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Characters / Kingdom Hearts: Supporting Originals

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Due to lengthy periods between releases and the prevalence of Late Arrival Spoilers, spoilers from installments before 2010 may be unmarked. Read at your own risk.


This is a listing of the Original Generation characters in the supporting cast that appear in the Kingdom Hearts series.

Beware of unmarked spoilers.


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    Naminé 

Naminé

https://static.tvtropes.org/pmwiki/pub/images/namin_khiii_3.png
"Yes, it's true. We may not have homes... But there IS someplace I want to go. And...someone I want to see."

Voiced by: Iku Nakahara (Japanese), Brittany Snow (II only, English), Meaghan Martin (all other gamesnote , English)

Appearances: Chain of Memories | II | 358/2 Days | Birth by Sleep | coded | Dream Drop Distance | III

"Roxas! We will meet again. And then we can talk about everything. I may not know it's you, and you may not know it's me. But we will meet again. Someday soon. I promise!"

A soft-spoken girl who likes to draw. She's a witch with the power to alter memories, which was exploited by Organization XIII to manipulate Sora during the events of Kingdom Hearts: Chain of Memories.

Naminé is Kairi's Nobody, born when Kairi's heart was freed from Sora's after he turned into a Heartless. Unlike the others, she appears to actually have feelings due to lacking memories of her previous life to base her reaction off of.


  • Back from the Dead: Through the efforts of the Riku Replica, Ansem the Wise, Ienzo, and Even, Naminé is restored to physical form through a spare replica body.
  • Backstory Invader: Her unique control over Sora's memories allow her to insert herself into them as Sora's childhood friend, which Organization XIII exploits in order to attempt to manipulate him while he's in Castle Oblivion.
  • Because You Were Nice to Me: Sora's party were the first people ever to be nice to her, even despite everything she'd done to them, which is why she spends the next year straight working on their behalf. It goes to the extent that, despite being at Marluxia's mercy, she openly defies him and refuses to hurt Sora anymore.
  • Beware the Nice Ones: She's overall a pretty demure person who, at worst, is a bit passive-aggressive. When the Riku Replica was about to kill Sora she used her powers, which completely shattered his memories, to protect Sora, although in that case even she seemed surprised at herself for having done that, suggesting Power Incontinence.
  • Blonde, Brunette, Redhead: The Blonde to Xion's Brunette and Kairi's Redhead.
  • Born as an Adult: Like other Nobodies, Naminé was born the same age as her human: a fourteen year old girl.
  • The Cameo: Appears for a moment in 3D on Sora's dream version of The World That Never Was. Before Sora has a chance to thank her as instructed to by Jiminy's Journal, her form changed into that of Xion and she runs off.
  • Character Development: Starts off in Chain of Memories as extremely passive and did whatever she was told, but Sora's influence led to her gaining confidence in herself and ignoring orders to do what was right. In II she openly defies DiZ's orders to not get herself involved with the matters concerning Roxas and facilitates Kairi's escape from Organization XIII's captivity, both at the risk of her own life.
  • Cute Witch: Larxene and DiZ explicitly call her a witch, and she is a small and adorable teenage girl you just want to give a hug.
  • Damsel in Distress: She was born into the role as a prisoner of Marluxia in Chain of Memories. Averted in Kingdom Hearts II, where, despite technically being DiZ's prisoner, she goes out of her way to help Roxas and even saves Kairi from her cell in The World That Never Was.
  • Demoted to Extra:
    • From Chain of Memories to Kingdom Hearts II, along with Axel. However, considering how the entire plot of Chain of Memories revolved around her, this was unavoidable.
    • A rather extreme case in Kingdom Hearts III. Though she's mentioned repeatedly, she only speaks in one scene and she doesn't get a physical body until just before the end credits roll. Nevertheless, that one scene reveals that she indirectly helps the Guardians of Light by sending the Lingering Will to aid them against Terra-Xehanort in Keyblade Graveyard, so at least she still contributes something.
  • Dirty Business: Naminé's actions are ambiguous at best, but the poor girl is stuck between a rock and a hard place really. She promised Sora she was going to fix his memories after she herself was forced to mess them up by Marluxia and Larxene. Bringing him back is necessary (his heart is connected to so many) as well, to the point that DiZ and Riku work with her. As she does this, it gets messy with Xion and Roxas coming into the picture because of their relation to Sora and their absorption of his memories. Both characters had to relinquish their right to being for basically the greater good. All Naminé can do for them is provide a semblance of choice in the manner. Coded hints that she's affected by the suffering that this whole situation caused.
  • Does This Remind You of Anything?: In Chain of Memories. She's a teenager who is being held as hostage by a bunch of adults, mostly male, but then we see that Larxene is actually even dirtier than the men, as she has No Sense of Personal Space at the poor little girl.
  • Earn Your Happy Ending: She comes back at the end of III through the efforts of Even/Vexen, Ienzo, and Ansem the Wise and is last seen with Xion gathering seashells on the shore of Destiny Islands. Xion's Character File in the KHIII Ultimania implies Naminè lives in Twilight Town.
  • Extreme Doormat: Through most of Chain of Memories, justified since she has been isolated, exploited, threatened, manipulated, and abused (emotionally, and at least once physically) by Organization XIII literally since the day she was born. With Sora's help though, she Grew a Spine. Come Days and II, she's focused enough on saving Sora that she's willing to put up with DiZ, who makes no secret of his hatred of Nobodies but whose resources and know-how she needs to fulfill her promises to Sora and Riku. At the same time, she doesn't wilt under his commands as she did with the Organization, instead repeatedly hijacking his Twilight Town simulation against his orders out of her determination to speak to Roxas and help him, to the point DiZ angrily exclaims that she's beyond his control.
  • Fanservice Pack: Namine noticeably appears much more curvaceous in III than before.
  • Fake Memories: Part of what her powers revolve around. In COM, she uses them to replace Kairi in Sora's memories and give the Riku Replica those same memories on the orders of the Organization.
  • A Friend in Need:
    • Most of Naminé's scenes in Kingdom Hearts II are based around her strong feelings of attachment to Roxas and wanting to help him/reunite with him, although the romantic angle is underplayed enough that teases aside, she's aiding him by virtue of the unfairness fate has handed to him (in where she was forced to play a part in because of Sora's memory restoration). And that the only thing they can look forward to/be happy about is that they are not alone once they return to their respective original selves as they see each other the way they remember one another to be.
    • In III, Naminé is Sora's only friend who shows up to him in the Final World, giving him motivation to escape and providing a means for the Guardians of Light to change fate.
  • Girl in the Tower: In Chain of Memories, with Sora trying to make his way through and rescue her as his memories were rewritten to make him believe Naminé was a precious childhood friend of his he'd forgotten. She was actually born in Castle Oblivion and hadn't set foot outside it before. The threat of being locked in there alone forever is what initially convinced her to go along with the Organization's plans.
  • Girly Run: Bonus points for Holding Hands with Kairi at the same time.
  • Grew a Spine: Previously, Naminé only defied Marluxia when Axel told her that it was safe for her to. After Sora forgives her for what she did to him, she defies Marluxia to his face and at great personal risk, saying she would rather die than hurt Sora again. This new found confidence continues onwards to KHII.
  • Hair of Gold, Heart of Gold: Is classified as a Nobody of pure light, and is shockingly empathetic and considerate of others for her lack of a heart. Interestingly, this means that Naminé is not a redhead like her Other self (who does have a heart, and one made of pure light), when all other Nobodies save Roxas are identical to their Somebodies. Word of God states that Naminè's pale visuals and white color theme were done for aesthetics to make her look ethereal, and ghostly. He also goes on to say she may be a subspecies of a Nobody.
  • Hartman Hips: Around the time of II, Namine's figure began to become defined by her small waist and comparatively protruding hips.
  • Half-Identical Twins: Averted. Roxas and Naminé were born out of Sora's body due to Sora carrying both his and Kairi's heart, but Roxas was the one who inherited the body, literally, and Naminè has no body to speak of (her existence is more than likely lesser than that of a Nobody). She wasn't necessary for Sora to return and had nothing to return to him, 100% fully assimilating into Kairi, and was able to coexist with him, unlike when she came in contact with Kairi herself, wherein she began to fizzle out after freeing her in KHII. They have similar hair and eye color, but they aren't literal twins and don't look like each other beyond being blue-eyed blond(e)s. Word of God states in an interview that the reason for Naminè's look is because he wanted her to be "ethereal", like a ghost, and the decision was purely aesthetic. In the KHII novel, Naminé does note that them being born at the same time is similar to the concept of how twins are born at the same time.
  • Heart Is an Awesome Power: As powerful as memory manipulation is, she's limited to Sora's memories and anyone who's ever connected with him. Considering the kind of guy he is though, it's proven to be an incredibly potent ability with far-reaching consequences.
  • High-Heel–Face Turn: She was never evil herself, but she was still aligned with Organization XIII, doing whatever they told her to because Marluxia said they'd lock her in Castle Oblivion forever if she didn't. To put it bluntly, Naminé is the reason why Chain of Memories happens at all, including Sora forgetting Kairi and having to sleep for a year to get his memories fixed. Ordinarily that'd be more than enough to set the perpetrator up as a major threat, but because Naminé starts to feel guilty about tricking Sora and then Sora forgives her when she tells him the truth, she finds the courage to start standing up to Marluxia and then spends the next year taking care of the sleeping Sora as she fixes his memories. She does quite a bit to aid the heroes from then on, most notably at the end of II and III.
  • The Ingenue: While she isn't exactly naïve, she's this in Chain of Memories more than in any of her other appearances due to her upbringing. While misguided (better to be whole than to "disappear"), she's optimistic when it comes to her merging back into Kairi. The knowledge of who she is makes her well informed from the beginning of what her ultimate end would be that she can't object to it with defiance like Roxas (who she tried to help in coming to terms with it too) could because she's come to peace with it already.
  • Innocent Blue Eyes: Has a sense of pureness about her, invoked by her white attire (and/or motif) and soft-spoken, calm demeanor. Since her birth, she's been stuck within walls and was only able to get out by II.
  • Leitmotif: "Naminé".
  • Light Is Good: Is a pale girl with light blonde hair and a white dress, and turns out to be the Nobody of a Princess of Heart and thus described by Ansem as a "Nobody of pure light". While she had some undertones of Light Is Not Good in COM due to her (unwilling) association with Organization XIII and rewritting Sora's memories to replace Kairi with herself, she ultimately redeems herself and proves to be a helpful ally to the heroes.
  • Limited Wardrobe: Although she's not the only character who play this trope in the games (as many Disney characters are also this), Naminé is more noticeable for still wearing the very same sundress in Kingdom Hearts II. Inevitably as she gets taller, even if it's not really played for Fanservice, the sundress no longer covers her knees. Like Roxas, she still wears the same outfit she was initially seen in upon revival in III, whereas everyone else, even Xion, have changed their wardrobe.
  • Manipulative Bitch: What Larxene calls her. Although this is technically true, the mindgames Larxene plays with Naminé and Sora makes the call a case of Hypocritical Humor.
  • Mind over Manners: She confesses to Roxas that she's not sure how to use her memory manipulation powers, or if she even should.
  • Miss Exposition: Her main role post Chain of Memories and Kingdom Hearts II, particularly in Coded. It's gotten to the point that she's become more or less the game's Omniscient.
  • Morality Pet: She is this to Riku Replica, mirroring how Kairi is also this to the real Riku in the first game. After the truth about his origins is revealed, just about the only thing that keeps him sane is his promise to protect Naminé; even if the promise is also lie, he wants to believe that it is real. In III, Riku Replica chooses to give up his chance to possess a spare Replica body so Naminé can inhabit it instead.
  • Must Make Amends: After screwing up Sora's memories under Marluxia and Larxene's orders, she promises to make it up to Sora by fixing them and spends an entire year watching over him and setting them back together. Unfortunately, this only causes more pain; in her trying to repair Sora's memories, Xion and Roxas are inadvertently affected, with Roxas absorbing Sora's restored memories through their connection as Others and Xion absorbing them in turn from Roxas. Xion and Roxas aren't doing it knowingly or maliciously and can't shut it off, and because the memories have become part of them now, they can't return the memories to Sora without giving up their own independent existences. Knowing that they both have to return to Sora to fulfill her promises and there's nothing she can do to save them, it's all Naminé can do to try to offer Xion and Roxas some choice and words of comfort in the matter. Her data-self in coded implies she feels guilty about this.
  • Mysterious Waif: In Chain of Memories and the prologue of II, with more information about Naminé, the roles she plays in each game's plots, the nature of her powers, and the truth of her existence gradually coming out.
  • Neutral Female: Despite bigoted remarks by DiZ on her and all the Nobodies, she never spoke up against him one bit. Compare this to Roxas and Riku, the former declaring that he hated him while the latter abandons him after revealing his selfish intentions. Toward the end of her tenure with him, however, she finally did get sick of this enough to defy him in order to help Roxas.
  • Never a Self-Made Woman: She works for or with Marluxia, Axel, Riku and DiZ, but seldom takes action of her own volition, with a noteworthy exception being in KH2's prologue in which she defies DiZ in order to help Roxas choose to merge with Sora rather than be forced into it.
  • Nice Girl: She's gentle, considerate, and does her best to make things better for other people even at the cost of her own happiness. Despite the unbearable loneliness she feels as the Organization's prisoner and their threats to lock her away forever if she fails them, when Sora believes the alterations she's done to his memories and comes to help her, Naminé actually feels guilty for deceiving him and tells him the truth, risking punishment by the Organization on top of Sora possibly hating her for what she'd done. She also repeatedly goes out of her way to help Roxas in the prologue for II when she'd never met him before and he was doomed to be absorbed into Sora anyway, simply because he was in desperate need of guidance (and because she'd promised Xion she'd help him, not that Naminé could remember her). It's worth noting that Naminé is a Nobody and by definition should be an emotionless, self-serving husk, especially considering how the only year she was alive consisted of her being used and mistreated by almost everyone she met with little opportunity to form any positive connections and grow a heart of her own...but given that she comes from a Princess of Heart (and with Sora and Ven in her "genetics" to boot), perhaps it's not that big a surprise.
  • No Social Skills: Downplayed, Naminé may have a great deal of empathy for a Nobody, but she still is a Nobody and between this and how she is isolated and mistreated for much of her life, she seems to have some trouble understanding the best ways to talk to people even after outgrowing her Extreme Doormat characterization. In II she weirds Roxas out by stopping time to show up out of nowhere, reveal she knows his name, and say she wanted to meet him at least once, though he still manages to bashfully turn his head sideways and scratch the back of it at this declaration when she reaffirms again that, yes, it's him she wanted to meet when he questioned it. She then walks off cheerfully oblivious to how confused he is, and later pops into his room to observe him. A light-hearted exchange between them ends up upsetting him by her bluntly telling him he wasn't meant to exist, something she immediately apologizes for when he calls her on it being cruel to say even if it's true.
  • Odd Name Out: The only Nobody whose name isn't an anagram of her original self's name with a X inserted in it.note  This is most likely in part to being the only Nobody to not be a member of Organization XIII.
  • The Promise: The promises that Naminé makes and that other characters make to her, are important character moments that motivate her for COM, II, and Days.
    • She makes both Sora and Riku Replica think that they swore an oath to protect her. When they find out about it, they...don't take it well. However, Riku Replica decides to believe in it regardless, because he considers it a happy memory and that's all that matters, and Sora admits he can't bring himself to be mad at her when he remembers promising he wouldn't make her cry.
    • She made her first real promise with Sora at the end of Chain of Memories that when he woke up they were going to be real friends after he's properly thanked her. Jiminy writes down "Thank Naminé" to help Sora fulfill it, but a year later it's only a source of confusion for them all when Sora, Donald, and Goofy read it and have no idea who (or where) Naminé is. As of the end of III Sora still hasn't fulfilled his end, at least in part due to poor timing and circumstances.
    • From the same game, she also promises Sora that she'll fix his memories, and Riku reminds her in Days that she promised him she'd look after Sora. When preparing for her Heroic Suicide and knowing it'll be hard for Roxas to return Sora, Xion also asks her to watch over Roxas on her behalf near the end of Days. By II, Naminé has essentially made good on all these promises, even though she can't remember Xion herself. When being forced away from Roxas by DiZ, she also makes a point of returning to console Roxas by swearing to him that they'll meet again soon and talk then, even if they don't recognize each other. At the end of the game, she fulfills this promise as well as she speaks to Roxas before returning to Kairi, with the two Nobodies able to find some happiness in that they are able to recognize each other through Sora and Kairi whenever the two Somebodies are together.
  • Psychic Link: Because of the nature of her power, she's pretty much linked to anyone Sora has come in contact with or is related to. Notably, she pops up in Roxas' unconscious mind, twice. If the First Breath concert is anything to go by, she's conversed with the Lingering Will about Aqua as a result of her deeply following the chain within Sora's heart. She even did it again in KHIII to prevent Terra-Xehanort from attacking the heroes again, when time rewound, in the Final World after talking to Sora.
  • Rewriting Reality: Uses drawing to manipulate memories.
  • Ship Tease:
    • With Roxas. She has interest in him beyond simply returning him to Sora, making a point of meeting him as himself, openly smiling at him several times despite her usual shyness, and going out of her way to watch over and try to help him in the prologue. For his part, Roxas quickly comes to view her as the only one he can trust in the middle of everything that's going on and is very worried for her when she gets dragged off by DiZ. They are also happy to reunite at the end of II, with Naminé excited to spend every day with him and Kairi and Sora briefly appearing as Naminé and Roxas to smile at each other in the ending cinematic. In III the two do not interact at all due to their circumstances at the time, but Roxas does get one of his two emotional triggers of the game (that lifts his dormant status slightly) when Sora is at the mansion and gazes at her room window from within him. Sora also tells her in the Final World that Roxas misses her, which he should personally feel, considering he holds his heart.
    • With the Riku Replica, mostly one-sided. He becomes devoted to her in COM as he is given Fake Memories of her as his childhood best friend he promised to protect and his feelings for her drive his antagonistic actions towards Sora. But even after Naminé shattered those fake memories and Riku Replica realized they were lies, he remains her protector, something that visibly affects Naminé. In III, he specifically denies himself the chance of living his own life by leaving the empty replica body behind for Naminé, and in a moment that is Lost in Translation, his parting words to Riku about Naminé mirror his own parting words to Sora about Kairi from the first game. note  Nomura, in the KH 3 Ultimania, states that the one that Naminé wanted to see the most was the Riku Replica - this is in reference to her talk with Sora in which he lists several people (including Roxas) who will want to see her, and then states there's "someone else" special won't let her down. Nomura also states that the scene where Riku, who acts on Replica Riku's behalf, goes to pick up Naminé was a way of showing the depth of their bond. There's even pink petals gently floating as she goes with him. Nonetheless, Naminè's sentiments towards him are ambiguous, as we never hear or know the reason why she wanted to see him from her, aside from possible left-over guilt, there's no implication of romantic interest on her end, and doesn't mention him at all after Chain of Memories aside from one drawing in KHII.
  • Shrinking Violet: For the most part in Chain of Memories, until she gains some confidence at the end.
    • Also this in 358/2 Days, but grows out of it by Kingdom Hearts II. She continues to be open and straight-forward about her thoughts and feelings in her cameo appearance in Kingdom Hearts III.
  • The Shut-In: Non-consensual. It's even symbolized by the mini-doll of her stuck in a bird cage. Naminé's existence is just tragic all around. From the moment she was born in Castle Oblivion she's been sheltered and stuck behind walls majority of her short life. While other characters got to at least experience real friendship even if they had to feel loss, she was so lonely that she beckoned Sora to her (which was used by Marluxia and Larxene for their notorious plot); a mistake that has caused sacrifices. Not only did she have nobody around, her life accumulates to basically being abused for her powers by others above her.
  • Small Role, Big Impact: Her only appearance in III was entirely skippable before 1.07 update came out, and she never even appears in in any human form as Sora's only interaction with her is with her as a heart in the Final World. That said, without her, the Guardians of Light may never have been able to survive to truly face the XIII Seekers of Darkness: Naminé, as a heart separated from Kairi, is responsible for calling for the help of the Lingering Will, without whom the Guardians would never have been able to make it past the battle that initially killed them all. It's no exaggeration to say, in this sense, Naminé literally saved the Guardians of Light, and the World by extension.
  • Split-Personality Merge: With Kairi at the end of II, though she still seems to be able to communicate with Sora and Roxas, considering Riku's comment in the Final Mix + that Sora can thank her after they beat Xemnas (which, at that point, was after said merge), and she and Roxas exchange smiles through Sora and Kairi in the ending scene.
  • Stalker without a Crush: Is seen watching Roxas in his room when in fake Twilight Town. She also appears in Roxas' unconscious mind during Days and II, with Roxas naturally asking who she is. To be fair, it's vague if this is her knowingly reaching out to him or vice-versa, or if it occurs because of the ties with Sora and his memories. What is certain is that she senses Roxas during it and is so aware of it by Kingdom Hearts II that she smiles at him.
  • Suspiciously Similar Substitute: To Kairi in all senses in Chain of Memories, but Sora doesn't catch on until she sets him straight about it.
  • Textile Work Is Feminine: Subverted in the tie-in manga. Naminé sews up Axel's black coat out of gratitude towards him, but according to him did a poor job of it.
  • Theme Naming: Her part in the "girls related to Kairi" group is nami for wave.
  • Thinking Up Portals: Even though she is a Nobody of light, she can manifest Corridors of Darkness. Notably, she can do so even after she has merged with Kairi.
  • Took a Level in Badass:
    • Near the end of Chain of Memories, she stands up to Larxene and Marluxia, and manages to almost pull an accidental one hit kill on the Riku Replica. For some reason, that portion of her power is never mentioned again.
    • She gains a lot more confidence in Kingdom Hearts II, evaded capture from the Organization, and helped rescue Kairi. She and Kairi together even stood up to Saïx physically, and that's gotta count for something.
    • In III, she is able to extend her powers to being able to communicate with the Lingering Will to aid the Guardians of Light during the final battle while existing as just a heart in what's essentially Kingdom Hearts's version of Purgatory.
  • Voluntary Shapeshifting: It is unclear whether she's this or a Master of Illusion, but Naminé, much like DiZ, can change her appearance with the power of darkness. She only uses this in order to change into the form of Kairi, so while the extent of changes she can make is unknown, she could not hide her "light vs. darkness" scent.
  • Water Is Womanly: The nami in Naminé is Japanese for "wave". She is Kairi's Nobody, every bit kind and lovely as Kairi, and, unlike the latter, who is a bit of a tomboy, Naminé is a girly girl through and through.
  • White Magician Girl: Although she fixes psyches rather than bodies, her role as the main source of healing in the plot is clear.
  • Witch with a Capital "B": Downplayed in that she did have magical powers. But Larxene's intention in calling her "manipulative witch" is pretty clear.
  • You Have Outlived Your Usefulness: At the end of Roxas's prologue in II, DiZ outright says that with Sora completely restored, he has no further use for Naminé, and orders Riku to kill her. Of course, Riku is already disgusted with DiZ for using Sora in an effort to get revenge on Organization XIII, and instead lets her go.
  • Younger Than They Look: She's physically a teenager, but technically, by the time of II, she's at most one year old.

    Data-Sora 

Data-Sora

https://static.tvtropes.org/pmwiki/pub/images/data_sora.png

Voiced by: Miyu Irino (Japanese), Haley Joel Osment (English)

Appearances: coded

A digital recreation of Sora based on the information contained in Jiminy's Journal. He only appears in Kingdom Hearts coded, but is just as heroic and self-sacrificing as the original.


  • Artificial Human: Like all of the digital characters in coded.
  • Brought Down to Normal: After Maleficent destroyed his keyblade, he's reduced to only his movement abilities and must avoid enemies while exploring the exterior of Hollow Bastion. Thankfully, Goofy and later Donald show up to handle combat for him and he's even able to perform a Combination Attack with them.
  • The Bus Came Back: A version of him returns in Re:Mind as a playable character, to challenge the data versions of the Seekers of Darkness.
  • Colony Drop: "Meteor Rain".
  • Combination Attack: While weaponless and forced to rely on Donald and Goofy to fight Heartless, the three have the unique Finish Command of "Spinner Ray"
  • Doomed Protagonist: Data-Sora was created to find and stop the cause of the bugs and glitches in Jiminy's Journal, and has to be erased once he's done. Subverted in the end, as both Data-Sora and the world inside the Journal live on.
  • The Greatest Story Never Told: Only Mickey, Donald, Goofy, Chip, and Dale know the full story of his adventure, with Maleficent and Pete remembering parts of it.
  • Heart Is an Awesome Power: After Data-Sora's Data-Keyblade is destroyed, the power of the heart he's grown forms a real one.
  • Laser-Guided Amnesia: Once Sora's Heartless is defeated and the bugs fixed, the journal has to be formatted to put everything right again, erasing his memories of the game's events. Though he does get better.
  • Light 'em Up: Just like the real Sora. Notably he can use "Faith".
  • Magic Knight: Like his original incarnation, he is skilled with both Keyblade and magic, though not emphasizing either of them.
  • Only One Name: Unless you count "Data" as a part of his name, it's the same deal as Sora, sans Lampshade Hanging.
  • The Red Mage: Like his original incarnation, he can use both elemental magic and healing powers.
  • Save the Villain: After defeating Maleficent and Pete and foiling their plan, Data-Sora resolves to save their lives from the Data-version of his Heartless in what at first appears to be the endgame. Despite Data-Riku's arguments against the decision on the grounds that it isn't worth his artificial life, Data-Sora arrives just in time to watch them apparently die. In actuality, Data-Riku saved them using a rift in the Datascape and informs Data-Sora of this after the imminent threat is neutralized. In fact, Data-Sora seems unusually overjoyed when he sees them alive and well. Maleficent's response is predictable.
  • Shout-Out: Can get both Cloud's Meteor Rain and Squall's Blasting Zone Limit Breaks as Overclock Finishers.
  • Status Effects: He has some, though the amount compared to those that the enemies can inflict is small. He can inflict "Freeze", "Stop", "Confused", "Burn", and "Slow".
  • Sword over Head: After Data-Roxas is defeated in the final battle, he tries to goad Data-Sora into finishing him off. Instead, Data-Sora shows mercy, explaining that he sensed and empathized with Data-Roxas' deep emotional pain while they battled and would be willing to share it if it would help lessen it any.
  • Unnecessary Combat Roll: "Dodge Roll", like his original incarnation.
  • What Measure Is a Non-Human?: Is a digital copy of the real Sora. Nonetheless, he eventually gets a heart of his own and a real Keyblade to go with it.
  • What You Are in the Dark: His final trial in the last level. He has to pass a series of Secret Test of Character trials, and is encouraged to take the easy way past them by lying and being mean because it'll be faster. The characters he meets are just chunks of data that will vanish when he leaves, his memories of them will be erased, and no one else knows about any of this, so who cares what he does to them? Turns out, he still can't bring himself to not help them, because even if he forgets the memories, his heart knows the truth.

    Hayner, Pence, and Olette 

Voiced by:
Hayner: Kazunori Sasaki (Japanese), Justin Cowden (English), Zachary Gordon (English, III)
Pence: Hayato Taya (Japanese), Sean Marquette (English), Tristian Chase (English, III)
Olette: Yuka Hirasawa (Japanese), Jessica DiCicco (English), Ashley Boettcher (English, III)

Appearances: Chain of Memories | II | 358/2 Days | Birth by Sleep Final Mix | coded | III

https://static.tvtropes.org/pmwiki/pub/images/735_6star_hayner_&_pence_&_olette_render.png
Hayner, Pence, and Olette

A trio of kids from Twilight Town. They are all close friends and like to hang out, put off homework, and eat sea-salt ice cream together. A virtual Hayner, Pence, and Olette serve as Roxas's friends in DiZ's simulation of Twilight Town during the opening of Kingdom Hearts II to keep Roxas occupied while DiZ manipulates him.


  • Agent Scully: Pence is always looking for a logical explanation to whatever he finds around town. Of course, after he meets Kairi, his ideals become more illogical.
  • Big Damn Heroes: They help to rescue Ansem the Wise from Ansem SoD in Kingdom Hearts III.
  • Big Eater: Olette fits the trope, having overdone it with the food at Little Chef's Bistrot.
  • Big Fun: Pence may be a chubby kid, but he's shown to be a great friend to have.
  • Connected All Along: Days reveals that they did meet Roxas in real Twilight Town. But due to Roxas's ties with the Organization, he never made an attempt to befriend them. Even more bizarre that Pence also met Axel, but didn't seem to recognize him in II.
  • Did You Just Punch Out Cthulhu?: While Hayner didn't land a hit on Ansem SoD, the trio was instrumental in rescuing Ansem the Wise from the Seekers in III.
  • Dynamic Entry: In III, Hayner attempts a horizontal diving kick on Ansem, Seeker of Darkness. Unsurprisingly, it fails to register.
  • Expy: In-universe, the digital versions of the trio serve as expies of Axel and Xion. At the end of each day they eat ice cream with Roxas at the top of the tower, something that we do not see the real trio doing in the actual town. At least until the end of III, where the trio join Roxas, Lea, Xion, and Isa to eat ice cream atop the tower.
    • Hayner seems to be inspired from Zell Dincht as they have similar design and even share dislike/rivalry on Seifer. His design also appears to be a homage to Kou Leifoh of The Bouncer.
  • Forgotten First Meeting: Discounting Roxas' moments in the Data Twilight Town, Pence actually met him long before Roxas left the Organization but apparently doesn't remember him a year or so later.
  • Hot-Blooded: Hayner. He even attempted to take on Axel in a fist fight alongside Pence as backup. Luckily for him Axel was busy. He attempted to drop kick Ansem, Seeker of darkness in Kingdom Hearts III which ended with expected results.
  • The Leader: Hayner is in charge of the group and dictates most of their activities, even though Pence and Olette are more sensible than him.
  • Living Emotional Crutch: Sadly, they don't know it, but they are this for Roxas.
  • Neutral Female: Compared to the male Hayner and Pence who at least tried to attack Axel when kidnapping Kairi, Olette does not make any attempt to attack him one bit. Averted in the manga, however, as Olette tries to attack Axel with a nail bat. In the games proper, she makes up for it in III when she's just as active as her male friends in helping to rescue Ansem the Wise, even being the one to actually drag him by the arm to safety.
  • Nice Guy: They're all very nice and quick to make new friends. They became fast friends with Sora, Donald, Goofy, and Kairi shortly after they met. In III, they agree to help Sora finding Roxas.
  • Non-Action Guy: Pence, not to say he doesn't try to help save Kairi when Axel kidnaps her.
  • Platonic Life-Partners: Pence and Olette seem to be slightly closer to each other than to Hayner and can often be seen hanging out without him. That said, there's no sign of romance between them.
  • Remember the New Guy?: An in-universe example. Before the events of II, Roxas was made to remember Hayner, Pence, and Olette as his best friends in the artificial Twilight Town. They did meet a few times in the real world, but never became friends because Roxas was serving in the Organization XIII. The connection between the data copies of the trio and their real selves later enforces the trope the other way, as they gain an instinctual sense of friendship with Roxas despite their lack of interaction.
  • Shipper on Deck: Olette seems to be quite entranced with Kairi's story about her and Sora. She even calls it "romantic".
  • Shout-Out: "Dog Street", the brand on Pence's clothes, is a reference to both The Bouncer (Square Enix's debut PlayStation 2 game) and the Disk Original Group software team within Square in the mid-80's.
  • The Smart Guy: As shown toward the end of Kingdom Hearts II, Pence is good with computers, being able to help Sora, Donald, and Goofy hack into DiZ's computer at the Old Mansion to get the simulation beam up and running. He uses the computer again in III to transfer Roxas' data to Radiant Garden's computer, where Ienzo can begin reconstructing Roxas' memories.
  • Suspiciously Similar Substitute: They fill the role of Two Guys and a Girl trio in the protagonist's hometown, much like Tidus, Wakka, and Selphie in the first game. Hayner and Olette even look visually similar to Tidus and Selphie, being blonde guy and brunette girl, respectively.
  • Those Two Guys: A bit, even to Sora in the middle stages of Kingdom Hearts II.
  • Took a Level in Badass: While none of them learn any magic in the interim between II and III, in II they were completely ineffectual at preventing Kairi's kidnapping. This changes in the latter game, as they and Vexen manage to save Ansem the Wise from the clutches of the XIII Seekers of Darkness.
  • Two Guys and a Girl: Olette is the only girl in the trio.
  • Unskilled, but Strong: Relatively speaking, but Hayner actually has the most health out of all of the Struggle fighters in Twilight Town and his actual in-game stats suggest he'd be fairly threatening on par with the likes of the Final Fantasy characters like Cloud and Leon if he used a real weapon instead of a foam bat. That said, his fighting style is all offense with no real defensive skills unlike Setzer and Seifer who are tellingly higher ranked Struggle fighers.

    Master Eraqus 

Master Eraqus

https://static.tvtropes.org/pmwiki/pub/images/master_eraqus_khiii_6.png
"Perhaps. But unlike darkness, there is more to light than meets the eye. You might be surprised."
Click here to see The Boy in White

Voiced by: Makio Inoue (Old, Japanese), Mark Hamill (Old, English), Daisuke Namikawa (Young, Japanese), Drake Bell (Young, English)

Appearances: Birth by Sleep | III | Dark Road

"Fear leads to obsession with power, and obsession beckons the darkness."

One of the few remaining Keyblade Masters in Kingdom Hearts: Birth by Sleep, he lives in the Land of Departure as the mentor of Terra, Aqua, and Ventus. Eraqus is a kind and fatherly man, but he vehemently opposes the use of darkness and refuses to accept the idea that it may have a proper place in the world. This places him at odds with Master Xehanort, as they trained together but Xehanort developed some rather different ideas about darkness.
  • All Your Powers Combined: His armor makes use of his students' elements, and changes combat styles depending on who you're fighting it with. Considering the armor's data is based on his fighting style, it's easy to infer that Eraqus himself has the same abilities.
  • Alternate Company Equivalent: To Yen Sid. Look at his name.
  • Animated Armor: The Armor of Eraqus Optional Boss is a data simulation of his armor turned animate via his will a la Lingering Will.
  • Back for the Dead: After Blank Points hints he'd survived inside Terra, he doesn't reappear until the absolute end of III, to have one last talk with his students and disappear into the light with Xehanort.
  • Badass Teacher: Is the master of Terra, Aqua, and Ventus, and is a formidable Keyblade wielder himself.
  • Beauty Equals Goodness: Downplays the trope the same way that Master Xehanort downplays Evil Makes You Ugly in the sense that despite the two of them once being a pair of attractive youths, the benevolent Eraqus aged far more gracefully than the nefarious Xehanort despite only being slightly younger than Xehanort.
  • Black-and-White Morality: As said by Master Xehanort, he only thinks in absolutes: in his mind, Light Is Good and Dark Is Evil, no exceptions. Granted, Xehanort in any incarnation isn't the best in terms of reliability on that subject, but his behavior, such as failing Terra in the Mark of Mastery Exam for having any darkness in his fighting style, even by accident, seems to indicate this is true.
    • Given that Riku uses/used Darkness and Yen Sid makes him a master, it backs up Xehanort's point even more. Eraqus is too extreme in his "light is good" and it creates a lot of problems.
  • Blow You Away: One of his attacks as an Optional Boss is a massive tornado.
  • Boss Remix: The Armor of the Master battle is backed by a more dramatic version of the Land of Departure battle theme.
  • Cain and Abel: Master Xehanort was like a brother to him growing up. Guess which one Eraqus ends up being. note 
  • Class Clown: He was this during his time as a student in Scala ad Caleum, if the fact that he freely and proudly called himself "Tardy Fleetfoot" is any indication. Though there are many hints that this aspect of his was a facade.
  • Climax Boss: The last boss in Birth by Sleep chronologically before the final bosses.
  • Cool Keyblade: Master's Defender, which looks like an "E" toward the teeth (likely for "Enix").
  • Cowardly Lion: Was this during the years before his time as a Keyblade Master, happily and repeatedly admitting to his classmates that he'd run away as fast as the wind when confronted with dangerous situations. Despite this admisson, Eraqus doesn't hesitant to fight along side his friends against the Heartless on various worlds.
  • Cunning Like a Fox: Is refered to as a "sly fox" by Xehanort twice in the series.
  • Disappointed by the Motive: Overlapping with Good Cannot Comprehend Evil, he thinks Xehanort's curiosity is a lousy motivation for wanting to start a Keyblade War.
  • Disney Death: Blank Points hints that he may have escaped death by seeking refuge in Terra's heart. Terra only smirks. III confirms it.
  • Don't Make Me Destroy You: When he tried to kill Ventus only for Terra to intervene, he orders Terra to get out of his way, and when Terra refuses...
    Eraqus: Why do all my attempts to reach you fail? If you don't have it in your heart to obey... then you will have to share Ventus's fate. [sheds a Single Tear]
  • Dying Moment of Awesome: Willfully vanishes into Terra, preemptively giving him Eraqus's Light 'em Up Heart to later counter Master Xehanort's Casting a Shadow one. When he returns in III, he's the one to convince Xehanort to become a Graceful Loser and give up the χ-blade before disappearing up and into Kingdom Hearts.
  • Everything's Better with Samurai: Eraqus has a very prominent samurai motif, down to his clothing, his armor and his fighting style. Even his attack names are poetic kanji as is traditional for the samurai of Final Fantasy.
  • Face–Heel Turn: Not quite, though you do have to fight him as Terra. Instead, it's implied that he's become so absorbed in his Light-based philosophy and so torn between his emotional connections to Xehanort, Ventus and Terra and the situation at hand that he falls into darkness by the time Terra battles him.
  • Failure Is the Only Option: Had Eraqus succeeded in killing Ven, the proto-χ-blade wouldn't have been forged... which, given the "proto" prefix and that Xehanort is working on the real thing in the present day, would have amounted to nothing.
  • Fatal Flaw: He allowed himself to fear darkness so much that he become blinded by his own light.
    Xehanort: My brother pupil Eraqus thinks only in absolutes. He has persuaded himself that light is the only way, but forgets that light cannot exist without shadow.
  • Freudian Excuse: Dark Road hints that something bad happened to his grandfather while battling the darkness and whatever happened planted the seeds for Eraqus' later anxieties regarding darkness.
  • Good Old Ways: He's a traditionalist by nature, shown in his belief in light and rejection of darkness.
  • Good Scars, Evil Scars: Has two scars across his face, said scars having been inflicted by Xehanort.
  • Heel Realization: He has a serious "My God, What Have I Done?" moment after Terra stops him from fighting further, understanding that his dogmatic belief in pure light is what has brought so much pain to his pupils.
  • Heel–Face Door-Slam: He barely has enough time for a My God, What Have I Done? moment after his attempt on Ven and Terra's lives before Xehanort kills him.
  • Horrible Judge of Character: It's implied that though the one that truly has the distorted view is Master Xehanort, Eraqus himself also has an equally distorted view for still trusting him in the first place; even after Xehanort attacked and scarred him when Eraqus pointed out the severe moral issues in his plans, Eraqus still forgave and trusted him after several years of avoiding each other. Then, during the Mark of Mastery exam, when Xehanort sabotages the balls of light, he doesn't for a second suspect that it was him, despite the fact he was sitting right next to him.
  • I Did What I Had to Do: Which was try to kill Ven to save the worlds - something he absolutely took no pleasure in.
  • In the Blood: In Dark Road, he thinks he inherited hating darkness from his grandfather.
  • Irony: Forgiving Xehanort and inviting him to the Mark of Mastery (i.e., a surprisingly open-minded response by such an "absolutist") allows things to derail as they do, while wanting nothing more to do with Xehanort (i.e., what you'd expect from such an "absolutist") would've been the better option in the end.
  • It's All My Fault: He blames himself for not seeing Terra's fall into darkness. Ultimately, he accepts blame for Ventus' "harrowing experience" and giving Aqua "such a heavy burden".
  • Jerkass Has a Point: Given the countless Dark Is Evil moments in the series and how much danger the worlds and its inhabitants have been put in danger because of it, combined with Xehanort being such an Unreliable Narrator about his Yin-Yang Bomb claims, you really can't blame Eraqus for disliking Darkness so much (bad actual decisions notwithstanding). Xehanort's actions during Birth By Sleep and long after in addition to the harm many others inflict when they succumb to it only bolsters the reasoning behind Eraqus's mindset about the dangers the Darkness holds.
    • Him having Aqua essentially spy on Terra is understandably seen as a huge breach of trust by the latter...and one that was completely justified given the amount times Terra has been tricked and led astray on his journey throughout his travels. There is genuinely no telling how bad things would have gotten if Aqua wasn't there to clean up the messes Terra left behind on the various worlds he's been to. By the time the Final Battle occurs on the Keyblade Graveyard, Terra somberly admits that Eraqus was right about him needing to be watched.
  • Kick the Morality Pet: He becomes so determined to stop Xehanort from acquiring the χ-blade that he's willing to outright kill Ventus to prevent it, and then Terra when he steps in and refuses to let him harm Ven. After the battle, Eraqus has just enough time to realize he screwed up before Xehanort finishes him off from behind.
    Eraqus: I failed you, Terra. Perhaps I've no one to blame but myself for the darkness inside you. And now, I've done worse... raised my Keyblade against you and Ventus. My own heart is darkness!
  • Knight Templar: He absolutely hates darkness and is willing to do whatever it takes to keep it from spreading, even if he must murder Ventus to prevent Master Xehanort from taking the χ-blade and destroying the world again. Master Xehanort claims Eraqus is "blinded by light" and despite being the Big Bad, there's some truth to that claim. Considering all other Keyblade Masters acknowledge darkness is a necessary force to keep the worlds in balance, Eraqus comes off as a fanatic.
  • Light 'em Up: Almost of his attacks are of the light element.
  • Light Is Good: A vehement believer in this. And while he certainly can be seen as somewhat misguided, alot of Eraqus's actions backs him up as this. When he was killed, his heart entered Terra and it was his light that allowed his student to survive Xehanort's Grand Theft Me for so long and keep his sense of self as the Guardian. It should also be noted that during the endgame of III, when Eraqus successfully appeals to Xehanort's better side and long buried rectitude, even when everyone else - including Xehanort himself - thinks he's Beyond Redemption, he's surrounded by a ethereal, bright glow, making him come across as an divine being from the heavens.
  • Light Is Not Good: Actually an Subverted Trope in the long run. While it is true that his belief that straying from the light in any capacity is evil - even coming across as downright fanatical at times - and is what causes him to attack Ventus and Terra, he is still the just, wise, and benevolent Keyblade Master that he is presented as from the beginning. This is most evident when after attempting said action against towards his students, his first reaction was self-disgust and complete horror at what he tried to pull and was nothing less than regretful. Hell, even that attack could have been considered a Mercy Kill at that point considering what happens to his two students.
  • Like a Son to Me: It is made very, very clear that Eraqus loves the Wayfinder Trio like they were his own sons and daughter and are his children in all but blood. So given the horrible events that each one experiences without him being there to protect or even help them is nothing less than a nightmare for a parent like him. The fact that its his own former best friend - someone who he even considers his brother - whose completely responsible for all of it makes it all the worst.
  • Manly Tears: Before his Disney Death.
  • Master Swordsman: He is a Keyblade Master and not a retired one at that.
  • The Mentor: Ironic, considering that he is Luke Skywalker and filled the same role in the Jedi Academy Trilogy....and unfortunately, also in The Force Awakens, as far as Luke's luck with apprentices falling to the dark side, whose actions ultimately cause the end of everything their respective masters had built.
  • Mentor Occupational Hazard: And, for the most part, it's pretty much his fault, since he pushed Terra's Berserk Button without explaining himself.
  • Mercy Kill: In hindsight, if he'd killed Ven, it certainly would've been this.
  • Mirror Character: As a youth, his personality is not unlike Sora in his interactions with Xehanort (who can be compared to Riku).
  • My God, What Have I Done?: After he fights Terra, he realizes just how far his Knight Templar tendencies made him go.
  • My Greatest Failure: As he admits to the BBS trio at the end of III, he massively failed all three of them in one way or another.
  • Nice Job Breaking It, Hero: Honestly it would be easier to count the number of times Eraqus wasn't guilty of this trope. His consistently poor judgment in handling the issues of his students and dealing with Xehanort led him to drive his pupils to their doom in respective ways, put himself and his students in danger as pawns for Xehanort's plans, and cause Darkness to consume his own protectorate world.
  • No Celebrities Were Harmed: His appearance is quite likely based on Final Fantasy creator Hironobu Sakaguchi. Not to mention his name which is an anagram of "Square".
  • Obfuscating Stupidity: Heavily implied to be this through out much of his youth, before he became a Keyblade Master. In his older years, he seems to have put this behind him in favor of a more open Stern Teacher approach.
    • When playing a game of Variant Chess with Xehanort, the latter asks him if he knows about the story of Keyblade War. When Eraqus deflects the question by casually saying he's never heard of such a tale, Xehanort almost bluntly tells him, "You can drop the facade."
    • In his character description for Dark Road, Eraqus is stated to be the class clown of among his fellow students in Scala ad Calem. It follows up this by stating that he's also incredibly insightful and perceptive, with the implication that his more zany and jokey behavior is all an act.
  • Older Than He Looks: He is assumed to be around the same age as both Yen Sid and Xehanort. Re:Mind reveals that Xehanort was about seventeen seventy five years ago, meaning Xehanort is somewhere in his eighties (and a decade older than that if one assumes his age in the intervening years after Birth By Sleep). Eraqus is only a few years younger, making him in his late seventies to early eighties during the events of Birth by Sleep, just over a decade prior to Re:Mind.
  • Optional Boss: His armor makes for a nasty one in the Final Mix edition of Birth By Sleep.
  • Parental Substitute: The reports state that he loves Terra, Ven, and Aqua like his own children; Terra even outright calls him his father.
  • Playing with Fire: Notably his only magical attack not to be light elemental is fire.
  • Properly Paranoid: Xehanort certainly reinforces his negative views about darkness.
  • Reasonable Authority Figure: Subverted; he turns out to be more of a Knight Templar.
  • Reverse Shrapnel: One of his most powerful attacks is surrounding himself with magical light Keyblades which spin around him and shoot lasers.
  • Samurai Ponytail: His hair is done in one, adding to his very samurai inspired character design.
  • Screw Destiny: In III's opening, Young Eraqus flat says that there's nothing saying he can't change the future if he wants to, in response to Young Xehanort's comments concerning how light is destined to expire and darkness prevail. An amused Young Xehanort says he hopes he's right about it.
  • Shield Bash: As his Armor Data, he's fond of using the light shield on his back to trap his target.
  • Shoot the Dog: He tries to do this when he learns that Xehanort needs Ven to create the χ-blade. Terra catches him in the act and is not happy.
  • Sibling Rivalry: It is mentioned in the Xehanort reports that Xehanort and Eraqus viewed each other as brothers, which goes a long way towards explaining why it takes so long for anyone to suspect Master Xehanort is up to no good. Still, it's also mentioned that Xehanort began turning his intellect down darker paths once their master chose Eraqus as his successor instead of Xehanort...
  • Smart People Play Chess: His younger self played a chess-like game with Xehanort. From the looks of it, he's losing, but chess is one of those games where the number of pieces remaining doesn't always determine the outcome. Among his final words to Xehanort in III is to tell him "checkmate".
  • Storm of Blades: One of his more brutal desperation attacks is to shoot out a bunch of light magic Keyblades.
  • Take Up My Sword: To Aqua. He gives the order before she leaves, but she follows it and turns the Land of Departure into Castle Oblivion posthumously using his Keyblade.
  • Talking the Monster to Death: When he returns in III, Eraqus manages to get Xehanort to fully give up on his ambitions and the χ-blade.
  • Tomato Surprise: Eraqus' ancestry dates back to the age of Foretellers.
  • Unwitting Instigator of Doom: His extremist views of Light Is Good and Dark Is Evil caused him to reject Terra as a master, ask Aqua to spy on him out of concern that Terra might become evil from the darkness, which in turn caused Terra to lose trust in him and trust Master Xehanort more, which made it all the easier for Xehanort to manipulate all the events and succeed with his Grand Theft Me of Terra. Very probably a part of Xehanort's schemes since the beginning, as he's the one who convinced Eraqus that Terra wasn't ready to be a master in a letter addressed to him.
  • Warrior Prince: The Secret Reports in III reveal him to be a blue blood, descended from the survivors of the Keyblade War. That being said, it is dubious exactly what title/rank did he have in Scala ad Caelum.
  • We Used to Be Friends: He and Xehanort were the best of friends for a good chunk of their lives, but had a violent falling out when Xehanort revealed his intentions to start a Keyblade War and Eraqus tried to stop him, resulting in Xehanort scarring Eraqus' face. Later on Xehanort pretends to try and make amends and rekindle their old friendship, but this time it's all an act.
  • Weapon Tombstone: Terra, Aqua, and Ventus make one out of Master's Defender at the Land of Departure on returning to it at the end of III.
  • Well-Intentioned Extremist: He's a good man, but is firmly convinced that Light Is Good and Dark Is Evil no matter what, to the extent that he actually tries to murder Terra and Ven.
  • What Is One Man's Life In Comparison?: Kill Ven to prevent the χ-blade from being forged, or risk the destruction of the universe? It's not a pleasant choice.
  • Would Hurt a Child: If it's necessary to protect the worlds from darkness Eraqus is willing kill someone as young as Ventus. He'll hate every second of it though.
  • You Are Not Ready: What he says to Terra due to his use of darkness.

    Data-Riku 

Data-Riku

https://static.tvtropes.org/pmwiki/pub/images/data_riku_khrec.png

Appearances: coded

The data form of Riku created from all the journal's memories.


  • A Form You Are Comfortable With: It's Implied that Jiminy's Journal took the form of Riku because it is the only person other than Sora that everyone is comfortable talking to.
  • Big Good: As the representation of the digitized Jiminy's Journal, he's this for coded and the journal's datascape in general. Even after the journal's data is fully restored and reset, he continues to assist the heroes in deciphering the mysterious message.
  • Big Brother Instinct: He is shown to care greatly for Data-Sora, even wanting him to become stronger as well.
  • Brainwashed and Crazy: Thanks to Maleficent and Pete.
  • Casting a Shadow: Has all the abilities Dark Mode Riku possessed including Dark Firaga and Dark Aura.
  • Cool Sword: Wields a data copy of Riku's old Soul Eater.
  • Dark Is Not Evil: Just like Riku. He's constantly wearing a Black Cloak when he's not in Dark Mode, but he just wants to help Mickey and his friends repair the journal's data.
  • Mr. Exposition: Fills this role for coded.

    Subject X 

Subject X

"May your heart be your guiding key."

A mysterious girl and the subject of past experiments of Ansem the Wise. Her current whereabouts are unknown.


  • Arc Words: She remembers the phrase, "May your heart be your guiding key."
  • Ambiguous Situation: Her current whereabouts are largely unknown. Ansem SoD believes Ansem the Wise hid her away, but the Secret Reports from her perspective suggests it was Braig who relocated her.
  • The Ghost: In III, she is only mentioned in the Secret Reports, by the two Ansems, and Saïx during his "death" scene.
  • Everyone Calls Him "Barkeep": She is only known as X.
  • Fish out of Water: She came from the time of the Keyblade War and the Unions, and has been living in the present for the ten years since first arriving in Radiant Garden.
  • Laser-Guided Amnesia: She doesn't remember her past, other than her four friends and a "key".
  • The Lost Lenore: Isa and Lea would sneak into Ansem's lab to see her and became friends with her. But after Lea/Axel left, things fell apart to an unknown extent.
  • Mysterious Past: She is said to be from the time of the Keyblade War.
  • Remember the New Guy?: She was experimented by Terra-Xehanort and imprisoned in Hollow Bastion. She is very important to Lea/Axel and Isa/Saïx's motivations and even played a part in apprentice Xehanort's Start of Darkness, despite no prior clue that this girl existed in the series, though her saying "May my heart be my guiding key" suggest she is a Dandelion/keyblade wielder from the Unions.
  • Walking Spoiler: Though she is The Ghost in III, her role and existence interests Xehanort enough that Ansem SoD confronts Ansem the Wise about it during the game's plot.

    Nameless Star 

https://static.tvtropes.org/pmwiki/pub/images/nameless_star_khiii_9.png

Voiced by: Risa Shimizu (Japanese), Madison Davenport (English)

Appearances: III | Melody of Memory

One of the several spirits found in the Final World. She's capable of speaking to Sora and appears to be waiting for someone...


  • A Friend in Need: Even though she only met Sora once, because he encouraged and gave her hope, she doesn't hesitate for one moment upon finding out that he's in trouble to help Riku and Kairi find him.
  • Canon Character All Along: Implied. Word of God is that she might be a form of a character that has already appeared in the series.
  • Chekhov's Gunman: It turns out she is the third and final key in locating Sora following his disappearance as a consequences of abusing the Power of Waking. As Sora wound up in a world on the opposite side of reality (fiction), it's almost impossible to get there using the means of reality. Unless you turn one of Quadratum's inhabitants into a Portal, which is precisely what she happens to be.
  • Connected All Along: It is revealed in Re:Mind that the person she is waiting for is Yozora, hinting that she may be the red haired Stella expy from the Verum Rex commercial.
  • Expy: In much the same way as Yozora is similar to Noctis Lucis Caelum, The Nameless Star has many similarities to Stella Nox Fleuret, the original heroine of Final Fantasy Versus XIII who got replaced by XV's Lunafreya. While much of Stella remains a mystery, The Nameless Star's mannerisms and personality are very similar to what was seen of Stella. In particular, The Nameless Star speaks in a very proper way and she is very direct with Sora for most of her conversation. And if she is the same girl in the Verum Rex commercial, she would be a dead ringer for Stella, just as a redhead. Additionally, the Latin word for "star" is "stella".
  • Forgotten Fallen Friend: Invoked. She is this to Yozora, who she says is a dear friend of hers who has forgotten about her, but would be distressed by her absence if he remembered. It's also made clear that foul play has befallen her, thus indicating her status as this is intentional by whoever has changed Yozora. It is also indicated that if she attempts to be more active in getting free of this situation, her heart itself will be stolen.
  • The Lost Lenore: Possibly. She is waiting for a friend and describes him as a male. Also, a bizarre example in that she's still part of the plot even dead, while we have no idea who this friend is or if he's relevant to III's plot, although she implies he's amnesiac to some extent. Sora refers back to her when he encounters Yozora, indicating that the person she was waiting for is him.
  • No Name Given: The moniker "Nameless Star" comes from the credits. Neither herself nor Sora refers to a specific name for her.
  • Our Souls Are Different: Like every other spirit in the Final World, she's a cluster of sparkles that take the shape of a star.
  • Real After All: In the same way as Yozora, she is actually a character from Verum Rex, yet like him this is a possible in-universe as well, seeing as Quadratum is speculated by Ansem the Wise to be a fictional world.
  • Red Herring: In III her choice of words about how "her name was stolen" and how the person she's waiting for is "beyond recognition" and Sora's reaction to this person's name, implying he knew them, lead players to believe that the Nameless Star was Strelitzia and the person she was waiting for was Marluxia, or rather Lauriam, her brother. It wasn't until Re:Mind that it was confirmed that she was talking about Yozora.
  • Refugee from TV Land: She hails from Quadratum, a world on the opposite side of reality, fiction.
  • Rescued from the Underworld: She's waiting for someone specific to do this to her. That or she wants that someone to join her in the afterlife. However, The Fairy Godmother mentions that if she were to return to her world, her heart will be stolen, further complicating things.
  • Trapped in Another World: She's not just trapped in the Final World, she's also not even from the reality the main Kingdom Hearts series is set in. She found her way there after her form was taken and remains there so as to keep her heart from being stolen.

    Yozora 

Yozora

https://static.tvtropes.org/pmwiki/pub/images/yozora_khiiirm_8.png
"If you are who you say, and it was fate that brought us here, then... my path is clear."

Voiced by: Tasuku Hatanaka (Japanese), Dylan Sprouse (English)

Appearances: III

The main protagonist of Verum Rex, a popular Square Enix video game franchise in the Toy Box world, which includes a best-selling game, animated series, and action figure line. Rex is a big fan of it. Within the series, he is a renowned young warrior and commander who fights to protect his kingdom and loved ones from a horde of giant mechanical invaders known as the Gigas - a task he can more than live up to with his high-tech sword, crossbow and incredible skill in wielding both.

As the secret movie shows, there's a lot more to him than meets the eye, and fate intends to bring him face to face with another hero...


  • A.I. Roulette: Unlike the scripted attack sequences of the Data Organization, Yozora can use any of his first ten moves as his opening move, then any of his first nine moves after that in any order he wants until he reaches half health. His second phase averts this, always attacking in the same sequence, but his third phase steps it up to having thirteen moves to choose from. To compensate for this, all of his moves have more substantial tells than most other bosses.
  • Apologetic Attacker: If he defeats Sora, he’ll apologize to him during the subsequent Non-Standard Game Over.
    Sorry, but I don’t lose.
  • Attack Drone: One of his go-to attacks is summoning drones to fire off lasers. A lot of drones. A LOT. As his Health gets lower, he scatters more and more drones - some with delayed attacks to sync up with his sword strikes. Following his "planetarium phase", he can summon up to 24 drones at once. He can even divide one of his weapons into a quartet of drones that encase Sora within a pyramidal energy field and bombard him with lasers from all directions. The field is unblockable, but can be shattered by Sora's Thunder magic or swiftly evaded altogether.
  • Auto-Revive: If he pinches a Kupo Coin off Sora, when his HP runs out he goes into what appears to be a death animation... before a Moogle head pops up and brings him back to life. Also, just like when Sora uses a Kupo Coin, it heals back half of his HP.
  • Artificial Gravity: One of Yozora's nastier abilities is summoning a strobe-light projector that can manipulate gravity. It severely hampers the player's mobility while active. When it transforms into an artificial sun, it begins to violently pull Sora towards it.
  • Badass Boast: Yozora drops a few boasts as banter during his fight with Sora, which he is more than capable of backing up. If Sora loses the battle, Yozora caps it off with a short, but simple: "Sorry, but I don't lose."
    You thought you'd win?
  • Bait-and-Switch: When they fight, it looks like they're going to fight on top of Sora's Station of Awakening in a night-time version of The Final World... only for everything to suddenly change to modern-day Shibuya. Or at least it looks like Shibuya; its true name is Quadratum.
  • Beam Spam: His crossbow shoots laser beams rather than arrows, and he can fire it very quickly.
  • Bow and Sword in Accord: The Verum Rex advertisement shows him fighting with a high-tech sword and crossbow. He uses these weapons against Sora in the Re:Mind DLC.
  • Breakout Character: Verum Rex gained a very positive response from fans who wished it were a real game, and the secret movie boosted Yozora's popularity even further by implying more to his character than just being a Final Fantasy pastiche. Re:Mind solidified his newfound fanbase by making him the traditional superboss that hints at future plot developments, in the same vein as Xemnas in I and Terra in II; said fight has been acclaimed as one of the best in the Kingdom Hearts franchise. Fans are clamoring more than ever for Verum Rex to be defictionalized, as Yozora has been well-established as a Hero of Another Story.
  • Chekhov's Gunman: First seen starring in an in-universe video game in the Toy Box. Then he turns out to be real all along.
  • Commanding Coolness: His driver refers to him exclusively as "Commander," but no further details are known about what it means.
  • Composite Character: Of Noctis Lucis Caelum and Ravus Nox Fleuret. Most of his appearance takes from Noctis, except for his white hair and heterochromia, which he takes from Ravus.
    • His outfit is pretty much a composite character all on its own. There's some elements of Sora and Riku's designs from KHIII also being mixed in with the two, as well Roxas. Namely, Yozora wears an outfit that takes the basic design of Riku's outfit, but has with red and grey like Sora's outfit instead of yellow and blue like Riku. He also wears his shirt much like Sora. His outfit was also discovered to have both skull and crossbones like Noctis as well Nobody sigils like the one Roxas wears on his regular outfit.
    • Plus, like Cloud Strife, he is clearly not himself and has been twisted to act like a different person.
    • In a strange, roundabout way he also appears to be cobbled (not literally...yet) together from bits and pieces of the in-series cast as well:
      • Sora: They're both The Hero of their respective stories, and have very similar clothing. There's also the fact that their names are extremely similar. In Japanese, Sora means "sky" while Yozora means "night sky."
      • Riku: Yozora is practically an Identical Stranger of him given how similar they look.
      • Roxas: They both dual-wield weapons and have a no-nonsense attitude concerning fighting.
      • Xigbar: They both wield laser-crossbows and have played Mysterious Watcher.
      • The Master of Masters: Yozora's one-blue eye is evocative of the Master's Gazing Eye.
  • Connected All Along: So far, Yozora has connections, implied or otherwise, with several other Kingdom Hearts characters, some of them from before he actually showed up in person in Re:Mind.
    • Somehow, there appears to be a connection between Yozora and the Master of Masters, as both appear at the end of the Secret Movie. Tetsuya Nomura later vaguely implied that they may be mortal enemies in some fashion.
    • To Sora as well, if both his name and his first line of dialogue are any indication.
    • The scene in the Secret Movie - at least the parts with Riku - are later said to have been a recurring dream Riku has been having, surrounded by tall buildings and feeling as if someone was watching him, connecting those two as well.
    • Sora offhandedly mentions The Nameless Star when he meets Yozora, connecting the two of them as well.
    • Luxord appears to be his personal driver, connecting the two of them as well.
  • Curb-Stomp Battle: Implied. If Sora loses their fight, Yozora calmly walks towards him as though barely winded while Sora is on his knees. Also a case of integrating story and gameplay; given the sheer difficulty of the fight, a lot of first-time players would likely have lost almost immediately.
  • Deadpan Snarker: He's quick to cut off Sora's rambling.
    Yozora: Are you done?
  • Disappears into Light: He dissolves into motes of light upon being defeated, remarking that his power isn't needed yet.
  • Doppelgänger Attack: He can create Hard Light copies of himself with his strobe light, and they will attack Sora en masse.
  • Duel Boss: Unlike other secret bosses in the series such as Xemnas and The Lingering Will, he fights Sora one-on-one.
  • Energy Weapon: You're gonna be seeing these. A lot. Not only can he fire a multitude of lasers from his crossbow, the drones he summons and scatters can as well. And there's a lot of those too.
  • Establishing Character Moment: His first piece of dialogue is the exact same as Sora's first line from the opening of the first game, hinting towards a deeper connection between the two.
  • Expy: Of Noctis Lucis Caelum, as the in-game advertisement shows him to have parallels with Noct, such as using similar weapons, having teleport powers, being some form of a king (as the apparently eponymous "True King" / Verum Rex), and being on a quest with a group of his friends (who are expys of Ignis/Gladio and Prompto/Ardyn) to save a Love Interest that looks like a Palette Swap of Stella, Tetsuya Nomura's prototype version of Luna. In English, both their names also approximately translate to "Night Sky". In Re:MIND's "An Oath to Return" secret ending, Yozora awakens in the back seat of a car and is asked what he makes of something out of the window by the driver (who sounds suspiciously like Luxord), mirroring a shot of Noctis in the Regalia from promotional material for Final Fantasy Versus XIII from 2011. The car interior is almost identical.
  • Foil: His similarities appearance-wise to Sora makes the differences between the two all of the more striking and noticeable. As implied by the parallel between the meanings of their names - Night Sky for Yozora and Sky for Sora - his taciturn and borderline cold personality along with his mysterious and unclear intentions in his first, proper introduction to the audience heavily clashes against the more gung-ho, energetic, and open-hearted Sora. In regards to fighting, Yozora's technology-based weaponry and fighting style itself heavily contrasts Sora's own magically supported arsenal and approach to battle. Rather than going for wild, fast combos like Sora, Yozora goes for methodical, brief sword attacks; he doesn't use his wilder, faster sword combos until later in his combos and his second phase's drone laser-barrage slashes when he is more likely to have stunlocked Sora from his previous strikes.
  • Foreshadowing: In hindsight, there are some hints to him not merely being the main character of a Show Within a Show.
    • He seems to be a blend of Sora and Riku both: His outfit is quite similar to Sora's - at least enough to fool Rex - and his name also contains "sky." His overall appearance however is much closer to Riku's.
    • The advertisement he appears in is very detailed and dynamic. If it really is supposed to be a mere Easter Egg referencing the Final Fantasy series, why would there be so much effort put in making it?
    • His name is very similar to Sora's. Yozora even makes a comment on this before his boss fight.
    • Instead of making a Final Fantasy expy, why not just use the expansive catalogue of already existing Final Fantasy characters?
    • Despite Sora being essentially a trespasser in the Toy Box world who wouldn't normally even exist in it, there is a toyline that looks just like him. Fittingly, Verum Rex may likewise be an equivocal take on the real Yozora.
    • Verum Rex literally translates to 'True King'. Official art has Sora occasionally depicted sitting on a throne and wearing a crown despite technically being The Unchosen One. The cutscene where the two meet is named Falsus Rex, translating to 'False King'.
    • His one blue eye brings to mind the Master of Masters and the No Name.
  • Glass Cannon: In his Secret Episode battle, Yozora has the greatest offensive capabilities of any boss in III, and perhaps in the entire Kingdom Hearts series. However, he's also one of the few bosses who leaves himself open to attack at some point during every move he has, allowing Sora to quickly turn the tables on him.
  • Glowing Eyes of Doom: His red eye takes on quite the menacing glow when he activates his DM.
  • Graceful Loser: Upon being defeated in Secret Episode, he accepts that his powers aren’t needed yet and fades away with a smile.
  • Gravity Master: He can create some sort of strobe-light artificial sun that alters the gravity of the battlefield. This can launch Sora high into the air, push him towards the edge of the arena, or draw him towards the center (where Yozora will try to knock him into the sun for a powerful attack).
  • Hard Light: The only thing that can be used to describe Yozora's tech. Not only with his attacks, but he uses a strobe-light artificial sun to summon Gigases.
  • The Hero: He's the main character of the game within a game, Verum Rex.
  • Hero of Another Story: Is the main protagonist of his own fictional video game, Verum Rex. Until he shows up in the secret ending, that is. The comments he makes before fighting Sora in the Secret Episode of Re:Mind suggest that he’s been having adventures of his own.
    I accidentally wandered into this place, and went through some trials. Then, I was told to “save Sora”.
  • Homing Lasers: While his crossbow can only fire lasers towards a single point, his drones can keep a single laser beam going longer and can slightly tilt vertically to home in on airbound players.
  • Identical Stranger: According to Rex in Toy Box, to Sora, though Sora himself thinks he looks more like Riku. When Sora and Yozora do finally meet, it is more obvious that they are wearing very similar outfits (though with different colour schemes). Interestingly, Yozora indicates that this is not his normal appearance.
  • Immune to Flinching: When being attacked outside of an opening by Sora, Yozora will take reduced damage and will not stagger. In addition, during the beginning of his second phase, Yozora will gain super armor in the form of a red aura.
  • Laser Blade: His sword has a blade made of red Hard Light.
  • Magic from Technology: It's really hard to tell whether Yozora's abilities are this or Magitek, but it's clear his powers are far more science-oriented than the series has seen so far. Almost all of his abilities involve either lasers or drones, and his most powerful technique involves conjuring more technology.
  • Making a Splash: He’ll gain the ability to cast Waterga if he steals Sora’s Keyblade.
  • Meaningful Name: His name means "night sky" in Japanese. Fittingly, he and Sora meet for the first time in a night version of The Final World.
    • Yozora's theme, Nachtflugel, maintains the theme as Nachtflugel translates into Night Wing in English.
  • Morph Weapon: His crossbow can transform into several Attack Drones that try to trap Sora within a force field, and his sword will take on the appearance of Sora’s Keyblade if he manages to steal it.
  • Mysterious Watcher: He observes Riku from afar in the Secret Movie "Yozora."
  • Night and Day Duo: He is the Night to Sora's Day, and night seems to be his overall motif. Whereas Sora means "sky" in Japanese, "Yozora" translates to "Night Sky". Sora's initial visits to the Final World take place in the daytime, whereas before encountering Yozora it's at night. Sora's home world is the bright, sunny, and clear as day Destiny Islands while every scene that takes place in the world of Verum Rex, including the boss fight with Yozora, takes place at night. Finally, this is evident in the names of the relevant musical tracks as well; the music that plays during the FMV where Sora winds up in city with Yozora looking over is called "Secrets of the Night", and, the theme that plays when fighting him is called "Nacht flügel", which translates to "Night Wing".
  • Not Himself: In-Universe. The cutscene where he and Sora meet reveals that the person the Nameless Star has been waiting for, who has been "changed beyond recognition - his heart replaced with anothers", is Yozora. In addition to this, he claims that his current appearance is not what he really looks like.
  • Perfect Play A.I.: Many of his moves take advantage of common tactics used by players. His combos have delays that exploit players who spam Guard, one of his techniques teleports his sword behind Sora to get around said Guard, and several of his attacks are minimalist (the Keyblade-stealing combo, for one) to exploit players expecting windups. Unlike other bosses in the series, Yozora can start the fight with his Desperation Attack (although this is extremely rare) and jump right to his second phase afterwards.
  • Power Parasite: In his boss battle in Re:Mind, he can temporarily steal Sora's Keyblade with his sword. Sora is left unable to attack, and must dodge Yozora's moves before he gets it back. He can also steal Sora’s Kupo Coin, using it to recover some health and continue the fight when he runs out of HP.
  • Protagonist Title: As a Noctis expy, he is seemingly the eponymous True King / Verum Rex of his video game. The secret movie is also titled "Yozora".
  • Puzzle Boss: For the Data Organization, all you had to do was dodge and block attacks until the boss left an opening, then attack. Yozora will rarely let his guard down and forces the player to do something extra during an attack to create an opening. For the few times he does have an opening at the end of an attack, it always comes with a gimmick such as the window being incredibly precise or having to guard the attack perfectly.
  • Rank Scales with Asskicking: He holds some position of authority, though it's unclear if he's the titular king of his game, or if he truly does hold the rank of commander. Possibly both! As for the asskicking portion, considering the fact that he gave Sora (and just about every player) the fight of their lives, it's fairly self-demonstrating.
  • Real After All: The secret movie implied Yozora was real, then the Re:Mind DLC pack had him meet Sora face-to-face, proving it beyond any doubt. Sora even quotes the trope name word-for-word upon meeting him. Though Melody of Memory puts an... interesting spin on this: While Yozora is still likely a real person, given his admitting of accidentally "wandering" into Quadratum, the world itself is fiction - that is, the opposite of reality. Like the Nameless Star, it may be impossible for him to assume a real (non-fictional) form, possibly explaining the detail he revealed that his current appearance isn't his true one.
  • Reality Warper: One of his more unusual attacks involve conjuring a strobe-light protector that transforms the battlefield into a planetarium theater, complete with animations of constellations, that allows him to manipulate gravity and summon clones of himself.
  • Red Eyes, Take Warning: Has one red eye.
  • Royals Who Actually Do Something: He seems to be of royalty (hence, he is the Verum Rex or True King), but when his land and people are endangered, he steps up to defend it. While it's not clear if this is also true in reality, he's referred to as "Commander" by his driver, indicating he really is in some position of authority.
  • Sad Battle Music: While "Nachtflügel" is every bit as epic as one would expect for the series' toughest boss battle yet, it's also a much more sombre and melancholy affair with an underlying melody of tragedy, emphasized by its minimalism in instruments and preference for keeping in the minor scale. It's easily the saddest boss theme in the series after Anti-Aqua's.
  • The Stoic: Yozora's demeanor is quiet and collected, yet brimming with determination. He doesn't react much to either result of his boss battle, whether he's vowing to save a crystallized Sora or fading away into light.
  • Storm of Blades: If he steals the Keyblade, the last thing he’ll do with it before giving it back is launching dozens of miniature Keyblades at Sora from all angles, with hundreds more bombarding him if any of them connect.
  • Strong and Skilled: In a single boss fight, Yozora proves himself to be one of the most powerful characters in the series. Not only is he capable of reducing Sora's health to nothing with a few strikes, but those attacks are also extremely tricky to counter or dodge.
  • Superboss: Of Re:Mind, after clearing all of the data battles. He is also by far the most difficult fight in the game, and perhaps the entire franchise up to III, a conscious design choice by the developers.
  • Suspiciously Similar Substitute: His (deep inhale) name, outfit, fighting style, choice of weaponry, look, attitude, voice, and mannerisms are extremely similar to Noctis of Final Fantasy XV, though his slightly more subdued personality ultimately pushes him closer to Final Fantasy Versus XIII Noctis. His secret ending is a one-for-one redo of the famous shot of Noctis waking up in his limo during the Versus XIII trailers, and he openly states to Sora that "this isn't what he really looks like." And to drive it home further, the theme that plays when fighting Yozora is called "Nacht flügel", and the word "Nacht" is sometimes pronounced "Noct" by some people. Nomura couldn't make it more obvious that he's meant to be Noctis if he tried.
  • Tractor Beam: One of his abilities is armoring-up and firing off a red, tunnel-like tractor beam. It traps the player and pulls them towards him while stealing Health and items every second. And yes, he can and does steal your Kupo Coin, which will act as an Auto-Revive for him.
  • Throwing Your Sword Always Works: He can throw his sword at Sora, and when it reaches him, it will hang in the air and slash at him of its own accord for a few seconds.
  • True Final Boss: He's the definitive final opponent you can face in Kingdom Hearts III, as well as the most challenging enemy within the game and possibly the entire series.
  • Unblockable Attack: Since the majority of Yozora's attacks are red, his attacks that can't be blocked are blue instead. His third phase makes substantially heavier use of blue attacks. His item and Keyblade-stealing fields also can't be blocked, nor can the barriers produced by his Attack Drones.
  • Video Game Stealing: He can project a tunnel of Hard Light that converts Sora's HP into HP Prizes for him to pick up as well as potentially steal Sora's items. If you have a Kupo Coin in your inventory, Yozora can potentially steal it, giving him an Auto-Revive.
  • Walking Spoiler: It is difficult to talk about Yozora without bringing up the fact that he actually exists.
  • Wham Line: After his boss battle and he appears to wake up from his dream, he echoes the same first line as Sora himself from all the way back in the first game's opening.
    I've been having these weird thoughts lately... like is any of this for real or not?
    • When he finally meets Sora in person and Sora introduces himself, Yozora reveals that he's been instructed to save Sora.
  • Wham Shot:
    • Him showing up in the Secret Movie, after it was assumed he was an entirely fictional character within the Kingdom Hearts universe.
    • The final Re Mind trailer ended with the reveal of Sora meeting someone who initially looks like Riku in a nighttime version of The Final World...until it fully reveals that it is instead Yozora.
    • In the version of the Secret ending of Re Mind where you lose to him, he wakes up in a car that is full on identical to the one that Noctis wakes up in in the Final Fantasy Vs XIII's 2010 trailer, right down to the same lines of "Impressive, is it not?" from his chauffeur in Japanese and English respectively in the ending where you defeat him.
  • You Don't Look Like You: Yozora's appearance in Verum Rex is based off the fake appearance he currently has, rather than his real form. This leads to his confusion that Sora can actually recognize him by name with the fake appearance.

    Sigurd 
https://static.tvtropes.org/pmwiki/pub/images/f11657c6_5ac1_4447_9e64_1b187052a8da.png
“Light and darkness brought about the beginning and hearts nurtured it.”

Appearances: Union χ[Cross ] | Missing-Link

A mysterious being who greets Brain in Scala ad Caelum during The Stinger of Union χ [Cross].



Alternative Title(s): Kingdom Hearts Yozora

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