Characters: Kingdom Hearts Enemy Creatures

Throughout the Kingdom Hearts series, the Keyblade wielders face a variety of monsters created from darkness and hearts falling to it. This is a listing of those creatures.

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The Heartless

The cutest Eldritch Abomination you'll ever see.

"Anger... hatred... corruption, become power. Everything that exists, will be devoured!"
Data-Sora's Heartless

The true antagonists of the story, Heartless are creatures of darkness born from the hearts within humans. They are driven only by instinct to seize hearts from other beings and destroy them, either by attacking them or manipulating them into darkness, creating more Heartless in the processs. As worlds also have hearts, this inevitably means they are drawn to worlds to destroy the world's heart and plunge it into darkness. Heartless come in two varieties — Pureblood, formed naturally, and Emblem, formed by forced production.

According to legend, only the Keyblade wielder can stop the Heartless, able to lock the hearts of worlds from their reach, and when a Heartless is killed by a Keyblade its captive heart is freed. Thus the Heartless instinctively seek out Keyblade wielders to strike them down.
  • Adorable Evil Minions: Albeit with a few genuinely scary exceptions.
  • Always Chaotic Evil
  • Animalistic Abomination: Several varieties including the Rabid Dog (dogs), the Sea Neon and Sheltering Zone (jellyfish) and the Powerwild and Bouncywild (monkeys).
  • As Long as There Is Evil: They're born from the darkness, and so long even a single heart has a bit of darkness in it, they'll always exist. However, it was only due to Xehanort's experiments that they were able to invade the Realm of Light, their inactivity in Birth By Sleep suggests perhaps they could be marginalized in the Realm of Darkness again.
  • Asteroids Monster: The first game has the Sheltering Zone Heartless. Days has the Massive Possessor.
  • Bigger Bad: As the very embodiments of darkness and the main reason so many people and worlds are destroyed, they're the most significant evil force in the game universe. However as creatures of instinct with infinite numbers they aren't actual "villains" in terms of plot, thus the actual villain roles go to human characters.
  • Bishonen Line: Zigzagged. Several of the strongest Heartless (Invisible, Neo Shadow, Darkside, etc) look more humanoid than their lesser counterparts, and Xehanort's Heartless, the most powerful Heartless of all, looks entirely human. However, most Heartless (especially bosses) look like monsters. It's implied the humanoid Heartless are the exceptions, and the more monstrous a Heartless is the more powerful it is, in contrast to the Nobodies who play the trope straight.
  • Cute Bruiser: Most of them look too cute to be an army of bloodthirsty creatures.
  • Eldritch Abomination
  • Elite Mook: Invisibles are universally the strongest pureblood Heartless short of Darksides and other bosses. The strongest Emblem Heartless varies, but the Angel Star and Defender are commonly among the toughest.
  • Enemy Mine: They stop fighting against the Nobodies during the Battle of Hollow Bastion any time Sora shows up, but also ally with Organization XIII at one point.
  • Fisher Kingdom: While the Pureblood Heartless keep their appearances in all worlds, Emblem Heartless change their appearance to reflect the world they're in. As a result they can appear as almost anything, from cars to sorcerers to ghosts to plants.
  • Giant Mook: At least one a game, such as the Large Body or Fat Bandit. They also No Sell against front attacks except Aquatanks.
  • The Heartless: The Trope Namer.
  • I Fight for the Strongest Side: In the words of Saix, the Heartless ally with whoever's the strongest, which is why most of them defect from Maleficent's service to ally with the Organization.
  • Informed Flaw: Many characters speak about heartless as if they have no personality whatsoever, but several show varying degrees of emotion through their actions. For example, Powerwilds and Bouncywilds make cartoonish gestures (Powerwilds clutch one foot and hop around on the other when a sliding kick is blocked); White Mushrooms and their variations are the most obvious standouts however, as they can be helpful and fun in their challenges.
  • The Legions of Hell
  • Light Is Not Good: The Angel Stars.
  • Made of Evil
  • Manipulative Bastard: They've no problems taking advantages of people's inner greed and anger; even Maleficent, a Manipulative Bastard herself, was manipulated by them.
  • Meaningful Name: They were given the name "Heartless" because they act on pure instinct, with no emotion to speak of.
  • Metal Slime: Various mushroom-type Heartless, usually rare and/or hard to kill, but yield great rewards.
  • Mook Promotion: The Invisible Heartless gets one between games. While it was just a fast and fairly strong enemy in Kingdom Hearts, it became an optional Damage-Sponge Boss in Days.
  • Non-Malicious Monster: They're not evil, they're essentially animals (or a virus, considering how they reproduce). They do horrible things to people but it's never out of any malice. It's just what the darkness does.
  • Our Angels Are Different: The Angel Star looks like a Christmas light with angel wings.
  • Our Monsters Are Weird
  • Our Demons Are Different: The Invisible, Orcus and Dark Thorn Heartless all look demonic.
  • Palette Swap: Many of them have recolored stronger forms. The music-themed spellcasters all share the same appearance aside from color.
    • Most of these appear in either the Final Mix games or in Days. The Final Mix games also give most of the regular Heartless more psychedelic color schemes. Additionally, one of the bosses in Days, a Darkside palette swap, can summon Shadows that are purple rather than the normal blueish color.
  • Red and Black and Evil All Over: Their sigil is a black heart with jagged red lines. Many stronger Heartless add red, purple and blue to their color scheme.
  • Slasher Smile: Some of them have those.
  • Sigil Spam: Emblem Heartless, who the apprentices branded to further distinguish them from the naturally-occuring "Pureblood" ones; presumably either the apprentices or Maleficent are responsible for the enormous emblem on the Hollow Bastion castle.
  • Shout-Out: Many Heartless are based on Final Fantasy enemies. Trick Ghosts, for example, bear great resemblance to the "Hungry" ghost enemies from Final Fantasy VII.
  • Supernatural Gold Eyes: The only exceptions are the ones that don't even have faces.
  • Theme Naming: The mushroom type Heartless are called "Color Fungus-type" (Blue Truffle, Gold Tricholoma), while the floating spellcaster Heartless are "Color Music-type" (Emerald Blues, Crimson Jazz).
  • The Usual Adversaries
  • The Virus: While there are multiple ways to create them, The Heartless mainly spread their kind by attacking live humans and forcibly swallowing them in darkness, thus transforming them, and then those new Heartless attack more people.
  • Wingding Eyes: A common feature among Heartless.
  • You Have Outlived Your Usefulness: They always ally with the strongest villains to further their goals of conquest. Those villains who are too weak are abandoned or brought into their ranks.
  • You Have Failed Me: See above trope.
  • Zerg Rush: Their main "strategy". Since Sora is basically a One-Man Army, it usually fails.

    Data Heartless 

Sora's Heartless


Appearances: Kingdom Hearts | coded

The source of the Bug Blox in coded and Re:coded, he's a massive Heartless wishing to break out into the real world. Despite taking the form of a Darkside, he's much stronger and more intelligent than such a form would make you think. His true identity and true form are revealed at the end of the game.

     Individualized Heartless Entries 


Appears in: All Games
The most basic Pureblood Heartless, that take the form of twitchy, insect-like, humanoid shadows. they are a constant found in nearly every world traversed on foot.
  • The Goomba: They are literally in almost every single world in almost every single game, the only times they do not appear is as follows:
    • Atlantica : as the world is submerged, they were replaced with a specialized mook, the Sea Neons. and in the second, combat with heartless is traded for the much hated Rhythm Game mechanic, eliminating the need for any heartless at all.
    • The majority of Birth by Sleep, since they were not mass-produced at that point, however they do make an appearance in the Secret Level along with their other pure-blood brethren.
  • Fragile Speedster: True, shadows are weak, but their abilities and slight speed advantage means a player is more likely to get by them in groups (especially when they are mixed with stronger heartless).
  • Living Shadow: duh. Shadows can sink into the ground at any time to get to a different area, making them slightly annoying in a fight.
  • Mascot Mook: If there is any merchandise for heartless for Kingdom Hearts, odds are Shadows will be what its centered around.
  • Mind Rape: One Shadow, in a scene usually overlooked, screws with The Beast by appearing as Belle, a turning back into a shadow and running off. Though this is simple, Beast had recently clawed his way through space for Belle so this understandably makes him go into a blind anger and abandon Sora temporarily, not bad for an an indistinct Mook.


Appears in: All games except Birth by Sleep
The second most common heartless, Soldiers are clad in constantly clanking helmets, boots, and large red claws. They are somewhat good in groups, but heavily telegraph their attacks.

  • Everything's Better with Spinning: They have two variations of a spinning kick, one thats more of a vertical lunging kick, and a horizontal spinning top-kick.
  • The Goomba / Elite Mook : Soldiers have an uneasy seating between these two ranks amongst beginning heartless, while they are stronger and more threatening-looking than shadows, their goofy and heavily telegraphed attacks keep them from really being an overwhelming threat in groups.
  • Took a Level in Badass: they have a triangle retain command in II for their spinning kick attack, and are generally harder to take out than in Kingdom Hearts I.
  • Mascot Mook: Along with the Shadows and a few others, they are one of the most recognized heartless.
  • Wolverine Claws: all of their fingers end in large red claws



A large humanoid pureblood Heartless that first appears in the tutorial of the first game. Both its second appearance in the first game and its appearance in Sora's story in Chain of Memories are as the level boss for Destiny Islands.

Guard Armor/Opposite Armor

The Guard Armor is a large Heartless that looks like a giant suit of armor and is the first boss in Traverse Town in the first game, appearing right after Sora meets Donald and Goofy. It is also the level boss for Traverse Town in Chain of Memories. The Opposite Armor is the second Traverse Town boss, appearing when Sora finds that world's keyhole. Its hands and feet have switched places and it has a somewhat different attack style from the Guard Armor.
  • Attack of the 50-Foot Whatever
  • Boss Room: The Third District, complete with blocks that spring up to keep you from leaving. The Opposite Armor is fought in the Second District. The Guard Armor uses the Second District in Chain of Memories.
  • Chest Blaster: A variation. One end of the Opposite Armor's torso can aim at Sora and fire a homing energy ball.
  • Cognizant Limbs
  • Didn't Need Those Anyway: Part of both battles involves detroying the bosses' limbs.
  • Essence Drop: The limbs drop HP orbs when destroyed.
  • The Faceless: The Guard Armor and its palette swaps have their visors down, concealing their eyes. Averted with the Opposite Armor.
  • Foe-Tossing Charge: Not a charge exactly, but in Days, the Guard Armor and Powered Armor will walk at you, which can knock you back.
  • Palette Swap: The Red Armor, which is fought during a tournament at Olympus Coliseum, but doesn't get named until Final Mix, which also gives the Guard Armor and Opposite Armor a more varied color scheme. Days gives us the Powered Armor, which is blue. Kingdom Hearts X had a gold version as a raid boss.
  • Raymanian Limbs
  • Spin Attack: Both Heartless can do this with their hands. The Opposite Armor can also do this with its head. The Guard Armor's torso does this when its limbs are removed.


This Heartless is the level boss for Wonderland in both the first game and Chain Of Memories. In the first game, it appears when Sora lights a pair of lamps on the ceiling of the Bizarre Room.
  • Attack of the 50-Foot Whatever
  • Breath Weapon: In Days, the Crimson Prankster's fire breath seems to be similar to real life fire breathing except that it's weaponized and has a much longer range.
  • Boss Arena Idiocy: Averted in the first game and subverted in Chain of Memories. The only way you can hit this boss is to get up on the table at the center of the room and attack its faces. In both games, it can collapse the table. In the first game, it can also cause the table to spin.
  • Boss Room: The Bizarre Room.
  • Dual Boss: The Crimson Prankster is an unusual case. It splits into two. If one copy is defeated and the other is left standing, the first one is revived with the same health as the second.
  • Essence Drop: It drops HP orbs when stunned.
  • He Was Right There All Along: In Chain of Memories.
  • Incendiary Exponent: The Trickmaster has to light its batons on fire before it can shoot fireballs at you. The Crimson Prankster lights itself on fire and spins at you.
  • Multiple Head Case: Averted. Despite having five heads stacked on top of each other, it single-mindedly attacks Sora and company.
  • Palette Swap: The Crimson Prankster appears in Kingdom Hearts: 358/2 Days and has the same appearance as the Trickmaster except that its color scheme is lighter. It also has a very different battle style. Final Mix gives the Trickmaster itself a similar range of colors arranged differently.
  • Playing with Fire: It can use its batons to shoot homing fireballs. The Crimson Prankster has a wider range of fire attacks.
  • Spin Attack: The Crimson Prankster does this while on fire.

Stealth Sneak

Appearances: Kingdom Hearts | 358/2 Days
A large, chameleon-like Heartless that fights alongside Clayton in Deep Jungle in the first game.

Pot Centipede

Appearances: Kingdom Hearts
An insectoid Heartless that Jafar summons in the first game while kidnapping Princess Jasmine. It consists of a head and an abdomen with several pot spiders forming the rest of its body.
  • Big Creepy-Crawlies: One of the few insectoid Heartless in the series.
  • Broken Bridge: The piles of junk that block off some of the entrances to different parts of Agrabah can be destroyed by this boss walking through them. Even if it doesn't, the roadblocks will all be gone after you defeat it.
  • Casting a Shadow: The antennae on its abdomen segment use a darkness attack.
  • Flunky Boss: Any Pot Spiders it doesn't use as part or its body will just attack you.
  • Get Back Here Boss: If it is joined with any Pot Spiders, it moves constantly.
  • Mini-Boss
  • Shock and Awe: It electrifies its front antennae to attack.
  • Spin Attack: Sometimes does this when not connected to any Pot Spiders. It's the only way it can move without them.

Parasite Cage

A large, pink Heartless found within Monstro in the first game and Chain of Memories that can use its mouth as a cage. In both appearances, it drags Pinocchio off to another area.
  • Attack Its Weak Point: An orb of darkness inside its mouth is vulnerable while it's stunned. Hitting it does more damage than attacking the boss normally.
  • Boss Room: Monstro's bowels for the first battle and stomach for the second battle.
  • Breath Weapon: See Hollywood Acid below.
  • Combat Tentacles
  • Essence Drop: Attacking the orb of darkness in its mouth causes it to drop HP orbs.
  • Hollywood Acid: Used as a hazard on the battlefield. In the first game, it uses its tentacles to suck it some of Monstro's stomach acid and use it as a Breath Weapon. In Chain of Memories, it spits it at you instead.
  • Palette Swap: In Final Mix, its lower body is orange, its head is a dull yellow and its tentacles are green.
  • Platform Battle: In Chain of Memories, the only way to avoid being hurt by the acid is to stay of the four circling platforms in front of the boss.
  • Poisonous Person: It can poison Sora with its breath attack.
  • Standard Status Effects: Its poison breath can poison Sora in the first game.
  • Stationary Boss
  • Squick: It's a living parasite inside a giant whale.
  • Status Buff Dispel: Its enemy card in Chain of Memories does this once per battle if equipped.
  • Wake-Up Call Boss: The Parasite Cage is the mid-game boss, and where the game has a difficulty spike. If you've been slacking off on leveling up or avoiding Heartless a lot, this is your wake-up call to get your act together, as things are only going to get more difficult from here.


Appearances: Kingdom Hearts
A large, quadrupedal Heartless that first appears when the Final Keyhole in Hollow Bastion is opened near the end of the first game.

Ansem, The Seeker Of Darkness

The Phantom

Appearances: Kingdom Hearts
A shrouded entity appearing in Neverland around the clock tower.

Kurt Zisa

Appearances: Kingdom Hearts
A large Heartless appearing in the Agrabah desert.


Appearances: 358/2 Days''
A large Heartless with a mechanical, vaguely insect-like appearance. It is fought by Roxas in Agrabah in Kingdom Hearts: 358/2 Days.
  • Blow You Away: It uses a whirlwind as a shield.
  • Dishing Out Dirt: It can send shockwaves through the sand.
  • Fast Tunnelling: When it goes out of sight.
  • Frickin' Laser Beams: It can fire one that causes an explosion.
  • Tennis Boss: It will launch explosives at you later in the battle. Knocking enough of them back to it will stun it. This is the only way to get through its whirlwind shield.

Infernal Engine

Appearances: 358/2 Days
A large Heartless that looks like a giant wood box on wheels. Weapons come out of its mouth and there are several small archer Heartless on top. It is fought at Beast's Castle by Roxas in Kingdom Hearts: 358/2 Days.


Appearances: 358/2 Days
A large Heartless that looks like a coffin hanging from a purple flower with four thorny vines radiating from it. It is fought by Roxas in Halloweentown while he investigates the disappearances of the local Heartless in Kingdom Hearts: 358/2 Days.
  • Cannibalism Superpower: It got as powerful as it did by eating other Heartless.
  • Combat Tentacles: It is the source of the Tentaclaw enemies fought in previous missions.
  • Deadly Pollen: It has two attacks that release poison clouds, which drain Roxas's health if he does not move away.
  • Dinner Deformation: If one of Tentaclaws swallows Roxas during the boss fight, one of these moves along the tentacle until the flower spits him out.
  • Marathon Boss: Its weak point (the coffin) attacks you if you step near it, possesses extremely high defense, and can only be stunned and weakened by knocking out all the Tentaclaws, and even then you only get a few precious seconds to attack before it gets back up. If you've not been grinding, this back-and-forth cycle can take an exceedingly long time.
  • Poisonous Person: Its projectile attack releases poisonous pollen on impact and the flower spews clouds of poison.

Ruler of the Sky

Appearances: 358/2 Days
A large avian Heartless fought by Roxas in Neverland after being uncovered by Captain Hook in Kingdom Hearts: 358/2 Days.
  • Abnormal Ammo: Its mouth is a treasure chest which can shoot gold coins.
  • An Ice Person: It can summon pillars of ice around the battlefield.
  • Attack Its Weak Point: The tail at first. Once it's gone, you need to attack the gem on its chest while it's trying to shoot coins at you.
  • Bling of War: Its wings are made of golden swords and it has a (weaponized) treasure chest where its beak should be.
  • Bullet Seed: Since its mouth is a treasure chest, it does this with gold coins.
  • The Computer Is a Cheating Bastard: It can fly past the edge of the battlefield while you can't.
  • Dem Bones: Has a bird's skull for a head and visible ribs sticking out of its chest.
  • Foe-Tossing Charge: It uses this when its body starts glowing red.
  • Get Back Here Boss: Until its tail is destroyed.
  • Giant Flyer
  • Greed: Captain Hook's lust for treasure fueled by Pete's meddling caused it to appear.
  • Invisible Wall: It uses the one around the battlefield to its advantage.
  • Life Drain: His water attack has a chance of doing this.
  • Making a Splash: It fires homing balls of water from its tail.
  • Marathon Boss: Due to the fact that it actively moves away from you for most of the battle.
  • Pirate Parrot: Based on one.
  • Sequential Boss: It flies around shooting water orbs, then charges and fires coins at you when each segment of its tail is destroyed. Once all of the segments are destroyed, it will cycle through all three attacks with the addition of creating icy spires to slow you down.
  • Treasure Chest: What it disguised itself as when Captain Hook found it.
  • Turns Red: It becomes more aggressive when its tail is destroyed (and, fortunately, becomes easier to hit).

Zip Slasher

Appearances: 358/2 Days
A blue Heartless that appears as an optional boss in some missions in various worlds in Kingdom Hearts: 358/2 Days. It appears to be a variation on ''KH2's Armored Knight with two blades and actual feet instead of pointy stubs.
  • Blocking Stops All Damage: One of the few enemies in the game to be able to block arracks. It usually only does this when it's about to attack.
  • Bonus Boss: Only appears after the main objectives of the missions (some of which are early in the game) it appears in have been completed.
  • Boss in Mook Clothing: It's smaller than a lot of less-durable Heartless.
  • Damage-Sponge Boss: This is its main gimmick, though its attacks can be pretty severely damaging to a low-leveled player.
  • Dual Wielding: Unlike the Armored Knight, the Zip Slasher and its variants all have two blades.
  • Life Drain: Its spinning attack will heal it slightly if it hits you.
  • Making a Splash: Its spinning attack is water-based due to the game's element system being what determines added effects of attacks.
  • Marathon Boss: Due to its high health and defense.
  • Palette Swap: There are several similar enemies that have more abilities and appear as mini-bosses with different Elemental Powers including fire, ice, lightning and wind.
  • Spin Attack: The first move in its attack sequence. The second is a lunge forward.


Appearances: 358/2 Days
A large wyvern-like Heartless that appears in Twilight Town during Mission 89 of Kingdom Hearts: 358/2 Days.


Appearances: II | 358/2 Days
A Heartless that first appears in Beast's Castle in Kingdom Hearts II. It looks like a puff of black smoke with a face and purple spikes. It also appears in Days as a regular enemy that attacks by enveloping is target. The Thresholder is the result of the Possessor taking control of a carving on a door.
  • Asteroids Monster: In Days, Possessors are regular enemies. Massive Possessors are large versions that split into regular Possessors upon dying.
  • Boss Room: The undercroft.
  • Casting a Shadow: The Thresholder can unleash homing balls of darkness.
  • Demonic Possession: Possessors can take control of inanimate objects, resulting in the Gargoyle Knight and Gargoyle Warrior enemies appearing.
  • Essence Drop: When the Thresholders health reaches zero, it drops HP orbs in addition to revealing the Possessor.
  • Exactly What It Says on the Tin
  • Extendable Arms
  • Flunky Boss: A Gargoyle Knight and a Gargoyle Warrior appear next to it at first. Once they're gone, swarms of Hook Bats start appearing.
  • Get Back Here Boss: Averted with the Possessor only due to the battlefield being relatively small.
  • Jagged Mouth: Both
  • King Mook: The Thresholder is this to the Gargoyle Knight and Gargoyle Warrior enemies with the twist that it appears at the same time as the first example of each.
  • Mini-Boss
  • Sequential Boss: Bringing the Thresholder's health to zero will allow you to force the Possessor to appear. The Possessor will fly around the room for a short time before possessing the door again. Rinse and repeat until the boss is defeated.
  • Spikes of Doom: The Possessor has them, which explains why they deal damage by enveloping you in Days.
  • Stationary Boss: The Thresholder stays in place due to being a door.
  • Supernatural Is Purple: The Possessor's spikes are purple.

Shadow Stalker/Dark Thorn

Appearances: II
The first level boss in Beast's Castle in Kingdom Hearts II. The Shadow Stalker is a spherical pureblood Heartless wrapped in chains. Its second form, the Dark Thorn is a demonic-looking Heartless with thorns wrapped around its body.


Appearances: II
A lizard-like Heartless that appears during the boss battle with Barbossa in Kingdom Hearts II. It uses the lantern on its tail to darken the room, making Barbossa invincible until it is defeated. It also respawns occasionally during the battle.
  • Boss Room: Shares the Isla de Muerta's treasure room with Barbossa during their boss fight.
  • Flash Step: It will sometimes do this when you get close, appearing on another part of the wall.
  • Fog of War: Its only ability is to create this.
  • Get Back Here Boss: It sometimes zips around the room when you get close, especially when Barbossa is at low health.
  • Ironic Name
  • Overly Long Tongue: Though it's not used for attacking.
  • Palette Swap: Gets one in Final Mix +. The palette swap has a pattern that looks like TV static superimposed on the new coloration.
  • Wall Crawl

Volcanic Lord/Blizzard Lord

Appearances: II
A pair of pudgy-looking Heartless that appear at the end of the first visit to Agrabah in Kingdom Hearts II. They use fire and ice attacks respectively.
  • Acrofatic: The Volcanic Lord can bounce at Sora to attack.
  • Agony of the Feet: The Volcanic Lord can inflict this on Sora's allies.
  • An Ice Person: The Blizzard Lord.
  • Asteroids Monster: The Volcanic Lord and Blizzard Lord can split into Fiery Globes or Icy Cubes and then reform after taking a certain amount of damage. If one does this, the other starts attacking immediately.
  • Breath Weapon: The Blizzard Lord can use this.
  • Dual Boss: Subverted. One attacks while the other floats around nearly out of range. You can attack the floating one, but you can't lock on and there is a chance of any hits being blocked. You can also fight them individually in one of the Paradox Cup tournaments.
  • Get Back Here Boss: Subverted. See Dual Boss above.
  • Harmless Freezing: The Blizzard Lord can inflict this upon Sora's allies.
  • Magic Staff: Both of them use this.
  • Mook Maker: They can split into several Fiery Globe or Icy Cube Heartless respectively.
  • Palette Swap: Subverted. The staffs have different designs and their pants have different patterns.
  • Playing with Fire: The Volcanic Lord.

Prison Keeper

Appearances: II
A large, mechanical-looking Heartless summoned by Maleficent to aid Lock, Shock and Barrel during the first visit to Halloween Town in Kingdom Hearts II.
  • Cephalothorax: While its does have a cage hanging from the bottom of its head, its arms are attached to the head as well.
  • Eat Me: A reaction command allows you to hit it from the inside when it tries to power up again. It spits you out afterward.
  • Get Back Here Boss: When it's not trying to bite its target, it's usually floating around high enough that you have to jump off of the highest point in the area to get at it.
  • Mega Manning: It gains new powers by eating Lock, Shock and Barrel. They're perfectly fine afterward.
  • Palette Swap: Gets one in Final Mix +.
  • Sequential Boss: See Mega Manning above. Once you go through all three phases, it goes to a fourth phase where it can use all of the attacks it used before.
  • Spam Attack: After eating Shock, it can shoot energy projectiles from its claws.
  • Spin Attack: One that hits you with the cage.
  • Tennis Boss: After eating Lock, it shoots giant fireballs that can be deflected back at it.
  • Wingding Eyes

Storm Rider

Appearances: II
A large flying Heartless that attack the imperial city at the end of the second visit to the Land of Dragons. Many of its design elements come from Chinese dragons.

Grim Reaper

Appearances: II
A large Heartless summoned by Luxord during the second visit to Port Royal. It becomes an invincible undead monstrosity when Luxord steals four of the medallions.


Appearances: II
A Heartless so large that trees grow on its back. It appears at the end of the second visit to the Pride Lands in Kingdom Hearts II. It looks like a Witch Doctor riding a giant version of the Living Bone Heartless with tusks and an extra pair of legs. The other section looks like a witch doctor. It is Scar's Heartless, which should tell you something about how rotten the guy was.

Dark Hide

A massive bestial pureblood Heartless fought in the Realm of Darkness in Birth By Sleep Final Mix.
  • Casting a Shadow
  • Chained by Fashion
  • Doppelgänger Attack: Yes, the afterimages can hurt you.
  • Fan Nickname: "Red Eyes" or "Hunter of the Dark", the latter after its boss theme before it is officially named in 2.5.
  • Foe-Tossing Charge: It can run across the battlefield as an attack.
  • Giant Space Flea from Nowhere: While all the Bonus Bosses appear with little backstory, this one's existence is canon. Justified in that it appears in the Realm of Darkness where of course anything could attack you at any time without warning or reason.
  • Jagged Mouth: Like several other Heartless.
  • Jaws First Person Perspective: A terrestrial variant when it charges at Aqua.
  • Large and In Charge: Rivals the Darkside as one of the largest Pureblood Heartless ever seen.
  • Leitmotif: "Hunter of the Dark", its boss theme. Aside from Xehanort's Heartless, it's the only Heartless to get its own background music.
  • No Name Given: Not until the 2.5 Remix version of Birth By Sleep, anyway.
  • Playing with Fire: It can send giant fireballs along the ground.
  • Red Eyes, Take Warning: They're the first thing you see due to it being invisible at first.
  • See the Invisible: Due to its glowing red eyes.
  • Slasher Smile
  • True Final Boss: Actually the last enemy of the Secret Episode, replacing Terra-Xehanort in this regard for Birth by Sleep.
  • Turns Red: Once its health gets low enough, it starts creating afterimages to attack, indicated by is starting to glow various colors. It also becomes visible and stops charging out of the trees once you attack it enough.

The Nobodies


"A Nobody doesn't have a right to know. Nor does it even have the right to be."

What's left behind when a heart is lost. Don't take "Nobody" literally: they are the body (and ill-defined "soul") of the person, though usually warped to something unrecognizable as human. Those who had the strongest will before losing their heart, however, can retain human form: see Organization XIII. Because they lack hearts, they have no emotions, only putting on the illusion of feeling based on their memories of how they expressed themselves when they were human. Of course, come KH 3 D, we now know that the strongest of them (Organization XIII) will eventually grow new hearts naturally).

They come in far fewer 'types' than the Heartless; Dusks and Creepers fill the 'generic mook' role, with every other breed of Nobody corresponding to an Organization member in some way.
  • Attack of the 50-Foot Whatever: The Twilight Thorn.
  • Cold Sniper: Snipers.
  • Dance Battler: Dancers.
  • Elite Mooks: To the Heartless. Nobodies are only born when particularly strong hearts are lost, so they're not as common as Heartless but are more powerful and have some minor form of intelligence instead of just going on instinct.
    • The Nobodies are an unusual example of this trope in that most Nobody varieties qualify.
  • Empty Shell
  • Evil Weapon: Berserkers wield "cursed hammers". This probably explains the "Berserk" Reaction Command and the fact that it seems to drag them around.
    • Creepers can turn into these.
  • The Faceless: Most varieties, but look closely at the Dragoons.
  • Fantastic Racism: Not by them, but rather of them. Most anyone who talks about Nobodies, up to and including Sora, talks about them as being emotionless abominations that do not deserve to exist, often in arguments with members of the Organization XIII themselves. This is most prominent in II, but is toned down in later ones, to the point where in 3D, Sora's next outing with Riku, Sora is appalled by injustices done to the Organization XIII by Xemnas himself, and tells Roxas that he always wanted to tell him he deserves as much as anyone to be his own person, not just to be Sora.
  • Hidden Eyes: half of the mook varieties have their eyes covered by their attire. The other half is The Faceless.
  • Hoist By Their Own Petard: How Reaction Commands around lesser Nobodies seem to operate, using their own powers against them.
  • Humanoid Abomination: In direct opposition to The Heartless (who take on more monstrous forms as they become stronger), the strongest Nobodies are human-like in appearance. They also move and walk in ways that highlight how un-human they are, such as "swimming" through solid matter or walking on air. Characters in II also comment that by the nature of their existences, they are unnatural abominations that should not exist, though later games have toned down the Fantastic Racism.
  • Intangible Man: Assassins can phase through solid objects.
  • It Can Think: As Yen Sid explains in II, this is the main differences between the Heartless and the Nobodies. While the Heartless are essentially mindless animals who function on instinct, the Nobodies retain their intelligence and can think and plan.
  • It Was with You All Along: As Dream Drop Distance reveals, Xemnas lied about the nature of Nobodies to further the Xehanorts' schemes. Nobodies do start without hearts, but as they connect to others, they develop emotion, and can grow new ones. By refusing to accept their own emotions and connections, the hearts are suppressed, allowing others to put their own in their place, specifically Xehanort's.
  • Nice Hat: Dancers wear one.
  • Nobody Counterpart: Twilight Thorn is this to Darkside. The Berserkers may be this to the Lance Soldier Heartless, which also has a weapon that drags it around.
  • Our Zombies Are Different: Believe it or not, they are merely reanimated corpses. Very powerful, intelligent corpses.
  • Power of the Void: Sorcerers attack with Hard Light cubes of Pure Energy, being Xemnas' personal type. Also technically, all Nobodies are beings born of Nothingness.
    • The Twilight Thorn's main attack, which fires thorned streamers at its target, is similar to one Xemnas's attacks.
  • Shapeshifter Weapon: Creepers shapeshift into various forms freely, including swords and spears.
  • Sigil Spam: An inverted Heartless / Mark of Mastery logo based on Master Xehanort's armor. You could make a drinking game out of how many Nobody symbols there are decorating the Organization's castle, but you'd probably keel over before reaching the top.
  • Theme Naming: Except for Dusks and Creepers, all the "lower" Nobody types are named after Final Fantasy job classes.
  • Uncanny Valley: An Invoked Trope in how the lesser Nobodies move, ways that seem wholly unnatural.
  • Undying Loyalty: Implied in the Dusk fight in II if taking into account Roxas' actions at the end of Days. The Dusk Roxas fights still calls him "my liege", in spite of the fact that Roxas abandoned the Organization. Also, late in II, upon coming to The World That Never Was, Roxas still has control of Samurai Nobodies, in spite of fighting them on the way out of the Castle That Never Was weeks prior. An exception seems to have been made for Axel and his Assassins, however, so perhaps it was just Roxas, or because the situation was less dire for the Organization XIII as a whole at the time.
    • Or perhaps the Samurai Nobodies were just random Nobodies wandering around Dark City, and Sora's Battle in the Center of the Mind with Roxas coincidentally occurred at the same time.
  • The Usual Adversaries
  • Weapon of Choice:

    Organization XIII 

The Unversed


"The negativity took shape as these monsters. They are what I feel -— a horde of fledgling emotions under my control."
Appearances: Birth by Sleep

The Unversed are a horde of fledgling emotions that feed on negativity and have taken monster form. When Yen Sid informs him of their appearance, Eraqus charges Terra and Aqua with wiping them out and discovering their source.

  • Emotion Eater: They apparently feed on negative emotions, though this is largely an Informed Ability.
  • Eldritch Abomination
  • Expy/Suspiciously Similar Substitute: In terms of appearance and behaviour, there really isn't much that separates the Unversed from the Heartless. Of course, Birth by Sleep takes place before the Heartless were a world-spanning threat, so the Heartless themselves couldn't be used.
    • One could argue that they are extremely similar to The Noise, after all; both of them are extensions of negative emotions and appear to be very similar in design.
  • The Heartless: Ironically, they're more true to the trope than the trope namers themselves; the Unversed are actually born from emotions (in this case, just Vanitas's emotions) whereas the eponymous Heartless don't originate from the host themselves, but from being forcibly transformed.
  • Made of Evil: They're composed of negative emotions.
  • No Ontological Inertia: Once Vanitas is destroyed, barring Gameplay and Story Segregation in the Final Episode, the Unversed vanish from the worlds.
  • Red Eyes, Take Warning
  • The Usual Adversaries


Wheel Master

Appearances: Birth by Sleep
An Unversed faced by Terra in the Enchanted Dominion.

Symphony Master

Appearances: Birth by Sleep
An Unversed which attacked the Castle of Dreams, putting an end to the ball. It serves as Terra's boss for the world.

Mad Treant

Appearances: Birth by Sleep
An Unversed faced by Ventus in the Dwarf Woodlands.


Appearances: Birth by Sleep
A giant Unversed that Ventus chases after in Deep Space.

Cursed Coach

Appearances: Birth by Sleep
An Unversed fought by Aqua outside the Castle of Dreams

Trinity Armor

Appearances: Birth by Sleep
A trio of Unversed which serve as the boss of Radiant Garden, faced by all three protagonists at once.
  • Combining Mecha: Its main gimmick. Each component resembles a flying vehicle, and their combined form is vaguely robotic.
  • Detachment Combat: It can freely combine and separate during battle, and the pieces each have their own HP bars.
  • Expy: Its appearance, name, and battle style have a lot in common with the Guard/Opposite Armor from KH 1.
  • Frickin' Laser Beams: In a number of flavors, including electric.
  • Playing with Fire: The torso armor and combined form can shoot fireballs.

Mimic Master

Appearances: Birth by Sleep
An Unversed fought in the Mirage Arena.

Iron Imprisoner

Appearances: Birth by Sleep
A Unversed fought in the Mirage Arena

Vanitas Remnant

Appearances: Birth by Sleep
A shade of Vanitas spawned in the Keyblade Graveyard after his destruction.
  • A.I. Breaker: An infamous one involves leading him along until you run behind a certain big rock, opposite of Vanitas Remnant, and he'll try to get you by running into the rock instead of around it like an idiot. You can then proceed to spam Strike Raids (which naturally clip through the environment) until he dies.
  • Casting a Shadow
  • Glass Cannon: Played with; visually, he has only one health bar and a relatively pitiful amount of HP, but he has defense ratings that border on nigh-invulnerable and resists everything. That being said, having a Fixed Damage Attack like Tornado, on the other hand...
  • Last of His Kind: In a sense, he can be considered the last of the Unversed in existence.
  • No Cure for Evil: Famous for averting it; he heals himself to full HP if the player heals themselves.
    • Loophole Abuse: But only with Cure commands, items and attack commands that also heal get no reaction.
  • Playing with Fire
  • Sword Beam
  • Teleport Spam

The Dream Eaters

Appearances: Dream Drop Distance

The Dream Eaters are the Heartless to the worlds in sleep. Sleeping worlds can't be invaded by the Heartless, so when a Heartless would normally be born in such worlds, a Dream Eater is created instead. They come in two varieties — Spirits, who are friendly, and Nightmares, who are malicious.
  • Adorable Evil Minions: Zigzagged. Spirits are all cute or at least friendly-looking, but Nightmares run the gamut from just as cute to genuinely threatening.
  • Adventurer Outfit: As its name would suggest, Iceguin Ace's attire resembles an ace pilot.
  • Ambiguous Gender: Most Dream Eaters, but especially Meow Wow and it's cousins Flowbermeow and Meowjesty, based on their journal entries.
  • Astral Projection: Aura Lion and Keeba Tiger.
  • Bears Are Bad News/Panda-ing to the Audience: Kooma Panda can invoke both with its Nightmare and Spirit variations.
  • Big Friendly Dog/Mega Neko: Meow Wow, Flowbermeow, and Meowjesty.
  • A Boy and His X: Not only are Spirit-Type Dream Eater recruitable and can be raised like pets, Sora and Riku also develope quite adorable relationships with their starter Dream Eaters, Meow Wow and Komory Bat, the first of which Sora ends up lovingly nicknaming "Eata". Sora ends up keeping all his Dream Eaters for companionship in the end, when he decides to embark on a journey on his own.
  • Cephalothorax: Pricklemane.
  • Chest Monster: Jestabocky, which is very annoying when looking for chests you possibly missed. Perhaps in this form he's a Chestabocky.
  • Knight in Shining Armor: The Kyroo series of Dream Eaters. Sir Kyroo is a winged frog that wields a lily pad and cucumber-like vegetable, which gives the appearance of a knight. Chef Kyroo gives off the same imagery, but with a chef's hat and weilding a pan and a pot lid. Lord Kyroo is a frog who is also a proper knight, wearing a cape and weilding an actual Rapier and shield. In addition to the usual movements of the other Kyroos, he blows a kiss with a visible heart coming out. He's also a Bonus Boss, and the only Nightmare (if he is one) that doesn't seem to want to kill you, but rather says "I challenge thee", something the player can decline, and leaves the battle once the player deals a fair amount of damage. The actual fight has him running away pretty cowardly, ironically enough, but once defeated he gives the recipe for a spirit version of himself that fights like a proper knight. They're Knights Errant, travelling with the player.
  • Cute Kitten: Necho Cat and Frootz Cat.
  • Dance Battler: Necho Cat and Frootz Cat.
  • Dark Is Not Evil: They're expressions of darkness, just like the Heartless, but many are perfectly non-antagonistic.
  • Dem Bones: Skelterild and Fishboné.
  • De-power: Staggercep Dream Eaters have an attack that can prevent Sora and Riku from using commands.
  • Detachment Combat: Skelterild and Fishboné.
  • Dinosaurs Are Dragons: Tyranto Rex and Skelterwild are based on Dinosaurs but have Draconic traits.
  • Eldritch Abomination
  • Elemental Embodiment: Of Darkness, more or less-they aren't actually corrupted hearts like the Heartless, they seem to be creations of Darkness itself, devoid of any foreign influence. Each Dream Eater is also associated with one element, which will determine it's strengths and weaknesses as apropriate:
    • An Ice Person: Ducky Goose, Iceguin Ace, Juggle Pup, R & R Seal, and Skelterwild.
    • Casting a Shadow: Fishbone, Frootz Cat, Ghostabocky, Keeba Tiger, Komory Bat, Majik Lapin, Necho Cat, Peepsta Hoo, Toximander, and Woeflower.
    • Light The Way: Aura Lion, Flowbermeow, Halbird, and Pegaslick, as well as the boss Spellican.
    • Making a Splash: Fin Fatale, Sir Kyroo, Tatsu Steed, Wheeflower, and Zolephant, as well as the boss Chill Clawbster.
    • Non-Elemental: The Dream Eaters not mentioned elsewhere go here, as well as these bosses: Hockomonkey (both versions), Queen Buzzerfly, Wargoyle (both versions), Brawlamari, Holey Moley, and Anti Black Coat Nightmare.
    • Playing with Fire: Chef Kyroo, Drak Quack, Eaglider, Hebby Repp, Ryu Dragon, Sudo Neku, Tatsu Blaze, Tyranto Rex, and Yoggy Ram, as well as the boss Char Clawbster.
    • Shock and Awe: Cyber Yog, Electricorn, Jestabocky, Lord Kyroo, and Thunderaffe, as well as the boss Commantis.
  • Elemental Rock-Paper-Scissors: Fire > Blizzard > Thunder > Water > Fire... Light and Dark-type Dream Eaters are both strong and weak against each other. Fire-type Dream Eaters also have a slight weakness against Blizzard, while Blizzard-type Dream Eaters have a slight resistance against Water. The seventh type of Dream Eaters don't really have a weakness or resistance, but may be a little weak against all elements if they are physically inclined.
  • Exactly What It Says on the Tin/You Are The Translated Foreign Word: The Japanese names of the different species tend to be very cut-and-dried or bilingually redundant. The English version's names, when not adapting puns, retain this redundancy, but tend to go for odd spellings for the Japanese portion of the name, such as adapting "Kaeru Chef" as "Chef Kyroo".
  • Expy: Story-wise, mentioned in-universe; it's mentioned that they're the equivalent of Heartless in places where the Heartless can't spawn. Gameplay-wise, they avert it though; while Nobodies and Unversed had equivalents/analogues to certain Heartless enemies, the Dream Eaters lack any of those.
    • The Kyroos appear to be expies of Frog from Chrono Trigger, being knightly frogs. They also have their own version of his jumping slash, and Lord Kyroo acts very chivalrous and speeks in Ye Olde Butcherede Englishe just like Frog despite being a Nightmare. Their Link Attack with Sora, Decussation, is basically Frog and Chrono's X-Strike dual tech spammed repeatedly. The base Sir Kyroo is also water elemental.
  • Supernatural Gold Eyes: Spirits apparently have golden eyes when in a neutral mood but can change to turquoise or green in other circumstances.
  • Feathered Fiend: Halbird, Eaglider.
  • Frogs and Toads: The Kyroo series. The Lord Kyroo is a Bonus Boss.
    • Cowardly Boss: Similiar to Deathgaze, Lord Kyroo will run away once enough time has passed, forcing you to track it down anew. It's HP won't recover between battles, also (thankfully) like Deathgaze.
  • Hair-Raising Hare: Me Me Bunny and Majik Lapin.
  • The Heartless: Much like their Trope Namer cousins. Inverted for Spirits, who are born of powerful positive emotions, and it shows.
  • Light 'em Up: Dream Eaters such as Pegaslick can use light based attacks such as Spark.
  • Light Is Not Good: Some Nightmares such as Pegaslick are able to use light-based attacks.
  • Lucky Translation/Woolseyism: A little bit of column A, a little bit of column B. Wandanyan's name doesn't simply mean Wonder Meow, but it is also a pun on the onomatopoeia for a dog's bark, (wanwan). By using the English onomatopoeia "bow wow" for the pun, they were able to keep the spirit of Wandanyan's name as Meow Wow.
  • The Man Behind The Monsters: Notably averted, unlike the other monster species, who were all created and/or led by an individual villain. Perhaps this is one reason why certain Dream Eaters are benevolent.
  • Mascot Mook: Possibly due to overwhelming popularity, Meow Wow is THE Dream Eater, with a giant baloon based on Flombermeow in Traverse Town and its face adorning all the icons in the spirits menu, and is also the trophy in the Flick Rush. They're also the picture above.
  • Mini-Boss: A normal Dream Eater will occasionally serve as this. The Tyranto Rex is an especially good example of this.
  • Monster Clown: Jestabocky. Their Japanese name, "Obake Pierrot", is basically a direct translation of the trope's name.
  • Mons: The spirits, which very similar to Spectrobes (another Disney property interestingly enough), can be created and used as your party fighting alongside you. They grow stronger with battle, but can also be trained using Toys and simply petting them. In return, they get more competent AI and can unlock commands.
  • Obviously Evil: It's not exactly difficult to tell a Nightmare from a Spirit.
  • One-Gender Race: Ducky Goose. Their journal entry hints that they are all male.
    • Same with Aura Lion, Drill Sye and the Kyroo triplets
  • Our Dragons Are Different: Ryu Dragon and Drak Quack.
  • Our Ghosts Are Different: Jestabocky and Ghostaboky.
  • Palette Swap: The Spirits and Nightmares are this to each other. They're both brightly colored, but Spirits tend to be pink, turquoise, and white while Nightmares tend to be purple, yellow, and black. There are also special Nightmare variants that use paler colors than regular Nightmares.
  • Panthera Awesome: Aura Lion and Keeba Lion.
  • Pegasus: Pegaslick.
  • Piranha Problem: Fin Fatale and Fishboné.
  • Pun: A great many of their names amount to this, with varying degrees of lameness. For example, "Holey Moley".
  • Red Eyes, Take Warning: Nightmares.
  • Repetitive Name: Many, but not all of them have names that consist of the English name of the animal they resemble followed by a phonetic variant of the equivalent Japanese word (or vice versa).
  • Rhino Rampage: Drill Sye.
  • Robe and Wizard Hat: Majik Lapin
  • Seahorse Steed: Sora can invoke this trope with Tatsu Steed and Tatsu Blaze.
  • Sigil Spam: Interesting in that they have two different ones. Spirits have their own Sigil and so do the Nightmares.
  • Stock Dinosaurs: Three: the T. rex-based Tyranto Rex and Skelterwild, and the Triceratops-based Cera Terror.
  • Turns Red: Several Dream Eaters will invoke this trope literally.
  • The Usual Adversaries
  • Unicorn: Electricorn.



Appearances: Dream Drop Distance

A mandrill Nightmare summoned by Unknown/Young Xehanort in Traverse Town. It has two forms: the Brute form and the Mage form, who fights Sora and Riku respectively. The Brute form is also the first of the Nightmares summoned by Spellican to fight Sora on his second visit to Traverse Town.
  • Cognizant Limbs: The Mage form's hands. The Mage form can also split up into hands that attack you with various things from the arena. Defeating all the hands allows you to attack Hockomonkey without it retaliating for a while.
  • Maniac Monkeys
  • Playing with Fire: The Mage form, which can shoot Fireballs.
  • Raymanian Limbs: The Mage form shows this the most, though the Brute form can also do this.
  • Stage Magician: Hockomonkey's Mage form is reminiscent of these.
  • Warm-Up Boss
    • Wake-Up Call Boss: The Mage form that Riku faces is more difficult to handle than the Brute form whom Sora faces. And on the second visit, the Brute form's stats have been boosted, in addition to the fight taking place in a smaller area that makes its attacks harder to avoid.
    • Recurring Boss: Faced once with Sora and once with Riku. Then faced once again with Sora on your second visit to Traverse Town.

Queen Buzzerfly

Appearances: Dream Drop Distance

A bee Nightmare that is only faced during Dive sequences. Faced first by Riku, then much latter by Sora.


Appearances: Dream Drop Distance

A gargoyle Nightmare under the command of Frollo, who can appear with or without wings. The wingless version eventually eventually fights Sora, while the winged version assaults Riku. The wingless version is also the second of the Nightmares summoned by Spellican to fight Sora on his second visit to Traverse Town.
  • Gameplay and Story Integration: Depending on what order you beat it at least; When beaten by Riku, it loses its wings and seemingly falls to its death, and when first confronted by Sora it falls from the same area without its wings into the Church's square.
  • Good Wings, Evil Wings: The winged version is most certainly of the evil kind.
  • Our Gargoyles Rock
  • Playing with Fire: Both versions.
  • Recurring Boss: The wingless version is faced once with Sora, while the winged one assaults Riku before fighting him for real. The wingless version is also one of the boss Nightmares sumoned by Spellican to fight Sora on the second visit to Traverse Town.
  • Spin Attack: One of the attacks of the wingless version.
  • Unskilled, but Strong: Noticeably, while flying its very agile and has some graceful movements, when fighting Sora on the ground, It trips itself up a lot more with its strongest attacks, but is still just as powerful.


Appearances: Dream Drop Distance

An octopus Nightmare that is only faced during Dive sequences. Faced first by Sora, then later by Riku.
  • Combat Tentacles: Can be used for head-on attacking, as well as laser-firing. Including a really big one that can only be avoided by going behind rocks that appear during the fight with Riku.
  • Everything's Squishier with Cephalopods
  • Giant Space Flea from Nowhere: Almost literally. The only hint you get that you're going to have to fight it is that the music for the Dive sequence is different than normal.
  • Frickin' Laser Beams: Can use these.
    • Wave Motion Gun: For its second fight against Riku. You have to hide behind a rock to avoid it.
  • Recurring Boss: Faced once by Sora during the Dive sequence for the Grid, then latter by Riku during the Dive sequence for Country of the Musketeers.


Appearances: Dream Drop Distance

A mantis Nightmare commanded by CLU-2, faced by Riku in the Grid. In actuality, its actually a Spirit repurposed into helping CLU.
  • Big Creepy-Crawlies
  • Brainwashed and Crazy: About halfway though the boss fight (and as the finishing blow) its giant spinning ring becomes four legs and it turns into a large Spirit Dream Eater, which are benevolent by nature, meaning its being influenced by an outside force. This explains its unfocused, twitchy movements; The red lightening that continuously strikes the disk in its head from CLU's ship is the cause.
  • Dying as Yourself: It fades away as its original Spirit persona when defeated.
  • Red Eyes, Take Warning: Notable in that, unlike other Nightmares, its eyes are in a curved, teardrop design, hinting at its true nature.
  • Recurring Boss: Faced once by Riku while on a hoverbike, then again at the very end of his story in the Grid.
  • Shock and Awe

Chill Clawbster

Appearances: Dream Drop Distance

A giant lobster Nightmare with ice lasers that show up out of nowhere in Prankster's Paradise when Pinocchio and Jiminy are swallowed by Monstro, who then proceeds to freeze Monstro alive. It's fought by Sora immediately after that.
  • An Ice Lobster: Uses mostly ice attacks and froze Monstro alive.
  • Frickin' Laser Beams: Of the ice element.
  • Gameplay and Story Integration: Though its up to interpretation, some believe Chill Clawbster turned into Char Clawbster after being eaten in Sora's story and appearing in Monstro's insides In Riku's, adopting a more parasitic lifestyle and heat-based abilities from Monstro's stomach acid. Like Wargoyle this is somewhat based on the order you finish the two versions of the world.
  • Get Back Here Boss: Tends to move about on the battlefield, and attempts to flee once weakened. It does not flee in rematches, where you have to take its HP down the normal way.
    • Tactical Suicide Boss: If only it hadn't smashed the ice one last time, allowing Sora to free Monstro and take up the chase.
  • Giant Space Flea from Nowhere
  • Heli Critter: Can use its tail as a propeller, as well as its front two claws.
  • Power-Up: Can do this infrequently during battles, which gives it access to the real guns.
  • Underground Monkey: Averted, Both lobster bosses have notable differences from each other, and possess different attacks.

Char Clawbster

Appearances: Dream Drop Distance

A giant lobster Nightmare with fire projectiles that Riku encounters inside Monstro. It is also the last of the Nightmares summoned by Spellican to fight Sora on his second visit to Traverse Town.
  • Gameplay and Story Integration: Arguably, if you consider both lobsters to be the same creature. A popular theory is that Chill Clawbster, after being eaten by Monstro adjusted to its new surroundings by using the creatures stomach acid to create its heat-based attacks, losing the cold-based ones. And Like Wargoyle this is somewhat dependent on which version of the world you finish first.
  • Get Back Here Boss: Uses the large area it has to its advantage, and can switch to the ceiling as well. It doesn't have as big advantage during its fight with Sora on his second visit to Traverse Town.
  • Giant Space Flea from Nowhere: Though it is at least hinted a little bit beforehand, unlike its counterpart.
  • Heli Critter: It doesn't fly due to the more confined space compared to Chill Clawbster, but it does still possess the ability to spin its claws and tail like its counterpart to speedily move and attack.
  • Playing with Fire: Uses mostly fire attacks.
  • Power-Up: Same deal as its chillier counterpart.
  • Recurring Boss: Faced once with Riku in Monstro, then once with Sora as one of the Nightmares summoned by the Spellican.
  • Underground Monkey: Averted, Both lobster bosses have notable differences from each other, and possess different attacks.

Holey Moley

Appearances: Dream Drop Distance

A mole Nightmare faced by Riku in Country of the Musketeers.
  • Affably Evil: compared to other Nightmares at the very least, like Wargoyle or Spellican.
  • Breather Boss: comes with being in the Breather Episode of the game.
  • Disproportionate Retribution: It trips Riku, and pokes him in the back when it very clearly had an opening to do something worse, Riku's response is to destroy it outright.
  • Get Back Here Boss: Whack-A-Mole style. The area it fights in is pretty large as well, to give it the advantage.
  • Giant Space Flea from Nowhere
  • Improbable Weapon User: Keeping with its goofy look, two of Holey's attacks are summoning Carrots that home in on you, and some sort of bomb it tosses when you're closer to it.
  • Knight in Shining Armor: Styled after the musketeer version. but acts more like a less-benevolent trickster.
  • Poke the Poodle: Compared to other Nightmares at least, Holey's actions are excessively tame.
  • Raymanian Limbs: An unusual case, At first Holey's Arms appear to be attached, but after a while it teleports its head underground, and many arms sprout from holes. Should you beat those, Holey reveals itself again, but won't have his arms for a little bit.
  • Thinking Up Portals: how it attacks and moves around the backstage area.


Appearances: Dream Drop Distance

A pellican Nightmare first encountered during the heroes' second visit to Traverse Town, where it summons Nightmares to stop Sora, Riku, and the TWEWY cast. It latter appears in Symphony of Sorcery, where it interferes with Yen Sid's reckless apprentice at the time: Mickey Mouse.
  • Attention Whore
  • Death from Above: Can bombard you with stars...
  • Evil Sorcerer
  • Get Back Here Boss: Through dimensions and other worlds. It's basically its Modus Operandi.
    • Boss Rush: Responsible for one of these, that happens to Sora during his second visit to Traverse town.
    • Flunky Boss: Summons Nightmare Dream Eaters to deal with Sora and Riku and the TWEWY cast. It can also summon brooms during its fight with Sora in Symphony of Sorcery.
    • Recurring Boss: Well, kind off. The first time you face it in Traverse Town, it summons Nightmare bosses you've fought before to try to finish Sora off. It fights Sora for real when he catches up to it in Symphony of Sorcery.
  • Ignored Enemy: When Riku first comes across it fighting Beat and Rhyme, They stop mid-battle to talk about insults, jokes and introductions. At first its reasonably calm, looking back forth between its chatting adversaries, but as the conversation drags on, it quickly gets mad and brings their focus back to it by summoning another wave of Dream Eaters to attack.
  • Laser Blade: Can turn its broomstick into one.
  • Shock and Awe
  • Summon Magic: How it brings forth its Dream Eater minions, and brooms.
  • Turns Red: When low on health, it begins to use its more dangerous spells.

Anti Black Coat

Appearances: Dream Drop Distance

A mysterious entity shrouded in a black longcoat, it is a Nightmare spawned from the darkness in Sora's heart, and is the one trapping him in a nightmare in Dream Drop Distance. It wears a black coat but has magenta patterns on the edges and never shows its face.