Characters: DragonFable

Characters of DragonFable. Here be spoilers.

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     Main Characters 

The Hero of DragonFable

The player character.
  • The Ace: S/he has vanquished every monster that has threatened Lore, and trained in almost every class available, all with their unique skill-sets.
  • Action Girl: If female.
  • Amazing Technicolour Population: Can have pretty much any skin colour. The same goes for hair.
  • Apologetic Attacker: Apologizes to Tomix, when the Hero is forced to fight him after he gets possessed by Envy.
  • Badass: S/he has taken down some of the most powerful, fearsome monsters in the game, some of which are well beyond human limits, but are still defeated by the Hero.
  • Badass Adorable: In the "Yulgar's First Date" quest, which involves time travel, there is a kid version of the Hero who continues fighting monsters using a stick.
  • Badass Boast: Has quite a few of these, usually delivered to antagonists or villains.note 
  • Bad with the Bone: If s/he has a Doom Weapon.
  • Barrier Warrior: If the Hero is a mage, one of the abilities is casting the arcane shield.
  • Battle Cry: The Warrior class has this as one of the attacks.
  • Blue Eyes: After the game gets a design makeover, the Hero will always have blue eyes, regardless of their other color aspects.
  • Calling Your Attacks: In some of class skills available, the Hero shouts....
  • The Chosen One: An ancient prophecy dictates the Hero was become a Dragonlord, and raise a legendary dragon from one of two boxes which would either save the world or destroy it.
  • Chronic Hero Syndrome: Quite a few instances where the Hero cannot resist doing acts of heroism, even against his/her better judgement.
    • While disguised as Edd and infiltrating the Rose, the Hero unhesitantly helps Sam after he gets bullied by Vince.
  • Cloudcuckoolander
  • Cipher Scything: Dragonfable and AdventureQuest Worlds are Alternate Universes of Lore, but AdventureQuest World's past is essentially Dragonfable's Book 1. AdventureQuest Worlds actually has its own equivalent to the Dragonfable Hero. But the Hero's Alternate Self has a much smaller role, and said Alternate Self makes a brief cameo as a generic male Dragonlord, completely covered in armor.
  • Cloudcuckoolander's Minder: When teaming up with some of the weirder characters, such as Artix, where the Hero is often forced to restrain them and slap some sense into them.
  • Curse: In Book 3, The Baron starts inflicting him/her with a series of curses for each war s/he loses, making his/her life permanently harder.
  • Cuteness Proximity: The Hero is very susceptible to things that are cute, finding the Doomkitten, the baby dragon, Spots the Two-Headed puppy, and Zorbak's baby dracoliches to be adorable.
  • Deadpan Snarker: Can be very sarcastic when put alongside the more weirder characters.
  • Determinator: In the Donovan quest, best put in his/her own words about the ordeals s/he has to go through most often than not:
    The Hero: I've chased you through falling rubble, fought prisoners that looted the remains of your cell...
    The Hero: Dug through the ruins of a town in order to find clues about you, and been buried alive by an avalanche...
    The Hero: ...That inexplicably started as soon as I mentioned that someone besides you might be responsible for Bask.
  • Did You Just Punch Out Cthulhu?: Some of the Boss/Titan fights against the more powerful opponents qualify.
    • The final battle with Akriloth, while he possesses the Fire Orb. He's so powerful that the Hero must hold a Legendary Weapon to defeat him.
    • An almost literal example when The Hero fights "dream" Kathool, a Captain Ersatz of Cthulhu.
    • In the Book 1 finale, The Hero and his/her dragon destroy a dragon made of pure darkness that ate the sun.
    • Another example in the Book 2 finale, when the Hero take down on Titan Wargoth.
  • Dragon Rider: An option for Dragon-Lords.
  • Dude, Where's My Respect?: At the conclusion of Book 1, The Hero comes to be renowned worldwide for his/her deeds. But in Book 3, the current Headmaster of the Soulweaver academy has never even heard of you and makes you and Tomix perform grunt work like cleaning laundry.
  • Enemy Mine: S/he forced to do this several times over the course of the game.
    • In Book 1, s/he and Artix take down Noxus thanks to Vayle's help. Later in the finale, s/he teams up with Sepulchure to take Drakath down, as he has fused with Fluffy and is in control of the Ultimate Orb.
    • In Book 2, he or she agrees to work with Konnan (who's apparently trying to atone for his sins) and Xan (who's very much pissed off by... everything actually) against Wargoth, Destroyer of Worlds.
    • In Book 3, s/he works alongside Magus Hansa, from The Rose, to defeat Sek-Duat once and for all. It happens once again in Amityvale, when he works alongside Raven and Magus Neron (and even Safiria!) to find a cure for lycanthropy. In the Tomix saga, the Hero and Tomix team up with Vaal in order to travel to Ynnugaap (the Deep Void) to stop Envy.
  • Failure Knight: No matter how heroic their deeds are, someone (Konnan, Alz'ein, Jaania) will blame them for something they failed to accomplish because it's outside of their control. And it's still not including things they personally take as My Greatest Failure people don't blame them of (destruction of the Guardian Tower, Lady Celestia's death, the Ultimate Orb's destruction and Fiamme's subsequent possession by Wargoth, leaving the world at mercy of the Rose). You might start to think the hero as a Sad Clown at the more humorous moments.
  • Fighter, Mage, Thief: The three starting classes.
  • Genre Savvy: S/he knows what to expect in a Troperiffic Fantasy Kitchen Sink game.
  • Hello, Insert Name Here: In the transcripts it is replaced with "<character>".
  • The Hero: The player's very purpose in this game.
  • Hope Bringer: After progressing deep into the game where the Hero has acquired quite a reputation, s/he brings hope just by being present somewhere.
    • In the Energy Orb Saga, Sepulchre states that people were huddling in fear from the darkness, and the Hero was one of the few candles of hope remaining.
    • Tomix admits that the Hero is this to him as he has fond memories of their time in Ravenloss Saga Book 1.
    Tomix: ... Instead my life is a chain of unfortunate events.
    Character: Surely there must have been at least one good event.
    Tomix: Pause. You.
    Character: Me?
    Tomix: Yeah. After we met, during my hunt for Greed, I was always looking forward to your arrival in Ravenloss. I've really enjoyed adventures with you. It was good having someone else to watch your back.
    • He tells the Hero this again during the Tomix Saga finale, when he gives his Final Speech.
    Tomix: Keep on helping people, just like you have helped me thousands of times. You are an inspiration. A true hero.
    • During the "Sulen'Eska" questchain, Sam tells the Hero (while disguised as Edd), he brought a positive atmosphere to Espina Rosa, and made helped to lighten up some of the mean, bitter characters like Sofist and Vince. S/he also became someone for Sam to look up to, and gave him hope which he did not have when he first joined the Rose.
  • Human Popsicle: The Hero's fate at the end of Book 2, getting frozen away at Jaania's hands. At the beginning of Book 3, after many years, The Hero's icy prison finally shatters.
  • Idea Bulb: The Hero gets a candle in place of the lightbulb.
  • Idiot Hero: S/he is either this or the Only Sane Man, depending on what the plot calls for.
  • Incorruptible Pure Pureness: Sort of. The Hero is given many chances to join the villains in their quest for power, but the "evil choice" provides a Non-Standard Game Over What If? scenario that isn't canon to the main plot, so the "good choice" is what the hero always chooses.
    • The Hero comes very close to turning to the dark side when under the influence of Kathool Atchoo, but manages to prevail with some help from Aquella, Diawe, and Caran.
  • Karma Meter: Averted. Unlike AdventureQuest, which does have a Karma Meter, and AdventureQuest Worlds, where you can pick between "Good" and "Evil" factions, the Hero of Dragonfable is specifically Good, or at the very least Neutral.
    • In one quest, you can even pick between Good, Evil, and Neutral. If you pick Evil, it turns out that your character was actually under Demonic Possession by the Anthropomorphic Personification of the resentment of all the creatures (s)he ever defeated, trying to smear his/her reputation.
    • This is specifically brought up in "Interview", where the Hero gets interviewed by Sir Stephen during a show about interviewing evil villains. He asks the Hero a series of questions to determine whether they are "good", "evil", or "neutral". Depending on how the player answers, the outcome will be determined, where one of three scenarios will play. If the Hero is good, they will launch into a heroic speech showing s/he has Chronic Hero Syndrome. If the Hero is neutral it's revealed s/he is Only in It for the Money. If the Hero gets the evil outcome, it's revealed they were actually possessed by an evil spirit who is the collected hatred of all the Hero's enemies combined.
  • Latex Perfection: When infiltrating a Rose fortress, the Hero impersonates Edd, one of the Rose's soldiers, using a non-magical mask created by a face nomb plant. Aside from paler skin, your character is able to disguise as him perfectly, even if your character is a girl.
  • Legendary in the Sequel: Early on in the series, the Hero discovers that in the future (AdventureQuest), s/he has become a renowned Dragonlord.
  • Loser Protagonist: On occasion, especially in the Scooby-Doo quest in Amityvale where s/he takes the place of Shaggy in the Mystery Inc. Gang.
  • The Mentor: To Sir Ano in his quest chain.
  • Mental Fusion: Dragonlords have the natural ability to telepathically communicate with their dragons. The Hero learns to do this in Book 3 after his/her bond with their Dragon becomes strong enough.
  • Mental Time Travel: In the "Yulgar's First Date", the Hero travels using a piece of time cake, and ends up in the body of his/her child self 20 years ago.
  • Meta Guy
  • Mugged for Disguise: When the Hero gets thrown into jail at the gate between Swordhaven and Falconreach, s/he comes across a sleeping guard and one of the options is to strip his uniform and use it as a disguise to escape.
  • Nice Guy: The Hero is generally very kind to others, excluding villains.
  • Nice Job Breaking It, Hero: Does this quite often. So far, the Hero has managed to:
    • Left a bomb on a ship carrying valuable water-breather potions, which mixed into the sea and made it so the potion was never required again.
    • Accidentally help Nythera murder Warlic.
    • Utterly fail to protect the various Mac Guffins from the antagonists that want them, including the Primal Orbs.
    • Mess up the spell the Cauldron sisters were going to use to restore their sisters to their natural forms.
    • Lead Queen Pallor right to her target, Vayle.
    • Release Sek-Duat's power back to him.
    • Cause Zorbak's Start of Darkness after an incident involving time travel.
  • Only Sane Man: As mentioned above, s/he is either this or an Idiot Hero depending on what the plot calls for.
  • Panicky Expectant Father: S/he freaks out upon learning that the dragon egg is about to hatch.
  • Protagonist Without a Past: Initially nothing is revealed prior to "A Hero Is Bored", and s/he seemingly starts off as a hero. "Yulgar's First Date" sheds some light on what happened prior to getting into the hero business, where s/he was a normal kid.
  • Psychic Block Defense: In "Interview", the Hero gets possessed by an evil spirit who is the collected hatred of all the Hero's enemies combined. However his/her strong will allows the spirit to be expelled.
  • Rag Tag Bunch Of Misfits:
    • In Book 2 where the Hero teams up with The Professor, Konnan, Xan, and Jannia. Two of which were once his/her greatest enemies.
    • In Book 3 Ravenloss, the Hero is part of the Void Ship crew which consists of: Tomix, Aegis, Izaac (another Soulweaver), Riadne (an arachnomancer), Mysterious G/Eirr (a gnome engineer), Captain Mazurek (a pirate captian), Vaal (a chaos weaver), Matey, Yashta, as well as several weavers and gnomes.
    • In the Sulen'Eska questchain, the Hero joins the rebellion against the Rose. The team consists of two Wind Elves (Kara Su Lema and Svera), a Dragon Rider (Mritha), a Clawkin (Bajacu'), and a MageKnight (Sir Leon).
    • In Book 3 Amityvale, the Hero teams up with Raven (a Rose recruit), Chaney, Lon, and Queen Safiria against Frydae.
  • Sad Clown
  • Screaming Warrior: And what a variety of screams s/he has!
  • Snark Knight: Engages in sarcasm from time to time.
  • Speak in Unison: With Artix, in a lengthy sequence in Moonridge: Saved!.
  • Talking to Themself: A lot. The Hero notices in the Water Orb Saga, and comments s/he should probably stop doing that.
  • Took a Level in Badass: Over the course of the series s/he develops from a clueless newb, and ends up becoming the greatest hero of Lore. As well as the fact, they gain new abilities and stats as they level up.
  • We Can Rule Together: The Hero is often offered this by the Big Bad of a questchain. The game will give sometimes give the option of picking the Evil choice, but this always results in a Non-Standard Game Over, where you're presented with a scenario of what would happen if they had picked this option and suffering the consequences for his/her treachery. Before the game gives a "second chance" to make the right choice.
  • Wild Card Excuse: Sometimes the Hero likes to use the same lame excuse to justify a series of questions, and it always works.
    • In the Dark Orb questchain, when the Hero tries to get past the Gatekeeper using Zorbak's student I.D. card, that's expired and says he's expelled.note 
    The Hero: Sure, sure... Here ya go.
    The Hero: Yeah, that's because... you know... magic.
    The Gate Keeper: OH... WELL... YES... THAT IS UNDERSTANDABLE.
    The Hero: Magic.
    The Gate Keeper: HMMM... YES.. I SEE. THAT WOULD EXPLAIN IT.
    The Hero: Magic!
    The Gate Keeper: AH, YES. THAT HAPPENS ALL THE TIME...
    • Again in the Sulen'Eska questchain, while the Hero infiltrates the Rose prison by disguising as a Rose soldier named Edd, with a mask that's too pale.
    Private Bradley: Otherwise, how are you feeling? You look a bit...
    The Hero: Dumplings.
    Private Bradley: Right. Though your voice is rather...
    The Hero: Dumplings.
    Private Bradley: Right, right, I keep forgetting, sorry.

Class Specific tropes

The Hero's Dragon

One of two dragons that hatch from the eggs in the White and Black Dragon Boxes—the dragon from the Black Dragon Box is destined to destroy a world, while the dragon from the White Dragon Box is destined to save the world. Due to a mix-up, Sepulchure and The Hero end up with the wrong dragons. Their attempts to Screw Destiny are foiled by a Prophecy Twist—The Hero's Dragon destroys the planet-sized Super Mega Ultra Darkness Dracolich while the other dragon sacrifices itself to save the world from it.
  • And Now for Someone Completely Different: There are quite a few instances in Book 3 where the Dragon is the playable characters, which include the "Dragon hatches you" cutscene, the "Hide and Seek" quest, or in the "Sulen'Eska" questchain there's "Dragon Rider War" and "An Uncertain Future".
  • Anti Anti Christ: It was originally prophesied that the Dragon would be the one to destroy the world, but in a bid to Screw Destiny it ends up being the savior of the world and helps the Hero defeat countless threats to Lore. Turns out it was actually a Prophecy Twist, where both Dragons fulfill their fate, but with different interpretations. Check the character summary above.
  • Badass: The most powerful pet the Hero can get, and on par with the stronger guests.
  • Badass Adorable: It's so tiny and cute, yet it's the most powerful pet that can be acquired and can do devastating damage to enemies.
  • Bond Creatures: In Book 3 it's revealed that dragons become soul partners to dragonlords and dragon riders. The dragon and his/her the Hero is no exception.
  • Bratty Half-Pint: Once you can understand the Dragon, it's revealed to have a serious attitude problem.
  • Dark Is Not Evil: It hatched from the Black Dragon Box, and when it hatches dark shadows emerge. However the dragon turns out to be the savior of the world. Also, it's possible to use the "Elementalize Your Dragon" thing to give it elemental dark powers.
  • Deadpan Snarker: In the "Mysterious LLC" quest, if you have a Dragon Amulet.
  • Deuteragonist: The Dragon is around for almost as long as the Hero, and the second most focused character. There are a few instances where it takes over as main character, see * And Now for Someone Completely Different.
  • Flying Firepower: Can literally fly and breathe fire.
  • Egg MacGuffin: Starts out as this.
  • Elemental Powers: The Dragon can be elementalized to any of nine primary elements inbetween battles.
  • Hello, Insert Name Here: The Dragon starts out with the name "Draco", but Dragon Amulet Holders can change its name.
  • Heroic Sacrifice: The Dragon gets in the path of Sek-Duat draining the Hero's life energy, and ends up getting drained itself. Fortunately it doesn't die.
  • Irony: The Dragon thinks of the Hero as its pet.
  • The Lancer: To the Hero.
  • The Medic: After enough feeding and training the Dragon, it gains the ability to heal you in battle.
  • Mental Fusion: Dragons can form a mental link with their Dragonlord partners, and can communicate telepathically. In Book 3 the Hero's bond with the Dragon becomes strong enough that they can communicate this way. The Dragon proceeds to make fun of the Hero for taking so long to realize.
  • Non-Human Sidekick: In case you haven't realized it's species yet.
  • Older Alter Ego: Temporarily becomes an adult for "Titan" battles.
  • Our Dragons Are Different: Can grow to adult size using the Dragon Amulet and be ridden by The Hero.
  • Puppy-Dog Eyes: It tries the "sparkly eye technique" to get the Hero to "hatch" when they're frozen.
  • Ridiculously Cute Critter: In its baby form.
  • Suddenly Voiced: Once the Hero acquires a Dragon Amulet, or in Book 3. Turns out it could actually speak the whole time, only the Hero couldn't understand the language.
  • Team Pet: When the Hero has guests in their party.
  • Techni Color Fire: No matter what element it has been set as, while it's a baby the flames will remain an orangey-yellow. This changes when it's in Titan form where the color flames will match that of the element chosen.
  • Troll: On a few instances the Dragon loves to annoy the Hero.
  • You Can't Fight Fate: Averted. The prophecy is defied and the world destroyer dragon is the savior, so it's actually becomes an example of Screw Destiny.

     Party Members 

Artix von Krieger

A paladin with an uncontrollable compulsion to slay the undead. Prone to making groan-worthy puns.
  • An Axe to Grind: The Blinding Light of Destiny.
  • And Now for Someone Completely Different: You can temporarily play as Artix in two quests: in The Green Mist where the temporary Kid Artix armor is equipped in a Flashback quest, and in the Bachelor Party quest, as 'Defensive Artix'.
  • Author Avatar: Of creator Adam Bohn.
  • Awesome Mc Coolname
  • Ax-Crazy: Played with. He's a hero who's pure of heart, and dedicates his life to vanquishing evil for the greater good. But he sure loves slaying the undead, to the point where it's almost an addiction and he can't restrain himself.
  • Badass: Either with his sword or with his axe, he is a holy terror against undead, and when you have him in your party, his Light ability does very high damage against beings weak to it (such as many undead).
    • He beat 5 million undead entirely by himself, as revealed in the Noxus Fumes quest. And felt underwhelmed afterwards.
  • Badass Adorable: In his childhood, he is all nice and sometimes even cutely falls while attacking, but he'll fearlessly fight wild monsters and zombies with a simple hatchet.
  • Badass Cape: Artix wears a long, red cape.
  • Battle Cry: "Battle on!"
  • Big Good: He qualifies as this alongside Warlic. He has dedicated his life to that of light and purity, being of Incorruptible Pure Pureness. He's also one of the most active heroes alongside the main character, appearing in more quest chains than any other character. Not to mention he is a pivotal character in every one of the games by Artix Entertainment.
  • Bishōnen
  • Bizarre Taste in Food: Has a particular fondness for wasabi, and puts it on everything.
  • Blade Spam: Two of his skills, Combo (Ultimate Light Combo Attack!) and Slash (Undead Slayer Slash!), are multi-hit attacks that do Light-elemental damage in four slashes.
    • Before his update, he had one skill called Holy Strike, in which he made a four-hit Light attack on one enemy target. And before that, he could randomly do that whenever the player used the 'Attack!' command.
  • Combat Medic: As a guest (after a much-needed update), Artix can heal the player's character with his skill, Restore, at the cost of 30 MP.
  • Chronic Hero Syndrome: His heroic impulses are so strong, that he cannot even momentarily resist the urge to go undercover and will vanquish a evil at the sight of it.
    • Even as a kid, he couldn't not help Vayle when she was in trouble
  • Curtains Match the Window: Artix has brown hair and equally brown eyes.
  • Declaration of Protection: To Vayle, during his childhood... At least, until she got home to her brother.
    Artix: I will get you back to your brother as soon as I can! I think I see a tunnel over there.
    Artix: There is no need to be scared. Follow me, I will protect you!
  • Determinator: He'll never give up. Ever.
  • Doomed Hometown: The village where he (and Vayle) lived was wiped out by the Green Mist, which turned everyone but Artix and Vayle into zombies. It was set on fire and Artix saw it burn.
  • Finishing Move:
    • As a guest, his skill, Ultimate Light Combo Attack! (Combo) serves as a Limit Break of sorts, given it's normally not available from the start of a battle (unlike his other multi-hit attack, Slash/Undead Slayer Slash.) It's an Light attack that damages the enemy four times.
    • Storywise, however, he can summon a spear made of pure white light with draconic features as seen in Artix Vs. The Undead, which he uses to finish off Edgar, destroy its Spiritcrystal and unveil the Necromantress.
  • Forgotten First Meeting: Artix doesn't know at first that he already knows the Necromantress, but he does.
  • Forgotten Friend, New Foe: Downplayed. Though he and Vayle met many years ago, they weren't exactly friends—just a boy and a girl who met on a fateful day of their lives, when each took a different path. Destiny had it they'd clash again as enemies later down the road.
  • Heroic Comedic Sociopath: He's definitely a true hero, but one that's immensely Ax-Crazy and will impulsively slaughter monsters on sight.
  • He Who Fights Monsters: What he has dedicated his life to doing, though he's a lot kinder than the typical example.
  • Herd Hitting Attack: His skill, Light of Justice! (Light), attacks all foes.
  • Hidden Badass: Before his much needed upgrade, he was only a level 3. But a message always accompanied recruiting him, saying he could take on enemies that were hundred level higher than him. He would remain the strongest guest until Tomix showed up.
  • Holy Burns Evil
  • Holy Hand Grenade: In two of his skills, Light and Blind, he uses spells of only light to damage his enemies.
  • The Hunter: Artix fights the forces of darkness most fiercely, and has decicated his entire life to battling The Undead. His motivation for doing so is pretty varied: first and foremost, most of them are tortured souls who Cannot Self Terminate and he was to put them all out of their misery by freeing them; they're used by Necromancer mainly to hurt other people, so he wants to protect the innocent; the Paladin Order's servitude to "the light" puts them at odds with the commonly Darkness-aligned undead; it's a bit personal since he lost his village to an Undeath-inducing mist; and finally, pleasure since he's either a Blood Knight, Good Feels Good, or both, because he really enjoys exorcizing the Undead.
    • This is played with a few times.
      • In Frostvale 2007, the Hero meets the Ghosts of Frostvale Past, Present, and Future and explain they will be capable of giving Xanta Claus a Heel-Face Turn and stop him from destroying the world. However Artix shows up out of the blue and destroys all three spirits. When the Hero is recovering from shock, Artix misinterprets this for gratitude and reassures the Hero that the ghosts would no longer haunt the town.
      • The Hero comes across a trope of friendly Necromancers who use the undead to perform music as entertainment for guests. The Hero watches the happy scene and makes a mental note to ensure Artix doesn't find this place.
    • In AdventureQuest, this is taken to its logical conclusion in which he comes across as a Knight Templar / Well-Intentioned Extremist, considering not all undead are bound to necromancersnote , or when he decides to wage a war against all necromancers, where his single-mindedness won't allow him to listen to nice necromancers nor stop the conflict, only to bring about the disruption of Lore's ley lines and the Paladin Order's ex-communication from "the church" by the Lady of Light herself.
  • Incorruptible Pure Pureness: As a child, the Darkness Primal Orb whispered in his mind, tempting him with great power if he gave himself to the darkness... but he didn't. In fact, that was the very moment he decided to turn his back on the darkness forever and become a power of good. Vayle, on the other hand...
  • Kryptonite Factor: The colour pink, as revealed in the quest Pinkonreach. It temporarily blinds him if there's too much of it.
    Artix: N-no... too m-much... PINK! MY EYESS!!!!1 AAHH!
  • Leeroy Jenkins
  • Light 'em Up: All of Artix's attacks do Light-elemental damage.
  • Light Is Good: He is one of the purest heroes in the series, and all of his attacks center around Light.
  • Meaningful Name: Krieger means "warrior" in German.
  • Noodle Incident: What happened to the Blinding Light of Destiny has never been fully explained. Artix only says It's a Long Story that ended in a battle against a Master Necromancer, who summoned a creature from the Plane of Eternal Darkness. Artix couldn't slain it and so had to seal it in his battleaxe—creating the Shadowreaper of Doom in the process.
  • The Paladin: To the extreme.
  • Parental Abandonment: Artix lost both parents to the Green Mist when he was twelve-or-so years old.
  • Parental Substitute: Lady Celestia, who nursed him back to health and began training him to battle the forces of evil, took care of him after his village was burned. He had enough tea to last him a lifetime, though.
  • Pungeon Master
  • Quest Giver: He's the one who gives the "Darkness Orb" quest chain.
  • Reaction Shot: In Moonridge: Saved!, along with Lady Vayle. "Could this be the same Vayle I met when I was a little boy?"
  • Series Mascot: Alongside Twilly, he is the most frequently used in promotions for the game, not to mention the game's company is named after him.
  • Speak in Unison: With the Hero, in a lengthy sequence in the Moonridge: Saved! quest.
  • Stag Party: As Rolith's best man, Artix organizes a bachelor par-tay—a wrestling championship against undead!
  • Starting a New Life: As a child, his hometown was wiped out by the Green Mist and lost everything, only to be found by Celestia. A few years later, he joined the Paladin order as a paladin-in-training. In his own words:
    Artix: I put all thoughts of the village behind and looked forward to my new life.
  • Took a Level in Badass: Artix has always been a badass, but his guest (for a long time) was non-scaled at level 3 and had just one skill (Holy Strike). After a much needed update, he is now level-scaled and has five new skills—Ultimate Light Combo Attack!, Restoring Light, Undead Slayer Slashnote , Blinding Light and Light of JUSTICE!—making him once again one of the strongest guests.
  • Trademark Favourite Food: Holy Wasabi.
    • As seen in Too Many Cooks, Artix carries it around with him, and puts it on everything.
    • In The Funeral, he leaves some Holy Wasabi on Warlic's memorial statue.
    • In Critical Failure!, he slipped some Holy Wasabi in the Hero's backpack, thinking s/he "might find it useful."
  • Wouldn't Hit a Girl: In Hero's Heart Day 2013 quest, Bachelor Party, the player plays as him in the Defensive Artix armor, he prefers Honor Before Reason and gets his ass kicked by Alina's bridesmaids because he won't attack them at all.
    • In battle, when the player clicks the Attack! command, he will say "Nope!" and do nothing for the rest of the turn. His two other skills are similarly useless: Explain, in which he raises his hand and shouts "Please let me explain!" and has no effect, and Holy Strike, in which the foam hammer glows, but before completing the attack, he says "Ya know what....nope. Can't do it." and doesn't attack.
  • You Can't Go Home Again: The night of the Green Mist Artix "lost everything and everyone that [he] ever knew" and had to start a new life.

Robina the Hood

In her own words; "Robina the Hood at your service. Steal from the rich, give to the.... cute little cuddly wuddly forest creatures!" Well, that explains how those monsters got all that gold.
  • Action Girl
  • Archer Archetype: Though the game refers to her as a Ranger.
  • Badass Princess: In Sir Ano's quest chain, The Hero finds out that Robina is actually the secret identity of King Alteon's second daughter, Princess Victoria.
  • Captain Ersatz: Literally a female Robin Hood.
  • King Incognito
  • Money Spider: She steals from the rich and gives to the monsters. Apparently, she is the one responsible for most of the gold you find on them.
  • Quest Giver
  • Rebellious Princess: In spite of, or more likely even because of his own career, King Alteon doesn't exactly approve of any of his daughters getting involved in adventuring, which is part of the reason Princess Victoria poses as an outlaw named Robina. In Book 1, she is a bandit that steals from the rich and gives to the monsters. In Book 3, this goes much further. Since her father is working with The Rose to wipe out magic, she has decided to pose as a boy named Cinquefoil to infiltrate The Rose, understand their true intentions, and to some extent, work against them.
  • Samus Is a Girl: In Book 3, she poses as a boy named Cinquefoil in order to infiltrate The Rose. Her disguise is remarkably effective to the point that even her build looks decidedly masculine.
  • Tomboy Princess

Ash Dragonblade

A young inhabitant of Falconreach who dreams of saving a princess and becoming a knight. In the main DragonFable storyline, he's a sidekick to The Hero. In ArchKnight, he is The Hero.

Valencia Surehunter

A rare item hunter who took over the "family business" after her father went missing in search of "The Ultimate Treasure". She is eventually reunited with her father, but he turns out to be a villain. Has something of a rivalry with Symone DuBellmount
  • Action Girl
  • Adventurer Archaeologist: Being a treasure hunter and all.
  • Awesome Mc Coolname
  • Bare Your Midriff: Her initial look. Loses it after the Time Skip between Book 2 and Book 3.
  • Bi the Way: Probably. She'll flirt with The Hero regardless of their gender (in both DragonFable and AdventureQuest).
  • Eyes Always Shut: While she's invited as a party member, during battles her eyes always appear shut.
  • Missing Mom: Her mother is never shown nor mentioned. She only has her father, Trey Surehunter.
  • Family Business: She is a renowned Treasure Hunter, just like her father. She mentions it when the player talks to her in That A Way.
  • Quest Giver: Most importantly, of the Bacon Origins questchain.
  • Rapunzel Hair: Tailbone-length.
  • Took a Level in Badass: Originally she was always a fixed level 8, and had one special ability which was knife throwing. She received an upgrade along with Artix, and now gets scaled with the Hero, and has three new abilities including; a double hitting attack, a guaranteed critical hit, and additional health potions to the standard two.
  • You Gotta Have Blue Hair: She has purple hair, which she seems to have inherited from her father.


The Blue Mage is one of the most powerful NPCs in the game. In fact, he's so powerful that he rarely interferes in anything because he can't risk his power getting out of control. Has a rivalry with Xan that goes way, way back. He dies in Nythera's first quest chain, but later comes back from the dead to save her from her own mistakes.
  • Achilles in His Tent: Book 3. He's locked himself in his tower.
  • All-Powerful Bystander: Justified. For all the almost unlimited capacity for magic (given his lack of need for mana) and his extensive knowledge about magic, he's one of the most powerful characters in the game, but chooses to do nothing against threats directly (...unless someone really needs him) because it may as well be The End of the World as We Know It.
  • The Archmage
  • The Atoner: He is remorseful about his jerkassery during his school years towards Xan and the part he played in trapping Jaania in an Ice crystal. He's tried to redeem himself for two-hundred years by the time the Hero meets him for the first time.
  • Back from the Dead: Lampshaded. His memorial statue in Falconreach has "he got better" scratched into it.
  • Badass: Though he rarely takes action, he's able to take on the Elemental Avatars themselves—and they are the closest to gods that DF has.
  • Badass Bookworm: Though he's a master of the magical arts already, he continues his studies to discover the secrets of the universe.
  • Badass Long Robe: During the course of the story, he wears a long, sumptuous blue robe.
  • Big Good: Serves this role alongside Artix. He is tasked with maintaining the elemental order, and is one of the most important allies.
  • Bishōnen
  • Death Is Cheap: He dies during the Elemental Storm War, killed by Nythera, but he's revived not too long after.
    Warlic: Dying is of little consequence to me, I have been to Death's Realm before. We all float there.
  • Deus Exit Machina: He might theoretically be able to solve almost every problem you come up against... except that using too much magic would make him overload on mana and probably destroy the world.
  • Did You Just Punch Out Cthulhu?: He is capable of outfighting the Elemental Avatars, and did so once to make them spare his apprentice.
  • Does Not Like Shoes: When his feet can be seen under his Badass Long Robe, he's always barefoothed.
  • Half-Human Hybrid: It is unclear whether he is a literal Half-Human Hybrid, but he is not entirely human. He is in fact, partially demonic in nature.
  • Handicapped Badass: For reasons, he can't use his magic to its full capacity and so he rarely takes direct action.
  • Heel-Face Door Slam: Jaania rejects Warlic's apologies and freezes him away into a prison of ice.
  • Helping Would Be Kill Stealing: The secondary reason Warlic doesn't just wipe out all the bad guys (or control the world for that matter).
  • Human Mom, Non-Human Dad
  • Human Popsicle: His fate at the end of Book 2, along with the Hero and Xan, thanks to Jaania. He eventually manages to break free and starts The Hero's thawing before being forced to flee... only to lock himself in his tower.
  • Irony: While technically not killed, Jaania imprisons Warlic (and Xan) in a block of ice, just like how he accidentally got her imprisoned.
  • Jerkass: During his years in the Magic Academy in Swordhaven, he was very arrogant and he... Thankfully, he Took a Level in Kindness.
    The Professor: He was... in a new place, a new body. Arrogant. Impetuous.
    • According to Geo, the reason why he's a jerk in the Alexander questchain is due to the fact that he remembers how amazing he was in his Infernal form, before rebelling against his tyrant father and paying for it.
  • Laser-Guided Amnesia: As the Professor and Wargoth merge back into one body, his memories of what happened during the split are a bit fuzzy, to say the least. However, the Hero suspects he knows more than he lets on.
    Warlic: No. No, I won't remember.
    The Hero: (thinks): Or you don't want to....
  • Let's You and Him Fight: Xan forces him to fight The Hero.
  • Merlin and Nimue: The Merlin to Nythera's Nimue.
  • Minored in Asskicking: He actively refrains from fighing anyone... unless he really has to. On the other hand, he prefers to assist people with his knowledge of the magical arts.
  • Mystical White Hair
  • My God, What Have I Done?: He immediately regrets setting Xan's face on fire and trapping Jaania in a crystal. He also probably regrets almost killing everyone as Wargoth. Only time will tell, though.
  • My Greatest Failure: According to the Professor, one of Warlic's greatest regrets was (and is) what he did to Xan all those years ago. What happened to Jaania is most likely the other one.
  • Nice Job Breaking It, Hero: He is responsible for Xan and Jaania's descent into madness and villainy.
  • No Good Deed Goes Unpunished:
    • When he was young, he rebelled against his father, Wargoth "Sr.", and though he saved the Ateala from Somorah, his wings were taken from him and was cast to Lore, where he was on human on form and had to relearn all how to control his powers.
    • More recently, Warlic helped cast a Light protective spell all around Falconreach to shield it from the Mysterious Stranger's darkness.... but he surpassed his mana limit, and split in two halves (The Professor and Wargoth) as he tried to get away from Lore as quickly as possible. Once they merged into Warlic again, his Infernal half had already gone on a rampage for being repressed for so long, and Jaania was quick to rub all of his mistakes and actions (some of which he had no control over) in his face, only to freeze him alongside the Hero and Xan.
  • Our Demons Are Different: He is part infernal, a race of demonic fire elementals.
  • Person of Mass Destruction: Warlic has a unique mana pool, which actually fills up as he casts more spells instead of expending it. He is (one of) the strongest magic users in the entire world, even capable of outfighting the Element Lords. But every spell he casts risks bringing about the End of the World as We Know It, especially as he starts reaching his mana pool's capacity.
    • In fact, he did destroy Somorah, an ENTIRE planet in his Infernal form.
  • Phlebotinum Overload: As Warlic casts spells, his mana pool actually increases instead of decreasing like most casters. If it increases too much, it risks bringing about the End of the World as We Know It or splitting Warlic into his two different natures.
  • Purple Eyes: Warlic is indeed very special as the Half-Human Hybrid son of a human woman and an Infernal, a demon race with incredible power and a natural affinity for Fire, which he has inherited, and he somehow possess the unique trait of gaining mana instead of running out of it. He's also an abnormally strong magic user.
  • Quest Giver: Of the "Wrath of Xan" questchain.
  • Really 700 Years Old: His exact age is unknown, but he has been on Lore for several centuries at least.
    • Geopetal revealed he's 5,000 years old, much like his AQ counterpart.
  • Single Tear: He sheds one after Wargoth and The Professor merge back into him, and Jaania freezes them after telling him everything she thought about him. Most likely it's remorse.
  • Split-Personality Merge: As it turns out, the Professor and Wargoth are his human and Infernal halves, respectively. In order to defeat Wargoth, the heroes have to merge them back together into Warlic.
  • With Great Power Comes Great Insanity: As it turns out, Warlic using too much mana won't necessarily destroy the world right away. At the conclusion of Book 1, he accidentally split into two separate beings; The Professor, and the power-mad Wargoth.
  • You Shall Not Pass: Delivers one to the Elemental Avatars, as he tries to protect Nythera from their wrath.


A little girl whose grandmother runs the Falconreach pet shop. She is introduced in a quest where The Hero rescues her from a cave full of Big Creepy-Crawlies (including a Giant Spider that Aria wanted to keep as a pet). She takes over the pet shop after Grams is revealed to have been replaced by a spy.


Captain of the Knights of the Pactogonal Table. Loves tormenting The Hero with his insanely difficult Code Monkey Challenges. After the Time Skip, when The Hero finally breaks free of his/her prison, Rolith gives a quick rescue and brings The Hero up to date on recent events.

Sir Ano

A recently knighted Pactogonal Knight who asks The Hero to help him live up to his family's reputation.


A Ranger and an ally of The Hero. He initially works for Sek-Duat XV, but switches sides after being told that Sek-Duat XV doesn't intend to pay him.
  • Anti-Hero: He seems to be a hero who's Only in It for the Money, though he does have a Code of Honour and learns from the Hero of the value of fighting for what he believes in.
  • Archer Archetype: He is the trainer for the Ranger class.
  • Badass: He's one of few opponents who fights the Hero more than once in the same quest, manages to fight evenly with him/her, doesn't have any special powers, and still manages to fight alongside him/her without any time to rest.
  • Bishōnen
  • Bounty Hunter: His job description prior to his Heel-Face Turn where he joins the heroes of Falconreach.
  • Bow and Sword, in Accord: Wields a bow and arrow, as well as a cutlass.
  • Code of Honour
  • Deadpan Snarker
  • Determinator: In the words of Zhoom himself:
    Zhoom: Many assume that my reputation comes from my fighting ability, but anyone can learn to use a sword or shoot a bow. What sets me apart are my strong will and determination. I refuse to let anything stop me. I keep going long after all the others have given up.
  • Does Not Like Shoes: Zhoom is always barefooted.
  • Genocide Backfire: Sek-Duat XIV hunted the Sand Elves to extinction. Turns out Sek-Duat XIV and Sek-Duat XV are the same person, so when Zhoom helps The Hero defeat him it becomes an example of this trope.
  • Half-Human Hybrid: He is half Sand Elf from his mother's side, as well as an unknowing descendant of Sek-Duat.
  • Have We Met Yet?: In "Titans of Battleon", Future Zhoom accompanies Future Artix and Cysero to meet the Hero, before the Hero meets Zhoom, resulting in the Hero not knowing who Zhoom is.
  • Human Mom, Non-Human Dad: Inverted — his mother was a Sand Elf.
  • Heel-Face Turn: After you finish the Light Orb Saga.
  • It Amused Me: Turns out he knew you were working for La Résistance all along. He didn't turn you in because it was way more fun with you around.
  • Last of His Kind: He is the last Sand Elf as well as the last remaining descendant of Sek-Duat.
  • Noble Demon: Before joining forces with the Hero he was a money hungry Bounty Hunter who abided by a Code of Honour.
  • Only in It for the Money: At first, before the Hero teaches him otherwise which leads to his Heel-Face Turn.
  • Pointy Ears: A side effect of being half elf.
  • Quest Giver: Of the "Light Orb" questchain.
  • You Have Outlived Your Usefulness: Sek-Duat seemingly planned to kill Zhoom to finally complete his genocide of the Sand Elves. Though the truth turns out to be more complicated.


A Dragonslayer and an ally of The Hero. Despite his hatred of dragons, he accepts that The Hero is a DragonLord at the end of the Ice Orb saga. The fact that he seemingly hadn't noticed The Hero's Dragon up until that point is Hand Waved by him claiming he thought the dragon was a horribly deformed dog.


The last Water Elf (or so she thinks). She plays an important role in the Water Orb saga.

Diawe and Caran

Two Death Knight twin sisters who are former members of Davey's crew, who help out the hero.


A character who first showed up in beta and had fans before she made her first "official" appearance in the Nature Orb saga. Turns out she's had possession of the Earth Orb for the last 1000 years.


A SoulWeaver who accidentally released seven corrupt elemental spirits on the world, and has dedicated his life to hunting them down and banishing them. He is the Quest Giver of the Ravenloss questchain.
  • The Atoner: For releasing several evil elemental spirits from their prison.
  • Badass: He surpasses Artix as the most powerful guest, and remains that way for a while. He also has a truly badass moment when he synchronizes with Pandora and charges into the main room to face Envy.
  • Badass Fingersnap: In Book 1, his "Circle of Retribution" attack has him summoning a whole heap of soul daggers which surround the opponent. Then at a snap of his fingers all of them fly toward and pierce the enemy.
  • Badass Longcoat
  • Bishōnen
  • Blade Spam: He has several attacks that involve rapid strikes with his spiritlooms.
  • Broken Ace: In Book 3, he is just as much of a badass and continues to fight monsters alongside the Hero. However he is full of bitter self-loathing due to revelation that Aspar is Envy and was using him the whole time. He even has an attack called "Sorrow" to signify his depressed emotional state.
  • Can't Live Without You: He actually died when he accidentally released the corrupted elemental spirits. Aspar brought him Back from the Dead, but Tomix's resurrection was linked to Aspar's own life.
  • Cursed with Awesome: In Book 3 he cuts off his hands due to his spiritloom breaking, and materializes his soul to replace them. His weapons now being a permanent part of him allow him to be very deadly in combat, however it means his "hands" can no longer physically touch others and will pass right through.
  • Dark Is Not Evil: He actually does Evil-elemental damage. He is a broody loner and one of the good guys.
    • Averted in Ravenloss Book 3 finale, after synchronizing with Pandora, he does "Good-elemental damage".
  • Dead Man Walking: In Book 3 he knows his time is coming to an end, as that is the only way to defeat Envy, and does not plan on returning from the trip into the void.
  • Dying Moment of Awesome
  • Flash Step: Tomix, like most soul weavers, is able to move at incredible speeds and leave behind a purple streak.
  • Final Speech: Gives one when he's about to commit suicide by falling off the ledge and into the void.
  • Fusion Dance: He synchronizes with Pandora to be strong enough to overcome Envy's forces.
  • Glowing Eyes of Doom
  • Handicapped Badass: Due to his spiritloom breaking at the end Book 1 Ravenloss, he had to cut off his hands and materialize his soul to replace them.
  • Heroic Sacrifice: Knowing that he will die anyways, he commits suicide by dropping off into the Void Core in order to take Aspar/Envy with him.
  • Heterosexual Life-Partners: With Aspar.
    Tomix: He is my closest friend, my SoulAlly. Without him, I would be lost.
  • I Lied: Spoken word for word in Book3, when Tomix tricks the Hero into taking a catapult with him.
  • I Want My Beloved to Be Happy: Tomix got involved with an arachnomancer named Riadne, but broke up with her and encouraged her relationship with his best friend. He presumably did this due to the fact that he knew he was doomed to die.
  • Killed Off for Real: He dies falling into the Void Core.
  • Oh Crap!: Related to his Wide Eyes and Shrunken Irises moment mentioned below.
  • The Protagonist: Of the "Tomix Saga" in both Book 1 and Book 3.
  • Purple Is Powerful: His soul manifestations are purple in color, which is also the color of his soul self. This is also due to the fact that he harnesses the "Evil-element" as part of his Dark Is Not Evil theme.
  • Quest Giver: Of the Ravenloss questchain, in both Book 1 and Book 3. Alternatively called the "Tomix Saga".
  • Sanity Slippage: During the Void Voyage in Ravenloss Saga in Chapter 3, Tomix is more and more obsessed with taking down Envy. And only the player character along with the other Void ship crew members manage to hold him from slipping into fits of madness every so often.
  • Ship Tease: With Riadne in Book 1, and slightly with Captain Mazurek in Book 3.
  • Sibling Rivalry: He doesn't get along with his brother.
  • Silver Fox
  • Stealth Pun: He has a soul patch.
  • The Stoic: He is one of the most serious, melancholic heroes featured in the game. The Hero even comments that he was way too serious.
  • Super Speed: As a Soul Weaver, Tomix has incredible speed.
  • Taking You with Me
  • Wide Eyes and Shrunken Irises: Played straight with him spotting a catapult boulder flying in his direction in Ravenloss Saga Book 3 quest 'Desert Night'. The Oh Crap! expression he puts is priceless.


An arachnomancer that Tomix and the Hero encounter in Ravenloss, whom Tomix develops a crush on. She gets possessed by Envy/Aspar and serves as his secret spy.


A spirit who becomes the Hero's Soul Ally, allowing the player to become a SoulWeaver.
  • An Ice Person: An Elemental Spirit of Ice.
  • Bond Creatures: A Soul Ally will be bound to a SoulWeaver for life, which he has done with the Hero.
  • Et Tu, Brute?: Back when he was alive he perished when an ally SoulWeaver he had just saved from drowning pushed him into the freezing water
  • Hypno Pendulum: He carries one to channel his ice powers, though it's not a hypnotic one.
  • Fingerless Gloves: Back when he was still alive
  • Ice Palace: Downplayed, When the chaos in Ravenloss is gone he acquires a home that was previously abandoned and freezes it over to his liking
  • Luckily My Shield Will Protect Me: Gains a shield post timeskip.
  • Mundane Utility: He is seen levitating an open book in front of him to read while laying back in midair in his home in Ravenloss
  • Synchronization: With the player character after s/he becomes a SoulWeaver.
  • Took a Level in Badass: Thanks to the player being frozen during the timeskip, Aegis was able to become stronger because of the strong magical properties of the ice, leading to a slightly more human appearance and more defensive power.

Irwin Dundee a.k.a. Zardhunter

The Professor

An old, mysterious man who is hailed as the savior among the Ateala of Atrea, yet has a mysterious connection to Wargoth.

Captain Mazurek

A pirate captain from Osprey Cove Tomix and the player go to her for help to sail through the void in their quest to stop Envy

Mysterious G./Eirn

Kara SuLema

The Leader of Sulen'Eska who decided to come out of hiding as the threat of the Rose grew.


A Dragonlord who is part of Sulen'Eska's resistance against the Rose.
  • Arch-Nemesis: To Saellah, who she holds a personal grudege against for attempting a genocide on the Dragons.
  • Dragon Rider: With her dragon, Odgne
  • The Lancer: She is second to Kara in the resistance After Kara is captured, Mritha becomes the leader of Sulen'Eska
  • Purple Is Powerful: Her armor and weaponry is completely purple


A mage who is part of Sulen'Eska's resistance

Sir Leon

A MageKnight who was once loyal to King Alteon before being exiled as the King fell into the Rose's influence. Now based in the Shears


The apprentice to Sir Leon
  • Powered by a Forsaken Child: Was kidnapped by the Rose to power to Occulus device, which allowed the Rose to locate and capture magical creatures.


An Elven Paladin who resides in Swordhaven, offering his weapons in exchange for crystal shards found in local quests. After the timeskip, he becomes part of Sir Leon's army.

Symone DuBellmount

The last living member of the DuBelmount clan. Symone aims to avenge the death of her family. When she is first encountered, she is trying to remove Baron Valtrith from Doomwood. Has something of a rivalry with Valencia Surehunter
  • Action Girl
  • Badass: One of the most powerful party members in the game, after Tomix and Aegis, and carries an awesome blade and a pistol.
  • Dark Is Not Evil: Utilizes dark based attacks, and stealthy shadow techniques, but is a hero.
  • Heart Trauma: She collects the hearts of the monsters she slays.
  • The Hunter: Comes from a long line of them. Also gives out the Shadow Hunter Armor. Being a monster hunter puts at odds with Valencia, who would rather preserve artifacts while Symone would rather destroy them at risk of them being an Artifact of Doom.
  • Red-Headed Hero
  • Required Party Member: A subversion, while you do not have to have Symone in your party when you fight Baron Valtrith in his castle, having her at your side will the make the battle against him much easier.
  • She Who Fights Monsters: Pretty much her job description.
  • Rugged Scar: Symone has a scar across her eye.
  • The Stoic: One of the more serious, dour characters.
  • Sword and Gun: Carries a large blade with a handle in the middle, and a pistol that shoots shadows.

Sir Stephen Coldbear

A Knight of the Pactagonal Table, and a host of his show. He is a Captain Ersatz of Stephen Colbert.

    Temporary Pets 


A moglin (and one of the first characters The Hero encounters in the game). Friend of Lady Celestia and occasional sidekick to The Hero.


An evil— uh, I mean ebil moglin who enjoys causing trouble for The Hero. Resides in the Falconreach Guardian Tower after the Time Ship
  • Bad with the Bone: His staff.
  • Big Bad Wannabe: He wants to be the feared Big Bad, but is a very incompetent Harmless Villain and usually ends up being more of an annoyance than a threat.
  • Black Hole Belly: In the very first Mogloween, Zorbak manages to eat a pile of candy bigger than himself. The Hero even comments how this wasn't even possible.
  • Butt Monkey: Not to say he doesn't deserve it for all the evil—er, ebil he does, but he's the moglin usually used for the butt of some kind of joke when Twilly isn't available. Frequently brings the suffering on himself as a direct or indirect consequence of his actions, but it isn't unusual for life to just throw him a curveball entirely out of left field — which is frequently even more hilarious than watching karma play catch-up hard and fast where Zorbak's concerned.
  • Dark Is Evil: He is a necromancer with darkness based attacks.
  • Deadpan Snarker: Can be quite sarcastic at times.
  • Even Evil Has Standards: Zorbak does not approve of Doom Weapons, and thinks they're for those who are "insane, demented, psychotic and have no conscience or moral bearing."
  • Evil Is Hammy: Very often will proclaim how "ebil" he is, and how he is one of the most powerful nercomancers to exist. Of course he's really a case of Small Name, Big Ego.
  • Evil Is Petty: He takes great pride in merely annoying others and believes it to be evil.
  • Expressive Ears: His ears droop whenever he's sad.
  • Failure Is the Only Option: He is very incompetent as a villain, necromancer, and a CEO.
  • Friendly Enemy: He's on The Hero's side almost as often as not.
  • Gone Horribly Wrong: The reason he was expelled from Necro U was due to an experiment of his, that turned all of the nercomancer students into skeletons.
  • Good Scars, Evil Scars: Has a scar over his eye.
  • Harmless Villain: He was this early on in the series, with his "terrifying creation" being a turtle with a skull glued on it's back. He later becomes more competent.
  • Jerkass: He can be very rude to others, and loves making other's lives miserable.
  • Manipulative Bastard: Was able to both spy on Falconreach for the cult of Valtrith and on the cult itself for his own ulterior motives.
  • Mars Needs Women: He's attracted to the Necromantress, even though she's a human and he's a small rat-like creature.
  • Necromancer: A failed necromancer who was expelled from the Necropolis, but still a necromancer nonetheless. He ends up becoming the necromancer trainer.
  • Non-Human Sidekick: When he's not an antagonist, anyway.
  • Noodle Incident: How he somehow got eaten by the Face Nommer in Book 3's Salen'Eska quest chain.
  • Pungeon Master: Almost as frequently as Artix.
  • Red Eyes, Take Warning: Although his eyes were always red.
  • Redemption Demotion: A weird example; Zorbak is kind of weak when he's in your party, but when The Hero has to fight against him he's just as tough as any Boss Battle.
  • Ridiculously Cute Critter: He may be evil— er, ebil, but he's still a moglin.
  • The Rival:
    • To Twilly, he even has a Twilly doll that's been hanged in his house.
    • To a lesser extent, Artix.
  • Took a Level in Badass: He received as an upgrade at some point. Now when invite him as a pet he also has a ranged magic attack which has a high chance of critical hitting and does damage-over-time.
  • Troll: To make up for his lack of villainy, he can incredibly annoying to others, especially Artix.
  • Verbal Tic: "Meh."

     The Shadowscythe 

The Shadowscythe

A faction of undead led by Sepulchure.


Though widely considered the Big Bad of the first Book of Dragon Fable, he is The Heavy to his mysterious Master. Sepulchure seeks the Elemental Orbs for himself and won't stop at anything to obtain them.
  • Alien Blood: His blood is green, indicating his loss of humanity.
  • The Antichrist: This guy exists for the sole purpose of ending the world, or at least that's what everyone thought, until it's revealed he's a puppet to his master, who is the true antichrist.
  • Backstory: Though not fully revealed in DragonFable, in AdventureQuest Worlds (with Geopetal's permission) it was revealed that his real name is Valen. He used to be a great knight from Swordhaven, and Alteon's best friend, and they both overthrew King Slugwrath. However, they both fell in love with a woman called Lynaria, and had a duel to decide who would have her hand, and Valen lost. However, Lynaria was later kidnapped by Dethrix, who took her to the Necropolis. Valen got there, but his efforts were futile until the Mysterious Stranger offered him the Doomknight armor and the Necrotic Blade of Doom. With his new-found power, he defeated Dethrix, but it cost Valen his sanity and free will. Lynaria thought there was still Valen within Sepulchure but the armor attacked her, killing her. He is 'compelled' into creating the Shadowscythe and obtaining the Ultimate Orb as to obey his master... and the only person he now cares about is the daughter he had with Lynaria: Gravelyn. With a few modifications and what not, that's his past.
  • Bad with the Bone: When he is using the Necrotic Blade of Doom.
  • Badass Boast:
    • Delivers one to Falconreach, and the Hero, in The Final 13th.
      Sepulchure: FALCONREACH! On this day... you will know your place in the order of things. The tale of your destruction.. shall be told for thousands of years! NO ONE stands against the mighty Sepulchure! NO ONE withstands my wrath. Your fate is sealed! Today.. you will witness the birth of a legend! Today... I will destroy EVERYTHING you love. And when your heart is filled with pain and sorrow, and your mind is crushed under the weight of despair... I will claim the Orb of Darkness, and this world shall be MINE. HAHAHAHAHAHA! There is nowhere to run. There is nowhere to hide.
    • There also is one Played for Laughs, in Ex Machina.
      Sepulchure: Might makes right, and I am VERY mighty. If that gnome who has it now can stop me from taking it, he can keep it.
      Dave v384.16: You are the very foolish human, to think that you could exterminate enough of the Cyklons to reach the Energy Orb.
      Sepulchure: *sneer* You underestimate me, machine. My powers far outstrip those of some buckets of bolts.
      Drakath: But... doesn't <the Hero> want to-
      Sepulchure: Be quiet, Drakath. I'm boasting.
  • Bad Boss: He is very unforgiving to his subjects and treats them little better than he treats his enemies, especially Drakath.
  • BFS: His Weapon of Choice, the Necrotic Blade of Doom.
  • Big Bad: For the entirety of Book 1.
  • Dark Is Evil: Played straight, where he frequently states he is the darkness.
  • The Dragon: Though he's The Face of the Shadowscythe and the Hero's Arch-Nemesis s/he considers the Big Bad, Sepulchure works for his "Master", who turns out to be the Mysterious Stranger, and listens to the Necrotic Blade of Doom's orders.
  • The Dreaded
  • Eleventh Hour Ranger: He becomes a party member only when The Hero fights Drakath.
  • Enemy Mine: In the Book 1 finale, The Hero forms an alliance with him to take down Drakath, who has betrayed him and that really pisses him off.
  • Evil Counterpart: To The Hero.
  • The Faceless: The top half at least.
  • Fallen Hero: He used to be the greatest Knight of Pactagonal Table, but lost something dear to him, leading him to turn to darkness.
  • The Heavy: To his Master.
  • Hopeless Boss Fight: The Hero has two chances to fight him, the first time on dragon back where he rides Fluffy, and the second time in person. Both of which are unwinnable.
    • In the second battle, he can inflict massive amounts of damage, has more hit-points than the Elemental Avatars by orders of magnitude, enough Damage Reduction to reduce your strongest attacks to Scratch Damage, and immediately heals up what little damage you managed to do each turn. Some players figured out a special attack that could actually beat him, so an Obvious Rule Patch was added to make Sepulchure use Mana Drain, preventing said special attack. And even if a player does figure out a way to defeat Sepulchure, The Battle Didn't Count.
  • Humanoid Abomination: It's revealed he doesn't wear his armor, but his armor wears him.
  • I Control My Minions Through...: Sepulchure uses many methods to control his minions (including authority, Mind Control, Revenge, a Piece of the Action, dental, etc.), but he primarily rules the Shadowscythe with good, old-fashioned fear. He indulges in Cold-Blooded Torture, You Have Outlived Your Usefulness and You Have Failed Me whenever he has the chance (that is, when it won't hinder his plans).
    • In Walk Through Fire, Drakath says this to the Hero:
      Drakath: There is nothing you can do to me that is worse than the price for failing Sepulchure.
  • In the Back: Stabbed in the back by Drakath, with his own sword to boot.
  • Invincible Villain: Comparing an ant with a dinosaur doesn't even begin to describe how much Sepulchure's fighting ability surpasses The Hero's. It ultimately takes a near Deus ex Machina to trigger his Villainous Breakdown. Up till then, Sepulchure handily won every single situation he personally took part in.
  • Kick the Son of a Bitch: He couldn't care less about the evils that Konnan and Xan committed, but he coldly tortures the first to know his secrets, and extinguishes the latter's powers for trying to keep the Fire Orb away from him.
  • Knight of Cerebus: Prior to Drakonnan showing up, he was by far the darkest villain in the game, who is completely deprived of morality and kills without hesitation. It doesn't help that he's practically invincible as well.
  • Meaningful Name: Means "grave" or "tomb".
  • Names to Run Away from Really Fast: See Meaningful Name.
  • Nigh Invulnerable: Prior to Book 1 finale, he was pretty much completely invincible.
  • Omnicidal Maniac: As revealed in AdventureQuest Worlds and confirmed to be true in Dragonfable as well by Queen Pallor, his plan is to open a portal to the Plane of Darkness, which will cause all of Lore, save those tied to said plane like Vayle, to be devoured by extremely powerful darkness elementals.
  • Orcus on His Throne: He probably could have resolved the plot in days if he had done his own dirty work in all the important battles, rather than leaving things to his incompetent minions. But he is apparently too busy. When he does get directly involved, he manages to acquire all the Primal Orbs with no trouble at all and make The Hero look completely ineffectual.
  • Person of Mass Destruction: For the majority of Book 1, he was the most powerful being in existence, and could level cities if he wished.
  • Put on a Bus: In An Unlikely Duo being his final appearance. Given how AdventureQuest Worlds goes, it's unlikely that he'll ever come back to DragonFable.
  • Say My Name: In The Dragon Drakath.
    Sepulchure: DRAKATH!!!
  • Unwitting Pawn: To the Mysterious Stranger.
  • Villainous Breakdown: When Drakath pulls a Starscream on him.
  • Was Once a Man: He may have once been human, but that is no longer the case
  • With Great Power Comes Great Insanity
  • Woobie, Destroyer of Worlds: He might be the darkest, evilest, most dangerous villain in the game, but he does have a tragic backstory that explains how he turned out this way, and puts him in a sympathetic light. Turns out he lost his wife Lynaria, and he turned to the Doom Weapons in the hopes of resurrecting her before he became corrupted. This leads to his Alas, Poor Villain moment in the Orb Saga finale, when he gets betrayed by the Mysterious Stranger.

Necrotic Blade of Doom

Sepulchure's sword.

Drakath Slugwrath

Leader of the Dark Wolf bandits, son of the evil king that Alteon deposed, and servant to Sepulchure.
  • All There in the Manual: Apparently he has been in a relationship with Robina at some point, but it was never made clear in any of the games (except for a very, very small clue in Dragon Fable), i.e. when he decides to kill both the Hero and Robina to get the Black Dragon Box. Which seems to be Disproportionate Retribution against a bystander (Robina) if it wasn't because things didn't work out between and he's still hurt by that...
  • Animorphism: When he becomes Drakath The Darkness Dragon
  • Badass Cape: Drakath wears an awesome, if a bit mistreated, purple cape.
  • Badass Boast: In his introduction:
    Drakath: My name is DRAKATH! I am the leader of the Darkwolf bandits and the rightful ruler of this land. That box is the key to my throne, and there's no way that I'm letting a peasant like you keep it from me. Stand down or, like the trash that you are, you will be blown away by the winds of my great destiny!
  • Berserk Button: He doesn't like people referring to his throne as Alteon's. It angers him enough that he'll snap at Sepulchure.
  • Big "NO!": In Captain's Orders/Walk Through Fire, as the Wind Orb teleports him away from the Hero.
  • Butt Monkey
  • Catch Phrase: "Impossible."
  • Creepy Shadowed Undereyes
  • Did You Just Punch Out Cthulhu?: Sepulchure isn't really an Eldritch Abomination so much as a Invincible Villain, but seeing Drakath impale him on his own sword definitely evokes this trope.
  • Disney Death: In the Hero's mind, in any case. At the end of Book 1, he turns out to be alive and in an unknown location. For those who play AdventureQuest Worlds, it was pretty obvious he wouldn't die.
  • The Dog Bites Back: For all that he's a jerkass, Drakath has had to put up with Sepulchure's abuse so it's no wonder he'll take the first chance he gets to betray him—which coincides with the one moment Sepulchure lowers his guard.
  • Even Evil Has Standards: After Sepulchure turns Fluffy into a Dracolich, Drakath says: "Master? What have you done?!"
  • The Evil Prince: Most likely because of his father, Drakath is generally believed to be, like, the next Caligula and the Kingdom (seemingly) prefers Alteon to him, believing he'll just turn out like the late tyrant king. (Not that his quest for power and his jerkass tendencies, plus his alliance with a bunch of bandits and then an Evil Overlord, help his reputation at all...)
  • Foreshadowing: During the Wind Orb saga, he comes into contact with the Wind Orb which does Dragon Magic on its own. In the finale, he finally becomes a dragon (somewhat temporarily), finally aligning to his character in AdventureQuest.
  • Fusion Dance: He fuses with Fluffy so that his body can handle the Ultimate Orb's power, and becomes an incredibly powerful Darkness Dragon.
    • Later on, the Mysterious Stranger merges with his, er, 'remains' to become the "Super Mega Ultra Darkness Dracolich".
  • Green Eyes: Of the 'envious' variety.
  • Harmless Villain: Most of the time.
  • Hopeless Boss Fight:
    • When Drakath acquires the Wind Orb, you can fight him in an unbeatable battle. It's not that he's strong or durable, it's just he can't die, as once his health is lowered to 1 HP it doesn't go down any further. And then the Wind Orb will activate and launch a One-Hit Kill attack on you. Some players found he can be defeated with the Pirate Armor, but even then The Battle Didn't Count.
    • After Drakath fuses with Fluffy and the Ultimate Orb, you can fight him a number of times, but can never beat him, as he possesses insanely high health and can inflict massive damage on you. Only when you team-up with Sepulchre and fight him on your dragon can you beat him.
  • Ineffectual Sympathetic Villain
  • In the Back: In The Ultimate Orb, Drakath stabs Sepulchure with Necrotic Blade of Doom, partially because of The Starscream and The Dog Bites Back reasons.
  • Jerkass
  • Martial Arts Headband
  • Not-So-Harmless Villain: After he becomes Drakath the Darkness Dragon and later the Super Mega Ultra Darkness Dracolich.
  • Number Two: For reasons unknown to everyone but Sepulchure, Drakath ends up commanding Sepulchure's army as well as being his most deployed servant, even if he's not always up to the task...
  • One-Winged Angel: As Drakath the Darkness Dragon and later the Super Mega Ultra Darkness Dracolich.
  • Our Dragons Are Different: He can become a Darkness dragon by merging with Fluffy while in possession of the Ultimate Orb in the The Ultimate Orb quest.
  • Purple Is Powerful: A prince whose cape is purple.
  • Quirky Miniboss Squad
  • Revenge: Drakath's primary motivation throughout the story is to have his revenge on King Alteon for usurping his throne. He plans on taking what is rightfully his by obtaining power, which Sepulchure has promised him. On the other hand, he resents the Hero for always getting in his way, whether to achieve power or comply with Sepulchure's orders.
  • The Rival: To The Hero.
  • Royal Blood: The rightful heir to Kingdom of Greenguard who went into exile from Swordhaven following the death of his tyrant father, King Slugwrath, and wants his throne back.
  • Smug Snake
  • The Starscream: Most likely because it had become evident Sepulchure never intended to grant him the power he asked, or because he had already been abused enough, Drakath betrays him. Not to become the leader of the Shadowscythe, though, but to obtain the power he needed to have his kingdom, his revenge.
  • Traitor Shot: In Sepulchure's Fortress, emphasis falls on his smug smile as Sepulchure gloats to the Hero about creating the Ultimate Orb in the next few minutes.
  • Trash Talk: Drakath is particularly prone to this
  • Weapon of Choice: The Marquis Sword, described as an "elegant weapon coveted by royalty."

En and Tropy

Two servants of Sepulchure. In the Willowshire quest chain, they fuse with Gorgok and become Entropy Dragon.


One of two dragons that hatch from the eggs in the White and Black Dragon Boxes — the dragon from the Black Dragon Box is destined to destroy a world, while the dragon from the White Dragon Box is destined to save the world. Due to a mix-up, Sepulchure and The Hero end up with the wrong dragons. Their attempts to Screw Destiny are foiled by a Prophecy Twist — The Hero's Dragon destroys the planet-sized Super Mega Ultra Darkness Dracolich while Fluffy sacrifices itself to save the world.


Sepulchure's daughter.


The Dean of Necromancy University. The Hero has to stop him from building a massive undead army for Sepulchure.

     The Rose 

The Rose

A cult devoted to bringing about the end of magic and the main threat in Book 3.
  • Antimagical Faction
  • Ban on Magic: Something they enforce.
  • Dirty Cop: The Rose are run by a bunch of Well Intentioned Extremists, but many members of their martial branch are thoroughly corrupt, accepting bribes and even partaking in banditry.
  • Fantastic Racism: Inevitable, as many species such as dragons, moglins, and elves are innately magical creatures.
  • Evil Luddite
  • Genre Blindness: Many Rose members apparently don't know that mages and other magical classes use magic, and will not realize the Hero is a magic user until questioning them.
  • The Guards Must Be Crazy: The Rose has mages in its own ranks, and most of their members are too lazy to make sure all magic users are Rose approved. Apparently, this is the reason they don't always try to lock up the Hero on sight, even when the Hero is using a blatantly magical class.
  • Hypno Trinket: The Rose enslaves magical creatures to fight for them with special chains.
  • The Hunter: Some of the foot soldiers are called "Mana Hunters".
  • Hypocrite: They use magic to fight magic. Of course, it would admittedly be difficult to get rid of it otherwise.
  • Inexplicably Identical Individuals: Most of them have either one of three designs, two variants of Mana Hunter and one version of Energizer. A select few with significance to the plot will stand out.
  • Knight Templar: They were created to fight all of the chaos caused by abusive magic users. But they do not limit their targets to evil doers. Even innocent moglins need fear their wrath.
  • Ludd Was Right: They hate technology the same way they hate magic as the gnomes learn to their surprise and horror. Any sufficiently advanced technology is indistinguishable from magic after all.
  • The Magic Goes Away: Their main goal is to end the use of mana.
  • The Witch Hunter

Arch Magus Jaania

The former love interest of Xan and Warlic who they accidentally sealed away in ice. After finally being released, she imprisons Xan, Warlic, and the Hero in a block of ice, founds an Antimagical Faction called the Rose and becomes the leader of the Mana Hunters in a bid to wipe out magic.

General Akanthus

Leader of The Rose's mana soldiers.


A dragonrider general 2nd in command to Akanthus.
  • Creator Cameo: Tomix, the staffmember, provides his laughter in one cutscene.
  • Cruella to Animals: He thinks of magical creatures, including his soul bound dragon, as lesser beings. He would have put down his dragon had it not been so powerful.
  • Jerkass: Does not treat his soul bound dragon with respect at all.

Magus Hansa

The leader of the Rose garrison near Falconreach. While she very firmly believes in the Rose's cause, she does have some concerns about the Rose's occasional brutality and the corruption in their ranks.
  • Blind Seer: Her eyesight was destroyed in a magical accident, but she can sense the magic, and by extension, the wills of other people.
  • Cursed with Awesome: She views the magic within everyone as a curse. She has been spending much of her time in Surewould forest capturing magical wildlife in hopes of "treating" them.
  • Dark Is Not Evil: She can summon shadows to attack, but isn't a villain.
  • Enemy Mine: She is one of the few Rose members willing to work with the Hero against greater foes.
  • Handicapped Badass: Being blind doesn't stop her being a competent fighter. In fact she's one of the most strongest guests the Hero can join up with.
  • Hero Antagonist: In a sense she's just a hero on the opposite side as the player. Unlike most Rose members who are Well Intentioned Extremists, she does not possess any malice or violent intent. She genuinely want to help those wronged by magic. She even believes that magic practitioners are simply misguided rather than evil, and is willing to let them change their minds on their own.
  • Well-Intentioned Extremist: She is genuinely trying to help Lore. Human settlements have often been attacked by dragons, Necromancers commonly enslave the spirits of the deceased, and her own eyesight was destroyed in a magical accident. As a result, she believes that magic just isn't worth the trouble. Where other members of The Rose try to enslave, imprison, or otherwise get rid of The Hero, she is actually willing to ally with him/her against mutual foes and hopes to bring The Hero to The Rose's side.

Magus Z

The mage in charge of enslaving magical beings. also the golemancer Zadd who was a villan in Frostaval 2009 and 2010


The Head Officer and Jailer of the Espina Rosa

Private Bradley

Softist's assistant who helps him run Espina Rosa


Softist's favored soldier who gets away with harassing lower ranked soldiers because of his position.
  • Arrogant Kung-Fu Guy: He takes great pride in being the strongest soldier on the Elite Force.
  • Bald of Evil
  • The Bully: He often pranks other recruits for fun
  • Hidden Depths: He's quite good at stand-up poetry.
  • Jerkass: He's mean and cruel even to his own teammates.
  • Jerk Jock: Given his build, supposed strength, and general Jerkass personality, he fits this trope to a T.
  • Rhymes on a Dime
  • Sore Loser: He cannot stomach defeat of any sort, and will never admit it unless he can get revenge.
  • Took a Level in Kindness: After Edd(The Player) stays in Espina Rosa he actually stops bullying the other recruits and starts getting along with them, even even doing standup poetry with others


A Rose recruit who has become comatose via food poisoning. Through the use of a carnivourous Facenommer plant the Sulen'Eska resistance is able to create a mask replicate from his face so that the player can infiltrate Espina Rosa
  • Convenient Coma: He became comatose after eating some of Dumplings's food, which allows the player to pose as him while infiltrating Espina Rosa.


A Rose recruit who quickly befriends the Hero when s/he is disguised as Edd
  • Doomed Hometown: A fire started by Xan during the Falconreach Invasion ended up destroying his home village, killing his grandmother. This is what entices him to join the Rose, to prevent such instances from happening again.
  • Nice Guy: He is an all around friendly guy and becomes a quick friend of the player(Though he is unaware of who s/he really is)
  • Tragic Keepsake: He has his grandmother's necklace that he keeps with him. Sam believes this necklace to hold some magical power, believing it to be given to his grandmother by a traveling wizard, while the player is Genre Savvy enough to at least think otherwise, believing the wizard to be no more than a charlatan.


The notorious chef of the Espina Rosa
  • Lethal Chef: There isn't a single person who has eaten his food, without coming out with some serious ailment.
  • Small Role, Big Impact: In the Sulen'Eska saga. The fact that he (unwittingly) poisoned Edd to the point of comatose through his cooking gives the hero the opportunity to assume his identity and infiltrate Espina Rosa.


Saellah's dragon, who while under his command, disagrees with his actions

Magus Neron

The leader of the Rose garrison in Amityville. He intends to keep all its citizens safe.
  • Facial Horror: Part of the flesh on the left side of his face is missing, exposing his jaws and teeth.
  • Genre Savvy: He seems aware that the player character will help Amityville in future exploits.
    • Was able to tell that Raven was infected with Lycanthropy from the bandaged wound on her arm.
    • Sent research notes to Chaney knowing he wouldn't be welcome in Amityville to collaborate on a cure for Lycanthropy
  • He Who Fights Monsters: Seeks to prevent this, telling the villager who suggests giving Thursday up to the monsters that they cannot become worse than the monsters they are fighting.
  • In the Hood: His face is obscured in his hood.
  • Reasonable Authority Figure: When the Rose first came to Amityville, they protected the village, but also persecuted magic users with their usual Knight Templar attitude. But when he came to be in charge, the local garrison became more tolerant. Even to the extent of allowing the Hero, who is typically the Rose's enemy, inside. He also calls one of the citizens speaking in the church out after he suggests they exile Thursday because she seems to attract the monster attacks.
    • And at the end of Blood and Roses, he agrees to help hide Raven's lycanthorpy for as long as he can while secretly working with Channey to create a cure. He also acknowledges while the Hero may have encountered the worst of the Rose, that they should covertly visit Swordhaven in order to learn about them better.


A Rose recruit in Amityville and a close friend of Thursday's by Book 3
  • Action Girl
  • And Now for Someone Completely Different: During a flashback quest of Amityvale Book 3, you can play as Kid Raven.
  • A Tragedy of Impulsiveness: She loses it when Thursday disappears. When Chaney reveals that he needs her blood to create a cure, she is enraged at the idea of Thursday being experimented on despite Chaney's reassurances and tries to attack. Chaney's werewolf brother then comes to Chaney's defence and bites her, leaving her doomed to become a werewolf herself by the next moon.
  • Badass: She takes out countless werewolves before the Hero has even caught up to her.
  • Because You Were Nice to Me: The reason why she's so immensely loyal to Thursday.
  • Berserk Button: She goes absolutely ballistic when Thursday disappears. The fact that she is her Only Friend makes it all the more difficult for her to bear.
  • Dark and Troubled Past: Originally from Tkaanie, Raven had to leave with her parents when her magic powers began to manifest because law there dictated that children with magic powers had to be taken in with the Enchanters' Guild and separated from their parents. They escaped to continent on the east but eventually end up in Doom Wood. Her parents were slain by a glass golem in the middle of the night and Raven manages to escape to Amityville. However, none of the residents there were willing to let her in out of fear of the horrors outside except for Thursday, who warmly gave her shelter. This strongly fuels Raven's loyalty to Thursday.
  • Death Glare: Dishes out plenty.
  • Determinator: In spite of having recently been bitten, she doesn't stop in her search for Thursday
  • Enemy Mine: While she doesn't outright say it, it's implied she doesn't trust the player because of her/his stance against the Rose. That being said she is willing to put their differences aside to fight the werewolves during the Full Moon War.
  • Face Monster Turn: After getting bitten by a werewolf, she starts growing purple fur over her face.
  • Flower in Her Hair: Has a rose shaped hair pin.
  • Girlish Pigtails: She usually has these, though her hair briefly gets let down after being bitten by a werewolf and in the final battle during the confrontation with Frydae.
  • Odd Friendship: With Thursday. As the Hero notices, Thursday loves magic while Raven is part of the Rose cult which hates magic.
  • Shock and Awe: As a Rose Energizer, she has energy type damage.
  • Your Makeup Is Running: Played for Drama. Her mascara runs down her face when she is in rage after Thursday's disappearance
  • You Gotta Have Blue Hair: Her natural hair color seems to be purple, with the black being dyed.

Harkness (Rosemary)

A Rose recruit who stands guard by the graveyard in Amityville
  • Alchemy Is Magic: When the Rose first came to Amityville she was questioned over her potion making
  • Barrier Warrior:She is seen helping another Rose member hold up a barrier over the graveyard entrance to enclose the zombies within
  • Trauma Inn: Used to run the one in Amityville by her civilian name Rosemary prior to joining the Rose. Her son Adrain has since taken over.

     Other Villains 

Dragonmaster Frostscythe

The villain behind the Ice Dragon War. His ultimate goal is to steal a Dragon Amulet and become a DragonLord.


An fallen former DragonLord who escapes imprisonment from within Dragongrasp, but isn't actually evil, having been framed by Dragonmaster Frostscythe for crimes Frostscythe himself committed.

Lord Frydae XIII

The vampire Lord plotting trouble in Amityville and an ancestor of Thurday's
  • Amazing Technicolour Population: Frydae has light blue skin.
  • All Love Is Unrequited: He's hopelessly in love with Safiria, but she simply isn't interested in him.
  • Big Bad: Of the Amityvale questchain.
  • Casting a Shadow: All of his attacks do Darkness-elemental damage, in Book 3 he appears to become a Living Shadow himself.
  • Even Evil Has Standards: Frydae, who doesn't believe in love, thinks Big Daddy is evil for painting in pink a small portion of Doomwood and selling "the illusion of love to [all those] deluded fools, just to turn a quick profit!"
    • The Hero thinks otherwise, though.
      Lord Frydae XIII: That wretch, Big Daddy respects nothing. Once he took control of this portion of Doomwood... he painted everything this ridiculous color!
      Lord Frydae XIII: He sells the illusion of love to these deluded fools, just to turn a quick profit! That's just evil!
      The Hero: YOU'RE evil. I would think that you could get behind someone else being evil.
      The Hero: Anyway, he may be making a profit but he's bringing people together... he's helping LOVE thrive. That's not evil.
  • Fate Worse Than Death: At the end of Book 3 Amityvale, Safiria literally tears his heart out and brands him as a traitor, cursing him to forever wander as a cursed immortal.
  • Fangs Are Evil
  • Glowing Eyes of Doom: Whenever he attacks the Hero during the Boss Battle, his eyes glow red.
  • Heart Trauma: Safiria tears his black heart out, so he will remain a cursed immortal that must wander the earth for eternity.
  • Hopeless Boss Fight: In Book 3, after drinking Thursday's blood and being infused with her light elemental magic, he is unbeatable. He has insanely high health that cannot be damaged him at all, with a message saying "Frydae recovers from your attack." He can curbstomp the Hero in about 3 turns.
  • Impaled with Extreme Prejudice: By Thursday.
  • Like Father, Like Son: Safiria claims he's very similar to his father. They both write bad love letters. Correction, Frydae's are worst.
  • Love Confession: Frydae declares his love to Safiria almost immediately after first seeing her.
  • Love at First Sight: Just as soon as he sees Safiria, he falls head over heels for her. Just like his father. He's also not
  • Love Letter: He writes several of these to Queen Safiria. She's not pleased, particularly because he kidnaps two girls (who had lied about having his letter) and, apparently, because they're pretty bad.
  • Love Letter Lunacy: Frydae sends his minions to kidnap two girls claiming to have his letter, when in fact it's Ash who has it and was to deliver it to Safiria.
  • A Man Of Wealth And Taste: He actually introduces himself as such in the Hero's Hear Day quest, The Stakeout.
  • Partial Transformation: In Boss Battles, he grows claws .... his hair becomes spiky.
  • Pointy Ears
  • Red Eyes, Take Warning
  • Silly Rabbit, Romance Is for Kids!: He claims to have walked the world of Lore for 189 years, but has yet to be convinced that love is real. Enter Safiria.
  • Took a Level in Badass: Becomes much more intimidating and threatening. As of Book 3, sporting a younger appearance thanks to his powers improving over the years.
  • Vampiric Draining: In one of his attacks, he sucks the blood of the Hero without touching his/her neck after using his claws. Fortunately, he doesn't regain HP while at it.
  • Vampire Monarch: He was once the ruler of a kingdom in Doomwood, and is ashamed that what is left of his living kingdom today has ended up becoming territory of the Kingdom of Greenguard. He seeks to make Thursday his heir to his vampire kingdom by turning her into a vampire.
  • Our Vampires Are Different: Lord Frydae is different. He can shapeshift into a rat, needs not to drink from a neck's victim (he uses his Wolverine Claws to hurt and then, he sucks the blood coming out of the wound without touching their bodies at all), and has the ability to teleport...
  • Villain Teleportation: He is able to able teleport with a red flash, as seen in Heart of Darkness.
  • Voluntary Shapeshifting: He disappears into a rat once you defeat him in Book 1.
  • White Hair, Black Heart: Quite literally in Book 3, where his hair has turned silvery-white and Safiria extracts his literal black heart.
  • Wolverine Claws: During the Boss, he has two attacks and in both he grow nails to attack the Hero.

The Necromantress / Lady Vayle

Noxus's best student, who grew up in the same village as Artix before a mysterious green mist turned everyone in the village into zombies. Vayle became the Necromantress after Noxus tricked her into thinking it was possible to bring her brother back from the dead. She briefly joins The Hero's party to defeat Noxus, then disappears, taking the Darkness Orb (which she has merged with) with her. Tomix later separates her soul from the Darkness Orb.
  • Anti-Villain: She isn't a villain by choice, and was forced into it as she was made to believe it was the only way to resurrect her deceased brother. She eventually goes through a Heel-Face Turn.
  • Berserk Button: Don't even imply you want to manipulate her. She doesn't like it.
  • Chekhov's Gunman
  • Dark Is Not Evil: While she has played the antagonist, at heart she is not evil.
  • Enemy Mine: Once she knows the full truth behind the Green Mist thanks to Noxus's Evil Gloating, she is enraged and takes him down by joining forces with the Hero and Artix.
  • Forgotten First Meeting: The Necromantress knows Artix, but doesn't realize she does until she's told his name.
  • Forgotten Friend, New Foe: To Artix, though downplayed. Though they met many years ago, they weren't exactly friends—just a girl and a boy who met on a fateful day of their lives, when each took wildly different paths. Destiny had it they'd clash again as enemies later down the road.
  • Good Wings, Evil Wings: Despite having dark red bat wings that symbolize her connection to the Darkness in a world where dark is mostly evil, she is not a really bad person.
  • Impossibly-Low Neckline: Under her robes, she wears a dark red shirt-thing that looks like it'll fall at any moment.
  • In the Hood: She never took her hood off, until the middle of the Darkness Orb Saga, presumably to keep her identity a secret.
  • Living a Double Life: On the one hand, she furthers her studies as a Necromancer under Noxus's teaching and build a numerous army of Undead for her master. On the other hand, she has been know to lend her great knowledge of magiscience to help sick children in Moonridge and has donated gold to help rebuild after many of the undead invasions in town (as revealed in one Design Note about her).
  • Loners Are Freaks: Normally aloof, she is considered weird by the inhabitants of Moonridge, who know nothing of her.
  • MacGuffin Girl: She is the Darkness Orb, since it grafted itself to her soul.
  • My Master, Right or Wrong: She won't say "no" to any order Noxus gives her, even though if it means undoing her own goals in the process.
  • Mysterious Woman: To the inhabitants of Moonridge. She is considered to be "strange" by the Mayor, and in a Desing Note about her, it says she's been whispered about in the corners of Moonridge for a long time, and that no one knows where she came from or what she does.
  • Necromancer
  • Necromantic: The reason she joined Noxus was because he promised her he would resurrect her brother with Necromancy. This turned out to be a lie, and he had every intent of killing her as soon as she outlived her usefullness.
  • Parental Abandonment: She only had her brother at the time of his death. In her childhood, when asked about them by a likewise young Artix in The Green Mist, she answers that her parents are dead.
  • Pointy Ears
  • Power Gives You Wings: A side effect of being bonded to the Plane of Darkness by the Primal Darkness Orb.
  • Rage Against the Mentor: She is not pleased when she finds out that Noxus wasn't actually planning to help her resurrect her brother and was, in fact, guilty of murdering here brother in the first place, with the Green Mist.
  • Reaction Shot: In Moonridge: Saved!, along with Artix. "Impossible! This cannot be the little boy I met during the..."
  • The Reveal: In Artix vs. The Undead, the Necromantress is revealed to be Lady Vayle. Though Artix is dumbfounded, the Hero admits s/he did see that coming.
  • Secret Identity: She uses the "Necromantress" moniker and disguise in order to have a (mostly) normal life in Moonridge.
  • Starting a New Life: Twice. First, during her childhood, when her hometown was doomed and his brother killed, she took the path of Necromancy under Noxus's wing, and later, after being expelled from the Necropolis by Sally, she has dedicated her efforts to protect Amethyst City as "the Necromancer of SiOO".
  • This Is for Emphasis, Bitch!: A child-friendly version, in Wicked Queen.
    Vayle: I'll call you whatever I want. Witch.
  • Tragic Keepsake: Her Spiritcrystal is a reminder of her late brother, Edgar. ...It also contains his lifeforce.
    • Later on, she uses an empty small shard of the Spiritcrystal as her necklace's pendant.
  • Two Aliases, One Character: The Necromantress and Lady Vayle are the same person, as revealed in Artix vs. The Undead.
  • Villain Teleportation: She is able to teleport in a flash of darkness at will, as seen in Artix vs. The Undead.
  • Where I Was Born and Razed: Her careless bonding to the Darkness Orb led directly to her village's destruction by the Green Mist, created by Noxus in order to manipulate her.
  • Winged Humanoid: She has small, dark red bat-like wings, which signify her ties to Darkness.
  • Woobie, Destroyer of Worlds: She plays a very big role in the near destruction of the world, but has a Dark and Troubled Past that paints her very sympathetically. This is further affirmed when she has a Heel-Face Turn and teams up with the Hero and Artix to take down Noxus.
  • You Gotta Have Blue Hair: She has violet hair.

Captain Blackberry

The Captain of the Red Betty who is after the Wind Pearl Which is actually the Wind Orb. He later betrays his first mate Rhubarb and the Player Character

Okuchi No Okami

A demon fox, master ninja, and Arch-Nemesis to Thyton and the Shadow of the Wind Village.
  • Amazing Technicolor Wildlife
  • Big Bad: Of the Ninja side of the Wind Orb Saga.
  • Evil Former Friend: He used to be Thyton's greatest student, before betraying the village and becoming his greatest enemy.
  • Expy: Of Japanese sun Goddess [[Video Game/Okami Amaterasu]].
  • Kitsune: Appears to be based off one.
  • Manipulative Bastard: To a degree, as in the alternative ending if you choose the "Yes" option it's revealed after he keeps the scrolls and learns their secrets, he becomes powerful enough to kill Thyton and then tells the Village the Hero betrayed them, and watches as the ninjas turn on the Hero.
  • Playing with Fire: He has an assortment of fire attacks.

Sek-Duat XV

The Big Bad of the Sandsea quest chain. Has ruled over the Sandsea for 1500 years, using the Light Orb to keep himself alive as a lich.
  • Big Bad: Of the Light Orb Saga.
  • The Chessmaster: He plans out all of the events for his enemies to benefit himself.
    • In Book 1, he pits the Hero and Zhoom against each other, under the guise that each other was the rebel, and he would take both his enemies out. Then in Book 3 he tricks the Hero into destroying a magical artifact and returning power to him.
  • Cool Mask: To hide his decaying lich face underneath.
  • Immortality Hurts: At least the pseudo-immortality he lives with that keeps him in an undead lich state.
  • Killed Off for Real: At the end of the Sandsea Book 3 questchain.
  • Life Drinker: He planned to steal life force from Human Sacrifice to recover his flesh while remaining immortal. After the destruction of the light orb, he needs this just to stay alive.
  • Light Is Not Good: He is the guardian of the light orb, and tried to combine its power with Human Sacrifice to attain immortality.
  • My Grandson Myself: He is not in fact Sek-Duat XV, but rather, the original Sek-Duat, who has achieved immortality via lichdom and is covering it up by pretending to be a new descendant every so often.
  • Manipulative Bastard: He's quite skilled in trickery and manages to double-cross the Hero twice. See The Chessmasterabove.
  • One-Winged Angel: Does this after the Hero destroys an artifact belonging to him, releasing a magnified portion of his power.
  • Our Liches Are Different: He used the Primal Light Orb to become a light lich in his efforts to become immortal. He eventually planned to use Human Sacrifice to recover the benefits of flesh.
  • Quest Giver
  • Really 700 Years Old: He is one of the original guardians of the elemental orbs. In his efforts to attain immortality, he became a lich.
  • You Monster!: The Hero and Magus Hansa call him one for having stolen the life force from so many people.


A lion-like creature that works for Sek-Duat XV.

Queen Aisha

Queen of the Ice Elves and Big Bad of the Ice Orb saga. She's actually a dragon pretending to be an Ice Elf to further her goal of overthrowing humans and putting dragons in charge.

Gary the Ice Elf

A minor villain in the Ice Orb saga.


  • Gadgeteer Genius: Like most gnomes, he's a brilliant engineer, creating the Cycklons.
  • [[spoiler:Good All Along: Everyone thought he was a Mad Scientist who tried to conquer the world with his Cycklons, however it turns out his creations rebelled against him and had kept him captured.
  • Red Herring: He appeared to be the Big Bad of the Energy Orb saga, before it was revealed he was actually a victim of his own creations.


A race of robots that went rogue, and serve as the main antagonists of the Energy Orb Saga.


The dragon who burns down Drakonnan's village and kills his family, making him responsible for Drakonnan's Start of Darkness.
  • Big Bad: Of the first half of the Fire Orb Saga.
  • Dracolich: When Xan uses the Fire Orb to bring him back from the dead.
  • Disc One Final Boss: He quickly gets replaced as Big Bad of the Fire Orb Saga by Drakonnan, after being killed by the Hero.
  • Hopeless Boss Fight: The first time you fight him he is unbeatable.
  • Our Dragons Are Different
  • Playing with Fire


The main antagonist of the Fire Orb saga. He starts off as Yulgar's apprentice, then goes down the path to evil after The Hero tries and fails to save his village and family from the evil dragon Akriloth. This attracts the attention of the evil pyromancer Xan, who further poisons his mind against the forces of good. Drakonnan soon becomes one of the most monstrous foes Lore has ever had to face.
  • And Now for Someone Completely Different: The player may play as Drakonnan in a small mini-game during The Ultimate Weapon.
  • The Apprentice: Three times. First, he's introduced as Yulgar's blacksmithing apprentice, but during/after his Face-Heel Turn he becomes one to Xan and later, to "the Professor" in Book 2.
  • Armor-Piercing Question:
    Wargoth: What makes you rage against the scraps of subconscious, Konnan?
  • Ascended Dragon: He began as The Dragon to Xan, but ended up betraying him and becoming the Big Bad of the Fire Orb Saga.
  • Ascended Extra / Adaptation Expansion: Much like the Great Fire War itself, here he is a fleshed-out character rather than just the Card-Carrying Villain that he's in AdventureQuest. He even undergoes Character Development.
  • The Atoner: After his Heel-Face Turn.
    "It's time to make things right."
  • Big Bad: Of the second part of the Fire Orb Saga.
  • Big "NO!": Several times over the course of the Fire Orb saga.
  • Blade on a Stick: His weapon As the Apprentice in Book 2.
  • Blond Guys Are Evil: Played with since he wasn't evil to begin with, and is actually a Fallen Hero.
  • Boisterous Weakling: Comes across like this in The Final Battle!, given that (surprinsingly for a Boss Battle) he speaks four times during the fight (with camera close-ups and all), once he loses a certain amount of HP and gains new attacks—each worse than the last one. However, as the Hero is an invicible one (except when he's not) and, by this point, he's already breaking down...
    Drakonnan: "The Ice Katana will not save you. For the flame I wield can never die. It has consumed me, and it has made me immortal. Too little, too late, "hero", now it is time to burn you to cinders."
    Drakonnan: "It seems you will not be killed so easily... Nevermind, though. My powers are beyond your comprehension! FIRE CONSUMES!"
    Drakonnan: "ARRGHHHHH!!!! Do you even KNOW what it is you trifle with? Nothing... Nothing matters anymore. You... YOU HAVE COST ME EVERYTHING! YOU WILL SUFFER MY VENGEANCE"
    Drakonnan: "Now you will feel my full power... NOW you will understand my anger... NOW YOU WILL UNDERSTAND MY HATRED! YOU WILL BURN BEFORE ME AND YOUR ASHES SHALL MARK THE BEGINNING OF MY REIGN! THIS IS... FIRE IMMORTAL!"
  • Brainwashed and Crazy: Through his mastery over Fire, he manages to control many of the heroes battling for the side of Battleon, including Artix himself.
    • In Book 2, Wargoth does this to him to make him fight the hero again.
  • Chekhov's Gun: Back when Xan almost totally destroyed Falconreach, it's implied he has met Xan.
  • Colour-Coded for Your Convenience: As it's the rule in AE games, Drakonnan wears colours associated to Fire, such as yellow and, oh right, red, once he becomes a Pyromancer.
  • Cool Mask: A red skull mask.
  • Covered in Scars: All of his body is covered in scars, such as burns and cuts, as a result of Sepulchure's likely torture in search of an answer to his talents.
  • Create Your Own Villain: The Hero's failure to save Konnan's family led to his Start of Darkness.
  • Crusading Widower: Losing his wife (and children) was the cause of his sanity slippage, and Konnan takes it upon himself to avenge them.
  • Disney Villain Death: Subverted.
  • Disproportionate Retribution: Against the Hero. He doesn't just kill him for letting his family die. No. That's too simple. He obtains the Fire Orb, he masters its use by gathering an army of Fire creatures, getting an fortress for himself and creating new lesser fire orbs. Then, he manages to control heroes and allies of the Hero; he steals the Ice Katana AND he wages one of the worst wars Battleonia has ever seen. In the end, his revenge isn't just killing the Hero, it's making him/her suffer and the rest of Battleon along with him.
  • Dragon with an Agenda: He studied under Xan to obtain training, but it's uncertain if he ever intended to stay loyal to his teacher, and is quick to betray him once he outlives his usefulness.
  • Enemy Mine: The threat that Wargoth represents, his own willingness to atone for his sins and his loyalty to the Professor force him to team up with both the Hero and Xan to take down the Infernal.
  • Everyone Calls Him Barkeep: In Book 2, his only goes by "Apprentice" (as in, the Professor's) most likely for That Man Is Dead reasons.
  • Face-Heel Turn: Upon becoming Drakonnan and putting the mask, he no longer is the man who once helped Yulgar at his forge. He is now consumed by anger, hatred, revenge.
  • Failure-to-Save Murder: The reason for his Face-Heel Turn.
  • Fallen Hero: Sort of, even though he was more of a common folk rather than a fully dedicated hero prior to his Face-Heel Turn.
  • False Friend: He has a poisonous one in Xan, who convinces Konnan that things could have gone differently, but because of carelessness neither Galanoth nor the Hero saved his family from Akriloth. Yet, this is all an over-complicated plan to get his own revenge on Warlic.
  • Foregone Conclusion: For those familiar with AdventureQuest, it was blindingly obvious that Konnan would eventually become Drakonnan.
  • Forging Scene: Twice over the course of the game. In both, he forges an armor for himself—though each event has wildly different meanings for him.
  • From Nobody to Nightmare: A young blacksmith's apprentice who becomes a incredibly powerful Pyromancer upon the death of his family and razes (more or less) half a continent.
  • The Gift: Despite training his magic (and pyromancy) for so little, he manages to the use the power of the Fire Orb to its fullest, using it to corrupt minds and hearts of Battleon's heroes, creating more orbs and controlling an entire army of creatures aligned to Fire. Xan, a skilled Pyromancer with two-hundred years of practice and almost killed the Hero once, is jealous of him. (...Or just plain angry at him, for his betrayal.)
  • Good Scars, Evil Scars: His body in Book 2 is covered in scars, either from falling in the lava or from Sepulchure's torture. However, since he's on the Professor's side (who is on the Hero's side), they symbolize his change in attitude and his willingness to atone for his sins.
  • Happily Married: To his wife, until her death.
  • Heel-Face Turn: He seems to have reformed in Book 2, under the guidance of the Professor.
  • Irrational Hatred: Towards the Hero. Konnan knows damn well that the Hero couldn't save his family, and why he couldn't: because Akriloth was nigh invicible with the Fire Orb in his possession. And so, not only he blames himself, but he uses the Hero as a scapegoat to blame someone out of an emotional need... and Xan's words.
  • Kick the Son of a Bitch: Sepulchure couldn't care less about what Konan's done, but he takes the Fire Orb from him, gives it to Xan and finally is seen transforming into a monster as Konnan screams. Cue his reappearance full of scars later down the line. Let's say he had it coming.
  • Kill It with Fire: Poor Demento.
  • Knight of Cerebus: His tragic backstory, his immense power, and his relentlessness makes him one of the darkest villains in the game, rivaled only by Sepulchure. Drakonnan's threat (and the Fire Orb quest-chain itself) signifies the moment where the Orb Saga (Book 1) has a Tone Shift and becomes much more serious than it previously was (even if there's a bit of comedy here and there.) He's also the first villain to permanently kill off a hero, in his case Demento.
  • Kubrick Stare: He gives one after being defeated by the hero and taking off his helmet.
  • Meaningful Rename: The moment he starts calling himself 'Drakonnan' is a bad thing for everyone involved.
  • Misplaced Retribution: Instead of avenging his family by killing Akriloth (their murderer), he instead wants revenge on the Hero for failing to save them. To be fair, Akriloth was already dead by the time he got his powers, and so he needed a scapegoat for his grief. Too bad that was the Hero ...and the rest of Battleon.
  • Mythical Motifs: As with many characters in AE games, Drakonnan's motif is that of a dragon. (Or a demon, alternatively.) Like a dragon, he's solitary, violent, fiery, dangerous.
  • Noodle Incident: Whatever happened to him between the fall of Sepulchure's tower in the Book 1 finale, his armor scattered in a beach and his re-appearance in Elemental Dissonance with kanji tattooed on his shoulders and the Professor's trust remains to be revealed.
  • Not So Different: His actions against the Hero twists him into a monster just as bad as (maybe, even worse than) Akriloth was. After all, Drakonnan's armies also burned down villages (and families) during the war as well...
  • One-Winged Angel: As Zorbak throws the Fire Orb to him in exchange for his throne, Drakonnan becomes (or at least, projects) a Titan version of himself.
  • Playing with Fire: He is an extremely powerful fire mage, trained by Xan himself.
  • Put on a Bus: Twice. First during the Fire War Epilogue, in which he becomes Sepulchure's prisoner, and second, when the Professor 'sacrifices' his individuality and merges with Wargoth to become Warlic. However, as the Hero is frozen in ice by Jaania, Konnan hasn't been seen ever since.
  • The Quiet One: Throught the duration of Elemental Dissonance, Konnan only has eighteen lines: two of which are thoughts, six of which are ellipses, and one is a guttural sound of pain/distress. Yeah, he doesn't speak much.
  • Rage Against the Mentor: He is not pleased upon realizing Xan is only using him to get his revenge against Warlic.
  • Revenge: ...Against the Hero is his motive throughout the Fire Orb saga.
  • Revenge Before Reason: He chooses to think the Hero, Galanoth, Demento willingly fail in killing Akriloth, thanks to certain pyromancer, and acts accordingly.
  • Sanity Slippage: Though we can't see his face, it's safe to say he is emotionally unstable and starts to lose it as he uses the Fire Orb, ending in his Villainous Breakdown in The Last Battle!, where barely resembles the man who once was Yulgar's apprentice.
  • Surpassed the Teacher: As he reveals his possession of the Fire Orb to Xan, not only he manages to amass an army, but also control plasma dragons. In Battle for the Eastern Hills!, he even says "The student has surpassed the teacher."
  • Survivor's Guilt: He is full of this. (And anger, too, but you know.) Though he blames others who had the fighting skill necessary to take Akriloth down (read: The Hero), he also blames himself for being away from home for too long.
    Konnan: I... I can't believe they're gone. My whole family wiped out... I've been gone so long... It seems like I've spent years just standing around in Yulgar's forge, when I should have been home. If... if I had been home....
  • Took a Level in Badass: By learning pyromancy from Xan.
    • When he's in your party, he's capable of killing monsters weak to fire with lots of HP in one attack.
  • Took a Level in Jerkass
  • Training Montage: In Lair of the Guardian. Complete with a The Final Countdown-inspired song.
  • Villain Teleportation: Drakonnan is capable to able to teleport in a flurry of fire. (Though he's probably able to do so only thanks to the Fire Orb.)
  • Villainous Breakdown: After you defeat him in combat during The Final Battle, when his mask finally falls off, his hair is a mess and generally has an unhealthy look to him. In fact, as the player battles him, his dialogue start to sound more and more like a breakdown than Badass Boast.
  • When All You Have Is a Hammer: Like Xan, he can only use Fire-elemental magic spells to attack his enemy.
  • With Great Power Comes Great Insanity
  • Woobie, Destroyer of Worlds: Quite a literal example, as he very nearly brought about the end of Lore. Though his tragic backstory makes him very sympathetic, with even the hero feeling sorrow for Konnan's downfall.

Captain Davey

A villain in the Water Orb saga.

Kathool Atchoo

An ancient Eldritch Abomination who corrupts the minds of dreamers and serves as the Big Bad of the Water Orb saga.
  • Big Bad: Of the Water Orb Saga.
  • Captain Ersatz/Expy: Of Cthulhu and the Kraken.
  • Cthulhumanoid: Any of it's minions end up becoming this.
  • The Corrupter: He possesses extremely powerful telepathy and is able to corrupt the minds of the greatest heroes, including you.
  • Dream Weaver: He gradually takes control over others when they enter dream states.
  • Eldritch Abomination: A titanic immortal octopus deity who possesses powerful telepathy which it uses to corrupt people via their dreams.
  • Giant Squid: Of the blue-kind
  • Knight of Cerebus: One of the darkest, scariest villains in the game prior to the Orb Saga finale. The way it corrupts the Hero through disturbing dreams can be very terrifying to watch, see the Nightmare Fuel section for details. It is also the villain who came the closest to corrupting the hero.
  • Mind Screw: Sleeping inside the Locker- not a good idea.
  • Mirror Match: Makes you fight 'Evil You'!
  • Never Sleep Again: Victims are susceptible when they fall asleep, which is why the unresting Death Knights are the only ones who are immune.


A major villain of the Earth Orb saga and the responsible of of the Willowshire Dragon War.


A powerful fire infernal from another dimension who chased an alien race called the Ateala into Lore. As it turns out, he is the demonic and magical half of Warlic.


A mad pyromancer with a massive grudge against Warlic, who he blames for trapping his Love Interest, Jaania in a crystal.
  • And Now for Someone Completely Different: In Xan has a Plan, the player may temporarily become him by equipping the 'Xan Armor'.
  • Ax-Crazy
  • Bad Santa: As Xanta Claus.
  • Berserk Button: Xan really doesn't like imps.
  • Big Bad: Of the Wrath of Xan Saga. He's also the longest serving villain in the series, being around every story arc and out-lasting most other villains.
  • The Dragon: To Sepulchure, being one of his most powerful generals.
  • Enemy Mine: He's forced to team up with the Hero, Konnan and the Professor to stop Wargoth from destroying the world.
  • Evil Is Burning Hot: Played straight.
  • Evil Versus Oblivion: Partially why he teams up with the Hero, Konnan, and the Professor to take down Wargoth.
  • False Friend: To Konnan. And a poisonous one at that, too. Xan convinces him that things could have gone differently, but because of carelessness neither Galanoth nor the Hero saved his family from Akriloth. Yet, this is all an over-complicated plan to get his own revenge on Warlic.
  • Flaming Skulls: Xan's head is constantly engulfed in healing fire, as a result of his and Warlic's duel back when they were young. (Well, Xan was young. Warlic, not so much. More Jerkass, if anything.) They are the only thing keeping him alive, even though at the same time, they inflict pain on him. It's no wonder they went mad.
  • For the Evulz
  • Hopeless Boss Fight: During his first introduction where he wielded the Pyronomicon, he is considered unbeatable. Even if you found a method the developers never thought of, The Battle Didn't Count. It took a whole saga later where the effects of the Pyronomicon were negated by Warlic before the fight becomes more fair.
  • Human Popsicle: At the end of Book 2, he (along with the Hero and Warlic) is frozen in ice by Jaania. However, it doesn't last long for him given his flames thaw him out almost immediately.
  • The Hyena
  • Kill It with Fire: It's his answer to all of his enemies. In fact, in one quests, he was trying to come up with a good way to kill Warlic, and he creatively came up with... killing him with fire. Lots of fire.
  • Laughing Mad: Xan has a tendency to laugh in inappropiate moments, though one wonders if it's from joy or pain.
  • The Mad Hatter
    Xan (to the Hero): HAHAHAHA! I am trying to figure out who is more insane... me? Or you!
  • Man on Fire: Sort of. Though it is very explicit that his head is on flames, his NPC front look shows flames coming out from under his robes at the waist, implying it is not just his head but his WHOLE body on flames. Giving they hurt as much as they heal....
  • Only Known by Their Nickname: His real name is Alexander, but for the longest time, he was known only as "Xan".
  • The Only One Allowed to Defeat You: He tries to bring Warlic back from the dead, because he wanted to be the one to kill him. By the time he gets round to it Warlic had already been resurrected, making him hate Warlic even more.
  • Person of Mass Destruction: Whilst he possesses the Pyronomicon, he had god-like strength and could decimate cities with his fire blasts.
  • Playing with Fire: It's the very thing which sustains his life.
  • Put the "Laughter" in "Slaughter": He kills, and it's all a joke to him.
  • Pyro Maniac: It is hinted that as a child he had trouble with, er, 'controlling' his Fire magic, and so tried to suppress it. For a while, he instead tried to master Ice magic, but after the incident in which he gained his flames and his self-control became poorer, he gave in to pyromania and became the man he is now.
  • Rag Tag Bunch Of Misfits: In Book 2 where he teams-up with The Professor, Konnan, and the Hero. Considering two of which were his greatest adversaries.
  • Really 700 Years Old: His feud with Warlic began two centuries ago. Thanks to the healing qualities his flames have, he has been able to stay alive... at the cost of his sanity.
  • Red Oni, Blue Oni: The red to Warlic's blue, being even Colour-Coded for Your Convenience.
  • The Rival: To Warlic. At least, when it comes to Jaania's affections.
  • Skull for a Head
  • The Sociopath: Warlic stated that he as a child he would attack the miners of Lymcrest just for the fun of it.
  • Start of Darkness: The entire Alexander storyline.
  • The Svengali: To Konnan. An Evil Mentor of sorts, Xan wants to use and exploit Konnan to have his revenge on Warlic, using false friendship, deadly Pymonantic spells and More Than Mind Control. It backfires.
  • Teach Him Anger: As Konnan's evil mentor, this is primarily what he does.
  • When All You Have Is a Hammer: There are a couple of quests where you get to control him. His skill set runs: "Fire," "More Fire," "Lots of Fire," "Even More Fire," "OMGBBQ."
  • With Great Power Comes Great Insanity
  • Yin-Yang Bomb: As Xanta Claus he can use both Fire and Ice, two elements diametrically opposite in Lore's Elemental Wheel.


The Anthropomorphic Personification of Greed. He first shows up in Mogloween 2009 and later becomes the Big Bad of the Ravenloss saga.


The Anthropomorphic Personification of Lust. She doesn't show up until the very end of the Ravenloss saga, implying that the storyline isn't quite finished yet.


The Anthropomorphic Personification of Envy. Is revealed to be Tomix's Soul Ally Aspar. He journeyed to Ynnungaap, in order to reach the void core, so that he could set it loose and kill all life, so that everyone could be a spirit like him.
  • And Now for Someone Completely Different: Several of the quests in the Book 3 portion of the Tomix Saga, Envy is the playable character.
  • Badass: Envy is very powerful, as seen when he's the playable character. His abilities rival that of Tomix's, who is a Badass in his own right.
  • Badass Armfold: As Envy he almost always has his arms folded.
  • Bad Boss: He is extremely cruel and unforgiving to his minions.
  • Become a Real Boy: Pandora was sterile, had lost her husband, and was lonely, so she created a son out of a fragment of her own soul. The result was not human, but a spirit. Because Pandora had created him while she was angry at the world, he grew envious of real humans and even killed a few. His ultimate goal is to become an actual human, and he is currently using Tomix's stolen lifeforce to do so.
  • Big Bad Friend
  • Big Bad: Of the Book 3 portion of the Tomix Saga.
  • Bigger Bad: Greed was the Big Bad of Ravenloss Book 1, but it's revealed Envy was the one who created him and the other corrupted elemental spirits. Making him the antagonist above them all, who had far bigger plans in motion.
  • Bitch in Sheep's Clothing: Pretended to be the elemental spirit of kindness, and was Tomix's Soul Ally for an extensive period of time.
  • Black Magic: He deliberately forces innocent blood upon the hands of the heroes using a forbidden spell, that can only be broken by killing the innocents the spell has been bound to.
  • The Chessmaster
  • Demonic Possession: He manages to steal Tomix's body for a short period of time.
  • Evil Cannot Comprehend Good: He possesses Tomix, as he needs a physical body to manipulate the Core and due to his belief the Hero couldn't bear to attack and hurt Tomix. To Envy's shock the Hero fights and beats him.
    Aspar/Tomix: Gaah, stop! He is your friend, why are you hurting him?!!! WHY ARE YOU DOING THIS TO HIM?!
    The Hero: He had only one reason to come here. He wanted to destroy you. And as much as it pains me, I'm going to see to it. I'm going to banish you.... so he can be at peace...
  • For the Evulz
  • Green And Mean: To fit the "green with envy" motif.
  • I Just Want to Have Friends: Says this as the end of his existence nears.
  • Killed Off for Real: Tomix pulls off a Heroic Sacrifice to banish him.
  • Knight of Cerebus: He has been responsible for some of the most horrific, remorseless evil deeds in the game. These include capturing humans, torturing them, and extracting their essence and then binds them to an elemental soulthread thereby turning them into a Humaoid Abomination that is loyal to him. Later he uses a Dangerous Forbidden Technique as locking mechanism for the door, which uses "the very existence of those two people in order to lock the door shut" and the only way to unlock the door is to kill the innocent people.
  • Lack of Empathy: He remorselessly kills humans in order to extract their elemental core and weave them into his minions.
  • Made of Evil: He was literally manifested from all of the negative emotions of Pandora's soul.
  • Manipulative Bastard
  • Put Them All Out of My Misery: He eventually decides that if he can't be human, then he will kill everyone else so that they will be spirits too.
  • Self-Made Orphan: He drained Pandora's lifeforce to create 6 other corrupted elemental spirits, ultimately killing her.
  • Shadow Archetype: To Tomix. Especially after he uses Tomix's elemental essence to turn himself into an evil version of Tomix.
  • Walking Spoiler
  • What Measure Is a Non-Human?: Envy's minions were created by killing humans, extracting their essence, and weaving them into new elements. Green is able to remember the live of the human that was killed to create him, as well as the fact he had a daughter who was now parent-less. He wonders if the daughter is now an orphan, or if he is now her father.


A human Chaosweaver from Pellow Village and the leader an army of Chaosweavers in the first part of the Ravenloss Saga. After the time skip, he has lost his army, along with his magic and power. Through some reverse psychology from Tomix and the Hero, he ends up as the Navigator of the VS Unity.
  • A God Am I: He considered himself to be this
  • Affectionate Nickname: Vaal calls his SoulAlly Alraia, "Alee".
  • All Men Are Perverts: He tries to touch Captain Mazurek's butt. She kicks him to the ground.
  • And Now for Someone Completely Different: In the Murky Hall quest, the player may be equipped the 'Vaal' armor and then, there's the Vaaloirr saga.
  • The Alcoholic: Takes to drinking out of frustration during Book 3.
    • His HP/MP potion drinking animations during battle show him drinking from the same (alcohol-filled) bottles he had during The Navigator.
    • During his stay in Tomix's VS Unity, he can normally seen drinking.
  • Badass: Only resident in Pellow Village capable of not succumbing to Void madness/insanity despite his extended exile in there, unlike all of the other Chaosweavers (who were forced to separate themselves from their emotions.) If that doesn't spell "badass," then perhaps his overpowered attacks against Void monsters (or anything really...) or his apparent immunity to a soul-eating spirit does.
  • Badass Beard
  • Badass Cape: Wears a dark red cape with skulls and spikes during Book 1 and sports it again in Book 3, on his "soul reflection" when he refuses to let Roirr win his body over.
  • Badass Fingersnap: One of his attacks called "Implosion" involves him sending a ball of energy to his enemies, where it will explode on at a snap of his fingers.
  • Beard of Sorrow: Though undoubtedly a badass one, during Book 3 his beard has
  • Berserk Button: He apparently dislikes the idea of being associated to Soulsmithing due to his ancestor, Oyva—at least, enough to snap at Roirr for the insinuation.
  • Black Eyes of Crazy: Vaal has black sclera with red pupils, which apparently disappeared after losing his magic and power.
  • Black Magic: Vaal is well-versed in black magic pertaining to souls and spirits, as shown by his awareness of the Seal of Ativa and knowledge about Tanislav's Last Will (claiming that, if it were him, he'd seal the doors and force the heroes to kill an entire village to make a key.)
  • Break the Haughty: The destruction of the Judgement Wheel, which brought about the loss of his magic, his power and his army of Chaosweavers, and ending up imprisoned again and studied by The Rose, who concluded he was mortal really did a number on him (and not in a pleasant way, considering how he took to alcohol abuse, instead of a much-needed fat slice of Humble Pie.)
    • His body hijacked by immoral demonic spirit (who is, in fact, one of his ancestors) and witnessing all kinds of forbidden magic and the death of Alraia can't be a good thing either.
  • Brought Down to Badass: Though he lost his magic and powers, he still has the knowledge he has gained through his long life AND has a SoulAlly through whom he can do chaosweaving magic, like... he's still insanely powerful anyway. Vaal, of course, disagrees.
    Tomix: But... but you're still a Chaosweaver...
    Vaal: The weakest Chaosweaver.
  • Carpet of Virility: Type 1. Combined with his buff, muscular physique, it emphasizes his manliness and badassery.
  • Creepy Shadowed Undereyes
  • Drowning His Sorrows: When he's first found in Book 3, Vaal is very much drunk from moglinberry juice, and ranting about his lost magic and power and scaring everyone out of the Inn in Hunter's Paradise.
  • Enemy Mine: He is forced to join the Hero and Tomix as part of the Void Ship crew.
  • Even Evil Has Standards: After helplessly watching as Roirr hijacked his body and tried to consume his soul, used forbidden magic to rip Izbor's heart and take on his appearance, ate Alraia and revealed his intentions to consume more souls for sustenance, and gave an breaking speech (just so that Vaal would 'realize' how much of a failure he was during what Roirr believed would be last conscious moments) only to show the extent to which he controls his body... all without apparently an ounce of regret, Vaal is understandably upset at what Roirr is doing.
    Vaal: You... you are insane. You are a demented... psychopath!
  • Evil Laugh: One which is audible. It even serves as one of his attacks.
  • Famous Ancestor: Vaal's a descendant of Oyva, founder of Soulsmithing, who is, in turn, a son to Roirr, the First Weaver, who is the son of Tanislav, best known for a Black Magic ritual known as "Tanislav's Last Will."
  • Happily Married: To Olizabeth, sort of. What happened to her is a mystery.
  • Herd Hitting Attack: His skill, Embracement, not only deals five hits to one enemy, but it also targets all of them and hit each of them once for either 200% (as in, to normal monsters) or 600% (to ???-dealing monsters) damage.
  • How the Mighty Have Fallen: Vaal had magic, power, immortality and an army of Chaosweaver at his disposal, cue an Humiliation Conga so that he loses almost all that he has to become a alcoholic vagabond who can only long for the Glory Days. (...Even though he still is a Chaosweaver.)
  • Insufferable Genius: Considers (or considered, as of The Navigator) himself "the most prodigious mage of all time," in all caps letters, and really won't pass up the chance to remind anyone how great he is. He does have the skills and knowledge to back his claims up, though.
  • It's All About Me: Really could not give a damn about anyone else.
  • Jerkass: It comes with being as narcissistic as he is. In fact, in Murky Hall, he claimed he would've forced the heroes to use Tanislav's Last Will in order to open a sealed door if it were him, instead of Envy.
  • Kick the Son of a Bitch: After ditching Captain Mazurek and her crew during Second Seal, he ends up being possessed by Roirr in Murky Hall.
  • Large Ham
  • Narcissist: Perhaps the defining trope of Vaal. Roitt describes him as "a man so full of himself that the only thing he's ever loved was his reflection." As a result Vaal can easily be distracted with flattery, which the Hero fully utilizes.
  • Playing with Fire
  • Pride: Vaal...
  • Really 700 Years Old
  • Red Eyes, Take Warning
  • Rugged Scar: Has a noticeable scar under his left eye, along with Creepy Shadowed Undereyes.
  • Teeth-Clenched Teamwork: With Tomix, the Hero, Captain Mazurek and the rest of the VS Unity's crew.
  • "The Reason You Suck" Speech: Roirr delivers one after Vaal calls him a monster and questions his motivations during Inner unSelf, to which he can only reply "Stop."
  • Weapon of Choice: His Fire-elemental BFS, Trascendence.
  • You Gotta Have Blue Hair: Vaal has dark green-ish hair.
  • You Monster!: Vaal is not amused after seeing Roirr eating Alraia, and like everything else Roirr has done ever since he hijacked his body. And that's just in their first minutes or so together... In fact, it's accompanied by a "You... you are insane. You are a demented... psychopath!" not too long afterwards.


A Murk and the "First Weaver."
  • And Now for Someone Completely Different: The Vaaloirr saga, located in Tkaanie, follows his possession of Vaal's body with absolutely no intervention from the Hero, with the player controlling Roirr during battle.
  • Archnemesis Dad: To his son Baltael.
  • Ascended Extra: He had a few random cameos in Book 1 Ravenloss as Murk, and also opened up a shop in Pellow Village. In Book 3 he has a far more important role when it's revealed he's Roirr, the first Weaver.
  • Apologetic Attacker: He apologises to his victims before killing them or putting them through a Fate Worse Than Death.
  • Badass: He's just as powerful as Vaal was, as can be seen when the player plays as him in the Vaaloirr saga.
  • Badass Fingersnap: Much like Vaal, he has an attack that that involves snapping his fingers, called "Soulburst".
  • Beard of Sorrow
  • Black Magic: He knows forbidden magic.
  • Disappeared Dad: Eventually disappeared, breaking all contact with his three children.
  • Face Stealer: After stealing a man's heart, he uses forbidden magic to take on his appearance.
  • Grand Theft Me: He steals Vaal's body.
  • Heart Trauma: He steals the heart of man, so he can use Black Magic to take on his appearance.
  • Knight of Cerebus: Envy was bad enough as it is, but Roirr waltzes right in and is ten times worse. Taking over Vaal's body, stealing another man's heart to take on his appearance, and summoning Vaal's SoulAlly before eating her.
  • Liquid Assets: When he was a child, he was very ill. His father made a Deal with the Devil and sacrificed the lives of his entire village to create a cure. The dead villagers became the very first of the elemental spirits Soulweavers use, and he became the very first soul weaver.
  • Man-Eater: He eats the souls of others to survive.
  • Mind Control: In addition to body snatching, he can also reshape the brains of others so they will carry out his will.
  • "The Reason You Suck" Speech: Roirr delivers one after Vaal questions his motivations.
    Roirr: I am in your body. I am in control of your brain. Your mind is like a doorway. And your entire life is like an open, forgotten book to me. Very short and boring. And I've read all of the pathetic chapters. I know everything about you. I would even say that I know about you than you do. A child fooled by his mother into believing he was going to be someone he could never be. A man so full of himself that the only thing he's ever loved was his reflection. A dashing young "hero" who forsook his wife in order to chase the impossible and, in the end, doomed an entire city full of kind people... who despised him.
    Vaal: Stop...
    Roirr: A washed up vagabond who, when offered a chance of redemption, fled.
    Vaal: I SAID STOP!
  • Sharing a Body: He takes over Vaal's body, but is unable to destroy Vaal's soul so is forced to have him accompany him.
  • Your Soul Is Mine: He devours the souls of his victims. Fortunately for Vaal, he is so strong that Roirr has thus far proven unable to consume him.
  • Villain Protagonist: Of the Vaaloirr saga.

     Holiday Characters 

Bubble, Bubble, Toil, and Trouble (and Myx)

A quartet of Witch sisters and their cauldron who make candy almost every Mogloween
  • Action Girl: As shown in the Mogloween 2010 event, "Resident Sneevil", they're quite skilled at combat when required.
  • Animate Inanimate Object: Myx is a talking cauldron.
  • Animal Talk: The spell that restores the cured Bubble's ability to speak, causes the non-cursed Bubble to only able to speak kitty.
  • The Atoner: The Bubble Twin restored from a cat becomes this after changing back to human and realizing the wrongs she inflicted on other, and genuinely tries to make it up.
  • Baleful Polymorph:
    • One of the Bubbles was accidentally turned into a cat by one of their spells a long time ago. She does not take it well. She eventually decides that if she is stuck as a cat, everyone should be so she won't feel out of place, and teams up with Sally to attempt it. After many many years, the curse is finally mostly reversed by True Love's Kiss between her and Verlyrus.
    • The other Bubble Twin is temporarily inflicted with a portion of the same curse, resulting in her only being able to say Meow, and later turning her into an anthropomorphic cat.
  • Big Little Sister: The cursed Bubble Twin looks and acts older than the other, but is apparently a few seconds younger. The Hero theorizes that her time spent in cat form accelerated her ageing.
  • Cat Girl: When the cursed Bubble finally gets the curse mostly lifted, a few cat traits remain, namely her eyes and ears, not to mention some whisker like markings.
  • Cute Witch: The non-cursed Bubble Twin in particular, who still looks like a young girl.
  • Dumb Blonde: The cursed Bubble Twin seems to think of the non-cursed Bubble as one. She does occasionally make ditzy moves like kissing Andy and getting infected, or eating the foul tasting Zardbie cure candy.
  • Elemental Powers: Each of the Sisters attacks with a different element. For Bubble it's light, Toil it's ice, and Trouble it's fire.
  • Fighter, Mage, Thief: Roughly the classes they have when they're party members. Bubble is a Soul Weaver, Toil is a rogue, and Trouble is a mage.
  • Good Wings, Evil Wings:
    • Trouble has a pair of wings attached to her head.
    • When the Bubble Twin stuck as a cat gets her curse partially reversed, she grows a pair of bat wings.
  • Gorgeous Gorgon: A variation of, the non-cursed Bubble is a young girl whose hair ends in snakes. When the other Bubble's human form is finally revealed, she is shown to have a lesser version of the same thing.
  • Heel-Face Turn: The cursed Bubble turns over a new leaf after she changes back to human.
  • Hot Witch: All of them qualify, though Toil fits the appearance best.
  • I Just Want to Be Normal: The Bubble Twin stuck as a cat has been stuck that way for a very long time. Since trying to turn everyone else into cats didn't work out, she eventually expresses this to Sally.
  • Kung-Fu Wizard: They're shown to be quite capable of physical combat on top of sorcery in Mogloween 2010.
  • Long Lived: After the Timeskip, Bubble still has the appearance of a little girl, even when several other kids from Book 1 had grown up. Discussion of both Bubbles' ages suggest that the sisters do age, but likely at a slower pace than normal humans.
  • Older Than They Look: It's never made clear just how old they are, though they are likely much older than they physically appear and may age at a reduced speed compared to normal humans. As even after the Time Skip Bubble still has the appearance of a young girl.
  • One Steve Limit: Both of the twins are named Bubble, which can get confusing at times as to which one is being referred to. The usual solution is the Sisters adding "the cat one" when referring to the cursed Bubble. They explain the reason is that their parents weren't very creative.
  • Polar Opposite Twins: The Bubble twins couldn't be more different. The non-cursed Bubble is naive, cheerful, and bubble, while the cursed Bubble is serious, mature, and mischevious.
  • Prehensile Hair: The non-cursed Bubble is able to use her snake hair to hold things, like candy that she's eating, if her hands are occupied.
  • Quest Giver: For the majority of the Mogloween Quests.
  • Speaks Fluent Animal: The cursed Bubble is able to understand kitty, even after changing back to human.
  • Talking Animal: The cursed Bubble becomes one in Mogloween 2011, after regaining the power to speak human while still in cat form.
  • True Love's Kiss: What restores the cursed Bubble Twin mostly back to normal. Though since the one she kissed was a natural cat, that ends up making him sad.
  • Theme Twin Naming
  • What the Hell, Hero?: She calls out her sisters (and herself) for not taking responsibility for their screwups and making things right with all the people they have harmed.


A very Creepy Child originating from Moonridge. She eventually takes over the Necropolis, dabbles in Black Magic, and becomes an antagonist for many of the holiday quests.
  • Bratty Half-Pint
  • Big Bad: She is the most frequent antagonist of Mogloween, showing up at least every 2 years to cause trouble. She's an odd case due to being Obliviously Evil, rather than possessing malicious intent.
  • Child Prodigy: She is sufficiently good at magic that she was able to drive Vayle, of all people, away.
  • Creepy Child: Even before she started dabbling in Black Magic, she liked to play around with the remains of fallen undead. She later works with the evil Bubble twin to enchant the candy, turning everyone who eats it into creepy little girls to be her friends.
  • Creepy Doll: She manufactures a bunch of them at the conclusion of Moglomoglween 2014.
  • Freaky Is Cool: She had a habit of collecting zombie parts, and thought the Necropolis would make a great doll's house.
  • From Nobody to Nightmare: Once a little girl in Moonridge who was deemed weird, but eventually becomes the owner of the Necropolis and the master of all the undead creatures that reside there.
  • Necromancer: Becomes one after taking over the Necropolis.
  • Obliviously Evil: She regards her depraved activities in the same way a normal child would regard a game.
  • Odd Friendship: With the Bubble twin that was cursed as a cat.
  • Older Than They Look: Not at first, but by the Timeskip, she still looks the same as she did before, even as several other children you knew grew into adults. Apparently she used Black Magic to refuse growing up.

Red Queen, SALL-IE


An elite taskforce that was formed during the Zardbie outbreak, tasked with containing the infected and helping survivors.
  • Badass: They're formed from the greatest heroes in Lore, on par with the main character. Especially the Baron who defeated a dragon with a toothpick, a cube of ice, and a shield made of meat.
  • Badass Adorable: When they've been turned into cats, they can still efficiently fight monsters.
  • Badass Crew
  • Baleful Polymorph: They all get turned into adorable little cats during Mogloween 2012, by Sally and the Bubble twin cursed as a cat. In Mogloween 2015, the recently uncursed Bubble reveals that they were still stuck as cats for all those years (including the Time Skip), and to make up for her actions she has the Hero deliver some cure candy to them. Though it turns out most of them didn't actually mind being cats.
  • Blessed with Suck: After spending so many years as cats, most of them don't seem to mind it anymore and enjoy the perks; such as no longer having to pay for food, playing with Lucy, and not having to fight monsters on a regular basis.
  • MeatShield: As a joke, the Baron carries around a shield literally made out of meat.
  • Nice Hat: Several of them wear hats, which stay with them after they turn into cats.
  • Rag Tag Bunch Of Misfits: They're all various classes from various locations banded together.
  • Shout-Out: All of them are based off real-life forum users on DF forums.



  • Arrogant Kung-Fu Guy: He goes out of his way to let others know just how awesome he and his chainsaw sword are.
  • Chainsaw Good: He carries around a giant chainsaw, well actually a sword with a chainsaw as the blade, which he always boasts about. When he gets turned into a Zardbie, the Hero calls dibs on it.
  • Heroic Sacrifice: He sacrifices himself to let Andy escape when a zardbie attacks, he gets infected in the process.
  • Idiot Hero: He swears to guard Andy with his chainsword, but then falls asleep on the job, allowing a girl to sneak by him and get infected.
  • Large Ham: He never stops reminding everyone how awesome his chainsaw sword is.
  • Meaningful Name: He carries around chainsaw sword and is named "Chainsword".
  • Zombie Infectee: He is one of the first to get infected by the zardie virus in Mogloween 2011.


A young boy who was the carrier for the zardbie virus back in Mogloween 2011
  • Chick Magnet: A kid version, many girls his own age are attracted to him, which inadvertently leads to them making physical contact with him and causing them to become infected.
  • The Immune: But still a carrier, which caused him to infect anyone he made physical contact with.
  • Mismatched Eyes: His eyes are blue and green.

Icemaster Yeti

Frostvale Moglins

Big Daddy

Baron Au'Mydas Bayconn

The villain of the 2010 and 2012 Lucky Day wars. Formerly King Alteon's Royal Treasurer, until he was given the ability to turn anything he kissed into gold and promptly went over to the dark side.

Baron Jaysun Valtrith

A figure revered in a cult who appeared when the essences of various villains had been gathered
  • All Your Powers Combined: He was created as the result of a cult combining the essence of all of the greatest villains in the game, including Sepulchre, Xan, the Necromantress, Queen Aisha, Sek Duat XV, and Yalla.
  • Big Bad: Of the Friday the 13th Events in Book 3.
  • Dark Is Evil: Played straight. He is literally cloaked in Living Shadow.
  • Generic Doomsday Villain: He was just created to be the ultimate evil entity, and doesn't really have any other drive or backstory behind why he's doing this.
  • Eldritch Abomination
  • Expy: Appearance wise he's a mashup between Jason Voorhees's mask, Freddy Krueger's clawed gloves, as well as Dracula's cape and overall body shape. His full name "Jaysen Valtrith" even sounds a bit like Jason Voorhees.
  • Fusion Dance: With one of his followers
  • God of Evil: God may be pushing it, but the fact that he has a whole cult under him brings up similarities.
  • Hopeless Boss Fight: He's not unbeatable, but he is still freakishly annoying. On top of the usual Boss characteristics of having insanely high health, resistant to immobility, and high damage attacks. He is able to stun the Hero, regain health during battle, not to mention a very annoying shield. Don't even think of taking him on without Symone and a third powerful guest in your party.
  • Knight of Cerebus: By the time he shows up there have already been several extremely dark villains, but Valtrith qualifies as well by being responsible for the most horrible, gruesome, death ever shown in the series; the way he kills Serenity.
  • Living Shadow: He appears to be enshrouded in these.
  • Made of Evil: Implied. He's the combined essence of all of the most fearsome villains in the game, and is literally made from Living Shadow.
  • Suspiciously Similar Substitute: He takes over from Sepulchre as the invincible, ultimate, evil being, who is in charge of the Friday the 13th invasions.
  • White Mask of Doom: Something that looks like a hockey mask.
  • You Have Failed Me:After the leader of some of the cultists fails to stop the Hero from taking the Mysterious Stranger's Cloth Valtrith merges with his body and after a Gory Discretion Shot a scream can be heard.
  • Your Soul Is Mine: He devours Serenity's soul.


Valtrith's minion, created by the result of destroying Serenity's soul, and merging her corpse with the Shadow Reaper of Doom to animate her with black magic.

Joules Voltabolt

Dr. Voltabolt's sister whose proficiency in magic allowed her to bully Voltabolt when they were kids. In the 2014 Thankstaking event she kidnaps Voltabolt and brainwashes him into cooking a Thankstaking dinner for her

     Other Characters 


The owner of the Mana Potion shop; trains The Hero in alchemy. Her name was originally Alac, but was later changed to Alina.


A son of Roirr and the first Soulweaver. Currently an elemental spirit to Danyel. Founded the school of Soulweaving, Edelia


A boy living in the Ravenloss slums struggling to provide for his siblings after his father is driven insane. In Book 3 he and his siblings are able to live better lives, thanks to Ravenloss being rebuilt. After the Tomix saga however, he is nowhere to be found.


The Mad Weaponsmith of Falconreach (and Warlic's roommate). He is pretty much Fun Personified, and whenever she shows up you know things are about to get Lighter and Softer, as well as silly. His store (Cysero's Superstore of Savings) sells items that can only be bought with Dragon Coins.
  • The Ageless: During the Yulgar's First Date quest, it's shown he hasn't aged over the course of 20 years.
  • Attention Deficit... Ooh, Shiny!: He can't even stay on topic in a conversation.
  • Author Avatar: Of the real life Cysero who is a Game Designer.
  • Blinding Bangs
  • Cloudcuckoolander: One of the craziest characters in the game, only topped by Xan.
  • Mad Scientist: Of a magical sort.
  • Me's a Crowd: During a time travel quest, he summons seven Cyseros together namely versions of him from other games, including Sys Zero from MechQuest and the real life Cysero (the game artist) in a portrait.
  • Sitcom Archnemesis: To Lim.
  • Super Speed: When you visit his store, you will run into him in different parts of the store. To which he will tell you he isn't "a clone, robot or illusion, I'm just Cysero and I'm faster than you are."
  • You Didn't Ask: He says this in one of the Frostvals and later on, when The Hero gets upset about him conveniently forgetting to mention the existence of the Bacon Orb in the Final 13th Saga.


Tomix's older brother, and the current headmaster of Edelia.

Doctor When

A orc like time traveler who is enemies with Cysero due to his constant messing with time and space.
  • Badass: He is the strongest beatable opponent in Book 1, and remains one of the strongest in the game.
  • Badass in a Nice Suit: Modeled after the Tenth Doctor. He apparently buys them at an expensive price from Chariman Platinum who illegally makes them.
  • Bowties Are Cool: Wears one as a tribute to the Eleventh Doctor.
  • Captain Ersatz: Of The Doctor, most notably the Tenth Doctor with the same attire. He even travels in a TARDIS and uses something that looks like the sonic screwdriver as a weapon.
  • Healing Factor: After being defeated he undergoes a regeneration identical to the Doctor's.
  • Hero Antagonist: He's not evil per se, just has opposite interests to the Hero and Cysero. In fact he thinks Cysero is messing with space-time and only wishes to put a stop to it.
  • Hopeless Boss Fight: He is the hardest beatable opponent in Book 1. He has consecutive multiple hit attacks which take off large amounts of health, and is immune to immobility effects, shielding, and blinding. Prior to Artix's upgrade, it was almost impossible to beat him without a Dragon Amulet and fully trained Soul Weaver armor.
  • Meaningful Name: "When" to signify he travels through time.
  • Our Goblins Are Different: His race states he's a goblin, and he has a bit of an orc appearance with fangs and a mohawk. The similarities to traditional goblin pretty much end there.
  • Time Police: He intervenes when the Hero and Cysero exploit Time Travel to acquire eight copies of the Elemental Bacon Orb to save Lore. This isn't the first time Doctor When has run into Cysero either — turns out Cysero stole the phonebooth time machine from him and he's still holding a grudge.
  • Time Machine: A phone booth modeled after the TARDIS.
  • Time Travel: With his own Time Booth to get around.

The Doomkitten

A monster Warlic summons in the Dragon Egg quest chain in order to find out which of the The Hero's eggs is the real dragon egg. After it picks out the dragon egg, The Hero has to fight it so it won't eat the egg.

Dr. Voltabolt

A technomancer/dentist who wants to destroy Falconreach (and every other town that "zupportz the evilz of magic"). The Hero can get some pets from Item Farming "Dr. Voltabolt's Challenge".


Lady Celestia's apprentice. She takes over her mentor's role as "dragon expert who helps out The Hero" after Celestia is Killed Off for Real.


A wolf rider with her companion, Blaze. Found south of Falconreach after the Time Skip.


Aria's grandmother; the owner of the Falconreach pet shop.
  • Cool Old Lady
  • Fluffy Tamer
  • I Was Quite a Looker: and how
  • The Mole: Subverted; it seems like she's a spy for Sepulchure, but then it turns out that it was actually Sabrina disguised as Grams. The real Grams is still on side of good.
  • Never Mess with Granny: In spite of her feeble appearance, she hilariously gives the hero a thorough physical beatdown in a couple quests. Though in a spot of Fridge Brilliance, it turns out that wasn't Grams at all, but a much younger impersonator disguising herself with an illusion.


A Yaga who has settled in Falconreach teaching adventurers how to cook.


A background NPC in The Locker (you can find him in the Tempest Inn). In the Water Orb saga, he is revealed to be working for Sepulchure.


A resident of Ull with his friend Ludomir

King Alteon

He's the king, obviously. Usually hangs out in Swordhaven, but The Hero first meets him in Frostvale.

Lady Celestia (a.k.a. the Priestess)

One of the first characters The Hero encounters in the game. She is an expert on dragons and dragon magic and helps The Hero train his/her dragon. Sepulchure kills her in the Book 1 finale.
  • The Ageless: Implied that this is the case, considering she didn't age one bit since she met Artix all those years ago...
  • Came Back Wrong: During the 2014 Christmas event, Artix fuses creatures in DragonFable with their counterparts in several nearby Alternate Universes. Since the AdventureQuest Worlds version of Lady Celestia survived the Ultimate Orb crisis, but the DragonFable one didn't, she ends up a little less than healthy.
  • Gentleman Wizard: Though mysterious as she is, a few things one can be sure about her: she likes tea, she dresses like a lady, and though she has little magic (as revealed in Diplomatic Mission), she is a renowned authority in dragons.
  • Innocent Bystander: Enough to be a Player Punch.
  • Killed Off for Real: Sepulchure disguises himself as a fire elemental and tricks Lady Celestia into caring for Akriloth's son. When the baby dragon hatches, it's call for its parent breaks the protective magic around her sanctuary, allowing Sepulchure to have her killed.
  • The Mentor: To The Hero and Elysia.
    • In the past, she began training Artix to battle the forces of evil back he was just a kid.
  • Mysterious Woman: Celestia seems to know more than she reveals.
  • Parental Substitute: Implied by Artix in The Green Mist, that Celestia took care of him after his village was destroyed, and his parent turned into zombies.
  • Rapunzel Hair
  • Trademark Favorite Food: Tea.
    • In The Black Dragon Box quest:
      Lady Celestia: Well... if you are going after the box with Twilly, then... *thinks* ...I am going to teleport back home and have some tea.
  • Woman in White: With some yellow thown in, but she's also pretty eccentric.


The self-proclaimed "foremost Weapon Artisian in the land", whose shop replaces Yulgar's after Yulgar moves to Battleon. He believes that science is superior to magic and has little patience for Cysero's antics.


A green moglin who becomes Lim's new assistant after Falconreach Idle.

Lon and Chaney

Lon is a werewolf guarding Thursday's garden in the middle of Amityville's swamp while Chaney is his brother who has spent years in the swamp keeping an eye out on Lon while searching for a cure. After the Time Skip Chaney himself has turned into a werewolf whilst looking for the cure, albeit with his sapience intact.
  • Determinator: Chaney was willing to infect himself in the pursuit of a cure for his brother no less
  • Find the Cure: Chaney's ultimate goal. he believes the answer lies within Thursday, due her being The Immune and his own sentience staying intact after he infected himself with her blood
  • Wolf Man: Chaney can walk on two legs as a werewolf.


A resident of Ull with his friend Izbor


A fairy princess who is allied with Kara SuLema and a fierce armored warrior.

The Mysterious Stranger/The Master

A hooded figure who sells Doom Weapons. In the Book 1 finale, it's revealed that he is Sepulchure's master and the real Big Bad.

The Mysterious Orb

A hooded orb that replaces the Mysterious Stranger after the Mysterious Stranger is revealed to be Sepulchure's master.


Warlic's apprentice, a half-dragon who had her dragon magic locked away after she misused it. She is irritated with Warlic for his slowness to teach her his secrets, so she kills him and steals his magic. She then brags about her newfound power and starts a war by invoking the wrath of the Elemental Avatars. After Warlic comes Back from the Dead and gets her out of trouble, she becomes his apprentice again and gets some Character Development in a quest chain in which she learns she is destined to save the good Void Dragons (the Creatioux) from the evil Void Dragons (the Decadere).


A troll The Hero rescues from Drakonnan's lair at the end of the Fire War.


A daughter of Roirr and the very first Soulsmither


A daughter of Roirr. The very first Chaosweaver and an elemental spirit currently serving as Tomix's Soul Ally.
  • The Atoner: In her early life, she was greedy and cruel, which resulted in her being estranged from her siblings. She created a "child", Envy, to keep her company, but due to her anger at the world, the resulting spirit was evil. She eventually came to regret her choices and is currently helping Tomix deal with Envy.
  • Dark-Skinned Blond: When she was alive. She may or may not have had vitiligo around her eyes
  • Repressed Memories: Upon her death, she cast some of her most painful memories into the Void. When Tomix and The Hero land on a physical manifestation of them, she ends up recovering them.
  • Unwanted False Faith: To the Chaosweavers, who worship her as a goddess over her sins.


The first mate of the Red Betty who resides in Osprey Cove. Later becomes Captain when Captain Blackberry turns out to be a traitor


The original owner of the Falconreach Inn. She disappeared when the Mysterious Stranger showed up. We later learn that she works for Sepulchure and was spying on The Hero disguised as Grams.

Serenity Dyana Valtrith

The third owner of the Falconreach Inn. Was killed by Baron Valtrith in the 2015 Friday the 13th war event
  • Artifact of Doom: At the conclusion of one of the Friday the 13th wars, she discovers and acquires a Doom Axe from the attic of her inn. After that, she starts having horrible nightmares, trouble sleeping, and becomes The Klutz. The spirit inside the doom weapon eventually takes possession of her body.
  • Cessation of Existence: The Baron destroys her very soul.
  • Creator Cameo: Alina, the staff member and lead writer, voiced Serenity during Falconreach Idle.
  • Deader Than Dead: Word of God confirms that she is completely gone, beyond even the power of a time manipulating Reality Warper to save.
  • Demonic Possession: Her corpse is animated by a powerful elemental darkness spirit.
  • Fate Worse Than Death: The Baron says there is nothing left of her to save.
  • Green Eyes
  • Hair of Gold, Heart of Gold: She's blonde and is one of, if not the most, kindhearted character in the game.
  • Incorruptible Pure Pureness: According to Geopetal, Serenity is among the most incorruptible characters of Dragonfable. The action of destroying her soul allows Baron Valtrith to create an artifact of evil.
  • Nice Girl: Always allows the Hero to rest at her inn free of charge and provides bread as well, which provides stat boosts in battles.
  • Sibling Yin-Yang: Turns out to be Jaysun's sister.
  • Trauma Inn: Owns the inn in Falconreach.


A longtime resident of Amityville and a friend of Raven by Book 3, she appears to have some connection to its mysterious events. she turns out to be a descendant of the vampire Lord Frydae XIII
  • Artifact of Attraction: Not her. In Book 3 she mysteriously receives a necklace and develops a disturbing fixation to it, ignoring the worries of her friends and keeping it with her.
  • The Chosen One: Thursday was prophesied to be the one who would unite all of Darkovia, and bring peace to the dark inhabitants and the humans.
  • Expy: Of Wednesday Addams. Her father is also named Fester, as in Uncle Fester from the Addams Family.
  • Freaky Is Cool: She's fond of the darkness that skirts Amityvale.
  • The Immune: Thursday was once bitten by Lon when the latter was captured after she tried to rescue him. As Chaney found out, Thursday was immune to lycanthropy
  • Half-Human Hybrid: As of Castle Crashers, it is revealed that Thursday is the descendant of the light elemental, Amaris, explaining her immunity to lycanthropy.
  • Informed Loner: When the Hero asks to Raven about how she met Thursday, the Hero mentions that Thursday was a loner.
  • Peek-a-Bangs: She gets these after growing up during the Time Skip.
  • Perky Goth: Dresses in gothic lolita esque clothing, but has a friendly and engaging personality.
  • Quest Giver: Of the "Amityvale" (?) questchain.
  • She Is All Grown Up: After the Time Skip, compare this with this


A ninja after the Jewel of the Four Winds actually the Wind Orb who recruits the player for help


The AI of a crashed mech from MechQuest stranded on Sho'Nuff Island.

Trey Surehunter

Valencia's long lost father. He initially seems helpful to The Hero but turns out to be a villain, obsessed with getting the Nature Orb at any cost.

True Mortal

A mysterious Spirit Warden who guards a Sealed Evil in a Can that lies behind his portal.


A Gnome of Popsprocket and the Technomancer trainer.


Falconreach's original weaponsmith and Aria's father. After the Great Fire War, he moved to Battleon and was replaced by Lim.
  • Adorkable: As a teen in the Yulgar's First Date series of quests, he gets especially smitten around Lark.
  • Animals Hate Him: Ironic given how his wife and daughter have a fondness of animals.
  • Badass Beard
  • Death Glare: He gives a lot of these in the "Yulgar's First Date" quests.
  • The Blacksmith
  • Quest Giver: He "narrates" the events of the "Fire Orb" saga, giving the questchain in Battleon.
  • Ultimate Blacksmith: So the only weapon that can defeat Akriloth is broken? No worries, Yulgar will just reforge it into an even stronger weapon.


The queen of all vampires. Safiria had been resting in a tomb for 200 or so years before Big Daddy waked upher to distract Frydae during one Hero's Heart Day. She's been active since then and, as of Book 3, has established a nest in Castle Darkovia.
  • Anti-Villain: It's debatable whether she's a villain at all, while she certainly seems to represent evil she allies with the Hero on her own free will.
  • Authority Equals Asskicking: She's powerful enough to have earned the title. Crossing her is generally regarded as a bad idea.
  • Berserk Button: When Thursday gets kidnapped from her by Frydae all hell breaks loose.
  • Cooperation Gambit: In a sense, she offers to help Chaney cure lycanthropy, but only because she wants the cured werewolves to join her kingdom as vampires
  • Even Evil Has Standards: It's uncertain whether she's actually evil, though she was disgusted by Frydae's act of attacking other vampires, living in a former guardian tower, and feeding on the blood of his own descendant.
  • Friend to All Children: She isn't exactly happy with Frydae when she discovers he was willing to kidnap Ophelia and Lazuli because he thought they had his love letter to her.
  • The High Queen / Reasonable Authority Figure: She's a lot more fair and on-the-ball than Frydae is, at least, and she won't actively cause trouble for anyone as long as their plans aren't in direct conflict with hers.
  • Impossibly-Low Neckline: With a downplayed Absolute Cleavage.
  • Mind over Matter: She possesses very powerful telekinesis, being able to make a whole castle explode with a hand gesture.
  • No Body Left Behind: She can make her enemies explode into blood, leaving no remains.
  • Opera Gloves
  • Pimped-Out Dress
  • Rapunzel Hair: Safiria has long, dark hair.
  • Red Eyes, Take Warning: Her eyes turn blood red when she's on a murderous rampage.
  • Red Oni, Blue Oni: The blue to Frydae's red. She has the same general temperament where Zorbak is concerned, as well, although their friendship is tenuous, and it was established just so he would stop stealing her ghouls.
  • Supernatural Gold Eyes: By default, although they do sometimes flash red - usually when she's annoyed by someone.
  • Vampire Monarch: She has been the ruler of Vampires for many, many centuries.
  • Winged Humanoid


Girl/Light Princess

The girl Ash saves at the start of the game. She is later revealed to be the Princess of Light.

The Necromancer

The villain that Ash faces at the beginning and the Final Boss of ArchKnight.

    Alexander's Diary 


An apprentice wizard whose diary The Hero finds in the wreckage of an old, burnt down house. Confirmed by Word of God to be Xan before his Start of Darkness.

Past Warlic

Warlic when he was an apprentice. Not quite the same as the Warlic The Hero is familiar with (he clearly got some Character Development in between the time the diary was written and the present day).

Past Jaania

Another apprentice. Alexander has a crush on her and so does Warlic.


The wizard who is training Alexander, Warlic, and Jaania.