Hey, is there any undeniable proof that he was not just catapulted away from France to Egypt? Perhaps Sly simply returned to Paris shortly after Bentleys epilogue, having been unable to phone the gang earlier by some reason (I mean, it may take time to find your way to a telephone from the desert).
- Possibly Jossed. The first "Cane" was created by "Bob" Cooper, of 10,000 BC.
- Possibly Jossed: Penelope never really did anything for the money, in fact her Heel–Face Turn was more so because she felt Sly was squandering Bently's abilities.
- Penelope claims right after her reveal as the Black Knight that she and Bently could have made billions in weapon design. There's no doubt that money played a role in her resentment towards Sly over how she saw him as holding Bently back from being much richer and/or more influential. Even back in Honor Among Thieves she was the only teammate recruited with a lure of riches instead of joining out of loyalty, ideals, or from Sly helping her out like he did for Dimitri and Panda King. Penelope could have joined the Cooper Gang assuming they were master thieves who made bank looting whoever they wished, then became disgruntled as they showed themselves to be the honorable thieves she looked at with contempt, complete with losing interest in Sly when she knew him better. Once the Cooper Vault job ended with its destruction, she would continue to resent Sly for not only making them go so far for so little, but also since Bently would be guarding the Thievius Raccoonus and overall looking after the Cooper legacy instead of (in Penelope's eyes, anyway) going out in the world making his mark on it.
- Sly decided to Write Back to the Future, making it possible for Bentley to find him again. However, his writing is currently in a museum collection, and the gang needs Carmelita's help to get it. She'll have to spend a good long while deciding whether To Be Lawful or Good.
- Clockwerk is actually Penelope. The ending of Sly 4 makes it clear she's still very much interested in the Cooper gang, and she's already spent plenty of time as a male persona. A time travel accident could land her back at the dawn of time, and she winds up so angry at Sly and his gang that it eventually twists her mind and makes her forget her entire identity, right up to gender, save for the fact that she hates a guy named Cooper. Given a few thousand years of being the only sentient being in existence, she'd likely Go Mad from the Isolation.
- To elaborate on this, Penelope, possibly after a future adventure of the Cooper Gang could get stranded in the far away past while using a golden machine for transport/combat. Out of desperation she manages to convert part of it into a life support system to keep her alive. As time passes she replaces more and more of her body as it gets more and more older, losing more of her self until what's left is the total basics (namely her hatred of a ringtailed raccoon theif called Cooper). She could even remember her gender, but just never bothered to say otherwise since she had nothing to lose by being assumed male. Her brutality would be one of the remnants of her old self, considering Penelope/Clockwerk's actions across millenia. The owl design could been part of the machine to begin with or got put into it as time went on.
- Alternatively, Penelope is the one who turns Clockwerk from his original flesh-and-blood to his cyborg form.
- Jossed. Clockwerk only appears in the game as a background cameo, visible in the distance of some of the eras, but is never met or interacted with.
2. The Klaww Gang, notably the Contessa, who was hypnotizing criminals after infiltrating Interpol, and Rajan and his illegal spice cartel.
3. Octavio, who was going to sink buildings in Italy so they would watch his operas. General Tsao for kidnapping Jing King, and raising the undead, and finally, Dr. M, who tried to murder Sly.It would go against Carmelita's interest to capture Sly. Without him, many dangerous criminals would go unpunished and continue to harm innocent people.
- Yet she ruins Sly's plan to take down Octavio and the city suffers some damage.
- Well, maybe she's not aware all the time that Sly's going after a criminal.
- And the nananananana sound effects lifted straight from The Six Million Dollar Man when she jumps over a building.
- If only they could fix the bug in her vocal programming regarding that fluxing accent.
- Around the time Sly got the Thievius Raccoonus book from his father, Dr. M told the Fiendish Five the current whereabouts of The Cooper family home. After that, the Fiendish Five killed Sly's father and stole pages of the Thievius Raccoonus.
- Having worked for the Coopers, Dr. M must have heard of Clockwerk.
He still had loyalty to his team. By pretending to have amnesia for "merely" chasing Carmelita; he could cut himself off from the lifestyle without denouncing his friends who had gotten him that far.
- In order: Confirmed, sort of jossed (there's pterodactyls as generic enemies in 1 level), confirmed (the ending is more Downer than bittersweet) and confirmed.
- Or she's in on it, but if anyone else knew, he'd still have to go to jail for all the things he stole. This way, he gets some sort of disability-induced legal immunity.
- And Jing will have taken her father's place on the team.
- Think about it. He saw his father brutally murdered in front of him. That's gotta affect a kid. He may just be repressing the trauma by focusing on his criminal work and his family's legacy, but inside he could be pretty much broken...
- Sigmund, what... just stop it!
- Intro Level: Interpol's Training Room — Carmelita Fox makes a "I can't believe I'm doing this" monologue. As Fox talks, we learn that the head of Interpol wants Carmelita and Sly to go undercover as criminals to discover why they are disappearing — and she had to make it look good, as she knows Sly is faking memory loss.
- Episode #1: "Payment From A Black Sheep" — Carmelita and Sly work on dealing with a fake Sly Cooper and defeat him — revealing him to be a black sheep of the Cooper Clan, who is dying. He explains that someone copied the blueprints of Bentley's Time Machine — but he dies before Carmelita can ask him — who paid them. A surprising voice answered, "Me." It's Bentley — fully healed — and with him is Murray, Penelope, and The Guru.
- Episode #2: "Thief Like A Egyptian" — The gang travel to the time of Slytunkhamen II Cooper, and meet him and get his pages back into the books, as well as defeat a smug snake villain (a real snake who's smug as they come in villain hood) — Alexandria, Egypt is the area — and the final battle takes place in the burning library against the smug snake's helper, Werk.
- Costume: Egyptian costume with the ability to become invisible for a short time frame.
- Episode #3: "Knight of a Thief" — The gang travel to to the time of Galleth Cooper of the Knights of the Cooper Order and help them against the the evil routines of Werk - and deals with a villain who thinks she's the Black Knight's descendant — unaware that that's one of Galleth's many aliases.
- Costume: Knight Armor — Thinner than the Shogun armor in Japan — Sly is protected from all physical harm, but he can't use his cane — but he does have a sword to go with it.
- Episode #4: "A Sunny Encounter" — Salim al Kupar of Arabia is the next time period that the gang hit. They help him out by getting rid of Werk. Werk's voice starts to become semi-familiar to Sly.
- Costume: The Persia costume that makes Sly go faster.
- Episode #5: "I Take The High Road" — Ireland is the landing point for the gang here as they deal with Slaigh's anger, and Werk's nasty tricks and the new villain's plot. In the end, the gang get Slaigh's pages back into the Theivus Racoons.
- Costume: A druid costume allowing Sly to slow down time.
- Episode #6: "A Chaos Spiral" — This time period is where the gang get to meet up with Riochi Cooper and deal with El Jefe.
- Costume: Shogun costume that protects Sly from fire and sends fireballs back.
- Episode #7: "A Pirate Life For Me" — Back to Blood Bath Bay — at the point of their founding — as this is where "One-Eye" Cooper is in charge — and she has some pages — but they work for her to get the pages by taking down a problem for them.
- Costume: A pirate costume that allows Sly to have the strength to lift up heavy stuff, but at the cost of forgoing the Thief Aura.
- Episode #8: "Go West, Young Thief." — Carmelita and Sly are shocked to see that Sheriff Fox is in league with Tennessee "Kid" Cooper — as they deal with Werk — who had finally become Clockwerk — and deal with Clockwerk's dangerous Iron Horse that makes the three Iron Horses under Jean Bison in Sly 2: Band of Thieves look like a kid's remote control train.
- Costume: Cowboy costume — This costume allows Sly to use a gun (the gun is similar to Carmelita's shock gun, but uses the same button as Sly's cane.)
- Episode #9: "The Cooper With A Thousand Faces" — Thaddeus Winslow Cooper III's London is the next stop for the gang, for the next piece of the book. Thaddeus disguises himself as some of the Gang Members to sneakily help them out of danger.
- Costume: Dear Stalker costume — Sly can early turn into any guard by using the O button while wearing this — even if the guard is facing Sly.
- Episode #10: "Up In The Air" — Otto Van Cooper's time period. The gang meet up with him and deal with Clockwerk's latest deadly machine as well as the plot of General Mandrill, Dr. Mandrill's dad. After this defeat, General Mandrill surprises the gang with information — Dr. M couldn't fight Sly in the vault, as he was DEAD because of Conner Cooper's final heist.
- Costume: Mechanist — Allows Sly to repair damaged things.
- Episode #11: "My Dad — The Thief" — The gang reaches the time of Dr. M, McSweeney, and Cooner Cooper. They learn a lot of stuff and try to stop Dr. M's death, but ultimately fail. It turns out Sly is hiding out after hearing voices, getting a lot of surprise information: 1) Neyla is the head of the Klaww Gang, 2) Arpeggio had built a cloning device, 3) Dr. M is going to be the first test case for it, and 4) the Klaww Gang used Sly to get rid of The Fiendish Five by having Clockwerk kill his parents. "Anger" is "too sissy" of a word to describe how Sly feels about this.
- Costume: "Doctor" — Similar to the Mechanist - but this allows Sly to heal a person.
- Episode #12: "Now It's Personal" — This takes place in the present day as the gang decide to get revenge on Arpeggio and Neyla. After destroying the Klaww Gang's cloning machine and giving them the beat-down, we learn that Clockwerk had invented cloning before "One-Eye" Cooper was born.
- Episode #13: "The Robotic Owl" — This episode takes the gang against Clockwerk's clone — but before the gang wreck Clockwerk's weapons and his cloning machine.
- Ending: Fox stated the adventure had took past her retirement from law enforcement. Bentley explains he had two helpers from the Cooper Family, but he's keeping the other member secret. After the credits, we learn that Bentley got the information for the entire adventure though time from Sly's own kid.
- Why did Sucker Punch take us through the Cooper vault at the end of 3, introducing us to all of Sly's ancestors? Because in 4, Sly will have to pull off a caper that no gang of thieves alive can pull off. So, he'll use Bentley's time machine to get some thieves that aren't alive; namely, his ancestors. Sly 4: It's a Family Affair.
- Jossed. A few references here and there, but you never fight him.
- Jossed. The Big Bad of Thieves in Time is a completely new character.
- Jossed. Clockwerk pops up here and there, but doesn't have any role in Thieves in Time.
- Jossed, although it does make for some good discussion and analysis/Fanfic Fuel material.
- Jossed, although she does work with him in some capacity.
- Nope, Penelope is working with him, but plans on betraying him.
- Nope. Just turns out that Penelope grew to resent Sly.
- I haven't seen the secret ending yet, but from what I've heard, he's in Egypt by himself.
- This explains why Slytankhamen the first isn't remembered as a thief like his son, Slytankhamen (Sly) rewrote the Thievious Racoonus and what all his descendants should do and the techniques they would use.
- Y'know, I've been thinking about this one a lot recently. However, at the same time, I'm trying not to, because all of Sly's ancestors were killed by Clockwerk, if I remember right. Which would mean that sooner or later, he'll be killed by Clockwerk. Brings to mind the line "You will never be rid of me" in a really horrible way.
- A twin with the same name
- An alternate universe version of her
- Sanzaru Games disliked her.
- "Eureka!" Moment! So how about we try explaining the events this way - Penelope WAS kidnapped, but by Sir Raleigh, and the "Penelope" you fight is actually a Ridiculously Mousy Robot under his control. Naturally, the Thanatos Gambit here was to send team genius Bentley into a Heroic BSoD (which worked — temporarily), and get revenge on the Cooper Gang for being the first villain of the series to be defeated. The "Where Are They Now?" Epilogue has "Penelope" as a criminal on the run, so perhaps she's just reporting back to her creator, and giving news of her "success" — sure, the Cooper Gang's still around, but with Sly stuck in Ancient Egypt...
- In Sly 4, Bentley and Penelope have more or less discovered/invented time travel.
- Penelope was able to refine the time travel system to 1. not require an artifact to travel to the past (as far as we can tell) and 2. transport a gigantic vehicle.
- Penelope regularly builds robot suits and mechs for herself.
- She hates Sly Cooper, believing the idea of being a noble thief is a setback and weakness.
- She DID, however, admire him for a while before her Face–Heel Turn.
Now consider Clockwerk:
- He has been around for a LONG time.
- Somehow, he appears as fully mechanical even in the Ice Age.
- He lives via unfiltered, insane Cooper hate.
Let's say Penelope is jumping through time, sending Bentley mysterious postcards throughout space and time. She comes across an owl, a rival thief to the Coopers with no moral qualms, always frustrated by their successes over him. Penelope sees this as a perfect opportunity. She tells this owl that she, too, hates the Cooper family, and volunteers to help him. Thus, Clockwerk is given incredible technology in an era that simply cannot handle it. Once the mechanical owl is complete, Penelope is promptly disposed of, perhaps eaten — owls do eat rodents, after all.
Fueled by Cooper hate, Clockwerk lives forever... until he meets Sly. For some reason, he just cannot defeat this one particular Cooper. Perhaps a bit of the rodent's lingering affection is holding him back and he simply doesn't realize it.
Basically, Penelope is the instigator of a Stable Time Loop and is ultimately responsible for Sly becoming the raccoon he is in the first place.
Think back to chapter 5 of Sly 3, specifically the mission where you dig up Dimitri's grandfather's diving gear. LeFwee has his blade to Penelope's back and what does Sly, the current object of her affections, say?
"Let's head back to the boat."
Now, as the players, we know there was more to it than that. Sly simply wanted to get to a less tense environment so they could properly plan a rescue without fear of Penelope getting hurt. But what does Penelope say?
"You can't just leave me here!"
She didn't know what Sly was planning. Sly didn't even offer any clarification or attempted to comfort her. That job fell to Bentley. As far as Penelope knew at the time, Sly was all ready to leave her behind. Now, Penelope is an intelligent girl and, once she was safe and sound, she most likely came to the conclusion that Sly was just trying to help.
But it didn't matter.For that one moment, a shred of doubt crossed her mind.For that single solitary second, her vision of an 'Honorable thief' was put into question.
And what was it Dr. M said to Sly? How he justified turning against his father despite all they had been through?
"Time does funny things to people."
Time is all that was needed to have that shred of doubt fester and grow within Penelope.Abandoning the team to go chase after some woman?Making a big show about sharing the vault with his 'family' then immediately going in by himself?From an outsider's perspective, it all seems rather damning.
- Finally! A theory that has her Face–Heel Turn make sense!
Since Clockwerk has already undergone his transformation into a mechanical monster by the time the Ice Age rolls around, it's likely that the Cooper family existed in this civilization as well. For irony, the Coopers of this era could be exactly the sort of scum that their descendants normally targeted for theft. For even more irony, the rivalry between Clockwerk and the Coopers could have somehow brought about a cataclysm that caused the the Ice Age and the downfall of their society.
- Actually, I think those train tracks were transported through time at the same time as when the Cooper van was falling and they were caught in the jump and just kind of landed anywhere because of the nature of the jump.
Thus, although Sly might seem to be the last of the mainline Coopers, given that his girlfriend would never procreate or agree to his lifestlye for the kid, there might be a cousin of Sly who can carry on the Cooper legacy should Bentley ever decide to retire and pass the Thievius Racoonus on to another master thief who would only steal from criminals.
- The other wiki states that while Ryoichi Cooper was in Japan in 1600 A.D. Henriette Cooper was sailing in the Caribbean in 1616 A.D. and since they don't seem to be father and daughter they can at most be cousins, so this seems confirmed.
However, what I see as the backbone of this trilogy is a question and a rivalry. The question is, "How should our past influence how we move into the future?" After all, look at the villains of Sly 4. El Jefe lives only in the present by plundering as a mercenary warlord. Toothpick was inspired by old western movies for his life path. Grizz was trying to recapture his brief fame though his art thefts. Ms. Decibel is trying to create a future with le paradox while having her past love of all music classical end up defining her until she decided to change to teaching rather than taking. Le Paradox not only came from a thief legacy, but wanted to be the best thief in all of history.
The one exception to this rule is the rival. Penelope had a past with the Cooper Gang and wanted to make a future with billions in weapons designs with wealth and power galore. She is going to be the dangerous foe on par with Clockwerk before, because of this past connection to the Cooper Gang. However, unlike Clockwerk, she has a vision of the future that's beyond mere revenge, seeking world domination. What was the line she gave Bentley? "That's kind of funny, seeing as you work for a thief. But the greatest thing Sly stole is your potential." Penelope isn't just the Sixth Ranger Traitor. She's also the Classic Villain and the Shadow Archetype. Her main motive is Pride and Greed, but what sets her apart is that she can see a vision of a world beyond just getting rid of the Coopers. What's interesting about her character was that she obviously didn't see working for Le Paradox as an end-all for her rise, and she also seemed to have some lingering affection for Bentley. (Hence the postcards she kept sending him.) However, her obsession with creating a better future for herself will eventually become her defining trait, and thus be the one character who's defined not by her past, but by her drive into the future.
Sly 4 was about her rise to power. All those mice henchmen? Friends of hers. Then in the 5th game, her goal will be to obstruct the Cooper Gang from ever finding out that Sly is in Egypt. She'll discover some message that Sly left them that was preserved in time, and try to keep it from them. To that end, she'll create a new gang of thieves to try and throw them off the scent, maybe even recreating the time travel schemes to steal objects from the past for herself (thus subverting Never Recycle Your Plots). In the end, they'll rescue Sly alright. However, Penelope will still be at large, and thus paving room for Sly 6: The Thief War. Bringing all the other members from Sly 3 back, as well as bringing in some new faces, the Cooper Gang will prepare for their final showdown with Penelope — a mouse who knows how they think — and their final quest to defeat her.
Yet underneath it all is going to be a question for Sly and his friends as this goes on. Sly has been defined by his itch to pull a heist. Heck, even when he tried to retire, he couldn't due to his history of continuing to pull them off. However, in fighting Penelope, Sly and his gang is going to start realizing that they can't keep repeating their same cycle of break up, find their own things to do, get back together, do a big heist, break up again. Thus the 6th game will answer the question for the cooper gang: How long do you intend to remain master thieves? (This will also serve as a meta question for how long they can keep the Sly franchise going.) I don't know how they plan on answering the question, but whatever is decided will decide what kind of future is in store for this character and his games.
The Penelope in Thieves in Times is a clone created by voodoo magic. That's right. Mz. Ruby is the mastermind. She escaped from prison and was subtly influencing Le Paradox and Miss Decibel. The clone came up with a false motive.
As for the real Penelope, she's a prisoner of Mz. Ruby, who seeks to reform the Fiendish Five. Of course, she runs into many problems, mainly the Panda King being a Cooper Gang member and Clockwerk being dead.
- I doubt that the TV series will be anything other than an Alternate Continuity starting from scratch, though.
Le Paradox himself is either unaware of what happened, his memory changing with the altered course of events, or he is aware and just doesn't say anything about it to Sly in order to torment him further by letting him think that his close friend and ally had betrayed him.
- Carmelita may also get a dose of Adaptational Nice Girl or Backported Development in that she ends up recognizing that Sly and Cooper Gang aren't evil pretty early on. However, this may lead to her being further motivated to arrest them, thinking them as well-meaning but misguided rogues whom she thinks don't fully understand what they're doing or are disregarding possible conseqences of taking down villains their way with no regard for how the law works. Inspector Fox may approach her efforts to arrest the Cooper Gang with For Your Own Good intentions in mind because of this.
2) Clockwerk will be given much more screen time relative to the rest of the cast, such as showing how he interacts with other villains, in contrast to how he only appeared and died at the end of the first game. More development will be given to him, he'll be given other strong motivations beyond just exterminating the Cooper line, and he'll likely be more proactive in pushing back opposition, being a supreme Knight of Cerebus acting as a threat to the Cooper Gang and INTERPOL alike. He'll also become more of a Magnificent Bastard with a more Faux Affably Evil personality a la Megatron.
3) Penelope Mouse will be given an Adaptational Early Appearance mixed with a slight dose of Adaptational Heroism and possible Adaptation Relation Ship Overhaul with Bentley. She may start out as a technological prodigy who at some point caught wind of the Cooper Gang's activities and was inspired by them. She will actively seek them out with the intention of joining them in their crusades and manages to impress Bentley enough for him to take her as his protege, with a Teacher/Student Romance between them gradually rising up. As a consequence, Bentley may worry abit more more Penelope's safety and may work to keep her away from field operations as much as possible, Penelope will naturally feel stifiled and a rift between teacher and student starts to grow. Eventually, Penelope may lose patience with Bentley and leave the team to stake out on her own, with Bentley either worrying about her more because he thinks she may be in over her head or feeling guilty upon realizing he wasn't respecting her as much as he should've. Should Penelope eventually become a villain, she'll be portrayed as more sympathetic with her motives falling under Villain Has a Point (or even Both Sides Have a Point if Bentley had actualy perfectly justifiable reasons for keeping Panelope out of the field).
4) As a twist, The Cooper bloodline will be hit somewhat with Adaptational Villainy. While studying the Thievius Raccoonus, Sly may start out idolizing his family as being heroic rogues or at least lovable rogues who only act with the best intentions in mind. However, Sly may discover evidence revealing that more than a few of his ancestors were actually just as bad if not worse than the villains he himself fought, and somehow being that nasty while still technically adhering to the traditional rules of the Cooper bloodline. Sly will be faced with an existential crisis to a point of considering the idea of hanging his cane permenantly and turning himself in. It may take some convincing to get Sly to continue going about his Loveable Rogue ways with the added intention of reforming the Cooper line.
Clockwerk has stated in his last words that Sly (and likely his descendants) will never be rid of him, and Neyla mentions feeling a great power when she merges with Clockwerk and becomes Clock-La, with the implication of a Split-Personality Takeover. Penelope's hatred of Sly is of her own, and she's initially a soft-spoken sociopath with some control of herself, but it's not until Bentley rejects her that she snaps and becomes as Ax-Crazy as Neyla was upon her first defeat in Canada.
Neyla failed to become the next Clockwerk because the Hate Chip was destroyed. But Penelope has something Neyla didn't have: knowledge of time travel. If she became that desperate to get revenge on Sly, Penelope could just figure out Clockwerk's secret by going back to his time, and create her own Hate Chip. Clockwerk's curse is therefore restarted with countless generations of the Cooper Gang being terrorized by an immortal mouse with access to time travel. But whether Penelope will remain in control, or Clockwerk will posses her like he apparently tried with Neyla, remains to be seen.
- Clockwerk: Corey Burton, Richard Epcar
- Muggshot: John DiMaggio, Steve Blum
- Panda King: Phil LaMarr
- Sir Raleigh: Corey Burton
- A significant portion of box turtles in particular can live up to a century in real life (one's said to have lived to at least the age of 138), and pets have been known to outlive their owners. To give a comparison, a few "what-if future" comics starring the Ninja Turtles have shown them as living to well over a century—despite presumably being of a species with a natural life expectancy decades shorter than a box turtle's. Despite how the Funny Animals in the Sly Cooper universe seem to have the same metabolic and aging rates that we real-life humans do, traits from their biology still come through at times (even if in an Animal Stereotypes way), with Sly himself as just one example of such. Potentially, a what-if story about Bentley in the distant future could even be explored, showing how he deals with the consequences of outliving Sly, Murray and everyone else—and potentially even outliving their next of kin. Considering how this franchise has already dealt with themes of loneliness and impermanence (with Bentley himself having taken the brunt of both in the second game)...
- The Le Paradox family were full of failed thieves. Each one attempted to fashion themself as a rival to the current member of the Cooper family, only they were nowhere near as good as the Coopers and oftentimes became the unintentional fall guy for the Cooper in question. For their parts, the Coopers wouldn't bother to question it, simply viewing it as someone being in the wrong place at the wrong time or simply enjoying the luck of not having the cops on their tail yet.
- Given that Sir Galleth, who came 300 years earlier than Rioishi, knows the Spire Jump, Rioishi didn't come up with the manuver. However, it's possible that the move that Sir Galleth uses is a precursor to the one Rioishi is given credit for. Makes one wonder if Salim can use it, and other "later" maneuvers too?
- Just checked, and Salim can, at the very least, do a version of the Spire Jump.
- Given the differences between the two, in Sly 3 and Thieves in Time, here is how the Twin Theory could work. Mr. and Mrs. Mouse, who wanted to be surprised, were expecting one big boy, were surprised to have two smaller girls, Penelope A(lana) and Penelope B(eatrice). Alana is a spoiled brat that thinks she's going to get the boys, and money, while Beatrice prefers grease and machines. Beatrice eventually encounters the Cooper Gang, joins them, and becomes wealthy at the end of game 3. She shows off pictures of her place to Alana, who gets jelous. With the help of Le Paradox, Alana abducts Beatrice, replaces her, and forces her to make her mechanical army, threatening to do evil things to Bentley if Beatrice doesn't do as she's told. Beatrice manages to fight back by building in Big Obvious Weaknesses (red eyes and such), so that Sly and the gang could defeat her sister more easier. She might be stuck in a hidden room in the castle, that Sir Galleth could crash through. As for rescue, there's probably scrap laying around that she might use to make a time machine. Wouldn't be the first time a hero stuck in a cave built a way to escape from trouble.