Characters / Persona Recurring

While Persona is largely an episodic game series, there are certain characters and archetypes that have a presence through multiple games. This page is reserved for those characters, who have a significant role in multiple games and the overarching continuity rather than primarily being focused in one particular game.

For a full index of characters from the Persona series, see this page.

Due to these characters' natures and wiki policy, ALL SPOILERS ARE UNMARKED INCLUDING Persona 5! You Have Been Warned.

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Recurring Individuals


Click here for his human form 
Click here for appearance in the first game 

Voiced by: Kenyuu Horiuchi (JP, Persona 1 PSP remake), Travis Willingham (EN, Persona 1 PSP remake, Persona 2: Innocent Sin)

"I am you. You are me... I shall always watch over you from within."

A man with a butterfly mask who bestows Personas to people. He lives in the realm of the collective unconscious. Philemon operates as an ally to the party, despite the fact that he can only watch events unfold as a neutral observer. As such, he cannot directly interfere with anything that is going on, but does his best to aid the player despite this. Philemon is conducting an experiment with his rival, Nyarlathotep, over humanity's destiny. Philemon believes they can become enlightened, higher beings.
  • Anime Hair: His gravity-defying ponytail.
  • Animal Motifs: He is associated with butterflies.
  • Anthropomorphic Personification: Of the best, most constructive parts of humanity.
  • Big Good: By default, due to his views on humanity being the polar opposite of Nyarlathotep's. Nevertheless, he's been Out of Focus for quite a while, since he chose to give his Mysterious Benefactor job over to Igor.
  • Bishōnen: In the second game, though he doesn't look that bad in the first game either.
  • Bonus Boss: You can have a boss fight with him at the end of Eternal Punishment's Bonus Dungeon.
  • Calling Card: A gold or blue butterfly showing up means he's near.
  • Cosmic Chess Game: There is a checkered floor in both his and Nyarlathotep's rooms, suggesting a sort of chess-match using the individual party members as pieces.
  • Cool Mask: He often appears as a man wearing a white mask that incorporates some sort of butterfly motif.
  • "End of the World" Special: After Nyarlathotep destroys the world at the end of Innocent Sin, Philemon offers the heroes a chance to create a new world by erasing the "innocent sin" in the past that had led to Nyarlathotep's victory.
  • Exposition Fairy: Will explain how to use Persona and most other systems in the games he appears in.
  • The Faceless: He almost always wears a mask. As he's an anthropomorphic personification of all humans, he can also appear with whatever face he wants, including the protagonist's in Persona 2. "I am thou, thou art I" after all.
  • Game-Over Man: Shows up if you get a game over in Persona 2.
    Philemon: Are you going to finish... without knowing the truth?
  • The Ghost: His last appearance was in Persona 2, but the butterfly motif continues on into subsequent games (most notably at save points in Persona 4), hinting at his involvement from behind the scenes.
  • God and Satan Are Both Jerks: The events of Persona 2 all come down to a bet between him and God of Evil Nyarlathotep over whether Humans Are Bastards or not.
  • God's Hands Are Tied: He just shows the heroes how to use the power of their own hearts and walks away, unlike Big Bad Nyarlathotep, who actively tries to destroy humanity.
  • Greater-Scope Paragon: Philemon is the embodiment of humanity's most positive virtues (opposite Nyarlathotep, who represents the worst impulses of humanity), and the master of Igor (who runs the Velvet Room). While even in the early games he had very little direct involvement in the series's events outside of giving the protagonists their Personas (due to the terms of the bet he made with Nyarlathotep), with the one exception being when he remakes the world following the events of Innocent Sin, after the Persona 2 duology he's shrunk back his role even more, preferring to simply observe the protagonists while in butterfly form as the save points.
  • Hotter and Sexier: He goes from looking like a middle aged man in Persona to looking in his early 20s in Persona 2.
  • Humans Are Good: As he's the Anthropomorphic Personification of the good of humanity, this is expected to be his viewpoint.
  • Justified Save Point: Remember how Philemon let you pull a Cosmic Retcon at the end of Innocent Sin? There's a reason most of the save points are blue butterflies in Persona 4.
  • The Long Game: At the outset, both he and Nyarlathotep are reactive entities. Over time, Nyarlathotep's planning is revealed to be much more extensive than previously thought: planting auditory hallucinations in Tatsuya Sudou and fake memories in Jun, impersonating Kashihara, and originating the biblical legend of the Spear of Longinus (a whopping 2,000 years ago) which comes into play at the worst possible moment. Philemon is no slouch, though, as Nyarlathotep realizes when it hits him like a rake in the face.
  • Meaningful Name: Named for Swiss psychologist Carl Jung's self-proclaimed spirit guide. Fittingly, Igor will tell you Jung was actually one of the original persona users.
  • One-Hit Kill: In the Bonus Boss battle against him in Persona 2, if the party tries to use Armageddon against him he will simply shrug it off and counter with his own version, Armageddon R.
  • The Powers That Be: He's the Big Good, seeing to it that all the screwed up parts of humanity's collective soul stays out of their reality.
  • Put on a Bus: Their bet settled, Nyar and Philemon depart our realm seemingly for good, and have not been heard from (at least not directly) since the nineties. Despite this, he still keeps an eye on the future protagonists in his butterfly form.
  • Recruit Teenagers with Attitude: Justified, at least, in the original Persona and Innocent Sin. The students chosen to wield Persona have relationships with the various Big Bads: Maki, Saeko Takami (under the control of the Snow Queen's mask), Guido, and Jun. In a rare departure for Persona, the users he recruited in Eternal Punishment were each young professionals in their twenties and thirties.
  • Save Point: The save points in Persona 4 were made to look like a cloud of butterflies as a reference to Philemon's continued involvement in the overall series.
  • Spirit Advisor: More so in Persona 1 and 2; by the time Persona 3 comes about, he doesn't even bother to make a direct appearance, though Word of God states that the blue butterflies in 3 and 4 are supposed to represent him watching over the protagonists. The blue butterfly shown in Persona 5 is not him at all. Instead it's the spirit of Lavenza, who wears clips based on its wings.
  • Stupid Good: His refusal to do anything about Nyarlathotep during their "bet" led to the destruction of the world in Innocent Sin.
  • The Unmasking: At the end of the first two games, Philemon reveals how he looks like beneath the mask, an old man in the first and Tatsuya in Innocent Sin. Granted that he, like Nyarlathotep, can take any form that suits him.
  • The Watcher: Albeit a slightly self-serving one, as he's trying to win a bet with the God of Evil.
  • Wham Shot: Should the player choose to punch him in Innocent Sin, Philemon reveals his face underneath the mask; Tatsuya.
  • What the Hell, Hero?: The player can punch Philemon at the end of Innocent Sin for his actions throughout the game.


Click here to see Great Father 
Click here to see Moon Howler 
Click here to see him in the guise of Akinari Kashihara 

Voiced by: Jin Yamanoi (JP), Patrick Seitz (EN,, Persona 2: Innocent Sin), Tom Wyner (EN, Persona 2: Eternal Punishment)

"Understand, that there is no point in living! Cry, that there is no answer! Where there is darkness, there are shadows! I, myself, am all of you humans!!"

Nyarlathotep, the Crawling Chaos, is a Shapeshifting entity who stands opposite to Philemon. While Philemon observes a rule of neutrality, Nyarlathotep regularly manifests in the real world in a a wide array of guises. In Innocent Sin, both he and Philemon are performing an experiment to see if humanity will become enlightened or ultimately destroy itself. Nyarlathotep decides to push things in his favor by placing a curse on Sumaru City, causing rumors to come alive and guiding humans toward self-destruction. Despite appearing only at the tail end of both Persona 2 games, he is nevertheless a prime mover in the overarching storyline, and is retroactively named as the puppeteer behind the first Persona.

Nyarlathotep corrupts the memories of Jun Kurosu, leading him to believe that Tatsuya Suou and the rest of the Masked Circle killed their "Big Sis", Maya Amano. With this, Jun gave in to Nyarlathotep and became the Joker, creating a corrupted adult version of the Masked Circle with the intent to raise Xibalba, the alien ship upon which Sumaru City rests, and create a superior human race. Nyarlathotep took the form of Jun's father, who died long ago, but with all the ideal traits that Jun desired in a father. Besides this default form, he also manifests as Adolf Hitler, as well as Jun's own Persona.

In Eternal Punishment, Nyarlathotep takes advantage of Tatsuya Suou's mistake of becoming a paradox in the recreated world. He starts by restoring the memories of King Leo, one of the key figures that led to the Other Side's destruction, as well as bringing his former host, Takahisa Kandori, back to life. The New World Order, a parallel to the Other Side's Masked Circle, is established as a result. Xibalba is revived as the Ameno Torifune, an ancient Mayan machine buried underneath Sumaru City.
  • Alien Geometries: The Monado Mandala, the "utopia" promised by the New World Order (some utopia), is actually the realm of the Collective Unconscious where he resides. It's a giant web of glowing pathways arranged in the shape of a cube, with Nyarlathotep's shrine, a dark mirror of Philemon's own, floating in the center.
  • Amazing Technicolor Battlefield: The battle versus the Great Father.
  • Animal Motifs:
    • Some of his forms like Moon Howler and Crawling Chaos resemble squids which goes with his inspiration.
    • Also, like his counterpart he uses a butterfly as his symbol, albeit black.
  • Anthropomorphic Personification: He's the manifestation of humanity's worst and most destructive aspects.
  • Ascended Extra: : Went from merely being Kandori's Persona in the first game to being the Big Bad of both Persona 2 games.
  • As Long as There is Evil: He's the darkness in human hearts. As long as it exists, so will he.
  • Badass in a Nice Suit: As Kashihara, he's decked out in a dark brown pinstriped suit, a black Nehru shirt, and a crimson scarf.
  • The Bad Guy Wins: Makes an extremely convincing argument that Humans Are Bastards in Persona 2 by manipulating a bunch of deluded humans into destroying reality. It was undone with a Reset Button but Eternal Punishment is about stopping it from happening again.
  • Balance Between Good and Evil: Philemon guides those who are "strong of will", while Nyarlathotep "drags the weak to Hell."
  • The Battle Didn't Count: Pretty much how he makes his debut in Innocent Sin, initially appearing in his form of the Fuhrer. After the fight he reveals himself, acting like the fight didn't even happen.
  • Big Bad: Serves as the main antagonist of the Persona 2 games, and was even retroactively revealed as the Greater-Scope Villain of Persona 1. Since then, however, he has been Put on a Bus along with Philemon. The closest we have to a re-appearance is the Malevolent Entity from Persona 4: Arena and its sequel Persona 4: Arena Ultimax, two crossover fighting games following 3 and 4; despite many fans believing their similarities were too neat to be mere coincidence, the Entity turned out to be Hi-no-Kagutsuchi.
  • Blade on a Stick/Holy Hand Grenade: The Spear of Longinus.
  • Body of Bodies: He's a dirty fighter, sprouting fists shaped like the visages of the protagonists' fathers and daring you to strike them. He even announces each assault in their voices.
  • Breaking Speech: Above all else, he loves pointing out to others when they are contradicting their inner emotions with their actions and statements. As far as he's concerned, everyone has the secret desire to hate and destroy everyone and everything, and trying to tell yourself otherwise just makes you a hypocrite.
  • Can't Kill You, Still Need You: He is impossible to truly defeat permanently, barring the total destruction of humanity itself. Presumably, this is why he spares a couple million survivors aboard the Sumaru starship at the end of Innocent Sin.
  • Catchphrase: Nyarlathotep's favorite taunt is "That's a contradiction/You're contradicting yourself."
  • A Chat with Satan: Regularly points out the darker desires in the heroes' hearts, as he is those desires.
  • Complexity Addiction: Given his powers, he could probably kill the protagonists effortlessly if he really wanted to, but he prefers to break them through his manipulation, cunning, and breaking speeches.
  • Coup de Grâce Cutscene: Philemon shows up to announce that the game is ended, and a frustrated Nyarlathotep concedes defeat—for now. Maya and Tatsuya then tag-team the demon with pistol rounds and sword swipes, causing him to cry out and vanish.
  • The Corrupter: Most assuredly. He excels at luring people in a direction they were already flirting with and sinking them. Kandori was always a crooked, social-climbing businessman, but he only gained a God complex when handed the keys to a device which can reshape the world to his whims. Tatsuya Sudou was always a bit of an odd-ball, neglected by his father and without friends, but he never was a mass-murdering madman 'til after he started hearing "The Voices, the VOICES!" The voice that he's hearing, of course, is none other than the Crawling Chaos himself, manipulating yet another pathetic human.
  • Dark Reprise: His theme music is a variation on Philemon's Leitmotif.
  • Dead Person Impersonation: Albeit not a very good one. Akinari Kashihara was a meek man in a pullover vest with a permanent case of bed-head. His doppelganger has the same face, but dresses like a GQ model and wears a perpetual smirk. This was done intentionally: Jun felt ashamed of Akinari, so he wished for a father who wouldn't embarrass him. Nyarlathotep granted his wish in usual Jackass Genie fashion, impressing his friends by showing up unannounced at their playhouse. He also keeps a Masataka Amano skin-suit around to belittle and spite Maya.
  • Deal with the Devil: Most of the Masked Circle's members were promised their greatest wishes, in exchange for ignoring reality and destroying the lives of others. Later, Maya Okamura succumbed to her desire to vindicate her dead love and prove his mad theories correct, which placed her under Nyarlathotep's thrall; he keeps Okamura in his front pocket until the very end. Other suckers included the key members of the NWO, most notably General Sugawara, who threw his lot in with Nyarlathotep's men in hope of curing his terminal illness; he was rewarded by becoming an immortal (but hideous) monster.
  • Demonic Possession: He can pose as a Persona well enough. Once his host falls in battle, however, Nyarlathotep simply takes over their body and springs back up for Round 2. This is retroactively revealed to have happened to Kandori in the original Persona, and Jun suffers the same fate as Joker.
  • The Dreaded: He tends to have this effect on humans and Persona alike. Whenever he steps out of the shadows, the party members can sense him exuding a great power, reacting with dialogue such as "What... what is this feeling? This cold... my... my Persona... is afraid!" Even the poker-faced Baofu's blood turns to ice.
  • Eldritch Abomination: He's a shapeshifting monster that comes from inside the darkness of every human heart and can break the lines between rumor and reality with a thought. Many of his forms also feature tentacles and various types of Body Horror.
  • Everything's Better with Spinning: The enormous, elaborate clock behind the Time Count. It's covered in gold rings that spin and spin and spin... In hindsight, this foreshadows Sumaru City's eventual transformation into a halo-covered UFO.
  • Evil Albino: His "Time Count" form has pale skin and even paler hair.
  • Evil All Along: He helped the heroes as the Time Count but did that only to make his plans go smoothly.
  • Evil Counterpart: Philemon is all the good in humanity. Nyarlathotep is all the bad.
    • His "Time Castle" store in the heart of Sumaru City is a wonderful counterpoint to the Velvet Room. He exchanges cards, pontificates on fate and the insignificance of humans in the greater scheme, and his store reflects the progression of the overall plot (i.e. it slowly fills up with brainwashed NWO members and Shadows).
  • Evil Gloating: "Let me see your terrified faces."
  • Evil Will Fail: After he's defeated, Nyarlathotep notes with bitter irony that he's become the unwitting instigator of man's evolution; "chaos" being the wellspring of Philemon's "potential."
  • Faux Affably Evil: "You desired all of this! Smile a little! You're contradicting yourself!"
  • Final Boss Preview: The "Fuhrer" summons the Moon Howler as his Persona. You aren't going to see it again until the sequel. He also converses with you throughout the game as "Time Count", the helpful-but-smug card monger.
  • For the Evulz: Neither he nor Philemon have any real stake in their wager. Nyarlathotep wants to destroy the planet... for kicks.
  • A Form You Are Comfortable With: Often appears as friends or family members of the humans he's trying to manipulate at the moment.
  • God of Evil: Literally, given the part of humanity he represents.
  • Guardian Entity: To Joker and Kandori, manifesting as a Persona for each.
  • The Heartless: He's the anthropomorphic personification of the negative emotions of humanity as a whole: fear, hatred, anger, and all our other weaknesses.
  • Hidden Villain: He prefers to operate in the shadows for most of the Persona 2 duology.
  • High-Class Glass: The Time Count's clock-shaped monocle.
  • Hope Crusher: He delights in destroying other's hope and sanity.
  • Humanity on Trial: He's perfectly happy to tip the scales, though.
  • Humanoid Abomination: He often takes the forms of humans to better manipulate and unnerve them. Katsuya and Baofu, no strangers to criminal profiling, suspect that he has more in common with us than he realizes, and that this is a flaw to be exploited.
    Baofu: That's definitely a human. The way he looks down on others… that's something only humans can do. Heh... All right, I'll tango with ya... As another human.
  • I Have Your Wife: Abducts Lisa, Eikichi, and Jun at the climax of Eternal Punishment, then threatens to restore their memories (which would doom the planet).
  • Knight of Cerebus: Persona 2 was already full of dark elements even for a Shin Megami Tensei game, but once this man shows up things go downhill fast!!!
  • Let's Fight Like Gentlemen: It becomes evident that something is off when Tatsuya's party corners him in Xibalba. As the "Fuhrer", he responds to each attack with a Palpatine-like "good", and the Great Father wraps up the fight by praising your strength. These are just sparring matches for his personal amusement; Philemon wonders if playing the father figure has made him go "soft," suggesting that he's far less merciful under normal conditions. Nyarlathotep just chuckles and admits that his counterpart was right about humans: they're fun to play with. This might be because with Okamura in place, he's already all but won and he's just dragging on the battle for the lulz to be had at the end.
    • He's less cordial in Eternal Punishment, when the Moon Howler takes off the kid gloves. "You are all DEAD!"
  • Let's You and Him Fight: Nyar's usual MO is to arrange the world's destruction without doing it himself. According to him, it's not really his fault if it can happen with just a little push.
  • Long-Haired Pretty Boy: As the Time Count.
  • Man Behind the Man: The mastermind behind SEBEC (via retcon), the Masked Circle, the Last Battalion, and the New World Order (in the new timeline).
  • Man of Wealth and Taste: His guise as the Time Count is a very well-dressed man.
  • Manipulative Bastard: His favorite tactic is to manipulate his enemies into doing exactly what he wants them to do, with a 95% success rate.
  • Meaningful Name: Is named for a crafty H.P. Lovecraft monster who delights in causing insanity in mortals, unlike his fellow Outer Gods who are more brutish and unintelligent. In Eternal Punishment, one of his boss forms is a clear homage to "the Howler", perhaps his most recognizable literary depiction.
  • More Teeth than the Osmond Family: The Moon Howler is covered in jagged fangs that erupt from the wrists.
  • Obviously Evil: His final forms take the cake. They tend to be a combination between being mostly black, taking inspirations from Lovecraft and being covered with screaming masks or fangs. Definitely a good guy.
  • Offhand Backhand: He does this to Maya and Eikichi during their first encounter, swatting them aside without any real effort.
  • One-Winged Angel: As you'd expect from someone nicknamed "God of 1000 Faces", his Final Boss forms are particularly trippy.
  • Orcus on His Throne: He always waits until the last moment to reveal himself.
  • The Power of Hate: Represents wrath, sloth, pride and nihilism. In Eternal Punishment, he uses the three poisons of Buddhism to illustrate why he can't be stopped.
  • Pride: He knows he's powerful and a cunning planner, but because of this, he often underestimates the heroes.
  • Reality Warper: Can turn rumors into reality with little effort.
  • Recurring Boss: An unusual example in that he spends much of the games disguised as various Personas. His initial incarnation as Kandori's original Persona was a huge, gargoyle-like monster. Jun/Joker's starter Persona is a mockery of his Joker uniform, with lupine claws and appendages in place of his body. He is fought again as Kandori's Persona in the Undersea Palace (now with fragments of God Kandori glued onto his face and torso), and numerous times as the Fuhrer/Great Father/Moon Howler/Crawling Chaos at his base of operations, the Monado Mandala.
  • Retcon: Persona 2 establishes he was the one behind Big Bad Kandori in the original Persona. This is ostensibly built off the fact Kandori's Persona Nyarlarthotep in P1 looks completely different from the player version.
  • Shapeshifter Default Form: He has no face, therefore his faces are infinite. For the sake of continuity, however, he has a few favorites. When leading Jun around like a dog on a leash, Akinari Kashihara usually suits his purposes. For leading troops into battle, who better than Der Fuhrer? For Eternal Punishment, he drops all pretense and doubles as Tatsuya Suou to goad him.
  • Shut Up, Kirk!: "Why did you come here? Heh... to spout gibberish??"
  • Signature Move: Has a lot of these in his final fight in Eternal Punishment, some referencing his Lovecraftian origin.
    • Unperishable Black, which is used by the Moon Howler. It will halve your entire teams' remaining HP without fail.
    • Guard Punish, also used by the Moon Howler, deals large Almighty damage that hits for twice the damage if the target is guarding. Philemon also has this in his secret fight.
    • Wheel of Time, used by his true form, which deals large Almighty damage and gets stronger with each use.
    • Chaos Element, which his true form will use to deal random number of fixed damage anywhere from 100 to 800 points.
    • Crawling Chaos, also used by his second form, which has a chance to Mute your characters in addition to Almighty damage.
    • Finally, Transient Ripple which nullifies all healing, buff, and shield spells. He shares this spell with Philemon.
  • Slasher Smile: Makes big, toothy grins when he's about to do something monstrous.
  • Smug Snake: He's an excellent manipulator of plots to get humanity to destroy itself, and he's smart enough in Eternal Punishment to not be surprised by the protagonists thwarting the initial plan. What he's too cocky to plan for is them actually beating him.
  • Straw Nihilist: Claims that there are no reasons for humanity to live, but considering his origins, he most likely sees that as a good thing.
  • Supernatural Gold Eyes: His glowing gold eyes hint at his unnatural existence.
  • Stupid Jetpack Hitler: Subverted as he only took his form for a short time.
  • Suicidal Overconfidence: The Time Count is another of Nyarlathotep's guises, as revealed in Persona World Guidance; he's just keeping an eye on the party, and wants to force them to come into his store... and chat about their plans. Duplicating cards is a bit much, though.
    • The cockiness doesn't end there: In Eternal Punishment, The Very Definitely Final Dungeon contains a network of portals leading back to the Alaya Shrine, and the city's storekeepers. The purpose of this is twofold: to remind Tatsuya that "Everything begins and ends here", and to give the heroes a sporting chance. To Nyarlathotep, it's all a game. His This Cannot Be! and Villainous Breakdown bellow make it clear that for all the effort he puts into his planning, he never accounts for the possibility of him actually losing.
  • This Cannot Be!: Coupled with his Villainous Breakdown below, and does so again when he loses.
  • Turns Red: Some of his stronger avatar forms: God Kandori, Angel Joker, and God of 1000 Faces.
  • Villain World: In Innocent Sin, he actually succeeds in destroying the world and replacing it with his own arcology in space. In the fact, the Tatsuya of the "Other Side" can never return to his world, because the last remnants of humanity are stuck on Xibalba. The possibility of rebuilding civilization on the surface was left open but unconfirmed.
  • Villainous Breakdown: When his final form's life bar starts to dwindle, he starts screaming "I won't accept it! Invincible! INVINCIBLE!"
  • Villains Act, Heroes React
  • The Virus: Embodied by the "shadow people" and later the civilians possessed by JOKER.
  • The Watchmaker: Masquerading as an antique clock salesman in Rengedai. This is probably a reference to Tick-Tock Man, one of his avatars in the Cthulhu Mythos.
  • We Will Meet Again: Though Maya and co. deal him a serious blow, drop-kicking him back into the dark depths of the Collective Unconscious, he vows not only to return, but to roar back even stronger than before.
  • White Hair, Black Heart: As the Time Count he has white hair, but he's just as evil as ever.
  • White Mask of Doom: His final form is covered in white masks.


Nyx Avatar as she appears in Persona 3.

"It matters not who you are... Death awaits you."

An Eldritch Abomination, known to past civilizations as the goddess of night. Responsible for shaping humanity's mind during the dawn of civilization, she is periodically called upon by the Collective Unconscious to extinguish all life, a process known as The Fall, if humanity become self-destructive enough. The rest of the time, she lies dormant.

In the first Persona, an aspect of Nyx lies at the end of the B-path, masquerading as the Snow Queen mask in the titular quest. It uses Saeko and Tomomi as her avatars. After being forced out of both of them, the aspect shows itself, which is then driven away after defeat.

Nyx returns as the Final Boss of Persona 3, awakened by the Death-worshiping Kirijo Group as they are researching the Full-Moon Shadows, the various aspects of Nyx. They manifest in several forms throughout the game, including Pharos and Ryoji Mochizuki. After all of the aspects unite together within Ryoji, it finally awakens as Nyx Avatar.
  • Adaptational Wimp: In the first Persona, an aspect of Nyx serves as the Final Boss of the Snow Queen Quest. In the manga version: it is killed in one hit by Yukino.
  • Affably Evil: She does not hate humans or even dislikes them-in fact, she's usually described as a "maternal" entity. She's just following her nature and job as the Grim Reaper, and as shown when she fights you as the Nyx Avatar, she shows a deep understanding of and compassion for humans.
  • All Your Powers Combined: Nyx Avatar is formed after all Full Moon Shadows are defeated and become one again. In the fourth P3 movie, it uses the powers of all Full Moon Shadows whenever it switches Arcana.
  • Arc Villain: For the Snow Queen quest of P1.
  • Attack Reflector: Nyx Avatar's Moonless Gown spell. Notable because it reflects absolutely everything for three turns, even Almighty attacks.
  • Badass Baritone: Nyx Avatar uses Ryoji's voice with an electronic filter that makes it much deeper.
  • Barrier Change Boss: Nyx Avatar has fourteen life bars, each representing a particular arcana and changing attack styles and immunities to suit.
  • Battle Theme Music: During the final battle of P3, "The Battle For Everyone's Souls", a composition involving a lot of guitar and piano along with choir voices. It noticeably incorporates part of the Velvet Room's theme, "Aria of the Soul", and is later used as Elizabeth's battle theme in Persona Arena.
  • BFS: Nyx Avatar wields a sword that's as tall as itself.
  • Big Bad: Of P3. Not so much as of the Updated Re-release though, which reveals Erebus is the real problem.
  • Blue and Orange Morality: Seems so. Despite Nyx's deep understanding about life and humanity (as her Avatar neatly explains the various interpretations in its Boss Banter during P3), she still tries to end humanity by simple reason of: they want it. The moment the protagonist convinces her that they don't, she is content to go back to sleep.
  • Boss Banter: Each time one of its life bars is depleted, Nyx Avatar performs its unique move Arcana Shift from "The Fool" to "The Hanged Man" and follows it up with an appropriate quote referencing what the tarot stands for. As its second to last life bar is depleted, it ends the banter with quoting its true Arcana, "Death":
    Nyx Avatar: The moment man devoured the fruit of knowledge, he sealed his fate... Entrusting his future to the cards, man clings to a dim hope. Yet, the Arcana is the means by which all is revealed... Beyond the beaten path lies the absolute end. It matters not who you are... Death awaits you.
  • Catch Phrase: In Persona 3, she always says "The Arcana is the means by which all is revealed" whenever she changes her Arcana.
  • Complete Immortality: Unlike most Persona Eldritch Abominations, Nyx is more or less an actual deity, and as such cannot be killed. Even her aspects can only be driven away, not destroyed.
  • Composite Character: Snow Queen's power in P1 comes from the movers and shakers of the main plot: Kandori and Maki.
  • Cool Mask: The Snow Queen aspect of Nyx appears as this. It possesses its wearers into following its will.
    • Nyx Avatar also bears one. It resembles a comedy mask, which is ironic, as comedy in its roots was the term for a play with a "happy" ending.
  • Creepy Child: As Pharos.
  • Darkness Equals Death: Has this as her motifs, just like the original.
  • Demonic Possession: How Nyx uses human avatars.
  • Did You Just Punch Out Cthulhu?: Subverted. It appears that Nyx's true body is sealed away at the end of P3, but in truth she merely goes back to sleep, and the protagonist actually seals Erebus' path to reach Nyx.
  • Early-Bird Cameo: An aspect of Nyx was the final boss of a hidden story route of P1, before returning and being expanded upon in P3.
  • Eldritch Abomination: Not unlike the original Nyx in Greek Mythology. Her aspects alone border on this trope as the Full-Moon Shadows, and the combined form of her aspects - Nyx Avatar - more than qualifies. Her true body even more so, as it is described by Ryoji (an aspect of Nyx, himself) as a force of a nature than a mortal being. He wasn't exaggerating, as after the Avatar shrugs off its defeat during the final battle of P3, it calls forth Nyx's true body - one that has the power to physically and mentally kill all life on Earth - which turns out to be the Moon itself.
  • The End of the World as We Know It: Her goal, The Eternal Night/Fall, is basically this, though the exact details differ between P1 and P3.
  • Evil Is Deathly Cold: When Saiko dons the Snow Queen mask, the school campus is encased in ice, signaling its transformation into a dungeon.
  • Gender Bender: Nyx is referred to as "the Mother" and the Snow Queen evokes female imagery, but Pharos and Ryoji look and act masculine. The combined form of her aspects, Nyx Avatar, appears somewhere between male and female, resembling Ryoji but with a more feminine and much less human appearance, plus a mask.
  • God Save Us from the Queen!: Besides her Snow Queen guise in P1, Ryoji also sprouts a crown-like attachment once he becomes Nyx Avatar in P3. Additionally, one of Nyx Avatar's signature spells is called Night Queen.
  • The Grim Reaper: Basically, that sums up her role: wiping humanity off the face of the Earth when they become too self-destructive.
  • I Have Many Names: The Goddess of the Night. The Snow Queen. In P3 she is also known as "the Mother" figure, Death, and her commonly used name Nyx. It gets ridiculous when you count her aspects, and finally Nyx Avatar is also referred as the Appraiser.
  • I Let You Win: Nyx Avatar allowed itself to be beaten in the final battle of P3, as a courtesy to let the main characters live to the fullest, before continuing to bring upon the Fall.
  • The Last of These Is Not Like the Others: A meta example. Just about every major antagonist in the Persona 'verse is born from the Collective Unconsciousness, shaped by the thoughts and desires of man; Philemon and Nyarlathotep in particular are born from their best and worst aspects, respectively. Nyx, on the other hand, is a complete outsider, an actual deity. However, she did play a major role in shaping human awareness and thoughts during the dawn of civilization, and she still responds to humanity's desires (for death, in her case).
  • Master of All: Nyx Avatar sports pretty much every elemental and physical attack in the entire game, plus its own unique moves to boot.
  • Meaningful Name: Nyx in Greek Myth is an Eldritch Abomination who is likened to a woman who gave birth to many, many things, included among them Death and Friendship. It parallels the fact that Nyx here also created Death and various Arcanas to the world, and is referred to as the Mother.
  • Monster Progenitor: Gave birth to Thanatos and Reaper, in addition to various other aspects of herself.
  • Noble Demon: Despite being an Eldritch Abomination that brings upon end of the world, the Appraiser acts a lot more polite and affable than the human antagonists. It isn't even causing the Fall by choice, it's doing so because of Erebus.
  • Non-Malicious Monster: Nyx as a whole is a neutral entry who doesn't hold humanity in contempt. In fact, the main reason she's causing the Fall is because humanity's self-destructive desires - in the form of Erebus - compels her to do so.
  • Patrick Stewart Speech: Subverted. The Appraiser's tarot quotes highlight many great things about life and humanity, but it sums it up by saying none of them matters, since everyone and everything is fated to die.
  • Scripted Battle: When the protagonist of P3 fights Nyx for real.
  • Sealed Evil in a Can: Not exactly sealed nor evil, but her main schtick is to hibernate for thousands, if not tens of thousands of years until humanity called on her to "save" them once again.
  • Signature Move: Nyx Avatar has three, Arcana Shift, Moonless Gown, and Night Queen. She uses the first whenever one of her first thirteen life bars depletes, to signify her Arcana change. The Appraiser starts using the last two during the last life bar, the former of which reflects every attack for three turns while the latter deals huge Almighty damage to your party and inflicts random status ailments.
  • That's No Moon!: An almost literal case. Nyx's true form is hidden within the "Moon" that appears during the Dark Hour.
  • Troubled, but Cute: As Ryoji.
  • We Hardly Knew Ye: Ryoji exists for all of a month before becoming Nyx Avatar.
  • Winged Humanoid: The Appraiser has four of them, giving it a distinct 'Angel of Death' look.
  • You Don't Look Like You: The Night Queen lack of resemblance with Nyx from P3 indicates that the two might be two different entities whom coincidentally share the same name.



Voiced by: Dan Woren (English, Persona 3, 4, and Persona 4 Arena), Vic Mignogna (English, Persona 4 Arena Ultimax), Kirk Thornton (English, Persona 5, uncredited) Isamu Tanonaka (Japanese)

"Welcome to the Velvet Room."

Igor is the mysterious proprietor of The Velvet Room, an equally mysterious place "between dreams and reality", and introduces himself as the being who creates personas. His most distinctive physical attribute is definitely his Tengu/Pinocchio-like long nose. A servant of Philemon, after the apparent departure of his master, Igor has taken the role of mentoring the player from Persona 3 onwards. Igor is always found in The Velvet Room: although in previous games he used a phone made of bone to call up Personae from the depths of the soul, now he does so by arranging tarot cards into mystical arrangements on his table.
  • All-Powerful Bystander: While he's not implied to be as strong as Philemon (who created Igor in the first place), he is suggested to be incredibly powerful in his own right despite solely being a passive observer and helper. Elizabeth notes in Persona Q: Shadow of the Labyrinth that after Theodore and her temporarily take over the Velvet Room while he is gone, they are barely able to keep the place stable and that it's his power alone that keeps the place functioning for guests and the attendants that reside there. In Persona 5, it's revealed that he even has the power to create life.
  • The Archmage: The closest we have in the Persona series. Comes with the territory for being the series's resident fusion master. Considering his students and his boss, he would be a force to be reckoned with if he ever stood up and challenged someone to a fight.
  • Ascended Extra: In the first two games, he was a character on the level of the regular shopkeepers, simply offering his fusion services. Starting in 3 he takes a more active role: while still largely a bystander figure, he takes the role of a Big Good who nudges the hero in the right direction and gives subtle advice in place of Philemon. It happens again when Persona 5 made him the Conspirator of the Fool Arcana, but this is a subversion. The "Igor" seen throughout that game is actually an evil imposter, with the real one only making his appearance at the very end.
  • Basso Profundo: Following his recast in Japanese, Igor's voice has gone from an impish high pitched one to an extremely deep reverberating (though still soft-spoken) thunder. This is actually the voice adapted by his impostor, however, as the real Igor still sounds very much like he always had.
  • Big Good:
    • Takes over the role left by Philemon after the events of Persona 2, spurring the protagonists on their journeys and providing help while always remaining in the backseat to look over things.
    • Double subverted in Persona 5; the fake Igor is actually The Man Behind the Man, while the real one created Morgana to help you. Then played straight upon the real Igor's return; Lampshaded by Lavenza, who says that he has always believed in the potential of humanity.
  • Big Ol' Eyebrows: Whether it makes him look cool or creepy is up for debate. But he has them.
  • Catchphrase: "Welcome to the Velvet Room."
  • Cheshire Cat Grin: Permanently etched on his face.
  • Cool Old Guy: Arguably. He certainly looks the part, if a little on the creepy side. Nobody else can summon almost every being in the mythic pantheon though.
  • Creepy Good: Looks scary, but is most definitely on your side—except in Persona 5, but that's not the real Igor.
  • Dark Is Not Evil: He looks suspicious, and he withholds information from you, but he's generally very helpful, almost mentor-like.
  • Demoted to Extra: His Japanese actor lost his life to illness prior to Persona 4: The Animation, so all of his lines for Persona 3/4-related anime and Arena are recycled from the original game. As a result, he comes across in those works as little more than a quiet mentor, who's only really there to serve as a figurehead while Margaret fills in as the Big Good. He in fact completely disappears from the Velvet Room in Q, which is actually what kickstarts the plot.
    • In 5, it initially seems that he's finally returned to a major role, now played by Masane Tsukayama. But that's not really the case. It turns out "Igor" in P5 is actually Yaldabaoth, the Demiurge in disguise. The trope ends up being played straight as real Igor returns at the very end, once again voiced by Isamu Tanonaka's recycled voice clips.
  • Face of a Thug: Looks like a devil, but remains one of your most trustworthy allies throughout the series.
  • Finger-Tenting: He's often seen clasping his hands together in a sinister-looking manner in the Velvet Room, but while he does withhold information from the players, he's by no means deceiving them, and is completely on their side.
  • Gag Nose: Take a look above, at everyone else's nose. Then look at this guy. Elizabeth made a song with lyrics all about his nose, and she even made Margaret sing it too.
  • Game-Over Man: He'll appear before you if you get a game over in P3 and P4 to lament over your journey's end. In P5, his tone is more mocking; however, this is because he is an impostor, and once the real Igor returns, he is properly saddened by your demise.
  • Gonk: He's ugly enough to not even look human.
  • He's Back: In P5, once the real Igor returns from his imprisonment. "Mmgh... Oh my... It's been quite a while since I last stepped foot in this place... Welcome to the Velvet Room."
  • Horrifying Hero: Although he gives off a very sinister aura, he's nothing but helpful, friendly, and benevolent.
  • Man of Wealth and Taste: A non-evil version. The Velvet Room changes form every game, depending on the guest he looks after. It has changed from a classical nightclub, to an elevator, to a limousine, and now a prison. Say what you will about Igor's taste in assistants, the man has awesome personal taste when it comes to making the room look classy, elegant, and mysterious. Everyone is also dressed in an impeccable uniform, except Marie. One almost wonders where he fits in among Kei Nanjou and Mitsuru Kirijo. Makes one wonder who his tailor is... or even what his tailor is.
  • Mundane Utility: According to Elizabeth, when he's bored he plays cards with the Persona cards.
  • Omniscient Morality License: Igor makes it clear early on that he knows far more than he's saying, but feels compelled to hold back and let the hero learn what's going on for himself. In the end, it all works out.
  • Once an Episode: His last words to the heroes of Persona 3, 4 and 5, during their last visit to the Velvet Room, are:
    "You were truly a remarkable guest."
  • Pointy Ears: Another of Igor's inhuman traits. His ears are pointed and extend horizontally.
  • Powers That Be: Whatever Igor is exactly, he's almost certainly one of these.
  • Shout-Out: The Velvet Room most obviously draws from the David Lynch's film Blue Velvet, as that's the color the "Velvet room" literally is despite being an uncommon color for the material to be shown in, it's initial appearance is of a nightclub like one in the film, and like most of David Lynch's works this is a very surreal and dream-like "location" dealing with matters of the collective human subconsciousness. The ambiance of the Velvet Room, combined with the sheer weirdness of Igor and his cronies, could also be drawing inspiration from the director's popular series Twin Peaks.
  • Spirit Advisor: Starting with 3, the main character is usually the only one who has direct contact with him. Even on the rare occasions when the other party members do meet him, it's only when they're accompanying the main protagonist.
  • Theme Naming: Igor and all of his Velvet Room Residents are named after characters from either the novel or the movies of Frankenstein's Monster.
  • The Unfought: In the games, we have fought Igor's assistants and even his boss Philemon, but we have never faced Igor himself in combat. Judging by how he's the series's resident fusion master, it might be for a sound reason. He did teach the Velvet Siblings nearly all he knows. The Igor you battle in Persona 5 is a fake.
  • Walking Spoiler: His true appearance in Persona 5 indirectly reveals the identity of the Greater-Scope Villain of the game as well as how he was impersonating Igor throughout 99% of the game.
  • The Worf Effect: Despite there being no indication of exactly how powerful he is besides being stronger than his attendants, Igor and Lavenza were defeated before Persona 5 by the fake Igor, who imprisoned him in the deepest depths as the sole prisoner of the most guarded cell and the Velvet Room itself merged with Mementos.
  • Visual Pun: Whether or not he's really a tengu, he sure does act and look like one.

    The Reaper 

The Reaper

Arcana: Death

A notorious Bonus Boss found in Persona 3, Persona 4, Persona Q: Shadow of the Labyrinth, and Persona 5. His Arcana card is "Death", and he's based off the Grim Reaper, though he forgoes his trademark scythe for a pair of long-barreled revolvers. His face is shrouded in bandages, with only one ominous yellow eye to see its surroundings. Common to all his appearances is that he's very worthy of his title, able to resist and use every element in the game and punish you if you try to use that against him by spamming Megidola and Megidoalon, being immune to the One-Hit Kill Light and Dark elements, and in general being incredibly hard while being in an Atlus game.

In Persona 3, he lurks around Tartarus during the Dark Hour, personally appearing if one condition is met: if you stay on one floor for too long. However, certain conditions can drastically shorten the time left before his apperance: if the Shadow population of a floor is different from the norm in any way (less or more than normal, or none at all), if there are only gold Shadows on the floor, or if you pick a Shuffle Time card that's appended by an ominous black crossbone. Fuuka will warn you at certain time intervals before the time left to his appearance runs out. Once it does, you get one final warning just before he spawns and proceeds to hunt you. Thankfully, he cannot follow you into the stair room and up them, but good luck trying to find them with this guy on the loose. Defeating it is part of one of Elizabeth's request, where she asks you to receive a Bloody Button from it. Completing the request is needed to gain the one where you have to fight Elizabeth.

He reappears in Persona 4, but only on your second playthrough. In Magatsu Inaba/Mandala, the Reaper can be found in ordinary chests; upon examination, the Protagonist is forewarned that a powerful force dwells within the chest. Should the Protagonist choose to open it, the Reaper will attack the Protagonist, engaging the party to a battle. Like its previous incarnation, the Reaper can be challenged multiple times, as long as the Protagonist manages to locate the treasure chest he dwells within. Beating him grants a character's Infinity +1 Sword, but only if they're part of a team that beats him, so be prepared to beat him multiple times if you want 100% Completion.

In Persona 4 Golden, his appearance parameters have changed. Not only can he appear during the first playthrough, his appearance is tied to the number of treasure boxes opened in the TV World. After 20 boxes are opened, the 21st box will signal his arrival though his trademark chains clanking and hearing him breathe. The next box opened may give you the warning message, though you can circumvent this by opening a Gold Chest (which needs a chest key to open). His AI was also given an update, as he can now attack twice per round, and you best believe he will exploit this fact.

In Persona Q: Shadow of the Labyrinth, The Reaper appears as one of the F.O.E.s of the final Stratum of the game, The Clock Tower in every even floor and floor 9. There is usually one Reaper guarding a floor, who will beeline forwards you if it spots you, moving two spaces every other step you take. Not only that, The Reaper can move over gaps due of it floating, meaning that not only can it cut corners, it can move out of a room to another one to chase you further. Defeating it will give you Death's Order, what can be crafted into items what halves all stats but doubles experience gained. Hunting it down is also a part of a request which you get in New Game+.

In Persona 5, the Reaper can be found in Mementos in a similar capacity to his role in Persona 3, appearing if you stay on one level too long.
  • All Your Powers Combined: He can use every element in the game. This means he can target any weakness you have. He also knows the Break Element skills, so even your immunity isn't guaranteed to keep you safe unless it's to a physical element or Light or Dark.
  • Artificial Brilliance: Thought you'd buy yourself time by using a Magic Mirror or a Persona with Makrakarn? Congrats, The Reaper will now proceed to bombard you endlessly with Megidola and/or Megidolaon until you die.
  • Badass Longcoat: With four coat-tails, too.
  • Bonus Boss: A famous one among Persona fans. It uses every element, is smart enough to target weaknesses, will go berserk if you try to reflect its attacks, and can break immunities.
  • Bragging Rights Reward:
    • He does give additional rewards in 3 and 4, but by the time you're strong enough to be able to beat him, you probably don't need the 5 million yen you get from the Velvet Room request in 3 or the Infinity Plus One Weapons he drops in 4.
    • In 3, completing a request to defeat him is one of the requirements to unlock the Bonus Dungeon Monad, a late-game Peninsula of Power Leveling and home to an even stronger Bonus Boss, making the Reaper's first appearance the only one to avert his Bragging Rights Reward status.
  • Call-Back: His garments bear some resemblance to Tatsuya Sudou's clothes.
  • Chained by Fashion: Has two chains running across both of its shoulders, forming a cross. They're not actually connected to The Reaper, as they just float on its body.
  • Chest Monster: In Persona 4. Moreso in Golden, where he has a chance to appear after 20 boxes are opened.
  • The Dragon: In Persona 4: The Animation, Adachi personally summons him to fend off the investigation team.
  • The Dreaded: Regardless if you're prepared to fight him or not, whenever he comes, he always freaks the hell out of your navigators, who may advise and motion you to run for the hills.
    Fuuka: "No! You can't defeat it! RUN!"
    Rise: "What is this thing? It feels really bad..."
    Morgana: "What!? This one's a real threat!"
    Futuba: "Whoa...this Shadow looks strong...!"
  • Four Is Death: In Persona 3, it is one of four beings symbolic of the Grim Reaper and it has 4444 HP.
  • Guns Akimbo: He completely forgoes a scythe for dual revolvers.
  • Grim Reaper: One of four beings that count in Persona 3.
  • Hand Cannon: He dual wields revolvers with barrels that seem several feet long.
  • Loves the Sound of Screaming: If you manage a Hold Up on the Reaper in Persona 5, he'll only have this to say.
    "Me no want to talk to you! Me just want to hear your screams!"
  • Marathon Boss: He's got quite a lot of HP, and resists every element in the game plus being immune to Light and Dark. Get ready for a long fight... unless you have Armaggedon.
  • Me's a Crowd: Three Reapers show up in Persona 4: The Animation.
  • Metal Slime: In Persona 4, defeating the Reaper grants the respective characters their strongest weapons per defeat; if the in-battle characters already have their strongest weapons, the Reaper instead drops the strongest armor. If all of those have already been received as well, the Reaper drops the Omnipotence Orb, an accessory which voids all attacks excluding Almighty-elemental.
  • Money for Nothing: Beating him as per Elizabeth's second-last request and handing her the Bloody Button he drops results in a five million yen reward. The problem is, by the time you're able to take him down, you probably won't need a few extra million yen in your already bloated pocket. Plus, that's over half the money cap.
  • Number of the Beast: In Persona 3, aside of its HP, all of its stats are composed of either sixes or nines and defeating it grants the party 6666 EXP. In Persona Q, his HP is now 13666.
  • Order Is Not Good: Zen mentions in Persona Q that the Reaper is an agent of providence sent to execute those who threaten the cosmic order. He does this by killing them. One of the materials he drops, Death's Order, also reflects this.
  • Recurring Boss: In Persona 3 and Persona 5, he'll appear every time you spend enough time on a floor, and in Persona 4, he shows up in special chests. You can't really kill the Reaper, apparently.
  • Revolvers Are Just Better: Especially when they have 3 foot long barrels.
  • Shout-Out: Being a rare Bonus Boss who is equated with death, he's pretty much the Persona equivalent of the Fiends in the other games. (Though the classic Fiends show up as Personas)
  • Stalked by the Bell: Take too long to leave a level, and this bastard will show up, and you will know he's gunning for you by the clanking of chains getting closer and faster from ''somewhere'' covered by the darkness of Tartarus' hallways.
  • Status-Buff Dispel: Strangely played with in Golden. His getting two turns at a time means that he will shrug off debuffs placed on him even faster. However, due to having various "Break" spells added to his repertoire, he will waste a good deal of his extra moves on dispelling whatever elemental resistances you or your party members possess. While this neurotic tactic does not guarantee he will spend all of his time trying to do so, changing Personas or having teammates with Ultimate Personas (that have more than one resistance) in your group can turn this quirk against him.
  • 13 Is Unlucky: In Persona 4. you get a mere 13 yen from defeating it. In Persona Q, his HP is now 13666.
  • Weaksauce Weakness: In Persona 5, the flu. Going in during Flu Season may inflict him with Despair, which will kill him in three turns without him ever attacking.
  • Worf Had the Flu: In a literal example of this trope, in Persona 5, the Reaper is susceptible to catching the flu under certain weather conditions, making the battle laughably easy.

Recurring Character Types

    Major Arcana 

The Persona series heavily invokes the motifs and readings of the 21 Major Arcana, and while the exact roles of each arcana change from game to game, there are a handful of notable recurring themes, personalities, and Persona throughout the series.

The tarot card designs in Persona 3 and Persona 4, with three exceptions, are based on the Rider-Waite deck, while the Persona 5 cards use the Tarot of Marseilles deck and written in their French names, with the exception of the Death Arcana.

  • Always Female: The High Priestess, Empress, and Lovers Arcanas are always represented by female characters.
  • Early Installment Weirdness:
    • From Persona 4 onward, every party member possessed an arcana and the accompanying Social Link / Confidant. However, this was only the case for the female party members in Persona 3. In the female protagonist's route in Persona 3 Portable, the male party members receive an arcana and replace the equivalent Social Links in the original game.
    • The protagonists in Persona and Persona 2 did not harness the Fool or World Arcanas, and they were in fact not represented by any particular character at all.

0. The Fool (Le Mat)

Wielders: The P3 Protagonists, Aigisnote , Yu Narukami, Elizabeth, Ren Amamiya, "Igor"

"The Fool Arcana does not mean that it can be taken lightly. The Fool is number zero. It is the void from which all other things begin."

The Fool represents innocence, divine inspiration, madness, freedom, spontaneity, inexperience, chaos and creativity, commonly portrayed by a laughing jester nearly walking off a cliff with a dog at his heels. It is given the number 0, indicating the limitless potential of its wielder.

The protagonists of the Persona series circa Persona 3 are given the Fool Arcana as their actions are shaped by the player. Wielders of this arcana are also given the Wild Card ability, which gives them the ability to use any Persona and their abilities with the exception of their party member's.

Because the Fool levels up with the plot, represented as the arcana for the party as a whole, the persona of this arcana are weak or underutilized until the later parts of the game.

  • Jack-of-All-Stats: Fool Arcana Personas tend to learn all sorts of skills, but specialize in none of them.
  • Magikarp Power: Fool Arcana Personas tend to be weak at first but get much stronger later.
  • Starter Mon: In the post-2 games they're the first Persona you acquire.

I. The Magician (Le Bateleur)

"The moment man devoured the fruit of knowledge, he sealed his fate...
Entrusting his future to the cards, man clings to a dim hope. Yes, the Arcana is the means by which all is revealed...
Attaining one's dream requires a stern will and unfailing determination."

The Magician is associated with action, initiative, self-confidence, immaturity, manipulation and power.

Wielders of the Magician Arcana are commonly the first friend or party member of the protagonist. Underneath their insecure, slow-witted, perverted, and just plain rude exterior is the best friend you'll ever have. A running theme with the Magician is their terrible romantic lives, which end unrequited or worse.

Persona of this arcana fittingly excel in magic, most commonly fire, derived from mythologies of magicians and mages.

  • Butt-Monkey: You can expect the holder of the Magician Arcana to be made the butt of the joke in some way or another.
  • Hidden Depths: There's much more to them than meets the eye.
  • The Lancer: Junpei, Yosuke, and Morgana all serve as this towards the protagonist of their games.
  • Love Hurts:
    • Junpei and Yosuke's love interests end up dying, largely motivating their Character Development.
    • Kenji and Morgana aren't able to woo their love interests, though it's less serious for Morgana than it is for Kenji.
    • Yuka inverts this, being well-known in her school as a heartbreaker. Ironically, her genuine crush on the protagonist doesn't pan out, though she does find a husband after high school.
  • Playing with Fire: If they're not physical fighters, they focus on fire magic.
  • Plucky Comic Relief: Their status as the Butt-Monkey makes them the source of many a funny moment.
  • The Smurfette Principle: Yuka otherwise fits most of the traits of a Magician, but thus far she's the only female character to represent the Arcana.

II. The High Priestess (La Papesse)

"The Arcana is the means by which all is revealed...
The silent voice within one's heart whispers the most profound wisdom."

The High Priestess, also known as simply the Priestess, is a symbol of hidden knowledge or other untapped power, wisdom, female mystery, and patience, portrayed as an old woman with an open book.

The wielders of the High Priestess are the withdrawn and intelligent emotional support for the party. While they seem shy and fragile, they have their quirks and will absolutely fight if they have to.

Their Persona focus on healing and support magic, and are based on other female mythological figures.

  • Beneath the Mask: They tend to suffer from inferiority complexes due to failing to fulfill their family standards.
  • Beware the Nice Ones: While characters of the Priestess Arcana are always pretty nice, they are not to be trifled with.
  • Shrinking Violet: Common traits include social anxiety of some kind, mostly stemming from their struggles with being the examples of femininity and gracefulness society wants them to be. They break out of this during the course of the game.
  • Squishy Wizard: Physical offense is not their forte. Maki has one of the lowest attack in the first game, Yukiko has the lowest defense in the Investigation Team, and Fuuka doesn't fight at all. Makoto is well-rounded enough.

III. The Empress (L' Imperatrice)

"The Arcana is the means by which all is revealed...
Celebrate life's grandeur...its brilliance...its magnificence..."

The Empress represents mothers, prosperity, creativity, sexuality, abundance, fertility, protection, and comfort.

The Empress maintains a composed, elegant, and powerful presence that keeps the party in line. They often come from nobility and struggle to keep up with the high expectations that come from it.

Empress Arcana Persona are based on motherly goddesses, queens, and other female figures, and come equipped with healing and Bufu spells.

  • An Ice Person: They tend to specialize in ice-based Bufu spells.
  • Blood Knight: As rough on the battlefield as they are with their friends.
  • The Dreaded: Nobody wants to piss these girls off.
  • Gratuitous French: Mitsuru and Haru especially tend to pepper French into their word phrases.
  • Ice Queen: Initially stand-offish and aloof.
  • Defrosting Ice Queen: Further down their Social Links and in the story, they become more open to the protagonist and the party.
  • Magic Knight: They have average Strength and Magic stats, making them excellent all around attacker.
  • Team Mom: They tend to take on a motherly role once they've fully defrosted.

IV. The Emperor (L'Emperor)

"The Arcana is the means by which all is revealed...
Only courage in the face of doubt can lead one to the answer..."

In tarot readings, the Emperor symbolizes the desire to control one's surroundings, and its appearance could suggest that one is trying too hard to achieve this, possibly causing trouble for others; some elements in life are just not controllable.

Gameplay-wise, the Personas of the Emperor Arcana are Personas typically excelling in lightning-based and physical attacks; these Personas are almost always kings or emperor figures, but may simply be important male figures and deities. Typically, the king of a mythological pantheon is of the Emperor Arcana.

Within the Persona universe, characters of the Emperor Arcana are often male leaders or father figures (or both). Often times, the Emperor character is troubled by something very personal, and doesn't know how to deal with it.

  • Ambiguously Bi: Taking his Shadow Self aside, Kanji pretty much has a crush on Naoto Shirogane (before and after he knows about her gender). Also, Yusuke may show some interest into Ann Takamaki as he does have to pep-talk himself into focusing while Ann undresses herself to model for him, and buying wholesale into her flirty antics despite how bad her acting is. In addition to that, there is some Ho Yay going on with the social links for Kanji and Yusuke with the latter being excited if Joker strips for him for when he paints him. Matthew Mercer even believes Yusuke is bisexual himself.
  • Magic Knight: Though they specialize more in strength, their magic attacks are not that bad. More-so in Q for both Akihiko and Kanji.
  • No Social Skills: On the whole, characters whose Personas are aligned with this Arcana tend to be socially lacking. This is pretty ironic since the major traits of the Emperor tarot card are excelling as a leader, wisdom, and fatherly/brotherly behavior. The sole exception thus far is the protagonist of the original Persona, who was a Heroic Mime in his game but was socially competent in the manga adaption.
  • Shock and Awe: Most Persona associated with this card including Akihiko and Kanji's specialize in Zio-related spells.

V. The Hierophant (Le Pape)

"The Arcana is the means by which all is revealed.
There is both joy and wonder in coming to understand another..."
It is indeed a precious gift to understand the forces that guides oneself..."''

The Hierophant is also known as the Pope and can be considered the male counterpart of the High Priestess. It is a symbol of education, authority, conservatism, obedience and relationship with the divine. The card depicts the Pope sitting on a throne is holding up the two-fingered sign of peace with one hand while holding a gold staff with three crossbars in the other hand.

Characters associated with the card are usually older than the protagonists and often give them words of wisdom. Their greatest flaw however is that they are sometime too engrossed over their past.

Personas of the Hierophant Arcana have no weaknesses but tend to not have powerful strength as well. Hierophant mythological figures tend to mirror Priestess figures, being male priests, gods of wisdom, or divine beings.
  • Dark and Troubled Past: Most of them had a terrible past, usually because of the death of a love one or in Shinjiro's case, accidentally killing Ken's mother.
  • Intergenerational Friendship: They are usually older than the Protagonists by a few decades.
  • Jerk with a Heart of Gold: A lot of the wielders of this arcana can be viewed as this.
  • Like a Son to Me: As their Social Link/Confidant with them advance, the Mitsukos came to see the P3 Protagonists as their grandchild while Sojiro somewhat see Joker as his son.
  • Married to the Job: Dojima and Sojiro are too busy being a working single parent to find love again.
  • Parental Substitute: Both Dojima and Sojiro become Yu and Ren's respective guardians during their one year stay with them. Similarly, Bunkichi and Mitsuko somewhat see the P3 Protagonists as their grandchild.
  • Reasonable Authority Figure: Again, Dojima and Sojiro can be viewed as the former figures out a lot of details about the murder despite him being Locked Out of the Loop and Sojiro supports the Thieves once he learns about them, after a long serious talk with Futaba and Joker.

VI. The Lovers (L'Amoureux)

"The Arcana is the means by which all is revealed.
There is both joy and wonder in coming to understand another..."

The Lovers Arcana represents relationships and choices in life and is normally portrayed as a man and a woman on a crossroad with either a tree or an angel at the center.

Wielders of the Lovers Arcana are usually the first female member of the party. They are usually considered the most attractive girl in their school. While often cheerful or spirited, underneath they tend to feel insecure.

Personas of this Arcana focus on healing or powerful elemental spells and are based on either fairies or the wife of a historical figure.

  • First Girl Wins: With the exception of Rise, all of them are the first girl to join the party in their respective game and are romanceable. That said, Rise, while being a late member of the Investigation Team, is the first seen in a commercial during the prologue, making her the first girl to appear in the game before Chie.
  • Implied Love Interest: Regardless whether or not the protagonists choose to romance them, the girls will still have feelings for them with the sole exception being Ann.
  • The Medic: They tend to be the healer of their group though their magic is no joke either.
  • Pink Means Feminine: They prefer to wear clothes that are either pink or light red. Lisa and Yukari take it further by wearing Feather Pink masks.
  • Squishy Wizard: While they have among the highest magic skill in their teams, they also have low strength and defense.

VII. The Chariot (Le Chariot)

"The Arcana is the means by which all is revealed.
One of life's greatest blessings is the freedom to pursue one's goals..."

The Chariot is portrayed as a king riding on a chariot being pulled by either two horses or sphinxes, one colored black while the other white. It represents control, will power, victory, assertion, determination.

Characters associated with this card are athletic, hot blooded individuals who will stop at nothing to complete their goal. They are also short tempered or aggressive and often gets into trouble with authority figures.

Personas associated with this card tends to favor strength over magic skills and are usually based on war heroes or deities.

  • Big Eater: Chie and Ryuji are known to eat large portions of food.
  • Determinator: Both Kaz and Ryuji suffer from an injured knee but that doesn't stop them from running long distance.
    • Likewise, Mark is the most determine to save Maki while Chie, before obtaining her Persona, would stop at nothing trying to save Yukiko.
  • Dumb Jock: Chie and Ryuji especially do not do well in class.
  • Hot-Blooded: It is easy to get them riled up over the most minor thing.
  • Jerk with a Heart of Gold: Sure they can be a little rude especially when they are riled up, they are actually nice people.

VIII. Justice (La Justice)

"The Arcana is the means by which all is revealed.
To find the one true path, one must seek guidance amidst uncertainty..."

Portrayed as a sword and balance, the Justice Arcana symbolizes a strict allegory of justice, objectivity, rationality and analysis.

Justice Arcana wielders are concerned with fairness, order, and vengeance and are typically involved with the law. Their withdrawn personalities allow them to understand situations better than their age would indicate.

Fittingly, Persona of the Justice Arcana are deities of justice and order, not unlike the Forces of Law from the mainstream Shin Megami Tensei games. They use Hama and Almighty spells.

In Persona 2, Justice is the eleventh (XI) arcana.

  • Fair Cop: Katsuya and Goro are detectives and Nanako is the daughter of one, though Goro is actually a subversion.
  • Improbable Age: Nanako, Ken, and Goro are awfully insightful and intelligent for children.
  • Light Is Not Good: Ken and Goro use Hama spells, but they're not exactly heroic, at least at first.
  • Revenge: A common theme with the Justice Arcana:
    • Ken is obsessive with finding the Persona User who killed his mother.
    • Similarly, Goro intends to undermine and humiliate his father Masayoshi Shido for abandoning him and his mother.
    • The Investigation Team wanted to find the TV killer for altruistic reasons, but when Nanako almost dies because of Namatame, they nearly kill him out of vengeance.
  • Missing Mom: Katsuya, Ken, Nanako, and Goro losing their mothers at a rather early age all influenced their characters later in life.
  • Troubling Unchildlike Behavior: Ken was planning to kill his mother's murderer and then himself afterwards. Goro solved all his cases because he committed the crimes in the first place. He also starting doing this as young as at least 14.

IX. The Hermit (L'Hermite)

Notable Persona: Moros, Necronomicon, Prometheus

"The Arcana is the means by which all is revealed...
It requires great courage to look at oneself honestly, and forge one's own path..."

Portrayed as an old man in a dark place or cave, holding up a lantern, the Hermit is associated with wisdom, introspection, solitude, retreat and philosophical searches.

Gameplay-wise, the Personas of the Hermit Arcana are commonly Personas excelling in Mental-Ailment skills. Mythological figures associated with the Hermit Arcana are usually hermits themselves, or are otherwise figures or deities that exist and operate behind the scenes.

Similarly, Hermit Arcana characters share the commonality of placing themselves in situations that hide them from the public eye. Hermit individuals hide away from others or act in more supportive roles rather than putting themselves in the spotlight.

  • The Aloner: As their Arcana suggests, they tend to keep by themselves and only open to a selected few.
  • Gamer Chick: Futaba and Isako can be viewed this with the latter's Social Link only being available by having the male P3 protagonist play an online game and chat with her on that game.
  • The Medic: In an unique way, both the Fox and Futaba are this. The Fox can heal the Investigation Team's HP and SP if you bring it some money, while Futaba serves as the Mission Control who will occasionally heal the HP and SP for the Phantom Thieves.
  • The One Guy: With the Fox's gender being confirmed female thanks to the Official Design Works, Jin is the only known male wielder of this Arcana.

X. (The Wheel of) Fortune (La Roue de Fortune)

"The Arcana is the means by which all is revealed...
Alongside time exists fate, the bearer of cruelty."

The Fortune Arcana is portrayed by the Wheel of Fortune and symbolizes fate, luck, fortune and opportunity. Personas of this Arcana often specialize in Wind-based abilities. They are depicted as mythological figures or deities that control fate / omens.

Human characters of the Fortune Arcana are usually individuals who attempt to seize their own destiny in spite of fate and are typically involved with making important choices and decisions in response to what life throws at them.

  • Attractive Bent-Gender: Jun's official profile states that crossdressing is one of his talents, to the point where he looks better in a dress than most girls. In addition to that, Naoto was quite a Chick Magnet before her gender went public (and she is still is even after her gender is revealed).
  • Blow You Away: Most of the Personas tend to specialize in wind skills with Jun's Personas specializing in those skills as well. Also, Tayaka and Naoto (in Golden) know Garudyne.
  • Born Unlucky: Both Naoto and Labrys dealt with this, as Naoto was born as a woman despite her wanting to be in a very male-dominated profession, and Labrys was born as a robot despite her wanting to be human.
  • Screw Destiny: A common theme with those of the Fortune Arcana. When Ryoji told S.E.E.S. that there is no way to defeat Nyx, S.E.E.S. has decided to fight her anyway. Also, part of Chihaya's Character Development is her realizing this as fate can be changed.
  • Sixth Ranger: Naoto and Jun were the last party members to join their respective teams.

XI. Strength (La Force)

"The Arcana is the means by which all is revealed...
Only with strength can one endure suffering and torment."

The Strength is portrayed as a young woman taming a terrifying beast (often a lion). Beyond the Beauty and the Beast imagery, the card is meant to represent the power of self-control, gentleness, courage and virtue over brute force. Unlike the Chariot, the meaning of the Strength card is about knowing that you can endure life’s obstacles by drawing upon your inner strength and confidence.

Characters associated with the Strength Arcana are individuals with a strong heart and do not upset easily. Personas associated with this Arcana have high physical skills but weaker in magic and are often based on warrior figures and heroes, or are figures that embody strength of body or character.

XII. The Hanged Man (Le Pendu)

"The Arcana is the means by which all is revealed...
In the face of disaster lies the opportunity for renewal."

The Hanged Man depicts the image of a man hanging upside down from one-leg with the other crossing it, forming a "4". The card reflects a need to suspend action, and as a result, a period of indecision may be indicated. Alternatively, it also represents self-sacrifice for the greater good.

A recurring theme with this card is that its wielders are caught in between two worlds and must make some sort of decision. Personas associated with this Arcana tends to have high defense and are often typically mythological figures that exist between two different forces .

  • Dark and Troubled Past: Most of them suffer from a dark past such as Baofu losing his assistant, Chidori being experimented by the Kirijo group, Naoki losing his sister and Iwai's criminal past.

XIII. Death (La Mort/L'Arcane sans nom)

Also known as The Card with No Name, Death is portrayed as a skeleton riding a white horse as the skeletal bones are the part of the body that survives death. This card is often misunderstood as representing physical death, but it actually represents a cycle; every ending marks a new beginning.

Characters associated with this card tends to be loners, wear dark outfits, or have lost someone dear in them in their past. In-game, they are the powerhouse of their teams, surpassing even the Chariot and Emperor. Personas related to this Arcana are figures related to death from different mythologies or are notable in their own death, and are specialized in Dark spells but weak to light.

Death is the central theme of Persona 3 as well as the main antagonist.

  • The Aloner: Due to personal reasons, they tend to keep to themselves.
  • Book Ends: The card represents the beginning and end of a cycle, similar to how the Fool represents the beginning and end of a journey.
  • Dark Is Not Evil: They prefer to wear dark outfits even though they're not evil themselves.
  • Misunderstood Loner with a Heart of Gold: Though they appear creepy or have an intimidating aura, they are actually nice people on the inside.
  • We All Die Someday: Makoto (in the first P3 movie) and Hisano seem to have accepted that death is inevitable, though after Character Development they find the resolve and reason to keep on living.
  • Weakened by the Light: Light-skills are not their friend.

XX. Judgement (Le Jugement) / Aeon

Wielders: Eriko Kirishima, P3 Protagonists, SEES / Nyx Annihilation Team, the Investigation Team / Seekers of Truth, Sae Niijima (Judgement), Aigisnote , Marienote  (Aeon)
Notable Persona: Nike, Yamaoka, Michael, Gabriel, Messiah (Judgement), Kaguya (Aeon)

Judgement, in tarot, is associated with realizing one's calling, gaining a deep understanding of life, and a feeling of acceptance and absolution.

The Judgement Arcana is the culmination of the protagonist's decisions and actions throughout the game, and the player's pursuit of the true and final resolution. It is represented as the climax of a pivotal decision shortly before or after the Final Boss.

The Aeon Arcana, which is part of the Thoth deck and available only in the remakes, is inherited by those without a sense of belonging and understanding. While physically non-human [[in some way, they nonetheless are as human as anyone else and helping them understand their place in the world will grant the protagonist essential power and knowledge.

Persona of the Judgement and Aeon Arcana are divine mythological figures such as Metatron and all forms of Lucifer, who represent the ultimate judgment of humanity.

  • Golden Ending: Getting or maxing out the Judgement Arcana means making the right choice for the true ending:
    • In Persona 3, you must choose not to kill Ryoji, which will allow you to fight Nyx. If you do kill him, SEES lives their lives without their memories of Tartarus before Nyx ends the world shortly after.
    • In Persona 4, you have to deduce and defeat the real Midnight Channel killer. Choosing the wrong culprit will net you the bad ending.
    • In Persona 5, you have to pull off the casino interrogation and catch Goro / the assassin in a trap where you fake your death. If you fail to complete any of the Palaces or sell out your friends, Goro kills you for real.
    • The above are all examples of a Non Standard Game Over, but to get the true Golden Ending in Persona 4 Golden, you have to complete the Aeon Social Link before December 31st and complete the Hollow Forest.
  • Threshold Guardian: Judgement is the final test before being put on the path to the Golden Ending, and is fittingly the penultimate Arcana before the World.

XXI. The World (Le Monde) / The Universe

Wielders: Yu Narukami, Makoto Yuki, Ren Amamiya (The World); P3 Protagonists (The Universe)
Notable Persona: Messiah, Izanagi-no-Okami, Satanaelnote 

The ultimate triumpth arcana, the World is a representation of the world's totality, the symbol of fulfillment, wholeness, and harmony, symbolized by a young woman surrounded by figures of an angel, a bull, an eagle, and a lion.

This arcana is the strength of the bonds the protagonist has made with others over the course of the game. It manifests as an 11th-Hour Superpower during the True Ending that the player uses to defeat the True Final Boss. During a New Game+, and with a hefty amount of money, fusions, and EXP, the player can summon the persona of this arcana to completely steamroll the game.

In Persona 3, the World is replaced with the Universe, which is a card from the Thoth deck instead of the Rider-Waite deck, and is used by the P3 Protagonists to seal away Nyx at the cost of their lives. Otherwise, it's identical to the World, only represented by a blank tarot card.

  • 11th-Hour Superpower: In-story their Personas tend to be summoned during the final battle, in which they make short work out of the Final Boss.
  • Infinity +1 Element: The World Arcana is treated as the single most powerful Arcana in the series, and the Universe is considered even more powerful than that.
  • The Power of Friendship: The World is the power of all the protagonist's bonds made manifest.

The Jester / Hunger

Wielder: Tohru Adachinote 
Notable Persona: Magatsu-Izanagi

The Jester Arcana is exclusive to Persona 4 Golden as Tohru Adachi's arcana, and shares the same number and role as the Fool, personifying ignorance, spontaneity, and freedom. But while the Fool embraces the bonds they make, the Jester suppresses them.

When the player levels up the Jester Social Link up until Adachi's reveal as the Midnight Channel killer, they have two choices; reveal their suspicions that implicates Adachi, or hide the evidence to save him. If the player destroys the evidence, the Jester Arcana will max out and they will earn the Accomplice Ending. If they instead reveal Adachi's true nature, the Jester manifests as the Hunger Arcana.

The Hunger Arcana, known as the Lust Arcana in the Thoth deck, replacing Strength as the eleventh (XI) arcana, represents strength, but strength which comes through dominance. It is not true power, but the pure bliss of abusing power. Pursing the Jester is to be an actual fool.

Leveling the Jester / Hunger Arcana nets the player Persona of rebellious and questionable nature, including Magatsu-Izanagi, the form of Izanagi at his lowest point.

  • Evil Counterpart:
    • The Jester to the Fool, representing those who bring others to ruin.
    • Hunger to Strength, as it's strength that is formed through dominance and abusing power.
  • Jerkass: The nastiest and most antagonist of all arcana. Interestingly, maxing out the Jester requires the player to be one (to everyone but Adachi anyway).
  • Go-Karting with Bowser: Maxing out the Jester Arcana means hanging out and working with a heartless murderer.
  • The Hedonist: Wants all the power but none of the responsibility.
  • Obfuscating Stupidity: Adachi was pretty good at keeping up a bumbling personality to hide his true nature.
  • What the Hell, Player?: The game makes no pretense that the Accomplice Ending is a good one. Even Adachi mocks you for conspiring to help a murderer.

    The Wild Card 

The Wild Card refers to the ability of a Persona user (usually the Protagonists of their respective games) to use multiple Personas of different Arcanas. Normally, this ability is connected to those who are of the Fool Arcana, although Sho Minazuki is of the Sun/Moon Arcana while Goro Akechi is of the Justice Arcana. Aigis and Elizabeth on the other hand were formerly of the Chariot and Death Arcanas before acquiring the Fool. This ability is first shown in Persona 3. Each of them first gains this ability after forming a contract or meeting Philemon in some way. This also allows them to enter the Velvet Room, where they are able to perform Persona fusions to form even stronger Personas.
  • The Ace: Being able to use multiple Personas at the same time makes the Protagonists the strongest member of their teams.
  • Black Sheep: Not only are Sho and Goro the only Wild Cards who are not aligned with the Fool Arcana, they are also the only ones to use their ability for their own malevolent purposes.
  • The Chosen One: Those who are associated with the Fool Arcana are destined to do great things.
  • Chronic Hero Syndrome: Through Social Links/Confidants, the Protagonists help anyone with personal issues, ranging from a young girl with estranged parents to an old woman trying to accept the death of her husband.
  • Early Installment Weirdness: In the first two games, everyone is capable of switching their Personas and entering the Velvet Room. Furthermore, while Personas of the Fool Arcana are rare, there is nothing special about them. That said, no one has the same affinity with all Arcana like the Wild Cards do. That, however can be handwaved as in the first two games, Philemon, the creator of the Velvet Room and Igor, gives all Protagonists their power, whereas most other beings granting the Wild Card (Death, Izanami, the Malevolent Entity and Yaldabaoth) can only grant this power to one, at best two people, with Aigis inheriting it from the P3 protagonist and Elizabeth being the odd one out for aquiring that power by herself.
  • Fusion Dance:
    • By fusing two or more Personas in the Velvet Room, the Protagonists are able to create even stronger Personas.
    • In Persona 3, the Protagonist's Wild Card ability is further enhanced by the Death Arcana, allowing them to use Fusion spells.
  • Magnetic Hero: Margaret and Elizabeth mention that those with the Wild Card have the ability to attract people to join their cause. Notably, S.E.E.S. only begins exploring Tartarus after the Protagonist joins despite being formed years ago, and the Investigation Team is formed out of those Yu helps save from their Shadow Selves. Similarly, the Phantom thieves are founded only after Joker's arrival.
  • Master of All: Unlike other Persona users, those with the Wild Card are able to use multiple Personas from any of the 22 traditional Major Arcana, and some others from alternate decks.
  • Master of None: In Persona Q, the P3 and P4 Protagonists powers are restricted to the game's unique setting, preventing them from switching to other Personas. However, this also allows them (as well as everyone else in the party) to carry a Sub-Persona.
  • New Transfer Student: All of them are transferred to a new school at the beginning of the game.
  • Oddly Common Rarity: The ability to use multiple Personas are not only restricted to those of the Fool Arcana. In the first two games, everyone is capable of doing the same while the Velvet Room Attendants are also be able to use multiple Personas via Persona Compendium. However, unlike the first case, where characters were limited to those Arcana they had an affinity with, Wild Cards have the ability to use Persona from any Arcana without limit or penalty.
  • Positive Friend Influence: The playable Wild Cards help many of their Social Links/Confidants become better people through their influence.
  • The Power of Friendship: A Wild Card can only achieve their full potential through the bonds they forge with others in the form of Social Links and Confidants.
  • Recurring Element: From the third game onward, the Protagonists are transfer students first arriving at town via train and stay there for a year. By the end of their Journey, they will receive a new Arcana, usually the World.
  • The Reliable One: They are the one who gathers other people in need and helps to improve their lives for the better.
  • Tarot Motifs: They are most closely tied to the Fool Arcana, representing unlimited potential and beginnings, since the Fool shows up at both the beginning and the end of the traditional Major Arcana.

    Velvet Room Attendants 

The Velvet Room Attendants serve to assist Philemon and Igor with helping the protagonists on their journey.

  • Ambiguously Human:
    • They take on humanoid shapes, but the Velvet Siblings in particular have the yellow eyes associated with Shadow Selves, and have a limited knowledge of the world of man.
    • The Demon Painter is an aversion, being a human painter from Sumaru City who came to stay in the Velvet Room.
  • Bonus Boss: Starting with Persona 3, the protagonist can fight the Velvet Room attendants as bosses. They happen to be the most powerful bosses in the game gameplay-wise.
  • Dual Boss: Caroline and Justine fight the Phantom Thieves together in their boss battle.
  • Duel Boss: Elizabeth and Margaret are fought alone in their respective games.
  • Left the Background Music On: Belladonna and Nameless are actually the source of the song, Aria of the Soul, which plays in every Persona game.
  • Oh, Crap!: The response of your Navigator to fighting a Velvet Room attendant is to be in shock in terms of how powerful they are.
  • Theme Naming: Save for the Demon Painter, they're all named after Frankenstein characters.