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Aliens Vs. Predator: Extinction is a 2003 Real-Time Strategy game developed by EA Games, marking a significant departure from most games in the Alien vs. Predator franchise. Rather than play directly as a single Alien, Predator, or Colonial Marine, you instead command groups of them as they engage in a war for dominance.

Weyland-Yutani and the Colonial Marines have jointly founded a mining colony on the wild planet of LV-742, but things quickly get out of control when the colonists accidentally unearth secret caches of Alien eggs. As Xenomorph hives emerge across the globe, a clan of Predators arrives seeking bloodsport and valuable trophies. The planet is quickly engulfed in a Mêlée à Trois, which is only complicated further once Weyland-Yutani starts taking an interest in the savage alien races...

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This game features the following tropes:

  • A Commander Is You:
    • Marines: Balanced/Ranger. No melee units, but have a large selection of different ranged and utility units. Reliant on Commtechs to call in reinforcements at designated drop zones.
    • Predators: Elitist/Guerrilla. Very low numbers and high unit costs. All Predators are able to cloak and heal themselves at will by spending energy. Reliant on a slow-moving Shrine that calls down reinforcements via drop-pods.
    • Aliens: Spammer/Technical. Fragile units and very few ranged weapons, but potentially high numbers. Reliant on defeating enemies and impregnating them with chestbursters, via a Queen that lays eggs.
  • As Lethal as It Needs to Be: Despite possessing deadly claws, teeth, and blades, Alien attacks merely render their victims 'comatose' so they can be dragged back to the hive for impregnation. They never recover from this state, however, so they are still considered dead for gameplay purposes. The Alien Ravager, however, conspicuously subverts this - It will always kill its victims outright via decapitation, preventing later impregnation.
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  • Authority Equals Asskicking: The Alien Queen is one of the the strongest units in the Alien lineup; only surpassed by the Ravager in terms of health and attack power. Having the Queen lead major assaults is a valid tactic, especially once she's been upgraded with the army-buffing 'War Empress' trait.
  • Awesome, but Impractical:
    • The Marine ExoSuit packs some of the best firepower in the game but is also obscenely slow and takes up a nifty chunk of the Population cap, so it's best to limit their numbers to have a balanced platoon of Marines to back them up.
    • The Alien Ravager is an extremely powerful melee unit but they fight to kill, and since the Aliens require live hosts to impregnate Chestbursters, they're not recommended when you need to replenish your forces.
    • The Predator Vanguard. They pack a mighty wallop with their Sinister Scythe, and can kill just about anything in three to four hits, but their attack speed is abysmal and not ideal in situations that pits them against multiple enemies, which is extremely common. It's best to use them as a Support Party Member than a full-on frontline unit.
  • Blade Below the Shoulder:
    • The Predator Brawlers fight exclusively using their arm-blades.
    • The Alien Ravagers fight using enormous scythe-like claws called Hullblades, which they use to decapitate opponents.
  • Bloody Murder: The praetorian's digestive and vascular systems are connected together which allows them to vomit large amounts of their acidic blood on enemies.
  • Boring, but Practical: Every race has a unit that isn't as cool as others but generally necessary for effective engagements.
    • The Marines have the regular pulse-rifle toting Infantry. While you may be tempted to get more Smartgunners or even Power Loaders, the Infantry are more versatile and pack a lot of firepower. This is somewhat mitigated by their upgrades, which equips them with an under-barrel grenade launcher, which increases their combat effectiveness.
    • The Aliens have the rank-and-file Warriors, which are purely physical foot soldiers meant to fight and die in droves, but they soak up enough firepower for your more specialized breeds to do their work, and aren't half bad at damage themselves.
    • The Predators have the Hunter. They're nowhere near as flashy as the Hydra or Blazer, or even melee oriented, but in a horde they possess some serious focus fire that can down several enemies with ease. And since they fire while moving, it's perfectly viable to just compose your army of Hunters and kite the enemy and kill them before they can close the distance, which is especially effective against Aliens.
  • Breath Weapon: The Drone Aliens, once upgraded, spit cystic spores that infect any enemy they strike and result in them birthing stronger Aliens. It's also the only truly ranged attack available to the alien faction.
  • Civil Warcraft: Each race encounters a Palette Swap of itself at some point during their own campaigns - The Marines fight mercenaries, the Predators come to blows with a rival clan, and the Aliens battle a genetically-engineered mutant strain of their species.
  • Cold Sniper:
    • The Marines get the Sniper, who can be upgraded to overpenetrate targets and most obstacles in the environment.
    • The Predators get a more exotic unit called the Stalker. This Predator wears thin, restrictive armor that enables it to cloak for fully twice as long as other units, and comes equipped with a speargun that can hit distant targets spotted by allies or the various Vision Modes. The speargun can be upgraded with 'bleeder spears' that lacerate targets and chemically-induce bleeding, which quickly causes humans and most wildlife to become pathetically weak and barely able to move thanks to the blood loss.
  • Color-Coded for Your Convenience: On the minimap, Marines are blue, Predators are orange, Aliens are green, and bodies that can be harvested for skulls/Facehugger hosts are yellow.
    • Normal Facehuggers are the usual pale, fleshy color, but the Praetorian Facehuggers are deep red.
    • The K-Series Aliens have bright golden exoskeletons, to distinguish them from the original, darker-colored strain.
  • Deadly Disc: The Predator Disc Master throws homing smartdiscs to strike multiple targets, and can keep three discs in the air at once. Upgrading them will cause the smartdiscs to lodge in an opponent's body, dealing massive amounts of damage.
  • Cannibalism Superpower: The PredAlien regains health by biting opponents, and is the only Xenomorph unit to do so.
  • Elite Mook: The upgraded Drone Aliens spit cystic spores at enemies that cause the Aliens born from them to be stronger and have more health, evidenced by a red stripe running down the middle of their heads.
  • Escort Mission:
    • The third Marine mission has you escorting a noncombatant observer with your squad, and he's painfully fragile. Thankfully, keeping him alive is only a secondary objective.
    • In the sixth Alien mission, you need to rescue a captured Queen and keep her alive for the duration of the level.
    • The final mission for both the Marines and Predators involve escorting a unique unit equipped with a thermonuclear device.
  • Evil vs. Evil: The regular Aliens vs. the human-engineered K-Series Aliens.
  • Face Full of Alien Wing-Wong: The Aliens generate new units by impregnating Marines, Predators and wildlife with chestbursters - Different types of units require different hosts.
  • Genetic Engineering Is the New Nuke: The final missions of both the Alien and Predator campaigns involve battling mutant Alien strains created by the experiments of Weyland-Yutani. The Aliens have to fight a Palette Swap strain called the K-Series, while the Predators have to destroy a PredAlien hive ruled by a genetically-engineered PredAlien Queen.
  • Gatling Good: The Combat Loader Mini-Mecha carries twin miniguns.
  • Godzilla Threshold: According to the codex, the Ravager aliens are only brought in during extreme conflict as they only kill their opponents and never take them as hosts.
  • Half the Man He Used to Be: Upgraded Warrior Aliens deal armor-ignoring damage and gain the ability to keep fighting after their health reaches zero; they burst apart in a flurry of acid and their upper bodies continue living. If they reach the hive and heal, they'll even regrow their lost limbs.
  • I Love Nuclear Power: Humans can be upgraded to use radiological ammo, which counters the Xenomorph Healing Factor.
  • Infernal Retaliation: If a Runner Alien dies sustaining fire damage, it will explode violently.
  • Kill It with Fire: The only Xenomorph not fucked right up by flamethrower troopers are the Runners, who explode when burnt to death.
  • Macross Missile Massacre:
    • The Predator Hydra - One of the two 'Military Predator' units - carries a miniature missile silo on his back. The Hydra can send missiles to strike multiple targets, and when surrounded by enemies he can simply launch a flurry of projectiles to indiscriminately hit everything around him.
    • The upgraded Marines' SADAR Troopers carry four-barreled rocket launchers that fire a barrage of HEAT missiles. Multiple SADAR Troopers can easily create a storm of missiles.
  • Mad Scientist: Dr. Kandinsky, a Weyland-Yutani geneticist brought in to study the alien races facing humanity. Two Marine levels involve capturing Aliens for him to study, one Predator level involves ransacking his lab and kidnapping him, and the final Marine level involves rescuing him. Two major threats - The K-Series Aliens and the PredAlien Queen - are the results of his experiments on the nonhuman races.
  • Man Bites Man: The PredAliens are the only Xenomorph unit to have a biting attack, augmented by corrosive saliva that restores health.
  • Mercy Kill: Units rendered 'comatose' by Alien attacks cannot be revived - The best you can do for them is to order your other units to kill them before a facehugger reaches them.
  • Metamorphosis Monster:
    • The Praetorian Aliens can morph into a Queen provided that one doesn't already exist. They can also morph into Carrier or Ravager Aliens once upgraded.
    • Upgraded PredAliens will grow in power every time they engage in combat, molting and gaining HP as well as spines on their backs. Once they reach their maximum HP cap, the PredAliens will resemble lionfish.
  • Mini-Mecha: The Exosuit, an armored power loader equipped with twin-linked miniguns on the right arm and a HMG/cannon combo on the left, or twin railgun mitrailleii, one on each arm.
  • Mirror Match: Each campaign features combat against a competing faction of the player character's species. The marines have encounters against mercenaries looking for xenomorph specimens, the Predators fight another clan, and the Aliens' final enemies are the K-Series.
  • Mook Commander: The upgraded Queen Alien will buff all transbreed Aliens (born from regular facehuggers) around her, making their heads glow green.
  • No-Gear Level: There are several instances where you'll be expected to complete a mission - or part of a mission - without your faction's headquarters unit available to summon reinforcements or buy upgrades.
  • No-Sell: Marine Flamethrower troopers wear special helmets that prevent facehuggers from getting a good grip, which means they can't be impregnated while conscious.
  • One-Hit Kill: Facehuggers will instantly kill organic creatures they manage to attach themselves to, assuming they don't get smacked aside or shot mid-leap.
  • Percent Damage Attack:
    • Plasma gun Predators can use "Dark Plasma," which does 33.3...% of an enemy's health.
    • The Vanguard Predator's scythe does 25% health as damage.
  • Punched Across the Room: The Alien Queen's melee attacks can send smaller enemies flying a considerable distance, stunning them.
  • Sinister Scythe: The Predator Vanguard wields a dark plasma scythe that scales its damage output with its target - no enemy in the game can survive more than four strikes from a Vanguard.
  • Sickly Green Glow: A Color Motif of the Aliens, derived from the logo of their franchise. Their HUD is stylized to resemble green light, Alien units on the minimap are marked with bright green dots, and Aliens buffed by the Queen's 'War Empress' upgrade have their skulls glow green.
  • Stock Sound Effect: The One-Woman Wail vocalization from Xenosaga's "Song of Nephilim" plays as part of the background music in the first Alien level, adding to the eerie atmosphere.
  • Unique Enemy: The PredAlien Queen, in the final Predator mission.
  • Weaponized Offspring: The Alien Carrier is a late-game unit able to carry and nurture six Facehuggers (upgraded to twelve) on its back. In combat, the Facehuggers can detach from the Carrier and pounce at nearby enemies.
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