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Evolution 2: Battle for Utopia is a mobile free-to-play Third Person Shooter for Android and iOS. It was developed by Moscow-based company My.com, and is a sequel to Evolution Battle For Utopia.

This game picks up shortly after the first game, which details the adventures of Captain Walter Blake, the remnants of the Black Legion and their mission to destroy the Dominion AI. You will see familiar friends and foes as you progress throughout the game, and see the impact that the Commander from the first game has made over the course of the story.

The game features missions that the player must complete, and each mission takes away one point of energy from the player. Energy recharges at a rate of 1 per hour.

The Google Play store page for the game is here. The App Store page for the game is here


Evolution 2: Battle for Utopia provides examples of:

  • Abnormal Ammo:
    • The Chimera weapons primarily use acid. The Chimera Sniper fires larvae that hatch from killed victims xenomorph style and kamikaze into other enemies.
    • The Chosen one weapons use psi power, rather than corporeal ammo.
    • Psi weapons also use psi power, with the Assault Rifle and Machine Gun shooting homing orbs, while the Sniper Rifle leaves behind a fissure of psionic energy.
  • Acid Attack: Xi forces use acid a lot. The only things that don't are the Cultists, Priestess and Chosen of Xi.
  • Action Bomb: All factions have one.
    • The Red Faces have the Boom Bird. A drone with two LM Gs strapped onto it. When it runs out of ammo, it attempts to fly into Blake and blow itself up. Destroying its engines will cause it to crash early, potentially damaging or killing unfortunate nearby Red Faces
    • Xi utilizes Bombers and Acid Bombers. These are nothing more than biological containers for explosive chemicals with legs. Acid Bombers leave behind damaging puddles of acid. Similarly to the Boom Bird, when destroyed, they damage nearby enemies.
    • The Renegade bases can potentially use repair drones. If the repair drone's charge is destroyed, it will dive bomb you just like a Boom Bird.
    • The Dominion has Thermites, which are based off of Xi's Bombers. Hit their Red/Blue containers with a sniper shot to destroy them. If killed by machine gun fire, they'll suffer a malfunction and blow up, damaging nearby Dominion units.
  • A.I. Is a Crapshoot: The Dominion used to be a benevolent AI, that assisted the development and construction of Utopia during it's initial colonization process. However, it was ordered to deal with a refugee crisis and it decided to exterminate all humans as a solution.
  • Animal Mecha: The Dominion uses Hounds, Arachnids and Thermites, Which are respectively modeled after a Dog, Xi soldier spider and Xi Bomber.
  • Attack! Attack! Attack!: Xi forces engage enemies with zero regard for their own lives. Bombers are bred specifically to explode themselves near victims. The Dominion synths never bother to take cover unlike the Red Faces or Renegades. They will hapilly stand right out in the open in order to get a better shot at you.
  • Attack Drone: The Red Faces use Boom Birds as cheap IEDs. They're just guns and bombs strapped onto some engines. The Fang Turret is a gun on legs, and can be made in a matter of seconds. The KKND is much hardier than the other two, packing twin auto cannons and a rocket battery on the back. The Renegades use them in a more traditional sense, having them float and attack enemies with a smaller caliber gun.
  • Attack Its Weakpoint: Several elite enemies and some common mooks from all factions (except Xi) have a weakpoint to shoot at with the sniper rifle. Look for anything glowing or stuff attached to the back.
  • Always Accurate Attack: Cyclone dominators shoot electricity which will always hit you. The Psi Assault Rifle and Machinegun shoot homing orbs, with cover being the only way to avoid getting hit.
  • Arbitrary Augmentation Limit: Your gear, partner and base defenses can all be upgraded with chips. However, only a limted amount of chips can be slotted, depending on gear/partner rank, or scientific progress. Most chips provide small but notable effects, such as allowing your sniper rifle to reload quicker if it scores a headshot kill, or allowing your shotgun to score critical hits.
  • Awesome, but Impractical: The Avalanche weapon series uses frag type damage, meaning no faction or armored enemy will resist their damage, while also dealing considerable splash damage. However, they have a noticeably much longer reload time and a very small clip. Combined with their incompatibility with certain chips and you have a weapon that can deal large burst damage, but a lengthy downtime between reloads.
  • Behemoth Battle: During the final mission of Annihilator, The Hand of Xi is seen duking it out with a Tyrant Dominator. You have to choose which one to fight yourself.
  • Blood Sport: Every month, the King of the Hill tournament takes place, where various Red Faces shoot at one another to get their hands on new weapons created by Mechanics. Blake can throw his hat into the ring in order to get his hands on the Dragon Sniper Rifle.
  • Bodyguard Babes: Vipers were once the bodyguards of the outlaw Kingpin. After his death, they now serve the Red Faces.
  • Body Horror: Comes in two flavors, the mutations caused by Xi, and the cybernetics of the Dominion.
    • Xi changes your body, warping your skin into a green chitinous outer layer, and feet into claws. Chosen of Xi mutate further, having long spindly legs, and purple growths. And then there's the face.
    • The Dominion takes the corpses of humans fallen in battle, and eviscerates them, taking out the useless organs and replacing them with mechanical components, with visible wires perforating through the necrotic tissue.
    • Hank can inflict this on enemies by turning them into crystals.
  • Boom, Headshot!: Except for Xi, if it has a head, you can bet that it's a weakpoint.
  • Big Creepy-Crawlies:Xi uses large spiders and giant worms when quantity alone doesn't cut it. They are about the size of a car. And then there's the Overlord.
  • BFG: The Dominion Annihilator is a massive Anti Space Gun that can decimate anything in orbit of Utopia. It's noted that due to the mechanics of it's ammo, it's less effective in atmosphere, which is why the Dominion doesn't use it to wipe you off the map immediately.
  • Brain in a Jar: Black Legion/Renegade Terminators are controlled by former soldiers who suffered mortal wounds in combat. Their brains were surgically removed and implanted within the Terminators. It isn't very pleasant for those trapped inside one.
"It’s like a dream… No, like a nightmare, infinity… You try to wake up, but can’t. You want to scream, but are unable to."
-Terminator Kingpin
  • Citadel City: The aptly named Citadel location is a heavily fortified city, which, in the badlands infested with Xi's monstrosities, was the only relatively safe place to be. Recently however It has been constantly besieged by Xi. No matter how many times they are repelled, they come back, and each month, Xi concentrates its forces into one "Great Siege" in an attempt to finally destroy the city.
  • Close-Range Combatant: Each faction has at least one, but Xi Specializes in this.
    • The Red Faces have the Harleyquinns, insane, deranged women who will attempt to close distance in order to slash Blake apart. Fluff text says they will happily slash their comrades if there isn't anything else to hack apart.
    • Xi uses the Soldier and Berserker Spiders, large spiders that deal heavy blows with their forelegs. Additionally, the Crawler and Crusted Crawler will burrow under ground to approach you in saftey before unloading a blast of acid on you.
    • The Renegades have Assassins. Lithe women who can very easily close the distance between them and Blake to tear him apart with their blades.
    • The Dominion has the Arachnid, which is moddled after the Xi Soldier Spider. When in its (pretty absurd) melee range, it will quickly unleash a flurry of melee strikes that can deplete Blake's health FAST. It also explodes on death.
  • Cold Sniper: Except for Xi, Each faction has one, and each more deadly than the previous. They're also all women.
    • Red Face Snipers are the most straightforward. They take their time to line up the shot, and if it connects with Blake, it stuns him for a brief moment.
    • Renegade Exterminators have a cloak that bends light around them, allowing them to quickly reposition after every time they shoot.
    • Dominion C-300 synths have a faster rate of fire than the other two, and once knocked below half health, begin firing wildly in the general direction of Blake.
  • Combat Pragmatist: The Dominion, being an AI sees everything as yes or no, 1s and 0s, statistics and results. It does anything it can to increase efficiency of it's weapons and units. Synths in particular are a shining example. Any humans they kill can be turned into more synths, and should a synth die, it can be salvaged post battle and repaired back to functionality, or used for spare parts.
  • Crapsack World: Utopia used to live up to it's name. Then The Dominion happened. And THEN Xi happened.
  • Critical Hit: Blake can score crits based off of his Precision stat. Certain chips either increase crit damage (for assault rifles and machine guns) or allow the weapon to crit (sniper rifles and shotguns)
  • Crosshair Aware: Any AOE attack against the player is indicated with a circle. The inside fills up, and when it fills completely, the attack lands.
  • Crutch Character: Chieftain Simon deals incendiary damage and is able to be recruited very early on, making him very effective against Xi and Red Faces. However, later on you'll be fighting Renegades and the Dominion which are quite resistant to incendiary damage.
  • Cult: There is one based around worshiping Xi. It's heavily implied that Xi itself is exerting its influence on anyone close enough to areas where it's able to manifest at its strongest.
  • Cybernetics Eat Your Soul: Averted with the A series Dominion Synths. Despite all the extensive modifications they have recieved, they have kept their human intelligence and morals. They were forcefully puppeteered by the Dominion. When their series were scrapped in favor of the C series, any surviving A series were left to wander about.
  • Cyborg: The Dominion synths are a mix of metal, regenerative emulsion and flesh, providing a durable regenerative thoughtless solider.
    • Hank is a former Black Legion soldier turned into an A series synth. He's still loyal to the Black Legion and can join Blake on his missions. His right arm is an energy cannon and he can turn enemies into explosive crystals.
  • Deadly Gas: Roxy can toss out a special grenade that releases acidic mist, quickly dissolving those who linger inside it. Red Face Vipers also use a shorter and smaller radius version to harass you with.
  • Deployable Cover: The Crusted Armor will deploy an indestructible piece of cover for you to take crouch behind, and reduces damage by 20% while behind this piece of cover.
  • The Dividual: Xi is both the god and the faction that worships it.
  • Dynamic Entry: Cyclone dominators enter the fray by dropping right on top of you, giving you about half a second to react
  • Eldritch Abomination: The most devoted followers of Xi tend to end up as this. The Hand of Xi in particular is noteworthy. He was once a human, and now looks like this. And then there's Xi itself, which is a whole other can of worms.
  • Eldritch Location: One part of the planet is where Xi's influence is at it's strongest, and where you will be heading to harvest the scales of one of the creatures there. Another is where the Altar of Xi resides, and the environment itself will attempt to kill you in addition to the altar.
  • Elemental Rock-Paper-Scissors: The game has five damage types, not counting normal.
    • Incendiary excels at cooking the flesh of Xi creatures and roasting the lightly protected bandits of the Red Faces (150% damage), but can't damage armored enemies effectively (40% damage), and deals lower damage to Dominion synths and Renegades (50% damage).
    • Energy takes down the Renegade soldiers quickly (150% damage), and can deal more damage to armored enemies (50% damage), but the Red Faces can shrug off Energy damage (50%). They also do not suffer a damage penalty against Dominion synths (100% damage).
    • Acid can quickly shred through the Dominion's synths and dominators (150% damage), and deals a larger amount of damage to armored enemies (60% damage). However, Xi forces resist acid. (50% damage)
    • Frag damages everything equally (90% damage), however it deals less damage from the center of the explosion.
    • Psi also damages everything equally (90% damage), but it does NOT deal less damage from the center of the explosion, and is required for finishing off Chosen of Xi.
  • Elite Army: The Renegades are much better equipped than the Red Faces, and are much stronger than them, thanks to neural implants, rigorous training and genetic tampering.
  • Elite Mooks: Several enemies in each faction are much stronger than their ilk. Usually they will perform a special attack if they are left alive for too long.
  • Embarrassing Nickname: Hank's syndrome is named after... Well... Hank. The name is a constant reminder for Hank that he killed his squad needlessly and his foolishness in believing he was a synth before becoming one.
  • Emotion Eater: Xi in a sort of interesting twist doesn't feed on negative emotions or the like, but rather it resonates with those with a high degree of empathy. This is why the murderous psychotic Red Faces and the Emotionally Suppressed Renegades are immune to its call, as they lack the empathy required for Xi to resonate with them.
  • Emotion Suppression: The Black Legion and Renegades' soldiers have undergone "Neurological Correction", a process where cybernetics are grafted onto the brain, which removes their fear response and makes them immune to Xi's influence. It also allows control over the soldier when needed.
  • The Engineer: Red Face Mechanics build Fang Turrets while in combat, and are responsible for the production of Boom Birds and KKN Ds. Renegade Engineers are responsible for maintaining facilities they are stationed with, but are plenty capable of combat on their own, building hovering drones and packing a chain gun and rocket launcher.
  • Eye Scream: The E-5000 Synth's primary weak point is their glowing eye, rather than their entire head, necessitating extreme precision.
  • Faction Calculus: The four antagonistic factions each embody a different aspect.
    • The Red Faces are Subversive. They are composed of mostly pretty weak, poorly trained bandits and scavengers. However they do have numbers on their side, and their ability to cheaply manufacture Boom Birds, Fang Turrets and KKN Ds bolsters their numbers further.
    • Xi embodies The Horde. Swarms of spiders spit countless acid globs, while suicidal bombers bear down on victims. Even two of their mini bosses, the Spider Queen and Bomber Queen focus on making more of their related species. While other factions generally employ between fifteen and thirty enemies per battle, expect to see at least forty minimum and upwards of one hundred and twenty critters from Xi.
    • The Renegades are Powerhouses, deploying less troops than the Red Faces and Dominion, but their soldiers and mechanical forces are generally stronger than the Red Faces.
    • The Dominion is a combination of Cannons and Subversive. The Dominion's synths are actually decently tanky AND regenerate, but generally stand still or move slowly, making them easy to cut down with focused fire. They also go berserk at around half HP, making them perform special attacks. The Dominators on the other hand are much more durable than synths, and will quickly cut you down.
  • Finishing Move: Using a sniper to hit certain enemies on certain points when their health is low makes them attack or damage their allies
  • Flash Step: The Charon armor swiftly shifts Blake instead of rolling. Additionally, using his sword lets him instantly teleport to his target before slicing it. Even if it's a helicopter all the way in the back.
    • Renegade Assassins can also do this, moving from one spot to the next before getting close and personal.
  • Flawed Prototype: The A series synths were a pretty decent weapon for the Dominion. The fear factor combined with their regeneration ment that they could handle most organic opponents easily, but their free will and self determination forced the Dominion to manually operate them. The C series replaces them by the time the game takes place, with the B series never touched upon.
  • Forced into Evil: While most of the Red Faces are unrepentant murderers, psychos and all around unpleasant people, some of them had to join in order to survive against the hordes of spiders and zombie cyborgs.
  • Four-Legged Insect: Xi spiders have six legs instead of eight.
  • Frontline General: Captain Blake fights his enemies in person. The same could be said of the Commander.
  • Future Copter: The Seraph helicopter.
  • Grenade Spam: Renegade Suppressors will launch incendiary grenades in rounds of three. A heavily damaged C500 synth will start lobbing grenades non stop at you until it's taken out.
  • Happy Fun Ball: The Dominion Arbiter just looks like a giant floating grey sphere. Then it reveals its weapon systems.
  • Healing Factor: Dominion synths have regenerative emulsion instead of blood, healing them in combat even while taking damage.
  • Heal Thyself: Medkits can instantly heal Blake and are applied automatically once you drop below a certain health threshold. Certain enemies can heal their allies.
  • Heavily Armored Mook: Armored enemies will take much less damage from all damage types except for Acid, Frag and Psi.
  • Heroic Second Wind: Celestiality gives Blake a small chance to get back up if he's been killed, reviving him with a small amount of HP and a moderate period of invincibility.
  • Hitbox Dissonance: The Arachnid dominator's melee range. Just look at it!
    • Due to latency, grenades in skirmish have a delayed impact, resulting in walking into already detonated grenades or not taking damage from one as you're leaving its impact area.
  • Holywood Acid: Acid, whether from Blake or Xi forces, is green, deals higher than average damage against armored enemies and melts Dominion Synths like butter on a hot frying pan.
  • Humongous Mecha: The Dominion has it's Tyrant dominators, giant robots that can easily dispatch anything that isn't Blake. Equipped with an energy beam on it's left hand and can generate spike shockwaves from its right, and a screen covering laser from it's head. The Renegades also have the Maximis, a giant tripod that houses rockets, drones, a flamethrower and a massive railgun.
  • Immediate Sequel: Evolution 2 takes place only a couple of weeks after Evolution 1.
  • Incendiary Exponent: The Dragon weapons focus on dealing Incendiary type damage. The Dragon Assault Rifle and Machine Gun even release flames on the side when shooting!
  • Kill It with Fire: Xi and the Red Faces will take bonus damage from incendiary weapons.
  • Laser Sight: Enemy Snipers will use these to indicated where they are aiming. When they stop shaking around, they're about to fire.
  • Legendary in the Sequel: The Commander from the first game. His actions have changed Utopia, and is currently the only known being to fight the Dominion to a stand still, and other characters express awe and admiration towards him. He was last seen heading back to Earth to get help.
  • Life Drain: Blake's Psi power restores health if it kills any enemies, with health restored being proportional to his Vampirism stat. Psi weapons can also restore his health if they kill an enemy.
  • Lightning Bruiser: The Red Faces' KKND is pretty speedy and is classified as an armored enemy, while dishing out the pain with it's twin auto cannons and back mounted rocket launcher. It does have to stop every now and then to vent heat, and when it does, exposes its sensor.
  • Lightning Gun: The Tornado Lightning Gun shoots a stream of electricity that unlike other machine guns, can instantly hit any enemy Blake aims at as well as nearby targets, making it particularly effective at zapping away masses of Xi spiders.
    • The prototype plasma weapons also appear to use electricity, despite being called plasma weapons.
    • The Dominion Cyclone dominator also uses one, and like the Tornado, will always hit you.
    • Sturdy One has one as well, allowing it to eliminate enemies with pin point precision.
  • Locked Out of the Loop: The Commander never told anyone else that Kurbatov became the new Hand of Xi instead of just dying at the end of the first game. Blake's superior psi potential is due to Kurbatov slipping into the base using his old security codes that never were revoked and imbuing him with Xi's power.
  • Luckily, My Shield Will Protect Me: Red Face Shield Bearers and Renegade Suppressors have a heavy duty shield that blocks anything short of an explosive. Unfortunately for them, their head is noticeably exposed.
  • Macross Missile Massacre: Renegade Helicopters will unleash a flurry of missiles at Blake, followed by a large one immediately afterwards.
    • The Avalanche armor will release a swarm of homing missiles should Blake take serious damage in a short time span.
  • Made of Evil: Magnatite and it's rarer black form is actually the physical byproduct of Xi's psionic influence on Utopia.
  • Mercy Invincibility: When Blake is hit by a powerful attack (such as a sniper round, bomber attack or crusted crawler ambush), he gets a brief respite.
  • Mook Commander: Each faction has one.
    • The Red Faces have the Chieftan, who after yelling something, will increase the attack power of any non mechanical Red Face unit.
    • Xi has it's Overlords, massive beasts that are able to summon groups of small "parasites" to spit acid blobs at you.
    • The Renegades have the Commander(not to be confused with The Commander). If the player doesn't kill him, he will spawn two Elite Stormtroopers equipped with Dragon Shotguns instead of regular Shotguns.
    • The Dominion uses Hounds, Dominators who quickly leap about and attack with an energy weapon embedded in their tail. Whenever it roars, it emits a special frequency that increases synth combat efficiency.
  • Mythology Gag: Careful inspection of the Dominion Assault rifle will reveal it has 3 symbols on it. Those symbols were used in the first game as part of a memory mini-game whenever you interacted with Dominion technology.
  • There Is No Kill Like Overkill: When Blake manages to blast his way through a Renegade facility, the Renegades deploy a Mammoth Tank (no, not that one) inside the facility to stop him. When that fails, they bring in the Maximus turret.
  • Nerf: Sturdy One was subject to one after the skirmish mode was released. Originally, its ability was to increase its rate of fire and damage dramatically, which combined with its Always Accurate Attack made it an oppressive presence in skirmish. Now its ability is to lob explosive energy orbs which have a long travel time.
  • Non-Player Companion: Blake will bring a partner with him to battles that are not Co-op. While they're fairly competent, do not expect them to deal large amounts of damage.
  • Off with His Head!: Whenever a synth (except for C-900 or E-5000) takes enough damage, they lose their head and begin attacking much more recklessly.
  • One-Hit Kill: Bosses commonly have a timer that if allowed to reach zero, will have them execute Blake with an unavoidable attack that deals enough damage to kill him several times over.
  • Player Vs Player: Comes in two modes
    • Base raiding pits you against another player's troops and turrets. You can attempt to air strike before you engage the base, which if successful will remove one wave of defenders.
    • Skirmish matches you up with another player in real time combat. Once every month, the Great Slaughter tournament is held, with the rewards being Avalanche weapon parts.
  • Psychic Powers: How Xi and some of its followers communicate and fight. Blake eventually develops his own psychic powers.
  • Red and Black and Evil All Over: The Dominion primarily uses grey/black with red accents, and they're pretty much one of most threatening and evil factions on Utopia.
  • Regenerating Shield, Static Health: Some Renegade bases have their robotic/synths equiped with power armor. When depleted, it will regenerate after a short interval. Their Helicopters and Mammoth Tanks may also be equipped with a forcefield generator, which will also regenerate after a short delay.
  • Religion of Evil: Xi cultists worship Xi and torture victims in its name, despite apparently requiring a high degree of empathy to become one with Xi.
  • Resurrective Immortality: Chosen of Xi cannot be killed by conventional weapons. Only a psi blast can take them down. The reason behind their immortality is because Xi resurrects and rebuilds them. A concentrated psi blast severs the connection from Xi to a Chosen.
    • And the Hand of Xi revives even after that.
  • Robo Speak: Hank tends to speak like a robot, despite being human in mind.
    "Ready for the field test"
    ''"Designation: Hank"
    -A-200 Synth Hank
  • Robot Dog: Fido, the Commander's pet was going to die of old age, but was saved by cybernetic augmentation, eventually replacing all his flesh with steel. This doesn't stop him from being a good boy!
    • Dominion Hounds are a more sinister take on this, looking less like a dog and more of a machine built for war.
  • Robotic Reveal: It turns out, Major Zorin was a synth the whole time. The original loyal Zorin was assassinated and replaced by the Dominion as a way to split the Black Legion into two factions, allowing control over one and reducing the other to a non threat.
  • Sealed Evil in a Can: Xi itself is sealed inside of Utopia. Due to the deteriorating conditions of the terraformers on the planet, Xi is starting to break out.
  • Shoot the Medic First: Its a pretty good idea to take out the Renegade Medic before she can heal all her allies.
  • Shoutout:
    • The Red Faces utilize a combat bot called the KKND
    • Renegades may have a Mammoth Tank guarding some of their installations.
  • Sinister Scythe: Chosen of Xi wield these.
  • Spider Tank: E-5000 Synths have their lower half replaced with 6 legs, and are considered armored enemies. They come equiped with an energy cannon that can fire high damage single shots or a consistent beam, and missile launchers for area denial.
  • Splash Damage: The specialization of the Avalanche (and Citadel Shotgun) weapons, as they all focus on explosives.
  • Suicide Attack: Xi Bombers and Acid Bombers are created for only one purpose: blow themselves up in enemy formations and buildings. The Dominion Thermite was created to imitate Xi Bombers, only much more destructive.
  • Super-Reflexes: Red Face Vipers are extremely agile and evasive. Renegade Assassins are said to put Vipers to shame, and reportedly are able to deflect bullets with their blades and dodge grenade shrapnel.
  • The Swarm: Xi's forces are composed of about 40% spiders, 30% suicide bombers, 20% cultists, and 10% miscellaneous stuff. Their combat strategy is to just mob the enemy with superior numbers until either they or their target dies.
  • Taking You with Me: C-800 synths when knocked down to 40% hp will charge Blake and blow themselves up should they reach him. To a lesser extent, Xi Soldier Spiders and Berserker Spiders will attempt to collapse onto Blake when they die, leaving a damaging acid puddle behind.
  • Throw Down the Bomblet: Red Face Raiders will toss grenades at you relentlessly. Try headshotting one when they have a grenade pulled out. Downplayed with the Renegades' Stormtrooper. He'll always toss an incendiary grenade before charging you but only once.
  • Time Stands Still: Using a stasis grenade stops all enemy and projectile movement for seven seconds, while still allowing you to shoot. Very handy as a panic button.
  • Traintop Battle: The first half of the Incubator missions has you fighting Dominion synths on a platform while it closes in on the Incubator proper. When you finally dock, you meet the E-5000 synth.
  • Turns Red: Dominion synths that lose around 50% HP will begin to attack much more aggressively.
  • Unnecessary Combat Roll: Averted. It's very necessary to dodge attacks in time, and you take reduced damage while rolling. Four of the armors currently give more benefits to enhance your rolling abilities!
  • Unobtainium: Crystalite. It can only be obtained from synthetically transforming magmatite, steel or biofuel, killing some Dominion enemies and mining it over a single deposit. It is used to upgrade equipment in S tier, used to create stasis grenades and upgrade base defense synths.
    • Magnatite can only be found on Utopia, but is nowhere near as rare as Crystalite. Black Magnatite however is even rarer than Crystalite. It turns out, they're created as a byproduct of Xi's influence on Utopia.
  • Videogame Flamethrowers Suck: The Salamander Flamethrower averts this. Rather than spraying a line, it unleashes a wave of flame that can easily one shot spiders and bombers, and heavily damage cultists.
  • Was Once a Man: The Hand of Xi used to be an ordinary man, but being the first cultist, he changed into a large abomination with maws on his body.
  • Wave-Motion Gun: The Dominion's Annihilator fire a massive ion beam at orbital targets. It is the reason why the first game happened. Tyrant dominators use a down scaled version of this weapon, which is still large enough to fill the screen with a giant red beam.
    • Should you let a Mammoth Tank live long enough, it'll unleash a laser that slowly sweeps from one end to the other. Contact is instant death.
  • Weaksauce Weakness: Xi is weakened by vegetation, and can't manifest its creations in areas with dense foliage.
  • Worm Sign: Xi Crawlers kick up dirt wherever they travel. Crusted Crawlers give you a warning indication before they surface under you.
  • You Are Number 6: Dominion synths are given a version letter and numeral designation. C-400 is a sniper wielding synth, C-500 totes an energy rifle, C-800 carries an energy shotgun and C-900 lugs a heavy energy blaster around.
  • You Don't Look Like You: Several enemies and locations return from the first game, but aren't quite the same. For example, compare the Maximus turret from the first game to the second.
  • Zerg Rush: Xi forces generally do this. It's very rare that you encounter anything less than 40 spiders trying to murder you.
  • Zombie Gait: Compared to the Red Faces' raiders and Renegades' soldiers, the Dominion's synths shamble and shuffle at a walking pace.

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