A form of writing on TV Tropes that seeks to exhaustively list every relevant game mechanic on an example. This can mean many things, from the stats of every involved party, to the way the game engine works and citing strategies for a given part of the game. This is usually bad at explaining the important part of TV Tropes — that is, how a given trope happens in a given piece of media.
For example, let's say Alice lists the Puppy Stompertron as an example of That One Boss, engaging in Walkthrough Mode to do so:
- That One Boss: The Puppy Stompertron appears at the end of the Puppy Factory and presents a massive roadblock to the player. It's got a massive 70,000 HP health bar (by the end of the factory, you'll be dealing 300 DPS at best), has immunity to Bleed, Stun, Dizzy, Confuse, and Love, and all of its attacks are That One Attack. Puppy Squishing deals 10,000 damage and can only be survived with the Anti-Ten Thousand Medal from the Numbers Swamp, Puppy Flamethrowing is supposed to deal only 40 damage to the player once but a bug with the level geometry can cause the flames to deal 400 damage if the player's standing on the many hills around the arena, and the Dog Food Ingester will heal it back to full unless the player has done the sidequest to obtain Dog Food Poison, which is easily missable at the start of the game. The only thing that can make this easy is the Puppy Stompertron Control Device to cut its HP in half, which is only available to builds that use the Dagger of Air Vent Entry, a 37 Charisma build to take it from the Puppy Factory Foreman (you can't go with any other level of Charisma, he starts liking you too much if you do), or a glitched maximum Speed character to clip through the northeast locked door and access the room where it's stored.
As you can see, this entry is hard to read because it's loaded with overly detailed in-game strategies and numbers that mean nothing to an outsider, when all that's needed is to explain how the Puppy Stompertron boss is harder than the rest of the game. So, let's see how Alice can clean up her entry after reading this page and figuring out what to avoid:
- That One Boss: The Puppy Stompertron appears at the end of the Puppy Factory and presents a massive roadblock to the player. It has massive HP for that point at the game, immunity to many of the useful status effects, and it can perform a number of powerful moves — dealing massive damage or healing itself to full. The only ways to get past it painlessly involve highly-specific strategies and/or exploiting glitches, neither of which are available to every character class.
This entry succinctly explains why the Puppy Stompertron is such a frustrating boss to fight: it has high stats, immunity to statuses, powerful attacks, and the mechanics to make it easier aren't universally applicable. By cutting out the extraneous details, the example becomes much easier to read and digest while still managing to communicate key points on why the Puppy Stompertron is That One Boss.
As a side bonus, when talking about games that are receiving post-launch updates, avoiding exact numbers gives a degree of futureproofing. In many games, if a change needs to be made, the numbers are usually first to be adjusted, so if the Puppy Stompertron ever has its HP or damage values changed this way, the example doesn't suddenly need an update to correct those parts.
While it is understandable why Walkthrough Mode happens, wiki articles are not walkthroughs. Trope examples should be generic enough that those who aren't familiar with the game can understand them, and shouldn't be cluttered with something like the exact attack strength of a weapon or helpful asides about which two of the three Superbosses can be affected by the Game-Breaker. This isn't to say that you shouldn't list your example with little to no information, which is the opposite problem; you just need to explain why your example is that of the trope in question in a way that's digestible to the average reader.
See also Word Cruft, another writing element that makes examples bloated and indigestible by adding too many unnecessary words.
Tropes that often fall victim to this include:
- Adam Smith Hates Your Guts
- A.I. Breaker
- A.I. Roulette
- Anti-Climax Boss
- Artificial Stupidity
- Attack Its Weak Point
- Awesome, but Impractical
- Climax Boss
- Difficult, but Awesome
- Duel Boss
- Easy Exp
- Easy Level Trick
- Game-Breaker
- Goddamned Boss
- Guide Dang It!
- Karl Marx Hates Your Guts
- Lethal Joke Character
- Permanently Missable Content
- Puzzle Boss
- Scrappy Mechanic
- Shoot the Medic First
- SNK Boss
- Superboss
- That One Achievement
- That One Attack
- That One Boss
- That One Level
- That One Puzzle
- That One Sidequest
- True Final Boss
- Unintentionally Unwinnable
- Unwinnable by Design
- Wake-Up Call Boss