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It's about dice and stuff!
Dicey Dungeons is a Roguelike dungeon-crawler game by Terry Cavanagh, with art by Marlowe Dobbe and music by chipzel.
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Six lucky (or unlucky) contestants have been selected to take part in Dicey Dungeons, the mysterious game show hosted by the one and only Lady Luck herself. Transformed into living dice, they must explore random maps full of monsters and fight their way to the bottom, armed only with a handful of dice to roll each turn, and a selection of equipment activated by placing said dice in each. Defeat the boss and win, and they will be rewarded with fantastic magical prizes. Fail, and their souls will forever be trapped in the dungeons as the very monsters that roam its halls.

The game was first released in alpha on July 6, 2018. The first nine builds were free to play, with the final free version being available here. The full game was released on August 13, 2019, and can be purchased on Terry's itch.io page as well as on Steam.

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Dicey Dungeons contains examples of the following tropes:

  • Absurdly High-Stakes Game: Should you lose Lady Luck's game, your soul belongs to her.
  • Arc Number: Six. There's six main characters, transformed into six-sided dice, with six challenges each, involving six floors of Lady Luck's dungeons, and they can equip up to six pieces of gear at once...
  • Animate Inanimate Object: The heroes are living dice.
  • Art Evolution: The early alpha versions used simple, pixelated sprites. Later versions switched to more detailed, high-resolution artwork.
  • Boring, but Practical: Unlike the other classes where the starting equipment is there to be replaced, the thief's dagger is a reliable enough damage tool to be used the entire run, thanks to being reusable. Upgrading the dagger might mean missing out on complex poison or weaken strategies, but the increased damage is usually more reliable.
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  • Breakable Weapons: One of the Inventor episodes gives all the equipment limited usage, in exchange for more chests and changing the gadget system (now broken weapons become gadgets, making it more controllable).
  • Deckbuilding Game: The Jester plays like this, with each piece of equipment being a drawable cards. You're encouraged to keep the deck lean in order to get cards you want, especially ones that let you reuse dice or gives extra, given that you don't get more dice at level up.
  • Developers' Foresight:
    • Just about every card has an associated gadget the Inventor can make by scrapping it - including enemy cards that can only be attained and scrapped with the Reversal gadget. The few cards that don't have gadgets are never given to enemies and don't appear in the Inventor's item pool.
    • The Alchemist's Bear Potion can also work on you, if you steal it or inflict Curse? on Alchemist to reverse the card's target. Even more impressive, the Bear class has its own unique sprite, equipment, and Limit Break, and other characters will comment on the fact that you've now transformed into a bear.
  • Difficult, but Awesome:
    • The Witch's spells can have powerful effects, but using them can be tricky: first, you need to use a specific die (or multiple dice for her more powerful spells) to invoke the spell. Then, you have to use another die to actually cast it.
    • One of the Robot's weapons, the Ultima Weapon, is just a basic attack unless you Jackpot. If you do, your damage is doubled, and can get up to 12 damage just from the die.
    • For Jester, duplicating Dice Cannon (or other reusable Finishers) with Inventor's ability and using Snap! gives you the ability to deal infinite damage. It's heavily reliant on good luck to be able to set this up, however.
  • Drop the Hammer:
    • The card Hammer, which does raw damagenote  and shocks one of the enemy's cards if you put in a 6. If Inventor's art is anything to go by, this is a completely regular claw hammer.
    • The card Sledgehammer, only available in Parallel Universe and Bonus Round episodes, has a countdown of 10, and does 8 damage as well as shocking the enemy.
  • Dungeon Shop: There's a chance that one of the spaces on any level of a dungeon is a travelling merchant, where coins earned in battle can be spent on new gear, upgrades, or a healing apple.
  • Elite Mook: As you complete more and more challenges, more powerful version of enemies might spawn during a run.
  • Elemental Rock–Paper–Scissors: Some enemies (such as the Snowman) take extra damage from certain elemental attacks. The tooltip confusingly refers to the status effects, so enemies can be strong or weak against Poison, Burn, Freeze, Shock, or Weaken.
  • Enigmatic Minion: The Jester starts out as a lackey to Lady Luck, spinning the prize wheel at the end of a run and occasionally (and not willingly) fighting the dice.
  • Evil Counterpart: The Witch, who's competing in order to earn a ton of social media followers, has the counterpart of the Sorceress, who's always seen with her mobile phone.
  • Evolving Title Screen: As you unlock the various characters, they replace the plain dice Lady Luck is throwing out in front of her.
  • Failure Is the Only Option: After a run, Lady Luck allows a spin on the prize wheel, which appears to have only a single failure spot...which is landed on every single time, leading to another run through the dungeons.
  • Fight Like a Card Player: The playable Jester's gimmick is that it uses a deck of cards it swaps out every turn instead of a regular inventory.
  • Final Death: It's a roguelike, so this is to be expected. If you die, you have to start the run all over.
  • Gadgeteer Genius: The Inventor can turn their equipment into gadgets which can be used for free each turn. The downside? They HAVE to make a new gadget after each fight, which means you're constantly throwing away your items.
  • Girl Scouts Are Evil: One of the possible bosses is a girl scout, who fights using a pocket knife and some form of weaponized campfire.
  • Gradual Grinder: The Thief favors weaker, but reusable items. Rolling smaller numbers is often preferable to bigger ones as many of their items only accept dice worth below a certain amount.
  • Heartbeat Soundtrack: When your health gets low enough, the battle music is replaced with a beating heart sound.
  • HP to 1: The very rare item Divine Rod reduces the enemy's health to 1, ignoring all shields and armor.
  • Hyperactive Metabolism: Apples are the most effective way to heal a character, but there are a limited amount, only being found on dungeon maps or in shops.
  • Immoral Reality Show: The game's Excuse Plot is that the characters are competing in a game show run by Lady Luck herself. They must run through dungeons for a shot at spinning the wheel, which gives them a chance to either get a wish granted or be forced to run through another dungeon. If they fail, their soul is trapped in the labyrinth forever.
  • Informed Equipment: The character art implies that the Warrior always has a sword, the Thief always has two daggers (even though he only starts with one Dagger card), the Inventor always has a hammer, and the other characters are unarmed (though Witch is shown casting a small flame, which isn't always possible in some Witch runs). Even more odd in Parallel Universe episodes, where the starting equipment for Thief and Inventor are completely different, and Bonus Round episodes where the Warrior can start with irregular equipment as well.
  • Level-Up Fill-Up: Levelling up refills your health.
  • Limit Break: Each class has one, which is charged by taking damage:
    • The Warrior has "Fury", which doubles the effect of his next action. This is changed in Parallel Universe, but only because the Fury status is different.
    • The Thief has "Unlucky Roll", which instantly rolls four "1" dice.
    • The Inventor has "Focus", which turns all her unused dice into 6s.
    • The Robot has "Autoroll", which guarantees a Jackpot.
    • The Witch has "Crystal Ball", which rolls 3 extra dice.
    • The Jester has "Snap!", which allows them to instantly use any duplicates in their hand, no dice required.
    • The Bear has Bear Smash, which instantly deals 10 damage, no catch.
  • Mechanically Unusual Class: Every class has their gimmick, but some of them stand out as particularly unique:
    • The Witch can "equip" up to six spells in her spellbook, which have to be invoked into her four spell slots by using the appropriate dice before being used.
    • The Jester Fights Like A Card Player: instead of equipping items directly, they store them in a deck of cards. You can only play the three cards you're holding in your hand, and draw a new card for each one you use, but you can also freely discard doubles to get at more valuable cards.
    • The Robot can roll as many dice as it wants, but only as long as their combined values are under a given blackjack limit. Hit that limit exactly, and you are rewarded with an extra jackpot ability; go over the limit, and all your moves are disabled.
    • One of the Robot's quests replaces the blackjack minigame with the ability to choose whichever dice you want. However, each time you select a dice, there's a 50% chance for the request to fail one of your items to disappear for the turn.
  • Mistreatment-Induced Betrayal: The Jester eventually sides with the dice because of their perseverance, as well as the fact that Lady Luck doesn't even consider them a sidekick after all the work they’ve done under her.
    • In the final level, nearly every enemy can do this, rebelling against Lady Luck for their own various reasons.
  • Monster Compendium: By completing secret in-game tasks, you unlock profiles for the various enemies, listing their hobbies and motivation for participating in Lady Luck's game.
  • Mook Promotion: After the Jester switches sides, the Baby Squid briefly takes their place as the one in charge of spinning the prize wheel.
  • Only Shop in Town: The Dungeon Shop keeper occasionally remarks that they should have a slogan about how they are literally your only option when it comes to spending coins.
  • Power Copying: The Thief's special ability allows it to copy one of the enemy's items each turn. The Inventor can also do this with a Steal gadget gained from standard Thief items like Lockpick.
  • Random Number God: Given how the game is all about dice, luck obviously plays a big role. However, the effect of bad luck can be mitigated by clever planning and picking your equipment wisely.
  • Repurposed Pop Song: The soundtracks for versions 0.8 and before consist of MIDI versions of random pop songs. This can lead to some Soundtrack Dissonance if you know the lyrics to the songs.
  • Secret Character:
    • The Jester isn't available as a selectable character until you clear seven different runs, with a fight against them always being the boss of the seventh.
    • The Bear can be played as by stealing and using the Alchemist's Bear Potion. However, it only lasts for one run and is not selectable in the menu.
  • Shout-Out: The two items which involve Robot's calculation gimmick are Buster Sword and Ultima Weapon.
  • Something Completely Different: The fifth episode for each character completely changes your starting equipment, modifies all standard status effectsnote  as well as introducing two new ones, and replaces the equipment you find in stores, chests, and at trading posts.
  • Standard Status Effects:
    • Poison inflicts damage equal to the number of poison stacks on you at the start of your turn. The number of stacks drops by 1 each turn.
    • Burn lights one of your dice on fire, causing you to take damage if you pick it up.
    • Freeze causes your highest numbered dice to turn into a one.
    • Shock disables one of your items for one turn unless you use a die to reactivate it.
    • Weaken causes one of your items to be downgraded.
    • Curse adds a chance that an item you use will fail.
    • Silence prevents the use of your class's special ability for one turn unless you spend two dice to unlock it. It also locks your Limit Break.
    • Lock completely disables one of your dice.
    • Blind hides the value of a die. For the Robot it also hides his blackjack meter for the turn.
    • Confuse mixes up and blanks out your equipment - but the dice requirements are still shown, so you can guess what each is.
    • Vanish makes all duplicate dice except one in your tray disappear.
  • Status Buff:
  • Trailers Always Spoil: The Jester as a dice can be seen at the very end of the launch trailer.
  • Unlockable Difficulty Levels: After completing a run with any character, they become able to take on more difficult challenge runs, such as the Warrior starting with two upgraded weapons and a permanent Curse.
  • Useless Useful Spell: Items such as Nightstick and Spark fall under this category. Being able to inflict as much Shock as you like sounds useful, until you realize that funneling your dice into your Dagger would do even more damage up front.
    • Inverted with the Jester. Their first level-up reward grants them two of these items, along with an item which is powered up if the enemy has a certain status effect. For example, Ice Shatter deals the same damage as a Sword, but deals 3 more if the enemy is Frozen.
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