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![]() Japanese cover for Megami Ibunroku Persona "Once, I dreamt I was a butterfly. I forgot myself and knew only my happiness as a butterfly. Soon, I awoke, and I was myself again. Did I dream that I was a butterfly? Or do I now dream that I am a man? Yet there is a distinction between myself and the butterfly. This is a transformation of the physical." Persona is the first title in the Persona JRPG series, a spin-off of the Shin Megami Tensei video game series by Atlus. It's known as Megami Ibunroku Persona in Japan, Revelations: Persona in its first North American release, and Shin Megami Tensei Persona in its later North American PSP re-release. Why all the titles? Because the first release had...issues...with its localization.The game begins with you and your classmates in an empty classroom, taking up a dare to play a game called "Persona" that appears to be a ritual of some sort. Just when it seems nothing has happened, everyone sees an apparition of a little girl in a white dress, crying and asking for help, which is then followed by everyone that hadn't played the Persona game before being struck by bolts of lightning. While unconscious, the group has a dream of a golden butterfly. Since the teacher and nurse aren't sure if you have any serious injuries they don't know of, they have you go to the hospital for a check-up. You get there and decide to visit another classmate, Maki Sonomura (US: Mary), who's been in the ICU for a year "for minor delusions". But not long after visiting Maki, she is rushed into the emergency room and the hospital suddenly transforms into a demon-infested maze - but you and the participants of the ritual now possess the power of "Persona" to fight back. What follows is a struggle for survival in a city infested with demons, cut off from the rest of the world.Of course you are not alone. You're assisted with class clown and Delinquent (and black Jive Turkey in the old US version) Masao Inaba, nicknamed "Mark" (kept as his only name in the US), stuck up rich kid Kei Nanjo (US: Nate Trinity), and a girl who claims to be Maki. In addition, there are a lot of optional characters: class clown Hidehiko "Brown" Uesugi (US: Brad), elegant, Ojou Eriko "Elly" Kirishima (US: Ellen), airheaded cheery girl and "licensed kogal" Yuka Ayase (US: Alana), Ineffectual Loner Reiji Kido (US: Chris) or ex-delinquent Yukino Mayuzumi, (US: Yuki and thanks to the Macekre, unplayable for more than an hour without hacking in the old US version).At the time, the Shin Megami Tensei series was known for its incredibly deep, yet Nintendo Hard gameplay. Persona was an attempt by Atlus to create a Shin Megami Tensei game that would appeal to the masses: a character-driven RPG that turned down the difficulty a few notches in order to be more accessible. And by and large it worked, creating a very successful series whose most recent incarnations have eclipsed the main series in popularity. Many of the main characters from Persona would later go on to make cameo appearances in the Persona 2 duology. (Three even being playable characters in Persona 2)The battle system is grid-based, which means that a character's position on the battle grid determines what they can attack. This makes melee fighting far more difficult than it has any right to be, and you often lose turns because your character isn't in range to attack anyone. While wandering in dungeons you'll have a first-person viewpoint (a Mega Ten mainstay at the time), but in certain rooms it switches to a third-person isometric view that lets you talk to your fellow party members. The conversation system that would be used in Persona 2 (and dropped in Persona 3) was first used here, and the bad localization makes it even more bizarre than it would normally be: in what other game could you convince demons to help you by dancing the hula? Likewise, in what other game can you be killed by an evil, hula-dancing toilet?The really awful localization tends to be the most well-remembered element of this game outside of Japan. One of the earliest titles released by Atlus USA, it has gone down in gaming history as a textbook case of how not to localize a title. Yet despite all of this, it still has a die-hard cult following to this day and copies of the PS1 English version are still incredibly rare and sell for more than twice the original retail price.The sudden popularity of the franchise after the successful revival with Persona 3 led to a PSP Updated Rerelease with brand new cel-shaded cutscenes (replaced the now-dated 90s era CG), a new interface, and numerous improvements to the game's balance, including a better mini-map and many more save points. This release came to America with much fanfare, especially from Atlus themselves who were quick to point out the newer, more faithful script, restoration of original character designs, and inclusion of all content left out of the PS1 release.— Zhuangzi, Persona opening, PSP version. Provides examples of:
Mark danced crazy!
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