We all know that Vampires Are Rich, strut around in evening dress, rule over Überwald from their Haunted Castles and are often kings or queens. This was the image of the vampire born of Gothic Horror and continued for decades.
This trope is about vampires who are wild in some sense, be they outlaws, rural, or simply savage. They live a feral lifestyle outside of human society and are unlikely to be sympathetic, unless Cool People Rebel Against Authority or the Noble Savage are in play. In some cases, it's the result of a vampire being driven insane by their need for blood. A setting with a Vampire Variety Pack will likely have at least one species of vampire be feral by default.
This is a Cyclic Trope — before vampires were stereotyped as rich, suave and erotic, they were seen as bestial shambling corpses who could barely pass for human. Looks Like Orlok is also a throwback to this perception of vampires. With the popularity of films like Near Dark, 30 Days of Night and The Lost Boys and backlash against Friendly Neighbourhood Vegetarian Vampires, this trope is increasingly popular.
It also makes more sense than the alternative, as what peasant in their right mind would tolerate having a literal bloodsucking predator for a Lord or Lady?
Subtrope of Our Vampires Are Different and often of Hillbilly Horrors. See also Our Zombies Are Different, as the two are often similar, especially in the original folklore. Contrast Classical Movie Vampire and Vampires Are Sex Gods.
- Blood+ stretches Our Vampires Are Different nearly to the limit by including several different types of vampires — referred to under the general heading of "chiropterans", from the word for bat. One particular type, created using a chemically-treated form a vampire queen's blood, become huge, batlike, mindless monsters who feed on the blood of other living things.
- Magic: The Gathering: The Skyshroud vampires are essentially gigantic, monstrous bats and little more than feral predator, and shelter within the thick Skyshroud Forest to avoid the light of the sun.
- This trope has been fairly cyclical within Magic: The Gathering. Some sets and settings have made vampires as a whole more feral and less civilized while others has played the 'vampires are aristocrats' trope to the hilt instead. Innisrad, in particular, contained examples of both, with 'traditional' vampires usually being associated with black while the feral ones were more commonly red.
- The Buffy the Vampire Slayer "Season Nine" comics introduced "zompires", animalistic and unintelligent vampires who were sired during the period when the Earth had no Seed of Wonder.
- Blade: Karen's ex-boyfriend Curtis Webb who after bitten by Quinn, gets turned into a feral 'ghoul', a rare defective vampire who will attack and feed on anyone including other vampires, though he is able to talk and remembers Karen and his relationship with her.
- Daybreakers: Vampires have taken over the world, and have hunted down humans to the point that they're literally an endangered species. This is not a good thing for them, since blood-deprived vampires gradually mutate into mindless bat-monsters, and vampire blood only serves to hasten the change. The growing shortage of humans and human blood has consequently led to rising numbers of animalistic vampires.
- From Dusk Till Dawn and its Direct to Video sequels are set in the Titty Twister bar, a remote trucker bar used as a front for a vampire clan.
- I Am Legend: The Darkseekers are essentially this as well as Technically Living Zombies: they feed on meat (such as blood), and they're severely burned by UV rays such as those present in sunlight, which forces them to shelter in dark ruins throughout the day and only come out at night.
- Near Dark is the modern Trope Maker, born of its director's attempts to create a Western in a market with no demand for one. The film concerns a family of filthy redneck vampires who live out in the Oklahoma backwoods and prey on travellers. Unlike most example of this, the main vampirised character is sympathetic and grapples with his humanity and his hunger for blood.
- The Lost Boys is as important as Near Dark to the reemergence of this trope. The film is about the disappearance of two boys in a remote California town, and it quickly transpires that they have been transformed by a vampire biker gang.
- Stake Land depicts a world in which mindless vampires have overrun everything, creating a virtual Zombie Apocalypse.
- The vampires in 30 Days of Night are animalistic in their mannerisms, being vicious and brutal in how they attack and feed on people. In fact, not including Barrow residents who have been recently turned, only their leader Marlow is ever shown speaking coherently (albeit in the vampires' Black Speech), the rest only snarling and howling.
- I Am Legend: Subverted. Protagonist Neville believes the vampires to be Always Chaotic Evil monsters. After being captured by them, he discovers that they are intelligent beings who see him as their equivalent of a vampire — a remorseless monster who slaughters dozens in their sleep.
- Kate Daniels: Vampires are all mindless, their rationality inevitably worn away by their hunger, and lose any semblance of ego or personality. They can be controlled by necromancers, but left to their own devices they kill until there's nothing left to kill but themselves.
- Twilight: In contrast to the more civilized main characters, a large portion of the vampires are nomads, feral savages with few concerns beyond themselves and their next meal.
- The Dresden Files: Red Court vampires will devolve into these (known as "blood slaves") when they can no longer control their hunger for blood. They also lose their ability to maintain a human disguise and are always in their monstrous true forms. They're seen as little more than animals and used as cannon fodder.
- Come Twilight, by Chelsea Quinn Yarbro: Cultured vampire (and series protagonist) Saint-Germain takes pity on a dying Csiminae, a village woman. The only way to save Csiminae is to convert her into a vampire, but to Saint-Germain's dismay, she becomes one of these, terrorizing locals and forming her own pack of feral vampires.
- In Pale, while no appearances have been made, vampires are likened to drug addicts. And given how The Masquerade works, there's no hope of improvement for their conditions unless they transform themselves into a different form of Other.
- In They Thirst, it's revealed that the head vampire, Prince Vulkan, was originally turned hundreds of years ago by a barbaric, caveman-like band of vampires, and his ability to retain lucidity helped him organize and lift up vampires as a whole from being animalistic reanimated corpses into being the cunning, sophisticated monsters that he is the apotheosis of.
- Dracula (2020): Most vampires are animalistic monsters that don't last long. Dracula is the main exception.
- Chinese Vampires are typically shown as being unthinking, animalistic brutes. Justified Trope as they were traditionally seen as the result of a corpse transportation spell gone wrong. note
- As mentioned above, in Medieval vampire, lore vampires were seen as mindless, animalistic Flesh Eating Zombies with little or no remainder of their human personality.
- Dungeons & Dragons:
- When vampirized, Mind Flayers devolve into mindless monstrosities, roaming the Underdark for the blood and brains they crave.
- While vampires in D&D are mostly intelligent and civilized, not everyone they turn becomes a true vampire. Some become vampire spawn, which are much less intelligent and cunning and far more feral (but completely under the control of the vampire who turned them).
- Rifts: Three types of vampires exist. Master Vampires and their Secondary spawn are sapient and largely civilized, but Wild Vampires, the result of a Secondary's failed attempt at turning a human, are savage and feral monsters that exist only to hunt and kill.
- Unhallowed Metropolis: Feral vampires with mere animal cunning instead of reasoning intellect are the majority. Sapient vampires are a growing minority, however, as they're much more likely to deliberately create new vampires instead of just killing their victims.
- Vampire: The Masquerade, as one would expect from a game that tries to encompass all vampire archetypes, has two takes on this, the Brujah and Gangrel clans — a clan of Bomb Throwing Anarchist Warrior Poets and wilderness-dwelling Voluntary Shapeshifters, respectively. Any clan's vampire, though, can completely lose humanity and succumb to the Beast irreversibly, becoming a wight governed only by instinct. Some still possess predatory animal cunning, but all are unable to care for The Masquerade and other human concerns.
- Vampire: The Requiem also features the Gangrel (with the renamed Bruja as a bloodline thereof). In addition, the game provides the Oberlochs, a Gangrel bloodline, a clan of inbred mine-owning rural vampires who suffer from ageing even as vampires. Expect to see reenactments of the "sucking on bloody fingers" scene from The Texas Chainsaw Massacre.
- Like in Masquerade, a vampire who loses all Humanity will become a draugr, a predator ruled purely by instinct. Unfortunately, they also have some base cunning and a tendency to create...
- Larvae, which is what happens when a vampire tries to Embrace someone but doesn't exert the full force of will necessary to make it stick. They're basically rage zombies ruled by hunger, but it is possible for one to gain sapience and full clarity... if they diablerize another vampire.
- The Strigoi are a vampiric bloodline who cross this over with Our Ghouls Are Creepier. They are feral monsters living in lightless caverns and crypts and ruling over the ghouls who share the crypts with them. Strigoi characters are, however, still lucid enough to command armies in-game.
- The Necrach bloodline is a downplayed example. They all Look Like Orlok and shun the company of humans or the trappings of civilization and nobility, living alone in the wilderness. However, they do this out of practicality more than anything else — Necrachs are scholars and researchers by nature and avoid mortals in order to avoid having their libraries and laboratories set on fire by angry mobs, and with their appearance it's impossible for them to live near mortals anyway.
- Varghulfs and Vargheists are vampires of any bloodline who stop embracing the trappings of aristocracy (willingly in the former case, unwillingly in the latter) and end up devolving into feral, monstrous forms as a result. While still somewhat intelligent, they are too bestial and indulgent in their blood thirst to even function as army commanders and count as monsters in-game; Vargheists' desperate thirst for blood also gives them the "Frenzy" rule.
- Judge Dredd: Dredd vs. Death: Vampires are Elite Mooks, but are still no more intelligent than the zombies.
- The feral Vampyres in RuneScape. Creatures than can be found in the Haunted Woods of Morytania and in the God Wars Dungeon with the forces of Zamorak.
- In Legacy of Kain: Soul Reaver, Kain has conquered the world of Nosgoth and created an unstoppable empire of vampires, but his neglect of setting's Cosmic Keystone leaves Nosgoth unable to sustain natural life in the long term. By the time the game begins properly, centuries have passed and Nosgoth has deteriorated into a desolate wasteland. As a result of blood starvation, the remaining vampires have been reduced to animalistic scavengers haunting the ruins of their clan holdings.
- Wargroove Vampires are winged, bat-like beings who live on fringes of society and hunt for blood in packs. They commonly nest in trees. The exception to this are the much rarer High Vampires (of which Hero Unit Sigrid is one) which resemble classical vampires instead.
- The Elder Scrolls V: Skyrim has you face a Vampire named "Feral Vampire", however this vampire isn't wild and was actively plotting to use the Volkihar castle hounds against themselves as an act of revenge for exiling him.