YMMV / Persona

The video game

  • Awesome Music: Several, particularly "Dream of Butterfly", "School Days", and "Bloody Destiny".
  • Base-Breaking Character: Ayase. Some love her for her shamelessness in being frank, others hate her for it.
  • Broken Base: The new soundtrack for the PSP release, done in the same style as the post-Persona 3 games. Some people aren't fans of the change and preferred the somewhat moodier soundtrack of the original. Oddly enough, many of those tracks ARE in the PSP version with some great remixes to them; but only in the Snow Queen Quest. If you have no interest in doing that quest; that's tough.
  • Ear Worm: Starting the tradition of Persona games with incredibly catchy battle music, it's "A Lone Prayer".
  • Demonic Spiders: Grimies, purposely placed where they are in the final dungeon to make you risk the 40 minutes it takes to actually reach the final boss in one fell swoop. They are also The Unintelligible (literally, their words are numbers and deciphering them is a pain), which means that they're hard to negotiate with.
    • Any demon capable of spamming multi target ailment attacks like sleep and guilt, such as Nightmares and Arpachis. Imagine being powerless and mesmerized to attack each other.
      • The above is remedied by equipping personae which reflect or null their magics, but the trope is still upheld due to the rarity of those personae, plus the need to move onto better, more capable personae.
      • What's even worse is those who only put status effects on you and nothing else. It's actually possible to have to manually turn your game off due to getting stuck in a loop against some enemies.
    • Kuchisake-Onna is extremely hazardous against those who do an SQQ max Ambrosia run, in which the gamer at level 20 has to go into Thanatos Tower first. In there, she's commonly fought, she can't be talked away (easily), and she spams Mamudo, which will most likely off any member not fortunate enough to have a dark type persona, which at that point in the game, is extremely limited.
    • The toilet demons!
  • Ensemble Darkhorse: Eriko surprisingly. It does compute that she's a playable in Persona 2: Eternal Punishment.
    • Brown, and to a smaller extent, Mark, tend to get a lot of love from fans too. Mark probably because he dances crazy, and for those who can withstand it, even as he got a racial lift into a Jive Turkey in the original dub, his core personality as an emotional but very moral character remain intact.
  • Fridge Horror: Avidya World. It looks like your typical final boss dungeon, with creepy music and dark, distorted halls. But if you look at the doors closely enough, you'll notice that Avidya World is a twisted version of your school. And nearly all the doors of the "normal" school refuse to budge now...
    • That's because Avidya World is Essentially Maki Sonomura's brain housing her worst inner demons mixed with the school dungeon layout, it's fitting on a thematic level.
  • First Installment Wins: Averted/inverted. The original Persona game is easily the worst of the lot, with clunky mechanics and obtuse fighting systems. Indeed, the series has evolved nicely since then, with Persona 2 being a cult hit and Persona 3 being a total smash hit.
    • It does have an incredibly diehard fanbase though, mostly made up of fans of the PSX version. Some fans see it and IS/EP being truer to the idea of what a "Persona" is.
  • Hilarious in Hindsight:
    • Mark sure is good at dancing crazy. Nearly twenty years later both in and out-of-universe, so would a bunch of people living in a town he shares his last name with.
    • Personas of the Fool Arcana are relatively rare, with only three in this game and all available solely through fusion accidents. As of Persona3 onwards, the Arcana is reserved for the protagonists and the Social Links associated with the Arcana are that of their teams. One of these Personas, Narukami, is associated with Electricity in the other instalments of the SMT franchise it appears in and shares its name with the intitial English rename of Elizabeth's Electricity spell El Jihad, which was renamed back to Jihad in Golden more than likely because P4 The Animation cemented the protagonist's canon name as Yu Narukami, whose main Persona Izanagi's spells generally revolve around Electricity attacks.
  • Narm: In the PSP remake, it sounds a little like the characters are flushing a toilet whenever they summon their personae.
  • Nightmare Fuel: Even if it's somewhat Lighter and Softer, it's still only Lighter and Softer compared to the main Shin Megami Tensei games, which are pretty damn creepy already.
  • Seinfeld Is Unfunny: This game has not aged very well, and a lot of the criticisms for it were this.
  • They Changed It, Now It Sucks: The PSP version switches up the chest items by removing their original items and replacing them with booby trapped chests. Those who played the PSX version beforehand were irked by how many useful weapons (some of which were found from the Casino if the player didn't know which personas to refine) and items were taken out just so Atlus can mess with the player. They're also just a nuisance. They may drop HP to 1, but you have Mediarama really early which makes it a non-issue.
  • Woolseyism: The PSP script compared to the original North American release. Atlus' NA localization team goes to great lengths to grasp every last nuance of characterization and mythology.

The movie