0 Days Left to Support a Troper-Created Project : Personal Space (discuss)

Characters / Kingdom Hearts Destiny Islands Trio

Sora, Riku, and Kairi are the primary characters of the Kingdom Hearts series. Raised on Destiny Islands (although Kairi was born in Radiant Garden), they dreamed of leaving their small world and exploring the other worlds. They got their wish when the Heartless consumed their world, separating them and setting them on an epic journey with the fate of all worlds hanging in the balance.

Character index here.

    open/close all folders 

     Destiny Islands Trio 
  • The Chosen Many: The Keyblade's chosen.
  • Generation Xerox: Sora, Riku, and Kairi have the same Theme Naming, similar personalities and inherited the powers of Ven, Terra, and Aqua respectively. Further both Terra and Riku would turn to the Darkness for a time. In contrast, the older trio had Ven out of commission while Aqua tried to redeem Terra, while the younger had Kairi go comatose and later be Put on a Bus while Sora tried to redeem Riku.
  • Heroes Prefer Swords: All of them can use Keyblades.
  • Fire and Ice Love Triangle: More specifically, Riku is aloof and icy, Sora is warm and fiery.
  • Land, Sea, Sky: Riku, Kairi, and Sora by their naming conventions.
  • Love Triangle: Both Riku and Sora have crushes on Kairi; she seemingly has picked Sora however. Sora and Riku's friendship sometimes outshines any romantic teases between Kairi and either of the two boys.
  • Magic Knight: All of them can use both magic and weapons.
  • Original Generation: They're some of the original characters in this crossover between Disney and Final Fantasy.
  • Planar Champion: Besides the villains, they're the only people who can jump between worlds easily.
  • Power Trio: The three of them form one.
  • The Team: Sora is The Hero, Riku is his Lancer, and Kairi is The Chick. Sora's optimism and friendship are able to not only pull all the worlds together, but redeem souls struggling with darkness like Riku's. Sora operates out in the open, and is the center of attention that everyone trusts, while Riku sticks to the shadows.
    • Occasionally however Riku is The Leader, Sora is his Number Two but Kairi is still The Chick. This is shown with Riku being the driving force behind their building a raft together, and being the eldest who tries to take things seriously while the other two goof off. Riku is the first of the three to become an official Keyblade Master, so he outranks Sora as well.
  • Two Guys and a Girl: Sora, Riku and Kairi, later becoming ˇThree Amigos! when the tension is resolved.


Click here for Sora's page.

Click here  to see Riku as he appears in Kingdom Hearts and Chain of Memories
Click here  to see Riku as he appears in the 358/2 Days
Click here  to see Riku as he appears in Dream Drop Distance

"Once we step through, we might not be able to come back. We may never see our parents again. There's no turning back. But this may be our only chance. We can't let fear stop us! I'm not afraid of the darkness!"

Voiced by: Mamoru Miyano (Japanese), David Gallagher (English)
Young Riku Voiced by: Eiji Shima (Japanese), Ty Panitz (English)

Sora's best friend and rival. His desire to see something greater beyond his tiny, secluded island home led to him being seduced by the forces of darkness. But once he realizes the harm he's caused, he begins working in the shadows to assist Sora in whatever way possible, eventually wielding his own Keyblade and tempering his inner darkness to channel it for the forces of light.
  • 24-Hour Armor: Riku's clothes in The Grid
    Riku: My clothes. Is this world special?
  • The Ace: Sora is occasionally jealous of his friend for excelling at everything he does.
  • Acquired Poison Immunity: As revealed in KH3D, Riku's long-time exposure to darkness has rendered him immune to its corrupting influence.
  • Adorkable: This side of him pops up around girls who aren't Kairi, as shown by his meeting with Shiki in Dream Drop Distance. He even states he's not good with people.
  • Adorably Precocious Child: In Birth By Sleep.
  • Aloof Big Brother: To Sora and Kairi, though they're not related.
  • Always Someone Better: In Kingdom Hearts II, Riku admits at times he's equally jealous of Sora.
  • Anti-Hero: When working with fellow Anti-Hero DiZ in KH II.
  • Anti-Villain: A Type III in Kingdom Hearts, where he's just doing what he feels is necessary to save Kairi. However, when Sora beats him in a fight, he loses himself in darkness while trying to become stronger.
    • In Kingdom Hearts: 358/2 Days, he serves as a major antagonist, regardless of his intentions. However, he never wanted any harm to come to Roxas or Xion, and any conflict against the two was only carried out in order to protect them.
  • Arch-Enemy: Seems to have found one in Ansem, Seeker of Darkness after turning against him. Judging from how that particular Heartless seemed to concentrate on him in Dream Drop Distance after being freed from his body, the feeling may in fact be mutual.
  • The Atoner: From Chain of Memories through to the end of Kingdom Hearts II for his fall into darkness. By Dream Drop Distance, it appears he has forgiven himself.
  • Apologetic Attacker: One of his battle grunts in Dream Drop Distance is "Sorry!"
  • Awesome Moment of Crowning: Of a sort. In Dream Drop Distance, he is named Keyblade Master. Even Sora, who failed in his exam due to Xehanort's interference, is overjoyed for him.
  • Badass: One of the more powerful Keyblade wielders, he's also struggled with Ansem long enough to be able to control darkness without being consumed by it, and even becomes a Keyblade Master.
  • Badass Biker: When riding a lightcycle in 3D.
  • Badass Boast: In 3D.
    Riku: Quality versus Quantity huh?note 
    Riku: I'm what nightmares fear!
  • Badass Driver: Of a sort, possibly coupled with Instant Expert. He seems to be extremely competent in the use of the shuttle he commandeers with Sora near the end of Kingdom Hearts II.
  • Badass Longcoat: While wearing an Organization longcoat In Days and KH II.
  • Bash Brothers: With Sora.
  • Big Brother Instinct: Is deeply protective of Kairi in KH I, and both Kairi and Sora from KH II on.
  • Broken Ace: After falling into darkness in Kingdom Hearts.
  • Beehive Barrier: Riku's Dark Barrier, whether just in front of him or around his entire body.
  • Blind Weaponmaster: Wears a blindfold willingly during the events of Days and most of Kingdom Hearts II (the latter in his normal form).
  • Boring but Practical: Doubleflight initially feels like a Useless Useful Technique, due to Flowmotion's existence. Then you find out that Riku can execute normal commands when he double jumps, allowing him to stay out of enemy range to charge up a powerful special attack, or safely heal himself. Doubleflight essentially gives Riku more offensive and defensive options, which more than makes up for not getting Glide or upgrades to it.
  • Byronic Hero: Has definite elements of this, though his Character Development shows him slowly growing out of it into a straightforward hero who happens to use Casting a Shadow type spells.
  • Cannot Talk to Women: Exemplified in 3D where he becomes extremely flustered when Shiki flirts with him.
  • Cast from Hit Points: His Sacrifice attack in Dream Drop Distance.
  • Character Development: And how! He goes through the most development of the Destiny Islands trio.
  • Child Prodigy: Is suprisingly perceptive and philosophical five-year-old in Birth by Sleep. Even acknowledged by four-year-old Sora.
    Sora: I don't know Riku, you say some weird stuff sometimes, but I'll try it!
    • As of Dream Drop Distance, Riku is also the youngest full-fledged Keyblade Master in the series. At around 17, he's only a couple years older than Ven was in Birth By Sleep, and noticably younger than either Aqua, Terra, or Xehanort when they had the opportunity to become masters.
  • Childhood Friends: With Sora and Kairi.
  • The Chosen One: Was chosen by Terra to wield his Keyblade, but he got a bit too jumpy with the call and jumped at the wrong one in KHI, resulting is said Keyblade eventually going to Sora instead, which it eventually accepted as its true master. Once Riku returned to sanity he eventually got his own Keyblade too.
  • The Chosen Wannabe: He's resentful that Sora was chosen as the keyblade master, though he eventually earns his own.
  • Composite Character: In Dream Drop Distance, Riku gains some of Terra's attack options, but also some of Aqua's defensive options. Two of his Dual Link styles are also taken from Aqua's Command Styles, and one of them is shared by Terra as well. However, Riku often puts his own spin on Aqua's moves and styles, and his Dark Firaga is notably different from Terra's version, acting a lot more like one of Vanitas's attacks.
  • Cool Sword: Soul Eater from Kingdom Hearts through most of Kingdom Hearts II, though he's seen able to summon it still in Dream Drop Distance. This sword grows more powerful with use of darkness. Also the Way to the Dawn keyblade, which evolves from Soul Eater, is his weapon toward the end of Kingdom Hearts II and doubles as a Cool Key.
  • The Corruptible: Initially, he has a lot of problems revolving around corruption by darkness.
  • Cursed with Awesome: Became insanely powerful by tapping into the fragment of Ansem inside himself during Days and KH II, at the expense of being unable to change his physical form back to that of his own body.
  • Dark Is Not Evil: After his Heel–Face Turn. He comes to embody it by Dream Drop Distance, in which he not only recovers most of the dark powers he'd lost, but is also by that time more or less immune to corruption by darkness.
  • Deal with the Devil: His deal with Ansem, Seeker of Darkness for enough power to beat Sora in Kingdom Hearts.
  • Declaration of Protection: As of 3D, his primary motive seems to be to protect Sora and Kairi, aside from protecting the worlds. In fact, it is his concern for Sora that leads to him accidentally traveling into his dreams in 3D, rather than traveling the worlds alongside him.
  • Demonic Possession: By Ansem, Seeker of Darkness in the latter parts of Kingdom Hearts and once to destroy Lexaeus in Re:Chain of Memories. In fact, as of Dream Drop Distance, this was revealed to be an attempt to turn Riku into one of thirteen vessels for Xehanort's heart; after Riku gained the ability to reject the darkness in his heart, Xehanort turned his sights to Roxas, then Sora, to take his place.
  • Deuteragonist: Of the series as a whole; he serves as the protagonist along with Sora in Chain of Memories and Dream Drop Distance.
  • Diagonal Cut: He gains Zantetsuken, which is basically this trope, in Dream Drop Distance.
  • Double Jump: His "Doubleflight" skill, which uses a burst of darkness under him as a platform for a new jump.
  • The Dragon: To Maleficent in the first game. He plays an anti-heroic version of this to Diz throughout Days and the beginning of Kingdom Hearts II.
  • Dream Walker: Unknowingly travels into Sora's dreams when he sees a robed Ansem for the majority of Dream Drop Distance.
  • Easily Forgiven: During the first game, he does such things as ally with Maleficent, sic Heartless on innocent people, kidnap Alice and Jasmine, and try to murder Sora outright, all of which was done of his own free will, before Ansem possessed him... and both Sora and Kairi are quick to Turn the Other Cheek and accept him back regardless; in the end, the only person who really takes any issue with Riku's actions is Riku himself.
  • Elemental Powers: He has access to every element in some form or another.
  • Eleventh Hour Ranger: Becomes a playable party member in the final world of KH II.
  • Enemy Within: The remnants of Ansem, Seeker of Darkness, from Chain of Memories until the explosion of the Kingdom Hearts Encoder near the end of Kingdom Hearts II. Acts more like an Enemy Without by 3D.
  • Entitled Bastard: One of his biggest character flaws in the original game, as he was aware that he was meant to have the Keyblade and became insanely jealous when it went to Sora instead, ultimately leading to a Deal with the Devil. It didn't go so well for him, and his sense of entitlement is naturally absent afterward.
  • Evil Costume Switch: His Dark Mode armor in KH I, though he still uses it after his Heel–Face Turn in Chain of Memories.
  • Evil Counterpart: To Sora.
  • Evil Is Not a Toy: Realizes this after making a Deal with the Devil with Ansem and getting possessed as a result.
  • Evolving Weapon: By the time he came to The World That Never Was in Kingdom Hearts II, it had evolved into his Keyblade, Way to the Dawn, though he still calls it Soul Eater nonetheless, and, as shown in Dream Drop Distance, can summon either weapon.
  • Expy: The protagonist's rival both in battle and for the affections of his love interest, turned evil and was controlled by the villain in part due to his love for her, broke free and fought alongside the hero to redeem himself, and eventually renounced his inner darkness and returned to the light. We're talking about Riku, not Kain Highwind. Likely a case of Author Appeal, as Tetsuya Nomura is a big fan of Kain. And in an amusing recursive instance of the trope, when Final Fantasy IV got a sequel, Kain got an Enemy Without called Dark Kain that is himself an Expy of the Riku Replica.
  • Face Heel Revolving Door: From Heel as Rival Turned Evil to Face to Anti-Hero Face to solid Face again.
  • First Name Basis: Is one of the few characters in the series to be on this with Mickey Mouse.
  • Friendly Rivalry: With Sora as kids on Destiny Islands, as well as once they truly reunite near the end of Kingdom Hearts II.
  • Fusion Dance: He has the ability to Link Style with Dream Eaters in Dream Drop Distance which can give him a variety of Power Ups and Super Modes.
  • Gone Horribly Right: Xehanort wanted Riku to embrace darkness in order to turn the boy into a Soul Jar. Instead, when Riku fully embraces darkness he becomes immune to Xehanort's influence.
  • Good Weapon, Evil Weapon: From its look to its characteristics, Soul Eater is most definitely an Evil Weapon. It helps that it was implied to have first been given to him by Maleficent. However, Way to the Dawn, with its angelic wing toward the end, is more of a Good Weapon.
  • Good Wings, Evil Wings: Soul Eater featured demon wings, signifying a closer alignment with the corruptive nature of darkness. On the other hand, Way to the Dawn features both a large demon wing and a smaller angel wing, signifying his redemption.
  • Green-Eyed Monster: Until he gets better.
  • Guardian Entity: Riku unknowingly becomes Sora's guardian Dream Eater during the events of 3D.
  • Handicapped Badass: Roxas slashed his left wrist during their fight in Days. In KH II he wears a bandage around it for support and doesn't move his left arm much unless casting dark magic. As shown in his brief time in the waking world with Sora in DDD, he is still wearing the cast, meaning he never got it set properly. The injury is even indicated in the opening of DDD, when in the recap of the final fight with Xemnas in II after the laser spam attack, Riku is shown very gingerly flexing his left hand, as the flipping and deflecting the lasers apparently agitated it (and jamming it into Xemnas' hand to stop the latter's Agony Beam from ripping Sora's heart out probably didn't help, either).
  • The Hero: Finally takes a main role in Dream Drop Distance alongside Sora, though he was earlier the hero of Reverse/Rebirth in Chain of Memories.
  • Hero Antagonist: In Days, due to Roxas' status as a Punch Clock Villain.
  • Heroic Self-Deprecation: Is prone to this in Dream Drop Distance even long after he earned his Heel–Face Turn. For instance, after giving a pep talk to Quasimodo about not letting his fear of the outside world hold him back, he quietly adds "Wish I could take my own advice."
  • Heterosexual Life-Partners: With Sora.
  • Hopeless Suitor: For Kairi.
  • Human Aliens: Like all human protagonists, Riku can be considered one. Though it's played completely straight in The Grid, as he's a program there.
  • I Just Want to Be Special: Spent his whole life dreaming of excitement and adventure beyond his little island town, only for The Keyblade to pick Sora instead because of it.
  • Incorruptible Pure Pureness: As of 3D, he can't be corrupted by the darkness anymore, as he's mastered it. Unusually, this is not due to being without darkness, but rather being able to control it due to repeated use.
  • Instant Expert: He completely masters the Keyblade in an extremely short time-span. It helps that he already had access to some extremely potent dark powers and an immunity to darkness to back him up.
  • Invisible Parents: Riku mentions his parents a few times, but they are never seen.
  • Important Haircut: His shortened hair in Dream Drop Distance comes with his acceptance of his friends' forgiveness and development away from an Anti-Hero.
  • I Want My Beloved to Be Happy: "Take care of her."
  • Jerk with a Heart of Gold: He's not exactly "nice" to people who aren't named Sora or Kairi, and even teases Sora a little bit in the first game. However, when the chips are down, he's willing to give up everything just to save his friends.
  • Jumped at the Call: Wanted more than anything to leave Destiny Islands in the first game.
  • The Lancer: To Sora.
  • Laser-Guided Karma: Riku suffers for his deal with Ansem with a Trauma Conga Line that lasts up till the end of Kingdom Hearts II.
  • Leitmotif: "Riku" in KH II.
  • Le Parkour: Only in certain areas, such as The World That Never Was (which has questionable physics at best) and the Sleeping Worlds (with their in-universe Flowmotion system).
  • Let X Be the Unknown: In KH I, the straps on Riku's chest form an X. KH3D suggests that this was a Recusant's Sigil, considering how Riku got turned into a Xehanort vessel in the first game, and how Sora almost became one himself in 3D.
  • Lightning Bruiser: Fast, strong, and has great offensive and defensive options, both as a boss and a playable character.
  • Limit Break: Aside from the debatably canonical Mission Mode-only "Darkstrom", we have Limit Storm in Dream Drop Distance, which deals more damage the less health Riku has remaining.
  • Long-Haired Pretty Boy. In all games till Dream Drop Distance, when he cuts it short.
  • Love Makes You Evil: Joins The Dark Side in order to save Kairi.
  • Love Redeems: However, it is when Ansem is poised to finish Kairi who had served her purpose that Riku sees the error of his ways.
  • Love Triangle: With Sora for Kairi in Kingdom Hearts.
  • Master of Unlocking: His Keyblade lets him open pretty much anything.
  • Master Swordsman: Is extremely skilled with both a sword and a keyblade. Also, see Awesome Moment of Crowning above.
  • Meaningful Name: "Riku" is Japanese for "Land".
  • Mr. Fanservice: Riku is well-built, never wears a shirt with sleeves, and his KHII outfit gives the viewer a peek at his naval while his 3D outfit leaves a very noticeable gap between his top and his trousers.
  • Murder the Hypotenuse: Clashes with Sora in the first game, largely because of his obsession with saving Kairi.
  • Mysterious Protector: In Kingdom Hearts II, for both Roxas and Sora.
  • Not Good with People: Claims this in Dream Drop Distance when talking to Shiki. It might be because Kairi is the only girl he really got to know.
  • The Not-Love Interest: Becomes more an Aloof Big Brother to Sora and Kairi than a love interest to the latter by Kingdom Hearts II.
  • The Nose Knows: He has the ability to smell darkness and light, and can differentiate between the light or darkness of different individuals, to the point of being able to distinguish Kairi from Naminé, or to sense Ansem, Seeker of Darkness at a distance. However, this only comes up in Chain of Memories.
  • Not Quite Flight: When in his Rising Wing Link Style in Dream Drop Distance, Riku descends slowly towards the ground, allowing him to glide through the air for a limited time.
  • Older Than They Look: In KH3D, Riku is 17, but spends most of the game in his 15-year-old body.
  • Only One Name: Although we know he has parents, we never hear their surname, if he has one.

Click here  to see Kairi as she appears in Kingdom Hearts and Chain of Memories

"Don't ever forget. Wherever you go, I'm always with you."

Voiced by: Risa Uchida (Japanese), Hayden Panettiere/Alyson Stoner (English)
Young Kairi voiced by: Sumire Moroboshi (Japanese), Ariel Winter (English)

A close friend of Sora and Riku who came to Destiny Islands from Radiant Garden, which sparked their interest in other worlds. She's one of the Seven Princesses of Heart, meaning she bears no darkness in her heart. Though she mostly remains out of the fighting, she's plucky, determined and courageous in her own right, and eventually acquires her own Keyblade.

For more information on Princesses of Heart, see Kingdom Hearts: Supporting Disney.

  • Girly Run: In I and at one point in II. Bonus points for Holding Hands with Namine at the same time. Strangely, she has a normal run in the rest of the game.
  • Good Is Not Nice: Played for humour in the KHII manga, where she bites Axel's arm for kidnapping her, and even pulls an akanbe on him.
  • Hair Flip: In sense of "Thanks" when praises her for her bravery against the Heartless.
  • Heart Is an Awesome Power: It lets her bring back Sora after he becomes a Heartless, as well as makes her immune to the corroding effects of the Dark Corridor. Though Kairi hasn't made use of it, six of the Princesses of Heart working together were able to hold back a tide of Heartless that included a Behemoth using their abilities. There is at least potential for use.
  • Human Aliens: She's technically an alien, being from another world than Destiny Islands, or any of the other worlds she visits, though she's still actually human.
  • I Will Find You: She decides I Will Wait for You is not enough in KHII and decides to look for Sora and Riku instead.
  • I Will Wait for You: At the end of Kingdom Hearts, she stays in Destiny Islands waiting for Sora and Riku to return...
  • Incorruptible Pure Pureness: As one of the Seven Princesses, she has absolutely no darkness inside her heart.
  • The Ingenue: Although, while very sweet, she can also be quite snarky and headstrong.
  • Innocent Blue Eyes: Depending on the game, her eye color shifts, though it tends toward vlue.
  • Joshikousei: Sports a school uniform in the opening of the second game.
  • The Lady's Favour: The Oathkeeper. It also doubles as a Memento Macguffin in Chain of Memories.
  • Leitmotif: "Kairi." She's also the only character to have one in the first game.
  • Light Is Good
  • Light 'em Up: Specializes in light magic, being a Princess of Heart.
  • Little Miss Snarker: She tends to join Riku in cracking a lot of jokes at Sora's expense, especially in Kingdom Hearts.
  • Love Interest: For Sora.
  • Magic Skirt: It manages to stay down even during major battles and cut-scenes, but can be subverted
  • Meaningful Name: The "Kai" in Kairi's name means "sea". Incidentally, it can also mean "seashell," and the entire name can mean "nautical mile."
  • Morality Pet: For Riku in the first game, as his reason for becoming an Anti-Villain in Kingdom Hearts is to save her.
  • Ms. Fanservice: From KHII onwards; not as much as Aqua, but it's still there.
  • Never a Self-Made Woman: With the exception of the first game where she has her own backstory and has no association with males, Kairi's entire role and personality is to be a Distressed Damsel for the males to rescue and the Morality Chain for both Sora and Riku. Even her growth into an Action Girl still qualifies for this trope because she only gains the skills because of her new master Yen Sid.
  • Nice Girl: And she's so cute!
  • Ninja Pirate Zombie Robot: A Keyblade-wielding Princess of Heart.
  • Official Couple: With Sora, or at least implied as such in the credits of KHII and the secret ending of Birth by Sleep.


A digital recreation of Sora based on the information contained in Jiminy's Journal, this version only appears in Kingdom Hearts coded. Nonetheless, he's just as heroic and self-sacrificing.
  • Artificial Human: Like all of the digital characters in coded.
  • Badass: As badass as his original incarnation at the time of his first adventure.
  • Cloning Blues: Averted. He's well aware that he's just a computer program and a copy of Sora, but doesn't really mind it.
  • Colony Drop: Meteor Rain.
  • Doomed Protagonist: Data-Sora was created to find and stop the cause of the bugs and glitches in Jiminy's Journal, and has to be erased once he's done. Subverted in the end, as both Data-Sora and the world inside the Journal live on.
  • The Greatest Story Never Told: Only Mickey, , Goofy, Chip and Dale know the full story of his adventure, with Maleficent and Pete remembering parts of it.
  • Heart Is an Awesome Power: After Data-Sora's Data-Keyblade is destroyed, the power of the heart he's grown forms a real one.
  • Laser-Guided Amnesia: Once Sora's Heartless is defeated and the bugs fixed, the journal has to be formatted to put everything right again, erasing his memories of the game's events. Though he does get better.
  • Magic Knight: Like his original incarnation, he is skilled with both Keyblade and magic, though not emphasizing either of them.
  • Only One Name: Unless you count "Data" as a part of his name, it's the same deal as Sora, sans Lampshade Hanging.
  • The Red Mage: Like his original incarnation, he can use both elemental magic and healing powers.
  • Shout-Out: Can get both Cloud's Meteor Rain and Squall's Blasting Zone Limit Breaks as Overclock Finishers.
  • Standard Status Effects: He has some, though the amount compared to those that the enemies can inflict is small. He can inflict "Freeze", "Stop", "Confused", "Burn", and "Slow".
  • Sword Beam: Judgement Triad
  • Unnecessary Combat Roll: "Dodge Roll", like his original incarnation.
  • What Measure Is a Non-Human?: Is a digital copy of the real Sora. Nonetheless, he eventually gets a heart of his own and a real Keyblade to go with it.
  • What You Are in the Dark: His final trial in the last level. He has to pass a series of Secret Test of Character trials, and is encouraged to take the easy way past them by lying and being mean because it'll be faster. The characters he meets are just chunks of data that will vanish when he leaves, his memories of them will be erased, and no one else knows about any of this, so who cares what he does to them? Turns out, he still can't bring himself to not help them, because even if he forgets the memories, his heart knows the truth.