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Alexylva University is a university located in an alternate universe where Latin and Greek cultures survive into the modern era and exert dominance over the Western Hemisphere. Anomalous objects used by the university (but most likely not built by it) are regularly transferred into the baseline universe, and most of them exist as applications of anomalies in technologies.
- Academy of Evil: By our standards, at any rate; their moral code is so bizarre and different from ours that it's a case of Blue and Orange Morality.
- all lowercase letters: Inverted, it's all uppercase. This universe never progressed to a point where lowercase letters would be invented.
- Alternate History: It's implied to exist in a world where Carthage never fell, leading to things such as Roman Numerals being used in place of Arabic ones, lowercase lettering never being invented, and slavery still being acceptable. Scientists are called natural philosophers, companies are called combines, and it's implied that the technology is centuries ahead of our own.
- Note that because of this, their morality is completely different from our world's; as many of the prominent European philosophers were absent, they see little ethical or moral concern in reprogramming people's minds, removing their ability to speak in movie theatres, or manipulating people's emotions as a toy.
- For Want of a Nail: It's implied that Carthage winning the Second Punic War was the lynchpin in this universe which made it swing so heavily; SCP-961 mentions historical inaccuracies starting at Metauro River, site of the Battle of Metaurus, one of the turning points in the Second Punic War. SCP-961 implies that the only reason our world hasn't ended up the same way as theirs is because of a mysterious... someone influencing historical events.
- Giving Radio to the Romans: At least one SCP is being deliberately sent by someone at the University in order to make an inter-universal black market; their SCPs are but toys to them.
- Instant Home Delivery: The Phitransimun Combine uses wormholes to deliver packages; this is why stuff keeps on ending up in the SCP Universe.
- Magic from Technology: All their SCP items seem to be just very advanced technology, and in fact the only reason they appear in our universe at all is because of a faulty teleporter at a Tennessee university.
- Mundane Utility: The reason that objects from their universe keep ending up in the main SCP universe is because they're sent over an Einsten-Rosen Bridge (AKA a wormhole). The reason they use these bridges? For mail and package delivery.
Are We Cool Yet?
- Attention Whore: Of a sort. Their "installations" are placed for maximum exposure. "Exposure" in this context is often synonymous with "casualties".
- Calling Card: When an art piece of theirs shows up, expect to see their group's title written somewhere in the area if not spoken by someone nearby. If not the full sentence, then a simple "cool" inserted into a sentence should suffice.
- Mad Artist: AWCY's works are extremely dangerous, if not potentially world-ending. Among others, the "idea of a shark", an animate empty space in the shape of a shark that can still eat you, or a 5th Dimension CD that does things related to 5 (turns you 5 days/weeks/years old, cuts you in 5, teleports you to the fifth moon of Jupiter, etc.).
- Terrorists Without a Cause: Depending on whether or not the reader considers "art" a cause. Some members are political radicals - the people who unleashed one SCP on an art gallery that was hosting a fundraiser for drought-afflicted children were anarchists, and they were involved in the Occupy Wall Street movement, using a gold urinal that interfered with the police. Others want to "inspire the masses" with usage of anomalous objects. Others are basically stereotypical "true art" elitists who wear skinny jeans and go on and on about their pretentious work - except, in this case, their work means horribly altering or murdering people.
- True Art Is Incomprehensible: In-universe.
The Black Queen
- Apocalyptic Log: The Secrets of the Black Queen sometimes take this form, as they catalog events that occur throughout the universe, sometimes with world-ending implications.
- The Chessmaster: Hence her title.
- Depending on the Writer: Even in-universe, accounts of how she acts vary. She can have scruples, or be totally merciless. She can genuinely be 5 steps ahead of everyone else, or she can just be good at making it up as she goes along. Further justified with numerous versions of her from other dimensions.
- Disappeared Dad: Her father, Dr. Gears, disappeared out of her life when he got picked up by The Foundation.
- Turn Out Like His Father: Not entirely, but she's inherited his focus and his drive when it comes to completing goals.
- Wild Card: Willing to work with, and turn on, any group of interest to achieve her goals.
- The Woman Behind the Man: During their time in the Wanderer's Library, they've started calling themselves Little Sisters, or L.S. for short. Coincidentally, an individual known as L.S. has been making waves in the Library over the past several years...
The Chaos Insurgency (commonly abbreviated 'CI') is a splinter group of the Foundation, grown out of a rogue Foundation cell that went A.W.O.L. with multiple SCPs in 1924. It obtains anomalies and directly applies them for its own expansion, allowing it to gain a foothold over sections of the world. It operates under a loose structure and is directly hostile against the Foundation, with the two groups seeing many confrontations over the ages.
- Banana Republic: They've apparently created many in order to easily experiment with their population, conscript forces and have lucrative deals.
- Depending on the Writer: The nature of the organization, the goals of the organization, the details of their defection, and just about everything else has radically different interpretations between practically everyone on the wiki, due to just how vague they are. In fact, their most common characterization seems to be just vague and seemingly-random antagonism.
- Evil Counterpart: They're a Foundation group that went rogue and use many of the Foundation's methods for their own goals.
- Hufflepuff House: Not that many contributors seem to care about using them. One author even felt it necessary to go out of his way to write a very long, detailed story (Briefing on SLATE THUNDER) about the Chaos Insurgency's origins just so that there would finally be something worth writing about. These days they seem to be a bit more liked.
- Multiple-Choice Past: There's SLATE THUNDER, mentioned above, but there's also djkaktus's SCP-001 proposal and the Overview on Chaos Insurgency Hub. The only thing that's similar about the three backstories is that a Foundation group went AWOL, and the year 1924.
- Names to Run Away from Really Fast: Chaos isn't a name that inspires confidence in their approachability.
- Nebulous Evil Organization: They're essentially an evil Foundation and nobody understands their complete goal.
- Ascended Extra: Originally created by the user PeppersGhost(Who also,incidentally, had a large role in forming Herman-Fuller) as a one-off thing for a meta tale about a user who ceased to exist, and along with them, their writing. They became a proper Group around the time the Third Law canon came into prominence.
- The Syndicate: They are a large anomaly-dealing version of the trope, having influence in many major American cities at their prime.
Church of the Broken God
The Broken Church, which follows the classical interpretation of reconstructing the god piece by piece; the Cogwork Orthodoxy, which adheres to late Industrial Revolution technologies and ritualizes industrial mass-production; and the Church of Maxwellism, which believes in a modernized interpretation that reconstruction of the deity is completed through connecting all minds into a computer network.While generally hostile and considered a threat to mankind, the Mekhanites plays a special role in the historical conflict between the Mekhanites and Sarkicism. Specifically, the Mekhanites' historical abhorrence of "THE FLESH" matched the nature of Sarkicism, and the Mekhanites crafted a narrative in which they sworn themselves against Sarkicism on a religious level. While Sarkites did not return the view, the Church of the Broken God had collaborated with many other factions in their war against Sarkicism.
- Arch-Enemy: "THE FLESH," an entity connected to their end-times eschatology. Understandably, they believe it's the Sarkic Cults and their god, Yaldabaoth, in all their fleshy glory — though Sarkicism doesn't reciprocate the Church's hostility.
- Artistic License – Religion: More recent interpretations conflate MEKHANE with Sophia from Gnosticism, while outright calling the FLESH the Gnostic Demiurge.
- Breakout Character: Has gone from a small group mentioned in a few SCP entries to easily one of the most popular GOI, and the Church has gone from mostly antagonistic to neutral, even heroic at times, Depending on the Writer of course.
- Church Militant: In all ages, the Church has its military/paramilitary contingents, all heavily augmented cyborgs. Some of them are literally armed to the sharpened metal teeth, while others resemble Adeptus Mechanicus Skitarii with built in blades and directed-energy weapons.
- Flesh Versus Steel: All three factions of the Church see FLESH as a very bad thing, to the point that they are afraid of it corrupting or destroying their god. The "FLESH" isn't necessarily humanity; it's implied to be SCP-610, or it might be a rival cult with an interest in Organic Technology (SCP-2095), or it's both.
- Glory Days: During the late Bronze Age, the Church was a gathering of the finest minds in the Western world, operating openly and with the respect of nearly every nation. Then Sarkicism rose, leading to an apocalyptic war, the Bronze Age Collapse, and the dissolution of the Church as a major political body. Thousands of years later, they still haven't fully recovered.
- Hollywood Cyborg: What many of the adherents are. The higher ranked one is, the more components they have worked into their bodies.
- Humongous Mecha: SCP-2406 is the (potentially reparable) wreck of one used for war by the Church thousands of years ago. SCP-808 is a modern, civilian-oriented screeching mecha, captured by the Foundation before completion. Word of God says that it's more of a parade float than anything practical.
- I Have Many Names: The Broken God itself has two different names amongst the Maxwellists and Orthodox. The former refer to it as WAN, the latter call it MEKHANE. Some tales have conflated them with Hephaestus, another deity who was broken and is heavily associated with technology. Also, in some tales, there's a strong implication that the Broken God is, in fact, the Metatron, or the voice of God.
- Language Equals Thought: Or some theological variation thereof. The Cogwork Orthodox have no parables, language, or theology relating to outer space. As a result of this strange absence (possibly related to their 19th century obsession), they have no procedures or backup plans involving threats from or escape to space. A Church AI in charge of security finds this obvious gap in the bulwarks disturbing.
- Machine Worship: The Broken Church worships MEKHANE's anomalous technological artifacts. For example, things like SCP-882.
- Meaningful Name: WAN, the Maxwellist name of the Broken God, is not only an acronym of wide area network, but is also a homophone of "one", and the Chinese word for "ten-thousand".
- Names to Run Away from Really Fast: It doesn't sound like the name a normal and peaceful church would have, to say the least.
- Subverted when you realise that's not their name, it's the name the Foundation gave to them. It's like calling Christianity the church of the tortured criminal, or Buddhism the church of oblivion - technically accurate, but not their actual name. Collectively, they likely refer to the religion as Mekhanism, and themselves as Mekhanites, which is only mildly less disquieting.
- Pieces of God: MEKHANE (from the Ionic Greek name for machine, μηχανή "mekhane") is the central god of the religion, the "Broken God", and the Church needs to "fix" him/her/it. The deeper interpretations of this goes into three directions, however. As for the reason why the god is broken? In ancient times, YALDABAOTH created men, and MEKHANE provided wisdom to men. YALDABAOTH had a deep hatred for MEKHANE, and the two waged a war of cosmic proportions. To stop YALDABAOTH, MEKHANE shattered herself, forming a cage to seal up YALDABAOTH.
- Punk Punk: A good deal of the earlier articles that deal with the Church are clockpunk, but later, three factions have formed in the church:
- The Broken Church is the classical Clock Punk, continuing with the Machine Worship and continues the goal of reconstructing their god via literally rebuilding it piece by piece.
- The Cogwork Orthodox, a branch which "deliberately adheres to technological norms of the late Industrial Revolution", in which followers are 'standardized' to fit in the great machine, getting turned into steampunk robots. This is to attempt to remake themselves in the image of god, and become like god themselves.
- The Church of Maxwellism, which is definitively cyberpunk. Followers get full body implants a la Deus Ex, ranging from extra eyes to being integrated with a video game console to getting a Wi-Fi enabled pineal gland replacement. They believe god is fragmented, and that they can recompile it by getting enough followers networked together.
- Sacred Language: An object that belongs to them, SCP-1139, apparently gives people who touch it the ability to speak it. It apparently gives people the ability to read the Voynich Manuscript.
- Samus Is a Girl: One of the more recent interpretations is that the Broken God is actually a Broken Goddess.note This is Depending on the Writer, of course.
- Schizo Tech: One of their hats. These days, they've got highly responsive cybernetics and energy weapons. In 1000 BC, they were building nuclear-powered Humongous Mecha out of bronze.
- Ambiguous Innocence: Considering how dangerous a lot of Wondertainment's toys are, one has to wonder if they have some secret evil child-hating motive in mind or if they're just not aware that the things they make could get someone hurt.Wondertainment is a capitalist construct.Wondertainment makes children's toys.Wondertainment is childish and playful.Whether or not the previous bullet point is a facade is up for debate.
- Amplified Animal Aptitude: All throughout this series she has a numberless horde of Welsh Corgis, all named Jeremy, and all capable of driving forklifts and assisting in her workshop.
- Catch-Phrase: Every Wondertainment product label begins with the words, "Hey, kids!"
- Evil Counterpart: Not on the main wiki, but the Japanese wiki has a GoI simply called "Doctor" who is essentially an actively malicious, bootleg version of Dr. Wondertainment.
- Dimensional Traveller: During the events of her Super Cool Road Trip Adventure she travels through a Waynote while seeking to deliver some very mean words to The Factory.
- Everyone Has Standards: Most of their toys are the epitome of My Little Panzer, but they discontinued SCP-2057 after realizing how dangerous it was. For clarification, 2057 is a brand of chicken noodle soup that can cure illness if you drink it fresh and warm, but is deadly if you drink it after it's been reheated.
- Friendly Enemy: Of a sort. SCP-3301 is a direct gift to the Foundation, with the only catch being they'll have to keep playing it every now and then to make sure it's not "put on the shelves" as a finished product, so to speak. In it, a direct note from Wondertainment expresses utmost respect for the Foundation, despite their differences, and sincerely hopes they'll enjoy it because, at the end of the day, they've probably saved the world dozens of times over and have the most interesting tale of all to tell.
- Morally Ambiguous Doctorate: Most of his/her/their products are harmless, if not, well, wondrous. However a few will, at best, put you in an unpleasant situation.
- My Hero Zero: He's Mr. Collector, who's designated as 00 on his Little Misters checklist.
- My Little Panzer: Dr. Wondertainment produces magical (and sometimes very dangerous) children's toys, many of which are classified as SCP items.
- Not-So-Harmless Villain:
- Most of the stuff they make are perfectly safe to mess with, only being contained because they're weird. But sometimes Wondertainment chucks out something absolutely horrifying, almost as if to remind the Foundation they can be dangerous.
- Psychopathic Manchild: Possibly, given some of the toys they make.
- Samus Is a Girl: A small number of stories have revealed that Dr. Wondertainment is actually a woman named Doctor Isabel Helga Anastasia Parvati Wondertainment V, PhD, although since "There is no canon" it is up to the reader to decide if this is true. Sometimes, she's the daughter or granddaughter of the Doctor Wondertainment used in other stories, who is male. According to this tale, she's one of many incarnations of Dr. Wondertainment (others, per Word of God, include Santa Claus, Mabel Pines, "Weird Al" Yankovic and the Tinkerer).
- Trade Snark: They trademark lots of things.
- The Group: The Factory has no specific name attached to it. It's just "The" Factory that manufactures the anomalies.
- Hufflepuff House: In a "mysterious" way, not a "who cares?" way like the Insurgency.
- Industrialized Evil: For all their mysteries and weirdness, there is one thing sure about them - they mass produce their dangerously-anomalous products.
- It Can Think: Many articles imply that The Factory, whatever it is, is intelligent and actively malevolent.
- Power at a Price: Some of their items at first are helpful, but then turn nasty. Some others only APPEAR to be helpful, but are only nasty. Few are purely helpful with no drawback (even then they're usually shady, and even if they don't harm the user, they do harm others).
- Ominous Mundanity: the products of the Factory tend to be be fairly unremarkable in appearance, identified only with the stamp "A Product of The Factory". Their effects, however, are often lethal or worse.
- Predatory Business: Emphasis on the "predatory". The Factory is defined in large part by a twisted Social Darwinist take on consumer culture.
- The Man Behind the Man: Is one of the proposals for SCP-001 and as such may be responsible for the SCP Foundation and several other groups of interest.
- Those Two Bad Guys: Employed some to distribute SCP-195.
The Fifth Church
The Fifth Church is a secretive religious society based around a singular anomalous religious system surrounding astral symbolism. While often seen as harmless and ludicrous to outsiders, they are in fact highly dangerous due to the reality bending effects the religion is able to cause.
- Apocalypse Cult: One of many interpretations of them. After all, their main goal is to trascend reality and they almost did it on a universal scale.
- SCP-2456 elaborates on this more. It implies that the Fifth Church is just the newest iteration of Apocalypse Cults that follows an ancient overarching religion about a Lovecraftian god that was sealed and wants to reclaim humanity for its own.
- Breakout Character: Though not to the extent of the Church of the Broken God, the Fifthist are fairly popular.
- Church of Happyology: The Fifth Church is noted to have celebrity members, their own cruise ship for training, a secret agenda of some sort, and even infiltrated the Foundation. Sound familiar?
- Interfaith Smoothie: The Fifth Church takes the trappings and beliefs of whatever religions/philosophies are around them, and roll them into their own brand of weirdness. There are modern Fifthists who look like New Age hippies, Evangelical Christians, or radical communists—and there was even a conspiracy to get a Fifthist sleeper agent elected as the Pope. And proto-Fifthists through history coopted Confucianism, Egyptian polytheism, Aztec polytheism, and the French Revolution's Cult of Reason.
- Jive Turkey: This is how most Southern Fifthist objects communicate, ya fellas.
- New Age: Modern Fifthists frequently incorporate New Age beliefs into their own system. For example, they use wishful thinking (something like The Secret, but focusing on the power of star signals) in order to achieve their goals. The thing is, it works.
- Not-So-Harmless Villain: They seem like a group of goofy star-worshippers who have some silly, harmless rituals, but they almost destroyed reality with a self-help book.
- Religion of Evil: Religion of Not Your Moral, at least.
- Ret Gone: SCP-2456 reveals that people who learn too much about Fifthism get retroactively erased from reality. And SCP-2454 is a Fifthist cruise ship with a weaponized version of this: every nine minutes, something aboard the ship emits an intense pulse of radiation that retroactively erases anyone it touches.
- Star Power: The beliefs of the Northern Fifthists align pretty closely with this. Whether stars are a source or focus of their power is a bit less clear.
Gamers Against Weed
Gamers Against Weed is described in various sources as:
- Just some regular folks having a good time with their friends.
- A bunch of trolls, basically. except with superpowers.
- memeloving fucks
- The Atoner: SCP-1168 is a "response" to AWCY?'s Minotaur. It's implied that the witness is the GAW member "bluntfiend" and that he saw the Minotaur kill his friend, which would explain why he's a member of essentially a non-lethal version of AWCY?.
- Crossover: "bones" is actually another SCP object, an alien probe and the best friend of a sapient kill sat who became a Homestuck fangirl and is talking to GAW to learn more about humanity, "bluntfiend" is a former member of AWCY? who was grew to hate their murderous ways after witnessing the death of his friend from "The Minotaur" sculpture and was involved in the creation/activation of a corresponding "Theseus" sculpture as atonement (word of god states he let the Foundation believe he created the second statue just so they'd leave him alone).
- Crouching Moron Hidden Bad Ass: Just because they sound like a group of goofy Millennials doesn't mean they aren't dangerous: they created a Keter-class meme as a joke and some of their Little Misters — Mr. Literal Serial Killer, Mr. Ominous (discontinued), Mr. Finale — could be a problem, though Word of God implies they're just joke names to rile up the Foundation.
- Jerk with a Heart of Gold: Created (more accurately summoned/hired) SCP-2726 to digitally memorialize a transgirl from Poland.Dr. Prasad: That sounds awfully nice of them.SCP-2726-A: yeah i'm a creepypasta now. dysphoria = cured.
- Mood Dissonance: SCP-2293 causes any media with dialogue or speech to add in a sentence about Stephen King getting hit by a van, generally with the character breaking the fourth wall at the worst possible moment (media associated with Stephen King is unaffected). It's uncontainable, Keter-class, and was created as a joke to screw around with another member (wasting the Foundation's time was just a bonus).
- Naïve Newcomer: One member took the name literally and stopped smoking weed. When asked why they didn't notice a guy named "bluntfiend" they assumed it was an ironic name.
- Pretentious Latin Motto: Sic Semper Cannabis. Obviously Played for Laughs in-universe.
- The Stoic: "bones" is mostly a True Neutral type who helps to administrate and settle disagreements, and doesn't display much emotion.polaricecraps: whats the under/over on them actually getting the joke or just going bluh bluh anime is for jerksFreakyGhostBed: i don't think that's how over/unders work.jockjamsvol6: That being said, it's 69.bones: @jockjamsvol6.jockjamsvol6: Yeah?bones: Nice.
- They Look Just Like Everyone Else!: Well, type anyway: SCP-2293's chatlogs sound no different from any other group of tech/culture-savvy young people aside from the fact they can create anomalies.
- Troll: Makes their own Little Misters series to satirize Dr. Wondertainment and troll the Foundation and hit each other with uncontainable memes as a joke.
- White Sheep: From their GOI page:SCP_Foundation: Gamers Against Weed originated as a splinter of Are We Cool Yet? in 2013, though it appears to have largely abandoned the creation of anomalous art. While several GAW-produced anomalies pose serious threats to secrecy, the threat to human life has been minimal.bluntfiend: It's something to bring a little light into the world, without anyone getting hurt.
Global Occult Coalition
The Global Occult Coalition is an anomaly-dealing organization formed out of many different anomalous factions, organized under the United Nations. Created after WWII from a collection of occultist groups and personnel, their powers grew in the years after and are a prominent force today.They are rivals of the Foundation on the international anomaly policing scene. Unlike the Foundation, GOC infamously operates under much more aggressive doctrines, preferring the destruction of anomalies over their containment. Foundation-GOC relations had thus fluctuated quite significantly over the years, allies at times, enemies at others.
- 108: The number of Member Organizations the Coalition has.
- The Alliance: Started life as an alliance between various occult organizations formed in order to fight the Nazis.
- Arch-Enemy: To the Serpent's Hand, who call them the "Bookburners."
- Black and White Insanity: Very firmly view themselves as heroes and any sort of anomaly as something to be destroyed, which is a countrast to most other organizations which are far more grey.
- Blue-Collar Warlock: They accept magic users, or "Type Blues" as GOC calls them or "thaumatologists" as they call themselves, within their ranks.
- Chameleon Camouflage: Their "Grey Suit" combat gear is covered in "chameleon cloth" which does exactly what the name suggests.
- Enemy Mine:
- Mentioned in SCP-191's history. They once joined force with the Foundation to raid a Mad Scientist's lab.
- They also helped the Foundation contain SCP-2845.
- On a much larger scale, they are working with the Foundation, the Church of the Broken God and even the Horizon Initiative to defend earth from the rise of Sarkicism.
- Everyone Has Standards: You know how the Foundation uses the tragic story of SCP-1609 as a cautionary tale against the GOC's policy of destroying all anomalies? Turns out the GOC higher-ups themselves aren't happy with the fact that the agents involved in the incident had broken with standard operating protocol when they suffered a setback and opted for an easier option instead of finding a proper alternative.KTE-0937-Velveteen is an object lesson in the importance of following proper operating procedure. Due to the lack of vigilance by the agent on the scene, the object's threat level was escalated, the object itself was not successfully disposed of, and it has since fallen into the hands of a hostile agency. A single failure by a single operative resulted in the deaths of six. Remember this the next time you think about cutting corners.
- Fictional United Nations: The GOC is a coalition of 108 occult organizations that settled their differences to work for similar goals. Interestingly, the Fictional United Nations directly answers to the United Nations, making them more of a Fictional United Nations Specialized Agency.
- Ghostapo: They are partially rooted from Nazi occultist organizations, although they are by no means a Nazi organization.
- Great Offscreen War: Was formed following the "Seventh Occult War" which coincided with World War II. Not much has been revealed about the conflict, except that the Nazis (specifically The Thule Society and the Ahnenerbe) attempted to take advantage of the death of what may have been the Abrahamic God in order to complete the "Rite of Solomon," and they were stopped by a team-up of organizations involved with the occult that would eventually become the GOC.
- Hunter Of Their Own Kind: They often use Type Blue operatives to track and hunt down rogue Type Blues.
- Hypocrite: The Coalition's charter states that the paranormal is "anathema to the survival of the human race", and yet, it allows its members access to clearly anomalous technology and often recruits anomalous members (see Assessment Team "Sparkplug" below").
- The Illuminati: One of the 108 Member Organizations. And no, there is apparently no new-world-order conspiracy in the making.
- Invisibility Cloak: A step up to their "Grey Suits", their "White Suit" Powered Armor has a built-in cloak generator which bends light around the wearer making them visually invisible.
- Jerkass Has a Point: While they're a borderline Knight Templar group it's hard to argue that their belief that all anomalies are dangerous is unfounded, given that half the stuff the Foundation has locked up rather than destroyed could wipe out a country at best if it got loose.
- As mentioned in their hub, the GOC disapproves the Foundation's unethical acts, and one of their five goals is that individual human beings shall be protected whenever possible.
- Kick the Dog: They're mostly viewed as one of the more heroic groups, similar to The Foundation. But what happened to SCP-1522 and SCP-1609 made them look cruel.
- Murder Is the Best Solution: If they find an anomaly, they will do everything in their power to destroy it regardless of how easily it could be contained or what beneficial uses it might have.
- Not Using the "Z" Word: It's explicitly stated that they coined the term thaumatology as a more respectable, scientific-sounding alternative to magic.
- Powered Armor: The GOC have these in their arsenal. There's one called the "White Suits" worn by their strike teams. They also have U-HECsnote or "Orange Suits" for bigger threats.
- The Rival: The Foundation considers them this.
- Shoot the Shaggy Dog: Their handling of SCP-2002 boils down to this. To make a long story short? Humanity will suffer from an SCP Sterility Plague in the future, and the surviving Foundation members went into space along with embryos that survived the plague to ensure their survival. Then they accidentally came back in time and were returning to Earth before the GOC blew them out of the sky based on very vague information leaked to them.
- United Nations Is a Superpower: Since GOC directly (somewhat, the Undersecretary-General is a bit of a rogue element) answers to UN, it means that UN possesses one of the world's strongest paranormal forces, rivaling and sometimes even exceeding the N.G.O. Superpower SCP Foundation.
- Van Helsing Hate Crimes: When they find an anomaly they will destroy it right away, or find a way to destroy it.
- Well-Intentioned Extremist: The GOC just wants to keep people safe like the Foundation, but it's easy to go way too far when your doctrine is based around the destruction of supernatural entities.
- Wrong Genre Savvy: Much like the Foundation, the GOC can royally screw the pooch, such as SCP-2002, where they destroy embryos from the future that are mankind's last hope for surviving past a Sterility Plague similar to the one shown in Children of Men.
GRU Division "P"
GRU as the GRU Division "P" - Psychotronics during WWII, with the goals of recovering and studying anomalous objects in USSR territories and abroad for the benefits of the Soviet government, operating through the history of the Cold War.Following the dissolution of the Soviet Union, the GRU and GRU-P dissolved with it. Much of their personnel and assets were soon scooped up by other anomalous factions, and the rest seeped into the underworld of Eastern Europe.
- The Great Politics Mess-Up: Greatly affected by this, after the fall of the Soviet Union, the organization was disbanded. Most of the operatives went to work in criminal GOIs such as the Chaos Insurgency or Marshal, Carter & Dark. While most of their inventory was destroyed, taken by the Foundation or other GOIs, or just disappeared in the middle of Eastern Europe.
- Posthumous Character: Was dissoluted after the fall of the Soviet Union. Most of the times it appears on the SCP files, the Division "P" was holding certain SCP that is now in possesion of the Foundation.
- Dirty Communists: The Division "P" made life harder for the Foundation in Eastern European and socialist countries during the Cold War, similar to the ORIA in Middle Eastern countries.
- Soviet Superscience: Full of these mixed with anomalous objects and events.
Herman Fuller's Circus of the Disquieting
- Circus of Fear: Zig-Zagged. When the sadistic Fuller was in charge, the circus fully embraced this trope to the point of Card-Carrying Villain. In the post-Fuller era, while the circus's ethics are grey at best and it still lives up to the disquieting part of its name, it seems to have shifted significantly toward a Ragtag Bunch of Misfits just trying to make a living and show people a Creepy Awesome time.
- Creepy Circus Music: quite a few of their tricks involve combining this with Magic Music.
- Cool Gate: The kaleidoscope, a mysterious device which allows them to move between places and dimensions, and turn any door into a Portal Door.
- Eldritch Abomination: the Fun-Lovers combine this with Toon Physics and Voluntary Shapeshifting. Entertain them, and they'll fuel all sorts of interesting types of magic. The circus mostly tries to weed out the ones with Screwy Squirrel tendencies.
- The Freak Show: one of their major attractions.
- Monster Clown: a more benevolent variety than most. While most Clowns are far from human and operate on Comedic Sociopathy by default, at the end of the day the circus is mostly devoted to putting on a "disquietingly good show".
- Repulsive Ringmaster: Herman Fuller, the iron-fisted ringmaster of the circus. He put everyone in the circus through a lot of abuse, such as hiring the sociopathic Richard C. Normus to breed the circus freaks as if they were cattle, and killing performers that displeased him. The circus finally rebelled against Fuller's abuse when Fuller tried to punish a much more popular employee by mind controlling the circus into eating him alive. They got rid of him by throwing him into an empty dimension. He eventually escaped and planned to get revenge by turning every who rebelled into corpse puppets with their souls still trapped in their bodies forever, but ended being turned into a puppet himself, but he may be able to escape from this too.
- You Have Outlived Your Usefulness: Herman Fuller's concept of a retirement plan. Being caught trying to do this to a beloved member of the crew was the catalyst for the coup.
The Horizon Initiative
- Church Militant: Created from Judaism, Christianity and Islam.
- Enemy Mine: They appear interested in working with the Foundation against other religious groups of interest such as the Church of the Broken God and the Fifthists. The HI itself is a coalition of people from the three Abrahamic religions.
- Two of their point of view characters are an American veteran of Afghanistan and a Pakistani who wanted to be a suicide bomber in his youth. They get along famously.
- The Fundamentalist: Project Malleus, AKA the Wolves, to the point that they invade a peaceful settlement of adherents of the Church of the Broken God and destroy what is implied to be the Metatron, all because they see it as a false idol.
- Religious Horror: A common occupational hazard of the Horizon Initiative is encountering these things, up to and including eldritch gods.
- Sacred Scripture: The Horizon Initiative's Scribe Corps are currently working on a "Universal Text", which is described as "a collection of the most theologically and historically accurate record possible to the truth of matters".
- Token Religious Teammate: How they're seen by the Foundation and the Global Occult Coalition, in the rare instances where they cooperate.
- Well-Intentioned Extremist: Like any well intentioned Group of Interest.
Manna Charitable Foundation
The Manna Charitable Foundation (MCF) is a humanitarian relief agency which distributes anomalous objects with the intent of providing relief to those in need. While their philosophy is altruistic at heart, the effects of their distribution of anomalies are often unpredictable and dangerous, posing a serious threat to the world at large.
- Actual Pacifist: Although objects they've utilized such as SCP-1176 turn out to be harmful to people, the MCF have a strict policy of never trying to hurt anyone, even their enemies.
- Beware the Nice Ones: If they need funding, they'll get it and make sure you have a nice day while they're at it.
- Meaningful Name: They are charitable, just in an anomalous way.
- "Shaggy Dog" Story: Because of the nature of the setting, virtually every project the MCF undertakes is bound to be destroyed, contained, or backfire.
- Well-Intentioned Extremist: Unlike other groups, the MCF uses anomalous objects for the express purpose of helping people. It's just that their lack of rigor or cautiousness leads to such objects disrupting the established normalcy of the world even when nobody actually gets hurt by their work.
Marshall, Carter, and Dark Ltd.
The Marshall, Carter, and Dark Ltd. (commonly abbreviated MC&D) is an anomaly-dealing corporation based out of London, England. They are famous for acquiring anomalous items and reselling them to willing club members at secret auctions. While possessing a significant amount of power over the world, they prefer to operate without disturbing the masses and seems to have concealed much of their secrets under layers of mysteries.
- Aristocrats Are Evil: The letter from MC&D included with SCP-2501 was signed by Lady Emily Alcott Carter
- Auction of Evil: They run these regularly.
- Affably Evil: Their general characterization is that they have a formal and respectful relationship with just about every power in the anomalous world, but if you wrong them, they can use their immense power to easily force you into submission.
- Card-Carrying Villain: One of the few groups to be almost exclusively written as evil, and nonetheless very formal and polite.
- Dark Lord on Life Support: Mr. Carter's life support is underlings who failed him. As in, he keeps the guy's limbless shell strapped to the back of his wheelchair, with tubes connecting their organ systems.
- The Dreaded: Similar to No One Sees the Boss, below. Most employees of MC&D are terrified of Marshall and Carter. Marshall and Carter are terrified of Dark. In most interpretations, when Dark shows up, it is evidence that things are about to get very bad, very soon.
- Even Evil Has Standards: MC&D usually doesn't care about what their customers use their products for. However, in the case of an infinite-range infinite-strength claw, they realized how dangerous it is in the wrong hands and decided to permanently transfer the claw to the Foundation for safekeeping.
- Fetish: Much of their stuff caters to people with... specific tastes.
- The Ghost: In many versions, Dark is never seen and communicates with the other two partners solely through letters. Whether this is because he is dead or something else depends on the author.
- It Amused Me: They practically have the entire world in their hands. Their only reason for their continued existence is because they want to play with it.
- Mega Corp.: By single-handedly dominating the entire anomaly market, they are now pretty much the hidden king of the world.MC&D Overview: With a glance, Marshall, Carter and Dark could level a city, bankrupt a country; with a single call, they could plunge the planet into a thermonuclear war. Yet, to the eternal relief of all, they are the least volatile players in the anomalous field.
- Names to Run Away from Really Fast: The other organizations might've made up their ominous names, but the name of this group would imply that they actually have a partner named Dark, of all things.
- No One Sees the Boss: According to its entry on the GoI page, names of the directors have "proven very difficult to acquire." Played doubly straight with Dark; in many interpretations, Marshall and Carter either haven't seen him in years, or don't know who he is. Either way, they tend to follow Dark's lead.
- Pragmatic Villainy: They try to keep their customers from risking their own lives. After all, a dead customer isn't a returning customer.
- Smoky Gentlemen's Club: A very dark one, and not just because of its name.
- Enigmatic Minion: Alternates between this (at his most villainous) and Mysterious Protector (at his most heroic).
- I Have Many Names: In the tale series "The Cool War" the Nobody identity is just one of several identities that he uses. His other Identities include The Critic of Are We Cool Yet?, The Administrator of the Foundation, Doctor Wondertainment, Chancellor of Alexylva University, Acting Director of the GOC, the leader of the Chaos Insurgency, and more.
- Invented Individual: Possibly entirely made up. At the very least agents tell the higher-ups he is responsible for their mistakes so they don't get D-classed.
- Legacy Character: In several stories Nobody is depicted as an identity that passes from person to person. Becoming the new Nobody results in said person becoming an Un-person.
- "The Cool War" details one way this might happen. When the original Nobody dies (The Critic), whoever picks up and wears Nobody's fedora (in this case Agent Tangerine) becomes the new Nobody.
- Mysterious Watcher: Mysterious as it gets.
- Nice Hat: A fedora.
- Our Founder: To the Foundation in the Competitive Eschatology canon. He's one of the world-enders, but is trying to end the world in a way that favors humanity.
Office for the Reclamation of Islamic Artifacts
The Office For The Reclamation of Islamic Artifacts (ORIA) is a paramilitary force answering directly to the supreme leader of Iran, with the express purpose of collecting and utilizing anomalous items in the Middle Eastern and Central Asian regions, and is considered hostile against the Foundation. Created by a secret decree of Supreme Leader Khomeini following the expulsion of all Foundation presence in Iran during the Iranian Revolution, it had since then grown into a formidable force in paranormal affairs in the Middle East.
- Expy: Of the Army of the Guardians of the Islamic Revolution, a real-life group.
- Gratuitous Foreign Language: While Translation Convention is in effect, the SCP Foundation is always referred to as the all-caps QĀ'IDAH-SCP (SCP Foundation in Arabic) in translation. Word of God stated that this is purely a stylistic choice to illustrate their hostility towards the Foundation.
- Nonindicative Name: They seek out all paranormal objects, not just those of Islamic origin. Also, while its members are predominantly Muslim, this is not a requirement, and there are a number of Christians, Jews, Zoroastrians, and even pagans among their ranks.
- Our Genies Are Different: Djinn are living, sentient ideas in human form, organized into a number of Houses. Being idea-based, they can infiltrate human minds (the basis for stories of djinn possession), but the experience is rather painful and potentially sanity- and life-threatening to them. ORIA has established enough of an alliance with the djinn community that operatives can expect cooperation and some degree of politeness from djinn they meet; some djinn have joined ORIA as operatives.
- Qurac: Their initial portrayal. Later, when they were written up for a Hub, they were established as having been the Middle East's dominant group dealing with anomalous phenomena since the end of the Second World War, their alliance with post-Islamic Revolution Iran born largely out of practicality. Their goal is the protection and assistance of their homes, whether that be a Middle Eastern nation, tribe, clan, or family. They take personnel from all across the Muslim world, regardless of religious belief.
- Translation Convention: Their documents are presumably written with a mix of Farsi and Arabic, but all we see is English.
- We ARE Struggling Together: Theorized to be an intentional feature of the organization to prevent any one person from gaining too much power.
Based on the Foundation's knowledge of the Oneiroi Collective, it is a collective consciousness of dreaming persons and dream-based entities. Information on the collective is scarce, and their goals are unknown, if any exist.
- Dream Weaver: Dream is their realm.
- Hive Mind: There are several Collectives, each one created by the brainpower of several sleeping things.
- Meaningful Name: They are named after gods and demigods that ruled over dreams in Greek Mythology.
- Who Wants to Live Forever?: Some of the minds forming Oneiroi West would want to die, but their Hive Mind doesn't let them.
Prometheus Labs, Inc.
Third Law Hub.
- Evil Power Vacuum: Light on the "evil" part, but in the wake of the main company's collapse the paratech industry went through a period of total chaos. Profiteers and agents raced to track down mothballed labs filled with troves of half-baked Magitech products, while an army of newly-unemployed Mad Scientists and Post Modern Mages found themselves courted or gangpressed by every major GOI, and former subsidiaries and competitors of Prometheus began jockeying to become the next big paratech company.
- Research, Inc.: Prometheus's hat, the former leading company in Post Modern Magic and Fantastic Science.
- Posthumous Character: The main company collapsed in 1998, making it this for many stories set afterward dealing with its unfinished projects.
Sarkicism is a large system of anomalous beliefs attributed to the teachings of a "Grand Karcist Ion". In Sarkic mythology, Grand Karcist Ion was a Daevite slave and the leader of a slave revolt, in which he usurped control over the deity Yaldabaoth. Ion then led a massive conquest through Eurasia, spreading Sarkicism throughout the world. Sarkicism would evolve into many different forms, with two main branches, Proto-Sarkcisim and Neo-Sarkicism.Adherents of Sarkicism have a central core belief involving Apotheosis, Will, Theophagy, Sacrifice, and the right of organic manipulation. Biological anomalies are commonly seen with Sarkic Cults, and most Sarkic anomalies (including other anomalies such as dimensional manipulations) are directly harmful to the peaceful world. The central goal of Sarkicism seems to be apotheosis for humanity, and this represents the threat of an SK-class dominance shift or even an XK-class end-of-the-world scenario.
- Almighty Idiot: Some of the sects interpret Yaldaboath as this, that despite being as powerful as it is it has the mind of a simple beast.
- Arch-Enemy: To the Church of the Broken God, or as they would call it, "Followers of MEKHANE". This is largely one-sided on the Church's behalf.
- Berserk Button: As noted on its hub, the name Sarkicism is a pejorative term coined by Mekhanists and adopted by other anomalous forces. The members refer to their belief system as "Nälkä", meaning "hunger", and calling them "Sarkic" to their face is basically heresy.
- Black Speech: Sarkicism has its own language, which incorporates lots of "k"s, "x"s and "z"s, and is apparently related to Uralic languages.
- Blue Blood: Neo-Sarkicism puts emphases on a caste system, with the more influential families being referred to having "black blood".
- Bio Punk: As the antithesis of the Church of the Broken God, their general theme is based around biological manipulation, though it's less "Technology" and more "Monstrous Abomination".
- Breakout Character: Sarkicism as a GOI were initially a counterpart to the Church of the Broken God, but have since been fleshed out into an independent organization with its own history and culture.
- Dark Messiah: Grand Karcist Ion who is revered as a straight example by followers of proto-Sarkicism, who will bring about Adytum and turn the world into a paradise for his followers. Neo-Sarkicist believers have a more indifferent view of Ion, who view him simply as being a powerful mortal who was able to obtain apotheosis and another can be free to challenge and overthrow him if possible.
- Destroyer Deity: True to its name, "The Devourer" primarily exists to consume worlds and life but through side effects of its consumption it is also able to create new worlds and life.
- Eldritch Location: Adytum, a Daevite city that was displaced from this universe in the aftermath of Ion's revolt and is now shaped into a twisted domain under Yaldabaoth. The followers of Sarkicism see Adytum as a "heaven", and their ultimate goal is to reintegrate the city into our own universe.
- Eviler Than Thou: In spite of all of its horrors, Sarkicism does have its fair share of Evil Virtues like the blood bond between its members. The same could not be said for SCP-2408, the former Sarkic Cult community in Moscow transformed by the power-hungry Otari "Zver'" Iosava into "The Hunter's Black Lodge", an anomalous criminal syndicate that follows Sarkicism in name only. The flesh anomalies are employed as tools of profit and assassination as they traffic bioweapons and terrorize their enemies, without even anything remotely good in their motivation. It is noted that the old elements of Sarkicism in the sect, the Great Mothers, disown the current generation of the Moscow sect. The reaction from the Mafiya is to have all of them butchered.
- Evil Virtues: Though being a Religion of Evil they do carry virtues that can be seen as admirable. They carry strong family ties and put emphases on community and individualism depending on the sects. In addition the religion even has patron saints that carry virtues such as wisdom, love, strength, and justice. Though considering the religion's end goal, none of their positive virtues apply to outsiders of the cult.
- Flesh Versus Steel: The "Flesh" side in the battle between the Sarkic Cults and the Church of the Broken God.
- From Nobody to Nightmare: Grand Karcist Ion, the leader of Sarkicism, was once a slave for the Daevas. His revolt and allegiance to Yaldabaoth turned him into something much more... dangerous.
- The Hedonist: Followers of Neo-Sarkicism heavily believe that should an individual will it, they have the right to attain and indulge in everything they desire, no matter how depraved.
- He Who Fights Monsters: The Chinese Mythology interpretation of Ion ("Yang") seems to put this spin on him, though other material implies a much less charitable interpretation.
“Once struggled against the beasts, he now became a beast himself, such a shame!”
- Humanoid Abomination: The Karcists, the leaders of Sarkic communities, essentially become this through their practices. They are biologically immortal and only sometimes take on a human form.
- Meaningful Name:
- "Sark" comes from σάρξ (sárx), which means "Flesh" in Ancient Greek. "Sarkic" is also the lowest state of human nature in Gnosticism, which contrasts with the Church of the Broken God's many similarities to higher levels of Gnosticism.
- Yaldabaoth is also a name in Gnosticism. In fact, the general theme of Sarkicism vs Church of the Broken God is based around the CotBG's similarities with Gnosticism.
- Religion of Evil: While the Church of the Broken God and the Fifth Church are Blue and Orange Morality at best, the Sarkic Cults have the very simple and understandable goal of instigating an SK-Class dominance shift and conquering the world.
- Slave Revolt: Their origin — a charismatic slave named Ion obtained Lovecraftian Superpowers and led a rebellion against the Daevite overlords, ultimately establishing his own empire using his powers.
- Sorcerous Overlord: One of Ion's titles is "the Sorceror-King of Adytum."
- Technophobia: Followers of proto-Sarkicism have a distinct dislike of technology, formed mostly out of religious belief and superstition. However neo-Sarkicism followers lack such a phobia, openly embracing using technology should it ever prove to be convenient or desirable.
- They Look Just Like Everyone Else!: Unlike the more rural and isolated proto-Sarkic sects, the neo-Sarkic followers live freely in populated areas, able to completely blend in with the general populace.
- Was Once a Man: Evidently, all of their biotechnology (called Halkost). It comes from a combination of selective breeding and magical genetic manipulation.
- White Sheep: SCP-2815, the first and so far only benign Sarkic cult community yet discovered. They use their fleshcraft to create fruit and donor blood and organs which they distribute via the Manna Charitable Foundation and as far as the SCP Foundation has found they're completely harmless (even the exploration log is relatively uneventful, with not a single death or even descent into madness). Even the SCP Foundation's partner in exterminating The Flesh, the Global Occult Coalition, agrees there isn't enough evidence to warrant the expense of neutralizing the whole community (who are still inbred cannibal occultists who are "tricking" people into eating human flesh fruit, mind you).
The Serpent's Hand
The Serpent's Hand is a loose group based out of a supernatural location, The Wanderer's Library, operating under the singular ideology of embracing the anomalous, and it was due to this philosophy the group is often directly hostile with anomalous policing groups like the Foundation and the GOC. While by no means a large group, its achievements are quite formidable.
- Animal Wrongs Group: How the Foundation and GOC view them, definitely. They are benevolent towards most anomalies, however, as well as most of humanity; they just don't like anomalies being locked up/destroyed, especially if they fall into the wrong hands.
- Arch-Enemy: To the GOC due to the Coalition's policies of destroying dangerous supernatural objects and entities.
- The Leader: Averted. The Foundation is under the impression that an individual called L.S. is one of the leaders of the Hand, but s/he is really more of a figurehead, and a really mysterious one, too. Same with most of their other "leaders."
- Liberty Over Prosperity: Their main grievance with the Foundation is that the latter destroy the freedom of anomalous individuals in favor of a status quo that favors baseline humanity by sweeping the supernatural under the rug.
- Names to Run Away from Really Fast: Reptiles Are Abhorrent after all.
- Ragtag Bunch of Misfits: The Serpent's Hand is not a unified organization. In fact, the only qualification for being part of the Hand is that you consider yourself a member. As a result, a lot of people who are affiliated with them go right under the radar of groups like the Foundation and the GOC. Many former Hand members go on to work with the Foundation or GOC.
- Satan Is Good: About a third of their belief system, the rest being Norse Mythology and something that vaguely resembles Wicca.
- Sufficiently Analyzed Magic: They actually have a lot more concrete knowledge about the paranormal than does the Foundation. Many of the members explicitly consider the Foundation "unscientific."
- Well-Intentioned Extremist: In the exact opposite way as the GOC.
Unusual Incidents Unit
The Unusual Incidents Unit (UIU), Federal Bureau of Investigation is the paranormal investigation division of the FBI. The unit is in a state of decline, often lacking in needed powers required for handling dangerous anomalies. Nevertheless, they are still a notable force on the anomalous scene at times.
- Butt-Monkey: None of the other factions take them seriously and it shows. The UIU are well aware of this but are happy to play the part if it means their agents aren't getting slaughtered.
- Characterization Marches On: Originally characterized as the lowest man on the totem pole in the SCPverse and laughably bad at their jobs, they've sense gotten a major upgrade to actually being able to hold their own on assignments. One tale even has an agent of the Foundation admit that the UIU is better suited to minimizing civilian casualties than they are.
- The Ditz: The entire organization. However, according to UIU Orientation, it's more of Obfuscating Stupidity. They know their unit isn't ready to deal with anomalous stuff, and it's better to let the Foundation deal with them.
- Geas: Called 'gag orders', put on UIU agents by the Foundation to ensure that there aren't any leaks, as an alternative to wiping their mind and potentially losing a valuable resource.
- Inspector Lestrade: They aren't nearly well-funded enough to actually deal with the world-ending crap the Foundation faces on a daily basis. They pick up the slack by serving as the Foundation's FBI contacts essentially.
- Obfuscating Stupidity: They know they're too underfunded to deal with the legitimately dangerous anomalies so they just stick to the background and get the Foundation, GOC, and the Serpent's Hand deal with that stuff for them. In return the Foundation lets the Unit handle the small, safe objects and people; that way the Unit keeps getting what little funding it has while freeing up the Foundation's schedule. It's also implied that they have to constantly cover-up the messes the Foundation or GOC leave in their wakes.
- Occult Detective: The UIU Branch in Three Portlands (a pocket dimension that connects to Portland, Oregon, Portland, Maine and the Isle of Portland, UK) serve this role, being the de facto anomalous law enforcement agency in 3Ports.
- Pretentious Latin Motto: While not really used, the logo shows the Latin phrase "Vigiles In Noctum", roughly meaning "Watchful At Night".
- Reality Ensues: The more recent characterizations have come from, in part, people realizing that FBI Agents are going to have FBI Training, plus background experience such as psychology degrees or military experience.
- Shout-Out: "Disparagingly referred to as X-Files" by the rest of the FBI.
- Took a Level in Badass: More recent portrayals gave UIU more and more power. For example, in SCP-2610, they are able to request jets from the US Navy to take down ships full of monsters.
Other Groups of Interest
Light Courier Enterprises
A mysterious Mega Corp. who conscript entire generations to act as LCE employee dynasties. Their item catalogue is eclectic, anomalous, and fraught with cut corners and misuse of incredible technology that alters space and time. While a relatively quiet cabal, they have become infamous to those who know of their existence due to their bizarre business ventures and shady disclaimers that disavow them of all legal responsibility when their products inevitably malfunction.
- Apocalypse How: Their victory in one universe renders one Earth into a twilight purgatory where man, machine, and monster eke out desperate and muted existences under the crude glow of disposable suns.
- Bad Boss: There's an alternate universe where they manage to get most of the world's population (and their children) under their employ. Their workers are then sent out to isolated cubicles located in independent projects (sometimes, in other dimensions) whose only communication with other LCE employees is a line to HQ (which tends to get cut off when the situation becomes untenable).
- Light Is Not Good: "We promise to find the light for you," is their motto. Whatever the light is or what they intend to do with it once its procured is implied to be rather heinous.
- Planet Looters: One anomalous item associated with them is an enormous price tag strapped to Antartica. Said price tag is for the Earth which they intend to sell.
- Reset Button: How they deal with the occasional Eldritch Abomination who tries to cheat them out of a sale by simply stealing the Earth.
Shark Punching Center
- Better to Die than Be Killed: They get discovered by the SCP Foundation in "One Last Punch For The Road", so they choose to release sharks to kill themselves with rather than face capture.
- Depending on the Writer: The different stories about the Shark Punching Center depict it wildly different depending on the writer. The most different version of them is as depicted in "It Always Has Been, It Always Has Not Been". Word of God says that this is an alternate universe where SCP-1449 was killed, resulting in history being rewritten.
- Good Old Fisticuffs: They deliver these to sharks.
- He Who Fights Monsters: This is apparently what happened to SCP-7475-J
- Horrifying the Horror: Their universe's 682 didn't take them seriously when they proposed letting it go free, provided it punch sharks. The SPC still found a way to make it useful, however: SPC-682 is filed as "a very punchable shark". They use it to test new pugilistic technologies. They eventually break its spirit, and it agrees to punch sharks. The SPC, however, has determined that its current status is more useful.
- Improbable Weapon User: They hunt down paranormal objects, much like the SCP Foundation... then use them to beat up sharks.
- Incredibly Lame Pun: "You will jump the shark."
- Plucky Comic Relief: Well, they're a joke Group of Interest.
- Power Born of Madness: in many depictions, their single-minded dedication to their goal has lead them to develop extremely advanced technology in every field which could hypothetically enhance the application of fists to sharks- for example, satellites which drop fist-shaped tungsten rods from orbit and surgically altered amphibious supersoldiers.
- Serious Business: They're really serious about punching sharks. They even mention drilling through Earth's mantle just to deal with SPC-3284-J.
- Sliding Scale of Silliness vs. Seriousness: Depiction of the SPC vary between writer and writer. While originally a purely comedic out-of-universe organization (still so as written by some authors) an alternate depiction stemming from the wiki's lack of a canon allowed them to be written as more serious shark punching organization, mainly due to how weird it is.
- Threatening Shark: Their goal is to find these... to punch them.
- Well-Intentioned Extremist: They're willing to use SPC-140 to bring back the Daevite civilization so that they can make use of the advanced anti-shark techniques the Daevites developed for fighting Sharkicism.
A mysterious extradimensional organization that mostly works in Corbenic, the afterlife that the Foundation is exploring via Operation Galahad. Little is known about their structure, other than the fact that they serve the Lord of Corbenic, JALAKÅRA the Impenetrable (though they don't always see eye-to-eye with him), and they're at war with the Bogal Mountain Prefecture and its Witch-Queen. They are also seeking Earth's continued survival and peace, and will do anything to ensure it stays that way.Their active representatives on Earth include SCP-2578-D (a spaceship that kills tyrants) and SCP-3319 (a lifeline for the entire planet in case of cataclysms); their other proxies remain in Foundation containment for the time being. Documents attached to SCP-3319's article imply that at least some members of the Initiative (and possibly all of them) are former Foundation agents from a prior version of Earth which suffered a reality collapse.
- Big Damn Heroes: When an unknown SCP-001 proposal initiates a ZK-class scenario, the Initiative activates SCP-3319's true powers and teleports Earth to Corbenic, saving the planet from its destruction.
- Celestial Bureaucracy: In a message sent via SCP-3768, the Initiative admits "our army is 75% paperwork and in-fighting". In the story attached to SCP-3319, improperly filed paperwork prevents the Initiative from rescuing more of humanity.
- Eternal Recurrence: The final note attached to SCP-3319 implies that all three of Corbenic's moons are prior versions of Earth. The Initiative is trying to save other Earths from suffering the same fate theirs did, but the end of the world just keeps happening.Initiative member: For the gods' sake. We do want to keep humanity safe - ever since we escaped on that first moon, that's been our goal. But let's be honest; humanity keeps repeating the same mistakes that got us here in the first place.
- Gas Mask Mook: The standard Initiative combat uniform includes a face-concealing gas mask.
- Hypocrite: They punish tyranny and cruelty, on baseline Earth and in fiction. Yet they'll set up heavy-handed police states to eradicate crime, and their punishments for particularly wicked individuals (like the protagonists of A Clockwork Orange or the Masters from Salò, or The 120 Days of Sodom) border on torture porn.
- I Have No Idea What I'm Doing: If only because Humans Are Flawed. The ending of SCP-3319 says a derivative of this phrase:Initiative member: Do your job, because if you don't, we'll do it for you. And we have no idea what the fuck we're doing.
- Man in White: Their uniforms and armor are all white, fitting their self-image as futuristic knights in shining armor.
- Meaningful Name: Corbenic is the name of the castle which contained the Holy Grail in Arthurian lore; being a kind of afterlife, it does provide a roundabout immortality. The Foundation caught onto this name, and named their project to study and contain Corbenic and interact with the ☽☽☽ Initiative Operation Galahad, after the Grail Knight.
- Moral Guardians: Created a device that can be used on media to rewrite its plot to eradicate immoral activity. Their motives are also largely anti-war and are implied to believe they're pretty much babysitting humanity at this point.
- Poor Communication Kills: After relocating an alternate Earth into Corbenic, the ☽☽☽ Initiative tries to rescue humanity from being "harvested" by the Striders. Humanity doesn't get the message: the SCP Foundation and civilian governments open fire on the Initiative's rescue ships, while anyone who realizes the Initiative is trying to help gets locked out from communications. Of the ~40,000,000 humans who got pulled into Corbenic, the Initiative only manages to save 43.
- Rebellious Spirit: To some degree - their actions in SCP-3319 were an easy way to piss off the entities that make up the Bogal Mountain Prefecture.
- Sigil Spam: They slap the ☽☽☽ logo on all their equipment and SCP's, and use it as a signature on all their messages.
- Well-Intentioned Extremist: Although everything they do is meant to be beneficial to the Foundation and humanity as a whole... let's just say they get pretty theatric with their methods, and tend to not account for other anomalies interfering. They're also not that good at reaching mutual understanding.
Members of GOIs
Mary-Ann Lewitt and Salah Zairi
Mary-Ann Lewitt and Salah Zairi
- Action Dad: Salah doesn't retire from action after his daughter Naomi's birth.
- Action Mom: Mary-Ann after the birth of her daughter Naomi.
- Battle Couple: In their tale in the Et Tam Deum Petivi canon, Salah fights his way through a Foundation site with another member of the Horizon Initiative and about two dozen religious artifacts, while Mary-Ann stabs a demon to death, for the sake of saving their daughter.
- Converting for Love: Averted: Both maintain their respective faiths after their marriage.
- Dying Moment of Awesome: At the end of Empire of Dirt, the last tale in her and Salah's story arc, Mary-Ann is asked to sacrifice her daughter to SCP-089 to prevent an apocalyptic event. Instead, she pulls Naomi out of the sacrificial flame, provoking the demon who would have caused the event to attack her. She stabs the demon several times and kills it, neutralizing 089 and stopping the event, but dies of her wounds. She's posthumously given a Foundation star by the O5 council.
- Happily Married: As of this tale they are married.
- No Guy Wants an Amazon: Averted. Mary-Ann's military background is never brought up as a stumbling block in the relationship.
- Religious Bruiser: They’re both field agents for the Horizon Initiative, so this is to be expected.
Assessment Team 735 "Sparkplug"
Assessment Team 735 "Sparkplug"
- Action Girl: Kitten and Spider, but especially Kitten.
- Badass Beard: Bullfrog has one.
- Badass Bookworm: None of them are stupid, but Spider specifically is a mage, who's a graduate of the International Center for the Study of Unified Thaumatology.
- Badass Crew: The entire group of them.
- Badass Normal: Bullfrog is the only member of the team not stated to have any bizarre qualities, anomalous or otherwise, that enhance his abilities. What he does have is over a decade of experience in the United States Army Rangers and Delta Force.
- Deadpan Snarker: They all have their moments, but Skunkboy is the most repeat offender.
- Elites Are More Glamorous: Bullfrog was a Delta Force operator before joining the GOC.
- Embarrassing Nickname: If Skunkboy doesn't sound embarrassing enough, before that it was "Fartboy"
- Improbable Aiming Skills: Skunkboy. According to a Line to God, this is due to a borderline, if not outright, anomalous ability regarding perceiving spatial relationships in three-dimensions.
- Ironic Nickname: Kitten is by far, the most athletic, muscular, and most professional member of the team.
- Lightning Bruiser: Kitten, who can lead a crippled, but still insanely fast Able on a chase and can beat the hell out of just about anyone in close-quarters combat. The Line To God explains that this is due to mutated hemoglobin in her blood, making her considerably faster and stronger than any average human.
- Semper Fi: Skunkboy was a Marine sniper before getting picked up by the GOC on account of his aforementioned Improbable Aiming Skills
Quinn Mac Allister & Darnell Christman
Special Agent Quinn MacAllister and Special Agent Darnell Christman, Unusual Incidents Unit, FBI
- Aliens in Cardiff: Part of the FBI Branch in Cincinnati, Ohio, where a fair bit of anomalous activity takes place.
- Deadpan Snarker: Darnell moreso than Quinn, with the former driving a Foundation liaison up the wall while snarking about the overuse of the SCP Acronym for front companies in Taproots:Darnell rolled his eyes. "Leaves out details? Back then, you still thought that "Samson and Cooper Pharmaceuticals" was a clever name, which, by the way, was listed as the base of operations for the raid."Adams groaned, and glared at Darnell, resting his hands on the table and leaning over it. "Yes, we get it, all hail King Hoover, yadda yadda yadda, will you please stop grandstanding and let me get on with this?""…very well." Darnell crossed his arms, not willing to admit he was intimidated by Adams.
- Doomed Hometown: While we've yet to see an explanation of this, something terrible happened to Quinn's hometown of Green Pastures, and the Foundation had a role in it.
- Establishing Character Moment:
- For Quinn, chasing down an anomalous drug dealer who the FBI was attempting to pull a sting operation on, and taking him down one-on-one.
- For Darnell, getting into a competition with Quinn as to who can remember UIU Case files the clearest.
- Lesbian Cop: Quinn is a Federal Agent who lives with her girlfriend, Harely Sterling. Since the series they're featured in is currently set in early 2015 in Ohio, they're not legally married, but they still refer to each other as spouses.
- Locked Out of the Loop: Due to the Geas put on her, Quinn can't tell Harley anything about her job, nor can she tell Darnell about her hometown.
- Photographic Memory: Darnell has the uncanny ability to recall every UIU file he's read with a startling degree of clarity.
- Shout-Out: Quinn MacAllister is in a relationship with Harley Sterling. Harley Quinn. Word of God swears that this was completely unintentional, and that they just needed a gender-neutral name for Harley.
- This Is Unforgivable!: Quinn had history with the Foundation prior to joining the Unusual Incidents Unit; it's highly implied that they destroyed, or at least severely devastated, her hometown.
- Your Cheating Heart: Quinn has mentioned that she and Harley have had relationships scares in the past where Harley has thought that Quinn was cheating on her on assignment, not helped by the fact that she can't tell her about the anomalous world.
Robert Bumaro is the leader of the Broken Church and the de facto leader and speakperson for the Church of the Broken God.
- Ascended Extra: Before 2014, Robert Bumaro had barely any presence on the wiki, outside of a couple of name drops in tales and a mention on the Groups of Interest page. After the Church of the Broken God became a Breakout Character, Bumaro got dragged along for the ride.
- Bishōnen: Several pieces of fan art interpret Robert Bumaro as having long hair, striking features, and a jawline that can cut beryllium-bronze.
- Really 700 Years Old: Multiple works imply that he is a lot older than he looks, possibly even immortal.