Badass: Considering the kind of monsters s/he faces every quest, s/he certainly qualifies.
Karma Meter: Specifically averted. Unlike AdventureQuest, which does have a Karma Meter, and AdventureQuest Worlds, where you can pick between "Good" and "Evil" factions, the Hero of Dragonfable is specifically Good. Or Neutral, at least. Quests will occasionally let you pick an Evil choice, but this usually results in a Non-Standard Game Over, where your character pays a terrible price for his/her treachery. In one quest, you can even pick between Good, Evil, and Neutral. If you pick Evil, it turns out that your character was actually under Demonic Possession by the Anthropomorphic Personification of the resentment of all the creatures (s)he ever defeated, trying to smear his/her reputation.
Dude, Where's My Respect?: At the conclusion of Book 1, The Hero comes to be renouned worldwide for his/her deeds. But in Book 3, the current Headmaster of the Soulweaver academy has never even heard of you and makes you and Tomix perform grunt work like cleaning laundry.
Sealed Good in a Can: The Hero's fate at the end of Book 2, getting frozen away at Jaania's hands. At the beginning of Book 3, after many years, The Hero's icy prison finally shatters.
The Hero's Dragon
One of two dragons that hatch from the eggs in the White and Black Dragon Boxes — the dragon from the Black Dragon Box is destined to destroy a world, while the dragon from the White Dragon Box is destined to save the world. Due to a mix-up, Sepulchure and The Hero end up with the wrong dragons. Their attempts to Screw Destiny are foiled by a Prophecy Twist — The Hero's Dragon destroys the planet-sized Super Mega Ultra Darkness Dracolich while the other dragon sacrifices itself to save the world from it.Tropes:
Badass: So far, one of the most powerful guests/pets the Hero can possibly get.
A little girl whose grandmother runs the Falconreach pet shop. She is introduced in a quest where The Hero rescues her from a cave full of Big Creepy-Crawlies (including a Giant Spider that Aria wanted to keep as a pet). She takes over the pet shop after Grams is revealed to have been replaced by a spy.Tropes:
Badass: Either with his sword or with his axe, he is a holy terror against undead, and when you have him in your party, his Light ability does very high damage against beings weak to it (such as many undead).
He beat 5 million undead entirely by himself during one of the Friday the 13th events. And felt underwhelmed afterwards.
Money Spider: She steals from the rich and gives to the monsters. Apparently, she is the one responsible for most of the gold you find on them.
Rebellious Princess: In spite of, or more likely even because of his own career, King Alteon doesn't exactly approve of any of his daughters getting involved in adventuring, which is part of the reason Princess Victoria poses as an outlaw named Robina. In Book 1, she is a bandit that steals from the rich and gives to the monsters. In Book 3, this goes much further. Since her father is working with The Rose to wipe out magic, she has decided to pose as a boy named Cinquefoil to infiltrate The Rose, understand their true intentions, and to some extent, work against them.
Samus Is a Girl: In Book 3, she poses as a boy named Cinquefoil in order to infiltrate The Rose. Her disguise is remarkably effective to the point that even her build looks decidedly masculine.
Captain of the Knights of the Pactogonal Table. Loves tormenting The Hero with his insanely difficult Code Monkey Challenges. After the Time Skip, when The Hero finally breaks free of his/her prison, Rolith gives a quick rescue and brings The Hero up to date on recent events.Tropes:
Badass: When he's in your party, he deals 4-6 hits in one attack.
Defector from Decadence: Rolith gives his resignation after Alteon forces him to let The Rose garrison at Oaklore and starts giving concussions to members of The Rose and even his former comrades, the Pactagonal Knights.
A rare item hunter who took over the "family business" after her father went missing in search of "The Ultimate Treasure". She is eventually reunited with her father, but he turns out to be a villain.Tropes:
The Blue Mage is one of the most powerful NPCs in the game. In fact, he's so powerful that he rarely interferes in anything because he can't risk his power getting out of control. Has a rivalry with Xan that goes way, way back. He dies in Nythera's first quest chain, but later comes back from the dead to save her from her own mistakes.Tropes:
Sealed Good in a Can: His fate at the end of Book 2. He eventually manages to break free and starts The Hero's thaw out of the same prison before being forced to flee.
Split Personality Merge: As it turns out, the Professor and Wargoth are his human and demonic halves respectively. In order to defeat Wargoth, the heroes have to remerge them back together into Warlic.
With Great Power Comes Great Insanity: As it turns out, Warlic using too much mana won't necessarily destroy the world right away. At the conclusion of Book 1, he accidentally split into two separate beings; The Professor, and the power mad Wargoth.
Badass: He's one of few opponents who fight the Hero more than once in the same quest, manages to fight evenly with him/her, doesn't have any special powers, and still manages to fight alongside him/her without any time to rest.
Genocide Backfire: Sek-Duat XIV hunted the Sand Elves to extinction. Turns out Sek-Duat XIV and Sek-Duat XV are the same person, so when Zhoom helps The Hero defeat him it becomes an example of this trope.
In the Back: Stabbed in the back by Drakath, with his own sword to boot.
Invincible Villain: Comparing an ant with a dinosaur doesn't even begin to describe how much Sepulchure's fighting ability surpasses The Hero's. It ultimately takes a near Deus ex Machina to trigger his Villainous Breakdown. Up till then, Sepulchure handily won every single situation he personally took part in.
Omnicidal Maniac: As revealed in AdventureQuest Worlds and confirmed to be true in Dragonfable as well by Queen Pallor, his plan is to open a portal to the Plane of Darkness, which will cause all of Lore, save those tied to said plane like Vayle, to be devoured by extremely powerful darkness elementals.
One of two dragons that hatch from the eggs in the White and Black Dragon Boxes — the dragon from the Black Dragon Box is destined to destroy a world, while the dragon from the White Dragon Box is destined to save the world. Due to a mix-up, Sepulchure and The Hero end up with the wrong dragons. Their attempts to Screw Destiny are foiled by a Prophecy Twist — The Hero's Dragon destroys the planet-sized Super Mega Ultra Darkness Dracolich while Fluffy sacrifices itself to save the world.Tropes:
Fantastic Racism: Inevitable, as many species such as dragons, moglins, and elves are innately magical creatures.
The Guards Must Be Crazy: The Rose has mages in its own ranks, and most of their members are too lazy to make sure all magic users are Rose approved. Apparently, this is the reason they don't always try to lock up the Hero on sight, even when the Hero is using a blatantly magical class.
Hypno Trinket: The Rose enslaves magical creatures to fight for them with special chains.
Hypocrite: They use magic to fight magic. Of course, it would admittedly be difficult to get rid of it otherwise.
Knight Templar: They were created to fight all of the chaos caused by abusive magic users. But they do not limit their targets to evil doers. Even innocent moglins need fear their wrath.
Costume Porn: Compare her incredibly detailed outfit to Alexander and Warlic's relatively simple robes.
Crystal Prison: Something Warlic and Xan accidentally did to her and the event that drove her to madness.
Despair Event Horizon: The last thing she saw before being imprisoned was her two best friends fighting. And after she is freed, Xan is a mess, part of Warlic has been split off into a power mad tyrant, and all of Lore is aflame with the rampages of warring elementals.
Disproportionate Retribution: She imprisons Warlic, Xan, and The Hero in a prison of ice. While her actions against Warlic and Xan are understandable, their freezing of her was not intentional. And all the Hero was guilty of was being a magic user associated with Warlic.
Guilt By Association: Word of God confirms that magic is just a tool and is only evil in the hands of evil users. But since Jaania has seen the worst magic can do at the hands of its foolish wielders, she views magic as an inherently harmful force in and of itself.
Jerkass Has a Point: Magic really has created a lot of problems and even come close to destroying the world a number of times. Though getting rid of it entirely seems a pointless waste, since these problems are more due to the foolishness of its users than any inherent issues. And her organization's hunt against even (mostly) innocent magic users like The Hero makes her come across as a villain.
Love at First Sight: Alexander and Warlic start fighting over Jaania only minutes after they first meet her.
The leader of the Rose garrison near Falconreach. While she very firmly believes in the Rose's cause, she does have some concerns about the Rose's occasional brutality and the corruption in their ranks.Tropes:
Blind Seer: Her eyesight was destroyed in a magical accident, but she can sense the magic, and by extension, the wills of other people.
Cursed with Awesome: She views the magic within everyone as a curse. She has been spending much of her time in Surewould forest capturing magical wildlife in hopes of "treating" them.
Well-Intentioned Extremist: She is genuinely trying to help Lore. Human settlements have often been attacked by dragons, Necromancers commonly enslave the spirits of the deceased, and her own eyesight was destroyed in a magical accident. As a result, she believes that magic just isn't worth the trouble. Where other members of The Rose try to enslave, imprison, or otherwise get rid of The Hero, she is actually willing to ally with him/her against mutual foes and hopes to bring The Hero to The Rose's side.
The mage in charge of enslaving magical beings.Tropes:
Cooldown: He can throw magical devices at you which increase the cooldown time of any special attacks you are currently trying to recharge.
Golem: He creates them and uses them as bodyguards.
Hypno Trinket: The chains the Rose uses to enslave magical beings are of his design.
The dragon who burns down Drakonnan's village and kills his family, making him responsible for Drakonnan's Start of Darkness.Tropes:
Badass Boast: "I AM AKRILOTH, THE MOST POWERFUL FIRE DRAGON THIS WORLD HAS EVER SEEN! WITH THE FIRE ORB IN MY POSSESSION YOU HAVE NO HOPE OF EVER STOPPING ME. I WILL BURN THIS LAND TO CINDER AND RULE IT WITH MY ARMY OF FIRE!"
The villain of the 2010 and 2012 Lucky Day wars. Formerly King Alteon's Royal Treasurer, until he was given the ability to turn anything he kissed into gold and promptly went over to the dark side.Tropes:
Freudian Excuse: Frostscythe claims that he was driven to evil because no Ice Dragon would bond with him, supposedly due to him being half Ice Elf. The Hero blows the excuse out of the water by saying that the problem isn't his blood — it's his personality, since he wants to control dragons rather than cooperate with them.
Green-Eyed Monster: Frostscythe framed Vilmor for his crimes because he was jealous of her talent as a DragonLord and her bond with the mightiest of the Ice Dragons.
The Big Bad of the Fire War. He starts off as Yulgar's apprentice, then goes down the path to evil after The Hero tries and fails to save his village and family from the evil dragon Akriloth. This attracts the attention of the evil pyromancer Xan, who further poisons his mind against the forces of good. Drakonnan soon becomes one of the most monstrous foes Lore has ever had to face.Tropes:
Good Scars, Evil Scars: His face in Book 2 is covered in burn scars, either from falling in the lava or Sepulchure's torture. However, since he's on the hero's side for more of the Book, they're probably good scars.
Noxus's best student, who grew up in the same village as Artix before a mysterious green mist turned everyone in the village into zombies. Vayle became the Necromantress after Noxus tricked her into thinking it was possible to bring her brother back from the dead. She briefly joins The Hero's party to defeat Noxus, then disappears, taking the Darkness Orb (which she has merged with) with her. Tomix later separates her soul from the Darkness Orb.Tropes:
Necromantic: The reason she joined Noxus was because he promised her he would ressurect her brother with Necromancy. This turned out to be a lie, and he had every intent of killing her as soon as she outlived her usefullness.
Power Gives You Wings: A side effect of being bonded to the Plane of Darkness by the Primal Darkness Orb.
Rage Against the Mentor: She is not pleased when she finds out that Noxus wasn't actually planning to help her resurrect her brother.
Obliviously Evil: She regards her depraved activities in the same way a normal child would regard a game.
Older than They Look: Not at first, but by the Timeskip, she still looks the same as she did before, even as several other children you knew grew into adults. Apparently she used Black Magic to refuse growing up.
The Big Bad of the Sandsea quest chain. Has ruled over the Sandsea for 1500 years, using the Light Orb to keep himself alive as a lich.Tropes:
My Grandson Myself: He is not in fact Sek-Duat XV, but rather, the original Sek-Duat, who has achieved immortality via lichdom and is covering it up by pretending to be a new descendant every so often.
One-Winged Angel: Does this after the Hero destroys an artefact belonging to him, releasing a magnified portion of his power.
The Mad Weaponsmith of Falconreach (and Warlic's roommate). Pretty much the polar opposite of Knight of Cerebus; when he shows up you know things are about to get silly. His store (Cysero's Superstore of Savings) sells items that can only be bought with Dragon Coins.Tropes:
You Didn't Ask: He says this in one of the Frostvals and later on, when The Hero gets upset about him conveniently forgetting to mention the existence of the Bacon Orb in the Final 13th Saga.
A monster Warlic summons in the Dragon Egg quest chain in order to find out which of the The Hero's eggs is the real dragon egg. After it picks out the dragon egg, The Hero has to fight it so it won't eat the egg.Tropes:
The Mole: Subverted; it seems like she's a spy for Sepulchure, but then it turns out that it was actually Sabrina disguised as Grams. The real Grams is still on side of good.
Never Mess with Granny: In spite of her feeble appearance, she hilariously gives the hero a thorough physical beatdown in a couple quests. Though in a spot of Fridge Brilliance, it turns out that wasn't Grams at all, but a much younger impersonator disguising herself with an illusion.
A background NPC in The Locker (you can find him in the Tempest Inn). In the Water Orb saga, he is revealed to be working for Sepulchure.Tropes:
The self-proclaimed "foremost Weapon Artisian in the land", whose shop replaces Yulgar's after Yulgar moves to Battleon. He believes that science is superior to magic and has little patience for Cysero's antics.Tropes:
One Judge to Rule Them All: During the Sitcom, the judges give a low score to Aria's act and a perfect score to The Hero's act. The last contestant is a moglin with a gift for engineering. The moglin's project explodes, causing the judges to give the moglin a zero for its recklessness. But Lim, who is in charge of the Sitcom, gives the moglin victory, making the entire panel of judges just for show.
Warlic's apprentice, a half-dragon who had her dragon magic locked away after she misused it. She is irritated with Warlic for his slowness to teach her his secrets, so she kills him and steals his magic. She then brags about her newfound power and starts a war by invoking the wrath of the Elemental Avatars. After Warlic comes Back from the Dead and gets her out of trouble, she becomes his apprentice again and gets some Character Development in a quest chain in which she learns she is destined to save the good Void Dragons (the Creatioux) from the evil Void Dragons (the Decadere).Tropes:
Blasphemous Boast: Bragging about how you're more powerful than the freakin' Elemental Avatars won't do you any favours, Nythera.
An apprentice wizard whose diary The Hero finds in the wreckage of an old, burnt down house. Confirmed by Word of God to be Xan before his Start of Darkness.Tropes:
An Ice Person: His default weapon is "Ice Mage Staff" and most of his skills relate to ice magic. Which is somewhat ironic, considering who he will become in the future.
Good Hair, Evil Hair: He has what can only be described as a goatee. This brings up some interesting implications; Alexander's beard contrasts with Warlic's moustache in a way that is probably meant to evoke the "good guys have beards, jerks have moustaches" stereotype... but on the other hand, the goatee is pretty much THE stereotypical "bad guy beard", which could be foreshadowing Alexander's eventual transformation into Xan.
Warlic when he was an apprentice. Not quite the same as the Warlic The Hero is familiar with (he clearly got some Character Development in between the time the diary was written and the present day).Tropes:
Despair Event Horizon: The last thing she saw before being imprisoned was her two best friends fighting. And after she is freed, Xan is a mess and part of Warlic has been split off into a power mad tyrant.