The Vampires are powerful undead humans characterized by superhuman strength, speed, and an affinity for necromantic magic in exchange for an eternity of damnation and hunger for blood. First created in Nehekhara when Queen Neferata studied the Nine Books of Nagash to become immortal, the Vampires have since that time dispersed around the world, forming dynasties with their own distinct characteristics but all sharing a unnatural control over the world's dead. These dynasties raise the dead into armies and eternal ambition drives them to try wars of conquest during which they unleash hordes of undead against the living. The most notorious bloodline of them all are the Von Carsteins, masters of the cursed province of Sylvania South-East of the Empire.
The Vampire Counts field an unconventional army made of undead centered around the General (either a Vampire or a Necromancer) whose presence is key to keep the dead animate and moving. The army lacks shooting options and is based around hordes of mediocre undead soldiers supported by more powerful units, either fast beasts bound to the general's will, more powerful kinds of undead soldiers or monsters and terrifying undead constructs. With the ability to replenish their ranks, the omnipresent Fear rule, an array of tricks, and general maneuverability, the Vampire Counts tend to outlast their opponents in a bloody grind rather than outperforming the enemy troops.
The Vampire Counts have a complex relationship with the other factions: they would dearly love to see the world eclipsed in darkness forever - but they would hate to have to share any of it with their vampiric fellows. They have fought grand wars to destroy the Empire - and yet, when the Skaven had overrun its cities or when the forces of Chaos finally ran rampant throughout the Empire's homeland, it was the armies of the Vampire counts that saved the Empire in its moments of direst need.
- Authority Equals Asskicking: The Vampires are the most redoubtable infantry units of their undead armies, offering quite a contrast between the quite mediocre cores and the very powerful Vampire Heroes and Lords.
- Back from the Dead: Practically every unit save the Vampires, Necromancers and ghouls are deceased creatures and people brought back to undeath by necromancy to serve their dark masters. The Invocation of Nehek and Raise Dead spells even allow to bring back some recently slain warriors very easily mid-battle.
- Bat Out of Hell: Fell Bats and Bat Swarms are commonly used by the Vampires as harassing units thanks to their ability to fly.
- The Beastmaster: Vampire Counts can dominate the lesser minds of beast and use undead versions of them to aid their armies in battle, from Savage Wolves to Bat Outof Hell to even undead dragons. The Vampiric Power: Summon Creatures of the Night buffs the Invocation of Nehek spell on beasts, represented as the Vampire having an easy time calling more of these creatures to them in order to replace the fallen beasts.
- The Berserker: Some Vampires are said to be so bloodthirsty they fight relentlessly until the enemy is utterly dead. This aspect is represented by the Vampiric Power: Red Fury which allows to make additional attacks for each unsaved wounds caused.
- Blood Magic: Some of the Vampires spells are inevitably tied to blood, one of which is the process of turning someone into a Vampire, which involves giving the future Vampire some blood from a vampiric sire.
- Continuity Snarl: For a long time, the only source for most of the Vampire backstory was a supplement for the RPG. When novels started being written about those events, they largely ignored that source entirely, using only the broad outlines found in the army books and going in completely different directions simultaneously. The biggest change is that Vashanesh, previously the main hero of the story, was removed entirely. The Vampire Wars trilogy split the difference by having Vlad tell the Vashanesh version, but he admits that the other elder vampires will say he never existed; the Liber Necris lore book, presented as Mannfred's in-universe reconstruction of those events, follows on from that. The End Times treated all versions as canon in Broad Strokes, just to make it even more confusing.
- Cool Chair: Some Vampires, especially Lahmians, consider themselves Too Important to Walk near their undead minions so they sit upon a Coven Throne. Coven Thrones are huge thrones made of bones and carried by bound spirits.
- Dark Is Evil: The night-crawling monsters leading hordes of undead do not want to do you good, unsurprisingly.
- Dem Bones: Skeleton warriors are a common sight in Vampire Counts armies, being long dead warriors corrupted by winds of magic. They are marginally better than freshly raised zombies due to their use of weapons and shields.
- Dracolich: Vampires occasionally venture East of the World's Edge Mountains into the Plain of Bones, where dying dragons come to their final rest. They then use their fell powers to resurrect one of the dragon corpses and mount it to battle. Just as powerful as in life, the Zombie Dragons replace their Breath Weapon with a Pestilential Breath which is quite weak but has a penalty to Armour Saves. Moreover, their corpses are surrounded by huge swarms of flies. As a result, enemy models in base contact with the Zombie Dragons suffer a penalty to hit.
- The Dreaded: Vampires are particularly terrifying, which is represented through several Vampiric Powers. Fear Incarnate forces nearby enemies to Reroll Fear tests and cancels the Hold Your Ground effect from Standard Bearer. Likewise a Vampire with Aura Of Dark Majesty is said to exhude a particular dreadful aura that intimidates enemy by making them realize how inferior they are, inflicting a -1 penalty to Leadership to nearby enemies.
- Elite Mook: The Grave Guards are basically Skeleton Warriors on steroids, with the Killing Blow rule in addition to better stats and equipment overall.
- Fantasy Counterpart Culture: For this faction, that'll be Medieval Eastern Europe and Wallachia under Vlad the Impaler.
- Fearless Undead: The Vampire Counts have the particularity of being near immune to Psychology Tests, justifiable as the undead that aren't mindless puppets are also freakishly strong and overconfident. Undead units in the army are Unbreakable.
- Flight: Vampires with the Flying Horror Vampiric Power have the ability to Fly, either because they transform into bats or they already possess bat wings.
- Game Face: Almost all vampires have some level of shapeshifting ability, allowing them to pass for human most of the time before changing to a more monstrous aspect when angry or at war to strike fear in their enemies.
- Haunted Castle: The Vampires of Sylvania typically reside in the residences of former nobles, including former BigFancyCastles, the most notorious of which is Castle Drakenhof, home to the heads of the Von Carstein family. These castles are typically home to vampires, all kinds of undead and many tomes and artefacts of ancient lore that attract adventurers despite the obvious danger.
- Horror Hunger: Becomes less of an issue over time for Vampires but it never goes away entirely. The Vampire Counts are all consumed by a need to drink blood which they usually try their hardest to counter as they dont want to devolve into ravening beasts. The youngest vampires have the hardest time controlling it but with time and willpower, a Vampire may only need a handful of blood every few years. Vampires who are denied their blood wont die but devolve into powerful but brutish Vargheists. Finally, some vampires do not care and fully give in to their bloodlust, becoming over time bestial Varghulfs.
- Hypnotic Eyes: Beguile represents a Vampire whose gaze can entrance foes. It forces an enemy in a challenge to pass a Leadership test with a -3 modifier or reroll successful To Hit rolls.
- Keystone Army: The General of any Vampire Counts army is explained to be the one bending every undead to his will and providing the magic that sustains their dead bodies, so killing him will result in the army crumbling away too. However, any other Lord or Hero unit with the Lore of Vampires can take over as the next general.
- Lightning Bruiser: Vampires are among the most fearsome Heroes and Lords units of the Undead, having high stats in every category on top of a slight healing factor. For instance, a Vampire Lord has a Weapon Skill and Initiative of 7, Strength and Toughness 5 with 3 Wounds and 5 attacks, without magic weapons or other allottable skills. The only (comparatively) ordinary Lords who could reasonably beat that are the famously powerful and duel-oriented Chaos Lords and Greater Daemons of Chaos. Moreover, several Vampiric Powers allow to characterize Vampires into leaning toward a specialty. Some Nigh Invulnerable Vampires thanks to foul magic or exceptional constitution can be represented with Curse Of The Revenant which adds +1 Wound to their profile. One can also emphasize the Super Speed of their Vampire by giving them Quickblood, meaning they Always Strike First. Finally, the Super Strength of a Vampire may be highlighted through Master Strike, signifying the Vampire is so strong a well-placed blow can kill anyone and they may perform a single attack with Heroic Killing Blow
- Magic Knight: Yet another reason Vampires are so powerful is that they combine a powerful body with a great affinity for the Wind of Death. Several Vampiric Powers may represent a Vampire's possible specialization. A Vampire with Master Of The Black Arts is particularly talented at magic and may reroll a dice to determine the strength of the Winds of Magic or someone with Forbidden Lore has spent their undeath practicing many types of magic, thus they are able to generate spells from all basic Lores except the Lore of Life. On the other hand, a Vampire who is a Dread Knight has spent centuries honing their battle skill and mimicking knights, gaining +2 Weapon Skill and having to issue/accept challenges.
- Make Me Wanna Shout: Tomb Banshees and Terrorgheists have access to terrifying shrieking abilities that either demoralize the enemy or outright kill them from the sound.
- Nature vs. Nurture: Depending on which edition of the game or story you read, the bloodlines either all affect their new members in specific ways (nature) or vampirism is fairly universal and the existing Vampire Counts create new vampires based on certain traits within the prospective recruit (nurture). Is the Necrarch's infamous skeletal gauntness because it comes from the W'soran, or just because like their founder, they prefer to feed off dark magic directly and only drink blood as rarely as possible (it distracts from their research after all)? Up until 5th edition or so, a player had to take one bloodline as a package deal, but later rules allowed them to pick and choose which traits their vampire would have.
- The Necrocracy: Sylvania is currently under the unchallenged rule of the Vampire Counts. Whatever population of living peasants is now too afraid to cross the forests to get out of Sylvania and are forced to live beneath their undead lords, hoping they wont catch their attention.
- Necromancer: All practitioners of the Lore of the Vampires are necromancers commanding the Wind of Death to raise dead or cause nasty effects of enemies. The Lore of Vampire, thanks to its attribute Curse of Undeath and basic spell Invocation of Nehek is particularly useful for raising the undead and replenish your ranks. Vampires are nearly all capable necromancers, which is necessary to raise entire legions of dead zombies or skeletons and a Vampire with the Vampiric Power: Dark Acolyte adds D3 to casting total for Invocation of Nehek. Necromancers are a cheaper yet more vulnerable option for army leaders, being mere humans who learned necromancy and raising undead armies for their own nefarious goals.
- Our Banshees Are Louder: Tomb Banshees are an available unit of the Vampire Counts armies, being the restless spirits of sorceresses specifically. Otherwise they fit the trope perfectly.
- Our Ghosts Are Different: Spirit Hosts are spirits of the dead attracted to the dark magic of the undead, which are then enslaved by the nearest vampire.
- Our Ghouls Are Creepier: Crypt Ghouls are former human cannibals driven away and forced to live underground to feed on buried corpses. They were then corrupted by madness and dark magic into their current bestial state. Crypt Ghouls may occasionally be given permission to drink a very desperate Vampires blood to turn them into Crypt Horrors, acting as shock troops.
- Our Vampires Are Different: From each other even, as the various Bloodlines encourage and/or cause specific traits in those that drink vampiric blood:
- Blood Dragons: Blood Knight, Blood Knight, Blood Knight.
- Lahmians: The Vamp, Deadly Decadent Court, Evil Is Sexy, Horny Devils.
- Necrarchs: Looks Like Orlok, Mad Scientist, Immortality Seeker.
- Von Carsteins: Classical Movie Vampire, Vampire Vords.
- Strigoi: Cannibal Clan, Our Ghouls Are Creepier, The Corruption.
- Our Wights Are Different: Wight Kings are a close-combat oriented and cheaper alternative to Vampires, being the raised cadavers of ancient warlords who have retained their personalities but gained undead powers.
- Our Zombies Are Different: Zombies are maybe the most common troops used by a Vampire. They are exclusively of the recently raised through necromancy kind and are overall a really cheap but pitiful unit, their only strengths being how easy it is to replenish their ranks and just how many of them are in a given mob.
- Savage Wolves: Dire Wolves are undead wolves acting as outflanking units for the Vampire Counts, protecting the flanks from cavalry units or hunting vulnerable ones.
- Shout-Out: The Carsteins are named after the title character of Carmilla, whose surname is Karnstein. The name Vlad and the title of Count are obvious references to Dracula.
- Stronger with Age: The older vampires get, the stronger they get. Vlad was stated in addition to being the strongest of the Von Carsteins, he was also the oldest.
- Super Empowering: The Blood Kiss is a mysterious ritual that allows Vampires to create another Vampire, seemingly involving giving the would-be vampire some of their cursed blood.
- Überwald: Sylvania is probably the bleakest province of the Empire, from the poor soils to the tortured forests full of roaming abominations and a consistently bad weather. The Vampires intend to keep it that way too.
- The Undead: An entire faction of them. The Vampires are the ones with the power, sentience, and ambition to actually seek out other undead to dominate and form entire armies with them.
- Unholy Matrimony: Vlad and Isabella Von Carstein. They do genuinely love each other and if you kill Isabella Vlad goes totally nuts.
- The Vamp: All Vampiresses who try to blend into human society become this. Most notable are the Lahmian vampires who created a network of courtesan spies under Neferatas control. This aspect is represented on the tabletop by some Vampiric abilities like Beguile or the Coven Thrones whose Lahmian Vampiress occupants can enthrall a unit near them.
- Vampire Monarch: There is a reason they are called Counts. The Vampires, especially those of the Von Carstein bloodline, mimic noblemen by living in castles and ruling their own province of Sylvania. The "Vampire Wars" trilogy is about the Von Carsteins' repeated invasions of the Empire in order to become a true undead monarch of humanity.
- Vampiric Draining: Vampires get strength from drinking blood from anyone. They all have The Hunger rule, allowing them to regain a lost Wound on a 6+ roll whenever they kill a model in close quarters.
- Voluntary Shapeshifting: Many von Carstein vampires have a wolf form from the day they're turned and some of them like to hunt or even fight in that form. Older Lahmians can learn a cat version (different individuals get different species, most are big cats but at least one becomes a large housecat) but they generally treat it as a minor amusement of little practical worth.
- Weakened by the Light: Vampires cannot bear sunlight which burns them with a small duration and kills them if they're out in the sun for too long. Interestingly, it doesnt have anything to do with any holy aspect of the sun but arises from a petty curse Nagash threw at their entire kind for being General Failure.
- We Have Reserves: Played interestingly. Vampires will happily swamp their enemies in zombie and skeleton fodder, oftentimes even reusing the same corpses many times in the same fight. They'll even treat themselves as expendable because they often employ magical means to resurrect themselves and even if these means fail, they can still eventually come back from their dust through the efforts of some foolish necromancer. They are, however, very careful with the lives of their living servants; few among the living willingly associate with the undead, and their ability to operate in plain sight (and daylight!) and further their undead patron's interests (infiltrating towns and cities, guarding and moving coffins, procuring supplies or victims, etc.) make them highly valuable. This tends to be bad news for a Vampire Vannabe working for immortality; their master can get a new vampire anywhere, but a competent human servant is irreplaceable.
- Well-Intentioned Extremist: This was the general idea of Vlad von Carstein, who aimed to take over the Empire and convert it to an undead population to end its corruption and internal power struggles once and for all, a task which he almost managed to succeed with before he was betrayed by Mannfred on the evening before the final decisive battle. His son Konrad did, however, try to pick up his father's ambitions, but did so for a far less noble purpose. And, Like Father, Like Son, he too trusted Mannfred a little too much for his own good...
- Zombie Apocalypse: A Vampire Count invasion will invariably be this. Any freshly slain in the invasion's path will be raised again and added to the Vampire Counts numbers, sometimes resulting in entire armies turned into zombies to then be used as cannon fodder against their former countrymen. Zombie Units have a rule allowing them to grow beyond their starting size to represent this.
Predatory Lords of Undeath
Vlad von Carstein, Count of Sylvania
The founder of the Von Carstein bloodline and the first Vampire Count of Sylvania. Undoubtedly one of the most infamous Vampires in the old world.
Vlad came to rule Sylvania several centuries before the setting of the game, and invaded the Empire in what would be known as the First Vampire War. Killed several times but always returning, his battle ended at the walls of Altdorf where a thief managed to steal the ring allowing Vlad to resurrect after his deaths and he was finally slain for good.
- Affably Evil: Underneath his unlimited ambition, infinite ruthlessness and other vampire-related evilness is a decent person, which Vlad occasionally lets show.
- Authority Equals Ass Kicking: Led the Von Carstein family because he was the most powerful of them, which does say something.
- Back from the Dead: Vlad is brought back by Nagash during the End Times to serve as one of his Mortachs, Nagash needing competent souls to lead his armies.
- Badass Cape: Vlads model sports an impressive bearskin cape flowing in the wind and seemingly laden with tortured souls.
- Battle Aura: His Aura of Dark Majesty gives his enemies a decrease in Leadership if they are near him.
- Berserk Button: Thwarting his plans in lore. In the game rules, killing Isabella will cause him to go berserk and become more dangerous in melee.
- Cultured Badass: Vlad is genteel and well-traveled. When he took rulership of Sylvania, he was eager to learn the cultures of the Empire from his wife.
- Enemy Mine: Against the threat of Chaos, Vlad becomes the most enthusiast ally of the Empire among the Mortachs. He contacts Kurt Helborg and proposes an alliance between the two which eventually comes to pass when Altdorf is assieged, Vlad coming to assist the Empire.
- Evil Is Sexy: One of his vampiric abilities is to instill this reaction in people he meets in-universe.
- Evil Mentor: Vlad eventually becomes one to Balthasar Gelt, who is so desperate to quell the threat of Chaos that he learns Necromancy from Vlad.
- Founder of the Kingdom: Vlad is the founder of the Von Carstein bloodline and the first vampiric ruler of Sylvania.
- From Nobody to Nightmare: In-universe: Downplayed as Vlad and Vampires are clearly dangerous, but the question initially was just how dangerous they are. Vlad went from a strangely accented foreign nobleman of indeterminate origin to a conquering Vampire Lord. Vlad also did this to Vampires as a whole in regards to how the Empire views them. Vampires went from being seen as just another kind of undead monster that occasionally caused people to go missing from villagers and towns, to ruthless conquerors of nations with armies of undead at their beck and call.
- Game Face: Supernatural Horror grants him the Terror rule.
- Heroic Sacrifice: Performs a sacrifice during the final battles of the End Time by saving his corrupted wife Isabella from Nurgle's influence, killing himself with her but slipping his Carstein Ring on her finger to allow her to come back.
- Hypnotic Eyes: Beguile enables Vlad to force a possible close-quarter penalty to his opponent, representing his hypnotic power.
- Joker Immunity: His Carstein Ring gave him the ability to come back from injuries that would prove fatal even to a Vampire. Losing this ring swiftly removed this immunity from death.
- Killed Off for Real: When his ring that allowed him to return for the dead was stolen and destroyed, the Empire managed to kill him for good.
- Life Drain: Vlad's enchanted sword, Blood Drinker absorbs the Life Energy of those it cuts. In the 8th Edition rules, Blood Drinker boosts Vlad's Strength characteristic, and increases the effectiveness of his Healing Factor.
- Multiple-Choice Past: Old lore from the RPG said that he was Neferata's husband Vashanesh, or at least a descendant of his bloodline. The Time of Legends and Blood of Nagash novels showed those original events, and no such character existed (his backstory is rolled into Alcadizaar in a way that suggests making them separate characters in earlier lore was an in-universe cruel joke on Vlad's part). It's heavily hinted that the future Vlad is actually Ankhat (Neferata's seneschal and her court's token sane member). The End Times novels confirm that he's from Nehekara, but leave the details vague enough that it could be either option (neither name is used).
- Tall, Dark, and Handsome: His human glamour is described like the trope almost word for word, being tall and darkly handsome.
- Posthumous Character: Vlad has been slain centuries before the actual date the game is set, yet he remains playable.
- Ring of Power: The Carstein Ring, his most notable possession, enables Vlad to resurrect from anything as long as hes got the ring on his hand. Whenever he is slain, he comes back on a 2+ roll.
- Roaring Rampage of Revenge: In the hypothetical event that Isabella is fielded alongside him and is killed, then Vlad will gain the Hatred and Frenzy rules to represent his wrath.
- Unholy Matrimony: Genuinely loved his wife, Isabella, and only made her into a vampire when it was the only way to keep her from dying of the plague.
- Well-Intentioned Extremist: How "well-intentioned" he was is debatable, but his motivation for taking over was to put an end to the Empire's infighting and prevent it from being corrupted or destroyed by Chaos.
Isabella von Carstein, Countess of Sylvania
The Countess of Sylvania, daughter of the "Mad Count" Otto von Drak. Vlad took her as a wife in order to claim the throne of Sylvania, and eventually genuine love grew between the pair.
- Daddy's Little Villain: Seemed to care for her father's well-being and had no problem with his evil habits.
- The Dark Chick: Of the Von Carstein, she is their most significant female member and was madly in love with Vlad.
- Driven to Suicide: After Vlad was killed, Isabella became so stricken with grief that she flung herself from a gate tower of Altdorf down to the stakes below, before crumbling to dust.
- FaceHeel Turn: As far as the Undead faction is concerned at least. She is corrupted by Nurgle and ends up becoming one of his champion, carrying foul diseases designed to kill Vampires.
- Femme Fatale: Not to Vlad but against other people.
- A Glass of Chianti: Isabella holding the Blood Chalice of Bathori (which by the way is enchanted to always be full of blood) evokes the imagery and also makes her and any Vampire in the unit sensibly more resilient.
- Kicking Ass in All Her Finery: Isabellas model wears a blend of black armor and fine party dress.
- Tomboy Princess: Isabella was said to be more interested in mens games like hunting and falconry instead of needlework like a proper daughter of a count would. However, her appearance was that of a classical noblewoman.
- Unholy Matrimony: Willingly became a vampire to be a worthy wife for Vlad, and when he was destroyed for good, she went into a suicidal fury.
Mannfred von Carstein
Most ambitious of Vlad von Carstein's vampiric children and current ruler of Sylvania, an exceptional necromancer and perhaps one of the most powerful vampires in the world.
- Animal Motif: Mannfred is often associated with vampire bats. Like them, Mannfred is cunning and stealthy and the style of his armor resembles bat wings. There's also the obvious.
- The Archmage: The most magically gifted of the Von Carsteins and likely one of the most powerful vampire sorcerers in the world. In game, he is a Loremaster in both the Lores of Death and Vampires and has the ability to reroll some dice for determining the strengths of the Winds of Magic thanks to Master of the Black Arts.
- Back from the Dead: Was killed long ago but later resurrected when a necromancer's blood was spilled on his body.
- Bald of Evil: After coming back from the dead. The 'Return of Nagash novel reveals that he shaved his head as a symbol of putting aside his vanity.
- Cool Sword: His Sword Of Unholy Power. Unsaved wounds caused by it are converted into Power dice.
- Cruel and Unusual Death: Suffered one, as he was hacked apart by a Runefang after losing the battle of Hel Fenn. As seen in the Virgin Sacrifice entry below, it didn't stick for long.
- Dual Wielding: In addition to his sword, Mannfred wields a huge billhook that counts as a normal weapon.
- Evil Sorcerer: Comes with being a vampire in this setting, but while Konrad ruled Sylvania, Mannfred traveled the world to learn more about magic.
- Faux Affably Evil: Mannfred can turn on the charm and courtesy when he needs to, such as when dealing with rival vampires, but it is a mask with a lot of arrogance and viciousness underneath.
- Manipulative Bastard: He maintains leadership of the Von Carstein vampires by playing off their desires and flaws, or even pitting dangerous rivals against each other.
- Self-Made Orphan: In the sense that Vlad made him a vampire, see The Starscream for more details.
- The Starscream: It's been insinuated more than once that he was involved in the mysterious "disappearance" of Vlad von Carstein's magical ring, he arranged for the loss of the ring and did so to engineer Vlad's downfall so he could take over. He becomes one to Nagash too, until Nagash becomes a Physical God and Vlad realizes he cannot challenge him in any way anymore.
- The Vamp: A gender-inverted version, figuratively and literally.
- Virgin Sacrifice: How Mannfred was brought back after his defeat at Hel Fenn. In an interesting twist the necromancer had kidnapped a virgin woman as the sacrifice. But when Gotrek and Felix came to the rescue, the necromancer was cut in half during the battle and his spilled blood seeped onto Mannfred's remains and revived him, from which he deduced that the man was a virgin. Mannfred lampshades this with some amusement.
Konrad von Carstein
The second Vampire Count of Sylvania; a mad butcher unwisely granted undeath by Vlad von Carstein who took the throne after Vlad's final, permanent death.
- Ax-Crazy: Ordering his own mother bricked up in her room and left to starve to death for the "crime" of giving birth to him without his prior permission is just one example of his nuttiness. Half of the time on the tabletop, Konrad will have the Frenzy rule, which he can gain even after having lost a fight.
- Berserk Button: Being an insane psychopath he had many, and they could change easily, but a consistent one was mocking his abilities (or lack thereof, such as his magic skills).
- Blood Knight: To the point that he would lick his blades clean and drink the blood from fallen enemies in battle. He even recruited a literal knightly order of these with the promise of great battles.
- The Brute: When Vlad was still alive, Konrad was this for him.
- The Caligula: When he took over after Vlad's death, as he had nowhere near Vlad's restraint.
- Didn't Think This Through: Konrad executed the necromancers in his service before the Battle of Grim Moor, thinking they planned to betray him. Unfortunately, that left him no way to raise fresh troops against an enemy army that outnumbered him two to one, thanks to his own incompetence with necromancy.
- Dual Wielding: The blood-mad Konrad hacks at his enemies a pair of blades, a regular sword and the Sword of Waldenhof, a magic weapon that causes multiple wounds with every hit.
- Hate Sink: He is the highly incompetent and most infamously mad member of the bloodline. Nothing more than a bully, countless people die thanks to Konrad's Stupid Evil, including his own men, and when he is slain during a post-battle tantrum, nobody mourns for him.
- High Collar of Doom: Combined with Spikes of Villainy on his model.
- It Amused Me: It's implied Vlad turned him because he found Konrad's insanity amusing.
- Kick the Dog: Or "use alley cats for crossbow practice".
- Magically Inept Fighter: Remarkably for a Vampire, Konrad managed to attain a certain level of infamy despite being an inept necromancer. Only his skills at warfare and the human necromancers he had on his side allowed him to be an actual military threat to the Empire and reminding him in any way of his lack of magical talent was one of his Berserk Buttons.
- Stupid Evil: His violent nature proved self-destructive and drove his allies away at the worst possible moments.
- Third-Person Person: In the later stages of his career, due to his ever-growing insanity.
- You Killed My Father: Konrad slew Count Helmar of Marienburg at the Battle of Four Armies. Helmar's son Helmut later avenged his father at the Battle of Grim Moor by defeating and beheading Konrad, destroying him for good.
Queen of Lahmia, creator of vampirism and the first vampire, formerly known as Neferatem. Usurped control of the Dwarfen Fortress, the Silver Pinnacle, and seeks to reclaim her ruined city.
- Action Girl: In the novels after fleeing the destruction of Lahmia and before she took the Silver Pinnacle.
- Alpha Bitch: Has shades of this in recent lore. In the End Times: Nagash book, her character description heavily implies she has any women in her keep that are prettier than her killed.
- Ancient Conspiracy: She and her sisters have — often literally — stood behind many of the mortal world's most powerful rulers, pulling their strings to watch them dance.
- Archenemy: To Khalida.
- Badass Bookworm: Neferata did master complex magic and is able to co-ordinate her underground network.
- Bi the Way: Implied in her novel with some subtext between her and Naaima.
- Bloody Murder: In older editions she had a spell where she could cut open her palms and her blood would spurt onto an enemy, who would be both poison and burn her target.
- The Chessmaster: In the novel 'Neferata', she arranged the logistics for Ushoran when she served him, and later manipulated the Orcs and nearby Empire into waging war on him.
- Crazy Cat Lady: Played with. In older lore Neferata bred cats and even had one as a battle familiar. She also fit the stereotype as she is very old (though thousands of years rather than simply elderly. Though she is not crazy, just evil and manipulative. In newer lore her 'cat' is a first-generation vampire named Naaima who just happens to like that shape.
- Combo Platter Powers: In the novels. It's implied that Neferata is capable of the powers that all of the Bloodlines have in addition to the usual ones.
- Cultured Badass: Throughout her life Neferata traveled the world, encountered many cultures and rose to a position of power within each one before eventually moving on. Immortality does provide opportunities.
- Death Equals Redemption: Khalida and Neferata manage to reconcile just before the doomsday device under Middenheim consumed the world.
- Does Not Like Men: In her eyes, every major man in her life has let her down and she's not completely wrong. This means she despises men and this is why there are few male Lahmian vampires. Then again another trope could be in play as to why she's disappointed in them.
- Doomed Hometown: Neferata was born and raised in the city of Lahmia, which was destroyed by Alcadizzar's army once the secret of her vampirism got out.
- Even Evil Has Standards: Neferata despises the forces of Chaos; she's never allied with them, only fought them, and has never dabbled in Chaos magic.
- Even the Girls Want Her: In-universe due to her beauty and vampiric charm.
- Expy: Neferata was likely inspired by Akasha, who was an Egyptian queen that became the original vampire and the first of her kind, although Neferata is native to a Fantasy Counterpart Culture of Ancient Egypt at any rate.
- The First Cut Is the Deepest: Implied that Alcadizzar was this for her. In the novels this is expanded and leads to the conclusion of Neferata accepting and embracing her feelings for Arkhan.
- Genius Bruiser: She's crafty, resourceful and a good negotiator, but she's also from the first generation of vampires (especially since she is the first vampire), and vampires get stronger the older they get. She's very old by now.
- God-Emperor: How she sees herself, and wants to become the head of a cult that worships her.
- God Save Us from the Queen!: When she became a vampire and sole ruler of Lahmia she found a new use for her servants and subjects. In addition, she developed a god complex.
- Horror Hunger: Due to being a vampire, Neferata has to feed off of blood to survive. Unlike some vampires in fiction, she's not limited to human blood as the novels show her feeding off Beastmen, Orcs and Elves as well. Despite being able to charm a victim into letting her feed, she rarely has compunctions about unwilling victims.
- Information Broker: Though she keeps the information for her own gain and rarely, if ever, shares it with anyone outside her Sisterhood.
- Kissing Cousins: It's implied she had... unwholesome feelings for her cousin, Khalida.
- Lightning Bruiser: Quick and agile enough to make elves look slow, and physically one of the strongest vampires in the setting.
- Morality Pet: Has one in the form of her handmaiden/implied consort Naamia.
- Manipulative Bastard: One of the best in the setting.
- Meaningful Name: Her name means "she who is beautiful in death" in universe.
- Monster Progenitor: The creator of vampirism in the setting and its first vampire.
- Multiple-Choice Past: Depending on the story in question, she may or may not have briefly served Nagash after Lahmia fell, may have been married to a vampire Vashanesh, he might not have existed at all (The End Times implies it's somehow both), and her duel with Khalida may or may not have exposed her vampirism and led to Lahmia's fall.
- Odd Friendship: With the dwarf thane Razek, though it didn't last.
- Orcus on His Throne: She spends millenia wallowing in hedonism within the Silver Pinnacle, rarely taking action against anyone else until near Nagash's return.
- Out of Focus: She used to be a Lord that could be used in older editions, but since 6th edition she stays in the background.
- Pet the Dog: Compared to how some Vampires treat their subordinates, Neferata dotes on her Lahmians. They live in comfort, are allowed to ask questions of her and infighting between them is forbidden unless they violate Neferata's rules. She also rewarded one of her human spies who nearly died standing up to a group of vampires to protect her by making the servant one of her vampire handmaidens.
- Sibling Rivalry: With her brother Lamashizzar. Her relationship with Ushoran has shades of this.
- Shadow Dictator: Neferata prefers to manipulate nations from behind the scenes through her Sisterhood.
- Silk Hiding Steel: Very silky, but she is far more dangerous than she is beautiful.
- The Spymaster: Neferata is the single most well-informed person in the world, as her thralls and vampiric followers having infiltrated every court in the world.
- Start of Darkness: Finding one of Nagash's books and wanting to study it for benign reasons at first. It's fairly clear that it snowballed.
- Super Smoke: In her novel, Neferata demonstrates this power in a fight with a rival vampire. This could be a Shout-Out to Dracula (it's one of his powers).
- The Vamp: The setting's first and best, figurative and literal example. Seduction is one of her most frequently used weapons, and the lore states that she enjoys causing noble heroes to fall from grace.
- Vampire Monarch: The former Queen of Lahmia and current ruler of the Silver Pinnacle. She also aims to rebuild Lahmia and rule over the city again.
- Wife Husbandry: Performed this on Alcadizzar when she raised him, though it didn't work out for her. Her follower Ankhat actually spelled out for her why it wouldn't work early on, only to be ignored; she raised him to be the perfect king, and a perfect king tends not to approve of undead monsters murdering citizens in the shadows.
Heinrich Kemmler, the Lichemaster
The Lichemaster, the most feared and terrible necromancer to still walk the earth as a living man, beholden to the Gods of Chaos for restoring both his mind and unholy power, allowing him to raise the dreaded Krell as his minion.
- Beard of Evil: He has a tremendous, matted beard and he is hideously evil.
- Covered in Scars: Seemingly not as an indication of toughness, but self-inflicted during his long madness.
- Deal with the Devil: He made a pact with the Chaos Gods that he would spread destruction in their name if they gave him back his wits and magical skills.
- Due to the Dead: Averted. Kemmler seems to enjoy desecrating tombs and corpses as he does so more than once in the lore, such as merging a group of human zombies into a spider-like creature.
- Klingon Promotion: How he gained control of his former master's coven.
- Magic Knight: Kemmler is surprisingly adept at swordplay for a wizard, and his Chaos Tomb Blade's ability to turn his kills into fresh Skeleton Warriors or Grave Guard means that getting him into combat can be a surprisingly useful ploy.
- Named After Someone Famous: Or infamous, in this case- his name is a play on the name of one of the most infamous members of the Nazi party, Heinrich Himmler.
- Necromancer: Kemmler has earned his title of Lichemaster by becoming one of the most adept necromancers in the world, being a Level 4 Wizard and a Loremaster in the Lore of the Vampires.
- Obfuscating Stupidity: He's used this to escape enemies or get information.
- Ominous Opera Cape: His Cloak of Mist and Shadows is not badass by any mean but sinister looking and quite useful. By manipulating the surrounding mist and wind, he can either Fly or become Ethereal.
- Skeletons in the Coat Closet: His hat is topped by a small human skull and wrapped in what appears to be a snake skeleton.
- Sorting Algorithm of Evil: Worked his way up this, killing people, then liches, then vampires.
- Unwitting Pawn: Kemmler is one to Nagash, who subtly guided his actions to resurrect Krell and made him join with other undead forces.
A mighty Champion of the Chaos God Khorne in the days before Sigmar, who fell during the battle of Karak Kadrin at the hands of the Dwarf hero Grimbul Ironhelm. Buried within a barrow, he was revived by Nagash himself some 1500 years later and became one of his most prized wight generals; when Nagash fell against Sigmar at the Battle of the River Reik, only Krell and his "Doomed Legion" of wights survived, hacking their way to freedom and butchering their way tirelessly across the land in an epic slaughter constantly retold to this day. Only at the Battle of Glacier Lake was Sigmar able to finally capture Krell and seal him away within a magical tomb, where he lay until he was once again resurrected by the necromancer Heinrich Kemmler.
- An Axe to Grind: As befits a former Champion of Khorne. Krell's Black Axe is a vile weapon that leaves shards of metal in the wound, which slowly worm their way towards their victim's heart.
- Anti-Magic: Krell's crimson armour, the Armour of the Barrows nullifies the magic effects of a weapon that has wounded Krell.
- Black Knight: He used to serve Khorne exclusively in life, but in undeath serves Nagash and Kemmler.
- The Dragon: To Kemmler.
- Dragon with an Agenda: He is implied to be this, with his first loyalty still to Nagash.
- The Dreaded: Even before his death, and especially after his first death.
- Genius Bruiser: A very keen strategist who nonetheless can go toe-to-toe with the best of them in melee.
- Made of Iron: Only the strong can become Champions of Chaos. Becoming undead made the already tough Krell harder to destroy.
- Undying Loyalty: Zigzaged. Krell was in life a Champion of Chaos, but in undeath Krell is now one of Nagashs most loyal minions.
Zacharias the Everliving
Little is known on the history of the Necrarch called Zacharias, but he is believed to have been a human necromancer who studied under the dreaded Dieter Helschnit before finding his way to the tower of Melkhior, one of the most powerful of all Necraches and current keeper of one of the Nine Books of Nagash. Zacharias attempted to steal the book, but Melkhior awoke and caught the impertinent thief. Amused, Melkhior decided to turn Zacharias into a vampire rather than kill him. For years the initially-reluctant vampire studied under his mad master, keeping his unlife by continually impressing Melkhior with his keenness and his capacity to learn. Eventually, Melkhior returned from one of his mad fits, glutted on the blood of his former slaves, to discover that Zacharias had snuck into Melkhior's chamber and was busy reading the Book of Nagash. Forced to finally flee, Zacharias none the less escaped Melkhior's wrath, eventually creeping into the lair of a dragon, whom he drained of blood over a period of a month. Mounted atop the undead wyrm's back, he returned to Melkhior's lair and demolished it; Melkhior hasn't been seen since, with all his treasures and lore now belonging to Zacharias, the Everliving.
- Badass Bookworm: Zacharias is one of the most powerful necromancers still active in the Warhammer setting. On the tabletop, he had the spellcasting powers of a level 4 Wizard, all six powers of the Necrach bloodline, and he knew all six Necromancy spells, whilst at the same time having far greater combat skill, speed, strength, toughness and attacks than any human wizard.
- Dragon Rider: Rides a Zombie Dragon whom he killed and reanimated himself.
- Looks Like Orlok: A standard Necrarch trait.
- Klingon Promotion: How he took over Melkhoir's position. Subverted as a lot of the fluff implies Melkhior is still alive and seeks revenge. Other fluff suggests he actually lost and Melkhior stole his body, and furthermore that "Melkhior" was actually W'Soran in Melkhior's body all along.
- You Have Outlived Your Usefulness: Melkhior threatened him with this, but each day Zacharias made himself useful by doing well in his studies.
The first and greatest of the Blood Dragons.
- The Ace: The only vampire to overcome his blood thirst.
- Blood Knight: On top of being a literal one in every sense of the word, his lineage also founded an order of these, the Blood Dragons.
- Cool vs. Awesome: How he overcame his blood thirst. He fought a dragon, killed it and drank its blood, as dragon's blood cures the blood thirst of vampirism in this story.
- Dark Is Not Evil: He refused to drink blood and only lost control of his blood thirst because he was starving. He spent years traveling and attempted to avoid feeding off the innocent.
- Friendly Neighborhood Vampire: Downplayed; Next to other vampires, Abhorash is a downright saint since he consciously avoids drinking on the weak and the innocent and teaches his followers to only feed on the strong. On the other hand, his victims can also include noble champions of Order that aren't necessarily evil themselves, but fit the prescribed Blood Dragon diet because of their prowess in combat.
- I Hate You, Vampire Dad: Hates Neferata for turning him into a vampire and that it drove him to kill innocent people. When he got the chance he ditched her.
- King in the Mountain: Following his defeat of the dragon and throwing off the blood thirst, Abhorash went into meditation in the dragon's cave. The rest of the Blood Dragons continually seek to improve themselves so that he will deign to personally teach them his combat arts.
- Monster Knight: He is the progenitor of the Blood Dragons, an order of vampire knights that live to fight, and they believe that only cowards feed upon the weak - the only ones that Blood Dragons will willingly feed on are powerful warriors and monsters.
- Token Good Teammate: He was turned into a vampire against his will by Neferata and when he got the chance he abandoned her and the other vampires.
UshoranFirst of the Strigoi vampires and brother of Neferata.
- Fatal Flaw: His pride.
- Killed Off for Real: An uncommon case, considering the nature and abilities of Vampires, especially from the first generation.
- Reasonable Authority Figure: Became one when he ruled Mourkain; to stop a repeat of what happened in Lahmia, Ushoran commanded his fellow vampires to only feed on the blood of slaves, criminals and prisoners of war, so the citizenry wouldn't feel threatened by their undead masters.
- The Spymaster: Was Neferata's in Lahmia.
- Tragic Villain: Ushoran use to be a reasonable ruler, but when his city was destroyed by Orcs his forces were scattered and hunted down by humans and vampires alike. Even before that he was driven to madness by the Crown of Nagash, and his main advisers were actively undermining his empire.
- The Un-Favourite: To his sister, Neferata and the court in Lahmia.
Formerly Lutr of the tribe Harkoni, now a mad vampire pirate who rules the Vampire Coast of Lustria as its Pirate King.
- Ax-Crazy: On account of the backlash of the Lizardmen anti-Chaos sorcerer glyphs in the temple he attempted to raid, he is unable to ever be mentally stable again.
- Driven to Madness: By the backlash of the glyphs he attacked with dark magic, which left him unable to ever be mentally stable again.
- Ghost Pirate: A vampire pirate with a crew of Norse zombies.
- Ninja Zombie Pirate Robot: As stated, he's a vampiric pirate.
- Unwitting Pawn: To Morathi, when he joined forces with her to raid a Lizardmen temple city in Lustria. He got too greedy for Morathi's liking, so she sealed him in a vault as a target for the Lizardmen's wrath; given Morathi's MO, it's possible this was her plan all along.