Follow TV Tropes

Following

Web Video / Let's Game It Out

Go To

https://static.tvtropes.org/pmwiki/pub/images/download_551.png
We built a TV Tropes page of suffering where nobody is safe.
Ooooh, God, yes! It's like confetti but with bodies! Happy birthday to us!

Let's Game it Out is a Let's Play series hosted by a man only known as Josh in which he plays video games in all the wrong ways. Rules are broken and bent, items are stolen through loopholes, impassible barriers are broken, glitches are exploited, logic is thrown out the window, framerates are destroyed, and sadism and torture ensue toward the innocent NPCs, helpless animals and, of course, to Grace. All in the name of seeing how far a game will let him go and what absurdities will ensue. Please pray for his hard drive.


Is there a limit to how many Tropes I can fit on this page?

  • Absurdly High Level Cap: If there's one, it will be reached. If there's none, the numbers will go as far as the game physically allows.
  • Advanced Tech 2000:
    • The Faceripper 9000 in his Satisfactory videos, a series of hyper tubes strung together that propel you fast enough to end reality (or maybe it just stops the game from being able to render the world/lighting/anything, hard to tell).
    • Also from Satisfactory is the Hugmaster 9000: Two giant arms made out of remote explosives attached to a comically tiny and easy-to-tip-over factory car. Fortunately for Josh, explosives in the game will only explode when you press a detonator because it didn't take long for him to tilt over and get stuck.
  • And I Must Scream: Any simulator and tycoon game with NPCs who can't be killed or die of old age becomes this with Josh. Special mention goes to Grace in Parkitect, who is forced to ride an amusement park rides for eternity and is never allowed to go home or die.
  • Artifact Title: The channel used to have another host named Anthony who left the channel in December of 2018. Since it's just Josh now, the "Let's" in the title doesn't make as much sense unless the audience is supposed to be the other party these days.
  • Ax-Crazy: In Founder's Fortune, the first reflex Josh has to any merchant and most migrants is to murder them. By the end of the video, there is an entire shed full of dead bodies.
  • Bad Boss: If he's given workers to manage, it's guaranteed that he'll treat them as psychotically as he would any other NPC. This is best shown in his video on Overcrowd, where the subway's entire staff ends up depressed, fatigued, and dropping like flies due to Josh's meddling.
    Josh: Well, now that you're free, Williams, I need you to go fill up these gas things. You might also wanna go get your head checked out, but like...do that on your own time.
  • Beyond the Impossible: One of Josh's specialties. As elaborated below, Josh's favorite thing is to find the limits of the games he plays and then immediately break them. For example, in Smartphone Tycoon, he ends up selling nearly 5 billion times more smartphones than there are people on Earth. To put that into context, that would mean that every person alive as of 2019 would have 4.6 million of these phones.
  • BFG: During his shenanigans in Planet Coaster, Josh constructs a gigantic double-barreled shotgun. What does it fire? Unwilling volunteers plucked from the park visitors, of course.
  • Big Red Button: Josh places a literal big red button outside the giraffe enclosure in one of his Planet Zoo videos, helpfully labeled "SALVATION." When a child eventually presses it, all the giraffes instantly die.
  • Black Comedy: A lot of his content is this, but it's especially prevalent in his playthroughs of Two Point Hospital and Planet Zoo.
  • Black Comedy Animal Cruelty: In addition to practically everything he does to animals in Planet Zoo, a later video of his Satisfactory playthrough has Josh befriending lizard doggos, using them to carry stacks of toxic waste, and using jump pads to launch them off a cliff.
  • Bland-Name Product: Many of the simulator games he plays will feature these. Often lampshaded by Josh.
  • Blood Knight: In Founder's Fortune, Nathanael seems outright delighted by the prospect of killing people once he gets on the archery tower.
  • Body Horror: Bound to happen a bunch of times as Josh deploys his arsenal of glitches:
    • In Airport Simulator, an excessive amount of human sprites cause them to all merge into some kind of Eldritch Abomination.
    • In Planet Zoo, Josh purchases over 100 giraffes at once and places them in a very small exhibit, causing several of them to merge into what he dubs a "giraffe hydra." Later in the same video, something similar happens with gorillas.
  • Bread, Eggs, Milk, Squick: In his Founders' Fortune video:
    Josh: Look at this, it's almost like we're a real community now: we have someone building pickaxes, we have someone building a floor, just in this one frame we can see four dead bodies...
  • Brick Joke: In his Project: Zomboid video, at one point Josh makes his character watch Let's Game it Out on the TV, which ends when the TV Josh opens the door to some zombies and gets eaten while trying to figure out if there's a limit to something. Then, at the end of the video, Josh hears the doorbell and proceeds to open the door...with the same result.
  • Butt-Monkey:
    • In his Planet Zoo series, giraffes are his favorite animals to torment.
    • Any NPC he decides to name Grace will be on the receiving end of Josh's punishment. The only exception to this is when she "appears" in Raft, where she actually acts as a nuisance to Josh early on.
  • Cannibal Clan: Attempted in his playthrough of Going Medieval, however butchering human bodies and eating human meat affected the colonists negatively and they rebelled.
  • Cash-Cow Franchise:invoked In-universe in Tech Corp, where the Janeverse franchise he makes sells a lot every time (and he creates almost thirty games in it). This is especially impressive since the budget of each games is 0$.
  • Catchphrase: Several, but especially.
    • "Is there a limit?" "I wonder if I can..."/"I wonder what happens if..." tend to precede madness as well, especially if he finds out that you can, indeed, do that.
      • He tends to say "Well, only one way to find out!" after the aforementioned phrases.
    • He also has a nonverbal catchphrase in the form of "X Time Later", which usually pops up immediately after he says he'll be back in a second. It can go anywhere from a few minutes to several days— or in the case of Settlement Survival, 19,577 years!
      • Sometimes a Time Skip is preceded by the phrase "Hold, please!", often indicating Josh is about to spend an absurdly long amount of time on an absurdly overdone project... or painting the wall of his kitchen in food dye, that works too.
    • "Let me give you the grand tour" just before explaining whatever insane project he built during a Time Skip.
    • "I can't believe the game lets me do this" when he discovered a ridiculous glitch or way of doing things.
    • "This is so easy." It's a rare one, but it tends to pop up whenever Josh is doing something deliberately wrong.
    • "We're going to need some X. Like a lot of X. Like a lot, a lot, a lot of X." Often paired with the X amount of time gag above, when Josh starts building or spawning in an absurd amount of stuff.
    • "I can't help but feel I'm partially responsible," whenever he has blatantly caused something wrong.
    • A sing-songy "Oh No!" whenever something has Gone Horribly Right. You can practically hear him crack a smile when saying it.
  • Clickbait Gag: In Youtubers Life, Josh gives his gameplay videos titles like "New herbal supplement cures all diseases. Discovered by a teacher. Doctors hate him!!!"
  • Cold-Blooded Torture: Josh loves to torture NPCs. A few examples include forcing one person to run the check-in desk for an entire, overcrowded hospital, seeing how long a group of people can survive in an overcrowded pool at the town rec center, and shooting park guests out of a giant double-barrel shotgun.
  • Comedic Sociopathy: A lot of the comedy comes from Josh abusing NPCs in amusing ways, such as shooting park guests out of a giant double-barrel shotgun, or keeping a tally of how many people he can keep stranded on a train platform, and just generally making living/working conditions as horrible as the game can allow.
  • Corpsing: In-Universe. In the playthrough of Horns Of Fear, Anthony reads the main character's lines in an old geezer voice that gives Josh a case of the giggles, but Josh breaks up completely when the lines explain the character is only supposed to be 38.
  • Corrupt Corporate Executive: Whenever he's the CEO of a company, pointless cruelty comes first, profit comes second, employee wellbeing comes last, and customer well-being is not exactly a priority.
  • Crazy Homeless People: How Josh plays Hobo Tough Life, beating up other homeless people until he is a millionaire.
  • Death World: The final state of his first base in Satisfactory: there are so many drums of radioactive waste going around that Josh dies seconds after respawning.
  • Deep-Fried Whatever: In Cooking Simulator, Josh deep-fries a fire extinguisher...with predictable results.
  • Destructive Savior: There are few forces of chaos as strong as Josh deciding to 'help' an NPC. Typically this will result in either massive damage to the entire game space around the aided character or trapping them in some kind of hellish situation he's interpreted as an improvement.
  • Determinator: Josh can wait for hours or even days in real time just to test how high the numbers can go.
  • Don't Try This at Home: In one of his playthroughs of Cooking Simulator, Josh discovers that you can pick up a knife by the blade end, but expresses relief that you can't actually cut anything with it that way, since he would hate for anyone to watch his video and think that's the correct way to use a knife. However, he's not fazed at all a few moments later in the same video when he sticks his head in the deep fryer to see how the steak is cooking.
  • Dream Team: After several failures in a row in Meeple Station, Josh decides to make a team made of several previous characters using Hello, [Insert Name Here], namely Jane Miller, Johnny Hotbody, Lunch Time MMMMMMMMMMMMMMMMM and C.H.K.N. Tenders. And Grace. Of course, since this is Josh we're talking about, he gives them all very handicapping traits, and they don't last very long either...
  • Drives Like Crazy: In his Mon Bazou playthrough, Josh makes his vehicles do all kinds of things that really shouldn't be attempted in real life, like trying to travel through the ocean by car, driving with the cabin full of wood, getting a smaller car stuck in a building's wall, all the while constantly losing items he's trying to transport due to driving like a bat out of hell.
  • Early-Installment Weirdness:
    • Aside from the presence of Anthony, early Let's Game It Out played games in a pretty standard fashion with generic energic music for a theme. After Anthony left Josh began his trend of playing games wrong starting with Meeple Station and blossomed into his whimsical torturing of games by his Satisfactory playthroughs.
    • In addition, when Anthony was there, Josh swore a lot more, when in the present he tends to avoid it.
    • In Meeple Station, Josh opts to not make Meeples with the violent trait be guards. Later Josh would have gleefully made them guards anyway.
  • Earth-Shattering Kaboom: At the end of Astroneer, Josh litters the entire starting planet with dynamite, and sets them off. We don't know the end result (as it predictably crashes the game), but the fact the entire screen flashes to white implies the explosion engulfed the entire planet (especially since Josh wanted to survive this time, and went very far).
  • Eldritch Abomination: The "Giraffe Hydra" from his playthroughs of Planet Zoo, which is the result of over 100 giraffes being shoved into a single tiny exhibit. It creates a single mesh of giraffes that Josh says are destined to be a monster forever. He later does the same thing to a group of poor gorillas.
  • Epic Fail:
    • Josh playing DIY Simulator, and being unable to get anything done because the game for some reason included survival mechanics, and he kept starving to death.
    • Josh and Anthony's playthrough of the game Russian Roulette also qualifies, as after practicing several times with a blank round to figure out how the game works, they immediately blow their character's brains out when they go to play for real. Made even worse by the fact that the game is designed so that once you die, you can never play the game again.
  • Even Evil Has Standards: Josh is a sadist who gladly tortures NPCs in the games he plays for fun, but even he has shown limits to what he'll accept.
    • One noticeable instance of this is in the Streamers Company Tycoon game, where he refused to make any of the streamer girls into sex objects.
    • He gets more and more uncomfortable playing Destroy the World because the game is actually a metaphor for the harm humans are inflicting on the Earth in real life. The turning point for him is the level where he causes oil spills that lead to a lot of wildlife covered in oil and beaching themselves.
    • Josh covers his mouth in shock during Worldbox when he sees a bear eat a baby bunny that was literally just born.
  • Excuse Plot: A pet peeve of Josh's, especially when he feels the story gets in the way of him screwing around.
  • Fading Away: The very early videos of Let's Game It Out had silhouettes of Josh and Anthony on the thumbnails until Anthony's began to slowly disappear, signifying his leave from the channel until it was just only Josh.
  • Fiction 500: In games where you can make money, Josh tends to make quite a bit of it:
    • In Smartphone Tycoon, he ends up with almost a quintillion dollars, or 10,000 times the GDP of Earth.
    • In Startup Company, he manages to make so much money that he can just wholesale buy every major website on the internet.
    • Inverted in King of Retail where Josh takes on a quest to see how deep in the red he can go, and gets a debt of over one million dollars.
  • Foreshadowing: When Anthony was still around, the thumbnails would always have the silhouettes of him and Josh. That is until part 3 of their Firework playthrough where Anthony's silhouette began Fading Away, foreshadowing his departure from the channel four videos later in "A Fond Farewell to Anthony."
  • Game-Breaking Bug: Breaking games is Josh's shtick. He is very good at it. Which can, if Josh abuses the game too much, lead to the entire game shutting down due to this or frame-rate suffering too much. After a while, you start to suspect that the reason so many developers send him keys to alpha builds and early access releases is so he'll find these.
  • Giver of Lame Names: If the game lets you change a character name, Josh will make it something as absurd as possible for maximum comedy. In his playthrough of Crusader Kings III, for instance, he promptly changes the name of France to "MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM," renames his dynasty "Hungie for Brekkie," and names his heirs "Lunchtime," "Second Breakfast," "Brunch" and "Tea Time."
  • Good Bad Bug: invoked Josh searches for and exploits these ruthlessly. As he puts it in Planet Zoo:
    "You know, it's weird, but the game's frame rate doesn't seem very steady when you add a whole lot of rubber duckies. It's almost like the game doesn't want you doing this. But if that were true, why does it fill me with such joy?"
  • Hellhole Prison: He builds one in Prison Architect, and makes it take various forms, most of which end up with all inmates starving to death.
  • Hello, [Insert Name Here]: Games that allow this generally end up with combinations of silly names, NPCs renamed "Grace," and names that are several paragraphs long. Examples of this include names such as "Johnny Hotbody" or "Chad Broski," or renaming France to "MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM."
  • Hero Antagonist: The protestors from his Planet Zoo playthroughs are completely justified in their opposition of Josh (who up to this point has starved giraffes to death, forced a group of various animals into a "battle royale," turned animals into multi-headed abominations and built an underground zoo where they are given the bare minimum to survive). Josh, being Josh, buries all of them alive.
    Josh: I don't get it, why is everyone still protesting?
  • Hoist by His Own Petard: Occasionally, Josh's antics cause problems for him when he breaks the game, making him lose his work or suffer.
  • Hope Spot: At the end of his Planet Coaster video, he mentions at the end that, after being pinballed around no less than four times, shot out of a giant shotgun and into a giant basketball net, then plunged into a volcano full of lava, the guests can actually make it safely to the start and home... provided they can go through the first launching area. Oops, better luck next time...
  • Horrible Housing: If a simulator game requires housing, expect Josh to use the worst housing possible, especially if they are labeled rough or temporary.
  • Horrifying the Horror:
    • It's only happened once or twice, but occasionally Josh will break a game so hard that it retaliates and causes this trope. The demonic jeep from Tank Mechanic Simulator, for instance, began to freak out and attack him.
    • Watching a bear eat a newborn bunny in Worldbox was clearly too much for him as he covered his mouth to scream.
  • Human Cannonball:
    • In Planet Coaster, he builds a human shotgun using a very fast rollercoaster.
    • He uses himself as the human cannonball in Satisfactory, but that one cannon has a tendency for more... unpredictable results.
  • I'm a Humanitarian: In Going Medieval, the primary food sources of Josh's settlers are the bodies of enemy invaders killed in battle.
  • Improbable Weapon User: If it can feasibly be used as a weapon, Josh will use it as one. Special mention goes to his playthrough of Valheim, where his primary weapon of choice is the Campfire, to the point where he actually kills two bosses with it.
  • Kleptomaniac Hero: If Josh can steal in games, expect it to be amusing. Especially in Hydroneer where he consistently figures out ways to shoplift despite the developers adding patches to prevent this, to the point when they add an in-game "Wanted!" Poster for him.
  • Laborious Laziness: Josh will always try to get all he can out of exploiting a glitch, even if it would be more effective to play normally.
  • Lampshade Hanging: When he's not actively breaking games, he often takes delight in pointing out things that are already strange or broken. When he is, he loves to draw attention to oddities in how the game responds to it.
  • Lethal Chef: In Josh's Cooking Simulator videos, his dishes tend to be filled with things such as lethal amounts of oils, gasoline, and broken glass, and are improperly cooked.
  • The Load: If the game has randomly generated characters at the start, you can count on Josh to make sure everyone is this trope.
  • Ludicrous Speed: The hypertube Josh builds in Satisfactory is so fast, at maximum powers it destroys the entire universe.
  • Machete Mayhem: Subverted in Raft, where he finds a machete and becomes eager to use it but is immediately killed by a bear soon after his discovery.
  • Mama Bear: A literal example shows up near the end of his first playthrough of Raft, where after killing a bear cub who just wanted to greet Josh, its mother comes to kill him. She succeeds.
  • Morality Chain: Implied. When Anthony was around, the channel was a mundane and normal gaming channel with Josh seemingly as a normal person. After Anthony left, however, Josh quickly became a Soft-Spoken Sadist who went out of his way to break games and torment NPCs.
  • Medieval Stasis: In Settlement Survival, 19,577 years pass because Josh wants to see how long his development gauges take to fill if he does nothing. He is disappointed that the settlers look no different when it finally fills.
  • My Hovercraft Is Full of Eels: By its own admission, Streamers Company Tycoon was very poorly translated into English, leaving Josh baffled when the game asks, "Would you like to hold an activity to connect wheat with wheat?" He's worried that it means something very dirty, but it turns out to be a collaboration of two streamers chatting (apparently, in simplified Chinese, the character for "wheat flour" is similar to the one for "face"; the intended meaning was "face to face").
  • Nightmarish Factory: Josh's Satisfactory factory, making sure to erase all of nature and have it be ridiculous everywhere. And then the sheer volume causes it to look cursed as it starts to glitch.
  • "Not Making This Up" Disclaimer:
    • Included one of these over the aftermath of his testing of the "Faceripper 9000" hypertube cannon he built in Satisfactory when it effectively destroyed the universe.
    • Also included one on his countdown screen when making Zoo city, revealing it took him 41 hours to make it.
    • Another one in his Parkitect playthrough, when Grace went on the same ride 137 times.
  • Overly Long Gag: At one point in Youtubers Life, Josh finds how to make collabs with someone. He proceeds to try to make a collab with a Youtuber woman. She doesn't accept, but Josh starts thinking it's because she doesn't like him enough. So he proceeds to improve his relationship with her, making him an acquaintance, only to find out it's still not enough. So he proceeds to become her friend, then fills out her "friend" bar, then her special friend, then her boyfriend, then her fiancĂ©, while she refuses to collab at every step, and ends up marrying her only to find out she STILL refuses to collab! He then proceeds to try to collab with one of his in-game coworkers...who accepts on the first try.
  • Overly Long Name: When there's no limit to how many characters can go in the name, Josh mercilessly exploits it:
    • In Startup Company, the name of Josh's CEO is Chad "[extremely long copypasta]" Broski. Every time the full name appears, it's so long, it doesn't even fit on the screen.
    • In Satisfactory, Josh names one of his train stations after some kind of rant that shoots way past the name sign, causing text to float in midair.
    • In one of his Tech Support Error Unknown playthroughs, the last name of his character (MMMMMMMMMMMMMMMMMMMMMMMMMMMM repeated) is so long that it causes the framerate to stutter whenever he opens up anything.
  • Phallic Weapon: In Fantasy Blacksmith, he makes sure that most of the swords he makes look as much like a penis as possible.
  • Planet of Steves: After noticing that the pool of names in Tech Corp is rather shallow, Josh proceeds to exclusively hire employees named Jane Miller.
  • Please Subscribe to Our Channel: Josh's strategy to farm views in Youtubers Life 2 is to churn videos that are literally only that.
  • Psycho Knife Nut: Thanks to the use of Hello, [Insert Name Here], everyone becomes this in Dwarrows. To behold: he names the 3 main characters "Thrustmaster" (he wanted to originally name him "Sir Stabs-a-lot" but it didn't fit), "Dr. Shiv" and "Ol' machete," and together, they build Stabsville, a "knifetopia."
  • Rabid Cop: How he plays Police Simulator and Police Simulator Patrol Officers, though he has to limit it or the game gives him a Non-Standard Game Over for losing conduct points.
  • Running Gag:
    • Since there're a surprising number of characters in these games who happened to be named Grace, Josh will often play games in a way that causes some sort of torture or hardship for her.
    • Whenever the avatar he's playing has sustained injuries, life-threatening or not, he reassures them with a "You're okay/fine..."
    • If Josh finds an exploit to make money, the benchmark is generally to make a million of in-game currency with it, even if it takes ages.
    • In his Cooking Simulator series, Josh has recurring problems due to plates being Made of Plasticine.
    • In Planet Zoo, Josh always involves Giraffes.
    • In his Hydroneer videos Josh will always crash his car on arrival at his destination.
    • Josh tends to make a lot of tornados as well.
    • Josh also constantly manages to become a millionaire in almost every game.
    • Josh appears to love mazes and builds them a lot, just like tornadoes.
    • Intentionally in Cooking Simulator, he turns on everything despite it always burning out, and unintentionally constantly breaking plates due to struggling with the game physics.
  • Severely Specialized Store: In Supermarket Simulator, Josh only stocks his store's shelves with flour since it is the cheapest to order. He surprisingly still gets a crowd of people all wanting to buy it.
  • Shout-Out:
  • Signing Off Catchphrase: Josh tends to signal the end of his videos by saying "I hope you had fun, I know I did."
  • Single-Attempt Game: Josh and Anthony attempt the game Russian Roulette: One Life, spending a lot of time making sure they have mastered the game's mechanics in the demo mode before they used their one life playing it for real. It turned out to be an Epic Fail as they died on the very first round.
  • Soft-Spoken Sadist: Josh's tone while he plays is calm with an almost whimsical vocabulary that belies the sheer devastation and cruelty he unleashes upon the gameworlds.
  • Star Scraper: One of Josh's favorite limits to break is "Is there a limit to how high it can get?" As such, in Foundation he tries to build a church so high it's never visible entirely, even when far beyond the map, but has to cancel it because it destroys his fps. Or rather, he tries to cancel it, which triggers a game crash. So, he settles for "mere" skyscrapers.
  • Take That!: Josh's hand-built Zoo City in Planet Zoo has a movie theater whose only feature film is Cats. Upon going to it, Josh immediately hears screams coming from inside. When he actually enters the theater, he just finds a bunch of tigers and leopards on a stage doing nothing. He then says this gem of a line.
    Josh: Is this all Cats is? Is it just a bunch of felines running around aimlessly with no plot?
  • Talking Is a Free Action: In Hobo: Tough Life, time still passes when you're in a conversation with someone and you can't die or suffer stat penalties mid-conversation. Josh exploits this to survive some harsh weather that keeps killing him. He also exploits it for money by beating up someone until they give him money, keeping them in conversation for 12 in-game hours, then talking to them again where their still-low HP triggers them giving him money again. Repeat one thousand times and Josh is now a millionaire hobo.
  • There Is a God!: Occasionally says this, particularly when the game lets him do something ridiculous and/or cruel.
  • Throw the Dog a Bone: Despite naming the shark "Grace" in his Raft playthrough, he's relatively nice to it, occasionally giving it fish.
  • Together in Death: Upon surveying the aftermath of his Penguin genocide in Planet Zoo, he happens upon two dead penguins holding hands which sticks out from the mostly comedic states the other penguin corpses are in.
  • Uncomfortable Elevator Moment: While visiting Zoo City in Planet Zoo, Josh gets into the elevator with a giraffe. Which proceeds to die before his very eyes.
  • Unexpectedly Realistic Gameplay: Josh tests for this, and usually lampshades it by being unable to believe the game lets him do it.
  • Unusually Uninteresting Sight: NPCs tend not to react appropriately to his creations and/or actions, something he frequently lampshades.
  • Video Game Cruelty Potential: Oh, in spades. From creating a "theme park of perpetual torment" where rides are constantly crashing into park patrons, to building hospitals with virtually zero privacy and where doctors frequently commit medical malpractice, if Josh has the opportunity to do something terrible, he will do it times 100. This trope doubles and occasionally triples should he find any NPC named Grace.
  • X Days Since: In Planet Zoo: "Days since last animal death: X". It starts at one then immediately becomes zero, and then goes into the negatives.
  • Yank the Dog's Chain: Happens a lot, especially when dealing with Grace. In Foundation, he withholds giving his citizens houses for almost the whole video, but finally caves in and give them plots... on an island on the other side of the river. So he builds a bridge... that crosses the island, but doesn't actually stop in it. So he builds a whole maze of bridges, spanning the entire map. None of which actually go to the right island. Finally, he decides to build a bridge that goes there for real... but not before burying the island in a maze of gates. But at long last, they can reach their plots and build a house! ...Or at least before Josh decides to bury them with even more gates.
  • You Cannot Grasp the True Form: In Satisfactory, Josh uses conveyor belts to build a hundred-foot tornado that blocks out the sun and annihilates the frame rate when looked at, giving this impression. In its final form, the framerate isn't as bad (there was a patch) but if you're close enough to make out details the radiation will kill you.
  • Zombie Apocalypse: While Project Zomboid already involves this, Josh makes his own zombie hoard of bare-chested men with jorts and neon socks... and then sets them on fire to lead them through the entire neighborhood.

Top