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- Cyclops: Most creatures of the Iris have only a single, brightly glowing eye. The only type for whom this is ambiguous are Woodcrawlers, due to being The Faceless.
- Nature Is Not Nice: Many seem to have a plant like motif. Woodcrawlers are obvious, being, well, from the woods, while all the others have a body plan that seems more akin to a root structure than to an animal.
- Light Is Not Good: All tend to be associated with bright light, whether it's by the lightly-colored Woodcrawler's legs or the bright light that passes as many of the creatures' main eye. Light also seems to play some part in staving the things off, as an integral part of the storm cellar in Storm Safety Tips is an aluminum dome which will emit light.
THE STARS ARE MOVING NOW
DO YOU SEE THE HUNGRY EYE
Large, silent, arachnid-like predators.
- Body Snatcher: Woodcrawlers have a habit of making "fake people" in houses they inhabit.
- Giant Spider: What they appear to be; their front four legs are arachnid in shape, and they're large enough to fill up most of a doorway.
- It Can Think: Home Invasion Help establishes that they are intelligent enough to recognize when their cover is blown, when their target is defenseless, how to make use of fear, and implies that they can read English.
- Name's the Same: Technically speaking. It's always been called the "Woodcrawler", but it's also introduced with the description "Nature's mockery". Several videos later, a totally separate non-earthly thing actually named "Nature's Mockery" is introduced. As of now there's no connection between the two that can reliably be made.
- Nothing Is Scarier: Unlike what may be suggested by their look, Woodcrawlers are completely silent when they move.
- Orifice Invasion: They apparently can possess people by entering through their "proboscis", or what is implied to be their mouth.
- Puppeteer Parasite: Can puppeteer humans convincingly, but are far bigger than most examples of this trope.
- The Faceless: A peculiar variation: Only the front four legs are seen, and the rest is hidden, whether it's by shadow or by a Scenery Censor.
- Voice Changeling: Capable of stealing someone's voice, rendering them The Speechless.
"Another popular myth arose in the 30s when campgoevers began to have sightings of Skinwalkers."
- Body Snatcher: Far better at this than Woodcrawlers; able to make almost a perfect impression of their victims.
- Big Creepy-Crawlies: Though we've never seen one above the arm... legs, they're clearly the size of a multi-story building. Makes one wonder how they're able to possess normal-sized people, or how they're able to gently knock on a door despite their hand being the size of a small car.
- Body Horror: Their feet are essentially hands, and their legs are unnaturally long and many.
- Evil Is Bigger: The one we see in full is almost as tall as a telephone pole.
- Hell Is That Noise: Seems to make a strange, frightening screech.
- Meaningful Name: An entity capable of possession named a Skinwalker.
Shifting tendons shape anatomy.
Blood pumps through the Garden's veins.
- Beneath the Earth: Gardeners, and their namesake 'Gardens', are located underground, at depths anywhere between 40 and 11,000 meters.
- Giant Spider: Seemingly.
- Meat Moss: Galore.
- Planetary Parasite: Implied, anyway. Deep underground, Gardeners make nests, one can only guess what they use for sustenance. Eventually the underground is converted into an organic abomination, from which more Gardeners are birthed.
The Ocean Resident
Nothing can live inside the Marianas Trench.
The Demisia Tunnel
- Eldritch Abomination: The only explanation for what it is, as it's clearly not a giant spider.
- Eldritch Ocean Abyss: It's certainly located here, in the deepest part of the ocean: the (fictitious) Demisia Tunnel within the Marianas Trench.
- Hell Is That Noise: Whatever it is, it's noisy, emitting a massive, deep noise.
Causes: hallucinations, sudden muscular paralysis, body disfigurement, flesh decay
- Body Horror: Wilderness Survival Guide shows what looks like a skull and arm jutting out from the Nature's Mockery. The game later confirmed this was absolutely what we were meant to take it as.
- Expy: Seems to share quite a lot with the Woodcrawlers, aside from being called the same thing. Nature's Mockery too seems capable of creating 'fake humans' with bizarre movement patterns, however, whereas the Woodcrawler steals the voice, seems the Nature's Mockery is content leaving it intact.
- Hell Is That Noise: It's stated that Nature's Mockery will cause hallucinations in affected humans. While that's all well and good, it seems like these "hallucinations" are not only very real, but also don't actually affect the infected individual, as the so-called "hallucination" is later shown to be a very real human being screaming and begging for help as the rash turns him into... something else.
- Make Them Rot: One symptom of the rash caused by Nature's Mockery is flesh decay.
- The Paralyzer: Those infected seem to be unable to really bend their limbs. As a result, when they walk, its really more of a hobble.
The Roots will continue forming until coming into contact with a bone. Once contact is made, the Roots are able to spread freely.
- Body Horror: Extreme.
- Noodle People: To a certain extent. It appears Deep Root Disease ultimately causes a person to sprout a growing, branching tree-like structure made of bones.
- Nothing Is Scarier: A section of the presentation which makes up the Deep Root Disease video is titled "Contraction". It shows nothing but a person sleeping in their bed, until, at the very end, they are dragged out, offscreen, with a confused yelp.
- Transformation Horror: While we're not actually shown the complete picture of what a person becomes after the 'Sprouting' stage, the sight and sounds of what is shown leaves little to the imagination.
- Was Once a Man: First comes a bulb on the skin. Roots form, under your skin, until they wrap around a bone and start to spread. The lump becomes inflamed, more lumps appear, and eventually, a sprout emerges. The sprout keeps emerging, until you're nothing but a flesh and bone tree
Jack "Wylder" Dean
- Cosmic Plaything: Poor Jack, bad things seem to happen to him all the time. His wife died, he works at a camp that is also an Eldritch Location, his wife came back (kinda) and crashed his Christmas Eve party, he was stuck in the wilderness with a fake person, he slept for three days and was tormented by mannequins, and then he went missing and was apparently assimilated into a cosmic HiveMind. Poor Jack, man.
- I Am Legion: The speaker in Monthly Progress Report says "Jack is with us now." By the time the video has ended, the phrase has changed to "Jack is us now"
- Recurring Character: By far. He appears in nearly every video.
- The Faceless: Thus far, his face is always either censored or left out of frame.
Assistant activity supervisor
- Killed Offscreen: Appears as the Video Coordinator for Christmas Eve Party, but per Camp Information Video he became a Vessel after he answered the knock at the door.
- Too Dumb to Live: Assuming he answered the knock at the door knowing the potential repercussions.
- Came Back Wrong: Whether it was Nature's Mockery or a Skinwalker, whatever killed Mary left her in quite a state.
- Eldritch Abomination: She has become something else.
- Hell Is That Noise: "Mary" unleashes a series of strange groans during her assault on the Christmas Eve party.
- Subliminal Seduction: Reversing and pitching up these aforementioned noises reveal Mary "speaking" in regular human words, imploring whoever will listen to let her in.
Mannequins/"Well Dressed Men"
In 1935, rumours of strange, well-dressed men visiting the camp began to make the rounds.
- Ambiguously Evil: All they do is show up in people's dreams and look at them. Unsettling, sure, but evil?
- Dream Walker: Show up in the dreams visualized by Harbinge Technologies' "Sleep Image Visualizer".
- Nightmare Face: Or, really, a lack thereof altogether.
- Nothing Is Scarier: All that is said of their disappearance in the original 'well-dressed men' "myth" is that, one night, a deal was made with them and they never returned to camp.
- You Don't Look Like You: The game portrays them as completely featureless white mannequins with no lower body, meanwhile those shown in the actual Sleep Image Visualizer video look identical to a normal human being (down to having regular skin and wearing clothes) just with a featureless head.