Manga / Miracle Girls

http://static.tvtropes.org/pmwiki/pub/images/21213.jpg

Miracle Girls is a Magical Girl manga and anime about Tomomi and Mikage, a pair of twins with psychic powers.

Tomomi and Mikage Matsunaga are identical twins with special powers. Together, they are able to teleport and communicate telepathically. The athletically challenged Mikage begs Tomomi to switch identities with her for her school's sports day track meet, where she and Tomomi are teamed with Mikage's arch-enemy Yuya Noda, in the relay race. Tomomi, however, finds herself drawn to Yuya. Tomomi's success in the relay causes the captain of the track team, Hideaki Kurashige, to try to recruit Mikage. So, once again the sisters switch identities. However, the science teacher, Shinichiro Kageura, finds out about their psychic powers, and begins to stalk Tomomi. Sensing that Mikage (who was really Tomomi) has been behaving strangely, Yuya visits them at home.

A video game adaptation was released for the Super Famicom in 1993.

This series provides examples of:

  • Always Identical Twins: Albeit with different hairstyles.
  • And You Were There: Episode 41 does this with ancient Egypt. It is suggested that the characters in the present are reincarnations of the characters in the past. Although the Egyptians are drawn like the modern-day characters, Mikage and Tomomi don't recognize a physical resemblance, which would make sense since Egyptians and Japanese probably wouldn't look alike.
  • Dub Name Change:
    • The Tokyopop manga version called them Toni and Mika.
    • In Italy the twins are known as Terry and Maggie.
  • Long Hair Is Feminine: Girly Girl Mikage has long hair, while her tomboy sister Tomomi has Boyish Short Hair.
  • Pocket Protector: Mikage gets saved from a knife hurled by Takamura using psychic powers because it hits the pocket watch she got from Kurashige.
  • Polar Opposite Twins: Tomomi is an outgoing and athletic Tomboy, Mikage is feminine, studious, intellectual and bad at sports.
  • Teleportation: Together, they are able to teleport and communicate telepathically.
  • Tomboy and Girly Girl: Tomomi and Mikage respectively.
  • Twin Telepathy: Part of Tomomi and Mikage's package of powers, although there have been instances where they were able to communicate with other psychics.
  • Wonder Twin Powers: They fits the name so well that it might have been the trope namer. Mikage and Tomomi are identical twins who need to be in physical contact to teleport.

The Video Game provides examples of:

  • Anti-Villain: Majo-Majo only captured the Twins and their friends because he was lonely and just wanted a Worthy Opponent, as everyone in his world was bad at games. He apologizes and sends the girls and all of their friends back home, thanking them for a fun time.
  • Big Bad: Majo-Majo. He was the one responsible for transporting the characters to the strange world to begin with.
  • Breaking the Fourth Wall: Sit still for a while, and Tomomi/Mikage will give you an Aside Glance.
  • Bubbly Clouds: Stage 2. Clouds Island.
  • But Now I Must Go: Tomomi considers staying a longer with Majo-Majo to play more games, before Mikage reminds her that they must return home.
  • Collision Damage: If the enemy is eating candy, the girls can jump on them harmlessly and even use them as platforms. Otherwise, they're dangerous.
  • Cry Cute: Whenever you lose a life, Tomomi/Mikage sit and bawl their eyes out.
  • Death Is a Slap on the Wrist: Dying is of minimal consequence in this game, as you have infinite continues. You do lose whatever level checkpoints you reached upon getting a Game Over, though.
  • Easily Forgiven: The girls don't bear a grudge and quickly forgive Majo-Majo for what he has done, and even thank him for the fun times they had in his world.
  • Edible Ammunition: Candy is your main weapon.
  • Excuse Plot: Tomomi and Mikage and their friends are mysteriously teleported to a Wackyland while at school. It's up to the twins to rescue their friends as well as find a way for them to return home.
  • Green Hill Zone: Stage 1. Flower Road.
  • Hearts Are Health: Your Life Meter is measured by hearts.
  • Idle Animation: Tomomi/Mikage deliver an Aside Glance at the player before doing their little animation.
  • Invincible Minor Minion: Nasty pink worms in the Magical Forest level are immune to candy. Unless you're invincible, you can only avoid them.
  • Invincibility Power-Up: Stars.
  • Let's Split Up, Gang: Upon arriving in the strange world, Tomomi and Mikage oddly decide to split up and search for their friends.
  • Level Ate: Stage 3. Sweet Hill.
  • The Lost Woods: Stage 5. Magical Forest.
  • Minigame Game: There are no boss battles, but rather you play a minigame against an opponent in order to advance to the next level.
  • Platform Game: Hop on platforms and fend off enemies with Candy.
  • Ratchet Scrolling: Rare example for a 16 bit game.
  • Ridiculously Cute Critter: All of your enemies are little cute creatures.
  • Smart Bomb: If the girls have a "B" icon, they can "nuke" the screen with candy and disable all enemies if things get a little hairy.
  • WackyLand: The strange world the twins and their friends were teleported to.
  • Tastes Like Friendship: Throwing candy is the girls' main defense against enemies. It doesn't kill them, but rather distracts them enough to render them harmless to the girls.
  • Toy Time: Stage 4. Toys Bridge.
http://tvtropes.org/pmwiki/pmwiki.php/Manga/MiracleGirls