Characters: Kingdom Hearts Destiny Islands Trio

Sora, Riku, and Kairi are the primary characters of the Kingdom Hearts series. Raised on Destiny Islands (although Kairi was born in Radiant Garden), they dreamed of leaving their small world and exploring the other worlds. They got their wish when the Heartless consumed their world, separating them and setting them on an epic journey with the fate of all worlds hanging in the balance.

Character index here.


    open/close all folders 

     Destiny Islands Trio 
  • The Chosen Many: The Keyblade's chosen.
  • Generation Xerox: Sora, Riku, and Kairi have the same Theme Naming, similar personalities and inherited the powers of Ven, Terra, and Aqua respectively. Further both Terra and Riku would turn to the Darkness for a time. In contrast, the older trio had Ven out of commission while Aqua tried to redeem Terra, while the younger had Kairi go comatose and later be Put on a Bus while Sora tried to redeem Riku.
  • Heroes Prefer Swords: All of them can use Keyblades.
  • Fire and Ice Love Triangle: More specifically, Riku is aloof and icy, Sora is warm and fiery.
  • Land, Sea, Sky: Riku, Kairi, and Sora by their naming conventions.
  • Love Triangle: Both Riku and Sora have crushes on Kairi; she seemingly has picked Sora however. Sora and Riku's friendship sometimes outshines any romantic teases between Kairi and either of the two boys.
  • Magic Knight: All of them can use both magic and weapons.
  • Planar Champion: Besides the villains, they're the only people who can jump between worlds easily.
  • Power Trio: The three of them form one.
  • The Team: Sora is The Hero, Riku is his Lancer, and Kairi is The Chick. Sora's optimism and friendship are able to not only pull all the worlds together, but redeem souls struggling with darkness like Riku's. Sora operates out in the open, and is the center of attention that everyone trusts, while Riku sticks to the shadows.
    • Occasionally however Riku is The Leader, Sora is his Number Two but Kairi is still The Chick. This is shown with Riku being the driving force behind their building a raft together, and being the eldest who tries to take things seriously while the other two goof off. Riku is the first of the three to become an official Keyblade Master, so he outranks Sora as well.
  • Two Guys and a Girl: Sora, Riku and Kairi, later becoming ¡Three Amigos! when the tension is resolved.


    Sora 
Click here  to see Sora as he appears in Kingdom Hearts and Chain of Memories
Click here  to see Sora as he appears in Dream Drop Distance

"I don't need a weapon! My friends are my power!"

Voiced by: Miyu Irino (Japanese), Haley Joel Osment (English)
Young Sora Voiced by: Takuto Yoshinaga (Japanese), Luke Manriquez (English)

A bright and spirited boy from Destiny Islands whose peaceful life is shattered when his home is destroyed by the Heartless, and finds himself in possession of a peculiar weapon called the Keyblade. As a hero chosen to battle the forces of darkness, Sora embarks on a quest to reunite with his friends and save all other worlds from suffering the same fate as his own.
  • 24-Hour Armor: Sora is forced to wear armor in Space Paranoids and The Grid.
  • Achilles' Heel: Disarming Sora of his Keyblade used to leave him mostly powerless, until he learned the power came from his heart all along.
  • Action Survivor: After his world was casted away into the darkness, Sora has no choice but to team up with Donald and Goofy to find their friends.
  • Adorkable: Just look at the way he smiles when Donald and Goofy ask him to smile, in both the game and the manga adaptation. He's also not afraid to act like a little silly on occasion.
  • Ain't Too Proud to Beg: In KHII, when Saïx tells him to show just how much he cares about Kairi, Sora literally gets down on his knees and begs them to take him to her. Saïx still refuses.
  • All-Loving Hero: Goes around helping out pretty much anyone who's in trouble.
  • Almighty Janitor: He's entirely self-taught and didn't get made Master in 3D, but still The Hero and one of, if not the, most powerful Keyblade wielders.
  • Always Save the Girl: Says himself that Kairi means more to him than anything else, and even impales himself with the Keyblade of Heart and opens the Door to Darkness to save Kairi in KHI.
  • Ancestral Weapon: The Keyblade he wields use to be Terra's Keyblade. However, in a twist, Terra never intended for Sora to wield it. Naturally, when Sora encounters Terra's Lingering Will Keyblade Armor, said will is rather confused (and enraged) that it isn't with who he originally chose, that being Riku.
  • And Then John Was a Zombie: Subverted. Gets turned into a heartless in KHI, only to be brought back through his connection with Kairi.
  • Anime Hair: It's extremely spiky, and even keeps its shape underwater.
    • Gets lampshaded in Kingdom Hearts II:
      Tifa: I'm looking for a guy with spiky hair.
      (Donald and Goofy look at Sora as he tugs at his hair)
      Tifa: (chuckling) Spikier.
  • The Apprentice: To Merlin in KHI for magic, and eventually Yen Sid in the later games.
  • Armor and Magic Don't Mix: Subverted with Wisdom Form if Sora enters it within Space Paranoids
  • Badass: He's saved the universe quite a few times. He also has notably grown a lot cooler from KH to KHII, being somewhat of a nerdy dork in KH but has badass looking clothes, a more mature voice, and a more firm personality in KHII.
  • Badass Adorable: In the first game and Dream Drop Distance. And as a lion cub in the Pride Lands.
  • Badass Biker: When riding a lightcycle.
  • Badass in Distress/Distressed Dude: After having his heart fall into a sleep in KH 3D
  • Badass Santa: In Christmas Town, he gains a black Santa hat and jumper that covers his eyepatch and clothes, respectively, while his fangs apparently disappear and his gloves become black. Though since his white skin is retained, Sora is still technically a pseudo-vampire.
  • Bag of Spilling: Sora loses a few of his abilities in pretty much every sequel due to some new plot point.
  • Bash Brothers: With every party member, especially from Kingdom Hearts II onwards. Riku from that game stands out due to all of his special attacks synergizing with Sora's via the triangle button.
  • Beat Them at Their Own Game: A common Reaction Command in Kingdom Hearts II. Try to count how many times he steals his opponent's weapon and/or reverses their attack back at them.
  • Beehive Barrier: His "Reflect" series magic in Kingdom Hearts II, which sends out bursts of lights around him after being hit proportional to the attack power of the assailant.
  • Been There, Shaped History: Spends his days traveling through different Disney worlds and helping out the heroes he meets there, as well as helping the various Final Fantasy characters on whatever world they call home.
  • Berserk Button: He tends to get very irrational when his friends are threatened, even to the point of snapping at his allies by accident.
  • Beware the Nice Ones: Sora is a sweet and cheerful kid who wants to help anyone who has problems, but he's cut down entire armies when his friends were threatened.
  • BFG: Sora can transform his keyblade into one of these in III. holds a cannon over his shoulder that launches a barrage similar to Ragnarok.
  • Blow You Away: The "Aero" series and related spells in Kingdom Hearts and Chain of Memories, and several wind-related skills in Dream Drop Distance, including his ultimate magic, Tornado.
  • Break the Cutie: Happens to him in 3D, apparently.
  • Bound and Gagged: Happens to him at one point, without a gag, in Port Royal, which causes him to lose faith in piracy.
    • This happens to him again in Atlantica, when he gets restrained by Flotsam and Jetsam.
  • Captain Crash/Drives Like Crazy: In the manga adaptation: Sora rams the Gummi Ship into a meteor in the first game's adaptation and gets himself banned from the pilot's seat. He does not learn his lesson.
  • Car Fu: Sora can turn his keyblade into an electrically-charged flying chariot pulled by Pegasus in III.
  • Casting a Shadow: Very limited compared to Riku, but he has some use of darkness. The use is increased in Anti-Form and in the Armored Ventus Nightmare.
  • Character Tics: Putting his hands on the back of his head. He does it because of Ven's heart residing in his own.
  • Childhood Friends: With Riku and Kairi.
  • The Chosen One: Was chosen by the Keyblade to save all the worlds from darkness... or something. After the events of the first game Sora won the trust of the Hearts of the worlds, and they granted him free access to the Lanes Between in order to meet any threats that endangered the universe, a privilege granted to no one else in the entire series (there are normally impenetrable barriers dividing the worlds).
  • The Chosen Zero: A number of people don't believe it the first time they meet him, though.
  • Chronic Hero Syndrome: He may be largely concerned with finding his friends, but if someone's in trouble or needs help, Sora will never hesitate to set aside his own goals to help said person in need. In KHII, Organization XIII even uses this to their advantage, knowing that despite full knowledge that he's helping their Evil Plan, Sora just cannot stop himself from saving innocents from the Heartless.
  • Combat Pragmatist: Sora's not exactly an underhanded tactician, but unless he's in a sparring competition, he will never, ever hesitate to take the numbers advantage in a fight. In Kingdom Hearts II, he has further moments of this during some reaction commands in which he steals weapons, hijacks heartless to attack, or trick his foes.
    • Taken further in Dream Drop Distance, where he uses large Dream Eaters as Flowmotion targets to fly around the stage and throw them at other enemies and through different reality shifts, again throws them at enemies, rolls them into a giant bubbles or even hacks into their code and makes them either fight on his side, or self-destruct.
    • This is even done at the expense of his poor friends, one of his sleights in Chain of Memories has him siccing Donald on the enemies after Donald was lit on fire, and the other has him and Donald grab Goofy and use him as a battering ram.
  • Combination Attack: Sora tends to do a lot of these.
  • Competitive Balance: Each of his drive forms in II has a different utility. Valor Form has great power and can use finishing moves freely, but can't use magic. Wisdom Form has great magic, but weak normal attacks. Limit Form has powerful and varied finishers, but again locks Sora's magic. Master Form is the Jack of All Stats Master of None between Valor and Wisdom, lacking the former's brute power and the latters range, but has its own Spell Blade attacks. Final Form meanwhile outdoes all of them in terms of raw power, but needs a whopping 5 Drive bars to use. Even Anti Form, intended as a "dud" form, has surprising power, but is held back by its inability to heal.
  • Cool Key: Which doubles as a Cool Sword. Kingdom Key, his Weapon of Choice. A nerfed Ultima Weapon ("Edge of Ultima" according to hacked data) was considered for his Weapon of Choice at some point in KHII's development, but ultimately the Kingdom Key prevailed.
  • Cutlass Between the Teeth: Wields the Keyblade like this in his lion form when in the Pride Lands. Surprisingly, it works just fine.
  • Cool Mask/Eyepatch of Power: Sora wears one of these in Halloween Town.
  • Cute Little Fangs: Again, in Halloween Town.
  • Cute Monster Boy: Once again, in Halloween Town. Though not so much in KHII, due to his older appearance.
  • The Cutie: A spirited idealistic young boy who's upbeat? He definitely qualifies.
  • Cutscene Power to the Max: Jump hundreds of feet, throws skyscrapers at World of Nothingness and deflect millions of energy blasts during cutscenes, usually via Reaction Commands.
  • Deadpan Snarker: Becomes a something of an impish, good-natured snarker as the series progresses.
  • Decoy Protagonist: In 3D, he ends up comatose in the finale, and Riku has to save him.
  • Deep Sleep: At the end of CoM, which lasts until the end of the prelude of Kingdom Hearts II. This happened again against his will during the climax of KH3D; it seems to lean closer to Big Sleep, considering Young Xehanort's last words to Sora.
  • The Determinator: In Dream Drop Distance, he's able to fight and defeat Xemnas while being immersed in darkness and continuously corroded.
  • Dishing Out Dirt: His "Quake" sleight in Chain of Memories.
  • Disney Death: He was temporarily turned into a Heartless during the first game.
    • Happens again in KH3D in an even more tragic way.
  • The Ditz: In KHII, he actually falls for Mulan's laughably poor attempt to pass for a man.
  • Divergent Character Evolution: An odd case of this happening with the same character. In Chain of Memories, he got a lot of powerful sleights that were magical in nature, while in KHII he was more of a physical Lightning Bruiser with magic still being useful, but less powerful and in less variety. Fastforward to 3D and Sora is a Magic Knight with an emphasis on the "Magic" side once more, but with much better defense stat-wise.
  • Dream Team: Whenever he works with Goofy (Mickey's Guard Captain) and Donald (Mickey's Court Magician). Thought it's later shown that Goofy and Donald have a history of working together. The three of them explicitly fight best when they're fighting together. To contrast, every other Keyblade Wielder fights solo by default.
  • Dude, Where's My Respect?: A common theme for Sora. Despite being a very competent hero who has saved countless people, Sora is often treated as a simple kid. And as of Kingdom Hearts 3D, he's still not technically considered a Keyblade Master, even though most would argue he really deserves the title by this point.
  • Dual Wielding: Uses two keyblades in his "Valor", "Master", and "Final" Drive Forms.
  • Dying as Yourself: In II, get slaughtered in Anti Form and Sora is reverted back to normal - in contrast with every other Drive Form, which maintains during the death shot and game over screen.
  • Electric Torture: Sora gets an electric shock from grabbing Auron's statue in the Underworld.
    • And in the manga adaptation, Sark tortures Sora to stop the teenager from attacking him.
  • Elemental Powers: Develops (and loses) many kinds of magical elemental powers as the series progresses.
  • The Empath: It's stated that Sora's most powerful weapon is the ability to "connect his heart with anyone." This is deconstructed in Dream Drop Distance as Xehanort, realizing that "everyone" includes himself, uses the malleable nature of Sora's heart to very nearly turn him into his thirteenth Soul Jar.
  • Expy: Of Mickey Mouse, who was supposed to be the original hero of the Kingdom Hearts series.
  • Fighting Your Friend: Fights Riku in KH1, KHII (without realizing) and KH3D (albeit unwillingly). The first two times, Riku is the boss, but the third, Sora, as the Armored Ventus Nightmare, is the boss.
  • Fingerless Gloves: White ones in I and CoM, black ones in II, 3D, and III.
  • Flash Step: A lot of Sora's attacks are very quick. In Kingdom Hearts II, Trinity Limit teleports you to the enemy instantly, and one of the combo finishers in Final Form is three flash steps in a row. Some reaction commands also trigger a flash step, for example Warp Snipe. In the Final Mix version, you gain Flash Step and Zantetsuken, which cross distances instantly while attacking. The Slide Roll dodge move from Dream Drop Distance also qualifies.
  • Flying Weapon: Three variants in Kingdom Hearts II. He has one flying Keyblade before his left hand in Master Form, two telepathically-moved ones in Final Form, and two floating alongside his one normal one when he steals Roxas' Keyblades in their Duel Boss fight.
  • Foil: Because Sora tends to be shaped by his experience and that this is a series where History Repeats and situations recur (and prologues are developed after the fact), Sora tends to be a mirror of sorts to people throughout the timeline. To wit:
    • Riku and Sora are rivals and best friends; both share a zest for adventure, but Riku is driven by ambition that Sora tempers with a sense of wonder at his surroundings. And though it's not evident at first, Riku lacks Sora's natural charisma but is more focused and goal-oriented. Both share a deep appreciation for friends and friendship, as well as a respect for both Light and Darkness.
    • Sora has more in common with Kairi than with Riku, in general. But Kairi is more energetic than Sora and her adventurousness is more ambitious, driven in this case by a desire to learn where she came from (compared to Sora essentially wanting to become the universe's biggest tourist). Her storyline in KHII about persistently seeking out Sora and the lost memories associated with him is similar to Sora's pursuing Namine throughout Chain of Memories while losing more and more of his memories.
    • Terra, Ventus, and Aqua share a number of similar characteristics with Sora—Terra's strength and warrior prowess, Ven's affinity for Light and friendship, and Aqua's magic and sense of competence and expertise. However, in terms of personality it is the differences that are more apparent, mostly in terms of Sora's independence from formal Keyblade-wielding and especially in the sense that Sora managed to dodge the pitfalls that all three found themselves falling prey to.
    • Sora and Roxas are like two sides of the same coin. Both are kindhearted teenagers who lean heavily on their friends and are at peace in peaceful times. Roxas is more analytical and introspective, but has a harder time controlling his emotions, defaulting to sheer rage at the worst of times. Sora tends to go with the flow, but manages to stave off despair and at least pretend to be happy when he's at his worst. Roxas was isolated and in conflict for most of his life and therefore has no guidance or focus, while Sora falls back on the experiences he's had with his friends to keep him centered.
    • In general, Sora straddles the line between the Disney characters, who are fun-loving and have an indomitable will, and the Square Enix and original characters, who are introspective and deal with personal issues.
  • Friendly Rivalry: As kids on Destiny Islands, as well as once they truly reunite near the end of Kingdom Hearts II. Between that, Riku was at times a Rival Turned Evil.
  • Friend to All Living Things: The ones that aren't inherently homicidal, anyway. At the end of Dream Drop Distance, not only does he find his Dream Eaters waiting for him back in Traverse Town, it seems likely thousands of others showed up to hang with him as well.
    • He goes from attacking Organization members on sight (because he was told they have no hearts and thus are evil) to demanding how Xemnas could be so cruel to them once he learns they did have hearts.
  • The Ghost: For much of 358/2 Days, Sora is left unseen since the story is told from Roxas' perspective, although his actions note  are all mentioned.
  • Good Is Not Soft: Played with in several occasion in the manga version. One example would be his confrontation with Shan-Yu, as Sora was "about to unleash his rage" on the Hun.
  • Go Out with a Smile: In the first game, he gives Donald and Goofy a big, goofy grin before performing a Heroic Sacrifice that results in his death. Which doesn't last.
  • Graceful Loser: He took his failing to pass his first Mark Of Mastery Exam extremely well, as he was content knowing that Riku succeeded.
  • Gravity Master: The "Gravity" series in Kingdom Hearts and Chain of Memories, "Magnet Spiral" in Re:Chain of Memories and Dream Drop Distance, "Magnet" series in Kingdom Hearts II, and also "Collision Magnet", "Magnet Spiral", and the "Zero Gravity" (including the powerful fourth-tier spell "Zero Graviza") series in Dream Drop Distance.
  • Grievous Harm with a Body: Occasionally grabs an enemy (or ally) to attack the others with, such as Demyx's water clones and some of the Spirit type Dream Eaters.
  • Grin of Audacity: Often has one on his face.
  • Guns Akimbo: Sora can transform his keyblade so that he wields one pistol in each hand to fire magic blasts in III.
  • Healing Hands: He can learn the "Cure" series of spells.
  • Heart Is an Awesome Power: His main weapon other than the Keyblade.
  • The Hero: Of the series as a whole.
  • Heterosexual Life-Partners: With Riku.
  • Heroic Sacrifice: Unlocked his own heart with the Keyblade of Heart to save Kairi in KHI.
  • He Who Fights Monsters: It's lightly hinted of this in the second game, based on how much more ruthless, aggressive and rude he's toward the enemies than he was in the first game, specially towards the members of the Organization XIII. While partly half the reason is because he had been a Heartless once, half the reason why he turns into Anti-Sora is because of the dark emotions that have started to develop in him due to the constant fighting. So far it hasn't been that serious but it has been further hinted in Kingdom Hearts Birth By Sleep with Vanitas, the embodiment of the darkness in Ventus's heart, looking almost exactly like Sora and might being one of the personalities that occupies his heart, and Master Xehanort, The Big Bad, revealed to be Sora's Evil Counterpart; things that might be some form of Fore Shadowing of something big that will come.
    • Confirmed, as Sora has actually stored up a lot of darkness; since he didn't know how to control the darkness, it winds up destroying his heart and almost causes him to become a Xehanort clone.
  • Hidden Depths: Lazy, goofy, and a bit of a ditz, but has a powerful heart and an innate understanding of light and darkness. Played up with his Drive Forms in KHII, which are explicitly his "hidden depths made manifest".
  • I'm Crying But I Don't Know Why: This has been happening to him since he was four years old. When he feels Ven's pain in Sleep, when part of him recognizes the Twilight Town kids from Roxas's Lotus-Eater Machine, and when he meets Xion for the first time in 3D.
  • In the End, You Are on Your Own: In Kingdom Hearts, it looks like the final battle against Ansem would be a one-on-one duel to the death above the "World of Chaos" battleship. However, as soon as Sora gets some breathing room, he turns tail and raids the battleship until he frees Donald and Goofy from their prisons, and only then does he face Ansem for real.
  • Incorruptible Pure Pureness: Actually doesn't go evil when turned into a heartless in the original Kingdom Hearts. He, Donald, and Goofy prove very resistant to Darkness in general, being able to take short dips into the Realm of Darkness without ill-effects. Kingdom Hearts II played with this, by having Sora susceptible to various temptations (Deposing Scar and stealing his throne in the Pride Lands or becoming a Pirate with Jack Sparrow) and being on Santa's naughty list. It's fully subverted in Dream Drop Distance where Sora is overcome by Darkness when tricked into going into a very deep layer of dreams. Because he sheltered Ven's heart within his own, he was able to get a last ditch defense against it and avoid being annihilated altogether. Even then, his inner self was hijacked by darkness and Riku had to purify him manually.
  • Innocent Blue Eyes: Sora usually has these by default, being fun-loving and kind.
  • Invisibility: The "Vanish" command in Chain of Memories and Dream Drop Distance.
  • Invisible Parents: Though clearly someone cooked dinner and took Sora out to play, you never actually see Sora's parents.
  • I Will Find You: He spends a lot of time in KHII asking people whether they've seen any sign of Riku. Culminates in him dropping to his knees and openly sobbing once he does.
  • Jerk with a Heart of Gold: In both game and manga canon, Sora has shown to be quite rude and mischievous at times, and has had moments where he's quite a Jerkass. This mainly applies to the first game.
  • Knighting: Sora's Knight Erranting earns him an official knight's title in 3D as a Royal Musketeer of then-Princess Minnie, at least in the Sleeping Worlds.
  • Lazy Bum: Series creator Testuya Nomura has compared him to a humble country bumpkin, and Kairi actually calls him this after Sora wakes up from the prologue dream.
  • Leitmotif: "Sora", which can be heard in Kingdom Hearts II when he first wakes up.
  • Le Parkour: Only in certain areas, such as The World That Never Was (which has questionable physics at best) and the Sleeping Worlds (with their in-universe Flowmotion system). His time in the latter seems to have added it to his normal skill set, however.
  • Let X Be the Unknown: The X on his clothes in 3D. It's known as the Recusant's Sigil, which marks the target as a possible vessel for Xehanort and allows the villain to track his victims; Ansem the Seeker of Darkness was able to sneak it onto the costume at the beginning of the game without anyone noticing.
  • Light 'em Up: Most of Sora's special attacks are light powered, like Ragnarok, Ars Arcanum, Faith/Holy, Salvation, the "Spark" series, and Trinity Limit.
  • Lightning Bruiser: In Kingdom Hearts II, Sora is faster and stronger than any other playable protagonist in the series (barring King Mickey from the same game).
  • Magic Knight: Sora is equally skilled in both swordplay and sorcery, a Jack of All Stats in that respect compared to some other Keyblade wielders. In 3D though, he leans more on the "Magic" side of this in terms of stats, having worse strength than Riku, but only slightly better magic.
  • Making a Splash: The Aqua Splash spell in Chain of Memories.
  • Master of Unlocking: His Keyblade lets him open almost anything.
  • Master Swordsman: Gets very good with using a Keyblade, to the point of developing Implausible Fencing Powers.
  • Meaningful Name: Sora means "Sky".
  • Mind Hive: Through various events during the course of his life, he has become a Soul Jar for Roxas, Xion, Ven, Vanitas, a digital copy of Ansem the Wise, and temporarily Kairi. Xehanort even tries to exploit this in 3D by questioning where they end and he begins.
  • Motif: Crowns.
  • Morphic Resonance: No matter the form he takes, Sora always retains his spiky hair.
  • Morph Weapon: A new system in III allows Sora to transform his Keyblade in a similar way the Birth By Sleep trio (primarily Terra) could. Each Keyblade has its own unique transformation.
  • My Nayme Is: Sora's name is pronounced similar to other names such as Zora, Zola, Sola etc. He even gets called Zola at one point; he didn't take that, well.
  • Nice Guy: Nearly always has a smile on his face, gets along quite well with most people, and has Chronic Hero Syndrome.
  • Not Quite Flight: He has achieved various versions of a "Glide" technique, where he can spread his arms and legs spread eagle to allow himself to float down toward the ground slower than usual, allowing for faster travel while not actually touching the ground. Using this technique is also possible while stationary in the air, allowing for him to simply have a slower descent.
  • Older Than They Look: In the first game, Sora is already 14, but can pass as a 12-year-old quite easily. And in KH3D, he's back in his 14-year-old body while in the dream worlds, despite now being 16. His appearance in KHII seems to match his age of 15 - 16, though.
  • One-Man Army: Definitely is one in Kingdom Hearts II. While Donald, Goofy and the rest of the Hollow Bastion crew are allegedly dealing with their own foes, Sora takes down literally a thousand Heartless without breaking a sweat.
  • Only One Name: Although we know he has parents, we never hear their surname, if they have one. This lack of a last name is lampshaded in 3D.
    Sora: "Neku Sakuraba." That's a mouthful!
    Neku: No. It's really not.
  • Original Generation: Created specifically for the Kingdom Hearts series.
  • Our Mermaids Are Different: While in Atlantica, Sora will appear as a merman with a blue dolphin tail, thanks to Donald's magic. Though for some reason, he does not transform himself into a merman while in the underwater sections of Prankster's Paradise.
  • Our Vampires Are Different: Sora's attire in Halloween Town resembles a vampire, but apart from his white skin, gloves, fangs and eyepatch, Sora is still the same as he is in his normal form. His personality even remains the same, though a bit more childish during the first trip in KHII
  • The Paladin: In 3D, to contrast with Riku's Black Knight. Most of his unique skills are Light-based (and the only skill he has that uses dark powers is "Shadowbreaker"). In addition, he gets a unique block called "Link Block", which lets Sora shield his Dream Eater partners in a way similar to the Paladin class of the Final Fantasy series, and his biggest advantage over Riku in terms of stats is his better defense.
  • Perky Goth: Takes on a gothic appearance in Halloween Town, but retains his cheerful personality.
  • Personality Powers: Fittingly for a Messianic Archetype, his powers are Light, Heart, and Friendship.
  • Red Mage: Has access to both elemental and recovery magic.
  • Reverse Grip: Uses this occasionally, most notably for his Zantetsuken combo finisher. When fighting as the Armoured Ventus Nightmare in 3D, he uses this as a result of the Nightmare utilizing Ventus' style.
  • The Rival: To Riku.
  • Shipper on Deck: Tries to hook up some of the canon Disney couples, such as Mulan and Shang. However, he doesn't seem to understand his impact on less up front couples, such as Neku and Shiki.
  • Shut Up, Hannibal!: Doesn't buy into Maleficent's nothing can stop me now speech, Ansem's power of darkness rant, or Xemnas' victim card play.
  • Signature Move: Trinity Limit.
  • Sleepyhead: Has a habit of wandering off from his friends to sleep on the beach. Both Riku and Kairi have teased Sora on this more than once.
  • Smarter Than You Look: See Idiot Hero above. Despite being forthright and naturally child-like, Sora is always extremely perceptive in the areas of empathy and emotions. He's an independent thinker, which other protagonists in the series can't necessarily claim (and have suffered for as a result). His understanding and knowledge of the Heart is contrasted heavily with the multiple scientists who've futzed things up in their research. To illustrate, Sora is so far the only person to go against the grain and figure out that Nobodies have Hearts and the only person to question the wisdom of the Split Personality Merge that Roxas, Xion, and Namine went through.
  • Spanner in the Works: Sora ends up derailing every single plan involving him. In Kingdom Hearts II, DiZ even makes note of how all plans he had for Sora fell apart once Sora got awakened. Also lampshaded by Riku and Master Xehanort in Dream Drop Distance.
    Riku: Sora stopped you in your tracks on both counts.
    Master Xehanort: Yes, he did. That dull, ordinary boy. A Keyblade wielder so unlike any I have ever seen.
  • Spiky Hair: He even acknowledged himself as one with it when Tifa asked her about Cloud's whereabouts.
  • Split Personality Merge: With Roxas, Xion and Ven, all while he was in a coma.
  • Standard Status Effects: A part of his arsenal in Chain of Memories and Dream Drop Distance.
    • In Chain of Memories, he has "Paralyzed", "Confused", "Frozen", "Stop", and "Fear".
    • In Dream Drop Distance, he has "Paralyzed", "Confused", "Stop", "Sleep", "Blindness", "Confused", "Frozen", "Burn", "Poison", and "Slow", along with unconventional effects such as "Mini" and various gravity related effects. However, the focus is most heavily on "Sleep", which has three forms for its spell alone.
  • Super Mode: His Drive Forms in Kingdom Hearts II, complete with Multiform Balance:
    • Valor Form: Channels Goofy's power. Can't cast magic at all but gains a huge boost to speed and attack power via Dual Wielding. Valor Form's Growth Ability explanation  is High Jump, increasing the height of his jump, returning from the previous games. Valor Form's color is red and its emblem is a red fleur-de-lis.
    • Wisdom Form: Channels Donald's power. Can hover around and use powered up magic with shorter cooldown times. But instead of normal swings, the Keyblade fires barrages of energy bullets. Wisdom Form's Growth Ability is Quick Run, which allows him to quickly dash along/just above the ground to avoid danger. Wisdom Form's color is blue and its emblem is a blue flame.
      • Master Form: Channels Mickey's power, absorbing Donald and Goofy in the process. Is powered up physically and magically, but neither power up is as strong as the two forms specializing in them, though it makes up for it with an emphasis on aerial attacks and general crowd control. Includes a Spin Attack as a finisher and an additional Flying Weapon keyblade. His normal attacks become wide sweeping spins and Fire, Ice, Lightning magic is replaced by special attacks of those elements which cover larger areas than usual. These formed the basis of several Kingdom Hearts Birth By Sleep commands. Master Form's Growth Ability is Aerial Dodge, which allows Sora to dodge after jumping and can act as a second jump after the first, as it gives him a huge but short burst of speed and a slight airtime increase while also making him temporarily invincible. Also, Master Form has a limitless casting ability that allows Sora to cast magic spell combos hampered only by his amount of MP and not his max combo length. Master Form's color is yellow and its emblem is a yellow saltire.
    • Final Form: Channels Roxas's power. Gain super speed, pseudo-flight, light and dark themed combos, two floating keyblades that he controls through hand motion assisted telekinesis, and powerful magic at the cost of draining the drive gauge really quickly without form boosts. In this form, practically any action causes Sora's keyblades to attack, even healing or using a restorative item, and actually attacking results in a wild, nigh-unfollowable series of Spam Attacks. Final Form's Growth Ability is Glide, returning from previous games, which allows him to fly at high speeds while slowly decreasing in altitude until he must stop and land on the ground. Interestingly enough, unlike other games in the series, the last two levels of Glide (LV 3 and MAX) decrease in altitude but can then fly along the ground indefinitely, basically making it more of an altitude-challenged form of flight then a glide. Final Form's color is silver and its emblem is a white wave.
    • Anti Form: A "penalty" form that occurs randomly when Sora accidentally channels the darkness in his heart. gameplay  Discards the Keyblade to furiously scratch and claw at enemies with claws on his hands. While strong and fast, Sora cannot use other commands or heal himself. Anti Form technically has a Growth Ability called "Anti Glide", which allows him to quickly fly behind the nearest enemy to close in for the attack, but it cannot be accessed or used outside of Anti Form and does not level up, as Sora gains no experience in Anti Form. While lacking a traditional emblem similar to the other Forms, Anti Form's de facto emblem is Sora's sprite explanation  while in the form, a silhouette of his head with glowing yellow eyes, à la the Shadow heartless.
    • Limit Form: Channels his own power from the prior year to regain old abilities from Kingdom Hearts, including Ars Arcanum, Ragnarok, Sonic Blade, Strike Raid, and Dodge Roll. Limit Form's Growth Ability is Dodge Roll. Its colors are those of Sora's original outfit and its emblem is his silver crown necklace charm. It should also be noted that this form is only available in Kingdom Hearts II Final Mix.
  • Superpowered Evil Side: Anti-Form. It takes the form of the Anti Black Coat in 3D.
  • Sympathy for the Devil: Subverted, to Xemnas. Sora just tries to make Xemnas remember of what was it feels like when he still have a heart.
    • Unfortunately, this sympathy was useless. Since in 3D it was then revealed that Nobodies can grow hearts.
  • Teleporters and Transporters: The "Teleport" sleight in Chain of Memories.
  • Tender Tears: He cries after he reunites with Riku in KHII.
  • Throwing Your Sword Always Works: "Strike Raid" and variants. Granted, it's justified in that Summon to Hand is in effect for Keyblades.
  • Time Stands Still: "Stop" series in Kingdom Hearts, Chain of Memories, and Dream Drop Distance, and "Slow" in the latter.
  • Took a Level in Badass: The entire series is the story of Sora going from a naive kid with a wooden sword to a heroic Keyblade Master. Between each game, his Keyblade skills are further refined as evidence of this. In the first game he simply swings it two-handed around like a club, but come II and going into 3D he has much more finesse and technique.
  • Took a Level in Jerkass: In Chain of Memories, he becomes so obsessed with finding Naminé that he starts acting abrasive to his allies, going so far as to abandon them to explore the twelfth floor. Luckily, they forgive him, he realizes his mistake, and goes back to being a Nice Guy.
  • True Companions: Sora being who he is, it can be a bit of a list.
    • Donald, Goofy, Mickey, Riku, and Kairi are essentially one big family.
    • Sora's central party of Donald, Goofy, Stitch, Chicken Little, and Tinkerbell are a very tight knit group and constant companions throughout KHII (Genie will appear on command, but doesn't appear to be a constant companion), and Sora is very affectionate with Stitch and Chicken Little in particular. Likewise, he is very close to his summoned companions in KHI, especially Mushu and Simba, since he mostly interacts with their bare souls.
    • Individually, Sora has formed extremely strong bonds with The Beast , Ariel , Mulan, Aladdin and Jasmine , Hercules and Megara, Tron, and Mushu and Simba as mentioned above.
    • In Dream Drop Distance, he obviously cares very much for his Dream Eaters, who in turn have Undying Loyalty to him, waiting faithfully for him in Traverse Town.
  • Turn the Other Cheek: Sora has great capacity of forgiving others, including the villains. Might not be shouted loudly, but his actions proves it.
    • He doesn't hate Riku for almost killing him. Instead Sora keeps on looking for Riku, just to make sure he's safe. Upon learning that Riku is walking around in a Black Cloak (until then, with no knowledge that it meant anything other Organization XIII), all he cares about is that Riku is safe.
    • He also forgives Namine for what she has done to his memories of Kairi, though he nevertheless admits that he isn't happy about it either way.
    • Surprisingly in the second visit to Hollow Bastion (in KHII), he still has a will to help Maleficent instead of remembering her evil deeds back then; Donald has to physically restrain him to stop him from jumping in to help.
    • He also forgives Axel for kidnapping Kairi, and even stays at his side so he doesn't have to die alone.
  • The Unchosen One: Sora somehow manages to Zig Zag this with The Chosen One. A running theme through the games is that apparently Sora was never actually chosen by anyone to be a Keyblade wielder. The Keyblade he wield's is Terra's, who originally enacted the Keyblade Inheritance Ceremony with Riku. Despite this, the Keyblade itself eventually accepted Sora as its true master over who was originally suppose to inherent it, that being Riku, or as Young Xehanort puts it, it "moved down the list" because everyone else who was fit to use one either already had one or was otherwise indisposed. How much of that is true and how much of it is him just messing with Sora's head is left ambiguous.
    • In other words, while Sora was never chosen by a Keyblade Master to wield a Keyblade, the Keyblade itself eventually considered him a worthy master over who Terra originally chose to get it, that being Riku.
  • Undeathly Pallor: Sora's skin becomes white in Halloween Town (and Christmas Town) as a result of becoming pseudo-undead. He also takes on a similar tone in Space Paranoids, but for different reasons.
  • Unnecessary Combat Roll: The "Dodge Roll", whether by Reaction Command or standard command, in all of his games. The tactic allows him to remain invulnerable for a short time (shorter in Dream Drop Distance). The manga for Chain of Memories even lampshades the tactical uselessness of a dodge roll when Marluxia takes all of his skills away.
    Sora: So Dodge Roll is just a somersault now?
    Marluxia: Like I care.
  • Unskilled, but Strong: Has no formal training with the Keyblade until 3D, but makes up for it with the strength of his heart, managing to thwart many a villain's plot as a result.
  • Unwitting Pawn: Spends about as much time enabling the Big Bads' plans as he does derailing them. In essence, he's hard to predict and impossible to kill, but easily manipulated. Things tend to cancel out in the long run.
  • Vader Breath: Sora's breathing starts to become irregular as he goes deeper into The World That Never Was, due to the darkness eating away at his heart. When it finally snaps, Sora is clearly struggling to breathe during his last moments.
  • Vocal Evolution: Haley Joel Osment was a few weeks shy of 14 when the first Kingdom Hearts came out in 2002, and was almost 18 when Kingdom Hearts II was released in 2006, leading to a vast difference between Sora's original and current voice. This was reflected in the games as well, with Sora going through puberty.
  • Voluntary Shapeshifting: In Kingdom Hearts II, Sora's magical outfit is what caused the party to take on animal forms in the Pride Lands.
  • Weapon Twirling: Has a habit of twirling his Keyblade a lot in battle.
  • What the Hell, Hero?: Sora actually scolds Donald and Goofy for getting themselves captured by some weak Heartless in the manga, whereas in the same scene in the game, he just tells them to "show 'em who's boss" in an annoyed, but encouraging tone.
  • Wide-Eyed Idealist: At first. He loses some of the "wide-eyed" as the games go on, but keeps the idealism.
  • Would Hit a Girl: Takes on female villains like Maleficent, Ursula, and Larxene as seriously as the male ones.
  • You Are Not Alone: "Riku, why do you do so much things on your own? You got friends, like us!"


    Riku 
Click here  to see Riku as he appears in Kingdom Hearts and Chain of Memories
Click here  to see Riku as he appears in the 358/2 Days
Click here  to see Riku as he appears in Dream Drop Distance

"Once we step through, we might not be able to come back. We may never see our parents again. There's no turning back. But this may be our only chance. We can't let fear stop us! I'm not afraid of the darkness!"

Voiced by: Mamoru Miyano (Japanese), David Gallagher (English)
Young Riku Voiced by: Eiji Shima (Japanese), Ty Panitz (English)

Sora's best friend and rival. His desire to see something greater beyond his tiny, secluded island home led to him being seduced by the forces of darkness. But once he realizes the harm he's caused, he begins working in the shadows to assist Sora in whatever way possible, eventually wielding his own Keyblade and tempering his inner darkness to channel it for the forces of light.
  • 24-Hour Armor: Riku's clothes in The Grid
    Riku: My clothes. Is this world special?
  • The Ace: Sora is occasionally jealous of his friend for excelling at everything he does.
  • Always Someone Better: Although in Kingdom Hearts II, Riku admits at times he's equally jealous of Sora.
  • Adorkable: This side of him pops up around girls who aren't Kairi, as shown by his meeting with Shiki in Dream Drop Distance. He even states he's not good with people.
  • Adorably Precocious Child: In Birth By Sleep.
  • Aloof Big Brother: To Sora and Kairi, though they're not related.
  • Anti-Hero: When working with fellow Anti-Hero DiZ in KH II.
  • Anti-Villain: A Type III in Kingdom Hearts, where he's just doing what he feels is necessary to save Kairi. However, when Sora beats him in a fight, he loses himself in darkness while trying to become stronger.
    • In Kingdom Hearts: 358/2 Days, he serves as a major antagonist, regardless of his intentions. However, he never wanted any harm to come to Roxas or Xion, and any conflict against the two was only carried out in order to protect them.
  • Arch-Enemy: Seems to have found one in Ansem, Seeker of Darkness after turning against him. Judging from how that particular Heartless seemed to concentrate on him in Dream Drop Distance after being freed from his body, the feeling may in fact be mutual.
  • The Atoner: From Chain of Memories through to the end of Kingdom Hearts II for his fall into darkness. By Dream Drop Distance, it appears he has forgiven himself.
  • Apologetic Attacker: One of his battle grunts in Dream Drop Distance is "Sorry!"
  • Awesome Moment of Crowning: Of a sort. In Dream Drop Distance, he is named Keyblade Master. Even Sora, who failed in his exam due to Xehanort's interference, is overjoyed for him.
  • Badass: One of the more powerful Keyblade wielders, he's also struggled with Ansem long enough to be able to control darkness without being consumed by it, and even becomes a Keyblade Master.
  • Badass Biker: When riding a lightcycle in 3D.
  • Badass Boast: In 3D.
    Riku: Quality versus Quantity huh?note 
    and
    Riku: I'm what nightmares fear!
  • Badass Driver: Of a sort, possibly coupled with Instant Expert. He seems to be extremely competent in the use of the shuttle he commandeers with Sora near the end of Kingdom Hearts II.
  • Badass Longcoat: While wearing an Organization longcoat In Days and KH II.
  • Bash Brothers: With Sora.
  • Big Brother Instinct: Is deeply protective of Kairi in KH I, and both Kairi and Sora from KH II on.
  • Broken Ace: After falling into darkness in Kingdom Hearts.
  • Beehive Barrier: Riku's Dark Barrier, whether just in front of him or around his entire body.
  • Blind Weaponmaster: Wears a blindfold willingly during the events of Days and most of Kingdom Hearts II (the latter in his normal form).
  • Boring but Practical: Doubleflight initially feels like a Useless Useful Technique, due to Flowmotion's existence. Then you find out that Riku can execute normal commands when he double jumps, allowing him to stay out of enemy range to charge up a powerful special attack, or safely heal himself. Doubleflight essentially gives Riku more offensive and defensive options, which more than makes up for not getting Glide or upgrades to it.
  • Byronic Hero: Has definite elements of this, though his Character Development shows him slowly growing out of it into a straightforward hero who happens to use Casting a Shadow type spells.
  • Cannot Talk to Women: Exemplified in 3D where he becomes extremely flustered when Shiki flirts with him.
  • Cast from Hit Points: His Sacrifice attack in Dream Drop Distance.
  • Character Development: And how! He goes through the most development of the Destiny Islands trio.
  • Child Prodigy: Is suprisingly perceptive and philosophical five-year-old in Birth by Sleep. Even acknowledged by four-year-old Sora.
    Sora: I don't know Riku, you say some weird stuff sometimes, but I'll try it!
    • As of Dream Drop Distance, Riku is also the youngest full-fledged Keyblade Master in the series. At around 17, he's only a couple years older than Ven was in Birth By Sleep, and noticably younger than either Aqua, Terra, or Xehanort when they had the opportunity to become masters.
  • Childhood Friends: With Sora and Kairi.
  • The Chosen One: Was chosen by Terra to wield his Keyblade, but he got a bit too jumpy with the call and jumped at the wrong one in KHI, resulting is said Keyblade eventually going to Sora instead, which it eventually accepted as its true master. Once Riku returned to sanity he eventually got his own Keyblade too.
  • Composite Character: In Dream Drop Distance, Riku gains some of Terra's attack options, but also some of Aqua's defensive options. Two of his Dual Link styles are also taken from Aqua's Command Styles, and one of them is shared by Terra as well. However, Riku often puts his own spin on Aqua's moves and styles, and his Dark Firaga is notably different from Terra's version, acting a lot more like one of Vanitas's attacks.
  • Cool Sword: Doubling as a Cool Key, the Soul Eater keyblade from Kingdom Hearts through most of Kingdom Hearts II, though he's seen able to summon it still in Dream Drop Distance. This sword grows more powerful with use of darkness. Also the Way to the Dawn keyblade, which evolves from Soul Eater, is his weapon toward the end of Kingdom Hearts II.
  • The Corruptible: Initially, he has a lot of problems revolving around corruption by darkness.
  • Cursed with Awesome: Became insanely powerful by tapping into the fragment of Ansem inside himself during Days and KH II, at the expense of being unable to change his physical form back to that of his own body.
  • Dark Is Not Evil: After his Heel-Face Turn. He comes to embody it by Dream Drop Distance, in which he not only recovers most of the dark powers he'd lost, but is also by that time more or less immune to corruption by darkness.
  • Deal with the Devil: His deal with Ansem, Seeker of Darkness for enough power to beat Sora in Kingdom Hearts.
  • Declaration of Protection: As of 3D, his primary motive seems to be to protect Sora and Kairi, aside from protecting the worlds. In fact, it is his concern for Sora that leads to him accidentally traveling into his dreams in 3D, rather than traveling the worlds alongside him.
  • Demonic Possession: By Ansem, Seeker of Darkness in the latter parts of Kingdom Hearts and once to destroy Lexaeus in Re:Chain of Memories. In fact, as of Dream Drop Distance, this was revealed to be an attempt to turn Riku into one of thirteen vessels for Xehanort's heart; after Riku gained the ability to reject the darkness in his heart, Xehanort turned his sights to Roxas, then Sora, to take his place.
  • Deuteragonist: Of the series as a whole; he serves as the protagonist along with Sora in Chain of Memories and Dream Drop Distance.
  • Diagonal Cut: He gains Zantetsuken, which is basically this trope, in Dream Drop Distance.
  • Double Jump: His "Doubleflight" skill, which uses a burst of darkness under him as a platform for a new jump.
  • The Dragon: To Maleficent in the first game. He plays an anti-heroic version of this to Diz throughout Days and the beginning of Kingdom Hearts II.
  • Dream Walker: Unknowingly travels into Sora's dreams when he sees a robed Ansem for the majority of Dream Drop Distance.
  • Easily Forgiven: Both Sora and Kairi are quick to forgive him for his morally questionable actions during the first game.
  • Elemental Powers: He has access to every element in some form or another.
  • Eleventh Hour Ranger: Becomes a playable party member in the final world of KH II.
  • Enemy Within: The remnants of Ansem, Seeker of Darkness, from Chain of Memories until the explosion of the Kingdom Hearts Encoder near the end of Kingdom Hearts II. Acts more like an Enemy Without by 3D.
  • Evil Costume Switch: His Dark Mode armor in KH I, though he still uses it after his Heel-Face Turn in Chain of Memories.
  • Evil Counterpart: To Sora.
  • Evolving Weapon: By the time he came to The World That Never Was in Kingdom Hearts II, it had evolved into his Keyblade, Way to the Dawn, though he still calls it Soul Eater nonetheless, and, as shown in Dream Drop Distance, can summon either weapon.
  • Expy: The protagonist's rival both in battle and for the affections of his love interest, turned evil and was controlled by the villain in part due to his love for her, broke free and fought alongside the hero to redeem himself, and eventually renounced his inner darkness and returned to the light. We're talking about Riku, not Kain Highwind. Likely a case of Author Appeal, as Tetsuya Nomura is a big fan of Kain. And in an amusing recursive instance of the trope, when Final Fantasy IV got a sequel, Kain got an Enemy Without called Dark Kain that is himself an Expy of the Riku Replica.
  • Face Heel Revolving Door: From Heel as Rival Turned Evil to Face to Anti-Hero Face to solid Face again.
  • First Name Basis: Is one of the few characters in the series to be on this with Mickey Mouse.
  • Friendly Rivalry: With Sora as kids on Destiny Islands, as well as once they truly reunite near the end of Kingdom Hearts II.
  • Fusion Dance: He has the ability to Link Style with Dream Eaters in Dream Drop Distance which can give him a variety of Power Ups and Super Modes.
  • Gone Horribly Right: Xehanort wanted Riku to embrace darkness in order to turn the boy into a Soul Jar. Instead, when Riku fully embraces darkness he becomes immune to Xehanort's influence.
  • Good Weapon, Evil Weapon: From its look to its characteristics, Soul Eater is most definitely an Evil Weapon. It helps that it was implied to have first been given to him by Maleficent. However, Way to the Dawn, with its angelic wing toward the end, is more of a Good Weapon.
  • Good Wings, Evil Wings: Soul Eater featured demon wings, signifying a closer alignment with the corruptive nature of darkness. On the other hand, Way to the Dawn features both a large demon wing and a smaller angel wing, signifying his redemption.
  • Green-Eyed Monster: Until he gets better.
  • Guardian Entity: Riku unknowingly becomes Sora's guardian Dream Eater during the events of 3D.
  • Handicapped Badass: Roxas slashed his left wrist during their fight in Days. In KH II he wears a bandage around it for support and doesn't move his left arm much unless casting dark magic. As shown in his brief time in the waking world with Sora in DDD, he is still wearing the cast, meaning he never got it set properly. The injury is even indicated in the opening of DDD, when in the recap of the final fight with Xemnas in II after the laser spam attack, Riku is shown very gingerly flexing his left hand, as the flipping and deflecting the lasers apparently agitated it.
  • The Hero: Finally takes a main role in Dream Drop Distance alongside Sora, though he was earlier the hero of Reverse/Rebirth in Chain of Memories.
  • Hero Antagonist: In Days, due to Roxas' status as a Punch Clock Villain.
  • Heroic Self-Deprecation: Is prone to this in Dream Drop Distance even long after he earned his Heel-Face Turn. For instance, after giving a pep talk to Quasimodo about not letting his fear of the outside world hold him back, he quietly adds "Wish I could take my own advice."
  • Heterosexual Life-Partners: With Sora.
  • Hopeless Suitor: For Kairi.
  • Human Aliens: Like all human protagonists, Riku can be considered one. Though it's played completely straight in The Grid, as he's a program there.
  • I Just Want to Be Special: Spent his whole life dreaming of excitement and adventure beyond his little island town, only for The Keyblade to pick Sora instead because of it.
  • Incorruptible Pure Pureness: As of 3D, he can't be corrupted by the darkness anymore, as he's mastered it. Unusually, this is not due to being without darkness, but rather being able to control it due to repeated use.
  • Instant Expert: He completely masters the Keyblade in an extremely short time-span. It helps that he already had access to some extremely potent dark powers and an immunity to darkness to back him up.
  • Invisible Parents: Riku mentions his parents a few times, but they are never seen.
  • Important Haircut: His shortened hair in Dream Drop Distance comes with his acceptance of his friends' forgiveness and development away from an Anti-Hero.
  • I Want My Beloved to Be Happy: "Take care of her."
  • Jerk with a Heart of Gold: He's not exactly "nice" to people who aren't named Sora or Kairi, and even teases Sora a little bit in the first game. However, when the chips are down, he's willing to give up everything just to save his friends.
  • Jumped at the Call: Wanted more than anything to leave Destiny Islands in the first game.
  • The Lancer: To Sora.
  • Laser-Guided Karma: Riku suffers for his deal with Ansem with a Trauma Conga Line that lasts up till the end of Kingdom Hearts II.
  • Leitmotif: "Riku" in KH II.
  • Le Parkour: Only in certain areas, such as The World That Never Was (which has questionable physics at best) and the Sleeping Worlds (with their in-universe Flowmotion system).
  • Let X Be the Unknown: In KH I, the straps on Riku's chest form an X. KH3D suggests that this was a Recusant's Sigil, considering how Riku got turned into a Xehanort vessel in the first game, and how Sora almost became one himself in 3D.
  • Lightning Bruiser: Fast, strong, and has great offensive and defensive options, both as a boss and a playable character.
  • Limit Break: Aside from the debatably canonical Mission Mode-only "Darkstrom", we have Limit Storm in Dream Drop Distance, which deals more damage the less health Riku has remaining.
  • Long-Haired Pretty Boy. In all games till Dream Drop Distance, when he cuts it short.
  • Love Makes You Evil: Joins The Dark Side in order to save Kairi.
  • Love Redeems: However, it is when Ansem is poised to finish Kairi who had served her purpose that Riku sees the error of his ways.
  • Love Triangle: With Sora for Kairi in Kingdom Hearts.
  • Master of Unlocking: His Keyblade lets him open pretty much anything.
  • Master Swordsman: Is extremely skilled with both a sword and a keyblade. Also, see Awesome Moment of Crowning above.
  • Meaningful Name: "Riku" is Japanese for "Land".
  • Mr. Fanservice: Riku is well-built, never wears a shirt with sleeves, and his KHII outfit gives the viewer a peek at his naval while his 3D outfit leaves a very noticeable gap between his top and his trousers.
  • Murder the Hypotenuse: Clashes with Sora in the first game, largely because of his obsession with saving Kairi.
  • Mysterious Protector: In Kingdom Hearts II, for both Roxas and Sora.
  • Not Good with People: Claims this in Dream Drop Distance when talking to Shiki. It might be because Kairi is the only girl he really got to know.
  • The Not-Love Interest: Becomes more an Aloof Big Brother to Sora and Kairi than a love interest to the latter by Kingdom Hearts II.
  • The Nose Knows: He has the ability to smell darkness and light, and can differentiate between the light or darkness of different individuals, to the point of being able to distinguish Kairi from Naminé, or to sense Ansem, Seeker of Darkness at a distance. However, this only comes up in Chain of Memories.
  • Not Quite Flight: When in his Rising Wing Link Style in Dream Drop Distance, Riku descends slowly towards the ground, allowing him to glide through the air for a limited time.
  • Older Than They Look: In KH3D, Riku is 17, but spends most of the game in his 15-year-old body.
  • Only One Name: Although we know he has parents, we never hear their surname, if he has one.
  • Vocal Evolution: His voice changes subtly over the course of the series.
  • Weapon of Choice: Once he gets the Soul Eater, he only ever changes weapons once, when he manages to steal Kingdom Key from Sora. Otherwise, he has always used some permutation of Soul Eater.
  • Well-Intentioned Extremist: In the first game, Riku just wants to save Kairi, despite all his questionable actions.
  • White Hair, Black Heart: A villainous version in Kingdom Hearts, but an Anti-Hero one from Chain of Memories through Dream Drop Distance.
  • Yin-Yang Bomb: He can wield the power of darkness as well as light.
  • You Are Worth Hell: Feels this way about both Kairi and Sora. He's perfectly content to walk the path of darkness if it means keeping them safe, and at the end of KHII he seems to accept dwelling in the Realm of Darkness with relative ease, seeing as how Sora is there with him.
    Riku: If the world is made of light and darkness...we'll be the darkness.


    Kairi 
Click here  to see Kairi as she appears in Kingdom Hearts and Chain of Memories

"Don't ever forget. Wherever you go, I'm always with you."

Voiced by: Risa Uchida (Japanese), Hayden Panettiere/Alyson Stoner (English)
Young Kairi voiced by: Sumire Moroboshi (Japanese), Ariel Winter (English)

A close friend of Sora and Riku who came to Destiny Islands from Radiant Garden, which sparked their interest in other worlds. She's one of the Seven Princesses of Heart, meaning she bears no darkness in her heart. Though she mostly remains out of the fighting, she's plucky, determined and courageous in her own right, and eventually acquires her own Keyblade.

For more information on Princesses of Heart, see Kingdom Hearts: Supporting Disney.

  • Girly Run: In I and at one point in II. Bonus points for Holding Hands with Namine at the same time. Strangely, she has a normal run in the rest of the game.
  • Good Is Not Nice: Played for humour in the KHII manga, where she bites Axel's arm for kidnapping her, and even pulls an akanbe on him.
  • Hair Flip: In sense of "Thanks" when Donald praises her for her bravery against the Heartless.


    Data Sora 
A digital recreation of Sora based on the information contained in Jiminy's Journal, this version only appears in Kingdom Hearts Coded. Nonetheless, he's just as heroic and self-sacrificing.

  • Artificial Human: Like all of the digital characters in coded.
  • Badass: As badass as his original incarnation at the time of his first adventure.
  • Cloning Blues: Averted. He's well aware that he's just a computer program and a copy of Sora, but doesn't really mind it.
  • Colony Drop: Meteor Rain.
  • Doomed Protagonist: Data-Sora was created to find and stop the cause of the bugs and glitches in Jiminy's Journal, and has to be erased once he's done. Subverted in the end, as both Data-Sora and the world inside the Journal live on.
  • The Greatest Story Never Told: Only Mickey, Donald, Goofy, Chip and Dale know the full story of his adventure, with Maleficent and Pete remembering parts of it.
  • Heart Is an Awesome Power: After Data-Sora's Data-Keyblade is destroyed, the power of the heart he's grown forms a real one.
  • Laser-Guided Amnesia: Once Sora's Heartless is defeated and the bugs fixed, the journal has to be formatted to put everything right again, erasing his memories of the game's events. Though he does get better.
  • Magic Knight: Like his original incarnation, he is skilled with both Keyblade and magic, though not emphasizing either of them.
  • Only One Name: Unless you count "Data" as a part of his name, it's the same deal as Sora, sans Lampshade Hanging.
  • Red Mage: Like his original incarnation, he can use both elemental magic and healing powers.
  • Shout-Out: Can get both Cloud's Meteor Rain and Squall's Blasting Zone Limit Breaks as Overclock Finishers.
  • Standard Status Effects: He has some, though the amount compared to those that the enemies can inflict is small. He can inflict "Freeze", "Stop", "Confused", "Burn", and "Slow".
  • Sword Beam: Judgement Triad
  • Unnecessary Combat Roll: "Dodge Roll", like his original incarnation.
  • What Measure Is a Non-Human?: Is a digital copy of the real Sora. Nonetheless, he eventually gets a heart of his own and a real Keyblade to go with it.
  • What You Are in the Dark: His final trial in the last level. He has to pass a series of Secret Test of Character trials, and is encouraged to take the easy way past them by lying and being mean because it'll be faster. The characters he meets are just chunks of data that will vanish when he leaves, his memories of them will be erased, and no one else knows about any of this, so who cares what he does to them? Turns out, he still can't bring himself to not help them, because even if he forgets the memories, his heart knows the truth.