"Once, I dreamt I was a butterfly. I forgot myself and knew only my happiness as a butterfly. Soon, I awoke, and I was myself again. Did I dream that I was a butterfly? Or do I now dream that I am a man? Yet there is a distinction between myself and the butterfly. This is a transformation of the physical."Persona is the first title in the Persona JRPG franchise, a spin-off of the Shin Megami Tensei video game series by Atlus. It's known as Megami Ibunroku: Persona: Be Your True Mind in Japan, Revelations: Persona in its first North American release, and Shin Megami Tensei: Persona in its later North American PSP re-release. Why all the titles? Because the first release had... issues... with its localization. You are an Ordinary High School Student, and the story begins with you and your friends in an empty classroom, taking up a dare to play the ritual-like children's game called "Persona". Suddenly, bolts of lightning strike you and your friends unconscious, and you experience a strange dream involving a golden butterfly. Even though you don't appear to have any serious injuries, you are sent to the hospital for a check-up and decide to visit Maki Sonomura* , a classmate who has been in the ICU for a year "for minor delusions". But Maki is suddenly rushed into the emergency room, and the hospital undergoes a transformation into a demon-infested labyrinth. Fortunately, you and the other players of the "Persona" ritual have been granted a mysterious power that you can use to defend yourselves against the demonic hordes: the inner-power known as "Persona". At the time, the Shin Megami Tensei series was known for its incredibly deep, yet Nintendo Hard gameplay. Persona was an attempt by Atlus to create a Shin Megami Tensei game that would appeal to the masses: a character-driven RPG that turned down the difficulty a few notches in order to be more accessible. And by and large it worked, creating a very successful series whose recent incarnations (starting with Persona 3) have eclipsed the main series in popularity. Many of the main characters from Persona would later go on to make cameo appearances in the Persona 2 duology. (Three even being playable characters in Persona 2.) The battle system is grid-based, which means that a character's position on the battle grid determines what they can attack. This makes melee fighting far more difficult than it has any right to be, and you often lose turns because your character isn't in range to attack anyone. While wandering in dungeons, you'll have a first-person viewpoint (a Mega Ten mainstay at the time), but in certain rooms it switches to a third-person isometric view that lets you talk to your fellow party members. The conversation system that would be used in Persona 2 (and dropped in Persona 3) was first used here, and the bad localization makes it even more bizarre than it would normally be: in what other game could you convince demons to help you by dancing the hula? Likewise, in what other game can you be killed by an evil, hula-dancing toilet? The really awful localization tends to be the most well-remembered element of this game outside of Japan. One of the earliest titles released by Atlus USA, it has gone down in gaming history as a textbook case of how not to localize a title. You see, Atlus had got it into its head that they were going to localize the Megaten series as the "Revelations" series note , and turn all the spells and demons into generic RPG-sounding names and make the characters Americans. The problem was, most of the translation didn't make sense or had Unfortunate Implications. Yet despite all of this, it still has a die-hard cult following to this day, and copies of the PS1 English version are still incredibly rare and sell for more than twice the original retail price. The sudden popularity of the franchise after the successful revival with Persona 3 led to a PSP Updated Rerelease with brand new cel-shaded cutscenes (replaced the now-dated 90s era CG), a new interface, and numerous improvements to the game's balance, including a better mini-map and many more save points. This release came to America with much fanfare, especially from Atlus themselves, who were quick to point out the newer, more faithful script, restoration of original character designs, and inclusion of all content left out of the PS1 release.
— Zhuangzi, Persona opening, PSP version.
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Mark danced crazy!