The local Heroic Mime of Persona 3. His parents died ten years prior to the events of the game and he has moved around a lot as a result. He has an affinity with the Fool Arcana and begins the game with the persona Orpheus. More impressively, he also possesses the rare Wild Card, which allows him to store multiple personas. He can also wield various weapons, but defaults to a one-handed sword. (In the PSP port, this is his only usable weapon type.) In general, he is very calm and responsible, in contrast to Junpei and numerous NPCs who behave like typical high school students. Although quiet, he has significant leadership skills and can think and plan in the midst of battle.He is transferred into the Gekkoukan High School in his second year of high school. Upon arriving at his new dorm during the Dark Hour, he is asked by a young boy to sign a contract which states "I chooseth this fate of my own free will." Within days of moving into the dorm, he has his first encounter with the Shadows and awakens to his power. After being recruited into SEES, he's appointed as field leader by Mitsuru and Akihiko due to the ease with which he is able to summon his Persona, a position which eventually becomes permanent. He also visits the Velvet Room, and has periodic chats with Pharos, the mysterious young boy who initially presented him with the Velvet Room contract.In the game's opening scenes, he's seen wearing headphones and listening to "Burn My Dread."
All-Loving Hero: Dialogue and actions rarely give the chance to be angry, although you can be pretty rude (and, yes, you will be called out for it). Social Links indicate that the MC is a very understanding person. The diversity of his social links, from an elderly couple, classmates, a Corrupt Corporate Executive, a Dirty Old Monk, as well as the strangers members of SEES (a dog and a robot) show that he has the capacity to care for pretty much anyone.
Badass: He's easily the best fighter in the group as well as the most flexible. To the point where it's lampshaded by his courage title becoming Badass when maxed out (and he'd have to be to be able to start Fuuka's Social Link).
Adaptational Badass: Not for him, but his initial Persona Orpheus was beefed up to make him more prominent in the movies. In the game, his weak level 1 status plus 2 major weaknesses (Zio and Mudo) made him only useful at the start of the story, with players quickly moving on to other Personas ASAP. In the movie, he's Makoto's main Persona and he even got to throw a few hits at the Magician Full-Moon Shadow before Thanatos came along to finish the job.
Submissive Badass: He might be the team leader, but he's always taking directives from someone like Mitsuru. However, he's the team leader because he's level headed and the best fighter in the group. In short, he's the best tactician of the group, while Mitsuru is responsible for SEES' long-term strategy. Until New Years Eve, at any rate.
Barrier Maiden: The main character possesses the ego fragment of the Nyx Avatar while all of its powers are split.
Not to mention becoming the Great Seal to prevent Erebus from contacting Nyx. In Persona 4: Arena, Elizabeth plans on releasing him from the seal after permanently dealing with Erebus.
Beware the Nice Ones: He can chase off a group of thugs single handed without much problem and without the use of his Persona. In the audio dramas, the one time he ever expresses anger is when his friends are in danger.
Big Eater: In the manga, though most of his social links often take place in restaurants, especially the Gourmet's. He is amazed that the protagonist can keep up with him in eating and while Elizabeth outdoes him, she does so in a way that indicates he managed to keep up through seven straight meals.
Big Sleep: At the end of the epilogue, he dies as he goes to sleep.
Broken Bird: How the movie characterizes him, emphasizing on how much the deaths of his parents left him traumatized.
Canon Name: He has no default name in the game, but a few adaptions provide him some. The manga names him Minato Arisato, the movie series calls him Makoto Yuki, and the stage play gives him Sakuya Shiomi. Which one is considered "canon" is subject to heated fan debate and we'll leave it at that.
Catch Phrase: "Doudemo ii," the meaning of which depends on the context. Generally, it can be translated as "Whatever" or "I don't care". It's one of the most common dialogue choices for the male protagonist. In the drama CDs, it's usually used when he has no opinion on something.
Chick Magnet: Every girl he meets seems to fall for him. By the end of the year, it's possible for Fuuka, Mitsuru, Yukari, Chihiro, Yuko, Elizabeth, and even the likes of Maiko, Ms. Toriumi, and Aigis to fall for him.
Persona 3 Portable actually makes this into a running gag, with his looks actually charming girls during the infamous Operation Babe Hunt.
Chronic Hero Syndrome: Thanks to the Social Links and searching for the Lost Ones in Tartarus, he's more or less developed this. Some of Elizabeth's requests also require things like feeding a stray cat or watering a drying-up flowerbed.
Conveniently an Orphan: No parents to get in the way of adventuring. They apparently died during the disaster ten years ago.
Cosmic Plaything: His parents died when he was six, leaving him as an orphan. The embodiment of death is sealed inside his body, biding its time until it can return to full strength. He later gives his life to become a Barrier Maiden to prevent the world's death wish from reaching Nyx.
Eleventh Hour Super Power: After the fight with the Nyx Avatar, he eventually stands up and takes the fight directly to Nyx, a fight where concentrated death is used on him every turn but doesn't do a thing. The fight finishes when he spends his soul to seal Nyx.
Emo Teen: In the first film. Most of it is spend undergoing Character Development to grow out of it, culminating in the "Rescue Fuuka" operation.
Headphones Equal Isolation: He's quiet and rather reserved. Several people comment on the headphones he always wears as well. While somewhat aloof, he does join several school clubs and enjoy being around others.
The Hero: He's your best fighter, both for physical and magical attacks, as well as intellectually and socially capable.
Heroes Prefer Swords: When he awakens to his Persona, he's been given a one-handed sword, but he can equip any weapon aside guns and knives throughout the course of the game in the original Persona 3 and FES. In Portable, he can only equip one-handed swords.
I Am Who?: Aigis sealed the Nyx Avatar inside him as a child.
In-Series Nickname: "Leader". In the drama CDs, as he has no 'canon name', his friends in SEES take to referring to him as such. It eventually spreads to the protagonist's other friends, who note how well the nickname fits him.
Real Men Wear Pink: One of his dialogue choices in Yukari's social link is that he thinks pink is cute. It's also an option for him to join the Fashion Club and sew clothes with Bebe.
He has a girly first name in the stage play and a unisex one in the movies.
The Reliable One: Along with being the Living Emotional Crutch for his social links, he is also made the field leader and becomes Mitsuru's assistant in the Student Body Council. He's the only member of SEES to avoid a Heroic BSOD, at least on-screen. It's that kind of game.
Resigned to the Call: He didn't exactly move to Iwatodai expecting anything out of the ordinary, although it is implied that he is used to experiencing the Dark Hour. Some of the lines the player can choose at the beginning also express uncertainty about being a persona user and the field leader. As time goes on, he becomes used to fighting shadows, a development noted by Pharos.
Schr÷dinger's Player Character: In Persona 3 Portable, the player has the option to play as either a male or female protagonist, though the latter appears to be a What If? story rather than something intended to be possibly canon.
The Stoic: He tends to be quite quiet and inexpressive. When he is introduced to Yukari in the manga, he smiles and says 'Nice to meet you', and promptly thinks 'That was out of character for me!'
Also made a key character trait in the movies. Makoto is emotionally detached from everything he's told to do, always giving a simple "Understood" whenever someone gives him orders. He almost never acts on his own will, which Yukari quickly calls him out on before the Fuuka rescue mission.
Superpower Lottery: He's the resident Wild Card. That alone would be enough, but he also has the unique ability to summon two personas at once for a fusion attack. He also gains access to the Universe arcana, representing understanding of the purpose of life and his own life in relation to all, which is what allows him to seal Nyx, especially notable for the fact that it is clearly distinguished from the World arcana which most of the other protagonists (including Persona 4's) achieve and he is the first person seen attaining and using it. Igor even notes that he was never seen another power like that of the protagonist's.
Unusually Uninteresting Sight: When he experiences the Dark Hour for the first time, he just shrugs and keeps walking. Taken Up to Eleven in the movie trilogy where it's revealed that Makoto's known about the Dark Hour for ten years and hadn't reacted much to it.
Warrior Therapist: Ends up being a mediator between Fuuka and Natsuki in the first movie.
We Cannot Go On Without You: If he dies, it's Game Over. This is justified in that he's the seal for Death, who will bring about The Fall if unleashed, but you don't learn this until shortly after it stops being true, at which point... absolutely nothing changes, and it's still Game Over if you die.
When He Smiles: smiles normally for the first time at the end of the first movie, surprising both Yukari and Junpei.
Persona 3 Portable provides the option of playing as a female main character. She has the same history and storyline as the male protagonist, but is not a Gender Flip of him. Her appearance notably differs from his, and in general she tends towards being much more upbeat and energetic than the quiet and reclusive male protagonist. She has an alternate form of Orpheus and also has a number of different social links than the male protagonist, most notably losing many of the other links such as Star, Justice, or Magician in order to have links with the previously undeveloped male characters in the party.Many of the tropes which apply to the male protagonist apply to the female as well, except as noted:
Action Girl: As the protagonist, she is the most powerful member of SEES, just like in the male route.
Did You Just Romance Cthulhu?: She can develop a personal relationship with Theodore by granting his requests to show him around various Port Island locations. He falls in love with her in the process, and the last such request may lead to the two of them having sex.
Ryoji is an avatar of Nyx, and falls in love with her. If his S. Link is pursued as a romance, the penultimate rank of it ends in an implied sex scene.
Dude Magnet: By the end of the game, it's possible for Akihiko, Shinjiro, Ken, Ryoji, Hidetoshi, Bebe, and Theodore to all be in love with her Ś plus Maiko's father awkwardly asking her out. Her popularity is also noted by Junpei in passing during his S. Link.
Even the Girls Want Her: Aigis's interactions with her are just as romantic as they are with the male protagonist, now with added Gayngst. Mitsuru also has a very intense relationship with her.
Expy: She looks a bit like Yuzu from Devil Survivor. Funny, since the main character of that game was an expy of the male protagonist in this one.
Feminine Women Can Cook: Girls in Persona games have a tendency to be awful cooks, a tradition overturned by the FeMC. She's even good enough to rescue cookies from the clutches of the evil chef Fuuka.
Gender Flip: Personally averted, but her version of Orpheus is.
Genki Girl: As compared to the male protagonist, her dialogue options tend to be much more energetic and upbeat. Characters will also note on occasion that she manages to stay cheerful even during the end of the world or that an energetic flower like sunflowers suit her.
Manic Pixie Dream Girl: For Shinjiro's S. Link, she takes the time to nudge him into interacting with the rest of S.E.E.S., something he would rarely do otherwise. It's not that he can't, but rather that he's a little shy, of all things.
Platonic Life Partners: With Junpei. He's the only male SEES member to not have a romance option with her, despite knowing her the longest. There were scrapped plans for a Junpei romance, however.
Plucky Girl: Even in the darkest stretches of the game, her dialogue options remain determinedly upbeat.
Schr÷dinger's Player Character: In Persona 3 Portable, the player has the option to play as either a male or female protagonist, though the latter appears to be a What If? story rather than something intended to be possibly canon.
Shotacon: In the original Japanese version, ten-year-old Ken is a potential love interest. This was toned down for the English-Language release due to Values Dissonance, recasting their interaction so that the protagonist mostly seems unaware of or chooses to overlook his feelings for her. It's still obvious what's going on, though.
Star-Crossed Lovers: With Ryoji. Before he accepts his fate as part of Nyx, he tells her that he'd have given anything to be with her forever and gives her a ring so she'll always remember that he loved her.
Yukari is one of the most popular second-year girls at Gekkoukan High thanks to her cheery personality and good looks. However, she proves to have hidden insecurities and can be abrasive and confrontational. She is a member of the archery club and uses a bow and arrow in battle. Her Persona is Io of the Lovers Arcanum, which focuses on wind and healing magic.Yukari is the newest member of SEES prior to the protagonist's arrival. She reveals early on that her father, a scientist, died ten years ago under mysterious circumstances involving a project run by the Kirijo Group, and that she transferred to Gekkoukan and joined SEES in hopes of discovering the truth. Thus, due to Mitsuru's aloof attitude and Yukari's own suspicions, the pair tend to not get along very well. She has a rather vitriolic friendship with Junpei, who calls her Yuka-tan despite her clear annoyance. She is estranged from her mother, who coped by taking up relationships with various men, to Yukari's disgust.Yukari is the Lovers Social Link for both protagonists. The male protagonist requires substantial Charm in order to begin the S.Link. In contrast, Yukari opens up much more readily to the female protagonist, finding it easier to relate to a girl her own age, particularly in contrast to Mitsuru's aloofness.In The Answer, Yukari is jealous and resentful of Aigis after the latter acquires the "wild card" ability and the former protagonist's Persona Orpheus. This is one of the causes of strife in the early part of the game.
Always Save the Girl: Gender-reversed when a grief-stricken Yukari decides in "The Answer" to go back in time and save the Main Character, even if it means triggering the Fall all over again.
Bond Breaker: Hinted at in The Journey before taken all the way in The Answer. After the protagonist dies, Yukari grows adamant about reviving him by going back in time. This was so risky that it would've prevented the Big Bad from getting sealed, risking the entire world once again to another battle that the team wouldn't have won in any other way than if the protagonist hadn't died. Thankfully, it doesn't come to that, and Yukari gets better, but only after a fight with the rest of the team apart from Mitsuru.
Clingy Jealous Girl: Tends to become this when you date any girl who's not her, or even when you spend time away from her for awhile.
Daddy's Girl / Deceased Parents Are the Best: Her father died when she was six, while she doesn't get along well with her mother (and her mother's stream of new boyfriends). When the public blamed her father for the accident ten years prior to the start of the game, she was forced to move several times to escape harassment. Early in the game, she tells the protagonist that she believes her father is innocent and wants to find the truth. It triggers her heroic breakdown when Ikutskui plays a fabricated tape in which her father takes responsibility for the creation of the Dark Hour.
Defrosting Ice Queen: She starts off rather cool but not unfriendly towards the male protagonist, but admits after awhile that she's been keeping everyone at a distance.
Get a Hold of Yourself, Man!: After Mitsuru's father dies, she falls into a deep depression and Yukari is the one that finally snaps her out of it. Mitsuru feels the need to repay the debt in The Answer.
Heterosexual Life-Partners: Develops such a bond with Mitsuru after the latter's father dies and Yukari breaks her out of it. The payoff isn't really seen until The Answer, though.
Hidden Depths: Dialogue and an action she does in her S.Link implies she has a soft spot for children, and reluctance to lower her guard towards people because of her harsh background.
Implied Love Interest: One of two. Unlike other potential love interests, Yukari has several Ship Tease moments with the Protagonist, completely independent of her Social Link. She can be asked out to the summer festival even before starting her social link, and her feelings towards the protagonist serves as one of the major plotlines for The Answer.
Too Dumb to Live: When she suggests that she, the protagonist and Junpei all go out into a dangerous delinquent hangout, Junpei is obviously stunned at her reckless behavior. After they get there, she's even foolhardy enough to pick a fight, getting Junpei hit while one of the girls there implies that they're planning to humiliate or even rape her before Shinjiro steps in to save them. She's called out on her recklessness, but doesn't acknowledge it.
Took a Level in Jerkass: During "The Answer", she acts hostile and antagonistic towards the rest of the group. She gets better.
Tsundere: She tends to be on the tsuntsun side towards Junpei since he's a joker and likes to flirt. There's no hint of romance, however.
Zettai Ryouiki: Type C with her school uniform, but Type A-B with her winter/fall casual dress.
Junpei is the class clown of Gekkoukan High and the protagonist's best friend. He doesn't like to take things seriously, preferring to avoid serious subjects by making jokes; he enjoys the idea of being a hero, but his immaturity and inexperience make him unreliable in comparison to the protagonist. He struggles with jealousy and resentment of the protagonist's greater strength, skill, and leadership ability.Junpei is recruited to SEES almost immediately after the protagonist after Akihiko finds him awake during the Dark Hour. He fights using a two handed sword, but wields it like a baseball bat. His Persona is Hermes of the Magician Arcanum, which specializes in physical skills, fire magic, and status buffs.Junpei is the female main character's Magician S.Link, replacing Kenji, who only appears during the female's Chariot link. Unlike the other male SEES members, he is not romanceable, though he notes that a lot of people think they're dating. Contrary to his normally perverted attitude, he takes on a protective role for her after the two grow closer while he confides in her about his poor family situation.In The Answer, Junpei becomes frustrated with the group conflict and serves as a middle ground between the various SEES members along with Koromaru.
Always Someone Better: Junpei is frustrated because he's not naturally good at anything but fighting, and then the main character comes along and easily outdoes him at that too.
Badass: Fancies himself one at first, though he quickly finds himself resenting the main character for being flat out better. He does start maturing with time and realizing that it's a stupid thing to get upset about, eventually ending up as one of the more level headed members in the Answer.
Heartbroken Badass: After his love interest Chidori dies, he uses his anger and grief to get a power up in conjunction with her old persona Medea to acquire a new resolve.
Batter Up: He wields his weapons like a baseball bat due to his inexperience.
Big Brother Instinct: After flirting with the female protagonist a little early on, he instead moves to being a more protective figure instead.
Bromantic Foil: Junpei is the more perverted of the guys and more of an outlet for the player's seedier thoughts, which acts as a great foil for the silent protagonist.
Book Dumb: If you check the exam scoreboard, he consistently gets low scores until the last one.
Butt Monkey: Junpei ends up as the butt of a lot of jokes, but doesn't really seem to mind so long as he can volley insults with Yukari.
Casanova Wannabe: He unsuccessfully flirts with a lot of girls, though he also appears to recognize that he's not going to score.
Chivalrous Pervert: He's pretty lecherous, but he also gets genuinely angry when people take voyeuristic photos of the female MC during gym class. He considers it rather sleazy.
Dating Catwoman: He meets Chidori while she's painting strange pictures by herself, and after awhile they start getting along. Eventually, Chidori is captured and hospitalized, after which Junpei begins visiting her. Ends badly when she dies due to taking a bullet for him, though her body was already on the verge of failing.
I Just Want to Be Special: He's upset that anything he can do other people can do better, which leads to him not trying at the things he might be able to do competently but not excel in. At first, joining SEES is his way of escaping his life and playing hero, but character development kicks in and he grows out of it.
The Lancer: He has an insane number of hit points and multiple physical attacks, making him one of the game's best offensive specialists.
Leeroy Jenkins: Early on, he tends to charge in as an attempt to prove himself.
The Load: His Leeroy Jenkins tendencies tend to result in him becoming this towards the team early on, but he grows out of it.
Magikarp Power: He starts off as a decent tank, but the player quickly runs into a string of bosses early on that can exploit his weakness, drastically reducing his usefulness. If the player keeps leveling him up, though, he turns out to be a powerful endgame character, and is one of the best characters in The Answer.
Playing with Fire: Though he isn't geared towards magic. Useful for exploiting weaknesses, though.
Platonic Life Partners: With the Female Protagonist in that while he knows her the longest out of the SEES male members, he's the only one you can't be romantic with. Though you can joke that in Rank 10, when he's trying to tell the protagonist something, that he's going for a Love Confession. His reaction is "Wha— NO!" In Akihiko's Rank 4, you find out that there's a rumor going around that you and Junpei are dating. When Akihiko asks if it's true, all three options deny it.
The Not-Love Interest: His Social Link's developments are rather similar to the romantic ones, even switching the music that plays to the one commonly played in them during the last few events. The second to last event has him pause for a bit in trying to describe the relationship between the two, settling on "very important friend".
The Resenter: He resents the male main character for being better than him at everything, especially fighting, and to a lesser extent he's unhappy that a girl is in charge of him while exploring Tartarus, though Mitsuru quickly makes it clear she is not going to stand for that.
Shipper on Deck: A mild example, but in the female protagonist's route, he thinks it would be funny if she and Akihiko got together and tells her he'll be happy to be her wingman if she decides to go for it. You get relationship points for saying you'll consider it.
Small Name, Big Ego: Subverted. He acts like he thinks he's really great, but he actually has pretty poor self-esteem.
Akihiko is a third-year student at Gekkoukan High, and the captain of the school's boxing team. He's very popular and is usually surrounded by fangirls when seen at school, but mostly ignores them. He is one of the three founding members of SEES and can summon the Persona Polydeuces of the Emperor Arcanum, which focuses on Lightning and Debuffing magic. As a boxer, he's strongest with his fists and uses various gloves, metal knuckles, and fist spurs as his weapons.Akihiko is an orphan; he had a younger sister, Miki, who died in a building fire when Akihiko was still a child. Powerless to help her, Akihiko resolved to become strong enough to protect the things he cared about, and took up boxing and got involved in SEES as ways of growing stronger. As Shinjiro notes early on, his method of coping is largely ineffective.In the female protagonist's story, Akihiko is her Star S.Link, replacing the absent Mamoru. For some reason, the female protagonist will need a high charm stat in order to cope with his fangirls enough to start it. During the S.Link, the protagonist has the chance to get to know and appreciate Akihiko for who he is as opposed to the "cool upperclassman" image that the other Gekkoukan students admire, and helps him come to terms with the losses in his life. Depending on dialogue choices, he can become the female protagonist's love interest.In The Answer, Akihiko sides with Ken so that everyone can move on with their lives.
Adorkable: He's initially described as "Confident-looking student," but later scenes make it clear that he's neglected to train his social skills.
Big Brother Instinct: One of his most prominent character traits. Losing his younger sister has made him very protective of everyone around him. The third full moon mission, in which the team rescues Fuuka, and his later interactions with Ken and Junpei solidly establish him as the resident big brother. In December, it's revealed that he's watching over Junpei to make sure he passes his exams, despite the arrival of The End of the World as We Know It. If the protagonist states that he hasn't been studying, Akihiko will threaten to watch over you as well.
Blood Knight: His early characterization has a bit of this going on — he's focused entirely on training and getting stronger, and enthusiastic about the Shadows and Tartarus as a means to that end. Mitsuru gets on his case repeatedly about his eagerness to fight even while injured, and only after Yukari directly accuses him of not caring what secrets are being kept from SEES as long as he gets to fight does he begin to rethink his motivations. It takes Shinjiro's death for him to finally get past it for good.
Boxing Battler: Was already a boxer before being recruited by SEES, and is captain of the boxing club by the time the game begins. His combat style naturally makes use of his boxing skills.
Cannot Talk to Women: He's completely incapable of talking to women other than his teammates. In the female protagonist's route in the PSP version, he gets pretty tongue-tied around her at times as well.
Chaste Hero: A variation. He ignores his hordes of female fans, and as seen at the beach vacation, he's either not interested in approaching ladies, or suffers crippling awkwardness around them. The female S.Link proves that he is just too much of The Stoic to understand romance very well. She literally needs to explain to him that he's in love with her when he can't quite figure out why it feels different hanging out around her.
Chick Magnet: At school, he's usually surrounded by fangirls, although he dislikes the attention and claims they talk so much they give him a headache.
The Comically Serious: When Junpei, Yukari, and the protagonist go to visit Akihiko in the hospital early in the game, this trope is on full display. He becomes more relaxed around SEES members other than Mitsuru as the game goes on.
Covert Pervert: Only if the player has maxed out his Social Link and becomes the FeMC's love interest. For a guy who does not know anything about women, Akihiko does get the FeMC to go to his room somehow and let their bodies do the talking.
Crazy Jealous Guy: He can get pretty jealous when he's lovers with the female protagonist. Mostly played for laughs, though, as the brunt of it is directed only against Ken, who is surprisingly capable of holding his own against it.
Crutch Character: When he rejoins the party, he's several levels ahead of the rest of the team, and his abilities and skillset make him one of the most versatile party members in the cast. Naturally, he's the first to Take a Level in Badass mid-way through the game, making him even more valuable. For most players, Akihiko becomes a default member when forming a party, causing diminishing returns when it comes to experience points. Without unlocking the Monad Depths, it can be difficult to impossible to level Akihiko out of the 70s, as by then, he and the protagonist have outstripped the rest of the cast.
Deadpan Snarker: Of everyone in the cast, Akihiko is most prone to this kind of humor. The first instance hits if the protagonist talks to him while he and Junpei are taking a break from studying for first semester midterms. By December exams, it's become a Brick Joke.
Mitsuru told us to try to go back to normal, so Junpei isn't studying for his exams.
Genius Bruiser: He's a boxer whose physical attacks are second only to Aigis, and not only does he get consistently good grades, he's also the first to put two and two together on things like giant Shadows appearing during the full moon and why Fuuka disappeared.
Hammerspace: You could make a drinking game out of his jacket's disappearance and sudden reappearance.
Heartbroken Badass: Ever since he lost his little sister, his sole mission in life has been to Take a Level in Badass so no one would ever have to suffer her fate again. He gets a little less ridiculous about this after Shinjiro dies, but he's still a Bad Ass.
Jack-of-All-Trades: His Strength and Magic stats are both high, making him more or less equally effective with physical attacks and his Zio spells, plus a single-target heal and a full complement of debuffs, which are probably his most valuable ability.
Foreshadowing: He tells the protagonist early on that balance in ability is crucial to an effective persona.
Like an Old Married Couple: With Mitsuru, to the point where when they start bickering, the Chairman simply waits for them to finish before asking the protagonist to join SEES. When Mitsuru is away in November, Akihiko is as devastated as she is.
Meaningful Name: "Akihiko" is written with characters meaning "bright boy."
Noodle Incident: It's heavily implied that Akihiko has previously been "Executed" by Mitsuru. It'll happen again in the Hot Spring mini-game if you fail (as a guy) or succeed (as a girl).
Not So Stoic: Comes off as cold and distant at first, but once you get to know him, he's pretty affable, if somewhat awkward and reserved.
Oblivious to Love: P3P states outright that he doesn't seem to understand girls' feelings at all. He's also pretty bad at recognizing his own feelings.
Pointless Band-Aid: Presumably got it during the Shadow attack in the beginning of the game, but who knows why he kept it the whole year.
Power Fist: One of the only characters who will attack with an equipped weapon, often dealing major damage.
Stealth Pun: Considering his enemies, what's he doing in every fight? He's Shadowboxing!
Trademark Favorite Food: Beef bowl. According to Shinjiro, it's actually "Anything with that Protein shit". The P3P book even had a gag-panel where he tries covering the female main character's home-made pancakes with protein, to Shinji's chagrin.
Tragic Bromance: Castor and Pollux? That one was destined to end badly with Personas like that.
Mitsuru is a third year student of Gekkoukan High, the school's Student Council President, and the daughter of the head of the influential Kirijo Group, which built the school. Her family's status gives her a great deal of influence within the school, enabling her to even issue orders to teachers if necessary. She is the first member of SEES, with the persona Penthesilea of the Empress Arcanum, which focuses on Ice and Healing magic. Mitsuru is also a member of the fencing club and wields a rapier in battle.Mitsuru is quiet, aloof, and can be cold. Coupled with her family's connection to everything going on, Yukari is quite suspicious of her. Outside of Tartarus, she is the leader of the group after having formed it with Akihiko and Shinjiro.Mitsuru is the Empress Arcana S. Link. An excellent student herself, she has very high standards and the protagonist must have maximum Academics and good exam scores in order to begin her link, which becomes available in November. Her S. Link starts out with her acknowledgement that she has led a very sheltered life as well as one with little freedom.In The Answer, Mitsuru sides with Yukari. She states that this is because she promised herself that she would support Yukari if Yukari ever needed her.
Action Girl: She's quite capable of defending herself physically and one of the better fighters. Her persona does focus on magic and healing, though.
Adaptation Dye-Job: Eye variation. She is usually shown with red eyes but the movie gives her brown eyes.
Adorkable: Her reaction to things like fast food and other common culture can be rather flustered and adorable.
Aloof Dark-Haired Girl: She has an air of elegance and authority, making her popular at school. She even has a stalker waiting for her outside the student council room.
Arranged Marriage: Her social link starts to focus on this later in the link, leaving her feeling that because she's a woman, she's expected to marry off to strengthen the company and resenting it, but not quite having the nerve to do anything about it until her fiancÚ insults the main character, at which point she blows up and shoots down the marriage.
The Atoner: She feels she bears responsibility for the Shadows and the Dark Hour, even though it was something her grandfather was responsible for and that she was a young child at the time.
Badass Bookworm: She's quiet, analytical, intelligent, and aloof, but also rather capable of combat.
Berserk Button: When Junpei starts implying that he's really not okay with taking orders from a girl, Mitsuru shuts him down hard and immediately. Her fiancÚ hits it even harder Ś Mitsuru has little tolerance for sexism and none for disrespect towards her friends.
Also, putting others in danger to cover your own ass is a good way to really piss Mitsuru off. See how she tears Mr. Ekoda a new one when she learns that he covered up Fuuka's disappearance.
Break the Cutie: She dedicated her life to protecting her father. Said father is later killed right in front of her. She does not take this well. She's absent for awhile, and then when she returns, she's clearly depressed and dwelling on it unhealthily until Yukari snaps her out of it.
The Captain: Mitsuru is the official leader of S.E.E.S, but because she initially acts as Mission Control, she appoints the MC as the Field Leader. Since (s)he is so good at the job, Mitsuru leaves the current status quo as is even after returning to the field.
Child Marriage Veto: At the end of her social link, she decides her fiancÚ is scum and threatens to bring the wrath of the Kirijo group down on him. This is either a result of either her love for the main character or to defend her friend's honor.
The Comically Serious: As demonstrated in many of the video clips, especially Junpei's. She also demonstrates it during Chihiro's social link.
Daddy's Girl: How did she gain her Persona? To protect her father from the Shadows. She falls into a Heroic BSOD when he's killed.
Defrosting Ice Queen: She starts off aloof and distant from SEES apart from Akihiko, causing friction with Yukari. She loosens up later in the story and her social link indicates that the Ice Queen attitude is in part fueled simply by awkwardness.
The Dreaded: There's no one that doesn't fear Mitsuru and the word "EXECUTION!", because it is that horrific (Akihiko, whose Persona is weak to ice, is especially terrified). In fact, in one Drama CD track about the Protagonist double-timing to create Broken Social Links, the first thing Mitsuru said was short, simple, and made the Protagonist completely wince in fear even further:
Mitsuru: It's me. EXECUTION! That's all.
Enemy Scan: She's your first mission control character and is later replaced by Fuuka, who is much better at it.
Even the Girls Want Her: She seems to have more female fans than male ones, including a very vocal stalker in the hallways.
Fish out of Water: Her S. Link demonstrates that her life has been very sheltered in some ways; she is out of her depth and uncomfortable when she goes with the protagonist to places like fast food restaurants, the culture of which she has no experience with.
Last Name Basis: How she addresses everyone except for Akihiko. After completing her Romance Arc, Mitsuru will also refer to the Male MC by his first name as well.
Like an Old Married Couple: Not surprisingly, with Akihiko, as the two are the resident adults in SEES. When Akihiko contemplates reentering combat before he's finished healing, he notes Mitsuru's unstoppable rage as his reason for holding off.
Lonely Rich Kid: Akihiko appears to be the only person her age that she's actually close to, although she begins opening up to the others later in the game.
Magic Knight: She's a very skilled fencer, has access to the highest level Ice, healing, and status-change spells, and has the second highest Magic stat in the game.
Missing Mom: Her father is a secondary character, but her mother goes unmentioned.
Must Make Amends: She feels guilty for her grandfather creating the Dark Hour and is out to stop it.
No Social Skills: Spending her life being trained to fight shadows have left Mitsuru a bit awkward when it comes to normal social situations. She goes to a fast food restaurant for the first time with the protagonist during her social link and doesn't know that she was supposed to eat the food with her hands.
Ojou: Wealthy and somewhat sheltered, but she's definitely not pampered.
Peek-a-Bangs: Her left eye is frequently hidden by her long red hair.
Pillars of Moral Character: She herself had nothing to do with the creation of the Dark Hour, but she is determined to stop it anyway out of obligation for what her grandfather set in motion. This also extends to the people and families (like Yukari) that were hurt by it. But this really shines in The Answer, where she stands with Yukari, even though she knows Yukari is wrong and could undo everything they fought for, simply because Yukari helped her get through her father's death in The Journey. Because she owed Yukari that debt, Mitsuru was loyal to her no matter what.
Red Oni, Blue Oni: Despite the red hair, she has an ice theme and is always the cautious and calm one compared to the more adventurous Akihiko.
Royal Rapier: C'est magnifique. More noticeable in Portable, as rapier-like weapons are in their own weapon class for Mitsuru to make them different from MC's one-handed swords.
Sensor Character: She functions as your first scanning character until Fuuka joins. Her persona isn't really suited for it, though, so she's happy to be able to help more directly.
Shipping Bed Death / True Love Is Boring: In-Universe, this becomes a mild point in her S. Link, with her musing about how all the books in the library are about romance and there's almost nothing about married life or family. She's very anxious about her upcoming arranged marriage because she knows enough to realize it's probably going to be a pretty unhappy affair altogether.
The Smart Girl: She's the formal leader of the group and tends to set up most of the plans.
Student Council President: She was elected in a landslide, but a lot of students admit that she just sounds really smart and that they don't really understand what she's talking about.
Sugar And Ice Girl: She seems cold and professional and hides some information, but she actually cares a lot about her friends and the group as a whole. She simply has difficulty trusting others and a large sense of responsibility that tend to mask her better nature. It makes for quite the spectacle at the end of her social link.
Supporting Leader: Although not a major focus of the game, this trope comes into effect given that her family is responsible for the creation of Tartarus and the Dark Hour, and the fact that she is openly recruiting more people into SEES.
Team Mom: Actually expects everyone to maintain good grades. Expects being the keyword.
The Woman Wearing the Queenly Mask: A significant amount of her aloof attitude is based on her not being that great at socializing, while the rest is based on her attempts to be professional and in control.
Uptown Girl: In the Male Protagonist Social Link. She doesn't really care and even defends him when her fiancÚ tries to snub him to the point of instantly breaking off the engagement.
Fuuka is a timid girl who is often bullied and put under pressure by her strict parents. She is supposedly sickly and initially comes to the attention of SEES through Akihiko and Shinjiro's visits to the hospital, where they become aware of her potential. However, before they can approach her about it, she goes missing, having been locked in the school gymnasium by bullies and becoming trapped in Tartarus when the school transformed during the Dark Hour. SEES must therefore stage a rescue attempt during the third full moon event.Fuuka does not actively participate in combat. Instead, her persona, Lucia of the Priestess Arcana, encases Fuuka in an indestructible globe and gives her the power to know the features of a given area, the location of any people and Shadows there, and the strengths and weaknesses of enemies. As Lucia's sensory powers greatly exceed those of Mitsuru's Persona Penthesilea, Fuuka takes over the support role and enables Mitsuru to join the field team. Through the events of the game, she develops from a shy, timid girl to an emotionally strong and compassionate young woman.Fuuka represents the Priestess link for both possible protagonists, though it takes a different course in both. Both links focus on her not feeling very feminine and her own social anxiety.
Age-Inappropriate Dress: The version where she wears clothes that would be regarded old; other characters noted she lacks some fashion sense.
All of the Other Reindeer: Before being recruited, she had some minor issues with bullies, apparently due to her low self esteem. The problem largely vanishes by the time she joins and she even makes friends with one of her former bullies.
Badass Pacifist: She never delivers a single blow in battle, but she spends ten hours trapped in Tartarus and never gets so much as a scratch on her due to her ability to see where all the Shadows are and thus avoid them. Furthermore, she takes over the Mission Control role against the Emperor and Empress Shadows despite very likely being exhausted due to the draining nature of Tartarus. (For comparison purposes, your party members can get tired after one hour there.)
Captain Obvious: She tends to state very obvious details regarding the enemy, like how many there are, at all times, even if you've done something that wouldn't have affected the number, like healing.
Dull Surprise: Her English VA's performance as her tends to border on this. She gets a little better in The Answer when voicing new content, but her incredibly flat battle talk remains.
Enemy Scan: Her persona has surprisingly high stats, but its abilities are focused entirely on scanning and thus she's relegated to the support role.
Feminine Women Can Cook: An early point of angst in her Social Link, but in the male link she eventually decides she doesn't care about it. In the female link, she keeps with it to make people happy.
Hollywood Hacking: We never do see her do it, but she hacked into top-level Kirijo Group archives in order to find out the truth about SEES and Tartarus. At home, she's almost always sitting with a laptop, and she can piece back together video files purposefully deleted by third parties.
Hollywood Nerd: Type 2; her physical beauty is commented on by both Junpei and even female classmates.
Ill Girl: Causes some concern when she first comes to the group's attention; despite having the potential, they fear she'll prove too fragile to participate.
Wrench Wench: Of the tech variety; she's good with computers and tinkers with electronics. Played with in that she thinks that her tinkering makes her unfeminine, and she tries cooking (and failing at it constantly) to counterbalance it. Her Social Link focuses on her getting over this notion for the most part.
During SEES's summer vacation, they're alerted to a dangerous Anti-Shadow weapon that's escaped the Kirijo lab and asked to retrieve it. When asked if they have permission to destroy it if it can't be contained, Ikutsuki laughs nervously and replies that he seriously doubts that'd be possible. Thankfully for the heroes, the weapon in question turns out to be Aigis, a Ridiculously Human Robot with a human mind and persona, as well as a harmless and seemingly inexplicable attachment to the main character that Ikutsuki attributes to a minor glitch in her software. The last survivor of a series of battle androids created to help contain the Shadows gathered by the Kirijo Group ten years ago, she's now allowed to live in the SEES dorms. Aigis attacks with her attached artillery, and her Persona is Palladion of the Chariot Arcana, which specializes in physical skills and status buffs.Despite her behavior obviously marking her as inhuman, she forms a rapport with Koromaru due to being able to understand what he is thinking. Late in the year, she begins attending classes when she is able to pass more suitably for human. At this point, the Aeon social link opens in FES and the PSP port. As can be expected, Aigis is uncomfortable about her robotic nature and feels she is unable to fit in among humans.During The Answer, Aigis takes on the role of the protagonist and finds herself in the middle of a group conflict.
Arm Cannon: The reason why Aigis is the only character who can wield firearms is because they attach to her hand.
The Atoner: When she regains her memory, she feels a lot of guilt towards the main character for sealing Death inside them.
Badass: Even gets her own anime style cutscene to prove it.
Become a Real Girl: After her sortie with Death, Aigis begins to develop a more human personality. This culminates in the ending where, while holding the Protagonist's head in her lap during his last moments, she appears to be completely human for a moment: no mechanical components, no headgear, and no Electronic Eyes.
Bodyguard Crush: She starts out as a stalker towards the Main Character, but the romantic interest is debatable. Later, it's confirmed.
Breakout Character: Aigis is one of the most popular characters from the game. So popular, in fact, that she was made into the main character of the expansion, The Answer.
Compulsory School Age: Justified with good measure. Not only can she protect the protagonist this way much better, she also gets to experience more of her human side by interaction with other people.
Deuteragonist: In The Journey, though it doesn't become apparent until her backstory is revealed. The MC saves the world, but Aigis sealed Death into the protagonist in the first place ten years ago.
Does This Remind You of Anything?: Her final rank up in the S. Link doesn't have a sex scene, since it's pretty unlikely she'd have been built with the necessary equipment for that. Instead, there is an incredibly subtle moment where she undresses, bares her (Papillon) heart, and says she would like your genetic information burned inside her. Yup.
Electronic Eyes: A more subtle example: if one looks closely, one can see that there is a small circle in Aigis's irises surounding her pupils.
Finger Firearms: Some of her weapons like the one she starts with has her firing bullets from her fingertips.
First Girl After All: As it turns out, she was the one who created the MC's destiny from the beginning. This is not revealed until about the time she becomes available as a possible Love Interest. Whether it goes farther than that is up to you, the player.
Gayngst: She spends a significant amount of time on the female version of the S. Link worrying about how she likes the MC but assumes it can't be reciprocated due to her apparent gender.
Gay Option: For the Female MC. Similar to the male player character, it's difficult to actively reciprocate Aegis, and the extent of the relationship is ambiguous.
I Am a Monster: When her S. Link opens, she spends some time angsting about how she has a human heart but a mechanical body and can thus be neither a person nor a weapon. Eventually, she does see one bright spot in the fact that she's a robot means she won't die of old age and thus will always be there for the MC.
Implied Love Interest: She doesn't get a formal relationship with the main character, but she's the only one who makes it to him on time before he dies in the apparently canon ending to the game. Mitsuru, Yukari, Fuuka, and the rest of SEES don't remember the promise to meet up until it's too late and arrive moments too late to share his final moment.
Magikarp Power: When she first joins you, her skillset is rather lackluster, with a handful of physical attacks, some buff spells that at that point overlap with others, and no elemental spells whatsoever. Her usefulness skyrockets later on when she gains access to healing spells, rounds out her buff selection and widens the gap in physical stats between her and other party members. Amusingly coincidental with her character development.
Mighty Glacier: An odd variant: although she has some of the highest HP and Attack power in the game, she also has access to some of the highest level healing spells.
Mistaken for Gay: In the female MC path, Junpei and Akihiko decide that Aigis is a lesbian and that's why their attempts to hit on her didn't work. It has nothing to do with that, though, and Aigis doesn't even really see herself as being female in the first place. While she does become attracted to the MC eventually, it's a case of Single-Target Sexuality.
My God, What Have I Done?: Upon regaining her memories, she's appalled with herself for having sealed Death inside the protagonist, at which point you have the option of telling her she did the right thing.
My Greatest Failure: Her story in The Answer is mostly her coming to terms with not being able to prevent the Protagonist's death.
Ridiculously Human Robot: A justified case. If she didn't look like a human, her mind wouldn't self-identify as human, and she wouldn't be able to use a Persona.
Robot Girl: If most of her skin is covered, she can pass for human. If not, she has some extremely obvious joints. Even without that, her head and neck are clearly robotic.
Robot Maid: When you present her the maid uniform to equip (given out in FES as a reward), she clearly states that it's the one she already wore before at the lab. In other words, the super-powerful battle android that she is also acted as an obedient maid servant before you found her (and can continue so even afterward).
Ripple-Effect-Proof Memory: In the Bad Ending, she gets to be the only one to remember the Fall is coming. In the Good Ending, only she and the MC remember defeating Nyx (at first), so she's the one at the MC's side when they finally die.
Shoot the Dog: Her sealing the final Shadow in the Protagonist ten years before the story started.
Junpei: Wait, does that mean... this dog's a Persona-user!?
Aigis: He says, "This is a place of peace, so I protected it."
Junpei: Uh, Aigis? Don't tell me you can translate dog language too...
Aigis: Canines do not have their own language. However, speech is not the only means of communication. note The Answer reveals that she is able to understand his thoughts and feelings.
Stalker with a Crush: She follows the protagonist around, picks his lock enough to start setting records about it, and watches him sleeping for hours on end. However, she does have a non-romance based reason, even if she can't remember it.
Koromaru is a Shiba Inu whose owner, a monk at the Naganaki Shrine, died two years ago. He originally continued to live at the shrine as a stray. He's amazingly loyal, walking on the same routes through town that his master took him on when he was alive and keeping vigil at the shrine. However there's more to this dog aside from being an adorable pooch: he gained the potential after seeing his master get killed by a Shadow on one of their late-night walks. When SEES discover that a Shadow has strayed out of Tartarus and is heading towards Naganaki shrine, they arrive to see an injured Koromaru, and the Shadow nowhere in sight. Commending the dog's bravery for defending the shrine, and amazement that a dog can summon a persona at all, they give him the best veterinary care and, once he's recovered, a home in the dorms.Koromaru's persona is the Strength Arcana's Cerberus, who uses fire and darkness spells. Koromaru himself uses a dagger to fight by holding it in his mouth and wears cloth and leather dogsuits as armor. Once Aigis joins the team, she often translates Koromaru's wishes for the rest of SEES. He replaces Yuko as the Strength Social Link in the female main character's path.Koromaru works with Junpei during The Answer, who is frustrated at the group infighting.
Ken is a precocious, serious 11 year-old orphan the heroes first meet around town. He's soon invited by Ikutsuki to live in the SEES dorms once he's discovered to have the potential and, once his persona awakens, he volunteers to join SEES's fights against the Shadows despite the reservation of members like Yukari. Upon hearing that Ken is working with SEES, Shinjiro also rejoins the group. Ken mainly fights with spears and polearms, and his Persona is Nemesis of the Justice Arcana. It learns a diverse array of skills, but mainly specializes in light spells.In the female main character's path in the PSP remake, Ken replaces Chihiro for the Justice Social Link. The interactions deal with him overcoming his buried resentment over his mother's passing, his childish tendencies versus his desire to be seen as an adult, and as a romantic option. The English release downplays this aspect of the relationship, however.In The Answer, Ken sides with Akihiko.
Adorably Precocious Child: Cute? Check. Serious? Check. Hates being thought of as a kid? Check. Relationship with an older girl? The tone may vary, but at the very least his Social Link with the Female Protagonist is at the very least Cool Big Sis with the potental for a romance.
Adorkable: He is absolutely adorable when he's geeking out, be it over an action flick or a cool manga. He tries hidding this, though, as he feels that it makes him appear childish.
Adults Are Useless: The Answer reveals that he was particulary hit hard with this. It leads him to believing that he should take matters of finding his mom's murderer into his own hands. It also becomes the basis for the trope below.
Anguished Declaration of Love: It's not him, but the Female Protagonist has to perform in order to make the Social Link romantic. After telling him she hangs around him because she "likes" him, he remarks that's how adults lie. When she exlaims that she isn't lying, he finally trusts her enough to confirm his feelings.
Badass Adorable: He's the youngest member in S.E.E.S. and can stick a gun (er, evoker) to his head without flinching, yet he doesn't lose anything that makes him an adorable little kid. He also wields a rather large spear quite effectively despite his size.
In the movie, he's shown to be fighting Shadows even before joining S.E.E.S. since in this adaptation, he believes that a stray Shadow killed his mother.
Be Yourself: A lot of his social link revolves around telling him he really should act his age. Of course, since the link is only available for the female protagonist that he has a Precocious Crush on he's even more reluctant than normal to do so.
Closet Geek: He LOVES superheroes, but tries to downplay it so as not to seem immature. If you take him to the superhero movie marathon, his fanboy side gets the better of him and he starts gushing about the flick.
Combat Medic: Has access to very good healing spells, but can still use effective Light attacks and is very good with a spear.
Covert Pervert: In the original Japanese version he's not above using the fact that the Female Protagonist is a Shotaconagainst her if you're in a relationship. One scene that got intact through localization is the fact that post Junpei going on about Kimono Fanservice, he's still flustered around Female Protagonist, if you're in a relationship with him.
Don't You Dare Pity Me!: He hates being treated sympathetically, to the point of wanting to kill himself to run away from it.
Harmful to Minors: Well, he saw his mother killed. It's accidental, but he doesn't know that. It's bad when facing Shadows isn't the worst thing on this list.
Holding Hands: Gets freaked out after tricking FeMC into doing this. When asked why, it's because he thought of "the kids being used" while holding her hand.
Meaningful Name: Both the kanji of his given name and family name are synonymous, meaning 'heaven' as a reference to his arcana. More depressingly, his first name can also mean 'drought' or 'to desiccate'. One could interpret that as his life being a drought to him without his mother and the cover up of her death, or his revenge dried up due to Shinjiro's health and Takaya's intervention
Orphan's Ordeal: Shinjiro accidentally killed Ken's mother when his persona went out of control. Ken is hellbent on revenge.
Precocious Crush: He has a crush on the female protagonist, but knows that he's too young to really have a chance, though he is a romance option. He's more serious about it than you might expect.
The Promise: Rank 10 romantic has Ken promising not to leave her behind and asks the protagonist for the same. It's also slightly different between the localizations, with the original Japanese asking the protagonist to love only him with the English localization switching it to letting him be there for her. Swear to it, and he drops the -san when referring to her.
Revenge: He lives to find his mother's killer and punish them.
You Killed My Mother: Ken joins SEES hoping that it will provide him with the chance to kill Shinjiro in revenge for Shinjiro's role in his mother's death. Further, he's intensely distressed when he finds out that Shinjiro is dying anyhow, feeling that it robs his vengeance of meaning. Ultimately, Ken forgives Shinjiro, but it takes Shinjiro not only accepting blame for his mother's death but also taking a bullet for Ken for good measure.
A former member of SEES, he left the group several years before following a tragic accident. Despite looking like a delinquent, he has his soft side. After pestering his friend throughout many early game scenes, Akihiko finally persuades his old friend Shinjiro to rejoin the group after Ken Amada does the same. Shinjiro uses axes and other bludgeoning weapons in battle, and his Persona is the physically-oriented Castor of the Hierophant Arcana.In the female protagonist's story, Shinjiro is her Moon S.Link, replacing Nozomi and allowing the player character to see much more of his softer side, unlike the male protagonist who does not have much opportunity to interact with him and receives a somewhat more standoffish attitude from him. In his S.Link, Shinjiro prods the protagonist about concerns over her health and their teammates' eating habits, assists Fuuka with her cooking, and at one point makes a grand dinner for the rest of SEES. He also voices concerns over Akihiko's well-being and talks about their childhoods and Akihiko's sister Miki. Towards the end of the link, the female can retrieve a pocket watch he'd lost from the police station and return it to him.After maxing his S.Link, the female can start a romantic relationship with him by talking to him again — although she will have to be very persistent with her feelings to overcome his reluctance.
A Man Is Always Eager: Averted. You have to be really persistant with wanting to pursue a romantic relationship until he gets over his hesitation. After that though, he won't hold back.
Ascended Extra: A variation; while the rest of the male SEES members get social links with the female protagonist, he stands out even more, given that he's only playable in-game for one month before he kicks it. Pretty amazing that one can get a detailed glimpse of his life and why he's the way he is within that period of time.
Bruiser with a Soft Center: He acts like a tough guy, but in truth he's so soft that it's the only thing you really see during his social link.
But I Would Really Enjoy It: A rare male example after his S.Link in Persona 3 Portable is maxed. To put it simply, he's not just afraid of their relationship changing, he knows that he's going to die by any of three ways, and that romance will not end well.
Convenient Coma - Of the Put on a Bus variety. If you play as a girl and retrieve his pocket watch, he survives the October 4th Full Moon Operation, but since he dies under any other circumstances, he spends the rest of the game hospitalized and in a coma in order to not interfere too much with the plot. You can see him again at the end of the game in a New Game Plus, though.
Ill Boy: Thanks to the Suppressants, his immune system is seriously degraded, resulting in a number of complications. According to Episode 1 of Persona Stalker Club, his body's inability to regulate its own temperature is one of them.
Interface Spoiler: Averted. His Persona has a full complement of skills that it can learn all the way up to and past around level 70, including God Hand. Most of them will likely still not have been learned yet by October 4th, unless the player specifically makes a point of level-grinding him.
I Want My Beloved to Be Happy: When you Max out his S.Link as the female protagonist in the portable remake, he hints that his feelings for her are like this. Under the circumstances he's in, it's perfectly reasonable.
Jerkass Fašade: Played almost humorously when he's unsuccessful, then becomes quite tragic when you realize how far he'll go for those he cares about.
Lost Forever: As the female protagonist, miss a Social Link meeting with him and you're screwed out of hitting max rank.
Morality Pet: He's nice to Koromaru so that we know he's really a softie.
Non-Elemental: His Persona has no elemental weaknesses, but no resistances either.
Not Too Dead to Save the Day: The protagonist doesn't pull together enough HP to cast the Great Seal until Shinjiro's voice provides the last bit of encouragement.
Palette Swap: Appearance-wise, Castor is a black-colored Polydeuces, but their similarities end there. In addition to specializing almost entirely in physical attacks (wheras Polydeuces is a Jack of All Stats), there's a blade in Castor's chest, and he's riding a Cool Horse.
Plotline Death: Dies intercepting a bullet meant for Ken in the male protagonist's path or if you fail to clear his S. Link.
Pocket Protector: Getting the last rank of his S.Link in the female protagonist's route requires her to find a pocketwatch he mentions he has lost, and return it to him. Having it in his pocket on October 4th is what makes it possible for him to survive being shot, although he's still seriously injured.
Put on a Bus: If you're playing as a girl and you max out his S. Link and retrieve his watch, he survives but enters into a coma instead.
Real Men Wear Pink: He's very fond of cooking and is a regular viewer of the family cooking show. In his S. Link, he, the protagonist and Fuuka cook a restaurant-quality meal big enough for everyone in SEES.
Sarcastic Devotee: Especially to the male protagonist, who comes in for some snark from Shinjiro in combat: "Tch. Who does he think he is?" He's less belligerent to the female protagonist, but still warns her that he'll fight however he wants to and complains if she heals him in battle.
Secretly Dying: The suppressants he takes are not exactly good for him.
Team Mom: Think about it. He's a good cook, worries about whether or not everyone's eating properly, tells you to take care not to get sick... Face it, he's your ideal House Husband.
Tsundere: Equip him with the tuxedo in Tartarus and talk to him for his reaction. You'll either laugh or squee.
When All You Have Is a Hammer: In battle, he's pretty much only capable of one thing: hitting things REALLY hard. He does a very good job of it though.
When He Smiles: In P3P, he only smiles during the Social Link, which makes a pleasant surprise for those unaware. The only time you get to see Shinjiro smile in the MALE protagonist route is him talking to Koromaru while going on a walk.
Think Happy Thoughts: Surprisingly his mantra, which keeps him from being too depressed over his condition, and tries to pass this belief to the protagonist. It's also what makes him so distant from Akihiko, who broods quite often about Miki, much to Shinjiro's discomfort.
You Lose at Zero Trust: Averted if you are playing as the female protagonist, where he is a Social Link. As long as you meet with him every time the chance arises, you are perfectly guaranteed to hit max rank.
Referred to as "the Chairman", Ikutsuki is the school chairman and the head of SEES. He worked with Mitsuru and Yukari's fathers on the project ten years ago, and was one of the designers of Aigis. Despite not having a Persona, as a result of being involved in the project, he knows how to enter the Dark Hour and provides briefings and support to the members of SEES during their major missions. He has a terrible sense of humor.
Axe Crazy: He wishes to bring the Fall to wipe out most of humanity so that he can rule as its prince afterward.
Big Good: The founder S.E.E.S, but he is not able to summon a Persona. Subverted when it turns out he's been using S.E.E.S. to bring about the Fall.
Bitch in Sheep's Clothing: He acts nice and friendly, and to an extent he really is, but he's also pretty crazy beneath that.
Disney Villain Death: He gets shot and falls off a tall roof to his death. It's even lampshaded by a guy who hangs out around the movie theater, saying that that's how all the villains die, though he dismisses that idea.
Evil Plan: He's responsible for releasing Death, and manipulated SEES into destroying the twelve Full Moon Shadows in order to create Nyx Avatar. He does all this to bring about The Fall because of a prophecy he read.
Foreshadowing: When he describes how destroying the 12 Shadows will end the Dark Hour, he simply says that "there's evidence to support it." Nowhere does he give any specifics. This is your first hint that he's actually lying through his teeth and using you.
The Heavy: His plans to bring The Fall take up about 2/3-3/4 of the game.
Hoist by His Own Petard: Ikutsuki is the one who suggested Koromaru join SEES. Guess who ruined his attempt at having Aigis kill SEES to bring about the Fall. In the PSP remake, though, he fails due to a Dying Moment of Awesome from Takeharu Kirijo.
Manipulative Bastard: He pulls off being an almost fatherly nice guy with rather freaky ease, so when he finally drops the act, the difference between the bad pun spewing professor figure he played as, and the Ax-Crazy lunatic he really is was quite a shock to EVERYONE.
Pungeon Master: He constantly spews truly terrible puns. In FES and the PSP version, he even gets a special video segment dedicated to him getting distracted with making puns when talking about the first boss.
Igor's assistants. Elizabeth appears in the original, FES, P3P in the male character's path, and as a choice in the female character's path. Theodore is only available in P3P in the female's story. Both serve the same role in the game. They send the main character on different sidequests and, in the FES and P3P editions, can visit the human world with the main character and become romantically involved with him or her. Theodore is Elizabeth's younger brother, and both are the younger siblings of Persona 4's Margaret.
Almighty Janitor: As shown by their Bonus Boss battles. Probably the strongest elevator attendants you'll ever get to face. They can break the damage cap for Pete's sake!
Apologetic Attacker: Theodore. Elizabeth also apologizes occasionally when you fight her, but not nearly as often.
Badass: Both. Their Bonus Boss fight is often regarded as the most difficult out of the latter Persona games.
Bonus Boss: They can only be faced very late in the game and are significantly more powerful than the actual final boss. The multiple lifebars of the only come up to somewhat more HP than them, and taking in their greater resilience, they take WAY more damage before going down, in addition to having all the strongest attacks in the game.
Big Eater: Elizabeth, who wonders why you stopped eating after your seventh meal.
Bishōnen: Theodore is considered by many fans as the most handsome of the male characters in the entire series.
Butt Monkey: Theodore. Elizabeth utterly trolls him in summer festival Drama CD, and during his fetch-quests he makes references to his sisters feeding him things like dog food and soybean powder.
Cloud Cuckoo Lander: Overlaps with Fish out of Water, as both of them display some very bizarre ideas about modern life during their dates. The main character mostly doesn't seem to have the heart to correct their cheerful misconceptions.
Damage-Sponge Boss: The only enemies aside from the Final Boss that can survive a hit from Armageddon, and even then the boss in question only survives it because it has multiple life bars.
Fish out of Water: Elizabeth and Theo during your dates clearly have no idea what's going on in the human world.
I Will Find You: A variation on this, after the events of P3. In P4, Margaret reveals that Elizabeth has left the Velvet Room in an attempt to find and save the MC from his fate as the Seal.
It is likely similar for Theo, who, after his final date, promises to overcome any obstacle for the sake of the female protagonist, should she ever find herself in trouble.
Know-Nothing Know-It-All: Theodore. He'll claim that he was just trying to be funny whenever he does or says something ignorant.
Manchild: Compared to Elizabeth, Theodore is much more child-like in demeanor during the dates. While Elizabeth shows a sort of morbid fascination with the human world, Theo's is much more innocent, and he can react with fear or amazement at things Elizabeth just finds mildly amusing.
Married to the Job: They fear that spending too much time with the protagonist will cause them to perform poorly at their job as a Velvet Room attendant, prompting them to break things off.
Master Of All: They both have the strongest attacks of every element and the best status effects moves, and can kill the player instantly using Megidolaon.
Nice Guy: One of Theodore's distinct characteristics is his politeness towards everyone.
Nightmare Fuel Station Attendant: While most of what Elizabeth says or does is charming, some of her reactions to certain things can be rather, interesting. Take her response to the medical dummy you bring her from school, which she calls the Shell of Man. She seems morbidly fascinated and intrigued when the eyes pop out.
Throw the Book at Them: They'll hit you with those huge books about as often as they summon personas from them.
What Is This Thing You Call Love?: To their growing confusion, they find themselves increasingly interested in the protagonist until, assuming you've attended all their dates, you 'spend some time alone' in your room together. Love seems to be an emotion that they're not really supposed to be feeling, because after that they both stop responding with anything more than professionalism to keep from getting distracted from their critical roles.
Wouldn't Hit a Girl: A variation: while Elizabeth will use strike damage (the same type of damage dealt by a fist in-game), Theodore (who is only an option if playing as the female protagonist) will not. He'll still kick your ass if you're unprepared, though.
A fellow classmate of the MC, Kenji is the first social link, the Magician, which is established automatically soon after he starts attending Gekkoukan High. Already friends with Junpei and Kazushi, he's also somewhat attracted to Yukari, though the player soon discovers that he mostly has a thing for older women. In fact, pursuing his social link reveals that he has a crush on one of his teachers, and the MC helps him in his quest to win her over.He loses his S. Link status in P3P to Junpei if the player chooses the female MC, though he still makes appearances as part of Rio Iwasaki's S. Link.
Boke and Tsukkomi Routine: In FES, after the school festival is canceled, Kenji and the MC can act out an impromptu Manzai routine for the rest of the class, with Kenji acting as the boke and MC the tsukkomi.
Book Ends: His Social Link ends exactly how it began, with him inviting the MC for ramen and talking about getting a girlfriend.
Hidden Depths: Kenji is surprisingly fashion conscious, commenting on the MC's wardrobe at certain points. In fact, the item he gives the MC at the end of his S. Link is a choker he made for him because he "doesn't look fashionable enough."
Hope Spot: During Rank 7 of his Social Link he thinks he's making progress with Emiri, but she actually just has her own fiancee.
Innocently Insensitive: A lot of his comments about preferring older women come off as this, especially around Rio whom he doesn't realize has feelings for him. In the first P 3 P drama, his statements offend the other girls to the point even the Female Protagonist gets angry.
As a member of Gekkoukan High's student council, Hidetoshi heads the student disciplinary committee. As expected, he's strict and unyielding and can come off as quite the hardass. He's also a very unpopular with the rest of the student body because of his no-nonsense attitude. After Mitsuru has the MC join the student council, Hidetoshi becomes the Emperor S. Link, and pursuing his S. Link has him/her helping out with finding a student who left a cigarette butt in one of the school male bathrooms while exploring his need for order and ideals.In P3P, Hidetoshi falls in love with the female protagonist during his S.Link, but wants to wait until he's worthy of her love before he tries to make it official.
Defrosting Ice King: He's cold and severe, but mellows out over the course of his link when he comes to understand that his methods are selfish and flawed and the people supporting him are jerks. His defrosting is a little more emphasized with the female protagonist as he develops a crush on her.
Determinator: Break the rules, and Hidetoshi will hunt you down, and he will never stop until he finds you.
Disappeared Dad: His dad was arrested and Hidetoshi isn't really sure if he's guilty or not, which has helped shaped his attitude in the present.
Jerk with a Heart of Gold: He's quite abrasive and he's not exactly loved by his peers for his insistence on the rules, but he definitely falls into the "tough, but fair" category. He's going a little overboard trying to track down the cigarette smoker, but doesn't actually intend to do anything further than lecture them.
Knight Templar: Subverted. It looks like he's going way overboard with the cigarette thing, but in truth his idea of a harsh punishment for the person who left it in the bathroom was no more than a "stern lecture." He doesn't think that it warrants expulsion, and doesn't see how "getting rid of the bad students" helps, despite the school's suggestion. This hints early on at the sort of person he really is.
Lighter and Softer: Hidetoshi eventually realizes that he needs to be a little more like this if he wants to gain people's trust.
Kaz is a member of whatever sport team the MC joins and represents the Chariot S. Link. Stubborn and fanatical, Kaz quickly declares himself the MC's rival, and aims to win the championship. By pursuing the link, the MC discovers that Kaz is suffering from an injured knee, which is only getting worse due to his constant and overzealous training. The reason that he's pushing himself so hard is that he's trying to convince his nephew, who was crippled in an accident, to undergo rehab by winning the championship.In P3P, Kaz loses his S. Link status to Rio Iwasaki if the player chooses the female MC, though he still makes the occasional appearance, usually alongside Yuko or Kenji.
Determinator: Kaz isn't about to let potentially never being able to walk again stop him from winning the championship. Eventually subverted, as he decides to give up the championship and get surgery for his knee instead. To reflect this, a lot of the proper responses to his S. Link scenes are basically "Suck it up."
The Rival: He starts off as this for the MC, but that role is eventually taken over by Mamoru.
Unknown Rival: He thinks of himself as Mamoru's rival, but Mamoru doesn't seem to know who he is.
Rio is Kaz's replacement for the Chariot Social Link in the female MC's scenario, whether she chooses to join Tennis or Volleyball, where Rio acts as the leader of the junior-level teammates. To her dismay, her teammates don't share the same single-minded devotion to the club. She is also friends with Kenji, who likes to visit practice both to see her and to catch up with Ms. Kanou, who oversees the club.
Childhood Friend Romance: She eventually realizes she's in love with Kenji and doubts it will go well considering his preference for older women. Still intends to give it a shot.
Distaff Counterpart: To Kaz, and to a lesser extent to Akihiko, as she shares certain personality traits with the latter.
Chihiro is the student council treasurer and Justice S. Link. She is pretty much a textbook example of the painfully shy, bookish, yet surprisingly attractive nerd girl. Pursuing her S. Link gets her to open up a bit more and eventually deal with accusations that she stole money from the school.In P3P, Chihiro loses her S. Link status to Ken if the player chooses the female MC, but she still makes her token appearances in Hidetoshi's S. Link scenes.
The Cameo: She appears in Persona 4 when the P4's school has a class trip to Tatsumi Port Island.
Clear My Name: Has to do this later in her link, when people suspect her of stealing money from school.
Clingy Jealous Girl: Revealed to be this late in the S. Link, starting when she flips out when Mitsuru tells the MC to meet her alone* (in her room, at night and making sure not to be seen by the rest of the dorm... yep, many poorly-chosen words there) to discuss the situation with the stolen money. Considering that you're forced to romance Mitsuru to complete her link, maybe she has a point. In the original and FES, she's one of the fastest girls to go into "she may get jealous if you see other girls" status. Most girls reach this state at Rank 7, Chihiro reaches it at 5.
Meganekko: She's shy and spends much of her free time reading.
Shrinking Violet: She starts off being utterly terrified of talking to men, and it takes some coaxing to get her to come out of her shell enough to even start her S. Link.
The student who helps the FeMC with her student comittee activities and serves as her Hermit Social Link. While currently a junior, she's actually two years older than the heroine, having traveled abroad and taken a couple years off from school. As a result, other students aren't certain how to treat her; after all, she's even older than the upperclassmen! Since she desperately wants to please others, Saori lets her classmates take advantage of her kindness and refuses to stand up for herself.
Parental Neglect: Her parents don't support her at all. They're also the ones who sent Saori overseas in the first place, because they blamed her for a serious family incident. The exact nature of that incident isn't completely spelled out, but given her statement that her first love was her uncle, and that she spent a great deal of time praying for her first love's soul ...
Precision S Bomb: Drops one just to see what it feels like, then asks if she said it correctly.
Keisuke is the leader of whatever Culture Club the MC joins. The son of a doctor, Keisuke is under pressure to quit his club and join the family business. He represents the Fortune arcana in his S. Link and pursuing it has him refusing to quit the club, claiming that he doesn't want to become a doctor. This is proven to be untrue, however, as he's shown to be quick to help people who are sick or injured. Eventually, he gets over his denial and quits, throwing himself into studying for his entry exams.In P3P, Keisuke loses his S. Link status to Ryoji if the player chooses the female MC, and his role in the game is greatly diminished, only making a few small appearances.
Born Lucky: In one time-off event, he and the protagonist win lots of tickets at the arcade, prompting him to mention how he's always had good luck.
Stepford Smiler: Keisuke has only three expressions: smiling, grinning and angry. Guess which one you see the most, even when he's treating someone who just collapsed, or when you turn him down for hanging out on a Sunday.
A New Transfer Student who first makes his appearance in November. He is a flirty Bishōnen who asks out any girl he meets, and quickly befriends the members of SEES.He has an odd attachment to the main character, which is most evident in the female protagonist's route in P3P where he takes over the Fortune S. Link from Keisuke.
Expy: Very strongly resembles Kaworu Nagisa. Both are the last in a line of monsters sent to destroy mankind who take the form of a Bishōnen humanoid but willingly sacrifice themselves for the sake of humanity after befriending the protagonist. They even share the same Japanese actor!
However their differences make it seem as though Ryoji is intentionally designed as an inverse of the character: Kaworu is a Creepy Child who is fully aware of his identity and mission, Ryoji is an overall regular guy who is terrified when he learns his identity, Kaworu is notoriously Ambiguously Gay while Ryoji is a Chick Magnet, and most importantly, Kaworu has Shinji kill him for humanity's survival whereas the protagonist spares Ryoji.
Guide Dang It: His S. link is very specific, and if you mess up even once, you can't complete it.
Identical Stranger: Never gets talked about in the game, but Ryoji looks like the protagonist with his hair slicked back and a Beauty Mark. It becomes more obvious in the manga when during their infamous trip to the hot springs Ryoji wears his hair down in an attempt to confuse the girls and looks identical to Minato. This isn't a coincidence.
Nice Guy: His flirting aside, he's pretty genuinely nice to everyone. Especially after he finds out who he is: despite essentially being the avatar of the Big Bad, his one concern is that the members of SEES don't suffer, and he still considers them friends right until the end.
Significant Double Casting: You better believe that he shares a voice with the (male) protagonist for good reason. He is able to be Pharos and Ryoji because he lived inside the protagonist.
Single-Target Sexuality: Ryoji flirts with girls, but doesn't seem interested in much more than that. He explicitly tells the female love interest he'd be into her whether she was a guy or a girl, which may be a not-so-subtle nod towards the male protagonist (who doesn't exist if the female is chosen).
That Man Is Dead: When he descends as the Nyx Avatar, he quite calmly states that yes, he was once known as Ryoji. His human personality has clearly vanished by this point, and he claims to essentially be Nyx, making the choice of pronoun for this entry questionable.
What Measure Is a Non-Human?: Tries to invoke this when attempting to convince the protegonist to kill him. After they refuse the first time, he takes a form resembling Thanatos, complete with Voice of the Legion, hoping that reminding the protagonist he isn't human will make his/her decision easier.
The team manager for whatever Athletic Club the MC joins, Yuko represents the Strength arcana in her S. Link, and is one of the male MC's potential love interests. If the player pursues her S. Link, the MC discovers Yuko's lack of motivation, not really sure what to do with her life. As the S. Link goes on, she ends up coaching a group of neighborhood children on how to run faster, so they could beat a group of sixth graders in a race and win back their playground. While coaching them, she finds her motivation, and eventually decides to become an athletic trainer.In P3P, Yuko loses her S. Link status to Koromaru, though she still makes the occasional appearance as part of Rio Iwasaki's S. Link.
Ambiguously Brown: Her dark skin and prominent lips make her look like she could be part black.
Book Dumb: She comes off as this in the beginning, though it's more that she lacks motivation.
Bebe is the sole member of Gekkoukan High's fashion club until the MC joins, the token foreigner and a raging Japanophile. He managed to be able to study abroad in Japan thanks to the efforts of his aunt. He represents the Temperance arcana in his S. Link, and pursuing it has Bebe making his first friend in Japan with the male MC. Eventually, he discovers that his aunt died, and his uncle wants him to come back home. Not wanting to leave Japan, he decides to make a kimono to take with him to help convince him to let him come back.In P3P, Bebe falls in love with the female protagonist during his S.Link, that at the end of the Social Link, he confessed his feelings to her before he leaves.
Camp Straight: He falls in love with the female protagonist in his Social Link. Other than that, his mannerisms, hobbies and looks are rather effeminate. Of course, him being a walking French stereotype probably has something to do with it.
Put on a Bus: At the end of his S. Link, as he returns to his home country.
An obese, unpopular senior who sits alone in Paulownia Mall, Nozomi is nicknamed the "Gourmet King" and represents the Moon arcana. At first he seems to be an arrogant and unlikable boy who's bizarrely obsessed with food, but as the main character continues to spend time with him, the Gourmet King's true background begins to gradually emerge, a complicated story involving sibling rivalry, a secret cult and a childhood tragedy that begins to come out after he pressures someone into joining his cult, which is quite expensive.In P3P, he loses his S.Link status to Shinjiro, and doesn't appear on the FeMC storyline.
Green-Eyed Monster: Around the middle point of his route he quite clearly starts to show some envy for how much more people like the protagonist than him. It's quite similar to the relationship he had with his younger brother before he died.
Hidden Depths: There is far more to the Gourmet King that his first impression suggests.
The Unfavorite: Everyone always loved his brother, but Nozomu is nothing special and got overlooked.
Small Name, Big Ego: Nozomu takes his Gourmet King title very seriously, to the point where he at one point thinks that there are assassins out to kill him for it.
Owners of the Bookworms bookstore at Iwatodai Station, Bunkichi is an occasionally wisecracking and sometimes senile, but ultimate well-meaning old man and Mitsuko is his quieter wife. The two of them represent the Hierophant S. Link and pursuing it has the MC frequently visiting their bookstore, ultimately learning that they had a son. He was a teacher at Gekkoukan High until he was killed in a car accident and a persimmon tree was planted at the school in memorium of him. Eventually, the two of them catch wind that the tree is going to be cut down and learn of a petition from former students to keep the tree alive.
Dark and Troubled Past: The story of their son's accident. The protagonist inadvertently brings back a number of memories.
Think Nothing of It: The protagonist claims to have no idea what Mitsuko and Bunkichi are talking about upon hearing of the petition and the player never has the option of organizing such a thing. On the other hand, no one else has any information on the tree, so the protagonist is the most likely organizer. Maybe. All three dialogue options are some form of this trope when he's thanked.
Click here to see her picture
Maya represents the Hermit S. Link, which begins when Junpei gives the MC a copy of the old MMORPG Innocent Sin. The link consists mainly of Maya not really understanding why she's so unmotivated regarding her career and social life and instead choosing to waste time on an MMO. In addition, her interactions with the MC consist largely of complaining about her coworkers, all the while dropping small hints regarding her identity and occupation. Her true identity is not revealed until the very last days of the game.In P3P, Maya loses her S. Link status to Saori Hasegawa if the player chooses the female MC.
Beneath the Mask: Maya's link is dedicated to showing someone who doesn't really have to act in front of others. After all, it doesn't matter what Tatsuya think of her, right? Her public face is the strict but generally understanding teacher Isako Toriumi, who is completely different from Maya.
Christmas Cake: Her age isn't explicitly stated, but she's at least in her twenties and gets a great deal of grief from her mother, and Tanaka, about becoming too old to marry. She doesn't really consider it unfair that men prefer younger women since she likes younger guys herself.
Cool Teacher: She lets slip early on that she's a teacher. In fact, she's Toriumi, who is generally understanding and protective of her students, and constantly argues with Mr. Ekoda (who's something of an Obstructive Bureaucrat).
GIFT: Most of her time as Maya is complaining about her coworkers. She eventually realizes this though.
Leet Lingo: She muses that while she's perfectly capable of writing correctly, she's just too lazy to do it during her free time. She even teaches composition. On October 3rd, she'll even mention in class how he has mastered leetspeak.
Mrs. Robinson: Ruefully admits that she can't complain about people overlooking her due to age consider she has a preference for younger guys herself.
Only Sane Employee: She complains about being this compared to the rest of the teachers, accusing them of stuffing their bust, being huge jerks or just bizarre. That's a little debatable, but her idiosyncracies are at least less overt than the rest.
Shout-Out: Along with the title of the MMORPG, her avatar is Maya, and she convinces the MC to change his avatar's name to Tatsuya, reflecting the names of the two main characters of Persona 2: Innocent Sin, and Persona 2: Eternal Punishment. In the Japanese version, the MMORPG was Devil Busters and the screen names were Y-Ko and N-Jima.
Stern Teacher: Isako has a habit of assigning new transfer students empty seats that belong to other students, with the logic that if they aren't there, they aren't part of the class.
Teacher/Student Romance: She admits to crushing on one of her students, but appears too professional to do anything about it. She does ask the protagonist out when she finds out who he is, but runs away before he answers.
Sweet Tooth: Isako loves cake, to the point that she sometimes assigns bringing a slice of cake along with homework. The other teachers have learned to bring cake when they're delivering bad news.
Tsundere: Judging by Isako's reaction to finding out who Tatsuya was all this time, including asking him out to dinner and then throwing a dictionary at him, she's probably this.
A precocious grade school girl, Maiko frequently hangs out at the playground at Naganaki Shrine. She represents the Hanged Man arcana in her S. Link and pursuing it reveals that Maiko's parents are going through a very messy divorce, which the MC helps her get through. Wondering if it's her fault that they're splitting up, Maiko eventually decides to run away from home, thinking that they'll have to work together to find her, and that it will help them get back together. It only proves to be a partial success, as though they really do work together to find her, they still plan to get divorced, though now they work more on helping Maiko understand why they're splitting up. At the end of the S. Link, Maiko decides to live with her mother as she leaves Port Island, but declares that she wants to marry the male MC when she grows up.Though she stays as the Hanged Man S. Link in P3P, if the player chooses the female MC, then Maiko will see her as more of an older sister figure. Near the end of the game, Maiko's father will receive a letter, which mentions how Maiko wishes that she and the MC could "become a family for real" and ask her out on a date, misunderstanding the message.
Abusive Parents: Maiko's parents come off as extremely overbearing, frequently sending her off to cram school and private piano lessons, and during one fight her father even hits her. They seem to see the error of their ways near the end of her S. Link, however.
Put on a Bus: At the end of her S. Link, as she moves away with her mother. If you finish her link before her rescue mission in Tartarus, the rationale for her being in Port Island is that she's visiting her father.
Precocious Crush: She proposes to the male MC at the end of her S. Link, saying that she wants a family of her own someday and that the protagonist has to be the father. The game's narration lampshades it: "Apparently, Maiko has just proposed to you."
Company president and TV salesman, Tanaka is the owner of a home shopping network which the player can buy products from every Sunday. Later on, the MC can find him standing around Port Island Station or the mall depending on the game version. He represents the Devil arcana in his S. Link, and pursuing it has Tanaka swindling the MC out of 40,000 yen before deciding to start giving him/her some of his rather´┐Ż unscrupulous business advice, and even considering making him/her a model for his company. Eventually, he reveals that even though he's filthy rich, he's always so busy that he never has the time to really use any of his money. The S. Link ends with Tanaka finally deciding to give some of his money to charity. Later in FES, it's implied that he may have given up on his dubious business techniques.In FES and P3P, Tanaka is one of the easiest S. Links to level up at the male MC, due to him being of the two only S. Links available at night, as well as the fact that every time the player talks to him, the S. Link is guaranteed to level up.
Arson, Murder, and Jaywalking: The bizarre threats he makes to keep you from revealing his secrets (see below) decrease in severity with each Social Link rank. Justified in that it signifies his growing trust in you.
But Thou Must: In order to initate his S-Link, the player has to go along with Tanaka scamming them out of some money.
Cut His Heart Out with a Spoon: He throws all kinds of bizarre threats at you at the beginning of his S. Link to keep you from telling people about him swindling you out of the 40,000 yen. These threats range from making you swallow a thousand needles to putting your picture on a dating site for former convicts, to ringing your doorbell every night at midnight.
Driven by Envy: He got his start based on envy of those who were richer than he was as a child, meaning basically everyone he knew. During the later parts of the social link he slowly comes to realize that since he's long since surpassed such people the act of simply making money for its own sake has started to become unsatisfying.
Ear Worm: In-Universe example: The TV Tanaka theme. It's even described as "obnoxiously catchy" in-game.
Jerkass>>Jerk with a Heart of Gold. The heart of gold part is slightly more emphasized in the female route, where he is more open about the fact that the protagonist is probably better off without his assistance.
Found sitting by himself, drinking and smoking, at Club Escapade, Mutatsu is a rough, rude Buddhist monk. He represents the Tower arcana in his S. Link, and pursuing it reveals that he comes to the club often to get drunk, due to his wife and son leaving him because of his obsession with his work. For a while, he dispenses some rather depressing advice to the MC, and starts treating him/her as his own son/daughter. Eventually, he decides to hire a private detective to track down his wife and son, deciding he wants to apologize and ask them to take him back.Mutatsu is one of the easiest S. Links to max out as the male MC, as he's one of the only two ones available at night.
Face of a Thug: He's described in his S. Link info as looking like a yakuza. And it shows.
Replacement Goldfish: He treats the MC as if he/she was his own son/daughter for a while, until he decides he wants the real thing back.
Scare 'Em Straight: At one point when the MC visits Mutatsu, he is so drunk that he mistakenly believes the MC (who he had been treating like a son/daughter up to this point) is his actual child. When he's later sober, Mutatsu is so embarrassed by this that he starts cleaning himself up then and there.
The top athlete of his school, with potential for even competing on a professional level, Mamoru befriends the MC after soundly beating him in the summer tournament, after which the two of them establish a friendly rivalry. He represents the Star arcana in his S. Link. Pursuing his S. Link reveals that he's trying to get into college on a scholarship and be a professional athlete, but he has to work to support his siblings with his mother after his father died in a car accident. After a while, his mother collapses from exhaustion, and the responsibility falls solely on him, to the point where he even has to give up both his sport and college. After the MC helps him through it, he eventually decides to give up for the time being and go to work at the factory his father worked at.In P3P, Mamoru loses his S. Link status to Akihiko and disappears from the story entirely if the player chooses the female MC.
Broken Ace: He's better than everyone else in the game at whatever sport he's participating in, but he's burdened by the fact that he has to support his family and may not be admitted to college or keep participating in his sport for financial reasons.
Lonely at the Top: Mamoru isn't close to fellow teammates, saying he's the only one who takes the club seriously and that there's nothing driving the club to stay together. As the link progresses, this is subverted with the entire team rallying to help Mamoru.
Nice Guy: He congratulates the Protagonist for how well he did in the athletics tournament and is a nice guy who cares about his family and gives up his dreams to support them.
Put on a Bus: At the end of his S. Link he moves away to get a job.
The Bus Came Back: During the game's epilogue, you'll receive a letter from him if you've finished the link, with the implication of Commuting on a Bus being the next step. Since you're already on borrowed time when you see this message, not so much.
The Rival: He sees you as one, though whether or not the protagonist views him as such is unclear and up to the player. You first meet him at the summer athletic event, which may be your last involvement in athletics if you've completed the Chariot Arcana social link.
A frail young man who represents the Sun arcana, Akinari likes to spend his Sunday afternoons sitting by the playground at Naganaki Shrine. He was born with a terminal illness and doesn't have much longer to live. At first bitter about his fate and reluctant to talk to people, he gradually opens up to the main character and develops not only a powerful friendship, but the inspiration to write a children's book as his parting message to the world: a tragic but ultimately hopeful story about the friendship between an outcast pink alligator and a bird who can't fly.
The Cameo: In Kanji's S. Link for Persona 4, there's mention of a children's book with a pink alligator character. In Golden, Nanako reads the story during Adachi's S. Link.
Not Too Dead to Save the Day: It's possible that when you meet Akinari for the last time and he gives you his book, he's already died off-screen. Maxing his S. Link also means that he cheers you on along with your other maxed S. Links right before you take on Nyx.
A group of Persona-users opposing SEES who host an online assassination service. Consisting of Takaya Sakaki, a revolver-wieldingNietzsche Wannabe, Psycho Supporter Jin Shirato, and Dark Magical Girl Chidori Yoshino, the group must take life-shortening drugs in order to control their powers. While not the main antagonists, they do their part to cause the heroes all sorts of trouble, since they see their efforts to stop the Dark Hour as wasting their "gifts". Chidori later on becomes Junpei's romantic interest.
Blessed with Suck: The group requires the same life-shortening drugs that Shinjiro takes. In fact, they're his dealers.
Evil Counterpart: Specifically, Takaya towards the Protagonist, though not much is made out of it. His Persona, Hypnos, is even the twin brother of Thanatos, the protagonist's second Persona. Messiah, which seems to be the Main Character's Evolved Persona in the credits is basically Jesus while Takuya looks like Jesus, hence the nickname Revolve Jesus.
Metis's appearance heralds the beginning of SEES's next adventure in "The Answer", when she emerges from the Abyss of Time that's appeared beneath the dorm and immediately launches an attack on every human present, announcing that she has to kill them to protect her "sister" Aigis. Aigis rushes to their aid and, in the battle that follows, loses her Orgia mode while gaining the main character's persona Orpheus, as well as his "wild card" ability. The subdued Metis later explains that she'd only tried to kill the rest of SEES because she saw them as a hindrance to protecting Aigis, and agrees to cooperate with them after they threaten to leave her in the Abyss of Time, revealing her intense fear of being alone and abandoned. She seems to have amnesia: while she knows that Aigis is her sister and she's familiar with the Abyss of Time, she can't explain how she knows any of it or where she actually came from.Metis uses axes and other blunt weapons in battle, and her Persona is the balanced Psyche of the Hierophant Arcana. She also has her own version of Orgia Mode, which is superior to Aigis' now-defunct version on several counts: in addition to a stronger power boost and a longer running time, Metis can use skills and magic at no cost.
Animal Motifs: Red swallowtail butterflies. She has a mostly black color scheme like the body of one with red accents that stylistically resemble wings, and her persona Psyche has one for a head. A wreath of them be seen when she activates her Orgia Mode for the first time.
Eerie Pale-Skinned Brunette: Extremely so, with dark hair and white skin. While seemingly a way to contrast from her more human-like sister, in the Drama CDs, Metis's appearance is revealed to be based off a hospitalized girl Aigis had met in the past.
Jack-of-All-Trades: She has no resistances or weaknesses, along with physical, ice, and wind skills.
Shadow Archetype: Both she and Aigis are Ridiculously Human Robots, calculating and even hostile to those they perceived threat, have an attachment issue, and overprotective to those precious to them. On the other hand, she's black and red to Aigis' white and blue, more child-like and outspoken of what she thinks, and just overall emotional. Heavily implied that Metis is, in all but name, Shadow Aigis.
Sugar And Ice Girl: While cold and calculating, she can't bear to be alone. Figures, as she is Aigis's emotional side personified, loneliness and cynicism included.
The Final Boss of The Answer and the Greek primordial god of Darkness.