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Tropes A here.
Tropes B here
Tropes C-F here.
Tropes G-N here.
Tropes O-Z here.
Note: "No Mercy" and "Genocide" are two names for the same, officially unnamed, route of the game.
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Trope Ba
- Back for the Finale:
- Sans and Flowey are among the first individuals you meet in the game, and both make a major comeback in all possible endings.
- Toriel, Papyrus, Undyne, Muffet, RG 01, Froggits, Greater Dog, Monster Kid, Vulkins, Shyren, and Snowdrake on the True Pacifist Route. It's also implied that there are several more people waiting off-screen.
- Background Music Override:
- The Core's theme music continues playing even during monster encounters. It's a very clever way of establishing that these monsters aren't like the rest – they're hired mercenaries, who aren't random citizens merely expressing themselves with magic, but are scripted encounters that are actively trying to kill you. As such, they're part of the area's obstacles and puzzles rather than monsters with their own random encounter theme.
- In the True Pacifist ending, "Reunited" continually plays as you revisit all the Underground's previous areas and locations for the last time (except for Papyrus's room, for some reason). If you then enter the mystery room in Snowdin Forest, it switches to that room's theme.
- If you play the spook music, it will still be audible in the area south of Napstablook's house. If you hang around long enough for an encounter, the monsters will stop and say, "What... is that music?" and will be too spooked to continue the encounter. Aaron is particularly affected by it, and his "Where Are They Now?" Epilogue in the end credits becomes "Paranormal Investigator."
- On the Pacifist and most Neutral routes, you can eat dinner with Sans at the MTT Resort's restaurant, where "It's Raining Somewhere Else" (a slower, more melancholy arrangement of "sans.") will play. The music will replace the hotel's music until the player leaves the resort.
- On the No Mercy route, once you've exhausted a particular region of Random Encounters and get into a "But nobody came" encounter, the music will continue even as you exit the battle interface. This will also happen if you get this message in a Neutral run that does not turn into a No Mercy run (e.g. clearing Waterfall's encounters after sparing Toriel and/or Papyrus), but the normal music will return at an appropriate screen transition.
- Backstory:
- Flowey the Flower is really a reincarnation of Asriel Dreemurr, the dead prince of the monsters. When Chara sacrificed themself so Asriel could use their soul, he went up to the human village where Chara first came from. However, they saw a monster holding a dead body and assumed the worst, and because Asriel refused to fight, the humans mortally wounded him and he died in his father’s garden. However, many years later, Alphys injected a flower with Asriel’s dust on it with determination as part of her experiments, bringing him back to life as Flowey. This also resulted in his gaining Save Scumming powers due to the sheer amount of determination inside of him not allowing him to die. However, without a soul, he was cursed with Lack of Empathy, and so, he trapped the world in a "Groundhog Day" Loop, endlessly exhausting all possible events as his mental state slowly deteriorated into the Psychopathic Manchild he is now.
- Toriel and Asgore used to be a couple, but Toriel left him in disgust due to him declaring war against humanity for murdering his children. Toriel went into hiding in the Ruins in order to try and protect the humans that fall down, but she has failed to save six human children, and Asgore has been trapped in a cycle of killing said children in order to maintain hope in the underground.
- Undyne was a very hot-headed kid, and once tried to fight Asgore to prove her strength. Asgore merely kept dodging every one of her attacks and refused to fight the whole time. Afterwards, he offered to train her, which led to Undyne eventually becoming head of the Royal Guard.
- Mettaton used to be a snail farmer on Blook Acres, but had dreams of becoming a star. However, as a ghost, he couldn’t do this without a body. But one day he met Alphys, who agreed to build him a body in exchange for allowing her to use said creation to impress Asgore. This led to Alphys being made the royal scientist and Mettaton finally becoming the star he always dreamed of being.
- Backstory Horror: Oh, so much. This game may have its funny and heartwarming moments, but it’s also fricking dark.
- Alphys conducted experiments using determination, a fantastical human power, in an attempt to break the barrier between the underground and the human world. This resulted in the creation of the Amalgamates, horrific (though surprisingly friendly) chimeras that are under great suffering, the creation of Flowey, and possibly the fate of W.D. Gaster. No wonder Alphys is so screwed up after all of this.
- Flowey or rather, Asriel, was killed by humans while trying to return his dead friend to their home village. He was then unintentionally resurrected into the body of a flower through Alphys' determination experiments (due to Asriel's dusty remains being on the flower used for the experiments). This left him without a soul, incapable of feeling love or compassion — even from his parents — which eventually led to him falling into deep enough despair to commit suicide. Realizing moments before death that he didn't actually want to die, he woke up safe and sound at his "save point". He began experimenting with this ability by bringing himself to the brink of death multiple other times, followed by using his newfound saving ability to help those around him. After becoming sufficiently bored, he began killing out of sheer curiosity, eventually realizing that everyone around him was completely predictable like an actor in a game. His constant resetting of the timeline, coupled with his inability to feel any sort of compassion or empathy and boredom from having exhausted every option he can think of, resulted in his transformation from a kindhearted child to a twisted, insane sociopath by the time the Player Character arrives.
- Sans is one of the few monsters in the underground aware of Flowey's time-manipulating shenanigans, but is unable to stop him, only being able to harass him into resetting. Despite Sans' best efforts to fight back, he has never been able to truly stop Flowey, knowing that all his hard work will inevitably be reset. That's why he's so lazy. Oh, and everything above about Flowey (save the suicides, hopefully) applies to you, the player. He knows this, too.
- The mysterious W.D. Gaster fell into the CORE and was scattered across time and space, with nobody being aware of his presence afterwards. Even those who knew about him (except perhaps Sans) were erased. Only data-miners have been able to find out about him in a complicated Alternate Reality Game-like manner.
- Badass Adorable:
- The Player Character, who can free the monsters without hurting a fly, or destroy the world despite being a cute little kid.
- Toriel is an old lady that takes in the Player Character to her home and protects them from traps and other monsters along the way and is just so adorable (you can even hug her!). Don't let her kind demeanor fool you, for she is a very powerful user of magic and won't hesitate to kick your behind down the hall if she doesn't hold back.
- Papyrus may be more Ugly Cute than outright cute, but his dorky and absolutely sweet and supportive personality make him adorable. He still shouldn't be taken lightly!
- The king of them all, crossing over with Iron Woobie, is the goat monster Asgore. Throughout the story, the player gets information that he may be a big softie. He is indeed very sweet and soft, yet sees killing the protagonist as something he has to do, no matter how much he might not wish to.
- Badass Bystander:
- The Annoying Dog is the Author Avatar of Toby Fox, complete with Author Powers, but all he does is play pranks on people and never interferes with the events no matter what you do. The only exception is that one ending where you kill all of the bosses but none of the encounters, and he ends up king. And even then, according to Sans, all he does is laying around.
- All Sans does during the game is watch you from various distances, prank you, deliver jokes, and make the occasional death threat. He's perfectly capable of carrying out those death threats, but he won't bother to do so unless you've murdered everyone else in the Underground and letting you live means risking the obliteration of absolutely everything.
- Badass Cape:
- Papyrus sports a red one as part of his “battle body” (though most fan artists seem to mistake this for a scarf).
- Asgore has a purple one, and on the overworld it seems to be the reason for how much space he takes up compared to everyone else… then he throws it back during his boss fight and it's revealed that he's just that huge.
- Badasses Wear Bandanas: Parodied by the Manly Bandana.It has abs drawn on it.
- Badass Family: The Dreemurrs. Toriel has 80 ATK and DEF and is a powerful pyromancer. Asgore has the same abilities, but with combat training and a trident, led his own armies into battle in the War of Humans and Monsters, and is capable of an Interface Screw. The only other characters capable of this are the three final bosses! Also, two of those bosses are alternate forms of Asriel, Asgore and Toriel’s son. And of course, Chara/Frisk can save the monsters without hurting a fly or destroy the world with a stick.
- Badass in Distress:
- A minor case at the end of the fight with Undyne, where she passes out from the heat. The player can pour water on her to wake her up, and she'll walk off in a huff. However, if you don't, Undyne gets heatstroke and cannot be befriended in that run.
- Everyone in the True Pacifist route, right after Toriel interrupts your fight with Asgore. Flowey takes everyone hostage and absorbs their souls. And that includes badasses like Undyne, Papyrus, and basically every person you ever encountered in the game, and they're not pushovers.
- Bad Future: Pretty much every ending that's not the Golden Ending is either implied or outright stated to be one of these. In all endings, the human souls vanish, taking any hope the monsters had of escaping with them. On top of this, the Underground can become completely militarized, an Egopolis, or the monsters can be left on the brink of extinction (if not outright driven extinct). Even in the best non-Golden Ending circumstance where you spared everyonenote , while the monsters' situation isn't all that bad, they still lost the human SOULs that Asgore has gathered, and while Alphys is researching alternative ways to break the barrier at Toriel's behest, it's left ambiguous as to whether or not she has any chance of succeeding. At any rate, it doesn't look good for the monsters.
- Bad News, Irrelevant News: This gem from the True Lab:Alphys: ASGORE left me five messages today. four about everyone being angry. one about this cute teacup he found that looks like me. Thanks Asgore.
- Bad Powers, Good People:
- Papyrus is a skeleton who uses Ballistic Bones as his main form of attack, but he's a perfectly nice and innocent guy.
- Migosp attacks with insect swarms, but in reality he's a really sweet guy who just dances when nobody's watching.
- The Amalgamates are extremely creepy and several of their attacks verge on Body Horror, but they're all nice — just with very bad circumstances.
- Just like his brother, Sans has attacks based off bones, plus Interface Screw powers (something often associated with horror), and terrifying-looking laser skull dragons. However, despite the… intensity of his magic, he's still a fundamentally good guy, and if you ever see him use that magic, then you probably deserve what's coming for you.
- Asgore is a giant goat monster with terrifying horns, a crimson trident taller than him, and fire magic… And he's a total fuzzy pushover.
- Bad Vibrations:
- The floor shakes when Mettaton approaches for the first time.
- If the game's in windowed mode and you choose to not destroy the world at the end of the No Mercy route, the game itself will start shaking during the Fallen Human's jumpscare. Regardless of choice, the window also shakes back-and-forth as the world is destroyed.
- Bad with the Bone: Being a proud skeleton, all of Papyrus' attacks are bone-based. As are most of his brother Sans' attacks, though Sans adds his own unique twist to several of them.Flavor text: Papyrus prepares a non-bone attack, then spends a minute fixing his mistake.
- Bag of Holding: You can carry the equivalent of two boxes of equipment in your phone.
- Bait-and-Switch:
- During the boss battle with Papyrus, he tells you to prepare for his "blue attack." At first, it seems just like all the turquoise attacks dealt with previously, in which you simply have to not move, but it turns out the attack is actually to turn your heart blue, subjecting it to gravity.Papyrus: YOU'RE BLUE NOW. THAT'S MY ATTACK!
- The baiting goes as far back as dialogue with Sans throughout the area prior, with Sans explicitly warning you about said "blue attack" and specifically implying that it is indeed based on turquoise attacks. Of course, knowing Sans, he obviously knows what his brother actually has in store and is just messing with your expectations because it's funny.
- The first attack from Undyne the Undying starts off very similar to the versions used in the other routes, being just a slow line of bullets coming from a single direction… and then it breaks into a much faster flurry of bullets coming from all other directions.
- One area has a row of five refrigerators. The one in the middle shakes every now and then despite having Flavor Text that says it's empty, but nothing else happens. The one on the far end of the room is perfectly still and also says it's empty, and nothing happens until you approach the door. The fridge suddenly reveals itself to be an Amalgamate, morphing into a humanoid shape with no face.
- During the boss battle with Papyrus, he tells you to prepare for his "blue attack." At first, it seems just like all the turquoise attacks dealt with previously, in which you simply have to not move, but it turns out the attack is actually to turn your heart blue, subjecting it to gravity.
- Bait-and-Switch Boss: At the end of the True Pacifist Route, it seems like you're about to confront Asgore once again… and then Toriel swoops in and saves you. Afterwards is a heartwarming cutscene of you reuniting with your friends, and then another where Flowey steals the human souls and the souls of your friends to become the One-Winged Angel Asriel Dreemurr.
- Bait-and-Switch Comment:
- Papyrus has many of these.Papyrus: HUMAN. ALLOW ME TO TELL YOU ABOUT SOME COMPLEX FEELINGS. FEELINGS LIKE... THE JOY OF FINDING ANOTHER PASTA LOVER. THE ADMIRATION FOR ANOTHER'S PUZZLE-SOLVING SKILLS. THE DESIRE TO HAVE A COOL, SMART PERSON THINK YOU ARE COOL. THESE FEELINGS...THEY MUST BE WHAT YOU ARE FEELING RIGHT NOW!!!
Papyrus: [at the Dogi's station] THE STATION OF THE MARRIED DOGS...HMMM. DO YOU EVER THINK ABOUT DOING THAT SOMEDAY? MARRYING A DOG? [...] NAH...THAT'S WEIRD. THERE ARE WAY BETTER ANIMALS TO MARRY. LIKE SKELETONS!!!
Papyrus: GARBAGE, HUH? BOY, DO I KNOW GARBAGE!! AFTER ALL, I'M HOUSEMATES WITH A LAZY BAG OF TRASH! HIS NAME'S TRASHY. HE LIVES IN THE GARBAGE CAN. [...] YOU DIDN'T THINK I DIDN'T NAME MY GARBAGE, DID YOU? - Then there is Undyne talking about Papyrus.Undyne: [after Papyrus jumps out her window, shattering the glass] I can't believe he leapt through the window like that. Normally he NAILS the landing.
- Then there's Muffet on the No Mercy run.Muffet: [Alphys] even left a route for me to escape from~ She said she would block off the rest of Hotland for me~ Foolish nerd~ A spider NEVER leaves her web~ (Except to sell pastries~) Ah, but I do feel a little regret over it now… yes, I should have wrapped her up when I had the chance~ She looked like she would have made a juicy donut~~
- Papyrus has many of these.
- Bait-and-Switch Tyrant: In a couple of Neutral Route variations:
- If you kill Toriel, Undyne, and Mettaton, but not Papyrus, he becomes the ruler of the underground. Many people may expect Papyrus to create an Egopolis or force everyone to eat his spaghetti. However, it turns out that Papyrus is actually a very peaceful and kind ruler, and Sans even says that productivity has gone up.
- If you kill the four primary bosses but no other monsters, the Annoying Dog becomes the ruler of the underground, and just sleeps on the throne all day. Oddly enough, Sans says this is the best life for everyone, and even thanks you (keep in mind you had to kill Papyrus to get to this point). Almost makes you wonder if the Dog brainwashed the monsters…
- Bait the Dog:
- The first encounter with Flowey. For all the world, it looks like the lonely lost child has run into a helpful and friendly NPC who is about to show you "how things work around here", and then he tries to kill you and calls you an idiot for falling for it.
- We've just heard about Mettaton going nuts, and then he bursts into the room. For a while, he seems really fun and entertaining… and then he tries to kill you. Downplayed, because he's still very entertaining after this, and eventually subverted when he reveals he never was trying to kill you, but then double subverted when he actually does.
- Ballistic Bone: During the boss fight against Papyrus, his attacks consist of throwing bones of all kinds at you. If you check out his house later you'll even see a box full of them. Makes sense considering he's an ambulatory skeleton. Sans also uses similar attacks, but ramped up to eleven in terms of speed, frequency, patterns, e.t.c.
- Barefoot Cartoon Animal: Several characters, including Toriel and Alphys, as well as many common monsters and some mini-bosses. Which makes one wonder why Toriel needs a sock drawer.
- Barely-Changed Dub Name: In the Japanese localization, “Sans” turns to “Sanzu”, “Mettaton” turns to “Metaton”, and "Alphys" into "Alphy". It should be noted though that the changes in Sans's name are mostly the result of Japanese accent and writing conventions — that's how the Japanese would pronounce the name anyway.
- Bar Slide: Sans does this to give you his fries if you spill ketchup on yours.
- Bathos: The game is mostly silly, but can be this:
- A Genocide Route, for instance, is a straight-up tragic borderline Cosmic Horror Story where you are a Humanoid Abomination. A True Pacifist Route is mostly lighthearted, but it has its own depressing moments and one extremely dark and horrifying section with the True Lab. A Neutral Route can be riddled with this if you do decide to kill some monsters. Maybe you laughed at Papyrus’ antics and spared him, but then battled Undyne and killed her in self-defense… and then had to bear witness to her slowly fading away while despairing at her inability to defeat you and protect those she loves.
- Even the Genocide Route has its own darkly humorous moments. After slaughtering your way through most of the Underground, you can have a conversation with Burgerpants where he completely fails to realize that everyone else in Hotland is either dead or evacuated, and when informed of it, only wonders if that means he doesn't have to go to work. Or the fact that after murdering everyone and reaching Asgore's house to kill him, the Fallen Child has ominous lines in red text about their past as you examine items in the house… and complains that they want some chocolate when you examine the fridge.
- Bathtub Mermaid: According to Onionsan, most aquatic monsters are being kept in aquariums at the capital.
- Batman Gambit:
- Papyrus pulls a pretty smart one on Undyne in order to get her to befriend the human. He brings the human to Undyne's house, knowing that Undyne won't harm a guest, and when it appears that that she'll just throw them out in disgust, comments loudly in earshot of her how disappointed he is that Undyne just isn't up to the challenge of befriending a human.
- Flowey pulls one on you, the player, if you get the neutral ending and spare him. In order to get everyone in the underground into one place and absorb their SOULs, he goads you into going down the Pacifist route, because he knows that you want to "win" and get the "best ending". Do what Flowey predicted, and he can take the SOULs of every single monster in the underground, which is just barely enough power to equal the seventh human SOUL he needs to complete his transformation into Asriel Dreemurr.
- If you do a second No Mercy run, the Fallen Child's speech will change, suggesting you try something different next time. Because now that they have your SOUL, completing the True Pacifist path will let them out into the world to presumably wreak havoc without your influence.
- Battle Amongst the Flames:
- Most battles in the game take place against a featureless black backdrop. The battle with Asgore is notable for having an orange glow with sparks rising from the bottom of the screen, which is probably intended to invoke this. Justified since Asgore fights using powerful fire magic.
- Subverted in the case of Undyne. After she accidentally sets her house on fire trying to teach you to cook, she decides that your friendship isn't meant to be and tries to finish the battle she started earlier. However, after you hit her with a fake attack, she realizes that neither of you really want to hurt each other, and the two of you finally make peace and evacuate the burning house as friends.
- Battle Couple:
- Two of the Royal Guard members you have to fend off are a married couple, Dogamy and Dogaressa. They have matching his-and-hers sentry stations — labeled with actual signs saying "His" and "Hers" — and they keep touching noses and "saying sickly sweet things to each other", as the flavor text states, while they fight you.
- Then there's the team of RG 01 and RG 02, who have Unresolved Sexual Tension to spare and can be persuaded to admit their feelings for each other.
- Battle Intro:
- The final boss of the Genocide Route has a relatively lengthy introductory monologue saying how you should be burning in hell for all you've done. If you go for a rematch after getting past his opening barrage for the first time, there's a good chance he will skip his monologue at random straight into his opening barrage to catch you off-guard.
- The final bossnote of Neutral runs will raise the containers of the captured souls of the six previous fallen humans, as well as an empty container waiting to hold yours. He will give a somber monologue expressing his regret for what he's about to do, before lowering his head so that his eyes are no longer visible and destroying your Mercy button.
- Subverted with Undyne, who poses dramatically on top of a rocky craig and begins to tell you the tragic backstory of the Kingdom of Monsters, but then decides there's no reason to do it when you're about to die anyway. She then just leaps down to attack you.
- Battle Theme Music: The soundtrack has normal random encounter music (Enemy Approaching), as well as unique boss and miniboss themes, usually featuring a plethora of leitmotifs.
Trope Be
- Beach Bury: In the credits of the Golden Ending, a beach scene is shown, and Greater Dog is seen doing this.
- Be All My Sins Remembered:
- Alphys is carrying a lot of baggage and self-hatred after the creation of the Amalgamates. Several families who think she’s holding their relatives hostage for no reason are angry at her, and judging by a phone call from Undyne, Alphys was nearly Driven to Suicide before she met her friend. Alphys’ arc in the True Pacifist Route involves her learning to love herself, and eventually she decides to tell the truth about the Amalgamates.
- Whimsun seems to be this, since it constantly says how sorry it is and runs away crying when you console it, and its white text in the True Pacifist credits is “Still a Bit Guilty.”
- Bearer of Bad News:
- Bear Hug:
- Toriel gives a gentle one to the Player Character before they leave the Ruins (assuming you didn’t kill her).
- Parodied when Undyne hugs Alphys, and she tosses her into a garbage can.
- Beary Friendly: The two bear monsters in Snowdin are pretty chill and chat with you about gifts and politics, providing worldbuilding as to how monster society functions. Even when you kill some of the dog squad or Papyrus in neutral runs, they don't realize you're responsible and will amicably talk with you.
- Beary Funny: The bears in Snowdin are there to joke about how Snowdin doesn't have a mayor because Undyne solves all the town's problems, and to explain their bizarre holiday tradition of leaving gifts beneath a decorated tree, which they're sure humans would find strange.
- Beast Man: Hoo boy.
- The Dreemurrs are goat people.
- Undyne is a fish.
- Alphys is a lizard.
- There are several bunny NPCs in Snowdin.
- Gerson is a wise turtle.
- Bratty and Catty are alligator and cat girls, respectively.
- Burgerpants is another cat monster.
- Monster Kid is a weird …thing.
- There’s a deer monster in Snowdin Forest.
- There are two bear monsters in Snowdin.
- Ice Wolf, shockingly, is a Wolf Man.
- The Snowdin librarian is a lizard.
- Grillby’s features a fish, bird, and a hamster.
- There’s a dragon businessman in Hotland.
- There’s a lion monster in Hotland as well.
- MTT Resort has an ungodly fish thing for a receptionist.
- The Snowdin Canine Unit is a group of husky monsters.
- Muffet is a spider.
- RG 01 & RG 02 are bunny and dragon men, respectively.
- So Sorry is a butter dragon.
- Beast of Battle:
- Froggit and Final Froggit summon a frog in some of their attacks.
- Every member of the Snowdin Canine Unit except for Doggo summons the Annoying Dog in their attacks, and Endogeny uses a creepier variant.
- The Temmie enemy summons a mini-version of herself with long legs.
- Beast with a Human Face: There's a manticore in MTT Resort who likes to explain things to passerby.
- Beat: Goes hand-in-hand with the game’s sense of humor, and so too many instances to list here in this entry.
- Beat It by Compulsion:
- This is how you're able to defeat Photoshop Flowey at all. He's capable of killing the Player Character permanently, but instead of destroying you immediately, he wants to kill you over and over again forever. Ultimately, this is what allows you to eventually dodge his attacks and defeat him, meaning that the only thing saving you from permadeath is Flowey's own sadism.
- You can instantly spare any dog enemy by throwing the Stick you got at the beginning of the game and playing fetch with them.
- Beat Them at Their Own Game:
- Beautiful Void: Right after the madness that is Mettaton EX, the player comes to New Home, a jarringly white city that has no music at the beginning (which almost never happens in Undertale). Eventually the music starts and more NPCs come, but the beginning of the area certainly fits this trope.
- Beauty Contest: There seems to be a variation of this based on nose-nuzzling.
- Beauty Is Never Tarnished: Most of the main characters don’t have very gruesome deaths (except for Flowey). Instead, the game tends to show a single severe wound, such as a slash across the chest, and then the monster turning to dust. It helps that monsters don’t have blood.
- Became Their Own Antithesis:
- A newspaper editor in Snowdin says that she used to think word searches were a waste of time, but now she’s the number one word search creator in the underground.
- Asriel Dreemurr was a sweet kid who loved his human sibling and wanted to help them save all of monsterkind, but was too gentle to fight back against the humans in his sibling's village who attacked him thinking that he had killed his sibling when they saw him holding their corpse. After being brought back to life as a flower without a soul or the ability to feel love, he gradually grew to care less and less about harming others and often torments those around him just to see what will happen. He considers his past choice to not fight back against the humans who killed him to be a gigantic mistake and that instead it is the nature of the world to either kill or be killed.
- Be Careful What You Wish For:
- Burgerpants says this word for word, after admitting that he initially came to Hotland because working with Mettaton was his greatest dream. Now that he does work for Mettaton, he realizes he's a Mean Boss that somehow coasts entirely on Popularity Power, despite the MTT Resort being, in Burgerpants's words, "a labyrinth of bad choices".
- Alphys once wanted to become the kingdom's Royal Scientist, and got the position by building a robot body for her Only Friend Mettaton to inhabit and then pretend that she'd created a sentient robot with a soul (instead of making a coporeal body for a being that already had a soul). As harnessing the power of souls was the best way for monsters to escape the Barrier, the king gave her the job and set her to work on figuring out how to break them free… which led to her accidentially creating a group of horrific abominations made of numerous monster corpses that she was using in her experiments as well as becoming more and more distant from Mettaton as he became busy with his new-found stardom.
- Become a Real Boy:
- The Mad Dummy is an angry, non-corporeal ghost inhabiting a training dummy who wishes to fuse with its current body and become a store mannequin. In a Neutral/Pacifist run, Mad Dummy, being non-corporeal, is invulnerable, but gets driven off by Napstablook's tears. In a No Mercy run, the hatred it has for you fuses it with its body, sparing you immediately while also opening it up to damage. On the Nintendo Switch, in a sealed room under Sans' and Papyrus' sink, you can find a life-size Mew Mew doll which is now inhabited by the same ghost from the Mad Dummy who attacks you to try and fuse with her new body through The Power of Hate. When that doesn't work, you can talk to her, which begins to fuse her with her body through The Power of Love.
- Mettaton was a non-coporeal ghost who very badly wanted to have a physical form, but despaired that it would never happen because his ideal body was so unusual for a monster — he wanted to look like a human. His friend Alphys made him a Nigh-Invulnerable robotic physical body to inhabit in the meantime while she worked on creating one that better fit what he wanted. The new body, called his EX form, is exactly what he wanted but consumes a lot of power, and Mettaton can't remain in that form for long. The epilogue of the Golden Ending shows him happily alternating between the two forms at will.
- Befriending the Enemy: While all monsters can be spared by doing actions that cause them to like the protagonist, this trope is most apparent for Undyne, Asgore, and Flowey. All three attempt to murder the protagonist horribly, but can be spared and befriended like everyone else. Doing this is required for the Golden Ending.
- Behind a Stick: Sans tells the Player Character to go hide behind a "conveniently-shaped lamp" as Papyrus approaches. It fully conceals the player character, but only during the cutscene.
- Behind the Black:
- The "conveniently-shaped lamp" the player hides behind in the first scene with Papyrus only covers the player from the camera's point of view; given that Papyrus was standing to the side, he should have easily been able to spot where the player was standing.
- There's a crystal formation in Waterfall that the protagonist finds particularly beautiful, but it's on the southern wall. The only hint of this formation existing is calling Undyne and Papyrus in the area.
- This is a core feature in the perspective puzzle in the Ruins, in which coloured switches are hidden from the player by pillars, but would be perfectly visible to the character.
- Being Evil Sucks: The No Mercy/Genocide route seems designed to make you feel this. It strips away the majority of the charm of the game, having much less in the way of puzzles and character interaction, in return offering only an endless slog of killing every enemy you encounter in only one or two hits, alongside many a self-inflicted Player Punch. The only thing it offers to compensate is the two toughest boss battles in the game.
- Being Good Sucks: The game subverts this with its Pacifist Run. You're stuck at level 1 for the game if you don't kill anything (justified in-game by explaining that Undertale's version of experience and levels are actually measures of how much of a cold, murderous bastard you are), and even random encounters become Puzzle Bosses where you have to find a way to de-escalate the situation and spare the enemy instead of killing them (all while they're trying to kill you). Even Flowey wonders how long you'll last before you give in to violence. However, all that hard work and perseverance ultimately rewards you with the best ending in the game. Meanwhile, on the Genocide Route, you may smash pretty much any regular enemy in one or two hits, but the two actual bosses you face are incredibly harder and more frustrating than everything the other two runs throw at you combined, so Being Evil Sucks far more than being good.
- Being Watched: At several points, the player can walk back and briefly see Flowey watching them.
- Belly Mouth: Two of the monsters — Froggit and Knight Knight — have entire faces, complete with mouths, on their abdomens.
- Beneath the Earth: The game is called Undertale for a reason — it almost entirely takes place in the Kingdom of Monsters, which is an underground world beneath a mountain, only accessible through a small hole on the mountain's summit.
- Beneath the Mask:
- Sans is a Pungeon Master who knows everyone and is really chill and friendly, but he’s secretly nihilistic and depressed as the only monster who knows about the Cosmic Horror Story the world is trapped in.
- The enemy Migosp in the Ruins acts like a total jerk, but he just hangs with the wrong crowd.
- Benevolent Architecture: Lampshaded (literally) by the “conveniently-shaped lamp” at the beginning of Snowdin Forest.
- Benevolent Boss:
- Undyne has been shown to care greatly about her fellow guards, mourning them if they are killed. She’s essentially Papyrus’ big sister.
- While Mettaton is very vain and conceited, he still cares about the well-being of his employees and monsterkind as a whole. Except for Burgerpants, and even then, it's unclear how much animosity Mettaton has for him because the player only hears Burgerpants' side of the story.
- Asgore regularly has tea with Undyne, the captain of his royal guard, and is implied to be something of a surrogate father-figure for her, having trained her as a young child and helping her find direction in her life.
- Benevolent Monsters: Heck, this trope is the entire premise. Although in practice, it plays with it, as most of the "main" monsters the player meets do genuinely intend to hurt the player… they just don't quite realize that hurting actually hurts, or don't feel they have a choice, or it's their job, or it's for a good cause, or… you get the idea.
- Best Friend: The monster prince Asriel Dreemurr and Chara, the first human to fall into the Underground after the Barrier was erected, have been best friends in the Back Story, but their friendship ended very, very badly due to circumstances they had no control over: Chara fell ill and died, but not before asking Asriel to take them to see the surface one last time. Asriel complied, but the terrified villagers assumed that he killed Chara and lynched him for it. Asriel crawled back into the underground before dying and turning to dust in the royal garden. Much later, a flower from said garden was injected with human determination by Alphys, creating Flowey, the Big Bad of the game, while Chara somehow continued their existence as a malicious spirit who lends its power to Frisk in the Genocide Route.
- Beta Test Baddie: Snowdrake wants people to laugh at his jokes, and Ice Cap wants others to appreciate his hat. Both have inferiority complexes that the Player Character can help them with.
- Betrayal by Offspring: The king and queen had two children, Asriel and Chara. Asriel eventually becomes Flowey, who traps the world in a "Groundhog Day" Loop, killing every monster in the underground multiple times and hurting them emotionally in every possible way, including his parents. During the events of the game, Flowey can also be seen directly killing Asgore and destroying his soul, as well as absorbing said soul in a different timeline for power. As for Chara, we don’t know much for certain, but we do know they’re connected in some way to the events of the Genocide Route.
- Better than a Bare Bulb: If there is a JRPG or general video game cliché present in the game, it will be commented on. Either it'll be for a quick gag, or it'll become a major Deconstruction that the game ends up revolving around.
- Beware the Quiet Ones: The Player Character is a Heroic Mime whose dialog we don't directly see, but is picked through dialog options when talking with NPCs. However on a No Mercy route where you slaughter dozens if not hundreds of monsters, the player character is outright silent, with Papyrus and Sans at first annoyed by, then unnerved by your complete lack of response to anything they say.
- Beware the Silly Ones:
- Sans is introduced as a terrifying presence stalking you through the woods… up until he lets loose with a ridiculous "whoopee cushion in the hand" gag. From that point on, he presents himself as a lazy, laid-back comic relief character who'd rather hang out with you at the local restaurant than actually do his job. As he eventually confesses, he even promised Toriel he'd watch over and protect you… and if it hadn't been for that promise, he would have killed you when he first laid eyes on you. It's implied he knows far more about the situation than he lets on, and even Flowey, in certain lines, admits he's terrified of Sans, and considers him the most dangerous monster in the Underground. If you kill absolutely everyone you run across, you find out why. Painfully. Sans will decide that he can't ignore such a threat, and fight you himself. He is, by a wide margin, the most difficult challenge in the game.
- Papyrus also fits the trope, although on a lesser scale. When introduced, he's a bumbler whose unrelenting naivete and obsessions with puzzles and spaghetti hinder his goal of joining the Royal Guard. He repeatedly tries to capture you with tricks and traps throughout Snowdin, with no success. Even when he decides to fight you himself, his attacks are inaccurate, he's easily distracted by flirting, and his supposedly legendary "Blue Attack" is totally ineffective… until gravity kicks in. What follows, although not on the level of most of the late-game fights, is one of the game's first real challenges, and note that he's not even paying attention to you during the fight. Indeed, if you compare stats, Papyrus is, going by raw strength, the third most powerful monster in the Underground (and yes, that means he's stronger than Undyne). Undyne even says that the reason she won't let Papyrus join the Royal Guard isn't because he's weak, but because he's too innocent and nice, and she's scared he'd get "ripped into little smiling shreds" if she let him fight an actual bad guy. It is often theorized that his battle would be even harder if Papyrus wasn't too nice to want to hurt you. This is corroborated by his dialogue if you spare him on a previously Genocide playthrough, which strongly insinuates that he can use Gaster Blasters.
- Beware the Superman: The Genocide Route runs with this as its main point, almost to the point of being a Deconstruction. The twist comes in that it's you, the player who is the superpowered villain. From an in-story standpoint, humans are overtly stronger than monsters and are limited only by their desire (or lack thereof) to kill, which gets stronger as one's EXP (i.e. Execution Points) go up. The entire tone of the game changes from a morally ambiguous narrative where both sides misunderstand one another, to one where you are overtly and incontestably the evil party. Thematically, the entire point of this path is to deconstruct the video game concept of grinding by making you realise just how cruel and psychopathic you'd have to be in reality to go around senselessly killing creatures to get stronger. It's also exacerbated by the fact the player character's ability to save and reload is an explicit in-universe power, meaning that it's perfectly possible to undo missed opportunities to kill or even go back in time and kill a monster they've already killed again; the Final Boss of the route lampshades this if you do it.
- Beyond Redemption: After defeating Flowey in a neutral route, the player is given the choice to either spare him… or decide that his crimes are too monstrous, that his very existence is a threat to everybody else, and that you cannot allow him to live. Choosing to kill him has him express pride in you as he dies.
- Beyond the Impossible:
- Played for Laughs if you're fighting Undyne on a non-Genocide Route; she'll suplex a boulder just because she can, then suplexes ten boulders for the same reason, then finally suplexes ''herself'' "just to prove nothing is impossible". She also manages to produce her own determination, which monsters are stated to be unable to do. She adamantly refuses to die when the player kills her — until she melts. In the Genocide Route, the player character has to kill her twice because she reforms herself into a more powerful form just to stop you.
- There's Dr. W. D. Gaster, who wound up being Dummied Out. While still remaining in the game's code, one of the few things in the game pertaining to him is a lab entry written in Wingdings that is entirely unused. It mentions negative photon readings, which are physically impossible.
Trope Bf-Bi
- BFS: Undyne and Alphys together built a giant sword larger than Undyne's whole body that she keeps in her house, the inspiration for it being allegedly "historical accounts" (read: Anime) of humans wielding "swords up to 10x their size."
- Big Anime Eyes:
- There’s a weird onion octopus monster in Waterfall named “Onionsan” with these.
- Invoked by Mad Mew Mew, a Cat Girl animatronic possessed by a ghost.
- Big Bad:
- Asgore Dreemurr, king of the monsters. Throughout the game it's made quite clear that besides the barrier, he is the only thing between you and your escape from the Underground. Downplayed when you learn that Asgore doesn't actually want to hurt you, but feels as though he has no choice in order to keep a promise he made in a moment of anger and grief when both of his children died on the same day.
- Despite that, Flowey serves as the most clear antagonist by both coming across the player character several times and knowing of the save file and using it to manipulate the player.
- In the No Mercy/Genocide route, you. If you manage to complete it, the heroes lose. Irrevocably. Forever.
- Big Bad Slippage: The Player Character can do this depending on the player’s actions, going from an innocent Messianic Archetype on the True Pacifist Route to the Fallen Child on the Genocide Route.
- Big Boo's Haunt: The True Lab has horrifying zombie-like monsters called Amalgamates.
- Big Brother Bully:
- Downplayed with Sans and Papyrus. Sans is by no means a bully and cares about his brother very much, but he is definitely the single individual that annoys Papyrus the most in everyday life.
- Implied with Monster Kid. Towards the end of Waterfall, when they find out the Player Character is human, they feel like they’re supposed to hate humans, but they don’t, so they ask the human to say something mean so they can hate them. If the player says “Yes,” Kid is unimpressed and says “My sister tells me that all the time!”
- Big Brother Instinct:
- Though their ages are left unstated, Sans is canonically older than Papyrus. Sans openly admits that his dorky and painfully nice Manchild brother is the single coolest person he knows, and he is very protective of Papyrus and his happiness. The only thing that actually gets on his bad side is killing Papyrus in a playthrough, which turns him from a wacky side character into someone who disappears from the rest of the game and only appears again in the epilogue, where he judges your actions and leaves you with what amounts to "go to hell". The only reason he doesn't give you a bad time is because of his promise to Toriel. Plus, he's aware you can start another playthrough and thus undo his murder, though naturally he'll still think you're a bastard. Speaking of a bad time, if the game detects that you're on a Genocide Route, Sans will warn you prior to the fight with Papyrus to stop killing or you're really not going to like what happens next. If you ignore his warning and make it to the end of said route, he shows up again and, deciding he can't afford to not care anymore, and proceeds to utterly pulverize the living daylights out of you. He never references his brother directly while doing this, but examining his dialogue makes it pretty clear that he's on the forefront of his mind — the very first thing he asks you is whether or not you think it's possible for anybody, no matter how evil they are, to be a good person if they just try hard enough, and then laughs before you can give an answer, an Ironic Echo of Papyrus's last words when you murdered him. And if you finally manage to persevere through the battle and kill him, his own last words are telling Papyrus he's going out to eat and asking if he wants him to get him anything, meaning he's either hallucinating or can see his brother waiting for him in the afterlife.
- Papyrus also returns a degree of the same instinct toward his brother, even though he's younger and it manifests differently. Despite often acting like Sans is nothing but a nuisance, he never says or does anything genuinely mean-spirited or hurtful toward him and still works hard to keep him productive and healthy in the face of his depression-induced laziness. He's the reason Sans even has a job in the first place, often fusses about his poor life choices over phone calls, and at one point outright tells you that he "doesn't know where he'd be without such a cool guy taking care of him". The two of them really, really care about each other, don't they…
- Mettaton turns out to be this to his morose cousin Napstablook. Not actually brothers, but he has the same protective instinct; reject the latter's request to be friends and Mettaton will instantly notify you that you're now his nemesis, in spite of the lack of ill will he bears towards you otherwise. Originally, Mettaton comes off as extremely self-absorbed, but when he realizes what he gave up to achieve stardom, he turns around and goes back to being supportive and caring… and still very self-absorbed.
- Big Brother Worship: Inverted, where the laid-back and popular Sans thinks his immature, overly-nice, and incredibly dorky brother Papyrus is the coolest guy he knows. He never wastes an opportunity to tell other people about it, will be mildly offended if you disagree with him on the subject, and puts just as much effort into keeping him happy as he does teasing him half to death.
- Big Budget Beef-Up: When the demo of the game came out, the only accessible area was the Ruins. Now compare the fairly lackluster Ruins to areas like Snowdin, Waterfall, and especially Hotland, which all came after the full release.
- Big, Bulky Bomb: During the bomb defusion sequence in Hotland, the largest one is taller than the Player Character.
- Big Creepy-Crawlies: Whimsun, Migosp, Whimsalot, and Migospel are bug monsters.
- Big Damn Heroes:
- When Flowey is about to kill the Player Character at the beginning of the game, Toriel heals them and blasts Flowey away with a fireball. She also does this towards the end of the True Pacifist Route when you confront Asgore.
- Alphys saves the player from Mettaton several times in Hotland. Subverted, as it turns out you weren’t ever in danger.
- When Flowey is about to absorb the souls of the six humans and your friends, all seems lost, but then several monsters you met throughout your adventure come to help. Unfortunately, Flowey just takes their souls too.
- Big Door: The locked door to the Ruins, which keeps out outsiders (except for Napstablook, who's a ghost, and Flowey, who can burrow under the door) from the rest of the underground.
- Big Eater:
- The Player Character can be this, as you will probably be eating a lot of food very quickly to heal yourself during boss fights.
- Apparently Sans visits Grillby’s a lot, though this is more of an excuse to skimp out of his job.
- Big Ego, Hidden Depths:
- Papyrus is a Large Ham who also thinks he’s the greatest monster to ever live. He calls himself "the great Papyrus", and is always boasting about how great he is and how he will one day achieve everything he wants. However, he is far from malicious; indeed, he's one of the nicest characters in the entire setting. He doesn't just have high confidence in himself: he has high confidence in everyone. He always has great things to say about you during your trip through Snowdin and even tries to cheer you up when he thinks you're being too harsh on yourself (even if you were actually trying to insult him). Even when the player is the darkest they can be on a Genocide Route, Papyrus still thinks they can be good if they really try. Papyrus is also easy to befriend, and losing to him in his battle just leads to your capture in a Cardboard Prison, because he wants the protagonist alive. He's also shown some traits that can be surprising if you just see him as an egotistical Manchild. He can be pretty sly and manipulative when he wants to, such as when he convinces Undyne to try befriending the protagonist by presenting it as a challenge. He's also more aware of what's happening around him than it seems; when he becomes king in one of the Neutral endings, he initially says that while he believes Sans' lies about his friends going on an "extended vacation", it's subtly hinted that he knows that they're probably gone for good.
- Mettaton is a hammy, over-the-top robot movie star whose resturant sells steaks shaped like his face, added a solid gold statue of himself to a pre-existing memorial fountain in his resort, and can be tricked during his boss fight into turning around and exposing the switch on the back that changes his form by telling him there's a mirror nearby, causing him to immediately turn around to admire himself. Despite this, he ultimately decides to remain trapped in the Underground instead of continuing to try to take the human child's soul and become a star in the human world because he knows that so many of the monsters look up to him and that his entertainment makes their captivity more bearable. He cares deeply for his cousin Napstablook and regrets that his pursuit of fame caused the two of them to grow distant, and is one of the few monsters who holds absolutely no animosity towards humankind and who opposes Asgore's plan to destroy humanity after aquiring enough human souls.
- Big Fancy Castle: As can be seen from Waterfall, New Home has a huge castle where Asgore lives.
- Big First Choice: Are you going to kill the monsters in the Ruins or spare them? Choose wisely…
- Big Friendly Dog:
- Greater Dog is a big white dog in heavy plate armor carrying a spear… it's a Mini-Boss, but all it wants is to be petted and played with. If you ignore it a few times, it will even scootch closer to the screen just to give you Puppy-Dog Eyes and beg to be petted.
- The canine Amalgamate, Endogeny, is basically a Big Friendly Goo Dog, housing the combined essences of at least five canine monsters. It's all but outright stated to have a relative of Greater Dog somewhere in there, and thus it behaves similarly. In spite of its horrific appearance, it too just wants to be petted, even if its actions sound a bit erratic and creepy.
- Bigger on the Inside: On all console versions of the game, the overly-tall sink in Papyrus and Sans' kitchen leads to the Dog Shrine. There's no place for it to exist in the overworld; it's a modestly-sized cave that uses the Waterfall assets for its walls and floors while the house is in Snowdin and is backed by trees and a river.
- Big Good:
- You are certainly this on the True Pacifist Route. All the other monsters look up to you, and you are the only character with the power to defeat Flowey and survive your journey through the underground through your Resurrective Immortality.
- Conversely, on the Genocide Route, as well as the other routes to a degree, we have Sans the skeleton, who presents himself as the weakest monster in the Underground, but guides you throughout your journey and tries to convince you not to murder the monsters. However, you can choose to become a Villain Protagonist who murders every monster on sight for the sake of power. If you decided to commit genocide, Sans will fight against you.
- Big Guy, Little Guy: The skeleton brothers: Sans, short, big boned and Brilliant, but Lazy, who speaks in all lowercase letters, and Papyrus, tall, lean and an energetic ditz, whose speech is ALL UPPERCASE.
- Big Heroic Run: Undyne considers her chase of the human this, finally hunting down the final soul to free her people.
- Big Labyrinthine Building: The CORE. Even the workers have a hard time navigating the area. Because puzzles are such an integral part of the monsters’ architecture, the CORE has a changeable layout that confounds any attempt at navigation. The player gets lost in it when Alphys realizes her map is inaccurate.
- Big Ol' Eyebrows: The faun in Snowdin Forest, the Elder Puzzler in Waterfall, and the oni in MTT Resort all have these.
- Big Red Devil:
- The nacarat jester in Snowdin Town has red skin, horns, a creepy perpetual grin, and oddly enough, cross-shaped eyes.
- The oni in MTT Resort has red skin, black hair, and horns.
- Big Sleep:
- Occurs during all of Toriel's possible deaths. In a regular fight in a Neutral run, she'll close her eyes immediately after the finishing blow, but will hold on long enough to give her last words and a gentle smile before dying. On No Mercy runs or if you talk her down until she spares you and then kill her, her eyes at first stay wide open in shock, then will close right before she dies.
- Sans closes his eyes before walking offscreen to die on the Genocide Route.
- Big, Stupid Doodoo-Head: Sans's Trust Passwords are "I'm a stupid doodoo butt" and "I'm the legendary fartmaster." Of course, he asks Frisk to tell him the passwords.
- Big Win Sirens: Mettaton’s quiz show has these when you get a question correct.
- Big Word Shout: There is so much ham and sheer ridiculousness in this game that there’s too many examples to list here.
- Bio-Augmentation: Alphys tries to inject determination into dying monsters to make their souls last longer after death. Instead, she created the Amalgamates.
- Bird People: A red bird monster can be seen in Grillby’s.
- Bishōnen Line:
- During the final fight with Mettaton, after you flip the switch on his back, he goes from looking like a giant boxy computer with arms and a unicycle wheel to the Bishonen-looking Mettaton EX.
- While none of the monsters look quite human, Flowey comes about as close as any monster can. His initial appearance is a cute, smiling flower, who quickly becomes a much less cute flower. At the end of a Neutral Route, he absorbs six human souls and becomes Photoshop Flowey, who is far more bizarre and monstrous than any other monster in the game, and does not look human in the slightest save for a human face occasionally appearing on his screen. In the True Pacifist Route, he finally crosses the line after absorbing the six human souls and the soul of every monster in the underground. At this point, he first appears as an anthropomorphic goat-child not unlike Toriel and Asgore, because he's their child: Asriel Dreemurr. During the final battle, he becomes a floating adult version of the same, then grows wings. At the very end, he reverts to his child form, and without the power of the souls, he will inevitably become Flowey the flower again.
- Bit Character: Nearly every NPC that isn’t a main character is this. There are numerous NPCs in each area's overwold who can be spoken to (the Froggits in the Ruins, the bears, rabbits, jester, and mouse in Snowdin, Loren and the temmies in Waterfall, and the various schoolchildren and office workers in Hotland) who give a bit of dialog that helps the game's worldbuilding but otherwise are completely irrelevant to the plot.
- Biting-the-Hand Humor: One of the shopkeepers mentions that "(If) you're really hurtin' for cash, then maybe you can do some crowd funding. I hear people will pay for ANYTHING nowadays." Undertale was, naturally, funded via crowdfunding.
- Bittersweet Ending:
- The best neutral endings, where you spare all the bosses, but don't complete all of the side quests, feature the Underground doing better with Toriel resuming her role as queen, but they have lost hope of ever returning to the surface. As a bonus, Undyne doesn't blame you for Asgore's death.
- Even the best ending has some bittersweet, since without a soul of his own, Asriel will revert back into Flowey. He chooses to stay in the Underground, knowing full well he'll never see his parents again, because he doesn't want to keep torturing everyone.
- Bizarrchitecture:
- Undyne has a house shaped like her head.
- The Core has a randomized layout In-Universe and has several labyrinths of hallways that don’t go anywhere. This is because puzzles are an integral part of monster culture.
- Bizarre Alien Limbs: There’s a receptionist in MTT Resort with a hand for a head.
- Bizarre Taste in Food:
- The Dreemurrs seem to like snails enough that Toriel has an entire bucket of them in her room, and cooks snail pie. It’s also implied that Napstablook can support himself and his snail farm on money from Asgore alone, and only coming once a month at that. No wonder Asgore is so big...
- Hilariously, Papyrus’ favorite food is not spaghetti, but oatmeal with dinosaur eggs.Flowey: Why am I the only one who knows this?
- Glamburgers from MTT Resort seem to be a huge hit despite being made of sequins and glue.
Trope Bl
- Black-and-Grey Morality: Some Neutral Routes are this, with the Player Character being pretty iffy from the deaths they’ve caused, but Flowey is still unambiguously the villain.
- Black-and-White Morality: The True Pacifist Route. The Player Character is an innocent Messianic Archetype and an Actual/Badass Pacifist who can talk down an Eldritch Abomination, and then you have the sadistic sociopath Omnicidal Maniac who wants to trap the Player Character in an endless loop of death.
- Black Bead Eyes: Very common among the NPCs. The most notable example is Flowey.
- Black Box: The junk in the garbage dump is this for the monsters.
- Black Mage: Surprisingly, most of the monsters, despite their friendly nature. The most notable examples are the Skelebros, who have powerful attacks based on bones.
- Black Market: Parodied. Sans has an illegal hot dog stand; the player only knows it's even illegal from Papyrus telling them, as Sans makes absolutely no attempt to conceal what he's doing. (Papyrus being Papyrus, it's entirely possible that the hot dog stand isn't illegal.)
- Blackout Basement: There's a room in Waterfall that's too dark to see where you're going without repeatedly turning on lanterns, which only light up the room for a few seconds at a time. It doesn't help that this room's paths are set out like a maze, meaning it might take a few tries before you find the right path to the next room (which is slowed by an occasional Random Encounter). Thankfully, the room is permanently lit after defeating Undyne.
- Black Shirt: A surprising amount of monsters are gung ho for Asgore getting one more soul and destroying humans. Keep in mind that monsters are said to be made of kindness, love, and compassion.
- Blamed for Being Railroaded: Muffet starts a fight with you because she sees you as a cheapskate for not buying any of her ludicrously expensive goods. This is despite the fact that, barring cheating or spending hours on grinding, there is no conceivable way you could have the money necessary to buy them. Less bad than usual for this trope, since the game portrays the price tag (and by extension, Muffet) as unreasonable to begin with. Then again, you had the option to buy spider goods for very cheap in the Ruins, so if you have one of those...
- Bland-Name Product: The show Alphys loves to watch, Mew Mew Kissy Cutie, is almost certainly a reference to Tokyo Mew Mew.
- Blank Stare:
- The Player Character has a perpetual “-_-“ face.
- Both Toriel and Asgore try to stay aloof in their fights to avoid being talked down by the child.
- Blank White Void: Inverted. The area of the Photoshop Flowey fight, the area the player talks to restored Asriel, and the game after you destroy the world on the Genocide Route are black voids.
- Blatant Item Placement: Any item not given by another character is this. Weapons and armor are justified (they belonged to the previous humans, though we still don’t know how they’re still lying around after so many years), while other cases like Astronaut Food make no sense.
- Blatant Lies:
- While the rest of it is technically true, the in-battle description for Sans also calls him "the easiest enemy". Said boss opens up with a wave of hard-to-avoid attacks, making the lie seem obvious.
- During a True Pacifist ending, Toriel pretends to be Sans in one of her texts to get back at him for writing down something she didn't say. Her use of polite language, proper capitalization, and the word "greetings" gives her away even before Sans manages to wrestle the phone away from her. Similarly, Sans's "imitation" of Toriel is obviously not her, either. He's given away by the lack of capitalization and spelling.
- Bleak Level:
- The True Lab. Its only residents are Alphys and a mysterious new class of enemies, the color scheme is dull and dark, and it provides exposition about Alphys's first experiments, Flowey’s origins, and the past of the Dreemurr family, all of which are… not lighthearted.
- The entire game becomes progressively bleaker and bleaker on a No Mercy run, and it's especially noticeable if you've done a less murderous run earlier. The point when it really begins to show is Snowdin Town; the normal run town is the most populated area in the game, but it's almost entirely abandoned in a No Mercy run (apart from Monster Kid), and most of the flavor text has been changed to be much darker.
- Blessed with Suck: The power to SAVE. On the one hand, nothing can ever defeat you as long as you keep trying, none of your actions have consequences, you can do literally everything possible eventually, and you’re essentially immortal. On the other hand, a large toll is taken on your sanity, and if you took the powers from someone else, they have Ripple-Effect-Proof Memory and become the only thing you can’t control, all the while trapping everyone else in the world in a Cosmic Horror Story, possibly damaging their mental state as well (as seen with Sans).
- Blob Monster: Moldsmal and its larger cousin Moldbygg are basically living Jell-O molds. They're described as "curvaceously attractive" and loves some sexy wiggling, though the larger variant is more shy and prefers being left alone.
- Block Puzzle: Parodied. There are two of these in the Ruins, and one of them has a rock with a mind of its own, and the player has to convince it to move onto the button.
- Bloodbath Villain Origin: A Genocide Route starts out like this, with the player being required to track down every Random Encounter in the Noob Cave and kill them.
- Blood from the Mouth:
- Seen only on a No Mercy run after dealing the lethal blow to Sans, though it might actually be ketchup.
- If you kill Toriel in a genocide run or when her guard is down, a dark line is seen running from her mouth to her chin. It's still monochrome unlike the above example, so it's not as clear exactly what it's meant to be, but the imagery is still there.
- Bloodless Carnage: Monsters turn to dust when killed, so no blood is spilled. Subverted (or Averted, depending on player interpretation) once in the No Mercy run, as mentioned above. There is some evidence to suggest that monsters shed blood when injured prior to turning to dust, however, as also noted above, but since the only example we see is from a Boss Monster — a very powerful kind of monster with unique biology even by monster standards — nothing can be said for sure.
- Blue-Collar Warlock: Theoretically, many monsters, since they all seem to be spellcasters.
- Blue Means Cold: The Slippy-Slidey Ice World called Snowdin, which has a somewhat blue theme.
- Blunt "Yes": If you complete the No Mercy path and destroy the world, a certain character will suggest that you think you're above consequences. You get a yes/no prompt to this — if you answer "yes", not only are you engaging in this trope, but they'll give you one right back.
- Blush Sticker:
- Chara has these. What a cute thing for a potentially mass murdering child to have!
- Tsunderplane can also develop the conventional pair of pink stickers sitting half on and half off its cockpit, which add a rare Splash of Color to the Deliberately Monochrome battle screen.
Trope Bo
- Body Horror: Shows up very late in the game.
- Photoshop Flowey — equipped with four eyes, vertically aligned teeth, a TV screen that alternates between showing Flowey's own dementedly-grinning face and a horribly distorted human head, and pipes that resemble intestines coming out of his body.
- Each of the Amalgamates in the True Lab are multiple monsters fused together into a single wretched abomination with traits of each of their component monsters mixed and matched in grotesque ways — one monster's entire head is the eye of one of them. They're the end result of Dr. Alphys's attempts to inject monsters with Determination gone horribly wrong.
- An earlier example that foreshadows the Amalgamates: If you kill Undyne in a Neutral run, she keeps going for a while, but her body slowly distorts, eventually melting before finally turning to dust. Naturally, she has more Determination than any other monster; this same Determination combined with a lack of doubt about the player's motivations is what causes her to become Undyne the Undying in the Genocide run. The transformation is unsuccessful in a Neutral run; likely, this is because she's not completely sure that the player is actually and wholly evil.
- Bold Inflation: There are some words, like FIGHT, that the game likes to randomly capitalize. EXP and LOVE are explained, but we don’t know what’s up with the others.
- Boléro Effect: “NGAHHH!!”, “Spear of Justice”, “Finale”, “His Theme”, and “Battle Against a True Hero” all have this.
- Bomb Disposal: Mettaton has a minigame based on this where you must dispose of a variety of bombs disguised as other objects within two minutes — if you fail to defuse all of them, he warns you that another, much larger bomb will explode.
- Bond Villain Stupidity:
- If you lose to Papyrus, he will capture and imprison you… in an unlocked shed next to his house, with bars large enough for you to walk through the only thing blocking the way out.
- Mettaton repeatedly leaves you to go free after you succeed at his various challenges (his quiz show, retriving the cooking ingredients for the cooking show, and defusing the bombs), even though he's completely invulerable and could easily defeat you in a straight fight. This is because he never intended to actually kill you.
- When you reach the royal castle and encounter Asgore, he freely allows you to leave and restock on supplies before your battle with him, even though he has ample opprotunity to attack you when your guard may be down after hearing the story of the first fallen child. He would really prefer not to kill another child, and wants to put off his battle with you for as long as possible.
- Flowey is a Sadist who loves seeing you squirm before he kills you. In the case of Photoshop Flowey, he literally never kills you because he's having too much fun locking you in a "Groundhog Day" Loop of painful death.
- Bonus Feature Failure:
- Sleeping can bring your HP above its maximum, which the game plays up as something important. However, this does not show up enough for most people to remember it at all (you can only sleep at the inn in Snowdin and MTT Resort), and when it does, people are intimidated by the very steep prices.note
- Punch Cards are items that give you a “buy three, get one free” policy with the Nice Cream Guy. Most people don’t have the inventory space to fit both the Nice Cream and the Punch Cards, plus it’s just not worth it for most people to spend all their money on food items when the game has been relatively easy up to this point. Punch Cards also have a feature where you can use one during a fight as a weapon in tandem with the Tough Glove to boost your attack ("punch") strength, which is an even more obscure ability which most people likely don't know about.
- Bonus Stage: The Temmie village in Waterfall can only be accessed by a pathway that initially doesn't show up when you light your way through a black room, and which many players will never find on their first playthrough. Inside are a comedic group of NPCs to talk to, as well as the only shopkeeper in the game that you can sell your unwanted items to if you need extra cash and who sells the best possible set of armor in the game.
- Bonus Stage Collectables: This is the main way the Player Character finds new weapons and armor (and occasionally high-level food items).
- Book and Switch: Implied and parodied. In Sans and Papyrus' house, you can find a joke book that has a quantum physics book inside of it, which has a joke book inside of it, which has a quantum physics book inside of it…You decide to stop.
- Bookcase Passage: On the console and Switch versions, the Dog Shrine is accessed through a secret passage under the sink in Sans & Papyrus’ house.
- Bookends:
- Both the first level and the Neutral endings conclude with you walking into a doorway, leading to a fade to white before cutting right to the game's title.
- The last room of the first level is identical in appearance to the first one, with the same character commenting on the choices you've made since you met them at the start of the game. In the demo, this was the last room in the game. A third copy of it is the last room in the final game, too.
- At the beginning of the game, Toriel takes you to her house in the Ruins. It's a quaint little house with three bedrooms, one of which is locked off. At the end of the game, you reach Asgore's domain, an identical house called New Home. It also has three bedrooms; the room that was Toriel's is locked, and the room in Toriel's house that was locked is Asgore's. This visually demonstrates the relationship between Asgore, Toriel, and their children.
- Near the end of the Pacifist run, Toriel knocks Asgore away in the same way she knocked away Flowey in the beginning of the game. She even gives the same line of dialogue about a miserable creature torturing an innocent youth, which tells you exactly how she feels about her ex-husband…
- Both at the start of the game and in two different endings, Frisk is saved from an unavoidable-ring-of-bullets attack by the last-second intervention of a third party.
- If you backtrack to the beginning after sparing Toriel, she tells you "Don't worry about me… Someone has to take care of these flowers." If you backtrack to the beginning after sparing Asriel, he tells you the same. The reason for this is that the First Child's dead body is buried under these flowers.
- The very last chords of "Bring it In, Guys", the theme for the ending credits, are the very first chords from "Once Upon a Time", the first song you hear upon starting the game. Subverted when it gets interrupted and you get more credits with a different song, and then Double Subverted when the ending of that song is another reprise of Once Upon a Time on the piano.
- You can pull an I Surrender, Suckers on the first boss, dealing a One-Hit Kill. On a No Mercy run, the final boss can pull the same trick on you, to the same effect.
- The first formal encounter, Froggit, is the last enemy to see you off at New Home. He's also the first one to tell Asriel's tale.
- The end of the pacifist True Final Boss battle is a callback to the end of the Toriel battle, the first major boss. It reuses that boss's final "attack", and then there are several rounds of you selecting the same command while the boss talks instead of attacking you.
- The first weapon you can find is a Toy Knife. On a Genocide Run, the last weapon you can get is the fabled Real Knife.note
- The first time you meet Sans is on a long straight silent trail where he initially uses the huge trees to remain unseen, and he's completely shaded over until he reveals his identity. The last time you meet him on a neutral or genocide run is in a long straight silent hall where he initially uses huge pillars to remain unseen, and he's completely shaded over until he reveals his identity.
- When you first go to sleep in Toriel's house, you will find a slice of pie on the floor upon waking up. In the Pacifist ending, if you decide to stay with Toriel, The Stinger will show her sneaking into your bedroom at night, leaving a slice of pie on the floor.
- Books That Bite:
- In the Ruins, there is a Block Puzzle where one of the rocks is sentient, and you must convince it to move onto the pressure plate.
- Vegetoids and Moldsmals are living carrots and gelatin, respectively.
- The Mad Dummy is a training dummy possessed by a ghost.
- In Hotland, we have Vulkin and Tsunderplane, who are respectively a mini-volcano and a plane.
- Bookworm: Downplayed with Toriel and Alphys. While reading isn’t the primary thing they do (Toriel enjoys cooking and bug-hunting, Alphys loves to watch Anime), they still seem to greatly enjoy reading and both have more than one bookshelf in their homes (both of them live alone).
- Boom Town: Implied. The Punk Hamster offhandedly mentions that monsters from New Home are coming to Snowdin due to overpopulation problems, but we don’t know how much exactly.
- Bootstrapped Leitmotif:
- The Ruins theme is a lot more commonly associated with Undyne than its original context. Rearranged versions are also used for the general Waterfall and Hotland themes and a few cutscenes, with Snowdin being the only notable exception.
- "sans." tends to show up whenever something humorous or lighthearted occurs, like during the prelude to Papyrus's 'date' and the Blook family farm scene.
- "Dogsong" is generally associated with dog monsters, namely Greater Dog and the Annoying Dog, but considering the latter's attitude and the song's use after Sans pulls his I Surrender, Suckers, it's also gained association with trolling-related moments.
- Border-Occupying Decorations: There are several border options on consoles, thanks to the game using a 4:3 display as part of its retraux aesthetic. The dynamic option switches it based on the location the player character is in. There are also several optional borders unlocked for doing specific tasks, but those depend on the version.
- Boring, but Practical:
- In a Pacifist run, the healing items you can get in early areas like Snowdin can fully heal your lower health bar, and are cheaper than some of the fancier stuff later on. Bisicles are especially nice, since they have two uses, which helps bypass your limited inventory.
- On the No Mercy run, you'll be one or two-shotting literally everything anyway, with one exception, and the Real Knife is functionally pointless by the time you reach it. The only weapon that's particularly worth your while after Undyne the Undying is the humble Burnt Pan, since it grants a slight bonus to HP gained from food, and you'll need a lot of food for fighting Sans.
- The Burnt Pan is also more useful than later weapons for Pacifist and True Pacifist runs for the same reason, since you won't be using it to attack, anyway. It, along with the Stick and Torn Notebook, are the only weapons that have a use for something other than fighting.
- Boring Return Journey: This often pops up when backtracking, even with all the shortcuts. The worst case of this comes in the Playable Epilogue of the Golden Ending: there’s a secret in the very first room of the game. While getting there is entertaining since you can get new dialogue by revisiting the NPCs, getting back is another story. Even with the shortcuts, you have to walk through the entirety of the Ruins and Snowdin Forest, and then some. Even Toby Fox says that he should've added a run button.
- Born of Magic: Monsters are described as having bodies mostly made of magic, as opposed to humans', which are mostly made of water. Descriptions of how monsters have children is not explicitly explained, but it is implied that the process is more magical than biological. Given the previously stated information, that may make little difference from a superficial point of view, but who knows?
- Born Winner:
- The Player Character is a human in the land of monsters, and has the power to SAVE, which makes it nigh-impossible to kill them. You’re essentially an immortal time traveler.
- Flowey used to have this power as well, and was stripped of it when the human fell into the underground. He briefly regains this power as Photoshop Flowey and the God of Hyperdeath.
- Boss-Altering Consequence:
- Most bosses in general can be killed normally, but the game encourages you try and befriend them by getting to know them and finding out what they like. Each boss is unique in how you accomplish this, and you can go through the entire game without killing a single boss.
- If you purchase an item from the Spider Bake Sale, and use it during the fight with Muffet, then she will receive a telegram telling her of your purchase, and she will be pleased by your support, and you can end the fight by sparing her.
- When fighting Undyne in the Neutral or Pacifist routes, a couple of the available Acts will affect the speed of her attacks. You can challenge her, which will make her attacks faster, or plead with her, which will slow them down. Both of these will stack, up to a point, if done multiple times.
- Your decision in rescuing Monster Kid after they slip off of a bridge in Waterfall will affect Undyne's health; should you rescue them, Undyne will have full HP in the boss battle. Should Monster Kid fall, Undyne will rescue them, but at the cost of some of her HP.
- If you eat the pie that Toriel gave you at the beginning of the game while fighting Asgore, the smell will remind him of her and reduce his stats.
- Boss Banter: Many bosses are fond of talking to you during their battle (as are regular enemies, for that matter), but the final bosses of each of the routes fit best. The neutral one gloats about killing you and your friends, while the other bosses sound more like they're ranting on their personal soapboxes than trying to kill you.
- Boss Bonanza: The endgame of a Neutral/True Pacifist Route. At the end of the CORE, Mettaton EX is fought. After beating him, you move onto New Home, where you get numerous plot revelations before fighting Asgore. Once he goes down, Flowey returns, hijacks the entire game, and turns into the Final Boss of the Neutral Route. If no one has been killed prior to Asgore, you can reload the save file and, after some backtracking and a few events, enter the True Lab, where you fight five tough Amalgamates. After escaping, Flowey becomes the True Final Boss, Asriel Dreemurr.
- The endgame of the Genocide Route still counts by technicality, with a series of encounters consisting of Mettaton NEO, Flowey (who just talks to the player), Sans, Asgore, and Flowey. However, Sans is the only boss in the lineup who isn't a Zero-Effort Boss under these circumstances.
- Boss Corridor:
- The Last Corridor (so named by the Save Point there) is a stately hallway bathed in gorgeous yellow light which obviously leads the player straight to the final encounter with the king. However, one dialogue occurs in the middle of this corridor, and it includes a major reveal. On a Genocide Route, the Final Bossnote Sans is fought in the corridor itself.
- There are small hallways before the fights with Toriel and Mettaton EX/NEO.
- Boss Dissonance: For the most part, the Genocide Route is very easy. There’s a certain point where the player’s LOVE is high enough to One-Hit Kill most enemies, which ironically means the only place on the Genocide Route where common Mooks pose a challenge is the early Ruins when you haven’t built up a lot of EXP. However, the route’s two bosses, Undyne the Undying and Sans, are extraordinarily difficult and unforgiving, far more so than even the True Final Boss of the Pacifist Run.
- Boss-Only Level: There’s a few areas that qualify, to various extents:
- Toriel's Home has no one inside except Toriel and the player. This qualifies because Toriel is fought in her basement.
- New Home is a much larger area, with no fights before Asgore Dreemurr. There are, however, a number of "fights" where the monsters do not attack; the "fights" are solely there to provide exposition. This trope is played differently in a True Pacifist Route; there, you only fight one boss (Asriel Dreemurr) but briefly encounter Asgore before Toriel attacks him, followed by all other monsters, including bosses, briefly appearing. Meanwhile, in a Genocide Route, there are technically two bosses (Sans and Asgore), but the latter is defeated in a cutscene with no player effort.
- After Flowey takes the human souls and becomes Photoshop Flowey, nothing exists except Flowey and the player, as Flowey destroyed it all.
- In addition, every boss (and many unique monsters) are encountered in rooms without other encounters. Muffet is a notable example, due to both the length of her boss room and the presence of a room before it, clearly associated with her and possessing no random encounters.
- Boss Remix: Several bosses have remixed versions of their overworld theme as their boss theme.
- "Bonetrousle" is a remix of Papyrus's "Nyeh Heh Heh!"
- "Dummy!" is a remix of a previous boss fight theme, "Ghost Fight". "Spider Dance" has bits of "Ghost Fight" in it as well, since Muffet is only fighting you due to Mettaton's interference.
- "Spear of Justice" is a remix of Undyne's "NGAHHH!" Also, faster-paced remixes of "Ruins" and "Waterfall" are in "Spear of Justice".
- "Death By Glamour" is a remix of "The Core" combined with Mettaton's "Metal Crusher" and "It's Showtime".
- "ASGORE" is a remix of "Determination", Asgore's "Bergentrückung", and Toriel's "Heartache".
- "Your Best Nightmare" contains Flowey's "Your Best Friend" during the SOUL attacks. It's replaced with "Finale" once the tide turns in your favor, which is also a remix of "Your Best Friend", and has a remixed "Memory" in the background during parts of the song.
- "Hopes and Dreams" and "SAVE The World" both contain the main Undertale theme, "Your Best Friend", and "Memory", which turns out to be Asriel's own theme.
- Most boss themes (excluding that of Snowdin) are remixes of their respective area's overworld theme. They're all based on the same theme, yet are all so extremely distinct as well as perfectly aligned with the tone, mood, and characters that they represent.
- A track titled "Song That Might Play When You Fight Sans" is a remix of Sans's theme, "sans." with a few bars from "Bonetrousle" and, if one listens carefully, Gaster's Theme. It was left out in favor of "Megalovania".
- Inverted with "Dogsong", which is played during the fight with the Greater Dog — although it isn't particularly ominous to begin with and it's actually a sped-up remix of the normal battle theme. It's slowed down and played with (somehow) sillier instruments to become the theme for the Tem Shop in Temmie Village.
- Boss Room:
- Toriel’s battle takes place in her ominous basement with a Big Door with the Delta Rune on it at the end of a Boss Corridor.
- While we don’t get to see it, the Boss Fight with Mettaton EX takes place onstage with a huge crowd watching the fight, which is also being broadcast on the MTT channel.
- Asgore, Photoshop Flowey, and Asriel Dreemurr are fought at the barrier between the Underground and the surface.
- Undyne the Undying is fought on a bridge in the caverns of Waterfall. Undyne's non-Genocide battle takes place outside and within a cavern just beyond that bridge, which itself leads into Hotland.
- Sans’ battle takes place in the Last Corridor, a large, dramatic hall with pillars, and windows with the Delta Rune on them filling the room with golden light.
- Boss Rush: Downplayed toward the end of the True Pacifist route. During the battle with Asriel, you must "save" the SOULs of the major cast, which means refighting them for three or four turns each.
- Boss Subtitles: The only boss with this is the True Final Boss. Justified, since Asriel is still at the maturity level of a child when given the power of a god; everything he does in this form is his version of Rule of Cool.
- Boss's Unfavorite Employee: In addition to being a major celebrity, Mettaton also manages a resort. He's generally a Benevolent Boss to the resort's employees… except for Burgerpants. He made an entire album purely dedicated to telling Burgerpants how bad at his job he is.
- Boss Tease: Throughout Waterfall, the Player Character is chased by an ominous figure in armor with a single glowing eye. Undyne is encountered several times, and each time is rather stressful, but you always barely get away before a full-out duel begins. Finally, at the end of the area, Undyne takes off her helmet, and the hardest battle in the game up to that point begins.
- Boss Vulnerability: Of the Wait Them Out variety. You can only attack an enemy on your turn, and only one attack at a time (with one exception).
- Boss Warning Siren: During the Final Boss of the Neutral Route, Photoshop Flowey, a warning siren will sound before Flowey uses the special attack of one of the six human souls.
- Botanical Abomination: At the end of the Neutral route, Flowey the Flower gains the power of the human souls and becomes an enormous, omnipotent beast called Photoshop Flowey. This form combines plant-like features with machine parts.
- Bottled Heroic Resolve: Determination is this for monsters that have the willpower to handle it. However, the monster will eventually melt, meaning determination is a last resort for them. We see this on the Genocide Route when Undyne becomes Undyne the Undying.
- Bottle Episode: Ironically, despite being the capital, New Home is the emptiest location in the entire game, featuring only a linear white path through Asgore’s home and only three true enemies (and only one or two of them will attack you in any given run).
- Bottomless Bladder: Justified with monster food at least, since monster food dissolves into pure energy and does not go through the excretory system (monsters don’t even know what a bathroom is), although we don’t know how much the player character ate before the events of the game.
- Bottomless Pits: There are several of these in the game. However, the Player Character refuses to go off the edge.
- Bottom of the Barrel Joke: Sans pranks the human with a whoopee cushion twice. However, these still work surprisingly well with the individual scenes, given Sans’ immature sense of humor. Exaggerated with Sans’ “passwords” to confirm you’re a time traveler.
- Boy Meets Ghoul: Downplayed. The Player Character can “date” Papyrus, a living skeleton, though it doesn’t go anywhere.
Trope Br-Bu
- Bragging Rights Reward:
- The Real Knife and The Locket grant stat boosts of 99 to ATK and DEF, but you'll have no real use for them because by that point of the No Mercy path, the only enemy left renders your stats pointless. This ties with the game's themes of guilting the player for their destructive actions, as they could very well drive things that far just for the sake of power growth and the satisfaction of seeing the Real Knife fan rumor become truth.
- Getting to the LV cap of 20 requires killing every single random encounter and every boss. By the time you're at 20, there's no more enemies where you can benefit from it, as the last boss you encounter is killed automatically.
- Brainless Beauty: Moldsmal’s battle description is a reference to this trope. note Made even funnier since this monster you can flirt with is a Blob Monster.
- Brains and Brawn: Alphys is short, chubby, and a Gadgeteer Genius who never fights the player and evacuates the monsters on the Genocide Route. Undyne is tall, muscular, and a very confrontational Action Girl who will confront the Player Character directly on all routes of the game. However, Undyne is still fairly smart and Alphys is rather scatterbrained.
- Brainwashed:
- The Final Boss of the True Pacifist Route wipes your friends’ memories of you and forces them to attack.
- There’s a Neutral ending where Mettaton becomes president of the underground by brainwashing everyone with his TV show.
- Brainwashed and Crazy: In the final battle of the Pacifist route, Asriel captures the SOULs of the six main NPCs (Toriel, Sans, Papyrus, Undyne, Alphys, and Asgore) and erases all their memories associated with you. This makes them attack you blindly, and it's up to you to bring them back.
- Brand Names Are Better: Everyone is obsessed with Mettaton and his brand, and Undyne refers to her stove as “some top-of-the-line MTT thing.” It’s strongly suggested that the reason for Mettaton’s success is that he doesn’t have any competition. He’s the only true brand name in the underground (except for the junk in the garbage dump).
- Breaching the Wall: The magical seal keeping everyone in the underground is broken in the Golden Ending.
- Bread and Circuses: In the ending where you kill Toriel and Undyne but not Mettaton, he becomes president of the underground and establishes an Egopolis by brainwashing everyone with his TV show.
- Bread, Eggs, Breaded Eggs: In the Golden Ending, Undyne will ask Alphys if they can watch an anime together about fighting, or princesses, or fighting princesses.
- Bread, Eggs, Milk, Squick: The Spider Bakesale's advertisement in the Ruins. "Come eat food made by spiders, for spiders, of spiders!"
- Breaking the Fourth Wall:
- Characters vaguely remember you on subsequent playthroughs and may comment on how things transpired the previous time. The player can even reference having died before against certain bosses or having killed certain bosses on previous runs.
- Getting the No Mercy ending again after getting it the first time will result in a massive session of Leaning on the Fourth Wall. The First Child discusses the nature of leveling up in RPGs and getting stronger through murder. The game very heavily implies that the First Child is a representation of the player to some degree: an absurdly strong, invincible entity that is summoned into a game as your pawn, allowing you to reset the world and mess around with its inhabitants to your liking with the ability to perform resets (read: New Game) and endless retries (read: Saving and loading).
- The Neutral ending you'd get if you somehow did not meet any of the requirements for the other endings involves Sans directly calling the player just to tell them to file a bug report (unless you've hacked the game to deliberately trigger said ending).
- If you call Papyrus and Undyne at the place where you first fought Undyne, they'll directly refer to their battles as "boss fights" when considering making a scrapbook.
- Breaking the Glass Ceiling: The Player Character is the first human to survive being hunted by Asgore, though this is less pure skill (though that is also a factor) and more being an immortal time-traveller.
- Break the Badass:
- For most of the Ruins, Toriel is established as a powerful figure, blasting away Flowey with one hit, and the other monsters are clearly intimidated by her. However, once you mention that you want to leave the Ruins, Toriel becomes dead serious, resorting to attacking a child with fire magic in order to keep them from Asgore.
- In one Neutral ending, Undyne has lost all motivation and is implied to be suffering from severe depression after losing her job, her house, and Alphys.
- Break Them by Talking: In addition to being broken physically and psychologically, you're constantly on the receiving end of this during the final battle of the Genocide route. Theirs is a particularly penetrating example as Sans uses his greater scope of the world he lives in to speak to the player (whether it's directly or indirectly is up to interpretation), and he clearly understands what kind of person you must be if you made it this far without turning back.
- Break-Up/Make-Up Scenario: An interesting variation in that it’s between mother figure and child rather than friends or love interests. Toriel quite happily welcomes the Player Character into her home and is very eager to raise and educate the child herself. However, the Player Character insists on leaving, and after her boss battle, Toriel asks the human not to come back to the Ruins, and she doesn't answer any phone calls afterward. Thankfully, in the Golden Ending, Toriel returns and makes amends.
- Breast Attack: Undyne's injured sprite when dying shows the cut hitting one of her Non-Mammal Mammaries; however, this is likely not deliberate.
- Breather Episode:
- After the dramatic Boss Fight with Toriel, the next area is Snowdin, which is arguably the funniest part of the whole game.
- After the more serious arc in Waterfall, the next area is Hotland, which is mostly shenanigans with Alphys and Mettaton.
- If the player goes for the Golden Ending after completing a Neutral Route, they face the tragic fight with Asgore and the terrifying fight with Photoshop Flowey, followed by a silly date with Alphys.
- Brick Joke: Has its own page.
- Brief Accent Imitation: While it’s debatable if you could call it an “accent,” Sans briefly tries to imitate Toriel’s Voice Grunting during his meal with the Player Character at MTT Resort.
- Bright Castle: Played with with Asgore’s castle. The castle looks almost empty from its viewpoint in Waterfall due to the shading, especially since it’s underground. When one actually gets to the castle, it’s a muted grey Beautiful Void that feels rather hollow. One could even call it unnerving, especially on the Genocide Route.
- Bright Is Not Good: The main villains of the game are this. Flowey has bright yellow petals, and his Photoshop form isn’t a slouch on bright colors either. The other villain, the Fallen Child, wears a bright green and yellow shirt at the end of the Genocide Route as they discuss slaughtering everyone for power.
- Bringing in the Expert: Subverted. Alphys was originally going to do this with Mettaton to stop the Player Character, but...Alphys: Watching somebody on a screen really makes you root for them.
- Broken Aesop: Cleverly defied in the Playstation 4/Vita version with the Trophy system. Undertale is a game that constantly lampoons the 100% Completion trope to no end, especially in Flowey's speech in the Genocide route, and has a general aesop on you having control over your own actions, but since Sony requires every game from PS4 onwards to allow the players the ability to earn trophies, most of them are either story-mandated (simply reach the area in normal gameplay) or out of the way and add literally nothing (the Dog Shrine exclusive to the Playstation versions).
- Broken Armor Boss Battle: The player cannot harm Mettaton until they flip his switch to change him into his EX form.
- Broken Bird:
- Flowey is a Sadistic Omnicidal Maniac who wants to trap the Player Character in the underground forever, but can you blame him when he’s spent a Time Abyss as a flower without being able to feel love or joy?
- Along with Flowey, Sans is a Rare Male Example. It’s implied he’s some sort of time traveler and that he’s trapped in this timeline with no way out, and that he’s lost several people in his past. He’s also aware of the anomaly and the "Groundhog Day" Loop, reducing him to a depressed and Lazy Anti-Nihilist trapped in a reality he can’t change while at the mercy of a time-traveling immortal.
- Broken Bridge:
- The Mysterious Door in Snowdin Forest. You open it by completing the Bullet Hell section of the credits of the True Pacifist Route.
- Sans’ room and the locked door behind the Skelebros’ house. Sans gives you the key to his room if you use saves to see his judgement four times on a Neutral Route with no EXP. The key to the back door is in his room.
- The pink house next to Napstablook’s home in Waterfall. You can buy the key from Bratty and Catty in the dark alley by MTT Resort.
- Broken Smile:
- Sans is a Stepford Smiler who literally never stops smiling, even if you choose to decapitate his little brother in cold blood. He’s sporting one of these during the entire battle with him, as there's literally nobody left alive that he cares about at that point, but he definitely reaches his breaking point when you deal the killing blow◊.
- If you get to the point where you can spare Toriel, the first boss of the game, then kill her anyway, she sports one of these as she dies.
- Broke the Rating Scale: In-Universe. Checking Temmie reveals that, instead of having ATK and DEF scores, she's just "RATED TEM OUTTA TEM". The Mad Dummy also breaks the scale by having a DEF score of "YES".
- Brought Down to Normal: Both the Player Character and Flowey lose their Save Scumming to each other at a few points in the story, leaving them as normal beings. However, both can still kick butt.
- Brown Note: The Greater Dog attacks with his barks, Shyren attacks with her singing, and the Temmie pets the human (who is allergic to them).
- Bruiser with a Soft Center: Undyne is a classic example. She constantly wears her heart on her sleeve, monologuing about how “[she] can feel everyone’s hearts beating as one” and how she will defend the monsters’ hopes and dreams. She is especially affectionate to her friends. She’s Papyrus’ surrogate sister and is shown to care very deeply about the rest of her guards as well. And, of course, the crowning jewel is her romance with Alphys.
- Bubblegloop Swamp: Waterfall. Downplayed, as there are established paths through the area, so the player doesn’t really have to deal with the actual “swamp” part of the area.
- Buffy Speak: Sans calls Papyrus's fence in Snowdin Forest a "gate thingy".
- Bug Catching: Implied. Toriel offhandedly mentions wanting to show the Player Character her “favorite bug-hunting spot.”
- Bulk Buy Only: In order to get more Dog Salad, the Player Character must also fill their inventory with Dog Residue.
- Bullet Dodges You: If you’re at 2 HP, Toriel’s attacks will deliberately miss, as she doesn’t want to kill you.
- Bullet Hell:
- Enemies attack with bullets of varying shapes and patterns. Battles with multiple enemies can become hectic.
- Beware that some of the attacks will come from out of the square your heart is in.
- Burger Fool: MTT-Brand Burger Emporium, even down to the mandatory slogans. Management is incompetent in several respects and outright Sadist in others, alternatingly micromanaging and operating entirely on whims. The leitmotif is the same pitched-down version of "Shop" you'd hear in other stores during a No Mercy run, no matter which end you go for.
- …But He Sounds Handsome: If you type "Toby" in the essay question during the Mettaton EX battle, he responds "Toby? What the hell is that? Sounds... sexy."
- But Thou Must!:
- Played straight a lot (all options during the "date" sequences will lead to the same outcome, along with many other places). But also parodied in many other places.
- With the exception of the very first (whether you think Junior Jumble or crosswords are tougher), all of the many dialogue options with Papyrus will lead to the same result of him taking what you said/did as a compliment and liking you even more. This fits perfectly with his personality, as his ego, idealism, and naivety combined make him interpret you as a naturally nice person somehow complimenting him, even if you say things like "What a loser" to him (he thinks that you're calling yourself a loser, and then encourages you to think better of yourself).
- When you're on the "date" with Alphys, she asks you how she can work up the gall to tell Undyne the truth. Your two response options are, "Let's Roleplay It," and "Obviously Let's Roleplay."
- During Mettaton's quiz:Would you smooch a ghost?note
A) Heck Yeah
B) Heck Yeah
C) Heck Yeah
D) Heck Yeah - During the Undyne date, when she asks you to pick something to drink, one of the options is labeled "Blatantly correct choice". No other option will actually advance the scene.
- When you talk to him in the epilogue, Mettaton asks you for your opinion on a list of merchandise, but when he's done listing them, it just says "a yes or no prompt was not provided".