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Maleficent's Council

    In general 
https://static.tvtropes.org/pmwiki/pub/images/villains_02.png

After leaving Enchanted Dominion in ruins, Maleficent turned her attention to the wider universe and her higher ambitions of claiming Kingdom Hearts for herself. She began recruiting villains in the various worlds who also seeked more power and glory, many of whom just wanted it for their own personal gain to finally conquer or destroy their home worlds.


  • Aborted Arc: An In-Universe example; apparently Maleficent intended to convene a second iteration of her Legion of Doom upon her revival in Kingdom Hearts II, but local problems and the rising threat of Organization XIII ensure none of the villains bother to show up. While Jafar and Hook certainly weren't invited back note , the MCP and Shan Yu were unaligned, and Oogie and Ursula were dead, it's unknown if Barbossa, Hades and Scar were intended to be among the group or Pete was just helping them cause trouble to get some Heartless.
  • The Corrupter: They weren't the best people to take in Riku upon his arrival at Hollow Bastion.
  • Evil Versus Evil: They got into a hard competition with Organization XIII during the second game. Organization XIII was for quite a time one step ahead, but after Maleficent and Pete joined forces with Sora, King Mickey, and their friends, the Disney villains eventually became the winning side.
  • Legion of Doom: In the first game. One of the major plot points in II is Maleficent trying to rebuild her legion with both old and new allies with the help of Pete. By the time of III she and Pete have abandoned trying to form one of these for the time being.
  • Leitmotif: "Villains of a Sort" is the theme that plays during the council scenes in Kingdom Hearts, later used for Maleficent and Pete-focused scenes in the rest of the series.
  • Omnicidal Maniac: They seem to care little for whatever worlds fall to darkness, as long as they gain the power of Kingdom Hearts. By the time of Kingdom Hearts the group has wiped out billions of innocent lives whose worlds fell to darkness.
  • The Omniscient Council of Vagueness: Their opening scene begins with their appearences hidden within the shadows of Hollow Bastion while they discusses how to deal with Sora, Donald and Goofy. And afterwards their meetings have a secret society-like nature similar to SEELE or Illuminati there they conspire on how to take over the worlds by using The Heartless as well how to deal with their enemies.
  • The Remnant: In the first game, they formed a fairly powerful council under Maleficent's leadership that was strong enough to conquer countless worlds with their enormous Heartless army. In the second game, only Maleficent and Pete remain who, despite forming local alliances here and there with both council veterans and new recruits, never manage to re-create the strong organization from before due to Sora's interference. Even possessing enough power to lay siege to both Disney Castle and Hollow Bastion pales in comparison to the three half-pints' might, the Final Fantasy cast, and Organization XIII's own forces.
  • Unwitting Pawn: They believe they use the Heartless without knowing it's actually the Heartless who use them (or, to be exact, that the Heartless are only complying with them because their REAL leader instructed them to and because their constant abuse of darkness makes invading worlds and stealing hearts easier for them.) This is best seen in Kingdom Hearts II, where the Heartless turn on Maleficent to follow the stronger Organization XIII, who are ironically using them as pawns.

    Maleficent 

Maleficent

https://static.tvtropes.org/pmwiki/pub/images/maleficent_khiii_2.png
"The truth can be most cruel, even amongst the closest of friends."
Click here to see Maleficent in her dragon form
"What in the world do you think you're prattling on about? Kingdom Hearts belongs to me! The Heart of all Kingdoms! The Heart of all that lives! A dominion fit to be called Kingdom Hearts must be my dominion!"
Voiced by: Susanne Blakeslee (English), Toshiko Sawada (Japanese)
Origin: Sleeping Beauty
Appearances: I | Chain of Memories | II | Birth by Sleep | coded | Dream Drop Distance | χ[chi] | III | Dark Road

Maleficent is an evil fairy hellbent on taking over all worlds in existence. First inspired by Master Xehanort to expand her ambitions beyond her world, she formed a league of villains bolstered by a vast army of Heartless in her bid to claim Kingdom Hearts. She poses a major threat early on in Sora's adventure, but she's later revealed to be Ansem, Seeker Of Darkness' Unwitting Pawn before the climax of I.

After her resurrection, Maleficent found herself at war with Organization XIII, who she discovered to her dismay poised a serious threat to her and the wider universe. Maleficent initiated a reluctant alliance with the heroes of light if just to get Xemnas out of her way, but after realizing how outclassed her flailing organization was, she set her sights on gaining power over secrets from the ancient Keyblade War. Unfortunately for Sora and co., you can't keep a good villain down for long…


  • Adaptational Wimp: In the original game, Ansem-Riku impales Maleficent's heart with his Keyblade to unlock her true potential after she was nearly killed by Sora and his friends in their initial fight, resulting in her getting a second wind and going One-Winged Angel. In the manga, this act kills her and the first fight was omitted.
  • The Artifact:
    • After being the Big Bad for most of the original game, leading a cabal of Disney villains, the series as a whole has shifted focus to Xehanort and Organization XIII as the major villains of everything, while the Disney villains are now usually confined to their own worlds. Thus, while Maleficent continues to feature in the series, she has less and less to do in each game.
    • III zig zags this. Her and Pete's role are at its most minimal, seeking the black box of the Master of Masters and nothing else, they end up being the only ones to learn that Xigbar is Luxu and the return of the Foretellers at the Keyblade Graveyard. Xigbar himself even has the Seekers cause interference by searching for the box to prevent its retrieval.
  • As Long as There Is Evil: Chain of Memories has the Organization commenting on how Maleficent's "death" merely banished her to the Realm of Darkness. Then, in KH2, her crow familiar shows her cloak to the Good Fairies, who try to resist acknowledging her existence, but they cannot and this brings her back.
  • Back from the Dead: Kingdom Hearts X reveals that she came back from her defeat in the first game via this method. To sum it up: after her defeat in KHI, her heart made it to Daybreak Town in the past, where she attempted to reenact her original plan of putting Aurora to sleep, but to no avail as she was placed in a data version of Enchanted Dominion specifically made to prevent her from screwing with the past. One of the 13 Darknesses helps her out of the Data Daybreak Town and into the real one, where she uses one of the escape pods to return to the present. Afterward, her heart manages to find its way to the Mysterious Tower, where Diablo had just delivered her cloak to the Good Fairies, whose memories enable her to return.
  • Badass Boast: "You poor simple fools. Thinking you could defeat me! Me, the Mistress of All Evil!"
  • Bad Boss: While she doesn't physically abuse Pete, she does belittle, demean, and insult him constantly.
  • Benevolent Boss: Of a sort. While clearly manipulating Riku as a tool against Sora, she does continually caution him against taking the exact unnecessary risks that make him vulnerable to being possessed by Ansem. She also makes good on all of her promises to him in order to keep him pacified.
  • Big Bad: Of the first game, at first.
  • Big Bad Duumvirate: With Ansem in the first game, though the lesser of the two. And with Darkness in Union Cross though it was only temporary.
  • Big Bad Ensemble: With Xemnas in Kingdom Hearts II, again, the lesser of the two.
  • Big Bad Wannabe: Coded and 3D. While she's still a threat, with the full scope of Xehanort's plans revealed she's far from the main concern of the heroes now, and has nowhere near the influence or power she had in the first game. Nonetheless, she's still determined to conquer the worlds for her own. The additional scenes added to the storyline of coded reveal she was looking for one of the Foreteller's Books of Prophecies during 3D.
  • Black Mage: In her Witch form.
  • Breath Weapon: As a dragon.
  • Card-Carrying Villain: She calls herself the "Mistress of All Evil".
  • The Chessmaster: At least until her demise. And even with a Villain Decay inducing lack of resources in KH2, she manages to play events to her advantage to the point that she became an asset in bringing down Organization XIII, establishing herself at the top once more. Kingdom Hearts III has her and Pete disrupting the Organization's attempts to find the Box by finding them all before the Organization can and the secret ending shows that neither of them have any intention of working with the foretellers (or, if they do, they're definitely going to screw them over at the end so that they can be on top!)
  • Colony Drop: In her boss fight, Maleficent's attacks involves dropping meteors on Sora and co.
  • Curb-Stomp Battle: her defeat of Lauriam is heavily implied to have been this.
  • Dark Action Girl: A villainous fairy who is a master of magic and gets physical in her dragon form.
  • Deadpan Snarker: While she's usually direct with her feelings, she has dabbled in this at times.
    Maleficent: Join me. Collect six more hearts of pure light. Then we will rule all the worlds together.
    Terra: You seem to be mixed up, I'm a peacekeeper, not a tyrant!
    Maleficent: Hmm... For a peacekeeper, you're off to an exceptionally poor start.
  • Disc-One Final Boss: The original Kingdom Hearts sets her up as the Big Bad for the first four-fifths of the game, only to pull a rug under her when it is revealed that Ansem is the one pulling the strings.
  • Determinator: Organization XIII kicks her ass in the fight for Hollow Bastion and the XIII Seekers of Darkness make her look like a sissy. It doesn't deter her from hamming it up and trying anyways.
  • Enemy Mine: With Sora & co. during the wars against both Organization XIII and the Seekers of Darkness.
  • Even Evil Has Loved Ones:
    • Downplayed with Riku. While it's clear that a lot of what she does is manipulation to have Riku go against Sora, she never lies to him, finds Kairi, gives him power and advice, and supports his growth as her protégé. While Riku rightfully has cause to doubt her, it does seem like she had a genuine fondness for him. Unfortunately, since she was a Toxic Friend Influence, this leads him to be arrogant and also open to Ansem's Demonic Possession, which eventually leads to her final blow in the first game. Naturally, the two don't really interact all that much afterward because of their complicated history. When they do, one or the other is always a false version (real Maleficent and Data Riku, for example). The Manga expands on this point by having her infuriated when recalling her defeat when talking to Pete.
      • Kingdom Hearts III further expands on this by having her engage in a fairly cordial conversation with Dark Riku and refer to him as a friend of hers, mistaking him for Riku from around the Kingdom Hearts I era.
    • Also Downplayed with Pete. She's constantly belittling him, but never betrays him and consistently trusts and relies on him for her plans and fieldwork. In a sense, it implies he's something of a Replacement Goldfish for Riku, even though he began serving her years before Riku did.
  • Even Evil Has Standards:
    • Although her not killing Sora in Kingdom Hearts II qualified more under Pragmatic Villainy, her not attacking Sora in Kingdom Hearts coded definitely qualifies under this trope, as apparently even the (self-proclaimed) Mistress of All Evil has qualms towards attacking Sora and company after they saved her life and thus "made it even", at least not immediately (even though it was technically Data-Riku who did the actual saving).
    • It seems that Maleficent intends to work against Luxu and the Foretellers, albeit for her own ends, so perhaps even she realizes that the Master of Masters is, actually, utterly insane and needs to be stopped.
  • Evil Counterpart: To Master Yen Sid. Like him, she's one of the most powerful magic-users in the series who doesn't actually wield a Keyblade, she's known for her stern demeanor, and her character and appearance are drawn from the imagery of classic European fairy tales—but she wields Dark Magic instead of Light Magic. Appropriately, she even takes Mickey's nemesis Pete under her wing, just as Yen Sid took Mickey under his wing.
  • Evil Laugh: She is quite fond of this.
  • Evil Is Not a Toy: Constantly warns the other villains of this in the first game, pointing out that many have been consumed by the darkness or the Heartless. To her credit, she never becomes drunk on darkness (at least until Ansem forces her to), but has trouble initially accepting that she might not be the Heartless' preferred master.
  • Evil Matriarch: She attempted to manipulate Riku by telling him she honestly wanted to help him, claiming to view him like a son. Riku was smart enough not to fall for it but he continued to help further her plans, figuring it was his best bet to help Kairi. She also regularly stopped the in-fighting amongst the villains under her command.
  • Evil Mentor: To Riku.
  • The Fair Folk: The games didn't mention it (calling her a "sorceress") until her "origin story" in Birth by Sleep, but she's an evil fairy. Later in Dream Drop Distance, she is finally referred to as "the evil fairy" by Master Xehanort.
  • Fairy Devilmother: In the first game, she feigns maternal affection onto Riku, acting as though she has only his best interest in mind when all he is to her is a pawn to manipulate Sora. She even gifts him the ability to control Heartless and manipulate darkness.
    Riku: Why are you doing all this for me? What's the catch?
    Maleficent: Catch? What's the catch? Silly boy. You're like a son to me. I only want you to be happy.
    Riku: I seriously doubt that.
  • Familiar: Her creepy raven, who aided in her resurrection for Kingdom Hearts II.
  • Flunky Boss: The first fight with Maleficent in the original Kingdom Hearts has her summoning a few Heartless with shields on the ground while she's on a platform in the air.
  • "Get Back Here!" Boss: She has a tendency to run away from heroes by teleporting herself somewhere else or using a flying platform in her witch form.
  • The Grinch: She considers Christmas Town "ridiculous", and makes it a point to destroy it and plans to turn Santa Claus into a Heartless. Notably, this is the only time in Kingdom Hearts II where she turns up in person in a Disney world to aid the local villain. She must really hate the holiday. Subverted in that by turning Santa into a Heartless, she'd not only have a Heartless with easy access to any world she likes, but the psychological horror factor of corrupting a universal Hope Bringer into her harbinger of despair would certainly prove a deadly asset to her cause.
  • Ground Punch: In Kingdom Hearts, one of her dragon form's moves involves repeatedly slamming the ground with her front claws, sending out shockwaves.
  • The Heavy: In Kingdom Hearts. She is presented as the Big Bad for most of the game until the final act reveals that Ansem was the true mastermind who used Maleficent as a pawn. She's also this for the franchise's Disney Villain roster, the most consistently recurring villain who famously led the others during the first game.
  • Hidden Agenda Villain: She seeks the datascape in 3D for an unknown reason, but a new scene added in 2.5 reveals she seeks it to search for a connection to the "Book of Prophecies", a tome that can foretell the future and create new worlds all on its' own.
  • Hypocritical Heartwarming: In Dream Drop Distance she objects to Donald and Goofy insulting Pete. It's this because she frequently berates and insults Pete herself, and insults Pete in the same breath as defending him.
  • Joker Immunity: Absolutely nothing is able to keep Maleficent down for long. Not being stabbed in the heart with a Keyblade, not being swarmed by an army of Heartless and Nobodies. She will always come back.
  • Know When to Fold 'Em: After spending all of III searching for the Black Box, she and Pete arrive just in time to witness Luxu reclaim it and summon the Foretellers into the present day. The two walk away without a word, apparently to plan their next move to obtain world domination.
  • Lady of Black Magic: A dignified sorceress with a dark elegance, who fights with powerful dark magic while in her Witch form.
  • Large Ham:
    Maleficent: "You think you can defeat ME?! ME, THE MISTRESS OF ALL EVIL?!"
  • Made of Evil: Part of the reason she keeps coming back and perseveres in-universe, alongside some Wrong Context Magic and quick thinking. Riku unlocks her heart and while the power goes to her head, she does not become a Heartless, an is implied to use the moment she was struck as an opportunity to time travel and survive. She comes back less due to returning to an actual vessel and more through the memories of others, and she seems impressively connected enough to the darkness that she can tell what is about to transpire to a degree and plan ahead a bit, something not even Yen Sid has been able to sense.
  • Magic Staff: Which she uses as a blunt weapon against Ventus. Said weapon has a knockback effect, helping her to keep her distance against her enemies.
  • Make Wrong What Once Went Right: It turns out that the Maleficent that appears in Enchanted Dominion in Union χ is not a data construct like the Disney characters in the other worlds, but the Maleficent from the present time, trying to rewrite the past in her favor. What she didn't realize, though, was that the past she thought she'd traveled to was a programmed construct and not the real world.
  • Malaproper: As she's an evil fairy who hails from a medieval world, modern technology and terminology is lost on her. She repeatedly refers to the Datascape as "date escape."
  • Manipulative Bitch: She played Riku like a fiddle, and even though both he and Terra clearly don't trust her, she still manages to get them both to do exactly what she wants until it's nearly too late for them to do anything about it.
  • Not-So-Harmless Villain: Maleficent has gotten something of a reputation of being a pushover ever since the release of Kingdom Hearts II. Little things here and there have been done to try and maintain an ominous aura around her, but none so much more brutal than her appearance in Union χ and Dark Road. In the former, she beats Lauriam in single combat, and in the latter, she takes on four Keyblade Wielders in short succession and kills them all. Though, this might be somewhat underscored by the fact they were probably nowhere near as powerful as Sora, Riku or Mickey.
  • Not-So-Well-Intentioned Extremist: Claims in the pre-boss fight dialogue in coded that she wants to bring darkness to the worlds because it's what they truly want. Data-Sora dismisses this as Maleficent only giving herself what she wants, and Maleficent's response is along the lines of: "And what's wrong with that?"
  • Obviously Evil: Only Terra and Riku don't seem to see it. Riku, for his part, does have doubts about her, but stays with her group because she does keep her word, it's his own weakness thats his own downfall. In Terra's case, she's the only person awake for him to converse with, and his only lead until it's far to late and she casts her spell to control him.
  • One-Winged Angel: Assumes her dragon form when Riku unlocks the darkness of her heart in Kingdom Hearts (and basically the same thing happens again in Chain of Memories). In Birth by Sleep, after fighting her normal form as Ven, you fight her dragon form once again as Aqua (who is canonically the last of the trio to do so). It seems that Maleficent didn't consider using the dragon form in Kingdom Hearts against Sora's party, presumably because she was already so deep in the darkness by that point, she knew she'd be screwed if she used such a powerful form.
  • Only Known by Their Nickname: The name of her raven familiar, Diablo, is only given in her film of origin, and never stated in the games so far. His journal entry for Kingdom Hearts 3D [Dream Drop Distance] just refers to him as "Maleficent's Raven".
  • Our Dragons Are Different: Just as in the movie, she turns into a giant, black dragon with green fire.
  • Playing with Fire: Green fire, to be precise.
  • Pragmatic Villainy:
    • After II, Maleficent appears to have given up on attaining Kingdom Hearts like Xehanort and is focusing on gaining control of the Book of Prophecies instead while Sora and Xehanort's unrelated clash over Kingdom Hearts wraps up. Time will tell how this works out for her, but Foreshadowing would suggest that she has her priorities in order and the :Re:Mind DLC seems to imply this was, in fact, an exceptionally smart idea!
    • In III she stays out of Sora and Master Xehanort's way as she looks for the Black Box. No point in drawing unneeded trouble. Played for Laughs when Pete digs up Pandora's Box, Maleficent instantly recognizes what it is and orders Pete to leave it on the spot. No need in drawing that much unneeded trouble.
  • Precision Swear Strike: The only swear word uttered in the games thus far is 'hell', and Maleficent is one of the three characters who has said it— although in her case she was using it as a proper noun instead of as an adjective (despite the 'h' not being capitalized in the subtitles).
    Maleficent: See for yourself—all the powers of hell!
  • Recurring Boss: In Birth by Sleep she is fought twice by the heroes - first by Ventus and the three fairies, and later Aqua and Prince Phillip as a dragon.
  • Save the Villain: When Maleficent holds back a horde of Dusks in II to aid Sora for her own selfish reasons, Sora refuses to play along with her scheme and flee, heroically choosing to stay behind and help Maleficent. Donald, pointing out that this is contrary to all common sense, restrains Sora long enough for Maleficent to get the chance to save them instead. Also, Data-Sora, possessing Sora's altruistic personality traits, attempts to save her from obliteration by his Data-Heartless in coded, though he doesn't exactly succeed. (Data-Riku rescues her instead.)
  • Scaled Up: You fight her dragon form in Kingdom Hearts — right before invokedThat One Boss. To some, she's invokedThat One Boss in her own right. She also uses it against Aqua and Data-Sora.
  • Sequential Boss: When Maleficent is fought in Kingdom Hearts, her first form is her as a witch. After winning this fight, you get a break to save and heal before you have to deal with her as a dragon.
  • Shock and Awe: Used exclusively and profusely in her witch form.
  • Shockwave Stomp: When in her dragon form.
  • Smug Super: Another important aspect of Maleficent's character is her superiority complex, which, while shared by many Disney Villains, she takes to the extreme. This is readily apparent in nearly every instance in Kingdom Hearts II whenever the subject of Nobodies and Organization XIII is brought up and when facing them personally. Maleficent's narcissism extends to any Heartless she commands, despite the all-too-obvious difference in power and capabilities of Nobodies in general over the Heartless.
    • However, her superiority complex is not entirely unfounded as she is easily one of the most powerful characters in the series, her magic rivaled only by Master Xehanort's. Thus, her views of the Organization as insignificant could be, to her, quite true. Ironically, the Organization seems to view her the same way that she views them: as a relatively insignificant threat, shown when Saïx calmly summons some Nobodies to destroy Maleficent's Heartless and smugly calls her a fool. In contrast to Pete, she possesses extreme and completely legitimate confidence, while her minion is a coward and doubts their chances of success.
  • Spanner in the Works: Luxu suspects she is the one who helped the Five main Dandelion union leaders escape to another world-line to eventually reach the present rather than stay where Master Ava left them.
  • Spared by the Adaptation: With the plot of Enchanted Dominion in Birth By Sleep is that of the movie she comes from, she is ultimately the case there due to the fact that she survives having Philip's sword lodged into her whereas it kills her in the film. Of course, as Birth By Sleep is a prequel to the first Kingdom Hearts, her survival here is a given.
  • Squishy Wizard: Whenever you fight her in her Witch form.
  • Supernatural Gold Eyes: Other than Xehanort she's the only one who has them, due to her heavy association with darkness.
  • Take Over the World: This sums up Maleficent's entire motivation. She wants Kingdom Hearts and the Book of Prophecies for the power and knowledge necessary to help her conquer the worlds, unlike Xehanort, who rationalizes his evil with a combination of For Science! and Well-Intentioned Extremist.
  • Technicolor Fire: Her green dragon fire shows up with pretty much anything she does.
  • Time Travel: Kingdom Hearts χ reveals that she attempted this once, in one of the most bizarre explanations for a Plot Hole in the entire series. Having her heart released by Ansem in I enables her to travel back to the Enchanted Dominion during the events of Union χ to rewrite her defeat, but she ends up trapped in a digital recreation created by the Master of Masters to prevent her from messing with the timeline. A character known only as Darkness agrees to help her out and sends her back to the present, which is how she returns in II.
  • Villain Decay: Got a lot less threatening as a villain as the games went on. She started out as the Big Bad of Kingdom Hearts, is somewhat threatening in Kingdom Hearts II before losing control of the Heartless to Organization XIII, botches her plan and needs to be rescued in Kingdom Hearts coded then in Kingdom Hearts 3D [Dream Drop Distance] she's quickly scared out of Disney Castle by Lea. Inverted in Kingdom Hearts: Birth by Sleep, which takes place before the original and has her still in her prime, with none of the game's three heroes being truly able to defeat her. As for Kingdom Hearts III, she is reduced to a background role, never interfering with the heroes or the villains, simply pursuing her research of the box and binding her time. And she actually succeeds in finding it, unbeknownst to everyone, although the box is still in possession of Luxu and the Foretellers in the epilogue.
  • Villainous Rescue: Of Sora and friends in KH2. See Save the Villain above.
  • Villainous Valour: Maleficent never gives up on her ambitions, or allows herself the luxury of true failure. Evil as she is, you have to respect that. She even fought Sora face-to-face in the first game without hesitation or fear. Remember that Sora hasn't just defeated all her allies and most of her Heartless troops before the battle but also he had the help of Beast, a nine foot tall creature with claws and teeth who has no problems taking down even the strongest Heartless with just one punch. It takes guts to fight something like that.
  • Villain Teleportation: As with her source movie, Maleficent takes the form of something akin to a swirling galaxy to warp over distances, though she can also simply engage in short-range simple teleportation as well, using both of these methods in Birth by Sleep. By the later entries in the series, she foregoes both of these methods in favor of Corridors of Darkness.
    • An odd variation occurs in her boss fight in Kingdom Hearts: she turns into a sprite to briefly zip around in an invulnerable state, but her Floating Platform (which does not undergo any transformation or teleportation) always moves to center itself at her destination, so she only ever reconstitutes in the same spot upon it. Aesthetically it's this trope, while functionally it's just an invisibility period on an enemy glued to a moving platform that's too big to miss.
  • The Unfought: In II, Dream Drop Distance and III. Justified since she's not even close to being the Big Bad of those games, let alone a major threat to the heroes.
  • Ungrateful Bitch: She zaps Pete and the Gullwings as "thanks" for saving her in the II manga.
    • Zig-Zagged in Coded. After Data-Sora saves her, she refuses to thank him. However, she immediately ceases all hostilities and leaves without any further trouble despite being more than willing to continue wreaking havoc before Sora's Heartless arrived.
  • Unwitting Instigator of Doom: Maleficent was only attempting to return back to her own time during the events of Union χ when she realized she couldn't do anything else stuck in a past without all seven Princesses of Heart existing at the same time, but the moment she used the Ark to return to the future, she set off a system designed to seal both the real and data world verisons of Daybreak Town away, dooming both to darkness, as the Ark was considered the last line of defense— a tool to escape from the forces of darkness should they prove unbeatable.
  • Unwitting Pawn: Like so many others, she's one to Xehanort, though she ended up playing a rather important role in his plans by gathering the Princesses of Heart for him and nearly getting access to Kingdom Hearts for him in the first game.
  • Wicked Witch: She's a villainess commonly called a sorceress.
  • You Shall Not Pass!: To the incoming Pureblood Heartless in the endgame of Kingdom Hearts II, as well as to incoming Dusks earlier in the same game, both as a Type V Anti-Hero. She survives.

    Pete 

Pete

https://static.tvtropes.org/pmwiki/pub/images/350px_pete_khiii.png
"See, it don't matter how tough he is, once he's a Heartless he'll do as I say!"
"Just wait! Nobody, and I do mean nobody, messes with The Mighty Pete!"
Voiced by: Jim Cummings (1952) (English), Tōru Ōhira (Japanese)
Origin: Classic Disney Shorts
Appearances: II | 358/2 Days | Birth by Sleep | coded | Dream Drop Distance | III

Once a humble steamboat captain, Pete turned to mischief-making until he got out of hand and was banished. He met Maleficent during his inter-dimensional exile and acts as her loyal servant.


  • Adaptational Jerkass: While Pete's depictions in Disney cartoons have run the gamut of villain to ally, in this series he's eager to conquer worlds and plunge them into darkness, tempt powerful beings to darkness with the purposeful intent of making them into Heartless, and in Re: coded, he almost crushed Donald and Goofy and tortured Data-Riku with a sadistic glee.
  • Anti-Hero: Like Maleficent, they only aided Sora and his friends during the game so that they could gain once the Organization XIII was toppled.
  • Arbitrary Skepticism: He dismisses the Book of Prophecies as "fluffy, pink kid fairy tale stuff". He's a Disney toon and he says this to an evil fairy.
  • Arc Villain: While he's a recurring, secondary threat in several worlds in II, the Timeless River is entirely dedicated to him. The same applies to the Country of Musketeers from 3D.
  • Badass on Paper:
    • While Pete is a buffoon without a doubt, he actually is more impressive then you would think. First off he is is shown to have impressive command over a particularly large amount of Heartless. It takes a sizable amount of darkness within his heart and control over it (making him at least a tier above Harmless Villain status) to get their attention and a strong will in order to control them. The fact that he has command over the Heartless for this long without succumbing to them and becoming a Heartless himself speaks volumes. He was also able to fight off Sora and his friends twice (in both circumstances being against Hercules and his younger self) and survive to do it again another day, something some of Maleficent's more intimidating allies could not brag doing.
    • He's also surprisingly capable of understanding Wrong Context Magic, and when he's informed by Barbossa of the curse his crew has, he warns the pirate captain and his crew to be wary of Sora and Co. and their "otherwordly magic", as it could actually kill them. Unfortunately, he isn't smart enough to keep his mouth shut about it, and inadvertantly clues in the party on the potential weakness of the undead pirates (granted, Sora and Co. would've figured it out sooner or later). But what happens next just proves that he's absolutely correct to be wary.
  • Barrier Warrior: Pete is able to shield himself in a spherical shield spell in the Underworld. This is turned against him when Sora bats him like a giant ball.
  • Beard of Evil: He had one during the time period of Country of the Musketeers.
  • Boisterous Bruiser: At least his past-selves in both Timeless River and Country of the Musketeers, who ain't afraid to accept a fight when someone challenges him, whether it's Sora or his future-self. His future-self is too much of a coward to be this.
  • Butt-Monkey: Poor guy. Almost nothing ever goes right for him.
  • Card-Carrying Villain: He knows he's the Dumb Muscle to Maleficent and joyfully accepts this as his role.
    Donald: Pete, you big thug!
    Pete: "Thug" works for me. We all got a role to play, right?
  • Car Fu: He knows some as Captain Dark and when you use his D-Link, Terra, Aqua, and Ven can, too.
  • Cats Are Mean: He's a villainous catman.
  • Character Development: For better or for worse, he went from a well-meaning and essentially decent authority figure to a traitorous captain of the guard to a harmless Jerkass attention seeker to cowardly villain (though he still retains some of his mettle). It's shown that he longs for the old days of steam boat captaincy. Its implied that his failures beginning in Country of the Musketeers blew his confidence out from then on, making him rely much more on cheating and dishonorable tactics.
  • Charles Atlas Superpower: Implied to have this when he's really focused. One of his more dangerous attacks is him throwing a fit if you pressure him too much, and smashing the ground for a Shockwave Stomp. He is invulnerable during this. Is also shown to have held back the Heartless Horde successfully and survived in 2.
  • Chronic Villainy: In the earliest time where he is seen as the true villain, "Country of the Musketeers", he is arrested in the end by the Royal Musketeers. By the time Terra, Aqua, and Ventus arrive in Disney Town, presumably several years later, he seems to be seen as a relatively reasonable person, enough that it seems as though he was a Reformed Criminal. However, losing to Terra in a race leads to him once again undergoing a Face–Heel Turn. Depending on how one interprets Maleficent helping him out of the resulting Pocket Dimension, he may count as a less tragic version of Driven to Villainy as well.
  • Crouching Moron, Hidden Badass: As incompetent as Pete is usually portrayed, he's shown himself to be talented in many areas. He has hand-to-hand fighting abilities, can use explosives and magic, can control Heartless, and is proficient with computers. He's also been a Rumble Racer, a steamboat Captain, and of course The Dragon to Maleficent.
  • Dirty Coward:
    • Made clear in the Battle of Hollow Bastion, where he left Maleficent for herself with the Nobodies. Subverted in the end when he was able to conquer his fears in order to help Sora and Mickey get some time to defeat Xemnas by holding back the Heartless.
    • Inverted with his past self. Timeless River Pete was pathetically weak, but he was no coward.
  • Disproportionate Retribution: Goes both ways. Was temporarily banished to a Pocket Dimension by Queen Minnie for being rude and preparing to attack her for not giving him the victor's prize of ice cream in Disney Town.
  • The Dragon: He's Maleficent's right-hand man, though he spends much of his time by himself across the worlds to enforce her will.
  • Enemy Mine: Twice. His past self put aside his (misunderstood) difficulties with Sora, Donald, and Goofy in order to help them fight his future self, so that he could get his boat back. Later, his present self helped Sora and the King against Xemnas and the Heartless.
  • Evil Chancellor: He was this to Minnie in the past as Captain of the Royal Guard in "Country of the Musketeers".
  • The Exile: Goofy says that Pete was banished from their world years ago, though Birth by Sleep later clarified that Minnie put him in another dimension as a "time-out", suggesting she would eventually retrieve him had Maleficent not rescued him.
  • Extremity Extremist: When he engages in melee combat he generally sticks to punches and can even slam the ground with his fists to produce a damaging shockwave.
  • Flunky Boss: In 3D, where he has his henchmen, the Beagle Boys, during his time as the Captain of the Royal Guard in the Country of the Musketeers.
  • From Nobody to Nightmare His past-self in the Timeless River is portrayed as a grumpy, but still morally-stable person who enjoyed captaining his steamboat and even offers to let Sora, Donald and Goofy drive his steamboat for helping save it. At some point between then and now he developed a mischievous streak and is Hated by All to the point where Minnie had him banished to a different world entirely for it. Now he is The Dragon to an Evil Sorceress and has command over an army of Eldritch Abominations with intent of conquering the universe. Odds are seeing his former first-mate become his King and a world-traveling hero had something to do with it.
  • Go-Karting with Bowser: An interesting version in that despite his obvious, if only slight, malevolence, he's still not a bad guy when you race him in Birth By Sleep, having seemingly repented from his villainous days in the Country of the Musketeers (detailed in 3D). In fact, it's the race (or rather the fact that he lost) that causes him to pull a Face–Heel Turn (again).
  • Goldfish Poop Gang: Sora considers him this, and he's not entirely wrong, given Pete and Maleficent are far from the heroes' greatest concerns as the series goes on. However, he's far from being totally incompetent to truly qualify as this.
  • Hated by All: By the time of his banishment from Disney Town, Pete slowly but surely earned the hatred of everyone. Minnie tried to give him the benefit of the doubt, but when he proved he was a jerk through and through, she finally lost her patience with him.
  • Heel–Face Revolving Door:
    • Pete starts out as a steam boat captain before pulling a Face–Heel Turn as captain of the Musketeers and tries to take a then-princess Minnie's throne. He reforms, but is still a trouble maker. Losing the Million Dreams Award causes him to go back to villainy, and he is still an antagonist as of Dream Drop Distance.
    • Hilariously, he switches multiple times throughout Birth By Sleep, taking on both a good persona (Captain Justice) and an evil persona (Captain Dark) in his attempts to win the Million Dreams Award. In the Command Board minigame, he can appear as either persona (often switching numerous times per game) and will either help or hinder the player he's closest to.
  • Hidden Depths: It's hinted the reason for his Face–Heel Turn is that he's accepted the fact that he'll always be called and treated as a thug, and by playing that role and sticking by Maleficent he will get the respect he once had before his subordinate grew and became a king. In fact proving himself Mickey's better is why he holds off a horde of Heartless at II's Climax.
  • Iconic Sequel Character: He's Maleficent's right-hand man, though he wasn't introduced until II, and has been a staple supporting character ever since.
  • Ignored Epiphany: Minnie makes an appeal to Pete to realize what the point of the Dream Festival was really about, and implores him to be better and respect that some people did give him the benefit of the doubt and voted for him. However, Pete proves he's too bullheaded and selfish to care and soon becomes an arch-enemy of the kingdom.
  • I Know Madden Kombat: His battles involve explosive bowling balls.
  • Ineffectual Sympathetic Villain: He's too wimpy and cowardly to actually pose a major threat; Sora explicitly describes him as "not smart enough to tie his own shoes."
  • Jerk with a Heart of Gold: The Pete from Timeless River was easily angered and abrasive, but knew how to show kindness. He was genuinely grateful that Sora and co. got Steamboat Willie back, and rewarded them for it by taking them on a ride.
  • Jerk with a Heart of Jerk: By the events of Birth by Sleep, Pete is so selfish and stubborn, that he tries to cheat his way to get the Million Dreams award. He fails, but is told by Minnie that he actually got a few votes. He dismisses the votes in greed, causing the entire town to regret their votes and hate him, and Minnie banishes him.
  • Laughably Evil: Pete is and always has been a more comedic villain, providing some moments of levity as the Keyblade wielders travel across the various worlds. Best exemplified in Birth by Sleep with his Paper-Thin Disguise double act as Captain Justice/Captain Dark and how it fools absolutely no one.
  • Know When to Fold 'Em: He is perfectly aware of the fact that he can't really hold his own all that well against Nobodies. He's only following Maleficent because the alternative is worse. He also has to point out to her during the Battle of Hollow Bastion that their forces are no match for the Nobodies and bails, and later is wary of trying to claim the Castle That Never Was due to how close they are to the Realm of Darkness.
  • Large Ham: Particularly as CAPTAIN JUSTICE!!!
    Captain Justice: What's this? Trrrouble?
  • The Last Straw: Goofy says that Pete's been causing trouble for years, apparently the events in Birth by Sleep were the tipping point that got him banished.
  • Leaning on the Fourth Wall: Just like in the film, he has a line to this effect in "Country of the Musketeers" in 3D.
    Captain Pete: How dare you thwart me just in the nick of time!
  • Mascot Mook: The credits state at the end that Pete is one.
  • Manipulative Bastard: Not particularly good at it, but it's how he sows Heartless throughout the World.
  • Miles Gloriosus: As Captain Justice, he supposedly tries to help people, but it's really only to gain popularity so he can win the Million Dreams Award. When it comes to actually helping people, however, he will only do it if it's not too dangerous for him; otherwise, he will make up an excuse and run off. Case in point: when Horace tells him of monsters (i.e., the Unversed) terrorizing Fruitball:
    Capt. Justice: Monsters!? Well...too bad. Not on the list.
    Aqua: I didn't know "bona fide heroes" got to pick.
    Capt. Justce: But I wouldn't stand a chance of survivin'— er, of fittin' em into my schedule.
    Horace: Gosh, I thought you said you were Captain Justice. You can't leave those menacing things runnin' loose. They're ruining Fruitball!
    Capt. Justice: Huh? Hark, do you hear that? Somebody's callin' for Captain Justice's help!
    (Aqua and Horace listen but don't hear anything.)
    Capt. Justice: Do not fear! I am on my way! Sounds like this catastrophe can't wait. But, uh, I'll be back here in a jiff! (runs off)
    Horace: Oh, I'm sure you will, Captain Useless. But I don't think I'll stay here and hold my breath.
  • Mind over Matter: One ability he has in his fights in II is to conjured various different objects out of thin air, and then use telekinesis to throw these objects at Sora to harm him.
  • Mythology Gag: One of his attacks is to throw explosive balls similar to a bowling ball. Bowling was a favored past time for the character in Goof Troop and A Goofy Movie.
  • Nostalgia Filter: In-Universe. He seems to long for the good old days of steamboat captaincy, but, given the Time Travel to Timeless River and what happens to him, he's probably just thinking it's better than his later situations.
  • Not-So-Harmless Villain: As mentioned, he's the one sowing Heartless and recruiting other villains in different worlds, and when given the right opportunity is really heinous. He is also one of the few villains to use the Heartless and never succumb to the darkness, even though it is implied that he has used them as long as Maleficent has. Best exemplified in Re:coded, where he's in almost full control of the bugs, corrupts Data-Riku, and comes dangerously close to crushing Donald and Goofy to death using Bug Blox.
  • Recurring Boss: Pete is fought by Sora directly twice in Kingdom Hearts II, once in Olympus and again as the boss of Timeless River. He continues to be an antagonist throughout the game, but he never directly fights Sora and co after Timeless River.
  • Remember the New Guy?: From Kingdom Hearts II onwards he acts as Maleficent's right-hand, and was shown to be allied with her as early as Birth By Sleep. Despite this, he does not appear nor is even mentioned in the first Kingdom Hearts game, where Maleficent is most prominent.
  • Retcon: In Kingdom Hearts II, it was stated by Goofy that King Mickey banished Pete to another dimension, presumably for doing something really bad, and Maleficent broke him out. In Birth By Sleep, however, Pete only throws a hissy fit, and Queen Minnie temporarily banishes him to another dimension "until he cools down" from what seemed to be a preparation to attack her... for ice cream. While there, Maleficent breaks him out in return for his service. This is a bit of a Dub-Induced Plot Hole, as the Japanese script used a gender-neutral pronoun for "Majesty," so it indeed could have been Minnie or Mickey. However, then in the manga it's stated directly that King Mickey did it, and this is said by Minnie no less.
    • Averted when you remember that Goofy tells us it in the game. Neither he, nor Donald witness Pete's banishment outright. They could just be telling second hand information, muddled by Goofy mis-remembering.
  • Right-Hand Cat: Technically he's this to Maleficent, being a cat.
  • Royal Rapier: In Country of the Musketeers in 3D.
  • Sadist: Pete becomes one after he joins Maleficent, as demonstrated when Barbossa and Scar nearly murder Sora in cold blood, and when Pete himself tries to kill Donald, Goofy, Data-Riku, and Queen Minnie at separate points in Re:coded and 3D.
  • Save the Villain: In coded, Data-Sora resolves to prevent his Data-Heartless from destroying Pete and Maleficent. It seems at first that he only arrives just in time to see them get killed, but it is revealed that Data-Riku used a rift in the Datascape to rescue them after the boss battle with Data-Sora's Heartless. Despite Pete's more-malicious-than-usual and outright sociopathic actions from that same game, including enslaving Data-Riku, trying to use Data-Riku to kill Data-Sora, and nearly crushing Donald and Goofy while cackling sadistically, Data-Sora is still somehow relieved to learn that Maleficent and he aren't dead.
  • Sequential Boss: The boss fight with Pete in Timeless River in II starts out with Sora having to stop his steamboat with the Coverstone from escaping down the river. After that you fight Pete on foot, and after taking some damage, he yells, "How about a change", a curtain with Pete's face comes down, and the scene shifts to one of the scenes from the world. You will go through most of the former Heartless battle scenes in the world as the fight progresses.
    • His boss fight in Hollow Bastion in Re:coded is a two-phase fight where he has both higher stats in the 2nd phase and kicks off the fight with his new move, D-Thundaga.
  • Shock and Awe: Can use D-Thundaga in Re:coded which also is an example of Ride the Lightning.
  • Sore Loser: Pete putting on a costume and pretending to be a hero in the hopes of winning the Million Dreams Award. No one is fooled, and when Pete loses to Ventus, Aqua and Terra, he gets banished due to being Hated by All and for trying to attack Queen Minnie. Then again…
  • The Starscream: A definite possibility in regards to Scar. While he's a big supporter of Scar's regime (especially given one of Scar's commands was to eat Sora), he's all too happy to see him turned into a powerful Heartless.
  • Stout Strength: Has a decent amount of physical strength and endurance to go with his rather massive gut. 358/2 Days in particular has him charge forward with his belly much like the Large Body and Large Armor heartless will.
  • Teleport Spam: In Re:coded.
  • Team Rocket Wins: With Barbossa's help, Pete finally scores a victory against Sora in Port Royal with the use of the Heartless and kidnapping Will after a failed negotiation. This leaves Sora tied up and left to die on a ship rigged with gun powder, one of the closest Pete has ever come to killing him.
  • Then Let Me Be Evil: Implied to be part of the reason for the events of Kingdom Hearts: Birth by Sleep. Almost everyone aside from Queen Minnie (and even then she's pushed past her limit) dislikes him, viewing his antics as annoying, selfish, and cowardly. While it is subverted somewhat in that he got votes despite this reputation, he lost out to three people who literally just came and went separately, doing one good deed each while he was putting his all into getting votes with his personas. He pauses when he hears that he got votes, but by that point, the straw broke the camel's back already, and he's stuck in the mindset that no one expects much out of him.
  • Throw Down the Bomblet: Uses exploding bowling balls and fireworks in combat.
  • Took a Level in Badass: He's at his most threatening in coded and its remake, harnessing the power of the bugs to give himself an edge over the heroes. He actually nearly succeeds in crushing Donald and Goofy to death with a trap involving bug blox. Even his boss battle in Re:coded is a noticeable step up from his previously less threatening outings, using full combo attacks, Villain Teleportation, covering the arena with obstructive bug blox, and being a two-phase battle with the 2nd one kicking off with the rather dangerous spell, D-Thundaga.
  • Took a Level in Jerkass: In coded and its remake, he tries to kill Donald and Goofy and almost succeeds.
  • Tragic Villain:
    • It is pretty clear that he yearns for simpler times when he was just the captain of a Steamboat in a little world before access to the rest of the universe had opened up for him and his people. This sadness was so genuine that the universe itself took pity on him and manifested a portal to the Timeless River so that he could relive his glory days and possible turn a new leaf.
    • Becomes even more tragic once he tells Maleficent about it. The Door was conjured for him but as Maleficent talks about it, his gaze wanders over to the emblem, his emblem as he realizes he's giving his door up for Maleficent's purposes. Naturally, going along with what Maleficent wants gets him beat up for lingering on and trying to change the past, with Sora locking him out of his door.
  • Trap Master: Can summon rigged blox in Re:coded.
  • Underestimating Badassery: Downplayed and played with. Sora manages to do this by writing him off in Hollow Bastion while talking to Leon. Pete then proceeds to ambush, trick and screw with the heroes — as well as cause real damage when left to his own devices — through the course of the rest of the Kingdom Hearts entries. Its played with in that, while he is not given enough credit as a villain, he's so outclassed by other villains that he's a comparative smallfry.
  • The Unfought: He isn't faced in a boss fight in Birth By Sleep and Dream Drop Distance, though the former has him as an opponent during a racing mini-game, and the latter does feature a fight with his past self in the Country of the Musketeers.
  • Ungrateful Bastard: After they're saved by Data-Riku in coded, both Pete and Maleficent are ingrates, but Pete is even more of one than his employer, threatening Data-Riku with a future return to slavery under him even as he is being evacuated from the Datascape.
  • Videogame Cruelty Potential: During his boss fight in Timeless River, if you combo Past Pete, he will launch into the air and make a shockwave upon landing, he will then get up and yell What's that for!?! before going back into the fray. But it is a bit of a subversion, as it doesn't have any substantial effect on either Pete (Present Pete receives little damage if this is done).
  • Wants a Prize for Basic Decency: In Birth by Sleep, he puts on a costume and pretends to be a hero to win the Million Dreams Award, doing simple good deeds like giving information. No one is fooled, since he's well known as the biggest troublemaker in Disney Town, and Terra, Ventus, and Aqua beat him for the award by doing actual heroic deeds, like fighting off the Unversed.
  • You Shall Not Pass!: In Kingdom Hearts II, during the endgame. He survives.

    Ursula 

Ursula

https://static.tvtropes.org/pmwiki/pub/images/631_6star_hd_ursula_render.png
"The sea and all its spoils bow to my power!"
Voiced by: Pat Carroll (English), Kujira (Japanese)
Origin: The Little Mermaid (1989)
Appearances: I | Chain of Memories | II | Dream Drop Distance
A sea witch, Ursula was once a senior member of King Triton's court that was banished for for her love of Black Magic. Ursula has two pet eels, Flotsam and Jetsam, whom she refers to as her "poopsies".
  • Arc Villainess: In all of Atlantica's appearances, Ursula acts as the main villain.
  • Attack of the 50-Foot Whatever: Twice, once during each of her lives before her defeats. She's this the entirety of her first appearance in Dream Drop Distance.
  • Back from the Dead:
    • In Kingdom Hearts II, nobody notices how weird her revival is, but the Bradygames guide and her journal entry for the game states that it relates to her mastery of the powers of darkness. While a sequel was not explicitly planned during the production of the first game, a player who revisits her lair after her defeat will still find her legions of polyops. Since they returned to normal upon her death in The Little Mermaid, one can posit with the benefit of hindsight that she's not actually dead.
    • Subverted in Kingdom Hearts 3D [Dream Drop Distance]. She is brought back as the tutorial boss, and appears to remember her previous defeats. However, the journal reveals that she is merely a phantom.
  • Berserk Button: Ursula grows to giant size after Sora kills her Mooks Flotsam and Jetsam.
  • Breath Weapon: As a giant, several of her attacks involve blasting you with magic from her mouth.
  • The Brute: Of Maleficent's band of Disney Villains, being one of the largest and strongest among them, and is very aggressive against her enemies when she isn't manipulating them. She is also very magically powerful as well, and is nearly indestructible in the first round without using her cauldron against her, and when she uses the trident, she becomes far more powerful, gigantic, and absolutely insane in the second round.
  • Dark Action Girl: Puts up a good fight against Sora and friends.
  • Deal with the Devil: Offers one to Ariel in both Kingdom Hearts and Kingdom Hearts II. In the latter case, she was faking a Heel–Face Turn and wanted to give the deal as a gesture of her new found "good will".
  • Dies Differently in Adaptation: In every appearance she makes in Atlantica in the franchise, not one time does her death happen the way it does in the movie. In the first game, she dies upon defeat. In the second (which takes the film's plot), she has the trident thrown through her. Both of these deaths are different from how she is impaled with a ship in the movie. (Though the latter method is actually how she was planned to die in the film, before they switched to the ship method.)
  • Death by Adaptation: In the manga, her death in Kingdom Hearts actually takes, meaning she doesn't appear in the Kingdom Hearts II manga.
  • Demoted to Extra: She's the first boss of Dream Drop Distance, and fades into the shadows following her allotted beating.
  • Even Evil Has Loved Ones: Her love of Flotsam and Jetsam, but it's downplayed in the series. When they're killed in the first game, she only briefly gives a brief look of horror before retreating, and doesn't react too much to their deaths in II.
  • Fat Bitch: Due to having the same physical appearance and personality as she does in her original movie, she is this again.
  • Flunky Boss: The first fight with Ursula in I and the musical duel with her in II both have her assisted by Flotsam and Jetsam. In I, they can be hit to build back MP, which is required to be able to defeat Ursula.
  • Foreshadowing: Defeating her in the first game doesn't release her victims from their Forced Transformation. That's because she's not dead.
  • Genocide from the Inside: Ursula is one of two villains actively trying to destroy her own world by seeking the Keyhole. Unlike Jafar, she never finds it.
  • Giant Space Flea from Nowhere: In Dream Drop Distance she appears out of nowhere as the tutorial boss and is only briefly mentioned again after her defeat by Riku. She doesn't even get a character bio!
  • I'm a Humanitarian: She tries to eat Sora and friends during her final boss battle in the original game.
  • Impaled with Extreme Prejudice: Only this time, it was by having the trident being hurled into her. Incidentally, this was originally how Ursula was going to be defeated in an early draft of the original film, as opposed to having the bow of a sunken ship ram into her like in the final draft.
  • It's Personal: The vision of her that serves as the tutorial boss in Dream Drop Distance is eager to settle a score with Sora, and by extension Riku.
  • Large Ham: And the hamminess only gets larger when she does physically.
  • Lone Wolf Boss: In II, she's one of the few villains to not be affiliated with Maleficent, Organization XIII, or even the Heartless in general.
  • Mama Bear: To Flotsam and Jetsam. Their deaths really piss her off.
  • Never My Fault: In the manga, she tries to blame Sora and Co. for zapping Flotsam and Jetsam, even though it was she herself who did it by accident.
  • One-Winged Angel: In all the games she is in, she turns into a giant form of herself. Trying to defeat her in the first game when she's in that form is pretty hard.
  • Optional Boss: In I, Atlantica can be skipped if Monstro and Halloween Town are completed before it, so Ursula can be safely ignored.
  • Pivotal Boss: As a giant in I, Ursula will be smack dab in the center of a whirlpool but will keep turning to face the player.
  • Prongs of Poseidon: When she has king Triton's trident anyway.
  • Recurring Boss: Ursula is fought twice during Atlantica in I. The player first fights her in normal size in her grotto, then they have to find the cave where they get to fight Ursula as a giant.
  • Shock and Awe: Uses thunder magic in every fight against her though in certain battles it counts as non-elemental damage.
  • Sizeshifter: In all games she appears in, she becomes the giant she became at the end of The Little Mermaid.
  • Slasher Smile: In the manga.
  • Starter Villain: Of Dream Drop Distance.
  • Villainous Glutton: She tries to eat you during her second boss battle in the first game. Repeatedly.
  • Villain Song: "Ursula's Revenge" in Kingdom Hearts II, which also serves as her Boss Battle due to the mechanics of the world. She even has a health bar during the song, which makes her stand out compared to the other songs that either had a point counter or a happiness meter.
  • Wicked Witch: Specifically, a sea witch.

    Captain Hook 

Captain Hook

https://static.tvtropes.org/pmwiki/pub/images/509_5star_captain_hook_render.png
"I have you now, Peter Pan! Today's the day I shall be rid of you forever!"
"And the brat's friends are the king's lackeys. Swoggle me eyes, they're all bilge rats by the look of them.
Voiced by: Corey Burton (English), Chikao Ohtsuka (Japanese, KHI, Re: Chain of Memories), Naoya Uchida (Japanese, Birth by Sleep)
Origin: Peter Pan
Appearances: I | Chain of Memories| 358/2 Days | Birth by Sleep
Captain Hook is the leader of the pirates who sail the waters of Neverland, and Peter Pan's arch nemesis. He's a part of Maleficent's group trying to take over the worlds in Kingdom Hearts.
  • Adaptational Badass: He's quite capable of fighting Sora, Peter Pan, Donald, and Goofy all by himself despite the fact that they can fly while he cannot. In the film, he had to goad Peter into agreeing to fight him without flying in order to provide a decent challenge.
  • Arc Villain: He's the main villain of Neverland in all of its appearances, though he's forced to share some of the spotlight with Riku in the first game.
  • Badass Normal: He has no supernatural powers, darkness or otherwise aside from being able to command heartless, and uses only his sword and bombs to fight. He's still one of the highest ranking villains in Maleficent's crew, and his boss fights are usually among the tougher ones.
  • Beware the Silly Ones: One of Disney's most comedic, harmless-seeming villains, but in gameplay, he's a vicious and relentless combatant.
  • Blade Spam: Surprisingly for one of the more comedic and bumbling Disney Villains, he'll pull off some rapid-fire displays of swordsmanship when sufficiently angered.
  • Bling of War: He wears an expensive red pirate coat with a big hat to fit his captain status.
  • Boss-Arena Idiocy: His boss battle in Ven's story in Birth by Sleep takes place on a small rocky island that has a few submerged steps around it that Ven can stand on. As it's on a lower level than the island itself, Ven is safe from all of Hook's attacks except his explosive presents, and since it still counts as ground, the crocodile can't get you. It's supposed to be counterbalanced by being unable to attack Hook while standing on them but there's nothing stopping you from using long-range spells like Fire or even Thunder. If you spend too long down there, Hook throws extra powerful bombs to flush you out, but that still doesn't stop you from being able to hide out from his berserker attacks there.
  • Character Focus: Captain Hook is the only world-specific Disney villain from Maleficent's original group to even appear in Days, and the main story line of the world is focused on him. note 
  • Cool Boat: In the first game Riku hitches a ride on it to cross into other worlds. In fact, it seems to be his job to ferry the other villains around on it.
  • Crouching Moron, Hidden Badass: Yes he's a bumbling, cowardly fool who can't even beat a kid, but when pushed enough...oh boy, he sure knows how to split people apart with that sword and hook.
  • Dirty Coward: Downplayed. He prefers to convince others to work for him, or force them into hostage situations, but he'll gladly fight when he's enraged enough or forced into it, and is no slouch.
  • Flunky Boss: When Hook is fought in I, there's a Heartless pirate ship floating around off the deck helping him.
  • Flynning: His Chain of Memories boss fight invokes this, since in the first stage of the battle, his deck is all 0s, meaning he can parry any attack or sleight Sora makes, but Sora can parry any of his in turn.
  • Forgot About His Powers: He had an entire crew of pirate Heartless at his command in his debut and would even call upon them in the midst of battle. In 358/2 Days, he flees from every Heartless he runs into though it's later justified since Pete is manipulating him, using his greed to create and control powerful Heartless and even try to turn the Captain himself into a Heartless.
  • Greed: One of his primary motivations particularly in 358/2 Days where he spends nearly the entirety of his screen-time searching for buried treasure. His Greed is potent enough to summon hordes of powerful Heartless which is unfortunate for him since he can't seem to control them.
  • Hoist by His Own Petard: In Re:CoM, those explosive barrels he kicks around to send them rolling about the ship's deck are capable of hurting him too. It can even spell defeat for him if his health is low enough.
  • In a Single Bound: He can't actually fly, but he can leap really good, usually to get off the water and back onto the deck in the first game.
  • Large Ham: Arguably the least Hammy out of the Disney Villains, but that's not saying much. Corey Burton nails the nasally but still gravelly voice, with notable lines being his classic "BLAST THAT PETER PAN!" and "The hold is crawling with HEARTLESS!"
  • Laughably Evil: Walks the tight-rope between being a threat and being a silly goon. He's clearly a threat, but compared to the other Disney villains, (a short tempered death god, a sadistic burlap sack full of bugs in the shape of a man, an aggressive octopus witch, an Evil Sorcerer and Vizier, and a Dark Fairy who wants to conquer all worlds) he seems like the Only Sane Man whose main duty within the cabal is to get them from world to world with his ship; when left to his own devices he's more concerned with finding treasure and getting revenge than the takeover or destruction of worlds
  • Last-Name Basis: Everyone calls him "Captain Hook" or "Hook". His given name (James) isn't even well known by most audiences.
  • Master Swordsman: He's not invokedThat One Boss for some without reason, however, once he starts letting go of that professionalism, he becomes WAY more dangerous.
  • Manipulative Bastard: Displayed less often than the films but he does successfully lie to Terra in order to have him guard his treasure and fight Peter Pan.
  • Never Smile at a Crocodile: Not him, but Tick-Tock Croc is always bound to be around when he is out in the open, which terrifies him, and can be used in the players favor in the boss fight.
  • No-Sell: With the exception of Ven's fight against him in Birth By Sleep, he'll guard against every attempt to use Thunder against him in combat.
  • Not-So-Harmless Villain: Just because he wimps out when the Croc visits, it doesn't mean he can't fight with a sword.
  • Pirate: One of the most famous in fiction, in fact.
  • Pragmatic Villainy: He's the only villain who recognizes the threat of the Keyblade and tries to take it from Sora in exchange for promising to spare him. It doesn't, and couldn't, work, of course.
  • Throw Down the Bomblet: Disguised as presents just like in the movie. He also lights several barrels of gunpowder.
  • Toon Physics: During his boss fight in the first game, it's possible for him to end up standing in midair for a few seconds before realizing it and falling back to the ground.
  • The Unfought: Despite playing a major role in the Neverland storyline, he is never fought in Days.
  • Unstoppable Rage: After he has his ass handed to him by Sora long enough, he'll snap, turn berserk during the middle part of the boss fight, and then chase after Sora like a madman, ignoring his own swordsman professionalism in exchange for wild, brutal swings in an attempt to kill him. He also does this against Ven.
  • You Have Outlived Your Usefulness: Pete ends up manipulating his darkness during 358/2 Days to create some powerful Heartless, and very nearly succeeds in making him one himself.

    Hades 

Hades

https://static.tvtropes.org/pmwiki/pub/images/257px_hades_khiii.png
"He's strong. He's kind. He's always there for you and he's handsome to boot. He's perfect. Perfect. Perfectly infuriating! He makes me crazy!"
"Did you forget who you're talking to? I AM THE LORD OF THE DEAD!"
Voiced by: James Woods (English), Kyusaku Shimada (Japanese)
Origin: Hercules
Appearances: I | Chain of Memories | II | Birth by Sleep | coded | χ[chi] | III | Dark Road | IV
The literally (and figuratively) hot-headed Lord of the Dead and ruler of the Underworld in Olympus Coliseum. While he's one of Maleficent's allies during Kingdom Hearts and part of Kingdom Hearts II, his focus is largely on killing Hercules. He regularly recruits the local Final Fantasy warrior or original Kingdom Hearts character to his side if it means gaining a champion to face Herc. III sees him mount an assault on Olympus with the Titans.
  • Adaptational Badass: In the original movie, he's a schemer who tries to kill Hercules as indirectly as possible and goes down quite pathetically from a single Offhand Backhand back from Herc. Here, he still mainly relies on henchmen to do the dirty work for him, but when push comes to shove, he's willing to prove that his title of Lord of the Dead isn't just for show.
    • Also when he gets knocked into the River Styx in the movie, it's implied that he might be trapped there for a very long time, if not forever. However, despite being knocked in it II, he's shown to have escaped just fine by the time III happens. Heck, if you consider the Underdrome tournaments to be canon, then that means he escaped almost immediately.
  • Arc Villain: He's the main villain of Olympus in all of his appearances.
  • The Bad Guy Wins: He basically gets everything he wanted on the first Olympus visit in II — the Underdrome is reopened and Hercules' self-confidence is destroyed, and can stay this way if the player doesn’t return since the second visit is optional. Canonically, however, the second visit did happen as the events of III directly reference the events of the second visit in II.
  • Barehanded Blade Block: He grabs Auron's swords during a cutscene with his hand. It doesn't harm him due to the curse of the Underworld.
  • Batman Gambit: How he used Sora's concern for Meg in order to fool him to open the Underworld Tournament Cups. And to top it all off, he set it up so it would be a Sadistic Choice even if Sora knew about the plan - Meg was directly merged with the lock stone itself, and seemingly the only way to save her would be to open the lock and free her anyway, so Sora's only options were to free her and unlock the Underworld Coliseum, or leave the lock be but keep her trapped. Either way, Hades wins somehow.
  • The Berserker: During combat or if someone pisses him off. In Chain of Memories, his enemy card effect is even called Berserk.
  • Beware the Silly Ones: Hades is a barrel of laughs, and is a smooth talker, but he is stil the god of the dead, and he isn't afraid to show it. He legitimately scares the hell out of Pete more than Maleficent does when he's angry. And in his own domain, he can only be defeated by someone with direct divine assistance or by a fellow deity, such as Hercules. He is functionally one of the most powerful beings in the universe, the only reason he lacks any overt multi-world influence is that he's from a world of similarly powerful deities and the rest of the Greek pantheon would probably beat the crap out of him if he tried to gain any.
  • Boisterous Bruiser: "Oh, yeah. This is gonna be good."
  • Breakout Villain: Hades was already a popular villain in his original film, so this is to be expected. Nomura noted that the Underworld was added to II mostly out of Hades' popularity. Sure enough, he's gone on to be the most recurring Disney villain in the franchise besides Maleficent herself, who has only appeared in one more game than he has. By the Lost Master Arc, Hades is even set to take on a role more critical to the larger series lore due to being the Lord of the Dead.
  • Brilliant, but Lazy: Hades is a Physical God that could easily wipe the floor with Sora due to being completely invincible while in the Underworld, but he's more content with sending out monsters like Cerberus to fight in his stead if a chase takes too long.
  • Burning with Anger: As per his film, his fire goes from blue to red when angry.
  • The Chessmaster: Even has a chessboard in his place, with Hercules, Zeus, Cerberus, and himself as pawns. In the Manga he also has pawns of the Hydra and Megara.
  • Classic Villain: Wrath obviously, but also Pride and Sloth, which all tie into each other. He never steps in until it's absolutely necessary, he gets pissed, or has his pride hurt. Being a god, he doesn't think too much of other characters and is fairly smug and confident until he's no longer able to control or make use of someone, at which point he becomes angry or disappointed.
  • Connected All Along: Dark Road reveals that he's aware of the Final World, something that wasn't introduced until III.
  • Crippling Overspecialization: Pieces of equipment that reduce damage from specific elements tend to have limited utility, since most enemy groups and bosses are capable of inflicting multiple damage types. Hades, however, can only inflict fire damage, so stacking fire resistance makes his fights dramatically easier.
  • Deadpan Snarker: Still as sarcastic as he was in the film.
  • Diminishing Villain Threat: By the time of III, having defeated him so many times before in previous games, nobody not even Hercules takes Hades seriously or buys him as a threat, treating him more like an annoyance that hangs around.
  • Disney Villain Death: Downplayed due to the fact of being an immortal god of the death, but at the end of his fight in II, he teleport from the arena to the side of the Well of Souls, being weared down to his fight agaisnt Sora and co. but while walking away, he's stumbles to the edge of the pit and falls down to the Well of Souls. He DID however managed to get out of it by the time of the events in III.
  • Dragon Their Feet: He's is the last Disney villain to be defeated in I, as the only way to fight him is by competing in the Hades Cup, which only opens up after completing Hollow Bastion.
  • "Eureka!" Moment: After another failed attempt to kill Hercules, Pete jokingly suggests sending someone who's already dead to save Herc the trouble. This inspires Hades to resurrect Auron.
  • Everybody Hates Hades: Hades in Classical Mythology was a neutral force, not an evil one.
  • Evil Uncle: He's the brother of Zeus, which make's him Hercules' uncle. Hades also doesn't like Zeus and wants to take over Mt. Olympus, which requires killing Hercules to prevent a prophecy from coming true.
  • Fair-Play Villain: Played with — he mostly pits Hercules against opponents in straight-up fights, but he's not above bending the rules of the Coliseum, and by the end of II when his Villainous Breakdown hits, he declares outright "I'm done playing by the rules! Now we're gonna play by my rules!"
  • Faux Affably Evil: He plays himself off as an easy-going guy with your best interests at heart, but in truth he's a self-serving bastard who only sees you for how useful you could be as a pawn.
  • Fiery Redhead: Played with. When he's Burning with Anger, his head's "hair" of fire and the fire around him turns red.
  • Fire Balls: Hades can chuck these freely in battle.
  • Flanderization: Early games featured him occasionally cribbing Phil's tendency to recite rules. Later games treat this as a trait of Hades rather than Phil.
  • Friendly Enemy: He and Sora can get along if they're not directly fighting each other at the time. When they reunite in III, they initially harmlessly bicker until Hades announces he's in the middle of his latest world-conquering scheme.
  • Hair-Trigger Temper: Hades can get riled up rather easily when things don't go the way he wants.
  • I Have Your Wife: Megara. "Now, we're gonna play by my rules."
  • Ink-Suit Actor: Has similar facial features and expressions as his VA, James Woods.
  • Insult Backfire:
    Sora: Lowlife!
    Hades: Heh! You're too kind, kid.
  • It's Personal: By the end of III after Sora has helped foil his plans for the umpteenth time, it’s safe to say he holds nearly as much of a grudge against him as he does against Hercules.
  • Joker Immunity: Well duh, he is a god.
    Hades: I’ll give you the match, but not the tournament. What can I say? I’m immortal!
  • Karma Houdini: Even when put through similar events to the Hercules movie, Hades escapes the Well of Souls immediately. A combination of Punch-Clock Villain and As Long as There Is Evil.
  • Large and in Charge: Though he has larger minions, he's very big, and in charge of the Underworld.
  • Large Ham: Hades is very charismatic.
  • Manipulative Bastard: Almost always has a Final Fantasy character at his beck and call through this trope.
  • Motor Mouth: When the mood strikes him, Hades will not stop talking.
  • Nigh-Invulnerable: He's immune to all damage when in his "red fire" mode. Well, apart from that, he is a god, so that is expected.
  • Offhand Backhand: Does this to Sora in II. And it's more like an Offhand flick.
  • Only One Name: Although this is less because of Disney not making a surname for him, and more because of Classical Mythology.
  • Optional Boss:
    • The only way you can battle him in Kingdom Hearts is to complete the tournaments which are not needed to complete the game. You can finish without ever completing any of them or fighting Hades.
    • In II, the second visit to Olympus is also optional, so you can beat the game without properly fighting Hades.
  • Overshadowed by Awesome: Competes with Chernabog and Genie Jafar for being the most powerful Disney Villain in the cast, being the immortal God of the Dead and all. Unfortunately for him, he hails from a world of similarly powerful deities, most of whom being generally more benevolent.
  • Physical God: The God of the Dead, implied to govern the lost souls of every world in the Kingdom Hearts universe. He's also completely tangible, which lets Sora and Aqua beat him up, but is truly invincible while in the Underworld.
  • Playing with Fire: As in the film.
  • Politically Incorrect Villain: In Birth by Sleep, he has a pretty sexist attitude towards Aqua, expressing disbelief when he realizes the winner of the East Games is a woman. He also visibly ogles her when seeing her for the first time and repeatedly mocks her by calling her "bluebird".
  • Pragmatic Villainy: Despite Maleficent suggesting that Sora might be useful to the council's plans, Hades wastes no time in tricking Sora into a death match with Cloud, with Cerberus waiting as backup in the event that Cloud doesn't go through with it.
  • Sixth Ranger Traitor:
    • He gradually pretty much abandons the rest of the villains. Surely enough, he's the only one not to need to be revived/released come II, and does his own thing in Olympus to no ill repercussions, though he does still respect Maleficent a little, as he accepts assistance from Pete on her behalf.
    • III reveals exactly why he did so when Maleficent visits him in person. As powerful as she was and as tempting as ruling over all worlds seemed to be at the time, Maleficent didn't actually contribute anything to his own personal ambitions aside from giving him access to the Heartless and sending Pete. In the end, Hades decided to cut his losses and abandon the multiverse level villainy to focus on his plans for his own world. By the time he meets his former leader, he's rudely trying to shoo her away for this reason.
  • Spin Attack: One of his recurring techniques is to spray fire from both of his arms and spin in place, sweeping the arena in fire.
  • Starter Villain: He serves as this within Kingdom Hearts III.
  • Summon Bigger Fish: After Pete naively suggests that the Heartless can defeat Sora, who does Hades summon to finish off the hero? Cerberus.
  • Superboss: A lesser one in I, acting as the last opponent in the penultimate stretch of the Hades Cup.
  • This Cannot Be!:
    • His defeat quote. "This. Isn't. Happening!" You'd think he'd stop saying it when you keep defeating him.
    • When Sora’s group finally defeats the Titans for good in III, Hades is in furious disbelief that his master plan he spent 18 years working on has been foiled.
  • Turns Red: Literally, whenever he's pissed.
  • The Unfought: Breaking from tradition, Hades actually isn't a boss fight in III; he leaves the conquering of Olympus to the Titans. He ends up getting taken out by Hercules in a cutscene after the Titans have been defeated.
  • Villain Has a Point: Though he was being his classic manipulative self at the time, he wasn't wrong when he advised Terra on how he should attempt to accept and utilize the darkness within him instead of constantly attempting to deny it. He warned Terra that if he did not face and conquer his own darkness then he would be consumed by it. Later events that transpired proved he was right. Made especially prominent by the fact that he seems not to have a Heartless or nobody, meaning his darkness has not consumed him (assuming it even can consume him as he may have immunity to becoming a Heartless, Nobody or being possessed by Darkness due to his divine nature).
    Hades: "Okay, stay with me here—darkness is inside...everybody. Nothing to be ashamed of. You play nice with it, and darkness will be your best friend. But if you go and get all self-conscious and refuse to face it, the darkness will run over you like a debutante at a toga sale. And then where are you? Nowhere."
  • Villainous Breakdown: He usually calms down fairly quickly, but in his final showdown against Sora & co, he had a completely epic one before trying to fry them alive.
    • "What is so funny, you imbeciles?! How dare you get a happy ending?! HOW DARE YOU?!"
  • Vocal Evolution: His voice has grown decidedly more gravelly and raspy by III on account of James Woods having been voicing the character for twenty years by the time of the game’s release.
  • We Wait: Averted. III clarifies that he had his Titan attack on Olympus planned eighteen years ago, but Hades still made several off-the-beaten-path attempts at a takeover throughout the intervening years. The planetary alignment doesn't arrive until III, and Hades is implied to believe he should've just waited for it to actually make his move since surely it'll work this time.

    Jafar 

Jafar

https://static.tvtropes.org/pmwiki/pub/images/571_6star_jafar_render.png
"Indeed I will, Princess. All of Agrabah will belong to me, while you...You, my queen, shall weep at my side for all eternity!"
Click here to see Jafar as a genie
"Genie, my final wish! I want you to make me an all powerful GENIE!"
Voiced by: Jonathan Freeman (English), Akira Takarada (Japanese)
Origin: Aladdin
Appearances: I | Chain of Memories | II | coded
The royal vizier of Agrabah. Two-faced and cunning, Jafar seeks the demise of Aladdin and to rule as sultan of Agrabah. He has thrown in his lot with Maleficent, serving as her lieutenant in their conquest of the worlds.
  • Adaptational Badass: Unlike the film, he doesn't need to wish for magical powers because he is already a powerful sorcerer by default, allowing him to use two of his wishes to further the villains' goals.
  • Adaptational Dumbass: On the other hand, Jafar is significantly less creative with his applications of magic compared to the film, particularly during his stint as a genie where he spends a majority of his time throwing rocks in I or building pieces in II.
  • Adaptation Personality Change: In the games, he was overconfident and loyal to Maleficent. In the manga, he was a cowardly bootlick waiting for a chance to stab her in the back.
  • A God Am I: His reaction to becoming a genie, especially in the manga.
  • An Ice Person: He can conjure a floating ring of icicles.
  • And I Must Scream: Imprisoned in a lamp for a year between Kingdom Hearts and Kingdom Hearts II.
  • Animal Motifs: Cobras. Not only due to his staff, but he also takes his cobra form in Chi.
  • Arc Villain: Every time he shows up, he acts as the main antagonist for Agrabah.
  • Ax-Crazy: Even worse than in the films. While Jafar was by no means sane in the films, he certainly wasn't an Omnicidal Maniac, either
  • Background Boss: His genie form in KHI (and by extension, Chain of Memories and Coded) is one of these, being out of reach and unable to be hit normally (though you can still hit him with Blizzard). The real target that Sora has to go after is his lamp, which is carried around by Iago.
  • Beard of Evil: A classic "Evil Chancellor" goatee.
  • Be Careful What You Wish For: He wanted to be a genie. He didn't take into account that that means he can be imprisoned in a lamp. To be fair, when he returns, for some reason the lamp is not an issue any more.
  • Dies Differently in Adaptation: While killing him in Aladdin: The Return of Jafar required the destruction of his lamp (which occurs with Iago kicking it into lava), Sora is able to kill him just by beating him in combat with his lamp simply vanishing upon his death. It's one of several examples in II alone that shows the Keyblade's Wrong Context Magic.
  • Dirty Coward: He was portrayed as this in the manga. While something of a second-in-command who's a bit too confident in himself for Maleficent during the games, the manga makes him nothing more than a sniveling, bootlicking wimp who's just waiting for his chance to stab Maleficent in the back. The manga version of Maleficent is aware of his cowardly nature, and only keeps him around because of his knowledge of Agrabah.
  • Dirty Old Man: Much like the original film, one of Jafar's other goals is to take Jasmine as his unwilling bride, despite being several decades older than her.
  • The Dragon: He was this to Maleficent in the first game until Riku replaces him after he was taken out very early on.
  • Emergency Transformation: In the first game, Maleficent is constantly warning him not to take commanding the Heartless lightly. After Sora and crew beat his human self, we see a split second of him blackened and screaming. Then he wishes to be a Genie. This wasn't just a power-boost, it was to reverse his transformation into a Heartless.
  • Energy Weapon: Fires a magical laser from his staff as his primary attack. Changes to Eye Beams once he's a genie.
  • Evil Chancellor: Initially Royal Vizier of Agrabah. he's already deposed the Sultan by the time Sora arrives in the first game.
  • Evil Laugh: Gets in quite a few, which are played up for a curious montage to the point of parody in Kingdom Hearts II.
  • Evil Sorcerer: Jafar has command of a large variety of spells.
  • Evil Genius: Not conventionally, but he manages to stay a step ahead of Sora and Co. throughout Agrabah's story in the first game, and manages to lure them into a trap and keep his comeback a secret until the heroes were already in his trap in II.
  • Fatal Flaw: Hatred, according to Maleficent. Jafar was willing to destroy his homeworld out of spite to its inhabitants, especially towards the peasants, whom he calls "street rats". It's enough that Maleficent deems Jafar as beyond help when he snaps and becomes an Omnicidal Maniac.
  • Flunky Boss: The fights with Jafar in the original Kingdom Hearts give him some help in confronting Sora and Aladdin. In the first fight with Jafar as a human/sorcerer, the enslaved Genie will be floating around and reluctantly try to attack you (Genie does minimal damage, and if you get hit, he'll drop HP/MP balls for you to recover, meaning you only really need to worry after Jafar). The second fight with him as a genie has Iago carrying his lamp around the room; the lamp and Jafar share one HP meter and damaging the lamp is a major key to making this fight much easier.
  • "Get Back Here!" Boss: Spends his entire pre-genie boss fight in Kingdom Hearts just moving around the cave, rattling off spells.
  • Genocide from the Inside: Jafar is one of two villains actively trying to destroy his own world by seeking the Keyhole. And he nearly succeeded, too.
  • Hoist by His Own Petard: Just as in the source material, his wish to become a Genie leads to him getting stuck in a lamp.
  • Jackass Genie: In the sequel.
  • Killed Off for Real: Once he's beat in II, he sort of, overloads, and pops into a magical Technicolor Death
  • Large Ham: He very much chews the scenery, and it gets even more hammy once he's an "ALL POWERFUL GEENAYYYY!"
  • Lava Adds Awesome: The boss fights against his genie form in the Kingdom Hearts I and Chain of Memories take place in a lava-filled room in the Cave of Wonders.
  • Lean and Mean: Fairly thin as a wizard, becoming a genie buffs up his physique considerably.
  • Made of Evil: While not quite as much as other villains like Chernabog or Scar, he came perilously close to becoming a Heartless after his first boss battle, and both Pete and the Organization targeted him specifically to finish the job. Both parties are clearly well aware of how much darkness Jafar has if they are both gunning for him.
  • Magic Staff: His signature Cobra headed staff.
  • Mythology Gag: Most battles with his genie form have him floating over a pit of lava attacking you while you have to attack and destroy his lamp that Iago is flying around with to keep it away from you. This is a direct reversal of the climax of Return of Jafar, where Jafar trapped the heroes in a lava pit and Iago performed a Heel–Face Turn to try and get the lamp to them so they could destroy it.
  • Not-So-Harmless Villain: Jafar may be a Large Ham, but in the first game, he is the only villain in league with Maleficent to actually come within minutes of destroying his world and killing everyone in it; he only fails because of a Villainous Breakdown that nearly turns him into a Heartless, causing his final wish to become a genie. In II, when freed from his lamp, Jafar outright intends to destroy Agrabah (and, going by an in-battle quote, the entire universe), and (unsuccessfully) lures Aladdin away to prevent him from interfering.
  • Offscreen Teleportation: In the first game after first meeting the party, he walks offscreen to pursue Jasmine via a passageway. However, if you attempt to follow him, the passageway is blocked up with crates and planks of wood, making pursuit impossible. The passage only becomes unblocked later when Aladdin joins the party.
  • Omnicidal Maniac: Jafar comes close to destroying his own world in the first game, and by the time of his boss fight in II, he's completely lost his mind.
    Jafar: I will destroy it all!
  • Once an Episode: All of Jafar's appearances in the series thus far inevitably climax with him going One-Winged Angel to serve as the final boss, especially his genie form.
  • One-Winged Angel: Turns into a red genie in the end of Kingdom Hearts' stay in Agrabah and keeps it for Kingdom Hearts II. In Chi, he becomes a giant cobra, like in the original movie.
  • Playing with Fire: In both his human form and as a Genie he uses fire in every boss fight against him.
  • Reality Warper: Becomes a genie with powers capable of granting any wish though it's not until II that he starts to weaponize this any any meaningful way against the heroes.
  • Scaled Up: Finally takes on his famous giant snake form in Chi.
  • Sequential Boss: In Kingdom Hearts I, when Sora finally confronts Jafar, the vizier is first fought as a sorcerer. After winning this fight and a short break, he's then fought as a genie.
  • Shoulders of Doom: Huge, pointy shoulders.
  • Slasher Smile: In the manga while wishing to be a genie.
  • Smug Snake: Subtly holds his position as the Vizier over others, using it as a reason the princess should come along with him when Sora and Co. find her. Since she heard him talking about finding a keyhole and needing her, she wisely runs away while the heroes take care of the Heartless summoned.
  • The Starscream: Also in the manga; he wants to use his genie powers to overthrow Maleficent. He's also briefly mentioned to have already deposed the Sultan by the time Sora first visits Agrabah in the first game.
  • You Have Outlived Your Usefulness: Pete makes no attempt to recruit him back to Maleficent's fold during I and instead outright tries to turn him into a Heartless.

    Oogie Boogie 

Oogie Boogie

https://static.tvtropes.org/pmwiki/pub/images/250px-Oogie_Boogie_KHII_4589.png
"Ooh, when I get my hands on that heart — well, I've got no hands — but I'm still gonna nab that heart and control the Heartless!"
"Nobody disrespects me! NOBODY!"
Voiced by: Ken Page (English), Hiroshi Hatanaka (Japanese)
Origin: The Nightmare Before Christmas
Appearances: I | Chain of Memories | II
An evil bag of bugs who loves gambling with dice and dreams of causing trouble for Jack in Halloween Town. In Kingdom Hearts he steals a heart that Jack and Finklestien create to control the Heartless, but uses their power too much and succumbs to the darkness. In Kingdom Hearts: Chain of Memories he does the same thing as last time except it's a memory potion. In Kingdom Hearts II, he is resurrected by Maleficent so they can turn Santa Claus into a Heartless.
  • Alas, Poor Villain: In Chain of Memories, he begins suffering due to the fear the memory potion is causing him.
  • Arc Villain: Of Halloween Town in I and Chain of Memories, as well as after his revival in the first visit there in II.
  • Back from the Dead: Maleficent brings him back in II, but he's not all there, suffering from severe amnesia.
  • Berserk Button: Being fooled or tricked. In the first game he engages in his boss fight when Jack's artificial heart fails to give him command over more than a handful of Heartless; in II he similarly gets ready for a fight when Sally tricks him into letting Santa go.
  • Bond Villain Stupidity: He always uses traps in his attempts to stop Sora and his allies, since he doesn't quite have the guts to take care of them directly. Justified in that he's a pretty bad fighter in close combat.
  • Bullying a Dragon: He's obnoxious and disrespectful to Maleficent, the evil fairy who brought him back from the dead in the first place. Oogie is lucky she didn't put him back in the ground.
  • Came Back Wrong: Well, Maleficent was certainly frustrated by his amnesia following his resurrection in II.
  • Conveyor Belt of Doom: His boss fight in II takes place on these, mainly due to the fact that he blocks off the rest of the area for it.
  • Demoted to Dragon: In Kingdom Hearts II, Oogie is forced to serve as this to Maleficent after she brings him back. However, his severe amnesia and rude behavior caused her to leave in anger before she could turn Santa into a Heartless.
  • The Dreaded: To his minions, anyway. And to most of Halloween Town in general, as unlike them, he aims to actually harm people.
  • Evil Genius: True, he's not altogether the smartest villain when it comes to most things, but if Kingdom Hearts II is anything to go by, he can reformat entire systems of machines into a battle arena and Heartless manufacturing systems.
  • Evil Is Not a Toy: Learns this lesson hard in the first game, as his using the artificial heart caused the Heartless to take him.
  • Evil Laugh: Interestingly despite having a low pitched voice, his laughs are all high pitched cackles.
  • Family-Unfriendly Death: Unlike most of the other villains in the series, Oogie's deaths are rather graphic when you think about it. His insides are essentially coming out, while his skin is coming undone and he yells in agony.
  • Faux Affably Evil: Nearly always laughy and jovial, but actively aided in the destruction of worlds, has a torture chamber, and is quick to go into murderous tantrums if things go south.
  • Flunky Boss: As a result of gaining the Heart jack worked on, he has more direct control of The Heartless during his first fight, all two-to-three of them at any one moment. In the fight with him as his whole manor, after destroying enough of the dark orbs powering him, Gargoyle Heartless will start spawning when Sora approaches any additional ones.
    • In II, he creates Heartless with his reformatted gift system, packaging lots of Wight Knights and Emerald Serenades up in goodie bags to send out on the battlefield.
  • Foreshadowing: From II; "It's the last thing I remember! And it's the only thing I'll remember...!" Turns out, he's developed anterograde amnesia — in other words, he keeps forgetting everything after his resurrection.
  • For the Evulz: Unlike most of the other villains, its implied in the first game that Oogie's being evil for sport rather than vying for power and control, this is confirmed in the second game, where he is more interested in making a new deathtrap than anything Maleficent has planned.
  • The Gambler: But he sucks at gambling. More specifically, if he rolls an undesired number, or snake eyes, he stomps the ground to change them to something more favorable.
  • Insult Backfire: Though he's not the one on the receiving end, nor is he the one the original insult was directed to. Intriguingly, this line has made it in the manga as well, despite Oogie being absent from it.
    Captain Hook: [regarding Sora, Donald and Goofy] Swoggle me eyes, they're all bilge rats, by the look of them!
    Oogie: You're no prize yourself!
  • It's Personal: In II, he not only seeks revenge on his typical arch-enemy Jack, but explicitly swears vengeance on Sora, Donald, and Goofy as well, for their part in his demise in the first game.
  • Killed Off for Real: Appears to be the case, as Donald crushes his brain bug after his defeat in II. Though considering he's been killed this way and resurrected in his own series' continuity (The Nightmare Before Christmas: Oogie's Revenge) he could be revived later on.
  • Laughably Evil: Thanks in no small part to Ken Page's always riotous performance, Oogie is usually one of the villains most played for laughs.
  • Non-Action Big Bad: As in the film, he possesses no martial ability of his own (bar a slap or two when you get too close), and relies on his traps and devices to deal with you. Once you get close, he's all yours.
  • One-Winged Angel: Merges with his manor, becoming a giant burlap/building colossus brimming with darkness.
    • Playing with Fire: Casts homing fireballs from the pair of Gibbets he has, the Shadow Globs also cast these to defend themselves.
    • Casting a Shadow: coughs up darkness if you manage to destroy his gibbets as an attack.
    • Megaton Punch: Swings his remaining arm at you if you destroy the gibbet he dangles there. Cleverly, its the same arm he uses when he defends himself in the first fight.
  • Optional Boss: In I, Halloween Town can be skipped if you complete Monstro and Atlantica before it, so Oogie Boogie can be safely ignored.
  • Puzzle Boss: Oogie's boss battles are less about besting him in a fight and more about figuring out how to remove the rogue casino machinery protecting him.
  • Resurrection Sickness: He suffers from amnesia after Maleficent revives him, and it steadily gets worse as time goes on.
  • Scary Black Man: His voice actor, anyway.
  • Sequential Boss: Oogie Boogie is fought in two consecutive stages in I. The player first has to confront his "Wheel of Doom" machine and try to game the machine to be able to attack him. After that, he merges with his house and the player must destroy all the dark orbs to destroy Oogie Boogie outright.
  • Small Role, Big Impact:
    • In terms of the events of Kingdom Hearts I and II, Oogie does fairly little outside of Halloween Town and the greater plot. However, Its implied that he's the one who worked on the machinery for Ansem's Castle when Maleficent took over Hollow Bastion (the Heartless manufactury being an exception), seeing as he specializes in machinery and rebuilt machine systems in other points of the series.
    • Subverted in Chain of Memories. He redoes the plot of the first game, but him seeing unedited memories and becoming a terrified wreck ties in the closest out of the Disney worlds to that game's plot of finding lost memories and what that can entail.
  • Stationary Boss: When he merges with his manor, he barely moves.
  • Troll: He loves messing with his fellow villains (as Captain Hook learned), teases Jack as much as he threatens him, and outright drives Maleficent away by clowning around too much.
  • Villain Ball: Let's just say that being a jackass to Maleficent and telling her to go away in II was not his smartest move. She even angrily tells him he'll regret doing so — and she's not wrong, considering having her helping against the heroes would've greatly improved his chances of victory, and she was just about to turn Santa into a Heartless personally when he bumped into her.
  • Villainous Breakdown: "Nobody disrespects me! NOBODY!!"

    Riku 

    Yuna, Rikku and Paine 

Other Affiliates

A few villains come into contact with Pete and form an alliance with him, but they never officially meet with Maleficent.

    Scar 

Scar

https://static.tvtropes.org/pmwiki/pub/images/999_6star_scar_render.png
"My anger has grown for far too long!"
"You're in trouble again. But this time daddy isn't here to save you."
Voiced by: James Horan (English), Haruhiko Jo (Japanese)
Origin: The Lion King (1994)
Appearances: II
Scar is Simba's evil uncle. Scar was always jealous of his older brother Mufasa, and killed him so that he could become king of the Pride Lands.
  • 0% Approval Rating: Neither the lionesses or hyenas are too fond of him by the time Sora arrives in the Pride Lands. The hyenas are weary of his foul temper, the lionesses are seeking to overthrow him, and after his death the hyenas realize how he manipulated them and figure they have it better in the Elephant Graveyard than under his rule.
  • Adaptational Abomination: After his first defeat, he returns as one of the more eldritch Heartless of the franchise.
  • Adaptational Badass: In the original film, Scar was cowardly, trying to pass the blame off onto his hyena henchmen (who later kills him after overhearing him) before getting his claws dirty and fighting Simba. Here though, not only is he ready for a fight from the get go, but he had so much darkness in his heart that he resurfaced from the dead twice as a Heartless, each time coming back stronger than before and the second time as a straight out Eldritch Abomination.
  • Adaptational Villainy: He's the only Disney villain in the series to become a Heartless while maintaining his own identity, demonstrating him to be Made of Evil which persists after his death as his spirit continues to cause trouble. He also tries to cannibalize a lion cub, which never happened in the original film.
  • Alien Sky: He turns the sky green.
  • Amazing Technicolor Battlefield: Turns the top of Pride Rock into one for his boss fight.
  • Arc Villain: He torments Sora and Simba in the Pride Lands, both in life and in death.
  • Attack of the 50-Foot Whatever: The Groundshaker was so huge the entire savannah was the battlefield.
  • Back from the Dead: His darkness was so strong, it helped him to come back as a Heartless after Simba killed him. When he died a second time, he came back again as a ghost. Later, his ghosts merged into the giant-sized Groundshaker Heartless, showing just how much darkness Scar had lodged in that callous heart of his.
  • Big "NO!": As he's tossed off the cliff of Pride Rock.
  • Bishōnen Line: Inverted. Before your first boss fight against him, Pete states that he has become a Heartless, though he still looks like himself. During your second time in the Pride Lands, you encounter several avatars of him, which eventually merge into the gigantic Groundshaker Heartless.
  • Cain and Abel: As in the original film, he killed Mufasa to become king. During the second visit, Simba indicates that Scar had already been trying to undermine Mufasa for years before he ultimately opted for regicide.
  • The Caligula: The entire pride jumps at the chance of Sora possibly being able to depose Scar.
  • Came Back Strong: He came back as a Heartless twice.
  • Casting a Shadow: He combines this with a Foe-Tossing Charge in his first boss fight.
  • Dies Differently in Adaptation: Scar doesn't get eaten by his hyena lackeys as he never gives them a reason to betray him like he does in the film. Instead, he is killed once he is thrown off the peak of Pride Rock, and resurrects as a Heartless, only to be destroyed by Simba and Sora's party.
  • Elemental Punch: Lots of them as a Heartless.
  • Eldritch Abomination: As Groundshaker. Damn, that thing is even bigger than Godzilla himself.
  • The End... Or Is It?: The defeat of Groundshaker wraps up the Pride Lands' story. Only it's been established that when an exceptionally powerful being turns into a Heartless, a Nobody is also created. Given Scar had enough darkness to maintain his original form after becoming a Heartless...
  • Evil Gloating: Which ultimately gets him in trouble...
  • Evil Is Bigger: Averts it just like in the movie being slightly scrawnier than an adult Simba. Massively played straight later when he becomes the Groundshaker.
  • Evil Makeover: Does this to Pride Rock for his boss fight.
  • Evil Prince: Younger brother of Mufasa within the same lion royalty who often schemes to take his brother's throne.
  • Evil Uncle: Simba's uncle who has no qualms in killing his nephew.
  • Faux Affably Evil: Smarmy and smooth? Yes. Dangerous? Check other entries, particularly Made of Evil.
  • Fisher King: The credits at the end show the Pride Lands lush with life and vegetation under Simba's rule, while in game the lands are dead and barren from Scar's rule.
  • Foe-Tossing Charge: A darkness-based one in his first boss fight.
  • Good Scars, Evil Scars: His pink gash over his left eye is an Evil Scar that earned his nickname.
  • Hive Mind: As Groundshaker, he has two bodies. The smaller body sits on top of the larger one and controls it.
  • I'm a Humanitarian: Ordered Sora, Donald, and Goofy killed so they could be eaten, declaring them "prey". Keep in mind that Sora was in the form of a lion himself at the time, a teen cub to be exact.
  • Informed Ability: Implicitly. Despite partnering with Pete, Scar never displays any control over the Heartless unlike Barbossa, nor is any indication shown of what Pete's partnership brings to the table for Scar. Granted, given that Scar only desires sycophantic subjects and is on the cusp of turning into a Heartless already, it's entirely possible that Pete feels he doesn't need to do much before he reaps the benefits of obtaining a powerful Heartless, much as he intended to do with Jafar.
  • King of Beasts: A lion and was officially king.
  • Made of Evil: Once he became a Heartless. Put it this way — the only other person who retained their original appearance after turning into a Heartless was Ansem (and even then, Ansem needed Demonic Possession to retain his original appearance, Scar didn't even need to possess anyone to retain it!) Scar had even more darkness in his heart than even Xehanort did!
  • Maniac Monkeys: Groundshaker is a two-headed shaman monkey riding a two-headed triceratops. Yup, the many ghosts of an evil lion merged to form ''that'' thing. Wrap your head around that.
  • Mythology Gag: In the original film, the final battle between Simba and Scar begins with a bolt of lightning setting parts of Pride Rock ablaze. Appropriately, Scar uses both fire and lightning magic as his elements of choice in both battles with him.
  • Nice Job Fixing It, Villain: The hyenas were a hair's breath away from killing and eating Sora before Scar called for them.
  • One-Winged Angel: As mentioned above, the Groundshaker Heartless is technically his final form.
  • Only Known by Their Nickname: His real name isn't actually "Scar", it's Prince Taka. That said, nobody ever calls him anything but Scar.
  • Optional Boss: As the Pride Lands can be completely ignored, so can Scar.
  • Our Ghosts Are Different: They were avatars that he projected as a Heartless.
  • Panthera Awesome: Being a lion, and a capable fighter.
  • Perpetual Smiler: His II model depicts him with a constant grin, even as he's ordering Sora, Donald and Goofy to be killed or attacking Simba on Pride Rock.
  • Playing with Fire: One of his Elemental Powers in both forms.
  • The Power of Hate:
    Pete: "Anger and jealousy turned the king of Pride Rock into a Heartless."
  • Scars Are Forever: He received his scar as a child long ago, and it's still as prominent as ever.
  • Shock and Awe: He can summon lightning bolts during his first boss fight.
  • Shockwave Stomp: As Groundshaker.
  • What Happened to the Mouse?: Scar is one of the only two beings shown to be able to retain his form after becoming a Heartless. * Despite this, there's absolutely no mention of Scar's possible Nobody as a result, even in any of the sequels so far. To say this has spawned quite a few fan theories would be an understatement.
  • The Worm That Walks: His many ghosts all merge to form the Groundshaker.

    Hector Barbossa 

Captain Hector Barbossa

https://static.tvtropes.org/pmwiki/pub/images/captain_barbossa_khiii.png
"Blast ye to bits!"
"You best start believin' in ghost stories, Miss Turner. For, ya see, tonight — you're in one!"
Voiced by: Brian George (English), Haruhiko Jo (Japanese)
Origin: Pirates of the Caribbean: The Curse of the Black Pearl
Appearances: II | III
Captain of the Black Pearl and leader of the undead pirates. The medallions' curse keeps Captain Barbossa and his men in a kind of limbo between life and death. Their true form is revealed in the moonlight, and it's a terrifying sight to see.

After his true death at Jack’s hands, Barbossa is resurrected by Tia Dalma to respond to the threat of Cutler Beckett and Davy Jones, forming an alliance with Jack, his crew, and Sora’s party.


  • Adaptational Nice Guy: As The Caribbean leaves out most of the backstabbing among the heroes in the third film, Barbossa doesn’t come across nearly as antagonistic as he originally did due to his comparatively reduced screentime.
  • Affably Evil: He's polite, treats Swann to dinner, and his end goal means freeing everybody from their curse.
  • Arc Villain: Reprises his role as the main villain of the first movie for Sora's first visit to Port Royal.
  • Back from the Dead: Returns in Kingdom Hearts III's Pirates of the Caribbean world, although just like in the third film, he is an ally this time.
  • Badass Normal: His combat prowess rely entirely on mundane swordplay and his gun, yet he's skilled enough to take on Sora, Jack Sparrow, and Donald/Goofy at the same time.
  • Boss-Altering Consequence: Magic is more effective than usual against him as it can stun him. Like Pete said, the magic that Sora uses is different from the magic in Barbossa's world, and therefore affects him differently.
  • Combat Pragmatist: He's not above pulling out his gun if Sora uses a Reaction Command to hold his blade to the ground.
  • Evil Laugh: Loud and boisterous, as a pirate's laugh should be. It becomes a pretty sinister chuckle when he uses the Illuminator to darken the room.
  • Exact Words: He agrees to leave the Interceptor while Will Turner threatens his own life. Unlike the movie though, he has the Heartless stay and ambush Will, leaving the monsters and lit powder kegs while he, Pete, and his crew leave, and essentially getting everything.
  • Family-Unfriendly Death: Shot with a pistol while his curse was lifted, earning one of the few actual deaths in the series.
  • Fire-Forged Friends: He has become accepted as an ally by Jack, Will, Elizabeth and Mr. Gibbs by the end of The Caribbean, and by extension Sora, Donald, and Goofy, after they all fought Jones and Beckett together.
  • Flunky Boss: With Pete's help, Barbossa has an Illuminator Heartless blotting out the moonlight. This Heartless can regenerate if destroyed, but it must be destroyed for the player to be able to damage Barbossa.
  • Ghost Pirate: He's technically not alive, being cursed by the medallions to be an undead skeleton.
  • Heel–Face Turn: In Kingdom Hearts III, Barbossa is assuming the Anti-Hero role he had in At World's End, as he is seen with Jack's crew. However, Sora never trusts him, and his past with the Heartless is still brought up at times.
  • I'm Cold... So Cold...: His last words of "I feel... cold" are carried over from the film.
  • Implied Death Threat: He casually drops one upon first meeting Sora and friends.
    Sora: Who are you calling punks? It's Sora, Donald, and Goofy to you! And don't you forget it!
    Barbossa: That we won't. And we'll engrave it on your tombstone to be sure.
  • King Mook: Aside from some reaction commands and Illuminator pet, He's in essence a far more powerful version of the his pirates. His move set is actually several of their aspects combined:
    • He's mainly a close quarters combatant, which is Bo'sun's specialty.
    • He's able to attack from distances with a firearm, like Twigg.
    • He can toss bombs, like Jacoby.
  • Large Ham: Super dramatic in his speech and action.
  • Last-Second Chance: After Sora and he beat the guy into unconsciousness and intimidate Pete into fleeing, Captain Jack Sparrow offers the recovering Barbossa a last chance to surrender. Barbossa resumes the fight instead, and it is this decision which winds up killing him in the end.
  • Master Swordsman: He's very skilled with his cutlass; it's like his arm extension, especially since he's a pirate.
  • Mirror Match: Not to Sora, but obviously to Jack Sparrow, who is also a bomb-utilizing pirate that excels in swordfighting. The only major difference is that Barbossa also carries a pistol and a gimmick on his side.
  • Non-Standard Character Design: Like the rest of the characters from Port Royal, he is rendered with realistic proportions and looks like a real person, in contrast to the cartoony looks of Sora, Donald, and Goofy, initially.
  • Not Me This Time: In III, Jack accuses him of allying with the Heartless again after the creatures attack the Black Pearl. Barbossa is almost insulted.
    Barbossa: Don't impugn me honor. Why would I conspire with them?
    Jack: But you did conspire with them.
  • Sneak Attack: He fights alongside an Illuminator Heartless which makes the area pitch black, allowing Barbossa to attack from the dark.
  • Supporting Leader: He commands the Black Pearl during the final battle with Jones while Sora’s party provides support and later fight Jones personally aboard the Dutchman.
  • Suspiciously Similar Substitute: To Captain Hook. Both are pirates with an air of sophistication to them who are Badass Normal fighters able to go toe-to-toe with Sora and Co. Both of their worlds also have a particular gimmick that their battle centers around (Hook can be fought while flying, and Barbossa can only be hit in moonlight.). Barbossa even uses Exact Words like Hook would. And they're both allies of Maleficent who aids her in her war against Sora & Co, though Hook has more direct contact with her, while Barbossa helps her indirectly through his partnership with Pete.
  • Sword and Gun: Wields both a cutlass and a pistol. The pistol, which works similarly to Clayton's elephant gun, is odd here, due to his underling's muskets being censored into crossbows in the NA release.
    • Stepping-Stone Sword: His reaction command, in a twist of the trope, is stepping on his blade to pin him down and open him up for a key to the face.
  • This Is Unforgivable!: Barbossa leaves Sora tied up on the gunpowder-rigged Interceptor, and Sora swears he would never trust pirates again. When they meet again after Tia Dalma brings Barbossa back, Sora continues to view Barbossa as untrustworthy, still sore from nearly being blown up.
  • Throw Down the Bomblet: He tosses sets of bombs occasionally, yelling "I'll blast ya To bits!" all the while.

Henchmen of the Council and Affiliates

Hades' Minions

    Cerberus 

Cerberus

https://static.tvtropes.org/pmwiki/pub/images/354_5star_cerberus_render.png
Origin: Hercules
Appearances: I | II | coded | χ[chi] | Dark Road

A gigantic, ferocious, 3-headed guard-dog of the Underworld loyal to Hades. He's often sent out to fetch souls and cause destruction.


  • Ascended Extra: He only appeared in about a few minutes of screentime in the original film; here, he's one of the tougher early bosses you can encounter, and is fought a fair amount of times over the series. In Coded and its remake, he's a source of the Bugs in the Coliseum, and thus part of the bigger problem of the game, rather than simply being Hades' lapdog and nothing more.
  • Angry Guard Dog: He's Hades' guard dog, and not very nice.
  • Attack of the 50-Foot Whatever: A giant, three-headed dog.
  • The Battle Didn't Count: In the first game, Hercules had already worn Cerberus down by the time Sora steps in, and when fought again during the Hades Cup, it's revealed he has more than double the amount of health, proving this to be true. The second game has similar circumstances, but doesn't bother to explain why Cerberus has more health in the tournament.
  • Breath Weapon: Cerberus can spit tracking balls of fire at Sora and vomits up darkness in the first game.
  • Optional Boss: In the first game, since Olympus is completely optional.
  • Red and Black and Evil All Over: is almost entirely black, the only things that aren't are his eyes and mouth which (sans teeth) are red.
  • Summon Bigger Fish: There's always a bigger fish in Olympus. Most of the time, it's Cerberus.
  • Vomit Indiscretion Shot: He vomits darkness as an attack in the first game.
  • What Happened to the Mouse?: He's never seen again after each story boss fight in his respective appearances, barring the optional tournaments.
  • Your Size May Vary: Is considerably smaller in II than in I to allow him to fit into the arena.

    The Hydra 

The Hydra

https://static.tvtropes.org/pmwiki/pub/images/467_6star_hydra_render.png
Origin: Hercules
Appearances: II

A lizard-like monstrosity sent by Hades to fight Hercules in the Coliseum. Hercules fails to finish it off during a match, letting it wreck havoc after he leaves to go rescue Meg. When a head on this creature is chopped off, two more grow in its place.


  • Alien Blood: Its blood is green like in the film. The US release censored the blood as clouds of darkness.
  • Attack of the 50-Foot Whatever: It's a gigantic monster.
  • Casting a Shadow: One of the abilities the Hydra has is to summon some shadowy orbs with Heartless eyes to sweep at Sora.
  • Dies Differently in Adaptation: Where as it was crushed to death by boulders in the movie, it is killed here by having all of its head sliced off at once by Sora.
  • Gameplay and Story Segregation: Cutting off the heads, by all accounts, should not beat the Hydra, simply because that's just how the creature works. Yet Sora is able to cut them off and defeat the monster without working out a different strategy at all. Could be justified, as the Keyblade is elsewhere shown to just break the established rules of a world, like destroying Genie Jafar directly rather than going for the lamp, and destroying zombie pirates in Port Royal.
  • Multiple Head Case: Eventually sprouts into a total of seven heads during the second part of its boss fight.
  • Person of Mass Destruction: It leveled the entire Coliseum into rubble in a few minutes, and is implied to have killed everybody inside.
  • Reptiles Are Abhorrent: The Hydra is certainly not very easy on the eyes, what with its purple scales, Scary Teeth and overall abominable appearance.
  • Tail Slap: One attack sweeps its tail across the arena twice, and it covers the entire floor, so you're going to have to jump to dodge it.
  • Trash the Set: It lays waste to Olympus Coliseum after Herc fails to kill it.
  • Use Your Head: When it has seven heads, it will slam them down into the ground two-three-two across the arena, each impact releasing a small shockwave that can damage Sora if the heads themselves miss.

    Ice Titan/Colossus 

Ice Titan/Colossus

https://static.tvtropes.org/pmwiki/pub/images/469_6star_ice_titan_render.png
Origin: Hercules
Appearances: I note | Birth by Sleep | Re:coded | III

One of the Titans from Hercules, made entirely of ice. Hydros is fought as a Superboss in two games: it's the only challenge of the Coliseum's Gold Match in the non-Japanese versions of Kingdom Hearts, and is the very last obstacle of the Coliseum's maze in Re:coded. He also comes back in time for Kingdom Hearts III.

A knockoff called the Ice Colossus appears in Birth by Sleep. Unlike the genuine article, it is a mandatory boss that is fought alongside Hades during Aqua's story.


  • An Ice Person: It's made of ice and has dominion over it.
  • Attack of the 50-Foot Whatever: During the battle. Inverted during the victory cutscene, though.
  • Beam Spam: It fires icicle shards as its main attack, and fires a lot of them.
  • Breath Weapon: Which can turn you into a Human Popsicle.
  • Death from Above: One of its many attacks in the Gold Match is to summon several boulders of frost to rain down on Sora's head.
  • Degraded Boss: His appearance in III. While he's even larger now, he's lost many of his attacks from I, he attacks much less frequently, and he has FAR less health. The major threat is that he's got two of his brothers helping him this time.
  • Dual Boss: With the Lava Titan in III.
  • Expy: Hades employs the "Ice Colossus", a weaker clone of the Ice Titan, in Birth By Sleep. The genuine article is still under lock and key at that point.
  • Flat Character: Its sole purpose is to be an opponent for the player to fight, and lacks any sort of characterization.
  • Only Known by Their Nickname: Its canon name, Hydros, is never mentioned in any of the games.
  • Optional Boss: In Kingdom Hearts, the Gold Match is an optional Superboss. In Re:coded, its the final opponent in the 30 layer dungeon of Olympus Coliseum.
  • Shockwave Stomp: Does this constantly during its battle in Kingdom Hearts, even from the sheer act of merely turning to face Sora. The shockwaves make being anywhere on the ground near him suicidal, so most of the fight takes place on the nearby spectator stands.
  • Sleep-Mode Size: After Sora beats it, it loses so much mass it has to run away before he steps on it.
  • Superboss: In Kingdom Hearts, it's only fought as the only part of the optional Gold Match.
  • Tennis Boss: Ice Titan is out of range of Sora's normal attacks, so you have to deflect its icicles at its head to knock it down.

    Rock Titan 

Rock Titan

https://static.tvtropes.org/pmwiki/pub/images/1719_6star_kh_iii_rock_titan_render.png
Origin: Hercules
Appearances: I | II | Re:coded | III

Another Titan from Hercules featured in the Olympus Coliseum. Lythos appears as the final opponent in Kingdom Hearts's Hades Cup, and later appears in a much bigger form in Kingdom Hearts III


  • Attack of the 50-Foot Whatever: Befitting its name, the Rock Titan is colossal in size and has seemed to grow even larger in III.
  • The Bus Came Back: It was shown in a trailer, fighting Sora, Donald, and Goofy on a magical train, showcasing scenes from Kingdom Hearts III after only appearing once as an optional boss in the first game.
  • The Cameo: Appears in the opening cutscene for his world in Kingdom Hearts II... only to be Team Rocketed away by Hercules.
  • Dishing Out Dirt: He can manipulate the earth itself to make sharp stones jut out of the ground or make enormous boulders materialize out of thin air. Curiously enough, none of these powers were present in the first game at all, forcing the Rock Titan to rely upon its own body to damage Sora.
  • Easy EXP: His KHI fight gives Sora a Tech Point for every single hit he lands on him. That's right; simply whacking Lythos with your Keyblade nets you extra experience. Because of this, he's a great method of level-grinding, especially after you beat the Hades Cup's Time Trial and you can whale on him whenever you want.
  • Final Boss: Of the Hades Cup and by extension the Olympus storyline of the first game. Though he's a much easier foe than Hades, but after fifty rounds of strong Heartless and bosses, are you complaining that this guy is the final boss?
  • Man Bites Man: When knocked down on its back, its heads will occasionally perform a bite attack.
  • Mighty Glacier: Incredibly slow, but it makes sense considering it is a giant made out of stone. In the boss battle with it in III, it's considerably faster, though still by no means a Lightning Bruiser.
  • Multiple Head Case: Has two heads that oddly seem to share the same mindless personality. Both also share an HP meter.
  • No Body Left Behind: Crumbles apart after its defeat.
  • Only Known by Their Nickname: His official name is Lythos, not that the many games he appears in ever acknowledges it.
  • Optional Boss: The tournaments are optional meaning the player never has to fight him if they don't want to. Canonically, Sora did as the narrator in III mentions that he'd previously fought the Rock and Ice Titans before.
  • Rock Monster: Huge, monstrous, and made of stone.
  • Shockwave Stomp: Its main method of close-up attack.
  • Stone Wall: It has more health than any other boss in the first game. It's attacks do not do that much damage compared to the other bosses fought that late in the game though, and it's very slow and easy to dodge, so it's relatively easy to defeat.

    Tornado Titan 

Tornado Titan

https://static.tvtropes.org/pmwiki/pub/images/tornado_titan.png
Origin: Hercules
Appearances: III

After being absent from previous games, the Tornado Titan Stratos joins its fellow titans in Kingdom Hearts III.


  • All Your Powers Combined: Can blow debris (similar to the Rock Titan's boulders), fireballs (from the Lava Titan), and icicles (from the Ice Titan) at you.
  • Attack of the 50-Foot Whatever: The Tornado Titan takes the form of a gigantic cyclone, matching the size of even the Rock Titan.
  • Blow You Away: Naturally. In the first phase he periodically does this to keep Sora away from his brothers while they fire their ice and lava beams at him. During the second phase where it's down to him alone he does it more often and in more ways.
  • Do Not Touch the Funnel Cloud: It's a huge sentient tornado. Of course it's going to throw Sora into the air as an attack. Of course it's going to use mini-tornados to attack you.
  • Only Known by Their Nickname: Much like the other Titans, his official name is Stratos, but it's not actually used.
  • The Unfought: During phase one, anyway. Hydros and Pyros are the two fought then, while Stratos remains behind them and tries to keep Sora away from them using his winds every so often. After they're knocked out Stratos becomes the True Final Boss of Olympus.
  • Wake-Up Call Boss: He's the last enemy fought in the first world and by far the most difficult boss up to that point in the game.

    Lava Titan 

Lava Titan

https://static.tvtropes.org/pmwiki/pub/images/lava_titan.png
Origin: Hercules
Appearances: III

The Lava Titan Pyros makes its debut at long-last in Kingdom Hearts III, summoned by Hades alongside series regulars Rock and Ice Titans.


  • Attack of the 50-Foot Whatever: Lava Titan's size is the least stable of the four titans, since it's basically a living magma flow. Even so, this thing is gigantic.
  • Breath Weapon: A beam of lava.
  • Dual Boss: With the Ice Titan.
  • Convection Shmonvection: Sora can touch and attack Pyros' head and body with no ill effect despite him being literally made of red-hot magma.
  • Kill It with Fire: His modus operandi, firing a beam of lava from his mouth and throwing a bunch of lava balls by swinging his arms.
  • Magma Man: Basically a gigantic lava monster.
  • Only Known by Their Nickname: His official name is Pyros, but like all the above titans, Kingdom Hearts just calls him a Titan.
  • Use Your Head: When Sora is standing atop the pillar of cooled lava Zeus is trapped inside, Pyros will frequently rear back then slam his forehead down onto the pillar, dealing a hefty amount of damage and knockback if it connects.

Others

    Maleficent's Raven (AKA Diablo) 
https://static.tvtropes.org/pmwiki/pub/images/maleficents_raven_khbbs.png

Maleficent's loyal pet raven, a minor villain that only appears at certain times for Maleficent, he has however contributed a bit to the story several times.


  • Creepy Crows: Diablo is one himself.
  • Elite Mook: Seems to be, if he isn't Co-Dragons with Pete.
  • Feathered Fiend: An evil crow.
  • Hypercompetent Sidekick: Has been shown watching Aqua and Prince Philip's escape, then leading Maleficent's goons against them in Birth by Sleep; Manages to revive his master through the memories of the three fairy godmothers in Kingdom Hearts II; and delivers Maleficent's ransom note and Queen Minnie's crown to lure Mickey away from The Mysterious Tower in Dream Drop Distance. In any case, he's more successful than Pete at being his Mistresses' number two.
  • No Name Given: Particularly strange in that he has a name in the original movie, but the game just calls him "Maleficent's Raven" in journal entries.
  • Screw This, I'm Outta Here: Flies off in the Manga after an Ansem-Possessed Riku unlocks Maleficent's heart.
  • Small Role, Big Impact: Despite being a minor character, Diablo provides the waypoint that helps engineer Maleficent's return to the present; and later summons Mickey's group to Disney Castle where they will meet Lea.
  • What Happened to the Mouse?: He constantly disappears and re-appears in the games and the manga.

    Iago 

Iago

https://static.tvtropes.org/pmwiki/pub/images/662_5star_iago_render.png
Voiced by: Gilbert Gottfried (English), Akira Kamiya (Japanese, KHI), Toru Okawa (Japanese, KHII onwards)
Origin: Aladdin
Appearances: I | Chain of Memories | II | coded
Jafar's boisterous and cunning parrot. He's Jafar's eyes and ears for everything going on in Agrabah.
  • Adaptational Nice Guy: In Kingdom Hearts II he appears genuinely remorseful for his actions, compared to the Return of Jafar where he initially only wants to make amends for his own selfish desires of looking out for himself and still remains a Jerk with a Heart of Gold even after switching sides.
  • The Atoner: In the second game, much like in Aladdin: The Return of Jafar.
  • Butt-Monkey: Often finds himself at the end of all kinds of comical abuse.
  • Deadpan Snarker: Like in the films, most of his dialogue is bitterly sarcastic. Comes with the territory of being voiced by Gilbert Gottfried.
  • Dirty Coward: Regardless of his side of the conflict.
  • Heel–Face Turn: He decides to turn over a new leaf after spending months in the lamp with Jafar after his defeat. He still proves to be a Dirty Coward in the sequel despite being the heroes' friends, much like in his home continuity.
  • Misplaced Wildlife: He's a South American parrot in Saudi Arabia.
  • Only One Name: "Iago" is his name.
  • Polly Wants a Microphone: Talking parrot. Naturally.
  • Toothy Bird: His molars are visible inside of his beak.
  • Uncertain Doom: In I (and all games that revisit it), Iago's fate is left uncertain after the battle with Jafar in favor of focusing on the ultimate fate of the malevolent genie. II confirms that, much like the source material, he wound up trapped in the lamp alongside Jafar until he somehow managed to get free.

    Flotsam and Jetsam 

Flotsam and Jetsam

https://static.tvtropes.org/pmwiki/pub/images/630_6star_flotsam_&_jetsam_render.png
"NO ESCAPE!"
Voiced by: Corey Burton (English), Shuichio Moriyama (Japanese)
Origin: The Little Mermaid (1989)
Appearances: I | II
A pair of twin Moray Eels who work for Ursula. They lure merfolk to strike raw deals with Ursula, then sabotage their efforts to keep their end of the bargain.
  • Creepy Monotone: They hardly ever break it unless they're attacking.
  • Creepy Twins: They share the same exact character model, with the only difference being the eye coloration.
  • Cruel and Unusual Death: In the first game they are simply zapped to oblivion. The second game has the same happen, but this time a faint outline of a keyhole can be seen made of bubbles, which means that Sora essentially used his Keyblade to "unlock" these guys.
  • Death by Adaptation: Along with their mistress in the manga. The difference being that Ursula killed them accidentally.
  • Invincible Minor Minion: They are essentially Ursula's answer to Donald and Goofy. As she revives them after a short time if they're knocked out.
  • Mistaken Identity: Their journal entries mistakenly identify the eel with the left yellow eye as Flotsam and the one with the right yellow eye as Jetsam. The script for the original movie and some merchandise officially indicate it's the other way around.

    Lock, Shock, and Barrel 

Lock, Shock, and Barrel

https://static.tvtropes.org/pmwiki/pub/images/lock_shock_and_barrel_khii.png
Voiced by: Shintaro Sonooka (Lock), Yuko Doi (Shock) and Shigeo Matsuzawa (Barrel) (Japanese); Jess Harnell (Lock), Kath Soucie (Shock) and Jeff Bennett (Barrel) (English)
Appearances: I | Chain of Memories | II | 358/2 Days

"~One, two, three, together's the key!~"

Three little trick-or-treaters who work for Oogie Boogie in Halloween Town. Lock dresses as a devil, and is the leader, Shock dresses as a witch, is the only girl, and is the smartest of the three, and Barrel dresses as a skeleton and is often the butt of the other two's jokes.


  • Anti-Villain: They just like pulling pranks to entertain themselves, and really only follow Oogie to achieve that end by seeing what he does and comes up with. They are absolutely terrified of Oogie himself as well as actual evil individuals like Maleficent.
  • Ambiguously Human: They look and act like (bratty) human children, but considering Halloween Town itself, its hard to say for sure.
  • Astonishingly Appropriate Appearance: Without their masks, they look exactly the same, if not even more like what they're dressed up as.
  • Bullying a Dragon: They continuously chuck pumpkin bombs at Roxas whenever he's about to leave from one of his Halloween Town missions from Organization XIII. Eventually he catches on, dodges a bomb, and gives them a well-deserved beating.
  • Energy Ball: Shock gives the Prison Keeper the ability to fire purple energy in all directions.
  • I'll Never Tell You What I'm Telling You!: An interesting take on the trope. In the first game after they're beat, they stand around in the Evil Playroom, and each of them give slight hints as to what a lever there does, ultimately revealing that it unlocks the entrance to Oogie's lair behind the green door.
  • Man Bites Man: What Barrel gives the Prison Keeper.
  • Playing with Fire: When Lock is eaten by the Prison Keeper he gives it a large fireball attack.
  • Quirky Miniboss Squad: Most find them easy to fight. Their real strength lies in plot-based troubles, which make them more effective than the usual portrayals of this trope.
  • Terrible Trio: Well, not so terrible, but they are still rather rude to most people, however this seems to have died down somewhat as of II's return trip, as they are trying to help Dr. Finklestein with his experiment.
  • Unskilled, but Strong: Lock, Shock, and Barrel's respective attacks are not exactly skillfull (respectively, a sliding kick, top-like spin, and a rolling attack) however one can easily lose track with everything going on and they can quickly knock you out if you aren't careful, especially in the first game, with the boss fight taking place in a very small area.

    Barbossa's Crew 

Bo'sun, Twigg, and Jacoby

https://static.tvtropes.org/pmwiki/pub/images/undead_pirate_a_khii.png
Bo'sun
https://static.tvtropes.org/pmwiki/pub/images/undead_pirate_b_khii.png
Twigg
https://static.tvtropes.org/pmwiki/pub/images/undead_pirate_c_khii.png
Jacoby

"You best be sayin' your prayers!"
Voiced By: (English): Beau Billingslea (Bo'sun), Adam Leadbeater (Twigg), John DiMaggio (Jacoby); {Japanese} N/A
Origin: Pirates of the Caribbean: The Curse of the Black Pearl
Appearances: II

The crew of The Black Pearl who take orders from Barbossa. Though there were many in the original film, in Port Royal there are multiple copies of three of the pirates, Bo'sun, Twigg, and Jacoby.


  • Action Commands:
    • All of them except Jacoby, which gives him the benefit of staying in battles the longest due to having to always be beaten normally.
    • Bo'sun's is where Sora dodges backwards to avoid his hatchets, and then swats him with the Keyblade.
    • Twigg's is reflecting shots from his firearm.
  • Dragon Their Feet: After their captain's death, the remaining pirates throw their lot with Luxord and continue to antagonize Sora and Co during the second Port Royal visit.
  • Family-Friendly Firearms: Twigg got his musket turned into a crossbow in North America. It still makes the sounds of a musket, and even flashes when he fires.
  • Money Spider: Justified this time. Unlike the Heartless or Nobodies, they're actual pirates, of course they'd be carrying money on them. Now, why it's Munny rather than British Pounds is another matter entirely...
  • No Name Given: Despite having names in the movie, they don't use their original names. Bo'sun is referred to as Undead Pirate A, Twigg is Undead Pirate B, and Jacoby is Undead Pirate C. Still they get their own Journal entries, which is more than say, Maleficent's Goons, or Glut can claim.
  • No-Sell: When in their human forms (i.e. not in the moonlight), they're immune to all of Sora's attacks. This is implied to be a direct result of Sora's Wrong Context Magic, which also allows him to fight and kill them when they're in their undead forms.

    Shenzi, Banzai, and Ed 

Shenzi, Banzai, and Ed

https://static.tvtropes.org/pmwiki/pub/images/shenzi_banzai_and_ed.jpg
Hey look, a snack!" "Snack? No, we got ourselves a three-course meal!
Voiced by:
Shenzi: Tomie Kataoka (Japanese), Tress Macneille (English)
Banzai: Ben Hiura (Japanese), Cheech Marin (English)
Ed: Jim Cummings (1952)
Origin: The Lion King (1994)
Appearances: II
These three hyenas are Scar's right-hand men during his regime as king of the Pride Lands. Shenzi, the leader, is the only female; the two males, Banzai and Ed, are sulking and... well, Ed, respectively.
  • Adaptational Nice Guy: It's unlikely that they would've been on civil terms with the heroes after Scar's defeat in the original film, as they are here. The second visit especially fleshes out the better side of the hyenas as noted below.
  • Aerith and Bob: Ed is the only one whose name is not Swahili.
  • Artistic License – Biology: Downplayed. Unlike the film's Truth in Television example, Banzai appears to be the one in charge during their introduction, as he’s the one who tells Shenzi they’d better go report to Scar when he summons them. In the rest of their appearances, Shenzi still seems to be the leader like she was in the film.
  • Cloud Cuckoolander: Ed, of course.
  • Co-Dragons: To Scar, though Shenzi outranks Banzai and Ed since she is the matriarch of the clan.
  • Comic Trio: They're as funny as ever.
  • Dash Attack: pressuring them too much with attacks eventually causes them to do this to break out of your combos. In their second "fight" this is how they gain distance when you catch up to them, as well as the only way they can harm you.
  • Easily Forgiven: Played With. Simba has no love for the hyenas, but he also doesn’t go out of his way to pick a fight with them unless he has no other choice, and leaves them alone in the Elephant Graveyard, their original home, otherwise; even though they’ve been unmasked as co-conspirators in the death of his father and Scar’s coup. If he has any lingering thoughts of vengeance against the hyenas for their part in his lifelong trauma and exile, he buries it, knowing there’s more important things to worry about and/or they’re not worth it.
  • Escort Mission: The gimmick to their first fight is that you have to protect Timon and Pumba from their attacks while fighting them. Unlike the usual examples, protecting them by calling them over gives Sora an advantage when The Hyenas miss the three-way attack and run into each other.
  • "Get Back Here!" Boss: The second fight with the hyenas in II doesn't have them try to attack Sora at all, but the player is forced to chase each and every one of them down and deplete their health bars, which can take a while.
  • Goldfish Poop Gang: They’ve become this to the heroes by the second visit. Sora, Donald and Goofy have gained a footing in their new forms, and Simba has reclaimed the throne as a vindicated ruler returning from exile. The three hyenas are no match for them now and both sides know it. Even with the hyenas’ part in his lifelong trauma and exile, Simba barely regards them beyond sources of information.
  • Hazy-Feel Turn: After Scar's defeat, they stop trying to kill Sora and his friends, but they certainly aren't buddies with them. Their second boss fight barely qualifies as a fight, since Sora has to simply chase them around the Elephant Graveyard and beat them to a pulp. Following this, they can be approached and spoken to, and get along fairly well with Sora during their conversations.
  • Hidden Depths: Shenzi not only appreciates that they still have food after Scar's defeat, but somehow knows the mechanics of how and when his ghost appears. There's also their comments following the end of the second visit to the Pride Lands that indicates they're smarter and better people than they appear.
  • The Hyena: Obviously.
  • Jerkass Has a Point:
    • First example is defied. Banzai claims that because of Sora, they’re reduced to scavenging for scraps again for food - but the hyenas brought it completely upon themselves due to driving the kingdom to famine and this was the inevitable result of Simba returning to power.
    • The hyenas call out Simba for still being a coward during the crisis of Scar’s ghost, which is what Rafiki had earlier pointed out, and Goofy admits.
  • Know When to Fold 'Em: Though they nearly eat Sora's party twice over and taunt them into submission, once Sora's group has gained their confidence in their animal forms and properly fight them off, the hyenas stop targeting them. When Sora returns to the Pride Lands, the hyenas confront him believing him to be prey, but immediately withdraw once they realize it’s him. When Sora confronts them later, they outright ask for him to leave them alone. This is even reflected in how the mechanics of their boss fights change; in the first one they're trying to outright kill Sora, but in their second, they serve as a collective "Get Back Here!" Boss, not having any offensive moves and the player simply has to catch up to them and beat them into submission.
  • Never My Fault: Banzai rips into Sora during the second visit, claiming because of him, they’re forced to scavenge for food again. This ignores the fact that they were already reduced to scraps due to driving the Pridelands into famine because of their incessant overhunting. Being part of Scar’s conspiracy also meant that their return to exile from the Pridelands was inevitable if Simba reclaimed the throne.
  • Nice Mean And In Between: Ed, Banzai, and Shenzi fill these slots respectively. Ed is the least hostile to the group and the most jovial given his disposition. Banzai is the most hostile towards the heroes both before and after Scar’s defeat. Shenzi is plenty hostile towards the heroes especially as the clan’s matriarch, but she also shows a much humbler, wiser side showing much more than Banzai she’s not all bad despite the atrocities she’s committed.
  • Not-So-Harmless Villain: They're beloved, popular and hilarious characters from one of the most popular Disney films of all time, but just like in the film, they are surprisingly competent and dangerous. To hammer the point home, less than two minutes after their arrival in the Pride Lands, Sora and friends are nearly eaten by the hyenas.
  • Optional Boss: Both fights due to the Pride Lands as a whole being optional.
  • Perpetual Smiler: Ed.
  • Psychopathic Manchild: All three qualify as this, laughing their asses off at Simba's name (much like how Shenzi shivered at Mufasa's).
  • Recurring Boss: The hyenas are fought as a trio twice in Kingdom Hearts II. The first one is a full-fledged fight, but the second one isn't so much a boss fight as Sora having to chase them down in the Elephant Graveyard and knock them out; they do not attempt to attack you in the second fight, but it will take some time and patience to outwit them.
  • The Smurfette Principle: Shenzi is the only female of the trio.
  • Spanner in the Works: Narrowly averted. If Scar had not summoned his minions when he did, there's no telling just how bad things would've gotten for the entire Kingdom Hearts universe if Sora, Donald and Goofy ended up getting Eaten Alive by these guys. Not even Xehanort would've been happy to learn if Sora had been eaten by some random hyenas.
  • Two Guys and a Girl: Shenzi's the girl, Banzai and Ed are the two guys.
  • The Unintelligible: Ed, whose quotes are simply his wacky laughter with Sora's inner interpretation ("He seems genuinely ecstatic").
  • Unwitting Pawn: Shenzi realizes that they were this to Scar when they worked for him.
  • Watch Where You're Going!: Their first fight has them targeting Timon and Pumba. Having the duo move out of the way in time causes the three to collide into each other when they miss.
  • Wolfpack Boss: The first fight with them in II forces the player to confront all three of them at once.
  • Would Hurt a Child: Besides the time they tried to eat Simba and Nala as cubs, they also come this close to chomping down on Sora.

Alternative Title(s): Kingdom Hearts Villains, Kingdom Hearts Disney Villains

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