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The Mooks of the game, Shadows are beings born of human emotions in the collective unconscious. They're drawn to the distortions of Palaces, where they fall under the control of the Palace's ruler. The protagonist can convince them to become Personas via negotiation.
- Ain't Too Proud to Beg: Shadows can and will beg for their lives if they're low on health, prompting a negotiation. Averted with certain personality types, however, which will never beg.
- Affably Evil: Some of them can be surprisingly friendly.
- Attack Its Weak Point: Like always, hitting them with their weakness will knock them down. This time it's the key to starting negotiation.
- Cheerful Child: One of the personality types.
- Cute Monster Girl:
- Some Shadows are these, including plant girls, faeries, ghostly maids and, of course, succubi.
- In Sae's Palace one of the overworld forms for the guards is a Playboy bunny-style waitress.
- A Form You Are Comfortable With: Their outward appearances are based on the Palace ruler's cognition: those in Kamoshida's castle look like armored knights, those in Madarame's art gallery look like security guards, and so on. Only the protagonist can reveal their true form by unmasking them.
- HeelĖFace Turn: Like in the first and second Persona games, they can be negotiated with, though 5 opts for a more direct recruitment method a la mainline Shin Megami Tensei rather than the use of Contracts and Tarot Cards.
- Hostage Situation: They can sometimes take a party member hostage after hitting their weakness, and will make various demands, such as some of your health, SP, or items, for their release.
- Hulk Speak: Beast-like Shadows talk this way.
- I Surrender, Suckers: They might pull this on you if a negotiation fails.
- It Can Think: In the third and fourth games, most basic Shadows were just mindless, blob-like Mooks with masks. Now they actually speak, have personalities, and can be reasoned with. The ones of the sixth Palace are cognizant enough to run a casino and even sell the party items which persist past the Palace!
- Punch-Clock Villain: Most of them are just doing their job, and are all too happy with letting the thieves go if they spare them.
- Suspiciously Similar Substitute: Sort of; while they're still called "Shadows", they're basically the demons from the first and second Persona games in all but name (though said demons were also explicitly stated to be products of the Collective Unconsciousness).
- We Used to Be Friends: If you had their Persona once, but have since got rid of it, Shadows of its type will act this way.
- Worthless Yellow Rocks: Some of them remark that money has no value in their world if you demand cash from them.
- Your Mind Makes It Real: Used against them. The party's guns are all toys and models, but as long as the Shadows believe they're real, they work just like real guns.
- Co-Dragons: The four archangels are this in the final dungeon, unlike the previous captains.
- Degraded Boss: Most appear as regular enemies, sometimes not long after their fight.
- Law of Chromatic Superiority: Their Shadow forms tend to be golden. With the four archangels, it also overlaps with Gold and White Are Divine.
- Miniboss: Their role in dungeons.
- My Rules Are Not Your Rules: Their miniboss variants generally have different elemental properties than their Persona and normal enemy variants, often lacking weaknesses entirely.
- This Looks Like a Job for Aquaman: One is usually fought after a new party member awakens to their Persona, and is often tailored to demonstrate the new member's abilities. For example, the Guard Captain fought when Ann awakens is weak to Fire.
- Violence Is the Only Option: They will always refuse attempts to negotiate with them.
- Shadow: Mithras
Voiced by: Ryota Ohsaka (JP)
- Adaptation Expansion: The OVA ended up expanding on Kazuya's story, which was otherwise an optional side-mission in the game.
- Arc Villain: He's the main antagonist the party faces at the end of the OVA, where he changes to Mithras.
- Bait the Dog: Any sort of sympathetic qualities he might have had as an apparently unwilling accomplice fade away when he turns out to be leader of the gang and physically abusive to his younger brother.
- Big Brother Bully: Beats the living hell out of Naoya in order to ensure his stress is relieved from his time with the gang. In the game, it's also out of jealousy.
- Bitch in Sheep's Clothing: Surprisingly enough, he not only has fooled most of the general public, but also his gang. His brother is the only person who knows his true colors before the Phantom Thieves take the case.
- Canon Immigrant: Appears as a sidequest target in the game itself, even down to using the same demons. Though depending on which was finished first, it's possible the OVA adapts the sidequest and not the other way around.
- Chekhov's Gun: His job as a locksmith with a security company. It helps him break into homes and shops.
- Decapitated Army: A rarity among minibosses in this game, you don't actually need to defeat his Flunkies. Defeating his Shadow (Mithras) ends the fight instantly.
- Extreme Doormat: Subverted. While he seems to be one at first, he's actually manipulating his crew and they're doing exactly what he wants.
- In-Series Nickname: Known as Makki to his gang.
- Mythology Gag: Is named after Kazuya Toudou, the brother of Naoya, the manga incarnation of the Persona protagonist.
- Seven Deadly Sins: A mixture of Pride (looking down on his accomplices), Wrath (anger issues that leads him to violence against his brother) and Envy (toward his brother).
- The Sociopath: He has elements of this, such as his Lack of Empathy for others, ability to lie and manipulating people without hesitation or guilt. Ann calls him out on that midway through his Motive Rant.Ann: Everyone who isn't you shouldn't be treated as humans... Is that why you treated your kid brother like that, too?
- Surrounded by Idiots: He has a very low opinion of his accomplices' intelligence.
- The Unfavorite: In the game, he claims his parents like Naoya better because he's "the smart one."
- Villainous Breakdown: His Shadow grows increasingly unhinged as the battle spirals out of his control, cursing his minions' uselessness.
- Wolfpack Boss: Fights alongside two other Personas- Oni and Onmoraki.
- Shadow: Obariyon
Voiced by: Kazumasa Fukagawa (JP), Peter Lurie (EN)
- Adaptational Wimp: In the anime, his shadow is defeated with a single All Out Attack.
- Alliterative Name: Natsuhiko Nakanohara.
- Dark and Troubled Past: Was supposed to be an upcoming artist until he found out that Madarame took credit for his work instead of him. When he complained, Madarame used his connections to destroy Nakanohara's reputation, thus ruining his career as an artist.
- My God, What Have I Done?: Natsuhiko realized that he went off the rails when he began stalking and harassing his ex-girlfriend out of a desire for attachment after his failed career as an artist.
- My Greatest Failure: He wasn't able to save someone from committing suicide when he was still being "tutored" by Madarame. He didn't want the same thing to happen to Yusuke.
- Small Role, Big Impact: He might only be a target in Mementos, he has connection to Madarame which leads to the Phantom Thieves their next big target as well as their next member.
- Starter Villain: He's the first target you face in Mementos, and unlike the others, combating him is mandatory since it ties directly into the Madarame story arc.
- Stalker with a Crush: Madarame's actions towards him left Nakanohara with serious abandonment issues that resulted in him stalking his ex-girlfriend. This is the whole reason why the Phantom Thieves learned about him in the first place, and in turn about Madarame's crimes.
- Shadow: Ose
- A God Am I: His Shadow proclaims itself as "God of the Gun About world" due to his effective invincibility.
- Fragile Speedster: Prides himself on his speed that makes him impossible to hit. But when he's finally knocked down, a single All-Out Attack ends the battle.
- Hopeless Boss Fight: The first time round, he cannot be hit at all. This ultimately opens up the Tower Confidant.
- Your Mind Makes It Real: Nejima's belief that his cheats make him invincible cause his Shadow to become impossible to hit.
A Shadow form of Yuuki Mishima, he represents the repressed feelings that he had by being bullied in Shujin High.
- My God, What Have I Done?: Yuuki realized that he was wrong in using the Phantom Thieves channel for his personal vendetta. It's pretty telling that he is becoming aware of this even before his Shadow was manifesting, showing that he was wrestling with his issues.
- Tarot Motifs: The Reversed Moon; self-doubt, frustration with their current situation but confusion as to how to solve it.
- The Unfought: You talk him into having a change of heart instead of fighting him.
Toshio and Hiromi Takase
- Shadows: Oberon and Titania
- Arc Villain: They're the source of Kawakami's woes in her Confidant.
- Blackmail: They did this to Kawakami, blaming her for their foster child's death.
- "Blackmail" Is Such an Ugly Word: They frame their exploitation of Kawakami as an "apology", guilt tripping her so that she'll continue giving them money.
- Dual Boss: You face them together.
- Even Evil Has Loved Ones: Despite being terrible people, they love each other, and after being defeated, ultimately realize that their foster child was a good kid.
- Financial Abuse: They greatly enjoy living beyond their means and have continually blackmailed their foster child and later Kawakami for money.
- Greed: Along with Envy, they represent this, exploiting Kawakami for money in order to fund their hedonistic lifestyle.
- Green-Eyed Monster: They were deeply jealous of their foster son's birth parents for their wealth, so they lived beyond their means while forcing their debts on him to give him a sense of what it's like to grovel.
- Hate Sink: They serve as this for the Temperance Confidant. The only redeeming feature they have is their (party-induced) Heel Realization, and there are multiple chances for Joker to tell them that they're horrible people.
- Inferiority Superiority Complex: Part of the reason they're extorting Kawakami for money to live beyond their means is because they believe that people look down on them. Before their boss fight Mr. Takase even angrily calls the Phantom Thieves "elitists".Shadow Mr. Takase: You're looking down on me, too? Deep down inside, you're laughing at me, aren't you...?Shadow Mrs. Takase: Name brands... Esthetic appointments... Without them, people will laugh...
- I Never Said It Was Poison: A villainous example. The Takases didn't know and likely didn't care how Kawakami was gathering the large sums of money she kept sending them, but when she finally refused to continue paying them and didn't budge against their usual threat to sue the Board of Education about her alleged involvement in Taiki's death, they changed strategies and instead threatened to make public her "little sting as a sex worker." While what's seen of her side job as a Meido remains within Fanservice with a Smile territory rather than The Oldest Profession, Kawakami visibly reacted to their words, which they took as confirmation of their suspicions and successfully used it as new leverage to keep on extorting money out of her. Cue Mementos Request.
- Kick the Dog: How they treat Kawakami can only be summarized by this. Every time they show up, they bully and threaten the poor woman shamelessly, even when she is hospitalized due to stress and overworking (that they are to blame for).
- Never My Fault: Played very seriously, to the point at which they blame Kawakami for something that was clearly their responsibility.
- Tarot Motifs: Reversed Temperance, (fittingly enough), representing excess and lack of long term vision; the Takases are this due to the fact that they don't really have any other means of financial gain other than what they already had or have and spend their blackmail money on frivolous things.
- Shadow: Girimehkala
- Abusive Parents: To Futaba. According to Sojiro, he made her sleep on the floor, wouldn't let her bathe and mistreated her in other ways. Considering that he tries to hit her at one point in Sojiro's Confidant (in full view of Sojiro and Joker, no less), it's entirely possible that he also physically abused her. He's practically bad enough to qualify for a full-blown Palace, and only really lacks one due to plot expediency.
- Arc Villain: Essentially the main antagonist of Sojiro's Confidant, which focuses on Sojiro's efforts to try to protect Futaba from Youji.
- Artificial Brilliance: Displayed in his Shadow's boss fight. Normally he uses Rising Slash after buffing his attack, but if you switch to a physical immunity or even throw up Tetrakarn, he'll use Megidola nonstop until your immunity drops.
- Duel Boss: You face him alone with only Futaba's backup, because Futaba can't bear to tell even the other Thieves about what she suffered. He takes the form of an elementally-neutral Girimekhala.
- Faux Affably Evil: He can put on a friendly façade whenever he likes, but it crumbles fairly easily. Sojiro and Futaba are not fooled by this.
- The Gambling Addict: He won a jackpot at one time and, for a while, he received the praise and respect that he never experienced from others before. After quickly spending all of his jackpot money, Youji gambles incessantly in an effort to win another jackpot, leading to him abusing Futaba and blackmailing Sojiro for money.
- Greed: His Shadow goes on and on about money to the point of it being a Madness Mantra.
- Hypocrite: He contends that Futaba doesn't have a good home with Sojiro, completely ignoring his own outright abusive treatment of her.
- I Just Want to Be Loved: In the end, what he wanted was love and respect. For most of his life, he felt that he was The Un Favourite of his family when compared to his sister Wakaba. One reason why he abused Futaba was because he wanted Revenge by Proxy.
- Jerkass: Considering what he did to Futaba and how he deals with people, this is putting it mildly.
- Jerkass Has a Point: Like Sae, he has a somewhat reasonable (if hypocritical) point that people wouldn't be happy to hear that Futaba isn't going to school or even leaving the house. Even if he's clearly ratting Sojiro out due to spite and greed, social services are concerned enough to pay Sojiro a visit.
- The Resenter: He was intensely jealous of Wakaba for her talent.
- Revenge by Proxy: Torments his niece and her guardian to get back at his sister Wakaba, who he resented.
- Tarot Motifs: Reversed Hierophant. Being an absolutely poor parental figure for Futaba and absolutely inflexible with those around him and resorting to his authority as Futaba's former caretaker to use protection services as his bludgeon.
- Wounded Gazelle Gambit: After taking a swing at Futaba and falling down, he tries to sue the protagonist for assault, a bit like the drunk who got the protagonist on probation in the first place - but of course, Youji is not that other guy, and isn't nearly competent enough to set things up in his favor in the same way. Even though the change of heart makes it moot anyway and prevents further harassment, the complaint blows up in his face and the social workers end up thinking that the home situation of the Sakuras is actually excellent.
- You Are Too Late: Even after you and Futaba steal his heart, he's already reported Sojiro, but thankfully, Futaba speaks out in Sojiro's favor and the entire interview actually goes swimmingly.
- Shadow: Lilim
- Arc Villain: The main source of trouble in Hifumi's Confidant.
- Awful Truth: Hifumi initially sees her mother as a potential obstacle to her shogi career, but the truth is that her mother's a large part of the reason why Hifumi got as far as she did.
- Department of Redundancy Department: Her Shadow greets the party by saying that Hifumi's her daughter and she's Hifumi's mother, before going on to say that this gives her license to manage Hifumi's life however she sees fit.
- Evil Matriarch: One of the few antagonistic Shadow mothers who don't also fight alongside their husbands.
- Green-Eyed Monster: She's jealous of Hifumi's talent, which is part of the reason why she chooses to use her daughter as a pawn.
- It's All About Me: She lives vicariously through Hifumi and sees her daughter's victories as her own.
- Love-Obstructing Parents: Upon seeing Hifumi with the protagonist, Mitsuyo reminds Hifumi that she's not allowed to date, and can have any man she wants once she becomes famous through her idol career. Naturally, changing Mitsuyo's heart is necessary in order to win Hifumi's.
- Meddling Parents: She acts as the Agent of Hifumi's life. Mitsuyo has contacts in several talent agencies and media outlets, which she uses to market her daughter as an idol. She has also bribed several of Hifumi's shogi opponents to throw their matches as part of a plan to build her daughter's fame. The end result Mitsuyo hoped for was for Hifumi to give up her shogi career at a high point and use the fame from that to propel herself into true stardom.
- My Beloved Smother: She believes that because she is Hifumi's mother, that alone gives her the right to make her daughter's decisions for her. She refuses to allow Hifumi any say in her plans.
- Stage Mom: She's highly controlling of Hifumi, not only hoping to eventually cast her shogi career aside in favor of her becoming an idol, but also fixing Hifumi's matches to ensure her rise to fame.
- Tarot Motifs: Reversed Star, with despair and false hope fitting as Mitsuyo felt no sense of hope with her husband terminally ill, working in a night club to support the family, and giving Hifumi a false hope by thinking she is winning the Shogi matches with her skill.
- Trauma Conga Line: While her Back Story doesn't excuse her, it does go a long way to explain how Mitsuyo turned into the Evil Matriarch/Stage Mom she's before her change of heart: She always wanted to be a celebrity, and she actually achieved some fame of her own as a local TV announcer, but one day her husband suddenly fell ill and she quit her job to take care of him. With time his condition only worsened, to the point that he couldn't even play shogi with Hifumi from his sickbed anymore. Hospital bills started to pile up and Mitsuyo had to get a job at a night club to support her family. Then something good happened for once: Hifumi won a shogi competition, earning her a lot of positive media attention. While Mitsuyo abhors the game, blaming it for keeping Mr Togo from noticing and treating his illness at an early stage, she's savvy enough from her time in the showbiz to recognize that a beautiful young woman like Hifumi succeeding in a male-dominated mind sport like shogi is a stardom story that practically writes itself. Mitsuyo sees in this a potential big break from their financial problems and an opportunity to vicariously live out her unfulfilled dreams through her daughter, two desires that came into immediate conflict with Hifumi's own lack of interest in becoming famous by means other than as a shogi player and triggering Mitsuyo's Start of Darkness as she resorted to increasingly questionable methods and manipulations in order to fulfill them.
- Vicariously Ambitious: She wants her daughter to make it big as an idol, and will go to great lengths to get it done.
- Shadow: Thoth
- Arc Villain: He is the main villain of Taeís Confidant, which focuses on Taeís experiments to perfect revolutionary drugs. Fearing that these drugs would take business away from his university hospital, Oyamada makes several attempts to shut down her practice permanently.
- Break Them by Talking: He tells Tae that a patient she treated with her experimental drugs died because of them, shocking her momentarily. Oyamada is actually lying in order to preserve his hospitals reputation.
- Green-Eyed Monster: He is deeply jealous of Taeís natural talent as a doctor, which is why he tried to credit for her drug research when she worked under him.
- Inferiority Superiority Complex: He has low self-esteem and he feels that he is a mediocre doctor who only got where he is today thanks to his political connections. As a result, Oyamada ruthlessly protects his medical reputation and that of his hospital. This is also the main reason why he constantly tries to put Tae down.
- Malicious Slander: He spreads rumors about Tae as a quack to anyone who would listen. He also spread lies about the death about a former patient with the goals of preserving his hospitalís reputation and breaking Taeís spirit.
- Never My Fault: He insisted on conducting a medical trial that Tae advised him against. After the trail ended disastrously, Oyamada blamed Tae for his error and used his political connections to blacklist Tae in the medical sector. More recently, he has refused to admit that his own incompetence forced a patient to seek medical aid elsewhere, instead blaming Tae and spreading lies about that patientís death to cover his mistake.
- Pride: He is a very conceited man and he upholds the reputation of his hospital by any means necessary. For example, rather than openly admit that a former patient sought medical aid elsewhere, he spread lies about that patientís death in order to preserve his hospitalís reputation.
- Tarot Motifs: Reversed Death. Despite his Inferiority Superiority Complex towards his position, he was unwilling to change himself for the better in order to feel he earned the position and instead just put the blame of anything that went wrong on others, Takemi especially.
- Villain with Good Publicity: He is a famous doctor in Japan. A former patient of Oyamada once said that he has so many patients that he practically runs through them as though working on an assembly line.
- Shadow: Baphomet
- Arc Villain: He's the main antagonist of Chihaya's Confidant, which sees her learning to believe in herself while trying to back away from his influence. As she is a genuine psychic, he's understandably not happy about this turn of events.
- Brainwashing for the Greater Good: Subverted. He's brainwashing the executives directly underneath him to line his own pockets.
- Cold Reading: Good enough at it by the time he met Chihaya in Tokyo to convince her that he possesses some degree of Psychic Powers like hers. Sadly, this says more about how desperate Chihaya was to find a friend in the big city than how skilled a Con Man he was.
- Country Mouse: Just like Chihaya, a Commonality Connection that he used to get her to trust him. Also the reason why he fell for an obvious scam shortly after moving to Tokyo, which became his Start of Darkness.
- Disproportionate Retribution: He was scammed once and so he decided to become a Con Man himself, eventually founding a Scam Religion where he systematically drains the money and ruins the lives of at the very least dozens of people.
- Forgotten Childhood Friend: His dialogue after his defeat heavily implies that he's Chihaya's.
- Gameplay and Story Integration: His Shadow specializes in Brainwashing (this game version of Charm) the party and then attacking them with Psy spells for massive Technical Damage, just like Fukurai convinces people that his "Holy" Stones have supernatural powers and then exploits that belief for a profit. To drive the point of his phoniness further home, Baphomet is actually weak to genuine Bless attacks.
- Inferiority Superiority Complex: He was the victim of on obvious scam when searching for schooling, so he became a scammer to prove he wasn't as dumb as he looked.
- Named After Somebody Famous: Fukurai was the psychologist who ran a series of fraudulent tests on so-called psychic Chizuko Mifune, the woman who provided the name for Chihaya Mifune.
- Phony Psychic: Unlike Chihaya's, his own psychic powers are most definitely a sham.
- Tarot Motifs: Reversed Fortune. The negative external force in this case was him having the bad luck to be scammed the minute he arrived in Tokyo, thus he went out of control scamming other people to nurse his wounded pride.
Kouta and Asami Magario
- Shadows: Incubus and Succubus
- Abusive Parents: Given that they're listed on this page, would you expect anything less?
- Arc Villain: They're this for Futaba's Confidant, but unlike the others, she has no contact with them whatsoever. In fact, the only reason why they're a target is because they happen to be the parents of one of Futaba's old friends.
- Dual Boss: Much like the Takases, you face them together.
- Fanservice Model: Forced their daughter Kana into becoming one.
- Forced Sleep: Mrs. Magario's Shadow heavily favors the Lullaby ability, which her husband's Shadow exploit for massive Technical damage by hitting sleeping party members with One-shot Kill.
- Horny Devils: The two complete the set as a Succubus and Incubus.
- Tarot Motifs: Reversed Hermit, being misanthropic parents who misuse their daughter's talents in unsavory photoshoots rather than asking her to get a proper job to make money so she can be happy.
- Trapped by Gambling Debts: Pretty much the main reason behind their abusive behavior towards their daughter.
- The Unfought: Inverted. Except for the fight against their Shadows, the Magarios never appear on screen.
- Shadow: Belphegor
- Arc Villain: He's the one trying to bring Iwai back into the Yakuza fold during his Confidant. In a twist, the trouble doesn't end when the change of heart is triggered in him. He shows up one last time to stop his subordinate from killing Kaoru near the end.
- Big Damn Heroes: Tsuda makes one last surprise appearance at Rank 9 to defuse the hostage situation.
- Butt-Monkey: And it's not played for laughs: he tried to broker a deal with one of the Hong Kong triads, but he ended up getting stiffed on the deal... which leads to his attempt to force Iwai to make him the guns he needs. Later, you find out he's seen as an old relic by the new generation of Yakuza and it's assumed his abandonment of the code was a floundering attempt at keeping himself relevant.
- Dude, Where's My Respect?: When you face his Shadow in Mementos, he laments that the younger generation is pushing the older, more experienced generation out of jobs they've held for years, and thus fears being replaced.
- Tarot Motifs: Reversed Hanged Man. Tsuda refuses to give up on the deal and would throw his best friend and former oath brother Iwai to the wolves to save his place in the Yakuza as well. He is also unwilling to see that times have changed.
- Shadow: Dakini
- Abusive Parents: Forcing her son to be a big bad bully doesn't really earn her any good parent points.
- Arc Villain: She's the one responsible for much of Shinya's behavior during the early stages of his Confidant. As soon as she sees changes in him that she doesn't like, she pulls him away from the protagonist in order to retain what control she has left.
- The Bully: She is this in daily life, and tries to get Shinya to follow her example. She's naturally flummoxed when he realizes that she's changed for the worse.
- Tarot Motifs: Reversed Tower. She represents unwanted stability; while Shinya is very much on top of his world and Hanae relishes her place as the one responsible for his problems, she doesn't realize she is being responsible for Shinya's fall.
- Shadow: Take-Minakata
- Arc Villain: He's trying to keep Ohya away from investigating her partner's case in her Confidant, but only because he in turn is being pressured to do so by members of the Conspiracy. It doesn't help that he has a family to care for.
- Anti-Villain: He's still not a very good person, but the fact that the Conspiracy is forcing him to do what he does, and having a family that he genuinely cares for gives him some sympathetic qualities.
- Jade-Colored Glasses: He used to be just as determined as Ohya when it came to searching for the truth, but lost his passion to uncooperative superiors and personal misfortunes.
- Tarot Motifs: Reversed Devil. Shinpei has restricted Ohya to more overbearing work to prevent her from learning about the truth in fear of the stability of the life of his family and restricts himself from indulging in honest journalism.
- Shadow: Rakshasa
- Affably Evil: Nighttime-Kiritani. He's usually rude and dismissive when spoken to, but will sometimes greet the player in a friendly manner if caught in the right mood. He even offers you his "services" should you require them.
- Amnesiac Dissonance: The two personalities cannot be "awake" at the same time. When one takes over, the other's consciousness fades away until his next turn comes, sans any memory of each other's daily activities. Talking to him in the morning shows Kiritani to be a gentle, kind-hearted soul who cares for the well-being of other homeless people around his area. His nighttime self, on the other hand, is a bloodthirsty contract killer.
- Badass Grandpa: Old age doesn't seem to impede his effectiveness one bit.
- The Dreaded: Both civilians and police are understandably scared stiff of the guy due to the nightmarish reputation he's amassed from countless kills. Even the Phantom Thieves are quite intimidated upon coming face to face with his shadow in Mementos, having sensed his murderous aura.
- Enemy Within: The story never outright spells it out, but sharp players can eventually piece together the truth behind his situation by speaking to him regularly throughout the game. A guilt-ridden former merc, Yohei Kiritani's only wish was to change and find peace, but in trying to "escape" his inner demons rather than facing them head on, his subconsciousness eventually gave birth to a powerful Shadow that manifested in the real world, hellbent on fulfilling his repressed murderous desires and is slowly taking over him permanently. If the Thieves manage to save him in time, Yohei gratefully vows to stop hiding from the past and resolves to start life anew through honest, down-to-earth labor.
- Intergenerational Friendship: Yohei is notable for being the only Target whom Joker can stay in contact with from his very first month in Shibuya up to his last. Through regular visits and kindly interactions with one another, the old fella eventually becomes something of a grandfatherly figure to the young Trickster, more so after being freed from his Shadow. On the day before Joker returns home, Yohei reveals that he, too, intends to move out of Shibuya soon in order to begin his new lease on life, and hopes to meet Joker again someday under brighter circumstances.
- Jekyll & Hyde: In the mornings, he's just a harmless old bum. Come nightfall, he transforms into a deadly professional killer who terrorizes the criminal underworld.
- Not So Different: He views the Phantom Thieves as kindred spirits due to them sharing his goal of wiping out the evils of society, even though their methods are very different.
- Pay Evil unto Evil: Nighttime-Kiritani's modus operandi. He makes it perfectly clear that his sole interest is to weed out the corrupt elements around Shibuya and has no intention of harming innocent lives.
- Wisdom from the Gutter: Yohei has a lot of sage-like advice to offer Joker over the course of their various conversations, having lived an eventful life filled with harshness and regret. This, he hopes, will in turn help stir his young friend down a better path, away from committing the same terrible mistakes he did in his time.