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Characters: Sonic The Hedgehog-Team Sonic
aka: Sonic The Hedgehog Main Trio
The three primary protagonists of the series, aptly named Team Sonic (or Team Heroes depending on the game), consisting of Sonic, Tails, and Knuckles. Whenever a threat rears its ugly head, you can bet these three will be at the center of the conflict in some way. The roster tends to vary depending on the game (Amy tends to join them a lot of the time), but the ones listed here are considered "staples" of the series.

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    Tropes applying to the trio as a whole 
  • Airplane Arms: All three do this when running full speed.
  • Badass Crew: By themselves they are already capable, but when they work together, there is almost no foe that can take them down. Sonic Heroes is even built around this concept with three other teams in addition to Team Sonic.
  • Bash Brothers: As mentioned above, Sonic Heroes is built with this concept in mind, using the abilities of the three in tandem to progress.
  • Brains and Brawn: Tails is the brains to Sonic & Knuckles` brawn.
  • Cast Herd: After Sonic the Hedgehog 3, the three had more or less equal spotlight and screentime, with only Sonic eclipsing them, but only by a small margin. However, recent games have began to focus primarily on Sonic himself with Tails being turned into an NPC Non-Action Guy, and Knuckles being severely Out of Focus.
  • Elemental Powers: Various games give them this affinity.
  • Four Man Band: When it's just Sonic, Tails, and Knuckles, it's a Power Trio, but when Amy joins, it becomes this. The lineup tends to change depending on the game, however, so only the consistent members are listed below.
    • The Hero: Sonic
    • The Lancer: It varies from game to game, but it's generally Tails and Knuckles who play this towards Sonic. Tails as the best-friend variant, and Knuckles as the dissenting foil variant.
    • The Big Guy: Knuckles
    • The Smart Guy: Tails
    • The Chick/Sixth Ranger: Amy. She's not officially a part of the team (hence her absence on this page), but is promoted enough with the other three to qualify.
  • Four-Temperament Ensemble: The three along with Amy.
    • Sonic(Sanguine/Choleric):Impulsive and most likely to take action should a problem present itself.
    • Tails(Phlegmatic):Grounded and the one who tries to think his way out of most situations.
    • Knuckles(Choleric/Melancholic):Thickheaded in his adherence to his duties and tends to jump to conclusions.
    • Amy(Sanguine):Emotional and concerned primarily with other people's problems and helping them.
  • Funny Animals: ...Well, duh...
  • Heterosexual Life-Partners: Because Knuckles tends to spend more time alone on Angel Island, Sonic & Tails tend to be the ones who kick off the plot. They're almost never seen without the other and most games focus on them being such great partners. It helps that Sonic adopted Tails as his surrogate little bro.
  • Image Song: "We Can" (for the three as Team Sonic).
  • Kid Heroes: According to official profiles, none of them are over 18. Heck, Tails isn't even 10.
    • Improbable Age: And yet, they've gone on to save the world and be far more competent than the military.
  • Limit Break: Their Team Blast, "Sonic Overdrive", in Sonic Heroes. It does major damage to all nearby enemies, and enables the use of the Light Speed Attack for 10 seconds until its cooldown timer runs out.
  • PintSized Powerhouses: They're all pretty small and rather strong, but Knuckles stands out among them.
  • Power Trio
    • Chromatic Arrangement: Sonic blue, Tails yellow, Knuckles red.
    • Fighter, Mage, Thief: It's even reflected in their personalities.
      • Fighter: Knuckles, who prefers close combat and uses his fists to plow through his opposition.
      • Mage: Tails, who doesn't posses Sonic's agility or Knuckles' strength but makes up for it with his various gadgets.
      • Thief: Sonic, who uses his various acrobatic and swift movements to make up for his lack of power. (Compared to Knuckles, anyways.)
    • Freudian Trio: Although each one of them have traits of all three Freudian personality types.
      • The McCoy: Sonic, who tends to act purely on impulse and does whatever he feels is a good idea at the time, though in Sonic Lost World he shows some Kirk traits when breaking up a fight between Tails and Eggman.
      • The Spock: Knuckles, who tends to focus primarily on his job of protecting the Master Emerald and rarely concerns himself with matters outside of that. Although his anger issues give him some McCoy traits.
      • The Kirk: Tails, who tends to mediate in-fighting between the other two, and his intelligence gives him some Spock traits. He also has some McCoy traits when agitated by something, as shown in Sonic Lost World.
    • Nice, Mean and In-between
      • Nice: Tails, humble and respectful to others.
      • Mean: Knuckles, being far more of a hothead and a recluse.
      • In-between: Sonic, has a bit of an ego trip but ultimately a nice guy overall.
  • Ragtag Bunch of Misfits: A nomadic blue hedgehog, a super-smart helicopter-tailed fox, and a lonesome guardian of a giant green rock, all united by their efforts to save the world.
  • Sensitive Guy and Manly Man. Sonic (manly man) and Tails (sensitive guy)... however, when it comes to Knuckles, Sonic is the Sensitive Guy while Knuckles is the Manly Man.
  • Super Mode: Sonic and Knuckles were able to harness the power of the Chaos Emeralds and Tails the Super Emeralds up 'till Sonic 3 & Knuckles, nowadays it seems only Sonic and the other male hedgehogs are allowed to go Super.
  • Super Speed: They're all pretty fast; Sonic is just the fastest of them, notably in Sonic Colors. Even in speed formation, Sonic is going slow enough for the others to keep up, and they're all speeding through every environment.
  • Super Strength: They're all pretty strong since their primary mode of attack is slamming into things and they've all taken down armored robots single-handedly. Knuckles is decidedly the strongest, though.
  • Red Oni, Blue Oni: Both Knuckles and Tails usually play Blue to Sonic's Red. Each of them can function as either Blue or Red depending on the game, however.
  • True Companions: Despite their backgrounds and differing personalities, they are shown to care for one another. Particularly Sonic & Tails.
  • Vitriolic Best Buds: All three of them tend to tease and snark at the other, especially Sonic and Knuckles.

    Sonic the Hedgehog 

"What you see is what you get, just a guy that loves adventure. I'm Sonic the Hedgehog!"

First Appearance: Rad Mobile
Debut in-series: Sonic the Hedgehog

Voiced by: Takeshi Kusao (Japanese, 1993), Masami Kikuchi (Japanese, OVA), Keiko Toda (Japanese, Sonic Underground), Junichi Kanemaru (Japanese, 1998-present), Tomokazu Seki (Werehog form, Japanese, Sonic Unleashed), Keiko Utoku, (Sonic CD), Jaleel White (English, AoStH, SatAM, Sonic Underground), Martin Burke (English, STH: The Movie), Ryan Drummond (English, 1999-2005), Jason Griffith (English, Sonic X, 2005-2010), Roger Craig Smith (English, 2010-present)

The main character of the franchise. A cobalt-blue anthropomorphic hedgehog with attitude and plenty of personality who lives up to his name by being able to run at superhuman speeds. Not much is known about Sonic's past aside from that he was born on Christmas Island. One day, he noticed all of his animal buddies began disappearing and the culprit was none other than Dr. Eggman. After foiling the doc's plans, Sonic would then make it his business to foil whatever Evil Plan the doc cooked up, establishing their long rivalry. Over time, Sonic has faced bigger and larger threats alike while making a whole slew of allies along the way.

Sonic is described as the wind; unpredictable, and always moving from place to place and never settling down for long. Laid-back, carefree, and armed with a wit as sharp as his quills with an ego to match.

  • Ageless Birthday Episode: Despite it being his birthday in Sonic Generations, he's still 15 years old.
  • All-Loving Hero: As far as the games go, no matter what happens, Sonic never holds grudges and easily makes friends out of former enemies. If it's to save the world, he won't even hesitate to work alongside Eggman without a second thought, although he wouldn't exactly be happy about it.
  • Always Accurate Attack: His signature Homing Attack that he has had since Sonic Adventure, which is usually shared with other "Speed"-type characters. Sometimes, it's shared with all of the characters.
  • Anti-Hero: Played with. While Sonic has his faults, they don't get in the way of his heroism. However, as his own theme song (see Sonic Adventure) states, he doesn't like to follow others' values or beliefs and lives by his own morals and codes, and always makes his choices based on what comes natural to him by his own feelings. He also has a propensity for a LOT of vandalism in his heroic acts. Still, deep down, he will always come out as the hero who saves everyone at the end of the day. Usually, though, his rare unheroic acts are ultimately still for the greater good.
    • While he ultimately comes out the hero, Sonic Adventure 2 includes him destroying countless military robots (before even having any idea that Eggman was up to something), resisting arrest by escaping from GUN, breaking out of Prison Island, and, oh yeah, HIJACKING THE PRESIDENT'S CAR.
    • in Sonic Unleashed (and arguably Sonic Generations), he causes what must be millions in non-Eggman property damage during his daytime runs.
    • Sonic Colors starts with him deliberately vandalizing Eggman's park despite not (yet) having any evidence of Eggman's wrongdoing.
    • In Sonic and the Black Knight, he even willingly attempts to become the story's villain by killing King Arthur to save Camelot from his tyrrany. He even lampshades it. But to be fair, King Arthur was the real villain at the time.
    Sonic: I told you, I don't mind playing the bad guy once in a while.
  • The Artifact: While his spin moves have always been a hallmark of the character's abilities, some aspects of them eventually became obsolete in the context of later entries. For instance;
    • Sonic's spindash move, a staple ability since Sonic the Hedgehog 2 that was meant to make it easier for Sonic to gain momentum and attack (plus making it easier to go up slopes), was largely downgraded in power as an ability and basically made obsolete around the later 3-D and Sonic Rush games, due to the new boost ability essentially serving the same purpose as it and its sister move, the Super Peelout, but without the idle chargeup time needed. Later games such as Sonic Unleashed eventually dropped the ability to use the move altogether, although it still makes appearances in side-scrolling titles such as Sonic the Hedgehog 4 and Sonic Lost World.
    • Likewise, the spin attack, Sonic's basic method of simply ramming into enemies while spinning in air, was made obsolete in the 3-D games as of Sonic Adventure, due to the introduction of the Homing Attack (which made an early bird appearance as a shield in Sonic 3D Blast). While his spin attack is still a main move in the side-scrollers, the homing attack still accompanies it as a backup move now.
    • Sonic's initial purpose as a character became this over time. Sonic was originally concieved by Sega not only as their mascot, but as a direct competitor and the antithesis of the Super Mario Bros. video game series. Once Sega dropped out of the hardware business and started publishing games on Nintendo, and when Sonic and the plumber had a few crossover games together, that aspect of Sonic was simply made obsolete and was dropped altogether in favor of solely being Sega's flagship franchise, and a friendly competitor to the Mario franchise instead.
  • Badass: Because who else can plow through robots, dark beings, and even gods at super speed, all while having fun at it? Hell, he's so badass he temporarily outran a black hole.
  • Badass Adorable: Even he has his moments where he just looks cute, mostly pre-Adventure.
  • Badass Boast: He's let out a few over the years, and he backs each one up in spectacular fashion:
  • Badass Bookworm: No genius, but he is a fan of the Arabian Nights; not only did he go into the world, he does occasionally mention reading up on a few things.
  • Badass Cape: As Excalibur Sonic.
  • Badbutt: One of the poster children of this trope. Which makes sense, considering how fitting the above trope into a kid-friendly environment has been a primary hallmark of the series since its inception.
  • Bash Brothers: Has been this with Tails since Sonic 2. He also plays this with Knuckles when the two put aside their differences, which is also the case with Shadow. He even does this with his past self in Sonic Generations.
  • Berserk Button:
    • At least 4: Don't call him a rat, don't mess with his friends, don't stop him from eating his chili dogs, and DON'T threaten the peace, freedom, and/or well-being of others. He won't take it well.
    • To put this into perspective, Erazor Djinn managed to press three of those buttons in the same game! To say it didn't end well for him would be putting it mildly.
    • If you hurt Tails, Sonic will stop at nothing to destroy you.
  • Beware the Nice Ones: He's probably the nicest and most polite character next to Tails and Cream, but push his buttons and... well... Erazor Djinn note  learned the hard way.
  • Big Brother Mentor: He's this to Tails in most of the games and adaptations.
  • Big Brother Instinct and Heterosexual Life-Partners: Again, with Tails. He also acts as a big brother to Cream at times.
  • Big Damn Heroes:
  • Big Eater: Despite his small size, he has a huge appetite; justified due to the fact that he burns a lot of calories constantly running at such high speed all the time.
  • Black Hole Belly: He literally becomes one in the DS version of Sonic Colors when he transforms into the Violet Void form. He will even consume the entirety of the Frigate Skullian, provided its HP meter is depleted enough.
  • Blood Knight: Can be considered as one, since he's "the guy who loves adventure." In other words, he loves the thrill of cheating death many times over and facing impossible odds for the adrenaline rush. This is why he has Dr. Eggman as his nemesis, because Sonic and his addiction to combat and danger wouldn't be complete without that overweight mad-scientist and his robot-armies feeding as much of his suicidal tendencies as possible.
  • Blow You Away: Ever since Sonic Adventure 2, he could use wind-based attacks, some of which use his great speed, some of which don't, although the games never elaborate much on this.
  • Blue Is Heroic: Arguably the poster child of this trope in video games. His blueness represents freedom and clear blue skies, as well as his generally easygoing nature. This is put in contrast with Eggman's redness as well as Knuckles' intense red and Shadow's red accents.
  • Boisterous Bruiser: Generally very excitable and willing to take down anyone threatening the world.
  • Book Dumb: Sonic is often shown to be highly resourceful and even has plausible showings of wisdom. He's also been shown as being capable of operating the Tornado with equal proficiency to Tails, and clearly values literature. However, he isn't the most educated guy around, usually requiring more intellectual teammates such as Tails to explain the science of it all.
  • Breaking the Fourth Wall:
    • The character most likely to do so, such as in Sonic Colors.
    • Even in his first appearance, he would stare at the screen and tap his foot impatiently if left idle.
  • Brilliant but Lazy: A lot of incarnations, such as the Sonic in the OVA, epitomize this well. He tends to not act until the last possible second.
  • Brought Down to Normal:
    • In Sonic 3, Knuckles cancels out his otherwise very powerful Super Sonic form with a single punch, and this also knocks the Emeralds out of him.
    • In the opening of Sonic Unleashed, Eggman uses a machine to force Sonic out of his super form and rip the Chaos Emeralds from him, which in turn causes Sonic to gain a new Werehog form.
    • Occurs in Sonic Labyrinth when Eggman takes his speed and ability to jump by replacing his shoes with slow down versions of his own creation. However, he can still spindash just fine.
  • Calling Your Attacks: "Sonic Wind!" "Chaos Control!" "Speed Break!" "Time Break!"
  • Catch Phrase: "I'm Sonic! Sonic the Hedgehog!"
  • Characterization Marches On/Flanderization: The degree of his personality tends to vary from game to game, especially in the 3D era. He had a fairly neutral personality in the likes of the two Adventure games, and Storybook games; being fairly confident in his abilities, but knowing when to get serious when a real threat presented itself. In Sonic 06, all of the quirky parts of his personality were written out and he's mostly a generic, straight-laced hero. Then, after Sonic Colors, probably to circumvent that problem and the result of a new writing team, they take his personality in the opposite direction and make his quirks more prominent, a cocky jock who almost rarely stops going on about how awesome he is and very rarely takes a threat seriously. Lost World seems to downplay this slightly by having his cockiness screw him (and the world) over, showing a more insecure side to his personality.
  • Chaste Hero -> Celibate Hero: While he's aware of Amy's infatuation for him, he prefers to keep away from her when she acts on it. He's not interested in Rouge's flirting either.
  • Chekhov's Skill: He saves himself from one of Eggman's Death Traps in Adventure 2 by performing Chaos Control with a Fake Chaos Emerald. He learned the skill by watching Shadow.
  • Chick Magnet: Mostly in Adventures of Sonic the Hedgehog and the Archie Comics; the games show this quirk to a lesser extent. Depending on the continuity, he's sometimes annoyed by it, being the Celibate Hero and all. He ends up lampshading this in Sonic Battle: "Got enough girls chasing me as it is."
  • Chronic Hero Syndrome: Most bios state that he can never leave troubled people alone due to his sense of heroism and great kindness.
  • Clothes Make the Superman: His original storyline suggested that the source of Sonic's speed is his shoes, but this is never taken as canon, not even in other Sonic continuities from the early days — even the early Promo Comic dismissed that idea, and the game it was promoting said otherwise in the US manual! note  However, it is commonly accepted in several continuities (i.e. The Promo Comic, Adventures of Sonic, Sonic The Comic, Archie) that Sonic's shoes are designed to protect his feet from the friction and heat gained from going as fast as he does.
  • Commitment Issues: One interpretation of Sonic's aversion to romance is him being scared of settling down and giving up his free and adventurous lifestyle.
  • Competition Freak: Sonic hates losing races, as shown in Sonic Riders, but especially if someone cheats at it.
  • Conjoined Eyes
  • Continue Your Mission, Dammit!: His impatience and snarky attitude towards the player for hold-ups shows in some of his idle animations. He'll even give you a Game Over if he's kept waiting too long in Sonic CD.
  • Contractual Immortality: Sonic never stays dead because of his importance as the franchise's main protagonist. He was killed by Mephiles in Sonic the Hedgehog (2006), but got better.
  • Cool House: A rusted-out relic of a 747 jetliner in the OVA.
  • Cool Plane: The Tornado. Which belongs to him, not Tails. Contrary to popular belief.
  • Cool Shades: Briefly wore a pair in the OVA, and also wears some in the Sonic Riders series.
  • Crouching Moron, Hidden Badass: Depending on the Writer, he can be somewhat bumbling and highly wacky in personality at times. His bouts of skill and heroism, however, are usually no less pronounced.
  • Cute Little Fangs: Was intended to have these from the very beginning until Sega of America had their final say on his design. However, if you look close enough at a few models, Sonic does have fangs. Sonic's Werehog form has prominent fangs as well.
  • Dance Battler: Many of his moves are based off of techniques seen in the likes of Break Dancing and Capoeira.
  • Dangerous Sixteenth Birthday: The entirety of Sonic Generations, where your present from your favorite villain is having your friends petrified in this side of White Space.
  • Dark Is Not Evil:
    • The Werehog, Darkspine, Violet Void, Purple Frenzy, Black Bomb, and "Dark Super" forms certainly look evil. However, they do not act evil nor do these forms carry out evil actions. Quite the contrary, actually. Some of them, however, make Sonic much more aggressive.
    • This is even touched upon a bit in Sonic Unleashed. Sonic is too heroic to give in to evil even when in his dark forms.
      Sonic: Even at night when I'm like this, I'm still myself. You must have been protecting me this whole time.
      Chip: No, you're the reason you haven't changed at all. You're too strong to lose yourself. You never give into the night, or darkness inside your heart.
  • Deadpan Snarker: Played straight in the video games and the comics, Sonic Chronicles, Sonic Storybook Series, Sonic Colors, and Sonic Lost World being some prime examples. Other portrayals paint him as an Obnoxious Snarker. Sonic also had his moments of this in SatAM.
  • Defeat Means Friendship: With the exceptions of Amy, who was a Fangirl, and Tails, who either idolized him or was orphaned and bullied, almost all of his friends and allies had to be "befriended" before they joined up with him. He does this so often that he can give Nanoha a run for her money.
  • Destructive Savior: In Unleashed and parts of Generations, he causes a lot of property damage in his runs through the stages.
  • Determinator: Nothing slows him down for long.
  • Did You Just Punch Out Cthulhu?:
  • Does Not Like Spam: It is strongly implied in Sonic Unleashed that he does not like seafood, going by the extremely low EXP gainage after he is fed it.
  • Doesn't Like Guns: He openly admits in Shadow the Hedgehog that he "wouldn't be caught dead" utilizing guns and other firearms.
  • Don't Call Me Sir: He clearly dislikes being referred to as "Master" by Shahra in Sonic and the Secret Rings and insists on being called by his name. He also dislikes being called "Mr. Sonic", as Cream and Elise find out.
  • Drop the Hammer: Gets his own version of Amy's Piko Piko Hammer if he is partnered with her in Sonic Advance 3.
  • Eagleland: Type 1. Take his snarky attitude, like of extreme/fun activities, and add in a "free spirit" cowboy personality, and you have Sonic in a nutshell. That his main colors are red, white, and blue helps.
  • Easily Condemned: Clearly his reputation as the hero of Earth didn't stand for much in Sonic Adventure 2 considering GUN and the police were after him for a crime he obviously didn't commit, but that was due to them wanting to cover up the existence of Shadow, and Sonic made a perfect patsy for his crimes.
  • Embarrassing First Name: Depending on the continuity, it's either Nikki, Maurice (though that was later revealed to be his middle name), or Ogilvie. However, he is simply named Sonic in the main series.
  • Establishing Character Moment:
    • Sonic the Hedgehog CD conveys who he is fairly well, showing his great acrobatics, difficulty traversing water, and running into Eggman's next plan with no idea what's in store for him. All without talking.
    • The intro to the original Sonic the Hedgehog also counts, as it simply has him do his signature finger wag to establish him as THE Mascot with Attitude.
    • Sonic Riders does this in its opening cutscene, quickly showing us how Sonic's Chronic Hero Syndrome, interest in extreme sports, and love of competition come together when he's given a new skill to master and a new rival to beat.
  • Even the Guys Want Him: Louie Montaine in Sonic Unleashed loves to go on about how hot he finds Sonic and lusts after his body after every successfully cleared mission he offers.
  • Everything's Better with Spinning: His primary method of attack, the Spin Attack, and its variations such as the Spindash and Homing Attack.
  • Expressive Ears: They'll flick frequently when he's irritated with waiting (Sonic the Hedgehog 4's Idle Animation) and lie forward or sideways when he's asleep, disappointed, or feeling sick.
  • Extreme Omnivore: Eats anything, even moldy/rancid food (if Sonic Unleashed is anything to go by). Taken to the extreme in Sonic Colors when he absorbs Purple or Violet Wisps and morphs into a Purple/Indigo monstrosity that chomps down on anything, even robots and other metallic objects.
  • Extremity Extremist: In battle, Sonic uses his feet more than his fists, combining this with Dance Battler.
  • Eye Color Change: Sonic's eyes are normally green, but when he goes Super Sonic, they turn red.
  • The Face: He's easily the most social of the three, and usually does all of the talking.
  • Face Palm: Does this fairly frequently.
  • Fatal Flaw: Sonic can get rather cocky and reckless in the face of danger, something that can often be exploited by his foes or lead to him making rather dangerous mistakes. How prominent this is varies from media to media, though it has cost him dearly at least once in just about every interpretation. This is taken to the highest degree in Sonic Lost World, when his recklessness causes the Zeti to break free from Eggman's control and become a larger threat than Eggman himself was, and later when his recklessness causes Tails to get kidnapped.
  • Fire-Forged Friends: Knuckles, Gamma, Chaos, Shadow, Rouge, G.U.N., Jet, Wave, Storm, Amy, Cream, Big, Omega, Blaze, Silver, Shade, and even Eggman himself have all been enemies or opponents at one point or another (and if spin-offs and other continuities count, then not even Tails is exempted from this). However, they're now all (with the exception of the now dead Gamma, Chaos, and Eggman, which is always temporary) invaluable friends/allies to Sonic.
  • Flight: But only when he's Super Sonic.
  • Flying Brick: As Super Sonic.
  • Foil: He has quite a few. Notable examples include:
    • Dr. Eggman, being a scientist who wishes to rule through technology and totalitarian rule to Sonic's nature-loving idealism.
    • And back when they were still adversaries, Knuckles. Red Oni to Sonic's Blue, his strength to Sonic's speed, and his stationary lifestyle to Sonic's nomadic one.
    • Shadow. They're on very different ends of the Idealism vs. Cynicism scale and often come to blows because of it, and this is after Shadow's Heel-Face Turn in his own game. Before said Heel-Face Turn, practically every meeting between the two got rather... violent.
    • Blaze. Her introversion to his extroversion, her insecurity to his confidence, her fire to his wind. Though their relationship is much friendlier than the other examples, as Sonic tries to look out for her, and they mutually and openly respect one another.
  • Four-Temperament Ensemble: Choleric.
  • Fragile Speedster / Glass Cannon: Technically. Sonic is astoundingly resilient and his speed and abilities alone make going up against him in action akin to bringing a knife to fight a Maglev train, but without his rings or a bubble shield, he is an out-and-out One-Hit-Point Wonder who will keel over from any attack thrown at him, even if he so much as touches an enemy.
  • Friendly Rivalry: With Knuckles, as the two are now on good terms. This was a one-sided case with Shadow, who isn't interested in "friendly competition" as Sonic puts it in Shadow The Hedgehog.
  • Genre Savvy: With the amount of times he hangs lampshades, he fits this to a T.
    Sonic (in Sonic Colors): Experience has taught me to investigate anything that glows.
  • Get Back Here Boss: He's the final Dark Side story boss of Sonic Adventure 2 and insists on constantly running away from you, only stopping to fire off his signature move when there's enough space between Shadow and him.
  • Getting Crap Past the Radar: In Sonic The Movie, our hero flips the bird at Metal-Robotnik.
  • Giving Someone the Pointer Finger: His trademark pose.
  • Golden Super Mode: Super Sonic, perhaps the second most famous variant after the Super Saiyans.
  • Good Is Not Soft:
    • His sealing away of Erazor during the ending of Secret Rings comes off as this, and would have been disproportionate if Erazor hadn't established himself as a truly irredeemable villain beforehand.
    • His mocking of the despairing Metal Sonic in the end of Sonic Heroes comes off as downright cruel and cocky, only justified by how monstrous Metal was beforehand.
    • Back in the very first game, you had the choice to either let Dr. Eggman flee or destroy the Eggmobile and watch him plummet to his apparent death. His ass-kickings of the doctor in the early mangas show that the second option was probably the canon one, though he has adopted more of a Friendly Enemy attitude towards Eggman in the modern age.
  • Gratuitous English: He started getting this when later games started to play up his 'tude more; exclusive to the Japanese version, of course.
  • Green Eyes: Acquired these when he's in his Super form in the classic games, acquired these in his regular form from Sonic Adventure onwards.
  • Grind Boots: While everyone gains this ability by the time of Heroes, Sonic Adventure 2 sees Sonic sporting a pair of Soap shoes (in his trademark red and white colors), due to a deal between Sega and the Soap brand.
  • The Hero: In both senses. He's the main character of the series and the leader of "Team Sonic".
  • Heroic Safe Mode: In most modern incarnations, his response to most tragedies is to simply keep going.
  • Heroic Willpower: Present to a truly ludicrous degree. He can shrug off a mind-controlling monstrosity without even being aware of it. Curiously, this didn't work in Sonic Rivals 2. The Ifrit gains control of his mind (if you're playing as Tails) with ease.
  • Hero on Hiatus: When he temporarily dies in Sonic the Hedgehog (2006), he's out of commission and it's up to the other characters to retrieve the Chaos Emeralds to bring him back.
  • Holding Back the Phlebotinum: He never uses Chaos Control unless he absolutely has to.
  • Homing Projectile: He can turn himself into one using the Homing Attack.
  • Hot-Blooded: He's fairly passionate about saving the world from Eggman through-and-through.
  • Hurricane Kick: An R-Trigger trick in the Advance series.
  • I Am Not Weasel: He's... ahem... rather temperamental about being called a rat rather than a hedgehog throughout Sonic and the Secret Rings.
  • "I Am" Song: They call him Sonic. 'Cause he's faster than sound, he keeps on jumping around.
  • I Got Bigger: Sonic Generations confirms that "Modern" Sonic is the older version of pre-Sonic Adventure "Classic" Sonic.
  • I Know You Are In There Somewhere Fight: Throughout the whole series, he pulls this against his Uncle Chuck and Knuckles, who was the new Enerjak in the Archie comics, Perfect Chaos in Sonic Adventure, and he tried this against Emerl/The Gizoid in Sonic Battle. In Emerl's case, it only partially worked, and the result? A sad ending.
  • Image Song: "It Doesn't Matter" and "His World". "Endless Possibilities" for his relationship to his were-hog form.
  • Impaled with Extreme Prejudice: Mephiles stabs him to death just to get an emotional response out of Elise and therefore unseal Iblis out of its person-shaped can. Thank goodness the Chaos Emeralds are capable of resurrecting the dead...
  • Improvised Parachute: He can actually use his cranial quills and hands to catch air like a makeshift parachute in order to make his descents through air slower in Sonic Unleashed and Sonic Colors.
  • Inexplicably Identical Individuals: Him, Shadow, and Silver all share the exact same height and weight of 3 feet and 3 inches, and 77 lbs.
  • Informed Attribute: His temperament. In most of the game manuals, he's described as being hot-tempered. This contrasts with the actual games, where he's simply cool and confident. Certain games such as Adventure 2 and Lost World show him losing his cool, albeit in a rather controlled and heavily provoked manner, probably leaning it more into Beware the Nice Ones than a defining attribute to the character. Certain alternate interpretations are more aggressive, though.
  • Informed Flaw: Word of God has stated that not having a full eight hours of sleep can severely affect Sonic's ability to function and also has a large impact on his running. This is never actually seen in the games, however.
  • In-Series Nickname: Rouge calls him "Big Blue" in Sonic Chronicles and Sonic Generations.
  • Intergenerational Friendship: He's almost twice the age of Tails.
  • Invisible Anatomy: He does not appear to have toes when depicted barefoot.
  • Involuntary Shapeshifter: In Sonic Unleashed. He can't stop his Werehog transformation from occurring at night or, in the case of the Wii version, in darkness within the Gaia Gates. He can temporarily revert back into normal form when in light or when exposed to light, but once he steps back into darkness, it's only a matter of time before he'll transform back into Werehog form. However, contrary to popular belief, Sonic did not consider the Werehog form a bad thing, and even enjoyed it in spite of it obviously handicapping his latent speed abilities, while giving him some new ones in turn.
  • Jack of All Stats: Most of the cast is capable of using his signature moves (Spin Dash and Spin Jump) along with other abilities, but Sonic tends to be the most well-rounded in using his signature abilities.
  • Japanese Pronouns: "Ore".
  • Jerk with a Heart of Gold: He's not without his follies, but for the most part the Heart of Gold part mainly overshadows the Jerk part, in this case, since his jerkish tendencies only show towards his enemies and he is generally nice towards everyone else.
  • Karmic Trickster: In Sonic The Fighters, one of his throws is to take his opponent's weapon and use it on them in a very cartoony manner.
  • Kid Hero: He is only 15 years old in the present games, and was likewise this in the original games, until it was retconned to make him much younger during the Genesis years.
  • Large Ham: His personality is very boisterous and magnetic. When he makes the scene, he will be sure to let everyone there know (subtlety is not a prominent trait of Sonic). He also likes to quip and taunt when he's in the middle of a skirmish, probably rivaling Peter Parker in terms of how much snark he dishes out.
  • The Leader: Headstrong type for all of Team Sonic and Charismatic type for the cast of heroes as a whole.
  • Leeroy Jenkins:
    • Varies according to the story. Even at his mildest, Sonic has no patience for waiting around or discussing tactics. At his worst, he endangers others or gets himself turned into a robot.
    • Strangely enough, only the Archie comics play this straight enough for him to be called out on it. Other than the Sonic Storybook Series , he rarely, if ever, gets called out on this even if it's invoked. Granted, said strategy (or lack thereof) comes to bite him back a lot more in the comics than in the games.
    • This is played straight in Sonic Lost World, however, when, despite Tails' warnings, Sonic kicks Eggman's conch away. Said conch was the only thing keeping the Deadly Six under his control, and they promptly attack everyone in sight, which prompts a retreat. Tails and Eggman do, in fact, call him out on it.
  • Le Parkour: Mostly shown off as Scripted Events or as cutscenes in most 3D games, it becomes a full-fledged game mechanic in Sonic Lost World, which gives him the ability to run and jump along walls and celings, complete with Speed Echoes.
  • Limited Wardrobe: Is virtually never seen wearing anything save White Gloves and his pointy buckled shoes in every Sonic continuity. The only exception was his Soap Shoes in Adventure 2, after which he just went back to his traditional outfit.
  • Loveable Rogue: While generally having a strong sense of justice, he is willing to go against the law, especially if they are after him.
  • Magic Pants: Applies to both the Werehog and Darkspine forms. Werehog loses his gloves, then gains them back upon transforming back into normal form, whilst Darkspine loses his shoes, socks, and gloves and gains them back within a split second of turning back into normal form.
  • Magnetic Hero: Very easily makes friends and allies, even from former enemies. There are times when he doesn't try to make friends with anyone, he just does.
  • Mascot with Attitude: The Trope Maker.
  • Master Swordsman: In Sonic and the Black Knight. Despite probably never using a sword before in his life, he manages to slay a dragon with just a training sword. And when he picks up Caliburn, he goes on to defeat the three Knights of the Round Table and King Arthur himself.
  • The McCoy: He definitely fits this to a "T" among Team Sonic in the games.
  • Meaningful Name: He's called Sonic for a reason.
  • Mellow Fellow: Certain interpretations convey him as thoroughly easy going and hard to break, rarely holding grudges against even antagonistic characters. Other interpretations are subverted as he can be more Hot-Blooded.
  • Meta Guy
  • Mighty Glacier: In his Werehog form, he loses most of his trademark Super Speed in exchange for Super Strength and stretchy arms.
  • Mirror Boss: Acts like this against Shadow in Sonic Adventure 2 during the first boss fight against him. He does it again in the final Dark Side boss, with the exception of him having access to his Sonic Wind move whilst Shadow doesn't have his Chaos Spear.
  • Miscarriage of Justice: He was sent to prison in Sonic Adventure 2 so that GUN could use him as a patsy for the crimes of Shadow, whose existence they wanted to keep covered up.
  • Monochromatic Eyes: His Darkspine form has them.
  • Morphic Resonance: All of Sonic's forms share common design aspects to the 'normal' form. The Wisp forms also share yellow, pupiless eyes, ears, and spiky protusions (except for Violet Void form, which has only the eyes and mouth, and Blue Cube form, which only has the eyes and inner ears). All of these design aspects resemble the normal form's eyes, ears, and quills to a great extent.
  • Mr. Vice Guy: Some versions of him are very prideful. He sometimes prioritizes his beauty-sleep a little too highly, as well but as noted, he's still a good person.
  • Multiple-Choice Past: Outside of a brief mention of his birthplace , he's never really been given an official backstory in the games.
  • Mysterious Past: The only things ever revealed about Sonic's past is that his rivalry with Dr. Eggman predated Sonic The Hedgehog 1 and that he was born on Christmas Island.
  • The Name Is Bond, James Bond: Somewhat reversed in his Catch Phrase "I'm Sonic; Sonic the Hedgehog!"
  • Nature Lover: Stated to have an appreciation for the beauty of nature.
  • Nerves of Steel: For the most part, at least in the games.
  • Nice Guy: Probably the best example in the series short of Tails (except for Sonic Chronicles and Fleetway's Sonic the Comic), as Sonic is often noted for his compassion and selflessness.
  • Nice Job Breaking It, Hero: There are a few examples of Sonic unintentionally causing a lot of mistakes.
    • In Sonic Unleashed, his arrogance and fixation with belittling Eggman instead of paying attention to what he was doing was ultimately the catalyst of the game's plot and his Werehog transformations.
    • In Sonic Colors, when he destroyed Rotatatron/Globatron, an arm got lodged into a nearby structure, which turned out to be part of the mind control cannon. When Eggman tried to fire it, the cannon backfired. The resulting energy created two things: a Nega Hyper-Go-On black hole that consumed the amusement park and, if evidence is correct, the primordial essence known as the Time Eater. Basically, Sonic caused Sonic Generations to occur by destroying the first boss of Colors.
    • In Sonic Lost World, he's pretty much responsible for the Deadly Six betraying Eggman and attempting to conquer the world for themselves. Then he does it again, this time, causing Tails to be trapped inside a capsule and turned into a robot.
  • No Guy Wants to Be Chased: Especially if the chaser's name is Amy Rose.
  • Not the Fall That Kills You: He ends up walking away from those falls with no injuries at all. This makes sense, as he can survive collisions at supersonic speeds, far faster than his terminal velocity would be.
  • One-Dimensional Thinking: As if to parallel his bullet like speed, Sonic kindof has a one-track, arrogant mind, and when he sets his mind on a goal, he will not rest until it is carried out, and this can make him do some very impulsive, foolhardy stuff. This "smash first, ask questions later" mentality ends up biting him in the rear hard in Sonic Lost World, when he accidentally makes Eggman's newest minions an even bigger threat than before by accidentally freeing them from Eggman's control.
  • One-Hit-Point Wonder: A notable handicap of his—if it weren't for the rings protecting him, he'd have been roadkill years ago. This can be chalked up to Gameplay and Story Segregation however; Sonic has often been shown to be able to take a reasonable amount of punishment before going down, and sometimes the attacks he goes through are reasonably powerful enough (or relevant to the plot) that it mandates him taking lethal damage, even if he had a ring or his Super Sonic form on hand—such as two occasions in Sonic 3 note  and one point in Sonic 2006.
  • One-Man Army: Technically, he's a "One Hedgehog Army". Wherever he runs, expect lots of trashed robots in his wake. Don't believe it? Watch the prologue to Unleashed.
  • Our Ghosts Are Different: After Mephiles kills him in '06, his ghost/spirit appears in the form of a gust of ethereal blue wind that only Princess Elise can detect.
  • Our Werebeasts Are Different: Sonic the Werehog in Sonic Unleashed. Even the "werehog" term was originally coined by the fans, and Sega just shrugged and went, "eh, why not?"
  • Out of Focus: This actually happened to him in a certain period of time in the series, despite the series named after him. In Sonic Adventure 2, Shadow was the character with more plot focus, backstory, and Character Development in that game. This continued through Sonic Heroes and into Shadow the Hedgehog, where Shadow actually displaced Sonic as the main character as well as Sonic '06, where both Shadow and the new character Silver displaced Sonic.
  • Papa Wolf: He serves as one to Emerl in Battle. Earlier on, he was more of a Big Brother Mentor to Emerl, but as time progressed... He nearly has a Freak Out when Emerl is on his death throes.
  • Parental Abandonment: In most incarnations, his parents (or lack thereof) are not referenced even once.
  • Personality Powers: He is one free-spirited wanderer with Super Speed powers. He also has some level of aerokinesis, which again, reflects his carefree nature and inability to stayin one place for long.
  • Pinball Protagonist: He was afflicted with this horribly in Sonic the Hedgehog (2006), in which the most influential roles are delegated to Shadow and Silver and he barely gets anything of noteworthiness done in the grand scheme of the story.
  • Pint-Sized Powerhouse: 3'3'' tall, 77.2lbs in weight, and yet he can defeat monstrosities like this with only the shoes on his feet.
  • Power of the Void: He becomes a living, moving void in Violet Void form that consumes nearly anything he comes across and becomes bigger in the process.
  • Power Strain Blackout: Overuse of his Super form can cause this due to the amount of energy required to sustain it.
  • Pragmatic Hero: Very much this in Sonic and the Black Knight. He was fully willing to allow The Grand Kingdom to come to an end rather than allow Merlina to use her magic to make it eternal.
  • Pride: He's fully aware of his Super Speed, and he's proud of it.
  • Promotion to Parent: Most (if not all) incarnations where Tails isn't living independently has Sonic being the one who takes Tails under his wing.
  • Punny Name: His Super Sonic form.
  • Razor Wind: His Sonic Wind attack, as depicted in Sonic Adventure 2.
  • Real Men Wear Pink: One of his hobbies includes admiring flowers. In the OVA, his favorite clothes are pink.
  • Red Oni, Blue Oni: Played straight with Knuckles, but then becomes an inversion later on. Also an inversion with Shadow due to Sonic's cheerful and adventurous lifestyle and Shadow's stoic and deadly serious demeanor. Subverted with Blaze.
  • Ridiculously Cute Critter: Especially Classic Sonic.
  • The Rival: Sonic has many of them. The current primary ones are Shadow and Jet. Knuckles once served this role, but he has since grown out of it.
  • Rivals Team Up: With Knuckles, then Shadow, and then Blaze.
  • Royals Who Actually Do Something: At least, as far the games' version of the Blue Blur is concerned; according to Sonic and the Black Knight, he's the genuine King Arthur.
  • Running Gag: He tends to fall flat on his face when falling from great heights from Sonic Adventure onwards.
  • Scarf of Asskicking: Sports a brown one, along with Handwraps of Awesome, in Sonic Boom.
  • Screw the Rules, I'm Doing What's Right: Oh so much in Sonic and the Black Knight. He'll willingly become a king slayer to do what is right. Also has shades of this in Sonic X.
  • Ship Tease: Oh, boy...
  • Shout-Out: Collect all seven Chaos Emeralds and at least 50 rings, and jump into the air. Sonic will turn into Super Sonic! His fur will turn gold, his eyes will turn green (or red) and... wait, haven't we seen this before?
  • Showy Invincible Hero: Sonic Colors and Sonic Generations are very good examples. There is no question Sonic will win, the only matter is how will he win, how cool he looks when he wins, and how much fun the player will have when he wins.
  • Shut Up, Hannibal!: In Sonic Adventure 2, he gave one to Shadow, saying that he will make him take back those words about him "not being good enough to be his fake". This proves that Sonic can trade back strong responses besides snarking at his opponents.
  • Signature Move:
    • The Rolling Attack in its many forms such as the Spin Dash, the Homing Attack and the Hurricane and Rapid Strikes from the old mangas, even though most of the other characters can roll around too. In Sonic Adventure 2, Sonic Wind was his special attack.
    • The Sonic Boost has become his signature move as of the Modern era games, where he even lacks the ability to do his old spin dash.
  • Sleepy Head: He appears to have a habit of momentarily dozing-off in idle animations. He is also often seen napping on a tree branch or Chris' roof in Sonic X.
  • Slide Attack: Occasionally used as one of his rare non-spinning means of melee.
  • Small Town Boredom: One official source states that Sonic only began exploring because he was bored with his birthplace, Christmas Island.
  • Smarter Than You Look: Especially considering some of his earlier portrayals. He is far from stupid.
  • Smug Super: While how much one may vary between different media, one thing that's constant is Sonic's ego.
  • Spirited Competitor: Being the cocky guy he is, he loves to race others in order to prove the he is faster than them.
  • Sprint Shoes: The first European/North American game manual mentioned that Sonic's speed comes from his power sneakers, although this bit of info is never taken as canon. However, video monitors in the classic games award Sonic with power-up shoes that allow him to go even faster than normal.
  • Static Character: Despite being the main character, his characterization has actually evolved the least out of everyone else in the entire series. This is justified by the fact that he's a mascot, and most of the Character Development of most of the cast generally plays off of him, such as Tails going from overly dependent on him to being an independent hero in his own right, or Blaze making friends with him. In terms of actual depth, he's just as much of a Rounded Character as most anyone in the series.
  • Super Drowning Skills: In most of the 3D games. He instead has Walk, Don't Swim in 2D.
  • Super Mode:
  • Super Speed: He's called "Sonic" for a reason, Its basically his trademark. (His top speed has never been established, though he's shown to be capable of breaking the Sound-Barrier whenever he kicks into high gear.)
  • Super Strength: Though it arguably draws from his speed more than anything, he can ram through cars, robots, and rock walls and not slow down. The Sonic Boost especially shows this.
    • While the games don't show much of it, Sonic X and Sonic the Hedgehog: The Movie both show him preform clearly superhuman feats of strength, like pushing a giant robot's hand off of him without using any momentum, or his fight with Metal Sonic causing huge fissures in the ground and causing a mountain sized stalactite to fall off a floating continent.
  • Swiss Army Hero: And then some! Especially in Sonic Colors. He can turn into a laser, cube, black hole, rocket, explosion-generator, organic Hover Tank, ball of spikes, drill, and a purple monstrosity that eats and grows in size with each eaten object.
  • A Taste Of Defeat: Naturally, no villain has stopped him from saving the world, but he has had his ass handed to him on rare occasions. Eggman managed to outwit him in his super form at the start of Sonic Unleashed, for example, and Silver just plain humiliated him, twice, in Sonic '06..
    • In more petty competition, Jet canonically beat Sonic in the World Grand Prix finals in the first Sonic Riders (albeit by cheating). This also marks one of the few times Sonic is genuinely enraged.
  • Teleport Spam: He loves doing this in the last Dark Side Story boss in SA2 if you get too far ahead of him.
  • Teleporters and Transporters: Has the ability to teleport by using Chaos Control in-tandem with a Chaos Emerald, whether it's fake or real.
  • Thrown Out the Airlock: Eggman tries to murder him by doing this. Fortunately, he learned how to use Chaos Control just in time.
  • Time Master: Using Chaos energy, he can warp time and space, but is not as proficient as Shadow, nor does he use these abilities very frequently.
  • Too Important to Walk: Well, he's much more important to "run".
  • Took a Level in Badass: He defeats Perfect Chaos in Sonic Generations in normal form without resorting to transforming into Super Sonic.
  • Took a Level in Jerkass: Sonic Chronicles, if you select the more snarky options in a Dialogue Tree.
  • Tornado Move: In Sonic Rush, in the boss fight against him as Blaze, one of his attacks is him spinning around while airbore, which creates a massive vortex that sucks her in. The Blue Tornado in Sonic Heroes does the same thing, but on a much smaller scale.
  • Totally Radical: He dips into this at times in his modern depiction.
    • This is actually averted in Colors, where he actually gets to use relatively modern slang like "epic".
  • Touched by Vorlons: He gains the ability to shapeshift into various forms by fusing with Wisps temporarily.
  • Trademark Favorite Food: Chili dogs in most adaptations, and later, including the games.
  • Transformation Trinket: Chaos Emeralds, Super Emeralds, World Rings, Sacred Swords, and Wisps. All of them are catalysts for his transformations.
  • Troll: He loves getting a rise out of his enemies, which is why he taunts them with such irreverence.
    • This is proven in spades during his second encounter with Zeena in Sonic Lost World.
  • Turn the Other Cheek: Going hand-in-hand with Fire-Forged Friends and Magnetic Hero, Sonic's kindness and compassion are matched only by his capacity for forgiveness. Many of the friends he made, such as Silver and Shadow, once tried to kill him, but he never holds it against them.
  • ▄bermensch: Sonic stated in Sonic and the Black Knight that he'll fight for what he believes in and he doesn't care whether that means he's the hero or the villain. He also seems to go on all of his adventures mostly for the fun of them, although he does truly care about keeping the world free of Eggman's grasp.
  • Unable to Cry: In the majority of media Sonic has been featured in, he's remarkably stoic and does not show sadness, loss, and/or disappointment in the form of tears. Averted in American continuities such as Archie and SatAM.
    • The latter continuities were however asked to keep said aversions toned down, suggesting it is to higher ups rather uncharacteristic for him to cry in most interpretations. The fact that he dislikes crying may support it.
  • The Unfettered: The Sonic OVA version fits this to a tee.
    • Other variations have him as a milder version; he wouldn't hesitate to put his life on the line for a friend, but he also wouldn't want to endanger his friends and is very protective of them.
  • Unstoppable Rage: Darkspine Sonic in Sonic and the Secret Rings doesn't stop expressing his hatred, rage, and sadness until Alf Layla Wa Layla goes down.
  • Used To Be More Social: In Sonic Chronicles, his allies call him out for not keeping contact with them for two years after defeating Eggman together.
  • Vitriolic Best Buds: In addition to Knuckles he kind of has this with Shadow to some extent.
  • The Voiceless: His younger self is this in Generations.
  • Voluntary Shapeshifting: Upon absorbing a Wisp, he can choose to make use of its Hyper Go-On power in order to change form.
  • Walk, Don't Swim: Another of Sonic's major weaknesses is that he can't swim, so when he gets in water, he merely floats down or runs and jumps very slowly in it. Often, falling into a large body of water will also result in him immediately sinking to his death. Some continuities, such as Sonic X, upgrade this into a personality flaw, where Sonic is literally terrified of being surrounded by or falling into large bodies of water. Apparently, the reason Sonic has this weakness in the first place is because Yuji Naka, at the time the first game was made, erroneously assumed that hedgehogs were incapable of swimming, so he incorporated this into the gameplay.
    • In the swimming event of Mario And Sonic At The Olympic Games, he manages to work around this weakness by wearing a lifejacket.
  • Walking the Earth: When not saving the world, he's always running from place to place, but he'll immediately rush to the scene if someone is up to no good.
  • Wall Jump: First appeared in an unconventional form in Sonic Heroes, where it's used to cross chasms with walls on either side. Starting in Sonic Unleashed, he has a more conventional Mario-style Wall Jump.
  • Weaksauce Weakness: He can't swim.
  • Who Wants to Live Forever?: Not him, as Sonic and the Black Knight proves. Sonic is apparently inclined to live life to the fullest in the time he has and stresses to others that they should do the same.
  • Willfully Weak: It's implied through Cutscene Power to the Max and certain scripted events that Sonic holds back his full speed. Whether it's to challenge himself or if it tires himself out to use his full speed is uncertain.
  • Why Did It Have to Be Snakes?: He occasionally mentions that he doesn't like water in games such as Sonic and the Secret Rings and Sonic Colors DS, as well as the various comics and animated series he features in. Considering that the drowning music so often heard in underwater stages is considered to be the most frightening thing in the entire franchise, this is entirely justified.
  • Would Hit a Girl: He's fully willing to engage in a fight against Blaze in Sonic Rush when Blaze picks one with him and also fought Amy, Cream, and Rouge in Sonic Heroes. He also had no compunctions about attacking Merlina when she revealed her plans as the Dark Queen in Sonic and the Black Knight
  • You Gotta Have Blue Quills

    Miles "Tails" Prower 

"I've changed a lot since I started hanging out with Sonic, but I can't depend on him forever. I know I can do this by myself!"

Voiced by: Hekiru Shiina (Japanese, OVA), Kazuki Hayashi (Japanese, 1998), Atsuki Murata (Japanese, 2000-2002), Ryō Hirohashi (Japanese, 2003-present), Christopher Stephen Welch (English, AoStH), Bradley Pierce (English, SatAM), Chris Turner (English, Sonic Christmas Blast), Lainie Frasier (English, STH: The Movie), Corey Bringas (English, 1999-2001), Connor Bringas (English, 2001), William Corkery (English, 2004), Amy Palant (English, Sonic X, 2005-2010), Kate Higgins (English, 2010-2013), Colleen O'Shaughnessey (English, 2014-present)

Sonic's young sidekick: a small fox who can use his unique twin tails to fly. Despite his young age, he's a reliable and dependable ally to Sonic. In later games, he's come into his own as a genius inventor that even rivals Eggman. His real name is ''Miles Prower, and he grew up as an orphan, ostracized because of his twin tails. One day, he noticed Sonic's running by and was so awed by his speed, he tried to catch up using his tails. Sonic didn't pay the young fox any attention, but witnessing how he nearly caught up with him impressed him enough to take him under his wing and give him his well known nickname. Together, they foiled Eggman's latest scheme on Westside Island and the two became nearly inseparable.

Ever since their first meeting, Tails has tried his hardest to be the best person he can for Sonic's sake, often times by mimicking him. Humble, docile, and good-natured with mechanical prowess that can potentially rival Eggman's, but he never thought it was much of a big deal.

    Knuckles the Echidna 

"I'll probably be on this floating island forever, guarding the Master Emerald again. I may not know the whole story behind this, but perhaps it's better that way. I'm at peace once more."

Voiced by: Yasunori Matsumoto (Japanese, OVA), Nobutoshi Canna (Japanese, 1998-present), Bill Wise (English, STH: The Movie), Brian Drummond (English, Sonic Underground), Michael McGaharn (English, 1999), Ryan Drummond (English, 2000), Scott Dreier (English, 2001-2004), Dan Green (English, Sonic X, 2005-2010), Travis Willingham (English, 2010-present)

A red echidna from Angel Island, and guardian of the Master Emerald. He was introduced as an antagonist in Sonic 3 And Knuckles, having been told by Eggman that Sonic and Tails intended to steal the Master Emerald. Halfway through the game, Eggman betrays Knuckles and steals the Master Emerald himself, which forced Knuckles to accept Sonic & Tails help in getting it back. Afterward, Knuckles would then be one of the duo's chief allies in fighting Eggman, but his guardian duties keep out of the action most of the time. Not much of his past was known, but that changed with Sonic Adventure which fleshed out his background quite a bit. Turns out, Knuckles is the last of the echindas after they were wiped out for attempting to use the the emeralds and desecrating the shrine(And injuring numerous Chao) which the angered the at the time guardian Chaos. Afterward, the piece of the shrine became Angel Island.

If Sonic is like the wind, then Knuckles is like the mountain; stern and unmovable. So naturally, they tend to butt heads, but do get along occasionally. Because of spending most of his life on a secluded island, he naturally prefers to be by himself and has quite the wild temper. However, despite these traits he has a good heart and more than willing to abandon his post to help out his friends.

    Characters/Sonic the HedgehogSonic The Hedgehog Team Rose

alternative title(s): Sonic The Hedgehog Main Trio
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