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XFllo There is no Planet B from Planet A
There is no Planet B
Oct 20th 2019 at 7:16:53 AM

[up] It's a known issue. Hopefully it'll get fixed soon.

Berrenta Remakes on the way from Texas Relationship Status: Can't buy me love
Remakes on the way
Dec 12th 2019 at 7:29:47 AM

Series.Power Rangers Samurai, under Humongous Mecha. I'm trying to wrap my head around how to fix up this case of subbulleted tropes.

Edit: Also, there are other work pages like it, too!

Edited by Berrenta on Dec 12th 2019 at 7:46:43 AM

Dec 12th 2019 at 8:24:39 PM

[up] Usually when I come across trope "outlines" like that, I fold the subbullets into the parent bullet, putting them all in one line. But since I don't know this show and they're ZCEs, I don't know how to describe these.

namsan Relationship Status: Get out of here, STALKER
Feb 6th 2020 at 7:56:01 PM

So many video game work pages with Video Game Settings trope list subtropes like Green Hill Zone or Palmtree Panic in sub-bullets beneath Video Game Settings, like

And according to Example Indentation in Trope Lists it's a bad way to sort.

Those pages need some cleaning.

Edited by namsan on Feb 7th 2020 at 1:03:44 AM

Mar 21st 2020 at 2:57:22 AM

I would like a little advice. I was going to reorder the Games Workshop examples on Unskilled, but Strong and would like to know which of the following indentations would be correct (or if both are wrong and I need to do it different):

  • Games Workshop games
    • Blood Bowl: Big Guy players, such as minotaurs and ogres, are typically have a high Strength characteristic but a low Agility score, resulting in them being able to crush most opposition when Blocking one-on-one but lack the skill to handle the ball. Additionally, Big Guys usually have easy access to the Strength skill list while lacking access to the more technical Pass skill list.
    • Necromunda: The fighters of House Goliath prefer simple weapons and brute strength over all other forms of combat. In all editions of the game Goliath fighters have easy access to the more physical skill sets such as Brawn/Muscle, Combat and Ferocity rather than the more intelligence driven skill lists such a Cunning/Stealth and Savant/Techno.
    • Warhammer, Warhammer 40,000 & Warhammer: Age of Sigmar: The larger greenskin races of orcs, orks and orruks donít normally train, rather they just get into a scrap with their kin to pass the time and have a Might Makes Right philosophy that encourages strength over tactics and skill. While there are some exceptions, such as the orks of the Blood Axe Clan, the most common fighting style employed by such races are no more sophisticated than smashing their opponent into a bloody pulp.

Or

  • Games Workshop games
    • In all the games that they appear in, the larger greenskin races of orcs, orks and orruks donít normally train, rather they just get into a scrap with their kin to pass the time and have a Might Makes Right philosophy that encourages strength over tactics and skill. While there are some exceptions, such as the orks of the Blood Axe Clan, the most common fighting style employed by such races are no more sophisticated than smashing their opponent into a bloody pulp.
    • Blood Bowl: Big Guy players, such as minotaurs and ogres, are typically have a high Strength characteristic but a low Agility score, resulting in them being able to crush most opposition when Blocking one-on-one but lack the skill to handle the ball. Additionally, Big Guys usually have easy access to the Strength skill list while lacking access to the more technical Pass skill list.
    • Necromunda: The fighters of House Goliath prefer simple weapons and brute strength over all other forms of combat. In all editions of the game Goliath fighters have easy access to the more physical skill sets such as Brawn/Muscle, Combat and Ferocity rather than the more intelligence driven skill lists such a Cunning/Stealth and Savant/Techno.

Edited by SebastianGray on Mar 21st 2020 at 9:57:37 AM

Knowledge is Power, Guard it Well
wingedcatgirl Watch that pink smoke swooce right in from The Murder-Free Hotel
Watch that pink smoke swooce right in
May 19th 2020 at 7:49:31 AM

I pulled these from Loading Screen because they need to be split up into individual examples rather than being sub-bulleted under a common theme:

  • The Sims and some of the SimCity games spoofed the idea of a loading screen explaining what it loads by including ridiculous actions such as "hyper-activating children" and the ever popular "reticulating splines." More realistic in SimCopter, where the stuff that you see during the loading screen is probably close to what's done when preparing a helicopter for a flight.
    • Spore does this as well ("disinfecting germ cells...", "reticulating spines"), so much that it's fun to see when it's saying what it's loading and when it's a joke. It also shows a "You may encounter" list of cells/creatures/buildings/tribes/vehicles/spaceships/etc. at the bottom of the screen.
    • So does World of Goo on startup, listing its status variously as placating publishers... arguing games as art... testing ozone...
    • This also shows up in The Impossible Quiz 2, which even includes the "reticulating splines" message. This is immediately followed by a message saying "Stealing loading messages from The Sims..."
    • This is also seen in Don't Starve, where the loading screen has messages like, "reticulating pines", "generating spiders", "inserting Wilson's beard", and "framing a keen sense of despair"
    • Bookworm Adventures does this too: Dividing by 0..., Not crashing..., Crying over spilled milk..., Generating Lex's voice..., Lying about cake...
    • Also mocked by Homestuck, as shown below.
    • Before version 13 (current), Garry's Mod had phrases for what it's actually doing during a load screen, but if it takes more than a few seconds to load something it'll start showing nonsense like "Breaking update" or "Delaying Episode 3".
    • Many games using the Source engine has the ability to display a loading screen, and a loading bar with the actual loading messages for debugging purposes. Garry's Mod's load screen can get a little confusing because sometimes it echoes the actual loading message, and other times it shows nonsense. However, the real loading message is also helpful in showing why it's taking so long (it may be downloading a multi-megabyte custom map with several custom models and sounds from a congested server if you're playing online, for example).
    • The LucasArts game Afterlife (1996) does it as well ("Love is: never having to say XX% loaded...").
    • Certain Facebook games do this as well, two examples being Zoo World 2 (making the cheetahs honest, tocking the ticks) and Cat Rescue (stalking a mouse).
    • Some games running on Quake III: Arena's engine do this for multiplayer as well - later games in the Dark Forces Saga for instance say they are loading various items and whatnot, ending by loading data from each player currently in the server before finally initializing the map.
    • Kerbal Space Program has "Patching Conics..."
    • Banished says things like "Putting clouds in the sky", "Pollinating flowers", and "Avoiding a tornado" while generating the game world.
    • The OUYA game console does this while installing patches.
    • Terraria does this during world generation to include items to let you know which part of the generation process it's on like "Putting dirt in the rocks" which are dirt patches deep underground and "Putting rocks in the dirt" which are stone patches underground or on the surface. Notably, you can tell if the world will have Corruption with "Making the world evil" or Crimson with "Making the world bloody" (although the 1.3 update made even easier to tell it by making the progress bar either purple or red, respectively).

Sylvi& | it/they/she | plural trans catgirl | Trouble Cube | avatar by Madame Butterfly Knife
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