The Entire Team
- Badass Crew: They're all pretty badass, or at least end up as ones by the end of the story.
- Magic Skirt: All of the girls, despite their clothes blowing around when they summon their Personas.
- Ragtag Bunch of Misfits: The only people in the party the MC knows at the start of the game are Nanjo, Yukino, and Mark. Everyone else just seems to be an acquaintance. Maki has very few friends because of her bedridden condition, and Ayase and Brown only seem to be friends with each other.
The main character of Persona
and designated leader of the group. His affinity is with the Emperor Arcana, which grants him use of Seimen Kongou, his starting Persona. He wields a sword and a sub-machine gun as weapons. He is most commonly dubbed the "Boy With The Pierced Ear", but with the loss of the earring in the North American version, it was shortened to simply "Boy". The manga refers to him as "Naoya Todou". As of 2013, he is the only Persona
protagonist not to have a Canon Name
Dragged along to participate in the "Persona" game to settle a bet
between Mark and Brown, the protagonist and his other classmates catch a glimpse of a little girl crying. Lightning flashes
, and those who haven't played before are knocked out, sent into the border between consciousness and unconsciousness. A Guardian Entity
named Philemon meets Naoya in a dream, asking him to state his name. Upon doing so, Philemon is impressed, for not everyone who comes to his realm knows who they really are. The protagonist gains the ability to summon his Persona, and is then sent back to reality. Upon regaining consciousness, he finds himself in the school infirmary, the last of his classmates to wake up. The school nurse and their homeroom teacher Saeko Takami urge the group to go to the hospital to have themselves checked, opening up an opportunity to visit Maki again.
The group waits for Maki outside the ICU, where she is being treated after complaining of severe pain. Tremors shake the building, and when the door to the ICU is opened, there is nothing behind it but a wall. Demons soon run wild in the hospital, attacking the people inside. Upon encountering a gang of demons, he and his friends all awaken to their Personas. He is then designated as the leader.
He's the main powerhouse of the team and, because of the inability to take him out of the party, has the highest level growth. He wields one handed swords for his physical attacks and sub-machineguns for his ranged attacks, and his Initial Persona is Seimen Kongou of the Emperor Arcana.
- Angsty Surviving Twin: In the manga.
- Badass In Charge: Due to being the most emotionally stable. Also, in a gameplay sense, the Hero will have the best level gain curve since he can't be removed, giving him better stats and access to higher level personas.
- Bishōnen: Not so much in his P1 portrayal, but in his cameo in Persona 2, his portrait is much prettier.
- Cool Sword: Single-handed, edge-oriented.
- Everyone Can See It: Eriko can see it. Kei can probably see it. Masao definitely sees it. Hell, even former Green-Eyed Monster Chisato can tell you and Maki are the Official Couple.
- Hair Color Dissonance: Is it black, blue or just dyed?
- Hello, Insert Name Here: Not only his first name, but his surname and 'nickname', as well. (The "other self" found in the Alaya Cavern will cite all of these to prove he is you.)
- Heroic Mime: Strangely, his "other self" can speak just fine; this convention carries over to both of Persona 2's silent protagonists. He has a single line of spoken dialogue in Persona 2: Eternal Punishment.
- Iconic Item: He ain't called the "pierced ear boy" for nothing.
- The Kirk: He's presented with a few moral dilemmas during the course of the game, which will prove what kind of person he is. These options are usually represented by the conniving Kei and the more headstrong Masao. Your choices will significantly affect the outcome of the story.
- Machine Guns
- One Head Taller: Especially noticeable when Maki has to stand on tiptoe to kiss him.
- Only Sane Man: Compared to the rest of your group, he is, due to being the player himself, the least emotionally defined, and whenever the multiple personalities on the team clash, he is usually picked to make the choices they can't agree on, and it's implied that's why everyone trusts him to be the leader.
- Painting the Medium: It's obvious he does speak in-universe, due to the Dialogue Trees. So why did Masao have to participate in the Persona ritual, when he (Masao) didn't want to, as opposed to the protagonist? Because the devs couldn't have him talk outside of a Dialogue Tree.
- Person with the Clothing: When he's referred to by his pierced ear.
- Red-Headed Hero: In the NA version, he not only loses his earring, but is also given red hair and a lighter skin tone to make him look more Caucasian.
- Shonen Hair
- Supporting Protagonist: He is this in both routes, as the SEBEC route revolves around Maki coming to grips that she created an alternate reality that's trying to overtake the real reality and the Snow Queen route revolves around Yukino's attempts to save Ms. Saeko.
- Theme Twin Naming: Manga-only: Naoya and Kazuya.
- The Stoic: Part of why he's regarded as the Only Sane Man.
- Victorious Childhood Friend: With Maki in the manga.
- Would Hurt a Child: Tried to attack Aki in the manga without thinking twice. Lampshaded by Aki herself, who calls him on it.
Maki Sonomura (Mary)
Maki Sonomura is a frail girl who has been sick all of her life, bedridden, and suffers from episodic fits of dementia. When she's not in too much pain, she often paints disturbing still-life pictures, escapes into her "Ideal" world, and waits for her friends to come visit her. Kandori takes advantage of this by kidnapping Maki from the hospital, and uses her unconscious mind as a test subject for his DEVA System, creating an alternate version of the city that is a reflection of Maki's "Ideal" version of Mikage-cho. In this world, Maki is healthy, demons wreak havoc everywhere, the hospital and police station do not exist, and the city has two sides, one light and one dark, divided in half by an ominous barrier.
Part of Maki accepts, and at the same time rejects this development. Thus, three manifestations of her psyche actually emerge: The "Ideal" Maki which joins the party, Mai (Mae in the NA version), and Aki (Maggie in the NA version), the latter two being alternate selves that represent her innocence and malevolence respectively. The "Ideal" Maki remains the same age, while Mai and Aki manifest as Maki's child self. Depending on how the protagonist handles himself, the "Ideal" Maki will either succeed in turning the city back to normal and save her true self, or become ridden with guilt about her deep-seated nihilistic wishes and lose her identity forever
Despite being the main heroine of the SEBEC route, Maki has only a minor role in the Snow Queen route. Another version of her, credited as the "Masked Girl", appears as one of the Night Queen's allies, and claims to be responsible for everything that has happened. She and the Masked Boy (actually a masked Kandori) merge with the Night Queen for her battle with the heroes, but are defeated. Afterwards, Mark reveals that he left the Ideal Maki behind at SEBEC, tying the Snow Queen route back into the main story.
Maki is the party's support character, able to cast healing magic from the far end of the group's formation. Because of this, she wields exclusively long-range weapons, a crossbow and a handgun
. Her starting Persona is Matsu of the Priestess Arcana.
- A-Cup Angst: Which Aki pokes fun at.
- Action Girl: Like all of the other girls in the party, she fights just as much - if not more than - as the male party members.
- Admiring the Abomination: Does this a few times (it's even a Contact command), although she doesn't really come close to being a Nightmare Fetishist, and rather seems to be fascinated with the demons.
- And I Must Scream: One of the ways she can die over the course of the game is being stuck in her virtual reality, eventually coming to hate what she made.
- An Ice Person
- Anti Nihilist: Despite all of the insanity happening around her, she does everything she can to try to remedy it.
- Anguished Declaration of Love: At the conclusion of the game, before everyone returns to the real world. The "Ideal Maki" confesses her love to the MC, and kisses him as a parting gift, since she's only a fragment of the real Maki and can't go with him.
- Badass: After she decides she Must Make Amends she takes an enormous level in badass and becomes the most dedicated and stable of the group.
- Beauty Is Never Tarnished: Justified by the game's limited sprites.
- Beauty Mark
- The Blank: The Ideal Maki first appears as this due to The Reveal.
- Catholic School Girls Rule
- Break the Cutie/Break the Badass: Big time, once she learns she's just a figment of the real Maki's imagination.
- The Chick: Downplayed, but she is still very emotional compared to the other party members.
- Desperately Looking for a Purpose in Life: She knows that she'll never be physically strong enough to have a life outside of the hospital, and it only contributes further to her nihilistic attitude.
- Dude Magnet: The player character, Mark, Eikichi, many extras or unnamed characters, and several demons all seem to be attracted to her.
- Girl In The Machine.
- Handguns: They deal a lot of damage, but only hit a single enemy; this does come in useful much later in the game, where you'll want to start picking off specific targets instead of dealing as much damage as possible, which was likely your strategy early in the game.
- Enemy Without: Her positive and negative sides, Aki and Mai, split themselves from her personality. They both cause quite a bit of trouble for the party.
- Fragile Speedster: Not as fragile as other examples, but her high Agility makes her gun attacks very powerful.
- Heroic BSOD: When Maki is revealed to be 1) only a fragment of the real Maki and 2) the real Maki being responsible for the entire demon invasion via Girl In The Reality Warping Machine.
- Heroes Want Redheads: In the original NA translation.
- Iconic Item: Her compact, which turns out to be a MacGuffin.
- Ill Girl: Despite being ill, she still painted and lived a fairly decent life. Then the game starts...
- Killed Off for Real: In the bad ending for SEBEC. She is to live out her life in the virtual reality she created.
- Literal Split Personality: The Ideal Maki is healthy and, aside from her earlier existential crisis, lively and optimistic, while the Real Maki is sickly, pessimistic, and nihilistic.
- Magikarp Power: When you first get her, she's a decent healer and not much else. By the end of the game, her Personas and skill with a gun will make her one of your party's primary damage dealers.
- Making a Splash
- Must Make Amends: Becomes this after recovering from her Heroic BSOD. This carries over to her guest appearance in Persona 2.
- Plucky Girl: Before her illness took a turn for the worst.
- Nightmare Fetishist: The manga hints that the demons invading the city didn't come from the Expanse, but rather were created by the DEVA System. Apparently, the real Maki likes myths and stories about monsters which her mind made real. This is shown after the fight with Yog Sothoth Jr., a Lovecraftian creature, when Eriko remarks that he was a fictional creature that shouldn't exist.
- Powered by a Forsaken Child: The DEVA machine works like this, rewriting reality to fit the conscious of a dying teenage girl.
- Reality Warper: The DEVA machine is Powered by a Forsaken Child: namely, Maki. This causes her fantasies and idealisms to start taking priority over reality, eventually causing the end of the world.
- Stepford Smiler
- Tertiary Sexual Characteristics: A little red bow and light red lipstick.
- The Straight and Arrow Path: Even though her bow attacks can hit a single row, and the back one if she's in the second, the arrows she fire never seem to go astray unless an enemy dodges them.
- Took a Level in Badass: Goes from a frail, ill girl to a Badass Adorable and one of the party's biggest damage dealers. Ultimately subverted, because the Maki in your party and the Ill Girl Maki are two seperate people.
- Trauma Conga Line: She just can't catch a break.
- Squishy Wizard: Has HP that isn't too low, but invests almost no points in Vitality, or Dexterity, which means that leaving her with a Persona that can heal is a good idea.
- Toy Time: At least one boss takes the form of an oversized windup toy thanks to her thoughts becoming real.
- Walking Spoiler: Not as bad as other examples, but at least half of this section has a spoiler section.
- Woobie, Destroyer of Worlds: After being bedridden for her entire life, suffering fits of insanity and amnesia, and getting kidnapped by mad scientists, the DEVA machine ends up destroying the real world based on her wishes and replacing it with her twisted Ideal World.
- Your Mind Makes It Real: Maki is indirectly responsible for Mikage-cho's transformation. The town is gradually turning into the "Ideal World" which exists in her mind.
Masao "Mark" Inaba
Masao "Mark" Inaba is a mischievous, artistic boy who is friends with the protagonist. He harbors an unrequited crush on Maki, and is steadfastly devoted to her, dragging his classmates to visit her in the hospital at every opportunity. Because of his laid-back nature (even in the face of danger), Masao gets into heated arguments with the stiff Kei Nanjo, who constantly belittles him. Masao's first Persona is Ogun of the Chariot Arcana. Masao can be considered the game's tank
, as he totes a Franchi SPAS-12 shotgun and an axe in battle, and excels at fighting.
Masao doesn't believe in the demon summoning game "Persona" one bit. He holds a bet with classmate Hidehiko Uesugi to prove that he's right on it being a fake, with the loser having to treat everyone to a meal at Peace Diner. When nothing happens immediately, Masao assumes that he's won. Upon waking up at the clinic, Masao is thrilled that they were being sent to the hospital for a checkup, because this means that he gets to visit Maki again in the process. After the event where the ICU disappears and demons run rampant in the building, Masao awakens to his Persona along with the others, and urges the Protagonist to find Maki.
In the original North American version, Masao's appearance and dialogue is heavily altered, turning him into an African-American boy with stereotypical slang injected to his lines. Additionally, his hat is replaced by a gold baseball cap.
- All Love Is Unrequited
- An Axe to Grind
- The Big Guy
- Can't Catch Up: Mark has a serious case of this, due to the game's leveling system. At the end game, most of your party will be at least level 70. Mark will be around 10-20 levels lower than that, and at that point in the game, it can be very hard to catch him up. Depending who you pick as your 5th member, they may also be victim of this.
- Dance Battler: Can use the Dance command as part of his negotiation skillset.
- Flipping the Bird: Does this in the back cover of the first volume of the manga.
- The Fool
- Good Bad Translation: Not since "You Spoony Bard" has a phrase captured the hearts of so many gamers everywhere.
- In fact, it was liked so much it was one of the few lines kept in the PSP translation.
- Jive Turkey: In the NA version.
- Likes Older Women: Admits to it.
- The McCoy: Masao leans toward the idealistic side of things, in contrast with Kei, the pragmatist.
- Nice Hat
- Teeth-Clenched Teamwork: With Kei.
- Token Minority: Intended to be this in the original American PSX release.
- This may have something to do with the fact that his starter Persona, Ogun, is an African war god.
Kei Nanjo (Nate Trinity)
Kei "Nate" Nanjo is a rich boy from Persona who stands to inherit a wealthy group of companies. As heir of a wealthy family, Kei already met with Takahisa Kandori at some point in the past, taking an instant dislike to him from the beginning. While his parents are often away on business, Kei is looked after by Yamaoka ("Alfred" in the NA version), the Nanjo family butler. Since he seems to have grown up under Yamaoka's watch, he considers him as more of a father figure than a servant. A distinctive trademark incorporated into Kei's uniform is a scarf with the number 1 printed on it. This symbolizes his desire to become the "#1 man in Japan".
Kei was dragged along to join into the demon summoning game "Persona", which was started by a feud between Masao and Brown. For his part, Kei chooses to just watch, as he feels that everyone was just feeding Masao and Brown's stupid squabbles. He also witnessed the spirit of a sobbing little girl, and was incapacitated by bolts of lightning which sent him to Philemon's realm.
When Yamaoka is killed by zombies in the hospital, Kei flies into a rage
, awakening to his Persona along with his friends and destroys the demons that killed his faithful guardian. He resolves to fulfill Yamaoka's wish, find out what caused the sudden influx of demons in Mikage-cho, and bring the person responsible to justice.
Kei fights with a longsword and is a crack shot with a sniper rifle. His starting Persona is Aizen Myouou
of the Hierophant Arcana. Kei uses his status, wealth, and knowledge a lot to negotiate
with demons. In the NA version, Kei is the only playable character given an actual last name to substitute the Japanese one, making him the heir to the Trinity Family trust instead of the Nanjo Group. His full name became Nate Trinity (though Eternal Punishment
later pretends his last name never changed and restores it to Nanjo), and was given blond hair and fairer skin to match the localization.
- Cool Sword: Two-handed.
- Good Is Not Nice: The cold pragmatist of the group. He's nicely balanced out by Masao, who is ruled by his emotions.
- Evil Laugh: Has a small one when using his gun.
- Fiction 500
- Friendly Sniper: Not friendly, but not quite a Cold Sniper.
- Jerk with a Heart of Gold: though he starts out acting like a total Jerkass.
- Iconic Item: His #1 scarf. In the epilogue, people are said to see him sleeping on the subway with a #1 tie.
- It's Personal: Kei's vendetta against the demons in general (and Kandori in particular) after the death of Yamoaka.
- Lonely Rich Kid: Yamaoka was pretty much his only emotional support growing up.
- Mighty Glacier: His growths tend to favor vitality above everything else, but he also has a sizable chunk of attack to work with.
- Mr. Exposition
- Nice Job Breaking It, Hero: A remorseful Kandori is prepared to lay down his sword and surrender, until Nanjo goes ahead and insults him.
- Princely Young Man: Ice King with a little bit of the Spoiled Brat archtype.
- Sheltered Aristocrat: A true elitist, he only starts to reform after witnessing Kandori's corruption.
- Sickbed Slaying: Masao decks Kei for suggesting that they do this to Maki, who's trapped in Kandori's machine.
- The Smart Guy: Stupid people can be happy when ruled by smart people!
- The Spock: Kei is the most logical member of the group, this being both a good and a bad thing. At two points in the game, Kei suggests to let innocent people die.
- Stoic Spectacles
- Teeth-Clenched Teamwork: With Masao.
- To Be a Master: His eventual resolve after Yamaoka's death.
- Tsundere: He's a snotty jerk and belittles Mark without mercy. But he shows a rather tender side in the good ending.
- Weaksauce Weakness: The proverbial crack in Kei's armor is the Satoshi Tadashi theme that is played. Kei ends up singing along to the song, even though he hates it!
- Well-Intentioned Extremist: If there's anyone who favors the crueler option of the Sadistic Choice, it's him.
Reiji Kido (Chris)
Reiji Kido is an antisocial transfer student of St. Hermelin who rarely shows up for class. He blames his stepbrother Takahisa Kandori for how his life has turned out, and believes that the latter must die. To this end, Reiji skulks around the SEBEC facility, waiting for a chance to confront Kandori. Despite his brusque tendencies, many girls of St. Hermelin take quite a shine to him. Reiji's Persona awakening was also triggered during the SEBEC incident, but he is less than willing to join the party unless certain conditions have been met early in the game. Reiji is adept at boxing
, and an assault rifle
. His Persona, Bres (Guni in the NA version), belongs to the Devil Arcana.
Though rumored to be a gang leader, Reiji has no actual subordinates to speak of. The fevered pursuit of his half-brother Takahisa Kandori
is the only thing on his mind. Reiji was the product of an affair between Takahisa's father and a mistress
, and wants revenge for his mother being abandoned as a result of his birth. It's for this reason alone that Reiji believes Takahisa should pay with his life. It's a little-known fact that Reiji dabbles in magic tricks on the side, specifically with playing cards. He uses this skill in demon contacts.
In the original NA version, Reiji's name was changed to Chris.
Reiji is an optional character like Hidehiko Uesugi, Eriko Kirishima, and Yuka Ayase
. He is the hardest to get out of all of them, needing several events and NPC conversations to be able to get him to join
Hidehiko "Brown" Uesugi (Brad)
Hidehiko "Brown" Uesugi is the resident class clown of St. Hermelin, relying on puns and outdated jokes to get attention (this is also used in his negotiation skills). Hidehiko pesters his classmates to perform the "Persona" ritual in order to impress them, but Masao Inaba doesn't believe that it will actually work. They both hold a bet, with the loser having to treat everyone who was dragged into it at the Peace Diner. Masao thinks that he won at first, because nothing happened after the ritual. Hidehiko complains, saying that Masao didn't try hard enough when it was his turn to perform. But then a crying young girl appears, and they are all hit by flashes of lightning that send them to the border of consciousness and unconsciousness.
When Mikage-cho changes, the main protagonist finds Brown imprisoned inside the Police Station along with Masao; both were captured after going out through the hole in the school wall to procure guns there with Kei Nanjo (Nanjo barely managed to escape with the equipment). After freeing them both and fighting off some demons (causing Hidehiko's "forced" awakening from being attacked). Brown fights using a spears
, and a TMP machine gun as his sidearm. His Persona is Nemhain (Talon in the NA version) of the Justice Arcana, which has the ability to cast Wind
spells as well as absorb them.
Like Yukino, Hidehiko's features weren't changed much for the original North American release. His kanji puns were altered, fitted with easy-to-digest local jokes. His name was also changed to Brad.
Eriko "Elly" Kirishima (Ellen)
Eriko "Elly" Kirishima belongs to a wealthy family and has been studying overseas for most of her life. She later decides to finish her schooling in Japan to later pursue a career in modeling and fashion design. She is among the popular girls in St. Hermelin High School because of her beauty and amiable personality. She is smart; however, she tends to fail to realize serious life and death situations
. She wields a rapier, and (like Kei) is armed with a rifle for long-range fighting. Her starting Persona is Nike of the Judgement Arcana.
Apart from her outwardly feminine hobbies, Eriko is also interested in the occult. Because of this, she is the only participant of the "Persona" ritual who is actually excited to be there. She somehow sensed that her friends were in grave danger after demons begin to appear in Mikage-cho. Eriko arrives just in time to help the group escape the hospital, awakening to Nike in the process. Off-hand, she expresses overly-ecstatic enthusiasm over the fact that her Persona is the "Goddess of Victory".
Having done some investigating of her own, Eriko tells the group to head for the shrine, where they meet Maki Sonomura's mother, a former employee of SEBEC. The latter reveals that the advent of demons was brought about by Takahisa Kandori, who tricked her into perfecting the DVA system, a device that wrought havoc with the dimensional divide between the real world and the demon world. After getting Maki's mother to be treated in the school infirmary, Eriko will leave the group to find a way out of the town, which is now wrapped in an ominous barrier. She can be later recruited as one of the optional fifth characters in the game upon finding her in the subway tunnel.
In the original NA version, like Kei, Eriko was given blond hair and fairer skin to match the localization. Her name is also changed into Ellen.
- Adorkable: Elly, after awakening to her Persona in front of everyone, absorbs her very own supernatural powers in stunned silence as they look on. She then proudly declares herself to be an angelic bringer of victory, and that she'll be their protector. Mark brings her back down to reality pretty quickly.
- All Love Is Unrequited: She's in love with the protagonist, but realizes he belongs with Maki, a realization which continues to haunt Eriko in Persona 2.
- Brainless Beauty: Not "brainless" by any means of the word, but very subject to Cloudcuckoolander tendencies, and is sometimes a Genius Ditz.
- Catholic School Girls Rule
- Cool Sword: Single-handed, point-oriented.
- The Knights Who Say Squee: As a fans of occult, she's very ecstatic surfing in the world of Persona. This badass Lady of War has a fangasm when finding out her Persona is Nike, and try denying that you're in a very deep shit when she almost ready to get the hell out of it as she identifies Kandori's Persona as Nyarlathotep.
- Lightning Bruiser: An odd example, she focuses on Dex and Agl as her primary stats, but those are the ones that give her the most defensive benefits in addition to ramping up her magic attack. By the end of the game, she tends to be your most powerful party member.
- Cloudcuckoolander: Has moments of ditziness that drag her into this trope at times.
- Ditzy Genius: Intelligent, skilled with a rapier, and speaks fluent English. However, she's also a huge fan of the occult and can be a little too confident in her skills.
- I Just Want to Be Normal: The expectations set on Eriko really get on her nerves.
- Light 'em Up: Her Personas tend to focus on Light/Expel skills.
- Nerd Action Hero
- Nightmare Fetishist: Her reaction after recovering from Taken for Granite in the manga? "What a shame, it was over too soon. I wanted to experience the feeling for a while longer."
- The Ojou: We're never told on how wealthy her family is, but if she could afford overseas study, that must've spoke a lot for her status.
- For Persona 2, interviews with the character designer and story director have revealed that she's at least upper-middle class. They've given more details on her family life, too.
- Supernatural Is Purple: Associated with the colors black and purple, for some reason.
- The Smart Guy: She's interested in the occult and is well read on mythology of all kinds, and considering how Persona is about a group of kids with superpowers directly related to mythologies and legends from different cultures, this comes in handy.
- Spell My Name with an "S": The romanization of her nickname (エリー). The American release uses "Elly", but Persona 2 romanizes it as "Ellie"◊.
- Surprisingly Good English: Aside from being inserted at odd times, Eriko's many english sentences are grammaticaly accurate and her japanese VA can be very convincing. Strangely enough, whenever the game or manga has her speak in english (which is a helluva frequent), it's shown in◊ Romaji◊ instead of the usual Katakana.
Yuka Ayase (Alana)
Yuka is a kogal
whose outward cheerfulness makes her popular with the boys. However, her penchant for lying and being glaringly frank at times gets her into a lot of trouble. Yuka's initial Persona is Horus of the Magician Arcana, which exclusively deals fire
damage. She employs a whip
and .45 handgun in battle.
Hidehiko Uesugi introduced the game "Persona" to the rest of their classmates. Yuka has played it before and was counting on Hidehiko to win the bet against Masao Inaba to get a free meal at Peace Diner. Since she wasn't hit by lightning, Yuka does not follow the group to the hospital and instead opts to hang around in school. However, she does not follow the group to the hospital, opting to go on a shopping trip instead since she doesn't feel sick in the least. As a result, her awakening isn't triggered immediately.
She isn't seen again until the group brings Maki Sonomura's injured mother from the Araya Shrine to the school infirmary, tasked to cover the hole in the wall in the room leading to the gym. However, she will be the mandatory fifth member if you have not recruited either Eriko Kirishima or Hidehiko Uesugi. You can let her join upon running into her later in the factory located at the south-eastern section of Mikage-cho, but she will force her way into the party
if the steps to acquire Reiji Kido aren't fulfilled. In the Snow Queen Quest, Yuka is a requisite member of the party.
During the good ending path, Yuka reveals that she has a reputation of a heartbreaker, a girl who dates many boys and dumps almost all of them. The reputation stuck so hard that even though she did have her own standards, people still believe her as a heartbreaker, which distresses her. However, she uses these skills a lot when she negotiates with the demons.
Because her hair is already dyed blonde, Yuka's only feature alteration in the original NA localization was her skin color, and her dialogue was given valley girl overtones as an equivalent to her oddball kogal
speech. Her name was also changed to Alana.
- Brutal Honesty: She can be extremely blunt with people, which causes problems with Toro.
- Catholic Schoolgirls Rule
- Cloud Cuckoo Lander
- Demoted to Extra: With Yukino in the manga, but she gets the worst of it. She only uses her Persona once.
- Girlish Pigtails
- Jerkass: Especially noticeable in the Snow Queen route, where she ruthlessly breaks Toro's heart, causing him to violently awaken to his Persona, comments in the Nemesis Tower that Toro and Devil Boy deserved their torture because they "needed some kind of wake up call" and recommends abandoning them, and in the Thanatos Tower she hypocritically mocks Yuriko's cutesy act despite acting much of the same way herself.
- Never Live It Down: Part of her reveal.
- Sexophone: During her 'Tempt' command. Sadly removed in the PSP version
- Shout-Out: Her outfit is an optical illusion referencing the girls' uniforms from Shin Megami Tensei If.
- Third-Person Person: In the Japanese version.
- Those Two Guys: With Hidehiko Uesugi.
- Valley Girl: Even more exaggerated in the PSP remake, with lines such as "Like" in between her sentences.
- The Vamp: Ruthlessly squashes Toro's heart, causing him to be possessed by a rather freudian demon.
- Whip It Good
Yukino Mayuzumi (Yuki)
Yukino was an ex-yanki
who was reformed thanks to the efforts of her teacher Saeko Takami. Though she hasn't shed her yanki looks just yet, Yukino is well-recognized and trusted by the student body, acting as a mother figure of sorts to her friends. Despite her change of heart, Yukino still retains some of her punk ways, employing throwing blades and a double-barreled shotgun in battle. Her Persona, Vesta, is of the Empress Arcana and has both Fire
and Nuclear magic at its disposal.
Yukino was among those invited to help settle the bet between Brown and Masao, but doesn't actively participate in the "Persona" ritual, opting instead to watch and keep her classmates out of trouble. Even so, she is still affected by the result, sent to the border of consciousness and unconsciousness after being struck by lightning. Yukino awakens to her Persona in the hospital following a checkup and an unplanned visit to Maki Sonomura (who was also admitted there) that turns sour with demons suddenly wreaking havoc all over the place.
She leaves the party after they return to School, but rejoins them in the Snow Queen Quest alternate storyline, which was removed in the original english before being re-implemented in the PSP Updated Re-release
. In this scenario, if the player opts not to continue investigating SEBEC, they would find a mysterious mask in the school. Saeko Takami gets possessed by the mask after telling them the legend of the Snow Queen. Yukino joins the party, wanting to save the teacher she owes her new life to.
In the original NA version, Yukino is the only character whose name and features were relatively untouched during the transition, but also has the shortest role in the main story arc due to the removal of the Snow Queen Quest.
Saeko Takami (Ms. Smith)
Ms. Saeko is the homeroom teacher for the Protagonist and others. She is very popular with the students. She plays a small role in the SEBEC route of the game, helping protect the students of St. Hermelin in the real world, and appearing as an apparition in Maki's world.
In the Snow Queen Quest, she is possessed by a malevolent spirit inhabiting the Snow Queen mask, who plans on sacrificing her as a way to bring about the Eternal Night. The spirit is eventually revealed to be Tomomi Fujimori, Saeko's best friend from her high school days.
Interesting enough, her last name in the original NA release, while unnecessary
, is also something of a backhanded Woolseyism
of her Japanese last name, which is roughly analogous to "Smith" as a generic last name. Aside from her name, she is also unedited (aside from the Snow Queen quest, which was missing from the original NA version).
Vice Principal Hanya (Dean Harding)
Vice Principal Hanya, known in Revelations: Persona
and Persona 2
as Dean/Principal Harding, is the Vice-Principal of St. Hermelin High School. Unlike Principal Ooishi, Hanya hardly cares for his students and is concerned only with enforcing rules and evading lawsuits. He is detested by everyone at school. His students nickname him "Hamya", a reference to how unnecessarily crazy he gets about even the most minor infractions. In Japanese, it's "Hannya," a play on his name (a Hannya is a demon from Japanese folklore).
He was mostly unaltered in the original NA release, though his name was changed, and he is instead nicknamed "Darth Harding"
by the students.
He returns in the second game as the principle of the main characters' school. Tropes related to him in those games can be found on the respective page.
Chisato Kasai (Selina)
A student who went missing two months ago, believed to have eloped with her boyfriend Yosuke. In truth, she was lured into the other world by Maki, where Aki met her and made her into the Harem Queen. When the party arrives in the Karma Palace, Maki discovers that she never really loved Yosuke, she just wanted him because Maki loved him as well.
Yosuke Naito (Bruce)
A popular student who went missing two months ago, believed to have eloped with his girlfriend Chisato. They were actually lured into the other world by Maki, where Yosuke lost Chisato and fought Aki, ending with him becoming badly bruised. He hid in the other St. Hermelin, discovering the giant door to Avidya World, and was trapped until others from his world came.
Tamaki Uchida (Tammy)
A New Transfer Student
from six months ago. Not entirely willing to talk about her previous experiences, but who can blame her
? Joined the fencing team, and gets into a lot of fights with Tadashi over his irresponsibility.
- The Cameo: Part of the reason why SMT If... is considered by some fans to be almost like a Persona 0. Tamaki's appearance created a canon main character out of the blank-slate protagonist of If..., giving her a last name and having her allude to life at her old high school. Her intro blurb also makes a reference to her time as a hero of Karukozaka High School. She even outright tells Persona's main character several times that she can feel that this is his adventure, not hers.
- Cool Big Sis: Not to the extent of Yukino, but some of the students do look up to her, and are quite surprised by her extensive knowledge of demons.
- New Transfer Student
- Passing the Torch: Gives the protagonist her rapier, saying that she thinks it would be handy for him.
- Previous Player-Character Cameo: She was the protagonist of Shin Megami Tensei If.
- Retired Badass
- Slap-Slap-Kiss: With Tadashi in the SEBEC route. Everyone Can See It, and even they know it, but they can't admit it to each other.
- Sickeningly Sweethearts: In the Snow Queen Quest. After having a shared dream where they're honest with their feelings toward each other, Tamaki and Tadashi hook up in real life and are insufferable to most people who have to watch them swoon over each other. Brown is heart-broken initially, Ayase thinks they're adorable and Yukino wants to puke when she sees them.
Tadashi Satomi (Tad)
The heir to the Tadashi Satomi Pharmacy. He is a member of the fencing club, and argues with Tamaki a lot.
- Author Avatar
- Generation Xerox
- Slap-Slap-Kiss: With Tamaki in the SEBEC route.
- The Unfavorite: His own father blatantly admits he doesn't care about him.
- Sickeningly Sweethearts: In the Snow Queen Quest. After having a shared dream where they're honest with their feelings toward each other, Tamaki and Tadashi hook up in real life and are insufferable to most people who have to watch them swoon over each other. Brown is heart-broken initially, Ayase thinks they're adorable and Yukino wants to puke when she sees them.
Kenta "Toro" Yokouchi (Chunky)
Toro is an overweight, unpopular student at St. Hermerlin who harbors an intense crush on Yuka. He plays a much larger role in the Snow Queen quest, when his Persona (Mara) possesses his body after Yuka stomps on his heart yet again. The Mara-controlled Toro attacks the party, but reverts to normal once beaten.
Tsutomu Kurouri (Kain)
A nerdy student at St. Hermerlin and a permanent fixture of the school's library, Tsutomu (nicknamed "Devil Boy" for his occult readings) is a ravenous student of all things paranormal... and is not trusted as an authority, since he's also a bit of a crank. This is reflected in the Ideal World, where's he's still creepy, but also rather sagely and perceptive.
- Asian and Nerdy
- Chekhov's Gunman: It's possible to entirely miss Tsutomu at the beginning of the game. It's not until the climax that he becomes relevant to the plot.
- Dark Is Not Evil: A deathly-pale, creepy nerd with a Memetic Molester grin and an obsession with the occult. All things considered, it's shocking that he doesn't turn evil.
- Ironic Hell: Tsutomu despises all forms of exercises, in particular push-ups. Guess what his torture punishment is in the Snow Queen Quest?
- Scary Shiny Glasses
- Strange Bedfellows: In one minor dialog, he and Elly each make a comment about the weird goings-ons at St. Hermelin, since they're both huge occult enthusiasts.
Takahisa Kandori (Guido Sardenia)
Takahisa Kandori is the de factonote
head of SEBEC, and used the corporation as a front for his developing the Deva System, a machine which would allow him to go into a subject's mind and use it in his quest to become a god. During initial testing, the thoughts of Maki Sonomura somehow came in contact with the system, allowing Kandori to contact her malevolent Id, Aki. Kandori has his men capture Maki, and uses the Deva System to summon demons into the real world, then later escapes into the "other world" when confronted by the heroes. Using his alliance with Aki, Kandori gains control of half of the "other" Mikage-cho, and later tricks the heroes into giving him Mai's compact.
Using her compact with Aki's, Kandori is able to achieve his goal to become a god, summoning the large palace Deva Yuga
into the real world. The MC and the others follow him into the real world and confront him at the top of the Deva Yuga, where Kandori, now grown nihilistic due to his apparent godhood, asks them their reason for living. After the MC gives his answer, Nanjo insults Kandori by calling him weak and cowardly, angering Kandori enough to attack them. When Kandori appears to be defeated, his persona Nyarlathotep
forcibly enters his body, transforming him into God Kandori
. After God Kandori is defeated, Kandori reveals the truth about Maki and the Deva System, then dies.
Kandori, credited as "Masked Boy", has a minor role in the Snow Queen quest, where he appears as one of the Night Queen's allies. He and the Masked Girl (clearly a masked Maki) merge with the Night Queen during her battle with the heroes, but are defeated.
He is later revived
by the NWO in Persona 2: Eternal Punishment
, serving as the primary focus antagonist if the player takes the Nanjo route. Also, Eternal Punishment
goes the extra mile to make up for the Macekre
of the first game by making his NA name in the first game an alias (which, given all the crap he gets involved in, is a fairly logical thing to have).
A strange little girl in black who has decided that Kandori is her father. She also uses her Compact to grant Kandori's wishes and set up Chisato as the Harem Queen.She is actually Maki's id, who was given form along with the other world when Maki's thoughts synchronised with the DVA System. She appeared to Kandori around two months ago, which led to Kandori abducting Maki at the beginning of the game.
Another strange little girl in white who appeared along with Mai. She uses her Compact Half to alter her side of the town, and hides in the Gingerbread House. In the Bad Ending Route, she first attacks the party with a Monster Teddy Bear, then she makes Aki and Maki disappear into the virtual reality.She is later revealed to be Maki's ego and represents her innocence.
A character exclusive to the manga. Naoya's older twin brother.He's actually the embodiment of Naoya's guilt over the death of his brother. When Naoya got sick, Kazuya went out to buy a manga to cheer him up, but got hit by a car and died.
The True Final Boss
of the SEBEC route. She is the embodiment of Maki's nihilism. After the death of Kandori, Aki awakens Pandora in an attempt to use her against the party, but is eaten, causing her half of Maki's dream world to disappear. Pandora then steals the core unit of the DEVA System and prepares to use it to destroy everything, but is defeated by the party and is accepted by the Ideal Maki.
- Barrier Change Boss: Her second form can change from focusing on (and being strong against) physical attacks but being weak to magic and vice versa.
- Bishonen Line: Her second form crosses it.
- Butterfly of Death and Rebirth: In more ways than one. During the boss fight, she starts as a caterpillar and metamorphoses into a butterfly.
- Eldritch Abomination: Her cocoon phase is a jumbled mess of fused bodies, with six legs that are actually human arms, a head that's clearly a butt and legs, and a phallic Maki rising out its chest.
- Kaleidoscope Hair: See Barrier Change Boss above. If her hair is red, she's weak to physical attacks and strong to magic. If it's blue, it's the opposite.
- Power Makes Your Hair Grow: In the manga, after absorbing the Ideal Maki, she goes from shoulder-length to Rapunzel Hair.
- Sequential Boss
- Shadow Archetype: To Maki, specifically, the lively and optimistic Ideal Maki.
- True Final Boss
- Winged Humanoid: Her second form.