Blow You Away: In his final battle with the Warrior of Light, Musosai demonstrates the power to summon violent winds with his swordsmanship to lay waste to his foes. It's how he earned his current name.
  • But Thou Must!: Played for drama in the final chapter of his arc. He will ask you to execute him. You can comply or refuse, but refusing will cause him to attack you with the intent to kill, so you'd have to kill him in self-defense.
  • Character Catchphrase: "Such evil cannot be suffered!" is a phrase he'll commonly say before deciding to rid the world of some sort of evildoer. The Warrior can even use it themself in one quest.
  • Curb-Stomp Battle: Happens once off-screen, and twice witnessed and participated in by the player during the level 50 quests. A gladiator who failed his Hidden Purpose Test immediately interrupts your own for a rematch, claiming it was because of Musosai's test involved using such thin swords. Musosai just very quickly slices the Gladiator's own thicker western-style sword in two. The same gladiator comes back again at the end of your duel with Musosai with some henchmen, with player first dispatching all the henchmen with ease, and very quickly reduce the gladiator to a nervous wreck to the point that he launches a final desperate charge at Musosai. The elderly Samurai just simply dodges most of the attacks with ease or only Scratch Damage, before just simply unleashing a Kiai to end the fight.
  • Exposed to the Elements: Due to his mental discipline, Musosai remains perfectly comfortable in his kimono even in the heat of Thanalan or the freezing climes of Ishgard. This is especially noticeable given how his feet are bare thanks to his wooden sandals, meaning that he'd suffer frostbitten toes if he were any less tough than he is.
  • Go Out with a Smile: As he lays dying from the duel with the Warrior of Light, the Warrior uses their newly-taught techniques to symbolically excise him of evil before he dies, as he'd done with Momozigo. Content that he's both pure in spirit and having taught a pupil to carry on his legacy just like he wanted, Musosai dies at peace with a smile on his face.
  • Hidden Purpose Test: His reasoning for participating in gladiatorial duels that require both combatants to use a katana. He's actually trying to find a new student to teach his skills and philosophies to, and the duels offer him a way to judge his potential students skill at arms and their personal character.
  • Kiai: After having twice defeated a disgraced gladiator in battle, he doesn't even bother drawing his weapon and defeats the gladiator a third time by simply unleashing a ki shout which blasts the gladiator away and knocks him out.
  • The Last Dance: It becomes apparent throughout the questline that Musosai is well into the twilight of his years and is overexerting himself. But he's determined to cut down unrepentant villains and capture a fugitive of Higashi named Kogarashi, as well as pass on his legacy to a worthy pupil. By the end of the level 58 quest he collapses and is noted by others to be gravely ill. By level 60, he's dying, but is able to stand by using potent Far Eastern medicines to maintain enough vitality for one final duel.
  • Last Request: After his death, Momozigo buries Musosai near the Silver Bazaar. His last request was to be buried where he could look upon the western sea so his spirit could follow the sun until it dawns again in his homeland of Hingashi.
  • Malaproper: Musosai doesn't have a perfect grasp of the Eorzean language and continuously uses the wrong words for location names (calling the Brume the "Bloom" for example). This also extends to races, such as when he calls a lalafell "Laugh a Bell". It may also be in part a sign of his failing health, as in his hearing is decaying.
  • Master Swordsman: Musosai's skill with a sword is legendary in his homeland of Hingashi, where he is renowned to have never been defeated in a duel.
  • Old Master: Musosai is a skilled veteran samurai who can cut weapons clean in half and defeat opponents with only his voice. However, he does freely admit to be past his prime and can tire more easily than he used to.
  • Pre-Mortem One-Liner: Having cornered a spree killer using a katana, the unrepentant murderer thinks to stand his ground against Musosai.
    Musosai: Unreptentant fiend. You belong not in gaol, but in hell. Say your prayers to whatever kami you keep.
  • A Pupil of Mine Until He Turned to Evil: His first pupil, Ugetsu. Ultimately, Ugetsu's actions and bloody uprising forced Musosai/Kogarashi into exile.
  • Sink or Swim Mentor: His preferred method of training is to simply declare an opponent well within the player's capabilities, step back, and let you handle it. He expresses profound disappointment should you fail any trial battle to perceived weaker opponents.
  • Suicide by Cop: Because he can't bring himself to commit Seppuku as he should, he grooms the Warrior of Light into a righteous samurai so that they can kill him and rid the world of his evil. If the Warrior refuses to kill him, Musosai attacks with the intent to kill in order to force the Warrior's hand.
  • This Is Unforgivable!: Once Musosai begins declaring the suspect of any of his investigations as a fiend or worse, it means he's found them guilty without a chance of redemption for their actions. He doesn't actually declare Momozigo as that; his intentionally missed attack was symbolically going after Momozigo's own mistaken belief in his irredeemability.
  • Weapon Tombstone: Momozigo buries Musosai near the Silver Bazaar with his katana serving as the headstone.

    Momozigo Mumuzigo 
https://static.tvtropes.org/pmwiki/pub/images/momozigo.jpg
Race: Dunesfolk Lalafell
Discipline: Talent/Booking Agent
"Come one, come all, and marvel at the mystery of the Far East! A swordsman hailing from exotic Hingashi, whose bladework is quicker than the eye can see!"

A Lalafell who befriended Musosai soon after the samurai arrived in Ul'dah, he helped arranged the gladiatorial duels for Musosai to find a pupil. After the player is granted and accepts that honor, Momozigo agrees to travel along to help find news of criminals who have managed to escape justice.


  • Big Damn Heroes: He shows up in the level 70 Samurai quest to call out the Sekiseigumi for their refusal to see Makoto's perspective, and successfully convinces them to join her in the final battle against Ugetsu.
  • Borrowed Catchphrase: While wishing the Warrior of Light to keep righting wrongs after Musosai's death, he repeats Musosai's creed that, "such evil cannot be suffered!"
  • Combat Commentator: He officially acts as the commentator for Musosai's duels in the coliseum, giving the whole event the air of a professional wrestling match.
  • Go and Sin No More: After Musosai learns of Momozigo's crime and catching up to the Lalafell, he symbolically cuts away the evil by slashing well clear of Momozigo, while telling him that his crime is forgivable if he repays what is owed and to not commit the same mistake again.
  • Knowledge Broker: Momozigo's duty is to gather information in the city-states to find what evil Musosai is looking for.
  • Paper-Thin Disguise: In the Level 54 Samurai quest, he gets disguised as Gegeruju to get himself, Musosai and the Warrior of Light onto Gurumi Borlumi's ship. Not only does Gurumi see through the disguise, but Momozigo calls him out as the one who tried to kill him followed by Musosai challenging him.
  • "The Reason You Suck" Speech: He angrily calls out the remaining Sekiseigumi for refusing to see past Makoto's connection with Ugetsu, emphasizing the point that she clearly opposes him and is fighting him to redeem herself. Fortunately, his words do get through to them.
  • The Storyteller: The Level 80 quest has him telling the Legend of Musosai to all and sundry in the Quicksand, including the Warrior of Light who's in the audience.
  • You Are What You Hate: Hates criminals, especially the vilest and unrepentant kind the quest deals with. But upon arrival in Gridania, he very quickly panics and flees, as there is an outstanding warrant for his arrest for embezzlement for keeping the funds from a canceled musical performance rather than refunding the money. And after having witnessed how Musosai handled a serial killer beforehand, he's terrified that he'll be executed for his crimes as well.

    Gurumi Borlumi 
Race: Plainsfolk Lalafell
Discipline: Samurai

A Lalafell businessman and business rival of Gegeruju who's obsessed with Hingashi culture.


  • Arc Villain: Of the Samurai Level 54 quest.
  • Ax-Crazy: The only reason he killed people is that his obsession with Hingan culture includes an obsession with katana. As far as he's concerned, a katana has to be used to kill to be of any real value.
  • Big "NO!": He shouts this when the Warrior of Light defeats Ostyrgrein.
    "Nooo! It's not supposed to play out like this! Th-The banquet is over!"
  • Conservation of Ninjutsu: He starts the fight by sending out waves of ninja at the Warrior of Light, followed by a Vanara before letting Ostyrgrein at the Warrior of Light.
  • Conspicuous Consumption: When Gegeruju describes you as a man who "indulges in extreme excesses", you have to qualify. Aside from turning his personal ship into a slice of Hingashi, Gurumi already owned several high-quality katana before he started his killing spree. For context, Alisaie compares the price of a high-quality katana to that of a house and its furnishings.
  • Occidental Otaku: His ship and even fashion is very Hingan in nature, even slipping in Gratuitous Japanese in his speech.
  • Spree Killer: He killed three people, and almost killed Momozigo, all just to test out his new sword rather than let it sit in his collection.
  • The Unfought: Musosai kills him after the Warrior of Light takes out his hired help.
  • Who Are You?: He shouts this when Musosai and the Warrior of Light catch up to him after their battle with Ostyrgrein.

    Ostyrgrein 
Race: Seawolf Roegadyn
Discipline: Gladiator/Samurai

Gurumi Borlumi's hired muscle, and the main challenge in the Level 54 samurai quest.


  • Combat Pragmatist: He'll throw mud at the Warrior of Light during their battle to stun them, setting them up for a Tenka Goken.
  • The Dragon: He's this to Gurumi Borlumi.
  • Gameplay and Story Integration: He uses several Gladiator moves in addition to his Samurai attacks, which emphasizes his gladiator roots and hints where Gurumi Borlumi picked him up from.
  • Heel–Face Turn: During the level 80 job quest, he's found at Musosai's grave paying his respects and claims to the Warrior of Light that he's turned over a new leaf. Makoto ends up taking him as an apprentice.
  • Oral Fixation: He has a toothpick in his mouth when introduced, then spits it out.
  • Reverse Grip: He holds his sword like this in his introduction, triggering Musosai's Berserk Button.
    Musosai: That's no way to hold a katana. You are no true samurai.
  • This Cannot Be!: His last words as he's defeated.
    "Th-This can't be right..."
  • Throw Down the Bomblet: He uses an explosive AoE as the fight with him nears the end.
  • Western Samurai: He's this compared to Musosai being a born and raised Hingan.

    Makoto Obinata 
https://static.tvtropes.org/pmwiki/pub/images/ffxiv_makoto.jpg
Race: Midlander Hyur
Epithet: Makoto the True
Discipline: Samurai
"Create? You can create naught with the edge of a blade! Nay, what you seek is to destroy!"

A member of the first squad of the Sekiseigumi in Kugane, Makoto arrives in Ul'Dah looking for Master Musosai, hoping to convince the elder samurai to return to Hingashi to aid with stopping his rogue first pupil, Ugetsu.


  • Cain and Abel: The Abel to Ugetsu's Cain. While she's an Internal Reformist who wants to bring about change through peaceful methods, Ugetsu revels in violence and believes that bloody revolution is the only way to better Hingan society.
  • Do Not Call Me "Paul": Her birth name is Kagetsu. However due to Ugetsu's rebellion marking everyone related to him for death, she was forced to change her name to Makoto.
  • Internal Reformist: Makoto knows perfectly well how corrupt the bakufu of Hingashi is but still seeks to gradually change the nation by working her way up and improving the daily lives of the people.
  • Meaningful Name: Makoto's name means "sincerity", owing to her idealistic belief in her ability to gradually change the corrupt bakufu into a proper government once again as an Internal Reformist. It also doubles as an Ironic Name and a Meaningful Rename, as it's an alias she chose after Ugetsu's actions marked her entire family for death.
  • Sins of Our Fathers: Because of Ugetsu's status as a criminal bringing shame to her family, she's considered just as guilty under Hingan society for even being his sister.
  • That Man Is Dead: Her past identity as Kagetsu, and likewise regarding Ugetsu as her formerly friendly brother. All because Ugetsu's rebellion led to their parents to be executed as traitors of Hingashi, and nearly her as well if she had not escaped the capital for Kugane and taken up the new identity of Makoto upon her arrival.
  • You Are in Command Now: She becomes Captain of the First Squad after Ugetsu kills Kongo in mortal combat, though he names her captain before he dies.

    Kongo 
https://static.tvtropes.org/pmwiki/pub/images/ffxiv_kongo2.jpg
Race: Midlander Hyur
Epithet: Kongo the Unyielding
Discipline: Samurai
Captain of the Sekiseigumi of Kugane, Kongo is a man who's temper has been tested by Ugetsu's rebellion and the loss of a number of his comrades in arms of the Sekiseigumi, either to a blade or to spies and traitors in the ranks. As such, he views the Warrior of Light with suspicion upon their arrival to Kugane at Makoto's behest.
  • Big Damn Heroes: Arrives in the nick of time with the still-loyal Sekiseigumi to assist Makoto and the player against Shiden and the traitorous Sekiseigumi.
  • Driven to Suicide: Makoto is given a rumor that he committed seppuku out of shame, which turns out to be untrue when he pulls a Big Damn Heroes against Shiden and the traitorous Sekiseigumi.
  • The Worf Effect: As the captain of Kugane's Sekiseigumi, he's its best swordsman and one of the only people with a snowball's chance of standing up to Ugetsu. But when they meet proper, Kongo is cut down in a Single-Stroke Battle, leaving Makoto and the Warrior to take on Ugetsu.

    Ugetsu 
https://static.tvtropes.org/pmwiki/pub/images/ffxiv_ugetsu.jpg
Race: Midlander Hyur
Epithet: Slayer of a Thousand Souls
Discipline: Samurai
The pupil who brought disgrace upon his family and his master, the samurai known as Kogarashi via his decision to rebel against the current status quo of Hingashi. Ugetsu views Hingashi as a rotting husk kept together by a false peace, as Nobles scheme against each other or fulfill their vices while the average citizen suffers.
  • Blood Knight: Ugetsu revels in and idolizes warfare and eagerly seeks to plunge Hingashi back into a warring states era.
  • Broken Pedestal: When he journeyed through the Hingashi countryside, he found that despite what he'd heard (or rather imagined) of Kogarashi's deeds, the countryside was definitely not free of evil. His disillusionment was so severe that he basically decided to finish Kogarashi's work in a single stroke—by resurrecting the Age of Blood to completely purge Hingashi of cruelty and decadence.
  • Cain and Abel: He is the Cain to Makoto's Abel as sibling samurai who follow entirely different paths of bloody revolution and internal reformation respectively. He serves as this to the Warrior of Light as the first and last pupils of Musosai.
  • Did Not Think This Through: The essential reason as to why the Warrior of Light opposes him. Contrasting the Ala Mhigan and Doman revolutions, which rebel in order to obtain independence and have figures capable of establishing order once that goal has been accomplished, Ugetsu's first and only plan is to resurrect the Age of Blood with full expectation that the ones that come out on top will be better than the present, corrupt rulers, evidently believing that battle strength and mental strength vary directly (i.e. the winners would be effective Kogarashi). The problem with this logic is that the Age of Blood established the dynasties that put those rulers in place to begin with. While Makoto's solution is far from perfect and is significantly slower, Ugetsu's methods will only ensure that someday, somehow another corrupt ruler would take the reins.
  • Foil:
    • To his master, Kogarashi. Both Kogarashi and Ugetsu believe in striking down evil wherever it may appear, becoming charismatic and respected swordsmen known throughout Hingashi for their prowess. But Ugetsu is sickened by the decadence and corruption of the bakufu, seeking to bring about bloody civil war in an attempt to purge it from the land. By contrast, Musosai believes in setting an example for others to follow so that they may follow a righteous path by their own will. The followers of his teachings, Makoto and the Warrior of Light, oppose Ugetsu's violent and destructive methods.
    • He's also a foil to his rival and fellow pupil, the Warrior of Light. Both are charismatic warriors who can move people to join causes in pursuit of a better world. Ugetsu fantasizes about the Age of Blood and believes that only by killing all of the members of the Hingan bakufu will "true peace" be achieved. He's a Blood Knight who kills others without remorse, seeing them as necessary for his goal. The Warrior of Light may also revel in the thrill of battle and has participated in violent revolutions. However, they understand the weight of life and despise wanton killing, having an entire questline devoted to their lingering trauma over the weight of ending so many lives.
  • Graceful Loser: He considers being defeated by the Warrior of Light as the heavens' way of declaring them to be in the right after all.
  • Let's Fight Like Gentlemen: For his final duel with the Warrior of Light and Makoto, he challenges them to fight him on the Isle of Bekko, away from any civilians who could get in the way in the name of avoiding needless bloodshed.
  • Master Swordsman: He claims to be a swordsman who has long surpassed his legendary mentor. His technique is described as "peerless", and he spends most of his time on-screen effortlessly curb-stomping every samurai who tries to stop him. In-battle, he attacks with sweeping, hard-hitting attacks that cover an enormous area before him, even firing a Sword Beam nearly identical to Gaius van Baelsar's Terminus Est. Only the Warrior of Light, a hardened warrior trained by Ugetsu's master, is able to stand up to and defeat him.
  • A Pupil of Mine Until He Turned to Evil: He was the finest pupil of the samurai known as Kogarashi and expected to have a bright future as a samurai. However, his disgust for the corrupt bakufu drove him to extreme means to tear it down in pursuit of "true peace", resulting in his master being branded a criminal and Ugetsu becoming the most wanted Hingan man alive.
  • Red Baron: Slayer of a Thousand Souls.
  • Red and Black and Evil All Over: He wears the Asuran Striking set, which is primarily white and black with red accents. He's also an extremist willing to engulf Hingashi in war to remove the decadent nobles from power.
  • The Revolution Will Not Be Civilized: Aside from a few honorable duels, he uses spies, inflammatory speeches, and messy assassinations to bring down the establishment.
  • Sheltered Aristocrat: What he was while training under Musosai/Kogarashi. It left him with no perspective to appreciate that Kogarashi would have had limits to what he could do for the people from the beginning.
  • Silly Rabbit, Idealism Is for Kids!: He mocks the Knight Errant tendencies of his mentor and jeers at Makoto's desire to be an internal reformist. To him, the only way to create "true peace" and equality is by tearing down the status quo through war. It helps that before his journey through the countryside, he had expected Hingashi to be completely free of evil due to Kogarashi, not merely less evil-beset.
  • The Social Darwinist: For all his talk of creating "true peace", Ugetsu's rhetoric values strength above all and is heedless of the potential casualties (and the likely brigand bands and new warlords, the latter not necessarily of noble blood) of another conflict as fearsome as the Age of Blood. To him, the blood that will flow from the conflict will "nourish" the new nation that rises from the ashes and purge the "weak" rulers that currently control the nation.
  • Suicide by Cop: When the Warrior of Light gives the duty of executing Ugetsu to Makoto and she's understandably reluctant to kill her own brother, Ugetsu rushes her sword-first to force her to bring him down and acknowledge the heavens' decision.
  • Utopia Justifies the Means: He would plunge Hingashi into a new Age of Blood by assassinating the Tairo to create "true peace" in Hingashi.
  • War Is Glorious: Ugetsu glorifies the Age of Blood, the era when feudal lords waged war for power, and intends to ignite another Age once he's slain all of the bakufu ruling Hingashi as it is now, expecting it to finish the job of ending every trace of decadence around.
  • We Have Become Complacent: He believes that the Tairo and the rest of Hingashi's leadership has grown soft due to its decadence and years of relative peace.
  • Well-Intentioned Extremist: He genuinely believes that upending the Bakufu and plunging Hingashi into war will purge it of the decadent nobles perpetuating the social and economic divide. But he acts heedless of the potential civilian causalties in such a conflict and conducts one bloody assassination after another in hopes of creating true peace in Hingashi.

Reaper

    Drusilla Varus 
https://static.tvtropes.org/pmwiki/pub/images/ffxiv_drusilla.jpg
Race: Garlean
Discipline: Reaper

"If you've any concern for the sanctity of your soul, then take your virtue and piss off!"

A Garlean mercenary and the leader of the Lemures, an underground organization devoted to helping Garleans who are living in exile in Eorzea. After an encounter with the Warrior of Light, she invites them to join the Lemures in exchange for training them as a reaper to help her take down a particularly powerful and dangerous voidsent.


  • Badass in Distress: At the end of the level 78 quest, she's kidnapped and tortured by Orcus. Killing Orcus and saving her is the main plan in the level 80 quest.
  • Brought Down to Badass: When Orcus thought he was eating her aether, it was in fact her voidsent avatar which had sacrificed itself and protected her. As a result, Drusilla is limited to physical combat with no augmentations. In gameplay, however, she doesn't suffer much for it.
  • Cool Old Lady: In spite of her intimidating profession, Drusilla is actually quite the affable lady who treats the people who work with her as family, and quickly comes to regard the Warrior of Light as a fellow brother/sister.
  • Dark Is Not Evil: She's quick to reveal that she's a Garlean once she takes the Warrior to her private office and tells the Warrior not to worry their "virtuous heart" about the tasks she'll have them do. But she points out that not all Garleans believe in the Empire's rhetoric and that the reaper profession began as farmers desperate to protect their land from invaders taking it by force.
  • Establishing Character Moment: She's introduced scaring the pants off the merchant who tries to sic the Warrior on her before managing to make him back down so long as she gets to bring the Warrior with her. After that, she reveals her Garlean heritage and the Lemure's existence to explain the reasons behind her work. She then tells the Warrior to piss off if they happen to cling to a preconceived notion that all Garleans are warmongering monsters or if they refuse to get their hands dirty by contracting with a voidsent to kill other voidsent. All of these things establish Drusilla as a world-weary and cynical woman who nevertheless tries to make a positive difference despite the discrimination she would face should her Garlean heritage become public knowledge.
  • Eye Scream: When the WoL goes off to kill Orcus once and for all and rescue Drusilla, she has lost her left eye from being tortured by him. Of course, this does nothing to hinder her from slicing the bastard's head off.
  • Family of Choice: After the death of her biological family, Drusilla began looking after other Garleans in exile to help them find happier lives away from Garlemald's dream of conquest. To her, they're her brothers, sisters, sons, and daughters and she's determined to make sure nothing befalls them. Arnegis' death only makes things even even more personal against Orcus and she eventually sees the Warrior as a member of her family too, calling them "Brother" or "Sister".
  • Feeling Their Age: She's still a fearsome fighter, but her advanced age and losing her avatar to Orcus means that she doesn't always have the sheer power needed to take down powerful voidsent.
  • It's All My Fault: When Arnegis is murdered by Orcus, Drusilla says the blame lies with her for sending him on such a "fool's errand" for her own vengeance.
  • Jerk with a Heart of Gold: She's a coarse mercenary who doesn't mince words and is implied to have acted as a hitman for Ul'dahn merchants to make ends meet. But she treats her clients with exactly as much respect as they give her and genuinely wants to help her fellow Garleans who are struggling to live in exile in Eorzea. She's also A Mother to Her Men and demands that the people working for her don't get themselves killed.
  • Hitman with a Heart: Drusilla implies that she's killed others in the name of coin, telling the Warrior that one's morals need to be flexible if they're going to make a living in a city as seedy as Ul'dah. Despite this, she's genuinely devoted to hunting down dangerous voidsent and helping her fellow Garleans who are struggling to find peaceful lives in Eorzea.
  • Innocently Insensitive: Very pointedly averts this in her hunt. Before following up on rumor of a man "with skin pale as snow" in Gridania, Drusilla points out that Keeper of the Moon Miqo'te and Duskwight Elezen both come in skin tones that would look deathly on a Hyur or a Garlean. Only after hearing about the "eyes the color of blood" does she consider it a lead on Orcus specifically.
  • Made of Iron: Even after her Avatar devoured, getting her eye gouged out, and her soul chewed on by Orcus, Drusilla still has plenty of fight left in her and is happy to deliver a Conveniently Timed Attack from Behind against the voidsent. Shocked, he asks how she isn't dead, to which she retorts that he should've chewed his food better. She then makes it home to Ul'dah with nary a complaint.
  • A Mother to Her Men: Drusilla is especially protective of the people working for and with her because Orcus slaughtered her family two decades ago. When Arnegis is murdered, she storms off to Erralig's Burial Chamber and demands to see the body. The keeper initially refuses as she and Arnegis aren't related by blood, but she brushes the priest off, saying that Arnegis was like a son to her and opens the coffin anyway to mourn despite the mangled state Arnegis's body is implied to be in. Arnegis's wife reveals that Drusilla took them in after they were forced to flee the empire for sympathizing with the people of Corvos.
  • Never Mess with Granny: She looks to at least be in her fifties or sixties, but she is still a fearsome reaper.
  • Old Master: Drusilla is at least middle-aged but is implied to be well into her golden years. Despite this and the loss of her avatar, she remains a fearsome combatant contributing to Orcus's defeat even after losing an eye and being viciously tortured. The Lapis Manalis dungeon implies that she is among the finest reapers to have ever lived. The Galatea Magna doll calling the party an equal to her and a threat to even the rulers of the void should you beat it in minimal time.
  • Professional Killer: It's all but stated that she's worked as a hitman in Ul'dah for the sake of making ends meet. As she puts it, "You can't find your fortune in this fair city without steppin' over a few bodies on the way, after all."
  • Sinister Scythe: She carries an enormous scythe emblematic of the reaper job and is a skilled combatant in her own right.

    Orcus 
https://static.tvtropes.org/pmwiki/pub/images/orcus_voidsent_ffxiv.png

"Blinding as the sun, pure as the snow... heh heh heh... Delectable as a boar slathered in grease!"

A powerful voidsent whom Drusilla has a personal vendetta against. He took over the body of her grandfather Rullus after he gave the voidsent too much leeway over him. Orcus has been rampaging throughout the world ever since, torturing his victims and savoring their screams in search of the perfect meal.


  • Arch-Enemy: He's been Drusilla's enemy for a long time, having slaughtered her biological family, devoured her Avatar, and threatening her new Family of Choice.
  • Arc Villain: Of the Reaper Job Questline, due to wanting to eat the Warrior's soul, and being Drusilla's archnemesis.
  • Bullying a Dragon: Decides that his best course of action is not only to fight the most renowned primal and voidsent slayer in the universe, but that he needs to piss them off as much as he can beforehand by kidnapping a friend and mentor of theirs.
  • Curb Stomp Cushion: He lasts a good while against the Warrior of Light and even manages to get a solid energy blast hit on them. But one Conveniently Timed Attack from Behind later from Drusilla and Orcus is immediately put on the backfoot. It isn't long before he's brought to his knees by the Warrior's attacks. Drusilla then calmly walks over and beheads him with little fanfare.
  • Demonic Possession: After Rullus's soul was worn far enough away, Orcus possessed Rullus's body, and uses it to this day to hunt throughout Hydaelyn for souls to consume.
  • Evil Tastes Good: Orcus lives for feasting on the aether of mortal souls. He only ever thinks of his next meal and how to best torture his victims to make them feel fear and anger to add "flavor" to the taste of their aether.
  • Exactly What I Aimed At: On the receiving end of this. During their battle, the Warrior of Light throws Drusilla's scythe towards Orcus, leading the Voidsent to sidestep the projectile and comment on their terrible aim. Drusilla, now armed, promptly gets a clean hit in on him from behind.
  • Faustian Rebellion: Inverted. He was the Avatar that Drusilla's grandfather Rullus made a pact with. When Rullus gave more and more of himself to become powerful enough to kill Emperor Solus, Orcus eventually took over his body completely.
  • Flunky Boss: He will summon lesser voidsent during the boss fight at the end of the questline, who will try to rush towards the Warrior of Light and explode if not killed quickly enough.
  • I'm a Humanitarian: Even compared to other voidsent, Orcus is completely ravenous for flesh, blood, and souls.
  • Maniac Tongue: When he's excited, he'll lean back and let his tongue dangle to taste the air.
  • Normal Fish in a Tiny Pond: This is a fairly accurate assessment of Orcus's strength compared to the typical residents of Eorzea. While Orcus is a powerful unchained Voidsent, free to do whatever he desires, he is remarkably shortsighted in his planning and cares only about his next meal and taunting Drusilla. Despite the storyline building him up as an incredible threat, he isn't particularly more dangerous than any other strong voidsent the Warrior has fought before. Notably, the Warrior takes him on largely alone rather than with a party, only getting Drusilla's help in the latter half of the fight. Instead, his defeat serves more as proof that the Warrior of Light has come into their own as a reaper.
  • Off with His Head!: After the Warrior of Light and Drusilla defeat him, she bares her scythe and promptly beheads him.
  • Older Than They Look: Drusilla notes that, thanks to various vile magicks, Orcus's stolen body - again, that of her grandfather - is younger by far than hers.
  • One-Steve Limit: Shares his name with an A-rank elite mark antlion in the Fringes. Notably this is actually brought up in-universe, with Drusilla claiming that Orcus the antlion was named after Orcus the voidsent due to its vicious nature.
  • Sadist: Even among voidsent, Orcus takes sadistic delight in torturing his victims as brutally as he can, to instill enough fear and anger to improve the taste of their souls.
  • Sinister Scythe: Due to inhabiting the body of Drusilla's grandfather Rullus, he too uses a scythe as his main weapon.
  • Skewed Priorities: He's far more concerned with tasting the perfect meal than anything else. Even in his final moments, all he can think about is how delicious the Warrior's soul smells from their seething hatred and buried fears. Orcus begs to have a single taste before Drusilla silences him once and for all.
  • Slasher Smile: His default expression is one of utter lunacy.
  • Smug Snake: He can't possibly fathom that the Warrior and Drusilla could kill him, and has an air of arrogance because of it.
  • Too Dumb to Live: He decides to pick a fight with the Warrior of Light, a world-renowned primal slayer who has already beaten multiple members of the highest rung of the void's hierarchy. Orcus then goes out of his way to manipulate the situation to personally piss the Warrior of Light off as much as possible to make them taste better. When the Warrior gets serious and teams up with Drusilla, Orcus dies quickly and unceremoniously to Drusilla's scythe.
  • Underestimating Badassery:
    • His current situation is a result of his reaper doing this. Rullus realized that Emperor Solus was doing more harm than good to Garlemald and made to strike him down. One presumes that Emet-Selch gave him taste of what he could really do, as he returned home and told Drusilla that Solus was not a man, but a monster. Desperate for the power to stand up against something like that, Rullus gave more and more of himself to his voidsent avatar until Orcus took over his body entire.
    • The first thing he thinks of upon seeing the Warrior of Light's bountiful aether is how much he wants to devour it. The sensible course of action would have been to wonder just how powerful the owner of that aether could be, and just what they would do with it given sufficient incentive. And at the point in the story where Orcus can be first encountered, the Warrior of Light has killed far more dangerous and imposing things than a single voidsent, no matter how strong said voidsent might be. Keep in mind, in order to unlock the Reaper job, a Warrior of Light qualifies to have fought off many of the highest-ranking voidsent around such as the Cloud of Darkness, Scathach (Queen of the Voidsent) and a Scathach-empowered Diabolos Hollow... ten or twenty levels ago.
  • Villain Takes an Interest: Upon meeting the Warrior of Light, he notices their "bounteous soul" and grows extremely hungry for it, and decides to "let it fatten" before reaping it.
  • Villainous Breakdown: Once it becomes clear that the Warrior of Light is not going down when fighting him, he starts getting very annoyed at how his "prey" is much more defiant than he'd like. He breaks down even further when Drusilla gets her scythe back and lands a clean hit behind him.

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