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DragonFable's main antagonists in Book 3, opposing The Hero in their attempt to bring about the end of magic.

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An organization devoted to bringing about the end of magic and the main threat in Book 3.


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     In General 
  • Alas, Poor Villain: They are generally enemies to the Hero, but one cannot help feel symathy whenever some Rose troops are the victims of greater evils like Valtrith and Caitiff. Especially in the "Black Winter" War, where fallen Rose troops were also corrupted by Caitiff, by being impaled with a Doom Weapon, and their possessed corpses are sent back to fight the Hero.
  • Antimagical Faction
  • Ban on Magic: Something they enforce.
  • Dirty Cop: The Rose are run by a bunch of Well Intentioned Extremists, but many members of their martial branch are thoroughly corrupt, accepting bribes and even partaking in banditry.
  • Does Not Like Magic: Played with. Most recruits despise magic due to the damage it has caused Lore, and believe that it should be eliminated from the face of the earth. However, others think that while magic has been the cause of so much trouble, it should be controlled rather than wiped out completely.
  • Fantastic Racism: Inevitable, as many species such as dragons, moglins, and elves are innately magical creatures.
  • Enemy Mine: The Hero has been forced to team up with them on many occasions when faced with magical threats to everyone, including Valtrith's forces as well as the vampires and werewolves threatening Amityvale.
  • Evil Luddite
  • Genre Blindness: Many Rose members apparently don't know that mages and other magical classes use magic, and will not realize the Hero is a magic user until questioning them.
  • The Guards Must Be Crazy: The Rose has mages in its own ranks, and most of their members are too lazy to make sure all magic users are Rose approved. Apparently, this is the reason they don't always try to lock up the Hero on sight, even when the Hero is using a blatantly magical class.
  • Helmets Are Hardly Heroic: The Hero Lampshades the fact that high ranking Rose members tend not to wear protective head gear to make themselves stand out.
  • Hypno Trinket: The Rose enslaves magical creatures to fight for them with special chains.
  • Hunter of Monsters: Some of the Rose foot soldiers are called "Mana Hunters".
  • Hypocrite: They use magic to fight magic. Of course, it would admittedly be difficult to get rid of it otherwise, though they also have been using it to heal Princess Brittany.
  • Inexplicably Identical Individuals: Most of them have either one of three designs, two variants of Mana Hunter and one version of Energizer. A select few with significance to the plot will stand out.
  • Inspector Javert: Regardless of all the good you've done for trying to save Lore, most Rose members are just itching for you to give them an excuse to hunt you down, seeing you as a tyrant who uses your heroism to get away with screwing over reality.
  • Knight Templar: They were created to fight all of the chaos caused by abusive magic users. But they do not limit their targets to evil doers. Even innocent moglins need fear their wrath.
  • Ludd Was Right: They hate technology the same way they hate magic as the gnomes learn to their surprise and horror. Any sufficiently advanced technology is indistinguishable from magic after all.
  • The Magic Goes Away: Their main goal is to end the use of Mana. Since mana serves as Lore's Life Energy, to take it away would be to kill the world. Jaania's experiments are centered around getting around this so they can end magic for good.
  • The Witch Hunter: They hunt anything and anyone who is associated with the use of magic.

Swordhaven

     ArchMagus Jaania 

ArchMagus Jaania

https://static.tvtropes.org/pmwiki/pub/images/jaania_book_3.png
"I just want a world of peace. I want to avoid the mistakes of the past. I want... my heart to feel as if it wasn't weighed down by pain and loss."
Click here for her in the Alexander Saga. 

The former love interest of Xan and Warlic who they accidentally sealed away in ice. After finally being released, she imprisons Xan, Warlic, and the Hero in a block of ice, founds an Antimagical Faction called the Rose and becomes the leader of the Mana Hunters in a bid to wipe out magic.


  • Action Girl: Very much so, at least after she is freed from her prison. During the battle against Wargoth she magically conjures a sword of ice to fight with.
  • Alas, Poor Villain: It's very hard not to feel sympathy for Jaania after all she's been through, having been trapped in an ice crystal for centuries, being freed to discover what her two best friends have become, and what one of them did to the world. Even her actions in Book 3 are a case of Well-Intentioned Extremist, and she wishes no ill will to others.
  • And I Must Scream: Her imprisonment in an ice crystal, as a result of Warlic and Xan's duel, meant she was conscious the entire time she was trapped in her prison.
  • An Ice Person: Despite both her manner of imprisonment and the Rose's modus operandi, uses ice magic on several occasions.
  • The Archmage: Referred to as such.
  • Badass Bookworm: She appears to be very intellectual, but is one of the most powerful beings on Lore.
  • Bad Future: She has access to a mirror which can peer into different timelines, including one where the Hero failed to free Jaania from the crystal and Wargoth laid waste to Lore.
  • Big Bad: Of Book 3 (at least, as far as players know at the moment).
  • Bookworm: She was known for her studies into magic before her imprisonment, and centuries later has been made famous because of it. In a flashback in "An Uncertain Future" Kara Su'Lema is seen to admire her for it.
  • Broken Bird: Her time being trapped in the crystal changed her sweet personality to one that is cold and relentless, as well as developing a deep hatred for magic.
  • Costume Porn: In the Alexander Saga. Compare her incredibly detailed outfit to Alexander and Warlic's relatively simple robes.
  • Create Your Own Villain: Her accidental freezing (which was partly the fault of Warlic and Xan) was what led to her sanity slippage and her decision to start the Rose and put an end to magic.
  • Crystal Prison: Something Warlic and Xan accidentally did to her and the event that drove her to madness. It takes several centuries until she is finally broken free from it.
  • Dark and Troubled Past: She spent two-hundred years trapped in an ice crystal, in agony and completely aware of what was going on around her.
  • Despair Event Horizon: The last thing she saw before being imprisoned was her two best friends fighting. And after she is freed, Xan is a mess, part of Warlic has been split off into a power-mad tyrant, and all of Lore is aflame with the rampages of warring elementals.
  • The Determinator: Jaania is determined to rid Lore of magic by whatever means necessary.
Jaania: "Whatever it takes."
  • Disproportionate Retribution: She imprisons Warlic, Xan, and The Hero in a prison of ice. While her actions against Warlic and Xan are understandable, their freezing of her was not intentional. And all the Hero was guilty of was being a magic user associated with Warlic.
  • The Dog Bites Back: After finally being freed, she inflicts the same Fate Worse than Death on Warlic and Xan that they accidentally inflicted on her.
  • Does Not Like Magic: Jaania blames magic for all the trouble the world has been in over the past years and is resolved to rid Lore of it completely.
  • Fate Worse than Death: She was imprisoned in a magical crystal which heals itself, and forced to endure centuries in living torment, always aware of what is going on around her. It's no wonder her sanity has slipped after being freed two centuries after her freezing.
  • The Fettered: Unlike many other villains, Jaania is highly emotionally affected by the consequences of her actions.
  • Foregone Conclusion: Those of you who've played the Save Lymcrest quest chain already know what happens to her in the Alexander Saga.
  • Friendly Enemy: After becoming ArchMagus, Jaania is generally polite and even appears to respect her magic-using enemies, seeing them more as misguided rather than evil. This even extends to the Hero, who she had mistook as Xan's apprentice in Book 2, but came to see as the hero s/he truly was.
  • Guilt by Association: Word of God confirms that magic is just a tool and is only evil in the hands of evil users. But since Jaania has seen the worst magic can do at the hands of its foolish wielders, she views magic as an inherently harmful force in and of itself.
  • Jerkass Has a Point: Magic really has created a lot of problems and even come close to destroying the world a number of times. Though getting rid of it entirely seems a pointless waste, since these problems are more due to the foolishness of its users than any inherent issues. And her organization's hunt against even mostly innocent magic users like The Hero makes her come across as a villain.
  • Love at First Sight: Alexander and Warlic start fighting over Jaania only minutes after they first meet her.
  • The Dark Arts: Later in the story she starts delving into Forbidden Magick and the study of souls. This culminates in the creation of Hesperrhodos.
  • The Magic Goes Away: Her ultimate goal in forming the Rose.
  • The Man Behind the Man: It is implied that this will be the nature of her relationship with Akanthus, the general of The Rose.
  • Nice Job Breaking It, Hero: Her attempts to destroy magic eventually provoke The Magocracy that is the Magesterium into declaring war and gives them an excuse to attempt conquering Greenguard.
  • Sealed Badass in a Can: The Professor frees her to help defeat Wargoth. While this does end one threat, it turns out to create another due to her weakened sanity.
  • Silk Hiding Steel: She appears very dainty, but is one of the most capable mages in Lore.
  • Smart People Wear Glasses: In the Alexander Saga she wears a pair of glasses, signalling her studious personality.
  • Took a Level in Kindness: The Jaania in Book 3 is very different from the bitter, vengeful Jaania in Book 2. She is much politer, genuinely sympathetic to many of her magic using enemies, and even respect the people of Falconreach's wishes for the Rose not to occupy them.
  • Unseen No More: For most of Book 1 she was frequently mentioned by Warlic and Xan. She first makes an appearance during flashbacks of the Alexander Saga, before finally appearing in person during the present during "Book 2: Elemental Dissonance" where she is finally unthawed.
  • Unwitting Pawn: Several of the rebels believe that her Well-Intentioned Extremist tendencies are the result of her being manipulated and lied to by Akanthus.
  • Well-Intentioned Extremist: What she does in Book 3 is all for the fate of the world, after seeing the horrors that magic has done. As a result, she plans to destroy it and freezes The Hero, Warlic and Xan to eliminate three major obstacles to her plan.
  • What the Hell, Hero?: Gives a big one to Warlic before imprisoning him in ice.
    Jaania: Look. Look at what you, what magic has wrought. You destroyed an entire planet and enslaved its inhabitants! Now, they're stuck in the desert, burnt by the light. You would have destroyed this world. Our world... as well. And you say you wish you had done things differently? Hahaha....
  • Woobie, Destroyer of Worlds: When finally freed, it becomes clear that her time imprisoned in ice has not been good for her sanity. At the end of Book 2, she traps Warlic, Xan, and the Hero in a prison of ice and plans to bring about the end of magic.

     General Akanthus 

General Akanthus

Leader of The Rose's mana soldiers.
  • Anti-Magic: Warlic and Amadeus realize the hard way that Akanthus is outright immune to their magic, to the point where Warlic believes there is nothing Lorian about him.
  • The Corrupter: Senthris implies that Akanthus darkened Saellah's soul.
  • Dark and Troubled Past: He allegedly came from a southern continent where giants ran rampant and magic preyed on the helpless. According to Magus Neron he was badly injured by a dragon long ago and keeps his face covered to hide his scars.
    • Ostromir reveals Akanthus is likely a failed, exiled experiment named Sobieslav from Azaveyr. Sobieslav is the only survivor of a series of experiments who rose to become ferocious Magister. After an incident at his research facility which he was the only survivor again, Sobieslav chose to be exiled as his punishment.
  • The Dragon: To Jaania.
  • Dragon with an Agenda: He and Jaania have somewhat conflicting motives and tend to keep an eye on one another. Amadeus states outright in his journal that he believes Akanthus has a hidden agenda.
  • Flawed Prototype: In a Magesterium attempt to rectify a crippling downside to their own powers, their greatest success and greatest failure was Sobieslav, highly implied to be Akanthus' true name. Sobieslav is completely immune to magic to the point where Ostromir believes the Magisterium has no way to contain him. The only reason he isn't a Super Prototype is he has absolutely no aptitude for magic, much to the dismay of his creators, nor did he solve the crippling downside he was made to solve.
  • The Heavy: Jaania may have founded the Rose, but Akanthus is the most active one in carrying out its values and hunting down magic users.
  • He Who Fights Monsters: Neron believes that he has succumbed to this and become the "masked executioner".
  • Suicidal Cosmic Temper Tantrum: His true motivation, as revealed in Threads of Trust. Akanthus, or rather, Sobieslav is uniquely immune to magic due to his complete lack of connection to Lore's Mana Core, and is desperate to both find out why and to be noticed by it.

     Amadeus 
A red-haired member of the Rose who reports directly to Jaania.
  • Ambiguously Evil: Many of his actions give off a sinister vibe, but there is not much to suggest he is actually evil. The Reveal subverts the "ambiguous" part, he's actually a disguised Sepulchure.
  • Brought Down to Badass: A giant wound in his chest, lacking his armor, and no Necrotic Blade of Doom. Still, he's a highly trained ex-knight who still remembers how to fight and make illusions.
  • Brutal Honesty: Bluntly tells The Hero that the fallen allies Caitiff has resurrected with Doom Weapons are no more than monsters, and that they should treat them as such.
  • Came Back Wrong: You only catch a glimpse of it during the Black Winter War's end, but Sepulchure's body has been forcibly fused to his armor, crippling him and nearly driving him to madness from chronic pain.
  • Death Glare: Gives one to The Hero.
  • Enemy Mine: Clearly hates the Hero, but since they both oppose Caitiff, Amadeus is a reluctant ally. This goes deeper after the reveal that he's Sepulchure. He has a huge list of reasons to want the Hero dead, but ultimately considers destroying the Doom Weapons a better use of his time. Odds are he's only letting you live because he hates the Mysterious Stranger more than he hates you.
  • Even Evil Has Loved Ones: Still loves his daughter Gravelyn dearly.
  • Even Evil Has Standards: Considers Doom Weapons a "nuisance". This is likely from his own experience given he's actually Sepulchure.
  • Pragmatic Villain: Helps the Hero purify his/her dragon, but makes it clear he isn't doing it for the Hero and has ulterior motives, as well as letting the Hero owe him.
  • Red Eyes, Take Warning: While giving The Hero a Death Glare, his eyes become crimson.
  • The Reveal: Is actually Sepulchure. He briefly flickers between his normal self and a distorted fusion between his Doomknight Armor and his flesh itself while absorbing Caitiff's Doom Amulet's corruption from your dragon, displaying a gaping wound where Drakath stabbed him in his chest during.
  • You Owe Me: Says this to Hero after helping purify the Hero's dragon.

The Rosewood

     Magus Hansa 

Magus Hansa

The leader of the Rose garrison near Falconreach. While she very firmly believes in the Rose's cause, she does have some concerns about the Rose's occasional brutality and the corruption in their ranks.
  • Blind Seer: Her eyesight was destroyed in a magical accident, but she can sense the magic, and by extension, the wills of other people.
  • Broken Pedestal: As originally written, she's Jaania's most loyal supporter. After the Sandsea Proclamation Rift comes with a message that it is in retaliation against Jaania, and Duat and Hansa's forces are hung out to dry by the Rose' central leadership, she goes to Jaania to demand an explanation. At that meeting, Hansa is so disgusted by Jaania being willing to sacrifice entire inhabited regions to buy time for her grand plan that she almost resigns on the spot (Only staying on because of a mix of Jaania agreeing to moderate her approach, and the situation becoming much worse).
  • Cursed with Awesome: She views the magic within everyone as a curse. She has been spending much of her time in Surewould forest capturing magical wildlife in hopes of "treating" them.
  • Dark Is Not Evil: She can summon shadows to attack, but isn't a villain.
  • Enemy Mine: She is one of the few Rose members willing to work with the Hero against greater foes. As of the Proclamation War, she's willing to work alongside the Vind as a whole.
  • Fantastic Racism: She assumes that the magical refugees hiding in Falconreach will inevitably turn on the human townspeople and give the Rose an excuse to take the bastion of resistance over. Jaania calls her out on looking forward to taking advantage of a crisis. (Ultimately, this betrayal never happens. A different crisis does give the Rose an opportunity to try carrying out Hansa's plan, but it fails because of just how much of Falconreach still hates the Rose.) Currently, she's not showing these sentiments so much.
  • Handicapped Badass: Being blind doesn't stop her being a competent fighter. In fact she's one of the most strongest guests the Hero can join up with.
  • Hero Antagonist: In a sense she's just a hero on the opposite side as the player. Unlike most Rose members who are Well Intentioned Extremists, she does not possess any malice or violent intent. She genuinely want to help those wronged by magic. She even believes that magic practitioners are simply misguided rather than evil, and is willing to let them change their minds on their own.
  • Rank Up: She's promoted to Grand Magus and one of the leaders of the Greenguard Alliance to lead the Rose's front of the Proclamation War.
  • Well-Intentioned Extremist: She is genuinely trying to help Lore. Human settlements have often been attacked by dragons, Necromancers commonly enslave the spirits of the deceased, and her own eyesight was destroyed in a magical accident. As a result, she believes that magic just isn't worth the trouble. Where other members of The Rose try to enslave, imprison, or otherwise get rid of The Hero, she is actually willing to ally with him/her against mutual foes and hopes to bring The Hero to The Rose's side.
  • What the Hell, Hero?: She's understandably pissed when her her attempts at showing how the Rose has been a positive force in the world indirectly leads to the Hero in their distrust being tricked into reviving Sek Duat.

Espina Rosa

     Sofist 

Sofist

The Head Officer and Jailer of the Espina Rosa
  • Big "WHAT?!": After seeing Ed(player) make it through the dungeon.
  • Drill Sergeant Nasty: Disciplines Edd/The Hero by forcing him to fight his way through the dungeon after questioning him
  • Emerging from the Shadows
  • Hidden Depths: He's a lot more on the ball then his first appearances imply, being able to tell Vince was lying when the later accused Edd(the player) of insulting Sofist
  • I Call It "Vera": According to the item description, his sword is named Kamillia (to the surprise of his underlings who were betting it was something more grim).
  • The Social Darwinist: He has a pronounced disdain for weakness
  • Wardens Are Evil: Comes with being the jailer of one of the Rose's prisons and a Jerkass.

     Bradley 

Private Bradley

Softist's assistant who helps him run Espina Rosa
  • Beleaguered Assistant: To Softist
  • Crouching Moron, Hidden Badass: He seem like the nerdy technical guy, but he's quite competent in battle and the most annoying opponent during the 3-way boss fight during "Escape from Espina Rosa", due to his ability to make all your attacks miss.
  • Mook Lieutenant: Seems to be this to Softist
  • Nice Guy: Takes time to explain the workings of the prison to Edd/The Hero and gives him some helpful advice

     Vince 

Vince

Sofist's favored soldier who gets away with harassing lower ranked soldiers because of his position.
  • The Bully: He often pranks other recruits for fun
  • Hidden Depths: He's quite good at stand-up poetry.
  • Jerkass: He's mean and cruel even to his own teammates.
  • Jerk Jock: Given his build, supposed strength, and general Jerkass personality, he fits this trope to a T.
  • Sore Loser: He cannot stomach defeat of any sort, and will never admit it unless he can get revenge.
  • Took a Level in Kindness: After Edd/The Hero stays in Espina Rosa he actually stops bullying the other recruits and starts getting along with them, even even doing standup poetry with others

     Edd 

Edd

A Rose recruit who has become comatose via food poisoning. Through the use of a carnivorous Facenommer plant the Sulen'Eska resistance is able to create a mask replicate from his face so that the player can infiltrate Espina Rosa
  • Convenient Coma: He became comatose after eating some of Dumplings's food, which allows the player to pose as him while infiltrating Espina Rosa.

     Sam 

Sam

A Rose recruit who quickly befriends the Hero when s/he is disguised as Edd
  • Doomed Hometown: A fire started by Xan during the Falconreach Invasion ended up destroying his home village, killing his grandmother. This is what entices him to join the Rose, to prevent such instances from happening again.
  • Nice Guy: He is an all around friendly guy and becomes a quick friend of the player(Though he is unaware of who s/he really is)
  • Tragic Keepsake: He has his grandmother's necklace that he keeps with him. Sam believes this necklace to hold some magical power, believing it to be given to his grandmother by a traveling wizard, while the player thinks otherwise, believing the wizard to be no more than a charlatan.

     Dumplings 

Dumplings

The notorious chef of the Espina Rosa
  • Lethal Chef: There isn't a single person who has eaten his food, without coming out with some serious ailment.
  • Small Role, Big Impact: In the Sulen'Eska saga. The fact that he (unwittingly) poisoned Edd to the point of comatose through his cooking gives the hero the opportunity to assume his identity and infiltrate Espina Rosa.

Amityvale

     Magus Neron 

Magus Neron

The leader of the Rose garrison in Amityvale. He intends to keep all its citizens safe.
  • Ambidextrous Sprite: The disfigured side of his face initially kept switching sides to face the camera, before settling on his left side.
  • Crusading Widower: Losing his family and part of his face during the Fire War is part what lead him to work with the Rose.
  • Facial Horror: Part of the flesh on the left side of his face is missing, exposing his jaws and teeth.
  • Genre Savvy: He seems aware that the player character will help Amityvale in future exploits.
    • Was able to tell that Raven was infected with Lycanthropy from the bandaged wound on her arm.
    • Sent research notes to Chaney knowing he wouldn't be welcome in Amityvale to collaborate on a cure for Lycanthropy.
  • He Who Fights Monsters: Seeks to prevent this, telling the villager who suggests giving Thursday up to the monsters that they cannot become worse than the monsters they are fighting.
  • In the Hood: His face is obscured in his hood. He later forgoes it later during the Book 3 Amityvale Saga.
  • Like A Daughter To Me: It's implied that this is how he views Raven. He even mentions she's the same age his own daughter would've.
  • Reasonable Authority Figure: When the Rose first came to Amityvale, they protected the village, but also persecuted magic users with their usual Knight Templar attitude. But when he came to be in charge, the local garrison became more tolerant. Even to the extent of allowing the Hero, who is typically the Rose's enemy, inside. He also calls one of the citizens speaking in the church out after he suggests they exile Thursday because she seems to attract the monster attacks.
    • And at the end of Blood and Roses, he agrees to help hide Raven's lycanthorpy for as long as he can while secretly working with Channey to create a cure. He also acknowledges while the Hero may have encountered the worst of the Rose, that they should covertly visit Swordhaven in order to learn about them better.

     Raven 

Raven

https://static.tvtropes.org/pmwiki/pub/images/raven_book_3_hair_up.png
"Rooting out vampire infestations is a passion."
Click here for her with her hair down. 

A Rose recruit in Amityvale and a close friend of Thursday's by Book 3. She is a major character in Amityvale Book 3 and teams up with the Hero for the majority of the questchain.


  • Action Girl: She is a girl who is a member of the Rose. It's to be expected. Special mention goes to the search for Thursday, during which Raven slays any monster in her way, and the battle in front of Lord Frydae's castle which she takes part in.
  • And Now for Someone Completely Different: During the flashback quest "Missed Raven", you can play as Kid Raven.
  • A Tragedy of Impulsiveness: She loses it when Thursday disappears. When Chaney reveals that he needs her blood to create a cure, she is enraged at the idea of Thursday being experimented on despite Chaney's reassurances and tries to attack. Chaney's werewolf brother then comes to Chaney's defense and bites her, leaving her doomed to become a werewolf herself by the next moon.
  • Badass Normal: She doesn't need magic to be a competent fighter.
  • Because You Were Nice to Me: The reason why she's so immensely loyal to Thursday is because Thursday befriended her and gave her shelter in Amityvale after her parents' deaths when no one else would. Learns to trust the Hero in the same way.
  • Berserk Button: She goes absolutely ballistic when Thursday disappears. The fact that she is her Only Friend makes it all the more difficult for her to bear.
  • Break the Cutie: The entire Blood and Roses saga is one huge Break the Cutie chain for her. First, she is bitten by Lon, and has to face the possibility of becoming what she has hated for most of her life. The only chance she has of not turning is if she and the Hero find Thursday before the next Full Moon and develop a cure for lycanthropy from her blood. Unfortunately they don't manage to rescue Thursday in time and Raven fully turns into a werewolf. By the end of the saga Raven is subdued and certainly not the prideful person she once was.
  • Break the Haughty: Her character arc during the Blood and Roses saga consists of this. Originally very proud and Hot-Blooded, after Raven is bitten by Lon she undergoes major character development when she faces the possibility that she is becoming what she (and the Rose) hates. By the end of the saga she appears completely subdued and broken, though she still agrees to help Magus Neron and Chaney however possible in their quest to develop a cure for lycanthropy.
  • Character Development: Goes from being proud and impulsive to being more subdued and mature after she is cursed with lycanthropy.
  • Childhood Friend: She and Thursday are this to one another.
  • Dark and Troubled Past: Originally from Tkaanie, Raven had to leave with her parents when her magic powers began to manifest because law there dictated that children with magic powers had to be taken in with the Enchanters' Guild and separated from their parents. They escaped to the Land of Dragons but eventually ended up in Doomwood. Her parents were slain by a glass golem in the middle of the night and Raven managed to escape to Amityvale. However, none of the residents there were willing to let her in out of fear of the horrors outside except for Thursday, who warmly gave her shelter. This strongly fuels Raven's loyalty to Thursday.
  • Death Glare: Dishes out plenty.
  • Determinator: In spite of having recently been bitten, she doesn't stop in her search for Thursday.
  • Despair Event Horizon: Seems to have hit this point after being bitten by Lon and turned into a werewolf.
  • Enemy Mine: While she doesn't outright say it, it's implied she doesn't trust the player because of her/his stance against the Rose. That being said she is willing to put their differences aside to fight the werewolves during the Full Moon War.
    Raven: Look <character>... I know who you are. I also know what my best friend has to say about you... I definitely know when there are too many snarling, drooling furballs for me to handle. The only way to save Amityvale is to work together.
  • Expository Hairstyle Change: She starts Letting Her Hair Down after getting bitten by Lon, showing she's less impulsive and more willing to trust others. When she returns in "Black Winter", her hair is pinned up again, but she no longer dyes her hair so it appears as her natural purple.
  • Fatal Flaw: Notably, her Hot-Blooded nature and her impulsiveness. Her habit of acting without thinking on the consequences is what results in her being bitten by Lon and transformed into a werewolf.
  • Face–Monster Turn: After getting bitten by a werewolf, she starts growing purple fur over her face.
  • Friendless Background: Since Raven fled Tkaanie with her parents when she was reasonably young, and by the way she acts with Thursday, it's entirely possible (and very likely) that she had no friends at all aside from her parents before coming to the Land of Dragons.
  • Girlish Pigtails: She usually has these, though her hair briefly gets let down after being bitten by Lon and in the final battle during the confrontation with Frydae.
  • Hunter of Monsters: Fighting undead creatures, vampires, and werewolves has become a passion for her.
  • Jerk with a Heart of Gold: She is very immature, Hot-Blooded, confrontational, impulsive and has an irrational hatred of magical creatures (especially werewolves and vampires), especially at the beginning of the Blood and Roses quest chain. At the same time she is good-hearted and very loyal to Thursday and the Rose.
  • Letting Her Hair Down: After being bitten by Lon, she lets down her hair briefly as a symbol of her Character Development. She later puts her hair back into a ponytail to try and hide the fact that she's been bitten from Magus Neron, but is later shown with her hair down again during the final confrontation in "Blood and Roses".
  • Nice Job Breaking It, Hero: It is Raven's own impulsiveness and her extreme dislike of werewolves and other magical creatures which leads to her being bitten by Lon and transformed into a werewolf. If Raven hadn't attempted to attack Lon, Lon would never have reacted the way he did and bitten her.
  • Odd Friendship: With Thursday. As the Hero notices, Thursday loves magic while Raven is part of the Rose cult which hates magic.
  • Parental Abandonment: Raven's parents were killed by a magic golem in the Doomwood soon after their arrival in Lore.
  • Parental Substitute: Quite possibly views Neron as this.
  • Pride
  • Quest Giver: She takes over this role in Amityvale Book 3, after Thursday's disappearance.
  • Shock and Awe: As a Rose Energizer, she has energy-type damage.
  • Speed Blitz: As a Rose Energizer, Raven can move at incredible speeds and leave behind a glowing trail.
  • Teeth-Clenched Teamwork: Initially hates having to team up with the Hero, who is fighting openly against the Rose and supports magic. Eventually however the Hero gains her respect, if not her friendship.
    Raven: Thank you, <Character>, you are a true hero.
  • True Companions: With Thursday.
  • Undying Loyalty: To Thursday, who befriended and sheltered her in her time of need, and the Rose.
  • You Can't Go Home Again: Raven and her parents fled Tkaanie when she was a child, and she can't return there because she is a magic wielder and would be forced into the enchanters' guild.
  • Your Makeup Is Running: Played for Drama. Her mascara runs down her face when she is in rage after Thursday's disappearance.

     Harkness 

Harkness ( Rosemary)

A Rose recruit who stands guard by the graveyard in Amityvale.
  • Alchemy Is Magic: When the Rose first came to Amityvale she was questioned over her potion making.
  • Barrier Warrior: She is seen helping another Rose member hold up a barrier over the graveyard entrance to enclose the zombies within
  • Killed Offscreen: Implied in the Nonstandard Game Over that occurs if you choose not to hunt Frydae's remaining vampires.
  • Trauma Inn: Used to run the one in Amityvale by her civilian name Rosemary prior to joining the Rose. Her son Adrian has since taken over.

The Thorn

     In general 
  • No Such Agency: The Thorn is a secret group within the Rose. They seek to end magic at any and all costs. So much so, that they are kept a secret even from Jaania, the Rose's leader, since she would not approve of the brutal and murderous means by which they are achieving the Rose's aims.

     Theano 
The commander of The Thorn, an extremist group within the Rose.

Other

     Magus Z 

Magus Z

The mage in charge of enslaving magical beings, also the golemancer Zadd who was a villain in Frostaval 2009 and 2010
  • Canon Immigrant: Zadd was a minor enemy that could be find in random encounters in AdventureQuest long before he first appeared in DragonFable.
  • Cooldown: He can throw magical devices at you which increase the cooldown time of any special attacks you are currently trying to recharge.
  • The Cuckoolander Was Right: He suspects "Edd" (actually the Hero disguising as him) of being a magic user. But he just ends up making himself look stupid due to being Right for the Wrong Reasons (not liking the look of Edd's face).
  • Evil Gloating: Takes pleasure in taunting Kara for her "bleeding heart" and being unable to resist rescuing her followers held captive. Ironic how he considers magic users to be the monsters.
  • Evil Old Folks: He's quite elderly, but still remains a threat.
  • Golem: He creates them and uses them as bodyguards.
  • The Grinch: prior to joining the Rose, he was a villain in two Frostaval arcs, under his unabbreviated name, Zadd
  • Grumpy Old Man
  • Harmless Villain: Back when he was a reoccurring Frostval villain.
  • Hypno Trinket: The chains the Rose uses to enslave magical beings are of his design.
  • Jerkass: Many members of The Rose's leadership are Well Intentioned Extremists. But he just seems to take sadistic pleasure in controlling magical beings.
  • Meat Puppet: He created shackles that can bend the will of magical creatures he enslaved.
  • Non-Action Guy: He tries to avoid fighting directly - one of the benefits of his golems. With "Facing Z" being rewritten as "Chains of Command," (which changed the boss battle from him supporting 2 powerful golems to him running away while they stall the Hero) he's currently The Unfought.
  • Took a Level in Badass: Prior to joining the Rose he was mainly a Harmless Villain who had little clue as to what he was doing. Afterwards, he poses quite a threat.
  • Took a Level in Jerkass: The stinger of Frostval 2009 implied that he'd been corrupted by Zorbak's darkness, and in 2010, he was crueler. After the timeskip, he reaches an entirely new level.
  • Whatevermancy: A Golemancer.

     Jaania's Soul Ally 

Hesperrhodos, the Elemental Spirit of Obedience

https://static.tvtropes.org/pmwiki/pub/images/image_2023_08_28_215142994.png

The soul that Jaania forcibly reshaped into the perfect unquestioning soul ally.


  • Bond Creatures: As Jaania's soul ally, it counts as this. Though, it's more accurate to call it a soul minion, since it has no will of its own.
  • Fate Worse than Death: Siemil displayed some form of consciousness when Jaania was reshaping his soul, meaning he could be aware of what she's turned him into. His soul was also powering a magisterium golem to begin with.
  • Undead Abomination: Jaania created it via Forbidden Magick, and though that's how the first elemental spirits were made, Jaania's personal hand in Hesperrhodos' creation takes it a step forward. The way it's colors even implies that it's composed of both the Silver and Disease elements, which is completely unheard of for elemental spirit standards!
  • Undying Loyalty: Designed to be this way. Jaania latched onto a moment in Siemil's life where he displayed true obedience, and expanded that until it encompassed his being entirely.
  • Was Once a Man: When it was alive, it was a human man named Siemil.

     Saellah 

Saellah

A dragonrider general second in command to Akanthus.
  • Creator Cameo: Tomix, the staff member, provides his laughter in one cutscene.
  • Cruella to Animals: He thinks of magical creatures, including his soul bound dragon, as lesser beings. He would have put down his dragon had it not been so powerful.
  • Jerkass: Does not treat his soul bound dragon with respect at all.
  • Dragon Knight: Is a Rose-aligned Dragonlord (if he's not just somebody who wears their armor), with his armor sporting the Rose's colors and having the unique Silver Dragon Spirit attack.

Senthris

Saellah's dragon, who while under his command, disagrees with his actions

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