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Protagonists

    Frey Holland 

Alfre "Frey" Holland

https://static.tvtropes.org/pmwiki/pub/images/frey_picture.jpg
Voiced by: Ella Balinska (English)Foreign VAs 

"Fear, it's in our nature. It defines who you become. Run and it will chase you to the ends of the world. Fight and it will reveal your true potential. The choice is yours."

The main, playable protagonist. Frey is a New Yorker who finds herself somehow transported to the magical, but dangerous land of Athia. Magically bonded to a gold bracelet she dubs Cuff, she sets out to find her way back home.
  • Action Girl: Once she's gifted with magical powers thanks to Cuff, Frey is a powerhouse of a sorceress with a large variety of spells at her disposal.
  • Animal Lover: Frey loves cats, spends an entire sidequest delightedly feeding the local sheep, and her first reaction to the Athian wildlife is to try and pet it. This also helps her tame and adopt the Tantas' cat familiars.
  • Badass Boast: Before she finally confronts Susurrus and absorbs Cinta's magic, Frey proclaims herself as a Tanta.
    Susurrus: "Who do you think you are?!"
    Frey: "I am Tanta Frey! Daughter of Cinta and protector of Athia! And I'm here to fuck you up!
  • Badass Cape: Frey wears a variety of cloaks during her adventures in Athia. Being a powerful sorceress, the cloaks also help emphasize her sense of moment as she traverses the land.
  • Be Careful What You Wish For: Frey's goal in the beginning of the game involves her raising enough money to leave New York with her cat Homer, somewhere with "clean air, bright skies," etc. She gets her wish after being transported to Athia, which makes New York look like a walk in the park.
  • Better with Non-Human Company: On Earth and after arriving in Athia, Frey is shown to be much more open and friendlier to animals compared to human characters she interacts with. Which is understandable given her trust issues and being abandoned a lot in her life.
  • A Birthday, Not a Break: Frey ends up transported to Athia on the night of her twenty-first birthday after trying to steal Cuff.
  • Braids of Action: Once Frey receives her magic powers and starts wearing Athian garb, she changes her hair into an updo style with braids on the side of her head.
  • Brooklyn Rage: Originally from New York City, takes no guff from anyone, and a major magic-slinging badass.
  • Brutal Honesty: Frey sometimes doesn't mince her words and prefers to get to the point.
  • Camera Fiend: A benevolent example. One of the recurring Detours is Frey using the camera app of her smartphone to take pictures of various landscapes outside of Cipal. This is all for showing them to curious children who aren't able to explore outside of Cipal's walls.
  • Classical Anti-Hero: While Frey has a strong sense of morality and is a genuine hero to the people of Athia, her attitude and motivations are generally selfish at first, and she makes it clear that she'd rather be back at home multiple times. As of the ending, she's mostly grown out of this.
  • The Cynic: Frey's difficult life and upbringing brought her a bleak outlook in life. She believes all relationships are transactional and the only thing that matters is looking after yourself above all else. This mindset is gradually chipped away throughout the story, and it's all dropped once she accepts being the protector of Athia.
  • Deadpan Snarker: A lot of Frey's commentary during her adventures in Athia consists of sarcastic, smarmy remarks. It's even more pronounced with her interactions with Cuff.
  • Declaration of Protection: In a post-game side quest, Frey makes a posthumous promise to Cinta after she recovers her childhood music box and having one last conversation.
    Frey: I'll keep Athia safe, Mom. I promise.
  • Dishing Out Dirt: Frey's starting magic is Purple Magic, which is earth-based and has her firing small stones at enemies and blocking with rock barriers.
  • Doorstop Baby: She was left at the mouth of the Holland Tunnel as an infant and taken into foster care.
  • Establishing Character Moment: The opening establishes Frey as a troubled young woman with a criminal record with a shaky future that's threatened if she doesn't get her act together. When she steps out of the courthouse, she quickly spots and returns a smartphone to a random stranger with no reward, just out of kindness. Despite her background and cynical outlook in life, Frey is capable of doing good.
  • Fish out of Water: Frey often struggles interacting with the citizens of Athia without using modern Earth slang and even profanity.
  • Foster Kid: Being an orphan, Frey has been placed in six foster homes throughout her life until she completed her high school education. In an Archive entry, most of the homes didn't work out due to a "variety of caregiver-related reasons."
  • Friend to All Living Things: Frey is shown to prefer the company of animals, particularly cats like Homer. When she starts to explore Junoon in the beginning, she cheerfully tries to (unsuccessfully) befriend the corrupted wildlife.
    • This is also why she's able to befriend the Tantas' cat familiars, since she's a Tanta, herself.
  • Get It Over With: When Frey is judged by Tanta Prav she finds out the latter favors rhyming her sentences, much to the former's displeasure.
    Prav: Such certain, such righteous poise! Yet all is demon-sullied noise.
    Frey: (Beat) Shit, alright. If you're going to rhyme everything, then just kill me now.
  • Glowing Veins: Frey sports glowing, white veins after unlocking all the Tantas' powers during the final fight against Susurrus.
  • Heroic Self-Deprecation: Frey doesn't have a high opinion on herself, and always refuses to believe she's capable of kindness despite her actions saying otherwise.
  • Hidden Depths:
    • Despite being a troubled, street-smart young woman with a turbulent home life, she has very promising academic prospects, including possessing a high school diploma.
    • One of her conservations with Cuff centers around commenting on her progress into learning the Athian letters. She mentions she can adapt to other languages quickly, including learning French during her time at school.
  • The Homeward Journey: Frey's goal for the game is to find her way back home to New York.
  • I Choose to Stay: After finding out she's Tanta Cinta's daughter and defeats Susurrus, Frey decides to stay and become Athia's protector. She promises to reunite with Homer someday, however.
  • The Immune: For some reason, Frey is the only person who doesn't succumb to the Break. This makes her the only one capable of traversing Athia and fighting its monsters.
  • It's All About Me: Frey is only concerned with her own survival above all else. Throughout the story, it's implied she resorts to this mindset as a survival tactic, since she's so used to being abandoned and used throughout her life. She's able to empathize and connect with a few Athians, but it's clear she's not used to being wanted unconditionally. She finally lets this go by embracing the title of Tanta by the story's end.
  • Jerk with a Heart of Gold: Frey is distrusting, cautious, uncouth, snarky, and can be self-serving, but it's clear due to having a hard life filled with abandonment, disappointment and betrayal. At the end of the day, she doesn't hesitate to save someone in need.
  • Knight in Sour Armor: Frey can be callous and self-interested, but it's out of survival and never out of malice. Her gradual interactions with Athia's citizens such as Auden and Olevia showcase her kinder side, especially through the Detours.
  • Kung-Fu Wizard: Frey's combat style combines zippy Combat Parkour with a large variety of elemental magic.
  • Le Parkour: She has a knack for freerunning even while living in New York City. Considering she resorts to this whenever she's dealing with angry gangs, it ends up useful for traversal around Athia.
  • Letting Her Hair Down: Frey normally has her straight hair down in New York City before she puts it up in a bun and brains after entering Athia. Her braids and bun are undone once she unlocks all the Tantas' powers in the final fight.
  • Line-of-Sight Name: Implied, her last name is Holland and she was found by the Holland Tunnel.
  • Mega Manning: Through Cuff, she can absorb the power of each Tanta she defeats, gaining the ability to use their elemental spells. When she loses her powers after Cuff betrays her, she regains the magic of all 4 Tantas after learning the Tantas hid their power inside her before succumbing to their madness.
  • Mysterious Parent:
  • The Nicknamer: Frey has a penchant for nicknaming events, monsters and people throughout her journey, such as dubbing Athia's corruption as The Break, Robian as "BreakBob," Cuff instead of "Vambrace," and so on.
  • Only Known by Their Nickname: Her name is Alfre, but only refers to herself as "Frey" throughout the game. The only times her full name is said is by her mother, Tanta Cinta, once she finds out about her origins.
  • Personality Powers: Back in New York City, Frey has the habit of running away from her problems. Her (violent) reunion with Lisa's gang demonstrates her skillfully evading and running away from them thanks to parkour. Once she is gifted with magic powers in Athia, she's able to traverse its lands with magically-induced parkour.
  • Purple Is Powerful: A purple sheen surrounds Frey whenever she uses magic, particularly the Earth kind. It's the only magic explicitly referred to as hers.
  • Refusal of the Call: For most of the story, Frey, despite being the only person capable of dealing with The Break, only wants to go back to Earth and helps for her own benefit. It isn't until the climax she not only decides to stay and protect Athia, but dubs herself the next Tanta.
  • Sir Swears-a-Lot: She's the reason Forspoken is rated M for Mature regarding strong language. Most of Frey's dialogue consists of cursing, which is mostly justified due to the extraordinary circumstances she finds herself in. Funnily, profanity doesn't seem to be a factor in Athian culture, either.
  • Street Smart: Her time in poverty (and reluctant crime) have made Frey savvy on surviving within the streets of New York City. She also thwarts Olevia from pickpocketing her smartphone and even gives the girl advice for future pickings.
  • Took a Level in Kindness: Once she accepts her role as a Tanta, Frey is noticeably kinder and outwardly compassionate during post-game quests, contrasting with Cuff's barely hidden contempt.
  • Trademark Favorite Food: Frey mentions of knishes fondly more than once whenever she reminisces about her life in New York City.
  • Trapped in Another World: Frey is teleported to Athia from New York City and spends the game trying to get back.
  • With Great Power Comes Great Responsibility: A major arc for Frey. She is often told throughout her life to use her gifts to help others, to which she refuses based on having admittedly severe trust issues. She stubbornly keeps this mindset while journeying through Athia, and is called out by Auden, who points out the only one capable of protecting Athia is too self-serving to notice. After she comes to understand the Tantas' struggles and eventual corruption, Cinta, and the impact The Break has on all of Athia, Frey decides to embrace her duty as the protector of Athia by the story's end.

    Cuff 

Cuff

https://static.tvtropes.org/pmwiki/pub/images/cuff_poster.jpg
Voiced by: Jonathan Cake (English)Foreign VAs 

A sentient gold bracelet who's bonded with Frey, gifting her with magical power. Both of them are forced to cooperate in order to solve the mysteries of Athia.


  • Adaptive Armor: Cuff can shapeshift to block attacks directed at Frey, and is the reason she can survive 100 foot falls or being hit by giant bears. When asked why he can't just shapeshift off her arm, he replies that the part of him that's attached to her is very firmly attached.
  • Angelic Abomination: Cuff's true form as Susurrus is a faceless humanoid with six wings made out of specks of gold. During the final battle, he summons large orbs that's similar to eye-imagery from angelic lore.
  • Animal Motifs: Birds, specifically starlings. Cuff's true physical form as Susurrus is made out of innumerable golden birds, which turns into a swarm of shape-shifting flocks akin to starlings. Starlings are also known to be very noisy and chatty, including mimicry of various sounds, such as human speech. Perfectly fitting for a shape-shifting demon who's the very definition of talkative.
  • Barrier Change Boss: In his final form he'll cycle between the game's 4 elemental affinities as the fight goes on, forcing Frey to switch to the appropriate magic style to get through his resistances.
  • Clingy McGuffin: After Frey is transported to Athia after touching Cuff, he is permanently affixed to her arm, granting her magical powers and guidance on her journey with a fair share of snark. Cuff is apparently indestructible, at least according to himself, so there's no way for Frey to get him off. It becomes reversed after he's revealed to be the demon Susurrus responsible for both the break and the Tantas' insanity from the parts of himself that are sealed within them to contain him. The Final Battle has Frey, who has come to empathize with him from their time together, defeat him and forcibly re-absorb all his essence after he attempts to kill her and resume destroying Athia, effectively preventing him from leaving her. The post-game dialogue has him somewhat resigned to being stuck within her for the foreseeable future, though he's implied to enjoy it a lot more than being stuck inside the other Tantas.
  • The Conscience: He encourages her to help the people of Cipal overthrow the Tantas rather than thinking only of herself, and occasionally expresses dismay when she treats others callously. While much of this is him manipulating her into killing the Tantas, at several points he still expresses such sentiments even for minor matters that don't directly benefit this goal. Being thousands of years old it seems he's simply more emotionally and socially mature than Frey, a young adult from a rough and isolated background, even if he is a world-destroying demon planning on killing everyone.
  • Do Not Call Me "Paul": He hates being called Cuff. He prefers Vambrace or Susurrus.
  • Exposition Fairy: Cuff explains enemies and their weaknesses to Frey, and also gives some background information about Athia during their travels.
  • Meaningful Name: Cuff's true name Susurrus (or "susurration") is defined as murmuring, whispering, buzzing, grumbling, etc. Fitting for a demon whose whispering drove the Tantas to madness while he's imprisoned to their bodies. Additionally, his body is made out of golden birds, specifically starlings which can relate their flocking formations also known as murmurations.
  • Nerd Glasses: In Olas' idealized illusion of New York which she tries to trap Frey in, Cuff tries to warn Frey by intruding into the illusion as a rather goofy-looking skinny, goateed, horn-rimmed glasses wearing waiter who tells her the coffee is terrible and she should really leave while she can.
  • Pop-Cultural Osmosis Failure: Since he's a traveler from a different dimension who's seemingly been stuck in a warehouse for his entire stay on Earth, most of Frey's current day lingo goes completely over Cuff's head. At the same time, Frey notes he still speaks in a more modern manner than the more Flowery Elizabethan English that the inhabitants of Athia talk in. For some reason he also seems to understand older, 20th century-era jargon (i.e. how people used to talk in the 80's and 90's); why this is never gets explained in the plot.
  • Sensor Character: Frey can use Cuff to scan the environment for points of interest and enemies.
  • Shoot the Messenger: When asked who he is by Frey, Cuff explains he's a Dimensional Traveler messenger with a history of traveling through many different dimensions. When he came to Athia, the Tantas didn't like the message he was sent to deliver and so turned him into a bracelet. He turns out to be Susurrus, a demon known as the Destroyer of Worlds who was summoned by the Rheddig, and the "message" he was sent to deliver was the complete destruction of the continent and all its people.
  • Snarky Non-Human Sidekick: He's a magical bracelet whose dialogue with Frey consists of snarky language, usually when confounded by her actions and observations.
  • Talking Weapon: Cuff is Frey's method of using magic and is capable of full speech. The reason he can talk and fight so well is that he is the weakened state of a demon.
  • Teeth-Clenched Teamwork: Frey and Cuff are both very headstrong with conflicting personalities, though forced to work together because of the two of them being bound together by magic. This results in a lot of bickering and snarking between the two of them.
  • Undying Loyalty: When he's given a job, he'll do it no matter what it takes or how long he has to wait. Unfortunately, said job is the complete destruction of Athia. This is part of the disdain he feels towards Frey, contrasting his own unwavering dedication to his job to Frey's complete lack of purpose or commitment.
  • Unreliable Expositor: He serves as Frey's primary source of information on Athia's history and politics, but he was stuck in another dimension for the past twenty years and has only a limited perspective on the region's history. He's also a demon resurrected by their political enemies specifically to destroy the place, making him not a particularly objective source.
  • Walking Spoiler: It's hard to talk about Cuff without revealing that he's the demon Sussurus and the game's true Big Bad, having been responsible for the Tantas' corruption in the first place.

Cipal

    Auden 

Auden Keen

Voiced by: Monica Barbaro (English)Foreign VAs 

An Athian who's the first to befriend Frey after arriving in Athia. She enlists her help in order to find her father's journal, which may help Frey find her way home.


  • Beware the Nice Ones: Auden is potentially the kindest character in the cast who goes out of her way to help people, especially Frey, but she has her limits. She absolutely tears into Frey after the latter bemoans the lack of help from Robian's journals. As Auden points out, she's mourning her father, who just died, while Frey is just needlessly complaining. Additionally, she doesn't back down when Frey digs in her heels on not accepting her role to protect Athia from Susurrus.
  • The Medic: Auden is a trained healer and held to a high opinion by Cipal's populace.
  • Nice Girl: Auden is unfailingly polite and kind to others. She vouches for Frey, a stranger and potential threat to Cipal's population, when they first cross paths and even busts her out of the Tower of Binnoi.
  • Silk Hiding Steel: Auden is a sweetheart, but she's not a pushover and can take initiative. An example is when she rescues an imprisoned Frey by putting sleeping powder in the guards' food. She also tears Frey a new one for making her father's death all about herself.
  • What the Hell, Hero?: Auden is the first Athian to befriend Frey and has shown her unfailing kindness. However, when Frey starts whining about being stuck in Athia right after her father died, Auden has had enough of her self-serving attitude and just tells her to leave.
  • You Are Better Than You Think You Are: Auden sees the heroic potential in Frey from the very moment they cross paths, something Frey stubbornly disagrees with.

    Johedy 

Johedy Kladivo

Voiced by: Keala Settle (English)Foreign VAs 
An archivist who ends up befriending Frey during her time in Athia.
  • The Blacksmith: Before she was an archivist, Johedy was a blacksmith to Tanta Sila. It's clear she hasn't given up her smithing, made more apparent through the side quests.
  • Brutal Honesty: Like Frey, Johedy never dallies in her conversations and prefers to get straight to the point.
  • Meaningful Name: Her surname is the Czech word for a hammer.
  • Prim and Proper Bun: Keeps her hair up in a small, tight bun, which reflects on her professional, organized demeanor.
  • Stout Strength: One of the shortest adult citizens in Athia, but built like a powerlifter with her history as a blacksmith for Tanta Sila and moving heavy furniture within the Archives shows she's not lacking in strength.
  • With Great Power Comes Great Responsibility: Invokes this to Frey when the latter takes her gifts for granted. Johedy herself reveres the Tantas as protectors of Athia and doesn't hold back her disdain for Frey not taking her role seriously.
  • You Are Better Than You Think You Are: Similar to Auden, Johedy believes Frey is capable of saving Athia. Unlike Auden, however, Johedy is absolutely critical of Frey and skewers her selfish goals in order for her to be a better person.

    Jennesh 

Jennesh Hekkadi

Voiced by: T. J. Ramini (English)Foreign VAs 

Jennesh is a representative for Junoon on the Council of Cipal who sees Frey as a demonic threat who must be expelled from Cipal.


  • Crazy Jealous Guy: He was a disciple of Tanta Cinta, but had turned against her even before the Break, because he felt that her child was drawing away love that should have gone to her people and himself.
  • Expy: He is quite similar to Resh from Horizon Zero Dawn. They both have contempt for the main heroine and they both refuse to thank let alone respect them for their heroics.
  • Hate Sink: Jennesh is a rash and impulsive man, who spends much of his screen time trying to have Frey killed, jailed, or executed by his own hand. He is even disliked by members of the council.
  • Jerkass Has a Point: As it turns out, Jennesh isn't wrong in his belief that Frey is closely linked to the source of the Break. It's just that Frey doesn't know this herself.
  • Laser-Guided Karma: When Jennesh tries to kill Frey with a knife, the council has had enough. They tell him how his actions have disgraced the council and that he is rightfully ousted from the council and imprisoned.
  • Ungrateful Bastard: Even after defeating Tanta Sila, he still sees Frey as a demon and when a devastating storm breaks, he blames her for it and even tries to kill her himself. Additionally, in a post-game Detour, it's revealed Jennesh knew Frey was Cinta's daughter the entire time. Because he believed Cinta made a mistake of choosing to focus on her family instead of only her duties as a Tanta, he's disgusted with Frey's existence and still chose to demonize her.

    Robian 

Robian Keen

Voiced by: Anthony Skordi (English)
Auden's father and a member of the Cognoscents’ Guild. His pre-Break research into overlapping realities is an early lead on Frey's quest to return home. 
  • Absent-Minded Professor: The twenty years he spent living on the outskirts of the Break have left him addled and confused (albeit much better-off than most humans who are exposed). Despite this, he manages to provide some insight into the portals, and concocts a temporary antidote to the spread of the Break.
  • The Cuckoolander Was Right: His nonsense rhyme about a "hue of blue" is the mnemonic he used to remember his antidote to the Corruption even as the Break stripped most of his memories from him. 
  • Sole Surviving Scientist: As far as anyone knows, he's the last Cognoscent still alive.
  • Well-Intentioned Extremist: The Cognoscents as a group were up to some pretty shady things in the name of fixing the Break, including the creation of the Nightmare creatures. While Robian didn't seem to be involved in the worst of it, lore entries imply he was at least aware of if not actively involved in the project to induce the Break in humans to try and discover a cure.

The Tantas

    In General 

In General

https://static.tvtropes.org/pmwiki/pub/images/tantas.jpg

  • Always Female: The Tantas are traditionally sorceresses.
  • Arc Villain: Each Tanta rules over a different region of Athia and acts as the primary antagonist for the portion of the story when Frey is traveling through their respective region.
  • Asskicking Leads to Leadership: It was defeating Susurrus and the Rheddig that granted the First Tanta her position. Since then, the Tantas have been appointed from the most powerful sorceresses of their generation.
  • Big Damn Heroes: During the final boss fight, all four Tanta save Frey from what seems like certain death and combine their powers together to seal Susurrus once again.
  • Easily Forgiven: The first three don't hold it against Frey for killing them at all and actually thank her for protecting their people from them.
  • The Man Behind the Monsters: The Break has warped the bodies of everything within it except the Tantas, who retain their human beauty.
  • Spirit Advisor: After dying, they appear before Frey as spirits to help, encourage, and guide her so she can regain her powers and aid her in preventing Susurrus from destroying Cipal.

    Tanta Sila 

Tanta Sila

https://static.tvtropes.org/pmwiki/pub/images/tanta_sila_poster.jpg
Voiced by: Janina Gavankar (English)Foreign VAs 

"You ventured into my country uninvited. You threw the first stone. You break the rules and then pretend you're the victim? You bear responsibility for your actions - just as I do for mine."

The Tanta of Strength. Formerly the commander of the Athian army, she now rules the land as a dictator.
  • Disc-One Final Boss: Sila rules the region of Athia where Frey first arrives and is therefore the first Tanta that Frey must confront and defeat in her journey.
  • Meaningful Name: "Sila" means strength in Slavic languages, and she's the physically strongest of the Tantas.
  • Playing with Fire: Sila and her minions use Red Magic, which is fire-based.
  • Sleeves Are for Wimps: Sila's biceps are prominently displayed, showcasing her considerable muscle mass and reputation as a formidable warrior.

    Tanta Prav 

Tanta Prav

https://static.tvtropes.org/pmwiki/pub/images/tanta_prav_poster.jpg
Voiced by: Pollyanna McIntosh (English)Foreign VAs 

"If so, prove it to me. Or do you only blame yourself? So, come, for now the hour of truth is near! Bear witness in word and deed! If your heart is pure, be saved. If you are a demon, be exposed!"

The Tanta of Justice. She's the leader of its justice system and the ruler of Avoalet.

    Tanta Olas 

Tanta Olas

https://static.tvtropes.org/pmwiki/pub/images/tanta_olas_picture.jpg
Voiced by: Claudia Black (English)Foreign VAs 

"I see it so clearly in your mind. You lack meaning in life. A place in the world. And who needs you anyway? Who cares... if you leave us?"

The Tanta of Wisdom and the ruler of Visoria. She founded and heads the Cognoscents’ Guild to collect and sort all knowledge of Athia.
  • Break Them by Talking: Really gets under Frey's skin when she traps her in her illusions. If Cuff wasn't there to anchor her, there's a good chance she would have been Driven to Suicide.
  • Cutscene Boss: She dies without a fight because she wasted too much energy on illusions.
  • Dead All Along: It's implied she dies from over-exertion after you kill her Senseless Savant and shatter her illusion of New York. You never hear from her again, and when you storm her castle reaching her throne room just involves fighting your way through a few illusion-generating lanterns that seem to be leftover automated defenses.
  • Lotus-Eater Machine: Olas can create illusions to the size of cities. She traps Frey within a fake version of New York City.
  • Quality over Quantity: While Sila and Prav both have an army of Animated Armor knights they control, Olas relies on illusions of normal enemies and only has one unique minion of her own, the Senseless Savant. However, the Savant is way more powerful than any of Sila or Prav's knights and is a full Tanta-level boss fight in its own right. Since Olas herself is The Unfought, the Senseless Savant is functionally her boss fight, and it's implied she dies from over-exertion after it's defeated.

    Tanta Cinta 

Tanta Cinta 

https://static.tvtropes.org/pmwiki/pub/images/tanta_cinta_poster.jpg
Voiced by: Kendal Rae (English)Foreign VAs 

The Tanta of Love. A gifted healer and ruler of Junoon.


  • Beauty Equals Goodness: She's the avatar of beauty, love, and grace, and is often referred to as the kindest of the Tantas. When she gets corrupted, she also becomes an ugly dragon, further enforcing this.
  • Forced Transformation: Unlike the other Tantas, the Break has completely corrupted her body, transforming her into the black dragon that follows Frey throughout the story.
  • Green Thumb: Her specialty was "purple" (nature) magic, her region is Athia's primary supplier of healing herbs, and one archive entry mentions her Talking to Plants.
  • Heroic Sacrifice: She dies shielding Frey from one of Susurrus's beams during the final battle.
  • Mama Bear: She is the only Tanta who is fully corrupted into a monster, but also the only one that gets redeemed without a fight, because she cares about her daughter that much.
  • Meaningful Name: "Cinta" is one of the words meaning "love" in Malay and Indonesian, apropos for a compassionate healer.
  • Pregnant Badass: States she was already pregnant with Frey when she and the other Tanta defeated and sealed Susurrus.

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