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Magnificent Bastard / Tabletop Games

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  • Forgotten Realms:
    • Asmodeus, the Lord of the Nine Hells, is the Wicked Cultured, Affably Evil, handsome and brilliant Archdevil who, ever since his fall from heaven, has been running a grand chess game that few can even begin to understand. Asmodeus knows every plot against him by the other archdevils and delights in thwarting or subverting them to his own benefit while making his own plots that can take centuries or even millennia to come to fruition in ways that benefit him. At one point, Asmodeus was even deposed from his throne in Nessus, only to later reveal it was simply a ruse to root out potential traitors. Since becoming a god, Asmodeus has only increased his power and effectiveness with some fearing he is perhaps the greatest threat to all the forces of good in existence.
    • Jarlaxle Baenre, third son of Yvonnel Baenre, survived his birth and sacrifice against all odds, growing into a talented mercenary leader who thrives off the chaos of Menzoberranzan. Constantly hiring out his forces, the Bregan D'Aerthe while playing multiple sides in any conflict, Jarlaxle later goes to the surface, manages to win over nearly everyone he comes across and even uses an attempted coup from his underlings as a way to buy himself a vacation, eliminating the worst traitors and leaving the one Drow he can trust in charge of the group before manipulating powerful kingdoms, ancient dragons and monsters into doing what benefits him most. Jarlaxle is so successful and talented at his games that there are those who wonder if he is actually blessed by the normally virulently misandrist Lolth as a chosen of chaos.
    • Gromph Baenre is the archmage of Menzoberranzan and a genius manipulator who is the undisputed master of the city's wizards. Keeping control through his own power and constantly playing his rivals against one another, Gromph showcases his penchant for manipulation by being one of the powers behind his sister Triel's throne and when the Priestesses of Lolth lose their power with the Goddess's absence, Gromph takes it upon himself to guide the city in the meantime. After being defeated by the evil lich Dyyr, Gromph is captured by a mind flayer and shows he prepared for a possibility with an impressive Memory Gambit that even programmed his own reactions to achieve it. He then attempts to eliminate one of the architects of the invasion of his city by fusing his hand to a crystal that burns like the sun when the other drow slips into the plane of shadow, trapping him there. Mixing an odd nobility with a ruthless ambition, Gromph repeatedly demonstrates just why he is one of the oldest and most powerful Drow alive.
  • Pathfinder:
    • Admiral Druvalia Thrune is the Big Bad of the Skull & Shackles Adventure Path, The Woman Behind the Man to Captain Barnabas Harrigan, and the source, directly or indirectly, of all the misery experienced by the player characters. Determined to escape the accusation that her career has been advanced by nepotism alone, Druvalia uses her catspaw, Harrigan to undermine the Shackles' defenses, while her great-uncle's vast wealth enables her to finance a private armada, which her deal with the archdevil Geryon enables her to sail through the Eye of Abendego and strike at the Hurricane King's domains. With only the players even aware that her invasion is about to take place, and the support of one of the rulers of Hell, Druvalia seems to hold a winning hand, and if the PCs do not bring their best game, she is easily capable of running the table and reducing the Shackles to a Chelish colony.
    • General Azaersi of the Ironfang Invasion Adventure Path is a brilliant and overambitious hobgoblin general who dreams of building a new homeland for her people atop the bickering human nations of Nirmathas and Molthune. Recruiting dozens of Molthune's monstrous mercenary regiments to her service, securing the alliance of the dark naga Zanathura, the greater barghest Azlowe, and the legendary dragonslayer Kraelos, and rallying hobgoblins from across the continent and beyond, Azaersi builds her Ironfang Legion into one of the deadliest fighting forces in Avistan, and with the aid of a powerful magical artifact, is able to deploy them wherever she sees fit. Rendered all but invincible in the field, Azaersi overruns most of Nirmathas and a large part of Molthune, with the players the only ones who are able to even check her. Unable to best her army in the field, the PCs will likely have to resort to a decapitation strike to remove Azaersi from the head of the Legion—unless they can present her with evidence of treachery from her comrades, in which case, much to their surprise, they may find themselves negotiating a reasonable peace with the hobgoblin generalissimo.