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Mickey, Donald, and Goofy are the iconic Disney trio. In the Kingdom Hearts series, Mickey is a king, and Donald and Goofy are high-ranking officials, although they're still best friends. In the original game, Mickey traveled to the Realm of Darkness to find the Kingdom Key D, sending Donald and Goofy off to travel with Sora. In subsequent games, Mickey featured more frequently, eventually reuniting with his friends. Donald and Goofy are sidelined after Kingdom Hearts II, but look to reclaim their importance in Kingdom Hearts III.


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    All Three 
  • Badass Adorable: They're freaking Disney characters but can handle enemies and kick their asses.
  • Fighter, Mage, Thief: Mickey's the Thief who fights using lightning-fast keyblade strikes, Donald's the Mage who uses powerful magic attacks, and Goofy's the Fighter who deals heavy blows with his shield.
  • Happily Married: Both Mickey and Donald are married to Minnie and Daisy. Although, this is them we're talking about, Mickey and Minnie are the loving and peaceful couple, while Donald and Daisy are the loving and bickering couple.
  • Heterosexual Life-Partners: They are this being each other comrades and friends. They also this towards the main protagonists (Mickey with Riku, while Donald and Goofy with Sora).
  • Rank Scales with Asskicking: All of them demonstrate that their titles are not for shows. Showing their badass side made them earn their titles. Which made all of them the biggest and strongest badasses in the series
  • Sixth Ranger: While the fact that Donald and Goofy aren't Keyblade wielders means that they're not technically Guardians of Light (as being able to use a Keyblade is a requirement), their Undying Loyalty to Sora and Mickey means that they're seen as unofficial members of the group regardless.
  • Took a Level in Badass: All three of them become powerful, especially after Donald and Goofy overcome their flaws from their past selves in Country of the Musketeers and Mickey took training and is now a powerful king.
  • True Companions: When they're musketeers, they are each other pals and comrades. Even though there are times they are separated from each other (willingly or unwillingly), they still come back for each other. Now, their friendship is still strong and unbreakable. It's even lampshaded by Riku.
    Riku: (seeing wooden copies of Mickey, Donald, and Goofy being held by the Beagle Boys) Is that suppose to be Mickey and the others? Yeesh, those three are together, even when they're made out of wood.
  • Undying Loyalty: Donald and Goofy swore this towards Mickey. When Mickey orders them to follow the Keyblade wielder, they immediately follow his order. They also do this towards Sora, when they were told to choose between Riku (who is the real keyblade wielder) or Sora (the one they travel with and bond with). While they did choose Riku, they immediately realize how stupid it is and go back to Sora.

    King Mickey Mouse 

King Mickey Mouse

https://static.tvtropes.org/pmwiki/pub/images/kh3_king_mickey.png
"No matter how far... the light will connect our hearts! We are — all of us — together!"

Voiced by: Takashi Aoyagi (Japanese), Takanori Hoshino (Japanese, KHIII onwards), Wayne Allwine (English, KHI, Re: Chain of Memories, KHII, 358/2 Days), Bret Iwan (English, 358/2 Days cutscenes in HD I.5 ReMIX, Birth by Sleep onwards)

Appearances: I | Chain of Memories | II | Birth by Sleep | 358/2 Days | coded | Dream Drop Distance | X(chi) | 0.2 Birth by Sleep -A Fragmentary Passage- | III

"Helping others should always come before asking others for help. We're safe and sound and free to choose, so there's no reason we shouldn't choose to help our friends."

The King of Disney Castle, and a Keyblade Master, Mickey Mouse is one of the first to notice how much danger the worlds are in, and one of the first to take action. When he leaves on a journey and doesn't come back, Donald and Goofy set out to find him. Although they meet a few times, Mickey is usually one step ahead of them and has a better idea of what's going on. He becomes a close friend of Riku in particular as he helps him learn to control his inner darkness. During the war with Master Xehanort, Mickey would be decreed one of the Seven Guardians of Light.


  • The Ace: Everyone, even those who are on more personal terms with him like Riku and Aqua, treats Mickey with awe and respect, and he's regarded as one of the most powerful forces fighting for the light and an extremely skilled Keyblade master. He lives up to that reputation with powerful magic that outclasses what Donald, his court mage, can do, skill in light-based magics (extremely rare and, by their nature, possibly the most powerful type of magic), and a swift, acrobatic fighting style with the Keyblade. In-story, Mickey has been training with the Keyblade for more then ten years, which would give him more experience than any other character short of other masters like Yen Sid, Eraqus, and Xehanort. This is best shown in III, where he's shown taking on four members of Organization XIII and holds his own against them, and in the Re:Mind DLC he faces all twelve Xehanort Replicas and, despite being exhausted and demoralized, is ultimately able to defeat them (with a bit of support from Sora).
  • The Archmage: Although less apparent than Donald, Aqua, his master Yen Sid, and Xehanort, Mickey definitely qualifies as this. While he doesn't use elemental spells, his abilities in manipulating light magic are of a class of his own and he is technically above Donald and Aqua due to knowing some of the strongest spells in existence, Ultima and Stopza. Indeed, he has the ability to render all 13 Xehanorts and even an entire army of Heartless with a single cast of the latter, while he can use the former to greatly dilute Xehanort's own Stopza spell, so much so that it only held him and Riku for a few moments than minutes. Notably, while Donald is able to use his magic to change uniforms based on the realm, Mickey is able to project himself from the Realm of Darkness itself, something that Aqua never could.
  • Action Politician: Mickey is a king, but he's also one of the strongest Keyblade Masters around, and he's more than willing to get his hands dirty if the worlds are in trouble.
  • Alliterative Name: Mickey Mouse.
  • The Apprentice: To Yen Sid, who trained him as a Keyblade Master.
  • Ascended Extra: Thanks to invokedCapcom's use of the character at the time, Mickey only appears as a silhouette in the first game, and the total amount of screen time he has is less than half a minute. It no longer applies after the first game, so he's much more heavily involved in the plot beginning with Chain of Memories as well as in the prequel.
  • Astral Projection: For most of Riku's Reverse Rebirth campaign, Mickey is still trapped in the Realm of Darkness and he uses magic to project a copy of himself to aid Riku.
  • Back from the Dead: He and the other Guardians of Light are killed at the onset of the Keyblade War by the Demon Tower, their hearts ripped from their bodies by the Lich. Thankfully, Sora manages to save them and bring them back to life.
  • Back-to-Back Badasses: With Ven, Aqua, and Riku.
  • Badass Adorable: Don't let his cute, iconic look fool you. Mickey is one of the most powerful Keyblade wielders in the series, and he will take you down.
  • Badass Bookworm: He's the one who discovered the use of Gummi material to travel between worlds...by taking off with a Star Shard and randomly teleporting everywhere.
  • Badass Longcoat: Wears an Organization-style Black Cloak from the end of Chain of Memories: Reverse/Rebirth till the battle for Radiant Garden in Kingdom Hearts II.
  • Beware the Nice Ones: Mickey is harmless, usually, but do not make this mouse angry — or mess with or harm his friends — because you will regret it if you do as he is one of the most powerful Keyblade wielders in the series, and will take you down if the situation calls for it.
    • In Re:Mind, the situation does call for it. So Mickey hauls himself up under sheer willpower, deflects all the Organization blasts back at them, sometimes several at a time, and shows just what he can do if he ever chooses too.
  • Big Damn Heroes: Becomes a gameplay mechanic in II, where he'll randomly take over some boss battles if Sora is knocked out. He can't defeat them, however. He also executes several last-minute rescues in Birth by Sleep due to his mode of interworld travel being Yen Sid's Star Shard, an uncontrollable gummi block that seems to randomly whisk the holder to wherever they're needed most.
  • Big Good: Although he defers to Greater-Scope Paragon Yen Sid.
  • BFS: In a climactic moment in Re:Mind, Mickey uses an attack called Enduring Faith extending his blade with light Blasting Zone style.
  • Bling-Bling-BANG!: Kingdom Key D's blade is golden.
  • Crutch Character:
    • Serves as a unique example of this in II with the afore-mentioned mechanic where he can step in if Sora falls against certain bosses. He essentially provides a free revive for Sora regardless of whether or not the player can fully charge Healing Light (potentially multiple times in one fight at that), and his Pearl spell and overall power can make it easy to whittle down a boss and make the fight more comfortable to finish. However, he can only assist for a choice selection of bosses, and the chances of him doing so decreases with each rescue, meaning that the player cannot consistently rely on his aid.
    • In a way, he also serves as this in a general sense throughout the series. He is the Keyblade Master among the heroes and bar none the best most of the Guardians of Light by a wide margin both in strength and skill. However, he spends most of his time far away, for the obvious story purpose to keep him from making things too easy for the others, and his overpowered skillset is much more suitable for individual missions anyway.
  • The Coats Are Off: After Goofy's Disney Death in II, he enters a state of Tranquil Fury, chucks his long coat away, and starts slaughtering some Heartless asses.
  • Cool Key: Two, which also double as Cool Swords. Mickey has the Star Seeker originally and finds the Kingdom Key D in the Realm of Darkness.
  • Coordinated Clothes: He and Riku in III have the same outfit design only with inverted colors.
  • Cute Mute: In his monochrome days in Timeless River, he's very peppy and enthusiastic, but never speaks a word, in stark contrast to Past Pete.
  • Cutscene Power to the Max: He is a perpetrator of this; his first appearance has him striking down a pair of Darkside Heartless in one blow. In 3D he is able to freeze all thirteen Seekers of Darkness with a Stopza spell and then again pulls out Ultima on Master Xehanort in III.
  • Dark Is Not Evil: Although he found the Kingdom Key D in the Realm of Darkness, Mickey does not have any problems with using it. In fact, he specifically sought it out in order to be able to close Kingdom Hearts if the need came (since it needs a Keyblade of Light and one of Darkness to close in some instances). Being that it's a Keyblade of Darkness, it protected him from the corruptive effects of the Realm of Darkness as well, which also helps.
  • Determinator: It is the Darkest Hour in Re:Mind, where all of Mickey's companions have been cast into portals by Xehanort and only he remains to fight the twelve Replica Xehanorts's each wielding a fragment of the X-Blade. It is actually a game mechanic that Mickey uses his Heroic Willpower to keep picking himself back up and fighting.
    Mickey: No... I can't give up!
  • Deus ex machina / Deus Exit Machina: Due to being the most powerful champion of the light, Mickey is often going on solo adventures and performing background work to prevent him from teaming up with the others and making their own struggles easy. He does return in the end when he's finished with those affairs and when he does, he usually tends to turn things into the favor of the heroes.
    • The most prominent example of this is in Days. What he was doing at that time? He was spying on the Organization by himself, which does help him out in II but prevents him from being a support for Riku and DIZ in their endeavor to save Sora. With their most competent ally unavailable, the difference between this game and the other games where he was still available and everyone knows they can count on him immediately shows itself as Riku, DIZ, and Namine are pushed to the extreme and the game itself is much darker and more desperate. While it's partially due to the Organization displaying just how dangerous and dark they are, anyone who knows Mickey's capabilities well enough would agree his lack of presence is also a major factor to the stakes being higher than ever. Ultimately, Riku is the one who chooses to face Roxas despite Mickey offering himself. The end result? Riku is summarily almost beaten and has to use the power of darkness to save the day, while he has previously resisted with Mickey's help back in Chain of Memories. The one game that Mickey plays actually no role in helping the heroes ends up being the current bleakest ended installation of the series, a definitive example of how Mickey's presence, or absence, in this case, can decide the ending of the conflict.
  • Didn't Think This Through: Mickey has a bit of an impulsive streak that causes him to leap headfirst into half-developed plans.
    • In Kingdom Hearts 0.2: Birth by Sleep -A fragmentary passage-, he confesses to Aqua that he spent so much time trying to figure out how to get into the Realm of Darkness that he never actually considered how he was going to get out.
    • In III, out of desperation, he prepares to use time magic to save the Guardians of Light from the endless hordes of darkness, but Riku points out that using top-tier time magic against that many enemies will take him out of the fight long before they actually confront Master Xehanort. Later, he also rushes to attack Master Xehanort to avenge the recently slain Kairi, Leeroy Jenkins style, only for Master Xehanort to be prepared for his attack and subdue him.
    • In Melody of Memory, upon learning of Riku journeying outside their reality to Quadratum, he tries to run off after him on the spot, only to be reminded by Yen Sid that even if he went, he'd be no better off since they're dealing with a major Outside-Context Problem.
  • Don't Call Me "Sir": At the end of Chain of Memories, he tells Riku that he can start calling him by name since they're friends.
  • Elemental Powers: He has access to every elemental spell.
  • Energy Ball: His signature spell is balls of light called Pearl.
  • Everyone Calls Him "Barkeep": He's a King. Formality demands the characters address him as such. Subverted in three occasions: Birth by Sleep, where none of them know he's a king; Coded, where Sora has the same reasons; and Dream Drop Distance, where he may not be King of Disney Castle yet. Lampshaded by Sora:
    Sora: "Your Maj- I gotta stop that. Mickey!"
    • He also insists that Riku just call him Mickey, which 358/2 Days shows Riku has some trouble getting used to. Still, by the time of 3D he doesn't seem to have a problem with it even while everyone else still calls him "the King" or the accompanying titles.
    • Yen Sid alternates depending; if he's talking to Mickey, then he uses his name. If he's talking about Mickey, then he uses his title.
    • Minnie alternates too — whenever she talks about Mickey, she refers to him as "The King". When she's beseeching him to come home, she refers to him as "King Mickey", using both title and name.
  • Failure Knight: For all of his effort in Birth By Sleep, he couldn't save Ven, Aqua, or Terra from their fates. This retroactively explains the distance he keeps between himself and the main cast, and his reluctance to allow Sora to get involved in the Heartless war on Hollow Bastion.
  • Fatal Flaw:
    • His inability to let go of his mistakes. Mickey repeatedly tries to save everyone, and he frequently can't. The fact he couldn't save Terra, Aqua, and Ven from their respective fates weighs heavily on Mickey's mind, to the point that he won't say where Riku is in II because of the guilt weighing on him. Mickey does eventually get better about this, but even Sora calls him out on the fact that a lot of pain could have been avoided if Mickey had just opened his damn mouth.
    • His impulsive streak described in Didn't Think This Through. More than once, Mickey will be the first to run in and help, but usually doesn’t think things through enough to have a way to run out afterwards.
  • Funny Animal: As always. Mickey could be replaced with a human character instead of a mouse, and very little of the story would change.
  • Genius Bruiser: While he does have ditzy tendencies to him, it cannot be denied that in addition to his extreme fighting skills and abilities, Mickey also is very smart. He can be a quick-thinker and effective leader in fighting, as his position as one of the leading members of the Guardians and being the one who came up with the way to trap Xehanort showed. He is also scientifically competent enough that he is the one who synthesized Gummi to create the Gummi Ship in the first place and if his solo ways are of any indication, is fully capable of riding it by himself, whereas Sora, Donald, and Goofy both work together to pilot their ship, said feat being enough that even Ansem the Wise, an infamously intelligent scientist, is baffled.
  • The Good King: No matter what he thinks. Mickey genuinely cares about his subjects, actively leads them in battle, and is genuinely kind and heroic.
  • Glass Cannon: In 358/2 Days, he's lacking in terms of Defensive stats and has average Strength, but he compensates with damaging, multi-hit combo finishers, a strong Magic stat on par with Xemnas and Vexen, and high Critical Hit stats.
  • Half-Dressed Cartoon Animal: Appears this way in Kingdom Hearts, which dresses Mickey in only his cartoon shorts for his sole appearance. 0.2 reveals that he actually did have proper clothes at the time, they just happened to get destroyed by the Demon Tide a few minutes before he appeared to Sora to seal the Door to Darkness.
  • Happily Married: To Minnie. Just like invokedWayne Allwine and Russi Taylor.
  • Healing Hands: In every instance as a party member or playable character, Mickey has a way to heal whether by Curaga, Mickey Mouse Miracle or Healing Light.
  • Heroic BSoD: Suffers from one due to the Downer Ending of Birth by Sleep. Yen Sid manages to rouse him out of it fairly quickly.
  • Hero of Another Story: He's the wielder of the Kingdom Key D — the direct counterpart to the Kingdom Key, the weapon of Sora and has even been a Keyblade Master years before he ever went to the Realm of Darkness to get that particular Keyblade, and even before the story of Birth By Sleep occurred, he has been the KING of Disney Castle long before he ever picked up a Keyblade and learned from Yen Sid. Needless to say, Mickey has more than one grand tale to tell.
  • Heterosexual Life-Partners: With Riku, for a while, although Days inserted a disruption. Mickey was essentially Riku's sole support throughout Chain of Memories and gives him an epic glomp at the end of Kingdom Hearts II when they reunite.
  • He Who Fights Monsters: Downplayed but in KHII, after finding out Kairi's been kidnapped by Organization XIII, he does note that he got so wrapped up in trying to foil Xemnas' plans that he forgot about his friends.
  • Hoist by His Own Petard: In III Master Xehanort briefly incapacitates him with Stopza. His sneer makes it clear that he is paying Mickey back for the Stopza spell he used on his Seekers in Dream Drop Distance. Mickey is strongly implied to have been able toinvert it since Xehanort using time magic may be given him the idea on how to stop him once and for all.
  • Holy Hand Grenade: His more powerful Holy/Faith spells manifest like this.
  • Hopeless with Tech: In Kingdom Hearts II he struggles with the concept of a computer password. He gets better by coded though. This stems from a detail that was Lost in Translation, in Japanese, he had difficulty with the word "password", in English, not the concept of one.
  • Improbable Weapon User: The Keyblade of the Dark Realm, Kingdom Key D, a counterpart to Sora's Kingdom Key. In Kingdom Hearts: Birth by Sleep, he wields the familiar Star Seeker, and uses it again in coded and back to Kingdom Key D in 3D. In his past, however, we find he learned his sword-fighting wielding a Royal Rapier. The reality shift where Sora/Riku do Combination Attacks with Donald, Goofy and Mickey even has them take up a rapier to slice enemies up with him, as opposed to the sillier cartoony attacks Donald and Goofy use.
  • Incorruptible Pure Pureness: Like Aqua, he's no Princess of Heart in terms of purity, but is able to spend extended time in the Realm of Darkness without a Black Cloak to protect himself, and only uses his to prevent the Organization from detecting him. invokedSupposedly, it was the dark-aligned Kingdom Key D that protected him during that time, although Nomura also said that Mickey, like Riku, is not affected by darkness at all. Something about "similarities" between them that have yet to be revealed in-game...
  • It's All My Fault: He doesn't protest when Aqua as Anti-Aqua chastises him for leaving her in the Realm of Darkness for so long, even though he has very justifiable reasons and did try to find and save her for a decade. He just sadly hangs his head and agrees that it's his fault.
  • It's Personal:
    • During the Battle of Hollow Bastion, when it appears that Goofy has given his life to protect him from collateral damage during the battle, Mickey coldly declares the Organization will pay for it.
    • By Dream Drop Distance, after learning the sheer depths of Master Xehanort's evil and how the sacrifices of Terra, Aqua and Ven did nothing but buy him time, Mickey develops a genuine hatred for Master Xehanort. It gets even worse when Master Xehanort seemingly kills Kairi, causing Mickey to lash out.
  • Le Parkour: Shows this while trying to reach Sora before Master Xehanort can inject his heart into him by wall jumping the throne bottoms before Xemnas uses his hand to slam him into the throne pedestals.
  • Leeroy Jenkins: His main Fatal Flaw is that he has a major impulsive streak that causes him to leap into poorly thought-out plans. While he's usually capable enough to survive anything thrown at him, these tendencies have been called out at a couple points like in III, where Riku has to talk him out of using time magic to save the Guardians of Light from the darkness because it would leave him too exhausted to fight Master Xehanort himself.
  • Let's Get Dangerous!: Coupled with The Coats Are Off and Beware the Nice Ones.
    Mickey: "They'll pay for this."note 
  • Light 'em Up: One of his specialties is Light attribute magic which he can use both to harm and to heal
  • Magic Knight: With a seeming emphasis on the more magical side of things (having been trained by Yen Sid, this isn't too surprising). He not only is a brilliant fighter in swordplay, he also knows some of the most powerful magic spells that exist, such as Pearl, Stopza, and Ultima.
  • Magic Missile Storm: In Re:Mind his Combination Attack with Sora, Volley of Faith will have them float and repeatedly drop clusters of exploding spheres of light all around themselves.
  • Master Swordsman: He's an official Keyblade Master.
  • Me's a Crowd: In Dream Drop Distance there are three different incarnations of Mickey that Sora and Riku interact with: his present-day self, his young self when he was Yen Sid’s apprentice, and a Musketeer incarnation.
  • Modest Royalty: None of his outfits are particularly kingly once he becomes royalty. Probably because he is only the Consort, not the outright ruler — that's Minnie.
  • Mysterious Past: Not as mysterious as most examples of the trope, but mysterious enough to qualify given that we only have small segments to go off of. Even so it's actually rather easy to pinpoint the general course of what went on. Through Sora's going back in time, Mickey was introduced to the Keyblades back in his steamboat days, creating a stable time loop. By Country of the Musketeers, he's practicing his swordsmanship to be worthy of wielding it and serving royalty, where he meets Minnie. Eventually, he takes up an apprenticeship under Yen Sid, to learn how to wield a Keyblade, and gets into his Fantasia shenanigans before going off to help the BBS trio. And then in between BBS and KH he meets Ansem the Wise and "Xehanort", culminating in his quest to find the Kingdom Key D. More then likely there's more to his past then that, given the sheer amount of Disney material out there, but that's what we have thus far.
    • When he married Minnie and when she moved to the Disney Castle area is unclear, however, though it's said a castle was under construction back in Timeless River's days and Goofy and Donald seemed to be natives of that area given their familiarity with it in II.
  • My Greatest Failure: Mickey never got over the fact that he couldn't save Eraqus' apprentices from their respective fates brought about at Master Xehanort's hand in Birth By Sleep.
    Mickey: "I couldn't find a way to save them..."
  • Nice Guy: Mickey is very friendly and loyal, always thinking positively while trying to lift the spirits of others. He is always ready to help his friends and tries to protect them at any costs, showing a determination that none could dampen. Mickey always tries to keep the promises he makes to his friends, even when he doesn't always agree with said promise, showing a great deal of loyalty to those who earned his friendship.
  • Non-Human Sidekick: To Riku in Chain of Memories, and returns to this role in Kingdom Hearts III.
  • One-Man Army: The reason why Mickey doesn't need partners like Sora does? Because he's superior enough in both power and skill that he tends to go on solo missions and can single-handedly massacre groups of enemies in a display that shows just how much better he is really clear.
    • During the Battle of Hollow Bastion, he fought through thousands of Heartless by himself, leaving Sora, Donald, and Goofy to defeat the rest, and wasn't even tired whereas Sora has to catch his breath and is visibly exhausted. At the final battle, it took Axel sacrificing himself to take down all the Heartless and Nobodies guarding the entrance to the World That Never Was, yet when Mickey arrived, he was none worse for the wear, and he, later on, stormed the Castle That Never Was by himself and killed off dozens of Nobodies and Heartless. In comparison, Sora got knocked down for a while and needs Riku and Kairi's support.
    • In III, he and Riku take on the Demon Tide and after Riku was defeated, Mickey alone defeated it and stated he had killed half of them. He also took on three of the lower members of the Seekers of Darkness with them actively trying to defeat him without breaking a sweat, whereas Riku struggled fighting Ansem, Xigbar, and Dark Riku. Mickey does finally hit his limit as he’s seen exhausted after helping Sora and Riku defeat the combined might of Ansem, Xemnas, and Young Xehanort, all of whom are world-ending threats in their own right.
    • In Re MIND, with the other Guardians defeated, Mickey alone pushes back and ultimately kills all the Replica Xehanorts.
  • Older Than He Looks: Though Mickey has generally been timeless (and Kingdom Hearts has odd implications in that direction as well), he was already a King and Keyblade Master ten years previous to the main story, making him on the way to middle age. Despite that, he still displays the characteristic youthful Mickey Mouse exuberance and looks no different than any other portrayal (excepting the clothes, of course). That said, see Vague Age.
  • The Paladin: He is the most definitive champion of light currently even more so than Sora who has struggled with the darkness.
  • Perpetual Smiler: Mickey usually has a constant, jolly smile on his face, even in situations where he's supposed to be angry or sad, though this is mostly due to the fact his model makes it really hard for him to pull frowns. This was Averted in III, where his new model can now actually pull frowns.
  • Personality Powers: The Good King with Incorruptible Pure Pureness that he is, Mickey is quite adept at using White Magic, both offensively and defensively.
  • Pint Sized Power House: Mickey is tiny (2' 8'' to 3'), the basic Shadow Heartless is nearly the same size as him, but this doesn't stop him from being one of the leaders of the Guardians of Light.
  • Promoted to Playable: After only getting a cameo during the ending of the first game, II makes him playable should Sora fall during specific boss battles, and later games up this by making him fully playable under specific circumstances.
  • Rank Scales with Asskicking: He's the king of Disney Castle. He's also the biggest badass in the series among the heroes, especially when he essentially proves himself to be the World's Strongest Man in KHIII.
  • Red Is Heroic: As usual, he wears red clothing and is The Good King.
  • Reforged Blade: In III, his Kingdom Key D is damaged after a battle with a Demon Tower. In order to repair it, it's fused with the Star Seeker, creating the Star Cluster.
  • Royals Who Actually Do Something: Keyblade Master and King of Disney Castle.
  • Secret Character:
    • In Kingdom Hearts II, Mickey will become playable if Sora dies in specific boss fights and chooses the "I won't give up!" option when it appears. Mickey boasts a powerful arsenal of attacks and has the ability to revive Sora, but lacks a Finisher attack and thus cannot defeat bosses on his own.
    • Mickey is also a hidden unlockable Mission Mode character in 358/2 Days who can be purchased from the Moogle Shop after clearing the main story.
  • Series Mascot: Mickey has appeared on the cover of every game sans the first, even in 358/2 Days despite his minor role. Considering the game is owned by Disney, it is kind of obvious.
  • Shirtless Scene: At the end of the first game he's wearing his Classic Disney Shorts clothes instead of one of the Kingdom Hearts-exclusive outfits he has in every other game. 0.2 explains this by having his shirt get destroyed during a Heartless attack.
  • Spanner in the Works:
    • In Birth By Sleep. The plan was for Vanitas to take over Ventus's body and form the χ-blade, while Master Xehanort would commit Grand Theft Me on Terra and later kill Aqua while she was busy with Ventus-Vanitas. Unfortunately for them, Mickey happened upon the scene and saved her, an act that would lead to Aqua further disrupting their schemes.
    • Chronologically does this again in Chain of Memories where he stops "Ansem" from possessing Riku several times throughout the game which also stopped Xehanort from getting another Soul Jar.
  • Species Surname: A mouse named Mouse. Go figure.
  • Star Power: His original Keyblade was the Star Seeker which was passed down from his master Yen Sid and in III upgrades his Kingdom Key D. to Kingdom Key W. which gave it a similar star motif.
  • Strong and Skilled: Mickey, being after all a Keyblade Master with decades of experience and training, is the current reigning champion of this trope among heroes. His swordplay far exceeds Sora's previous wild untrained fighting style focusing much on raw strength and even compared to the young Keyblade wielder's current level in spades are fully refined, focusing and emphasizing on his excellent agility and speed to deliver strong attacks that can quickly beat down most enemies. His efficiency with light and healing magic is also easily greater than Sora's, able to use light spells fluidly and can restore more health with a single healing spell. While Sora when he's using the strength of his heart to the max can display similar abilities, Mickey easily beats him in terms of efficiency and straight output as he can freely wield such vast amount of strength without any need for intense focus. In stark comparison to Donald and Aqua, as well, who primarily focus on magical spells and aren't that skilled in close-combat, Mickey displays greater raw output with his strongest spells while being among the most formidable swordsman in the series: While Donald's usage of Zettaflare instantly downs if not kills him, Mickey can cast Stopza on multiple targets and even reach thousands, though for the latter it would drain him, and he is able to use Ultima after he's been exhausted and with enough strength to still give another Archmage a decent struggle in neutralizing it. In fact, Remind displays this most firmly, as in a weakened state, Mickey performs protective shields that clearly beats Aqua's barrier spells and unlike Sora and Riku having to work together to create a large blade of light, Mickey can create an even more humongous blade of light and finish it up with a beam of light as he takes down the Replica Xehanorts!
  • Story-Breaker Power: He's bar none the most powerful hero and the only ones who can even give him a competition would be Sora when he is properly motivated or his retired master Yen Sid, which explains why he is rarely seen actively helping the heroes. Most of the time he is a solo player, as when he does show what he is truly capable of, the situation tends to turn into the favor of the heroes and such a game-breaker individual cannot always help the main good guys for obvious reasons. Whenever he is a party member, Mickey is never seen using his full power because he is just too powerful and would decimate any fights he is in too easily; his gameplay in II shows that even limited to being unable to kill some of the hardest bosses doesn't prevent him from still being strong enough to batter said bosses to where Sora only needs one more attack to win. His really serious feats shows he can finish off enemies too easily to be fun.
  • Supporting Leader: He's the Big Good, but the games focus more on the exploits of human Keyblade wielders, with Mickey working behind the scenes.
  • Telepathy: He is able to communicate with both Sora and Riku's hearts in the original game and Chain of Memories to help guide them.
  • Took a Level in Badass: The exact process is detailed in Birth by Sleep, though elements of that process are also seen in "Country of the Musketeers" and "Symphony of Sorcery". Although by the start of Birth By Sleep, he had apparently already completed his training and become King of Disney Castle. He does gain more actual experience in exploring the worlds and combating Unversed, culminating in his takedown-assist of Vanitas.
  • Tranquil Fury: After Goofy's Disney Death. Unlike Donald, who went completely apeshit, Mickey stayed very calm, although the Death Glare he had made it obvious he was pissed.
  • Vague Age: He was a King and Keyblade Master with the same general outlook and personality (minus some character development) ten years previously. However, Timeless River shows him to be acting vastly different sometime in the past while still appearing to be the same general age. Pete seems to imply that the events happened as depicted. If so, then Kingdom Hearts may be going for the same timeless chronology regarding Mickey Mouse as, for instance, Epic Mickey did, with decades of animation history all simultaneously being in Mickey's past.
  • Wolverine Publicity: Being Disney's Mascot, Mickey tends to be prominently featured even in games where he only plays a minor role. In particular, he appears on the box art for 358/2 Days despite the extent of his plot relevance boiling down to a single scene fairly late in the game.
  • World's Strongest Man: Mickey's all but confirmed to be the strongest hero and Keyblade Master on the side of the light, being outright confirmed by Yen Sid to be stronger than Sora and Riku, who are both strong in their own right. Everyone who knows him are either respectful of him or in the case of the villains wary of him, and his feats place him on another league: He took out multiple Darkside Heartless in one fell swoop, fought his way through an army of Heartless in the thousands without any direct aid (Sora, Donald and Goofy had to divide what was left behind into a thousand each), single-handedly stormed the Castle That Never Was to find Ansem and took out Heartlesses and Nobodies without breaking a sweat, whereas Sora, Donald, Goofy, Kairi, and Riku struggled, easily left Sora's Heartless completely powerless, rendered eleven Xehanorts completely helpless with one spell, fought four of the Seekers of Darkness by himself note  whereas Riku struggled against three, and even defeated all the Replica Xehanorts by himself!
  • Worf Had the Flu: In a dark call-back to 3D, it's Mickey Mouse who's on the receiving end of a Stopza spell, courtesy of Master Xehanort, right after he kills Kairi. It must be noted, however, that Mickey was in an exhausted state after having fought Xemnas, Ansem and Young Xehanort, so he wasn't at his full strength and yet his Ultima still heavily weakens the elderly Keyblade Master's time spell.
  • Worthy Opponent: Xehanort seems to think so in 3D. Notable considering how little Xehanort cares for any of the other protagonists beyond their usefulness to him. Mickey seems to be the only foe Xehanort actually respects at this point.
  • Your Approval Fills Me with Shame: The feeling is far from mutual however.

    Donald Duck 

Donald Duck

https://static.tvtropes.org/pmwiki/pub/images/kh3_donald_duck.png
"Confounded Heartless! Get lost will ya?"

Voiced by: Kōichi Yamadera (Japanese), Tony Anselmo (English)

Appearances: I | Chain of Memories | II | Birth by Sleep | 358/2 Days | coded | Dream Drop Distance | X(chi) | 0.2 Birth by Sleep -A Fragmentary Passage- | III | IV

"Aw, what do you know you big palooka...?"

A fiery-tempered magician and a member of King Mickey's court at Disney Castle, Donald Duck was sent to find and follow the Keyblade bearer. He joins up with Sora to help him save the worlds and becomes one of his closest friends. Donald serves as the team's primary pilot until Sora earns his stripes as well as medical officer thanks to his knowledge of healing magic, though he's more prone to bickering with his friends thanks to his temperament. He still will always come through for his friends, but it usually takes a lot for him to crack his shell.

Donald's friendship is put on the rocks when Riku is revealed to be the true Keybearer, forcing Donald and Goofy to align with Riku per the King's instructions, but they soon realize the folly of following the order so literally and return to Sora's side for the battle with Ansem. Donald would undergo a year of suspended animation while Namine restored his lost memories from before Castle Oblivion and decided to join Sora for more adventures, finally reuniting with Mickey in the process as they battled Organization XIII and Master Xehanort's incarnations. Donald directly assisted in finally defeating Master Xehanort, but when Sora disappeared in the aftermath, he and Goofy joined the search for clues to Sora's whereabouts...


  • Ace Pilot: He's the one who flies the Gummi Ship after all. (At least when Sora's not doing it.)
  • Alliterative Name: Donald Duck.
  • Anger Born of Worry: In KHII, after Goofy was seemingly killed by a rock to the head only to be revealed to just be out cold, Donald whacks him in the shin with his staff before telling him not to ever do that again.
  • Angrish: Donald is already difficult to understand on a good day. But when he gets angry (not a difficult task), he tends to lose any clarity whatsoever.
  • Anti-Hero: He is often rude and brash, even towards Sora and has a bad temper, but still fights alongside Sora and Goofy. He's especially this in the first game where he uses Sora to help him find the King rather than helping him with saving the world. Donald even denied Sora's best friend Riku a spot in their party. But later, he takes a level in kindness and becomes more supportive and kind to Sora.
  • The Archmage: As the only non-deity to be able to use the Zettaflare spell, Donald is canonically the most powerful magic-user in the Kingdom Hearts series, and was, for a time, possibly the most powerful mage in all of Square Enix history though casting the spell exhausts all his energy. He eventually gets usurped in the latter by Dion in Final Fantasy XVI, who also casts it and doesn't get exhausted in the process, but the fact remains that Donald still has some extreme power behind him.
  • Back from the Dead: He and the other Guardians of Light are killed at the onset of the Keyblade War by the Demon Tower, their hearts ripped from their bodies by the Lich. Thankfully, Sora manages to save them and bring them back to life.
  • Badass Adorable: Don't let his cute appearance deceive you. This guy's magic is capable of one-shotting the likes of Terra-Xehanort with enough of his power.
  • Bash Brothers: With Goofy and Sora.
  • Beware the Silly Ones: People often wonder why Donald, often used as a source of comic relief, is the King's Royal Court Magician. Then III comes along and he casts Zettaflare unassisted, a feat only previously accomplished by a powered-up Airy in Bravely Default, making Donald one of, if not the single most powerful mage in any Square Enix game. That is why the King appointed him as Royal Court Magician. He's goddamn dangerous.
    • To elaborate; Flare in Final Fantasy is generally denoted like Data sizes. Megaflare; Gigaflare; Teraflare and Exaflare. Even Bahamut has not used Zettaflare before; which is the denotation after Exa. And if like data each denotation is a multiplier of one thousand... Well, let's just say there wasn't much left of Terra-Xehanort to identify after Donald hit him with that level of power.
    • However the drawback is that casting Zettaflare exhausts all his energy and it’s unknown if he’s still alive after that.
  • Big Damn Heroes: On several occasions along with Goofy, but more recently in the ending of 3D, on a Star Shard.
  • Blue Is Heroic: As usual, he wears blue clothing and is one of Mickey's comrades.
  • Bound and Gagged: Donald winds up tied up at one point in Port Royal. He does not get gagged, unlike most examples of this trope.
  • Breaking the Fourth Wall: Donald is one of five characters to break the series' fourth wall. In first game, during the scene in which Donald and Goofy speak with Aerith, Donald appears to move the "camera" down so that he is properly visible.
  • But Now I Must Go: An unspoken agreement in the first game. Due to the "no meddling" rule, Donald and Goofy will have to leave Sora forever at one point. Subverted in Kingdom Hearts II, where they are far too attached to Sora to leave him.
  • Butt-Monkey: Like in most of his other appearances, more so in the manga adaptation. Either way, if there's physical comedy to be had, it's usually at Donald's painful expense.
  • Cast From Hitpoints: The Zettaflare spell he uses in the Keyblade Graveyard in III puts him out of commission shortly afterwards.
  • Character Development: He starts off as rather antagonistic towards Sora, but they soon grow close after having lost each other in Deep Jungle. When forced to choose between duty and friendship, he follows his duty to the letter instinctively, abandoning Sora. The point at which he realizes that Sora is worth more to him is the crux of his development in the first game. At the end of the first game, he is reluctant but willing to let Sora go home, never to see him again. However, Donald implicitly defies King and country to stay with Sora when given a chance to leave in Kingdom Hearts II.
  • The Chew Toy: It's Donald. What do you expect?
  • Comically Missing the Point: Him and Goofy in Timeless River.
    Donald (seeing Past!Mickey): "The King!"
    Goofy: "Gee, he looks kinda different somehow."
    • Also the fact that they fail to realize earlier that they are in their own freaking old cartoons' universe!
      Donald (seeing himself in monochrome form): "This is kinda like... um-uhh..."
      Goofy: "Deja vu?"
      Donald: "Yeah!"
  • Court Mage: For Disney Castle. His magic not only lets him change the appearance of himself and his comrades to maintain the world order, but his offensive and defensive magic is powerful in its own right.
  • Cutscene Power to the Max: You never get to use his incredibly powerful Zettaflare spell. Justified however since using it incapacitates him afterwards and is risky enough to worry both Goofy and Mickey and implying that he might have used it before.
  • Deadpan Snarker: He frequently makes snide remarks, especially to Sora.
  • Death from Above: In III he has the Donald Meteor team attack which will rain meteorites on enemies from above.
  • Defrosting Ice King: Donald, at first only cared about Sora being a way to track down King Mickey and rarely cared about him saving his friends and was rude to him, but he soon realizes his mistake and starts to care for Sora as a friend and helps him out.
  • Ditzy Genius: He's a talented mage and has the highest magic potential in the series, which seems to, in part, correlate to intelligence. He's also Donald Duck, with all his usual stubbornness and lack of common sense.
  • Do Wrong, Right: Donald and Goofy outright defy their King — and their best friend for god knows how many years — to do what is right and stay with Sora and defend Hollow Bastion. Mickey, to his credit, doesn't really mind... and probably thought they'd do it anyway!
  • Drives Like Crazy: In the manga adaptation, Donald accidentally grabs hold of a Magnum Loader and drives it all over a junkyard while refusing to let go; Sora saves him by blocking the Heartless' path with the Keyblade, though it still sends the wizard duck flying into a wall. Played for Laughs mostly, until it's revealed that he accidentally broke a piece of data needed to get them out of the prison world they are trapped in.
  • Elemental Powers: As a mage, he can learn every elemental spell there is to learn.
    • Shock and Awe: Of these elements, the Thunder line seems to be Donald's favorite. For instance, in the first game, we see him zap Goofy awake in their introductory cutscene; in II and III, he has access to Thunder from the moment he joins the party, with it being his only starting attack spell in the former; and in the international release of X(chi), all players started with a Donald medal that casted Thundaga on use.
  • Good Is Not Nice: Mostly in the first game, there he has a rather cynical, deceitful and even cutthroat personality that differs from those of his companions. However, as the games goes, he gets less and less mean and becomes more friendly and idealistic like his friends.
  • Guyliner: Donald wears Egyptian-style eye makeup as part of his mummy outfit in Halloweentown.
  • Hair-Trigger Temper: It just wouldn't be Donald Duck if he didn't have a fiery temper that can be switched on at the drop of a hat. Donald has a tendency to yell at just about any slight, real or otherwise, by Sora or Goofy.
  • Half-Dressed Cartoon Animal: Notably, he, his uncle, and his nephews are the only ones left half dressed.
  • Healing Hands: He always has a Cure spell in his repertoire, but whether he uses it in time is up to his AI.
  • Hot-Blooded: He is Donald Duck, after all. Donald is always up for a scrap with the Heartless, Nobodies, or anyone else who gets in his way.
  • Honor Before Reason: Briefly follows Riku in his evil phase due to a literal interpretation of King Mickey's orders. He realizes this is stupid and quickly returns to Sora's side.
  • Invincible Minor Minion: A rare heroic example; no matter what slams Donald's HP to zero, Donald will revive a minute later on his own, provided Sora survives.
  • Jerk with a Heart of Gold: He's hot-tempered and sometimes single-minded in his devotion to his orders from King Mickey, but he's dedicated to his friends through and through.
  • Lovable Coward: In Country of the Musketeers, just like in the movie.
  • Mummy: In Halloween Town, he's wrapped from head to foot in bandages.
  • The Napoleon: He's short and the angriest of the trio.
  • Noodle Incident: Since when did Donald Duck know Zettaflare?!
  • Out of Focus: A major character in Kingdom Hearts, Chain of Memories, and II, but much less consequential in Birth by Sleep (which is a prequel focused around other characters), 358/2 Days (where he's in suspended animation during the game's events), coded (where he's a minor supporting character at best), and 3D (where Sora and Riku's exams are taken alone). He and Goofy return to focus in Kingdom Hearts III. 3D even lampshades it.
    Goofy: Do you think we'll ever get to do something important?
  • Personality Powers: Donald's Limits are fireworks, and he's known for his explosive temper.
  • Pint-Sized Powerhouse: Donald is capable of casting Zettaflare, an incredibly Dangerous Forbidden Technique, using it in a cutscene to literally kill Terra-Xehanort, who as the combination of Master Xehanort's decades of experience and prowess and Terra's physical strength and abilities, is more or less Master Xehanort in his prime.
  • Rank Scales with Asskicking: Is the Royal Magician of Disney Castle and easily demonstrates that this title is not just for show many times over.
  • Red Mage: He is able to cast both offensive and defensive magic but he's lacking in physical prowess.
  • Red Oni, Blue Oni: The hair triggered and excitable red to Goofy's easy-going blue.
  • Robe and Wizard Hat: Wears it in the prologue of the first game, coded, Birth by Sleep, and Dream Drop Distance.
  • Royal Rapier: As a musketeer in 3D.
  • Shipper on Deck: To Sora and Kairi.
  • Side Kick: To Sora, though he insisted on being the leader for a while at first, and only seems to step down from this after he comes back from his Honor Before Reason mistake.
  • The Smart Guy: He IS the court magician, as well as the one who flies the gummi ship, at least until Sora decides he wants to.
  • Snowlems: In Christmas Town in the Final Mix version.
  • Species Surname: A duck named Duck.
  • Squishy Wizard: Due to his utter lack of defense, low hit points, and no reliable way to replenish his magic points which forced him into attacking enemies physically, poor Donald seemed to die every time that a Heartless breathed in the same room as him during the original game. Fortunately, the sequel made him less of a glorified punching bag and more of a valuable party member... unless you're on Critical Mode, in which case his lack of either Second Chance or Once More means he'll be getting one-shotted on a regular basis while Goofy (and hopefully, Sora) will at least survive long enough to heal.
  • Tempting Fate: There's a part in Arendelle where Sora and co. have to make it through a freak snowstorm to get to Elsa before Hans can kill her. When Sora hides behind the conveniently-placed rocks, sometimes, Donald will say some variation of "the snowstorm can't get us here!" Thanks to Artificial Stupidity, however, Donald will sometimes walk out and get blown away by the storm anyway, complete with a surprised sqwack.
  • Took a Level in Badass: Chronologically speaking, his past self in Country of the Musketeers is shown to be a coward just like in the movie. He eventually overcame it and became a powerful Court Mage with a Hair-Trigger Temper.
  • Took a Level in Jerkass: Minor, considering they're still good friends, but Donald tends to make jokes at Sora's expense every chance he gets in III.
  • Took a Level in Kindness: Both in-universe and from a meta standpoint, the series places more focus on the good sides of his personality, such as his loyalty to his friends and his determination, ending up as one of the most flattering portrayals of the character. This is especially true after his character development in the first game.
  • Undying Loyalty: To both Mickey and Sora, though it's unlikely he'll ever have to compromise.
  • The Unintelligible: As always, he comes with a unique quacking-talking style of speech. If it weren't for the subtitles, you'd have a tough time understanding him. And it's ten times worse in Japanese.
  • Unscaled Merfolk: Becomes half-duck, half-octopus in Atlantica.
  • Unstoppable Rage: After Goofy's Disney Death. After mourning for a brief moment, he charged into the fray roaring and screaming.
  • Vague Age: He was in Mickey's court ten years ago, appeared in Timeless River, and was a Musketeer in France with Mickey. Mickey was traveling between worlds, but it's not clear if Donald was following him or they met in the Country of the Musketeers.
  • Vitriolic Best Buds: Frequently bickers with Sora and insults Goofy’s intelligence, but he still loves them nonetheless as his best friends and they reciprocate.
  • Voluntary Shapeshifting: Donald's magic is what transforms the party in Halloween Town and Atlantica.
  • Wave-Motion Gun: His Zettaflare spell in the cutscenes is a massive laser that outright obliterates Terra-Xehanort in one shot.
  • World's Strongest Man: He of all characters ended up becoming perhaps the most powerful mage in the series through his ability to cast Zettaflare unassisted, a feat only matched by godlike entities. While the move does exhaust him considerably, and it’s ambiguous if he is alive after that, it's still a shockingly impressive feat from the least likely of characters, with the implication that he's done this at least once before.

    Goofy 

Goofy

https://static.tvtropes.org/pmwiki/pub/images/kh3_goofy.png
"All for one and one for all!"

Voiced by: Yu Shimaka (Japanese), Bill Farmer (English)

Appearances: I | Chain of Memories | II | Birth by Sleep | 358/2 Days | coded | Dream Drop Distance | X(chi) | 0.2 Birth by Sleep -A Fragmentary Passage- | III | IV

"I guess you're stuck with us, Sora!"

The mild-mannered yet loyal Captain of the Royal Knights at Disney Castle, Goofy was sent to find and follow the Keyblade bearer. He joins up with Sora to help him save the worlds and becomes one of his closest friends. While Donald tries to be more professional and mission-oriented, Goofy quickly settles into something of a big brother figure to the gang, catching onto things they miss and trying to keep the team from falling into arguments.

Goofy's friendship is put on the rocks when Riku is revealed to be the true Keybearer, forcing Donald and Goofy to align with Riku per the King's instructions, but they soon realize the folly of following the order so literally and return to Sora's side for the battle with Ansem. Goofy would undergo a year of suspended animation while Namine restored his lost memories from before Castle Oblivion and decided to join Sora for more adventures, finally reuniting with Mickey in the process as they battled Organization XIII and Master Xehanort's incarnations. Goofy directly assisted in finally defeating Master Xehanort, but when Sora disappeared in the aftermath, he and Donald joined the search for clues to Sora's whereabouts...


  • Back from the Dead: He and the other Guardians of Light are killed at the onset of the Keyblade War by the Demon Tower, their hearts ripped from their bodies by the Lich. Thankfully, Sora manages to save them and bring them back to life.
  • Badass Normal: He's the pure physical fighter to round out Donald's Squishy Wizard and Sora's Magic Knight.
  • Bash Brothers: With Donald and Sora.
  • Beware the Silly Ones: He may be extremely silly to look at and listen to, but he's still an accomplished, seasoned warrior who's thrown down with some of the most powerful beings in the series' setting. He's not incapable of cold fury either, as evidenced by the examples below of the Death Glare's he's given to foes who genuinely deserved it.
  • Big Damn Heroes: On several occasions along with Donald, but more recently in the ending of 3D, on a Star Shard.
  • The Big Guy: While Sora got taller than him in Kingdom Hearts II, he still takes up this role, and he's definitely the tallest out of himself, Donald, and Mickey.
  • Bodyguarding a Badass: He's the captain of the royal knights, who presumably protect and serve the royalty. In this case, the king is a Keyblade master and One-Man Army.
  • Bound and Gagged: In Port Royal, Goofy finds himself tied up alongside his allies. Unlike most examples, they don't get gagged at all.
  • But Now I Must Go: An unspoken agreement in the first game. Due to the "no meddling" rule, Donald and Goofy will have to leave Sora forever at one point. Subverted in Kingdom Hearts II, where they are far too attached to Sora to leave him.
  • Character Development: While Goofy is more level-headed than Donald and got on with Sora better, he, like Donald, leaves Sora when his orders technically dictate it, and eventually defies said orders to help Sora. At the end of the first game, he sadly allows Sora to return to his home world, never to see him again (though events dictate otherwise). In Kingdom Hearts II, however, both he and Donald are categorically unwilling to leave Sora, implicitly defying King and country. This is best shown during the Battle of Hollow Bastion, when they ignore Mickey's order to take Sora and leave the world, knowing the trio must help their friends despite Mickey's fear of losing them.
  • Comically Missing the Point: Him and Donald in Timeless River.
    Donald (seeing Past!Mickey): "The King!"
    Goofy: "Gee, he looks kinda different somehow."
    • Also the fact that they fail to realize earlier that they are in their own freaking old cartoons' universe!
      Donald (seeing himself in monochrome form): "This is kinda like... um-uhh..."
      Goofy: "Deja vu?"
      Donald: "Yeah, that's it!"
    • Another is in Olympus Coliseum:
      Phil: "Two words: You! Ain't! Heroes!"
      Sora: "You're wrong!"
      Goofy: "Yeah, he said three words."
      Sora: "No! That's not what I mean!"
      • This is repeated later in this same world, after Hades is defeated:
        Sora: "The games are canceled? How come?"
        Phil: "Three words: everyone's pooped!"
        Goofy: "Wait a minute, that was only two—"
        Sora: "You gotta be kidding!"
  • Conjoined Eyes: Like his fellow cartoon animals.
  • Crouching Moron, Hidden Badass: You need to remember he is Captain of the Royal Knights for what is essentially the most important castle in all the worlds, and he didn't get that just by being Mickey's pal. Not to mention he can give a good fight to even the likes of Ansem and Xemnas after they've gone One-Winged Angel while being a purely physical fighter. Then III comes along... and he manages to knock Terra-Xehanort off his feet and be completely unharmed, allowing Donald to hit Terra-Xehanort with Zettaflare.
  • Death Glare: Gives a pretty damn good one to Larxene after preventing her from finishing off Sora alongside Donald, and later to Saïx when putting himself between him and Sora. The one he gives to Terra-Xehanort in III after blocking the former's attack is rather good too!
  • Disney Death: In the second game, he takes a rock to the face that was otherwise going to hit Mickey, and is knocked out cold. Sora, Donald, and Mickey can't seem to revive him and, assuming the worst, they proceed to tear through the next part of Hollow Bastion with a vengeance. Then Goofy shows up just fine later on and lampshades that, as a cartoon character, he's survived a lot worse than that.
  • Dogface: He's a humanoid dog.
  • Dork Knight: He's a bit slow on the uptake, earnest to a fault and quite literally a knight by profession.
  • Do Wrong, Right: Donald and Goofy outright defy their King — and their best friend for god knows how many years — to do what is right and stay with Sora and defend Hollow Bastion. Mickey, to his credit, doesn't really mind... and probably thought they'd do it anyway!
  • Dumbass Has a Point: He's usually seen as dimwitted, but has plenty of these moments throughout the games. He's not very book-smart, but he's wise enough to Know When to Fold 'Em against Hades when the lord of the dead has Home Field Advantage.
  • Face-Design Shield: The Defender which is stolen from the Heartless with the same name.
  • Fastball Special: The end of Goofy's Knocksmash Limit ends with a variation on this, with Sora launching Goofy as if he's a rocket.
  • Foe-Tossing Charge: His go-to means of attack when he's not applying Shield A to Face B.
  • Frankenstein's Monster: Goofy is a parody of this in Halloween Town.
  • Genius Ditz: He's actually probably the most level-headed and logically-thinking of the three, and being a more straightforward thinker sometimes allows him to pick up on things before Sora or Donald (such as when he instantly sees through Mulan's Sweet Polly Oliver act). He also has a lot of rules about being an adventurer.
  • Goggles Do Nothing: It's quite easy to forget they're even there.
  • Grievous Harm with a Body: In III Sora can grab his arm and spin him around into enemies with the Fusion Spin finisher.
  • Healing Hands: Can heal both HP and MP of allies with his MP Gift and Evolution skills in I.
  • Honor Before Reason: Same as Donald, he betrays Sora because his orders dictate he do so in the first game. Goofy gets a lot better about this in the second game.
  • Idiot Hero: Simpleminded Wisdom aside, Goofy isn't very bright.
  • Invincible Minor Minion: Like Donald, will Auto-Revive automatically a minute or two after his HP are knocked down to zero.
  • Item Caddy: Goofy has the greatest amount of item slots in every game that he appears in. Good thing, because he has no magic ability.
  • The Klutz: Goofy is extremely clumsy. Several of his attack animations are wild flails, hoping he hits something.
  • Lovable Coward: Goofy holds shards of this, but not as much as Donald. For instance, during a shield charge, Goofy will cover his eyes.
  • Luckily, My Shield Will Protect Me: Just in case the big, ornate shield doesn't quite give it away.
  • Magically Inept Fighter: He can't use spells the way Sora, Donald, or a few other Guest Star Party Members can. His most useful ability in I is "MP Gift," where he uses one MP to restore three MP to someone else. In II, his Magic stat is a flat zero, and never increases naturally. This is downplayed in III, where his Magic stat does increase, just not by much. And Sora and Donald are both far better than Goofy when it comes to dealing magic damage.
  • Mighty Glacier: Goofy both moves and hits like a truck when using smaller shields like the Smasher, giving up tanking potential in exchange.
  • Never My Fault: When the party return to Space Paranoids with the password to the DTD, Sark captures the trio and put them on the Game Grid. Since Goofy walked up to a terminal wondering where Tron was at the moment of capture, Sora and Donald thought that Goofy was responsible and scold him just as they both get taken away. When Goofy rejoins them...
    Goofy: I didn't touch nothin'.
    • Though it's unknown whether the capture was truly Goofy's fault, as he never seems to touch the terminal during the cutscene, implying that he could be telling the truth.
  • Nice Guy: On many occasions, he has been shown to be the glue that holds the trio together on their adventures; never getting into an argument with either Sora or Donald. Because of this, he is often the one that Sora seems to look to for reason. He also appears to view his friends in high regards, praising them on numerous occasions. As with this, Goofy is very loyal to his friends, an example being how he saves Sora when Riku tries to kill him. Overall, Goofy is a lovable and friendly person who always looks for the good in others and tries to help them.
  • Non-Human Sidekick: To both Sora and Donald.
  • Only One Name: Unless you count "Captain" as part of his name, but that's a title.
  • O.O.C. Is Serious Business: The few times he's genuinely angry or aggressive, things are serious. See Death Glare above.
  • Out of Focus: A major character in Kingdom Hearts, Chain of Memories, and II, but much less consequential in Birth by Sleep (which is a prequel focused around other characters), 358/2 Days (where he's in suspended animation during the game's events), coded (where he's a minor supporting character at best), and 3D (where Sora and Riku's exams are taken alone). He and Donald return to focus in Kingdom Hearts III. 3D even lampshades it.
    Goofy: Do you think we'll ever get to do something important?
  • Rank Scales with Asskicking: As Captain of the Royal Knights of King Mickey's court, Goofy, despite his clumsy and nonthreatening demeanor, showcases many times over that he has such a rank and title for a damn good reason.
  • Red Oni, Blue Oni: The calm and easy going blue to Donald's Hair Trigger Tempered and excitable red.
  • Sacrificial Lion: Zigzagged. When he ends up Taking the Bullet (see below) in Kingdom Hearts II, everyone on the heroic side suddenly takes the conflict at hand much more seriously. However, he's revealed to have simply been suffering from a Disney Death a short time later. Nevertheless, although he did not truly die, the seriousness of the conflict remains higher for the remainder of the game, as well as later releases (both in terms of chronology and retail release).
  • Shield Bash: His weapons are shields. He charges with them, whacks with them, and even throws it with a Summon to Hand spell to recall it.
  • Shield Surf: With one move, he slides atop his shield. III also gives him enough space to help everyone slide on it, even to outrun an avalanche in Arendelle.
  • Shipper on Deck: Like Donald, he also supports Sora and Kairi.
  • Stone Wall: Accessories aside, Goofy's bigger-sized shields like the Golem and Adamant Shields sacrifice most attack-power for bigger hit-boxes that block more attacks; even while attacking.
  • Simpleminded Wisdom: Goofy sometimes is a few steps ahead of Donald and Sora, such as picking up on Mulan's Sweet Polly Oliver spiel while they never even suspected.
  • Simpleton Voice: As usual, Goofy sounds like a fool. Sometimes this is deserved, sometimes not.
  • Smart Ball: He will occasionally have moments of wisdom.
  • Stock Scream: Goofy occasionally yells his trademark holler on certain occasions such as when he is being attacked by an enemy.
  • Taking the Bullet: In Kingdom Hearts II, he throws King Mickey out of the way as a boulder was thrown during the battle for Radiant Garden nearly hits him, colliding with Goofy's head and knocking him unconscious for an extended period of time. And when that happens, everyone—characters and players—start to get serious.
  • Technical Pacifist: The reason he fights with a shield. Although he has in the past wielded a Royal Rapier as seen in Country of the Musketeers in Kingdom Hearts 3D: Dream Drop Distance.
  • Throwing Your Shield Always Works: As part of his Knocksmash limit.
  • Took a Level in Badass: Chronologically speaking, his past self in Country of the Musketeers is shown to be rather naive and stupid just like in the movie. So he must've grown smarter and more competent over the years. By the time Kingdom Hearts III rolls around, he's openly charging in against the Heartless and ready to face them, as opposed to hiding behind his shield.
  • Undying Loyalty: As of Kingdom Hearts II, he believes he is disobeying Mickey's orders to accompany Sora on his latest adventure, like Donald. However, Mickey has no issues with it. Later, Goofy's loyalty to Sora actually wins out over his loyalty to Mickey when they refuse to obey his orders to retreat from the Battle of Hollow Bastion, but Mickey admits they were in the right.
  • Unscaled Merfolk: Goofy becomes a turtle in Atlantica, with the only part that's still the same being his head. He has a similar form in the Pride Lands.
  • Vague Age: Like Donald and Mickey, appears in Birth by Sleep, and has been around since Timeless River. In Dream Drop Distance, it's shown that he was working with Mickey in the Country of the Musketeers, but it's not clear if he was accompanying Mickey on his journey between worlds or if he was a native of that world (which is very unlikely).

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