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DragonFable's many antagonists (who don't belong to any one faction), opposing The Hero.

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Reoccurring Antagonists
     Xan 

https://static.tvtropes.org/pmwiki/pub/images/xan_book_1.PNG
Click here for him as Alexander.

An insane pyromancer with a massive grudge against Warlic, who he blames for trapping his Love Interest, Jaania in a crystal.


  • And Now for Someone Completely Different: The player can play as Xan during the Fire Orb Saga quest Xan has a Plan when Drakonnan steals his powers, and during the Book 2 quest Master of Puppets where he gets captured by Wargoth.
  • Arch-Enemy: To Warlic, with Xan depising the mage and blaming him for trapping Jaania as well as setting his head on fire. Xan dedicates his very existence to finding a way to kill Warlic, even going so far as to feel cheated of the chance of killing Warlic himself and seeking to bring him back to life to get the chance to kill him again.
  • Ax-Crazy: The eternal fire consuming his head has driven him insane. He can't even talk without laughing like a madman.
  • Bad Santa: As Xanta Claus, he adorns a Santa Hat and tries to end the world.
  • Berserk Button: Xan really doesn't like imps.
  • Big Bad: Of the Wrath of Xan Saga and Save Lymcrest Saga.
  • Big Bad Wannabe: Xan tries to be the Big Bad in the Fire Orb Saga, working behind the scenes while the heroes are busy dealing with Akriloth, and grooms Drakonnan to be his apprentice. However, he gets usurped as the main villain by his own student, betraying his master and becoming the central threat. Xan is instead forced to play second fiddle and manipulates Zorbak to help the heroes take down Drakonnan.
  • Breaking the Bonds: Has one such moment in the introduction to the Wrath of Wargoth war, The Fight Begins!
  • Breakout Villain: Probably the most iconic villain in the game other than Sepulchure, with Xan being the longest running villain of all, eventually gaining Joker Immunity of sorts.
  • The Dragon: To Sepulchure, being one of his most powerful generals.
  • Enemy Mine: He's forced to team up with the Hero, Konnan and the Professor to stop Wargoth from destroying the world.
  • Even Evil Has Loved Ones: One of his few consistently redeeming qualities is that his love for Jaania is genuine.
  • Evil Is Burning Hot: Played straight.
  • Evil Counterpart: To Warlic. Both were magicians from Swordshaven who fell in love with Jaania. Their conflict imprisoned Jaania and they became bitter enemies. However while Warlic become a wise force for good, Xan became an insane menace to Lore. The Book of Alexander reveals more parallels, with Alexander being an ice mage while Warlic was a fire mage, but following from their duel their elements switched.
  • Evil Mentor: To Konnan, preying on his anger to fuel his desire for revenge.
  • Evil Versus Oblivion: Partially why he teams up with the Hero, Konnan, and the Professor to take down Wargoth.
  • False Friend: To Konnan, Xan convinces him that things could have gone differently, but because of carelessness neither Galanoth nor the Hero saved his family from Akriloth. Yet, this is all an over-complicated plan to get his own revenge on Warlic.
  • Flaming Skulls: Xan's head is constantly engulfed in healing fire, as a result of his and Warlic's duel back when they were young. (Well, Xan was young. Warlic, not so much. More Jerkass, if anything.) They are the only thing keeping him alive, even though at the same time, they inflict pain on him. It's no wonder they went mad.
  • Harmful Healing: His flames heal him, and have kept him alive for two centuries, as much as they inflict pain.
  • Heel–Face Revolving Door: Depending on what arc it is, he can either be the greatest threat to lore, the Lesser of Two Evils, a reluctant ally, or briefly a good guy during his temporary Heel Realization.
  • Hopeless Boss Fight: During his first introduction where he wielded the Pyronomicon, he is considered unbeatable. Even if you found a method the developers never thought of, The Battle Didn't Count. It took a whole saga later where the effects of the Pyronomicon were negated by Warlic before the fight becomes more fair.
  • Human Popsicle: At the end of Book 2, he (along with the Hero and Warlic) is frozen in ice by Jaania. However, it doesn't last long for him given his flames thaw him out almost immediately.
  • Joker Immunity: As one of the most iconic and popular villains of the game, Xan is never gone for good. His first defeat had him sink into lava, only to have him rise again as a Lava Titan. Following his second defeat, he somehow made his way to Frostval where he became Xanta Claus. After his third defeat, he returns again with a brief Heel Realization before going back to his insane ways shortly after. He also participates in the fight against Wargoth where he ends up frozen by Jaania but his fiery nature manages to thaw him out.
  • Kill It with Fire: It's his answer to all of his enemies. In fact, in one quests, he was trying to come up with a good way to kill Warlic, and he creatively came up with... killing him with fire. Lots of fire.
  • Laughing Mad: Xan has a tendency to cackle like crazy regardless of whether the situation is appropriate.
  • The Mad Hatter:
    Xan (to the Hero): HAHAHAHA! I am trying to figure out who is more insane... me? Or you!
  • Make My Monster Grow: At the end of the Save Lymcrest Saga he falls into the lava of his fiery fortress, before using the residual magic of the Pyronomicon to combine with the lava and emerges as a four-armed Lava Titan.
  • Man on Fire: Sort of. Though it is very explicit that his head is on flames, his NPC front look shows flames coming out from under his robes at the waist, implying it is not just his head but his WHOLE body on flames. Giving they hurt as much as they heal....
  • Only Known by Their Nickname: His real name is Alexander, but for the longest time, he was known only as "Xan".
  • The Only One Allowed to Defeat You: He tries to bring Warlic back from the dead, because he wanted to be the one to kill him. By the time he gets round to it Warlic had already been resurrected, making him hate Warlic even more.
  • Person of Mass Destruction: Whilst he possesses the Pyronomicon, he had god-like strength and could decimate cities with his fire blasts.
  • Playing with Fire: It's the very thing which sustains his life.
  • Practically Joker: Xan is a Laughing Mad pyromancer who enjoys terrorizing towns. He also obssesses over one particular hero, in this case Warlic, and wants nothing more than to plot his downfall. In addition, he also displays a degree of Joker Immunity, being constantly able to return from apparent death.
  • Put the "Laughter" in "Slaughter": He kills, and it's all a joke to him.
  • Pyromaniac: It is hinted that as a child he had trouble with, er, 'controlling' his Fire magic, and so tried to suppress it. For a while, he instead tried to master Ice magic, but after the incident in which he gained his flames and his self-control became poorer, he gave in to pyromania and became the man he is now.
  • Really 700 Years Old: His feud with Warlic began two centuries ago. Thanks to the healing qualities his flames have, he has been able to stay alive... at the cost of his sanity.
  • Red Oni, Blue Oni: The red to Warlic's blue, being even Colour-Coded for Your Convenience.
  • Returning Big Bad: He has served as the Big Bad three times throughout the game, first in the "Wrath of Xan" war where he decimates Falconreach as a favor to Sepulchure, then the "Save Lymcrest" arc where he opposes Warlic, and in the second Frostval where he masquerades as Xanta Claus. In all subsequent appearances however he's the Ex-Big Bad either overshadowed by another villain or forced to reluctantly team up with the heroes.
  • Revenge: He wants to make Warlic pay for all he's done to him. In Master of Puppets:
    Wargoth: Yet, your anger fuels you. You ache for revenge... for the power to do something beyond childish pranks.
  • Sad Clown: Although prone to laughing and mad antics, one suspects he seemingly copes with his hopeless position with "humor" because he's got no other way out.
  • Skull for a Head: Because of the fire, his head looks like a blackened skull.
  • The Sociopath: Warlic stated that he as a child he would attack the miners of Lymcrest just for the fun of it.
    • The Alexander Saga, in Playing With Fire, implies that this is not entirely correct. Apparently, it's more that he could not properly control his magic as a child... and was left traumatized enough by Fire magic that he specifically chose to do Ice magic from then onwards.
  • Start of Darkness: The entire Alexander storyline.
  • Supervillain Lair: Xan has a lair inside a volcano, which the Hero enters in the aptly named quest Xan's Volcano Fortress.
    • It is later hijacked by Wargoth in Book 2.
  • The Svengali: To Konnan. An Evil Mentor of sorts, Xan wants to use and exploit Konnan to have his revenge on Warlic, using false friendship, deadly Pymonantic spells and More than Mind Control. It backfires.
  • Talking to Themself: He likes to plot while sitting on his throne, enjoying speaking to himself out loud.
  • Teach Him Anger: As Konnan's evil mentor, this is primarily what he does.
    Xan: YES! USE YOUR ANGER! LET REVENGE FUEL YOU!!! AHAAHAHAHAHA!
  • Tragic Villain: Ultimately, Xan is revealed to be this. His backstory shows that he wasn't always so destructively insane. His Start of Darkness was caused by a duel with Warlic that had Gone Horribly Wrong and ended up with his love Jaania being frozen, while Xan's head caught on fire which Warlic changed into a healing flame, so that the thing that keeps him alive is also constantly causing him agonizing pain.
  • When All You Have Is a Hammer…: There are a couple of quests where you get to control him. His skill set runs: "Fire," "More Fire," "Lots of Fire," "Even More Fire," "OMGBBQ."
  • With Great Power Comes Great Insanity: He gained a strong affinity to Fire (or well, in his words be "shoved into the fire realm") precisely because he was set on fire (which heal him and maintain him alive) really did a number on him.
  • Wizard Duel: He had one with Warlic which ended up in Jaania trapped in an Ice crystal and Xan in flames (as seen in The Duel.)
  • Yin-Yang Bomb: As Xanta Claus he can use both Fire and Ice, two elements diametrically opposite in Lore's Elemental Wheel.

     The Necromantress / Vayle 

https://static.tvtropes.org/pmwiki/pub/images/image_2023_08_10_173033392.png
The Mysterious Necromantress who is a Wild Card, with no one being sure where her true allegiance lies. She has antagonized the Hero just as much as she has assisted them.

The Darkness Orb Saga heavily goes into her origins, where she is revealed to be the lead student of Nerco U.

It's later revealed she grew up in the same village as Artix before a mysterious green mist turned everyone in the village into zombies. Vayle became the Necromantress after Noxus tricked her into thinking it was possible to bring her brother back from the dead. She briefly joins The Hero's party to defeat Noxus, then disappears, taking the Darkness Orb (which she has merged with) with her. Tomix later separates her soul from the Darkness Orb.


  • Anti-Villain: She isn't a villain by choice, and was forced into it as she was made to believe it was the only way to resurrect her deceased brother. She eventually goes through a Heel–Face Turn.
  • Arch-Enemy: To Artix. Having the biggest agenda against him out of all of history, due to Artix destroying the spirit crystal that held her brother.
  • Dark Is Not Evil: While she has played the antagonist, at heart she is not evil.
  • The Dragon: To Noxus.
  • Enemy Mine: Once she knows the full truth behind the Green Mist thanks to Noxus's Evil Gloating, she is enraged and takes him down by joining forces with the Hero and Artix.
  • Evil Counterpart: To Artix. Both were kids from the same village and came in contact with the Darkness Orb which empowered them. However Artix used his powers for good and vanquish the undead, while she uses them for evil and controlling the dead. This is eventually subverted upon her Heel–Face Turn.
  • Forgotten First Meeting: The Necromantress knows Artix, but doesn't realize she does until she's told his name.
  • Forgotten Friend, New Foe: To Artix, though downplayed. Though they met many years ago, they weren't exactly friends—just a girl and a boy who met on a fateful day of their lives, when each took wildly different paths. Destiny had it they'd clash again as enemies later down the road.
  • Friendly Enemy: She aligns with the Hero almost as often as she opposes him/her. Even before her identity and goals were revealed, her allegiance was uncertain and she seemed to be a frenemy.
  • Good Wings, Evil Wings: Despite having dark red bat wings that symbolize her connection to the Darkness in a world where dark is mostly evil, she is not a really bad person.
  • Impossibly-Low Neckline: Under her robes, she wears a dark red shirt-thing that looks like it'll fall at any moment.
  • In the Hood: She never took her hood off, until the middle of the Darkness Orb Saga, presumably to keep her identity a secret.
  • Living a Double Life: On the one hand, she furthers her studies as a Necromancer under Noxus's teachings, she builds him a massive army of Undead for her master. On the other hand, she has been know to lend her great knowledge of magiscience to help sick children in Moonridge and has donated gold to help rebuild after many of the undead invasions in town (as revealed in one Design Note about her).
  • Loners Are Freaks: Normally aloof, she is considered weird by the inhabitants of Moonridge, who know nothing of her.
  • MacGuffin Turned Human: She is the Darkness Orb, since it grafted itself to her soul.
  • My Master, Right or Wrong: She won't say "no" to any order Noxus gives her, even though if it means undoing her own goals in the process. This later changes when she dicsovers Noxus intended to betray her.
  • Mysterious Woman: To the inhabitants of Moonridge. She is considered to be "strange" by the Mayor, and in a Desing Note about her, it says she's been whispered about in the corners of Moonridge for a long time, and that no one knows where she came from or what she does.
  • Necromancer: Or a Necromantress as she prefers.
  • Necromantic: The reason she joined Noxus was because he promised her he would resurrect her brother with Necromancy. This turned out to be a lie, and he had every intent of killing her as soon as she outlived her usefullness.
  • Parental Abandonment: She only had her brother at the time of his death. In her childhood, when asked about them by a likewise young Artix in The Green Mist, she answers that her parents are dead.
  • Power Gives You Wings: A side effect of being bonded to the Plane of Darkness by the Primal Darkness Orb.
  • Purple Is Powerful: Has a purple Color Motif with her purple hood and hair, and has the potential to be one of the most powerful beings on Lore.
  • Rage Against the Mentor: She is not pleased when she finds out that Noxus wasn't actually planning to help her resurrect her brother and was, in fact, guilty of murdering here brother in the first place, with the Green Mist.
  • Reaction Shot: In Moonridge: Saved!, along with Artix. "Impossible! This cannot be the little boy I met during the..."
  • The Reveal: In Artix vs. The Undead, the Necromantress is revealed to be Lady Vayle. Though Artix is dumbfounded, the Hero admits s/he did see that coming.
  • Secret Identity: She uses the "Necromantress" moniker and disguise in order to have a (mostly) normal life in Moonridge.
  • Starting a New Life: Twice. First, during her childhood, when her hometown was doomed and his brother killed, she took the path of Necromancy under Noxus's wing, and later, after being expelled from the Necropolis by Sally, she has dedicated her efforts to protect Amethyst City as "the Necromancer of SiOO".
  • This Is for Emphasis, Bitch!: A child-friendly version, in Wicked Queen.
    Vayle: I'll call you whatever I want. Witch.
  • Tragic Keepsake: Her Spirit-crystal is a reminder of her late brother, Edgar. ...It also contains his life-force.
    • Later on, she uses an empty small shard of the Spiritcrystal as her necklace's pendant.
  • Two Aliases, One Character: The Necromantress and Lady Vayle are the same person, as revealed in Artix vs. The Undead.
  • Villain Teleportation: She is able to teleport in a flash of darkness at will, as seen in Artix vs. The Undead.
  • Where I Was Born and Razed: Her careless bonding to the Darkness Orb led directly to her village's destruction by the Green Mist, created by Noxus in order to manipulate her.
  • Winged Humanoid: She has small, dark red bat-like wings, which signify her ties to Darkness.
  • Woobie, Destroyer of Worlds: She plays a very big role in the near destruction of the world, but has a Dark and Troubled Past that paints her very sympathetically. This is further affirmed when she has a Heel–Face Turn and teams up with the Hero and Artix to take down Noxus.

     Zorbak 

An evil— uh, I mean ebil moglin who enjoys causing trouble for The Hero. Resides in the Falconreach Guardian Tower after the Time Skip


  • Badass Adorable: A moglin necromancer who can pack a punch when the time is required.
  • Bad with the Bone: His staff.
  • Big Bad Duumvirate: Zorbak has a habit of showing up alongside an Arc Villain, usually as the Lesser of Two Evils, where he will try his own attempt to cause trouble, serve as comic relief, or sometimes team up with the Hero if they have a common interest.
  • Big Bad Wannabe: He wants to be the feared Big Bad, but is a very incompetent Harmless Villain and usually ends up being more of an annoyance than a threat.
  • Black-Hole Belly: In the very first Mogloween, Zorbak manages to eat a pile of candy bigger than himself. The Hero even comments how this wasn't even possible.
  • Butt-Monkey: Not to say he doesn't deserve it for all the evil—er, ebil he does, but he's the moglin usually used for the butt of some kind of joke when Twilly isn't available. Frequently brings the suffering on himself as a direct or indirect consequence of his actions, but it isn't unusual for life to just throw him a curveball entirely out of left field — which is frequently even more hilarious than watching karma play catch-up hard and fast where Zorbak's concerned.
  • Colonel Kilgore: Acts the part when commanding his army of baby Dracoliches.
  • Cute Little Fangs: Has one jutting out when he faces to the front.
  • Dark Is Evil: He is a necromancer with darkness based attacks.
  • Deadpan Snarker: Can be quite sarcastic at times.
  • Dude, Where's My Respect?: During the Hero's birthday party, Zorbak is annoyed that he didn't get invited, especially after everything he did for the Hero. As payback he enchants the food so that it fights back.
  • Even Evil Has Standards:
    • Zorbak does not approve of Doom Weapons, and thinks they're for those who are "insane, demented, psychotic and have no conscience or moral bearing."
    • Zorbak dislikes Sally's management of the Necropolis, saying "that brat is dark... even for me."
  • Evil Is Hammy: Very often will proclaim how "ebil" he is, and how he is one of the most powerful nercomancers to exist. Of course he's really a case of Small Name, Big Ego.
  • Evil Is Petty: He takes great pride in merely annoying others and believes it to be evil/ebil.
  • Evil Counterpart: Twilly has red fur, is kind and helpful, and uses healing magic. Zorbak has blue fur, wants to rule the world, and uses death magic.
  • Expressive Ears: His ears droop whenever he's sad.
  • Failure Is the Only Option: He is very incompetent as a villain, necromancer, and a CEO.
  • Friendly Enemy: He's on The Hero's side almost as often as not.
  • Good Scars, Evil Scars: Has a scar over his eye.
  • Harmless Villain: He was this early on in the series, with his "terrifying creation" being a turtle with a skull glued on it's back. He later becomes more competent.
  • Jerkass: He can be very rude to others, and loves making other's lives miserable.
  • Legion of Doom: In Thankstaking 2017 and 2018 he is a member of the "Felonious Five" along with Joules, Noxus, Sally, and The Nix.
  • Lesser of Two Evils: The Hero regards him as such, which is why they are willing to team up with him on occasion.
  • Mars Needs Women: He's attracted to the Necromantress, even though she's a human and he's a small rat-like creature.
  • The Mole: Was able to both spy on Falconreach for the cult of Valtrith and on the cult itself for his own ulterior motives.
  • Necromancer: A failed necromancer who was expelled from the Necropolis, but still a necromancer nonetheless. He even ends up becoming the necromancer trainer.
  • The Nicknamer: Loves giving nicknames to others. Some of these include "Paladin" for Artix, "Football Head" for Twilly, "Blondie" for Serenity, and "Red" for Symone.
  • Nice Job Breaking It, Hero: He's no hero by a wide margin, but a few incidents where he actually means well end up with him making things worse. For instance, it's revealed he was the one who suggested the Cultists gather up dark artifacts to resurrect Baron Valtrith. He intended this as a wild goose chase for the Cultists, but to his surprise it actually worked.
  • Non-Human Sidekick: When he's not an antagonist, anyway.
  • Noodle Incident:
    • How he somehow got eaten by the Face Nommer in Book 3's Salen'Eska questchain.
    • During "Interview", it's revealed the reason he was expelled from Necro U was due to an experiment of his, that turned all of the necromancer students into skeletons.
  • Pet the Dog: Despite his rudeness, the April 2018/Friday the 13th War happens because he wants to cheer the Player Character up after all the horrible things that occurred in Book 3.
  • Pint-Sized Powerhouse: Can be surprisingly powerful for his size and stature, especially if he's the villain.
  • Pungeon Master: From time to time, especially when trolling is involved.
  • Red Eyes, Take Warning: Although his eyes are always red.
  • Redemption Demotion: A weird example; Zorbak is kind of weak when he's in your party, but when the Hero has to fight against him he's just as tough as any Boss Battle.
  • Ridiculously Cute Critter: He may be evil— er, ebil, but he's still a moglin.
  • The Rival:
    • To Twilly, he even has a Twilly doll that's been hanged in his house.
    • To a lesser extent, Artix.
  • Took a Level in Badass: He received an upgrade at some point. Now when you invite him as a pet he also has a ranged magic attack which has a high chance of critical hitting and does damage-over-time.
  • Troll: To make up for his lack of villainy, he can be incredibly annoying to others, especially Artix.
  • Used to Be a Sweet Kid: Prior to his Start of Darkness in Yulgar's First Date
  • Verbal Tic: "Meh"
  • Villain Team-Up: With Xan during the Fire War, though Zorbak didn't have much choice in the matter.

     Nythera 

https://static.tvtropes.org/pmwiki/pub/images/nythera_book_1.jpg
Warlic's apprentice, a half-dragon who had her dragon magic locked away after she misused it. Her irritation with Warlic's teachings leads her to plot against him. She eventually puts her plans into action and manages to kill Warlic and steals his magic. With her newfound powers she ends up invoking the wrath of the Elemental Avatars and starts am Elemental War. Unable to handle the Avatars on her own, she brings Warlic Back from the Dead to get her out of trouble.

Afterwards, Nythera returns to being his apprentice and goes through a genuine Heel–Face Turn. She gains much Character Development in a quest chain in which she learns she is destined to save the good Void Dragons (the Creatioux) from the evil Void Dragons (the Decadere)]].


  • And Now for Someone Completely Different: You can play as Kid Nythera in two flashback quests during the Elemental War questchain, and as standard Nythera when she takes on the Elemental Avatars.
  • The Atoner: In Book 3, Nythera has finally matured and made efforts to amend her mistakes.
  • Big Bad: Of the Elemental War questchain.
  • Blasphemous Boast: Bragging about how you're more powerful than the freakin' Elemental Avatars won't do you any favors, Nythera.
  • Character Development: In her second quest chain, where she finally goes through a proper Heel–Face Turn.
  • The Chosen One: She is the one who is meant to reunify the Createaux and the corrupted Void Dragons.
  • Deadpan Snarker: In Book 3, while she accompanies the Hero and Artix are on the back of the Hero's Dragon in flight, there is this exchange.
    Artix: We're... we're soaring!!!
    Nythera: Yes, we're indeed flying. How observant...
  • Easily Forgiven: Despite betraying Warlic and killing him, he forgives her with little hesitation, and her only punishment was being grounded.
  • Elemental Powers: After unlocking her Void and Dragon powers.
  • Familiar: After acquiring her Void and Dragon powers, she can summon a void creature to attack her foes.
  • Hair Color Dissonance: Has purple hair.
  • Half-Human Hybrid: She is half-dragon.
  • Heel–Face Turn: After her training with Elucidas, leading to her (finally) unlocking her Void and Dragon powers.
  • Hero of Another Story: She's portrayed more heroically in AdventureQuest Worlds. Later appearances of Nythera also have her in a more heroic role such as in the "Rise of the Dragonmage" quest saga, or when the Hero recruits her as an ally in the Black Winter war against Caitiff.
  • Jerkass: Before her Character Development she was quite callous, rude, and arrogant. She also intends to murder Warlic, and actually succeeded, albeit temporarily.
  • Long-Lived: Being part Dragon she ages much slower than an average human, still having the appearance of a teenager after centuries.
  • Merlin and Nimue: The Nimue to Warlic's Merlin.
  • Older and Wiser: Nythera is a much more mature person in Book 3, and is now a reliable ally to the Hero.
  • Person of Mass Destruction: Like Warlic, she is powerful enough to take on the Avatars. She's also immensely powerful in when her Void and Dragon powers get unlocked, being the most powerful party member (even putting Tomix and Aegis to shame).
  • Power of the Void: She gets these powers unlocked in Book 3.
  • Pride: Extremely proud of her dragon heritage and was quite boastful about it in the past, which led to all sorts of trouble.
  • Quest Giver: Of the Elemental War questchain.
  • Spell Book: Uses one after her Void and Dragon powers get unlocked.
  • Spoiled Brat: How she originally came off as, always believing that her dragon heritage made her superior and how she should always get her way.
  • Took a Level in Kindness: She's a lot less colder in Book 3 after her Heel–Face Turn.
  • {[Weredragon}}: As a half-dragon, Nythera possesses a proper dragon form, but for the vast majority of the time she has the appearance of a human due to having her dragon powers locked away.

Vilmor Saga

     Frostscythe 

Dragonmaster Frostscythe is the villain behind the Ice Dragon War. His ultimate goal is to steal a Dragon Amulet and become a DragonLord.


  • All of the Other Reindeer: In the past, Donovan was ostracized for being half-elf, and for that reason, he became friends with Vilmor, who in turn was feared due to the power she wielded.
  • Big Bad: Of the Vilmor Saga.
  • Dragon Rider: As a Dragonmaster, he rides an Ice Dragon called Glaisaurus.
  • Evil Former Friend: To Vilmor.
  • Fantastic Racism: He suffered from this as a result of being half-elf.
  • Freudian Excuse: Frostscythe claims that he was driven to evil because no Ice Dragon would bond with him, supposedly due to him being half Ice Elf. The Hero blows the excuse out of the water by saying that the problem isn't his blood — it's his personality, since he wants to control dragons rather than cooperate with them.
  • Green-Eyed Monster: Frostscythe framed Vilmor for his crimes because he was jealous of her talent as a DragonLord and her bond with the mightiest of the Ice Dragons.
  • Half-Human Hybrid: He's half Ice Elf.
  • Mythical Motifs: The Dragon.
  • Only Known By His Nickname: His real name is Donovan, but nowadays he goes by "Frostscythe".
  • Parental Abandonment: Orphaned young for reasons unknown, he was adopted by one of the senior DragonLords, as revealed by Vilmor.
  • We Used to Be Friends: With Vilmor.

     Vilmor 

An fallen former DragonLord who escapes imprisonment from within Dragongrasp, but isn't actually evil, having been framed by Dragonmaster Frostscythe for crimes Frostscythe himself committed.


  • The Ace: To the DragonLord Order, due to Vilmor's unmatched prowress in battle and equally unmatched bond with the Great Ice Dragon, Cryozen.
  • All of the Other Reindeer: Vilmor is painfully aware of the fact that, in the past, other children were scared of her because of the power she so easily wielded. For that reason, she became friends with Donovan, who was ostracized for being half-elf.
  • The Atoner: She feels she is responsible for Bask's destruction...
  • Big "NO!": In The Chase.
  • Card-Carrying Villain: Vilmor's not evil at all. She simply sees herself as evil for Bask's destruction, Cryozen's disappearance and Donovan's betrayal.
  • Cuteness Proximity: Her reaction to Cryozen's hatchling.
  • Cynicism Catalyst: The Incident.
    Vilmor: A Hero? Heh. Heroism is fleeting, a conceit. One day you're the hero, the next you're the hunted.
  • Dragon Rider: Formerly of the Great Ice Dragon, Cryozen.
  • Fallen Hero: Subverted. Vilmor was a great DragonLord, fiercely loyal to the Order and Cryozen, active among the people in helping to build towns, bring supplies, fight invasions... until the destruction of Bask, caused by Cryozen and breaking their bond and trust of the dragon. For this crime, Vilmor was imprisoned in DragonGrasp even though she was innocent.
  • Famous Ancestor: Vilmor is the descendant of the architect that built DragonGrasp and other lost cities like it.
    • Vilmor's other ancestors were among the first to bond with dragonkin.
  • Frame-Up: She is framed by Dragonmaster Frostscythe for crimes Frostscythe himself committed.
  • Good All Along
  • An Ice Person: Attacks with Ice magic.
  • Icy Blue Eyes: Related to being An Ice Person.
  • Miscarriage of Justice: Definitely innocent, but she went along with the imprisonment because she thought herself guilty.
  • Raven Hair, Ivory Skin
  • Samus Is a Girl
  • Tomboy: In the past, she looked very much like a boy. Even nowadays, she prefers an armor that doesn't exploit her feminine figure. However, she has had a Girliness Upgrade regarding her face as she now has make-up and long hair, in contrast to the short-ish hair she had as a kid.
  • We Used to Be Friends: With Frostcythe.

     Circe 

A scarily-competent mercenary working for Frostscythe, and later Princess Victoria herself to uncover information about the Rose.


  • Blade Enthusiast: She mostly attacks by throwing daggers.
  • Clark Kenting: Though she gets a haircut, her librarian outfit is highly reminiscent of her mercenary clothes and a pair of glasses. The Hero recognizes her immediately.
  • Combat Stilettos: Wears high heels, but is incredibly agile despite them.
  • Dark and Troubled Past: Invokes sympathy on the Hero by saying Bask was her hometown… before Vilmor and Cryozen destroyed it during “the Incident”.
  • Hired Guns: Circe is a mercenary who will do any job as long as she is paid.
  • In the Hood: She wears a hood that conceals her blond hair.
  • Not in My Contract: Soon after Frostscythe scolds Circe for improvising (which he isn’t paying her for), he wants her to help him battle the Hero and Vilmor, but…
    Circe: Oh. That would require some improvisation... and you don't pay for that.
    Circe: Hahaha... *fades away*
  • Only in It for the Money: In Book 3, she investigates the Rose, but she’s simply doing so to be paid by her contractor, implied to be Princess Victoria herself.
  • Quest Giver: In Book 3 Swordhaven.
  • Teeth-Clenched Teamwork: Book 3 has her and the Hero teaming up to investigate the Rose, in particular the Rose Tower. Needless to say, they don’t get along very well.

Amityvale

     Frydae XIII 

Click here for his Book 3 appearance.

The vampire Lord plotting trouble in Amityville and an ancestor of Thurday's.


  • Amazing Technicolour Population: Frydae has light blue skin.
  • All Love Is Unrequited: He's hopelessly in love with Safiria, but she simply isn't interested in him.
  • Big Bad: Of the Amityvale questchain, in both Book 1 and 3.
  • Casting a Shadow: All of his attacks do Darkness-elemental damage, in Book 3 he appears to become a Living Shadow himself.
  • Even Evil Has Standards: Frydae, who doesn't believe in love, thinks Big Daddy is evil for painting in pink a small portion of Doomwood and selling "the illusion of love to [all those] deluded fools, just to turn a quick profit!"
    • The Hero thinks otherwise, though.
      Lord Frydae XIII: That wretch, Big Daddy respects nothing. Once he took control of this portion of Doomwood... he painted everything this ridiculous color!
      Lord Frydae XIII: He sells the illusion of love to these deluded fools, just to turn a quick profit! That's just evil!
      The Hero: YOU'RE evil. I would think that you could get behind someone else being evil.
      The Hero: Anyway, he may be making a profit but he's bringing people together... he's helping LOVE thrive. That's not evil.
  • Fate Worse than Death: At the end of Book 3 Amityvale, Safiria literally tears his heart out and brands him as a traitor, cursing him to forever wander as a cursed immortal.
  • Glowing Eyes of Doom: Whenever he attacks the Hero during the Boss Battle, his eyes glow red.
  • Heart Trauma: Safiria tears his black heart out, so he will remain a cursed immortal that must wander the earth for eternity.
  • Hopeless Boss Fight: In Book 3, after drinking Thursday's blood and being infused with her light elemental magic, he is unbeatable. He has insanely high health that cannot be damaged at all, with a message saying "Frydae recovers from your attack." He can curbstomp the Hero in about 3 turns.
  • Impaled with Extreme Prejudice: By Thursday.
  • Like Father, Like Son: Safiria claims he's very similar to his father. They both write bad love letters. Correction, Frydae's are worse.
  • Love Confession: Frydae declares his love to Safiria almost immediately after first seeing her.
  • Love at First Sight: Just as soon as he sees Safiria, he falls head over heels for her. Just like his father.
  • Love Letter: He writes several of these to Queen Safiria. She's not pleased, particularly because he kidnaps two girls (who had lied about having his letter) and, apparently, because they're pretty bad.
  • Love Letter Lunacy: Frydae sends his minions to kidnap two girls claiming to have his letter, when in fact it's Ash who has it and was to deliver it to Safiria.
  • A Man of Wealth and Taste: He actually introduces himself as such in the Hero's Hearts Day quest, The Stakeout.
  • Not-So-Harmless Villain: While he starts off as a legitimate threat in Book 1 he quickly devolves into Harmless Villain Territory in all his future appearances until Book 3, where he Took a Level in Badass.
  • Partial Transformation: In Boss Battles, he grows claws .... his hair becomes spiky.
  • Silly Rabbit, Romance Is for Kids!: He claims to have walked the world of Lore for 189 years, but has yet to be convinced that love is real. Enter Safiria.
  • Took a Level in Badass: Becomes much more intimidating and threatening as of Book 3. Sporting a younger appearance thanks to his powers improving over the years.
  • Vampiric Draining: In one of his attacks, he sucks the blood of the Hero without touching his/her neck after using his claws. Fortunately, he doesn't regain HP while at it.
  • Vampire Monarch: He was once the ruler of a kingdom in Doomwood, and is ashamed that what is left of his living kingdom today has ended up becoming territory of the Kingdom of Greenguard. He seeks to make Thursday his heir to his vampire kingdom by turning her into a vampire.
  • Our Vampires Are Different: Lord Frydae is different. He can shapeshift into a rat, needs not to drink from a neck's victim (he uses his Wolverine Claws to hurt and then, he sucks the blood coming out of the wound without touching their bodies at all), and has the ability to teleport...
  • Villain Teleportation: He is able teleport with a red flash, as seen in Heart of Darkness.
  • Voluntary Shapeshifting: He disappears into a rat once you defeat him in Book 1.
  • White Hair, Black Heart: Quite literally in Book 3, where his hair has turned silvery-white and Safiria extracts his literal black heart.
  • Wolverine Claws: During the Boss, he has two attacks and in both he grow nails to attack the Hero.

     Yaga Sisters 

Five Yaga Sisters inhabiting a Stone Circle who summon the Savage Outworlder to face the Hero.


Wind Orb Saga

     Captain Blackberry 

The Captain of the Red Betty who is after the Wind Pearl (actually the Wind Orb). He later betrays his first mate Rhubarb and the Hero, using the Wind Orb and a spell to transform into a sea demigod called Brakenberry (and later the King Braken), before the Hero defeats him.


  • Bad Boss: He tends to govern through fear. He also took out Rhubarb's eye because his dinner was cold.
  • Big Bad: Of the Pirate Side of the Wind Orb Saga.
  • Bitch in Sheep's Clothing: Granted he was never a saint considering he's a pirate, but he's a stark contrast to most of the Friendly Pirates in Osprey Cove by being genuinelly evil.
  • Captain Colorbeard: Partly. His name does reference the trope namer, but his name averts the "beard" part.
  • The Chessmaster: Unwilling to the dirty work himself, he used the Hero and Drakath to achieve his goals and acquire the Wind Orb.
  • Cthulhumanoid: Subverted in his Brakenberry form. He does have tentacles on his head, but they're more like hair rather than hanging from his mouth.
  • Godhood Seeker: He claims transforming into the King Braken he would become a demigod.
  • Hook Hand: Wears one on his left hand.
  • Humanoid Abomination: After he gets transformed into Brakenberry, he's a humanoid squid creature.
  • Kneel Before Zod: Demands the Hero and Drakath bow to him after he gains demigod status.
  • Kraken and Leviathan: He turns into a titan sized Kraken-like creature known as the King Braken.
  • Making a Splash: Does water based damage.
  • One-Winged Angel: He uses a spell powered by the Wind Orb to transform him into a humanoid octopus-like monster. Once he completes his transformation he becomes a titan-sized Kraken like creature called the King Braken.
  • Talk Like a Pirate: As with every Artix Entertainment pirate.

     Okuchi No Okami 

A demon fox, master ninja, and Arch-Enemy to Thyton and the Shadow of the Wind Village.


  • Arch-Enemy: To Thyton and the ninjas of the Shadow of the Wind Village, being their greatest enemy who has endlessly menaced their village.
  • Asian Fox Spirit: Appears to be based off one.
  • Big Bad: Of the Ninja side of the Wind Orb Saga.
  • Early-Bird Cameo: He first appears as the boss of one of the quests on the Pirate side of the Wind Orb Saga, before being revealed as the Big Bad of the Ninja side.
  • Evil Is Burning Hot: The Big Bad is a demon fox who uses fire attacks.
  • Expy: Of Japanese sun Goddess Amaterasu.
  • Foil: To Blackberry. Both are villains who seek the Wind Orb and have plans to use it in conjecture with other spells. However, Blackberry is the boss of Rhubarb, while Okuchi was an outside enemy that Thyton always knew was evil. Furthermore, Blackberry post-transformation is a water based enemy while Okuchi is associated with fire. In addition for the Titan fights, Blackberry becomes the Titan himself, a sea deity known as the King Bracken, while Okuchi summons an existing deity, Honda the Iron-Fisted Giant and the existing guardian of the ninja village.
  • Fox Folk: A humanoid demon fox who mastered magic from the wind scrolls and the Wind Orb.
  • Knowledge Broker: His main business was the exchange of information for whoever was willing to pay for it. But he was unsatisfied with this position and aspied to acquire more power for himself.
  • Playing with Fire: He has an assortment of fire attacks.
  • Rewarded as a Traitor Deserves: In the alternative ending if you choose the "Yes" option it's revealed after he keeps the scrolls and learns their secrets, he becomes powerful enough to kill Thyton and then tells the Village the Hero betrayed them, and watches as the ninjas turn on the Hero.
  • Shout-Out Theme Naming: To Okuchi no Makami from One Piece.

Light Orb Saga

    Sek-Duat XV 

The tyrant Emperor of the Sandsea and the fifteenth ruler of the Sek-Duat dynasty, or so it seems...


  • Big Bad: Of the Light Orb Saga. While defeated he isn't killed, returning to the role again in Sandsea Book 3.
  • The Caligula: The tyrant emperor ruling over the Sandsea and subjecting its people to a life of tremendous hardship.
  • The Chessmaster: He plans out all of the events for his enemies to benefit himself.
    • In Book 1, he pits the Hero and Zhoom against each other, under the guise that each other was the rebel, and he would take both his enemies out. Then in Book 3 he tricks the Hero into destroying a magical artifact and returning power to him.
  • Cool Mask: He wears a royal mask to hide his decaying lich face underneath.
  • Hate Sink: Sek-Duat proves himself to be one of the vilest villains in the game. Being a tyrant who has subjected the Sandsea to oppression for 1500 years, just so he can acquire one hundred enemies for him to use in a Human Sacrifice to restore himself to life. When this fails, he tries to destroy the entire Sandsea out of spite. Then there's the fact in Book 3, he has captured Zhoom, his own descendant, and has been draining his life to sustain himself.
  • Immortality Hurts: At least the pseudo-immortality he lives with that keeps him in an undead lich state.
  • Immortal Ruler: An immortal lich who has been ruling the Sandsea for 1500 years.
  • Killed Off for Real: At the end of the Sandsea Book 3 questchain.
  • Life Drinker: He planned to steal life force from Human Sacrifice to recover his flesh while remaining immortal. After the destruction of the light orb, he needs this just to stay alive.
  • Light Is Not Good: He is the guardian of the light orb, and tried to combine its power with Human Sacrifice to attain immortality.
  • My Grandson, Myself: He is not in fact Sek-Duat XV, but rather, the original Sek-Duat, who has achieved immortality via lichdom and is covering it up by pretending to be a new descendant every so often.
  • Manipulative Bastard: He's quite skilled in trickery and manages to double-cross the Hero twice, fooling him/her into thinking Zhoom was a traitor too.
  • One-Winged Angel: Does this after the Hero destroys an artifact belonging to him, releasing a magnified portion of his power.
  • Our Liches Are Different: He used the Primal Light Orb to become a light lich in his efforts to become immortal. He eventually planned to use Human Sacrifice to recover the benefits of flesh.
  • The Poorly Chosen One: He was once the Guardian of the Light Orb, but instead used its power to attain immortality.
  • Quest Giver: Of the final few quests of the Light Orb questchain.
  • Really 700 Years Old: He is one of the original guardians of the elemental orbs. In his efforts to attain immortality, he became a lich.
  • Returning Big Bad: After his initial defeat in Book 1, he lies in wait for several years and returns to the role again in the Sandsea Book 3 arc.
  • The Reveal: Turns out he is actually Sek-Duat the First and has ruled over the Sandsea for 1500 years, having turned himself into an immortal lich.
  • Try to Fit That on a Business Card: The Sun King, King of the Sands, the Celestial and Masterful Emperor Sek-Duat XV.
  • You Monster!: The Hero and Magus Hansa call him one for having stolen the life force from so many people.

    Kasuf 

A former rebel and Sha'Rae's father. Later revealed to be a traitor.


    Dunelord 
An ancient creature lying dormant beneath the Sandsea for centuries.

Ice Orb Saga

     Queen Aisha 

Queen of the Ice Elves and Big Bad of the Ice Orb saga. She's actually a dragon pretending to be an Ice Elf to further her goal of overthrowing humans and putting dragons in charge.


  • An Ice Person: Utilizes ice-based attacks and lives in the frozen lands.
  • Big Bad: Of the Ice Orb Saga.
  • Evil Is Deathly Cold: Is the evil Ice Elf Queen living in the frozen lands, and has ice base powers.
  • Evil Overlord: A rare female version, being the Queen of the frozen lands.
  • Fantastic Racism: Hates humans and wishes to wipe them off the face of the Earth so her people can thrive.
  • Flat Character: Among the Big Bads in the game, Aisha receives the least characterization of all. She commands the Ice Elves and dragons, she wants to Kill All Humans so dragons can take back over... and that's about it. She has no backstory of note and her personality is incredibly one-dimensional.
  • Kill All Humans: This is her grand plan, so that dragons can take back the land.
  • Kryptonite Factor: Like all dragons, she is weak to Dragonbane. This is used to defeat her, as Galanoth had taken the liberty of powdering his armor with the substance and allowed Aisha to eat him, thus severely weakening her.
  • Our Dragons Are Different: She is able to switch between dragon and elf form at will.
  • Voluntary Shapeshifting: Aisha can turn herself into a dragon at will.
  • Weredragon: A rare example where the form she shifts between is not human, but Ice Elf.

     Gary the Ice Elf 

An incompetent ice elf in the Ice Orb saga, who keeps getting fired from jobs and inadvertently helping the Hero. He keeps getting demoted throughout the questchain, until he ends up as the Dragon General's pet. Later he becomes a spy for Sepulchure. He returns in Thankstaking 2015 where he ends up as Joules' minion.


  • Aerith and Bob: Compare his name to the names of almost every other character on this page.
  • Butt-Monkey: Nothing ever goes right for him. He gets demotion after demotion due to his endless screw ups.
  • The Chew Toy: How far has he been demoted now?
  • Failure Is the Only Option: He is incapable of doing anything right, and went through a long line of demotions until he became the Dragon General's pet.
  • Harmless Villain: The biggest villainous Butt-Monkey in the entire game, who experiences nothing but a long line of Failure Is the Only Option.
  • Mauve Shirt: A villainous example.
  • New Jobs As The Plot Demands: Due to always getting fired from his previous job. He starts off as an Ice Elf Soldier but is fired for leaving his weapon on the battlefield. Then he ends up as a prison guard, but is so incompetent he is unable to knock the Hero out, then forgets to tie up the Hero and Galanoth or taking away their weapons in their prison cell. Upon his next return, he lists off a long list of demotions, until finally he is relegated to the pet of the Ice Dragon General.
  • The Mole: He is revealed to be Sepulchure's Dragesvard spy. Interestingly, he was never on the hero's side, merely swapping from one villain to another villain.
  • Not-So-Harmless Villain: As of the 2011 Friday 13th invasion.

Energy Orb Saga

     Balthasar 

A gnome who created the Cyklons.


  • Gadgeteer Genius: Like most gnomes, he's a brilliant engineer, creating the Cyklons.
  • Good All Along: Everyone thought he was a Mad Scientist who tried to conquer the world with his Cyklons, however it turns out his creations rebelled against him and had kept him captured.
  • Red Herring: He appeared to be the Big Bad of the Energy Orb saga, before it was revealed he was actually a victim of his own creations.

     Cyklons 

A race of robots that went rogue, and serve as the main antagonists of the Energy Orb Saga.


  • AI Is A Crap Shoot: Turns out they chose to rebel against Balthasar on their own and they will eventually end up causing the apocalypse.
  • Kill All Humans: The Bad Future reveals they would eventually wipe out life on Lore.
  • Robo Speak: They have a very mechanical speech pattern.
  • Robot War: They waged war on their creators the gnomes.
  • Turned Against Their Masters: It was originally thought Balthasar programmed them this way, but in reality they rebelled against him and he too was a victim.

Dave v384.16

A Cyklon sent from a Bad Future sent back in time to prevent this from occurring.
  • Enemy Mine: He allies with the Hero despite being a Cyklon.
  • Expy: In addition to being a Terminator Impersonator, there is also a subtle reference to Hal from Film/2001ASpaceOdyssey as the Hero says to him "I can't let you do that, Dave."
  • I Shall Taunt You: Pulls one on Sepulchure as a ploy to bruise his ego, so that the DoomKnight would be so infuriated at the Cyklons he would join the heroes in eradicating them.
  • Terminator Impersonator: Dave v384.16 is a Cyklon from a Bad Future who was reprogrammed and sent back in time to prevent an apocalypse caused by a Robot War.
  • Uniformity Exception: Unlike most Cyklons, Dave is silver in color.

Simas Prime


  • Expy: An obvious one to Optimus Prime, from both his transforming gimmick and his name.
  • Genius Loci: He was born as a result of the Energy Orb causing Popsprocket to turn sentient.
  • Humongous Mecha: Popsprocket itself reshaped into a titanic Transformer-like creature.

Fire Orb Saga

    Akriloth 

The most powerful fire dragon to exist, who has destroyed countless villages.


  • Back from the Dead:
    • Xan uses the Fire Orb to revive him as a Dracolich.
    • In the 2015 Frostval event "A Tale of Two Timelines", the tangling of the many timelines causes multiple versions of Akriloth to merge together into a colossal version known as "Merged Akriloth".
  • Badass Boast: "I AM AKRILOTH, THE MOST POWERFUL FIRE DRAGON THIS WORLD HAS EVER SEEN! WITH THE FIRE ORB IN MY POSSESSION YOU HAVE NO HOPE OF EVER STOPPING ME. I WILL BURN THIS LAND TO CINDER AND RULE IT WITH MY ARMY OF FIRE!"
  • Big Bad: Of the first half of the Fire Orb Saga.
  • Dracolich: When Xan uses the Fire Orb to bring him back from the dead.
  • Create Your Own Villain: Burns down Drakonnan's village and kills his family, making her responsible for Drakonnan's Start of Darkness.
  • Disc-One Final Boss: He quickly gets replaced as Big Bad of the Fire Orb Saga by Drakonnan, after being killed by the Hero.
  • Generic Doomsday Villain: Has virtually no characterization outside of "powerful fire dragon who destroys villages", with no reasoning given behind his villainy. If it wasn't for his small scattering of dialogue, we wouldn't even know he was sentient.
  • Hopeless Boss Fight:
    • The first time you fight him he is unbeatable.
    • He returns in Frostval 2014, as Merged Akriloth, after combining with versions from other timelines, and is even tougher than before. Merged Akriloth is able to remove most status effects and unleash an attack that can take out all of the Hero's health at once. And if that's not enough, Ashendal can take you to battle even tougher versions of Merged Akriloth, if you feel like punishing yourself, which might as well be truly unbeatable.
  • Nigh-Invulnerable: While possessing the Fire Orb, Akriloth was pretty much invincible. Only using the Frozen Claymore to transfer some of his power to the Hero does he become vulnerable.
  • Our Dragons Are Different: A gigantic dragon with Fireball Eyeballs, empowered by the Fire Orb
  • Playing with Fire: A legendary fire dragon who possesses the Fire Orb. Needless to say he is capable of very powerful fire based attacks.

    Konnan/Drakonnan 

The main antagonist of the Fire Orb saga. He starts off as Yulgar's apprentice, then goes down the path to evil after The Hero tries and fails to save his village and family from the evil dragon Akriloth. This attracts the attention of the evil pyromancer Xan, who further poisons his mind against the forces of good. Drakonnan soon becomes one of the most monstrous foes Lore has ever had to face.

From Book 2 onwards, he becomes The Atoner and serves under the Professor taking up the name "Apprentice".

From Book 3, he works as a Blacksmith and Builder in Swordhaven, following the ideas of the Rose.


  • Adaptation Expansion: Much like the Great Fire War itself, here he is a fleshed-out character rather than just the Card-Carrying Villain that he was in AdventureQuest. He even undergoes Character Development.
  • Adaptational Sympathy: This Drakonnan is much more sympathetic than his AdventureQuest counterpart, with his Tragic Villain backstory being given much more focus. Here he started off as an ally to the Hero, before a tragic event made him turn to evil. He even manages to redeem himself later on.
  • And Now for Someone Completely Different: The player may play as Drakonnan in a small mini-game during The Ultimate Weapon.
  • The Apprentice: Three times. First, he's introduced as Yulgar's blacksmithing apprentice, but during/after his Face–Heel Turn he becomes one to Xan and later, to "the Professor" in Book 2.
  • Armor-Piercing Question:
    Wargoth: What makes you rage against the scraps of subconscious, Konnan?
  • Ascended Dragon: He began as The Dragon to Xan, but ended up betraying him and becoming the Big Bad of the Fire Orb Saga.
  • The Atoner:
    • After his Heel–Face Turn, he is making efforts to redeem himself, even if the Hero is not convinced.
    "It's time to make things right."
    • Come Book 3, it goes even farther he turns his efforts to helping Swordhaven and the Rose rid the world of magic, so that no one else can go down the path he went
  • Big Bad: Of the second part of the Fire Orb Saga.
  • Big "NO!": Several times over the course of the Fire Orb saga.
  • The Blacksmith: He was training to become one under Yulgar. He has gone back to this in Book 3, after his Heel–Face Turn and abandoning magic, crafting weapons and such in Sowrdhaven.
  • Boisterous Weakling: Comes across like this in The Final Battle!, given that (surprisingly for a Boss Battle) he speaks four times during the fight (with camera close-ups and all), once he loses a certain amount of HP and gains new attacks—each worse than the last one. However, as the Hero is an invicible one (except when he's not) and, by this point, Drakonnan's already breaking down...
    Drakonnan: The Ice Katana will not save you. For the flame I wield can never die. It has consumed me, and it has made me immortal. Too little, too late, "hero", now it is time to burn you to cinders.
    Drakonnan: It seems you will not be killed so easily... Nevermind, though. My powers are beyond your comprehension! FIRE CONSUMES!
    Drakonnan: "ARRGHHHHH!!!! Do you even KNOW what it is you trifle with? Nothing... Nothing matters anymore. You... YOU HAVE COST ME EVERYTHING!! YOU WILL SUFFER MY VENGEANCE
    Drakonnan: "Now you will feel my full power... NOW you will understand my anger... NOW YOU WILL UNDERSTAND MY HATRED! YOU WILL BURN BEFORE ME AND YOUR ASHES SHALL MARK THE BEGINNING OF MY REIGN! THIS IS... FIRE IMMORTAL!"
  • Brainwashed and Crazy: In Book 2, Wargoth uses Konnan's affinity to fire, and unresolved anger issues, to make him fight the Hero once again.
  • Brought Down to Badass: Even after he loses the Fire Orb and is substantially depowered since his time as Drakonnan, Konnan is still very powerful as both an opponent and an ally.
  • Chekhov's Gun: Back when Xan almost totally destroyed Falconreach, it's implied he has met Xan.
  • Colour-Coded for Your Convenience: As it's the rule in AE games, Drakonnan wears colours associated to Fire, such as yellow and, oh right, red, once he becomes a Pyromancer.
  • Cool Mask: A dark red skull, demon-like mask.
  • Covered in Scars: All of his body is covered in scars, such as burns and cuts, as a result of Sepulchure's likely torture in search of an answer to his talents.
  • Create Your Own Villain: The Hero's failure to save Konnan's family led to his Start of Darkness.
  • Crusading Widower: Losing his wife (and children) was the cause of his sanity slippage, and Konnan takes it upon himself to avenge them.
  • Disney Villain Death: Subverted. He ends up falling into the lava, but he gets saved by Sepulchure.
  • Disproportionate Retribution: Against the Hero. He doesn't just kill him for letting his family die. No. That's too simple. He obtains the Fire Orb, he masters its use by gathering an army of Fire creatures, getting an fortress for himself and creating new lesser fire orbs. Then, he manages to control heroes and allies of the Hero; he steals the Ice Katana AND he wages one of the worst wars Battleonia has ever seen. In the end, his revenge isn't just killing the Hero, it's making him/her suffer and the rest of Battleon along with him.
  • Dragon with an Agenda: He studied under Xan to obtain training, but it's uncertain if he ever intended to stay loyal to his teacher, and is quick to betray him once he surpassed Xan.
  • Enemy Mine: The threat that Wargoth represents, his own willingness to atone, and his loyalty to the Professor force him to team up with both the Hero and Xan to take down the Infernal.
  • Evil Counterpart: To Galanoth. Both had their villages destroyed by Akriloth, an event which ended up defining the rest of their life. For Galanoth it inspired him to become a The Dragonslayer and one of Lore's greatest heroes, while with Konnan it became his Start of Darkness and caused him to become a Fallen Hero descending into villainy and becoming one of the greatest threats to Lore.
  • Face–Heel Turn: Upon becoming Drakonnan and putting the mask, he no longer is the man who once helped Yulgar at his forge. He is now consumed by anger, hatred, revenge.
    • Heel–Face Turn: Konnan appears to have reformed under the guidance of the Professor. This is confirmed in Book 3, where he has become the Blacksmith in Swordshaven and regrets the evil deeds he has done.
  • Failure-to-Save Murder: The reason for his Face–Heel Turn.
  • Fallen Hero: Sort of, even though he was more of a common folk rather than a fully dedicated hero prior to his Face–Heel Turn.
  • False Friend: He has a poisonous one in Xan, who convinces Konnan that things could have gone differently, but because of carelessness neither Galanoth nor the Hero saved his family from Akriloth. Yet, this is all an over-complicated plan for Xan to get his own revenge on Warlic.
  • Foregone Conclusion: For those familiar with AdventureQuest, it was blindingly obvious that Konnan would eventually become Drakonnan.
  • Forging Scene: Twice over the course of the game. In both, he forges an armor for himself—though each event has wildly different meanings for him.
  • From Nobody to Nightmare: A young blacksmith's apprentice who becomes an incredibly powerful Pyromancer upon the death of his family and razes (more or less) half a continent.
  • The Gift: Despite training his magic (and pyromancy) for so little, he manages to the use the power of the Fire Orb to its fullest, using it to corrupt minds and hearts of Battleon's heroes, creating more orbs and controlling an entire army of creatures aligned to Fire. Xan, a skilled Pyromancer with two-hundred years of practice and almost killed the Hero once, is jealous of him. (...Or just plain angry at him, for his betrayal.)
  • Good Scars, Evil Scars: His body in Book 2 is covered in scars, either from falling in the lava or from Sepulchure's torture. However, since he's on the Professor's side (who is on the Hero's side), they symbolize his change in attitude and his willingness to atone for his sins.
  • Happily Married: To his wife, until her death.
  • Hero Killer: Poor Demento never stood a chance.
  • Hypocrite: Konnan hates the Hero for failing to save his family from Akriloth who burned his village down. So his response, become a fire mage and spread far more terror than Akriloth ever did. Sure he's a Tragic Villain, but the train of logic behind his actions are baffling to say the least.
  • Irrational Hatred: Towards the Hero. Konnan knows damn well that the Hero couldn't save his family, and why he couldn't: because Akriloth was nigh invincible with the Fire Orb in his possession. And so, not only he blames himself, but he uses the Hero as a scapegoat to blame someone out of an emotional need... and Xan's words.
  • Kick The Son Of A Bitch: Sepulchure couldn't care less about what Konnan's done, but he takes the Fire Orb from him, gives it to Xan and finally is seen transforming into a monster as Konnan screams. Cue his reappearance full of scars later down the line. Let's say he had it coming.
  • Kill It with Fire: With his mastery of fire magic, Drakonnan burns his enemies down.
  • Knight of Cerebus: His tragic backstory, his immense power, and his relentlessness makes him one of the darkest villains in the game, rivaled only by Sepulchure. Drakonnan's threat (and the Fire Orb quest-chain itself) signifies the moment where the Orb Saga (Book 1) has a Tone Shift and becomes much more serious than it previously was, and is never quite as lighthearted as it once was. He's also the first villain to permanently kill off a hero, in this case Demento.
  • Kubrick Stare: He gives one after being defeated by the hero and taking off his helmet.
  • Meaningful Rename: The moment he starts calling himself "Drakonnan" is a bad thing for everyone involved.
  • Mind Control: He somehow uses the Fire Orb to enslave the minds of many of the heroes battling for the side of Battleon, including Artix himself.
  • Misplaced Retribution: Instead of avenging his family by killing Akriloth (their murderer), he instead wants revenge on the Hero for failing to save them. To be fair, Akriloth was already dead by the time he got his powers, and so he needed a scapegoat for his grief. Too bad that was the Hero ...and the rest of Battleon.
    • Note that Konnan was originally planning to take on Akriloth if he could, if he had the chance.
      Xan: No mere fire dragon will be able to defeat you...
      Xan: And once Akriloth is gone, you can go after the ones that caused your family to die, the one that took my Jaania away from me.
  • Mythical Motifs: As with many characters in AE games, Drakonnan's motif is that of a dragon. (Or a demon, alternatively.) Like a dragon, he's solitary, violent, fiery, dangerous.
  • Noodle Incident: Whatever happened to him between the fall of Sepulchure's tower in the Book 1 finale, his armor scattered in a beach and his re-appearance in Elemental Dissonance with kanji tattooed on his shoulders and the Professor's trust remains to be revealed.
  • One-Winged Angel: As Zorbak throws the Fire Orb to him in exchange for his throne, Drakonnan becomes (or at least, projects) a Titan version of himself.
  • Out of Focus: Twice. First during the Fire War Epilogue, in which he becomes Sepulchure's prisoner, and second, when the Professor 'sacrifices' his individuality and merges with Wargoth to become Warlic. However, as the Hero is frozen in ice by Jaania, Konnan isn't seen until you get to Swordhaven in Book 3
  • Perma-Stubble: He gains one in Book 3, though no hair grows on his facial scars. He is also pretty badass.
  • Person of Mass Destruction: Using the Fire Orb he amasses incredible power that surpasses Akriloth and Xan. As Drakonnan he can burn down entire villages with ease.
  • Playing with Fire: He is an extremely powerful fire mage, trained by Xan himself.
  • The Quiet One: Throught the duration of Elemental Dissonance, Konnan only has eighteen lines: two of which are thoughts, six of which are ellipses, and one is a guttural sound of pain/distress. Yeah, he doesn't speak much.
  • Rage Against the Mentor: He is not pleased upon realizing Xan is only using him to get his revenge against Warlic.
  • Revenge: ...Against the Hero is his motive throughout the Fire Orb saga.
  • Revenge Before Reason: He chooses to think the Hero, Galanoth, Demento willingly fail in killing Akriloth, thanks to a certain pyromancer, and acts accordingly.
  • Reformed, but Rejected: ...by the Hero, who doesn't forget at all what Konnan's done, and is distrustful towards him and believes that he might do the same thing all over again. However, since Konnan's apparently done with villainy, the Hero hasn't actively fought him since Book 2.
  • Scars Are Forever: He still bears the same scars he had in Book 2, years later in Book 3.
  • Sanity Slippage: Though we can't see his face, it's safe to say he is emotionally unstable and starts to lose it as he uses the Fire Orb, ending in his Villainous Breakdown in The Last Battle!, where he barely resembles the man who was once Yulgar's apprentice.
  • Superior Successor: Akriloth may have started the Fire War, but Drakonnan spread far more terror and caused far more destruction than the Fire Dragon ever did.
  • Surpassed the Teacher: As he reveals his possession of the Fire Orb to Xan, not only he has managed to amass an army, but also controls plasma dragons. In Battle for the Eastern Hills!, he even says "The student has surpassed the teacher."
  • Survivor's Guilt: He is full of this. (And anger, too, but you know.) Though he blames others who had the fighting skill necessary to take Akriloth down (read: The Hero), he also blames himself for being away from home for too long.
    Konnan: I... I can't believe they're gone. My whole family wiped out... I've been gone so long... It seems like I've spent years just standing around in Yulgar's forge, when I should have been home. If... if I had been home....
  • Sympathy for the Devil: One of the few villains who the Hero sympathizes with, due to the responsibility s/he feels in his descent into villainy. The Hero still considers Konnan to be their friend, and views putting Drakonnan down as a means for Konna to finally rest.
  • That Man Is Dead: As Drakonnan, he consider Konnan to be dead.
    Drakonnan: KONNAN IS NO MORE!
  • Took a Level in Badass: By learning pyromancy from Xan.
    • When he's in your party, he's capable of killing monsters weak to fire with lots of HP in one attack.
  • Tattoo as Character Type: By his reappearance in Book 2 he has "赎罪" (meaning, to atone in Chinese) tatooed on his right arm.
  • Training Montage: In Lair of the Guardian. Complete with a The Final Countdown-inspired song.
  • Tragic Villain: Once a young blacksmith who was an ally of the Hero, his family was tragically killed by Akriloth. Blaming the Hero for failing to stop the dragon, Konnan became consumed by hate with the fires of rage stoked by Xan, who forged him into a fire mage known as Drakonnan. His desires for revenge twisted him so that he became just as much of a monster as Akriloth and sought to take control of everything using the Fire Orb. Even with all of the devestation he caused the Hero remains sympathetic towards him and sees him as My Greatest Failure.
  • Villain Teleportation: Drakonnan is capable to able to teleport in a flurry of fire. (Though he's probably able to do so only thanks to the Fire Orb.)
  • Villainous Breakdown: After you defeat him in combat during The Final Battle, when his mask finally falls off, his hair is a mess and generally has an unhealthy look to him. In fact, as the player battles him, his dialogue start to sound more and more like a breakdown than a Badass Boast.
  • When All You Have Is a Hammer…: Like Xan, he can only use Fire-elemental magic spells to attack his enemy.
  • Woobie, Destroyer of Worlds: Quite a literal example, as he very nearly brought about the end of Lore. Though his tragic backstory makes him very sympathetic, with even the hero feeling sorrow for Konnan's downfall.

Water Orb Saga

     Captain Davey 

An undead pirate who wanders the Locker and is a key character of the Water Orb saga.


     Kathool Atchoo 

An ancient squid-like Eldritch Abomination, who corrupts the minds of dreamers and serves as the Big Bad of the Water Orb saga.


Earth Orb Saga

     Gorgok 

A major villain of the Earth Orb saga and the one responsible for the Willowshire Dragon War.


  • The Bus Came Back: It was initially the threat behind the Willowshire Dragon War, but then the devs repurposed him as part of the Earth Orb Saga and involved him with Sepulchure's minions En and Tropy.
  • Big Bad Ensemble: Of the Willowshire Dragon War, and later of the Earth Orb Saga along with Trey Surehunter.
  • Characterization Marches On: It starts off as a generic evil dragon, but then it fuses with En and Tropy, becoming a very different and far more unusual villain.
  • Fantastic Racism: Toward humans.
  • Generic Doomsday Villain: It's a giant evil dragon. Did you really expect any other reason as to why it destroys village after village?
  • Fusion Dance: With En and Tropy.
  • Our Dragons Are Different: Was a pretty standard dragon at first, and then En and Tropy combine with him and he becomes a necrotic dragon able to turn humans it kills into Revenant Zombies minions.
  • Starter Villain: Was the first boss created for DragonFable

     Trey Surehunter 

Valencia's long lost father. He initially seems helpful to The Hero, but turns out to be a villain, obsessed with getting the Nature Orb at any cost.


  • Abusive Parents: He uses Valencia to get the Earth Orb, then hits her with the Blade of Awe.
  • Adventurer Archaeologist: Much like the person he's based off, Trey makes it his life goal to hunt treasure.
  • Big Bad Ensemble: Of the Earth Orb Saga, along with Gorgok.
  • Captain Ersatz: He's essentially an evil Indiana Jones. In Battle Gems the Hero even calls him "Indie Knockoff".
  • Corrupted Character Copy: What if Indiana Jones used his archaeology skills for evil, being a greedy treasure hunter who looted relics for personal gain?
  • Dishing Out Dirt: After gaining the powers of the Stone Orb, which he fuses with the Nature Orb and the Blade of Awe.
  • Disney Villain Death: He falls to his death, but we never properly see his body to confirm his death.
  • Evil All Along: While there were hints of him being ruthless, he ended up defying expectations by becoming the Big Bad.
  • Evil Versus Evil: He ends up fighting against En and Tropy, with both seeking the Earth Orb.
  • Fedora of Asskicking: Modeled after Indiana's fedora.
  • Green Thumb: After gaining the powers of the Nature Orb, which he fuses with the Stone Orb and the Blade of Awe.
  • Greed: He becomes absolutely obsessed with collecting artifacts, to the point of betraying his own daughter.
  • Faux Affably Evil: He at first gives off the impression of a kind guiding treasure hunter, though he drops the act once he gets what he wants.
  • Legendary Weapon: Acquires the Blade of Awe, which he makes even more powerful after fusing it with the Earth Orb.
  • Manipulative Bastard: Plays both the Hero and Valencia into helping him acquire the ultimate treasure hunting tool.
  • Punny Name: "Trey Surehunter" sounds like "Treasure Hunter".
  • Sympathy for the Devil: In spite of everything he did, Valencia still loves him and mourns his death.
  • Too Dumb to Live: In a scene referencing Indiana Jones and the Last Crusade, Trey's final moments have him dangling over a ledge trying to reach a treasure, despite warnings from his daughter, where he ends up losing his grip and falling to his death.

Book 2 Elemental Dissonance

    Wargoth 

https://static.tvtropes.org/pmwiki/pub/images/wargoth.jpg
A powerful fire infernal from another dimension who chased an alien race called the Ateala into Lore. As it turns out, he is the demonic and magical half of Warlic.
  • Armor-Piercing Question: Questions, in fact. "What keeps you fighting, <Character>? What makes you rage against the scraps of subconscious, Konnan? What makes you two... fight together?"
  • Big Bad: Of Book 2, Elemental Dissonance.
  • Break the Cutie: Wargoth manages to "break" Veyla, who no longer can resist his control over her. He even considers her a pet.
  • Earth-Shattering Kaboom: Wargoth, through sheer destructive power, is the one who destroys the Ateala's homeworld, Somorah, and forces the Ateala to seek refuge in Lore.
  • Enemy Without: Wargoth is the demonic, magical portion of Warlic.
  • Establishing Character Moment:
    Wargoth: A whole new world to play with.
  • Flat Character: The only reason given as to why Wargoth goes and rampages on Ateala is because he had been suppressed within Warlic for so long. That's pretty much all there is to his motivation.
  • Good Wings, Evil Wings: Wargoth has wings apparently made of black fire.
  • Hopeless Boss Fight: Much like Xan and Sepulchure, on the first attempt he is unbeatable. He has a massive amount of health, it's immensely difficult to do any damage to him, and any damage that is done gets healed immediately. Not to mention any of his attacks can knock off a third of your health at once.
  • Horned Humanoid: As an Infernal, this is a given.
  • Let's You and Him Fight: He controls the fire in Apprentice's heart to battle the Hero For the Evulz.
  • Literal Split Personality: Warlic split into beings, of which the Professor is his human half.
  • Made of Evil: Implied. He is Warlic's evil demonic half who had been suppressed for a long time.
  • Mind Control: He can easily control the heart and minds of those associated to Fire, just as he pleases. Like Veyla.
  • Omnicidal Maniac: He. Destroyed. An. Entire. Planet. And put the Ateala right in the list of endangered species, given that just one city, of many, survived.
  • One-Winged Angel: His gigantic Titan form.
  • Our Demons Are Different: He belongs to the infernal race, which are basically a series of extremely powerful beings with demonic features and a tendency towards destruction. Wargoth is a unique case in that he is seemingly aligned with fire.
  • People Puppets: He manages to easily move Apprentice with Telekinesis and throw him to the Hero, several times over as he says "Stop hitting yourself!" And the quest Master of Puppets emphasizes how good he is at it.
  • Person of Mass Destruction: Wargoth is an all-powerful creature who seeks to destroy Lore for housing the Professor.
  • Physical God: Is an infernal overlord of fire, with the power to destroy or reshape entire worlds. Has such power over his element, that he could bind Fiamme, the elemental avatar of fire, to his will. He is also the infernal half of Warlic, who could outmatch all 8 elemental avatars on his own, representing all of the former's power and fury.
  • Playing with Fire: Has fire powers that Xan would be envious of.
  • Psychic Link: He is connected with the Professor in that they inexplicably both share the same dreamscape when they sleep.
  • Suspiciously Similar Substitute: A rampaging fire monster threatening to destroy the world? Sounds a lot like Xan and Drakonnan, who unironically are both present in the Saga now as reluctant allies to the Hero.
  • Supervillain Lair: He took over Xan's volcanic fortress in Master of Puppets.
  • Synchronization: The Professor suspects that whatever happens to Wargoth may affect him as well.
  • Third-Person Person: He speaks like this just once, after finding out the Hero and Apprentice have entered in the Dreamscape.
    Wargoth: Who invades the mind of Wargoth?

Tomix Saga

     Greed 

The Anthropomorphic Personification of Greed who is being hunted by Tomix. He first causes trouble during Mogloween 2009 and later returns as the Big Bad of the Ravenloss saga.


  • Anthropomorphic Personification: One of the corrupted elemental spirits released from Pandora's Box, him representing Greed.
  • Bad Boss: Does not treat his familiar Greedling well, leading it to ally with the Hero once its master is vanquished.
  • Become a Real Boy: His ultimate goal is to use the Judgment Wheel to turn himself human. It works, but he doesn't live long to enjoy it.
  • Big Bad: Of the Ravenloss Saga, being the Elemental Spirit that Tomix is hunting and causing a great deal of the trouble the heroes face.
  • Bishōnen Line: His human form is quite attractive, and he's all too aware of it.
  • Early-Bird Cameo: He first appears in Mogloween 2009 before returning as the Big Bad of the Raveloss Saga.
  • Green-Eyed Monster: As the personification of Greed, it's only natural he would want things that don't belong to him. This stems into him wanting a physical form so seeks the Judgement Wheel to turn himself human.
  • Manipulative Bastard: He is The Corrupter and able to whisper in people's ears to make them turn on each other.
  • Nice Job Fixing It, Villain: Him using the Judgement Wheel to grant himself humanity ends up with the Wheel judging him and weakening him, allowing the Hero and Tomix to finish him off.

     Lust 

The Anthropomorphic Personification of Lust. She doesn't show up until the very end of the Ravenloss saga, implying that the storyline isn't quite finished yet.


     Envy (SPOILERS) 

The Anthropomorphic Personification of Envy. He is revealed to be Tomix's Soul Ally Aspar. He journeyed to Ynnungaap, in order to reach the void core, so that he could set it loose and kill all life, making everyone a spirit like him.


  • And Now for Someone Completely Different: Several of the quests in the Book 3 portion of the Tomix Saga, Envy is the playable character.
  • Badass Armfold: As Envy he almost always has his arms folded.
  • Bad Boss: He is extremely cruel and unforgiving to his minions.
  • Become a Real Boy: Pandora was sterile, had lost her husband, and was lonely, so she created a son out of a fragment of her own soul. The result was not human, but a spirit. Because Pandora had created him while she was angry at the world, he grew envious of real humans and even killed a few. His ultimate goal is to become an actual human, and he tries to use Tomix's stolen lifeforce to do so.
  • Big Bad Friend: As Aspar he was Tomix's best friend who Tomix trusted wholeheartedly. The already Broken Ace Tomix is left even more shattered by this revelation.
  • Big Bad: Of the Book 3 portion of the Tomix Saga.
  • Bitch in Sheep's Clothing: Pretended to be the elemental spirit of kindness, and was Tomix's Soul Ally for an extensive period of time.
  • Black Magic: He deliberately forces innocent blood upon the hands of the heroes using a forbidden spell, that can only be broken by killing the innocents the spell has been bound to.
  • Demonic Possession: He manages to steal Tomix's body for a short period of time.
  • Devil in Plain Sight: There is a lot of not-so-subtle foreshadowing that Aspar is not who he seems.
  • Even Evil Can Be Loved: For all of the atrocities Envy does, his mother Pandora still loves him dearly, even when she is forced to stop his reign of terror.
  • Evil Cannot Comprehend Good: He possesses Tomix, as he needs a physical body to manipulate the Core and due to his belief the Hero couldn't bear to attack and hurt Tomix. To Envy's shock the Hero fights and beats him.
    Aspar/Tomix: Gaah, stop! He is your friend, why are you hurting him?!!! WHY ARE YOU DOING THIS TO HIM?!
    The Hero: He had only one reason to come here. He wanted to destroy you. And as much as it pains me, I'm going to see to it. I'm going to banish you.... so he can be at peace...
  • Foreshadowing: There are numerous not-so-subtle clues in Book 1 of Aspar's real intent. Several times Aspar is shown smiling evilly when no one is looking, the Hero notices Aspar could be a little mean, and he expresses interest in Riadne who at one point gets green "E's" in her eyes.
  • For the Evulz: Part of why he tortured the captured humans was to get some fun.
  • Greater-Scope Villain: Greed was the Big Bad of Ravenloss Book 1, but it's revealed Envy was the one who created him and the other corrupted elemental spirits. Making him the bigger fish in the greater scheme of things.
  • Green and Mean: To fit the "green with envy" motif.
  • I Just Want to Have Friends: Says this as the end of his existence nears.
  • Killed Off for Real: Tomix pulls off a Heroic Sacrifice at the Void Core to banish him.
  • Knight of Cerebus: He has been responsible for some of the most horrific, remorseless evil deeds in the game. These include capturing humans, torturing them, and extracting their essence and then binds them to an elemental soulthread thereby turning them into a Humanoid Abomination that is loyal to him. Later he uses a Dangerous Forbidden Technique as locking mechanism for the door, which uses "the very existence of those two people in order to lock the door shut" and the only way to unlock the door is to kill the innocent people.
  • Lack of Empathy: He remorselessly kills humans in order to extract their elemental core and weave them into his minions.
  • Mad Scientist: He conducted disturbing experiments on humans, which either transformed them into spiritual abominations or killed them and repurposed their spiritual remains.
  • Made of Evil: He was literally manifested from all of the negative emotions of Pandora's soul.
  • Manipulative Bastard: He spent years playing the Big Bad Friend to Tomix, who remained clueless to his true nature and believing Aspar to be a benevolent elemental spirit.
  • Omnicidal Maniac: His grand plan is to reach the void core in Ynnungaap, so that he can overload and kill all humans, turning them into spirits like him.
  • Put Them All Out of My Misery: He eventually decides that if he can't be human, then he will kill everyone else so that they will be spirits too.
  • Self-Made Orphan: He drained Pandora's lifeforce to create 6 other corrupted elemental spirits, ultimately killing her.
  • Shadow Archetype: To Tomix. Especially after he uses Tomix's elemental essence to turn himself into an evil version of Tomix.
  • Sympathy for the Devil: Despite all the horrible things he’s done, his mother Pandora still loves and pities him, blaming herself for his creation and crimes.
  • Walking Spoiler: It's hard not to talk about the Tomix Book 3 Saga without mentioning that Aspar is really Envy and that he turns against Tomix.
  • What Measure Is a Non-Human?: Envy's minions were created by killing humans, extracting their essence, and weaving them into new elements. Green does not consider himself the same being as the human that was killed to create him, despite retaining memories of said human’s life and the fact he had a daughter who was now parent-less. He wonders if the daughter is now an orphan, or if he is now her father.

Friday the 13th / Calamity Saga

     Jaysun Valtrith 

Baron Jaysun Valtrith

A figure revered in a cult who appeared when the essences of various villains had been gathered and combined. He is the Big Bad of the Friday the 13th events also known as the "Calamity Saga", as well as one of the Big Bad Ensemble of Book 3.
  • All Your Powers Combined: He was created as the result of a cult combining the essence of all of the greatest villains in the game, including Sepulchure, Xan, the Necromantress, Queen Aisha, Sek Duat XV, and Yalla. After his first few defeats, he punishes them severely for forgetting The Mysterious Stranger, and when he does get something related to them, things get very bad, very fast.
  • The Antichrist: As close as the game gets to one, with his cult reviving him as the ultimate darkness being, created with the sole purpose of bringing an end to the world.
  • Arch-Enemy:
    • To Symone DuBellmount, whose family had been dedicated to bringing him down.
    • To the Hero. Among all of his/her enemies, Valtrith is one of the most personal due to him murdering Serenity.
  • Back from the Dead: He was once a human who died, before the cult revived him as a creature of pure darkness.
  • Bad Boss: Turns against Caitiff, his loyal servant, just because it was created from his sister, who he bitterly hates.
  • Big Bad: Of the Friday the 13th Events in Book 3, also known as the "Calamity Saga".
  • Big Bad Ensemble: He is not the only threat in Book 3, with the Rose being the other antagonistic force. But Jaysun is the worst, being so evil that the Hero and the Rose are forced to team up to defend against him.
  • Casting a Shadow: As a being of darkness it is only expected for him to possess darkness based powers.
  • Contrasting Sequel Antagonist: To Sepulchure. While Sepulchure was a Fallen Hero who became targeted for corruption by a Greater-Scope Villain, Valtrith was rotten to the core even back in the days he was mortal. What really seals the deal is Sepulchure was vulnerable after the grief of losing his wife and even has his daughter Gravelyn as a Morality Pet, while Valtrith showed no respect to his family whatsoever and brutally murdered his own parents and much later his sister to further his power. There are also parallels between the two villains' respective defeats: Sepulchure ended up teaming up with the Hero against a common enemy, Drakath his not so loyal follower who betrayed him, then goes out to have an Alas, Poor Villain moment where he lives to regret his decisions. Valtrith betrayed Caitiff who had been fiercely loyal to him, to which the hero catches them having an Evil Versus Evil moment and joins the battle in fighting both of them simultaneously, and Valtrith ends up being Killed Off for Real with no sympathy for him whatsoever.
  • Dark Is Evil: Played straight. He is literally cloaked in Living Shadow.
  • Dark Messiah: He is worshipped by a Cult as an ultimate being of darkness, and he may very well be The Antichrist.
  • Disc-One Final Boss: Valtrith and Caitiff engage in battle, where Caitiff is victorious and becomes the new Big Bad of Friday the 13th.
  • Eldritch Abomination: A being made from the evil essence of the game's greatest villains. Good luck comprehending his biology. Even Zorbak (the one who suggested the ritual of bringing him back) doesn't understand how it works.
  • Eviler than Thou: Compared to the Rose, to the point where his invasions will force the Hero to team up with them to combat him.
  • Evil Versus Evil: In "Facture", Valtrith turns on Caitiff, after his hatred for his sister causes him to feel the same way for Caitiff who was created from the remains of his sister. The two engage in battle just as the Hero arrives, leading to DragonFable's first ever 3-way battle (unless you count the Hero fighting both Sepulchure and Dragon Drakath in the cutscenes).
  • Expy:
    • Of Jason Voorhees. They both wear a hockey mask, are undead killers brought back to life, have very similar names "Jaysun Valtrith", and the fact they're both connected to "Friday the 13th".
      • Furthermore, the quest "Valtrith Tomb" reveals Jaysun used a machete when he was alive, and that Jaysun's parents are named Elias and Pamela (the same names as the parents of Jason Voorhees) and that they "slashed their way to victory in Camp Blood", much like the Summer Camp that Jason terrorized. Finally, Jaysun sacrifices his sister Serenity who's real name is Dyana to bring himself back to life, which is exactly what happened in Jason Goes to Hell: The Final Friday where Jason Voorhees kills his half-sister Diana in order to return to life.
    • His appearance also takes after other horror villains, including Freddy Krueger's clawed gloves, as well as Dracula's cape and overall body shape.
    • In addition, him fusing with one of his followers so their faces meld together is very similar to what Voldemort did with Quirrell.
  • Fusion Dance: With one of his followers.
  • Greater-Scope Villain: Valtrith has had an influence in the game, long before his return in Book 3. All of the unlucky Friday the 13th Invasions were orchestrated by the cult in his name.
  • Hate Sink: Unlike Sepulchure, Valtrith is completely devoid of any redeeming factors and made to be as despicable as possible, even killing his own family members to show how monstrous he is. He has no justifiable motivation for his actions, where his answer after being asked by the Hero is "because why not?"
  • Hoist by His Own Petard: Valtrith creates Caitiff to be an unstoppable Darkness monster who would do anything to kill the Hero. Caitiff does all of this perfectly: It ends up deciding Valtrith is impeding it from killing the Hero and he can't stop it from killing him.
  • Knight of Cerebus: One of the darkest villains to date. Sepulchure was on occasion Played for Laughs, while Envy and Roirr (who were responsible for equally horrible acts) had more petty goals and motives. Whereas Valtrith is treated as the epitome of evil, and exists only to end the world. Whenever he is around there is truly a sense of hopelessness, despair, and everything coming to an end. In addition he is also responsible for the most horrible, gruesome, death ever shown in the game; the way he kills Serenity.
  • Living Shadow: He appears to be enshrouded in these. He's also shown he can turn into this form.
  • Made of Evil: Subverted. He was resurrected using the combined essences of all of the most fearsome villains in the game, but he was revealed to already be a bastard prior to his first death. Furthermore, the addition of the missing component, a piece of the Ultimate Darkness Dragon, has done nothing to change his personality.
  • Mêlée à Trois: Battles both Caitiff and the Hero, when Valtrith turns on his servant.
  • Person of Mass Destruction: Implied. He has the power of several villains who were this, so it's very likely he follows suit.
  • Psychotic Smirk: Gives one after he tests the Hero's power and deems him/her a Worthy Opponent.
  • Red Eyes, Take Warning: If it isn't apparent how dangerous he is, the evil red eyes should be a telltale sign.
  • Self-Made Orphan: He was tired of waiting to take over from his parents, so he devoured them.
  • Suspiciously Similar Substitute: He takes over from Sepulchure as the Nigh-Invulnerable, ultimate, evil being, who is behind the Friday the 13th invasions.
  • Ultimate Lifeform: He was created by a cult in a dark ritual to be the Ultimate Being of Darkness.
  • Villain Forgot to Level Grind: After several defeats he acknowledges in front of Caitiff that while his artifacts made him an unstoppable menace when he was alive, the general power level of Lore has greatly increased since then.
  • Was Once a Man: He was a great warrior at one point, but after merging with the essence of many dark artifacts, he has forsaken his humanity.
  • White Hair, Black Heart: Has a head full of white hair, but is one of the most evil beings ever to appear in the game.
  • The Worf Effect: Made out to be an Invincible Villain with All Your Powers Combined, but it doesn't take much to beat him once he has to fight both Caitiff and the Hero.
  • White Mask of Doom: Something that looks like a hockey mask.
  • You Have Failed Me:
    • After the leader of some of the cultists fails to stop the Hero from taking the Darkness Dragon's cloth, Valtrith merges with his body and after a Gory Discretion Shot a scream can be heard.
    • He does so again to Caitiff during "Fracture", where he is sickened of Caitiff's likeness to his sister and how Caitiff was off "learning" when he required it.
  • You Monster!: The Hero says this word-for-word, when he consumes Serenity's soul.
  • Your Soul Is Mine!: It's revealed his mask can capture souls. After it gets destroyed the souls get released.

     Caitiff 

Caitiff

Valtrith's minion, created by the result of destroying Serenity's soul, and merging her corpse with the ShadowReaper of Doom to animate her with black magic.
  • Ambiguous Gender: The game is inconsistent in what gender Caitiff is referred to, with 'it' usually being used to show Caitiff is genderless, but at times she/her crops up due to the gender of Serenity, Caitiff's vessel.
  • And Now for Someone Completely Different: Caitiff becomes the player character during most of the quests in the "Caitiff's Study" mini questchain, as well as one of the side quests in the 2016 Friday the 13th Invasion.
  • The Antichrist: While Jaysun was the intended one, he prolonged ending the world to satiate his own interests. Caitiff on the other hand pushed forward with this once it takes over as Big Bad.
  • Arch-Enemy: To the Hero, being his/her most personal enemy since Sepulchure. Caitiff has a very personal vendetta against the Hero for stopping the darkness years back and as a result developed a burning hatred for him/her. Caitiff dedicates its time to studying the Hero and avoiding the mistakes of his/her past enemies. On the Hero's side, it becomes very personal with Caitiff after it enslaves his/her dragon.
  • Astral Projection: Caitiff can emerge from its host in its true astral form. Its true form gets released when Serenity's corpse gets destroyed.
  • Berserk Button: When Caitiff learns the darkness was betrayed (during the Orb saga finale when Drakath backstabs Sepulchure), Caitiff looses it and starts firing its beam everywhere to blast the tower it is in.
  • Big Bad: Takes over from Valtrith once it defeats its former master.
  • Body Horror:
    • Caitiff is composed of the ShadowReaper of Doom pierced through the chest of Serenity's corpse, which is a truly gruesome sight.
    • Then in "Black Winter", Caitiff does the same thing to all of the fallen allies of the Hero, stabbing them with Doom Weapons and turning them into more versions of itself.
  • Breath Weapon: Caitiff's main attack consists of firing a large beam from its mouth.
  • Contrasting Sequel Antagonist: To the Mysterious Stranger. Both are spirits of darkness associated with Doom Weapons and closely tied to the Big Bad of the Friday the 13th events, however there are some very glaring contrasts between them. Mysterious Stranger was The Man Behind the Man who had been pulling the strings on Sepulchure and responsible for his fall to darkness to begin with, while Caitiff was created by Valtrith and serves as his The Dragon. Mysterious Stranger sells and may have possibly created the Doom Weapons, while Caitiff is a Doom Weapon or at least inhabits one. Finally, their method of taking over as villain are drastically different, with Mysterious Stranger choosing to show up after Sepulchure and the Hero's climactic defeat of Dragon Drakath and revealing himself, while Caitiff was betrayed by Valtrith and manages to win against its former master. Bonus points in both have plans involving one of the Dragons of Destiny, with Mysterious Stranger binding himself to the Ultimate Darkness Dragon, while Caitiff corrupts the Hero's own dragon.
  • The Corrupter: Tries to corrupt the Hero's Dragon, bribing it join it in exchange for sparing the Hero's life. The Dragon resists, but after getting beaten down it sacrifices itself to the darkness to spare the Hero's life.
  • Crazy-Prepared: Caitiff thoroughly researched every one of the Hero's past defeats to determine why s/he always won.
  • Dark Is Evil: Much like its master Baron Valtrith.
  • Dead Guy Puppet: Caitiff is a darkness spirit controlling Serenity's corpse.
  • The Determinator: One of Caitiff's defining characteristics is its refusal to accept defeat. It researches why the Hero's past enemies were defeated and goes to great lengths to not follow the same path.
  • The Dragon: To Baron Valtrith, being his most loyal servant, up until it gets betrayed by Valtrith leading it to become a Dragon Ascendant.
  • Dragon Ascendant: Caitiff becomes the new Big Bad of Friday the 13th after vanquishing Valtrith.
  • Elemental Powers: One of Caitiff's attacks is summoning what looks like Elemental Orbs and hurling them at enemies. In its true form, it can summon streams of fire and breath icy breath.
  • Evil Cannot Comprehend Good: Caitiff cannot understand why the Hero continues resisting after the darkness had fully taken over.
  • Evil Sorcerer: Caitiff is Valtrith's Black Magic expert and is one of the ultimate evils in the game.
  • Eviler than Thou: Played with. Caitiff isn't necessarily more cruel and sadistic than Valtrith, but it poses a far bigger threat than Valtrith ever was, once it takes over as Big Bad.
  • Evil Versus Evil:
    • During the final "Calamity" quest called "Madness", Caitiff is pitted against Kathool Atchoo.
    • Again in "Fracture", when Valtrith turns on Caitiff and the two do battle just as the Hero arrives.
  • Final Boss: Not only is it the final villain of the "Calamity Saga", it is also the accumulation of all the events After the End from Book 1's Orb Saga.
  • Gone Horribly Right: Valtrith created Caitiff to be unstoppable and hell-bent on killing the Hero. Both of these traits lead to Valtrith's death at Caitiff's hand.
  • Hate Sink: As every bit as despicable as Valtrith, if maybe a bit more cunning. Its creation involving the gruesome death of Serenity to its grotesque appearance of Serenity's reanimated corpse and supplanting Valtrith just makes it even more hatable.
  • Hoist by Their Own Petard: It used the Hero's dragon to engulf Lore in darkness, but ultimately it is the dragon (who Caitiff had released) that destroys Serenity's corpse while Caitiff monologues about why other villains failed, rendering it vulnerable to the Hero.
  • Humanoid Abomination: Serenity's corpse is animated by black magic to be used as a Dead Guy Puppet for a sentient Artifact of Doom.
  • Killed Off for Real: Finally met its demise in "Calamity", at the hands of the Hero and the newly freed Dragon.
  • Knight of Cerebus: Once Caitiff takes over as Big Bad, it somehow manages to make things even darker than even Valtrith did.
  • Living Shadow: It appears Caitiff is a darkness spirit that is simply inhabiting the Shadow Reaper of Doom and Serenity's corpse.
  • Mad Scientist: Sort of. It doesn't resemble anything close to the usual scientist, but it loves to perform dark experiments on victims.
  • Mêlée à Trois: After being betrayed by Valtrith, Caitiff engages in battle with its former master just as the Hero shows up, leading to DragonFable's first 3-way battle.
  • Mind Rape: In Calamity, Caitiff afflicts a mental ailment on many of the Hero's allies.
  • Mistreatment-Induced Betrayal: Jaysun turns on it out of hatred of Serenity and annoyance with Caitiff often being away researching other villians to better defeat the hero. Caitiff, in turn, decides that Jaysun is a liability to Doom and starts firing back at him before the Hero even shows up.
  • Names to Run Away from Really Fast: Caitiff means "despicable", or alternatively the Latin origin of the word captivus can translate to "captive".
  • No-Nonsense Nemesis: In contrast to Jaysun who likes to prolong the destruction of the world for his amusement, Caitiff is pragmatic and undeterred, attempting to go about the most efficient course of action.
  • One-Winged Angel: When its true form is released, it becomes a gigantic astral darkness skeletal creature, with an elongated skull and four arms, still with the Shadow Reaper of Doom attacked to its midriff.
  • Power Floats: Uses Serenity's corpse to hover about.
  • Red Eyes, Take Warning: The eye holes and mouth in the skull that form the Shadow Reaper of Doom often glow red.
  • Sadistic Choice: Caitiff gives one to the Hero's Dragon. Allow Caitiff to enslave its will and help it destroy the world, or the Hero dies. The Dragon chooses to help Caitiff so that the Hero can live.
  • Smug Super: Caitiff believes itself to be special among the Hero's enemies, having researched their mistakes and will not fail where they did. While usually a Crazy-Prepared No-Nonsense Nemesis, it's undoing comes about when it decides to monologue and give the Hero's dragon a chance to attack.
  • The Starscream: Albeit only because Valtrith tried to pull a You Have Failed Me on it first. Nonetheless Caitiff turns on its former master and is victorious thanks to coincidental intervention from the Hero.
  • Suddenly Voiced: A subversion during the finale of the Black Winter War. Caitiff, who usually speaks from its own mouth, uses Serenity's corpse to say "You wouldn't hurt me, would you?", which plays a brief sound effect on every letter like cackling a la Flowey from Undertale. Notable for being only the third time text boxes in DragonFable have sound effects, and the only time text appears letter by letter instead of instantly in one box.
  • Suspiciously Similar Substitute: To the Mysterious Stranger. Being a darkness spirit associated with the Doom Weapons who works alongside the main Big Bad and eventually takes over as the Final Boss. Though they have quite a few differences illustrated, see the foil entry above.
  • Talking Weapon: The part of Caitiff that talks is the Shadowreaper of Doom.
  • Transferable Memory: Caitiff has shown the ability to view memories from fallen undead minions.
  • Undead Abomination: It's hard to grasp what Caitiff actually is, but the fact it inhabits Serenity's corpse crudely grafted with a Doom weapon and dark magic, definitely gives these vibes.
  • Your Soul Is Mine!: During the "Black Winter" War, Caitiff used Doom Weapons to pierce the Hero's fallen allies, which turned them into Doom undead beings with their souls absorbed. The souls get released once Caitiff is defeated and Valtrith's mask is destroyed.

     Opprobrious 

Opprobrious

Another Darkness spirit aligned with the Shadowscythe and operating in service to Valtrith; much like Caitiff, who, incidentally, found it bound within a SkullStaff of Doom during the Dark Night Friday 13th War.
  • Accentuate the Negative: The last thing he does before his Doom weapon is destroyed is point out how the Mysterious Stranger, Valtrith, and Catiff have failed the Shadowscythe and continue to do so.
  • Evil Weapon: He's a SkullStaff of Doom; it comes with the territory.
  • Fusion Dance: Attempted with a cultist, a la Caitiff and Serenity. Subverted; as the cultist was not the one Opprobrious spent years attuning itself to, the fusion didn't take.
  • Meaningful Name: The word "Opprobrious" is an adjective used to describe harshly critical language. For a being who likes to Accentuate the Negative, the name is apt.
  • Mr. Exposition: Aside from being the war boss for the Dark Night War, this is basically his only role - to explain to Caitiff (and the players) why the Fusion Dance with the cultist he was given failed.
  • We Hardly Knew Ye: Made exactly three appearances. Caitiff destroyed the Doom weapon he was inhabiting to shut him up the third time.

     Cultists 

Cultists

The followers of the Cult led by Valtrith, and later Caitiff.

Vaalroirr Saga

     Vaal 

A human Chaosweaver from Pellow Village and the leader an army of Chaosweavers in the first part of the Ravenloss Saga. After the time skip, he has lost his army, along with his magic and power. Through some reverse psychology from Tomix and the Hero, he ends up as the Navigator of the VS Unity, but abandons the battle and is possessed by Roirr.


  • A God Am I: He considered himself to be this when in possession of the Judgement Wheel.
  • Affectionate Nickname: Vaal calls his SoulAlly Alraia, "Alee".
  • Agree to Disagree: Vaal tells this to Roirr when they talk about their incompatible beliefs immortality when Roirr gets confrontational about it.
  • All Men Are Perverts: He tries to touch Captain Mazurek's butt. She kicks him to the ground.
  • And Now for Someone Completely Different: In the Murky Hall quest, the player may be equipped the 'Vaal' armor and then, there's the Vaaloirr saga.
  • The Alcoholic: Takes to drinking out of frustration during Book 3.
    • His HP/MP potion drinking animations during battle show him drinking from the same (alcohol-filled) bottles he had during The Navigator.
    • During his stay in Tomix's VS Unity, he can normally seen drinking.
  • Ascended Extra: Had a comparatively small role in Book 1, but became much more important in Book 3, forced to join the Hero and Tomix as part of the Void Ship Crew, and then later as one of the Villain Protagonists of the Vaalroirr Saga.
  • Badass Cape: Wears a dark red cape with skulls and spikes during Book 1 and sports it again in Book 3, on his "soul reflection" when he refuses to let Roirr win his body over.
  • Badass Fingersnap: One of his attacks called "Implosion" involves him sending a ball of energy to his enemies, where it will explode on at a snap of his fingers.
  • Bad with the Bone: He carries several weapons ornamented with skulls.
  • Beard of Sorrow: Though undoubtedly a badass one, during Book 3 his beard has decidedly become a bit unruly and less care than before, probably because of his depression.
  • Berserk Button: He apparently dislikes the idea of being associated to Soulsmithing due to his ancestor, Oyva—at least, enough to snap at Roirr for the insinuation.
  • BFS: TRANSCENDENCE.
  • Black Eyes of Crazy: Vaal has black sclera with red pupils, which apparently disappeared after losing his magic and power.
  • Black Magic: Vaal is well-versed in black magic pertaining to souls and spirits, as shown by his awareness of the Seal of Ativa and knowledge about Tanislav's Last Will (claiming that, if it were him, he'd seal the doors and force the heroes to kill an entire village to make a key.)
  • Break the Haughty: The destruction of the Judgement Wheel, which brought about the loss of his magic, his power and his army of Chaosweavers, and ending up imprisoned again and studied by The Rose, who concluded he was mortal really did a number on him (and not in a pleasant way, considering how he took to alcohol abuse, instead of a much-needed fat slice of Humble Pie.)
    • His body hijacked by immoral demonic spirit (who is, in fact, one of his ancestors) and witnessing all kinds of forbidden magic and the death of Alraia can't be a good thing either.
  • Brought Down to Badass: Though he lost his magic and powers obtained with the Judgement Wheel, he still has the knowledge he has gained through his long life AND has a SoulAlly through whom he can do chaosweaving magic, like... he's still insanely powerful anyway. Vaal, of course, disagrees.
    Tomix: But... but you're still a Chaosweaver...
    Vaal: The weakest Chaosweaver.
  • Carpet of Virility: Type 1. Combined with his buff, muscular physique, it emphasizes his manliness and badassery.
  • Drowning His Sorrows: When he's first found in Book 3, Vaal is very much drunk from moglinberry juice, and ranting about his lost magic and power and scaring everyone out of the Inn in Hunter's Paradise.
  • Enemy Mine: He is forced to join the Hero and Tomix as part of the Void Ship crew.
  • Even Evil Has Standards: After helplessly watching as Roirr hijacked his body and tried to consume his soul, used forbidden magic to rip Izborr's heart and take on his appearance, ate Alraia and revealed his intentions to consume more souls for sustenance, and gave a breaking speech (just so that Vaal would 'realize' how much of a failure he was during what Roirr believed would be last conscious moments) only to show the extent to which he controls his body... all without apparently an ounce of regret, Vaal is understandably upset at what Roirr is doing.
    Vaal: You... you are insane. You are a demented... psychopath!
  • Evil Laugh: One which is audible. It even serves as one of his attacks.
  • Famous Ancestor: Vaal's a descendant of Oyva, founder of Soulsmithing, who is, in turn, a daughter to Roirr, the First Weaver, who is the son of Tanislav, best known for a Black Magic ritual known as "Tanislav's Last Will."
  • The Gadfly: To Roirr once it's been made clear to him that he'll have to "share" his body for a while. Vaal makes little effort to help Roirr with excuses (even giving him some ridiculous ones), and questions Roirr's motivations and actions... or just plain talks in an attempt to annoy him.
    Roirr: When will you finally disappear...
    Vaal: Mmmmaybe I've already did, and you are imagining me?
    Roirr: *sigh*
  • Glory Seeker: In contrast to Roirr's questionable search for immortality, Vaal is accepting of death as long as he is remembered by someone—as long as the idea of him remains.
  • Happily Married: To Olizabeth, sort of. What happened to her is a mystery.
  • Herd-Hitting Attack: His skill, Embracement, not only deals five hits to one enemy, but it also targets all of them and hit each of them once for either 200% (as in, to normal monsters) or 600% (to ???-dealing monsters) damage.
  • How the Mighty Have Fallen: Vaal had magic, power, immortality and an army of Chaosweaver at his disposal, cue an Humiliation Conga so that he loses almost all that he has to become a alcoholic vagabond who can only long for the Glory Days. (...Even though he still is a Chaosweaver.)
  • Insufferable Genius: Considers (or considered, as of The Navigator) himself "the most prodigious mage of all time," in all caps letters, and really won't pass up the chance to remind anyone how great he is. He does have the skills and knowledge to back his claims up, though.
  • It's All About Me: Really could not give a damn about anyone else.
  • Jerkass: It comes with being as narcissistic as he is. In fact, in Murky Hall, he claimed he would've forced the heroes to use Tanislav's Last Will in order to open a sealed door if it were him, instead of Envy.
  • Kick The Son Of A Bitch: After ditching Captain Mazurek and her crew during Second Seal, he ends up being possessed by Roirr in Murky Hall.
  • Large Ham: A very theatrical villain who loves having his ego stroked.
  • Narcissist: Perhaps the defining trope of Vaal. Roitt describes him as "a man so full of himself that the only thing he's ever loved was his reflection." As a result Vaal can easily be distracted with flattery, which the Hero fully utilizes.
  • Pride: Vaal is like poster boy of pride.
  • Red Eyes, Take Warning: His eyes are always red, and he is very dangerous.
  • Rugged Scar: Has a noticeable scar under his left eye, along with Creepy Shadowed Undereyes.
  • Sharing a Body: When Roirr performs a Grand Theft Me on him, to his surprise Roirr's spirit lingers and the two of them end up Sharing a Body. For unexplained reasons, Vaal remains even after Roirr dumps Vaal's body for another.
  • Teeth-Clenched Teamwork: With Tomix, the Hero, Captain Mazurek and the rest of the VS Unity's crew.
  • "The Reason You Suck" Speech: Roirr delivers one after Vaal calls him a monster and questions his motivations during Inner unSelf, to which he can only reply "Stop."
  • Voice of the Legion: He is "voiced" in the Vaalroirr finale, saying: "But I do" in a very creepy echoing voice.
  • You Monster!: Vaal is enraged at seeing Roirr eating Alraia, and like everything else Roirr has done ever since he hijacked his body. And that's just in their first minutes or so together... In fact, it's accompanied by a "You... you are insane. You are a demented... psychopath!" not too long afterwards.

    Roirr / Murk 

A mysterious being referred to only as "Murk" in Book 1. Later revealed to be Roirr, who is the "First Weaver" and ancestor to all the weaving families. He is a Fleshweaver to be precise, with Murk being an alternate name for his class.


  • A God Am I: After merging with the Mana Core, Roirr states "I have just become a God."
  • An Arm and a Leg: After stealing the body of a female magesters, Roirr kills everyone in the Magesterium, but due to his current body being weak s/he ends up battered and bruised as well as losing an arm.
  • And Now for Someone Completely Different: The Vaaloirr saga, located in Tkaanie, follows his possession of Vaal's body with absolutely no intervention from the Hero, with the player controlling Roirr during battle.
  • Animals Hate Him: Everywhere he goes, monsters are drawn by his presence to attack.
  • Archnemesis Dad: To his son Baltael, who sides with the heroes in taking him down.
  • Ascended Extra: He had a few random cameos in Book 1 Ravenloss as Murk, and also opened up a shop in Pellow Village. In Book 3 he has a far more important role when it's revealed he's Roirr, the First Weaver.
  • Apologetic Attacker: He apologizes to his victims before killing them or putting them through a Fate Worse than Death.
  • Badass Fingersnap: Much like Vaal, he has an attack that that involves snapping his fingers, called "Soulburst".
  • Black Magic: He knows forbidden magic, and uses to further his goals.
  • Big Bad: Of the Vaalroirr saga, and also serves as the Villain Protagonist.
  • Body Surf: He has stolen the bodies of countless people, jumping from one body to the next when his current one expires.
  • Contrasting Sequel Antagonist: To Envy/Aspar. While both are evil entities related to weaving and proficient in Black Magic, the similarities end there.
    • Both possesses pseudo-immortality but in nearly opposite ways. Envy was born as an elemental spirit and thus always lacked physical form, in contrast to the usual situation where Weavers become elemental spirits upon death. Roirr is a Fleshweaver, noted to be the only Weaver family to stave off death by Body Surfing rather than becoming an elemental spirit.
    • Envy is Pandora's son due to being created by her, but turned out evil due to being crafted from Pandora's negative emotions. Roirr is Pandora's abusive father and played a huge part in Pandora's own descent to villainy.
    • While both do horrible things via Black Magic, their crimes and goals are quite different. Envy experimented on humans which twisted them into elemental spirit hybrids and desired to kill every human so they would become elemental spirits like him. Roirr's M.O. was to kill humans by either devour his victim's souls or steal bodies, while his endgame was to grant himself true immortality.
  • Dem Bones: After Danyel releases all the souls he consumed, his current host body is reduced to a skeleton with his glowing red soul pulsating inside.
  • Disappeared Dad:
    • Eventually disappeared, breaking all contact with his three children.
    • Even before that, he was never there for his children, leaving their upbringing to his wife while he sought immortality... allegedly, he was always busy either "ruling" Mortem or spending entire days locked in his study.
  • Domestic Abuse: Implied to have been one by Pandora in the flashbacks of Father of Mine.
    Pandora: Face the facts Balt... our father doesn't love us and our family is falling apart. You should have figured that out after we all learned how he treats our mother.
  • Even Evil Has Standards: Subverted. Once Roirr realizes that the Magesterium uses the Shapeless to harvest non-magical beings, injects them with raw mana, and turns them into walking nexuses for magic, he states "it sounds very disturbing." Though immediately afterwards, he has no problem with using the Shapeless to harvest civilians for him to devour.
  • Even Evil Has Loved Ones: Defied. After reuniting with Baltael's elemental spirit after several lifetimes. Roirr after finally remembering his son, seemingly becomes sentimental and even affectionate towards Baltael. However immediately afterwards Secundus murders Baltael who is now Deader than Dead. Keep in mind, Secundus is part Roirr himself and the majority of where his evil side comes from. That's not even getting into how his own flashback memories reveal he was a very neglectful parent who cared little for his children other than their ability to sire a bloodline.
  • Face Stealer: After stealing a man's heart, he uses forbidden magic to take on his appearance.
  • Faux Affably Evil: As much of a thorough monster he is, he is capable of hiding his true depraved and twisted nature under a polite facade.
  • Famous Ancestor: To Vaal, who is a descendant of Oyva, his daughter and the founder of Soulsmithing.
  • Fate Worse than Death: Becoming an Elemental Spirit is this to him.
  • Grand Theft Me: He steals Vaal's body, a Magesterium member's from Mortem, and countless others throughout his life.
  • Greater-Scope Villain: He is the First Weaver and father to the three founders of the other three weaving families. This means all of the Weaver related villains and threats were only made possible because of him. Specifically, Envy and Greed were born from Pandora, who was Roirr's daughter and she largely went down a corrupt path due to his parental neglect.
  • Hopeless Boss Fight: After absorbing the Mana Core and gaining the near omnipotent power, the player (as Danyel) can fight him/her in an unwinnable battle.
  • Heart Trauma: He steals the heart of a man, so he can use Black Magic to take on his appearance.
  • Hoist by His Own Petard: Due to devouring so many souls Roirr is no longer a single entity, which makes him vulnerable to a Dangerous Forbidden Technique that releases souls, leaving virtually nothing left of Roirr (except Vaal).
  • I Am Legion: Danyel emphasizes that Roirr has consumed so many that he is no longer a single being. This is what is ultimately used to defeat him.
  • I'm a Humanitarian: He eats the souls of others to survive.
  • Immortality Seeker: Roirr is completely obsessed with achieving Complete Immortality at any cost, because he is terrified of actually dying—which he believes is the Cessation of Existence.
  • Immortality Immorality: There are probably better ways to achieve immortality, but Roirr is almost certainly using the most messed-up methods to do so.
  • In the Blood: He is the First Weaver and ancestor to every Weaver in the modern day, with many of them being evil.
  • Knight of Cerebus: Envy was bad enough as it is, but Roirr waltzes right in and is ten times worse. To date, he is one of the scariest villains in the game. He takes over Vaal's body, steals another man's heart to take on his appearance, summons Vaal's SoulAlly just to eat her, liquefying a village to further his immortality, killing an entire Magesterium of people so they can't bear witness to him devouring the Mana Core, and orders the Magesterium's monster to harvest civilians so he can have more souls to devour.
  • Large and in Charge: Back when he was the ruler of Mortem.
  • Liquid Assets: When he was a child, he was very ill. His father used BlackMagic and sacrificed the lives of his entire village to create a cure. The dead villagers became the very first of the elemental spirits Soulweavers use, and he became the very first soul weaver.
  • Mind Control: In addition to body snatching, he can also reshape the brains of others so they will carry out his will.
  • Mysterious Past: Very little is known about him at first, but his history is slowly revealed over the course of the Vaalroirr Saga.
  • Outliving One's Offspring: He outlives his children, his children's children, and countless generations of his descendants, due to his pseudo-immortality granted via his FleshWeaver abilities to Body Surf.
  • Pet the Dog: Played with. With much pushing from Vaal, Roirr finally decides to do something for someone else, saving the life of a sickly boy by giving his father a spell for The Dark Arts. Though his irritated attitude suggests he did so more to make Vaal shut up then any selflessness. And then, it turns out said boy was himself, so he was only securing his own existence, albeit unintentionally.
  • Physical God: After Roirr merges with Mana Core, he gains unparalleled power, stating he has become a god. It takes Danyel using a Dangerous Forbidden Technique that costs him his life, to depower Roirr.
  • Psychotic Smirk: Often gives these, and they are immensely creepy.
  • Sharing a Body: He takes over Vaal's body, but is unable to assimilate Vaal's soul and so is forced to keep him as "company."
  • Stable Time Loop: The one who gave Roirr's father the forbidden spell to sacrifice his town was Roirr from the end of the Vaaloirr saga, assisted by Secundus (Roirr and Vaal merged into one elemental spirit).
  • Really 700 Years Old: He is the very First Weaver and is functionally immortal due to making use of Body Surfing to stay alive. He is at least centuries years old, having outlived all his children.
  • "The Reason You Suck" Speech: Roirr delivers one after Vaal questions his motivations.
    Roirr: I am in your body. I am in control of your brain. Your mind is like a doorway. And your entire life is like an open, forgotten book to me. Very short and boring. And I've read all of the pathetic chapters. I know everything about you. I would even say that I know more about you than you do. A child fooled by his mother into believing he was going to be someone he could never be. A man so full of himself that the only thing he's ever loved was his reflection. A dashing young "hero" who forsook his wife in order to chase the impossible and, in the end, doomed an entire city full of kind people... who despised him.
    Vaal: Stop...
    Roirr: A washed up vagabond who, when offered a chance of redemption, fled.
    Vaal: I SAID STOP!
  • Your Soul Is Mine!: He devours the souls of his victims. Fortunately for Vaal, he is apparently immune so Roirr has thus far proven unable to consume him.
  • Villain Protagonist: Of the Vaalroirr saga.
  • Villain Teleportation: Roirr can use the Plane of Elemental Spirits to go to anywhere on Lore (apparently able to walk through time as well as space), but the destination is out of his control.
  • Villainous Breakdown: Roirr goes through this in the Vaalroirr finale, "The End of the Beginning", where he accepts he can never achieve immortality and his entire life was a lie.

    Secundus 
A corrupted elemental spirit who advises Roirr on his course of action.
  • The Corrupter: Has corrupted Roirr ever since he was a young child, and turned him into the monster he is today.
  • Extra Eyes: Has an additional set of eyes right above the standard two, so that he has four eyes in total.
  • Flaming Hair: Not "hair" exactly, but more like the inside of his head is exposed with flames emerging.
  • Fusion Dance: Of Vaal and Roirr
  • Greater-Scope Villain: While Roirr is the Big Bad for the Vaalroirr saga, Secundus was the one responsible for sending him down the path to begin with, having pulled his strings his whole life ever since he was a child. Then it's revealed Roirr (and Vaal) end up becoming Secundus to begin with.
  • I Am Legion: As he was once composed of two beings, he sometimes refers to himself using "we are Vaalroirr".
  • The Man Behind the Man: To Roirr, grooming him into the monster he would one day become.
  • Stable Time Loop: His existence is the result of him sending back a dying Roirr and Vaal back to teach Tanislav a spell to save his dying son, Roirr as a child. Then reaching the end of his life, Roirr and Vaal fuse into a single Elemental Spirit that would become known as Secundus, who would then manipulating the child Roirr, a reagent again to his creation.
  • Red and Black and Evil All Over: He's black with red trims.
  • The Social Darwinist: Has a strong disdain for "weakness".

    The Magesterium 
The ruling council of the Shapeless Empire, a magic-based civilization which is the dominant power on their distant continent. Their opposing belief system and interest in Lore's Mana core lead them to war with the Rose and Greenguard as a whole, before Roirr appears and wipes them out.
  • Asshole Victim: While Roirr was one of the most visceral villians in Dragonfable, the Magesterium weren't exactly innocent either. They had ingrained many evils into their society to ensure that they remained in power, so Roirr's massacre of them wasn't going to shed any tears either.
  • Didn't See That Coming: Their civilization knows much more about the nature of Magic and other planes of existence than the inhabitants of the Land of Dragons, but they're frequently blindsided by things they did not notice or sudden disasters. The sudden reappearance of Roirr was/will be only the final example of such.
  • Evil Versus Evil: Roirr massacring them is revealed to be a case of this. While Roirr is far more ruthless, the Magesterium are extremely corrupt and cruel in their own way.
  • Not-So-Omniscient Council of Bickering: With 50 members, disagreements and poor information sharing are a frequent problem for them.
  • Powered by a Forsaken Child: Contact with a fragment of Lore's mana core has made them very powerful, at the cost of burning out their bodies' ability to store mana. To compensate, Human Sacrifices to their artificial "God" the Shapeless are turned into what are essentially batteries for them, to power their magic while away from the core fragment.
  • Underestimating Badassery: Two Magisters are sent to "apprehend" Jaania and believe that this will be a simple task. She quickly kills one, and engages in a prolonged Beam-O-War with the other until Akanthus arrives to kill the other from behind. When the Hero tries to address the council and destroys the security golems ordered to remove them, one Magister decides to deal with the annoyance himself, and is defeated.

The Maleurous

     In General 

A motley assortment of antagonists that were sealed away by the Avatars for varying reasons. They pose such a threat that Lore's two greatest heroes are sent to combat them. Thankfully, they only ever strike during Friday the 13th.


  • Black Cloak: Before their individual reveals, the Maleurous, minus Sinnocence, all wore black robes reminiscent of the Mysterious Stranger before them.
  • Sealed Evil in a Can: Doubled up on this! The prison they were sealed into was devoured by Valtrith, and so they were freed when his mask was destroyed.
  • Malevolent Masked Men: They may frequently cause conflict with the Hero, but at least they all agree on what to wear.
  • White Mask of Doom: Without these, you could confuse their hooded forms for the Mysterious Stranger himself.

    Sinnocence 

Sinnocence

https://static.tvtropes.org/pmwiki/pub/images/image_2023_01_29_222623552.png
It's home.
Have mercy. End my torment. Please.
Sinnocence
A shambling husk with dozens of souls inside of it battling for control.
  • Fallen Hero: Was once a hero transformed into an undead freak of nature.
  • Fighting from the Inside: Is in a constant state of this due to its status as a Mind Hive.
  • Impaled with Extreme Prejudice: Sinnocence's body is riddled with weapons both magical and mundane.
  • No-Sell: Doom and Destiny weapons have no effect on it, as it will simply absorb the damage dealt by them.
  • No Body Left Behind: Their fellow Maleurous dispose of them this way.
  • Mercy Kill: The main voice of Sinnocence begs the Hero to inflict this on them.
  • Resurrective Immortality: Sinnocence was defeated multiple times in the past, but it just wouldn't die.
  • Tragic Villain: It was once a mortal hero before being transformed by the various enchanted weapons embedded into it. The main voice of Sinnocence is nothing but pitiful, forced to continue subsisting while being unable to properly die.
  • Undead Abomination: The Hero has fought troves of undead before, but none have ever been as gangly or as malformed as Sinnocence. The fact that its body has been stretched taut and various weapons have replaced its limbs makes it all the more difficult to look at.
  • Was Once a Man: During its lifetime, it was a hero that wielded a Destiny weapon before falling in battle to a Doom weapon. The various weapons embedded into its body have transformed it into something far from human.
  • What Have I Become?: One of its voices invokes this after Sinnocence is defeated by the Hero and Uaanta Fayt.

    Remthalas 

Remthalas

https://static.tvtropes.org/pmwiki/pub/images/image_2023_01_31_165430761.png
The Dreamfarer
Dreams are so fascinating, are they not?
Remthalas

An ex-worshipper of Kathool Atchoo who has a vested interest in the Hero.


  • Badass Fingersnap: How he usually activates his magic on people.
  • Pretty Boy: For an ancient cultist, he's pretty good-looking.
  • Caught Monologuing: Averts this by taking away the Hero's ability to talk while they're dreaming.
Remthalas: Oh, please excuse me. I like to monologue in peace, if you don't mind.
  • Cult Defector: Was once a follower of Kathool before breaking free. Though, it's debatable whether or not he ever really escaped.
  • Dream Walker: He's the Dreamfarer, but it's more or less the same thing.
  • Forced Sleep: He can make anyone fall asleep so long as they don't have any magical defenses put up.
  • Kick the Dog: Kills Mr. Nameless as soon as he befriends Sally.
  • Mind Rape: Remthalas has a frightening level of control over a sleeping mind, it's his whole deal.
  • Ominous Visual Glitch: Defeating Remthalas in the first battle against him will cause this effect as his "death" animation.
  • Our Elves Are Different: Remthalas is an abyss elf, as seen by his pale hair, dark complexion, and longer ears than a regular water elf. He also possesses a lure instead of the coral antlers water elves usually have.
  • Power Floats: Remthalas is always seen floating.
  • Power Glows: Remthalas' hair, lure, chest and robes will glow while he's inside of a dream.
  • Supernatural Floating Hair: Regardless of if he's in a dream or not, his hair will always be drifting behind him in the air.
  • Team Killer: Outright kills Mr. Nameless and sets his soul free when he befriends Sally, and antagonizes both Notha and Myalos.
  • Walking Shirtless Scene: Is completely topless in every appearance he makes.
  • Would Hurt a Child: Holds Sally's consciousness hostage during his half of Mr. Nameless' arc.

    Mr. Nameless 

Mr. Nameless

https://static.tvtropes.org/pmwiki/pub/images/image_2023_07_05_104831684.png
Mr. Nameless
I will SMOTHER you with affection! I will send you SO many gifts, you'll SUFFOCATE!
Mr. Nameless

A sentient teddy bear with a degree of reality-bending powers.


Mr. Nameless: AND THEN I'M GONNA KILL YOU TILL YOU DIE FROM IT!!!

    Lock and Key 

Lock and Key

https://static.tvtropes.org/pmwiki/pub/images/image_2023_07_27_162542777.png
Hello, Hero!
We pity the Avatars, unwilling to understand that the order has shifted. They remind us of our past selves.
Lock and Key
Lock and Key are strange beings the Hero encounters one fateful Lucky Day. They are later revealed to be part of the Maleurous.
  • Ambiguous Gender: The two don't conform to any sort of gender identity, as they're visibly non-human. To add to the ambiguity, Lock has breasts and wears a suit, while Key is vaguely more masculine and wears a flowing dress.
  • Ain't Too Proud to Beg: After the Hero's memory starts corrupting Key's data, they approach the Hero directly for help with dealing with the matter.
  • Benevolent A.I.: They're living storage units.
  • Evil Only By Association: They're lumped in with the rest of the Maleurous by the Avatars, but have been nothing but amiable towards the Hero.
  • Grew Beyond Their Programming: They weren't meant for anything other than being the lock and key to an extradimensional storage space of items and information, but became sentient after absorbing something they were meant to contain.
  • Journey to the Center of the Mind: Their quest arc has the Hero track down their memory and stop Key's corruption.
  • Laser-Guided Amnesia: Not to themselves, but they're able to make the Hero forget their first encounter with them.
  • Last of His Kind: They believe themselves to be the last Lock and Key pair after whoever their creators were fell into conflict.
  • Ominous Visual Glitch: They grow out of it, but sometimes Lock and Key will visibly glitch and repeat a word or phrase they were just speaking.
  • Self-Destruct Mechanism: Had the Hero tarried in their search inside of Key, the archive, and likely Key themselves, would've exploded.
  • Token Good Teammate: Of the Maleurous, they're the only ones actively helping and siding with the Hero.
  • Verbal Tic: They like to refer to the Hero as the "Protagonist."

    Voyna 

Voyna

https://static.tvtropes.org/pmwiki/pub/images/image_2023_07_27_181925184.png
The Angel of Azaveyr
We are warrior and spirit, bound by ancient pact. We saved our people from the betrayal of the dragons, and we defend them still.
Voyna
A hero from the Land of Fables' past.
  • Ambiguous Situation: Did she die after the Whisper parted ways with her, or did she simply move on, as she said she would?
  • Affably Evil: She enjoyed her first conversation with the Hero and Uaanta Fayt, despite how it ended. Voyna asks for another when they finally arrive at her sanctuary, before their fight.
  • Badass Cape: Has a pretty cool one hiding beneath her Maleurous cloak.
  • Deal with the Devil: Made one with the Whisper, a Doom entity, to give her the strength to fight dragons. Unlike others who have made pacts with similar beings, the Whisper never seemed to have ill intentions for Voyna.
  • Fantastic Racism: She holds all dragons in great disdain for their supposed betrayal during her time.
  • Healing Factor: She has access to one full heal during her battle.
  • Magic Knight: She was known as both a powerful mage and a mighty warrior.
  • Meaningful Name: "Voyna" means war.
  • Mystical White Hair: She has white hair and was a renowned mage.
  • Not Quite Flight: Voyna can manifest black and green flames during combat to increase her mobility.
  • Red Baron: The Angel of Azaveyr. Named after her wing-like birthmarks and her role in driving out the dragons from Azaveyr.
  • Resistant to Magic: She can defy any debuffs the Hero can inflict on her that would lower her resistances.
  • Swiss-Army Weapon: Yarek's staff can create projections which effectively turn it into the following: a scythe, a mace, what is essentially an arrow-firing machine-gun, and a spear.
  • Symbiotic Possession: This is her relationship with the Whisper. Their unity is to the point where Voyna refers to herself as "we" and "us."
  • The Ageless: It's implied that her pact with the Whisper keeps her in her prime.
  • The Champion: Voyna was this or the people of Azaveyr.
  • The Dragonslayer: Even more so than Galanoth, since she helped drive dragons out of the Land of Fables entirely.
  • Tragic Keepsake: Her staff belonged to a man named Yarek, whom she was very close with.
  • Unusual Halo: Her pact with the Whisper manifests as a glowing green crown above her head.

Others

    Chairman Platinum 
The Chairman of EbilCorp and a nemesis to Artix Entertainment itself. He has been an antagonist in several games, threatening to destroy all of the game servers.

Alternative Title(s): Dragon Fable The Maleurous

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