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Video Game: Megaman Star Force

Wave Battle!
Ride On!

Mega Man Star Force (Ryusei no Rockman) is a spinoff of the Mega Man Battle Network series, itself a spinoff of the classic Mega Man franchise.

Taking place two hundred years after the events of Battle Network, it stars a young boy named Geo Stelar (Subaru Hoshikawa in the original Japanese), who lost his father after a journey to space. Before he disappeared, Geo's dad left him a device called a Visualizer, which allows him to see electromagnetic waves. He meets a blue alien named Omega-Xis (War-rock in the original Japanese), who is on the run from Planet FM, with other rogue aliens hot on his tail. While his power is weak on Earth, Omega states that he needs to fuse with a human in order to unlock his full power. Geo reluctantly agrees, and is thrown into a battle against the other FM-ians for the fate of the galaxy.

In Mega Man Star Force 2, Geo and Omega encounter Lady Vega and her compatriots, who are obsessed with finding the lost contintent of Mu. Vega and her assistant Solo are seeking the keys to Mu, the OOParts via the use of UMAs - Unidentified Mysterious Animals - wave-based lifeforms like FMians that take the shape of cryptozoological creatures.

In Mega Man Star Force 3, Geo and Omega must stop Meteor G, a sentient asteroid, from destroying the Earth, while contending with the spread of Noise caused by it. In addition, a group known as Dealer, led by the public philanthropist Mr. King, seeks to use it for their own nefarious ends (basically the final premise of Battle Network 4, but without all the tournaments... and better use of the asteroid in question).

An anime adaptation of the series also aired but ended with an abrupt finale of the second season, Ryusei no Rockman Tribe, based on the second game. The English dub first premiered on Cartoon Network's Toonami block before moving online to Toonami Jetstream. Only half of the first season was released. No DVDs ever circulated in the United States or Japan.

Finally, the series had a small Crossover with the Mega Man Battle Network series in the form of an Updated Re-release of the first Battle Network game with a crossover scenario added.

Despite being the sequel series to one of the more popular Mega Man franchises, Star Force saw a quick decline in popularity after its creation, and is often singled out for abuse by fans for ruining the Mega Man franchise. One way or the other, the series saw declining sales, and seems to have had its storyline resolved in Star Force 3—the only Mega Man franchise besides Zero and Battle Network to finish its plotline.

Tropes used in Mega Man Star Force:

  • The Abridged Series: Based on the anime. Has 3 episodes and a Christmas Special. Warning: Not particularly pre-teen friendly.
  • Academy of Adventure: Echo Ridge Elementary, oh, yes. What with 6 students: Geo, Bud, Luna, Pat, Claude, and later Jack; a pair of teachers: Mitch and Tia; and the gardener: Damian all capable of Wave Change it certainly qualifies.
  • Ace Custom: With few exceptions, every Wizard on the planet is man-made. Acid is the only one that can engage in Wave Change.
  • Achilles in His Tent: Geo in the first game.
  • Adults Are Useless: Geo is the best Wave Changer in the world, despite being only twelve. This is somewhat more justified than in the Battle Network series, as there are maybe a hundred people across the entire planet at most who are capable of Wave Changing, all of whom have been doing it for no more than a year, so there aren't armies of people who have allegedly been making a living fighting viruses longer than the main character has been alive but remain totally inept at it this time around.
  • After the End: The Apollo Flame "second quest" in Star Force 2. Holy crap. Needs to be seen to be believed.
  • Aliens Speaking English
  • Alternate Universe/Elseworlds: As Mega Man Battle Network was this to the Classic series, most fans speculate that, between the several centuries since the end of its predecessor, the suddenly far more animalistic bosses, and the Darker and Edgier writing, Star Force seems to be the alternate form of Mega Man X or maybe even Mega Man Zero.
    • If the name Omega-Xis (in place of Warrock) is any indication, that was the intent of the localization. Which would mean that, had the Alternate Universe continued, we would have gotten an even Darker counterpart to Mega Man Zero and perhaps even a counterpart to Mega Man Legends and Mega Man ZX.
    • Subverted. Geo meets Megaman.EXE in a sidequest in which he comes to the future to pick up some data and the crossover Rockman.EXE Operation Shooting Star has Geo going back to the and working with Rockman.EXE to save Roll and Harp Note. And then you find out that the Brother Band system was created by Lan in the second game.
    • Megaman Starforce 2 also has the Trans Dimension, which is a horrifying picture of what would happen if you couldn't defeat the final boss.
  • Always Check Behind the Chair: Not, perhaps, as much as in Battle Network, but present.
    • Kleptomaniac Hero Found Underwear: In the first game, examining Luna's dresser will cause Geo to acknowledge her frog stuffie, but he will abstain from rummaging through it. In the second game, Omega will force him to rummage through it to look for something interesting, which reveals a secret ES. In the third game, Geo happens upon... "a little girl's secret". He immediately panics, but he can't seem to stop staring.
  • All There in the Manual: Plenty. Loads of backstory is stuffed into the Japanese-only Universe Compendium collection, including tidbits such as Dread Joker originally being designated Transcode-000.
  • Always in Class One: Geo, Luna, Bud and Zack are in class 1.
  • Animal-Themed Superbeing: Many of the bosses take this form, and some may even be mythical at that. A minotaur, a swan, a crab, a snake, a wolf, a Pegasus, a lion, a dragon, a yeti, a plesiosaur, a condor, a goat, and a crow.
  • Animation Bump: Most of the fight scenes use very simple footage, or just gussied up single image pans, and then there are battles like when Cygnus Wing returns and after Wolf Forest meets Mayu.
  • Anime of the Game: Was adapted into an anime that may or may not follow the canon of Mega Man NT Warrior. Notable for giving unique personalities to the FM-ians. And Hyde.
  • Anti-Hero: Solo/Rogue. He certainly has very little compunction regarding killing people, to judge from the fact that his first appearance in the third game is heralded by the Laplace Blade being hurled through the space where Jack Corvus was not two seconds before.
  • Applied Phlebotinum
    • Zet Waves; used solely in 1, though technically present through the whole game; the various EM Beings are technically made of them, like matter is the building block system of humans and other animals. Extensive exposure to Z-Waves, however, presents a risk of turning matter into more Zet Waves, and living creatures are turned into EM Beings. Daigo uses this to his crews' advantage by having War Rock soak them in Zet Waves, which saves them from bodily death in space. In the anime, the ability to transform matter into Zet Waves is the halmark of the AM-ian race, which is why War Rock is not the FM-ian he first thought he was.
      • Large concentrations of Zet waves (especially Murian ones) also work slightly in reverse — EM Beings may spontaneously become visible. A small story arc in the beginning of Star Force 2 is based around this.
    • Noise, which appears in 3. Originally thought to be a kind of corrupted electromagnetism, interfering with Earth Tech and driving mass-produced Wizards violently crazy, comments from Spade Magnes R about the ability to use the Noise Wave suggest that it rather simply overwhelms the Wizards in question.
  • Arc Symbol
    • For the series itself, Geo's pendant. Mostly useless, but forms the basis for a very useful Wave Code in 2, and generally as a sign of completion.
    • The chief symbol of Mu (which has no established meaningnote  but might as well be its trademark). Solo's clothes, Rogue's outfit, the Badge of Loneliness, Whazzap Lines, The Indie Proof, you name it. Shows up much less, but noticeably, in 3.
  • Arm Cannon: Unlike Battle Network, where the Buster was quietly established to be the norm for all Navis who chose not to customize it, only Mega Man himself has one here. This version also has Attack, Rapid, and Charge ratings, though there are three significant differences from his predecessor's weapon. First, pressing the B-button causes it to shoot vulcan spray (MegaMan.EXE's buster would only shoot one measly shot at a time, usually for one point of damage at a time, and he also had to deal with an not-insignificant cooldown period). Second, when not in use, this Mega Buster charges automatically. Third, and perhaps most importantly, this Mega Man does not collect Power-Ups or install NaviCust-like programs to enhance the power of his buster; instead, he collects different Mega Weapons with different A-R-C presets. Strangely, these weapons have names and descriptions that imply the weapon itself should work in a different manner than just an Arm Cannon (the first two weapons of the first game are the Pointed Fangs and the Shred/Slice Claws — "S. Claws" in the menu), but nothing doing.
  • Armor Piercing: Sword, Breaking, and Wind attributes all return to void Shadow, Shielding, and Barrier/Aura defenses. The Scope attribute (which voids Invisible) is present but much reduced in significance (the Gorgon Eye Giga Card has it and maybe a few others).
  • Artifact of Doom: The OOPArts are the last remaining artifacts of three famous civilizations that disappeared without a trace; notably, these artifacts are made of an exotic material and leak massive surges of Zet-Waves. Later on it's shown that civilizational breakdown led the given OOPArt to consume the members of its tribe, where they still reside. Mastering the OOPArt allows Geo to wield it as an Amulet of Concentrated Awesome, which further enhances Mega Man's power.
    • In game, there's only one OOPArt worth worrying about, and only the one manages to get everyone's attention; however, you are given an "auto-brother", an otherwise pointless NPC who provides you with the other OOPArt in the title of whichever version you play. Not only are you able to transform into the second OOPArt's form, you can combine it with the original — in different ways, at that! After linking with the remaining version, you can use all three, which grants you the power of the Tribe King, which doubles the attack of every Battle Card you use. In the Tribe anime, all three are present, though Subaru only ever gets his hands on the Sword of Berserk. Until the Grand Finale, where Geo becomes the Tribe King.
  • Asteroids Monster: The Crimson Dragon's head blocks its core, but when you destroy it, it splits into two other heads. This doesn't make the fight much easier.
  • Astral Finale: In the first and third games.
  • Atlantis: Actually Mu, but the concept is pretty similar.
    • Additionally, it's hinted that the ruins at the bottom of Loch Mess are those of Atlantis.
      • Maybe. The part of Loch Mess you walk around on is what's left after the original town flooded. Those could be leftovers of the old town, but they are very deep and a tad more luxurious than one might expect.
  • Awesome but Impractical: Finalization from Star Force 3 is clearly intended to be a major weapon in Geo's and Mega's arsenal (Black Ace grants Mega Man Auto Lock-On and Omni-Shoes, whereas Red Joker grants Status Guard and Super Armor, and both grant access to powerful folders), but it suffers from too many in-game balance problems to be much of overall use.
    • First, to Finalize at all, Mega Man must have a 200% Noise rating; to raise Noise levels in battle requires the use of non-elemental Cards, so right there a choice needs to be made whether or not you will exploit any potential elemental weaknesses. (Luckily for you, most bosses near the end are non-elemental). In virus battles, Noise rises by an overkill factor, basically the difference between the virus' leftover HP and the Attack Power of a Battle Card. Late in the game, with exceedingly powerful cards at your comand (Spin Blade comes to mind), Finalization becomes very easy against viruses. However, in Boss Battles, the rise in Noise Level is based on the damage done to a boss by a factor of 50% — in order to hit the minimum 200% cap, you need to do 400 non-elemental damage to a Boss. This is hard to pull off in the early game, where most strategies rely on elemental weaknesses, nevermind the fact that Mega Man is constantly losing Noise.
  • Ax-Crazy: Rey and occasionally Acid.
  • Badass: Geo certainly qualifies in the third game. Ace too.
    • There's also Solo, Heartless, who basically kills King and gives him a epic speech while doing it, and Kelvin, who fought and held back Meteor G with just sheer willpower, by himself.
  • Badass Boast: Geo gets a few epic ones in 3 that seem a bit out of place for a guy like him.
    Mega Man (to Jack Corvus): "Your wish will remain only a pathetic pipe dream!!"
  • Bad Future: The Bonus Dungeon in the second game.
  • Bag of Spilling: Actually justified by the technological advances made between games.
    • Each time this happens, Geo's Brother Bands are dispersed and he must recreate them. This is obnoxious in Star Force 2, but handled much better in Star Force 3, since in the latter game Luna and Company aren't tardy with the whole re-friending each other bit.
  • Battle of the Still Frames: Plenty in the anime.
  • Betty and Veronica: Personality-wise, lonely, orphaned Sonia is the Betty and upper-crust, class president Luna is the Veronica; although there is some inversion due to Sonia being a famous musician not living in the same town, making her "Ms. Unobtainable", while Luna lives down the street and spends the first game trying to get Geo to go to school, making her more akin the "childhood friend". Sonia is also usually the one to be fan-serviced.
    • Luna's getting up there.
  • Big Bad: In series tradition, they come with massive Kaiju for Mega Man to fight. 3 offers a meta-subversion, where the Big Bad fuses with the Giant Space Flea from Nowhere and fights you, becoming the first Big Bad in the timeline (not counting Gaiden Games) to be fought directly.
  • Big Eater: Bud Bison, unsurprisingly. Depending on the direction you take the Dating Sim minigame in 3, Luna or Sonia or both will be seen scarfing tons of food. On her own, Sonia claims to be able to eat as much as she wants without gaining any weight. Lets not forget about What Omega-Xis manages to choke down in Star Force 2.
  • BFS: Rogue gains a rather nasty and impressive example in the third game.
    • Which isn't to say he doesn't have a pretty neat one in his original appearance.
    • And also Mega Man when using the Thunder Zerker power up in the second game.
  • Bilingual Dialogue: Laplace can communicate only through a type of buzzing noise, but Solo can apparently understand him just fine, and even tells him to shut up at one point.
  • Blood Knight: Almost every optional boss in the first two games enjoys battle.
    • Claude, the rude and friendless eight-year-old Delinquent that hangs out at Big Wave.
    • Damian, a silent and antisocial gardener whose natural inclinations to violence are only aggravated by his alien partner.
    • Jean, a five centuries old ghost who comes from a long line of bellicose warriors. Naturally, he's quite traditional.
    • Kidd, a young martial artist who actually does so for reasons of sport and challenge.
    • Pat is the exception, here. He mostly takes to sparring so he can exercise his ability to control Rey.
  • Bond Creatures: EM beings, with the exception of most Wizards, who can also work on their own.
  • Boss Rush: At the end of every game.
    Mega Man: *Sigh* Not again...
  • A Boy And His EM Wave Alien
  • Break His Heart to Save Him: When Geo discovers Sonia has undergone a sudden Face-Heel Turn late in the second game, he's understandably stunned and heartbroken. Upon learning this, Luna insists that she (Sonia) did so in order to keep him from hurting himself and gets so upset at Geo that she nearly starts crying. The game kind of glosses over the fact that Sonia's decision would only make sense if she suddenly lost faith in Geo. This, of course, backfires on her.
  • Breaking the Fourth Wall: "Touch the screen... er, train!"
  • Bros Before Hoes: In the third game, choosing to seize Bud's clothing when it's falling (rather than Luna's handkerchief or Sonia's bag) results in this; Bud appreciates the show of solidarity and uses the moment to reveal he can Wave-Change to the audience.
  • Bullfight Boss: Taurus Fire and Queen Ophiuca have attacks where they charge you. They are, however, mostly out of your range, unless you have a Card that attacks your sides.
  • Cain and Abel: Acid and Joker. Notably for being a rare example of non-human brothers.
  • Came Back Wrong: In Star Force 3, Strong, Luna, and Ace all get destroyed in the same fashion. Guess which one is revived as a soulless shell of their former self.
  • Captain Ersatz: Virgo and Corvus are two criminals from Planet FM. The way it is set up (particularly with Omega's origins) brings to mind the villains of Superman II. They match up even better to the DCAU counterparts of said villains.
  • Card-Carrying Villain: Literal example in the third game: the evil organization is called Dealer, and each of their members are themed after a different suit or face of playing cards. Their leader Mr. King even has a hovering Cool Chair shaped like a poker table and is constantly shuffling a deck of cards.
    • Omega-Xis laughingly calls Dr. Vega a comic-book villain after she announces her plot to Take Over the World. In the anime, Vega goes so far as to self-identify as a villain.
      Orihime: Well, maybe you shouldn't trust bad adults!
  • Character Development: In a refreshing change from Mega Man Battle Network, whose characters remained largely static throughout the series, Geo goes from being mopey and introverted in the first game to having a chipper and outgoing personality (bar a slight setback) in the second one due to his experiences. In the third game, he has matured to the point where he is able to function as the team's pillar of strength after Luna gets blown up.
    • In the first game, Geo acted like asking someone to be his Brother was like proposing to someone, since he was timid back then. His first person that he asked to be Brothers with was Sonia. The first boy, incidentally, Pat. But in the third game, he went around getting Brothers everywhere. (Then again, the third game seems to forget that becoming Brothers involves sharing your secret with them...)
  • Character Level: In the first game, Mega Man has an established level tied into how many power-ups he's collected (as was the case in the early Battle Network games). More interestingly, depending on your progress in the story, the members of your Brother Band also level up (though they max out at 60). Their leveling up modifies the amount of HP they give to Mega Man, and, for the in-game Brothers, the Favorite Cards they provide through the Brother Force. (e.g. At level 60, Sonia, Luna, and Bud can each respectively provide a copy of Pegasus Magic SP, Dragon Sky SP, or Leo Kingdom SP).
  • Chest Insignia: Geo's Shooting Star pendant is embedded in the center of Mega Man's chest, rather than an artistic design. The official website notes that it symbolizes Geo's bond with his father, as well as showing that Geo is still in control of himself in his Finalized Noise Form.
    • Both the Black Ace and Red Joker forms each have Geo sport two symbols: the symbol of the person he's copying (Upside down A for BA, triangular J for RJ)and his traditional star pendant on his chest, to symbolize he's still in control.
    • Most (if not all) Wave Change forms have one of the artistic design category, though none are necessarily located on the chest.
  • Chuck Cunningham Syndrome: A lot of the characters do this, most notably Copper and Pat, who have major roles in the first game, minor ones in the second, and only get a partial appearance and a mention in the third game (respectively).
  • Clark Kenting: Geo. To the game's credit, the one person really looking for Mega Man's identity, Copper, is actually suspicious of Geo (and even plants a tracking device on him at one point in the second game.) Nobody else puts the pieces together, though—not even when Geo turns up as Mega Man for the school play—then changes back when the lights go out.
    • Although it's implied that that's Luna seeing things as she sees Geo in the Mega Man costume, after all they are quite similar.
    • Curiously, none of the other characters who Wave Change do this, either by no longer looking human, or due a change in hair color/skin tone.
      • It might be because the other characters' fusions are done directly through the human's body, whereas Mega works through Geo's terminal, and Lyra through Sonia's guitar—and even then they have slight hair color changes (Geo's becomes a dark shade of purple, Sonia's lightens to a full blonde).
  • Class Representative: Luna Platz is Echo Ridge's fifth grade president, and is constantly trying to get Geo to go to school.
  • Cloning Blues: Hollow is well aware that he is a Replacement Goldfish, and regrets that he cannot recall any of Altair's memories in order to make Vega happy.
  • Color-Coded Elements: Red Fire, Blue Aqua (Ice, for Yeti Blizzard), Yellow Elec(tricity), Green Wood, same as the prequel series. Star Force 2 also introduces a darkness-themed Purple coloring for attacks from Rogue or Mega Man Rogue, but these have no elemental affiliation.
    • It seems to be a Void style attack; when dealing with Murian soldiers, Geo will address them according to their element - the dark purple variants he addresses as "Ye born of Nothing."
  • Combat Clairvoyance: According to the Official Website, Rogue's visor can apparently trace the movement of EM energy in his opponents. No one's entirely sure how that works out, or whether it amounts to much besides, as most of his attacks are designed to keep you from moving, anyway.
  • Combining Mecha: Mega Man Geo-Omega has the unique ability to combine his various Super Modes when in battle. In Star Force 2, he makes his living out of this, essentially, combining three different forms in different ways to achieve the Tribe King. In Star Force 3, he can combine two Noises to stack their abilities.
  • Composite Character / Expy: An example of "Flirting With A Trope"; while not specifically imitations of the Original Generation, Geo, Omega-Xis, and their supporting cast fill many of the same niches.
    • Geo and Lan are similar largely as a matter of Phenotype. Lan's brash extroversion is a far cry from Geo's reclusive introversion. Post Character Development, Geo still makes a claim for a smoother, quieter cheer.
    • Omega-Xis replaces the calmer, disciplined MegaMan.EXE character with all the brash extroversion Geo left aside.
    • Luna and Sonia are interesting cases; both actually derive from the same character, mixed with others. Luna blends Mayl's proto-Tsun Dere tendencies with Yai's hair color and affluence. Sonia takes an approximation of Mayl's phenotype and mixes it with her role as Mega Man's chief crimefighting companion, which she inherited from Chaud.
    • Bud fits quite nicely into Dex's old position, but with an emphasized penchant for eating - his family crest is a crossed knife and fork. Most aspects of Dex's character regarding food were only in the Anime.
    • Zack takes a great deal of Higsby's traits and combines them with Yai's shortness and the Non-Action Guy status.
    • Solo is this intentionally, specifically given ProtoMan's penchant for swords and Bass' Sore Loser tendencies and regenerating barrier.
    • More strictly defined Expies are Jack and Queen Tia from the third game, who are extremely similar to Prometheus and Pandora from Mega Man ZX. Count: One Fight Happy, Hot-Blooded brother who attacks with ghostly fire and scythe-like wings, and his quiet, seemingly emotionless sister who peppers her sentences with lots of ellipses and attacks by manipulating the elements with her staff.
    • Cancer Bubble possibly bears a small debt to Bubble Crab from Mega Man X, and may inherit his shortnessnote  and antisocial disposition from BubbleMan.EXE from Mega Man Battle Network.
    • Hyde/Dark Phantom from the second game takes his Smug Snake, The Chessmaster and girl-kidnapper traits from ShadeMan.
    • Ace inherits Baryl and Colonel.EXE's position in SF3. Both are leading a squad created to defeat an organization spreading The Corruption as well as having a history with a villainous group; Ace is a defector of the Dealer while Baryl joins WWW to pay his debt to Wily.
  • Contest Winner Cameo: Goat Kung-Fu and Moon Disaster were designed by fans.
  • Continuity Nod: The 3rd game has a scene at the beach discussing the art of "boxers-off" from the Bowdlerised beach scene in the 5th Mega Man Battle Network (originally about peeking on the girls) that has been passed down though the ages. The strangest part? It is almost the same in the Japanese version.
    • A few quiz intros were kept between series. "Hey, hey! Ho, ho!"
    • The Net Navis in general being kept into Star Force 1; there's a bit of bite to the idea that Star Force was largely a way to Uncancel Battle Network by proxy.
    • Harp Note's level in Star Force 1 has Mega Man trying to fend off Shock Note attacks from all sides, remarkably similarly to how Lan had to fend off dummy soldiers in Battle Network 5.
    • The third game in particular draws heavily from the Regal saga in Battle Network. The bad guy is named King, his plan involves an Impending Meteor and The Corruption, the heroes form a team to take him down, and the Noise Change system heavily mimics Soul Unisons.
    • Dream Island from the first game has a section filled with old terminals, including various PETs from the EXE series.
    • In the anime, Mega Man is afraid of ghosts.
    • Also in the anime, when Akane tags along for the art class in Tribe, she's carrying a bag with the Hikari Insignia on it.
    • In some classroom scenes (anime yet again), there's a kid running around in Net's clothes sans the bandanna and messy hair.
    • Copper's least favorite thing in the second game? Baseballs. This is because, in the first game, Geo had to bean him with one to keep himself from being found out.
    • Another Lan reference in the anime — some kid with his outfit is in the giant crowd trying to get into Sonia's concert during her debut episode. He even has a bandana this time.
    • Blair Loude is a lounge singer in the second game. He was the principal in the first game.
    • Geo makes the same "Item Found" fist-pump as Lan and Mega.
    • In the Tribe anime, Subaru and Gori have a meeting in a restaurant that has been around since at least RockMan.EXE Stream.
  • Corrupt Corporate Executive: Rich Dotcom, alias Yeti Blizzard, in the second game.
  • Creepy Twins: Gemini Spark, the iconic Dual Boss for the series. For the record, in the anime, Gemini Spark White kills GS Black with a ruthless stab to top off the Andromeda Key with negative energy. May qualify as horrifying.
  • Crossover: With Battle Network.
    • In the first game, Aaron and Lucian could be found hunting for Margrave Rymer. (This was Dummied Out of the American release, for some reason — dummied out of Lunar Knights was the Bonus Content in which Taurus Fire managed to wreak havoc in the Boktaiverse).
  • Cursed with Awesome: Echoing Battle Network 6, late in the second game, Geo and Mega lose the OOPArt but (conveniently) retain the ability to Tribe-On. Geo suggests that the power of the OOPArt is more of a curse than a blessing. Omega-Xis, well...
    Omega-Xis: Well, if it makes me strong, it's my kind of curse!
    Geo: Um... OK...
    Omega-Xis: Why are you so scared? It's my curse and I'm cool with it!
  • Cutscene Power to the Max: Rogue. This dies down the more he appears, but in his first appearance in Star Force 2, it's ridiculous how much the cutscene boasts of his power, despite only having 800 HP and none of his special abilities yet.
    • Jack Corvus too. He's probably one of the easiest bosses in the game (well, pretty much everything is easy in Star Force 3 if you know what you're doing, but still) but in your first boss fight the battle immediately ends before you can finish him off, cutting to a scene where Jack Corvus is at full strength and Mega Man is panting.
  • Cutscene Incompetence: In the second game, it seems like Geo can't do anything without the power of the OOPART. But the most ridiculous example ties in with Rogue's Cutscene Power to the Max, where Geo is helpless to stop his friends from being sucked into a black hole, despite being right next to the source of the black hole, which Geo was quite capable of OHKOing in the previous three cutscenes.
  • Damsel in Distress: Happens a lot with Luna. This comes to a head in the third game where her Damsel in Distress tendencies get her killed. Until the scientists find a way to put her back together.
  • Darker and Edgier: The main characters, especially Geo, are often inflicted with Conflict Balls and issues noticeably less cartoony than those of Battle Network, especially in the first and third games. In fact, a major part of the advertising for the third game was that it had a more serious story than the others.
  • Dark Magical Boy: Solo from Star Force 2. While Geo draws upon The Power of Friendship for his strength, Solo (check the Meaningful Name) uses his loneliness as his strength. He insists on making a mountain out of this difference between them, and you may find it hilarious that Geo largely ignores him about it.
    • You can also choose to completely ignore the aesop, and use the same ability set yourself.
      • Of course, if you do, you generally have to be content that it offers you basically a weaker version of your primary Tribe (you can't use Mega cards, the dark Link Force Big Bang can only be used to counter your opponents time-stop cards, and that same Big Bang will rip you out of Burai form besides). However, there are several Wave Command Codes that will offer you Game Shattering stat boosts and your Burai form as soon as you can reach the Code screen; and the Burai form is optional.
      • In Star Force 3, however, Geo can more properly access some Dark Magical Boy Mojo himself in Burai Noise. Burai Noise is a general improvement on Burai Tribe, with the same Real Brothers nixing properties, but which more adequately reinforces the sword attribute boost, most notably taken advantage with the plethora of powerful, multi-hitting Sword-Attribute Cards. However, it has no Noise Force Big Bang.
  • Death Glare: Geo gives one to Crimson Dragon before the second round of the Final Boss battle in 3. Asskicking ensues.
  • Dinosaurs Are Dragons: The Fire Dinosaur Tribe-On gives Mega the ability to, well, spit fire. Plesio Surf can also spit lightning.
  • Disc One Final Dungeon: In the third game, Dealer's Base probably counts, the later orbital base also seemed like the end as well.
  • Disappeared Dad: Geo's father, Kelvin Stelar, vanished while on a First Contact mission. This not only kicks off the events of the first game and anime, it even has repercussions in the third.
  • Discard and Draw: Each installment of the series has a different, more developed power-up system.
    • In the first game, Mega Man can draw upon the power of the AM Sages.
    • In the second game, they've left, but Mega Man can take advantage of the powers of ancient OOPART superweapons... and their mixes.
    • In the third game, Mega Man can, through either the Ace or Joker program, command into the power of Noise, which, short term, gives him the power of the FM aliens who invaded in the first game, and at its higher levels, can tap him into the power of the Meteor currently on a collision course with the planet.
    • Notably, the Big Bangs of the various powers tend to mimic each other. The Wood and Heat Big Bangs are always a tornado and a single massive blast, for example (even if he can wave the Extinction Blazer around a little bit) - and the Noise Force Big Bang for the Elec element deliberately reproduces Thunder Zerker's Thunderbolt Blade. On the other hand, the Aqua NFBB produces three large waves of water, in equally deliberate contrast to the Star Force Big Bang Magician's Freeze.
  • Disney Death: Luna in the third game. Sort of. See her profile for more details.
    • Also in the third game, Ace sacrifices himself to stop Joker from blowing everyone up. Every character present, and some that weren't, act like and state that he's dead... until he's shown bandaged up in the hospital during the credits with no apparent explanation other than it makes for a happier resolution.
    • Presumably, he was brought back the same way Luna was.
  • Do Not Adjust Your Set: Lady Vega and Mr. King both make pronouncements this way.
  • Downloadable Content: Each game allowed you to download a Secret Battle Card or two and possibly even extra BrotherBand Data... back when the Download Station still hosted them. If you have access to a hacking device like Action Replay, you can simulate the transmission and get them, anyway.
    • The first game offered you the Andromeda Giga Card and Legendary Master Shin's Brother Data (which earned you a Giga +1 Bonus).
    • The second game offered the King Grandeur and Le Mu Cards, plus BrotherBand data for both L.M. Shin and the original Mega Man himself.
    • The third game had the Acid Arrest and Crimson Meteor cards, but no BrotherBand Data.
  • The Dragon: Hollow is this to Vega, and he's notable as such since the Bermuda Maze chapter is essentially his fault, down to convincing Harp Note to work for the Neo Mu Empire. He has a famous I Lied moment, but he does keep himself from "permanently" damaging Mega Man.
  • Dub-Induced Plot Hole: A few examples, ranging from minor to distracting.
    • Artifact Title: The original Japanese gives Mega Man Geo-Omega a unique title in "Shooting Star Rockman" (a deliberately English translation of Ryuusei no Rockman), but each of the localized versions use "Star Force", which ceases to be accurate after Mega Man loses the power of the Satellite Admins.
    • What Song Was This Again?: The finale of Sonia's concert at the end of her scenario in Black Ace/Red Joker comes complete with Sonia's own song, notably given lyrics. However, the song's subject is the eponymous "Shooting Star". To Japanese audiences, this would double as a Title Drop, but the reference is generally lost to the western audience.
    • Title Drop: This reference is the primary loss in the games' localization. References to shooting stars abound, especially in 3; and some of the Murian Hertzes at the end of the 2nd game address Geo as the Warrior of the Fallen Star. Also, there was a Mythology Gag in which Geo and Omega exclaim "Let's Rock!" (And later "Let's Blues!"), which you might've missed if you weren't aware of one of the most basic translation issues effecting the original Mega Man games.
    • In the second installment, Solo is granted equipment called the "kamikakushi", which is the Japanese name for the phenomenon of being spirited away. He puts it to good use during a museum heist.
    • Inverted in the first game, where dub choices reinforce a line or two of dialogue. In Ryuusei no Rockman, Subaru accuses Luna of acting like his satellite. In Mega Man Star Force, Geo makes the same claim, where it has a tad more bite (you satellite, indeed).
    • In Black Ace/Red Joker, when Jack is introduced to Geo's class, everyone comments that his name indicates that he isn't from around there. One problem for the English versions: they change any Japanese name to more English-sounding ones, meaning Jack's unchanged name shouldn't sound odd to them.
  • Dub Name Change: In the first game at least, a number of the name changes actually make more sense than the original names. With the aliens in the first game being named after constellations, Taurus and Lyra made for better names than the original Ox and Harp. However, the localization team apparently forgot to carry Lyra's Dub Name Change over to Harp Note.
    • Inconsistent Dub: That particular issue is fixed in the anime, although Lyra Note's human name also becomes Sonia Sky (perhaps because Sonia Strumm was too much of a Punny Name for the localization's tastes). Other attempts to deal with the conventions of the translation include restoring Ophiuchus Queen's original name (in the game, she refers to herself as "Queen Ophiuca"), and changing Mr. Shepar's name to "Shepard". One episode, however, contains an outright mistake - it's not the "Rock Buster", it's the "Mega Buster".
  • Dude, Where's My Respect?:
    • Unlike its predecessor, where this trope is played annoyingly straight, it's averted here. In the second game onwards Mega Man essentially becomes world famous. This is especially noticable with the EM Bodies, who treat him like a superstar.
    • Played for drama later on when Sonia explained(Luna's interpretation, but still) that the reason for her Face-Heel Turn is that she did not think Mega Man could stop the villains she was forced to associate with, despite his world-saving reputation in the first game and she actually acknowledged him as a hero in one of their dates.
    • In the third game most of WAZA refuses to take Mega Man seriously.
  • Dummied Out: The localization of the third game removed the input screen for Noise and Purpose Cards, as well as the Secret Satellite Server. Thankfully, there are working Action Replay codes to access them.
  • Elemental Powers: Humans who combine with EM beings generally derive their powers from the four-part Elemental Rock-Paper-Scissors system. Some may also adopt secondary attributes, such as sword, wind, breaking, or some combination thereof. In the second game, you become elemental (and thus subject to this) yourself fairly early on, making bosses you're weak against an absolute pain to fight.
  • Energy Beings: If a character isn't human, it's this. Even the artificial ones.
  • Empty Shell: Hollow (of Vega's lover, Altair) and Strong, after being revived. Strong recovers though..
  • Everything Is Online: Including sunken galleons, lost medieval treasure, rocks and rotisserie chicken, and that's just in 2.
  • Evil Duo: Queen Tia and her younger brother Jack in the third game. Their FM-ian partners, Virgo and Corvus, were an Evil Duo themselves back on the FM planet.
  • Fanservice:
    • Sonia, in her transformation sequence, gets a blatant ass shot.
    • The third game puts Sonia in a Sailor Fuku. Bud, Zack, and Geo appropriately go wild over it.
  • Fanservice Pack: The transfer from video game to anime created some rather, uh, noticeable changes to Vega's design.
  • Fantasy Forbidding Parents: Luna's in the first game, who apparently are against any kid having any sort of behaviour outside what they consider acceptable. Trying to get Luna to transfer to another school because they feel Luna's being dragged down by her friends and Echo Elementary, there's also this line they say to Geo and Sonia when they see them together:
    Mr.Platz: Elementary school students on a date? I can't say that I approve of such behaviour. Children have no business acting like adults, and going on "dates". If you have time to play pretend, you should spend it studying to get better grades.
  • Fight Like A Card Player: Wave Battle is basically a card game version of Net Battling, and Mega Man and company use Battle Cards.
  • Filler: Almost the entire second half of the anime was space between Rock Man obtaining the Star Force and Rock Man fighting Andromeda. It gave some characterization to the FM-ians, of course, but some find even that to be slim pickings.
    • As one Let's Play puts it, if the theme of the second game is that "losing friendship sucks" (Cf. the precursor to ruin), almost half of the game fails to touch on that at all. You could remove a good 2.5 scenarios from the game.
  • Five-Man Band: Though Geo does all of the work, his inner circle has all the makings of a Five Man Band. When Geo does his work as Mega Man, Luna and Sonia's roles are reversed (since Sonia still has Lyra's powers, and Luna has none of which to speak).
    • The Hero: Geo
    • The Lancer: Luna
    • The Big Guy: Bud
    • The Smart Guy: Zack
    • The Chick: Sonia
    • Sixth Ranger: Technically Solo, but he comes and goes as he pleases. Ace is a better fit.
      • Pat also would've fit, and he was certainly hyped into position over the course of the first game, but, Well....
    • Ace clearly had this in mind when he created the Satella Police Commandos. Things perhaps didn't work out so well.
  • Five-Bad Band
  • Flanderization: Any depth of character you might have seen in the original Star Force is largely ignored in Star Force 2. Luna is a notable example, with her family history reduced to a cameo on her personal page. Bud will speak of almost nothing but food, and Zack earns the Zackpedia, which will serve as an exposition source for things like where the elevator is (right in front of you).
  • Flunky Boss: Queen Ophiuca and Wolf Woods will summon snake and wolf viri to attack you. Hollow will actually summon viruses, and Ra Mu will summon Murian soldiers to take swipes at you.
    • Cygnus Wing deploys the Cygnets. He uses a selection of these, the Quacky Lackies (who insist that they are not ducks, but nascent swans), to guard him and harass intruders. The mini-game of the area is to shoot each and every one of them with a rocket.
  • Food End - In the credits of Star Force 3.
  • For the Evulz: Virgo and Corvus.
  • Foregone Victory: In the second battle against Crimson Dragon, you are invincible. Really. No matter what he shoots at you or how many HP you have left, you won't die. The whole point of this "battle" is to get to show off in Finalized form; in fact, the only way to beat him is to use the Noise Force Big Bang attack, which is suddenly strong enough to kill him off instantly.
  • From the Ashes: With some mild notation about how it being 200 years in the future (and none of the original cast are left), Star Force was a rather transparent attempt to keep up the flagging Battle Network series.
  • Fusion Dance: EM Wave Change, and it's not just Geo who gets it.
  • Gainax Ending: Only in the Star Force Double Tribe anime. The last episode was ridiculousy rushed and thus featured:
    • Solo/Bly's backstory being changed into something that had no relevance to the game and made no sense (so what, he was out to violently kill Mega Man just to protect his civilization?)
      • And his friends sacrificed themselves sealing Mu, thus giving him no reason to hate friendship!
    • Removed the backstories of the Big Bad and Hollow, the epic final fight with Bly, and the backstory about what happened to Mu.
    • Also, the final boss was defeated in one attack before it got to do anything.
  • Gambit Pileup: Star Force 3. So, let's get this straight: King is working to control Meteor G, Heartless is working to overthrow him and contact Kelvin, Joker is trying to fulfill his base purpose, Queen Tia and Jack are plotting to overthrow those three and destroy Earth's EM technology, Corvus and Virgo are ready to kill them if needed to take over Earth, and Ace betrayed them all to join WAZA. Never mind Solo's personal tirade against all of them to destroy their Mu technology and his use/abuse of WAZA to that end. Poor Geo's just about the only one without some sort of ulterior motive.
    • That actually serves to put his truly noble motives in evidence.
  • Gameplay and Story Integration: During the Messie Village scenario, Zack and Luna's relationship takes a turn for the worse. His Link Power practically flatlines to a measly 10 (which implies he's not that great with Bud, either).
  • Get A Hold Of Yourself Man: Geo seems to need at least two of these per game whenever he slips back into angst mode. Ironically he's doing these for everyone else in 3. Go go Character Development!
  • Geo Effects: Burning, Freezing, Paralysis, Gravity, Attack Boost, Assist Drone, and Broken are all panel effects - and let's not even get started on when War-Rock starts taking swipes at the territory.
  • Global Currency Exception: Two instances in Ace and Joker: As they travel the Wave Road, Geo and Omega-Xis will be granted the opportunity to rescue a number of Hertz from battle and to collect Noise Frags, the latter-day equivalent of Battle Network Bug Frags. King Root, in Hertz Square will accord them a point for every Hertz they save, and will exchange those points for various programs. Later in the game, Geo and Omega find a Noism who will do the same in exchange for the Noise Frags. Neither will accept Zennys.
  • Geo-metric Magic: The second Star Force game seems to have been shooting for this, complete with Function and (small, almost inncouous) Ritual - an attempt that might've worked if Solo wasn't the only one using it on-screen. Mega Man can do it, too, but it's a lot harder to connect the dots when all you're looking at is a Wave Command Card.
    • The next time you try inputting the Tribe King Wave Command, take a look at the dots - it's an outline of Mega Man's Shooting Star symbol.
    • Star Force 3 carries this on with the Noise Kaizou ("Modification") Gear and its relatives.
    • In the anime, Burai's transformation does this with Instant Runes, instead.
  • A God Am I: Played on a smaller scale with Bud in the second game. At the encouragement of the Shaman, the villagers of Whazzap revered Bud — or rather, "Budicus" — as an emissary of Mu. Bud, who was then suffering from amnesia, went along with it primarily to enjoy the great food. Played fully straight when the Shaman becomes Terra Condor. In the anime, the shaman is roughly possessed by Condor, who believes this about himself — and starts gunning for Luna.
  • Goggles Do Something Unusual/See-Thru Specs: The goggles given to Geo by Aaron Boreal (that belonged to Geo's dad) allow him to see EM waves.
    • Well, not at first. The Visualizer only starts seeing EM waves after Omega-Xis crashes into (and from the looks of the animation, bombards with EM radiation) Geo.
      • Actually, the Visualizer could always see EM Waves, although never so clearly. But the Wave Road was still completely invisible until Omega-Xis came.
  • Guide Dang It: Just try and use the third game's Secret Satellite Server without a guide.
    • In general, nowhere near as bad as its predecessor, but still irksome. Case in point, just try and use the third game's anything without a guide. Or a hack device.
    • The game's various code-inputting options all serve as this. Wave Command Cards are an example in Star Force 2.
  • Hard Light: Matter Waves and the successive Real Waves and Wizards. Hollow is a person made out of Matter Waves, or, well, almost.
  • Hartman Hips: Heartless. If you squint hard enough, you can seen it in the sprites. Definitely so with the artwork.
  • Heart Container: HP Memory again.
  • Hello, Insert Name Here: The third game explicitly says not to make your nickname naughty.
    • A notice which may actually be warranted, as the profanity filters the second game had, which changed anything indecent into a series of asterisks, are no longer in place.
  • Henshin Hero: A basic premise of the games is Energy Beings combining with humans to create these, not unlike Cross Fusion from Mega Man NT Warrior. In fact, the two are so similar in concept and execution that it might be that these games lifted the concept from the anime.
  • Here There Were Dragons: The anime and second game reveal that the Wave Road (and a number of viruses) existed in the far, far past, during the age of Mu, so modern technology successfully made The Magic Come Back. Whether Murian and Modern capabilities to interact with the internet count as Magic from Technology or Magitek is still up for debate.
  • Heroic BSOD:
    • Zack and Bud have one in the third game when Luna dies... but not really.
    • Thanks to Character Development, Geo steps up and takes charge of the situation while Bud and Zack Freak Out over Luna dying.
    • Geo's had them in other games. In the second game, he has one over his failure to pull Zack, Bud, and Sonia out of the Un-Dimension... which just ends up depositing them in other places of the world, and then another one where Sonia betrays him for Lady Vega.
    • Something exclusive in the anime, he gets a particularly spectacular one when he and Cygnus Wing Battle in the Rain. Cygnus Wing gives him a Breaking Speech and reveals that Omega-Xis, that very same alien he is currently fused with, is responsible for his father going missing. He gets the Dull Eyes of Unhappiness and de-merges with Omega-Xis, while standing on a wave road. And there is a river below. You know what happens next.
  • Heroic Resolve: The entire ending of 3, as well as how Kelvin was holding off Meteor G in the first place.
  • Heroic Sacrifice: Acid Ace pulls a pretty heart-wrenching one after Geo's fight with Joker.
  • Hopeless Boss Fight: At least one per game. The Jammer in I with its plot fiat immunity would be the standout here, existing mainly to make you very grateful when you get the Star Force and can suddenly pierce plot armour.
  • Hostage for MacGuffin: In the anime, Cygnus pins Geo down and threatens to kill him unless Omega hands over the Andromeda Key. Omega acquiesces, only for Geo to be saved by a Deus ex Machina moments later anyways.
    • In the Tribe anime, Hyde is teaching an art class when Subaru's mom - Akane - shows up, interested in taking part. After he learns who she is, Hyde immediately hijacks control of every viewscreen in town, showing that he's taken her hostage (really, she's just sitting for a portrait he asked to paint of her - and, no, nobody learns who Rockman is by association). When Rockman shows up unexpectedly (he got sidetracked by the portrait), Hyde wave changes to Phantom Black and kidnaps Akane, who is given one of the LEAST subtle ass-shots ever in all of shonen.
  • Idol Singer: Sonia Strumm, who has to work with a corrupt manager who exploits her songs to get himself out of debt.
    • She quits at the end of her chapter in the first game, but gets back into the business with a vengeance before the second starts.
  • "I Know You're in There Somewhere" Fight: Subverted. Any time Geo has to fight his friends (such as the first boss battle with Bud/Taurus Fire), he worries that defeating the FM-ian possessing him/her will kill the host body. Omega-Xis, the alien who gave Geo his powers, assures him otherwise.
    • This is played straight in 3, when Joker makes Acid go Crush. Kill. Destroy!. Extra points for the fact that he would've killed Ace from inside-out if he wasn't stopped.
  • The Inspector: Bob Copper (Heiji Goyouda), who generally finds himself involved in cases that deal with superhuman activities. He doesn't succeed, but he gets pretty darn close. Yes, yes he does remind you of Zenigata.
    • Secret Chaser: Geo and Mega work hard to keep ahead of Copper. They manage to turn him into a Sympathetic Inspector Antagonist when they try to slow his investigation, an effort which involves knocking him out with a baseball to the forehead, and cracking his computer to delete his entire report. Mega, who dragged Geo into it, apparently never hit on the idea that explaining the situation to a potential ally was an all around better option than behaving like a criminal and ratcheting up the policeman's suspicion.
    • Overshadowed by Awesome: Copper is actually quite competent, he's just utterly out of his league. Even in the anime, which gives him more screen time, Mega Man evades his clutches only through the virtue of his superhuman abilities. Again, Geo and Mega probably aren't helping things with their unquestioning distrust of the badge.
    • Occult Detective: Well, extraterrestrial detective, maybe.
    • Drives Like Crazy: In the anime Copper has some truly insane driving skills, being able balance his car at a forty-five degree angle on a railguard and still be able to drive forward. Omega-Xis was most impressed.
    • Broken Masquerade: Copper comes very, very close to connecting Geo to the weird activities going on in town in the first game (not least because Geo's house is radioactive).
    • Reasonable Authority Figure: Copper generally remains one throughout the series; he would be more of one if Geo and Mega didn't keep making him suspicious.
  • Invocation: Star Force tried to keep Battle Network's energy going with similar catch phrases. When Geo transformed in the first two games: "EM Wave Change! Geo Stelar, on (the) air!" In Japanese: "Denpa Henkan! [Wave Change!] Hoshikawa Subaru, on air!" To announce a boss battle (in both versions): "Wave Battle! Ride on!"
  • I Was Just Passing Through: The end of Star Force 2. "Your body was in my way", indeed. Horrifically subverted in the 100% ending.
  • Jekyll & Hyde: Played straight with Pat and his other personality, Rey.
  • Jerk with a Heart of Gold: Omega-Xis, later in the series. At the start he's just a plain old jerk.
  • Joke Item: Equipping certain upgrades on Omega-Xis is Star Force 3 can change the Mega Busters sound effects, as well as changing the L buttons help/talk messages to more humorous dialogue.
  • Justified Tutorial: Luna teaches Geo all about setting up a Player Page in the beginning of the first game, because Geo really doesn't know how to do it.
  • Kick the Dog: Joker blowing up Luna. It's purely this, regardless of his rationale, especially since at least part of the reason was to get Mega Man to react.
  • Laser-Guided Amnesia: Most of the humans possessed in the first game/anime series suffer from this after being released. Omega-Xis has it too in the anime, with no memory of his past as an AMian.
  • Laser-Guided Karma: In an attempt to break Geo's spirit, Solo sends Bud, Zack, and Sonia into the Un-Dimension, and then sends them to Whazzup Village, Loch Mess, and the Bermuda Maze, respectively. Later on, the local shaman falsely makes Bud (now Budicus due to a bout of amnesia from falling on his head from the Un-Dimension portal) an emissary of the Mu civilization, prompting a deeply enraged Solo (an actual member of the Mu civilization) to attempt to beat Bud to death for befouling his ancestors through his actions. In other words, Solo kinda brought it upon himself for doing that earlier action.
  • Les Collaborateurs: Well, the formative stages of them, at least. Dr. Vega's chief plot is to bring about a new world order in which those she deems unworthy simply do not exist (she has a fairly good reason for this). In order to enforce this, she ends up unleashing the power of Mu. And suddenly the whole damn world is begging her to let them in, desperately claiming that their flimsy claims to talent mark them as special.
  • Living Weapon: Wizards/FM and AMians can be considered this. As well as the weapons that Omega-xis consumes to obtain the powers of Zerker/Saurian/Ninja
  • Lizard Folk: The original name for the fire tribe in Star Force 2 is "Dinosaur", and their section of the museum features models of animals; and yet they have a Murian weapon and are treated as sentient.
  • The Load: Zack. In the first game he informs Chrys Golds that he thinks he saw Sonia got on the bus to AMAKEN, which inadvertently caused the Harp Note Scenario, and in the second, he puts off calling his friends for help in order to help spread the word about Messie. (That last might be because he's absolutely desperate to acomplish something on his own).
    • He also spies on Geo in the first game, which is how Luna knows to head down to AMAKEN to keep tabs on Geo.
  • Lolicon: The anime is packed with loli Fanservice, mostly Sonia. The first game has an ADULT MAN who is obviously in love with Sonia, as well as a female teacher who REALLY loves her students, but perhaps not that way, but that would more likely be Shotacon anyway...
  • Loners Are Freaks: And easy targets for the rogue military FM-ians who try to exploit their jealousy/shame/fears.
  • Lost in Translation: Shows up every now and again.
    • In Star Force 2, Geo, Luna, and Zack find Bud in an area called Whazzap. This is technically an accurate translation of the original Japanese "nanska" (a corruption of "Nan desu ka?"), but it loses the correlation to the Real World phenomenon the location references - the Nazca lines.
    • In the third game, Geo has a poster of the Pleiades star cluster on his wall. This makes more sense if you know Subaru is the Japanese name for that constellation.
  • Love Hurts: In the second game, the death of Vega's lover first inspired her to create Matter Waves and then (after she found Mu relics) decide to rule the world.
  • Loves My Alter Ego: To the point that even when Luna discovers Geo is Mega Man, she insists that her attraction is solely to Mega Man and not Geo, refusing to consider them one and the same.
  • Magical Database: Meteor G is part of the Black Hole Server, which holds massive amounts of data (including Battle Cards). Geo accesses Meteor G's power for Noise Changes and Finalize, but the Black Hole Server is only utilized by SF 3's postgame boss Sirius. Despite having a massive advantage, the guy's going up against Megaman.
  • Marked Change: Inverted with Solo, who loses his Facial Markings when he transforms.
  • Mascot Mook: The Star Force games have their own Mett variant, the Mettenna (they are, in fact, Metts with Antennae). They're more or less identical in combat to their EXE originals, but their Shockwave Battle Cards have the improved ability to turn once after being launched.
  • Masquerade: Geo and Sonia do their best to hide Omega and Lyra from the public eye. This is made somewhat difficult by the remaining aliens, who don't seem to care about exposing themselves to the world.
  • Meaningful Name: In spades. Solo and Copper come to mind.
    • At first, Joker only has that name to fit with Dealer's Theme Naming, but after he reveals his true form as the strongest Battle Wizard ever created, and his Villainous Breakdown, in which he turns into a crackling mess, it becomes meaningful.
    • Geo had some fun with this, calling Luna "Satellite Girl" early in the first game because the moon is the Earth's satellite, and Luna's always around him, nagging him to go to school. Interestingly enough, judging by dialogue in the second game, Sonia's name is apparently pronouced as "Sunya" (Geo stammers "S-Son-" and a nearby person states "Sun?"). And I'm sure we all know the relationship between the sun and the earth. No, not like that.
      • On the other hand, it just could be an awkward attempt to preserve a joke from the original Japanese. An equivalent joke would be Subaru saying "Miso-" (-ra) and the man asking why he was talking about noodles.
      • Also, just about everybody else who has a sidequest of some sort. There's gotta be at least 30 people from the first and second games whose names drop hints at your quest for them.
      • Interestingly, all the named NPCs remain in the series' installments - you'll see old job-givers all over the place, though without any reference to previous incidents.
  • Media Adaptation Tropes: The anime does a large number of different things with its take on the source material.
  • Mega Twintails: Luna
  • Me's a Crowd: Le Mu can only summon about five different models of EM Being (Phantom, Yeti, Plesio, Condor, and the Warriors). It will summon thousands of them during the final chapter.
  • Missing Trailer Scene: The Tribe anime's penultimate episode's On the Next sequence has a dramatic shot of RockMan as Thunder Berserk swinging his sword and lunging at the camera. Never shows up.
  • Mission Pack Sequel: It's a Mega Man game series, so natch.
  • Mole in Charge: Possibly. Somebody with access to WAXA's main lab sealed one of its computers with the Dealer Key. In turn, and quite bizarrely, at least one Dealer computer is sealed with the WAXA key.
  • Mood Whiplash: Rarely, but when it occurs, it can be startling.
    • An ineffective example that suggests that the writers had stopped trying is when Condor Geoglyph kidnaps Luna and co. and threatens to sacrifice their laughter to the land of Mu. Which he will get by tickling them. For reference purposes: the misguided, manipulative leader of the village of Whazzap, who has transformed into a living, avian-themed jet fighter, is now busying himself by tickling his hostages. It might have been Refuge in Audacity if the game had kept the audience's buoyancy up to this point.
    • A much more effective example is Joker's first field appearance. In which he violates Luna's Plot Armor so hard that Geo finds himself trying to reassure the others that she isn't dead. Note: this happened right after the Dating Sim Beach Episode.
  • Morph Weapon: Mega Man's Mega Buster transforms into the battle card weapons that he attacks with. In the third game, this takes another level with the Mega Arm, which in itself transforms into the Mega Buster,
  • Mundane Utility: Geo has on occasion used his EM Wave Change technique to accomplish relatively menial tasks, usually during sidequests. For example, early on in the first game he uses it to retrieve a propellor from a rooftop. A normal kid would've just fetched a ladder.
    • Technically: It's the second game, and the rooftop happens to belong to a condo complex (which is probably much bigger than it looks on the map), though you're right—another example is when he uses his powers to get to the upper section of Zack's room, despite the fact that there's a supposedly functioning elevator-step in plain sight.
    • After accidentally breaking the express mail's packaging system in the anime, Geo decides to use his incredible wave form powers... to deliver mail.
  • Mysterious Protector: Geo swears to keep Luna safe in the first game. Luna, only half-conscious, manages to hear the specific line and has it added to the School Play.
  • Never Trust a Title: The "Star Force" in the title refers to the power Mega Man receives in the first game and is irrelevant to the other two games. It gets a passing mention in SF3 when Geo and WAZA name their save-the-world Team "Star Force," but that's the extent of its importance in the game. Also, the star/space theme isn't as strong in the other games as it is in the first game. Even the original title, Ryuusei no RockMan or "Shooting Star RockMan," is somewhat deceptive until SF3 where Mega Man is sometimes called "the blue shooting star."
    • Played straight in the third game as what they are doing is protecting the earth from an asteroid that would kill out all life.
  • The Nicknamer: Dr. Goodal of WAZA, who calls Omega-Xis "Meggers", and Acid "Acidina".
    • Surprisingly, she refers to Ace by his given name of "Arthur".
  • Ninja Pirate Zombie Robot: In the second game, if you have at least one brother from the another version, you can mix tribes to create some awesome results. Ninja Dinosaurs anyone?
    • Not only that, but if you have another brother from the last version, you can fuse all three tribes into Tribe King and become a Ninja Dinosaur Swordsman.
    • Also, there were actually plans to have a Pirate tribe. It was probably taken out because having a Ninja Pirate Dinosaur would have been too much awesome for the game to handle.
      • Incidentally, there were also plans for a non-elemental Angel tribe.
  • No Kill Like Overkill: A gameplay mechanic in Star Force 3.
  • Ojou: Luna.
  • One Game for the Price of Two: While the first Star Force is one-game-for-the-price-of-three(Pegasus, Leo, and Dragon), Star Force 2 is, oddly, three games for the price of two(Zerker x Ninja and Zerker x Saurian).
    • Reverted by the third game, which reverts to the two-versions shtick(Black Ace and Red Joker), but there's no reason to buy both as none of the version-exclusive content can be transferred.
    • The differences among the first two installments were largely the nature of your power up. By Linking games, you could trade, create, and share Brother Cards, which would allow other players to access forms outside their own games (Leo and Dragon forms in Pegasus, for example). In the second game, this was much the same, but the most common use was to have a friend with the third Tribe grant it to you so you could become the Tribe King (unless you were using the Wave Command Codes). And while "version-exclusive" content (which largely amounts to the Black Ace or Red Joker forms) can't be transferred between Red and Black, Brothers could exchange Noise Data, which allowed for the exceedingly powerful Merge Noise transformations (basically stacking two Noise combinations). This fits under No Export for You, but Purpose Cards could be shared among Real Brothers in the third game, which seriously stacked the bonuses.
    • A little more detail on the version-exclusive content of Black and Red: The major form was unique (all the Noise forms were available in both installments, but certain ones were more likely to occur depending on your version), but so were the various Levels of the Meteor Server that could be accessed — each version had twelve levels to access depending on your level (though you couldn't get to the twelfth without certain Purpose Cards and maximum Noise, so it was really more 11 + 1. All together, this made for 24 levels.
  • One-Winged Angel: Played straight in the first two games, where both of the final bosses pull off one of these when their health gets low. However, in the third game this trope is actually inverted when Mega Man enters his Finalized form in a second round with the Final Boss, who hasn't changed.
  • Our Ghosts Are Different: Several varieties of Virus are particularly ghostly. One variety specializes in disrupting their targets with Standard Status Effects; another are more interested in disorienting you with their own off-kilter motion and vulnerability patterns.
    • A couple of characters actually deal in this, too. The "boss" of the second group of Ghost viruses is Phantom Black, an Intangible Man in operatic dress with some ghostly wind powers.
    • Another technical "ghost" is Crown Thunder, an optional boss from the first postgame; his attacks are based in either striking you with lightning or delegating to his trio of Tactical Rock-Paper-Scissors minions. His ghostlyness is largely backstory; apparently the alien Crown was already a ghost when he first Wave Changed with the human Jean. Jean, naturally, was busy dying from arrow wounds when this first happened.
      • The anime circumvents this small plot implosion by having Crown fuse with the dead remains of the human, which unfortunately binds him to the land the man died on. Luckily for Crown, Jean died on a ship, which agitates Mega Man and Harp Note to no end.
  • Our Werewolves Are Different: These ones become Cyberspace Wave Road entities when they transform!
  • Paper-Thin Disguise: The one hole in Mega Man's outfit is the one through which his hair protrudes. This would be less notable if he weren't the only one sporting the comet-do in town.
  • Parrot Exposition: Accumulate? You mean it builds up inside them?
    • Lots of it in the second game. The final chapter has Geo and Zack repeating Vega's backstory once or twice and then a few cutscenes later Aaron e-mails Geo and reveals he's all caught up on his current events trivia by going over it all again.
  • Party Scattering: Early in Star Force 2, Solo tosses Luna, Zack, Bud, and Sonia into the Un-Dimension. Geo successfully retrieves Luna, but is unable to stop the last three from being sucked in, though we later find they've been cast around the world. And in one case, into the hands of the enemy.
  • The Power of Friendship: A major mechanic of the series is its famed Brother Band system, from which Mega Man derives much of his power. In the first game, collecting Brothers produced the Brother Force, a unique bond between Mega Man and one of his friends that would provide him with an HP Boost, access to his friends' Favorite Cards, and an ability (e.g. Sonia's provided First Barrier and Undershirt, while Bud's gives Super Armor). In the second and third, Brother Bands create the more generic Link Force instead, which allows Mega Man to equip abilities he's collected elsewhere, so long as he has sufficient space for it. Incidentally, the second game really tries to sell it — people with high Link Power get all sorts of freebies, such as discount bus tickets or even free hotel suites.
    • Socialization Bonus: The Brother Band actually provided the model for the series' multiplayer systems; by linking with other people via Wi-Fi (which is what the whole series is about) allows you to benefit from more abilities and transformations. In the first game, you could have a total of six Brothers, including both in-game characters and other players. The sequels later changed this to reserve the six Brothers menu for your "Real" Brothers, while also utilizing an independent system for Geo's in-game friends.
    • The Team: Star Force 3 refined the concept by introducing teams, groups of people working together towards a defined purpose, as a plot point and gameplay mechanic. In-story, Geo would pass from team to team as various struggles came up beyond the scope of his own abilities (not a few of whom were adults, nicely averting Adults Are Useless), collecting allies throughout the story. As a gameplay mechanic, teams worked hand in hand with part of the Noise Modification Gear called Rezon Cardsnote . By equipping a Rezon Card, Mega Man implicitly became part of the team of EM Humans shown on the card, and he would receive benefits in Finalized form (such as a First Aura or an extra level-up when finalizing), which could then be shared to every single one of your brothers. This could lead to potentially absurd situations such as having six extra turns in Finalized form.
  • The Power of Rock: Sonia, when fused with Lyra, uses a guitar as an offensive weapon.
  • Powers as Programs: Battle Cards are the people's way of combating viruses and are often self-contained instances of enemy attacks. Mega Man can weaponize them. Also, given the power-ups he can achieve, he can draw on the powers of other beings as he sees fit, though in lesser amounts, perhaps.
    • Perhaps in response to Megaman's effectiveness, Acid Ace in the third game can also weaponize Battle Cards.
  • Power Floats: The Energy Beings in their natural state, and some EM Humans, too.
    • You can't really see it in battle (or realize it due to the camera), but when Le Mu Turns Red, it actually rips itself free of its stone mountain casing and ends up floating hundreds of feet in the air.
  • Principles Zealot: Rogue goes from being standoffish and rude to being more than a little eager to validate his ideals of solitude and self-reliance. From his very first appearance (as such) he assumes Mega Man is his ideological enemy.
  • Punch Clock Villain: The FM-ians in the anime are portrayed like this, and actually spend more time screwing around, doing things like playing in game shows and shopping that they practically replace the real main characters as they go through their comedic antics. Which arguably makes it that much worse when Gemini murders each and every last one of them in cold blood as they spend their last day on Earth just having a good time.
  • Punny Name: Almost every NPC not important to the plot has one(usually related to their sidequest).
    • Viruses, too, Mettennas are Metts with antennae, and Grabities are small black holes with arms.
  • Randomly Drops: Illegal Data cards in the third game. Wouldn't be nearly as annoying if you could still trade cards over Wi-Fi as in the first two games.
  • "The Reason You Suck" Speech: Early on the Libra scenario in the first game, Geo finally tells Luna just how much she's living up to her name by following him all the time.
  • Recycled IN SPACE!: Mega Man Battle Network...IN SPACE!!.
  • Red Eyes, Take Warning: Subverted/averted. Mega, one of the main heroes, has red eyes, and Geo's eye color changes to red when he transforms into Mega Man.
    • Maybe yes, maybe no. The red eyes helped in making the Black Ace and Red Joker box arts pass in the Rule of Cool, and also successfully gave the players a hint that these new forms are harnessed from what supposedly serves as a threat to you and your allies and a new power to manipulate for the villains, pretty much playing the Bad Powers, Good People and Dark Is Not Evil tropes the futuristic Sci-fi way (though it could just be the Glowing Eyes of Doom), but not after you realize what's making his eyes red. Visor, why?
    • Played straight with Solo.
  • Red Oni, Blue Oni: Geo and Omega. Despite Omega being blue, he proves to be the hothead.
    • Mega Man and Harp Note. Geo tends to be the more serious of the pair, whereas Sonia's far more outgoing and perky.
    • Mega is the Red Oni to everyone. Except maybe Luna.
  • Relationship Values/Socialization Bonus: The Brother Band System (developed by Kelvin, natch) is a system that, on the surface, simply networks various individuals through their terminals. Not so with Mega Man, who derives some of his powers from his Bandmates. Geo's own Brother Band grows beefier across the storyline; most players prefer to eschew the in-game Brothers for one another.
    • In the second and third games, the in-game Brothers get their own section, so the Brother Band template from Star Force 1 is reserved for what are called "Real Brothers" (other players or downloaded Bands). Rather than granting Mega Man abilities directly, here, Brother Bands generate something called "Link Power", a numeric value that belies the maximum cap of Ability Program data Mega Man can use. Each Band has a numeric value based on the, er, intensity (for lack of a better word) of the relationship, and generally caps at one hundred for each of Geo's friends in the second game, although certain moments betray a different kind of intensity.
      • In the second game specifically, some people or institutions will give out rather particularly generous freebies to people for having high amounts of Link Power. Shopping Malls give out expensive gifts and at least one hotel may allot you a room based on your Link Power; this may possibly imply that Link Power has become something of a general power source. Basically put, your friendship may be radioactive.
    • In the third game, each character is given a static amount of Link Power, which appears to be explained more by their role in the story than anything else. Of course, Geo makes up for this by easily befriending a good dozen or so extra NPCs.
    • Averted in the Anime. The Brother Band is introduced in the last story arc when Mamoru discovers that it's still operating; a surprising development, considering how the space station it was in is otherwise destroyed. Here, the Brother Band engine was designed basically as a Good Feelings Cannon, designed to foster and reinforce the idea that the humans were indeed coming in peace. Of course, the space station was destroyed, as King Cepheus was under the impression that the Brother Band was heralding an invasion. It takes what may be several months of continued exposure for Cepheus to bring an end to this policy.
  • Remember the New Guy: Averted—Laplace is present in the third game with no explanation, and no one comments on it. His name is only ever even mentioned twice in the game itself, neither of which occurs during the main plot.
  • Replacement Goldfish: Hollow was originally created by Vega in an attempt to bring her lover back to life. It didn't quite work, hence the Meaningful Name.
  • Resigned to the Call: Geo's not much for heroism in the first game, but goes along anyway due to feeling With Great Power instinctively. He later accepts his role more wholeheartedly.
  • The Reveal: In the first game, Omega-Xis is actually a survivor of the destroyed Planet AM. In the anime, the Sages have to Reveal This to Him.
  • Reverse Mole: Heartless.
  • Rivals Team Up: The basis of a four-stage minigame in Star Force 3, in which Geo and Solo attempt to take down a series of massive monsters of Noise that may remind you of the Dark Soul Monsters from Battle Network 5 and the Anime.
  • Running Gag: In Star Force 2, at least three different peoplenote  share the same disbelieving reaction.
    I SEE.
  • Sanity Slippage: In the anime, emotional humans who spend time under the influence of FM-ians may suffer from blending personalities with their FM-ian. Shinsuke and Tsukasa, in particular.
  • Scary Black Man: Joker certainly fits the bill. It doesn't hurt that he blows Luna up. Temporarily.
  • Screw the Rules, I Have Money!: Rich Dotcom's Modus Operandi, especially in the anime, where he even tries to bribe Geo, who immediately inverts this.
  • School Play: Luna first successfully got Geo onto the school's very grounds by telling him he was the only one who could fulfill a very important, nigh essential, part for the play Class 5-A was putting on. As it turns out...
    • You Are A Tree, Charlie Brown: Geo's important part is largely to model a pair of tree branches, which he wasn't aware of until it was too late.
    • Notably, the play ends up being about the Taurus Fire scenario from earlier in the game - complete with homemade Mega Man and Taurus Fire costumes. Unfortunately, Luna happens to be a Dreadful Musician when it comes to the Creative Arts in general, so even when Pat can't make it and Geo ends up wearing the Hero's costume, Luna still fails to recognize him. (She also fails to draw the connection from having Bud wear the fearsome "Cow Man" costume — but, then again, she spent that particular fight more or less passed out).
    • And when he appears on stage, we're treated to a brief chunk of the Moving Scene score (normally reserved for moments of heroism), with Mega Man appearing in his full and proper costume... until Zack accidentally knocks out the lights. When he gets them back on, Geo's back in the miserable costume — both Luna and the audience are left unsure whether he was actually in the costume or whether Luna was imagining things.
  • Secret Identity: Geo and Omega have to bust their balls trying to keep it that way, though Omega is considerably less concerned with taking care of stuff like that.
  • Sequential Boss: Dread Joker R and Acid Ace R. In that order. Also Those Two Bosses because you have to fight them in a row!
    • Subverted in Star Force 2. Rogue shows up after the battle with Hollow, but Harp Note blasts Mega Man away so the player can save and heal.
  • Shmuck Bait: In the second game, Hyde kidnaps Luna (round two) and then demands Geo make an appearance at the theater to star in his new production.
  • Shout-Out: Several.
    • When Goodall asks Mega Man to investigate the areas where Wizards went out of control, Mega gets into a detective frenzy, and Geo remembers of a program he liked: WRI. On said mission, one of the Noise Hertz sings a part of "Somebody's watching me". Geo also has an earthworm for a school project; its name is James.
    • As for Capcom itself, at one point Geo's teacher mentions he drinks coffee blend #107.
      • Another one occurs with an NPC's name: Sho Ryuken
    • Alex Trebek. One sidequest even has Mega suggesting the guy "might be in Jeopardy" when they hear the name.
    • Not to mention the fact that in the third game there is a generic satella male police officer named after Those Two Guys from Mighty Morphin' Power Rangers.
    • The Satellite Admins Pegasus Leo Dragon might bring a certain Sentai series to mind, the only difference is that the latter two switched colors with each other.
    • The Ghost Crisis movie's (Star Force 2) hero is the Ghost Duster. Pulls double-duty as a Shout Out to Luigi's Mansion, given that he's carting a vacuum cleaner around.
    • Also in Star Force 2, the Floating Continent of Mu can be used as a Kill Sat, like Laputa itself in Castle in the Sky.
      • At least one of the rooms has inert Murian soldiers held in tubes, much like the robots from the movie.
    • King bears some resemblance to Daniel J. D'Arby from JoJo's Bizarre Adventure, from their facial markings to their gambler motifs.
  • Smug Snake: Dark Phantom is just not as good as getting people to match his "script" as he wants to be. Also, King.
  • Spell My Name with an "S": In the second game, Plesio Surf (AKA Gerry Romero) calls himself Plesio Wave, possibly because his Japanese name is Brachio Wave.
  • Spotlight-Stealing Squad: Ace in the third game. Geo and Mega are ostensibly the main characters, but the third game is really about Ace's history, with Ace's team fighting Ace's enemies.
  • Stay Frosty: Practically becomes Mega's Catch Phrase in the third game.
    • Or, his second favorite. "Buck wild" shows up more noticeably.
  • The Starscream: Dark Phantom is implied to be this by Solo before he and Dark Phantom fight each other.
  • Star-Crossed Lovers: Vega and Altair.
  • Stellar Name: Not just a play on the main character's name, but every FM-ian is named after a constellation (Taurus, Cygnus, Gemini, Lyra, etc.).
  • Stylistic Suck: The translation of Star Force 2 more or less deliberately plays up the offbeat source material. Among the Saurian Tribe, we have the Chompsrealhardasaur vs. the Neckistoolongadon, and then there's the town of Whazzap.
  • Super Mode: Geo gets a new one each game.
  • Super Registration Act: In ''Star Force 3', the use of Wave Change with the Hunter-VG automatically registers the EM Human in question with a designation called a Trans-Code (Mega Man is Number 003), which must be deliberately accessed (which nicely justifies the until now Invocation).
    • Again, this registration occurs the first time the Hunter-VG is used. Until the registration is completed, while it is a very brief process, the character is barred from Wave Change. Remarkably, nobody ever seems to have a problem with this. The last installment is either sitting pretty on the Ideal Side or sitting pretty on a Sequel Hook.
    • Leaning in the direction of Sequel Hook (though the emotional closure from Star Force 3 and the lack of sales make it highly unlikely) is the fact that the Satellite Server Website and Tom Dubius himself ranking in at Transcode-020 suggest that there are a small host of registered Wave Change capable characters out there.List 
  • Surplus Damage Bonus: In 3, overkilling an enemy with a card attack will fill up the Noise gauge. When the gauge reaches a certain point, you can access a powerful mode.
  • Sweet Tooth: Ace binges on candy bars constantly.
  • Tanabata: While the kids do not go to the festival, the main villain of the second game and her boyfriend is based on this.
  • Team Dad: Geo, after being adopted into Luna's gang. Especially notable when Luna drops out of the picture in game 3.
  • Team Mom: Luna, after Geo gets adopted into her gang. Especially notable at the beginning of the second game, following the tutorial, when she starts fussing over whether the boys are wearing warm enough clothes.
  • Terrible Trio: They aren't exactly villainous, but Luna, Bud, and Zack have this dynamic.
  • The Corruption: Noise.
  • The Man Behind the Man: The ending of the first game reveals that Gemini had been manipulating the FM King into destroying planets with Andromeda.
  • Theme Naming: Tying in with the above, most of the characters' names are associated with a theme, especially the boss characters. The first game is constellations, the second cryptids, and the third the different suits in a deck of cards.
  • There Is No Kill Like Overkill: The third game's Noise system is based around this. If you overkill an enemy with a card, your Noise rate will arise according to how much you overkilled them (e.g if the enemy has 80 HP and you killed it with a card with 150 damage, you'll get 70% increase in Noise rate).
  • The Starscream: Heartless, Jack, and Tia. Way to go King....
    • Gemini has nothing but contempt for the cowardly King Cepheus in the anime. In the games, he's just bad at keeping his cool.
  • The Something Force: "Star Force" in 3.
  • Those Two Guys: Zack Temple and Bud Bison, Luna's closest friends/fanboys.
    • Until the third game where Bud's compatible alien (Taurus) returns.
  • Title Drop: By the third game, Subaru signs into the EM network as "Shooting Star Rockman".
    • Also in game three the name of the final storyline team, dedicated to stopping Meteor G, is called "Star Force".
  • Too Dumb to Live: In Star Force 2, Geo's friends all decide that it's totally safe to approach while Rogue is still riding high on his introductory Cutscene Power to the Max. Rogue promptly dumps them in the Un-Dimension.
  • Took a Level in Badass: Cancer Bubble does in the second game. He's easy enough... and then you beat the game and fight his IF form, whose attacks come at you at the speed of light. Many people find it near impossible to dodge his claw attack at that point.
    • Rogue does this after obtaining the Indie Proof in the second game (though the writers oversold it a little); this is indicated by his second, vastly more solemn mugshot. (His original mugshot returns after the Bermuda Mae scenario).
  • Touched by Vorlons
  • Trailers Always Spoil: One of the English trailers for the third game spoils the goddamn final boss!!
  • Transformation Sequence: Plenty for the Wave Changes. A number exist for the various Super Modes as well.
    • Transformation Is a Free Action: While most of the EM Wave Changes are fairly fast, usually just involving a pose and a shout (and at the most a dramatic pause), Solo's special EM Wave Change is an incredibly elaborate process that must be at least ten times longer than the normal versions, and yet nobody ever tries to stop him.
      • The Transformation Sequences in Star Force 1 and Star Force 2 are big, show-stopping, mid-battle affairs. In Star Force 3, the Noise Changes happen after battle. Most of the changes are largely simply changes in color, though the Finalization sequence plays this straight.
  • Transformation Trinket: The OOPARTs in 2, but not as apparent, since Omega-Xis SWALLOWS them.
    • The Ace and Joker programs as well - they allow for Noise Change.
  • Triang Relations: Oh boy, where to begin? Luna has a massive fangirl crush on Mega Man, eventually turning into a more subdued one for Geo, which he sort of reciprocates in the form of a desire to protect her. At the same time, he and Sonia come together due to both of them having shared similar tragic life experiences, and Geo exhibits such behavior as pining away underneath an advertisement billboard featuring her when he thinks she's become his enemy. The third game muddies the water even further by throwing in a dating-sim inspired sequence where you have to retrieve one character's belongings, and doing so nets the player a cute little scene between Geo and the girl of your choice (or Bud).
  • Tsundere: Luna.
  • Unexplained Recovery: How in the blue hell did Ace go from "dead via Heroic Sacrifice" to "perfectly healthy in the hospital during the end credits"?
    • WMG states that he was revived the same way as Luna, but since WMG is a garden of Epileptic Trees, it doesn't help.
    • The Other Wiki states that the Mega Man Star Force Official Complete Works has something to say about this. Click here for more info.  Capcom, why?
  • Universe Compendium: The various official strategy guides, plus things like databooks on Wave Command Cards, the Secret Satellite Server, and the Battle Black Box. These are all in Japan, though you can buy them (or ask your parents really nicely for your only Christmas present this year) either on Amazon (the Official Complete Works for Star Force and Battle Network were translated into English not too long ago by UDON, but there should still be Japanese editions listed) or from E-Capcom, the company's all-Japanese shop site. Good luck.
  • Unrealistic Black Hole: AMAKEN's Science Museum contains a machine that actually generates a small black hole. At one point, Mega Man needs to repair it so he can draw together the fragments of the Wave Road and proceed.Meta Discussion 
    • In the post-game of Star Force 3, Planet FM is under attack by Sirius, the lord of a zone called the "Black Hole Server", where he stores and preserves planets and their peoples for his own uses; however, unlike Brainiac, he does this not for knowledge but so he can essentially play toy soldiers. It would seem that it's not meant to be an actual Black Hole, however, as the fact that it only appeared recently suggests Sirius can pilot it about as he pleases, and it seemed to be a good idea to Cepheus and Omega-Xis to fire a series of interplanetary missiles at it; also, while normal Hertzes seem to be drawn irrevocably toward the center, Mega Man can walk about easily as he pleases. Considering that Mega Man has Noise control capabilities, suddenly, it would seem that the Black Hole Server is in fact a massive Noise Cluster, writ large to a galactic scale.
  • Unwinnable by Mistake: The sidequest to adding Zack to your Brother Band in Star Force 1 can become this if you're not carefull. You see, you have to go to a particular wave world after looking at Zack's Transer-message and talking to him afterwards and fight 10 consectutive battles, without any healing inbetween. The problem is, the viruses you fight there are mostly G-versions, not to mention the strongest versions of their usual virus-line. The first battles are very hard, but doable, but then comes one battle where a magician-type Virus is on the field, either healing himself or the other viruses, summoning 'Holy'-Panels, which cut the damage you or any enemy suffer on these by half, or summoning a yellow barrier which absorbs much damage. Combine that with the fact that you WILL run out of battle cards if you just blindly try to fire your attacks anywhere in hopes of damaging the pretty fast-moving viruses, you will have to restart this several times. And may god help you if the magician-virus has transformed all panels into holy-type, is protected by the yellow barrier AND is the last one on the field OR the other viruses are in top-form with you having no battle-cards ...
  • Victor Gains Loser's Powers: You get abilities in the form of cards. Also in the third game, Geo can take on the forms and abilities of past bosses.
  • Villainous Breakdown: Hyde snaps in the third game when his plan to beat Geo fails.
    • Joker also starts to laugh hysterically upon defeat, which would work better if Geo wasn't the only character in the game with two different mugshots.
  • Wake Up, Go to School, Save the World: Well, two out of three ain't bad. In the first game, Luna's trying to get Geo to fulfill the "GO TO SCHOOL" (caps hers) part of the trope.
  • Walking Armory: Interestingly, only a few characters in the series make use of Battle Cards; for the first two games, only Mega Man has access to them, though Harp Note and Burai both use them in the anime. Acid Ace and Dread Joker can use them in Red/Black.
  • Walking Spoiler: At least one character from each game has a major chunk of spoilers under their belt.
  • Well-Intentioned Extremist: The Shaman of Whazzup Village in the second game counts as this: He legitimately wanted his country, Whazzup, to prosper, but to do this, he had to fake an amnesiac Bud's status as a representitive of the Mu civilization (an action that nearly got Bud, or rather, Budicus, killed by a ticked-off Solo/Rogue), and later accept a Murian EM, Condor, from Hyde and kidnapped Geo's friends, including a now-cured-of-amnesia Bud to sacrifice them and their laughter to Mu before being defeated, feeling that none of the advanced civilizations would help them due to being a backwater civilization. Of course, he gets better after being defeated due to advice from Geo and his friends.
    • Lady Vega, the main villainess of the second game counts as this as well. To elaborate, Vega, real name, Vegalia, grew up in the kingdom of Tanabata, which suffered from an extremely terrible leadership that was eerily similar to the Somoza Regime in Nicaragua (right down to spending most of the treasury on frivalous things while waging wars on trivial matters), which eventually led to her lover to be killed during one of its wars. She tried to revive her lover as an EM, but it didn't quite work due to not remembering anything about "himself". To this end, she decided to make herself a god and separate fools from those with abilities, not wanting a repeat of what happened to her. Like above, she ends up getting better.
  • We Want Our Jerk Back: The "EM meteor" in two episodes of the anime makes Omega act overly polite and gentlemanly, as well as causing him to make some... odd comments initially. Naturally, this drives Geo insane.
    • Hell, War Rock becomes an regular milquetoast - not only does he abhor violence, when he can be convinced to fight, he refuses to use Predation since it would be rude to eat while standing. Curiously, after the meteor passes, he goes on a rant about how awful the experience was.
  • Wham Episode: Luna's death. Sure, she comes back eventually, but damn.
    • Harp Note joining Vega's cause is as bad, if not worse.
  • When All You Have Is a Hammer: In Star Force 3, Geo, Sonia, Zack, and Solo are all trapped in Class 5-A. While Geo and Sonia puzzle over how to get out, Solo asks Zack where the Wave Station is; Zack tells him its on the first floor. Noting the direction, Solo immediately summons the Laplace Blade and punches a massive hole into the floor, which leads the cast to the Teacher's Lounge, and then a second one in the wall to get everyone out to the Wave Station.
  • White Hair, Black Heart: Solo, complete with red eyes, tan skin, and Facial Markings.
  • Whole Plot Reference: Almost. In the anime, Wolf takes off from the FM Cluster and spends the next two episodes as the Denpa-Pet of Mayu, who is ecstatic to have a D-Pet of her own (and she ends up names him "Ricky"). They become close, and things go relatively well until Wolf catches sight of the full moon, which forces him into his wild, uncontrollable Super Mode. Mega Man shows up and they fight, despite Mayu's pleas for him to return to normal; she even gives him a Cooldown Hug. Sadly, while crazy Wolf Forest doesn't want to hurt her, he has no such compunction against Mega Man, though is thwarted in his attempt by ending up on the receiving end of an Atomic Blazer, which leaves Mayu with the impression that he's just died. He's not, but he refuses to return to Mayu, because, ultimately, he's an FM-ian. In his place he leaves a small D-Pet that looks like a cub version of him (perhaps a cub of one of his wolf viruses), which she takes in as Ricky's child. (The description doesn't do it justice, but there's quite a strong element of Old Yeller here).
  • Woobie, Destroyer of Worlds: Jack and Queen Tia's life have been pretty much crap since their childhood, and they wanted to bring The End of the World as We Know It because of it.
    • Solo got the short end of the stick himself. Remember why he hates everyone?
  • The Worf Effect: If you find yourself in range of Hollow and Solo's leash, the only thing that will save you is the power of the Grand Finale.
  • Would Hit a Girl: Gender is no object when it comes to Mega Man's opposition, especially remarkable in that the original two cases were both Geo's Love Interests. In the anime when Burai, RockMan, and Harp Note fight, Burai makes a point of not just taking out Harp Note, but taking her out early, so she can't distract him.
  • You Can't Go Home Again: Geo's dad is safe in space, but has no way of navigating home, and Omega-Xis is a fugitive from his own planet. He also ends up lost in space for a few weeks at the end of the third game.
  • You Gotta Have Blue Hair: As far as actual blue hair, Ace and Queen have matching shades of blue hair. Sonia's hair is purple, Pat's is green, and Heartless's is pink.
    • For the Wave Changes, Mega Man has slightly purple hair and Gemini has orange hair. Rogue and Solo both have white hair.

Mega Man Battle NetworkUsefulNotes/Nintendo DSMega Man Zero
Gaiden GameCard Battle GameMetal Gear Ac!d
Mega Man ZXFranchise/Mega ManRockman Xover
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Mega Man ZXUsefulNotes/The Seventh Generation of Console Video GamesMetal Gear
Megaman Battle NetworkEastern RPGMega Man X: Command Mission
Mega Man ZXScience Fiction Video GamesMetroid
Mega Man LegendsAction RPGMetal Walker
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alternative title(s): Ryusei No Rockman; Star Force; Mega Man Star Force
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