In Sly 2: Band of Thieves, at first, when Arpeggio shows that he didn't use Clockwerk's brain for anything, you think he just had it to have it. But, when you realize that Clockwerk never came back online, you wonder why? The answer, Arpeggio tampered with the brain so that he could make his evil scheme work.
Or he never turned it on. Since Clockwerk didn't activate when Neyla entered him, it's possible Arpeggio kept his brain off and prevented him from awakening fully so that Clockwerk didn't do anything. Who knows what would've happened if he had it on and Clockwerk woke up.
Or maybe he never even installed the brain. For all we know, it might still be out there...unaffected by the destruction of the Hate Chip...
The latter is unlikely, considering every part of Clockwerk rotted when the Chip was destroyed. However, even though Neyla got steadily more aggressive as the story went on, by the time the gang manages to crash her in Paris she has went completely psycho. It may be possible that Clockwerk's sheer hatred affected her.
...Or she's been contaminated by Spice. It does drive people berserk.
How fitting how the only character we see Clockwerk (who is a robotic Eurasian eagle-owl) chomp on is Bentley, considering one of the Eurasian Eagle-Owl's prey is Turtles.
I just realized, every single end-game Big Bad has some connection to the Coopers: Clockwerk wanted to destroy the Cooper line out of spite and hatred, Neyla wanted to Clockwerk's body to cause havoc and destruction, while also trying to destroy the Cooper Gang, Dr. M wanted to steal from the Cooper Vault out of jealousy for feeling unappreciated for being Sly's Dad's "Brains" and Le Paradox wanted to erase the Cooper line because the Coopers always outshined Le Paradoxes, and wanted to prove that he is better than every Cooper. Every Big Bad is a possible corruption of a Master Thief: Hatred towards rivals, Lust for Power to have everything you want, Jealousy for not getting what you think you deserve and Ego to prove that you are the best, and that nobody should be better than you.
Based on the fridge horror below, Clockwerk is shown in the background watching the character. Now the reason he doesn't attack Sly or his ancestor is probably cause he may not understand what's going on, why is there another Cooper here in the timeline and how is it he knows the current Coopers' moves and others he didn't know of based on the time period. So instead of attacking him, he's spying on them to discover their strengths and weaknesses so he can formulate a plan of attack. Really adds into the Paranoia Fuel.
Sir Raleigh, who is a frog, has the Ninja Spire Jump.
Muggshot the gangster has the Rail Walk/Slide, which was developed by "Tennessee Kid" Cooper - a cowboy.
Mz. Ruby, the witch who deals with zombies and ghosts, has the Invisibility.
The PandaKing has the pages written by Otto Van Cooper... including how to fit a heavy machine gun on a vehicle, among other things.
Clockwerk is the only one who doesn't keep any collectable part of the Thievius Raccoonus in his levels. Given how Crazy-Prepared he is combined with how the next game reveals that the book has some explicit information about him, it's possible he hid all the pages of his section in his claw to prevent Sly from figuring out how to outdo him in advance.
He also created the "owl dialect" that prevented Sly from getting the Game-BreakerTime Stopper right away and use it against him. You can never be too careful...
Muggshot is the Dumb Muscle of the Fiendish Five, but regularly uses large words as insults in his dialogue (albeit incorrectly pronounced), and in Honor Amongst Thieves he correctly identifies that getting hit with an engine block to the chest hurt his "solar plex-E-us" [sic]. As a bodybuilder, he probably learned a bit about parts of his body so he could get stronger (though he seems to have neglected leg day), and it's possible that he's just mimicking insults he's thrown at himself to psyche himself up during workouts without fully knowing what they mean.
Considering Carmelita always seems to follow Sly, it struck this troper as a bit odd when she didn't appear at all during "Dead Men Tell No Tales" in Sly 3: Honor Among Thieves. But then this troper realized that Blood Bath Bay is likely a place where no one has jurisdiction beyond "Might Makes Right". A policewoman wouldn't bode well in a village of pirates.
Alternatively, as speculated by the wiki, if one takes the "Timing is Everything" short as canon and occurring sometime before the "Honor Among Thieves" finale, it's possible that she was instead busy tracking down Muggshot while Sly and his gang were helping Dimitri, only crossing paths with them sometime after getting tied up.
Toothpick, despite "earning" his Sheriff-ship, is still a villainous jerk, so much so that just looking at his costume would give it away. If you look at his costume, you'll notice his Sheriff's badge on the wrong side of his chest. Being a criminal, he's on the wrong side of the law.
Why is Ms. Decibel attracted toLe Paradox? She has a trumpet stuck up her trunk, so she probably has little, if any, sense of smell.
During some of the hacking segments in Sly Cooper: Thieves in Time, you can occasionally hear an electronic voice saying stuff like "What are you doing, Bentley?". First time players might be confused be this, until you realize that Penelope was working for Le Paradox and is a tech whiz on par with Bentley, isn't it possible that she designed the firewalls and security features on the computers to recognize Bentley's hacking style?
In Honor Among Thieves, Sly's Father is shown to display some hints of being a Gadgeteer Genius. Dr. M, supposedly being the smart one of their group, may have felt like he wasn't needed due to this, sparking argument among them and eventually leading to their separation.
This would also explain his (presumed) ability to GRIND ON LASERS, he'd be smart enough to find a way for Coopers to make light solid.
Bentley's increasing Moral Dissonance in Sly 3 may be attributed to his condition and feelings of inferiority towards Sly. His escapades throughout the course of Sly 2 boosted his self-confidence, only for it all to come crashing down on him at the very end. Frustrated by this, he proceeds to devise plans that show he's no push-over. The events in Venice only cemented this issue, getting pushed around by Octavio. And then he finds someone of like mind, only for her to fall for Sly. He even has Sly sit out on jobs that he could pull off easily in "A Cold Alliance", leaving the raccoon a bit confused.
Bentley resenting Sly puts in another parallel between him and Dr. M: the latter had grown to resent Sly's father, claiming the Coopers were selfish. He was convinced that he was marginalized in the Cooper Gang. When you consider this, one wonders if Bentley too could have ended up like M.
It may not feel like much considering who this bitch is, but Neyla actually didn't actually break any laws during the first stage (aside from vandalism, assault...) She already had the key into Dimitri's club due to being a trusted *snicker* "member" of the Klaww Gang.
The Klaww Gang - not only a reference to how Arpeggio's being the leader and a bird, but how they are using the Clockwerk parts for their own ends, Arpeggio's plan to become immortal in Clockwerk's body but also how cats (i.e. Neyla) have claws!
It's actually quite easy to tell who the Black Knight is, not just because his plate has a Penelope logo, but the chapter and villain name also give it away: Mice and Mechs (Penelope is a mouse who was a mechanic) and the villain's name is Black Knight. (Similar to Penelope's other villain persona, the Black Baron.)
"Turning Japanese" in Thieves in Time is set in 1603, 13 years before Henriette Cooper finds the stack of treasure that Sly finds in the last level. This hints that, not only is she Rioichi's daughter (as her artwork in the third game shows her as a ninja), she'd also be getting into the family business as a child. Remember that this was in the seventeenth century, a time where one can marry as early as 15.
In the first game, Murray is a Lovable Coward, but from the second onwards, he's much more confident. Or so you think? If one were to listen to his voice tone throughout Band of Thieves, Murray is sometimes a bit hesitant in his missions, but tries to put up a façade to convince his friends and himself that he can do it, showing that he has still not overcome his cowardice. This adds a new layer to his Heroic BSoD at the end; he tried to put up a "tough guy" attitude to help his friends out in spite of being a coward, and he still failed.
Egypt, Japan, England, America... Sly's family sure gets around! And for good reason. Given that the family motto is "Steal from other crooks", it would be inevitable that they, or their children, would have to keep moving to stay one step ahead of the enemies that their lifestyle would definitely make. Especially since a certain immortal owl is constantly keeping watching and waiting for the time to strike...
In Sly 3, Sly states that he's "fought a lot of bad men in [his] time", but General Tsao is "the worst". Wait, what about Clockwerk, the guy that wanted to destroy an entire family for generations just because he's jealous of their success? Simple. As Sly 2 explains, Sly doesn't view him as a bad man... he views him as a monster!
It could also be because Clockwerk wasn't sexist, as he targeted Henriette and other female Coopers in the line for the same reason as the males.
Also, as evil as Clockwerk was, he at least had a REASON for it. He was out to erase the Cooper line to prove himself the greatest thief in all the world (a goal not unlike Sly and his family, though the method was very different). Tsao, on the other hand, is simply doing what he does because he wants more.
In Sly 1, one of Bentley's vault opening messages is "I've had to face some inner demons to crack this one, try 4-4-4". What kind of inner demons could he have faced? Well...how about the fear of death?
In the Sly Cooper: Thieves in Time episode "Clan of the Cave Raccoon", the gang are sent to Australia during the Ice Age. The locals are all anthropomorphic caveman equivalents of wooly mammoths, sabertooth tigers and dodo birds, prehistoric penguins are a form of fauna, a neanderthal-like species of raccoon acts as an ally and there are also dinosaurs everywhere. At first glance, this may be considered the 1 Million B.C. trope played straight as everyone knows that dinosaurs went extinct long before the Ice Age ever happened and before such diversity in mammals existed. But remember that this isn't set on our Earth, but an Earth populated by anthropomorphic animals. If the mass extinction event that wiped out the dinosaurs never happened, then evolution would have been way different. With the various factors that eventually led to homo sapien becoming the dominant species of the Earth having never happened, this allowed other animal species to thrive and become sapient instead.
This could also explain the Furry Confusion ever-present in the series ( Muggshot's guards being both anthropomorphic and non-anthropomorphic dogs, fauna pigs existing in Sly 4 when that game and Sly 2 and 3 having various different types of pig enemies, Lupus Gigantormus existing while there are werewolf guards in Sly 2, beast-of-burden elephants existing in Sly 2 while Miss Decibel and the wooly mammoth guards in Sly 4 are fully sapient, etc). Sapience on the planet could be so recent that there could still be animals being animals while certain breeds of the genus could have developed sentience and be considered citizens subjected to laws and rights.
Or, akin to the evolution of real-life humans and chimpanzees, sapient and non-sapient creatures of the same "kind" could have a common ancestor, but likewise could have evolved into different species over a period of thousands of years.
It may seem odd that Clockwerk, a supposed "master thief" and rival to the mostly enigmatic Cooper line, would need to build a giant death ray of all things. However, the strategy guide for The Sly Collection reveals that the Fiendish Five were "bent on world domination" when they killed Sly's parents. In this case, it's possible thatonce Sly was out of the way, of courseClockwerk was meaning to use his Death Ray to force his opponents (e.g. world leaders, rival criminal gangs) into submitting to him.
Penelope is a mouse. In Thieves in Time, she ends up ratting the Cooper Gang out to Le Paradox.
In Sly 2, Murray has to disguise himself as a moose guard in order to get some information from the other guards. He accomplishes this by wearing a taxidermied moose head. A taxidermied moose head that looks exactly like the not-dead guards. In his Let's Play, Kite Ryagara meditates on this briefly before coming to the conclusion that lumberjacks are snooker loopy.
Episode 7 of Sly 2 has a mission that calls upon Sly's pickpocketing skills to retrieve dental radio transmitters from sleeping bears (while they're yawning). How does he do such a delicate task with a huge cane, and such that he doesn't wake the bears?
Sly 2 Episode 1 first pickpocket mission. In order to access the spotlight guns room you have to pick pocket 6 special fragile keys, to slow down the ceiling fans. Being as not many thieves would even think to use the fans to get to the chandelier, one has to wonder how much trouble is it really worth to make sure no one touches your thermostat?
The gang's treatment of the guards; they see them as nothing more than bait or sacrifices. What's worse is you actually having conversations with guards in Sly 2 and 3, and seeing a more personal side to them (for instance, one of the guards in the Venice level talks about his mother's spaghetti sauce). So you're essentially slaughtering dozens each level.
Well, your main weapon is a cane. Not a particularly lethal weapon. So it's possible they're just KOed for the most part. Also, a certain level of Cartoon Physics applies. It doesn't apply everywhere, but helps assuage some of the guilt.
In Sly 2, Neyla claims that the amount of guard casualties during a heist that happened offscreen implies that it wasn't the Cooper gang (and Carmelita, who knows the Coopers, doesn't contradict her on that), so presumably the guards that get taken out on-screen aren't dead, excluding the explicitly fatal (feeding them to a crocodile in Sly 3 or throwing living guards into a water main to clog it up and make it explode in Sly 2, for examples). Of the three main characters, Sly uses a cane, Murray uses his fists, and Bentley uses sleeping darts that can be backed up by bombs (and, in Sly 3, he can attack with wheels). So Bentley alone has a particularly fatal weapon (that is, it's hard to believe that drugging someone to sleep and then bombing them is 'just a KO'. Given Murray's strength, he could probably murder something barehanded, but equally plausible that he can just knock them out for a bit.), but the option is the Player's whether or not to use it. The disappearance of guards is a simplification of the Non-Lethal K.O. — if the guards you dealt with woke up eventually, every time you knocked them out, it would make the game a lot harder, especially since it would be theoretically possible for the guards to rouse their clonked-out companions. Or I'm thinking about this way too hard.
...This kind of makes sense, actually - there are no police officers around the precinct's offices when Sly steals the files on the Fiendish Five in the first game and there's no way to go near the guards during the Cairo heist in the second game - perhaps the gang deliberately avoids harming non-criminals?
It is mentioned several times in the games that Sly only steals from people who are criminals themselves.
In the 6th world of Sly 2, the gang has to jump onto trains (or Iron Horses) to steal the Clockwerk Stomach and lungs. How exactly do they get off of the trains? Jumping off of trains moving that fast probably isn't exactly safe, even if they're jumping into something soft like snow. The train would probably stop eventually due to the removal of its power source, but by then guards would probably be checking to see what's wrong, and there's not exactly a ton of places to hide on the train. Also, if the length of time that they're on the train is any indication, they're quite far from the main village where the safe house is, so it'd be a long walk back, especially considering how cold it is.
When it comes to getting off the trains, the easiest explanation is that the Cooper Gang are all extremely capable. Sly is, of course, a Master Thief, and could probably stick a landing from the train in his sleep. Murray is built like a small tank, and if he's hitting snow, could probably shrug off the impact with little more than a few bumps. Bentley is a tech wiz, and probably would have built some form of cushioning system for himself "just in case". As to getting back, maybe the team has some form of rapid travel (or the others were following close behind)
"Operation: Reverse Double Cross" in Sly 3 opens with a sea battle between the Cooper Gang's pirate ship and the Death's Head. But in the slideshow detailing the plans for the operation, Bentley reminds the group: "Remember, Penelope might be on board; so we cannot sink this ship." So rather than risk accidentally sinking the Death's Head by firing cannons at it, why didn't they just, from the start, have Crusher (mind controlled by the Guru) attack the ship & its crew while Bentley unlocks the brig? (In the boss fight with Crusher it's shown to be capable of ripping the masts off of the Cooper ship) Then, if it turned out Penelope was in fact being held in the Skull Keep, the gang could regroup and refocus the assault there instead. The whole taunting-Lefwee-into-bragging thing seemed like a waste of time, and it only got Sly into trouble.
That's an easy one. Crusher could only hide and move freely in deep waters ("Yes, this water seems deep enough" - Bentley). Death's Head was pulled into port at Blood Bath Bay, and the boat fight was close to the shore, plus if they were to try to immediately head out to open waters, Lefwee would get suspicious and call off the attack (smartest man on the Seven Seas, remember?) It only worked at the end because Lefwee thought they were escaping after the bomb went off. Plus, they had to ascertain where to strike first, hence the taunting-Lefwee-into-bragging thing. Bentley had two plans regarding this, what Lefwee said decided which one.
In the Ice Age stage of Sly 4, two of the mammoth guards mention how a former guard named "Joe" was skinned as a present for Le Paradox for offending The Grizz. Later on, Sly dons a Sabertooth tiger skin as that level's costume. While that is Fridge Horror in itself, was that skin Joe?
If so, that means Sly is (unknowingly) avenging Joe for his death.
In Rioichi's Sushi House in Sly 4, there are murals depicting Rioichi's friendship with a shark he let free once he managed to catch him. Years pass and the shark lets Rioichi use his body as sushi to open his restaurant with...
Clockwerk's cameos in Sly 4. You can see him and his robo-falcons perched along the various levels. It's really easy (and scary) to say that you may have been playing as the ancestors right before their deaths at the hands of Clockwerk as they finally go back to their respective timelines at the end of the game.
Even creepier if you discover him relatively close to where you begin a mission or where you were looking for collectibles. Such as in Mice and Mechs, where he is perched on the clock tower. Meaning if you happened to be exploring that tower, he was right on top of you the whole time.
Made yet more creepy by the fact that Clockwerk basically knows about Sly's time-traveling now and just happens to be wherever he goes. The setup for the plot of Sly 5 anyone?
Here's a REAL creep factor for you: How can Clockwerk be fully robotic during time periods when advanced cybernetics hadn't been INVENTED, yet...unless this is the PRESENT Clockwerk, somehow back from the dead and following Sly and his friends through time?
Or perhaps he invented them himself. If Clockwerk had a mechanical body before most people had machines that complex, it suddenly becomes horribly clear how he managed to hunt down the Coopers so successfully until Sly's time. How could any of them anticipate a metal bird being alive, much less find a way to fight it off when it came for them?
Seems like they're just easter eggs and never really are "canon" in a sense, since especially you can find a piece of his eye.
Unless they aren't the original Clockwerk, just some knockoff (or knockoffs?) someone made from scratch to stalk Sly's gang, since they appear much smaller than he did.
Remember back in the first game where you had to run away from the giant serpent-like beast from Mz. Ruby's stage? Remember how Sly hinted that Mz. Ruby was more concerned about keeping this beast in instead of keeping intruders out? Remember how you wound up setting this beast free in order to progress through Mz. Ruby's stage? Where the hell did it go afterwards? Did it swim back to its lair, or is it still roaming around the swamps of Haiti because you released it?
Except... It doesn't actually escape, It just returns to it's little cage. But considering small cage door is open, it's possible.
Thieves in Time provided an Accidental Aesop in the form of "don't trust people you met on the internet". That was how the Cooper Gang met Penelope, who turned out to be a villainous Gold Digger.
If you look closely, the relationship between Bentley and Penelope was an abusive one.
In the third game, Penelope was prideful, obsessed with winning, and had an initial Sore Loser complex before she was outed as the Black Barron. These were dropped, but several times, she showed a lot of pride when others complimented her, and when forced to stay behind with LeFwee, she did not take that very well, especially since Sly ordered her to stay. In a way, she only fell for Bentley because he actually showed concern for her safely in front of her.
Now a couple, it looked as through Penelope actually cared for Bentley. But her negative traits got the better of her as time passed on. She began to see Bentley as less of a person, and more of a ticket to vast wealth and power, and started to resent Sly for being the main reason why Bentley is not up to his full potential. Penelope has never come to consider Bentley's feelings when it comes to their projects. She's far too possessive and selfish to realize that he views Sly as a brother, and would never betray him even after seeing what became of Dr. M, and he knows that Sly cares for him as a brother as well. Her mistake in betraying Bentley backfired badly, and now she's dumped, friendless and broke, with Bentley now imagining her as one of his "inner demons".
Just how much did that champagne Carmelita bought to drink when she captures Sly cost if his escape at the end of second game drove her to become a homicidal Knight Templar against all criminals in the third?
Penelope said she wanted to design and sell weapons for billions of dollars, but because she's a well-known criminal, most militaries won't accept them. And note that this world is pretty much like our own apart from being populated with animals, and has mentions of historic people like Shakespeare. Which brings the ultimate question: is her desire for money so extreme, that she's willing to sell these weapons to Islamic terrorist organizations and North Korea!?
Another note is that Penelope has set herself up in 1301, during which Edward I of England and his son, the future Edward II, would invade Scotland in an attempt to take it. There's a strong chance she may be using Operation Overlord to conquer both England and Scotland while they're engaged in war.