troperville

tools

toys


main index

Narrative

Genre

Media

Topical Tropes

Other Categories

TV Tropes Org
random
Characters: Snow White And Seven Dwarfs
The characters from Snow White And Seven Dwarfs.

    open/close all folders 

    The Heroes 

Takeru Shakudou

The hero of the story. He wakes up in Hachiouji with no memory of the last two years, before quickly discovering his powers as a tekigousha. Upon learning of the government's actions and obtaining a lead on his older brother's whereabouts, he decides to embrace his new abilities and sets out to take down Kuroyuki.

With his right hand, he can create large amounts of heat, generating magma and fire.
  • Adorkable
  • Affectionate Nickname: Happy-kun.
  • All-Loving Hero: If there was any doubt about it, he treats the monsters in Shibuya as people. The only person he has no sympathy for is Kuroyuki.
  • Always Second Best: He's never won a fight against Izumi.
  • Amnesiac Dissonance: Once he learns that the tekigousha are servants of the government. Subverted, as he's actually been braindead for the last two years and so has never at any point been loyal to them.
  • Amnesiac Hero
  • Amnesiacs Are Innocent: Completely clueless about what's going, inspiring worry from others (or amazement at how carefree he is).
  • Badass Adorable
  • Bandage Babe: Ignoring the fact that he's always wearing bandages around his arm, the above picture is most likely invoking this considering he's not even actually wearing bandages in the corresponding chapter.
  • Bash Brothers: With Souichi.
  • Beware the Nice Ones: Don't piss the kid off if you know what's good for you.
  • Big Brother Instinct: Towards Shirayuki.
  • Big Brother Worship: He really looks up to Izumi, though that's soon shattered upon realizing that yes, Izumi really is working for the government.
  • Bio-Augmentation
  • Bishōnen: Of the baby-faced variety.
  • Blessed with Suck: He's heating up his own body when he uses his ability, and so could accidentally burn himself black by overusing his ability. Fortunately, his body generally forces him to stop before that can happen.
  • Break the Cutie: Happens slightly during the Shibuya arc where the following happens, in order: he begins to doubt in the possibility of a happy ending, he finally lets the tears loose over everything that everyone's gone through, and the arc has a Downer Ending. Rather than fall apart, though, he lets it fuel his hatred towards Kuroyuki/determination to win for the upcoming finale.
  • Brought Down to Normal: After Izumi rips out his Grim Rock.
  • Bully Hunter: This is essentially his attitude towards the government officials.
  • Cain and Abel: The Abel to Izumi's Cain.
  • Cast from Hit Points: His powers use up his own body heat and blood, hence why his body usually forces a limit on its usage lest it kill him.
  • The Cat Came Back: Poor Makoto.
    Makoto: "T-T-T-T-Takeru-kun!? Why are you at our house again..."
  • Chronic Hero Syndrome
  • Clothing Damage: While a lot of characters tend to suffer this, Takeru in particular gets it in spades, given that he goes around burning everything. By the climax, he's forgone with his shirt entirely, as it was beyond hope, and his jacket, pants, and cloth worn around his waist are in tatters.
  • Complete Immortality: Obtains this from Shirayuki in the finale.
  • Convenient Coma: He's been in one for the last two years.
  • Conveniently an Orphan: His parents died when he was little, and he was raised by Izumi, whom he's now looking for.
  • Crouching Moron, Hidden Badass
  • Death by Origin Story: Not quite death, but he was braindead and as good as dead before Shirayuki saved him and allowed his powers to awaken.
  • Death Glare: Very good at these.
  • Declaration of Protection: Towards Shirayuki.
  • Defeating the Undefeatable: He doesn't care if others think taking Kuroyuki down is impossible; he'll do it. Even learning that Kuroyuki is immortal doesn't deter him at all.
  • Deliberately Distressed Dude: In the first arc, he lets himself be captured so that he can speak with Fujimaru.
  • Determinator
  • Disney Death: Very briefly, but during the process of becoming a tekigousha again, no one's certain if he's going to be okay or not as he falls unconscious, and the entire thing reads like a death scene for a few moments.
  • Dork Knight: By the end of the series, he's the saviour of Tokyo and still every bit the carefree kid he usually is, even while defusing fights.
  • The Dulcinea Effect: Granted, it helps that Shirayuki's a) a little girl, and b) vital to his enemy.
  • Elemental Punch
  • Eleventh Hour Superpower: Immortality, courtesy of Shirayuki.
  • Emotional Powers: In the beginning, when he still doesn't have very good control—his powers usually activate whenever he's getting emotional.
  • Famed in Story: In the epilogue, his interference alone can break up a fight. After all, do you really want to argue against the guy who saved the city?
  • Fanservice Pack: It gets clearer as the series goes on that in spite of his lithe appearance, Takeru is pretty well-built.
  • Fearless Fool
  • Fish out of Water: A minor version, as he wakes up in the post-apocalyptic Tokyo with no memory of it and needs everything explained to him.
  • Flashback to Catchphrase: Takeru's whole "If you can smile it off, you'll always manage somehow!" thing? He got it from his brother, who encouraged him to stay positive when he was little (starting with their parents' deaths, from the looks of it).
  • For Happiness: Why he fights, with it coming up most prominently in the Shibuya arc.
  • Get a Hold of Yourself, Man!: Souji punches him out of his Heroic BSOD below.
  • Good Is Not Soft: He sympathizes with most of his enemies and is willing to give them the opportunity to join him. If they don't take it—well, they shouldn't expect to live very long.
  • Healing Factor: Again, he obtains this in the finale.
  • Handwraps of Awesome: In his case, though, it has more to do with keeping his arm less conspicuous than for fighting reasons.
  • Having a Blast
  • The Heart: His optimism and cheer generally help to keep the group going.
  • The Hero
  • Heroic BSOD: Has one after Shirayuki's taken back by the government, as he realizes that she and Izumi were counting on him and he let them down.
  • Heroic Resolve: Nearly blacks out after becoming immortal, due to the strain of the original Grim Rock, but manages to hold on for Izumi's sake, as Kuroyuki's severely injured the latter.
  • Heroic RROD: This tends to happen from his powers.
  • Heroic Safe Mode: Briefly goes into one when his denial about Izumi starts to crack, realizing that now's not the best time to be thinking about that.
  • Hey, You!: Only ever refers to Kuroyuki as "old hag".
  • Hope Bringer
  • Hot-Blooded: Pun unintended.
  • How Do I Shot Web?
  • Human Weapon: A failed attempt at this.
  • I Am a Monster: He doesn't angst about it too much, but he does consider himself one during the Shibuya arc upon meeting the 'monsters' there, because they're simply trying to protect their allies, just as he is.
  • I Am What I Am: By about halfway through the first arc, he decides to accept that he's a tekigousha, since even if he has no idea what that truly means, he can't change it.
  • I Will Find You: Initially determined to find his brother—until Fujimaru tells him just what's become of Izumi (i.e. he's joined up with the government).
  • Idiot Hero: Takeru, Takeru...
    Makoto: "Takeru-kun might be seriously stupid..."
  • Indy Ploy: His general inability to come up with anything better than this is why he needs Souichi and the others.
  • Innocent Blue Eyes
  • Innocently Insensitive: Towards Makoto in the first arc, until Makoto finally snaps somewhat and tells Takeru that no, he can't live with a smile.
  • In-Series Nickname: Known as the "stray tekigousha" by the government for the first while.
  • Jumped at the Call: A little freaked out initially when he discovers he has powers, but he's quick to decide to use them to take down the government.
  • Kid Hero
  • Kill It with Fire: His main method of defeating his enemies. Notably, it's how he kills Kuroyuki.
  • Kirk Summation: Deals this to both Fujimaru and, to a lesser extent, the Shibuya Ward Chiefs.
  • Knight in Shining Armor: He's pretty much this for Shirayuki. Interestingly enough, though, he isn't the one intended to be the equivalent of Prince Charming.
  • Laser-Guided Amnesia
  • Let Them Die Happy: When Uzuki's real memories start resurfacing, Takeru feeds into her delusions so that she can die believing that she was right in everything.
  • Lethal Chef: One omake shows his attempt at cooking a Christmas meal. Things on fire are involved.
  • Let's Get Dangerous: Most prominently after meeting Kuroyuki for the first time. Before, he found himself unable to summon his powers and burn away the prison bars. Afterwards? He's determined enough that he does it with ease.
  • Living Macguffin: Possibly inherits this status from Shirayuki post-series, now being the container of the 'original' Grim Rock, with him telling Ken's dad that if he wants it, he'll have to steal it from him.
  • Lord Error-Prone: In the beginning, as he vows to crush the government, but it's soon made clear that Takeru has nothing in the way of a strategy and would've been doomed to failure if Souichi hadn't joined up with him. Otherwise, though, he's entirely competent.
  • Made of Iron
  • Magma Man
  • Magnetic Hero
  • Manic Pixie Dream Guy: He's a bit of a platonic example of this towards Makoto.
  • Memento Macguffin: After Shirayuki's kidnapped back from them, the cloth that she wore around her sleeves is all they have left—and so Takeru wears it around his waist from then on.
  • Mood-Swinger: Takeru can go between incredibly cheerful to incredibly pissed off at an alarming rate.
  • My God, What Have I Done?: A mild version, when he's on his deathbed and it really clicks that he's killed so many and probably caused a lot of suffering, though he knows that it's ultimately for a good goal.
  • Naïve Newcomer: Takeru is a slight example in that, due to having amnesia, he starts off unaware of what happened to Tokyo and the situation it's in now. Needless to say, he quickly learns.
  • Nice Guy
  • No Shirt, Long Jacket: In the finale, given a certain definition of 'long jacket'—it's a normal jacket combined with a piece of cloth tied around his waist, giving the appearance of a longcoat at a glance.
  • Not a Morning Person: In a flashback, he complains about having to get up so early to accompany his brother. Considering said flashback is about the day the apocalypse hit, it then gets a painful echo, as Izumi begs for the dying Takeru to wake up.
  • Not So Different: From Fujimaru. There's a subdued moment where Takeru takes note when Kuroyuki comments on how Fujimaru's defiant attitude got him sent off to Hachiouji.
  • Oblivious Younger Sibling: Well, considering that Izumi had his memories erased...
  • Older than They Look: He's the same age as Fujimaru, but barely looks older than Souichi, who's physically about ten.
  • One-Man Army
  • The Paragon: It comes with being a Hope Bringer.
  • Parental Abandonment: They died when he was little.
  • Person of Mass Destruction: He doesn't have reason to push himself that far on a regular basis and his body won't allow more than one shot of this nature, but once his powers properly awaken, the potential range that he can cover with a single explosion is huge.
  • Phrase Catcher: Some sort of remark/complaint about his carefree attitude.
    "Again with the carefreeness?"
  • Pint-Sized Powerhouse: Not to the same degree as Souichi, but for someone as short and lithe as Takeru, he's quite strong.
  • Playing with Fire
  • Please Wake Up: In a flashback, it's shown that Takeru, as a child, initially didn't understand why his (dead) parents were "underneath a rock".
  • Plucky Boy
  • The Pollyanna
  • Pre-Mortem One-Liner: When killing Kuroyuki:
    "... Old hag... for a hundred years... burn...!"
  • The Promise: As far as he's concerned, he's made a lot of these, and they're what push him to win.
  • Red Oni, Blue Oni: The Red Oni to Souichi's Blue Oni, with the two of them being the primary fighters of the group for a while.
  • Save the Villain: To an extent, he does this for Fujimaru, and he expresses a desire to help the Shibuya Ward Chiefs as well.
  • Scarf of Asskicking: Wears a sash (specifically, the cloth that used to be worn around Shirayuki's arms) around his waist during the latter half of the series.
  • School Uniforms are the New Black: He wears the jacket he got as part of his uniform for most of the series. In his defence, he honestly doesn't have a spare change of clothes.
  • Selective Obliviousness: See Big Brother Worship. In the revision, Fujimaru outright shows him a picture of Izumi with Amagiya, at which point Takeru insists that there must be a good reason for it. Turns out he's right.
  • Shape Shifter Mode Lock: His right arm's permanently covered in hardened magma.
  • Shared Family Quirks: He's inherited his brother's optimism.
  • Sibling Rivalry: He and Izumi fought a lot in the past (in a good-natured way, both being martial artists).
  • Sibling Team: With Izumi in the finale.
  • Slept Through the Apocalypse: More like he lost his memories of it, but the effect is just about the same, as he wakes up with no idea what's going on.
  • Stepford Smiler: A mild case at times. He's usually open about it when he's genuinely upset, but he'll frequently smile to keep spirits up.
  • Stuff Blowing Up: If Takeru's fighting, expect there to be explosions.
  • Sympathy for the Devil: He regards the experimental failures-turned-monsters as fellow people and will fight to protect them. Additionally, see Let Them Die Happy.
  • Think Happy Thoughts: Most prominently when he cheers up Shirayuki in the finale, by assuring her of brighter things that they'll do in the future.
  • Took a Level in Badass: As he continues to gain more control of his powers. Most notably, when his period of being Brought Down to Normal ends, and when he obtains Complete Immortality.
  • Tranquil Fury: At times, particularly in the final battle—especially as he kills Kuroyuki.
  • Unflinching Walk: At the start of the finale.
  • Warrior Therapist: Primarily in the Shibuya arc.
  • Would Hit a Girl
  • You Shall Not Pass: A non-lethal version: he stands in front of the room where Fujimaru is attempting to disable Shirayuki's GPS, guarding him against any soldiers trying to attack and telling them that he won't let them get in Fujimaru's way.

Shirayuki

A mysterious young girl who apparently knows Takeru, though he has no memory of her. She's the 'soul' of the government, making her very important to both them, who are desperate to get her back, and Takeru and co., who are just as determined not to let her go.

Fujimaru Akutsu

The Ward Chief of Hachiouji. Despite his position, he's defiant and resentful towards the government—sentiments that Takeru use to convince Fujimaru to betray them. That said, Fujimaru's initially reluctant to become Takeru's ally, believing that he doesn't a chance against Kuroyuki.

His right arm allows him to communicate with machinery.

Ken Kenneth

The Ward Chief of Tachikawa, and a longtime friend of Fujimaru's. Unlike Fujimaru, he's genuinely loyal, in a sense, believing that carrying out your duty regardless of your beliefs is part of being a soldier. Ultimately, though, this doesn't stop him from joining the heroes.

He is able to assimilate his right arm into a gun, with him forming bullets out of his own blood.

Souichi Ushio

The elder of the two Ushio brothers. Due to his body's rejection of the experimentation, he's progressively de-aging and thus knows that he doesn't have long left to live. Consequently, he's determined to take down the government before he dies, both to restore hope to the people and as means of revenge for him and his brother.

His ability was assimilating a blade with his right arm. However, due to overuse, he no longer possesses said ability.
  • Absurdly Sharp Blade
  • Affectionate Nickname: Mini-chan.
  • Aloof Big Brother: He has some shades of this, as while he and Souji are very close, Souichi is on the aloof side and generally has an air of competence that Souji hopes to match.
  • An Arm and a Leg: While it fell off in an abnormal manner, he permanently lost his right arm during the experimentation, as revealed in a flashback.
  • Anime Hair: Maybe not as extreme as some, but even in the rain, he can ruffle it back into its spikes!
  • Anti-Hero: The most pragmatic and least idealistic of the group, as well as the one least inclined to sympathize with the enemy.
  • The Anti-Nihilist: As far as he's concerned, tekigousha tend not to live for very long, and so they should make the most out of their lives while they can, rather than focus on their inevitable deaths.
  • Apologetic Attacker: After threatening a civilian in order to force her cooperation, he understandably apologizes for having to do it.
  • Awesome Anachronistic Apparel
  • Badass Boast: When he and Takeru first meet and establish that the latter has no idea how he's going to defeat the government (and thus will lose):
    Souichi: "Come with me if you want to win."
  • Badass Bookworm: It's revealed in the epilogue that he was an economics student at university.
  • Badass Normal
  • Bandage Babe: Perhaps providing less eye-candy than the other examples, considering his physical age, but he begins sporting bandages around his chest from after the midway point of the series.
  • Bash Brothers: With Takeru.
  • BFS: Could previously turn in his arm into this.
  • Big Brother Instinct
  • Big Brother Mentor: A bit of one for Takeru. In the end, he shows signs of this to Ryuuichi as well.
  • Big Damn Heroes: Does this at one point, saving Ken and Fujimaru before Haruyama and Mogami can kill them immediately after his operation is finished.
  • Bio-Augmentation
  • Blade Below the Shoulder: Could previously turn his entire arm into a blade.
  • Blade on a Stick: His initial (and iconic) weapon is a spear.
  • Blessed with Suck: He used to be this, and the negative side effects didn't disappear along with his power.
  • Blood Knight: A minor case—he won't go picking a fight unnecessarily, but he does seem to enjoy fighting if his smirks are any indication.
  • Bound and Gagged: In a flashback.
  • Broken Ace: Smart, charismatic, a good brother, and a major Badass that waltzes in and takes the stage—and underneath it all, a lot more prone to insecurity than one might believe, even if he functions fine in spite of it.
  • Brought Down to Badass: Pre-series. If you think being tiny, one-armed, and lacking in special abilities makes Souichi incompetent, you've got another thing coming.
  • Brutal Honesty: The main cause of his Jerk with a Heart of Gold status. Souichi tends to say it like it is, no matter how cruel it might sound.
  • Charles Atlas Superpower
  • Combat Pragmatist
  • Curtains Match the Window
  • Dark and Troubled Past: He and Souji were taken away for 'manual labour' half a year ago—in other words, sent to be experimented on. Afterwards, they were locked up in a room, where they (or rather, only Souichi) had to slaughter wave after wave of people in order to survive, as the downsides of their powers came into effect. Souichi doesn't let it get to him, though.
  • De-power: Again, pre-series.
  • Deadpan Snarker: Emphasis on the 'deadpan'.
  • Determinator
  • Do Not Go Gentle: Forget wasting away—he's going to defeat the government before he dies.
  • Empowered Badass Normal: He regains his previously lost ability, thanks to Akane and Souji's efforts. That said, he never truly regains his right arm (in normal form).
  • Fake Arm Disarm: His right arm gets ripped off in the final battle. This time, though, as he still has his powers, the loss isn't permanent as he then assimilates with one of Amagiya's claws.
  • Family Theme Naming: His and Souji's name are identical save for the second character, with Souichi's being 'one' and Souji's being 'two'. One imagines that if they had a third brother, he'd be 'three'.
  • Fountain of Youth: One that can't be turned off.
  • Handicapped Badass
  • Hero of Another Story: While Takeru was causing a ruckus in Hachiouji, Souichi and Souji were causing their own ruckus in Tachikawa.
  • Heroic RROD: Suffered this pre-series.
  • Hey, You!: Initially refers to Takeru as "stray" and Fujimaru as "Ex-Ward Chief".
  • Hope Bringer: Trying to be this for the people is part of why he fights against the government.
  • Human Weapon: Like Takeru, he and his brother are a failed version of this.
  • Humble Pie: He fails to realize how damaging his Big Brother Instinct is to Souji, even when Takeru points it out—it's not until that he honestly sees how much of a wreck Souji is that he has a change of heart (and apologizes to Takeru for ignoring him).
  • Hypocrite: Though he's a believer of living while you can and not fixating on your death, he (initially) has difficulty applying that notion to Souji.
  • Icy Blue Eyes: Just look at the above picture.
  • Ill Boy
  • Ineffectual Loner: He's not afraid to ask for help from Takeru and co., but his refusal to depend on Souji causes problems, with him eventually acknowledging that it was stupid arrogance on his part to think he could solve everything by himself.
  • Jerk with a Heart of Gold
  • Just Like Robin Hood: What he and Souji apparently went around doing pre-series: steal from the government, give to the civilians.
  • Know When to Fold 'Em: While the group overall is fairly good about this, Souichi's likely the one stating when it's time to escape.
  • The Last Dance: If he's going to die, then he at least wants to see the government fall before he does.
  • Little Big Brother: Thanks to the fact that his body is de-aging, he'll always be smaller than Souji.
  • Little Mister Badass: Though he's not actually that little in reality.
  • Little Mister Snarker
  • Machete Mayhem: His second weapon.
  • Made of Iron
  • Mangst: He does finally break down a bit when he's dealt a Humble Pie, though even then, he remains relatively stoic.
  • Muscles Are Meaningless: As Takeru notes—for a guy who's about physically ten, Souichi is pretty damn strong.
  • My God, What Have I Done?: Again, when he realizes how much of a mess Souji is.
    I... drove Souji into a corner. If he was trying to protect me, then... why...!? Why would he [apologize]...!?
  • Nerves of Steel
  • Never Bring a Gun to a Knife Fight: In his backstory, a group of people were convinced that he'd be an easy kill, since they had guns and he only had a blade. Guess who won?
  • No Sympathy: He's remarkably flat while talking about Ken's condition, to Takeru's horror, and his response to Ryuuichi's issues is to just hit the guy.
  • Not So Stoic: Primarily where Souji is concerned.
  • Older than They Look: He's twenty-two.
  • One-Man Army
  • Painful Transformation: As with Souji, fusing his arm with the blade wasn't exactly pleasant.
  • Parental Abandonment: His and Souji's parents can be seen in an omake, taking place in the past, but are never mentioned within the story. For that reason, they're presumably dead.
  • Perpetual Frowner
  • Pint-Sized Powerhouse
  • Power Degeneration
  • Pragmatic Hero
  • Pre-Asskicking One-Liner: After regaining his powers and just before he proceeds to kick Mogami's ass:
    "... My right arm's throbbing in a way that it hasn't for a long time."
  • Rapid De-Aging
  • Red Oni, Blue Oni: Blue Oni to Takeru's Red Oni.
  • Revenge: See The Last Dance.
  • Sarashi: Wears one for a while.
  • Sensitive Guy and Manly Man: The Manly Man to Souji's Sensitive Guy.
  • Shapeshifter Weapon: This was his ability.
  • Shapeshifting Excludes Clothing: This trope is precisely why he wears old-fashioned clothing that can easily be adjusted. Furthermore, an easy way to tell if Souichi's de-aged is to check where the hem of his hakama lies as Takeru notices after Souichi regains his ability.
  • Sibling Team: With Souji.
  • Sibling Yin-Yang: He's aloof and confident whereas Souji is soft-hearted and meek.
  • Smug Smiler: Souichi has primarily two expressions: his passive one, which is his default, and a smirk, which is typically shown to the enemy.
  • The Stoic
  • The Strategist: He falls into this role for a while, during his debut. Funnily enough, he states that he's not very good at actual tactics, hence why he then passes the role onto Ken.
  • Sugar and Ice Personality
  • Tainted Veins: Whenever he used his ability.
  • Team Dad: Shares this position with Ken.
  • The Team Normal
  • Trying to Catch Me Fighting Dirty: Surprise attacks, traps, using Shirayuki as a hostage of sorts, etc.
  • Underestimating Badassery: He's tiny and missing an arm. Needless to say, the average civilian assumes he's a helpless kid.
  • Unwitting Pawn: He's suspicious about how the government just dumped them in Tachikawa and let them roam free, but doesn't realize just how much of a test subject they still are.
  • Voluntary Shapeshifting: His (lost) power.
  • Would Hit a Girl
  • You Gotta Have Blue Hair
  • You Have Outlived Your Usefulness: Similarly to Ken, due to the fact that he and his brother are experimental failures, the government's happy to try and manipulate them to their death For Science!.
  • You Remind Me of X: Takeru tells Souichi that the latter reminds him of Izumi (or rather, the Izumi from before this entire mess), with both being the Big Brother Mentor types.
  • Your Days Are Numbered

Souji Ushio

The younger of the two Ushio brothers. Like his brother, he's an experimental failure, though in his case, his body is rapidly aging. Because of this, Souichi dislikes having Souji fight; however, Souji, for his part, is eager to help out and take down the government, just as everybody else.

Similarly to Souichi, Souji's ability is assimilating a blade with his right arm.

Akane

A civilian and back-alley doctor living in the Toshima district. Akane is an abnormality among tekigousha, having gained his power not through experimentation, but from inheriting them through his late father.

He is able to communicate with blood.

    The Government 

Kuroyuki

The main antagonist of the story. As the governor, Kuroyuki rules over Tokyo as a dictator, claiming to be the people's saviour. The creation of tekigousha is her doing, as she oversees the human experimentation.

Takurou Amagiya

The lieutenant captain of the government's Imperial Guards and thus one of Kuroyuki's right-hand men. He's fiercely loyal to Shirayuki above all, however.

He can transform partially into a sabertooth tiger, granting him fangs, claws, and abnormal physical capabilities.

Izumi Shakudou

Takeru's older brother and the captain of the Imperial Guards, making him Kuroyuki's other right-hand man. He has a reputation among the government for being cold and terrifying.

He is an atmospheric tekigousha, allowing him to manipulate force in a telekinesis-esque manner.

Uzuki

A member of the hunter squad. She's incredibly devoted to Kuroyuki, though why is beyond is anyone's guess.

Her right arm is made of diamond, allowing her to break through just about anything.

Ryuuichi

A member of the hunter squad. He serves as one of the main villains in the final arc.

Like Ken, Ryuuichi can assimilate his arm into a gun, though in his case, he possesses this ability for both arms.

Juuzou Mogami, Haruyama, Tama

The Shibuya Ward Chiefs, who have been tasked with killing the heroes when they pass through Shibuya.

Mogami possesses a tree-like body and can turn his arms into root-like appendages; Haruyma can turn his arms into dinosaur-like appendages; Tama can transform into a pterodactyl-like creature.

    Other 

Makoto

A civilian of Hachiouji. He's the one to find Takeru, and thus the first person—and first friend—Takeru meets upon waking up in the post-apocalyptic Tokyo.
  • Beware the Nice Ones: See My Fist Forgives You. In the end, it's subverted, as Makoto really is too nice to go through with it.
  • The Bus Came Back: After being Put on a Bus, he reappears in the epilogue, dropping by to visit Takeru.
  • Butt Monkey: You gotta feel sorry for the guy, constantly getting dragged around by Takeru and being pulled into his mess.
  • Despair Event Horizon: Losing his dad was this for him. Thankfully, with Takeru's help, he eventually gets better.
  • Disappeared Dad: He was taken away for 'manual labour'.
  • Gonk: He's drawn a bit differently from the other characters.
  • Ironic Echo: He tells Takeru to hurry up and run away from the government—after all, if Takeru keeps smiling, then he'll make it through, right?
  • My Fist Forgives You: He swears to do this to Fujimaru once everything is over.
  • Nice Guy: Not the happiest of people, but ultimately a really nice guy. Case in point: in the epilogue, where he forgives Fujimaru with a smile.
  • Only One Name
  • Perpetual Frowner: The fact that he starts smiling more is a sign of Takeru's influence, and by the epilogue, he's a pretty cheerful guy.
  • Put on a Bus: While he's remembered through flashbacks, he disappears after the first arc, being an ordinary citizen who has no reason to accompany Takeru on his quest to destroy the government.
  • Supporting Protagonist: The first few chapters are shown from his perspective.
The Snow QueenCharacters/AnimeSora No Woto

random
TV Tropes by TV Tropes Foundation, LLC is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Permissions beyond the scope of this license may be available from thestaff@tvtropes.org.
Privacy Policy
298784
45