Characters / Persona Recurring

While Persona is largely an episodic game series, there are certain characters and archetypes that have a presence through multiple games. This page is reserved for those characters, who have a significant role in multiple games and the overarching continuity rather than primarily being focused in one particular game.

For a full index of characters from the Persona series, see this page.

Due to these characters' natures and wiki policy, ALL SPOILERS ARE UNMARKED INCLUDING Persona 5! You Have Been Warned.

    open/close all folders 


Click here for appearance in the first game 

Voiced by: Kenyuu Horiuchi (JP, Persona 1 PSP remake), Travis Willingham (EN, Persona 1 PSP remake, Persona 2: Innocent Sin)

A man with a butterfly mask who bestows Personas to people. He lives in the realm of the collective unconscious. Philemon operates as an ally to the party, despite the fact that he can only watch events unfold as a neutral observer. As such, he cannot directly interfere with anything that is going on, but does his best to aid the player despite this. Philemon is conducting an experiment with his rival, Nyarlathotep, over humanity's destiny. Philemon believes they can become enlightened, higher beings.
  • Anime Hair: His gravity-defying ponytail.
  • Animal Motifs: He is associated with butterflies.
  • Anthropomorphic Personification: Of the best, most constructive parts of humanity.
  • Big Good: By default, due to his views on humanity being the polar opposite of Nyarlathotep's. Nevertheless, he's been Out of Focus for quite a while, since he chose to give his Mysterious Benefactor job over to Igor.
  • Bishōnen: In the second game, though he doesn't look that bad in the first game either.
  • Bonus Boss: You can have a boss fight with him at the end of Eternal Punishment's Bonus Dungeon.
  • Calling Card: A gold or blue butterfly showing up means he's near.
  • Cosmic Chess Game: There is a checkered floor in both his and Nyarlathotep's rooms, suggesting a sort of chess-match using the individual party members as pieces.
  • Cool Mask: He often appears as a man wearing a white mask that incorporates some sort of butterfly motif.
  • "End of the World" Special: After Nyarlathotep destroys the world at the end of Innocent Sin, Philemon offers the heroes a chance to create a new world by erasing the "innocent sin" in the past that had led to Nyarlathotep's victory.
  • Exposition Fairy: Will explain how to use Persona and most other systems in the games he appears in.
  • The Faceless: He almost always wears a mask. As he's an anthropomorphic personification of all humans, he can also appear with whatever face he wants, including the protagonist's in Persona 2. "I am thou, thou art I" after all.
  • Game-Over Man: Shows up if you get a game over in Persona 2.
    Philemon: Are you going to finish... without knowing the truth?
  • The Ghost: His last appearance was in Persona 2, but the butterfly motif continues on into subsequent games (most notably at save points in Persona 4), hinting at his involvement from behind the scenes.
  • God and Satan Are Both Jerks: The events of Persona 2 all come down to a bet between him and God of Evil Nyarlathotep over whether Humans Are Bastards or not.
  • God's Hands Are Tied: He just shows the heroes how to use the power of their own hearts and walks away, unlike Big Bad Nyarlathotep, who actively tries to destroy humanity.
  • Greater-Scope Paragon: Philemon is the embodiment of humanity's most positive virtues (opposite Nyarlathotep, who represents the worst impulses of humanity), and the master of Igor (who runs the Velvet Room). While even in the early games he had very little direct involvement in the series's events outside of giving the protagonists their Personas (due to the terms of the bet he made with Nyarlathotep), with the one exception being when he remakes the world following the events of Innocent Sin, after the Persona 2 duology he's shrunk back his role even more, preferring to simply observe the protagonists while in butterfly form as the save points.
  • Hotter and Sexier: He goes from looking like a middle aged man in Persona to looking in his early 20s in Persona 2.
  • Humans Are Good: As he's the Anthropomorphic Personification of the good of humanity, this is expected to be his viewpoint.
  • Justified Save Point: Remember how Philemon let you pull a Cosmic Retcon at the end of Innocent Sin? There's a reason most of the save points are blue butterflies in Persona 4.
  • The Long Game: At the outset, both he and Nyarlathotep are reactive entities. Over time, Nyarlathotep's planning is revealed to be much more extensive than previously thought: planting auditory hallucinations in Tatsuya Sudou and fake memories in Jun, impersonating Kashihara, and originating the biblical legend of the Spear of Longinus (a whopping 2,000 years ago) which comes into play at the worst possible moment. Philemon is no slouch, though, as Nyarlathotep realizes when it hits him like a rake in the face.
  • Meaningful Name: Named for Swiss psychologist Carl Jung's self-proclaimed spirit guide. Fittingly, Igor will tell you Jung was actually one of the original persona users.
  • One-Hit Kill: In the Bonus Boss battle against him in Persona 2, if the party tries to use Armageddon against him he will simply shrug it off and counter with his own version, Armageddon R.
  • The Powers That Be: He's the Big Good, seeing to it that all the screwed up parts of humanity's collective soul stays out of their reality.
  • Put on a Bus: Their bet settled, Nyar and Philemon depart our realm seemingly for good, and have not been heard from (at least not directly) since the nineties. Despite this, he still keeps an eye on the future protagonists in his butterfly form.
  • Recruit Teenagers with Attitude: Justified, at least, in the original Persona and Innocent Sin. The students chosen to wield Persona have relationships with the various Big Bads: Maki, Saeko Takami (under the control of the Snow Queen's mask), Guido, and Jun. In a rare departure for Persona, the users he recruited in Eternal Punishment were each young professionals in their twenties and thirties.
  • Save Point: The save points in Persona 4 were made to look like a cloud of butterflies as a reference to Philemon's continued involvement in the overall series.
  • Spirit Advisor: More so in Persona 1 and 2; by the time Persona 3 comes about, he doesn't even bother to make a direct appearance, though Word of God states that the blue butterflies in 3 and 4 are supposed to represent him watching over the protagonists. The blue butterfly shown in Persona 5 is not him at all. Instead it's the spirit of Lavenza, who wears clips based on its wings.
  • Stupid Good: His refusal to do anything about Nyarlathotep during their "bet" led to the destruction of the world in Innocent Sin.
  • The Unmasking: At the end of the first two games, Philemon reveals how he looks like beneath the mask, an old man in the first and Tatsuya in Innocent Sin. Granted that he, like Nyarlathotep, can take any form that suits him.
  • The Watcher: Albeit a slightly self-serving one, as he's trying to win a bet with the God of Evil.
  • Wham Shot: Should the player choose to punch him in Innocent Sin, Philemon reveals his face underneath the mask; Tatsuya.
  • What the Hell, Hero?: The player can punch Philemon at the end of Innocent Sin for his actions throughout the game.


Click here for his true form 

Voiced by: Jin Yamanoi (JP), Patrick Seitz (EN,, Persona 2: Innocent Sin), Tom Wyner (EN, Persona 2: Eternal Punishment)

"Understand, that there is no point in living! Cry, that there is no answer! Where there is darkness, there are shadows! I, myself, am all of you humans!!"

Nyarlathotep, the Crawling Chaos, is a Shapeshifting entity who stands opposite to Philemon. While Philemon observes a rule of neutrality, Nyarlathotep regularly manifests in the real world in a a wide array of guises. In Innocent Sin, both he and Philemon are performing an experiment to see if humanity will become enlightened or ultimately destroy itself. Nyarlathotep decides to push things in his favor by placing a curse on Sumaru City, causing rumors to come alive and guiding humans toward self-destruction. Despite appearing only at the tail end of both Persona 2 games, he is nevertheless a prime mover in the overarching storyline, and is retroactively named as the puppeteer behind the first Persona.

Nyarlathotep corrupts the memories of Jun Kurosu, leading him to believe that Tatsuya Suou and the rest of the Masked Circle killed their "Big Sis", Maya Amano. With this, Jun gave in to Nyarlathotep and became the Joker, creating a corrupted adult version of the Masked Circle with the intent to raise Xibalba, the alien ship upon which Sumaru City rests, and create a superior human race. Nyarlathotep took the form of Jun's father, who died long ago, but with all the ideal traits that Jun desired in a father. Besides this default form, he also manifests as Adolf Hitler, as well as Jun's own Persona.

In Eternal Punishment, Nyarlathotep takes advantage of Tatsuya Suou's mistake of becoming a paradox in the recreated world. He starts by restoring the memories of King Leo, one of the key figures that led to the Other Side's destruction, as well as bringing his former host, Takahisa Kandori, back to life. The New World Order, a parallel to the Other Side's Masked Circle, is established as a result. Xibalba is revived as the Ameno Torifune, an ancient Mayan machine buried underneath Sumaru City.
  • Alien Geometries: The Monado Mandala, the "utopia" promised by the New World Order (some utopia), is actually the realm of the Collective Unconscious where he resides. It's a giant web of glowing pathways arranged in the shape of a cube, with Nyarlathotep's shrine, a dark mirror of Philemon's own, floating in the center.
  • Amazing Technicolor Battlefield: The battle versus the Great Father.
  • Animal Motifs: Some of his forms like Moon Howler and Crawling Chaos resemble squids which goes with his inspiration.
    • Also, like his counterpart he uses a butterfly as his symbol, albeit black.
  • Anthropomorphic Personification: He's the manifestation of humanity's worst and most destructive aspects.
  • Ascended Extra: : Went from merely being Kandori's Persona in the first game to being the Big Bad of both Persona 2 games.
  • As Long as There is Evil: He's the darkness in human hearts. As long as it exists, so will he.
  • Badass in a Nice Suit: As Kashihara, he's decked out in a dark brown pinstriped suit, a black Nehru shirt, and a crimson scarf.
  • The Bad Guy Wins: Makes an extremely convincing argument that Humans Are Bastards in Persona 2 by manipulating a bunch of deluded humans into destroying reality. It was undone with a Reset Button but Eternal Punishment is about stopping it from happening again.
  • Balance Between Good and Evil: Philemon guides those who are "strong of will", while Nyarlathotep "drags the weak to Hell."
  • The Battle Didn't Count: Pretty much how he appears in Innocent Sin, initially appearing in his form of the Fuhrer. After the fight he reveals himself, acting like the fight didn't even happen.
  • Big Bad: Serves as the main antagonist of the Persona 2 games, and was even retroactively revealed as the Greater-Scope Villain of Persona 1. Since then, however, he has been Put on a Bus along with Philemon. The closest we have to a re-appearance is the Malevolent Entity from Persona 4: Arena and its sequel Persona 4: Arena Ultimax, two crossover fighting games following 3 and 4; despite many fans believing their similarities were too neat to be mere coincidence, the Entity turned out to be Hi-no-Kagutsuchi.
  • Blade on a Stick/Holy Hand Grenade: The Spear of Longinus.
  • Body of Bodies: He's a dirty fighter, sprouting fists shaped like the visages of the protagonists' fathers and daring you to strike them. He even announces each assault in their voices.
  • Breaking Speech: Above all else, he loves pointing out to others when they are contradicting their inner emotions with their actions and statements. As far as he's concerned, everyone has the secret desire to hate and destroy everyone and everything, and trying to tell yourself otherwise just makes you a hypocrite.
  • Can't Kill You, Still Need You: He is impossible to truly defeat permanently, barring the total destruction of humanity itself. Presumably, this is why he spares a couple million survivors aboard the Sumaru starship.
  • Catchphrase: Nyarlathotep's favorite taunt is "That's a contradiction/You're contradicting yourself."
  • A Chat with Satan: Regularly points out the darker desires in the heroes' hearts, as he is those desires.
  • Complexity Addiction: Given his powers, he could probably kill the protagonists effortlessly if he really wanted to, but he prefers to break them through his manipulation, cunning, and breaking speeches.
  • Coup de Grâce Cutscene: Philemon shows up to announce that the game is ended, and a frustrated Nyarlathotep concedes defeat—for now. Maya and Tatsuya then tag-team the demon with pistol rounds and sword swipes, causing him to cry out and vanish.
  • The Corrupter: Most assuredly. He excels at luring people in a direction they were already flirting with and sinking them. Kandori was always a crooked, social-climbing businessman, but he only gained a God complex when handed the keys to a device which can reshape the world to his whims. Tatsuya Sudou was always a bit of an odd-ball, neglected by his father and without friends, but he never was a mass-murdering madman 'til after he started hearing "The Voices, the VOICES!" The voice that he's hearing, of course, is none other than the Crawling Chaos himself, manipulating yet another pathetic human.
  • Dark Reprise: His theme music is a variation on Philemon's Leitmotif.
  • Dead Person Impersonation: Albeit not a very good one. Akinari Kashihara was a meek man in a pullover vest with a permanent case of bed-head. His doppelganger has the same face, but dresses like a GQ model and wears a perpetual smirk. This was done intentionally: Jun felt ashamed of Akinari, so he wished for a father who wouldn't embarrass him. Nyarlathotep granted his wish in usual Jackass Genie fashion, impressing his friends by showing up unannounced at their playhouse. He also keeps a Masataka Amano skin-suit around to belittle and spite Maya.
  • Deal with the Devil: Most of the Masked Circle's members were promised their greatest wishes, in exchange for ignoring reality and destroying the lives of others. Later, Maya Okamura succumbed to her desire to vindicate her dead love and prove his mad theories correct, which placed her under Nyarlathotep's thrall; he keeps Okamura in his front pocket until the very end. Other suckers included the key members of the NWO, most notably General Sugawara, who threw his lot in with Nyarlathotep's men in hope of curing his terminal illness; he was rewarded by becoming an immortal (but hideous) monster.
  • Demonic Possession: He can pose as a Persona well enough. Once his host falls in battle, however, Nyarlathotep simply takes over their body and springs back up for Round 2. This is retroactively revealed to have happened to Kandori in the original Persona, and Jun suffers the same fate as Joker.
  • The Dreaded: He tends to have this effect on humans and Persona alike. Whenever he steps out of the shadows, the party members can sense him exuding a great power, reacting with dialogue such as "What....what is this feeling ? This afraid !" Even the poker-faced Baofu's blood turns to ice.
  • Eldritch Abomination: He's a shapeshifting monster that comes from inside the darkness of every human heart and can break the lines between rumor and reality with a thought. Many of his forms also feature tentacles and various types of Body Horror.
    • Humanoid Abomination: He often takes the forms of humans to better manipulate and unnerve them. Katsuya and Baofu, no strangers to criminal profiling, suspect that he has more in common with us than he realizes, and that this is a flaw to be exploited.
      Baofu: That's definitely a human. The way he looks down on others… that's something only humans can do. Heh… All right, I'll tango with ya… As another human.
  • Everything's Better with Spinning: The enormous, elaborate clock behind the Time Count. It's covered in gold rings that spin and spin and spin... In hindsight, this foreshadows Sumaru City's eventual transformation into a halo-covered UFO.
  • Evil Albino: His "Time Count" form has pale skin and even paler hair.
  • Evil All Along: He helped the heroes as the Time Count but did that only to make his plans go smoothly.
  • Evil Counterpart: Philemon is all the good in humanity. Nyarlathotep is all the bad.
    • His "Time Castle" store in the heart of Sumaru City is a wonderful counterpoint to the Velvet Room. He exchanges cards, pontificates on fate and the insignificance of humans in the greater scheme, and his store reflects the progression of the overall plot (i.e. it slowly fills up with brainwashed NWO members and Shadows).
  • Evil Gloating: "Let me see your terrified faces."
  • Evil Will Fail: After he's defeated, Nyarlathotep notes with bitter irony that he's become the unwitting instigator of man's evolution; "chaos" being the wellspring of Philemon's "potential."
  • Faux Affably Evil: "You desired all of this! Smile a little! You're contradicting yourself!"
  • Final Boss Preview: The "Fuhrer" summons the Moon Howler as his Persona. You aren't going to see it again until the sequel. He also converses with you throughout the game as "Time Count", the helpful-but-smug card monger.
  • For the Evulz: Neither he nor Philemon have any real stake in their wager. Nyarlathotep wants to destroy the planet... for kicks.
  • A Form You Are Comfortable With: Often appears as friends or family members of the humans he's trying to manipulate at the moment.
  • God of Evil: Literally, given the part of humanity he represents.
  • Guardian Entity: To Joker and Kandori, manifesting as a Persona for each.
  • The Heartless: He's the anthropomorphic personification of the negative emotions of humanity as a whole: fear, hatred, anger, and all our other weaknesses.
  • Hidden Villain
  • High-Class Glass / Making a Spectacle of Yourself: The Time Count's clock-shaped monocle.
  • Hope Crusher: He delights in destroying other's hope and sanity.
  • Humanity on Trial: He's perfectly happy to tip the scales, though.
  • I Have Your Wife: Abducts Lisa, Eikichi, and Jun at the climax of Eternal Punishment, then threatens to restore their memories (which would doom the planet).
  • Knight of Cerebus: Persona 2 was already full of dark elements even for a Shin Megami Tensei game, but once this man shows up things go downhill fast!!!
  • Let's Fight Like Gentlemen: It becomes evident that something is off when Tatsuya's party corners him in Xibalba. As the "Fuhrer", he responds to each attack with a Palpatine-like "good", and the Great Father wraps up the fight by praising your strength. These are just sparring matches for his personal amusement; Philemon wonders if playing the father figure has made him go "soft," suggesting that he's far less merciful under normal conditions. Nyarlathotep just chuckles and admits that his counterpart was right about humans: they're fun to play with. This might be because with Okamura in place, he's already all but won and he's just dragging on the battle for the lulz to be had at the end.
    • He's less cordial in Eternal Punishment, when the Moon Howler takes off the kid gloves. "You are all DEAD!"
  • Let's You and Him Fight: Nyar's usual MO is to arrange the world's destruction without doing it himself. According to him, it's not really his fault if it can happen with just a little push.
  • Long-Haired Pretty Boy: As the Time Count.
  • Man Behind the Man: The mastermind behind SEBEC (via retcon), the Masked Circle, the Last Battalion, and the New World Order (in the new timeline).
  • Man of Wealth and Taste: The Time Count.
  • Manipulative Bastard
  • Meaningful Name: Is named for a crafty H.P. Lovecraft monster who delights in causing insanity in mortals, unlike his fellow Outer Gods who are more brutish and unintelligent. In Eternal Punishment, one of his boss forms is a clear homage to "the Howler", perhaps his most recognizable literary depiction.
  • More Teeth than the Osmond Family: The Moon Howler is covered in jagged fangs that erupt from the wrists.
  • Obviously Evil: His final forms take the cake. They tend to be a combination between being mostly black, taking inspirations from Lovecraft and being covered with screaming masks or fangs. Definitely a good guy.
  • Offhand Backhand: He does this to Maya and Eikichi during their first encounter, swatting them aside without any real effort.
  • One-Winged Angel: As you'd expect from someone nicknamed "God of 1000 Faces", his Final Boss forms are particularly trippy.
  • Orcus on His Throne: He always waits until the last moment to reveal himself.
  • The Power of Hate: Represents wrath, sloth, pride and nihilism. In Eternal Punishment, he uses the three poisons of Buddhism to illustrate why he can't be stopped.
  • The Powers That Be
  • Pride: He knows he's powerful and a cunning planner, but because of this, he often underestimates the heroes.
  • Reality Warper: Can turn rumors into reality with little effort.
  • Recurring Boss: An unusual example in that he spends much of the games disguised as various Personas. His initial incarnation as Kandori's original Persona was a huge, gargoyle-like monster. Jun/Joker's starter Persona is a mockery of his Joker uniform, with lupine claws and appendages in place of his body. He is fought again as Kandori's Persona in the Undersea Palace (now with fragments of God Kandori glued onto his face and torso), and numerous times as the Fuhrer/Great Father/Moon Howler/Crawling Chaos at his base of operations, the Monado Mandala.
  • Retcon: Persona 2 establishes he was the one behind Big Bad Kandori in the original Persona. This is ostensibly built off the fact Kandori's Persona Nyarlarthotep in P1 looks completely different from the player version.
  • Shapeshifter Default Form: He has no face, therefore his faces are infinite. For the sake of continuity, however, he has a few favorites. When leading Jun around like a dog on a leash, Akinari Kashihara usually suits his purposes. For leading troops into battle, who better than Der Fuhrer? For Eternal Punishment, he drops all pretense and doubles as Tatsuya Suou to goad him.
  • Shut Up, Kirk!: "Why did you come here? Heh... to spout gibberish??"
  • Signature Move: Has a lot of these in his final fight in Eternal Punishment, some referencing his Lovecraftian origin.
    • Unperishable Black, which is used by the Moon Howler. It will halve your entire teams' remaining HP without fail.
    • Guard Punish, also used by the Moon Howler, deals large Almighty damage that hits for twice the damage if the target is guarding. Philemon also has this in his secret fight.
    • Wheel of Time, used by his true form, which deals large Almighty damage and gets stronger with each use.
    • Chaos Element, which his true form will use to deal random number of fixed damage anywhere from 100 to 800 points.
    • Crawling Chaos, also used by his second form, which has a chance to Mute your characters in addition to Almighty damage.
    • Finally, Transient Ripple which nullifies all healing, buff, and shield spells. He shares this spell with Philemon.
  • Slasher Smile: Makes big, toothy grins when he's about to do something monstrous.
  • Smug Snake: He's an excellent manipulator of plots to get humanity to destroy itself, and he's smart enough in Eternal Punishment to not be surprised by the protagonists thwarting the initial plan. What he's too cocky to plan for is them actually beating him.
  • Straw Nihilist: Claims that there are no reasons for humanity to live, but considering his origins, he most likely sees that as a good thing.
  • Supernatural Gold Eyes: His glowing gold eyes hint at his unnatural existence.
  • Stupid Jetpack Hitler: Subverted as he only took his form for a short time.
  • Suicidal Overconfidence: The Time Count is another of Nyarlathotep's guises, as revealed in Persona World Guidance; he's just keeping an eye on the party, and wants to force them to come into his store... and chat about their plans. Duplicating cards is a bit much, though.
    • The cockiness doesn't end there: In Eternal Punishment, The Very Definitely Final Dungeon contains a network of portals leading back to the Alaya Shrine, and the city's storekeepers. The purpose of this is twofold: to remind Tatsuya that "Everything begins and ends here", and to give the heroes a sporting chance. To Nyarlathotep, it's all a game. His This Cannot Be! and Villainous Breakdown bellow make it clear that for all the effort he puts into his planning, he never accounts for the possibility of him actually losing.
  • This Cannot Be!: Coupled with his Villainous Breakdown below, and does so again when he loses.
  • Turns Red: Some of his stronger avatar forms: God Kandori, Angel Joker, and God of 1000 Faces.
  • Villain World: In Innocent Sin, he actually succeeds in destroying the world and replacing it with his own arcology in space. In the fact, the Tatsuya of the "Other Side" can never return to his world, because the last remnants of humanity are stuck on Xibalba. The possibility of rebuilding civilization on the surface was left open but unconfirmed.
  • Villainous Breakdown: When his final form's life bar starts to dwindle, he starts screaming "I won't accept it! Invincible! INVINCIBLE!"
  • Villains Act, Heroes React
  • The Virus: Embodied by the "shadow people" and later the civilians possessed by JOKER.
  • The Watchmaker: Masquerading as an antique clock salesman in Rengedai. This is probably a reference to Tick-Tock Man, one of his avatars in the Cthulhu Mythos.
  • We Will Meet Again: Though Maya and co. deal him a serious blow, drop-kicking him back into the dark depths of the Collective Unconscious, he vows not only to return, but to roar back even stronger than before.
  • White Hair, Black Heart
  • White Mask of Doom: His final form is covered in white masks.


Nyx Avatar as she appears in Persona 3.

An Eldritch Abomination, known to past civilizations as the goddess of night. Responsible for shaping humanity's mind during the dawn of civilization, she is periodically called upon by the Collective Unconscious to extinguish all life, a process known as The Fall, if humanity become self-destructive enough. The rest of the time, she lies dormant.

In the first Persona, an aspect of Nyx lies at the end of the B-path, masquerading as the Snow Queen mask in the titular quest. It uses Saeko and Tomomi as her avatars. After being forced out of both of them, the aspect shows itself, which is then driven away after defeat.

Nyx returns as the Final Boss of Persona 3, awakened by the Death-worshiping Kirijo Group as they are researching the Full-Moon Shadows, the various aspects of Nyx. They manifest in several forms throughout the game, including Pharos and Ryoji Mochizuki. After all of the aspects unite together within Ryoji, it finally awakens as Nyx Avatar.
  • Adaptational Wimp: In the first Persona, an aspect of Nyx serves as the Final Boss of the Snow Queen Quest. In the manga version: it is killed in one hit by Yukino.
  • Affably Evil: She does not hate humans or even dislikes them-in fact, she's usually described as a "maternal" entity. She's just following her nature and job as the Grim Reaper, and as shown when she fights you as the Nyx Avatar, she shows a deep understanding of and compassion for humans.
  • All Your Powers Combined: Nyx Avatar is formed after all Full Moon Shadows are defeated and become one again. In the fourth P3 movie, it uses the powers of all Full Moon Shadows whenever it switches Arcana.
  • Arc Villain: For the Snow Queen quest of P1.
  • Attack Reflector: Nyx Avatar's Moonless Gown spell. Notable because it reflects absolutely everything for three turns, even Almighty attacks.
  • Badass Baritone: Nyx Avatar uses Ryoji's voice with an electronic filter that makes it much deeper.
  • Barrier Change Boss: Nyx Avatar has fourteen life bars, each representing a particular arcana and changing attack styles and immunities to suit.
  • Battle Theme Music: During the final battle of P3, "The Battle For Everyone's Souls", a composition involving a lot of guitar and piano along with choir voices. It noticeably incorporates part of the Velvet Room's theme, "Aria of the Soul", and is later used as Elizabeth's battle theme in Persona Arena.
  • BFS: Nyx Avatar wields a sword that's as tall as itself.
  • Big Bad: Of P3. Not so much as of the Updated Re-release though, which reveals Erebus is the real problem.
  • Blue and Orange Morality: Seems so. Despite Nyx's deep understanding about life and humanity (as her Avatar neatly explains the various interpretations in its Boss Banter during P3), she still tries to end humanity by simple reason of: they want it. The moment the protagonist convinces her that they don't, she is content to go back to sleep.
  • Boss Banter: Each time one of its life bars is depleted, Nyx Avatar performs its unique move Arcana Shift from "The Fool" to "The Hanged Man" and follows it up with an appropriate quote referencing what the tarot stands for. As its second to last life bar is depleted, it ends the banter with quoting its true Arcana, "Death":
    Nyx Avatar: The moment man devoured the fruit of knowledge, he sealed his fate... Entrusting his future to the cards, man clings to a dim hope. Yet, the Arcana is the means by which all is revealed... Beyond the beaten path lies the absolute end. It matters not who you are... Death awaits you.
  • Catch-Phrase: In Persona 3, she always says "The Arcana is the means by which all is revealed" whenever she changes her Arcana.
  • Complete Immortality: Unlike most Persona Eldritch Abominations, Nyx is more or less an actual deity, and as such cannot be killed. Even her aspects can only be driven away, not destroyed.
  • Composite Character: Snow Queen's power in P1 comes from the movers and shakers of the main plot: Kandori and Maki.
  • Cool Mask: The Snow Queen aspect of Nyx appears as this. It possesses its wearers into following its will.
    • Nyx Avatar also bears one. It resembles a comedy mask, which is ironic, as comedy in its roots was the term for a play with a "happy" ending.
  • Creepy Child: As Pharos.
  • Darkness Equals Death: Has this as her motifs, just like the original.
  • Demonic Possession: How Nyx uses human avatars.
  • Did You Just Punch Out Cthulhu?: Subverted. It appears that Nyx's true body is sealed away at the end of P3, but in truth she merely goes back to sleep, and the protagonist actually seals Erebus' path to reach Nyx.
  • Early-Bird Cameo: An aspect of Nyx was the final boss of a hidden story route of P1, before returning and being expanded upon in P3.
  • Eldritch Abomination: Not unlike the original Nyx in Greek Mythology. Her aspects alone border on this trope as the Full-Moon Shadows, and the combined form of her aspects - Nyx Avatar - more than qualifies. Her true body even more so, as it is described by Ryoji (an aspect of Nyx, himself) as a force of a nature than a mortal being. He wasn't exaggerating, as after the Avatar shrugs off its defeat during the final battle of P3, it calls forth Nyx's true body - one that has the power to physically and mentally kill all life on Earth - which turns out to be the Moon itself.
  • The End of the World as We Know It: Her goal, The Eternal Night/Fall, is basically this, though the exact details differ between P1 and P3.
  • Evil Is Deathly Cold: When Saiko dons the Snow Queen mask, the school campus is encased in ice, signaling its transformation into a dungeon.
  • Gender Bender: Nyx is referred to as "the Mother" and the Snow Queen evokes female imagery, but Pharos and Ryoji look and act masculine. The combined form of her aspects, Nyx Avatar, appears somewhere between male and female, resembling Ryoji but with a more feminine and much less human appearance, plus a mask.
  • God Save Us from the Queen!: Besides her Snow Queen guise in P1, Ryoji also sprouts a crown-like attachment once he becomes Nyx Avatar in P3. Additionally, one of Nyx Avatar's signature spells is called Night Queen.
  • The Grim Reaper: Basically, that sums up her role: wiping humanity off the face of the Earth when they become too self-destructive.
  • I Have Many Names: The Goddess of the Night. The Snow Queen. In P3 she is also known as "the Mother" figure, Death, and her commonly used name Nyx. It gets ridiculous when you count her aspects, and finally Nyx Avatar is also referred as the Appraiser.
  • I Let You Win: Nyx Avatar allowed itself to be beaten in the final battle of P3, as a courtesy to let the main characters live to the fullest, before continuing to bring upon the Fall.
  • The Last of These Is Not Like the Others: A meta example. Just about every major antagonist in the Persona 'verse is born from the Collective Unconsciousness, shaped by the thoughts and desires of man; Philemon and Nyarlathotep in particular are born from their best and worst aspects, respectively. Nyx, on the other hand, is a complete outsider, an actual deity. However, she did play a major role in shaping human awareness and thoughts during the dawn of civilization, and she still responds to humanity's desires (for death, in her case).
  • Master of All: Nyx Avatar sports pretty much every elemental and physical attack in the entire game, plus its own unique moves to boot.
  • Meaningful Name: Nyx in Greek Myth is an Eldritch Abomination who is likened to a woman who gave birth to many, many things, included among them Death and Friendship. It parallels the fact that Nyx here also created Death and various Arcanas to the world, and is referred to as the Mother.
  • Monster Progenitor: Gave birth to Thanatos and Reaper, in addition to various other aspects of herself.
  • Noble Demon: Despite being an Eldritch Abomination that brings upon end of the world, the Appraiser acts a lot more polite and affable than the human antagonists. It isn't even causing the Fall by choice, it's doing so because of Erebus.
  • Non-Malicious Monster: Nyx as a whole is a neutral entry who doesn't hold humanity in contempt. In fact, the main reason she's causing the Fall is because humanity's self-destructive desires - in the form of Erebus - compels her to do so.
  • Patrick Stewart Speech: Subverted. The Appraiser's tarot quotes highlight many great things about life and humanity, but it sums it up by saying none of them matters, since everyone and everything is fated to die.
  • Scripted Battle: When the protagonist of P3 fights Nyx for real.
  • Sealed Evil in a Can: Not exactly sealed nor evil, but her main schtick is to hibernate for thousands, if not tens of thousands of years until humanity called on her to "save" them once again.
  • Signature Move: Nyx Avatar has three, Arcana Shift, Moonless Gown, and Night Queen. She uses the first whenever one of her first thirteen life bars depletes, to signify her Arcana change. The Appraiser starts using the last two during the last life bar, the former of which reflects every attack for three turns while the latter deals huge Almighty damage to your party and inflicts random status ailments.
  • That's No Moon!: An almost literal case. Nyx's true form is hidden within the "Moon" that appears during the Dark Hour.
  • Troubled, but Cute: As Ryoji.
  • We Hardly Knew Ye: Ryoji exists for all of a month before becoming Nyx Avatar.
  • Winged Humanoid: The Appraiser has four of them, giving it a distinct 'Angel of Death' look.
  • You Don't Look Like You: The Night Queen lack of resemblance with Nyx from P3 indicates that the two might be two different entities whom coincidentally share the same name.



Voiced by: Dan Woren (English, Persona 3, 4, and Persona 4 Arena), Vic Mignogna (English, Persona 4 Arena Ultimax), Kirk Thornton (English, Persona 5, uncredited) Isamu Tanonaka (Japanese)

"Welcome to the Velvet Room."

Igor is the mysterious proprietor of The Velvet Room, an equally mysterious place "between dreams and reality", and introduces himself as the being who creates personas. His most distinctive physical attribute is definitely his Tengu/Pinocchio-like long nose. A servant of Philemon, after the apparent departure of his master, Igor has taken the role of mentoring the player from Persona 3 onwards. Igor is always found in The Velvet Room: although in previous games he used a phone made of bone to call up Personae from the depths of the soul, now he does so by arranging tarot cards into mystical arrangements on his table.
  • All-Powerful Bystander: While he's not implied to be as strong as Philemon (who created Igor in the first place), he is suggested to be incredibly powerful in his own right despite solely being a passive observer and helper. Elizabeth notes in Persona Q: Shadow of the Labyrinth that after Theodore and her temporarily take over the Velvet Room while he is gone, they are barely able to keep the place stable and that it's his power alone that keeps the place functioning for guests and the attendants that reside there. In Persona 5, it's revealed that he even has the power to create life.
  • The Archmage: The closest we have in the Persona series. Comes with the territory for being the series's resident fusion master. Considering his students and his boss, he would be a force to be reckoned with if he ever stood up and challenged someone to a fight.
  • Ascended Extra: In the first two games, he was a character on the level of the regular shopkeepers, simply offering his fusion services. Starting in 3 he takes a more active role: while still largely a bystander figure, he takes the role of a Big Good who nudges the hero in the right direction and gives subtle advice in place of Philemon. It happens again when Persona 5 made him the Conspirator of the Fool Arcana, but this is a subversion. The "Igor" seen throughout that game is actually an evil imposter, with the real one only making his appearance at the very end.
  • Basso Profundo: Following his recast in Japanese, Igor's voice has gone from an impish high pitched one to an extremely deep reverberating (though still soft-spoken) thunder. This is actually the voice adapted by his impostor, however, as the real Igor still sounds very much like he always had.
  • Big Good:
    • Takes over the role left by Philemon after the events of Persona 2, spurring the protagonists on their journeys and providing help while always remaining in the backseat to look over things.
    • Double subverted in Persona 5; the fake Igor is actually The Man Behind the Man, while the real one created Morgana to help you. Then played straight upon the real Igor's return; Lampshaded by Lavenza, who says that he has always believed in the potential of humanity.
  • Big Ol' Eyebrows: Whether it makes him look cool or creepy is up for debate. But he has them.
  • Catchphrase: "Welcome to the Velvet Room."
  • Cheshire Cat Grin: Permanently etched on his face.
  • Cool Old Guy: Arguably. He certainly looks the part, if a little on the creepy side. Nobody else can summon almost every being in the mythic pantheon though.
  • Creepy Good: Looks scary, but is most definitely on your side—except in Persona 5, but that's not the real Igor.
  • Dark Is Not Evil: He looks suspicious, and he withholds information from you, but he's generally very helpful, almost mentor-like.
  • Demoted to Extra: His Japanese actor lost his life to illness prior to Persona 4: The Animation, so all of his lines for Persona 3/4-related anime and Arena are recycled from the original game. As a result, he comes across in those works as little more than a quiet mentor, who's only really there to serve as a figurehead while Margaret fills in as the Big Good. He in fact completely disappears from the Velvet Room in Q, which is actually what kickstarts the plot.
    • In 5, it initially seems that he's finally returned to a major role, now played by Masane Tsukayama. But that's not really the case. It turns out "Igor" in P5 is actually Yaldabaoth, the Demiurge in disguise. The trope ends up being played straight as real Igor returns at the very end, once again voiced by Isamu Tanonaka's recycled voice clips.
  • Face of a Thug: Looks like a devil, but remains one of your most trustworthy allies throughout the series.
  • Finger-Tenting: He's often seen clasping his hands together in a sinister-looking manner in the Velvet Room, but while he does withhold information from the players, he's by no means deceiving them, and is completely on their side.
  • Gag Nose: Take a look above, at everyone else's nose. Then look at this guy. Elizabeth made a song with lyrics all about his nose, and she even made Margaret sing it too.
  • Game-Over Man: He'll appear before you if you get a game over in P3 and P4 to lament over your journey's end. In P5, his tone is more mocking; however, this is because he is an impostor, and once the real Igor returns, he is properly saddened by your demise.
  • Gonk: He's ugly enough to not even look human.
  • He's Back: In P5, once the real Igor returns from his imprisonment. "Mmgh... Oh my... It's been quite a while since I last stepped foot in this place... Welcome to the Velvet Room."
  • Horrifying Hero: Although he gives off a very sinister aura, he's nothing but helpful, friendly, and benevolent.
  • Man of Wealth and Taste: A non-evil version. The Velvet Room changes form every game, depending on the guest he looks after. It has changed from a classical nightclub, to an elevator, to a limousine, and now a prison. Say what you will about Igor's taste in assistants, the man has awesome personal taste when it comes to making the room look classy, elegant, and mysterious. Everyone is also dressed in an impeccable uniform, except Marie. One almost wonders where he fits in among Kei Nanjou and Mitsuru Kirijo. Makes one wonder who his tailor is... or even what his tailor is.
  • Mundane Utility: According to Elizabeth, when he's bored he plays cards with the Persona cards.
  • Omniscient Morality License: Igor makes it clear early on that he knows far more than he's saying, but feels compelled to hold back and let the hero learn what's going on for himself. In the end, it all works out.
  • Once an Episode: His last words to the heroes of Persona 3, 4 and 5, during their last visit to the Velvet Room, are:
    "You were truly a remarkable guest."
  • Pointy Ears: Another of Igor's inhuman traits. His ears are pointed and extend horizontally.
  • Powers That Be: Whatever Igor is exactly, he's almost certainly one of these.
  • Shout-Out: The Velvet Room most obviously draws from the David Lynch's film Blue Velvet, as that's the color the "Velvet room" literally is despite being an uncommon color for the material to be shown in, it's initial appearance is of a nightclub like one in the film, and like most of David Lynch's works this is a very surreal and dream-like "location" dealing with matters of the collective human subconsciousness. The ambiance of the Velvet Room, combined with the sheer weirdness of Igor and his cronies, could also be drawing inspiration from the director's popular series Twin Peaks.
  • Spirit Advisor: Starting with 3, the main character is usually the only one who has direct contact with him. Even on the rare occasions when the other party members do meet him, it's only when they're accompanying the main protagonist.
  • Theme Naming: Igor and all of his Velvet Room Residents are named after characters from either the novel or the movies of Frankenstein's Monster.
  • The Unfought: In the games, we have fought Igor's assistants and even his boss Philemon, but we have never faced Igor himself in combat. Judging by how he's the series's resident fusion master, it might be for a sound reason. He did teach the Velvet Siblings nearly all he knows. The Igor you battle in Persona 5 is a fake.
  • Walking Spoiler: His true appearance in Persona 5 indirectly reveals the identity of the Greater-Scope Villain of the game as well as how he was impersonating Igor throughout 99% of the game.
  • The Worf Effect: Despite there being no indication of exactly how powerful he is besides being stronger than his attendants, Igor and Lavenza were defeated before Persona 5 by the fake Igor, who imprisoned him in the deepest depths as the sole prisoner of the most guarded cell and the Velvet Room itself merged with Mementos.
  • Visual Pun: Whether or not he's really a tengu, he sure does act and look like one.

    The Reaper 

The Reaper

A notorious Bonus Boss found in Persona 3, Persona 4, Persona Q: Shadow of the Labyrinth, and Persona 5. His Arcana card is "Death", and he's based off the Grim Reaper, though he forgoes his trademark scythe for a pair of long-barreled revolvers. His face is shrouded in bandages, with only one ominous yellow eye to see its surroundings. Common to all his appearances is that he's very worthy of his title, able to resist and use every element in the game and punish you if you try to use that against him by spamming Megidola and Megidoalon, being immune to the One-Hit Kill Light and Dark elements, and in general being incredibly hard while being in an Atlus game.

In Persona 3, he lurks around Tartarus during the Dark Hour, personally appearing if one condition is met: if you stay on one floor for too long. However, certain conditions can drastically shorten the time left before his apperance: if the Shadow population of a floor is different from the norm in any way (less or more than normal, or none at all), if there are only gold Shadows on the floor, or if you pick a Shuffle Time card that's appended by an ominous black crossbone. Fuuka will warn you at certain time intervals before the time left to his appearance runs out. Once it does, you get one final warning just before he spawns and proceeds to hunt you. Thankfully, he cannot follow you into the stair room and up them, but good luck trying to find them with this guy on the loose. Defeating it is part of one of Elizabeth's request, where she asks you to receive a Bloody Button from it. Completing the request is needed to gain the one where you have to fight Elizabeth.

He reappears in Persona 4, but only on your second playthrough. In Magatsu Inaba/Mandala, the Reaper can be found in ordinary chests; upon examination, the Protagonist is forewarned that a powerful force dwells within the chest. Should the Protagonist choose to open it, the Reaper will attack the Protagonist, engaging the party to a battle. Like its previous incarnation, the Reaper can be challenged multiple times, as long as the Protagonist manages to locate the treasure chest he dwells within. Beating him grants a character's Infinity +1 Sword, but only if they're part of a team that beats him, so be prepared to beat him multiple times if you want 100% Completion.

In Persona 4 Golden, his appearance parameters have changed. Not only can he appear during the first playthrough, his appearance is tied to the number of treasure boxes opened in the TV World. After 20 boxes are opened, the 21st box will signal his arrival though his trademark chains clanking and hearing him breathe. The next box opened may give you the warning message, though you can circumvent this by opening a Gold Chest (which needs a chest key to open). His AI was also given an update, as he can now attack twice per round, and you best believe he will exploit this fact.

In Persona Q: Shadow of the Labyrinth, The Reaper appears as one of the F.O.E.s of the final Stratum of the game, The Clock Tower in every even floor and floor 9. There is usually one Reaper guarding a floor, who will beeline forwards you if it spots you, moving two spaces every other step you take. Not only that, The Reaper can move over gaps due of it floating, meaning that not only can it cut corners, it can move out of a room to another one to chase you further. Defeating it will give you Death's Order, what can be crafted into items what halves all stats but doubles experience gained. Hunting it down is also a part of a request which you get in New Game+.

In Persona 5, the Reaper can be found in Mementos in a similar capacity to his role in Persona 3, appearing if you stay on one level too long.
  • All Your Powers Combined: He can use every element in the game. This means he can target any weakness you have. He also knows the Break Element skills, so even your immunity isn't guaranteed to keep you safe unless it's to a physical element or Light or Dark.
  • Artificial Brilliance: Thought you'd buy yourself time by using a Magic Mirror or a Persona with Makrakarn? Congrats, The Reaper will now proceed to bombard you endlessly with Megidola and/or Megidolaon until you die.
  • Badass Longcoat: With four coat-tails, too.
  • Bonus Boss: A famous one among Persona fans. It uses every element, is smart enough to target weaknesses, will go berserk if you try to reflect its attacks, and can break immunities.
  • Bragging Rights Reward: He does give additional rewards in 3 and 4, but by the time you're strong enough to be able to beat him, you probably don't need the 5 million yen you get from the Velvet Room request in 3 or the Infinity Plus One Weapons he drops in 4.
  • Call-Back: His garments bear some resemblance to Tatsuya Sudou's clothes.
  • Chained by Fashion: Has two chains running across both of its shoulders, forming a cross. They're not actually connected to The Reaper, as they just float on its body.
  • Chest Monster: In Persona 4. Moreso in Golden, where he has a chance to appear after 20 boxes are opened.
  • The Dragon: In Persona 4: The Animation, Adachi personally summons him to fend off the investigation team.
  • The Dreaded: Regardless if you're prepared to fight him or not, whenever he comes, he always freaks the hell out of your navigators, who may advise and motion you to run for the hills.
    Fuuka: "No! You can't defeat it! RUN!"
    Rise: "What is this thing? It feels really bad..."
    Morgana: "What!? This one's a real threat!"
    Futuba: "Whoa...this Shadow looks strong...!"
  • Four Is Death: In Persona 3, it is one of four avatars of the Grim Reaper and it has 4444 HP.
  • Guns Akimbo: He completely forgoes a scythe for dual revolvers.
  • Grim Reaper: One of four in this game.
  • Hand Cannon: He dual wields revolvers with barrels that seem several feet long.
  • Loves the Sound of Screaming: If you manage a Hold Up on the Reaper in Persona 5, he'll only have this to say.
    "Me no want to talk to you! Me just want to hear your screams!"
  • Marathon Boss: He's got quite a lot of HP, and resists every element in the game plus being immune to Light and Dark. Get ready for a long fight... unless you have Armaggedon.
  • Me's a Crowd: Three Reapers show up in Persona 4: The Animation.
  • Metal Slime: In Persona 4, defeating the Reaper grants the respective characters their strongest weapons per defeat; if the in-battle characters already have their strongest weapons, the Reaper instead drops the strongest armor. If all of those have already been received as well, the Reaper drops the Omnipotence Orb, an accessory which voids all attacks excluding Almighty-elemental.
  • Money for Nothing: Beating him as per Elizabeth's second-last request and handing her the Bloody Button he drops results in a five million yen reward. The problem is, by the time you're able to take him down, you probably won't need a few extra million yen in your already bloated pocket. Plus, that's over half the money cap.
  • Number of the Beast: In Persona 3, aside of its HP, all of its stats are composed of either sixes or nines and defeating it grants the party 6666 EXP. In Persona Q, his HP is now 13666.
  • Order Is Not Good: Zen mentions in Persona Q that the Reaper is an agent of providence sent to execute those who threaten the cosmic order. He does this by killing them. One of the materials he drops, Death's Order, also reflects this.
  • Recurring Boss: In Persona 3, he'll appear every time you spend enough time on a floor, and in Persona 4, he shows up in special chests. You can't really kill the Reaper, apparently.
  • Revolvers Are Just Better: Especially when they have 3 foot long barrels.
  • Shout-Out: Being a rare Bonus Boss who is equated with death, he's pretty much the Persona equivalent of the Fiends in the other games. (Though the classic Fiends show up as Personas)
  • Stalked by the Bell: Take too long to leave a level, and this bastard will show up, and you will know he's gunning for you by the clanking of chains getting closer and faster from ''somewhere'' covered by the darkness of Tartarus' hallways.
  • Status-Buff Dispel: Strangely played with in Golden. His getting two turns at a time means that he will shrug off debuffs placed on him even faster. However, due to having various "Break" spells added to his repertoire, he will waste a good deal of his extra moves on dispelling whatever elemental resistances you or your party members possess. While this neurotic tactic does not guarantee he will spend all of his time trying to do so, changing Personas or having teammates with Ultimate Personas (that have more than one resistance) in your group can turn this quirk against him.
  • 13 Is Unlucky: In Persona 4. you get a mere 13 yen from defeating it. In Persona Q, his HP is now 13666.
  • Weaksauce Weakness: In Persona 5, the flu. Going in during Flu Season may inflict him with Despair, which will kill him in three turns without him ever attacking.
  • Worf Had the Flu: In a literal example of this trope, in Persona 5, the Reaper is susceptible to catching the flu under certain weather conditions, making the battle laughably easy.

    The Wild Card 

The Wild Card refers to the ability of a Persona user (usually the Protagonists of their respective games) to use multiple Personas of different Arcanas. Normally, this ability is connected to those who are of the Fool Arcana, although Sho Minazuki is of the Sun/Moon Arcana while Goro Akechi is of the Justice Arcana. Aigis and Elizabeth on the other hand were formerly of the Chariot and Death Arcanas before acquiring the Fool. This ability is first shown in Persona 3. Each of them first gains this ability after forming a contract or meeting Philemon in some way. This also allows them to enter the Velvet Room, where they are able to perform Persona fusions to form even stronger Personas.
  • The Ace: Being able to use multiple Personas at the same time makes the Protagonists the strongest member of their teams.
  • Black Sheep: Not only are Sho and Goro the only Wild Cards who are not aligned with the Fool Arcana, they are also the only ones to use their ability for their own malevolent purposes.
  • The Chosen One: Those who are associated with the Fool Arcana are destined to do great things.
  • Chronic Hero Syndrome: Through Social Links/Confidants, the Protagonists help anyone with personal issues, ranging from a young girl with estranged parents to an old woman trying to accept the death of her husband.
  • Early Installment Weirdness: In the first two games, everyone is capable of switching their Personas and entering the Velvet Room. Furthermore, while Personas of the Fool Arcana are rare, there is nothing special about them. That said, no one has the same affinity with all Arcana like the Wild Cards do. That, however can be handwaved as in the first two games, Philemon, the creator of the Velvet Room and Igor, gives all Protagonists their power, whereas most other beings granting the Wild Card (Igor, Izanami, the Malevolent Entity and Yaldabaoth) can only grant this power to one, at best two people, with Aigis inheriting it from the P3 protagonist and Elizabeth being the odd one out for aquiring that power by herself.
  • Fusion Dance:
    • By fusing two or more Personas in the Velvet Room, the Protagonists are able to create even stronger Personas.
    • In Persona 3, the Protagonist's Wild Card ability is further enhanced by the Death Arcana, allowing them to use Fusion spells.
  • Magnetic Hero: Margaret and Elizabeth mention that those with the Wild Card have the ability to attract people to join their cause. Notably, S.E.E.S. only begin exploring Tartarus after the Protagonist joins despite being formed years ago. Similarly, members of the Phantom Thieves only start rebelling against authority after meeting Joker.
  • Master of All: Unlike other Persona users, those with the Wild Card are able to use multiple Personas from any of the 22 traditional Major Arcana, and some others from alternate decks.
  • Master of None: In Persona Q, the P3 and P4 Protagonists powers are restricted to the game's unique setting, preventing them from switching to other Personas. However, this also allows them (as well as everyone else in the party) to carry a Sub-Persona.
  • New Transfer Student: All of them are transferred to a new school at the beginning of the game.
  • Oddly Common Rarity: The ability to use multiple Personas are not only restricted to those of the Fool Arcana. In the first two games, everyone is capable of doing the same while the Velvet Room Attendants are also be able to use multiple Personas via Persona Compendium. However, unlike the first case, where characters were limited to those Arcana they had an affinity with, Wild Cards have the ability to use Persona from any Arcana without limit.
  • Positive Friend Influence: The playable Wild Cards help many of their Social Links/Confidants become better people through their influence.
  • The Power of Friendship: A Wild Card can only achieve their full potential through the bonds they forge with others in the form of Social Links and Confidants.
  • Recurring Element: From the third game onward, the Protagonists are transfer students first arriving at town via train and stay there for a year. By the end of their Journey, they will receive a new Arcana, usually the World.
  • The Reliable One: They are the one who gathers other people in need and helps to improve their lives for the better.