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Characters: Snow White And Seven Dwarfs

The characters from Snow White And Seven Dwarfs.

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    The Heroes 

Takeru Shakudou

The hero of the story. He wakes up in Hachiouji with no memory of the last two years, before quickly discovering his powers as a tekigousha. Upon learning of the government's actions and obtaining a lead on his older brother's whereabouts, he decides to embrace his new abilities and sets out to take down Kuroyuki.

With his right hand, he can create large amounts of heat, generating magma and fire.
  • Adorkable: He's just so shamelessly carefree and nice (except for when he's not, at least).
  • Affectionate Nickname: Happy-kun.
  • All-Loving Hero: If there was any doubt about it, he treats the monsters in Shibuya as people. The only person he has no sympathy for is Kuroyuki.
  • Always Second Best: He's never won a fight against Izumi.
  • Amnesiac Dissonance: Once he learns that the tekigousha are servants of the government. Subverted, as he's actually been braindead for the last two years and so has never at any point been loyal to them.
  • Amnesiac Hero
  • Amnesiacs Are Innocent: Completely clueless about what's going, inspiring worry from others (or amazement at how carefree he is).
  • Anti-Hero: Downplayed. He feels bad about all the killing he does, but still won't hesitate to do it and is not above the occasionally questionable act. His actions lead him to seeing himself as this by the time the heroes end up in Shibuya.
  • Badass Adorable
  • Bandage Babe: Ignoring the fact that he's always wearing bandages around his arm, the above picture is most likely invoking this considering he's not even actually wearing bandages in the corresponding chapter.
  • Bash Brothers: With Souichi.
  • Berserk Button: Being a snobby Jerkass in general, especially to innocent civilians, sets him off very quickly. This obviously leads to some trouble for him in Hachiouji, where Jerkasses are plenty abound.
  • Beware the Nice Ones: Don't piss the kid off if you know what's good for you. He's got a big heart, but an equally big temper, and is not afraid to do what he has to in order to get the job done.
  • Big Brother Instinct: Towards Shirayuki.
  • Big Brother Worship: He really looks up to Izumi, though that's soon shattered upon realizing that yes, Izumi really is working for the government.
  • Bio-Augmentation
  • Bishōnen: Of the baby-faced variety.
  • Boisterous Bruiser: Loud and quick to resort to violence. His response when the hunters find him and Souichi, after his initial Oh, Crap moment, is that he was waiting for a chance to test out his powers (having just Took a Level in Badass).
  • Blessed with Suck: He's heating up his own body when he uses his ability, and so could accidentally burn himself black by overusing his ability. Fortunately, his body generally forces him to stop before that can happen, though that doesn't stop his arm from hurting a lot of the time.
  • Break the Cutie: Happens slightly during the Shibuya arc where the following happens, in order: he begins to doubt in the possibility of a happy ending, he finally lets the tears loose over everything that everyone's gone through, and the arc has a Downer Ending. Rather than fall apart, though, he lets it fuel his hatred towards Kuroyuki/determination to win for the upcoming finale.
  • Brought Down to Normal: After Izumi rips out his Grim Rock. He regains his power when Shirayuki has him gouge out another Grim Rock.
  • Bully Hunter: This is essentially his attitude towards the government officials.
  • Cain and Abel: The Abel to Izumi's Cain.
  • Cast from Hit Points: His powers use up his own body heat and blood, hence why his body usually forces a limit on its usage lest it kill him.
  • The Cat Came Back: Poor Makoto.
    Makoto: "T-T-T-T-Takeru-kun!? Why are you at our house again..."
  • Chronic Hero Syndrome: Fujimaru scorns him for it in the beginning, as being kind and helpful doesn't get you far in post-apocalyptic Tokyo.
  • Clothing Damage: While a lot of characters tend to suffer this, Takeru in particular gets it in spades, given that he goes around burning everything. By the climax, he's forgone with his shirt entirely, as it was beyond hope, and his jacket, pants, and cloth worn around his waist are in tatters.
  • Commonality Connection: He and Ken end up bonding over their will to keep fighting, even if it destroys them.
  • Complete Immortality: Obtains this from Shirayuki in the finale.
  • Convenient Coma: He's been in one for the last two years.
  • Conveniently an Orphan: His parents died when he was little, and he was raised by Izumi, whom he's now looking for.
  • Crouching Moron, Hidden Badass
  • Death by Origin Story: Not quite death, but he was braindead and as good as dead before Shirayuki saved him and allowed his powers to awaken.
  • Death Glare: Very good at these.
  • Declaration of Protection: Towards Shirayuki.
  • Defeating the Undefeatable: He doesn't care if others think taking Kuroyuki down is impossible; he'll do it. Even learning that Kuroyuki is immortal doesn't deter him at all.
  • Deliberately Distressed Dude: In the first arc, he lets himself be captured so that he can speak with Fujimaru.
  • Determinator
  • Disney Death: Very briefly, but during the process of becoming a tekigousha again, no one's certain if he's going to be okay or not as he falls unconscious, and the entire thing reads like a death scene for a few moments.
  • Dork Knight: By the end of the series, he's the saviour of Tokyo and still every bit the carefree kid he usually is, even while defusing fights.
  • The Dulcinea Effect: Granted, it helps that Shirayuki's a) a little girl, and b) vital to his enemy.
  • Elemental Punch
  • Eleventh Hour Superpower: Immortality, courtesy of Shirayuki.
  • Emotional Powers: In the beginning, when he still doesn't have very good control—his powers usually activate whenever he's getting emotional.
  • Emotions vs. Stoicism:
    • The emotional side to Fujimaru's stoic side. Takeru is Hot-Blooded and doesn't think things through, but he at least has the will to fight for what he believes in, whereas Fujimaru is logical and down-to-earth, but this has also rendered him unwilling to do anything because the odds are against him.
    • He then plays this role to Souichi's stoicism, as he supports Souji's desire to be one of the main fighters, while Souichi reminds him that Souji is Just a Kid. Souichi has a point in that exposing Souji to further violence and having him use his power will have negative effects; however, Takeru is able to empathize with Souji and realize how emotionally damaging being forced to stay on the sidelines can be.
  • Famed in Story: In the epilogue, his interference alone can break up a fight. After all, do you really want to argue against the guy who saved the city?
  • Fanservice Pack: It gets clearer as the series goes on that in spite of his lithe appearance, Takeru is pretty well-built.
  • Fearless Fool
  • Fish out of Water: A minor version, as he wakes up in the post-apocalyptic Tokyo with no memory of it and needs everything explained to him.
  • Flashback to Catchphrase: Takeru's whole "If you can smile it off, you'll always manage somehow!" thing? He got it from his brother, who encouraged him to stay positive when he was little (starting with their parents' deaths, from the looks of it).
  • Foil: To Fujimaru and Souichi.
    • Takeru, the Naïve Newcomer, is never daunted by the nigh impossibility of defeating Kuroyuki and immediately rejects the idea of working for her, whereas Fujimaru, who's been dealing with her for years, has already had his spirit broken and serves her despite inwardly sharing Takeru's defiance. Among the heroes, Takeru is The Idealist, and Fujimaru is The Cynic.
    • Even putting aside their Red Oni, Blue Oni and Idiot Hero/The Strategist dynamics, he serves as one to Souichi while in Suginami, as mentioned underneath Emotions vs. Stoicism. Being a little brother himself, he can empathize with Souji's feelings and is the only one to speak up about them to Souichi, highlighting Souichi's protectiveness as an older brother towards Souji.
  • For Happiness: Why he fights, with it coming up most prominently in the Shibuya arc.
  • Get A Hold Of Yourself Man: Souji punches him out of his Heroic BSOD below.
  • Good Is Not Soft: He sympathizes with most of his enemies and is willing to give them the opportunity to join him. If they don't take it—well, they shouldn't expect to live very long.
  • Healing Factor: Again, he obtains this in the finale.
  • Handwraps of Awesome: In his case, though, it has more to do with keeping his arm less conspicuous than for fighting reasons.
  • Having a Blast
  • The Heart: His optimism and cheer generally help to keep the group going.
  • The Hero
  • Heroic BSOD: Has one after Shirayuki's taken back by the government, as he realizes that she and Izumi were counting on him and he let them down.
  • Heroic Resolve: Nearly blacks out after becoming immortal, due to the strain of the original Grim Rock, but manages to hold on for Izumi's sake, as Kuroyuki's severely injured the latter.
  • Heroic RROD: This tends to happen from his powers.
  • Heroic Safe Mode: Briefly goes into one when his denial about Izumi starts to crack, realizing that now's not the best time to be thinking about that.
  • Hey, You!: Only ever refers to Kuroyuki as "old hag".
  • Hope Bringer: He inspires Fujimaru to stand up on fight, encourages Ken to keep on living, and like with Fujimaru, convinces the Shibuya Ward Chiefs that Kuroyuki can be defeated. Say what you will about his carefree attitude, but it does its job of giving people hope.
  • Hot-Blooded: Pun unintended.
  • How Do I Shot Web?: It takes him about half the series before he finally gets the hang of it.
  • Human Weapon: A failed attempt at this.
  • I Am a Monster: He doesn't angst about it too much, but he doesn't consider himself any better than the 'monsters' in Shibuya, because they're simply trying to protect their allies, just as he is.
  • I Am What I Am: By about halfway through the first arc, he decides to accept that he's a tekigousha, since even if he has no idea what that truly means, he can't change it.
  • I Will Find You: Initially determined to find his brother—until Fujimaru tells him just what's become of Izumi (i.e. he's joined up with the government).
  • Idiot Hero: Takeru, Takeru...
    Makoto: "Takeru-kun might be seriously stupid..."
  • Indy Ploy: His general inability to come up with anything better than this is why he needs Souichi and the others.
  • Innocent Blue Eyes
  • Innocently Insensitive: Towards Makoto in the first arc, until Makoto finally snaps somewhat and tells Takeru that no, he can't live with a smile.
  • In-Series Nickname: Known as the "stray tekigousha" by the government for the first while.
  • Jumped at the Call: A little freaked out initially when he discovers he has powers, but he's quick to decide to use them to take down the government.
  • Keet: He has some of this, though it dies down as the series goes on and he becomes wearier instead.
  • Kid Hero
  • Kill It with Fire: His main method of defeating his enemies. Notably, it's how he kills Kuroyuki, slowly and painfully.
  • Kirk Summation: Deals this to both Fujimaru and, to a lesser extent, the Shibuya Ward Chiefs.
  • Knight in Shining Armor: He's pretty much this for Shirayuki. Interestingly enough, though, he isn't the one intended to be the equivalent of Prince Charming.
  • Kung-Fu Wizard: Magma powers aside, he's also a skilled martial artist.
  • Laser-Guided Amnesia
  • Let Them Die Happy: When Uzuki's real memories start resurfacing, Takeru feeds into her delusions so that she can die believing that she was right in everything.
  • Lethal Chef: One omake shows his attempt at cooking a Christmas meal. Things on fire are involved.
  • Let's Get Dangerous: Most prominently after meeting Kuroyuki for the first time. Before, he found himself unable to summon his powers and burn away the prison bars. Afterwards? He's determined enough that he does it with ease.
  • Living Macguffin: Possibly inherits this status from Shirayuki post-series, now being the container of the 'original' Grim Rock, with him telling Ken's dad that if he wants it, he'll have to steal it from him.
  • Lord Error-Prone: In the beginning, as he vows to crush the government, but it's soon made clear that Takeru has nothing in the way of a strategy and would've been doomed to failure if Souichi hadn't joined up with him. Otherwise, though, he's entirely competent, give or take a few incidents with his powers.
  • Made of Iron: Takeru's had his arm pierced and been whipped, beaten up, nearly drowned from the inside, and stabbed, among other injuries, over the course of about three weeks, but keeps on trucking without any real problems.
  • Magma Man
  • Magnetic Hero
  • Manic Pixie Dream Guy: He's a bit of a platonic example of this towards Makoto.
  • Memento Macguffin: After Shirayuki's kidnapped back from them, the cloth that she wore around her sleeves is all they have left—and so Takeru wears it around his waist from then on.
  • Mood-Swinger: Takeru can go between incredibly cheerful to incredibly pissed off at an alarming rate.
  • My God, What Have I Done?: A mild version, when he's on his deathbed and it really clicks that he's killed so many and probably caused a lot of suffering, though he knows that it's ultimately for a good goal.
  • Naïve Newcomer: Takeru is a slight example in that, due to having amnesia, he starts off unaware of what happened to Tokyo and the situation it's in now. Needless to say, he quickly learns.
  • Nice Guy
  • No Shirt, Long Jacket: In the finale, given a certain definition of 'long jacket'—it's a normal jacket combined with a piece of cloth tied around his waist, giving the appearance of a longcoat at a glance.
  • Not a Morning Person: In a flashback, he complains about having to get up so early to accompany his brother. Considering said flashback is about the day the apocalypse hit, it then gets a painful echo, as Izumi begs for the dying Takeru to wake up.
  • Not So Different: From Fujimaru. There's a subdued moment where Takeru takes note when Kuroyuki comments on how Fujimaru's defiant attitude got him sent off to Hachiouji.
  • Oblivious Younger Sibling: Well, considering that Izumi had his memories erased...
  • Oh, Crap: He has this look on his face when the hunters find him and Souichi in Suginami, though he quickly recovers.
  • Older Than They Look: He's the same age as Fujimaru, but barely looks older than Souichi, who's physically about ten.
  • One-Man Army
  • The Paragon: It comes with being a Hope Bringer.
  • Parental Abandonment: They died when he was little.
  • Person of Mass Destruction: He doesn't have reason to push himself that far on a regular basis and his body won't allow more than one shot of this nature, but once his powers properly awaken, the potential range that he can cover with a single explosion is huge.
  • Phrase Catcher: Some sort of remark/complaint about his carefree attitude.
    "Again with the carefreeness?"
  • Pint-Sized Powerhouse: Not to the same degree as Souichi, but for someone as short and lithe as Takeru, he's quite strong.
  • Playing with Fire
  • Please Wake Up: In a flashback, it's shown that Takeru, as a child, initially didn't understand why his (dead) parents were "underneath a rock".
  • Plucky Boy
  • The Pollyanna
  • Pre-Mortem One-Liner: When killing Kuroyuki:
    "... Old hag... for a hundred years... burn...!"
  • The Promise: As far as he's concerned, he's made a lot of these, and they're what push him to win.
  • Rebel Leader: If the heroes are La Résistance, then he's this.
  • Red Oni, Blue Oni: The Red Oni to Souichi's Blue Oni, with the two of them being the primary fighters of the group for a while.
  • Save the Villain: To an extent, he does this for Fujimaru, and he expresses a desire to help the Shibuya Ward Chiefs as well.
  • Scarf of Asskicking: Wears a sash (specifically, the cloth that used to be worn around Shirayuki's arms) around his waist during the latter half of the series.
  • School Uniforms are the New Black: He wears the jacket he got as part of his uniform for most of the series. In his defence, he honestly doesn't have a spare change of clothes.
  • Selective Obliviousness: See Big Brother Worship. In the revision, Fujimaru outright shows him a picture of Izumi with Amagiya, at which point Takeru insists that there must be a good reason for it. Turns out he's right.
  • Shape Shifter Mode Lock: His right arm's permanently covered in hardened magma.
  • Shared Family Quirks: He's inherited his brother's optimism.
  • Sibling Rivalry: He and Izumi fought a lot in the past (in a good-natured way, both being martial artists).
  • Sibling Team: With Izumi in the finale.
  • Slept Through the Apocalypse: More like he lost his memories of it, but the effect is just about the same, as he wakes up with no idea what's going on.
  • Stepford Smiler: A mild case at times. He's usually open about it when he's genuinely upset, but he'll frequently smile to keep spirits up.
  • Stuff Blowing Up: If Takeru's fighting, expect there to be explosions.
  • Sympathy for the Devil: He regards the experimental failures-turned-monsters as fellow people and will fight to protect them. Additionally, see Let Them Die Happy.
  • Think Happy Thoughts: Most prominently when he cheers up Shirayuki in the finale, by assuring her of brighter things that they'll do in the future.
  • Took a Level in Badass: As he continues to gain more control of his powers. Most notably, when his period of being Brought Down to Normal ends, and when he obtains Complete Immortality.
  • Tranquil Fury: At times, particularly in the final battle—especially as he kills Kuroyuki.
  • Unflinching Walk: At the start of the finale.
  • Warrior Therapist: Primarily in the Shibuya arc.
  • Would Hit a Girl
  • Wouldn't Hurt a Child: Sort of. He goes easy on Tama, saying that he doesn't want to go all out against a small girl like her. However, as with most things, all bets are off if you push him too far.
  • You Shall Not Pass: A non-lethal version: he stands in front of the room where Fujimaru is attempting to disable Shirayuki's GPS, guarding him against any soldiers trying to attack and telling them that he won't let them get in Fujimaru's way.

Shirayuki

A mysterious young girl who apparently knows Takeru, though he has no memory of her. She's the 'soul' of the government, making her very important to both them, who are desperate to get her back, and Takeru and co., who are just as determined not to let her go.
  • Abusive Parents: Yeah, Kuroyuki's about as abusive as they get.
  • Affectionate Nickname: Chibi-chan.
  • The Ageless
  • All-Loving Hero: Like Takeru, she cares deeply even for complete strangers. Also like Takeru, Kuroyuki's the one exception to this.
  • Apocalypse Maiden: See Powered by a Forsaken Child below.
  • Badass and Child Duo: Has this dynamic with Izumi.
  • Beware the Nice Ones: She only uses it once, but she has a mean Death Glare.
  • Big Good
  • Bio-Augmentation
  • Blessed with Suck: She doesn't have negative side effects unlike the others, but her circumstances negate the benefits of Complete Immortality and make it something of a hell instead.
  • Break the Cutie: If this didn't happen in her past, it starts happening by the finale, most of which she spends as a miserable wreck.
  • Broken Hero: You wouldn't be able to tell from her cheerful demeanor that she's had one hell of a childhood.
  • Brooding Boy, Gentle Girl: The Gentle Girl to Izumi's Brooding Boy.
  • Cheerful Child
  • Complete Immortality
  • Cute Mute
  • The Cutie
  • Damsel in Distress: Granted, it was more that she was kidnapped back to her own home, but she really didn't want to be there.
  • Dark and Troubled Past: Her life has been miserable since literally the moment she was born (as it's implied that Kuroyuki twisted her neck or some such to confirm her Healing Factor). From that point, she's been constantly used as an experiment and made to mass-produce the Grim Rock, creating more tekigousha by association, and finally, was forced to rain the apocalypse upon Tokyo.
  • Death Glare: Gives Kuroyuki one for disrespecting the late Amagiya, with Kuroyuki noting that it's the first time she's seen Shirayuki like that.
  • De-power: She loses her inability to age by the end, though her Healing Factor is still in effect.
  • Detect Evil: Or at least has good intuition. Or at least Takeru thinks so. Fujimaru's a little more dubious.
  • Determinator: She's going to see Kuroyuki stopped or taken down, no matter what.
  • Disappeared Dad: He apparently killed himself upon realizing how far Kuroyuki had gone.
  • Driven to Suicide: Has some suicidal tendencies, if it means stopping her mother's plans.
  • Family Theme Naming: The Shirayuki to her mother's Kuroyuki.
  • Girl in the Tower: During the final arc.
  • Girlish Pigtails: Never in canon, but one illustration and a post-series omake depict her with them.
  • Guinea Pig Family: As far as Kuroyuki's concerned, that's Shirayuki's main purpose in life.
  • Hair Decorations
  • Hair of Gold, Heart of Gold
  • Harmful to Minors: There's at least one moment (albeit Played for Laughs) where Souichi brutally kills the enemies and Takeru's covering Shirayuki's eyes. Overall, however, the series definitely isn't shy about this.
  • Hates Being Alone: She can get pretty clingy—mainly to Takeru—and teary if she's left behind.
  • Healing Factor
  • Heroic Sacrifice: She never dies from it, but whenever she has someone gouge out a Grim Rock from her chest—which is as painful as it sounds—it's always to save them. This is precisely why Amagiya's so devoted to her, in fact. It reaches its head in the finale, where she has Takeru take out the original, despite no one being certain what will happen to her body, whose growth has been stopped for a hundred years, if she loses it.
  • Heroic Suicide: This was likely her intention when she tried to get Izumi to kill her, considering that she's vital to her mother's plans. Having been separated from Takeru, she felt like she had no other options.
  • I Cannot Self-Terminate: Tries to get Izumi to strangle her at one point. Granted, even if it'd gone through, it probably wouldn't have worked anyway.
  • I'm Having Soul Pains: When Kuroyuki is using her Grim Rock to manipulate meteors.
  • Immortal Immaturity
  • Kid with the Leash: When it comes to Amagiya.
  • Lamarck Was Right: Obtained her Healing Factor from her mom.
  • Living Emotional Crutch: For Amagiya.
  • Living Macguffin
  • The Load: Subverted. While you'd expect her to be this, being a a child who has to be constantly looked after, her Living Macguffin status is extremely useful—it means that the government can never directly attack their vehicle, and Souichi at least once takes advantage of the soldiers' unwillingness to attack while she's in the line of fire.
  • Mad Scientist's Beautiful Daughter: Though her mother's hardly ugly, and Shirayuki's doubts about her are far from small.
  • Meaningful Name: Like Snow White from the fairy tale, she gathers the 'dwarfs' to kill her mother.
  • Messianic Archetype: She continuously suffers in an attempt to help others—namely, when she has people gouge out a Grim Rock from her—and leads the others to defeat the government.
  • Morality Pet: To Amagiya.
  • Mortality Ensues
  • Mysterious Waif
  • Mystical Waif
  • Never Grew Up
  • Never Speak Ill of the Dead: After everything Kuroyuki's put her through, the one thing that genuinely makes Shirayuki furious is Kuroyuki treating the late Amagiya as research material.
  • Nice Girl: The reason why Takeru and she are able to get along.
  • Not Growing Up Sucks: See Who Wants to Live Forever? below. She never really seems to mind, but Takeru's quite happy for her when she resumes aging.
  • The Not-Love Interest
  • Only One Name
  • Plucky Girl: Starts faltering by the finale, but she ultimately gets better.
  • The Pollyanna: No wonder she and Takeru hit it off so well.
  • Powered by a Forsaken Child: With a certain device, Kuroyuki can use Shirayuki's Grim Rock's magnetic field to manipulate the paths of meteors.
  • Protectorate: Of Takeru and Amagiya, most notably.
  • Purple Eyes: Being the resident Mystical Waif, it shouldn't be a surprise that she's one of two characters with distinctly purple eyes.
  • Psychic Radar: It's not touched on, but she appears to be capable of detecting tekigousha. Unfortunately, given the time that others have to spend trying to understand her, this usually isn't very helpful for anyone but her.
  • Rapunzel Hair
  • Red Is Heroic
  • Really 700 Years Old
  • Secret Keeper: Aside from Ken, she's the only one among the heroes who knows about Fujimaru's true ability, as he's forced to use it in front of her. Being mute, she can't exactly tell anyone.
  • Security Cling: She can generally be found clinging to one of the gang (Takeru particularly).
  • Self-Made Orphan: Given that the entire point of the series is to kill her mother...
  • Sensor Character
  • Simple Yet Opulent: Her dress isn't that fancy, all things considered, but it stands out in a post-apocalyptic world where no one else wears clothes like that.
  • The Speechless: She gets by through gestures, even if people don't always understand what she's trying to say. She regains her voice in the finale, after passing the original Grim Rock onto Takeru.
  • Tearful Smile: In the finale, when Takeru is gouging out the original Grim Rock and assures her that they'll all get through this, Shirayuki manages a smile with tears in her eyes.
  • Tears of Fear: When reuniting with Kuroyuki. Hard to blame her for being scared.
  • Tender Tears: She's quick to cry, though it's understandable by her being a little girl. Mentally, anyway.
  • Token Mini-Moe
  • Tsundere: Towards Amagiya. For all her shunning, he's one of the most important people in her life.
  • Tykebomb: Far from loyal, and Kuroyuki has no reason to instill loyalty in her when she doesn't have a choice in the matter, but Shirayuki was essentially born and raised to be an experiment.
  • Walking Spoiler: While the first detail isn't revealed until almost halfway into the story and the second until towards the end, it's difficult to get around the fact that she's a tekigousha and Kuroyuki's daughter.
  • Who Wants to Live Forever?: She doesn't angst about it, but everyone's pretty happy in the epilogue to know that she's now growing.

Fujimaru Akutsu

The Ward Chief of Hachiouji. Despite his position, he's defiant and resentful towards the government—sentiments that Takeru use to convince Fujimaru to betray them. That said, Fujimaru's initially reluctant to become Takeru's ally, believing that he doesn't a chance against Kuroyuki.

His right arm allows him to communicate with machinery.
  • Abusive Parents: His mother gleefully sold him to the government solely for the money, despite presumably having some idea of the hell he'd go through.
  • Accomplice by Inaction: While he's directly done a fair amount of things in the government's name, he carries a large amount of guilt for the countless people he's let die, though he presumably didn't personally kill them. Nevertheless, Amagiya tries to use this against Fujimaru in order to convince him not to pull a Heel-Face Turn.
  • Achilles in His Tent: Two downplayed examples, occurring in quick succession after his Changed My Mind, Kid moment:
    • After the aforementioned scene, he's forced to accompany the heroes when, as the army begins to attack, he realizes that none of them (aside from him) can drive and thus they can't escape from the area without his help.
    • Then, while driving them to where the auto-correction device for Shirayuki's GPS is and still with no intention of actually helping them out with the task, he ultimately chooses to go with them as he knows that he's only one capable of disabling Shirayuki's GPS.
  • Affectionate Nickname: Forehead-chan.
  • Afraid of Doctors: Mildly. He mentions once that he hates them, though it's more the environment in general (bad memories and all) as he warms up to Akane just fine.
  • Anti-Villain -> Anti-Hero
  • The Atoner: Officially one by the Shibuya arc, where he claims that he intends to make up for everything he's done. This can especially be seen in the epilogue, where he's willing to drive his health into the ground in order to help rebuild the city.
  • Badass Biker: Gets around by a nice motorbike, though he's forced to leave it behind in Tachikawa. Ken later reminds him to retrieve it once this is all over.
  • Badass Boast: At the start of the finale, after hijacking the government systems:
    "The electric power and radio waves are under my control. Give up on restoring them. After all, the one who created Shinjuku's control system was me, wasn't it?"
  • Badass Driver
  • Badass in a Nice Suit: As Ward Chief.
  • Badass Longcoat
  • Bandage Babe: He wears a cast briefly after his left arm is almost ripped off, and in the epilogue, with him wearing a cast around his de-powered right arm.
  • Berserk Button: Calling him by his family name, as he dislikes being reminded of his mother.
  • Big Damn Heroes: See Changed My Mind, Kid.
  • Bio-Augmentation
  • Bishōnen
  • Blessed with Suck: His ability, when used at full force, attacks his brain at the same time, putting him in massive pain, and the strain on his body could ultimately kill him within a few hours.
  • Break the Cutie: His past.
  • Broken Bird: Between his Dark and Troubled Past and being Trapped In Villainy, he's a resigned mess by the start of the series, having become a deeply cynical defeatist with no sense of self-worth and who wears a Jerkass Façade to protect himself, and it takes a while even after his Heel-Face Turn before he honestly gets better.
  • Butt Monkey: Slightly, after his Heel-Face Turn. He's not the butt of jokes that often, but that's more so because the jokes aren't being made that often. When they are, he's usually the target of them, such as nearly suffocating in his and Takeru's first encounter with the Ushio brothers, being the only one to see his Affectionate Nickname from Akane to be an Embarrassing Nickname, falling off a speeding vehicle, and generally being on the receiving end of teasing due to his Tsundere tendencies.
  • Can't Kill You, Still Need You: While this apparently changes eventually, Ken urges him to return to the government for this reason (i.e. Fujimaru could get away with it, due to how useful he is), and it's presumably why orders are initially to capture him rather than kill him.
  • Changed My Mind, Kid: He parts ways with Takeru and co., not wanting to be a part of their rebellion. One chapter later, he returns to save them from Ken, driving the vehicle right between the two parties before Ken shoots them.
  • Childhood Friends: With Ken (or at least 'childhood' on Fujimaru's part).
  • Classical Anti-Hero: Post-Heel-Face Turn. His Character Development is, overall, about him gaining faith in his ability to win.
  • Cool Bike
  • Cynicism Catalyst: See Abusive Parents.
  • Dark and Troubled Past: Sold by his mother and brutally experimented on and mocked by the scientists, before eventually shifting to being Trapped In Villainy, resulting in an extremely guilty conscience and altogether creating the Broken Bird he is today.
  • Death Seeker: While he doesn't display any suicidal behaviour in the present, there's one flashback where Ken tells him to take a break or else he'll die from the constant experimentation, to which Fujimaru implies that he wouldn't mind dying.
  • Defector from Decadence: He doesn't care about living comfortably, even if he pretends that there's Happiness in Slavery; he betrays the government not because he wants to join up with Takeru (in fact, he tries to ditch him), but because he just wants out of there.
  • Defrosting Ice King: Promptly defrosted by Takeru and Shirayuki by the end of the first arc.
  • De-power: In the finale, due to overusing his ability.
  • Despair Event Horizon: He crossed this at some point before the series—made especially clear in the volume release—with the first arc revolving around Takeru and Shirayuki trying to get him to cross back over it again.
  • Determinator: It takes him a while, compared to the other heroes, but he gets there.
  • Determined Defeatist: Post-Heel-Face Turn, before eventually dropping the 'defeatist' part entirely. Lampshaded by Takeru, who points out that Fujimaru only said that it's impossible to win—never that he doesn't still want to try.
  • The Dog Bites Back: If Amagiya had tried dissuading Fujimaru from pulling a Heel-Face Turn in a way that didn't involve figuratively kicking him, Fujimaru might not have interfered, and Amagiya would've defeated Takeru and taken back Shirayuki.
  • Don't You Dare Pity Me!: If his reaction to Takeru discovering the negative effects of his ability is any indication, he doesn't appreciate people worrying over him.
  • The Driver: One of his main roles, given that he and Ken are the only two who can drive, and Ken's usually busy fighting. Whatever vehicle the heroes have stolen, Fujimaru's probably the one driving it. His ability even means that he doesn't need a key to get it started.
  • Easily Forgiven: By Takeru, who goes from viewing him as a lowlife to wanting him on his side fairly quickly. Averted with everyone else, though, as he's Reformed, but Rejected for many by the end, and Makoto's forgiveness is well-earned, given how hard Fujimaru is working to atone.
  • Embarrassing Nickname: Again, Forehead-chan.
  • Emotions vs. Stoicism: The stoic to Takeru's emotional, though this position eventually goes to Souichi instead.
  • Enhanced Archaic Weapon: His armbrace crossbow.
  • Evil Counterpart: To Takeru in the first arc.
  • Evil Genius -> The Smart Guy
  • Face Realization: Fujimaru honestly believes he's a horrible person for what he's done, making it something of a surprise when Shirayuki decides to place her life in his hands and Takeru claims that he's different from the other government officials.
  • Foil: To Takeru and Ken, and with Ken, to the Shibuya Ward Chiefs.
    • Again, to Takeru. He's set up as the second (confirmed) tekigousha, who happens to be Takeru's age, but appears to serve the government without remorse compared to Takeru's defiance. Even when it's revealed that this is a facade, he's still the opposite of Takeru—where Takeru keeps on fighting no matter what, Fujimaru has already given up. As a whole, he continues to serve as the voice of pessimism to Takeru's idealism, and is always the first to suspect people when Takeru chooses to trust them because Shirayuki appears to.
    • Fujimaru's the Jerk with a Heart of Gold who possesses a Hair-Trigger Temper and was known for being a Military Maverick. On the other hand, Ken is The Stoic Nice Guy who happens to be an Extreme Doormat, and the two often clash/have clashed on their differing views about their position. Both, however, ended up with the government due to their respective Abusive Parents and suffer from some sort of self-esteem issues, which both also help to assuage for the other.
    • The Shibuya Ward Chiefs are in the position that Fujimaru and Ken were at the start: knowing that they shouldn't be serving the government, but having their own reasons to. While Haruyama and Mogami try to convince Ken and Fujimaru that their fight is foolish, Ken and Fujimaru try to convince the two that their fight is worth risking their necks for.
  • Forgets to Eat: In the epilogue, as part of his Workaholic status. He doesn't seem to care much about his health, and needs the others to persuade him to take a break.
  • Freudian Excuse: A life of abuse and having no control whatsoever over his life has not done wonders for Fujimaru's ability to have faith.
  • A Friend in Need: The problem with Fujimaru's desire to not be a part of Takeru and co.'s rebellion is that he's also too good of a person to just leave them to die.
  • Gadgeteer Genius
  • Genius Cripple: Might've become one by the end, as it appears that he can no longer use his right arm (movement and all, that is).
  • Genius Slob: He's fine (albeit a bit mismatched with his Ward Chief outfit) when it comes to his personal appearance, but his room's a mess.
  • Goggles Do Nothing
  • Good Costume Switch: After his Heel-Face Turn, he ditches the suit and wears a more casual outfit instead.
  • Grumpy Bear: He's a pessimist in an ultimately idealistic series, so it should go without saying that him dropping the jadedness is inevitable.
  • Hair-Trigger Temper
  • Hand Cannon: One of his later weapons.
  • Happiness in Slavery: Subverted, despite him initially pretending otherwise to Takeru.
  • Heel-Face Turn
  • Hero with Bad Publicity: In the epilogue, due to having been a Ward Chief. On one hand, he's known as the one who started the coup d'etat. On the other hand, his district was known for being especially tyrannical, so his reputation is rather mixed.
  • Heroic Bastard
  • Heroic BSOD: When he realizes that Ken intends to die for him. He has to be forcibly dragged away so that Ken's (attempted) sacrifice won't be in vain.
  • Heroic Neutral: He tries to be this post-Heel-Face Turn, at least.
  • Heroic RROD: In the final battle, with his overusing his ability causing him to lose it (and possibly function of his right arm entirely).
  • Heroic Sacrifice: He ultimately loses his power instead of his life, but he comes close to dying in the final battle by using his full ability, surviving through what amounts to sheer willpower.
  • Heterosexual Life-Partners: With Ken.
  • Hey, You!: Like Takeru, he only ever refers to Kuroyuki as "old hag".
  • Hit Me, Dammit!: Early on, Makoto swore to give Fujimaru a good punch (for serving the government) once everything was over. Come that time, Fujimaru tells Makoto to make good on his word.
  • Hope Is Scary: He implies that he didn't even bother hoping, as giving up was less painful.
  • Human Weapon
  • I Have No Son: Inverted. On the day the Tokyo was destroyed, Ken tells Fujimaru that he'll help him look for his family—to which Fujimaru replies that he has none, thus disavowing his relation to his mother.
  • I Just Want To Be Free
  • I Owe You My Life: Or rather, I Owe You My Best Friend's Life, towards Takeru.
  • Ill Boy: Becomes one by the epilogue due to losing his power, as he now suffers from headaches that are, on occasion, bad enough that he can't sleep.
  • I'm Having Soul Pains: Whenever he uses his power without his Power Limiter.
  • Improbable Age: Responsible for a large portion of the government's technology at the age of sixteen, thanks to being a tekigousha.
  • Insignia Rip-Off Ritual: During his Heel-Face Turn.
  • Intergenerational Friendship: With Ken, who's at least 12 years his senior.
  • I've Come Too Far: How he initially feels about himself, not helped by Amagiya's affirmation of this sentiment. It's thanks to Takeru that he snaps out of this.
  • Jerk with a Heart of Gold: Even after his Heel-Face Turn, Fujimaru is irritable, willful, and suspicious of others. He's also quite altruistic and one of the most prone to worrying about his teammates, even leading Akane to comment that he's "surprisingly kind".
  • Jerkass Façade: Pre-Heel-Face Turn. It's a bit subtle, but it seems like Fujimaru's trying to act like the villain he believes himself to be.
  • Kid Hero
  • Knight in Sour Armor
  • Last Name Basis: Others definitely aren't on one with him, given his Berserk Button, but he's notably the only person in the series who refers to Takeru solely by his surname.
  • Letting Her Hair Down: In casual settings (primarily in outside-of-canon illustrations), he keeps his hair down. By the epilogue, this seems to be his norm.
  • Licked by the Dog: Shirayuki quickly attaches herself to him, even before he switches sides.
  • Loner-Turned-Friend
  • Long-Haired Pretty Boy
  • Long-Range Fighter: When Fujimaru does fight, the weapons he use are always projectiles. Unlike the others, it's doubtful he has any skill in close combat.
  • Made a Slave: More like 'human experiment eventually turned slave of sorts,' but this is essentially his backstory.
  • Military Maverick: Known among the government for being a defiant brat, but still retains a high-ranking position due to his skill.
  • Morality Pet: To Ken. While the man is a Punch Clock Villain either way, he's nicest whenever Fujimaru is in the picture, as he won't attack then. Fujimaru's also the reason Ken ends up pulling a Heel-Face Turn.
  • Mr. Exposition: If there's something government/setting-related that can't be explained through the narration, chances are Fujimaru's the one explaining it.
  • Mr Fix It
  • My Master, Right or Wrong: Seemingly played straight at first—but it's just part of his Jerkass Façade. He drops all pretenses once Takeru actually sees him interacting with Kuroyuki.
  • Neutral No Longer: When he decides that he wants to have faith in his ability to make a difference and thus joins up with Takeru and co., with a case of I Owe You My Life sealing the deal in the end.
  • No Social Skills: It's not clear how much of his lack of social etiquette—kicking down doors, driving his motorbike into trailers, etc.—stems from him simply not caring, as noted under Not Good with People, but one has to imagine that growing up in a laboratory didn't do much to teach him manners.
  • Not Good with People: The grumpy type—he generally likes machines more than people, but he's more anti-social than outright misanthropic.
  • Not So Different: From Takeru, upon the latter realizing that Fujimaru isn't nearly as subservient as he acts.
  • Odd Friendship: He and Ken are about as different as you can get.
  • Only Friend: While Ken's more liked by others, at least, Fujimaru appears to be this for him, due to Ken being otherwise Married to the Job.
  • Only Sane Man: While it's just him, Takeru, and Shirayuki, what with the latter two being The Pollyanna. He's the only one who thinks that running off with two suspicious thieves just because they claim to share your goals is more than a little questionable.
  • Outside Man, Inside Man: Outside Man to Ken's Inside Man. A very understanding version, though: Fujimaru knows Ken well enough to not bother with asking him to defect with him and he doesn't hesitate to trust the man with his life, regardless.
  • Parental Abandonment: His father's never mentioned (and given Fujimaru's origins, he probably doesn't even know who his father is and vice versa), and his mother sold him.
  • Perpetual Frowner
  • Pet the Dog: How the reader first knows that he's a decent person at heart: he's nice to machines.
  • Power Limiter: The sleeve/glove he wears over his right arm turns out to be one.
  • Punch Clock Villain: He chases down Takeru purely because his job dicates it, with him even getting annoyed when then ordered to do extra work and take Takeru to Shinjuku as well.
  • Red Eyes, Take Warning: Subverted. While he's the first antagonist of the series, he turns out to be an Anti-Villain at worst and quickly pulls a Heel-Face Turn.
  • Red Oni, Blue Oni: The Red Oni to Ken's Blue.
  • Redemption Equals Affliction: The redemption comes at the start of the series and the affliction at the end, but his Heroic Sacrifice & subsequent Heroic RROD during the final battle is largely part of his attempt to atone.
  • Reformed, but Rejected: In the epilogue, some civilians aren't too keen on forgiving him even after he helps to take down the government.
  • Refusal of the Call: After repeated A Friend in Need moments, he finally accepts it.
  • Right Hand of Doom
  • Safety In Indifference
  • Sarcastic Devotee: Takeru's Phrase Catcher above? Fujimaru's probably the one saying it.
  • Science Hero
  • Screw This, I'm Outta Here!: He attempts this after betraying the government, but Takeru and co. catching up with him ultimately turns it into a proper Heel-Face Turn.
  • Slip Knot Ponytail: It tends to come undone when he uses his full power.
  • Son of a Whore: It's revealed in the revision of Ch. 46 that his mother was a prostitute. The scientists rubbed this in his face when he was a kid, commenting on how he was just an unwanted child worth some pittance.
  • Sour Outside, Sad Inside: Pre-Heel-Face Turn.
  • Sour Supporter: You have to give the guy some credit for trying to resist becoming Takeru's ally.
  • Tainted Veins: When using his true ability.
  • Talking to Themself: He doesn't do this, but for those unaware of his ability, it can come across as this.
  • Tears of Joy: The one time he's seen crying in the present is while expressing his gratitude towards Takeru for going back to save Ken.
  • Techno Wizard
  • Technopath
  • Teen Genius
  • Took a Level in Kindness: Post-Heel-Face Turn.
  • Tragic Villain: This lasts for all of one arc, before he realizes that it's not yet too late to be redeemed.
  • Trapped In Villainy
  • Trash of the Titans: Thankfully, it's not actual garbage, but his room's littered with various machine parts, toys, papers, etc.
  • Tsundere: Unfortunately for him, all of the other heroes see right through him.
  • Tsurime Eyes
  • Universal Driver's License: Despite the fact that he's only had about the last two years to learn, he seems capable of driving/piloting anything. His ability probably helps.
  • Villainous BSOD: Immediately before his Heel-Face Turn.
  • Weak, but Skilled: He's not physically suited for combat like the others and has no real fighting abilities, but he does have a bunch of nifty weapons that allow him to hold his own whenever he does enter the fray.
  • Willfully Weak: Due to the negative side effects of his powers, he keeps his Power Limiter on at all times, only removing it and using his true power when he has to.
  • Workaholic: He's become one by the epilogue.
  • You Are Better Than You Think You Are: Essentially what Takeru tells him and what pushes him to betray the government.
  • Young and in Charge: Sixteen and Ward Chief of Hachiouji.

Ken Kenneth

The Ward Chief of Tachikawa, and a longtime friend of Fujimaru's. Unlike Fujimaru, he's genuinely loyal, in a sense, believing that carrying out your duty regardless of your beliefs is part of being a soldier. Ultimately, though, this doesn't stop him from joining the heroes.

He is able to assimilate his right arm into a gun, with him forming bullets out of his own blood.
  • Abusive Parents: When Ken was about to be disowned for not living up to his father's standards and he asked for a second chance, his father's response was to have him agree to be experimented on.
  • Affably Evil: He gives Takeru a bag of N&Ns upon meeting him. And then tries to kill him two chapters later.
  • Affectionate Nickname: Beast-san, due to him being a Determinator.
  • Alliterative Name: This is even marked by his name being written as K.K, with Ken/Kenneth written in furigana.
  • Anti-Villain
  • Archnemesis Dad: Not within the series, but it's implied that after the epilogue, Ken's father may be the group's next enemy.
  • Arm Cannon
  • Artificial Limbs: Has one for his right arm when not using his power, as his actual arm apparently decayed and fell off before the start of the series.
  • The Atoner: In the epilogue.
  • Authority Equals Asskicking
  • Badass In Charge
  • Bandage Babe: Yes, him too. Particularly in the final battle, where, aside from the ones wrapped around his chest, the ones around his arm are left partially untied in a Badass effect, not unlike Takeru's usual state.
  • Big Brother Instinct: Towards Fujimaru. This is clearest in Shibuya when, despite generally being okay with everyone else fending for themselves and choosing to simply believe in them, he tells Fujimaru to call for him if he's in trouble. When Fujimaru, somewhat affronted, asks if Ken doesn't have any faith in him, Ken merely repeats himself.
  • Big Brother Mentor: Again, one of sorts to Fujimaru. Perhaps a bit of a dark example, though: Ken believes that Fujimaru is better off being subservient rather than defiant and advises him to be polite, as he knows that rebellion is futile. After his Heel-Face Turn, he goes to being a straighter example.
  • Big Damn Heroes: Not bad at these.
    • When Uzuki's about to finish Takeru off, having bested all of the tekigousha up until that point, Ken suddenly shows up, half-dead, and manages to break her black diamond. While she and Izumi are under a barrage from him, the others take that time to escape.
    • After Takeru, Souichi, and Souji get separated from the others, Takeru decides to try and take down the enemy helicopters, despite knowing that they'll probably fire on him and kill him before he can do it, if he can even accomplish it to begin with. Ken then shows up on the scene and takes care of it for him.
  • Bio-Augmentation
  • Black Sheep: He comes from a prestigious military family, of which he's considered the failure because he wasn't the upstanding soldier he was expected to be (rather, he was a coward who stayed off the front lines). That said, he's also a White Sheep, as noted below.
  • Blessed with Suck: Heck, one of his major roles is to demonstrate that being a tekigousha is this, in case all the mentions of him being on the verge of death due to his powers don't tip you off.
  • Bloody Murder: Forms bullets with his blood.
  • Bottomless Magazines: Except this gradually kills him.
  • Bruiser with a Soft Center: Just see him with Shirayuki in the epilogue, or look at the omakes where he did things like leave Christmas gifts for Fujimaru.
  • The Brute -> The Big Guy
  • Cast from Hit Points: His ability, as it causes the poison to build up.
  • Childhood Friends: With Fujimaru.
  • Coat Cape: Not as often as Izumi, but he can occasionally be seen wearing his coat like this.
  • Colonel Badass
  • Commonality Connection: In the moment where the two honestly become friends, he empathizes with Takeru's desire to keep on fighting even if it wrecks his body.
  • Dark Is Not Evil: His appearance—ski mask and all—when he debuts is, as Fujimaru notes, pretty ominous, but Ken's an Affably Evil Punch Clock Villain at worst.
  • Dark-Skinned Blond
  • Defiant to the End: Even when it becomes clear that Izumi will kill him, Ken, while nice enough not to outright taunt the other man, still manages to smile and make a comment about how Izumi wanted to save Takeru two years ago, hinting that he knows about Izumi's Jerkass Façade.
  • Determinator
  • Don't You Dare Pity Me!: He's not especially offended by it, but as seen in the revision, he'd rather the others not try and help him walk when he's still capable of doing it on his own.
  • Dull Surprise: When his neck gets near-fatally cut, though in his defence, he was blacking out.
  • Easily Forgiven: Like with Fujimaru, Takeru and the others accept him on the team quite easily, but averted with the general populace, who aren't so quick to forgive the ex-employees.
  • Emotional Bruiser: He grew out of it, but according to Fujimaru, he used to cry all the time in spite of being huge.
  • Extreme Doormat: Initially for his father and for the government, with the latter being due to a case of My Master, Right or Wrong.
  • Face Death with Dignity: He survives, thanks to Takeru, but he was fully prepared to do this when Izumi was about to kill him.
  • Fake Arm Disarm: It's not a big deal if his gun arm gets ripped off.
  • A Father to His Men
  • Foil: To Fujimaru, and with him, to the Shibuya Ward Chiefs.
    • To Fujimaru, with them being two halves of an Odd Friendship. Where Fujimaru is ill-tempered, rebellious, and disliked by his coworkers, Ken is stoic, subservient, and appears to be respected by his subordinates. Fujimaru ended up as a tekigousha because his mother, who saw him as worthless, sold him; Ken willingly volunteered to win the approval of his father, who saw him as worthless.
    • The Shibuya Ward Chiefs are in the position that Fujimaru and Ken were at the start: knowing that they shouldn't be serving the government, but having their own reasons to. While Haruyama and Mogami try to convince Ken and Fujimaru that their fight is foolish, Ken and Fujimaru try to convince the two that their fight is worth risking their necks for.
  • Forced Into Evil: Subverted, which he appears to feel a bit guilty over—he willingly signed up to be part of this.
  • Fragile Flower: He used to be one. Definitely not one anymore, though.
  • A Friend in Need: Betrays the government to save Fujimaru. And that was the best case scenario, considering that Ken was expecting to die there.
  • Freudian Excuse: His desperation for his father's approval in the past led him to joining up with the government and is presumably the source of his initial Extreme Doormat attitude.
  • The Gadfly: Mildly. He seems fond of teasing Fujimaru, whose Hair-Trigger Temper he is well aware of (and mostly amused by).
  • Gentle Giant
  • Genius Bruiser: Can be seen reading Crime and Punishment by Dostoevsky in an omake.
  • Go Out with a Smile: During his attempted Heroic Sacrifice, he smiles at Fujimaru before Takeru drags the latter away.
  • Good Is Not Soft: Post-Heel-Face Turn.
  • Gratuitous English: On occasion.
  • Handicapped Badass: He can't even breathe without the use of a device, but it doesn't stop him from posing a threat. Played for Drama, however, as this severely damages Ken's self-esteem.
  • Heel-Face Turn
  • Hero with Bad Publicity: Like Fujimaru, he suffers from this in the epilogue, having been a Ward Chief.
  • Heroic RROD: His power slowly kills him every time he uses it, with the damage being irreversible. Until Akane comes along, at least.
  • Heroic Sacrifice: Attempts to pull one off to save Fujimaru, but Takeru ends up saving him and dragging him away.
  • Heroic Self-Deprecation: Sees himself as a burden, what with being half-dead.
  • Heterosexual Life-Partners: With Fujimaru.
  • Human Weapon
  • I Can Still Fight: Take a shot every time Ken pushes himself in spite of his injuries/being half-dead (and another every time Fujimaru yells at/scolds him for it). For a relatively short series, you'll be taking quite a few.
  • I Have No Son: His father was about to disown him for not living up to standards, before Ken begged for another chance.
  • I Just Want to Be Badass: As part of his backstory.
  • Intergenerational Friendship: With Fujimaru.
  • Just Following Orders: In a mixture of being a case of My Master, Right or Wrong and knowing that if that didn't apply, he'd be Trapped In Villainy anyway.
  • Large and in Charge
  • The Last Dance: He just wants to be able to fight until his last breath, much to Fujimaru's chagrin.
  • Long-Range Fighter: He's a tekigousha who assimilates with guns, after all.
  • Loophole Abuse: Veering on Insane Troll Logic, but Ken claims that he's not betraying the government, he's just carrying out his duties—after all, he's supposed to show off his ability, isn't he? He just happens to also be aiming roughly at his coworkers.
  • Made of Iron: As noted underneath I Can Still Fight, Ken gets injured a lot and consequently keeps on fighting even while badly injured just as often, leading to his nickname as Beast-san.
  • Married to the Job: Haruyama comments on how Ken was so devoted to his duties that he never had time to chat.
  • Military Brat
  • My Master, Right or Wrong: Unlike Fujimaru, he sincerely believes in this. Friendships wins over duty, though.
  • Nerves of Steel
  • Nice Guy: While initially on the villains' side, he's generally a friendly person who's respectful even to his enemies.
  • No One Gets Left Behind: He's surprised when Takeru comes back for him while he's on the verge of death, as he knows that he's about to die soon to which Takeru responds that Fujimaru is worried, so they should escape together.
  • Not Afraid to Die: Becoming this was a major part of his backstory, having once been a coward.
  • Not So Stoic: If even Ken's clearly unsettled, the situation's probably bad.
  • Odd Friendship: With Fujimaru.
  • One-Man Army
  • Only Friend: To Fujimaru, before Takeru and co. come along.
  • Outside Man, Inside Man: The Inside Man to Fujimaru's Outside Man. As noted in Fujimaru's section, they have a much less conflicted version of this: while Ken briefly tries to convince Fujimaru to rejoin the government, it's clear that Ken would never do anything to harm Fujimaru, technically enemies or not.
  • Papa Wolf: The oldest of the group, and the one most likely to try and defend everyone.
  • The Patient Has Left the Building: Subverted. Ken tries to go after Takeru and co. even though he's supposed to be waiting for an operation—and then Akane just walks up to him and sedates him.
  • Phenotype Stereotype: American, with blond hair and green eyes.
  • Power Degeneration
  • Punch Clock Villain
  • Red Oni, Blue Oni: He's the Blue Oni to Fujimaru's Red.
  • The Scapegoat: Far from completely innocent, but in the epilogue, he attempts to divert blame from his subordinates by taking it all on himself.
  • Secretly Dying: While he doesn't make that much of an attempt to hide it, he didn't seem to be in any hurry for Fujimaru to realize that he was on the verge of death already.
  • Shrinking Violet: Again, he's noted to have been very timid before.
  • Sorry That I'm Dying: As he nearly dies and blacks out, he apologizes to Fujimaru in his thoughts, whom he assumes to be calling out for him.
  • The Stoic
  • The Strategist: As the only one of the party who's an actual soldier, he has the best understanding of military tactics.
  • Super Soldier
  • Tainted Veins
  • Team Dad: Shares this position with Souichi.
  • Tender Tears: Again, once upon a time, he was a huge crybaby.
  • To Be Lawful or Good: He ultimately chooses 'good'.
  • Took a Level in Badass: Once more, this is part of his backstory.
  • Trapped In Villainy: Subverted. This technically applies to him, but it's not why he's loyal to the government. Again, he's a case of My Master, Right or Wrong.
  • Voluntary Shapeshifting: Has some degree of this, as he can presumably assimilate with different guns.
  • "Well Done, Son!" Guy
  • White Sheep: After his Heel-Face Turn, given that his family works with Kuroyuki.
  • Workaholic
  • Would Hit a Girl
  • You Are Better Than You Think You Are: In response to Ken's Heroic Self-Deprecation, Fujimaru has this to say, referring to one of Ken's Big Damn Heroes moments:
    Fujimaru: "Hey, Ken... I don't think of you as a burden. Back then, if you hadn't come, none of us would be here right now."
  • You Have Out Lived Your Usefulness: Despite him being a loyal subordinate, as he's dying from his ability in any case, the government intends to set up his death to their advantage as part of an experiment.
  • Your Days Are Numbered

Souichi Ushio

The elder of the two Ushio brothers. Due to his body's rejection of the experimentation, he's progressively de-aging and thus knows that he doesn't have long left to live. Consequently, he's determined to take down the government before he dies, both to restore hope to the people and as means of revenge for him and his brother.

His ability was assimilating a blade with his right arm. However, due to overuse, he no longer possesses said ability.
  • Absurdly Sharp Blade
  • Affectionate Nickname: Mini-chan.
  • Aloof Big Brother: He has some shades of this, as while he and Souji are very close, Souichi is on the aloof side and generally has an air of competence that Souji hopes to match.
  • An Arm and a Leg: While it fell off in an abnormal manner, he permanently lost his right arm during the experimentation, as revealed in a flashback.
  • Anime Hair: Even in the rain, he can ruffle it back into its spikes!
  • Anti-Hero: The most pragmatic and least idealistic of the group, as well as the one least inclined to sympathize with the enemy.
  • The Anti-Nihilist: As far as he's concerned, tekigousha tend not to live for very long, and so they should make the most out of their lives while they can, rather than focus on their inevitable deaths.
  • Apologetic Attacker: After threatening a civilian in order to force her cooperation, he understandably apologizes for having to do it.
  • Awesome Anachronistic Apparel: He states that it's for practical reasons, but given that he even wears the hair decoration and continues to do so even in normal clothing, he might have some fondness for the fashion, at least.
  • Badass Boast: When he and Takeru first meet and establish that the latter has no idea how he's going to defeat the government (and thus will lose):
    Souichi: "Come with me if you want to win."
  • Badass Bookworm: It's revealed in the epilogue that he was an economics student at university.
  • Badass Normal: Not that he enjoys this role, though. For all the misery that his ability caused him, he desperately wants it back now, in fear that he'll drag down the group.
  • Bandage Babe: Perhaps providing less eye-candy than the other examples, considering his physical age, but he begins sporting bandages around his chest from after the midway point of the series.
  • Bash Brothers: With Takeru. In the finale, he's this with his real brother, Souji.
  • BFS: Could previously turn in his arm into this.
  • Big Brother Instinct: Aside from obviously possessing this towards his real brother, he sometimes demonstrates a slight protectiveness towards Takeru too, as Souichi's well aware of their age difference.
  • Big Brother Mentor: To Takeru, whom he often gives advice to regarding usage of his powers. In the end, he shows signs of this to Ryuuichi as well.
  • Big Damn Heroes: Does this at one point, saving Ken and Fujimaru before Haruyama and Mogami can kill them immediately after his operation is finished.
  • Bio-Augmentation
  • Blade Below the Shoulder: Could previously turn his entire arm into a blade.
  • Blade on a Stick: His initial (and iconic) weapon is a spear.
  • Blessed with Suck: He used to be this, and the negative side effects didn't disappear along with his power.
  • Blood Knight: A minor case—he won't go picking a fight unnecessarily, but he does seem to enjoy fighting if his smirks are any indication.
  • Bound and Gagged: In a flashback, due to how rebellious he was during the experimentation.
  • Broken Ace: Smart, charismatic, a good brother, and a major Badass that waltzes in and takes the stage—and underneath it all, a lot more prone to insecurity than one might believe, even if he functions fine in spite of it.
  • Brought Down to Badass: Pre-series. If you think being tiny, one-armed, and lacking in special abilities makes Souichi incompetent, you've got another thing coming.
  • Brutal Honesty: The main cause of his Jerk with a Heart of Gold status. Souichi tends to say it like it is, no matter how cruel it might sound.
  • Charles Atlas Superpower
  • Combat Pragmatist: Souichi has absolutely no qualms about fighting dirty. Considering he's The Team Normal, a Handicapped Badass, and physically about ten years old, it's easy to see why.
  • Close Range Combatant: In a contrast to Ken, he fights purely using blades. The omakes suggest that he and Souji used to train in swordsmanship.
  • Curtains Match the Window
  • Dark and Troubled Past: He and Souji were taken away for 'mandatory labour' half a year ago—in other words, sent to be experimented on. Afterwards, they were locked up in a room, where they (or rather, only Souichi) had to slaughter wave after wave of people in order to survive, as the downsides of their powers came into effect. Souichi doesn't let it get to him, though.
  • De-power: Again, pre-series.
  • Deadpan Snarker: Emphasis on the 'deadpan'.
  • Defiant to the End: Even after being arrested and experimented on, Souichi kept on fighting back so much that they had to keep him asleep during the experimentation. This didn't change even when he learned that he was dying, and even him doing The Last Dance could be considered an extension of this.
  • Determinator
  • Do Not Go Gentle: Forget wasting away—he's going to defeat the government before he dies.
  • Empowered Badass Normal: He regains his previously lost ability, thanks to Akane and Souji's efforts. That said, he never truly regains his right arm (in normal form).
  • Emotions vs. Stoicism: Stoic and level-headed where Takeru is reckless and emotional, and possessing the 'reasonable' view on how to deal with Souji, whereas Takeru's opinion is more empathetic.
  • Fake Arm Disarm: His right arm gets ripped off in the final battle. This time, though, as he still has his powers, the loss isn't permanent as he then assimilates with one of Amagiya's claws.
  • Family Theme Naming: His and Souji's name are identical save for the second character, with Souichi's being 'one' and Souji's being 'two'. One imagines that if they had a third brother, he'd be 'three'.
  • Foil: To Takeru. He serves as Takeru's Big Brother Mentor, being stoic and strategic where Takeru is emotional and reckless. While in Suginami, why this sometimes serves in Takeru's favour, on the flip side, is illustrated: he can better understand Souji's feelings, especially being a fellow little brother, while Souichi's position as an elder brother is blinding him.
  • Fountain of Youth: One that can't be turned off.
  • Handicapped Badass: Similar to his status as the Badass Normal, he really wishes he weren't this, as Badass as it might seem to the reader.
  • Hero of Another Story: While Takeru was causing a ruckus in Hachiouji, Souichi and Souji were causing their own ruckus in Tachikawa.
  • Heroic RROD: Suffered this pre-series.
  • Heroic Self-Deprecation: Like Ken, he sees himself as a potential burden and the reason why they might not win, being The Team Normal suffering from Power Degeneration. Keep in mind that Souichi has never at any point been helpless; if anything, he's been nothing but an incredibly solid fighter.
  • Hey, You!: Initially refers to Takeru as "stray" and Fujimaru as "Ex-Ward Chief".
  • Hidden Depths: His involvement with economics in the epilogue and an illustration depicting him as a businessman indicate where his non-war-related talents and interests may lie.
  • Hope Bringer: Trying to be this for the people is part of why he fights against the government.
  • Human Weapon: Like Takeru, he and his brother are a failed version of this.
  • Humble Pie: He fails to realize how damaging his Big Brother Instinct is to Souji, even when Takeru points it out—it's not until that he honestly sees how much of a wreck Souji is that he has a change of heart (and apologizes to Takeru for ignoring him).
  • Hypocrite: Though he's a believer of living while you can and not fixating on your death, he (initially) has difficulty applying that notion to Souji.
  • Icy Blue Eyes: Just look at the above picture.
  • Ill Boy
  • Ineffectual Loner: He's not afraid to ask for help from Takeru and co., but his refusal to depend on Souji causes problems, with him eventually acknowledging that it was stupid arrogance on his part to think he could solve everything by himself.
  • Jerk with a Heart of Gold
  • Just Like Robin Hood: What he and Souji apparently went around doing pre-series: steal from the government, give to the civilians.
  • Know When to Fold 'Em: While the group overall is fairly good about this, Souichi's likely the one stating when it's time to escape.
  • The Last Dance: If he's going to die, then he at least wants to see the government fall before he does.
  • Little Big Brother: Thanks to the fact that his body is de-aging, he'll always be smaller than Souji.
  • Little Mister Badass: Though he's not actually that little in reality.
  • Little Mister Snarker
  • Machete Mayhem: His second weapon.
  • Made of Iron
  • Mangst: He does finally break down a bit when he's dealt a Humble Pie, though even then, he remains relatively stoic.
  • Muggle Power: He hated his power, up until the point that he lost it and realized how much he needed it to win against the government. Now, all he wants is to have it back.
  • Muscles Are Meaningless: As Takeru notes—for a guy who's about physically ten, Souichi is pretty damn strong.
  • My God, What Have I Done?: Again, when he realizes how much of a mess Souji is.
    I... drove Souji into a corner. If he was trying to protect me, then... why...!? Why would he [apologize]...!?
  • Nerves of Steel
  • Never Bring a Gun to a Knife Fight: In his backstory, a group of people were convinced that he'd be an easy kill, since they had guns and he only had a blade. Guess who won?
  • No Sympathy: He's remarkably flat while talking about Ken's condition, and his response to Ryuuichi's issues is to just hit the guy.
  • Not So Stoic: Primarily where Souji is concerned.
  • Older Than They Look: He's twenty-two.
  • One-Man Army
  • Painful Transformation: As with Souji, fusing his arm with the blade wasn't exactly pleasant.
  • Parental Abandonment: His and Souji's parents can be seen in an omake, taking place in the past, but are never mentioned within the story. For that reason, they're presumably dead.
  • Perpetual Frowner
  • Pint-Sized Powerhouse
  • Power Degeneration
  • Pragmatic Hero
  • Pre-Asskicking One-Liner: After regaining his powers and just before he proceeds to kick Mogami's ass:
    "... My right arm's throbbing in a way that it hasn't for a long time."
  • Rapid De-Aging
  • Red Oni, Blue Oni: Blue Oni to Takeru's Red Oni, as well as Souji's.
  • Revenge: See The Last Dance.
  • Sarashi: Wears one for a while.
  • Sensitive Guy and Manly Man: The Manly Man to Souji's Sensitive Guy.
  • Shapeshifter Weapon: This was his ability.
  • Shapeshifting Excludes Clothing: This trope is precisely why he wears old-fashioned clothing that can easily be adjusted. Furthermore, an easy way to tell if Souichi's de-aged is to check where the hem of his hakama lies as Takeru notices after Souichi regains his ability.
  • Sibling Team: With Souji.
  • Sibling Yin-Yang: He's aloof and confident whereas Souji is soft-hearted and meek.
  • Smug Smiler: Souichi has primarily two expressions: his passive one, which is his default, and a smirk, which is typically shown to the enemy.
  • The Stoic
  • The Strategist: He falls into this role for a while, during his debut. Funnily enough, he states that he's not very good at actual tactics, hence why he then passes the role onto Ken.
  • Sugar and Ice Personality
  • Tainted Veins: Whenever he used his ability.
  • Team Dad: Shares this position with Ken.
  • The Team Normal
  • Took a Level in Badass: After becoming an Empowered Badass Normal. Less of a jump than the others, given how much of a One-Man Army he already was, but damn if his enhanced ability isn't impressive.
  • Trauma Conga Line: While not necessarily the most traumatic of all the pasts in this series, Souichi and Souji win in terms of how compressed the time-frame is: over the last two years, their normal lives ended when the apocalypse hit, their parents presumably died at some point afterwards (as omakes suggest they were alive before then), and they then had to live under the dictatorship's reign, got arrested, and... well, see Dark and Troubled Past for the rest. And now, just to top things off, they're dying.
  • Trying to Catch Me Fighting Dirty: Surprise attacks, traps, using Shirayuki as a hostage of sorts, etc.
  • Underestimating Badassery: He's tiny and missing an arm. Needless to say, the average civilian assumes he's a helpless kid.
  • Unwitting Pawn: He's suspicious about how the government just dumped them in Tachikawa and let them roam free, but doesn't realize just how much of a test subject they still are.
  • Voluntary Shapeshifting: His (lost) power.
  • Would Hit a Girl
  • You Gotta Have Blue Hair
  • You Have Outlived Your Usefulness: Similarly to Ken, due to the fact that he and his brother are experimental failures, the government's happy to try and manipulate them to their death For Science!.
  • You Remind Me of X: Takeru tells Souichi that the latter reminds him of Izumi (or rather, the Izumi from before this entire mess), with both being the Big Brother Mentor type.
  • Your Days Are Numbered

Souji Ushio

The younger of the two Ushio brothers. Like his brother, he's an experimental failure, though in his case, his body is rapidly aging. Because of this, Souichi dislikes having Souji fight; however, Souji, for his part, is eager to help out and take down the government, just as everybody else.

Similarly to Souichi, Souji's ability is assimilating a blade with his right arm.

Akane

A civilian and back-alley doctor living in the Suginami district. Akane is an abnormality among tekigousha, having gained his power not through experimentation, but from inheriting them through his late father.

He is able to communicate with blood.

    The Government 

Kuroyuki

The main antagonist of the story. As the governor, Kuroyuki rules over Tokyo as a dictator, claiming to be the people's saviour. The creation of tekigousha is her doing, as she oversees the human experimentation.

Takurou Amagiya

The lieutenant captain of the government's Imperial Guards and thus one of Kuroyuki's right-hand men. He's fiercely loyal to Shirayuki above all, however.

He can transform partially into a sabertooth tiger, granting him fangs, claws, and abnormal physical capabilities.

Izumi Shakudou

Takeru's older brother and the captain of the Imperial Guards, making him Kuroyuki's other right-hand man. He has a reputation among the government for being cold and terrifying.

He is an atmospheric tekigousha, allowing him to manipulate force in a telekinesis-esque manner.

Uzuki

A member of the hunter squad. She's incredibly devoted to Kuroyuki, though why is beyond is anyone's guess.

Her right arm is made of diamond, allowing her to break through just about anything.

Ryuuichi

A member of the hunter squad. He serves as one of the main villains in the final arc.

Like Ken, Ryuuichi can assimilate his arm into a gun, though in his case, he possesses this ability for both arms.

Kouhei Nakanoshita

A member of the Imperial Guard, and a good friend of Izumi's.

He has the ability to manipulate dreams.

Shibuya Ward Chiefs

Consisting of Juuzou Mogami, Haruyama, and Tama, who have been tasked with killing the heroes when they pass through Shibuya.

Mogami possesses a tree-like body and can turn his arms into root-like appendages; Haruyma can turn his arms into dinosaur-like appendages; Tama can transform into a pterodactyl-like creature.
The group:

Mogami:

Haruyama:

Tama:

    Other 

Makoto

A civilian of Hachiouji. He's the one to find Takeru, and thus the first person—and first friend—Takeru meets upon waking up in the post-apocalyptic Tokyo.
  • Beware the Nice Ones: See My Fist Forgives You. In the end, it's subverted, as Makoto really is too nice to go through with it.
  • The Bus Came Back: After being Put on a Bus, he reappears in the epilogue, dropping by to visit Takeru.
  • Butt Monkey: You gotta feel sorry for the guy, constantly getting dragged around by Takeru and being pulled into his mess.
  • Despair Event Horizon: Losing his dad was this for him. Thankfully, with Takeru's help, he eventually gets better.
  • Disappeared Dad: He was taken away for 'mandatory labour'.
  • Gonk: He's drawn a bit differently from the other characters.
  • Good Samaritan
  • Ironic Echo: He tells Takeru to hurry up and run away from the government—after all, if Takeru keeps smiling, then he'll make it through, right?
  • My Fist Forgives You: He swears to do this to Fujimaru once everything is over.
  • Nice Guy: Not the happiest of people, but ultimately a really nice guy. Case in point: in the epilogue, where he forgives Fujimaru with a smile.
  • Only One Name
  • Perpetual Frowner: The fact that he starts smiling more is a sign of Takeru's influence, and by the epilogue, he's a pretty cheerful guy.
  • Put on a Bus: While he's remembered through flashbacks, he disappears after the first arc, being an ordinary citizen who has no reason to accompany Takeru on his quest to destroy the government.
  • Supporting Protagonist: The first few chapters are shown from his perspective.