Characters / Kingdom Hearts: Organization XIII

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This is a listing of the Members of Organization XIII that appear in the Kingdom Hearts series. Visit the main characters index here for other characters who appear in the series.

A group of thirteen (temporarily fourteen (sort of)) villains introduced in Kingdom Hearts: Chain of Memories, though it was not formally named until Kingdom Hearts II. When someone with a strong heart is turned into a Heartless, the discarded body gets up with a life and will of its own as a Nobody. This group of particularly powerful Nobodies, who were able to retain human form on top of "existing" in the first place, seeks to regain their hearts at whatever cost.

For most of their human selves go here, with the exception of Xemnas's human self which is here, Xigbar's human self which is here, Saïx's human self which is here, Axel's human self which is here, Marluxia's human self which is here and Roxas' human self which is here.
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Organization XIII


While the Organization is a pretty varied group, the following tropes are universal throughout the Organization:
  • "Awesome McCool" Name: Lexaeus, Axel, Vexen, Luxord, and Roxas. Xemnas' name is really cool, too, for slithering off the tongue. As a result, it certainly sounds imposing.
  • Anti-Villain: They're incomplete beings that are trying to regain their hearts and become whole again, though they go about this by antagonizing Sora and co. In a conversation with Roxas, Naminé even admits that she's not sure if the Organization is truly good or bad.
  • Back from the Dead: Several members of the Organization return in 3D revived as their original human selves. Some have taken Heel–Face Turn opportunities or are implied to have, but others are even worse than they used to be.
  • Badass Bookworm: Xehanort, Even and Ienzo Mad Scientists before they got their Evil Makeover. Or rather Xehanort, Even, and Ienzo were, while others appeared to be apprenticed to Ansem for other ventures than his scientific ability.
  • Badass Longcoat: All of them wear those awesome black coats.
  • Black Cloak: Their outfit provides the current page image.
  • Bonus Boss: Every last one, in Kingdom Hearts II Final Mix+, by way of the Cavern of Remembrance.
  • Boss Battle: Every last one, at least once.
  • The Chessmasters: Xemnas and Xigbar above all.
  • Chronic Backstabbing Disorder
  • Co-Dragons: Saïx and Xigbar. The former is more of an administrator/enforcer, handing out missions and punishing dissenters, while the latter keeps to the background.
  • Cursed with Awesome: Congrats on being turned into a Nobody! Even if you lose your heart, you now have access to either one of several unique abilities (energy projectile, polymorphism, super strength) or if you were of strong will before losing your heart you can retain physical and magical ability you had in life. However, judging from Braig's appearance in Birth by Sleep, it's possible that they already has some form of their powers before becoming Nobody.
  • Death In All Directions: Most of them have some very powerful abilities which wreck mass havoc and kill nearly anything in range (which in some cases is larger than a football field).
  • Dysfunction Junction: Given that all Nobodies are born when an eldritch monster rips their heart out, this is to be expected. It's to the point that the group's stated goal is simply to return to being relatively normal people.
  • Elemental Powers: Each member has some sort of affinity. Some of these are a bit unintuitive: for instance, time is an attribute, but represented in-game only as putting timers on things. Xemnas' Nothingness manifests as tentacles and red energy beams (Ethereal Blades), which at first glance doesn't seem to have much to do with The Power of the Void. Nothingness is actually a material (essentially flesh; it's what Nobodies are made of) that can be hardened into energy, or manipulated as appendages and is inimical to everything in the Light and Dark Realms (hence the "void" part). This counter-intuitive approach to Elemental Powers causes occasional confusion.
  • Elemental Rock–Paper–Scissors: They will also absorb the element they possess and will receive very heavy damage from the one they are weak to. Due to the element system in II not accounting for "water" element spells, however, this leads to the odd situation where Demyx is counted as an "ice" element enemy, and weakened more heavily by fire spells.
  • Evil vs. Evil: They got into a hard competition with Maleficent and her allies for the claim of Kingdom Hearts. Since they had more knowledge about the powers of darkness, they were for a time one step ahead, but when Maleficent and Pete allied with Sora, King Mickey, and the rest of the group in the endgame, they eventually lost the game to them.
  • Faux Affably Evil: They can be rather personal and polite if they wish, but the facade is rendered moot by their lack of emotions and horrific deeds.
  • Flawed Prototype: What the first incarnation of the Organization was, thanks to the efforts of Sora, Riku, King Mickey and the rest, which is lead to the True Organization XIII: made of 13 more suitable hosts for Xehanort.
  • Grand Theft Me: Xemnas's entire reason for forming the Organization was to gather together 12 new hosts for Master Xehanort's plans. MX has already begun the process of taking over Braig/Xigbar and Isa/Saïx, explaining why their eyes turned gold and their hair is of a lighter color than in their respective games.
  • Humanoid Abomination: They are described as living rifts in the way things work: their existence defy the natural laws of the universe in a way that the Heartless do not. Since the very basis of their lives breaks physics (or whatever passes for it), they gain tremendous power over the arcane and the elemental. Doubles as a Bishonen Line.
  • Iconic Sequel Character: Aside from Xemnas in Final Mix, there's no mention of them at all in the first game.
  • Immortality Begins at 20: Based on those we've seen pre-transformation. Aeleus, for instance, looks the same as Lexaeus, but the Nobodies who lost their heart at a young age (Zexion, Axel, Saïx) all continued to age normally. This could also be a case of Not Allowed to Grow Old.
  • In the Hood: All of their coats have hoods attached to them and all of them at one point or another are seen wearing it up.
  • It Was with You All Along: In 3D, Sora learns that Xemnas and Xigbar purposefully concealed from the Organization the fact that Nobodies can naturally develop a new heart over time. The promise of hearts was to string them all along, while he convinced them all that any emotions they had were fake which isolated them and kept them from maturing a new heart leaving them as potential empty vessels. Sora is suitably outraged by this revelation.
  • Knights of Cerebus: During the original Kingdom Hearts, all of the villains - even Maleficent and Ansem - turned out to be rather silly and hammy. Generally the series became much more serious in general once the Organization showed up. Their first appearance in Chain of Memories note  is a attempt to brainwash Sora by using and abusing a teenage girl, even their more quirky members tend to be much more difficult boss fights than any of the villains native to the world, and their plans to create havoc among the worlds are much more outright dangerous than the Disney villains like say Pete despite frequently similar goals. Goldfish Poop Gang these guys definitely aren't.
  • Lack of Empathy: As Nobodies, they cannot truly feel anything and thus have no qualms about putting others in danger to achieve their goals... or so Xemnas led them to believe. Many of them display it, eagerly embracing the idea that they have no hearts.
  • Leitmotif: "Another Side", various remixes of which appear as battle themes and other themes relating to the group.
  • Let X Be the Unknown: The "X" theme is a mark of Xehanort's ownership, otherwise known as the "Recusant's Sigil".
  • Lightning Bruiser: While normal boss fights against them vary, as Bonus Boss fights in the Final Mix+ just about all of them are this in at least one phase of the fight.
  • Limited Wardrobe: Only seen wearing their signature black cloaks. Justified since their cloaks protect them from disappearing when travelling on the Corridors of Darkness.
  • Me's a Crowd: They're an integral part of one orchestrated by Master Xehanort to recreate the thirteen incarnations of darkness needed to forge the χ-blade. Xehanort intends to use his own dark heart split across all the members to achieve this.
  • Named Weapons: 358/2 Days reveals that all of their weapons have official names.
  • Only One Name: When renamed by Xemnas, they all only retained one name. Whether or not this is always true of their times as being humans is unknown, but also seems to be the case by the looks of those we've seen.
  • Personality Powers: All of the members have a personality that fits their "Attribute," though a few fit in non-typical ways.
  • Significant Anagram: Their names are actually scrambled versions of their past names with an X added. However, not all of their past names are known, while Xemnas technically used someone else's name.
  • The Sociopath: Almost every member except for Roxas, Xion, and Axel (and in Axel's case, it's only after befriending the other two; before that, he was quite sociopathic). Literally being heartless doesn't leave much room for empathy.
  • The Soulless: Not literally, however. A Nobody is composed of the body and soul of a being with a sufficiently strong heart whose heart has been taken by The Heartless. However, their emotionless state renders most of the trope valid.
  • Standard Evil Organization Squad: They currently provide the page image.
  • Stepford Smiler: They use their memories of their past lives to give the illusion of humanity, though they are actually devoid of emotions. Subverted, in that Xemnas suppressed the regrowth of their hearts by never telling them that they CAN regrow hearts, thereby tricking them all to think that they were truly soulless.
  • Supernatural Gold Eyes: Xemnas, Xigbar, and Saïx have them. As 3D shows there's a reason for this.
  • Teeth-Clenched Teamwork: The different members are constantly at each others throats. In short, the only members who either don't plan to take out other members or are the victims of such plots are Xaldin, Demyx, and Luxord. In Long... 
    Sora: Not a very organized Organization.
  • Tested on Humans: Most of the apprentices' Mad Scientist ventures involved human experimentation like turning people into Heartless.
  • Tin Man: 3D confirms that Nobodies can manifest new hearts over time. How many of them did is left vague, as Xemnas kept this secret so they wouldn't even try to connect with others.
    Axel: Hey, wait - I'm enjoying this. You guys are something else!
  • Tragic Villain: A lot of them seemed to be decent people before they became Nobodies.
  • Theme Naming:
  • Theme Table: Each member has their own unique element, weapon and title.
  • 13 Is Unlucky: They're called Organization XIII and their ambitions have brought a lot of misfortune to the worlds.
  • Uncanny Valley: Alluded to in-universe, although it's rarely apparent to the player.
  • The Unfettered: They wish to regain their hearts, and whether it's either plunging a world or two into darkness or outright attempting to KILL someone, they don't care what they have to do to make that wish come true.
  • Unwitting Pawn: The entire Organization was formed not to regain the members' hearts, but out of a combination of Xemnas wanting to attain the reality-warping potential of Kingdom Hearts and to facilitate a plot that would allow Master Xehanort to clone his heart among thirteen separate bodies, which will give him a true shot at forging the χ-Blade.
  • Villain Teleportation: Several members get in on the action. The undisputed champion of this trope would be Fragile Speedster Larxene, who even possesses a sleight in Chain of Memories named Teleport Rush.
  • Weapon of Choice: Each of them has a weapon that they use exclusively. Though most are original, some are based on Final Fantasy classes.
  • You Are Number 6: All members are given a number to denote the order in which they joined, Xemnas being I and the original five apprentices being II through VI. Otherwise the numbers are inconsequential concerning rank, aside from Xigbar, Number II, being The Dragon.
  • Would Hit a Girl: Both Axel and Marluxia were willing to get Namine killed if it means getting what they want. Saïx also had his Berserker Nobodies corner Kairi and Namine when they try to escape.
  • Would Hurt a Child: None of them have any compunction towards physically or emotionally attacking children, as seen with Marluxia and Larxene's actions towards Namine, Sora, Riku (Replica), and even their own members, Roxas and Xion.

    I: Xemnas 

The Superior of the In-Between (Original Name: Xehanort (anagram formed from "Ansem"))

    II: Xigbar 

The Freeshooter (Original Name: Braig)

    III: Xaldin 

The Whirlwind Lancer (Original Name: Dilan)
"When Kingdom Hearts is ours, we can exist fully and completely. So you see, Beast — that's why we need your Heartless AND your Nobody."
Click here to see Dilan 

"Feed your anger! Only anger will keep you strong."

Voiced by: Yosuke Akimoto (Japanese), David Dayan Fisher (English)
Appearances: II | 358/2 Days

Number III of the Organization and one of its founding members. He spends most of his time trying to corrupt the Beast for the Organization's purposes.

In his past life as Dilan, he was one of Ansem's six apprentices who betrayed him by researching the Heartless.
  • Adaptational Wimp: In the manga, he is a total joke who gets easily beat up by Beast and then killed by a replica of Vexen.
  • A Pupil of Mine Until He Turned to Evil:
    • Surprisingly enough, in Birth by Sleep his former self (Dilan) shows no signs of his eventual betrayal of his master and general douchebaggery. Instead, he is presented as both extremely loyal to his master and genuinely concerned for Ventus' well being.
    • Dream Drop Distance implies that none of the apprentices (save Terra-Xehanort and Braig) willingly gave themselves over to the darkness.
  • Back from the Dead: As Dilan in 3D. Aeleus mentions that he and Even are back but that they aren't stable yet, so they are currently resting. Given Aeleus and Ienzo's attitudes after their resurrections, it's possible that Dilan will undergo a Heel–Face Turn.
  • Battle Aura: Once Xaldin starts to get low on health, he enters a berserker-like state, similar to Saïx, where he's shrouded in green energy and the screen darkens. Unlike Saïx and Lexeaus' Absent Silhouette, he can't be knocked out of it by Sora's efforts, only exiting this trance after a period of time. Expect to see it used more and more as the fight wears on, so stock up some Jump Reaction Commands to help expedite the process.
  • Big Ol' Eyebrows: His eyebrows are far more prominent than your standard fair in this organization.
  • Blade on a Stick: His six lances, Lindworm.
  • Blow You Away: Xaldin controls the wind, granting him Flight, the ability to manipulate his weapons without touching them, and powerful blasts of air.
  • The Brute: But like Lexaeus, not stupid.
  • Butt-Monkey: Downplayed, but he has the most minimal role in the Organization out of all the founding members and has been sent to do the grunt work of recruiting new members. He's an effective villain in Beast's Castle, but the fact that he's there at all (and the way Belle socks him in the gut and steals his leverage away) shows he's not that respected among the Organization. In a Final Mix cutscene, he's told that if Sora can be killed by him, then he's no use to the Organization, with the implicit insult flying over Xaldin's head.
  • Cynical Mentor: Zig-zagged. Xaldin is never emotionally supportive of Roxas and often snarks at his more naive comments on missions, but most of the advice that he gives Roxas is actually quite accurate and useful, especially his comment about where a giant Heartless would attack from at Beast's Castle. He also generously rewards Roxas if his sidequests are completed.
  • Death from Above: He has the signature Jump attack of a Dragoon from Final Fantasy. He also commands the Dragoon Nobodies directly based on the class.
  • Death In All Directions: Expected from one of the more powerful Wind users like him.
  • Dual Wielding: Six lances, always with at least four being held up by wind currents.
  • Dreadlock Warrior: He has several long and thin dreadlocks tied together into a ponytail and is a very competent fighter.
  • Evil Brit: In the English adaptation.
  • Evil Cannot Comprehend Good: He can't understand why the Beast is so protective of his rose and Belle.
  • Flash Step: He can literally outrun the winds.
  • Flying Weapon: Since he can't easily hold six lances at once he has several of them float around on drafts of wind.
  • Hopeless with Tech: He's portrayed as unable to use a computer in the Days manga.
  • Hot Blooded Sideburns: His sideburns are big enough to have been a fandom joke back in the day, and he's a very physical warrior.
  • Jerkass: In 358/2 Days. Just try to find a scrap of his dialogue that isn't insulting you or ordering you around. Let's not forget his attitude toward the Beast...
    • Jerk with a Heart of Gold: As Dilan in Birth by Sleep. He's initially dismissive of Ventus, but worries for his safety once the latter runs off to chase after an Unversed.
  • Joke Weapon: Casual Gear gives him broomsticks. Mystery Gear gives him dragon-themed lances.
  • Kick the Dog: In nearly everything he does to the Beast. His diary entry in 358/2 Days shows he's bitterly envious of the Beast (hating how he has such a powerful heart, which Xaldin lacks, and yet squanders that power by giving in to the "weakness" that is love), so obviously he wants to do his damnedest to make him miserable.
  • King Mook: To the Dragoon Nobodies, who use similar weapons to him.
  • Manipulative Bastard: Spends most of his time playing with Beast's head to try and turn him into a Heartless AND a Nobody for the Organization.
  • One-Hit Kill: Very possible, especially during the fight with him.
  • Personality Powers: He's nothing like the typical wind user. However, wind is considered the element of "Knowledge," something Xaldin had in spades as a Cynical Mentor.
  • Power Floats: Because he rides wind currents.
  • Reverse Arm-Fold: One of his common "non-combat" poses - which makes sense, given his power and martial nature.
  • Sadist: Once Xaldin unhoods himself, he is smiling in wicked pleasure in almost every scene he's in, showing just how much he is enjoying his psychological torment of poor Beast. A secret report in Days shows that this is because of his total personal disdain for Beast and all those who suffer from the "weakness" of love. He seems to prefer emotional sadism to physical, because once he's forced into battle, he states: "Where's the fun in this?"
  • Sadistic Choice: He tries to inflict this on Beast. "What shall I leave behind? Belle... or the rose?" Beast chooses Belle, only for Belle to sucker-punch Xaldin and escape with the rose.
  • Satellite Character: Downplayed - Xaldin's role is to be Number III in Organization XIII, but he serves more of a purpose in Kingdom Hearts II than Demyx or Luxord. With his assignments being isolated specifically to Enchanted Castle, the fact he is primarily seen in only one world suggests he was intended to be a Suspiciously Similar Substitute to Forte. His strategy of using the Beast's anger to control him makes him very similar, even if the overall purpose goes beyond what Forte had in mind.
    • In Birth By Sleep, his human form, Dilan, has the least personality out of the first six Organization XIII members, which can be attributed to him not being as much of a Breakout Character as Braig/Xigbar and attributed to him not having previously featured in Kingdom Hearts: Chain of Memories.
  • Shaping Your Attacks: He can combine his spears into a dragon-like construct that fires a wind blast from its "mouth".
  • Smug Snake: Shown quite clearly in the Final Mix version of KHII when he lectures Luxord about how being too careless will cause him to "suffer Demyx's fate." Guess who actually ends up being the next member of the group to die?
  • Soft-Spoken Sadist: In the English version, he speaks incredibly softly despite saying intimidating things.
  • Spell My Name with an "S": The North American release of KHII misinterpreted his real name as Dilin; the PAL release and all subsequent games rectified this.
  • Uriah Gambit: With the reveal in 3D about the Organization's true purpose and the way Xaldin is told to fight Sora regardless of the damage it would do to the Kingdom Hearts plan, it's distinctly possible Xemnas was trying to get him killed.
  • Vocal Evolution: His voice in the English dub gradually grew more gravely with each game.
  • Wicked Cultured: His wild looks aside, Xaldin seems to have a good eye for art and architecture in 358/2 Days.

    IV: Vexen 

The Chilly Academic (Original Name: Even)
"I'm a scientist. Experiments are what I do, yes."

"Pity to be so ignorant. As you're only able to see the surface of things, I should not expect you to appreciate my true might."

Voiced by: Tatsuya Kando (COM), Nachi Nozawa (Japanese), Derek Stephen Prince (English)

Number IV of the Organization and one of its founders. The group's resident scientist, he's always interested in new test subjects for his experiments.

Before he became a Nobody, he was Even, one of the six apprentices of Ansem the Wise who betrayed him by researching the Heartless and destroying Radiant Garden.
  • Ain't Too Proud to Beg: When Axel makes it clear he's there to "silence" Vexen, Vexen tries to beg for his life.
  • A Pupil of Mine Until He Turned to Evil: In Birth by Sleep, Even seems to be genuinely kind and helpful instead of the Insufferable Genius he later becomes after betraying his master.
  • Annoying Laugh: Here.
  • Back from the Dead: As Even in 3D. Aeleus mentions that he and Dilan are back but that they aren't stable yet, so they are currently resting. Given Aeleus and Ienzo's attitudes after their resurrections, it's possible that Even will undergo a Heel–Face Turn.
  • The Chew Toy: A villainous example. Nomura even said he has an "undeniable loser feel" to him.
  • Climax Boss: The first one of Sora's story in Chain of Memories, being the first member to be rematched and killed off. The second battle also takes place during a Wham Episode, just as important revelations are about to be made.
  • Deadly Disc: Giant Snowflakes actually.
  • Deadpan Snarker: During his calm moments.
  • Death In All Directions
  • Dude, Where's My Respect?: Constantly complains to Zexion and Lexaeus that the lower ranking members dont give him any respect despite his high rank. Marluxia and Larxene frequently poke fun at him with jokes and sneers, with Larxene going as far as to call him a "half-baked good for nothing"
  • Evil Knockoff: In addition to making the Riku Replica he can make an Anti-Sora replica mid combat in his Data battle.
  • Evilutionary Biologist: This seems to be his specialty, with his creation of the Riku Replica and Xion.
  • Evil Genius: So much that despite his pathetic nature, Nomura said in the Japanese character report books that he and many of the development staff considered Vexen to be the most evil Organization member in Chain of Memories, being to it "what Xemnas is to KH2" in terms of malevolence.
  • Evil Is Deathly Cold: He's the member of the Organization with deadly ice powers.
  • Expy: Of Professor Hojo. Mad Scientists whose work goes on to have horrible effects on the universe. Plus the loopy cackles. Oh, and they even have the same Japanese seiyuu: Nachi Nozawa. Though, this being an E-rated game, Vexen's a lot less... extreme than Hojo, and Nozawa's performance is significantly less frightening.
  • Family-Unfriendly Death: In Re:Chain of Memories he's brutally immolated by Axel.
  • Four Is Death: He's the first of the Organization to be destroyed.
  • Green Eyes: Of the crazy, way-too-bright variety.
  • Harmless Freezing: His Freeze spell.
  • His Name Is...: He ends up being executed by Axel for trying to tell Sora about Roxas.
  • An Ice Person: His element is ice, which lets him summon snow and frost to barrage enemies.
  • Insufferable Genius: He's easily one of the smartest minds of the Organization, and he tends to brag about it to his allies.
  • Jerkass: He loves to insult everyone else's intelligence.
  • Joke Weapon: In 358/2 Days he can be given a pot lid by equipping the Casual Gear and a snowman shield by equipping the Mystery Gear. Both have poor stats.
  • Large Ham: Just listen to that laugh!
  • Lean and Mean: One of the thinnest villains around, with particularly prominent cheekbones.
  • Luckily, My Shield Will Protect Me: His shield will block any attacks in Chain of Memories and II Final Mix. Sora can get around this by attacking from a different angle in Chain of Memories or destroying it outright in II Final Mix.
  • Mad Scientist: "I'm a scientist. Experiments are what I do, yes."
  • Me's a Crowd: In the Chain of Memories manga he has replicas of himself. One such replica even appeared in the II manga.
  • Mind over Matter:
    • During his Bonus Boss fight in II Final Mix, he holds his shield in front of him using his mind instead of having it in his hand like in Chain of Memories.
    • Some of his attacks in 358/2 Days have him send out the shield with his mind to hit far off enemies.
  • Noblewoman's Laugh: Tatsuya Kando, his original seiyuu from Chain of Memories, gave him one. Since it was the only voice clip of his left in, fans immediately thought that Vexen was as effeminate as one could get.
  • Parental Substitute: His previous self, Even, was one of those responsible for raising Ienzo (Zexion).
  • Personality Powers: Wields ice and is fairly cold.
  • Pet the Dog: While Vexen is initially rude to Roxas, it's only because he feels he considers himself Surrounded by Idiots. As soon as Roxas begins making progress despite it being mostly small steps, Vexen is quick to praise him and is even mildly respectful of him before he leaves for Castle Oblivion.
  • Random Power Ranking: Vexen thinks that just because he's number IV, he's superior than the majority of the members, despite the numbers meaning nothing beyond order of joining the Organization. note 
  • Reverse Shrapnel: With chunks of ice.
  • Shield Bash: His Combos in 358/2 Days involve him smacking his shield at his foes.
  • A Sinister Clue: He wields his shield in his left hand.
  • Small Role, Big Impact: While it initially seems his presence in the series is confined to Chain of Memories, Days expands on his efforts and schemes and makes it very clear that he was a huge asset to the Organization. Xemnas himself admits that his plans were severely derailed by his unexpected death.
  • Sore Loser: In the manga he has a grudge against Riku when he defeated him, that's why he created the Riku replica in the first place.
  • Spanner in the Works: He's the reason why Marluxia's plan failed in the first place, as Vexen tried to reveal to Sora the majority of Marluxia's plot and by extension Roxas's existence, which forced Axel's hand in killing him off to keep it secret but also set in motion the events for the latter's eventual Heel–Face Turn.
  • Smug Snake: One of the biggest in the Organization, his ego and ruthless desires far outweigh his actual capabilities.
  • Spell Blade: Can enchant his shield to make a BFS made from ice with his Slide Break sleight.
  • Squishy Wizard: In 358/2 Days his Strength and Defense are both below average, but he has one of the higher Magic stats.
  • Theme Naming: In Kingdom Hearts: 358/2 Days, the names of his shields come from terms related to the cold or science.
  • The Unfavorite: To most of Organization XIII as a whole.
  • Verbal Tic: In the English dub, he'll sometimes end his sentences with a short "yes."

    V: Lexaeus 

The Taciturn Stalwart (Original Name: Aeleus)
"You've done well thus far. But to possess your powers, and yet fear the darkness... What a waste."
Click here to see Aeleus: 

"I, Lexaeus, will not yield to the frail heart of an infantile coward!"

Voiced by: Tatsuya Kando (Chain of Memories), Fumihiko Tachiki (Japanese), Dave Boat (English)

Number V of the Organization and one of its founders. While he's content with standing aside and letting Zexion do the talking, he's a lot more intelligent and powerful than he seems.

In his past life as Aeleus, he was one of Ansem's treacherous apprentices.
  • Anti-Villain: Nomura himself describes him along these lines in the Japanese Character Report books.
  • A Pupil of Mine Until He Turned to Evil: Birth by Sleep shows Aeleus to have been a loyal and honorable man, before his betrayal of Ansem the Wise. However, as said above, he actually keeps his honor even under his new leadership.
  • Back from the Dead: Revived in Dream Drop Distance as Aeleus and has undergone a Heel–Face Turn.
  • Battle Aura: In his fight in II Final Mix it starts out similar to that of a DBZ character and gets bigger and bigger every time he powers up until it practically fills the screen.
  • Brains and Brawn: The Brawn to Zexion's Brains.
  • The Brute: But not stupid. He's built like a brick wall, wields a massive "axe", and his fighting style is built around crushing the opponent under boulders or sheer power.
  • Ceiling Smash: Inflicts this on Riku in the Chain of Memories remake.
  • Dishing Out Dirt: Lexaeus can summon large rocks with a wave of his hand or, more commonly, by striking the ground with his weapon.
  • The Dragon: To Zexion.
  • Elemental Hair: An earthy auburn brown.
  • Evil Laugh: In his Absent Silhouette fight, he'll laugh as he flies out of the ring before coming back in to strike like a meteorite.
  • Evil Sounds Deep: Lexaeus has a voice that is grittier and deeper in pitch than his voice as Aeleus.
  • Genius Bruiser: He was counted as one of Ansem the Wise's apprentices, which speaks levels of his intelligence. In the manga, his hobby was playing with puzzles. The "bruiser" should be apparent with his build and strength.
  • Heel–Face Turn: Has undergone this since reforming as Aeleus.
  • Heterosexual Life-Partners: With Zexion in Castle Oblivion. It still sticks when he becomes Aeleus again.
  • Hoist by His Own Petard: The higher his power level during his boss battle in II Final Mix, the longer he'll stay stunned after you temporarily steal it with Mega Impact.
  • Lantern Jaw of Justice: That chin of his could cut through diamonds.
  • Meteor Move: You expect a Reaction Command when he grabs Sora and the game shifts to a cinematic mode. He doesn't give you one and simply hurls you into the closest post or the ground.
  • Noble Demon: The most honorable man within the Organization, next to Luxord.
  • The Only One I Trust: His journal entry in 358/2 Days reveals that he considers Zexion this.
  • Personality Powers: Wields earth and is stalwart and quiet.
  • Pet the Dog: His initial introduction to Roxas in the manga is by giving him a metal puzzle and hanging out to discuss the importance of patience and thinking as his training regimen. Inverted in the games, as he strikes Roxas hard enough to leave his HP in the critical to teach him how to use a Limit Break.
  • Power Levels: Actually a mechanic of his optional boss fight in II Final Mix.
  • Punch-Clock Villain:
    • He doesn't go out of his way to really antagonize anyone and is much less of a Jerkass than most of the other members. Despite some questionable methods he did teach Roxas a critical skill to use when on his last legs.
    • Subverted in the original Chain of Memories when he uses the last of his strength to try and drag Riku down into the darkness.
  • The Quiet One: He speaks the least among the entire organization.
  • Rated M for Manly: Amidst the Organization's Cast Full of Pretty Boys (and Larxene), Lexaeus is truly an exception.
  • Retcon:
    • His weapon was called a tomahawk in Chain of Memories, but it was changed to an axe sword in 358/2 Days.
    • His original title, "Silent Hero", was changed to "Taciturn Stalwart" in 2.5.
  • Satellite Character: He is mainly characterized through his interactions with Zexion and Roxas. Aeleus (who is his original self) in Birth by Sleep and Dream Drop Distance has slightly more individuality.
  • Sorry That I'm Dying: "Forgive me, Zexion. This was a fight I should not have started."
  • Spell My Name with an "S": The North American release of II misinterpreted his real name as Eleus; the PAL release and all subsequent games rectified this.

    VI: Zexion 

The Cloaked Schemer (Original Name: Ienzo)
"It's such a shame. The Organization used to be the rope that bound us together."
Click here to see Ienzo: 

"Then I shall make you see... That your hopes are nothing. Nothing but a mere illusion!"

Voiced by: Akira Ishida (Japanese), Vincent Corazza (English)

Number VI in the Organization, and one of its founding members. In his previous life as Ienzo, he was an orphan adopted by Ansem the Wise, and the youngest of his apprentices.

During Chain of Memories, he tried to corrupt Riku so he could use him to counter Marluxia's coup.
  • Adaptation Dye-Job: His hair is much darker in the manga.
  • Adorably Precocious Child: Or at least, when he was Ienzo. Look at him; he's shorter than Ven and still considered to be one of Ansem the Wise's more noteworthy apprentices.
  • Attack Drone: His books act as these when fighting his Absent Silhouette.
  • Back from the Dead: Revived in Dream Drop Distance as Ienzo and has undergone a Heel–Face Turn.
  • Badass Boast: Look at his quote.
  • Badass Bookworm: Literally! His weapon is the "Book of Retribution," and despite his status as a Smug Snake he came the closest to killing Riku out of all the Organization members, fought a Riku who was willingly using Dark Mode on surprisingly-even ground, and was at one point considered for the position of 2nd-in-command of the Organization.
  • Baleful Polymorph: He can turn his enemies into books and trap them within an illusory space inside the book.
  • Big Bad Wannabe: He wants to be the villain of Chain of Memories and its Reverse/Rebirth mode, but he is neither (Marluxia and Ansem, Seeker of Darkness taking those roles instead.) That said, he is apparently high enough in the Organization that Saïx views him as a threat.
  • Black Mage: More or less combines the attributes of almost every single offensive magical class in Final Fantasy, along with the Scholar from Final Fantasy III.
  • Brains and Brawn: The Brains to Lexaeus's Brawn.
  • Casting a Shadow: Although his attribute is classified as Illusion, he has a notable motif of Darkness in his attacks, like Catastrophe and Meteor Mirage.
  • The Chessmaster: Basically the brains of the operation when it comes to the basement-dwelling loyalists in opposition to Marluxia's rebellion. For all of his smugness, he's a pretty good tactical thinker; his plans for Riku may have very well succeeded... if it wasn't for Axel, that is.
  • Climax Boss: Of Reverse/Rebirth in Chain of Memories, as he unwittingly helps Riku resolve the central conflict of his story: overcoming the fear of his inner darkness. He is also the last member of the game (but not the series) to be killed off.
  • Corruption by a Minor: Ienzo is the one that convinced Ansem the Wise to build the secret lab where they could experiment on people's hearts.
  • Deadpan Snarker: Very heavy on the deadpan and also quick to start needling other members like Vexen over perceived slights even if they are as minor as not giving him a proper greeting.
  • Deceptive Disciple: During his time in Organization XIII, fitting as he may have been the same way as Ienzo.
  • Domain Holder: His books can trap you in a Nintendo Hard Pocket Dimension under his complete control.
  • Do Not Touch the Funnel Cloud: His Cyclone Snatch which will steal your cards away with suction but only the tornado will damage you.
  • Doppleganger Attack: Summons three of them during the battle with Riku, each with their own copy of Soul Eater. Luckily, destroying the three lexicon copies destroys the clones in-turn.
  • Enfant Terrible: He was the one who convinced Ansem to start experimentation with the powers of darkness which escalated into forcing people to turn into Heartless.
  • Evil Laugh: See here for an example. Pretty damn impressive.
  • Evil Sounds Deep: While his voice was not particularly deep as Zexion, but once he's revived as Ienzo, his voice is noticeably lighter in pitch.
  • Face–Heel Turn: In his backstory, he was the one responsible for giving Ansem the Wise the idea for the experimentation on the heart.
  • Hard Light: Either this or Your Mind Makes It Real is implied to explain how his illusions can actually harm/kill you.
  • Heel–Face Turn: He has undergone this since reforming as Ienzo.
  • Heterosexual Life-Partners: With Lexaeus, at least in Castle Oblivion. It still sticks when they become their original selves again.
  • Joke Weapon: The Casual Gear gives him a sandwich. Mystery Gear will give him a laptop computer which is said to be his diary.
  • Life Drain: One of his abilities in his boss fight in addition to stealing your attacks. Possibly a victim of it too based on the energy the Riku Replica seemed to have had around him when he killed him.
  • Killed to Uphold the Masquerade: Zexion was actually in a position to become the 2nd in command. Saïx, being a Dragon with an Agenda, takes advantage of the traitor situation in Castle Oblivion and sends Axel to kill Zexion.
  • Master of Illusion: His primary power, apparently using darkness based magic to use it.
  • Mind over Matter: Zexion controls his lexion telekinetically, able to strike people with it from afar.
  • Nerves of Steel: Despite showing some apprehension at the sight of a DarkMode!Riku, he quickly buries it under rapidly growing anger and makes it clear he won't be holding back in trying to kill him the old-fashioned way.
  • Non-Action Guy: Spends more of his time plotting than fighting, and when he does, his fighting methods are rather unconventional. That said, players will quickly realize that to underestimate him because of that means to suffer a painful defeat, especially in Re:COM, where the joy of having an unlimited DarkMode!Riku for the entirety of the fight is mitigated by the fact that he can steal your cards and use them for his own, extremely damaging sleights.
  • The Nose Knows: He can track people by scent from long range.
  • Occult Blue Eyes: Despite his position in the Organization his eyes are still just as blue as they were when he was Ienzo, not gold like Xigbar or Saïx's changed to.
  • One-Hit Kill: Again a move he can pull on you during his boss fight, which makes sense considering he trapped you in his pocket dimension first.
  • Out-Gambitted: Plays against Marluxia and fails, then has his last plans for Riku utterly demolished by Axel.
  • Peek-a-Bangs: Without being emo, especially after he returns to being Ienzo once more.
  • Personality Powers: Without a doubt one of the more cunning and enigmatic members of the Organization, befitting his illusion-based powers.
  • Pocket Dimension: His books can trap you in one.
  • Power Copying: In his Reverse/Rebirth boss battle, if Zexion steals enough of Riku's cards, he'll create his own copy of the Soul Eater and fight with Riku's abilities.
  • Puzzle Boss: During the battle with Riku, the only way to get the cards he stole back is to destroy the three lexicon copies scattered around the area. This is also the only way to destroy the dopplegangers he summons to aid him. It's nearly impossible to beat him otherwise due to having a reduced deck and Zexion and his clones refusing to let up the attack.
  • Reality Warper: His illusionary power is great enough to change reality.
  • Shapeshifter Guilt Trip: Subjects Riku to one by turning into Sora.
  • Shorter Means Smarter: Not the shortest, but definitely among their ranks. Then he again, he is one of the youngest members despite also being one of the original seven to found the organization.
  • Smug Snake: His youthful arrogance concerning his own intelligence proves to be his downfall.
  • Squishy Wizard: He relies largely on his magic and illusions as opposed to physical combat when in battle.
  • Teen Genius: He's a grown up child prodigy after all.
  • Throw the Book at Them: His lexicon, the Book of Retribution.
  • Tome of Eldritch Lore: All of his lexicons except his Joke Weapons, judging from their names.
  • Troubling Unchildlike Behavior: Experimenting on the darkness in people's hearts? Check. Creating Heartless? Check. Helping destroy his home by accident? CHECK.
  • Undying Loyalty: Completely and utterly loyal to the Organization, which is ironic considering he's also a Smug Snake and Deceptive Disciple.
  • The Unfought: In the original Chain of Memories. Averted in the remake, as well as in KHII Final Mix +.
  • The Unreveal: Zexion's weapon in Chain of Memories due to being The Unfought. In Kingdom Hearts II, there is a room which displays the weapons of every member of the Organization... except Zexion's, which is destroyed. It took the Updated Re-release to learn what it was (a lexicon).
  • Used to Be a Sweet Kid: He only gets a couple of scenes in Birth by Sleep, but this is the general impression.
  • Villainous Breakdown: He loses it when Riku embraces the darkness and stands against him.
  • Wise Beyond Their Years: Hard to believe he's only a few years older than the protagonists.
  • You Gotta Have Blue Hair: His hair is somewhere between silver and lavender.
  • Your Mind Makes It Real: Either this or Hard Light is implied to explain how his illusions can actually harm/kill you.

    VII: Saïx 

The Luna Diviner (Original Name: Isa)

    VIII: Axel 

The Flurry of Dancing Flames (Original Name: Lea)

    IX: Demyx 

The Melodious Nocturne (Original Name Unknown)
"Oh, we do too have hearts! Don't be mad..."

"Do you ever get the urge to do something stupid... and AWESOME!? Wait, wait, I'm getting something... nope, it's gone."

Voiced by: Kenichi Suzumura (Japanese), Ryan O'Donohue (English)
Appearances: II | 358/2 Days

Number IX of the Organization. Demyx is a bit of a goof and a slacker that would rather play music over work, but is capable of turning in good results when pressed. Has the ability to control water and uses a sitar in battle.
  • '80s Hair: Proudly sports a mullet.
  • Accidental Truth: "Oh, we do too have hearts! Don't be mad..."
  • Affably Evil: Along with Luxord he's one of the more nicer Organization members.
  • Alas, Poor Villain: Invoked at least in the manga. Demyx, convinced by Saix that Roxas betrayed them to bond with Sora and wipe them out, attacks Sora after he, once again, taunts him about lacking a heart. Upset by Roxas' treachery, Demyx lashes out and fights Sora, but loses and is crushed by his own frozen water. Demyx ends up shedding tears as he fades away, asking Roxas why. Sora watches on in confusion. The next panel shows Sora's tight mouth, implying it is Roxas watching through his eyes. Sora is also left particularly confused by Demyx's reaction.
  • Arch-Enemy: Larxene would be this to him, if only because they both don't get along either way.
  • Beware the Silly Ones: Despite being lazy, air-headed, and running away from fights, when he finally does confront Sora he proves that's he's a very competent fighter.
  • Blatant Lies: Demyx spends nearly the entirety of II being terrified and telling people that he can't fight at all. This is complete bullshit.
  • Brilliant, but Lazy: He hates to work but is a reconnaissance specialist and also a highly capable fighter and mage as it eventually turned out.
  • Butt-Monkey: When not in battle, Demyx usually has a more comedic role in both game and manga and is more likely to end up in a misfortune than the rest.
  • Comedic Sociopathy: In Days. He's not malicious at all, but he's apathetic to an unhealthy degree, which is played entirely for laughs.
  • Crouching Moron, Hidden Badass: And HOW! Upon meeting Sora and his friends the second time he stops being pleasant and gains new, surprisingly deadly fighting skills. It makes more sense when you remember that he is a humanoid Nobody, and after all, by default that he means he must've had a powerful will when he was human.
  • Cue Card: Brings one out during his first confrontation with Sora.
  • Death In All Directions: Surprisingly, given his Crouching Moron, Hidden Badass status.
  • Dismotivation: His reaction to the result of the operation at Castle Oblivion is relief that he wasn't sent there. When Xigbar tells him he has to work double duty to cover for it, Demyx's response is: "Roger that. Remind me to underachieve twice as hard from now on."
  • Establishing Character Moment: When Sora first encounters him in II, he's running away from Hades.
  • "Get Back Here!" Boss: One of the reasons the water clone fights take long as they do without the Fire spell in your possession.
  • The Hedonist: 358/2 Days shows that, while not necessarily a malicious person, Demyx isn't one to really care about other people's problems so long as he has a good time. His reaction to The Reveal about Xion is to go "Intense!" and then teleport away without a second thought.
  • Ineffectual Sympathetic Villain: He's just kinda pathetic, to the point that he has to be forced to even go on missions and spends a lot of them cringing in fear. Taken to extremes in the tie-in manga, where he not only fails his job of keeping Kairi a prisoner, but after she escapes when he tracks her down instead of using force he just begs her to come back, saying that he'll be in trouble if she leaves. Kairi initially socks him in the face and runs off, but his pleading is so pathetic that she eventually relents and agrees to be taken prisoner again.
  • Instrument of Murder: His Sitar, Arpeggio.
  • Jerkass Ball: For as much as he's one of the more affable within the Organization, he has a few obliviously cruel moments.
    • His own reaction to learning about the deaths of the Organization members sent to Castle Oblivion (especially Larxene's) is cheerfully callous.
    • He winds up ditching Roxas during several missions under the pretense of splitting up the work.
  • Joke Weapon: Equipping him with the Casual Gear in 358/2 Days gives him a tennis racket, and Mystery Gear gives him a broom. Neither have very good stats.
  • King Mook: To the Dancer Nobodies.
  • Kill It with Fire: Because it was before Water was classified as a Blizzard spell, Demyx is weak to Fire-type spells. This, plus the fact that Fire forms a ring of magic, makes both fighting him and his Water Clones much easier.
  • Laughably Evil: Demyx has no qualms about committing evil deeds... but he's usually really bad at carrying them out.
  • Let's Get Dangerous!: "Silence, traitor." Coupled with the first time you ever hear The Thirteenth Dilemma.
  • The Load: The difference between him and Xion is that at least Xion actually tries fighting instead of looking for excuses.
  • Lovable Coward: Especially in 358/2 Days, in which he's a lazy coward who bribes Roxas to do missions for him... but he's just so funny while being this.
  • Magic Music: Manipulates water by playing his sitar.
  • Making a Splash: Channels water with his sitar to create torrential pillars and liquid clones for Sora to fight.
  • Musical Assassin: Is armed with a deadly sitar. Scared? You will be.
  • Minion with an F in Evil: He's introduced yelling "Run, run away!" and carries cue cards to remind him of mission objectives.
  • Mook Maker: Demyx can create water duplicates or music notes by playing his sitar. A regular challenge in fighting him is to kill the clones he creates within a time limit.
  • Non-Action Guy: Gameplay and Story Segregation aside, he's meant to be this.
  • Not-So-Harmless Villain: He becomes this after Sora and his friends don't believe his Accidental Truth and wonder just how much of a kook he really is.
  • Obfuscating Stupidity: A distinct possibility. He acts like a Lovable Coward but when Sora and Donald make it clear they have No Sympathy for him, Demyx immediately gets serious and attacks, suggesting that he was just pretending to have feelings.
  • Personality Powers: Demyx doesn't generally fit the definition of a water user at first. However, water is the element of change and mutability. Calm and placid in one moment, harsh and brutal the next. Fits quite nicely for his Crouching Moron, Hidden Badass persona.
  • Plucky Comic Relief: The goofiest out of all the Organization members, Xigbar even asks how he managed to survive in the manga.
  • Pre-Ass-Kicking One-Liner: "Silence, traitor."
  • Punch-Clock Villain: He's generally more interested in writing songs than being evil.
  • Quirky Bard: Most of the time, which acts as a reference to Final Fantasy and its "Bard" class. Of course, as you can tell, he can become a Lethal Joke Character when prompted to.
  • Satellite Character: He's really only here to be an enemy and fill the Number IX position, although he's less of a Satellite Character than the similar Luxord thanks to the voice actor's memorable ad-libs.
  • Scissors Cuts Rock: Because of how the series handles elemental affinities, Demyx is classified as an ice-type enemy despite his element in the Organization being Water. Thus, he's weak to Fire. Yes, the boss that attacks with water is weak to fire.
  • Screw This, I'm Outta Here!: Upon encountering Hades, Demyx abandons his mission and runs away much to Sora's confusion. The manga shows the results of him bailing from the mission, with Xigbar scolding him.
  • Shout-Out: The tennis racket is called the "Prince of Awesome" and the description says that it "looks awfully familiar..." While all Casual Gear weapons have that description, the name and shape of the weapon make the reference too hard to ignore.
  • Simpleton Voice: The rest of the Organization's members generally sound fairly dangerous... except for him, with a voice that sounds fairly moronic (see Un-Evil Laugh below, for just one example)... at least until it's time to get serious.
  • The Slacker: He prefers to play his sitar rather than fight Sora. Even worse in the manga where he makes his game counterpart semi-competent, always running off to other worlds or reading manga. It's this reason why Saïx has to put a tracker on his clothes.
  • Squishy Wizard: Not the strongest one out of the bunch, but he does have a surprising amount of magic to spare.
  • This Cannot Be!: His last words are "NO WAAAAAAAAAAAAAAAAAAAAAAAAAY!"
  • Undying Loyalty: Like Luxord after him, Demyx stays in the Organization to the bitter end.
  • Un-Evil Laugh: During Sora's first encounter with the Organization in II, they have a joint Evil Laugh... with Demyx's nervous sigh standing out kind of painfully.
  • Wacky Guy: He is by far the goofiest Organization member overall.
  • Wake-Up Call Boss: Aside from the somewhat literal Warmup Boss Axel, he is the first Organization XIII member to be fought in II.
  • Weak to Fire: Because Kingdom Hearts II classifies water under Blizzard magic, Demyx is actually weak to Fire spells. Tired of hearing his "Dance water, dance!"? Burn him!

    X: Luxord 

The Gambler of Fate (Original Name Unknown)
"I'd rather we just skip the formalities."

"If only the whispers at the top of the ladder carried to the bottom rung..."
Voiced by: Joji Nakata (Japanese), Robin Atkin Downes (English)
Appearances: II | 358/2 Days | III

Number X. He's suave, has a delicious British accent, and he likes card games. He views life as a game and has all the time in the world to win it. As of III he's also a member of the True Organization XIII.
  • Affably Evil: He's just so damn polite.
  • Author Appeal: An aversion. He's Nomura's favorite member of the Organization, but has arguably the smallest role out of all of them.
  • Back from the Dead: He returns in III as one of Master Xehanort's newest vessels.
  • Baleful Polymorph: He starts of his Boss Battle in II by temporarily turning Sora into a large die. If the player fails any of Luxord's Reaction Commands, he'll turn Sora into a die again or possibly a giant playing card. Technically, he also does this to himself when hiding in one of his cards.
  • Beard of Evil: Luxord has a thin goatee. He is the only member to have full facial hair.
  • Berserk Button: As shown in the six-on-one battle with Riku in the manga adaption for Days, Luxord doesn't like it when his cards are cut.
  • Character Development: Talking to him in the Gray Room over the course of 358/2 Days will have him reveal his thoughts on the various events of the game. To wit, in reaction to the Castle Oblivion debacle and Xion's misadventures, all of which he only has an outsider's perspective on, Luxord goes from being mildly confused at the machinations going on between members to going with the flow and enjoying his games, then frustrated with how little control he has over his own fate and later finally nosedives into depressed acceptance of his place in the Organization as the lackey and lowest ranking member. All of this contrasts Roxas' character development, which has the opposite conclusion of rebellion, but otherwise has the same rise and fall of confusion and frustration. Luxord sympathizes with Roxas at many points.
  • Creator's Favorite: In Kingdom Hearts Character Report Volume 2, Tetsuya Nomura says that Luxord is his overall favorite member.
  • A Day in the Limelight: In the manga adaptation of Kingdom Hearts: 358/2 Days, he plays a major role during the trip to Wonderland. After meeting with the Caterpillar, the main focus of the events is to find a way to restore Luxord to his normal size, which they eventually do.
  • Deadpan Snarker: He gets a few quips in 358/2 Days.
  • Death Dealer: He does a great many deal of things with this, like making shields with them to protect Roxas in Days or throwing them, as well. He can also make giant playing cards to hide himself in or to transform others into cards, as well.
  • Duel Boss: In II he teleports Sora's friends away so they can fight 1v1.
  • Et Tu, Brute?: Demonstrates this as Sora lands the killing blow on him. Luxord and Roxas were friends, as his last words to Sora were meant to stir Roxas. "How could you... Roxas?"
  • Evil Brit: Luxord has a British accent in the English dub.
  • Evil Genius: As he knows about card games, he puts this to great use during his visits to Port Royal.
  • Evil Laugh: Does this only once, when he blows up the Interceptor.
  • Fair-Play Villain: He teleports Sora's allies away to fight him as a Duel Boss, making the battle a Timed Mission where they have to attack each other to deplete a time gauge. Subverted in the tie-in manga, where Sora's friends have been turned into cards and Sora has to flip cards over to either free a friend or release an enemy. Luxord insists that, on his pride as a gambler, he's playing fairly but when Saïx destroys all the cards it's revealed that Sora's friends were in another deck entirely. When Luxord repeats the game against Jiminy, he does play fairly though.
  • The Gambler: Likes to play games that involve gambling, uses lots of gambling metaphors, and his Weapon of Choice is a deck of magic playing cards. It also factors into his personality, especially come II, and if one takes into account his character in 358/2 Days, always trying to find some fun in the situation. All of the Final Mix-exclusive Organization meeting scenes have him express a sense of excitement of the "game" that is unfolding, but is often shut down by Saïx or Xaldin, particularly when he expresses You Got Spunk for Axel's "wager".
  • Graceful Loser: When he loses to Sora in Kingdom Hearts II, Luxord compliments him on his victory.
    Luxord: You play the game quite well...
  • Joke Weapon: In 358/2 Days, he can wield video game discs from the Casual Gear and four-leaf clovers from the Mystery Gear.
  • King Mook: To the Gambler Nobodies.
  • Man of Wealth and Taste: While not quite a Satanic Archetype, Luxord fits the tee with his refined air of superiority while not actually being superior.
  • Magic Knight: In 358/2 Days, he has above-average Strength and Magic stats.
  • Meaningful Name: A possible name he may have as a human is "Lodur", a Norse deity who was gifted with hair and fairness of face and who may be the earliest incarnation of Loki himself, the original trickster who cheats and plays as well as Luxord himself.
    • At face value, his name is also a connection to the Egyptian ruins of Luxor, which is also the name of a popular casino and resort in Las Vegas, connecting back to the main root of his name from the Latin word ludo meaning to play, which hints at another name with "Ludor". Given all the roots of his name, his affability and his main desire for play and games, it fits.
  • Mind over Manners: He removes Sora's allies from the field to give both of them a fair fight, which in his case is justified. It's also Honor Before Reason due to his past with Roxas.
  • Mind over Matter: Luxord controls his cards telekinetically, making them fly about on a whim.
  • Motor Mouth: He doesn't talk a lot compared to the other members (being actually rather to the point), but when he does, he speaks the fastest of any of his comrades.
    Luxord: The darkness of men's hearts, drawn to these cursed medallions, and this Heartless- a veritable maelstrom of avarice. I wonder; are they worthy to serve Organisation XIII?
  • My Rules Are Not Your Rules: Luxord takes four coins from the cursed chest in Port Royal, yet doesn't suffer the curse unlike the Heartless created from those that were cursed. Sora and the gang conclude he and they are immune due to not being native to the world.
  • Nice Guy: A rare villainous example. In 358/2 Days he's the only Organization member outside of Axel and Xion that's consistently nice towards Roxas, is open to his comments, never hostile towards him and generously rewards him for doing well on his minigames.
  • Nice Job Fixing It, Villain!: In the manga, he turns Sora's friends into cards and promises to restore them if the latter can figure out which facedown cards they're in. Saïx destroys all the cards out of impatience and seemingly kills Sora's friends, only for Jiminy to discover that Luxord cheated by hiding his friends in a deck and that all of the destroyed facedown cards were enemy cards.
  • Noble Demon: One of the more honorable members of Organization XIII, next to Lexaeus. It even shows in his speech.
  • No-Nonsense Nemesis: Despite being a Fair-Play Villain, he manages this in his pre-battle cutscene — he wastes no time incapacitating Sora's friends, then simply says, "I'd rather we just skip the formalities."
  • Odd Friendship: While nowhere near as close to Axel and Xion, it's evident that Luxord at the very least considered Roxas a friend if their interactions in 358/2 Days are anything to go by - as his last words in II. To contrast, Luxord is a refined, posh older gentleman who tries to enjoy life to the fullest while Roxas is young, brash and doesn't really get what it means to have fun, at least until Axel teaches him little by little.
  • Personality Powers: He's a gambler and a game master, so it's fitting that he uses them to set time limits in the gameplay portions that he and Sora are involved in, which fits his mindset and his intentions.
  • Punch-Clock Villain: Luxord is generally more interested in his games than to ever really wreak havoc.
  • Pungeon Master: Luxord's dialogue is heavy with gambling and game related puns in Days.
  • Reality Warper: A Time Master who can invoke Baleful Polymorph on people. Not to mention the various trippy effects his Cards can do — e.g., he has them teleport/trap(?) Sora's friends away before his Boss Battle.
  • Rules Lawyer: He quickly invokes parley on the second visit to Port Royal so Jack and Sora, Donald, and Goofy don't just chuck him overboard.
  • Satellite Character: His main purpose is to fill out the Organization's ranks by being its Number X. Out of all the members that appear in II, he has the least amount of screentime, and first reveals himself during the second half of the game. He randomly reappears in the final world, with his boss battle sandwiched between Xigbar and Saix. He does get a bit more screentime in the Final Mix version as well as 358/2 Days, and is expected to play a bigger role in III
  • Sesquipedalian Loquaciousness: He describes the Grim Reaper Heartless he summons within Port Royal in Kingdom Hearts II as a "veritable maelstrom of avarice", whereas in 358/2 Days he combines this with gambling-related puns.
  • Shout-Out: One of his Joke Weapons in 358/2 Days is a pair of game discs are called "Finest Fantasy 13" that bear the description "This looks awfully familiar..." This is a reference to Final Fantasy XIII, which came out a few months after 358/2 Days.
  • Supernatural Gold Eyes: He sports them upon his return in III due to becoming a vessel for Master Xehanort as a member of the True Organization XIII.
  • Time-Limit Boss: Played with. During his Boss Battle he and Sora both have Time Bar that slowly deplete on their own over time. The bar can be depleted faster by dealing damage, and Sora can get some of his Time Bar back by successfully doing one of Luxord's minigames.
  • Time Master: Downplayed. Even though his element is time, he never uses it outside of making his boss fight "timed".
  • Undying Loyalty: Despite his own frustrations towards it for being left out of the loop, Luxord stays with the Organization to the bitter end.
  • Worthy Opponent: He feels this way about Axel, affectionately calling him a "grifter to the end." When Xigbar and Saïx dismiss Axel's Heroic Sacrifice as pointless and stupid, Luxord asserts that Axel got what he was after and went out a winner.

    XI: Marluxia 

The Graceful Assassin (Original Name: Lauriam)
"I've been entrusted this castle and Naminé by our leader. Defying me will be seen as treason against the Organization."

"As lightless oblivion devours you, drown in the ever-blooming darkness!"

Voiced by: Tatsuya Kando (COM), Shuichi Ikeda (Japanese), Keith Ferguson (English)

Number XI, recruited by Xigbar and Xaldin. He is given charge of Castle Oblivion and attempts to engineer a coup against Xemnas with the help of Larxene and the presumed help of Axel. As of III, he's also a member of the True Organization XIII.

In his past life as Lauriam, he was one of the five Keyblade wielders chosen by Foreteller Ava to lead the Dandelions.
  • Adaptation Dye-Job: His original sprites in the gameboy games have brown hair of an odd rose-ish hue, they become a pink hue in the console games. His Cherry Blossoms also turn into the thematically similar rose.
  • Agent Peacock: Plenty of "girly" traits, but deadly competent.
  • Arc Number: His third form's sleights in Re: Chain of Memories tend to use three of the same number. A couple of them are significant, like four, six, and seven (see below for details.)
  • Arc Villain: One of only three Big Bads in the series who is not one of Xehanort's incarnations (the others being Sora's Heartless and Data-Roxas from coded), in his case he's the main villain of Chain of Memories. He is also the only final boss not to be an incarnation of Xehanort, Sora, or Riku.
  • Authority Equals Asskicking: Played With. He's been put in charge of Castle Oblivion, but he doesn't hold any true authority within the Organization. That said... the man is a straight-up badass. The Ultimania places him as the third-strongest member of the Organization, after Xemnas and Roxas.
  • Attack Drone: Flowerbuds that fire Frickin' Laser Beams.
  • Back from the Dead: He's back within III and a member of Master Xehanort's True Organization XIII.
  • Beam Spam: Omni Laser.
  • Big Bad: Of Kingdom Hearts: Chain of Memories. He tries to turn Sora into his puppet via Naminé's memory manipulation so he and Larxene can take over the Organization.
  • Big Bad Wannabe: Kingdom Hearts: 358/2 Days reveals that Xemnas, Xigbar and Saïx were very aware of his treachery and sent him to Castle Oblivion to die in the first place.
  • Bitch in Sheep's Clothing: He's able to appear soft-spoken, polite and respectful. It doesn't help that his deceiving nature obscures his true motives.
  • Blow You Away: Lots of wind based attacks to go with his Petal Power, like Gale of Severance and Whirlwind to the Void.
  • The Bus Came Back: After being gone from the series since his introduction in Chain of Memories and a small appearance in 358/2 Days, Marluxia is confirmed to return in III.
  • The Caretaker: He's an emotionally abusive one for Namine. Poor thing.
  • The Chessmaster: Can play it far better than Zexion but isn't wicked fast at it as Xemnas.
  • Cherry Blossoms: He is often accompanied by cherry blossoms due to their association with death in Japan, going along with his Grim Reaper motif.
  • Connected All Along: Suffice it to say, nobody expected his original self to turn up in the Keyblade War, but whether by coincidence or by consequence he is more rooted to Ven's story and by extension Roxas as well.
  • Death Is Dramatic: In the Playstation 2 remake of the game.
  • Death In All Directions: Literally being death, this power is hardly a surprise.
  • Death from Above: His Drop Shot sleight.
  • Death's Hourglass: In Re:Chain of Memories Marluxia will cast a sleight that starts a countdown, and if Sora doesn't break his cards in time it will instantly kill him. In his Absent Silhouette fight he starts by instantly casting Doom on Sora, creating a counter equal to his current level that will reduce every time Sora takes a physical hit from Marluxia's scythe.
  • Deceptive Disciple:
    • To Xemnas, although he likely wasn't as deceived as Marluxia would have hoped.
    • In 3D, it's mentioned by Xemnas himself that most of the members they had chosen to be Xehanort incarnations proved to be totally untrustworthy, implicitly saying he knew that both Marluxia and Larxene were planning to betray him and decided to send them away to Castle Oblivion to separate them from the Organization because he (and by some extension Xehanort) was well aware of their duplicity. However, Marluxia's return as well as Larxene's in Kingdom Hearts III hints that Xemnas has forgiven them.
  • Dirty Coward: He's extremely powerful in battle, though he's not above using Naminé as a shield in his fight with Axel.
  • Disc-One Final Boss: For Organization XIII as a whole.
  • Elemental Hair: Pink hair with spikes that resemble flower petals.
  • Evil Cannot Comprehend Good: He's utterly perplexed, and even slightly annoyed, that Sora consciously chooses to protect Naminé even after finding out that his memories of her and the friendship they shared were all lies.
  • Evil vs. Evil: Neither he nor Larxene are good in any sense of the word against the rest of the Organization that they intended to rebel against.
  • The Extremist Was Right: Marluxia, along with Larxene, tried to overthrow the Organization because they believe that Xemnas doesn't truly have their best interests at heart. 3D reveals that they were absolutely right: Organization XIII was created to be vessels in Xehanort's Grand Theft Me plan. Who'd've thought it?
  • Flash Step: Combined with Teleport Spam.
  • Fighting a Shadow: The first time Sora fights him, it's actually a doppelganger / illusion.
  • Final Boss: Of Sora's side of Chain of Memories.
  • Forgotten First Meeting: Upon encountering Sora in III and still retains his memories of their previous encounter in Castle Oblivion. When Sora makes it clear he doesn't remember him (due to his memories of the event being erased by Naminé), Marluxia also lets Sora know he hasn't forgotten him.
  • Four Is Death: Omni Laser uses three fours.
  • Greed: After working with Roxas on one of his missions, he wanted to use the power of the Keyblade for himself. Too bad his original form was able to wield one...
  • Green Thumb: Marluxia can summon flowerbuds to act as attack drones and thorns to ensnare his victims.
  • The Grim Reaper: Thematically, as he blends Western and Eastern death motifs. He uses a scythe, has several sleights referring to death (i.e. Death Scythe, Doom, etc.), originally appeared as a hooded figure, and his Nobody familiar even uses the same weapon (including Dual Wielding it in its first form) and appears in a form similar to Death during the Final Battle in Re:COM. His flowers are actually Sakura i.e. cherry blossoms that are used in funerals and signify death.
  • Guardian Entity: The Specter Nobody in his final form.
  • Humongous Mecha: Pilots a mecha-like nobody with scythe arms in his second form.
  • Interface Screw: During his final form he gains the ability to steal your cards (including the reload card) and scatter them around the battlefield.
  • Joke Weapons: Casual Gear gives him an enormous soup ladle, Mystery Gear transforms it into a gigantic flower stem.
  • Knight of Cerebus: Marluxia is probably second only to Xemnas in terms of being the most sinister member of Organization XIII. With his plan for altering Sora's memories, he came dangerously close to subverting Sora as his slave, breaking up Donald and Goofy's friendship in the process, and his horrible abuse of Namine, makes him a very personal enemy of Sora. Marluxia trying to force Namine into erasing Sora's memories and ordering Vexen's death outright reaffirms just how frighteningly cruel he can be. His presence is one of the reasons why Chain of Memories is among the darkest Kingdom Hearts titles.
  • Large Ham: In the Japanese version... though he's not as large a ham as Xemnas or Saïx, though.
  • Lucky Seven: Or unlucky, as the case may be, because this sleight casts Whirlwind to the Void.
  • Magic Knight: In 358/2 Days.
  • Manipulative Bastard: Not as magnificent as Xemnas, Axel or Saïx and not as smug as Xaldin, Vexen or Zexion, but firmly and evenly in the middle.
  • No Sense of Personal Space: Not as much as Larxene, but he still gets into Naminé and Sora's space a fair bit during Re:Chain of Memories and his Absent Silhouette boss battle, respectively. He has a thing for looming over them and grasping their shoulder.
  • Number of the Beast: Doom takes three sixes. In addition, getting hit with it requires you to break six of his cards in six seconds to avoid getting deep-sixed.
  • Ominous Pipe Organ: A recurring element throughout his various Leitmotifs.
  • One-Hit Kill: Has many instant kill techniques fitting with his Grim Reaper motifs.
  • One-Winged Angel: The only member of the Organization who has one, besides Xemnas. Re: Chain of Memories even gives him a third form.
  • Personality Powers: He's brimming with deathly elements from both eastern and western ends, as evidenced by both the cherry blossoms and the scythe that he carries. It makes more sense considering that his brand of Green Thumb magic is somewhat portrayed at the opposite end of the flower-themed Cure magic.
  • Petal Power: Literally, as many of his attacks revolve around flower petals.
  • Pet the Dog: He is surprisingly kind to Roxas when they are on a mission, teaching him about the Heartless and how to retrieve hearts and had, like Larxene after him, seriously considered him joining in on their betrayal plans for the Organization. His original self had known Ventus, so by extension he was kind to Roxas by instinct and genuinely saw him as a friend.
  • Real Men Wear Pink: Marluxia's main element and attribute is Death but also Life due to having Green Thumb powers. It is significantly less weird due to the significance of cherry blossoms in Japan, though originally he was supposed to have been a woman as well which adds more significance to his pink theming.
  • Rolling Attack: One of his Absent Silhouette attacks involves merging into the ground and spinning with his scythe as a giant bladed wheel.
  • Sequential Boss: Marluxia has two stages to the fight with him at the end of Sora's side in Chain of Memories. First you fight him on foot, then he jumps into a machine and the player fights him in that. A third battle against a new form is added in Re:COM.
  • Sinister Scythe: His scythe, Graceful Dahlia.
  • Spin to Deflect Stuff: Spins his scythe as one of his main defensive moves.
  • The Starscream: His entire plan revolves around betraying Xemnas and taking over the Organization for himself.
  • Supernatural Gold Eyes: He sports them too, much like the rest of the newer Xehanort vessels in the True Organization XIII.
  • Sword Beam: Or rather a Scythe Beam.
  • The Stoic: In the English version. Becomes Not So Stoic when the battles at the end of the game come around, though.
  • Teleport Spam: Becomes incredibly fond of this in his Bonus Boss incarnation, to the point that he will use his scythe to play Sora ping-pong with himself. He also combines Flash Step with it.
  • The Unfought: A interesting variation of this as this more applies to Sora rather than the player in III. Due to Sora's memory loss, because of what happened in Re:COM, Sora believes he's never fought Marluxia at all up until this encounter.
  • You Gotta Have Blue Hair: In his case, pink hair, to match his life-and-death motifs and cherry blossom theming.

    XII: Larxene 

The Savage Nymph (Original Name Unknown)
"I'M a bad guy so you'll have to go through me!"

"More pain for you means more fun for me!"

Voiced by: Rieko Katayama (COM), Yuko Miyamura (Japanese), Shanelle Gray (English)

Number XII of the Organization and close ally of Marluxia. Gleefully sadistic, she enjoys tormenting others for the fun of it. As of III, she's also a member of the True Organization XIII.
  • Alpha Bitch: Her default mode in the Organization. It coincides and works together with her sadism.
  • Ax-Crazy: Just look at her eyes whenever she has those knives out! More than almost anybody else in the series, she gets her kicks out of getting to hurt others.
  • Babysitter from Hell: To Roxas in Days, though she's only verbally abusive and not physically, which is pretty surprising considering how physically sadistic she actually is in Chain of Memories.
  • Back from the Dead: She's returned in III, albeit firmly a member of the True Organization XIII. She's seen taunting Sora and crew about Elsa struggling between light and darkness.
  • Badass Bookworm: In the Chain of Memories manga, she is seen reading a book by the Marquis de Sade.
  • The Baroness: In Castle Oblivion, but is otherwise Marluxia's dragon.
  • Berserk Button: In the manga version of Chain of Memories, she only began to harass the Riku Replica and forced Naminé to rewrite his heart and memory after the replica called her an "old hag".
  • Child Hater: She definitely has shades of this, if her journal entry is anything to go by. To her credit, she does come to somewhat respect Roxas before she leaves for Castle Oblivion. In the manga, she outright says, "I hate kids" three times.
  • Climax Boss: The second battle with her is also the second Climax Boss fight of Sora's story, occurring right after the biggest revelations in the plot.
  • Combat Stilettos: The only member of the group who has them prior to Xion joining.
  • The Corrupter: While the full extent of her sadism has been revealed, the fact she can also partake in this is a huge surprise, as seen in III.
  • Cute and Psycho: Fond of smiling, giggling... and hurting people very badly.
  • Dark Action Girl: Villainous and a lightning quick combatant.
  • Dark and Troubled Past: As of this writing, her life as a Somebody is currently unknown, though in one of the manga adaptations, when asked if she wanted her old life back, she's silent and saddened about it and answers no, implying this.
  • Dark Chick: The Token Girl, with a flirtatious but manipulative and sadistic personality.
  • Doppelgänger Attack: In her Absent Silhouette fight Larxene is able to create up to four copies of herself who can freely rush and attack anywhere. One of her copies can even fight entirely independently of Larxene. One of the Reaction Commands involves throwing Larxene and her copy against each other to force them to re-fuse and stun Larxene.
  • Elemental Hair: Golden yellow, the color of her lightning powers.
  • Evil Laugh: Just. Listen.
  • The Extremist Was Right: As described in Marluxia's entry: she and Marluxia didn't think Xemnas had their best interests in mind. They were absolutely correct.
  • Evil Cannot Comprehend Good: Like Marluxia, she's utterly perplexed and even slightly annoyed that Sora consciously chooses to protect Naminé even after finding out that his memories of her and the friendship they shared were all lies. She even flat-out calls him a delusional idiot.
  • Faux Affably Evil: She can put on as much charm and flirting as she wants, but it doesn't hide her cruel true nature. Given that her charm and flirting usually accompanies a sadistic act, she doesn't even seem to be trying to hide it.
  • Flash Step: Very present, what with her quick attacks and lightning speed.
  • Fragile Speedster: Larxene is pretty vulnerable provided you can catch up to her.
  • Giggling Villain: In the Japanese version, her laughing is adorable, yet no less creepy.
  • Good Eyes, Evil Eyes: A nice subversion of the standard large eyes equal good and innocent, as her eyes are about as large as Sora and Kairi's.
  • Green Eyes: Hard to tell with her. Official images by way of Nomura's drawings have her with blue (which is a nice oxymoron), but in the game they appear somewhere between blue and green. As of III, her's eye are now yellow.
  • Hair Antennae: Two long bangs swept back over her head.
  • Hartman Hips: While more subtle than most examples of the trope, the fit of her coat definitely emphasizes her hips more than any of the male Organization members (besides maybe Axel.)
  • Hidden Depths:
    • Though the dialogue only appears in the non-canon novels, so its validity is in question, Larxene stated there that her existence as a Nobody was preferable to regaining her heart and reminisced that having had a heart had been a painful experience.
      • Her death scene might reflect on this, while it's unknown if Larxene knew that a Nobody's destruction could lead to the restoration of their original form, she reacts with utter fear upon realizing she is fading way, with her last words being: "No, this isn't...the way I...I won't...allow."
    • She also comes off as somewhat less evil in 358/2 Days, having a few Pet the Dog moments with Roxas and being given a more sympathetic motive for her treachery.
  • I Shall Taunt You: Her main hobby, and one she does well: every time she's shown at it, she manages to get a rise out of her target.
  • Jerk with a Heart of Jerk: Vicious in both words and bite, her attitude towards her enemies and friends alike rubs everyone the wrong way.
  • Joke Weapons: Casual Gear turns her knives into bright purple dragonflies. Mystery Gear, lightbulbs.
  • Kick the Dog:
    • Her whole treatment of Sora is this, being sadistic to the point of near Mind Rape.
    • After refraining from violence towards Naminé for most of the game, she smacks the poor kid aside when the plan falls apart and Naminé is between her and Sora.
    • In III, she pushes Elsa further into her Despair Event Horizon.
  • Laughably Evil: Her sass can be quite humorous when she's around her fellow Organization members, especially Vexen. This is especially true for 358/2 Days, in which her scenes are all played for laughs. This is probably because, while she still acts like a bitch, she curbs her sadism around her cohorts since they don't have hearts and she doesn't believe she can really hurt them, whereas around the likes of Sora she can have much
  • Meaningful Name: la reine means "the queen" in French, and Sora refers to her as a queen at one point in the manga. Considering both Marluxia's plans and her own for the Organization had their rebellion succeeded, her reign of terror as Marluxia's second-in-command would be played straight.
  • Never a Self-Made Woman: Marluxia is the one who brought her into his conspiracy and she just follows his plan.
  • Nice Job Fixing It, Villain!: You really should have hurried up and killed Sora instead of providing all that groundbreaking exposition, Larxene...
  • No Sense of Personal Space: Occurs a lot in Re:COM with both Axel and Naminé.
  • Pet the Dog: She helped Roxas learn magic and gave him a potion, despite coming along with plenty of verbal abuse. Her last interaction with Roxas in Days is her saying that he's "almost half-competent now" and that maybe he'd make a good addition to her and Marluxia's rebellion plan. And that, friends, is just about the nicest Larxene has ever been.
  • Psycho Electro: The Organization member associated with the element of lightning, and also the one with one of the most vicious personalities.
  • Psychopathic Womanchild: She has a noticeably - and often frighteningly - immature side to her, although this is much more pronounced in the Japanese version.
  • Rage Breaking Point: While tending to have childish, temperamental fits generally, she seemed relatively chill until everything fell apart.
    Larxene: I should tell you...that I'm in an EXTREMELY foul mood.
  • Sadist: A surprisingly effective one at it, too. She's even able to scare Demyx, though to be fair both of them don't get along either way.
  • She-Fu: THE prime example of the series, even over Aqua. It's her designated battle style and her game play is chock full of it. Flips, cartwheels, aerial cartwheels, spins, somersaults, mid-air drills, rolls, etc. All in top speed.
  • The Smurfette Principle: The only girl in the Organization before Xion came along.
  • The Starscream: Plotted to overthrow Xemnas with Marluxia during their time in Castle Oblivion.
  • Supernatural Gold Eyes: She sports them upon her return, indicating she's one of Master Xehanort's vessels.
  • Terms of Endangerment: She calls the Riku Replica "kiddo" and Naminé "little one".
  • This Cannot Be!: How she dies.
  • Transhuman Treachery: Unlike most of the organization, Larxene is not a Beta Test Baddie; she doesn't really want her heart back.
  • Tsundere: In a non-romantic, sort of way. Her behavior towards Roxas began leaning this way before she got sent to Castle Oblivion. There's a scene where she throws a verbal jab while giving him a healing potion. Then considered the idea of him joining her and Marluxia in their betrayal plan. The only other one who had a similar honor was Axel. She's certainly a lot more partial to Roxas than she ever was to Sora.
  • Troll: In a particularly sadistic way. She gets off on people's pain, misery and anger in response to her words and actions. Unless the reaction is overdone to the point of being "predictable", that is, then she just gets bored.
  • Villainous Breakdown: Once she realized her and Marluxia's plan crumble thanks to Axel, she exposes everything to Sora, and goes ahead to eliminate him with "no other choice" left, leaving her vulnerable to the Villain Ball, and in turn, meeting her demise.
  • Villain Teleportation: Her speedster-style moveset includes a lot of quick teleports and Flash Steps.
  • Witch with a Capital B: Humorously lampshaded by Demyx in Days. It gets much worse when she leaves for Castle Oblivion.
    Demyx: Man, why's Larxene gotta be such a witch all the time?
  • Wolverine Claws: Unless she is throwing them, she wields her kunai in this manner. Seems to reference Final Fantasy's Claw weapons, which are usually classified as knives.

    XIII: Roxas 

The Key of Destiny (Original Name: Sora)

    XIV: Xion 

Alternative Title(s): Organization XIII