Characters / Persona 3

This page is for tropes relating to the characters of Persona 3, as well as their appearances in Persona Q: Shadow of the Labyrinth. For tropes relating to these characters in the Arena spinoffs, see Persona 4 Arena. For a full index of characters from the Persona series, see this page.

Due to wiki policy, this page contains numerous unmarked spoilers. You Have Been Warned.

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The Specialized Extracurricular Execution Squad (S.E.E.S.)

    In General

    The Protagonists 

Tropes As Applied to Both Protagonists

  • The Ace: Both are capable of summoning multiple Personas, is seen as The Reliable One by all of their teammates, is the best player on whichever sports team they decides to join, and is a Chick Magnet/Dude Magnet. Junpei acknowledges this as well.
  • All-Loving Hero: Dialogue and actions rarely give the chance to be angry, although you can be pretty rude (and, yes, you will be called out for it). Social Links indicate that the MC is a very understanding person. The diversity of their social links, from an elderly couple, classmates, a Corrupt Corporate Executive, a Dirty Old Monk, as well as the strangest members of SEES (a dog and a robot) show that they have the capacity to care for pretty much anyone.
  • Asleep for Days: The main character's awakening to their Persona ability puts him/her out for a week.
  • Asleep in Class: In the game, they have the option to sleep in class. Doing this cures their Tired/Cold status and can change it to Great.
  • Badass: Easily the best fighter in the group as well as the most flexible. To the point where it's lampshaded by their courage title becoming Badass when maxed out.
    • Badass Adorable: They both are certainly good-looking.
    • Submissive Badass: They might be the team leader, but they're always taking directives from someone like Mitsuru. However, they're the team leader because they're level headed and the best fighter in the group. In short, they're the best tactician of the group, while Mitsuru is responsible for SEES' long-term strategy. Until New Years Eve, at any rate.
  • Barrier Maiden: They possesses the ego fragment of the Nyx Avatar while all of its powers are split.
    • Not to mention becoming the Great Seal to prevent Erebus from contacting Nyx.
  • Battle Couple: When romancing any members of the party.
  • Big Eater: Both are depicted as heavy eaters. Most of their Social Links often take place in restaurants or eateries.
    • The male protagonist can keep up with the Gourmet King and Mamoru in eating. Only Elizabeth outdoes him, during their date, but she does so in a way that indicates he managed to keep up through seven straight meals. In PQ, he's noted for eating several plates of yakisoba.
    • The female protagonist is noted by others to have quite the appetite. Junpei's impressed on how much she can fit so much food in her body during his Social Link. In the Drama CD, she orders a lot of food, with Yukari remarking how it's too large an order for her.
  • Big Sleep: At the end of the epilogue, he/she dies as he/she goes to sleep.
  • Bi the Way: Downplayed compared to their successor, but they have moments.
    • For the male protagonist, in Persona Q's second dungeon, he has the option to choose "It doesn't matter at all" regarding his destined partner's sex. Through this, he also can optionally blush during his wedding event with Shinjiro saying "My heart's pounding."
    • For the female protagonist, in addition to the guys she dates, she can also romance Aigis or Elizabeth.
  • Broke Your Arm Punching Out Cthulhu: He/She sacrifices all of their life energy to create a seal for Nyx. He/She manages to hold out until graduation before dying on the roof.
  • Chronic Hero Syndrome: Thanks to the Social Links and searching for the Lost Ones in Tartarus, they more or less develop this. Some of Elizabeth/Theodore's requests also require things like feeding a stray cat or watering a drying-up flowerbed.
  • Conveniently an Orphan: No parents to get in the way of adventuring. They apparently died during the disaster ten years ago.
  • Cosmic Plaything: Their parents died when their was six, leaving them as an orphan. The embodiment of death is sealed inside their body, biding its time until it can return to full strength. They later gives their lives to become a Barrier Maiden to prevent the world's death wish from reaching Nyx.
  • Definitely Just a Cold: During the epilogue, the gameplay notes that the MC is quite tired, but doesn't mention it as being very serious. A few days later, he/she's dead.
  • Did You Just Punch Out Cthulhu?: In the Good Ending, after the group fails to eliminate the Nyx Avatar, the protagonist travels to confront Nyx in person and manages to replace the seal on Nyx.
  • Eleventh Hour Super Power: After the fight with the Nyx Avatar, they eventually stand up and take the fight directly to Nyx, a fight where concentrated death is used on them every turn but doesn't do a thing. The fight finishes when they spend their soul to seal Nyx.
  • Extracurricular Enthusiast: A sports club, the student council, the fashion club, a culture club (MC only), committee work (Fe MC only) and a club dedicated to fighting manifestations of the repressed human psyche.
  • The Hero: Your best fighter, both for physical and magical attacks, as well as intellectually and socially capable.
  • Heroic B.S.O.D.: In the game, they both seem to avoid this, but the game text states this happens after Ryoji explains who he is and presents the choice to kill him.
    Narration: You cannot think clearly. How does a person choose the way he will die?
  • Heroic Sacrifice: They use their soul to create a seal to stop Nyx.
  • I Am Who?: Aigis sealed the Nyx Avatar inside them as a child.
  • Messianic Archetype: Their ultimate Persona is actually called Messiah, and in the end they sacrifice themselves at the end after leading the group forward.
  • New Transfer Student: Starts the year by transferring into the school without knowing anyone.
  • Parental Abandonment: Their parents died in an accident. It was caused by the explosion at the Kirijo labs.
  • Pink Girl, Blue Boy: The color themes for the menus are blue for the male character and pink for the female.
  • Playing with Fire: Their initial Persona Orpheus starts with an Agi skill, made more powerful in the movie.
  • Power Strain Blackout: Collapses and is unconscious for several days after summoning his/her Persona for the first time.
  • The Reliable One: Along with being the Living Emotional Crutch for their Social Links, they're also made the field leader and becomes Mitsuru's assistant in the Student Body Council. On top of that, they also joins a few clubs, and can achieve top grades in their class. It's that kind of game.
  • Resigned to the Call: They didn't exactly move to Iwatodai expecting anything out of the ordinary, although it is implied that they are used to experiencing the Dark Hour. Some of the lines the player can choose at the beginning also express uncertainty about being a persona user and the field leader. As time goes on, they becomes used to fighting shadows, a development noted by Pharos.
  • Schrödinger's Player Character: In 'Portable, the player has the option to play as either both, and neither one appears in the other route. This is even carried over to side materials; the Fe MC's only CD Drama appearance has her as the leader, and the stage play has two versions with a male and female lead, coinciding with different performance dates.
  • Second Year Protagonist
  • Silent Protagonist: Somewhat averted since they both shout to call their Personas, but ultimately averted for the male character if choosing the P4 side.
  • Star-Crossed Lovers: With anyone they romance.
  • Superpower Lottery: They're the resident Wild Card. That alone would be enough, but they also have the unique ability to summon two personas at once for a fusion attack. (In Portable, this is turned into expendable items to be used.) They also gain access to the Universe arcana, representing understanding of the purpose of life and their own life in relation to all, which is what allows them to seal Nyx, especially notable for the fact that it is clearly distinguished from the World arcana which most of the other protagonists (including Persona 4's Yu Narukami) achieve and they is the first person seen attaining and using it. Igor even notes that he has never seen another power like that of the protagonist's.
  • We Cannot Go On Without You: If they dies, it's Game Over. This is justified in that their the seal for Death, who will bring about The Fall if unleashed, but you don't learn this until shortly after it stops being true, at which point... absolutely nothing changes, and it's still Game Over if you die.

Male Protagonist / Minato Arisato / Makoto Yuki / Sakuya Shiomi
Arcana: The Fool, Death, Judgement, The Universe
Persona: Orpheus, Thanatos, Messiah
Voiced by: Yuri Lowenthal (English), Akira Ishida (Japanese)
Live actor: Shouta Aoi

The local Heroic Mime of 3. His parents died ten years prior to the events of the game and he has moved around a lot as a result. He has an affinity with the Fool Arcana and begins the game with the persona Orpheus. More impressively, he also possesses the rare Wild Card, which allows him to store multiple personas. He can also wield various weapons, but defaults to a one-handed sword. (In the PSP port, this is his only usable weapon type.) In general, he is very calm and responsible, in contrast to Junpei and numerous NPCs who behave like typical high school students. Although quiet, he has significant leadership skills and can think and plan in the midst of battle.

He is transferred into the Gekkoukan High School in his second year of high school. Upon arriving at his new dorm during the Dark Hour, he is asked by Pharos to sign a contract which states "I chooseth this fate of my own free will." Within days of moving into the dorm, he has his first encounter with the Shadows and awakens to his power. After being recruited into SEES, he's appointed as field leader by Mitsuru and Akihiko due to the ease with which he is able to summon his Persona, a position which eventually becomes permanent. He also visits the Velvet Room, and has periodic chats with Pharos, the mysterious young boy who initially presented him with the Velvet Room contract.

In the game's opening scenes, he's seen wearing headphones and listening to "Burn My Dread", the theme song of 3. The same song plays again during his final battle with Nyx.

  • Adaptational Badass: Not for him, but his initial Persona Orpheus was beefed up to make him more prominent in the movies. In the game, his weak level 1 status plus 2 major weaknesses (Zio and Mudo) made him only useful at the start of the story, with players quickly moving on to other Personas ASAP. In the movie, he's Makoto's main Persona and he even got to throw a few hits at the Magician Full-Moon Shadow before Thanatos came along to finish the job.
  • Ambiguous Disorder: He's a bit of a Cloud Cuckoolander in Persona Q and the movies, to the point where Junpei, the wise guy to his straight man, says he's not normal. All things considered, it's likely he has some sort of depression.
    • In the movies, it's heavily implied he has PTSD.
  • Badass Biker: In Spring of Birth, he rides on Mitsuru's motorcycle to save Fuuka from the Emperor and Empress Shadows.
  • Beware the Nice Ones: He can chase off a group of thugs single handed without much problem and without the use of his Persona. In the audio dramas, the one time he ever expresses anger is when his friends are in danger.
  • Big Brother Mentor: The Movie gives him this role towards Ken, thanks to Mitsuru making him Ken's bodyguard before he joined SEES thanks to having similar backstories.
  • Bishie Sparkle: Both him and Akihiko in the manga, when they're having their ping-pong match.
  • Bishōnen: He's remarked on looking handsome and androgynous by a few characters. Yuko also notices he has long eyelashes.
  • Broken Ace: Comes close to this during the second movie. As the Wild Card, he's the most powerful member of the group, and thus the most reliable in battle. But as SEES gets closer to eliminating all the Full-Moon Shadows, Makoto realizes his time with them will end soon, as his reliability in battle is his main asset that allows him to remain close to SEES and gives him a purpose in life. This comes to a head at the end, where his insecurity of losing both leads to his performance in battle decreasing, most notably the battle on October 4th.
  • Broken Bird: How the movie characterizes him, emphasizing on how much the deaths of his parents left him traumatized.
    • He gets somewhat better in the second film, but his fear of losing his new happiness indicates he's not fully healed.
  • Canon Name: He has no default name in the game, but the adaptions provide him with no less than three: The manga (and the early Japanese trailers for Persona Q) names him Minato Arisato, the movie series calls him Makoto Yuki, and the stage play refers to him as Sakuya Shiomi. Which one is considered "canon" is subject to heated fan debate (unlike Persona 4's Yu Narukami, whose name was canonized with further spin-offs) and we'll leave it at that.
  • The Casanova: Can be played this way. The lack of a "friends only" option for the girls means if you want Orpheus Telos, obtainable by getting Rank 10 with every Social Link, you have to play him like this.
  • Catch Phrase: "Doudemo ii," the meaning of which depends on the context. Generally, it can be translated as "Whatever" or "I don't care". It's one of the most common dialogue choices for the male protagonist. In the drama CDs, it's usually used when he has no opinion on something.
    • This gets lampshaded in Persona Q in one of the answer choices in the Group Date Cafe (on the P4 side, obviously). In fact, if you choose it, it locks him as your destined partner.
  • Character Development: Extremely subtle, but a lot of the dialogue choices at the end and middle portions of the game are drastically different from his earliest interactions, going from cold and a bit of a Jerkass to compassionate and open.
    • Ditto for the movies, as he goes from being almost completely emotionally dead to expressive and contemplative.
  • Character Tic: As can be seen in his image above, he keeps his hands in his pockets a lot. Not only is he usually seen walking this in cutscenes, he'll even do it in gameplay if he's left alone for a few seconds. When finishing up a fight, he's usually scene slipping his free hand into his pocket after flourishing his weapon.
  • Chick Magnet: Every girl he meets seems to fall for him. By the end of the year, it's possible for Fuuka, Mitsuru, Yukari, Chihiro, Yuko, Elizabeth, and even the likes of Maiko, Ms. Toriumi, and Aigis to fall for him.
    • Persona 3 Portable actually makes this into a running gag, with his looks actually charming girls during the infamous Operation Babe Hunt.
  • Cloud Cuckoo Lander: More noticeable in Persona Q. One example is when he drinks from a tea set found by the party, which they suspected was dangerous. His excuse? He thought he was at Chagell.
    • Some examples from the movies include him attempting to stop a train using a video game as reference, and when he's at Yakushima he tries imitating a crab walking sideways.
  • The Comically Serious: Leans towards this in Persona Q.
    Yukari: Uh, I don't think he's joking. He's usually serious...
  • Deadpan Snarker: In the movie tetralogy. Heavy on the snark side. His dialogue choices in the game and in PQ also lean towards this.
  • Defrosting Ice King: As the game progresses, his dialogue options start becoming kinder.
    • He's noticeably less distant and more open in the second movie than the first.
    • He regresses for a while in the third movie, but recovers and becomes even more open after he befriends Ryoji. He even starts to smile more!
  • Depending on the Writer: His personality when properly characterized varies heavily from source to source. All that's really consistent is that he's quiet and somewhat disinterested, implied to not really fear death, and genuinely cares about his friends even if he doesn't show it:
    • In the original game, his personality is mostly a blank slate. The frequent "I don't care" dialogue options obviously suggest a sort of apathy, and many of his "rude" dialogue choices gradually disappear as the plot progresses.
    • In Persona Q, he comes off as somewhat eccentric with weird thought processes. He speaks with a bored, lethargic voice in the English dub.
    • The manga shows Minato as constantly drowsy. He's very expressive in it compared to other sources, even though he's still quiet.
    • Noriaki Akitaya, director of the P3 movies, said that the basic characterization of Makoto in the movies came from fan reaction to his character. The films give him the most focused growth of any other source, showing him as emotionally-stunted and utterly ambivalent to whatever happens to him, and he's implied to have some sort of depression and/or PTSD. When his new friends in SEES gradually get him to open up more, this causes his apathy to disappear and a fear of death to begin growing, and he comes to be hesitant to defeat the Arcana Shadows to end the Dark Hour because he doesn't want to return to a lonely life when SEES' job is over.
  • Deuteragonist: Of the P4 story in Persona Q being the the leader of the P3 cast.
  • Did You Just Romance Cthulhu?: Can optionally date Elizabeth, who requests he show her around Port Island. The places she requests to visit start to become more personal, a development she notes herself, as she falls in love with him. Her final date has her visit his room, followed by an implied sex scene.
  • Emo Teen: While his personality is mostly shaped by the player, his dialogue options in the game come off as being low-energy and sullen. His catchphrase is even "whatever." This interpretation is used in the movie, although he grows out of it near the end of Spring of Birth. The manga and Persona Q drop the "emo" half all together, making him more of an eccentric introvert. (Although some dramatic moments in the manga later on make it resurface.)
  • Emotionless Guy: The only time you'll ever really hear him raise his voice in Persona Q is if a shadow dodges his attack. Besides that, he usually speaks in a deadpan monotone.
  • Go Out with a Smile: He dies on the school roof content and with a smile, looking merely tired.
  • Harmful to Minors: Witnessed his parents' deaths as a kid. The movies make this worse by his statement that he's been experiencing the Dark Hour for a long time as well.
  • Hates Being Alone: After becoming more fulfilled with his life thanks to SEES, the thought of going back to his lonely, empty existence scares Makoto. To the point he starts requesting Tartarus missions more than ever, despite his friends not seeing the point since the Dark Hour will disappear when they destroy all 12 Shadows. It comes to a head by the end of the movie, where his hesitation causes him to struggle against the Fortune and Strength Shadows.
  • Hates Being Touched: Makoto in the first movie. This goes ignored by Junpei. By the second movie he seems to not care anymore.
  • Headphones Equal Isolation: He's quiet and rather reserved. Several people comment on the headphones he always wears as well. While somewhat aloof, he does join several school clubs and enjoy being around others.
  • Heroic B.S.O.D.:
    • The game's narration implies he undergoes this during the game's darkest hours, such as after the death of Shinjiro and learning about the upcoming apocalypse.
    • In the movies, he slowly enters one during the final quarter of the second film, but it takes full effect after Shinjiro dies.
  • Heroes Prefer Swords: When he awakens to his Persona, he's been given a one-handed sword, but he can equip any weapon aside guns and knives throughout the course of the game in the original Persona 3 and FES. In Portable, he can only equip one-handed swords.
  • Heterosexual Life-Partners: Becomes this with Ryoji in the third film.
  • In-Series Nickname: "Leader". In the drama CDs, as he has no 'canon name', his friends in SEES take to referring to him as such. It eventually spreads to the protagonist's other friends, who note how well the nickname fits him.
  • Japanese Pronouns: Uses "Boku" in Persona Q, the manga, and the stage play. In the movies, he uses "Ore", though so far he has only used that when he was alone.
  • Jerkass: Can be played this way, early game. Some of his options are downright cruel.
  • Jerk with a Heart of Gold: Late-game, his previously awful options lean much towards this, implying at least a bit of Character Development.
  • Moment of Weakness: In the second anime movie, he didn't kill The Wheel of Fortune Shadow fast enough when he had a chance due to his conflicting feelings on ending the Dark Hour. Since the battle dragged on, the crew was too late to save Shinjiro. Makoto's face at the end, in addition to his issues with death being thrown in his face, makes it clear he feels responsible as well.
  • Nice Guy: In spite of his coldness, he is this through and through.
  • No Social Skills: Ironically, he starts out the movie series like this, not being able to empathize much with people and often appearing coldly dismissive to his surroundings. However, Character Development allows him to show more and more of his Hidden Heart of Gold as the films go on, and by the second movie he's more talkative and sociable with people.
  • Not So Stoic:
    • Near the end of the game, a panicked Junpei is calling him out on harboring the upcoming apocalypse by letting Ryoji grow into Nyx's avatar, which our hero had no control over. One of the dialogue options is a simple "I'm scared too."
    • The second P3P audio drama is a good example of him losing his cool. Don't ever endanger his Social Links.
    • This occurs several times in the movie, particularly when his friends are in danger.
    • Persona Q gives him several opportunities to blush in embarrassment, or react in a shocked manner.
  • Orphan's Ordeal: The movie emphasizes this more, since it's mentioned that he was shuffled around different relatives, contributing to his distant nature.
  • Peek-a-Bangs: Even Lampshaded during the Tower Social Link.
  • Pint Sized Power House: Outside of the eleven year old Ken, he's by far the scrawniest of the guys but is the only member of the team who can wield all types of weapons and as a wielder of the Wild Card is far more powerful of a Persona user.
  • The Quiet One: His justification for being a silent protagonist - dialogue options are fairly rare, and when they do show up, they're generally very laconic and to the point. During the movies, he only says about a single sentence every ten minutes. Lampshaded a few times. Averted in Persona Q: Shadow of the Labyrinth, where he speaks just as much as everyone else.
  • Really Gets Around: Five of his S. Links end with him 'spending a long time' in a bedroom with a girl. Six if you include Elizabeth, and while Aigis apparently lacks the bits necessary, she gets a scene full of Does This Remind You of Anything? moments.
    • Averted in the movies, where he doesn't seem to show any romantic interest with the girls except Aigis.
  • Real Men Wear Pink: One of his dialogue choices in Yukari's social link is that he thinks pink is cute. It's also an option for him to join the Fashion Club and sew clothes with Bebe.
    • He has a girly first name in the stage play and a unisex one in the movies.
  • Rei Ayanami Expy: Particularly in the movies, he's like a male version of her, being a Stoic Emotionless Guy with blue hair and The Unfettered member of their team who eventually warms up to them. He even gets a When He Smiles moment at the end of the first movie!
  • Robo Sexual: Somewhat implied if the player pursues Aigis' Social Link - while at no point is there any sort of kissing, hugging, or explicit displays or mentions of romantic affection, there's a lot of obviously intentional subtext, and the final scene of the Link is very much Does This Remind You of Anything?. The anime movie adaptions seem to portray him and Aigis as the main couple.
  • Shorter Means Smarter: Barring Ken, he's the shortest of the male characters, but can also potentially be the smartest.
  • Slasher Smile: He sports a rather scary one during his first Persona summoning. Thankfully a non-villainous example.
  • Sleepyhead: In the manga, Minato tends towards sleepiness, though he can switch to Hyper Awareness if it's really important, like debates and Tartarus battles. Or if he just wants to win that ping-pong match against Akihiko-senpai.
  • Squishy Wizard: Leans towards this in Persona Q. He has high magic and speed, but the worst affinities out of all characters, including a weakness to Mudo, which is very common in late game. Messiah does give him more resistances than most other characters, but he still has fewer of them than his successor does, and he doesn't lose that Mudo weakness either. Despite his short range you might want to put him in the back row.
  • The Stoic: He tends to be quite quiet and inexpressive. When he is introduced to Yukari in the manga, he smiles and says 'Nice to meet you', and promptly thinks 'That was out of character for me!'
    • Also made a key character trait in the movies. Makoto is emotionally detached from everything he's told to do, always giving a simple "Understood" whenever someone gives him orders. He appears to almost never act on his own will, which Yukari eventually calls him out on before the Fuuka rescue mission.
  • Suddenly Voiced: Other than his occasional lines when summoning Personas in 3 proper, he's only ever voiced in various adaptations - and even then, he's still fairly quiet. For English fans, Persona Q - released over seven years after 3 - is the first time he ever speaks properly.
  • Sugar and Ice Personality: Implied through dialogue in the game. In the movies, he starts off with a very icy personality that masks his sweeter side.
  • Talking to Himself: With Ryoji and Pharos. Averted in the games due to hiss Silent Protagonist nature, but played straight in the films. In the English dub of Q, he plays this straight with Yosuke.
  • The Unfettered: Starts off this way in the movie series.
  • Trigger: In the movies, seeing people in danger of dying, or being told they will die, triggers back memories of his parents' car accident. It contributes to his Heroic B.S.O.D. after Shinjiro's death.
  • Unusually Uninteresting Sight: When he experiences the Dark Hour for the first time, he just shrugs and keeps walking. Taken Up to Eleven in the movie tetralogy where it's revealed that he has known about the Dark Hour for ten years and hadn't reacted much to it.
  • Vocal Evolution: For the English dub, in the original games, in the few instances where the protagonist talked (basically any time he called out his Persona), it was done with Yuri Lowenthal's more typical voice that he uses for most roles. Come Q, his delivery on most of his lines are a lot more deadpan and lethargic, partly to emphasize his characterization and partly because the more upbeat Yosuke's in the same game.
  • Warrior Therapist: Ends up being a mediator between Fuuka and Natsuki in the first movie.
  • When He Smiles: Smiles normally for the first time at the end of the first movie, surprising both Yukari and Junpei.
    • He strikes again in the third movie when he genuinely laughs for the first time.
  • You Gotta Have Blue Hair: His hair is dark blue.

Female Protagonist / Kotone Shiomi
Arcana: The Fool, Death, Judgement, The Universe
Persona: Orpheus, Thanatos, Messiah
Voiced by: Laura Bailey (English), Marina Inoue (Japanese)
Live actor: Kana Asumi

Persona 3 Portable provides the option of playing as a female main character. She has the same history and storyline as the male protagonist, but is not a mere Gender Flip of him. Her appearance notably differs from his, and in general she tends towards being much more upbeat and energetic than the quiet and reclusive male protagonist. She has an alternate form of Orpheus and also has a number of different social links than the male protagonist, most notably losing many of the other links such as Star, Justice, or Magician in order to have links with the previously undeveloped male characters in the party.

Many of the tropes which apply to the male protagonist apply to the female as well, except as noted:

  • Action Girl: As the protagonist, she is the most powerful member of SEES, just like in the male route.
  • Blade on a Stick: She uses naginatas. One such naginata is a human-sized version of the MS-14 Gelgoog's double-ended beam naginata.
  • Canon Name: In the live-action stage play she's named Kotone Shiomi. Fanon often dictates her name elsewhere as Minako Arisato, the female form of Minato.
  • Cool Big Sis: Evolves into one for Maiko and non-romantic Ken. Mitsuru can also be this to her if you finish her Social Link.
  • Continuity Nod: A unique dialogue tree has this as one of the reactions to Ikutsuki's betrayal. Let's think positive.
  • Did You Just Romance Cthulhu?: She has the choice to develop a personal relationship with Theodore by granting his requests to show him around various Port Island locations. He falls in love with her in the process, and the last such request may lead to the two of them having sex.
    • Ryoji is an avatar of Nyx, and falls in love with her. If his S. Link is pursued as a romance, the penultimate rank of it ends in an implied sex scene.
  • Dude Magnet: By the end of the game, it's possible for Akihiko, Shinjiro, Ken, Ryoji, Hidetoshi, Bebe, and Theodore to all be in love with her — plus Maiko's father awkwardly asking her out. Her popularity is also noted by Junpei in passing during his S. Link.
  • Even the Girls Want Her: Aigis's interactions with her are just as romantic as they are with the male protagonist, now with added Gayngst. Mitsuru also has a very intense relationship with her. If you pick Elizabeth, she shows a lot of romantic interest, about as much as she does with the male protagonist.
  • Expy: She looks a bit like Yuzu from Devil Survivor. Funny, since the main character of that game was an expy of the male protagonist in this one.
  • Feminine Women Can Cook: Girls in Persona games have a tendency to be awful cooks, a tradition overturned by the FeMC. She's even good enough to rescue cookies from the clutches of the evil chef Fuuka.
  • Gender Flip: Personally averted, but her version of Orpheus is.
  • Genki Girl: As compared to the male protagonist, her dialogue options tend to be much more energetic and upbeat. Characters will also note on occasion that she manages to stay cheerful even during the end of the world or that an energetic flower like sunflowers suit her.
    • After the reveal of who Ryoji is and the coming of the Fall, her dialogue options become more serious, indicating how the plot has affected her.
  • Hair Decorations: They're also symbolic, representing the alternate placement of The Fool Arcana (XXII).
  • The Heart: She's as much of a pillar as the male character, but compared to him, she shows some more incentive to take charge and act as a "boss" like their successor.
  • In-Series Nickname: Same as the male protagonist, her comrades in SEES all refer to her as "Leader" in both the game and drama CDs.
  • Lady of War: She's quite graceful in battle.
  • Let's Get Dangerous: Seems to be noticeably more serious in battle when compared to her usual cheerful demeanor in dialogue.
  • Lighter and Softer: Considering how her dialogue is noticeably more upbeat and cheerful than her male counterpart's. She even dresses in much brighter colors.
  • Manic Pixie Dream Girl: For Shinjiro's S. Link, she takes the time to nudge him into interacting with the rest of S.E.E.S., something he would rarely do otherwise. It's not that he can't, but rather that he's a little shy, of all things.
  • Out of Focus: She doesn't get the same amount of attention or merchandise as her male counterpart, and unlike him she's exclusive to the PSP port of the game. She doesn't have much prominence in side materials either (out of the many drama CDs, she appears in only one). Thankfully, the stage play gives her a good deal of spotlight (including giving her a name), and it's helped that they take a number of cues from the movies.
  • Platonic Life Partners: With Junpei. He's the only male SEES member to not have a romance option with her, despite knowing her the longest. There were scrapped plans for a Junpei romance, however.
  • Plucky Girl: Even in the darkest stretches of the game, her dialogue options remain determinedly upbeat.
  • Shotacon: In the original Japanese version, ten-year-old Ken is a potential love interest. This was toned down a bit in the English version due to Values Dissonance, though even in the Japanese version she still tells him to wait until he's older before trying to be serious with her.
  • Single Woman Seeks Good Man: All of her possible love interests are genuinely nice guys — even Shinjiro.
  • Supreme Chef: And her speciality is sweets!
  • Star-Crossed Lovers: With Ryoji. Before he accepts his fate as part of Nyx, he tells her that he'd have given anything to be with her forever and gives her a ring so she'll always remember that he loved her.
  • Stepford Smiler: In her Drama CD, when she starts losing patience with Kenji's obliviousness towards Rio's feelings.
    Junpei: She's smiling, but her eyes are below freezing.
    • Some of her character interactions, particularly with Akihiko, comment that she shoulders too much responsibility on her own.
  • Tomboy with a Girly Streak: Her willingness to fight with the rest of SEES, combined with her being chosen as the field leader, gets her pegged as a tomboy by both Junpei and Shinjiro in passing, while the "girly" part comes from her more feminine style of casual clothes and the fact that she's a great cook, particularly of sweets.

    Yukari Takeba
Arcana: The Lovers
Persona: Io, Isis
Voiced by: Michelle Ruff (English), Megumi Toyoguchi (Japanese)
Live actress: Maho Tomita

Yukari is one of the most popular second-year girls at Gekkoukan High thanks to her cheery personality and good looks. However, she proves to have hidden insecurities and can be abrasive and confrontational. She is a member of the archery club and uses a bow and arrow in battle. Her Persona is Io of the Lovers Arcana, which focuses on wind and healing magic.

Yukari is the newest member of SEES prior to the protagonists's arrival. She reveals early on that her father, a scientist, died ten years ago under mysterious circumstances involving a project run by the Kirijo Group, and that she transferred to Gekkoukan and joined SEES in hopes of discovering the truth. Thus, due to Mitsuru's aloof attitude and Yukari's own suspicions, the pair tend to not get along very well. She has a rather vitriolic friendship with Junpei, who calls her Yuka-tan despite her clear annoyance. She is estranged from her mother, who coped by taking up relationships with various men, to Yukari's disgust.

Yukari is the Lovers Social Link for both protagonists. The male protagonist requires substantial Charm in order to begin the S.Link. In contrast, Yukari opens up much more readily to the female protagonist, finding it easier to relate to a girl her own age, particularly in contrast to Mitsuru's aloofness.

In The Answer, Yukari is jealous and resentful of Aigis after the latter acquires the "wild card" ability and the former protagonist's Persona Orpheus. This is one of the causes of strife in the early part of the game, particularly when she insists on going back in time to save the main character.

  • Always Save the Girl: Gender-reversed when a grief-stricken Yukari decides in "The Answer" to go back in time and save the main character, even if it means triggering the Fall all over again.
  • Archer Archetype: Subverted for the most part, but still somewhat evident. Yukari is generally friendly and sociable, but can be moody and aloof when particularly agitated. She also has trust issues and tends to keep most of her personal problems to herself.
  • Armor-Piercing Slap: Quite effective, too, as Mitsuru can attest.
  • The Atoner: After finding out her father was one of those responsible for the Dark Hour coming into existence, she decides to live to atone for his actions. Subverted as it's revealed he actually tried to prevent the Fall.
  • Badass Adorable: She's pretty cute, is in the school Archery team, and one of the most athletic of the team.
  • Blow You Away: She specializes in wind magic.
  • Bond Breaker: Hinted at in The Journey before taken all the way in The Answer. After the MC dies, Yukari grows adamant about reviving him by going back in time. This was so risky that it would've prevented the Big Bad from getting sealed, risking the entire world once again to another battle that the team wouldn't have won in any other way than if he hadn't died. Thankfully, it doesn't come to that, and Yukari gets better, but only after a fight with the rest of the team apart from Mitsuru.
  • Cannot Spit It Out: Non-romantic example, this is something she struggles with, most evidenced in PQ when it's clear she wants to say something to Mitsuru about her distance with the younger members, but can't bring herself to. This unfortunate habit also leads to the above trope, since she kept insisting about moving forward into the future until a way they could travel back in time was revealed.
  • Catchphrase: "Are you stupid or something?" Almost always spoken towards Junpei's antics. In Persona Q, this is spoken a whole lot more to Junpei and other male members.
  • Character Select Forcing: The most prone to it. She's locked out of your party during the June Full Moon boss, and locked in during both the May and July Full Moon bosses, although during the former, she and Junpei are your only party members at that point for plot-related reasons. When you're playing as the male protagonist, because she's always in your party during the Love Hotel sequence, she's subsequently the only one he can see come out of the shower when the Arcana Lovers shadow hypnotizes them.
  • Clingy Jealous Girl: Shows hints of this during her Social Link with the male protagonist, but it really isn't an issue until the Answer in which she's visibly resentful and jealous of Aigis for being there during his final moments and inheriting his power.
  • Dangerously Short Skirt: Notably, her skirt is actually shorter than the one on the normal Gekkoukan uniform.
  • Deadpan Snarker: She can snark quite well, toward Junpei in particular.
  • Deceased Parents Are the Best: Her father died when she was six, while she doesn't get along well with her mother (and her mother's stream of new boyfriends). When the public blamed her father for the accident ten years prior to the start of the game, she was forced to move several times to escape harassment. Early in the game, she tells the protagonists that she believes her father is innocent and wants to find the truth. It triggers her heroic breakdown when Ikutsuki plays a fabricated tape in which her father takes responsibility for the creation of the Dark Hour.
  • Feminine Women Can Cook: Persona Q shows that she's the only girl who plays this straight, being a competent chef amongst a bunch of lethal ones.
  • Fire-Forged Friends: She helps pull Mitsuru out of arguably her lowest moment in life, and becomes practically a sister figure to her as a result.
  • Friend to All Children: She's actually really good with kids, as you'll find out if you progress through her Social Link.
  • Get A Hold Of Yourself Man: After Mitsuru's father dies, she falls into a deep depression and Yukari is the one that finally snaps her out of it. Mitsuru feels the need to repay the debt in The Answer.
  • Hello, Nurse!: It's mentioned early in the game that Yukari has a lot of admires amongst her male classmates. During the Yakushima Trip the main character, Junpei and Akihiko blush over her in a swimsuit, even without the player input.
  • Heroic B.S.O.D.: Played for Dramatic Irony. When she finds the doctored tape revealing her father's involvement with the Dark Hour, to say she's distraught over it is an understatement. The Protagonist brings her out of her slump with some encouragement, and when she discovers the true contents of the tape her father had recorded, she gets her Ultimate Persona. Sadly, she ends up with feelings for the Protagonist after Yakushima, only for him to die at the end of the game. Throughout The Answer, she's in a more shielded version of this trope - being abrasive and even outright caustic so as to mask what she's feeling - but once she finds an opportunity to save the Protagonist, she guns for it. Only after being defeated by Aigis does she fully break down and unload all the weight she's been carrying.
  • Heterosexual Life-Partners: Develops such a bond with Mitsuru after the latter's father dies and Yukari breaks her out of it. The payoff isn't really seen until The Answer, though. Their bond also receives more focus in the Drama CDs, particularly the New/Full Moon series.
    • She can also be one with the female protagonist if you max her Social Link, deciding against finding a boyfriend to instead enjoy the time she has with you instead.
  • Hidden Depths: Dialogue and an action she does in her S.Link implies she has a soft spot for children, and reluctance to lower her guard towards people because of her harsh background.
  • Implied Love Interest: She has several Ship Tease moments with the Protagonists, completely independent of her Social Link. Her feelings towards the protagonist serves as one of the major plotlines for The Answer.
  • Lethal Chef: She implies that she's an incompetent cook, but she can apparently make bentos, according to the She Goes For a Walk drama.
    • Subverted in Persona Q, when it's revealed she's the only girl who can cook normally, though even there she downplays it.
  • Love Makes You Crazy: Attempts to go back in time in The Answer to prevent the main character's death, even if it means having to face Nyx all over again.
  • Master of None: Lacks a lot of the optimization that the other party members get later in the game. While her magic is the second highest among the group, she doesn't learn a passive amp spell to boost it, whereas most of the other party members do, and Mitsuru in particular not only gets an amp for her ice magic, but she gets Mind Charge on top of it. While she does learn the Me Patra spell, she is also stuck with Charmdi, a charm-only healing move, for the rest of the game, and with cheap status-healing items being available halfway through the game, it becomes useless. However, she's one of the few characters that gains access to the Media line of spells (the others being the Protagonist and Ken). Everyone who isn't Junpei, Koromaru, and Shinjiro only get the single target variant (which doesn't even come for Aigis until her Persona transforms), and with her bow, she cannot stumble when attacking normally; but this is also something Aigis can do with some oomph behind her shots.
  • Meaningful Name: Yukari's given name is written in hiragana, but it sounds the same as a Japanese word for "affinity" or "connection."
  • The Medic: Shares this role with Ken, in that they both learn the Media line of spells and the Samarecarm revival spell. She keeps her ability to learn the Media line in Persona Q.
  • Mood-Swinger: Due to being a Tsundere. Occasionally, she'll apologize.
  • Never Got to Say Goodbye: Her grief over not being able to be at the Protagonist's side when he died really, really put a damper on her emotional state. It gets to the point where she tries distracting herself by burying herself in cram school and ignoring her friends in S.E.E.S. And Aigis getting his powers becomes more or less the catalyst that breaks her down.
  • Out-of-Character Moment: Used to intentional effect in the bad ending. Yukari acts incredibly nonplussed about not having any plans for the future, putting off thinking about what to do after graduating and stating that people should focus on living in the moment. The fact that reasonable, responsible Yukari doesn't care about planning ahead shows just how much the bad ending ruins everyone's Character Development.
  • Only Sane Man: In the movie, Yukari is the only one who acts reasonably concerned about Makoto's stoic "don't care" attitude.
  • Parental Abandonment: Her father died ten years ago, while her mother's serial attempts to find another man alienated Yukari to the point that she rarely talks to her anymore.
  • Pink Is Feminine: All of her outfits incorporate the color pink in some way, and she later tells the protagonist that it's her favorite color. Her initial Persona, Io, even wears a pink dress.
  • Pretty in Mink: One of her outfits is a sweater dress trimmed with white fur.
  • The Resenter: Towards Mitsuru in the Journey, and towards Aigis in "The Answer". She gets over it in both cases.
  • Shower Scene: Gets one on the night of the July full moon. There are two variations of it: an animated cutscene in the PS2 release of the game, and in the second movie.
  • Single Woman Seeks Good Man: She develops feelings for the male protagonist regardless of whether you pursue her Social Link or not, and it's implied that they came about as a result of him comforting her at Yakushima, since her Social Link becomes available directly after that event.
  • Squishy Wizard: Her stat growth is biased heavily towards her Magic stat, leaving her with the lowest health and defense of the party but with Garu spells that hit like a truck.
  • Sweater Girl: Some of her outfits include sweaters.
  • Took a Level in Jerkass: During "The Answer", she acts hostile and antagonistic towards the rest of the group. She gets better.
  • Tsundere: She tends to be on the tsuntsun side towards Junpei since he's a joker and likes to flirt. There's no hint of romance, however.
    • But while she shows her tsuntsun side to Junpei (and those who are like Junpei) fairly often, she's actually rather pleasant around the Protagonist, for the most part. But come PQ, and she practically becomes Asuka if you end up playing the Group Date Cafe and get her as your destined partner.
  • Whole Plot Reference: Her wanting to go back in time to save the Protagonist from sacrificing himself in the fight against Nyx is kind of like a gender-inverted version of the tale of Orpheus and Eurydice. Thankfully, it ends on a more uplifting note, as she ultimately finds it within her to cope with the Protagonist's death.
  • Zettai Ryouiki: Type C with her school uniform, and Type A-B with her winter/fall casual dress.

    Junpei Iori
Arcana: The Magician
Persona: Hermes, Trismegistus
Voiced by: Vic Mignogna (English), Kosuke Toriumi (Japanese)
Live actor: Genki Okawa

Junpei is the class clown of Gekkoukan High and the protagonists's best friend. He doesn't like to take things seriously, preferring to avoid serious subjects by making jokes; he enjoys the idea of being a hero, but his immaturity and inexperience make him unreliable in comparison to the protagonists. He struggles with jealousy and resentment of the protagonists's greater strength, skill, and leadership ability.

Junpei is recruited to SEES almost immediately after the protagonist after Akihiko finds him awake during the Dark Hour. He fights using a two handed sword, but wields it like a baseball bat. His Persona is Hermes of the Magician Arcana, which specializes in physical skills, fire magic, and status buffs.

Junpei is the female protagonist's Magician S.Link, replacing Kenji, who only appears during her Chariot link. Unlike the other male SEES members, he is not romanceable, though he notes that a lot of people think they're dating. Contrary to his normally perverted attitude, he takes on a protective role for her after the two grow closer while he confides in her about his poor family situation.

In The Answer, Junpei becomes frustrated with the group conflict and serves as a middle ground between the various SEES members along with Koromaru.

  • Abusive Parents / Alcoholic Parent: His father, and that is the only parent that mentioned, is an alcoholic of the raging type, though he has lost even that and just drinks. Junpei is downright relieved to be living in the dorm.
  • Always Someone Better: Junpei is frustrated because he's not naturally good at anything but fighting, and then the main character comes along and easily outdoes him at that too.
  • Badass: Fancies himself one at first, though he quickly finds himself resenting the main characters for being flat out better. He does start maturing with time and realizing that it's a stupid thing to get upset about, eventually ending up as one of the more level headed members in the Answer.
    • Badass Adorable: He isn't a bad-looking guy whatsoever.
    • Heartbroken Badass: After his love interest Chidori dies, he uses his anger and grief to get a power up in conjunction with her old persona Medea to acquire a new resolve.
  • Batter Up: He wields his weapons like a baseball bat due to his inexperience, and swings for the fences for his critical hit animation, complete with him yelling "Home run!" He mentions to Chidori that, as a kid, he wanted to be a baseball player when he grew up.
  • Big Brother Instinct: After flirting with the female protagonist a little early on, he instead moves to being a more protective figure instead.
  • Bromantic Foil: Junpei is the more perverted of the guys and more of an outlet for the player's seedier thoughts, which acts as a great foil for the protagonists.
  • Book Dumb: If you check the exam scoreboard, he consistently gets low scores until the last one, which he gets a decent score on.
  • Boisterous Bruiser: Although he's only a bruiser in gameplay.
  • Butt Monkey: Junpei ends up as the butt of a lot of jokes, but doesn't really seem to mind so long as he can volley insults with Yukari.
  • Casanova Wannabe: He unsuccessfully flirts with a lot of girls, though he also appears to recognize that he's not going to score.
  • Character Development: Goes from a Heroic Wannabe to The Lancer over the course of the game.
  • Chivalrous Pervert: He's pretty lecherous, but he also gets genuinely angry when people take voyeuristic photos of the female MC during gym class. He considers it rather sleazy.
  • Crippling Overspecialization: Junpei focuses on physical attacks of all three flavors, which takes up so much of his skill progression that his better skills don't appear for a while. He also cannot hit multiple targets until level 50 reducing his team play value. His fire skills can hit weaknesses, but he has a low magic stat, and at the beginning of the game the Protagonist will have their own fire-specializing Personas, while by mid-game Koromaru will have appeared and does fire magic much better. He lags behind for quite a while, but after getting Trismegistus his better skills start appearing.
  • Dating Catwoman: He meets Chidori while she's painting strange pictures by herself, and after awhile they start getting along. Eventually, Chidori is captured and hospitalized, after which Junpei begins visiting her. Ends badly when she dies due to taking a bullet for him, though her body was already on the verge of failing.
  • Death of a Thousand Cuts: His skills in Persona Q revolve around hitting the enemies as many times as possible in a round.
  • Desperately Looking for a Purpose in Life: A big deal for him, as he believes he's not good at anything, and even the thing that makes him unique is outclassed by the protagonist.
  • Dogged Nice Guy: Eventually wins over Chidori, both through persistence and by taking an interest in her sketches.
  • Fire-Forged Friends: While their relationship is quite the roller coaster ride, by the end of the game it's clear that he has the protagonist's back.
  • Foil: He's the tall, bulky Hot-Blooded goofball to contrast the main character's short, slender stoicism. The main character's status as The Ace is further emphasized by his own short comings.
  • Heroic B.S.O.D.: Slips in and out of them. At first it's caused by his fear of being Overshadowed by Awesome, then it's caused by Chidori's death.
  • Heroic Wannabe: He likes to think of himself as the leader of SEES, which causes Chidori to kidnap him.
  • Hidden Depths: He has plenty. Considering he's implied to come from a broken home, it can be assumed almost everything he does is an act to cover up his own insecurities.
  • Hot-Blooded: Constantly shouting and prone to jumping into things without thinking.
  • Inferiority Superiority Complex: Acts like he should be the leader of the team when in reality he's constantly worried about being completely worthless.
  • I Just Want to Be Special: He's upset that anything he can do other people can do better, which leads to him not trying at the things he might be able to do competently but not excel in. At first, joining SEES is his way of escaping his life and playing hero, but character development kicks in and he grows out of it.
  • Jerk with a Heart of Gold: He can be very self centered and confrontational, but the game makes it clear that he's a great guy who'll always have your back in a pinch.
  • The Lancer: One of your first party members, the main characters's biggest foil and the team member most prone to acting out of order.
  • Leeroy Jenkins: Early on, he tends to charge in as an attempt to prove himself.
  • The Load: His Leeroy Jenkins tendencies tend to result in him becoming this towards the team early on, but he grows out of it.
  • Magikarp Power: He starts off as a decent tank, but the player quickly runs into a string of bosses early on that can exploit his weakness, drastically reducing his usefulness. Compounding this is that Junpei never gets any all hitting abilities until Blade of Fury at level 50! If the player keeps leveling him up, though, he turns out to be a powerful endgame character, and is one of the best characters in The Answer.
  • Manly Tears/Tears of Joy: When he discovers Chidori is alive if you saved her.
  • Mighty Glacier: He has an insane number of hit points and multiple physical attacks, making him one of the game's best offensive specialists, provided you keep his HP up. Even with Spring Of Life, he will eventually learn a lot of late game abilities that will eat through his massive HP in no time.
  • Missing Mom: His mom is never mentioned. In fact, Junpei almost never talks about his home life, though his reason is obvious.
  • No Sense of Personal Space: To Makoto in the movie.
  • Only Sane Man: He becomes this in The Answer. When everyone else in SEES is fighting over how to use the keys to either return to the past to try to undo the main character's death or move forward to the present, Junpei is the only one who thinks that everyone is being stupid over how they're handling the whole situation and says that if they all don't get their acts together, then he'll take them on himself just to smack some sense into them.
  • Overshadowed by Awesome: The stated reason he develops into the resenter before he realizes it's not that he envies the protagonist but that he's afraid of losing his powers and his place in SEES.
  • Parental Abandonment: His dad couldn't care less about him leaving.
  • Playing with Fire: Though he isn't geared towards magic. Useful for exploiting weaknesses, though.
  • Platonic Life Partners: With the female protagonist in that while he knows her the longest out of the SEES male members, he's the only one you can't be romantic with. Though you can joke that in Rank 10, when he's trying to tell her something, that he's going for a Love Confession. His reaction is "Wha— NO!" In Akihiko's Rank 4, you find out that there's a rumor going around that you and Junpei are dating. When Akihiko asks if it's true, all three options deny it.
    • The Not-Love Interest: His Social Link's developments are rather similar to the romantic ones, even switching the music that plays to the one commonly played in them during the last few events. The second to last event has him pause for a bit in trying to describe the relationship between the two, settling on "very important friend".
  • Plucky Comic Relief: Easily the most comedic party member, to the point where most of the game's humor can be linked to him in some way.
  • The Resenter: He resents the male main character for being better than him at everything, especially fighting, and to a lesser extent he's unhappy that a girl is in charge of him while exploring Tartarus, though Mitsuru quickly makes it clear she is not going to stand for that.
  • Sad Clown: Compensates for his insecurities and inner darkness by acting like an idiot.
  • Shipper on Deck: A mild example, but in the female protagonist's route, he thinks it would be funny if she and Akihiko got together and tells her he'll be happy to be her wingman if she decides to go for it. You get relationship points for saying you'll consider it.
  • Small Name, Big Ego: Subverted. He acts like he thinks he's really great, but he actually has pretty poor self-esteem.
  • Stay in the Kitchen: In the FeMC path, when Mitsuru is about to assign a team leader, he jumps at the chance just like before, but the protagonist gets the position instead. His response is a pretty blunt "But she's a girl!" which he repeats later. In response, Mitsuru coldly just tells him that if he ever displays that kind of attitude towards the protagonist or disrespects her simply because of her gender... well, it was terrifying enough that Junpei immediately shut up before he could hear the actual threat. Eventually he admits that the protagonist ''is'' better and that his resentment is completely unjustified.
  • Took a Level in Badass: Steadily across the game, but especially after Chidori dies, where he nearly kills Jin with a massive fire blast. Jin is immune to fire.
  • Unstoppable Rage: In Vol.6 of the manga, he nearly kills Takaya with his reawakened Persona. In the game, he gets a brief burst of power and then passes out.

    Akihiko Sanada
Arcana: The Emperor
Persona: Polydeuces, Caesar
Voiced by: Liam O'Brien (English), Hikaru Midorikawa (Japanese)
Live actor: Yuuki Fujiwara

Akihiko is a third-year student at Gekkoukan High, and the captain of the school's boxing team. He's very popular and is usually surrounded by fangirls when seen at school, but mostly ignores them. He is one of the three founding members of SEES and can summon the Persona Polydeuces of the Emperor Arcana, which focuses on Lightning and Debuffing magic. As a boxer, he's strongest with his fists and uses various gloves, metal knuckles, and fist spurs as his weapons.

Akihiko is an orphan; he had a younger sister, Miki, who died in a building fire when Akihiko was still a child. Powerless to help her, Akihiko resolved to become strong enough to protect the things he cared about, and took up boxing and got involved in SEES as ways of growing stronger. As Shinjiro notes early on, his method of coping is largely ineffective.

In the female protagonist's story, Akihiko is her Star S.Link, replacing the absent Mamoru. For some reason, the female protagonist will need a high charm stat in order to cope with his fangirls enough to start it. During the S.Link, the protagonist has the chance to get to know and appreciate Akihiko for who he is as opposed to the "cool upperclassman" image that the other Gekkoukan students admire, and helps him come to terms with the losses in his life. Depending on dialogue choices, he can become the female protagonist's love interest.

In The Answer, Akihiko sides with Ken so that everyone can move on with their lives.

  • The Ace: He's an excellent fighter, a great student and a pretty perceptive guy. His persona is second only to the main character's in versatility and so he's a great choice for any party. It's verging on Broken Ace though, as he clearly overworks himself due to personal feelings of weakness.
  • Adorkable: He's initially described as "Confident-looking student," but later scenes make it clear that he's neglected to train his social skills.
  • All Girls Want Bad Boys: His aloof nature in school causes his classmates to peg him as a Bad Boy, which is the reason why he has a legion of fangirls.
  • Amazon Chaser: Implied when playing as the female protagonist. He clearly admires her taking charge, which he mentions early in his Social Link and to Shinjiro when he's forcibly bought back to SEES. Later games take note of it, with some dialogue trees in Persona Q having him express joy that muscular girls exist.
  • Annoying Patient: Mostly because he hates being out of the action. It takes constant effort on Mitsuru's part to keep him from heading back into battle before he's fully recovered.
  • Badass: Both in gameplay and in the story.
    • Badass Adorable: He's a very handsome and Adorkable teenager who is the captain of the Boxing team and the most courageous.
  • Big Brother Instinct: One of his most prominent character traits. Losing his younger sister has made him very protective of everyone around him. The third full moon mission, in which the team rescues Fuuka, and his later interactions with Ken and Junpei solidly establish him as the resident big brother. In December, it's revealed that he's watching over Junpei to make sure he passes his exams, despite the arrival of The End of the World as We Know It. If the protagonists states that he hasn't been studying, Akihiko will threaten to watch over you as well.
  • Big Brother Mentor: He encourages the protagonist to study hard and join as many clubs as they can, and his final words to them on the day of graduation are "I'll always be your senpai!".
  • Big Man on Campus: Captain of the boxing team, an excellent student, incredibly good-looking and a really nice guy. Akihiko, along with Mitsuru, is one of the most popular people at school.
  • Bishōnen: A lean, muscular build and a soft, handsome face complete with silver hair. Akihiko's an instant hit with the ladies. As he gets older, he becomes more of a Hunk.
  • Blood Knight: His early characterization has a bit of this going on — he's focused entirely on training and getting stronger, and enthusiastic about the Shadows and Tartarus as a means to that end. Mitsuru gets on his case repeatedly about his eagerness to fight even while injured, and only after Yukari directly accuses him of not caring what secrets are being kept from SEES as long as he gets to fight does he begin to rethink his motivations. It takes Shinjiro's death for him to finally get past it for good.
  • Boxing Battler: Was already a boxer before being recruited by SEES, and is captain of the boxing club by the time the game begins. His combat style naturally makes use of his boxing skills.
  • Call Forward: In Persona Q, he mentions that he likes the outfit Phantom Mage Shadows wear, a long cape with a hood. This is exactly what he wears by the time of Persona 4 Arena.
  • Cannot Talk to Women: He's completely incapable of talking to women other than his teammates. His special video added in FES shows him reading pick-up lines by himself out of a book and doubting their efficiency. In the female protagonist's route in the PSP version, he gets pretty tongue-tied around her at times.
  • Chaste Hero: A variation. He ignores his hordes of female fans, and as seen at the beach vacation, he's either not interested in approaching ladies, or suffers crippling awkwardness around them. The female S.Link proves that he is just too much of The Stoic to understand romance very well. She literally needs to explain to him that he's in love with her when he can't quite figure out why it feels different hanging out around her.
  • Chick Magnet: At school, he's usually surrounded by fangirls, although he dislikes the attention and claims they talk so much they give him a headache.
  • Coat Over the Shoulder: As you can see in his picture above. He's also the page image.
  • The Comically Serious: When Junpei, Yukari, and the protagonist go to visit Akihiko in the hospital early in the game, this trope is on full display. He becomes more relaxed around SEES members other than Mitsuru as the game goes on.
  • Conveniently an Orphan: Along with the protagonists, Shinjiro (who he grew up with), and Ken.
  • Covert Pervert: Only if the player has maxed out his Social Link and he becomes the female protagonist's love interest. For a guy who does not know anything about women, Akihiko does get the Fe MC to go to his room somehow and let their bodies do the talking. In the second movie he ogles Mitsuru's swimsuit, but otherwise never shows interest in her. Not even her tight catsuit from Arena/Ultimax.
  • Crazy Jealous Guy: He can get pretty jealous when he's lovers with the female protagonist. Mostly played for laughs, though, as the brunt of it is directed only against Ken, who is surprisingly capable of holding his own against it.
  • Crutch Character: When he rejoins the party, he's several levels ahead of the rest of the team, and his abilities and skillset make him one of the most versatile party members in the cast. Naturally, he's the first to Take a Level in Badass mid-way through the game, making him even more valuable. For most players, Akihiko becomes a default member when forming a party, causing diminishing returns when it comes to experience points. Without unlocking the Monad Depths, it can be difficult to impossible to level Akihiko out of the 70s, as by then, he and the protagonists have outstripped the rest of the cast.
  • Deadpan Snarker: Of everyone in the cast, Akihiko is most prone to this kind of humor. The first instance hits if the protagonist talks to him while he and Junpei are taking a break from studying for first semester midterms. By December exams, it's become a Brick Joke.
    Mitsuru told us to try to go back to normal, so Junpei isn't studying for his exams.
  • Determinator
  • Expy: Silver hair? Check. Captain of the boxing team? Check. Something going on with his left temple? Check. He's basically an intelligent Ryohei Sasagawa.
  • Extremity Extremist: He's a boxer. He boxes.
  • Flanderization: Gets some of the worst of it out of the entire cast. In the original game he is presented as something of a Big Brother Mentor and The Reliable One, making him come off as rather bland. He also mentions protein exactly twice: once when asked for it by the player, and once in a cutscene. He also trains specifically because he believes in having strength to protect those he cares about. Later games up his obsessions with training for the sake of training and protein to ridiculous levels to the point of turning him into a Dumb Muscle Cloud Cuckoolander.
  • Genius Bruiser: He's a boxer whose physical attacks are second only to Aigis, and not only does he get consistently good grades, he's also the first to put two and two together on things like giant Shadows appearing during the full moon and why Fuuka disappeared. He even tells the protagonist that a strong mind is just as important as a strong body.
    • It's reflected in his stats as well. He has an even split between Strength and Magic.
  • Going Through the Motions: It happens to everyone, but Akihiko's is the most blatant example: when he wears a swimsuit at the beach trip, he carries around a towel in the exact same manner as his coat.
  • Hammerspace: You could make a drinking game out of his jacket's disappearance and sudden reappearance.
  • Happily Adopted: Only mentioned in a design book, and in a CD Drama. He seems to at least have an adoptive mother, according to both, but both sources mention that he rarely interacts with her, so the "happily" part of the equation is debatable.
  • Heartbroken Badass: Ever since he lost his little sister, his sole mission in life has been to Take a Level in Badass so no one would ever have to suffer her fate again. He gets a little less ridiculous about this after Shinjiro dies, but he's still a Bad Ass.
  • Heterosexual Life-Partners: He and Shinjiro have known each other for years and still remain close after he left SEES.
  • Innocent Fanservice Guy: Aside from his extreme aloofness toward his fangirls at school, he doesn't see why Yukari's so embarrassed at his tiny swimsuit during the Yakushima trip. In his usual fashion, he tells her he's wearing it because of how easy it is to swim in it. He's also pretty apathetic whenever the girls wear provocative outfits, and a scene in Persona Q implies that he doesn't know what constitutes as sexual harassment.
    • On the other hand, at least when playing as the heroine, he can get flustered when she's wearing a provocative outfit in Tartarus. They can also have a conversation between Social Links where one of her responses (to a rooftop pool re-opening and him wanting to use it, in this case) is to wear a cute swimsuit. Needless to say, his embarrassment nearly gets turned Up to Eleven.
  • Jack-of-All-Trades: His Strength and Magic stats are both high, making him more or less equally effective with physical attacks and his Zio spells, plus a single-target heal and a full complement of debuffs, which are probably his most valuable assets. His only lackluster stat is his mediocre Luck. He keeps his versatility in Persona Q, which is boosted with a special counter attack exclusive to that game, and his Luck score is increased a bit.
    • Foreshadowing: He tells the protagonists early on that balance in ability is crucial to an effective persona.
  • Like an Old Married Couple: With Mitsuru, to the point where when they start bickering, the Chairman simply waits for them to finish before asking the protagonist to join SEES. When Mitsuru is away in November, Akihiko is as devastated as she is.
  • Like Brother and Sister: The latter stages of his Social Link with the female protagonist bring to light that he views her this way, and it'll stay as such if you don't become lovers with him.
  • Love Epiphany: If you select the right flags for his lovers route in his Social Link in Portable, he'll have one. An interesting take on the trope has you, the player, coaching him into confessing because of how utterly oblivious of his feelings he is.
  • Meaningful Name: "Akihiko" is written with characters meaning "bright boy."
  • Mr. Fanservice: His swimsuit notably consists of a tiny speedo and his toned physique. Yukari can't help but stare at it when you play as the female protagonist.
  • Nice Guy: While Junpei and Shinjiro are both varying degrees of a Jerk with a Heart of Gold, Akihiko stands out as a caring and straightforward guy.
    • He can be pretty aloof towards others, though, and he gets highly abrasive when dealing with Shinjiro, to the point that he forcibly drags him back to SEES when Ken joins the team.
  • Noodle Incident: It's heavily implied that Akihiko has previously been "Executed" by Mitsuru. It'll happen again in the Hot Spring mini-game if you fail (as a guy) or succeed (as a girl).
  • Not So Stoic: Comes off as cold and distant at first, but once you get to know him, he's pretty affable, if somewhat awkward and reserved.
  • Oblivious to Love: P3P states outright that he doesn't seem to understand girls' feelings at all. He's also pretty bad at recognizing his own feelings.
    • Even if you choose not to become lovers with him, his MAX rank dialogue still has some oddly romantic vibes to it, which is odd, given that he sees his dead younger sister in you...
  • Odd Friendship: With Shinjiro. You wouldn't expect a guy like him to hang out with a guy like Shinjiro.
  • Platonic Life Partners: With Mitsuru. They clearly trust each other with their lives, but aren't exactly friends. The Answer emphasizes this when Mitsuru takes Yukari's side when deciding on going back to the past or not - Akihiko's shocked, but doesn't bother arguing with her.
  • Pointless Band-Aid: On the left side of his forehead. It's still there three years later in Persona 4 Arena, despite the fact he's now Covered in Scars.
  • Power Fist: One of the only characters who will attack with an equipped weapon, often dealing major damage.
  • Power Trio: With Mitsuru and Shinjiro; He's the id.
  • Real Men Hate Sugar: Touched upon during his Social Link with the heroine. He doesn't hate sweets per se, but he's unused to sugary flavors, which is demonstrated when he invites her to the sweets shop at the Iwatodai Strip Mall. His opinion can easily be justified with the fact that he mainly eats a lot of beef and ramen.
  • Red Oni, Blue Oni: Red Oni to Mitsuru's Blue.
  • Sharp-Dressed Man: His casual clothes are quite stylish and crisp, which is what makes his outfit in Persona 4 Arena and some dialogue in Persona Qoutright baffling.
  • Shock and Awe: His Persona uses electric attacks.
  • The Southpaw: He's left-handed, and Polydeuces' remaining hand is his left.
  • Spirited Competitor
  • Stealth Pun: Considering his enemies, what's he doing in every fight? He's Shadowboxing!
  • Trademark Favorite Food: He enjoys big, hearty meals with a healthy dose of protein on them. Also overlaps with Real Men Eat Meat, as beef bowl is one of said favorite meals. His first Social Link event with the Female Protagonist involves ordering a large order of ramen that leaves her reeling. A gag panel in the P3P fanbook also has him cover the Fe MC's homemade pancakes with protein, to Shinjiro's chagrin.
  • Tragic Bromance: Castor and Pollux? That one was destined to end badly with Personas like that.
  • Would Hit a Girl: Implied in some dialogue, and mentioned outright in other games. In the female protagonist's route, his very first Social Link event has him mention that he won't go easy on her. In Persona Q, when fighting either female-looking Shadows or Elizabeth, he'll explicitly state that he won't hold back, even though they're female.

    Mitsuru Kirijo
Arcana: The Empress
Persona: Penthesilea, Artemisia
Voiced by: Tara Platt (English), Rie Tanaka (Japanese)
Live actress: Asami Tano

Mitsuru is a third year student of Gekkoukan High, the school's Student Council President, and the daughter of the head of the influential Kirijo Group, which built the school. Her family's status gives her a great deal of influence within the school, enabling her to even issue orders to teachers if necessary. She is the first member of SEES, with the persona Penthesilea of the Empress Arcanum, which focuses on Ice and Healing magic. Mitsuru is also a member of the fencing club and wields a rapier in battle.

Mitsuru is mature, intelligent, confident and kind. She often acts as the mother of SEES, by advising the group on matters both related and unrelated to battling Shadows, and has high expectations for all of them. As the student council president and leader of SEES, she takes on an enormous amount of responsibility on her own. Her penchant for tackling problems on her own often causes her to keep everyone at an arm's length. Coupled with her family's connection to everything going on, Yukari is quite suspicious of her.

Mitsuru is the Empress Arcana S. Link. An excellent student herself, she has very high standards and the protagonist must have maximum Academics and good exam scores in order to begin her link, which becomes available in November. Her S. Link starts out with her acknowledgement that she has led a very sheltered life as well as one with little freedom.

In The Answer, Mitsuru sides with Yukari. She states that this is because she promised herself that she would support Yukari if Yukari ever needed her.

  • Action Girl: She's quite capable of defending herself physically and one of the better fighters. Her persona does focus on magic and healing, though.
  • Adaptation Dye-Job: Eye variation. She is usually shown with red eyes but the movie gives her brown eyes.
  • Adorkable: Her reaction to things like fast food and other common culture can be rather flustered and adorable.
  • Aloof Dark-Haired Girl: She has an air of elegance and authority, making her popular at school. She even has a stalker waiting for her outside the student council room.
  • An Ice Person: Penthesilea focuses on ice magic.
  • Arranged Marriage: Her social link starts to focus on this later in the link, leaving her feeling that because she's a woman, she's expected to marry off to strengthen the company and resenting it, but not quite having the nerve to do anything about it until her fiancé insults the main character, at which point she blows up and shoots down the marriage.
  • Artificial Stupidity: Mitsuru's persona skill set has six different moves it can do. When left to it's own devices (Act Freely), it's bound to shit the proverbial bed, as any who have died by Tentarafoo during a boss battle can attest. Therefore, when taking her into battle, she will be the character you will most likely command in battle through strategies.
  • The Atoner: She feels she bears responsibility for the Shadows and the Dark Hour, even though it was something her grandfather was responsible for and that she was a young child at the time.
  • Badass Adorable: She is a very beautiful teenager who is the official leader of SEES at the age of 13 and summoned her first persona when she was an painfully cute girl.
  • Badass Bookworm: She's quiet, analytical, intelligent, and aloof, but also rather capable of combat.
  • The Beautiful Elite: While of most female characters of the game are depicted as attractive; Mitsuru, with her defined lips, voluminous hair, and refined way of going about everything stands out compared to the rest.
  • Berserk Button: When Junpei starts implying that he's really not okay with taking orders from a girl, Mitsuru shuts him down hard and immediately. Her fiancé hits it even harder — Mitsuru has little tolerance for sexism and none for disrespect towards her friends.
    • Also, putting others in danger to cover your own ass is a good way to really piss Mitsuru off. See how she tears Mr. Ekoda a new one when she learns that he covered up Fuuka's disappearance.
  • Break the Cutie: She dedicated her life to protecting her father. Said father is later killed right in front of her. She does not take this well. She's absent for awhile, and then when she returns, she's clearly depressed and dwelling on it unhealthily until Yukari snaps her out of it.
  • The Captain: Mitsuru is the official leader of S.E.E.S, but because she initially acts as Mission Control, she appoints the MC as the Field Leader. Since (s)he is so good at the job, Mitsuru leaves the current status quo as is even after returning to the field.
  • Child Marriage Veto: At the end of her social link, she decides her fiancé is scum and threatens to bring the wrath of the Kirijo group down on him. This is either a result of either her love for the main character or to defend her friend's honor.
  • Combat Stilettos: Her critical animation ends with kicking the enemy.
  • The Comically Serious: As demonstrated in many of the video clips, especially Junpei's. She also demonstrates it during Chihiro's social link.
  • The Cutie: Ever since she was an adorable girl, her stunning looks still retains with her charming personality and elegant demeanor.
  • Daddy's Girl: How did she gain her Persona? To protect her father from the Shadows. She falls into a Heroic B.S.O.D. when he's killed.
  • Defrosting Ice Queen: She starts off aloof and distant from SEES apart from Akihiko, causing friction with Yukari. She loosens up later in the story and her social link indicates that the Ice Queen attitude is in part fueled simply by awkwardness.
  • The Dreaded: There's no one that doesn't fear Mitsuru and the word "EXECUTION!", because it is that horrific (Akihiko, whose Persona is weak to ice, is especially terrified). In fact, in one Drama CD track about the Protagonist double-timing to create Broken Social Links, the first thing Mitsuru said was short, simple, and made the Protagonist completely wince in fear even further:
    Mitsuru: It's me. EXECUTION! That's all.
  • Enemy Scan: She's your first mission control character and is later replaced by Fuuka, who is much better at it.
  • Even the Girls Want Her: She seems to have more female fans than male ones, including a very vocal stalker in the hallways.
  • Everything Sounds Sexier in French: Even while acting as tactical support. Mon analyse resulted in failure.
  • Fire-Forged Friends: She practically develops depression after her father was killed, and was very close to totally losing it if it wasn't for Yukari. Since then, they've practically become best friends.
  • Fiery Redhead: Subverted. She's actually one of the calmer ones.
  • Fish out of Water: Her S. Link demonstrates that her life has been very sheltered in some ways; she is out of her depth and uncomfortable when she goes with the protagonist to places like fast food restaurants, the culture of which she has no experience with.
  • Fate Worse Than Death: Her executions, according to Akihiko.
  • Girls Are Really Scared of Horror Movies: She asks to hold your hand when you're about to watch one.
  • Go-Getter Girl: Originally takes on this role due to her family responsibilities, but then grows into it.
  • Gratuitous English: In the original Japanese, she uses a lot of English on occasions. In the English release, this is switched to Gratuitous French.
  • Heroic B.S.O.D.: After the death of her father, she breaks down until Yukari snaps her out of it.
  • Heterosexual Life-Partners: After the scene at the river when Yukari comforts her over her father's death, the two become very close, which carries over to the Answer.
  • Lady of Black Magic: Composed, graceful, and her persona skillset makes her specialised in elegantly defeating enemies with ice magic.
  • Lady of War: Mitsuru fits the personality to a tee, as she's elegant, reserved, formal, and uses a nice, classy rapier.
  • Large Ham: Theatrical with a capital T.
    "You'll fall by my hand!!"
  • Last Name Basis: How she addresses everyone except for Akihiko. After completing her Romance Arc, Mitsuru will also refer to the Male MC by his first name as well.
  • Like an Old Married Couple: Not surprisingly, with Akihiko, as the two are the resident adults in SEES. When Akihiko contemplates reentering combat before he's finished healing, he notes Mitsuru's unstoppable rage as his reason for holding off.
  • Lonely Rich Kid: Until Yukari comforts her after her father's death, Akihiko is the only person she's close to, and it's more due to their spending time fighting Shadows as opposed to an actual friendship. Come The Answer, she and Yukari become full-blown best friends, as shown in Pillars of Moral Character below. She can also befriend/romance the M Cs when her Social Link opens up.
  • Magic Knight: She's a very skilled fencer, has access to the highest level Ice, healing, and status-change spells, and has the second highest Magic stat in the game, which actually exceeds Yukari's by the end of the game courtesy of Ice Amp and Mind Charge. Persona Q reduces the "knight" half of the equation somewhat, but she's still not the weakest physically.
  • Missing Mom: Her father is a secondary character, but her mother goes unmentioned. An audio drama mentions that she's alive, but estranged from the family.
  • Mission Control: She's this early on. She's later replaced by Fuuka.
  • Ms. Fanservice: Downplayed. While her outfits are generally quite conservative, she's considered to be one of the most attractive characters in the series in-universe, and attention is drawn to this fact fairly regularly.
  • Must Make Amends: She feels guilty for her grandfather creating the Dark Hour and is out to stop it.
  • No Social Skills: Spending her life being trained to fight shadows have left Mitsuru a bit awkward when it comes to normal social situations. She goes to a fast food restaurant for the first time with the protagonists during her social link and doesn't know that she was supposed to eat the food with her hands.
  • Ojou: Wealthy and somewhat sheltered, but she's definitely not pampered.
  • Ojou Ringlets: An interesting development happens with this. When she was a child, she had Girlish Pigtails drillhair. As she grew, she started having multiple strands of ringlets. In the events of 3, she only has only one loose ringlet in the left side of her head, though Persona 4 Arena has the ringlet be more noticeable.
  • Old Man Marrying a Child: She's about to graduate, and her fiance is at least in his thirties.
  • Orphan's Ordeal: Mitsuru's father dies about two thirds of the way through the game, and she is absolutely broken up over it. Yukari helps her move past it.
  • Peek-a-Bangs: Her left eye is frequently hidden by her long red hair.
  • Pillars of Moral Character: She herself had nothing to do with the creation of the Dark Hour, but she is determined to stop it anyway out of obligation for what her grandfather set in motion. This also extends to the people and families (like Yukari) that were hurt by it. But this really shines in The Answer, where she stands with Yukari, even though she knows Yukari is wrong and could undo everything they fought for, simply because Yukari helped her get through her father's death in The Journey. Because she owed Yukari that debt, Mitsuru was loyal to her no matter what.
  • Platonic Life Partners: With Akihiko.
  • Power Trio: With Akihiko and Shinjiro. The superego.
  • Red Oni, Blue Oni: Despite the red hair, she has an ice theme and is always the cautious and calm one compared to the more adventurous Akihiko.
  • Royal Rapier: C'est magnifique. More noticeable in Portable, as rapier-like weapons are in their own weapon class for Mitsuru to make them different from MC's one-handed swords.
  • Screw the Rules, I Have Connections!: A benevolent example. Being the heiress of the group that owns Gekkoukan High, on top of being the Student Council President, means that she can essentially do whatever she damn well pleases, rules be damned, including register Aigis as a student mid-year. This gives her a lot of power fueled by her family name, in contrast to Kei Nanjo's going to St. Hermelin High. However, she only ever does this with the benefit of the school in mind.
  • Sensor Character: She functions as your first scanning character until Fuuka joins. Her persona isn't really suited for it, though, so she's happy to be able to help more directly.
  • Shipping Bed Death / True Love Is Boring: In-Universe, this becomes a mild point in her S. Link, with her musing about how all the books in the library are about romance and there's almost nothing about married life or family. She's very anxious about her upcoming arranged marriage because she knows enough to realize it's probably going to be a pretty unhappy affair altogether.
  • The Smart Girl: She's the formal leader of the group and tends to set up most of the plans.
  • Student Council President: She was elected in a landslide, but a lot of students admit that she just sounds really smart and that they don't really understand what she's talking about.
  • Sugar and Ice Personality: She seems cold and professional and hides some information, but she actually cares a lot about her friends and the group as a whole. She simply has difficulty trusting others and a large sense of responsibility that tend to mask her better nature. It makes for quite the spectacle at the end of her social link.
  • Supporting Leader: Although not a major focus of the game, this trope comes into effect given that her family is responsible for the creation of Tartarus and the Dark Hour, and the fact that she is openly recruiting more people into SEES.
  • Team Mom: Actually expects everyone to maintain good grades. Expects being the keyword.
  • The Woman Wearing the Queenly Mask: A significant amount of her aloof attitude is based on her not being that great at socializing, while the rest is based on her attempts to be professional and in control.
  • Uptown Girl: In the male character's Social Link. She doesn't really care and even defends him when her fiancé tries to snub him to the point of instantly breaking off the engagement.

    Fuuka Yamagishi
Arcana: The Priestess
Persona: Lucia, Juno
Voiced by: Wendee Lee (English Persona 4 Arena, Persona 4 Arena Ultimax, Persona Q: Shadow of the Labyrinth), Mamiko Noto (Japanese)
Live actress: Marina Tanoue

Fuuka is a timid girl who is often bullied and put under pressure by her strict parents. She is supposedly sickly and initially comes to the attention of SEES through Akihiko and Shinjiro's visits to the hospital, where they become aware of her potential. However, before they can approach her about it, she goes missing, having been locked in the school gymnasium by bullies and becoming trapped in Tartarus when the school transformed during the Dark Hour. SEES must therefore stage a rescue attempt during the third full moon event.

She does not actively participate in combat. Instead, her persona, Lucia of the Priestess Arcana, encases Fuuka in an indestructible globe and gives her the power to know the features of a given area, the location of any people and Shadows there, and the strengths and weaknesses of enemies. As Lucia's sensory powers greatly exceed those of Mitsuru's Persona Penthesilea, Fuuka takes over the support role and enables Mitsuru to join the field team. Through the events of the game, she develops from a shy, timid girl to an emotionally strong and compassionate young woman.

Fuuka represents the Priestess link for both possible protagonists, though it takes a different course in both. Both links focus on her not feeling very feminine and her own social anxiety.

  • Age-Inappropriate Dress: The version where she wears clothes that would be regarded old; she has a slightly silly-looking floral-patterned sweater underneath other school uniform, and wears things like shawls on her days off school. Characters note she lacks some fashion sense.
  • All of the Other Reindeer: Before being recruited, she had some minor issues with bullies, apparently due to her low self esteem. The problem largely vanishes by the time she joins and she even makes friends with one of her former bullies.
  • Badass Adorable: After she was founded, the girl was already a Persona user. And of course, she is a very cute girl.
  • Badass Pacifist: She never delivers a single blow in battle, but she spends ten hours trapped in Tartarus and never gets so much as a scratch on her due to her ability to see where all the Shadows are and thus avoid them. Furthermore, she takes over the Mission Control role against the Emperor and Empress Shadows despite very likely being exhausted due to the draining nature of Tartarus. (For comparison purposes, your party members can get tired after one hour there.)
  • Barrier Warrior: Her Persona has a 360 degree force field as part of her design. She uses it to protect Natsuki during one of the Full Moon Shadow fights.
  • Captain Obvious: She tends to state very obvious details regarding the enemy, like how many there are, at all times, even if you've done something that wouldn't have affected the number, like healing.
  • The Cutie: You can't help it by just gushing at her adorable appearance and sweet demeanor.
  • Dull Surprise: Her English VA's performance as her in the original game and FES tends to border on this. She gets a little better in The Answer when voicing new content, but her incredibly flat battle talk remains. Thankfully averted in Arena and Q where she has a new voice actress.
  • Education Mama: Both her parents are really adamant about Fuuka keeping her grades up, to the point Fuuka feels more comfortable in the dorm instead of at home.
  • Enemy Scan: Her persona has surprisingly high stats, but its abilities are focused entirely on scanning and thus she's relegated to the support role.
  • Extreme Doormat: Comes off as this in the beginning of her arc.
  • Feminine Women Can Cook: An early point of angst in her Social Link, but in the male link she eventually decides she doesn't care about it. In the female link, she keeps with it to make people happy.
  • Hollywood Hacking: We never do see her do it, but she hacked into top-level Kirijo Group archives in order to find out the truth about SEES and Tartarus. At home, she's almost always sitting with a laptop, and she can piece back together video files purposefully deleted by third parties.
  • Hollywood Nerd: Type 2; her physical beauty is commented on by both Junpei and even female classmates.
  • Ill Girl: Causes some concern when she first comes to the group's attention; despite having the potential, they fear she'll prove too fragile to participate.
  • Informed Attribute: Junpei says that Fuuka has an angelic voice. Riiiight. This could just be Junpei being Junpei, though.
    • Far more so with her English voice than her Japanese voice (Namiko Noto)
  • Lethal Chef: The female route's social link is devoted to making her stop being this and improving. Shinjiro can also drop some help as well.
    • While she's not as bad as some others, her beef stroganoff is implied to be bad - it's somehow became hotter when she made it and is also a crucial ingredient in Mystery Food X: Final Edition.
  • The Medic: Her support skills in Persona Q are centered around healing and getting rid of status effects.
  • Mission Control: She takes over Mitsuru's support role after joining.
  • Nice Girl: So much so that she holds absolutely no grudges against Natsuki, the girl who bullied her and locked her in the gym, resulting in her being trapped in Tartarus. She goes out of her way to defend Natsuki from The Emperor and Empress shadows and afterwards, the two of them become close friends.
  • Pimped-Out Dress: Both her personas have what looks like an old fashioned ballgown, although their skirts cover a huge glass bubble which covers Fuuka to protect her.
  • Proper Tights with a Skirt
  • Sensor Character: She handles all your enemy scanning after joining.
  • Shy Blue-Haired Girl
  • Shrinking Violet: She tends to be very quiet, passive and finds it difficult to really speak up.
  • Spell My Name with an "S": Her name is listed as "Huka" in the credits, at least, in the bad ending.
  • Sweet Tooth: She loves sweets.
  • Wrench Wench: Of the tech variety; she's good with computers and tinkers with electronics. Played with in that she thinks that her tinkering makes her unfeminine, and she tries cooking (and failing at it constantly) to counterbalance it. Her Social Link focuses on her getting over this notion for the most part.
  • You Gotta Have Blue Hair: Her hair is dark blue.

Arcana: The Chariot
Persona: Palladion, Athena
Voiced by: Karen Strassman (English), Maaya Sakamoto (Japanese)
Live actress: ZAQ

During SEES's summer vacation, they're alerted to a dangerous Anti-Shadow weapon that's escaped the Kirijo lab and are asked to retrieve it. When asked if they have permission to destroy it if it can't be contained, Ikutsuki laughs nervously and replies that he seriously doubts that'd be possible.

Thankfully for the heroes, the weapon in question turns out to be Aigis, a Ridiculously Human Robot with a human mind and persona, as well as a harmless and seemingly inexplicable attachment to the main characters that Ikutsuki attributes to a minor glitch in her software. The last survivor of a series of battle androids created to help contain the Shadows gathered by the Kirijo Group ten years ago, she's now allowed to live in the SEES dorms. Aigis attacks with her attached artillery, and her Persona is Palladion of the Chariot Arcana, which specializes in physical skills and status buffs.

Despite her behavior obviously marking her as inhuman, she forms a rapport with Koromaru due to being able to understand what he is thinking. Late in the year, she begins attending classes when she is able to pass more suitably for human. At this point, the Aeon social link opens in FES and the PSP port. As can be expected, Aigis is uncomfortable about her robotic nature and feels she is unable to fit in among humans.

During The Answer, Aigis takes on the role of the protagonists and finds herself in the middle of a group conflict.

  • Airplane Arms: Always runs like this. It looks especially goofy when she's wielding a rifle.
  • Arm Cannon: The reason why Aigis is the only character who can wield firearms is because they attach to her hand.
  • The Atoner: When she regains her memory, she feels a lot of guilt towards the main character for sealing Death inside them.
  • Badass Adorable: She may seem like a gorgeous robot but she was the last of the Anti-Shadow aftermath to survive.
  • Become a Real Boy: After her sortie with Death, Aigis begins to develop a more human personality. This culminates in the ending where, while holding the Protagonist's head in her lap during his last moments, she appears to be completely human for a moment: no mechanical components, no headgear, and no Electronic Eyes.
  • Big Damn Heroes: In the second movie, she saves Makoto and Yukari from Shadows on the Yakushima beach.
  • Bodyguard Crush: She starts out as a stalker towards the Main Characters, but the romantic interest is debatable.
  • Breakout Character: Aigis is one of the most popular characters of the game. So popular, in fact, that she was made into the main character of the expansion, The Answer.
  • Changing of the Guard: She inherits both the protagonist's Wild Card and leadership role in The Answer.
  • Clingy Jealous Girl: In the female story.
  • Compulsory School Age: Justified with good measure. Not only can she protect the protagonist this way much better, she also gets to experience more of her human side by interaction with other people.
  • Deuteragonist: In The Journey, though it doesn't become apparent until her backstory is revealed. The M Cs saves the world, but Aigis sealed Death into the protagonists in the first place ten years ago.
  • Does This Remind You of Anything?: Her final rank up in the S. Link doesn't have a sex scene, since it's pretty unlikely she'd have been built with the necessary equipment for that. Instead, there is an incredibly subtle moment where she undresses, bares her (Papillon) heart, and says she would like your genetic information burned inside her. Yup.
  • Electronic Eyes: A more subtle example: if one looks closely, one can see that there is a small circle in Aigis's irises surounding her pupils.
  • Emotionless Girl: Starts off this way, due to her robotic nature. But overtime she starts to understand emotions more.
  • Finger Firearms: Some of her weapons like the one she starts with has her firing bullets from her fingertips.
  • First Girl After All: As it turns out, she was the one who created the MC's destiny from the beginning. This is not revealed until about the time she becomes available as a possible Love Interest.
  • Gayngst: She spends a significant amount of time on the female version of the S. Link worrying about how she likes the MC but assumes it can't be reciprocated due to her apparent gender.
  • Gay Option: For the female protagonist. Her dialogue remains almost unchanged from the male protagonist's route, only with some additional Gayngst.
  • The Gunslinger
  • Hair of Gold, Heart of Gold: Fits this trope after Character Development leads her to become more human. She starts as very innocent and naive as a result of having to learn how to be human.
  • Icy Blue Eyes: Her blue eyes reflect her initially emotionless personality.
  • Innocent Blue Eyes: After she starts to become more human, she starts acting very innocent and naive.
  • I Am a Monster: When her S. Link opens, she spends some time angsting about how she has a human heart but a mechanical body and can thus be neither a person nor a weapon. Eventually, she does see one bright spot in the fact that she's a robot means she won't die of old age and thus will always be there for the MC.
  • Implied Love Interest: She doesn't get a formal relationship with the main character, but she's the only one who makes it to him on time before he dies in the apparently canon ending to the game. Mitsuru, Yukari, Fuuka, and the rest of SEES don't remember the promise to meet up until it's too late and arrive moments too late to share his final moment.
    • The movies seem to be going the extra step and making her the Love Interest.
  • I Want My Beloved to Be Happy: In the male story.
  • Magikarp Power: When she first joins you, her skillset is rather lackluster, with a handful of physical attacks, some buff spells that at that point overlap with others, and no elemental spells whatsoever. Her usefulness skyrockets later on when she gains access to healing spells, rounds out her buff selection and widens the gap in physical stats between her and other party members. Amusingly coincidental with her character development.
  • Mighty Glacier: An odd variant: although she has some of the highest HP and Attack power in the game, she also has access to some of the highest level healing spells.
  • Mind-Control Eyes: When she's controlled by Ikutsuki on November 4th.
  • My God, What Have I Done?: Upon regaining her memories, she's appalled with herself for having sealed Death inside the protagonists, at which point you have the option of telling her she did the right thing.
  • My Greatest Failure: Her story in The Answer is mostly her coming to terms with not being able to prevent the main character's death.
  • The Protagonist: In The Answer, making her the first Persona MC to be voiced in cutscenes in a main story, rather than being a Heroic Mime.
  • Ridiculously Human Robot: A justified case. If she didn't look like a human, her mind wouldn't self-identify as human, and she wouldn't be able to use a Persona.
  • Robot Girl: If most of her skin is covered, she can pass for human. If not, she has some extremely obvious joints. Even without that, her head and neck are clearly robotic.
  • Robot Maid: When you present her the maid uniform to equip (given out in FES as a reward), she clearly states that it's the one she already wore before at the lab. In other words, the super-powerful battle android that she is also acted as an obedient maid servant before you found her (and can continue so even afterward).
  • Robo Speak: Her speech starts out extremely stilted and robotic (in the English version, anyways). Sort of like GlaDOS without the filter.
  • Rocket Punch: One of her weapon options.
  • Ripple Effect-Proof Memory: In the Bad Ending, she gets to be the only one to remember the Fall is coming. In the Good Ending, only she and the M Cs remember defeating Nyx (at first), so she's the one at the M Cs's side when they finally die.
  • Shoot the Dog: Her sealing the final Shadow in the Protagonist ten years before the story started.
  • Shout-Out: Whenever Aigis performs a Critical Hit, she says "Hasta la vista".
  • Single-Target Sexuality: She finds herself in love with the M Cs regardless of their gender. In Persona Q, if she's chosen for Yu's destined partner, she'll insist that the MC is her most important person.
  • Speaks Fluent Animal: This conversation:
    Junpei: Wait, does that mean... this dog's a Persona-user!?
    Aigis: He says, "This is a place of peace, so I protected it."
    Junpei: Uh, Aigis? Don't tell me you can translate dog language too...
    Aigis: Canines do not have their own language. However, speech is not the only means of communication. note 
    • Arena reveals that this is because it was inherited from the 5th Generation Anti-Shadow weapons, one of whom took time to communicate with a puppy named Snowy. In Ultimax Aigis meets him, now an old dog.
  • Stalker with a Crush: She follows the protagonist around, picks his lock enough to start setting records about it, and watches him sleeping for hours on end. However, she does have a non-romance based reason, even if she can't remember it.
  • Stonewall: She has naturally-good tanking abilities in Persona Q, seeing as though she natively has Safeguard, and possesses very high HP and Endurance compared to her allies.
  • Taking Up The Mantle: In The Answer, she gains the Protagonist's Wild Card ability, Orpheus, and the role as Player Character now that he's dead.
  • Verbal Tic: In Japanese version, she ends her sentence with the formal and rarely used "de arimasu". The English voice has her speak with robotic pauses that clear the more human she becomes.
  • What Is This Thing You Call Love?: She struggles with this during her S. Link, but only a little.

Arcana: Strength
Persona: Cerberus

Koromaru is a Shiba Inu whose owner, a monk at the Naganaki Shrine, died two years ago in a car accident. He originally continued to live at the shrine as a stray. He's amazingly loyal, walking on the same routes through town that his master took him on when he was alive and keeping vigil at the shrine. However there's more to this dog aside from being an adorable pooch: he gained the potential after seeing his master get killed by a Shadow on one of their late-night walks.

When SEES discovers that a Shadow has strayed out of Tartarus and is heading towards Naganaki shrine, they arrive to see an injured Koromaru, and the Shadow nowhere in sight. Commending the dog's bravery for defending the shrine, and amazement that a dog can summon a persona at all, they give him the best veterinary care and, once he's recovered, a home in the dorms.

Koromaru's persona is the Strength Arcana's Cerberus, who uses fire and darkness spells. Koromaru himself uses a dagger to fight by holding it in his mouth and wears cloth and leather dogsuits as armor. Once Aigis joins the team, she often translates Koromaru's wishes for the rest of SEES. He replaces Yuko as the Strength Social Link in the female protagonist's path.

Koromaru works with Junpei during The Answer, who is frustrated at the group infighting.
  • A Boy and His X: A Girl And Her Dog in Persona 3 Portable, since Koromaru is a social link for the female protagonist.
  • Adapted Out: Of the stage play, for pretty obvious reasons.
  • Badass Adorable: He's a cute dog, and a very powerful party member.
  • Berserk Button: Don't try to damage the shrine in any way.
  • Casting a Shadow: One of his primary focuses are the instant kill Mudo skills, which he is also immune to.
  • Cutlass Between the Teeth: He holds a knife between his teeth for his attacks.
  • Dark Is Not Evil: His persona specializes in Dark element spells, and is very resistant to it as well.
  • Good Scars, Evil Scars: He has a scar on his abdomen from the shadow attack, which is the reason why he doesn't like getting his belly rubbed.
  • Everything's Better with Spinning: He doesn't just charge into shadows with that knife, he somersaults into them.
  • Evil-Detecting Dog
  • Expy: Of Hachiko and Pascal, the dog from Shin Megami Tensei I that would later be fused with a demon to become Cerberus, who serves as Koromaru's Persona.
  • Fragile Speedster: Has the highest agility and dodge stat by far, but has a low endurance stat. His "footwear" equipment are his own two paws, and they have a base evasion of 125, and since you cannot buy footwear for him, it boosts his valuability.
  • Hellhound: His Persona, Cerberus, not Koromaru himself.
  • Heroic Dog
  • My Greatest Failure: Considers his failure to protect his previous owner as this. In Q, Aigis and Margaret interpret this as his desire to not want his Persona to change whereas the party does, as a reminder of why he fights.
  • Playing with Fire: Has access to the Agi skills as well as immunity to fire, and he fits this role better than Junpei, the other Agi user, as the latter's Personas are more physically oriented.
  • Spanner in the Works: Ikutsuki didn't crucify the puppy, leaving him free to interfere.
  • Team Pet: Although Aigis acts as something of an interpreter, leading to Koromaru demanding to be treated more like a human than a pet. You can take him to the movies!

    Ken Amada
Arcana: Justice
Persona: Nemesis, Kala-Nemi
Voiced by: Mona Marshall (English), Cindy Robinson (English, Persona 4 Arena Ultimax, Persona Q: Shadow of the Labyrinth), Megumi Ogata (Japanese)
Live actors: Waku Sakaguchi/Tomonori Suzuki

Ken is a precocious, serious 11 year-old orphan the heroes first meet around town. He's soon invited by Ikutsuki to live in the SEES dorms once he's discovered to have the potential and, once his persona awakens, he volunteers to join SEES's fights against the Shadows despite the reservation of members like Yukari. Upon hearing that Ken is working with SEES, Shinjiro also rejoins the group. Ken mainly fights with spears and polearms, and his Persona is Nemesis of the Justice Arcana. It learns a diverse array of skills, but mainly specializes in light spells.

In the female protagonist's path in the PSP remake, Ken replaces Chihiro for the Justice Social Link. The interactions deal with him overcoming his buried resentment over his mother's passing, his childish tendencies versus his desire to be seen as an adult, and as a romantic option. The English release downplays this aspect of the relationship, however.

In The Answer, Ken sides with Akihiko.

  • Adorably Precocious Child: Cute? Check. Serious? Check. Hates being thought of as a kid? Check. Relationship with an older girl? The tone may vary, but at the very least his Social Link with the Fe MC is at the very least Cool Big Sis with the potential for a romance.
  • Adorkable: He is absolutely adorable when he's geeking out, be it over an action flick or a cool manga. He tries hiding this, though, as he feels that it makes him appear childish.
  • Adults Are Useless: The Answer reveals that he was particularly hit hard with this. It leads him to believing that he should take matters of finding his mom's murderer into his own hands. It also becomes the basis for the trope below.
  • Anguished Declaration of Love: It's not him, but the Female Protagonist has to perform in order to make the Social Link romantic. After telling him she hangs around him because she "likes" him, he remarks that's how adults lie. When she exclaims that she isn't lying, he finally trusts her enough to confirm his feelings.
  • Badass Adorable: He's the youngest member in S.E.E.S. and can stick a gun (er, evoker) to his head without flinching, yet he doesn't lose anything that makes him an adorable little kid. He also wields a rather large spear quite effectively despite his size.
    • In the movie, he's shown to be fighting Shadows even before joining S.E.E.S. since in this adaptation, he believes that a stray Shadow killed his mother.
  • Be Yourself: A lot of his social link revolves around telling him he really should act his age. Of course, since the link is only available for the female protagonist that he has a Precocious Crush on he's even more reluctant than normal to do so.
  • Blade on a Stick: Ken specializes in spears.
  • Break the Cutie: Oh yes, definitely. First he loses his mom, and then her death is covered up as an accident when he personally saw her killed. Then he finds who her killer is and tries to steel himself to avenge her but finds that her killer will die anyway. Then Shinjiro, said killer, takes a bullet meant for him, being killed by Takaya in the process.
    • Even worse in the movies, where at first he thinks it's some random Shadow that killed his mom. Then it turns out to be the person he admired most was Shinjiro Aragaki.
  • Broken Pedestal: In the second movie, Ken is rewritten to initially admiring Shinjiro, unaware that the Shadow that killed his mother was Shinjiro's Persona on a rampage. When he finds out the truth, boy does he not take it well.
  • Cheerful Child: Becomes this during the festival in the second movie, when he's hanging out with Shinjiro.
  • Closet Geek: He LOVES superheroes, but tries to downplay it so as not to seem immature. If you take him to the superhero movie marathon, his fanboy side gets the better of him and he starts gushing about the flick.
  • Combat Medic: Has access to very good healing spells, but can still use effective Light attacks and is very good with a spear.
  • Conveniently an Orphan: Along with the protagonist, Akihiko, and Shinjiro.
  • Covert Pervert: In the original Japanese version he's not above using the fact that the Female Protagonist is a Shotacon against her if you're in a relationship. One scene that got intact through localization is the fact that post Junpei going on about Kimono Fanservice, he's still flustered around Female Protagonist, if you're in a relationship with him.
  • Crossdressing Voices
  • Don't You Dare Pity Me!: He hates being treated sympathetically, to the point of wanting to kill himself to run away from it.
  • Driven to Suicide: All but states that avenging his mom was the only thing that kept him going after her death. When he learns that Shinjiro will die anyway even if he doesn't kill him, he loses his purpose to live and allows Takaya to shoot him. He's saved only because Shinjiro takes the bullet for him.
  • Harmful to Minors: Well, he saw his mother killed. It's accidental, but he doesn't know that. It's bad when facing Shadows isn't the worst thing on this list.
    • And then he witnesses Shinjiro, the one who killed his mom, take a bullet for him.
  • Heroic B.S.O.D.: Implied to have happened after his mother died. And then when Shinjiro takes the bullet meant for him and dies in his place.
  • Holding Hands: Gets freaked out after tricking the Fe MC into doing this. When asked why, it's because he thought of "the kids being used" while holding her hand.
  • Kid Hero: He's only in elementary school.
  • Light 'em Up: His persona is of the Justice Arcana and he's obsessed with the idea early on, which fits with the idea of light in this 'verse. However, light isn't necessarily good in SMT and focuses on instant kill abilities.
  • Master of None: Ken's primary niche is as a Combat Medic who is useful because he's tougher than Yukari. In addition to this, he has a single-target Hama spell, unboosted, a single-target electric spell, also unboosted, and a couple single-target physical moves for which he doesn't have enough strength to make really effective. His main problem is that he tries to be too many things at once, as you might expect of a kid trying too hard to be an adult. As such, the skills he shares with others are done better by others, and the skills that are unique to him are useless on bosses and mini-bosses.
    • Averted in Q, however. Along with Hama skills having a much higher success rate, the sub-persona system allows him access to skills that he wouldn't have before and lets him cover all his usual weaknesses. Not to mention since the game's mechanics tend to favor Magic Knight characters, his nature as a Combat Medic shines very brightly. And let's not forget to mention the lack of a certain other trait that tends to hurt Ken in the original game.
      • He also has the second highest luck stat in the game with a decent enough speed, making him of the more useful support characters; the luck stat also affects the rate at which instant-kills land, making him more useful in that regard as well.
  • Meaningful Name: Both the kanji of his given name and family name are synonymous, meaning 'heaven' as a reference to his arcana. More depressingly, his first name can also mean 'drought' or 'to desiccate'. One could interpret that as his life being a drought to him without his mother and the cover up of her death, or his revenge dried up due to Shinjiro's health and Takaya's intervention
  • The Medic: Like Yukari, he learns the Media line of skills and learns Samarecarm even earlier than her. The Recarm line of spells is maintained in Persona Q, in which it is very handy to have Samarecarm for late-game.
  • Orphan's Ordeal: Shinjiro accidentally killed Ken's mother when his persona went out of control. Ken is hellbent on revenge.
  • Please Don't Leave Me: His New Game+ Ending plays this quite tragically.
  • Precocious Crush: He has a crush on the female protagonist, but knows that he's too young to really have a chance, though he is a romance option. He's more serious about it than you might expect.
  • The Promise: Rank 10 romantic has Ken promising not to leave her behind and asks the protagonist for the same. It's also slightly different between the localizations, with the original Japanese asking the main character to love only him with the English localization switching it to letting him be there for her. Swear to it, and he drops the -san when referring to her.
  • Revenge: He lives to find his mother's killer and punish them.
  • Secret Relationship: In the lovers route, naturally. He freaks if you tell him that you two should come out and tells her to keep it a secret.
  • Shock and Awe: He has access to a few Zio spells, but not to the extent of Akihiko.
  • Through His Stomach: Almost all of his dates are taking him out to dinner and one time actually making his favorite meal, omelets and wild rice.
  • Token Mini-Moe: Token cute, sympathetic kid of the group and a potential love interest for the female protagonist, though downplayed relative to the other guys.
  • Troubling Unchildlike Behaviour: Killing your mother's killer is pushing it for a 10 year old. Takaya's insinuations that Ken planned to off himself afterwards make it far, far worse. The manga doesn't help.
  • Who Wears Short Shorts?: Ken does! They've been subject to Memetic Mutation within the fandom.
  • You Killed My Mother: Ken joins SEES hoping that it will provide him with the chance to kill Shinjiro in revenge for Shinjiro's role in his mother's death. Further, he's intensely distressed when he finds out that Shinjiro is dying anyhow, feeling that it robs his vengeance of meaning. Ultimately, Ken forgives him, but it takes Shinjiro not only accepting blame for his mother's death but also taking a bullet for Ken for good measure.
    • The movie switches things around, so that Ken initially joined SEES so he could hunt down Shadows, believing that a Shadow killed his mother. Once he learns it was actually Shinjiro's Persona, it becomes this.

    Shinjiro Aragaki
Arcana: The Hierophant
Persona: Castor
Voiced by: Grant George (English), Kazuya Nakai (Japanese)
Live actor: Ray Fujita

A former member of SEES, he left the group several years before following a tragic accident. Despite looking like a delinquent, he has his soft side. After pestering his friend throughout many early game scenes, Akihiko finally persuades his old friend Shinjiro to rejoin the group after Ken Amada does the same. Shinjiro uses axes and other bludgeoning weapons in battle, and his Persona is the physically-oriented Castor of the Hierophant Arcana.

In the female protagonist's story, Shinjiro is her Moon S.Link, replacing Nozomi and allowing the player character to see much more of his softer side, unlike the male protagonist who does not have much opportunity to interact with him and receives a somewhat more standoffish attitude from him. In his S.Link, Shinjiro prods the protagonist about concerns over her health and their teammates' eating habits, assists Fuuka with her cooking, and at one point makes a grand dinner for the rest of SEES. He also voices concerns over Akihiko's well-being and talks about their childhoods and his sister, Miki. Towards the end of the link, the protagonist can retrieve a pocket watch he'd lost from the police station and return it to him.

After maxing his S.Link, the female can start a romantic relationship with him by talking to him again — although she will have to be very persistent with her feelings to overcome his reluctance.

  • A Man Is Always Eager: Averted. You have to be really persistent with wanting to pursue a romantic relationship until he gets over his hesitation. After that though, he won't hold back.
  • An Axe to Grind: Uses axes as his main weapons in Persona 3 along with hammers; he drops the axes in Persona Q and exclusively uses hammers.
  • Ascended Extra: A variation; while the rest of the male SEES members get social links with the female protagonist, he stands out even more, given that he's only playable in-game for one month before he kicks it. Pretty amazing that one can get a detailed glimpse of his life and why he's the way he is within that period of time.
  • The Atoner: Killing Ken's mom is what caused him to leave SEES. When Ken tries to get his revenge, Shinjiro doesn't try to stop him.
  • Backup from Otherworld
  • Badass: Punks on the bad side of town are quite leery of screwing with him, and that's without his persona.
    • Badass Adorable: Not only he's a huge badass, like the rest, but he's also an awkwardly cute and sweet guy with a Hidden Heart of Gold.
    • In gameplay too, as he's one of the most effective characters you can have in your party.
    • Badass Baritone: Has the deepest voice in the entire cast. It only underscores his powerful, imposing aura.
    • Badass Longcoat: Is almost always seen wearing his trusty coat.
  • Big Brother Instinct: Looks after Ken in this way. It's atonement for killing his mother by accident.
  • Boring but Practical: His fighting style is completely this. He only learns physical moves and his persona has no elemental immunities. At the same time, he has the highest physical attack in the game and plenty of health points to burn it on, and has no elemental weaknesses either. This, combined with his uncanny ability to score critical hits, make him a fantastic tank.
  • Bruiser with a Soft Center: He acts like a tough guy, but in truth he's so soft that it's the only thing you really see during his social link.
  • But I Would Really Enjoy It: A rare male example after his S.Link in Persona 3 Portable is maxed. To put it simply, he's not just afraid of their relationship changing, he knows that he's going to die by any of three ways, and that romance will not end well.
  • Characterization Marches On: Gets hit with this hard in spin-offs. He had a relatively short amount of time as an actual party member in the original game, but each of his subsequent appearances give him more ample development. The PSP remake made him a Social Link for the Female Protagonist route (and can be saved from his death if it's maxed out), the movies expand on his interactions with the other members of SEES and Q, in addition to being a fully-fledged party member, establishes his role as the Deadpan Snarker Only Sane Man to the rest of the cast.
  • Convenient Coma: Of the Put on a Bus variety. If you play as a girl and retrieve his pocket watch, he survives the October 4th Full Moon Operation, but since he dies under any other circumstances, he spends the rest of the game hospitalized and in a coma in order to not interfere too much with the plot. You can see him again at the end of the game in a New Game Plus, though.
  • The Comically Serious: As demonstrated in his video short.
  • Conveniently an Orphan: See Akihiko's entry above.
  • Crutch Character: To a degree. While he never falls behind, he sports the highest attack out of the party and comes with some severely damaging attacks as soon as you get him. This, coupled with the fact that most of the bosses you face right after getting him are very susceptible to physical attacks and his tendency to feel "great" rather frequently, make him quite the powerhouse when you first get him. His death follows shortly after, cementing him as this.
  • Dark and Troubled Past: He's an orphan like Akihiko and accidentally killed Ken's mother.
  • Death Seeker: Implied. He was going to die any way, so he preferred to go out atoning for his sins. The Movie makes it much more obvious that not only is he killing himself with the suppressents, but that he's dying out of guilt for what he did.
  • Drop the Hammer: Several of his weapons are hammers and other blunt objects, and in Persona Q his weapons are always rendered as a sledgehammer.
  • Establishing Character Moment: The very first line you hear him say is the game's first Precision S Strike.
  • Guest Star Party Member: He rejoins SEES after hearing Ken has been recruited. He's only ever available until October 4, when he's killed off. Averted in Q, as that game takes place just before the October 4th event and as such Shinjiro is available for the whole game.
  • Heterosexual Life-Partners: With Akihiko, who he still hangs out with even after leaving SEES.
  • Hidden Heart of Gold: He deliberately fosters and enjoys an aura of intimidation and aloofness, and is very embarrassed when others discover his kindness.
    • Played for Laughs in the second movie. He does some cooking to make some food for Koromaru while no one's watching. But then he turns his head and notices Aigis staring at him. He immediately gets flustered, not helped by Mass Destruction being played as the background music.
  • I Just Want to Be Normal: Says almost these exact words during his S.Link.
  • Ill Boy: Thanks to the Suppressants, his immune system is seriously degraded, resulting in a number of complications. According to Episode 1 of Persona Stalker Club, his body's inability to regulate its own temperature is one of them.
  • Incurable Cough of Death: It's what trips him in his Critical Failure.
  • Interface Spoiler: Averted. His Persona has a full complement of skills that it can learn all the way up to and past around level 70, including God Hand. Most of them will likely still not have been learned yet by October 4th, unless the player specifically makes a point of level-grinding him.
  • Irony: During his social link, he is reluctant to romance the female protagonist because he is terminally ill and does not want to break her heart with his death. If you complete the social link, he outlives her.
  • I Want My Beloved to Be Happy: When you Max out his S.Link as the female character in the portable remake, he hints that his feelings for her are like this. Under the circumstances he's in, it's perfectly reasonable.
  • Jerkass Façade: Played almost humorously when he's unsuccessful, then becomes quite tragic when you realize how far he'll go for those he cares about.
  • Lost Forever: As the female protagonist, miss a Social Link meeting with him and you're screwed out of hitting max rank.
  • Meaningful Name: "Aragaki" is written with characters meaning "rough" or "rude" and "wall".
  • Mighty Glacier: He can both take and dish out impressive amounts of damage at the cost of speed and no access to elemental magic. Having no weaknesses makes him even bulkier, and as a result he makes for a very effective tank in Q.
  • Morality Pet: He's nice to Koromaru so that we know he's really a softie.
  • Non-Elemental: His Persona has no elemental weaknesses, but no resistances either.
  • Not Too Dead to Save the Day: The protagonists doesn't pull together enough HP to cast the Great Seal until Shinjiro's voice provides the last bit of encouragement.
  • Odd Friendship: With Akihiko. The overachieving Big Man on Campus isn't usually best friends with an incredibly shady thug.
  • Palette Swap: Appearance-wise, Castor is a black-colored Polydeuces, but their similarities end there. In addition to specializing almost entirely in physical attacks (wheras Polydeuces is a Jack-of-All-Stats), there's a blade in Castor's chest, and he's riding a Cool Horse.
  • Parental Abandonment
  • Please Kill Me If It Satisfies You: He's prepared to let Ken kill him to make up for his Accidental Murder of Ken's mother. But he warns that if Ken does kill him, he'll end up becoming just like him.
  • Plotline Death: Dies intercepting a bullet meant for Ken in the male protagonist's path or if you fail to clear his S. Link as a girl. He's only around in Persona Q because of time travel, taking him from a month before he dies.
  • Pocket Protector: Getting the last rank of his S.Link in the female protagonist's route requires her to find a pocketwatch he mentions he has lost, and return it to him. Having it in his pocket on October 4th is what makes it possible for him to survive being shot, although he's still seriously injured.
  • Power Trio: With Akihiko and Mitsuru. The ego.
  • Precision F-Strike: Adios, asshole.
  • Promoted to Playable: Kinda. In the original game, he's a Guest Star Party Member but in Persona Q he's with you for the entire game.
  • Put on a Bus: If you're playing as a girl and you max out his S. Link and retrieve his watch, he survives but enters into a coma instead.
  • Real Men Wear Pink: He's very fond of cooking and is a regular viewer of the family cooking show. In his S. Link, he, the protagonist and Fuuka cook a restaurant-quality meal big enough for everyone in SEES.
  • Sarcastic Devotee: Especially to the male protagonist, who comes in for some snark from Shinjiro in combat: "Tch. Who does he think he is?" He's less belligerent to the female protagonist, but still warns her that he'll fight however he wants to and complains if she heals him in battle.
  • Satellite Character: He and the male protagonist don't spend much time together and he is defined entirely through his interactions with Akihiko and Ken. This is not the case in the PSP version, however, thanks to having significantly more opportunity to interact with the female protagonist as a Social Link.
  • Secretly Dying: The suppressants he takes are not exactly good for him.
  • Sugar And Ice Guy: Tough as he may be, his social link with the FeMC shows another side of him that is quite unexpected.
  • Supreme Chef: It's stated that he cooks most of the team's meals, though he seems slightly embarrassed about it.
  • Taking the Bullet: How he dies on October 4. He dives between Ken and Takaya's gun, saving the boy's life.
  • Team Mom: Think about it. He's a good cook, worries about whether or not everyone's eating properly, tells you to take care not to get sick... Face it, he's your ideal House Husband.
  • Tsundere: Equip him with the tuxedo in Tartarus and talk to him for his reaction. You'll either laugh or squee.
  • When All You Have Is a Hammer: In battle, he's pretty much only capable of one thing: hitting things REALLY hard. He does a very good job of it though.
  • When He Smiles: In P3P, he only smiles during the Social Link, which makes a pleasant surprise for those unaware. The only time you get to see Shinjiro smile in the MALE protagonist route is him talking to Koromaru while going on a walk.
  • Think Happy Thoughts: Surprisingly his mantra, which keeps him from being too depressed over his condition, and tries to pass this belief to the protagonist. It's also what makes him so distant from Akihiko, who broods quite often about Miki, much to Shinjiro's discomfort.
  • You Lose at Zero Trust: Averted if you are playing as the female character, where he is a Social Link. As long as you meet with him every time the chance arises, you are perfectly guaranteed to hit max rank.

    Shuji Ikutsuki
Voiced by: Dan Woren (English), Hideyuki Hori (Japanese)
Live actor: Shoichi Honda

Referred to as "the Chairman", Ikutsuki is the school chairman and the head of SEES. He worked with Mitsuru and Yukari's fathers on the project ten years ago, and was one of the designers of Aigis. Despite not having a Persona, as a result of being involved in the project, he knows how to enter the Dark Hour and provides briefings and support to the members of SEES during their major missions. He has a terrible sense of humor.

  • Absent-Minded Professor: He's fairly spacy and spends most of his free time making terrible puns.
  • Ax-Crazy: He wishes to bring the Fall to wipe out most of humanity so that he can rule as its prince afterward.
  • Bad Samaritan: He acts nice and friendly, and to an extent he really is, but he's also pretty crazy beneath that.
  • Big Bad Ensemble: With Nyx and Strega. He's pulling the strings behind S.E.E.S. to willingly bring about the fall. He could be considered the main antagonist except he dies soon after The Reveal.
  • Big Good: The founder S.E.E.S, but he is not able to summon a Persona. Subverted when it turns out he's been using S.E.E.S. to bring about the Fall.
  • Disney Villain Death: He gets shot and falls off a tall roof to his death. It's even lampshaded by a guy who hangs out around the movie theater, saying that that's how all the villains die, though he dismisses that idea.
  • Evil All Along
  • Evil Plan: He's responsible for releasing Death, and manipulated SEES into destroying the twelve Full Moon Shadows in order to create Nyx Avatar. He does all this to bring about The Fall because of a prophecy he read.
  • Expy: Gendo Ikari and Keel Lorenz. All three are amoral, bespectacled individuals who publicly lead humanity's defense against The End of the World as We Know It while secretly trying to make it happen.
  • Foreshadowing: When he describes how destroying the 12 Shadows will end the Dark Hour, he simply says that "there's evidence to support it." Nowhere does he give any specifics. This is your first hint that he's actually lying through his teeth and using you.
  • The Heavy: His plans to bring The Fall take up about 2/3-3/4 of the game.
  • Hoist by His Own Petard: Ikutsuki is the one who suggested Koromaru join SEES. Guess who ruined his attempt at having Aigis kill SEES to bring about the Fall. In the PSP remake, though, he fails due to a Dying Moment of Awesome from Takeharu Kirijo.
  • It Is Beyond Saving: His true agenda regarding starting the end of the world.
  • Manipulative Bastard: He pulls off being a fatherly nice guy with freakish ease, so when he finally drops the act, the difference between the bad pun spewing professor figure he played as, and the Ax-Crazy lunatic he really is was quite a shock to EVERYONE.
  • Meaningful Name: "Ikutsuki" is written with the character for "moon".
  • Meet the New Boss: Ikutsuki repeats Nyarlathotep's rhetoric almost word-for-word at certain points on his rant. The entire concept of The Fall — cleansing an unclean world as a means to eventually bring about "paradise" — is virtually identical to the long-term goals of The Masquerade, which was a doomsday cult founded and manipulated by Nyar in Persona 2: Innocent Sin.
  • Mole in Charge
  • Mr. Exposition: He's responsible for a lot of info dumps early on for how things in the story work.
  • Nietzsche Wannabe: He honestly believes that humanity desires the Fall and hastens to bring it about.
  • Non-Action Guy: He has no Persona, so he can't fight Shadows.
  • Not So Similar: Ikutsuki looks eerily similar to Takaya Sakaki, and ends up having roughly the same ideas and goals as him. A player would be forgiven for thinking they were the same person, or were related. They end up completely irrelevant to each other.
  • Obfuscating Stupidity: Subverted, in the fact that he actually does find his jokes funny, though this wasn't originally clear. However, he's not as goofy as he acts.
  • Pet the Dog: From Ultimax. While he is the cause of Sho Minazuki's coma, and he overall didn't care much for him, he still put him up in a hospital and left him enough money that he could be taken care of, both before and after he left the hospital. As opposed to say, throwing him in a ditch and calling it a day.
  • Pungeon Master: He constantly spews truly terrible puns. In FES and the PSP version, he even gets a special video segment dedicated to him getting distracted with making puns when talking about the first boss.
  • Scary Shiny Glasses: His "serious" face.
  • Slasher Smile: Sports one when he drops the "good guy" act, though his smile makes him look like he's either drunk or high off his ass.
  • Smug Snake: His plan may have worked, but his downfall came pretty quickly after he dropped his act.
  • Spell My Name with an "S": His name is written as "Syuji" in the credits of the bad ending.
  • Walking Spoiler: As if all the whited-out stuff above didn't tell you, he's subject to a pretty big twist.

The Velvet Room

    Elizabeth and Theodore
Voiced by: (Elizabeth): Tara Platt (English), Miyuki Sawashiro (Japanese)
Voiced by: (Theodore): Travis Willingham (English, Persona 3 Portable, Persona 4 Arena), Bryce Papenbrook (English, Persona Q), Junichi Suwabe (Japanese)

Igor's assistants. Elizabeth appears in the original, FES, P3P in the male protagonist's path, and as a choice in the female protagonist's path. Theodore is only available in P3P in the female character's story. Both serve the same role in the game. They send the main characters on different sidequests and, in the FES and P3P editions, can visit the human world with the main character and become romantically involved with him or her. Theodore is Elizabeth's younger brother, and both are the younger siblings of Persona 4's Margaret.

  • Adorkable: Compared to Margaret, both of them comes off as adorably naive and gullible.
  • Almighty Janitor: As shown by their Bonus Boss battles. Probably the strongest elevator attendants you'll ever get to face. They can break the damage cap for Pete's sake!
  • Always a Bigger Fish: Elizabeth summons Zeus as a persona in Persona Q, only to end up possessed and made into his vessel for a battle against all the persona users.
  • Apologetic Attacker: Theodore. Elizabeth also apologizes occasionally when you fight her, but not nearly as often.
  • Badass: Both. Their Bonus Boss fight is often regarded as the most difficult out of the latter Persona games. Elizabeth in particular mentions that she took on The Reaper with no weapons, personas, resistances, armor, and her arms tied behind her back. She nearly won.
  • Badass in a Nice Suit: Theodore wears quite the nice looking suit.
  • Bonus Boss: They can only be faced very late in the game and are significantly more powerful than the actual final boss. The multiple lifebars of the only come up to somewhat more HP than them, and taking in their greater resilience, they take WAY more damage before going down, in addition to having all the strongest attacks in the game.
  • Big Eater: Elizabeth, who wonders why you stopped eating after your seventh meal.
  • Bishōnen: Theodore is considered by many fans as the most handsome of the male characters in the entire series.
  • Big Sister Bully: Elizabeth is almost constantly messing with Theodore whenever they interact.
  • Bullying a Dragon: It's clear Elizabeth outright fears Margaret that she doesn't want to piss her off, even if her big sister does wrong on her. In turn, Elizabeth makes Theodore pay instead.
  • Butt Monkey: Theodore. Elizabeth utterly trolls him in summer festival Drama CD, and during his fetch-quests he makes references to his sisters feeding him things like dog food and soybean powder.
    • Taken Up to Eleven in Persona Q, where Theodore is constantly being tricked and bossed around by Elizabeth and living in fear of Margaret. Marie is also constantly bossing him around. It's so bad that not even pretending Kanji as a younger brother to Theodore doesn't sway him to be convinced to overthrow the tyranny of his sisters, but rather as dividing the punishment equally. Poor guy can't catch a break...
  • Cloud Cuckoo Lander: Overlaps with Fish out of Water, as both of them display some very bizarre ideas about modern life during their dates. The main characters mostly doesn't seem to have the heart to correct their cheerful misconceptions.
  • Covert Pervert: Elizabeth says a classic Hospital Hottie line in Persona Q, and claims she learned about it from a book on Theodore's shelf. Of course, this being Elizabeth it may have been a joke.
  • Damage-Sponge Boss: The only enemies aside from the Final Boss that can survive a hit from Armageddon, and even then the boss in question only survives it because it has multiple life bars.
  • Fish out of Water: Elizabeth and Theo during your dates clearly have no idea what's going on in the human world.
  • The Gadfly: While Elizabeth doesn't understand much of human culture, she knows a bit more than she lets on, and sometimes acts inappropriately just to get a rise out of people.
  • Hospital Hottie: Elizabeth tries to invoke the image while acting as the nurse in Persona Q.
  • Humans Through Alien Eyes: Theo and Elizabeth have some very odd ideas about how the human world works.
  • Improbable Weapon User: Like their older sister, they wield the Persona Compendium as their weapon.
  • I Will Find You: A variation on this, after the events of 3. In 4, Margaret reveals that Elizabeth has left the Velvet Room in an attempt to find and save the main character from his fate as the Seal.
    • It is likely similar for Theo, who, after his final date, promises to overcome any obstacle for the sake of the female protagonist, should she ever find herself in trouble.
  • Know-Nothing Know-It-All: Theodore. He'll claim that he was just trying to be funny whenever he does or says something ignorant.
  • Laxative Prank: Elizabeth pulls one on Akihiko in Persona Q - her Troll-like nature in that game leaves it unclear how accidental it is.
  • Manchild: Compared to Elizabeth, Theodore is much more child-like in demeanor during the dates. While Elizabeth shows a sort of morbid fascination with the human world, Theo's is much more innocent, and he can react with fear or amazement at things Elizabeth just finds mildly amusing.
  • Married to the Job: They fear that spending too much time with the protagonist will cause them to perform poorly at their job as a Velvet Room attendant, prompting them to break things off.
  • Master of All: They both have the strongest attacks of every element and the best status effects moves, and can kill the player instantly using Megidolaon.
  • Nice Guy: One of Theodore's distinct characteristics is his politeness towards everyone. He is also the only one of the Velvet siblings who lacks a cruel sense of humor.
  • Nightmare Fuel Station Attendant: While most of what Elizabeth says or does is charming, some of her reactions to certain things can be rather, interesting. Take her response to the medical dummy you bring her from school, which she calls the Shell of Man. She seems morbidly fascinated and intrigued when the eyes pop out. A funnier variant also exists; bring Elizabeth "Machine Oil" (which she confuses for cooking oil) and she comments that she really, really wants to try eating a machine some day.
  • No Social Skills: Hoo, boy. Where does Igor find these people?
  • Supernatural Gold Eyes: In light of what this trope signifies in Persona 4, Elizabeth and Theodore's eye color has inspired the creation of wiggling willows.
  • Throw the Book at Them: They'll hit you with those huge books about as often as they summon personas from them.
  • What Is This Thing You Call Love?: To their growing confusion, they find themselves increasingly interested in the protagonist until, assuming you've attended all their dates, you 'spend some time alone' in your room together. Love seems to be an emotion that they're not really supposed to be feeling, because after that they both stop responding with anything more than professionalism to keep from getting distracted from their critical roles.


Social Links


Kenji Tomochika
Voiced by: Kenji Nojima (Drama CDs, Film).

A fellow classmate of the MC, Kenji is the first social link, the Magician, which is established automatically soon after he starts attending Gekkoukan High. Already friends with Junpei and Kazushi, he's also somewhat attracted to Yukari, though the player soon discovers that he mostly has a thing for older women. In fact, pursuing his social link reveals that he has a crush on one of his teachers, and the MC helps him in his quest to win her over.

He loses his S. Link status in P3P to Junpei if the player chooses the female MC, though he still makes appearances as part of Rio Iwasaki's S. Link.

  • Boke and Tsukkomi Routine: In FES, after the school festival is canceled, Kenji and the MC can act out an impromptu Manzai routine for the rest of the class, with Kenji acting as the boke and MC the tsukkomi.
  • Book Ends: His Social Link ends exactly how it began, with him inviting the M Cs for ramen and talking about getting a girlfriend.
  • Hidden Depths: Kenji is surprisingly fashion conscious, commenting on the M Cs's wardrobe at certain points. In fact, the item he gives the MC at the end of his S. Link is a choker he made for him because he "doesn't look fashionable enough."
    • He's also the in-game tutorial for the game's dating mechanic.
  • Hope Spot: During Rank 7 of his Social Link he thinks he's making progress with Emiri, but she actually just has her own fiancee.
  • Hot for Teacher: He has a crush on his teacher, and they actually start dating.
  • Innocently Insensitive: A lot of his comments about preferring older women come off as this, especially around Rio whom he doesn't realize has feelings for him. In the first P3P drama, his statements offend the other girls to the point even the Fe MC gets angry.
  • Likes Older Women:
  • Love Hurts: His perception that his love for his teacher was reciprocated turns out to be a mistake and she's actually kind of creeped out.
  • Oblivious to Love : Is completely unaware of Rio's feelings towards him.

Hidetoshi Odagiri
Voiced by: Hiroaki Miura (Drama CDs, Film)

As a member of Gekkoukan High's student council, Hidetoshi heads the student disciplinary committee. As expected, he's strict and unyielding and can come off as quite the hardass. He's also a very unpopular with the rest of the student body because of his no-nonsense attitude. After Mitsuru has the MC join the student council, Hidetoshi becomes the Emperor S. Link, and pursuing his S. Link has him/her helping out with finding a student who left a cigarette butt in one of the school male bathrooms while exploring his need for order and ideals.

In P3P, Hidetoshi falls in love with the female protagonist during his S.Link, but wants to wait until he's worthy of her love before he tries to make it official.

  • Defrosting Ice King: He's cold and severe, but mellows out over the course of his link when he comes to understand that his methods are selfish and flawed and the people supporting him are jerks. His defrosting is a little more emphasized with the female protagonist as he develops a crush on her.
  • Determinator: Break the rules, and Hidetoshi will hunt you down, and he will never stop until he finds you.
  • Disappeared Dad: His dad was arrested and Hidetoshi isn't really sure if he's guilty or not, which has helped shaped his attitude in the present.
  • Jerk with a Heart of Gold: He's quite abrasive and he's not exactly loved by his peers for his insistence on the rules, but he definitely falls into the "tough, but fair" category. He's going a little overboard trying to track down the cigarette smoker, but doesn't actually intend to do anything further than lecture them.
  • Knight Templar: Subverted. It looks like he's going way overboard with the cigarette thing, but in truth his idea of a harsh punishment for the person who left it in the bathroom was no more than a "stern lecture." He doesn't think that it warrants expulsion, and doesn't see how "getting rid of the bad students" helps, despite the school's suggestion. This hints early on at the sort of person he really is.
  • Lighter and Softer: Hidetoshi eventually realizes that he needs to be a little more like this if he wants to gain people's trust.
  • Odd Friendship: With Keisuke.
  • Smug Smiler: Everytime Hidetoshi smiles, it looks like this — even when he isn't being smug at all, just happy.
  • Stern Teacher: After his social link, he decides he might try to enter into education.

Kazushi "Kaz" Miyamoto
Voiced by: Atsushi Kisaichi (Drama CDs)

Kaz is a member of whatever sport team the MC joins and represents the Chariot S. Link. Stubborn and fanatical, Kaz quickly declares himself the MC's rival, and aims to win the championship. By pursuing the link, the MC discovers that Kaz is suffering from an injured knee, which is only getting worse due to his constant and overzealous training. The reason that he's pushing himself so hard is that he's trying to convince his nephew, who was crippled in an accident, to undergo rehab by winning the championship.

In P3P, Kaz loses his S. Link status to Rio Iwasaki if the player chooses the female MC, though he still makes the occasional appearance, usually alongside Yuko or Kenji.

  • Determinator: Kaz isn't about to let potentially never being able to walk again stop him from winning the championship. Eventually subverted, as he decides to give up the championship and get surgery for his knee instead. To reflect this, a lot of the proper responses to his S. Link scenes are basically "Suck it up."
  • The Rival: He starts off as this for the MC, but that role is eventually taken over by Mamoru.
  • Unknown Rival: He thinks of himself as Mamoru's rival, but Mamoru doesn't seem to know who he is.

Rio Iwasaki
Voiced by: Saori Hayami (Drama CDs)

Rio is Kaz's replacement for the Chariot Social Link in the female MC's scenario, whether she chooses to join Tennis or Volleyball, where Rio acts as the leader of the junior-level teammates. To her dismay, her teammates don't share the same single-minded devotion to the club. She is also friends with Kenji, who likes to visit practice both to see her and to catch up with Ms. Kanou, who oversees the club.

Chihiro Fushimi
Voiced by: Ai Maeda (Drama CDs)

Chihiro is the student council treasurer and Justice S. Link. She is pretty much a textbook example of the painfully shy, bookish, yet surprisingly attractive nerd girl. Pursuing her S. Link gets her to open up a bit more and eventually deal with accusations that she stole money from the school.

In P3P, Chihiro loses her S. Link status to Ken if the player chooses the female MC, but she still makes her token appearances in Hidetoshi's S. Link scenes.

  • Beware the Quiet Ones: See Clingy Jealous Girl below.
  • Bookworm
  • The Cameo: She appears in Persona 4 when the P4's school has a class trip to Tatsumi Port Island.
  • Clear My Name: Has to do this later in her link, when people suspect her of stealing money from school.
  • Clingy Jealous Girl: Revealed to be this late in the S. Link, starting when she flips out when Mitsuru tells the MC to meet her alone to discuss the situation with the stolen money. (Considering that you're forced to romance Mitsuru to complete her link, maybe she has a point.) In the original and FES, she's one of the fastest girls to go into "she may get jealous if you see other girls" status. Most girls reach this state at Rank 7, Chihiro reaches it at 5.
  • Disappeared Dad: One of the students mention she has no father.
  • Does Not Like Men: She's very nervous around guys.
  • Good with Numbers: Subverted. Chihiro is bad at math even though she's the treasurer.
  • Hotter and Sexier: In Persona 4, she's older and more confident, and it shows.
  • Meganekko: She's shy and spends much of her free time reading.
  • Shrinking Violet: She starts off being utterly terrified of talking to men, and it takes some coaxing to get her to come out of her shell enough to even start her S. Link.

Saori Hasegawa

The student who helps the FeMC with her student comittee activities and serves as her Hermit Social Link. While currently a junior, she's actually two years older than the heroine, having traveled abroad and taken a couple years off from school. As a result, other students aren't certain how to treat her; after all, she's even older than the upperclassmen! Since she desperately wants to please others, Saori lets her classmates take advantage of her kindness and refuses to stand up for herself.

  • Beauty Mark: Under her left eye.
  • Clear My Name: She gets slandered early in her link and has to be prodded into taking action against the rumors.
  • Extreme Doormat: She lets people walk all over her and won't speak up for herself when Malicious Slander about her begins getting passed around. In a case of self-induced Lampshade Hanging, you can even call her out on it, using exactly this term.
  • Girls Are Really Scared of Horror Movies: Mentioned in one Sunday outing, if the Female Protagonist picks Horror movies as her favorite.
  • May-December Romance: Reveals at the end of her link she had a crush on her uncle. It did not end well, see below.
  • Parental Neglect: Her parents don't support her at all. They're also the ones who sent Saori overseas in the first place, because they blamed her for a serious family incident. The exact nature of that incident isn't completely spelled out, but given her statement that her first love was her uncle, and that she spent a great deal of time praying for her first love's soul and apologizing for not killing herself...
  • Precision S Bomb: Drops one just to see what it feels like, then asks if she said it correctly.
  • Put on a Bus: At the end of her S-Link, she transfers away.
  • Sempai/Kohai: Other students aren't quite sure how to approach and apply this to Saori, due to her unique circumstances.

Keisuke Hiraga
Voiced by: Shinnosuke Tachibana (Drama CDs)

Keisuke is the leader of whatever Culture Club the MC joins. The son of a doctor, Keisuke is under pressure to quit his club and join the family business. He represents the Fortune arcana in his S. Link and pursuing it has him refusing to quit the club, claiming that he doesn't want to become a doctor. This is proven to be untrue, however, as he's shown to be quick to help people who are sick or injured. Eventually, he gets over his denial and quits, throwing himself into studying for his entry exams.

In P3P, Keisuke loses his S. Link status to Ryoji if the player chooses the female MC, and his role in the game is greatly diminished, only making a few small appearances.

  • Born Lucky: In one time-off event, he and the protagonist win lots of tickets at the arcade, prompting him to mention how he's always had good luck.
  • Odd Friendship: With Hidetoshi, of all people. Apparently they're friends from childhood.
  • Refusal of the Call: His social link revolves around how he doesn't want to become a doctor just because everyone (particularly his dad) says to, despite him having the aptitude for it. He eventually accepts it, after realizing how much he wants to help people.

Ryoji Mochizuki
Voiced by: Yuri Lowenthal (English), Akira Ishida (Japanese)
Live actor: Keisuke Ueda (as Pharos)

A New Transfer Student who first makes his appearance in November. He is a flirty Bishōnen who asks out any girl he meets, and quickly befriends the members of SEES.

He has an odd attachment to the main character, which is most evident in the female protagonist's route in P3P where he takes over the Fortune S. Link from Keisuke.

  • Amnesiac Dissonance: Before, he was just another Shadow trying to evoke the Fall. After forgetting his original purpose and being stuck in the MC for a while, he becomes the fun-loving Ryoji we know and love.
  • Amnesiac God: Ryoji is the Nyx Avatar and in a way Nyx itself. He doesn't remember this, though and just goes to school, where he becomes the protagonist's friend.
  • Anti Anti Christ: Not that he really has a choice in the matter.
  • Anti-Villain: He's the closest thing the game has to a real central antagonist, as Ikutsuki and Strega never truly take center stage or be anything more than occasional threats, but he is not evil. He is simply unable to do anything regarding the Fall outside of cause it. And it is clear that if he had a choice, he would not cause it.
  • Ascended Extra: While he's still an important character in the main game, the third film takes this further by highlighting his budding friendship with Makoto. In comparison to the game, an S.Link can't even be formed with him if you choose to play as a male.
  • Big Bad: Technically so, since he's Nyx (well, her physical avatar). He's unwilling though.
  • Big Bad Friend: Or boyfriend, if you're in a relationship with him as the Female Protagonist.
    • Even more so in the third film, where he essentially becomes best friend is the very person to snap him out of his depression.
  • Chick Magnet: To the point of Sexy Man, Instant Harem, apparently.
  • Creepy Child: As Pharos, he's pretty creepy. During the portion of the story you can interact with him, though, he's just a flirt.
  • The Determinator: Admits to being stubborn and continues to pursue a frienship with Makoto in the third film no matter how many times the latter rejects him.
  • Did You Just Romance Cthulhu?: A possible S.Link in the female MC's route.
  • The Dragon: To Nyx technically, since he's Nyx's avatar. He's rather unwilling, though.
  • Expy: Very strongly resembles Kaworu Nagisa. Both are the last in a line of monsters sent to destroy mankind who take the form of a Bishōnen humanoid but willingly sacrifice themselves for the sake of humanity after befriending the protagonist. They even share the same Japanese actor! The big difference is that not killing Ryoji is the correct choice for this story.
  • Finishing Each Other's Sentences: A Running Gag in the third film. Whenever Makoto says something, Ryoji tends to finish his thought for him.
  • Guide Dang It: His S. link is very specific, and if you mess up even once, you can't complete it.
  • Hair Antennae
  • Handsome Lech
  • Heterosexual Life-Partners: Becomes this with Makoto in the third film.
  • Humanoid Abomination: Probably the nicest one you'll ever meet, though.
  • Identical Stranger: Never gets talked about in the game, but Ryoji looks like the protagonist with his hair slicked back and a Beauty Mark. It becomes more obvious in the manga when during their infamous trip to the hot springs Ryoji wears his hair down in an attempt to confuse the girls and looks identical to Minato. This isn't a coincidence.
  • If It's You, It's Okay: States to the Female Protagonist that he would like her, even if she were a boy.
  • Ladykiller in Love: With the female protagonist.
  • Manic Pixie Dream Girl: Becomes a gender-flipped version for Makoto in the third film.
  • Meaningful Name: "Mochizuki" is written with characters meaning "aspire to/expect/desire" and "moon".
  • New Transfer Student
  • Nice Guy: His flirting aside, he's pretty genuinely nice to everyone. Especially after he finds out who he is: despite essentially being the avatar of the Big Bad, his one concern is that the members of SEES don't suffer, and he still considers them friends right until the end.
  • Significant Double Casting: You better believe that he shares a voice with the (male) protagonist for good reason. He is able to be Pharos and Ryoji because he lived inside the protagonist.
  • Spirit Advisor: Ryoji is basically grown up Pharos.
  • Star-Crossed Lovers: A relationship with Ryoji is impossible: He's the Nyx Avatar.
  • Talking to Himself: Averted in the game due to the male protagonist's Silent Protagonist nature, but played straight in the films. Though it does lead to an amusing running gag where Ryoji finishes Makoto's sentences, always in a tone that doesn't even match Makoto's.
  • That Man Is Dead: When he descends as the Nyx Avatar, he quite calmly states that he was once known as Ryoji. His human personality has clearly vanished by this point, and he claims to essentially be Nyx, making the choice of pronoun for this entry questionable.
  • Tragic Monster: He's clearly broken up about his role in bringing the Fall.
  • Walking Spoiler: Two parts: learning that he's Pharos and learning that he's Death, the Thirteenth Shadow, are only revealed at the end.
  • What Measure Is a Non-Human?: Tries to invoke this when attempting to convince the protegonist to kill him. After they refuse the first time, he takes a form resembling Thanatos, complete with Voice of the Legion, hoping that reminding the protagonist he isn't human will make his/her decision easier.
  • Younger Than They Look: The human side of him is ten years old at most. As Nyx's herald, he's almost ageless.

Yuko Nishiwaki
Voiced by: Satomi Sato (Drama CDs)

The team manager for whatever Athletic Club the MC joins, Yuko represents the Strength arcana in her S. Link, and is one of the male MC's potential love interests. If the player pursues her S. Link, the MC discovers Yuko's lack of motivation, not really sure what to do with her life. As the S. Link goes on, she ends up coaching a group of neighborhood children on how to run faster, so they could beat a group of sixth graders in a race and win back their playground. While coaching them, she finds her motivation, and eventually decides to become an athletic trainer.

In P3P, Yuko loses her S. Link status to Koromaru, though she still makes the occasional appearance as part of Rio Iwasaki's S. Link.

  • Ambiguously Brown: Her dark skin and prominent lips make her look like she could be part black.
  • Book Dumb: She comes off as this in the beginning, though it's more that she lacks motivation.

Andre Laurent Jean Geraux (a.k.a. Bebe)
Voiced by: Hisayoshi Suganuma (Drama CDs)

Bebe is the sole member of Gekkoukan High's fashion club until the MC joins, the token foreigner and a raging Japanophile. He managed to be able to study abroad in Japan thanks to the efforts of his aunt. He represents the Temperance arcana in his S. Link, and pursuing it has Bebe making his first friend in Japan with the male MC. Eventually, he discovers that his aunt died, and his uncle wants him to come back home. Not wanting to leave Japan, he decides to make a kimono to take with him to help convince him to let him come back.

In P3P, Bebe falls in love with the female protagonist during his S.Link, that at the end of the Social Link, he confessed his feelings to her before he leaves.

  • Camp Straight: He falls in love with the female protagonist in his Social Link. Other than that, his mannerisms, hobbies and looks are rather effeminate. Of course, him being a walking French stereotype probably has something to do with it.
  • The Dev Team Thinks of Everything: If you max out Bebe's S.Link before the school trip, you won't see him in Kyoto. If you don't max it out, he will be there.
  • Gratuitous Japanese: In the English localization, Bebe has a habit of peppering his lines with Japanese words.

Nozomi Suemitsu

An obese, unpopular senior who sits alone in Paulownia Mall, Nozomi is nicknamed the "Gourmet King" and represents the Moon arcana. At first he seems to be an arrogant and unlikable boy who's bizarrely obsessed with food, but as the main character continues to spend time with him, the Gourmet King's true background begins to gradually emerge, a complicated story involving sibling rivalry, a secret cult and a childhood tragedy that begins to come out after he pressures someone into joining his cult, which is quite expensive.

In P3P, he loses his S.Link status to Shinjiro, and doesn't appear on the FeMC storyline.

  • Always Second Best: He struggles with being unfavorably compared to his brother, who's described as something of The Ace.
  • Big Eater: Possibly enough to rival even Elizabeth. His body can't really take the abuse he shovels at it, though, causing him to get sick, indicating he's clearly eating far past his appetite.
  • Church of Happyology: The cult he belongs to charges money for membership. Lots of money.
  • Fission Mailed: In one event, the link will reverse for a short while, before ranking up.
  • Green-Eyed Monster: Around the middle point of his route he quite clearly starts to show some envy for how much more people like the protagonist than him. It's quite similar to the relationship he had with his younger brother before he died.
  • Hidden Depths: There is far more to the Gourmet King that his first impression suggests.
  • The Unfavorite: Everyone always loved his brother, but Nozomu is nothing special and got overlooked.
  • Small Name, Big Ego: Nozomu takes his Gourmet King title very seriously, to the point where he at one point thinks that there are assassins out to kill him for it.

    Other Links 

Bunkichi and Mitsuko Kitamura
Voiced by: (Bunkichi): Koji Yada (Drama CDs), {Mitsuko) Fumi Oda (Drama CDs)

Owners of the Bookworms bookstore at Iwatodai Station, Bunkichi is an occasionally wisecracking and sometimes senile, but ultimate well-meaning old man and Mitsuko is his quieter wife. The two of them represent the Hierophant S. Link and pursuing it has the MC frequently visiting their bookstore, ultimately learning that they had a son. He was a teacher at Gekkoukan High until he was killed in a car accident and a persimmon tree was planted at the school in memorium of him. Eventually, the two of them catch wind that the tree is going to be cut down and learn of a petition from former students to keep the tree alive.

  • Dark and Troubled Past: The story of their son's accident. The protagonist inadvertently brings back a number of memories.
  • Intergenerational Friendship: The oldest of the Social Links. Extends to the other SEES members in the Drama CDs.
  • Miniature Senior Citizens: Mitsuko is pretty tiny.
  • Think Nothing of It: The protagonist claims to have no idea what Mitsuko and Bunkichi are talking about upon hearing of the petition and the player never has the option of organizing such a thing. On the other hand, no one else has any information on the tree, so the protagonist is the most likely organizer. Maybe. All three dialogue options are some form of this trope when he's thanked.

Maya (real name Isako Toriumi)

Click here to see her picture 

Maya represents the Hermit S. Link, which begins when Junpei gives the MC a copy of the old MMORPG Innocent Sin. The link consists mainly of Maya not really understanding why she's so unmotivated regarding her career and social life and instead choosing to waste time on an MMO. In addition, her interactions with the MC consist largely of complaining about her coworkers, all the while dropping small hints regarding her identity and occupation. Her true identity is not revealed until the very last days of the game.

In P3P, Maya loses her S. Link status to Saori Hasegawa if the player chooses the female MC.

  • Beneath the Mask: Maya's link is dedicated to showing someone who doesn't really have to act in front of others. After all, it doesn't matter what Tatsuya think of her, right? Her public face is the strict but generally understanding teacher Isako Toriumi, who is completely different from Maya.
  • Christmas Cake: Her age isn't explicitly stated, but she's at least in her twenties and gets a great deal of grief from her mother, and Tanaka, about becoming too old to marry. She doesn't really consider it unfair that men prefer younger women since she likes younger guys herself.
  • Cool Teacher: She lets slip early on that she's a teacher. In fact, she's Toriumi, who is generally understanding and protective of her students, and constantly argues with Mr. Ekoda (who's something of an Obstructive Bureaucrat).
  • GIFT: Most of her time as Maya is complaining about her coworkers. She eventually realizes this though.
  • Leet Lingo: She muses that while she's perfectly capable of writing correctly, she's just too lazy to do it during her free time. She even teaches composition. On October 3rd, she'll even mention in class how he has mastered leetspeak.
  • Mrs. Robinson: Ruefully admits that she can't complain about people overlooking her due to age consider she has a preference for younger guys herself.
  • Only Sane Employee: She complains about being this compared to the rest of the teachers, accusing them of stuffing their bust, being huge jerks or just bizarre. That's a little debatable, but her idiosyncracies are at least less overt than the rest.
  • Red Herring: If you watch the news with the dorm's television, a report will mention a 92-year-old woman who likes playing online games to interact with young people. That's not her.
  • Shout-Out: Along with the title of the MMORPG, her avatar is Maya, and she convinces the MC to change his avatar's name to Tatsuya, reflecting the names of the two main characters of Persona 2: Innocent Sin, and Persona 2: Eternal Punishment. In the Japanese version, the MMORPG was Devil Busters and the screen names were Y-Ko and N-Jima.
  • Stern Teacher: Isako has a habit of assigning new transfer students empty seats that belong to other students, with the logic that if they aren't there, they aren't part of the class.
  • Teacher/Student Romance: She admits to crushing on one of her students, but appears too professional to do anything about it. She does ask the protagonist out when she finds out who he is, but runs away before he answers.
  • Sweet Tooth: Isako loves cake, to the point that she sometimes assigns bringing a slice of cake along with homework. The other teachers have learned to bring cake when they're delivering bad news.
  • Tsundere: Judging by Isako's reaction to finding out who Tatsuya was all this time, including asking him out to dinner and then throwing a dictionary at him, she's probably this.
  • Wham Line: From the protagonist, in the epilogue. "Hello, Maya-san."

Maiko Oohashi
Voiced by: Fumiko Orikasa (Drama CDs).

A precocious grade school girl, Maiko frequently hangs out at the playground at Naganaki Shrine. She represents the Hanged Man arcana in her S. Link and pursuing it reveals that Maiko's parents are going through a very messy divorce, which the MC helps her get through. Wondering if it's her fault that they're splitting up, Maiko eventually decides to run away from home, thinking that they'll have to work together to find her, and that it will help them get back together. It only proves to be a partial success, as though they really do work together to find her, they still plan to get divorced, though now they work more on helping Maiko understand why they're splitting up. At the end of the S. Link, Maiko decides to live with her mother as she leaves Port Island, but declares that she wants to marry the male MC when she grows up.

Though she stays as the Hanged Man S. Link in P3P, if the player chooses the female MC, then Maiko will see her as more of an older sister figure. Near the end of the game, Maiko's father will receive a letter, which mentions how Maiko wishes that she and the MC could "become a family for real" and ask her out on a date, misunderstanding the message.

  • Abusive Parents: Maiko's parents come off as extremely overbearing, frequently sending her off to cram school and private piano lessons, and during one fight her father even hits her. They seem to see the error of their ways near the end of her S. Link, however.
  • Meaningful Name: Maiko in Japanese means "lost child."
  • Put on a Bus: At the end of her S. Link, as she moves away with her mother. If you finish her link before her rescue mission in Tartarus, the rationale for her being in Port Island is that she's visiting her father.
  • Precocious Crush: She proposes to the male MC at the end of her S. Link, saying that she wants a family of her own someday and that the protagonist has to be the father. The game's narration lampshades it: "Apparently, Maiko has just proposed to you."

Voiced by: Bin Shimada (Drama CDs)

Company president and TV salesman, Tanaka is the owner of a home shopping network which the player can buy products from every Sunday. Later on, the MC can find him standing around Port Island Station or the mall depending on the game version. He represents the Devil arcana in his S. Link, and pursuing it has Tanaka swindling the MC out of 40,000 yen before deciding to start giving him/her some of his rather unscrupulous business advice, and even considering making him/her a model for his company. Eventually, he reveals that even though he's filthy rich, he's always so busy that he never has the time to really use any of his money. The S. Link ends with Tanaka finally deciding to give some of his money to charity. Later in FES, it's implied that he may have given up on his dubious business techniques.

In FES and P3P, Tanaka is one of the easiest S. Links to level up at the male MC, due to him being of the two only S. Links available at night, as well as the fact that every time the player talks to him, the S. Link is guaranteed to level up.

  • Arson, Murder, and Jaywalking: The bizarre threats he makes to keep you from revealing his secrets (see below) decrease in severity with each Social Link rank. Justified in that it signifies his growing trust in you.
  • But Thou Must: In order to initate his S-Link, the player has to go along with Tanaka scamming them out of some money.
  • Corrupt Corporate Executive: The reason he's the Devil Social Link.
  • Cut His Heart Out with a Spoon: He throws all kinds of bizarre threats at you at the beginning of his S. Link to keep you from telling people about him swindling you out of the 40,000 yen. These threats range from making you swallow a thousand needles to putting your picture on a dating site for former convicts, to ringing your doorbell every night at midnight.
  • The Cameo: In Persona 4 he continues to run his Sunday afternoon TV sales program.
  • Driven by Envy: He got his start based on envy of those who were richer than he was as a child, meaning basically everyone he knew. During the later parts of the social link he slowly comes to realize that since he's long since surpassed such people the act of simply making money for its own sake has started to become unsatisfying.
  • Ear Worm: In-Universe example: The TV Tanaka theme. It's even described as "obnoxiously catchy" in-game.
  • Jerkass >> Jerk with a Heart of Gold. The heart of gold part is slightly more emphasized in the female route, where he is more open about the fact that the protagonist is probably better off without his assistance.
  • Informed Attribute: Maya says he "talks like a woman", but this doesn't really come across much in the English dialogue, and his lines are never voiced. He does have a pretty high-pitched voice during his cameo in Persona 4 The Animation though.
  • My Card: How he introduces himself to you in the first social link. At which point he becomes horrified that you know who he is after he's taken your 40,000 yen.
  • No Celebrities Were Harmed: Tanaka, his "Jika Net Tanaka" infomercial theme song, and in fact his shows are all references to a real-life famous telemarketer in Japan, called Japanet Takata, sort of a Japanese version of Billy Mays. A definite case of a reference that went over non-Japanese player due to how obscure it is, but nearly everyone in Japan recognizes Takata and his style of telemarketing speech.
  • Self-Made Man: He talks about how poor he was in his youth a fair amount.
  • You Lose at Zero Trust: Averted. Unlike most other Social Links, his cannot break or reverse, and every meeting with him is a guaranteed rank up.

Voiced by: Masaharu Satoun (Drama CDs)

Found sitting by himself, drinking and smoking, at Club Escapade, Mutatsu is a rough, rude Buddhist monk. He represents the Tower arcana in his S. Link, and pursuing it reveals that he comes to the club often to get drunk, due to his wife and son leaving him because of his obsession with his work. For a while, he dispenses some rather depressing advice to the MC, and starts treating him/her as his own son/daughter. Eventually, he decides to hire a private detective to track down his wife and son, deciding he wants to apologize and ask them to take him back.

Mutatsu is one of the easiest S. Links to max out as the male MC, as he's one of the only two ones available at night.

  • Face of a Thug: He's described in his S. Link info as looking like a yakuza. And it shows.
  • Replacement Goldfish: He treats the MC as if he/she was his own son/daughter for a while, until he decides he wants the real thing back.
  • Scare 'Em Straight: At one point when the MC visits Mutatsu, he is so drunk that he mistakenly believes the MC (who he had been treating like a son/daughter up to this point) is his actual child. When he's later sober, Mutatsu is so embarrassed by this that he starts cleaning himself up then and there.

Mamoru Hayase

The top athlete of his school, with potential for even competing on a professional level, Mamoru befriends the MC after soundly beating him in the summer tournament, after which the two of them establish a friendly rivalry. He represents the Star arcana in his S. Link. Pursuing his S. Link reveals that he's trying to get into college on a scholarship and be a professional athlete, but he has to work to support his siblings with his mother after his father died in a car accident. After a while, his mother collapses from exhaustion, and the responsibility falls solely on him, to the point where he even has to give up both his sport and college. After the MC helps him through it, he eventually decides to give up for the time being and go to work at the factory his father worked at.

In P3P, Mamoru loses his S. Link status to Akihiko and disappears from the story entirely if the player chooses the female MC.

  • Broken Ace: He's better than everyone else in the game at whatever sport he's participating in, but he's burdened by the fact that he has to support his family and may not be admitted to college or keep participating in his sport for financial reasons.
  • Lonely at the Top: Mamoru isn't close to fellow teammates, saying he's the only one who takes the club seriously and that there's nothing driving the club to stay together. As the link progresses, this is subverted with the entire team rallying to help Mamoru.
  • Nice Guy: He congratulates the Protagonist for how well he did in the athletics tournament and is a nice guy who cares about his family and gives up his dreams to support them.
  • Put on a Bus: At the end of his S. Link he moves away to get a job.
    • The Bus Came Back: During the game's epilogue, you'll receive a letter from him if you've finished the link, with the implication of Commuting on a Bus being the next step. Since you're already on borrowed time when you see this message, not so much.
  • The Rival: He sees you as one, though whether or not the protagonist views him as such is unclear and up to the player. You first meet him at the summer athletic event, which may be your last involvement in athletics if you've completed the Chariot Arcana social link.
  • Tragic Keepsake: He carries the key to the car his father was driving when he died. He hands it to you as a sign of his moving on from his past when you finish the Social Link.

Akinari Kamiki
Voiced by: Hiroshi Kamiya (Drama CDs)

A frail young man who represents the Sun arcana, Akinari likes to spend his Sunday afternoons sitting by the playground at Naganaki Shrine. He was born with a terminal illness and doesn't have much longer to live. At first bitter about his fate and reluctant to talk to people, he gradually opens up to the main character and develops not only a powerful friendship, but the inspiration to write a children's book as his parting message to the world: a tragic but ultimately hopeful story about the friendship between an outcast pink alligator and a bird who can't fly.

  • The Cameo: In Kanji's S. Link for Persona 4, there's mention of a children's book with a pink alligator character. In Golden, Nanako reads the story during Adachi's S. Link.
  • Disappears into Light: How his last meeting with the MC ends.
  • Downer Ending: How he originally plans to end the story he's writing. Meeting with you leads him to turn it into a Bittersweet Ending.
  • Ill Boy: He has a terminal congenital condition. His Social Link is actually described as "The Dying Young Man".
  • Incurable Cough of Death: It only gets worse with each conversation.
  • Not Too Dead to Save the Day: It's possible that when you meet Akinari for the last time and he gives you his book, he's already died off-screen. Maxing his S. Link also means that he cheers you on along with your other maxed S. Links right before you take on Nyx. FES confirms it in his epilogue, when you meet his mother. He died the day you maxed out his Social Link.
  • Tragic Keepsake: The children's book he leaves behind.
  • Your Days Are Numbered: From the day he was born, no less.


    Full Moon Shadows 

The main bosses. They all appear during the Dark Hour whenever there's a full moon, either on their own or in pairs. According to Ikutski, eliminating all of them will cause Tartarus and the Dark Hour to disappear.

The Magician

The first Shadow, appearing on April 9th. He's a crawling mass of arms, with multiple swords and a blue mask he carries around.
  • Cutscene Boss: Only appears in one, where he's torn apart by Thanatos.
  • Multi-Armed and Dangerous: Subverted. While he does manage to injure Akihiko, he isn't fought directly.
  • The Unfought: He's the only full moon shadow that doesn't get its own boss battle.

The High Priestess

The second Shadow, appearing on May 9th inside a monorail at Iwatodai Station. She's a large humanoid shadow whose body is split between white and black, with a pink butterfly mask, long waving hair, and the latters B and J tattooed on her breasts.

The Empress and the Emperor

The third and fourth shadows, and the first fought as a pair. They appear on June 8th inside Tartarus, where they attack Mitsuru and Yukari. The Empress is a bloated, vaguely female creature, while the Emperor is a stiff, ineffectual weakling.
  • Barrier Change Boss: Paradigm Shift, which allows them to change their elemental weaknesses and strengths. Initially, the Empress is weak to physical attacks while the Emperor is weak to magic.
  • Creepily Long Arms: The Emperor's reach down to his tiny knees. His movements also seem very stiff and forced.
  • Cool Sword: The Emperor has one.
  • Fat Bastard: They're both pretty big.
  • Of Corsets Sexy: Averted. While the Empress does wear some sort of corset thing, it's far from appealing.
  • Not So Different: Upright, their arcanas are supposed to represent femininity and masculinity. As inversions, the shadows are essentially the same two entities.
  • Staff of Authority: The Empress carries one.
  • Tiny-Headed Behemoth
  • Top-Heavy Guy: The Emperor has a massive torso and arms, with a disproportionately small waist and legs. The Empress has a huge body with miniscule limbs.

The Hierophant

The fifth shadow, appearing on July 7th in a love hotel on Shirakawa Boulevard, Iwatodai's infamous red-light district. He is an extremely obese man in a small throne, with a beige woman-like being stroking his face and two cross-shaped creatures on either side.

The Lovers

The sixth shadow, as well as the second one fought in the Shirakawa love hotel. It's a pink gelatinous creature held together by a heart-shaped metallic frame, with a small head on top and two large gel-like wings. Inside its body are a rotating pair of Mars and Venus symbols.

The Chariot and Justice

The seventh and eigth shadows, and the second fought as a pair. They appear on August 6th in a secret underground military base. They're first encountered as a single tank-like entity, but later seperate into the hull of a tank and a small flying creature with a large gun.

The Hermit

The ninth shadow, appearing on September 5th inside Club Escapade at Paulownia mall. The Hermit is a quadrapedal cyborg creature with a large mane, a skull-like head, six giant vacuum tubes on its back, and wires connecting its limbs to the mall's power supply.
  • Attack! Attack! Attack!: All its capable of are either attacks, damaging status effects, or charges.
  • Continuity Nod: During the class trip to Tatsumi Port Island in Persona 4, Rise mentions she was supposed to hold a secret concert at Club Escapade, but had to cancel because of a power outage.
  • Cyber Cyclops
  • Non-Mammalian Hair: It has a strange floating mane, probably held up by static.
  • Shock and Awe: Uses Zio spells. Its ultimate attack, Giga Spark, also has a chance to shock all enemies.
  • What an Idiot: Purposefully invoked. Since it lacks the knowledge of its upright counterpart, the Hermit doesn't make any effort to protect itself.

Fortune and Strength

The tenth and eleventh shadows, and the final pair. The appear on October 4th at the plaza of Iwatodai Station. Fortune is a golden mechanical lifeform, while Strength is a woman surrounded by flowers.
  • The Dev Team Thinks of Everything: Strength's entire arsenal is based around physical attacks, so bringing Tetrakarn (which protects the entire party in this game) would seem to be a great idea. True, Strength will have no choice but to target someone with an attack...but then they will target that one weakness in the attack wall, for the rest of the fight.
  • Mechanical Lifeform: Fortune appears to be a flat, metal sphinx-like creature.
  • Nice Job Fixing It, Villain: Fortune's only attack for most of the fight is summoning a roulette wheel, which inflicts stat changes, status effects, or damage on either SEES or Strength and itself. Timing it correctly, with the right personas, can make them surprisingly easy to beat.
  • No Sell: Strength cannot be knocked down by a critical hit.
  • Petal Power: Strength is surrounded by floating petals.
  • Something About a Rose: Strength sits atop a mass of multicolored roses and carries one its hand.

The Hanged Man

The twelfth and final shadow, appearing on November 3rd at the Moonlight Bridge. It's a large humanoid connected to a metallic structure suspended by two rings of rotating wings.


Takaya Sakaki, Jin Shirato, and Chidori Yoshino
Arcana: Wheel of Fortune
Persona: Hypnos
Voiced by: Derek Stephen Prince (English), Nobutoshi Canna (Japanese);
Live actor: Takeya Nishiyama
Arcana: The Hermit
Persona: Moros
Voiced by: Grant George (English), Masaya Onosaka (Japanese)
Live actor: Yuuichi Matsumoto
Arcana: The Hanged Man
Persona: Medea
Voiced by: Mona Marshall (English), Miyuki Sawashiro (Japanese)
Live actress: Haneyuri

A group of Persona-users opposing SEES who host an online assassination service. Consisting of Takaya Sakaki, a revolver-wielding Nietzsche Wannabe, Psycho Supporter Jin Shirato, and Dark Magical Girl Chidori Yoshino, the group must take life-shortening drugs in order to control their powers. While not the main antagonists, they do their part to cause the heroes all sorts of trouble, since they see their efforts to stop the Dark Hour as wasting their "gifts". Chidori later on becomes Junpei's romantic interest.

  • The Antichrist: Takaya grows into this by the end of the game, leading a cult of followers awaiting the apocalypse. Obviously part of his Evil Counterpart nature to the messianic protagonist.
  • Because You Were Nice to Me: Chidori towards Junpei, as he was the only one who was interested with her on a romantic (and personal) level. She considers Junpei to be so important, that she gives her life away so he wouldn't die.
  • Big Bad Ensemble: With Nyx and Ikutsuki. They are trying to prevent S.E.E.S. from stopping the Dark Hour. The are also trying to herald the Fall.
  • Blessed with Suck: The group requires the same life-shortening drugs that Shinjiro takes. In fact, they're his dealers.
  • Dark Magical Girl: Chidori isn't afraid to die. She's afraid of being sad.
  • Dark Messiah: Takaya fashions himself as one, becoming the cult leader trying to herald the end of the world. It further highlights him as the Evil Counterpart to the messianic Main Character.
  • Disney Death: Chidori, but only in FES. And it's a Guide Dang It to do it. Takaya and Jin too, after the Hanged Man Battle.
  • Doomed by Canon: Chidori's death is a plot point in "The Answer".
  • Dying Declaration of Love: Chidori, to Junpei.
  • The Dragon: Jin
  • Elegant Gothic Lolita: Chidori.
  • Evil Counterpart: Strega towards SEES as a whole, but specifically, Takaya towards the Protagonist. His Persona, Hypnos, is even the twin brother of Thanatos, the protagonist's second Persona. The protagonist is a Messianic Archetype whereas Takaya is The Antichrist.
  • Evil Cannot Comprehend Good: Takaya is incapable of seeing the point in anything that isn't for ones own self-indulgence. He mocks Chidori's death for being "meaningless" simply because he doesn't understand her love for Junpei. Nor does he understand why Shinjiro and Chidori would sacrifice themselves at all, since they don't gain anything out of doing so.
  • Flawed Prototype: Revealed in the very end of the game to have been guinea pigs for the Kirijo Group and had their Personas forced onto them, and said Personas are slowly killing them.
  • Fusion Dance: Chidori's Persona fuses with Junpei's to create Trismegistus, his ultimate Persona, after her death.
  • Good Thing You Can Heal: Chidori has a nasty habit of cutting herself; fortunately, she has a Healing Factor.
  • Gory Discretion Shot: Near the end, Jin pulls a grenade as he's surrounded by Shadows. The camera cuts away before any results can be seen.
  • Goth Girls Know Magic: Chidori is dressed in Elegant Gothic Lolita, is lonely and icy, and has Psychic Powers along with Persona summoning.
  • Hannibal Lecture: Takaya gives this to SEES when he and Jin confront them on the bridge. The Protagonist's response is a Shut Up.
  • Hidden Depths: Surprisingly enough for Jin, thanks to the official novel Shadow Cry.
  • High-Heel–Face Turn: Chidori, though she switches back and forth once more before dying.
  • Lack of Empathy: Takaya has zero empathy for anyone and cruelly uses them for his own ends. Jin is a somewhat example as well, but not to the same degree as Takaya as he risks his own life to protect Takaya, even though it would be clear that Takaya would not return the favor.
  • Large Ham: Takaya's voice pretty much dominates any scene he appears in.
  • Laughing Mad: Takaya lets out some amazing maniacal laughter in his final showdown against SEES.
  • Leitmotif: "Unavoidable Battle", a drum-heavy, hard rock song that plays for each battle against them.
  • Locked Out of the Loop: Takaya seems to think that their Personas will disappear if the Dark Hour ends. Because Strega's Personas are artificially implanted, and not a part of their psyches the way SEES' are, this could be the case, but he isn't aware that all Personas aren't like that.
  • Looks Like Jesus: Takaya, with nicknames like Revolver Jesus and Hippie Jesus.
  • Loners Are Freaks: technically all three of them are this, but this is especially apparent with Chidori, at least until she meets Junpei.
  • Pin-Pulling Teeth: Jin does every time he throws his grenades.
  • Power Incontinence: They cannot control their personas properly and need to take a special suppressant to keep them safe to use. Notably Chidori's appears during the daytime in one scene, and then tries to choke her to death.
  • Psychic Powers: Chidori, being able to psychically overpower Fuuka without much trouble. She seems to be the only Strega member with these powers.
  • Psycho Supporter: Jin.
  • Redemption Equals Death: Chidori.
  • Sensor Character: Chidori's sensory powers and telepathy are repeatedly shown to overpower Fuuka's.
  • A Sinister Clue: Jin is left-handed, and Moros' only remaining hand is his left.
  • The Sociopath: Takaya has all the signs of it. He's manipulative, lacks empathy and willing to kill just for a few kicks.
  • Straw Nihilist: Takaya fashions himself an Übermensch, with the Main Character acting as his Last Man (or Woman in the case of the PSP release), but the inverse is actually closer.
  • Taking You with Me:
    • Upon being defeated near the top of Tartarus, a wounded Jin stays behind to blow up the Shadows climbing up from lower floors.
    • Takaya's philosophy in a practical sense. His time is limited/up, he knows it, and he wants to take out as many he can with him.
  • Tsundere: Chidori; more apparent in the audio dramas, where she gets significantly more focus.
  • The Unreveal: We never learn what exactly is in Jin's briefcase and why he always carries it.
  • The Usual Adversaries: For SEES, showing up numerous times throughout the storyline to oppose them.
  • Walking Shirtless Scene: It would be a waste of your "gifts" to get Takaya into a shirt.
  • Weapon of Choice:
  • What Happened to the Mouse?: Takaya's final fate is never shown. But given that he was at the top of Tartarus before it collapsed, its likely that he died. It's assumed that if he didn't die at Tartarus, he's probably dead by the time of Persona 4.
  • Woobie, Destroyer of Worlds: A trio of this, all of them being artificially implanted with the powers of Persona by the Kirijo Group and forced to take drugs that shorten their lifespan in order to control their powers. The leader, Takaya, later embraces Nyx coming to destroy life, proclaiming that his fight against SEES is him fighting for his way of life.

True Arcana: Death

The final boss and main antagonist of the main game, she shares the name of the primordial Greek Goddess of the Night, and the mother of Hypnos, Thanatos, and Moros. She takes on several forms in the game.

  • Badass Baritone / Voice of the Legion: It's Ryoji's voice with an electronic filter that makes it much deeper.
  • Barrier Change Boss/Marathon Boss: Nyx Avatar has fourteen life bars, each representing a particular arcana and changing attack styles and immunities to suit.
  • Battle Theme Music: The Battle For Everyone's Souls, a composition involving a lot of guitar and piano along with choir voices. It noticeably incorporates part of the Velvet Room's theme, Aria of the Soul, and is later used as Elizabeth's battle theme in Arena.
  • BFS: She stands several yards away and still manages to nearly stab someone in the face with it while at rest.
  • Boss Banter: Each Arcana change is accompanied by an appropriate quote referencing what the tarot stands for.
  • Cool Mask: Nyx Avatar bears the only Death mask in the entire game. It resembles a comedy mask, which is ironic, as comedy in its roots was the term for a play with a "happy" ending.
  • Creepy Child: As Pharos.
  • Gender Bender: Nyx is referred to as "the Mother," but Pharos, and Ryoji in both his human and Shadow forms, are male despite being aspects of Nyx. Nyx Avatar appears somewhere between male and female, resembling Ryoji but with a more feminine and much less human appearance.
  • Non-Malicious Monster: Nyx itself is just primordial night and death, nothing more nothing less. The evil that actually calls it against humanity is Erebus, which was formed by humans losing the meanings to their lives.
  • Patrick Stewart Speech: Subverted. Her tarot quotes highlight many great things about life and humanity, but Nyx sums it up by saying none of it matters, since everyone and everything is fated to die.
  • That's No Moon!: Nyx's true form, which possesses the power to deliver mental and physical death, is hidden within the "moon" that appears during the Dark Hour.
  • Troubled, but Cute: As Ryoji.
  • We Hardly Knew Ye: Ryoji exists for all of a month before transitioning into Nyx.
  • Winged Humanoid: Four of them, giving her a distinct 'Angel of Death' look.

Arcana: The Hierophant
Persona: Psyche
Voiced by: Stephanie Sheh (English), Chiwa Saito (Japanese)

Metis's appearance heralds the beginning of SEES's next adventure in "The Answer", when she emerges from the Abyss of Time that's appeared beneath the dorm and immediately launches an attack on every human present, announcing that she has to kill them to protect her "sister" Aigis. Aigis rushes to their aid and, in the battle that follows, loses her Orgia mode while gaining the main character's persona Orpheus, as well as his "wild card" ability. The subdued Metis later explains that she'd only tried to kill the rest of SEES because she saw them as a hindrance to protecting Aigis, and agrees to cooperate with them after they threaten to leave her in the Abyss of Time, revealing her intense fear of being alone and abandoned. She seems to have amnesia: while she knows that Aigis is her sister and she's familiar with the Abyss of Time, she can't explain how she knows any of it or where she actually came from.

Metis uses axes and other blunt weapons in battle, and her Persona is the balanced Psyche of the Hierophant Arcana. She also has her own version of Orgia Mode, which is superior to Aigis' now-defunct version on several counts: in addition to a stronger power boost and a longer running time, Metis can use skills and magic at no cost.

  • Animal Motifs: Red swallowtail butterflies. She has a mostly black color scheme like the body of one with red accents that stylistically resemble wings, and her persona Psyche has one for a head. A wreath of them be seen when she activates her Orgia Mode for the first time.
  • Anatomy of the Soul: Metis is the embodiment of Aigis's rejected emotions.
  • Badass Adorable: At first, she was an unknown enemy, but later she was shown as an beautiful robot like Aigis and can kick ass like her.
  • Dark Magical Girl: Fits personality-wise, since magic is ubiquitous.
  • Drop the Hammer: That thin, strange staff of hers is bludgeon weapon. She also can equip anything with Strike-type of damage, which including axes.
  • Deuteragonist: In The Answer.
  • Eerie Pale-Skinned Brunette: Extremely so, with dark hair and white skin. While seemingly a way to contrast from her more human-like sister, in the Drama CDs, Metis's appearance is revealed to be based off a hospitalized girl Aigis had met in the past.
  • Jack-of-All-Trades: She has no resistances or weaknesses, along with physical, ice, and wind skills.
  • Lightning Bruiser: Turns into one when she enters her Neo Orgia mode. She terminate pretty much anything barring bosses with extreme prejudice.
  • Miss Exposition
  • Shadow Archetype: Both she and Aigis are Ridiculously Human Robots, calculating and even hostile to those they perceived threat, have an attachment issue, and overprotective to those precious to them. On the other hand, she's black and red to Aigis' white and blue, more child-like and outspoken of what she thinks, and just overall emotional. Heavily implied that Metis is, in all but name, Shadow Aigis.
  • Sugar And Ice Girl: While cold and calculating, she can't bear to be alone. Figures, as she is Aigis's emotional side personified, loneliness and cynicism included.


The Final Boss of The Answer and the Greek primordial god of Darkness.

  • Anthropomorphic Personification: Of Humanity's desire for death.
  • As Long as There Is Evil: No matter how many times it is defeated, it will never truly die so long as even a single human has an innate desire for death.
  • Battle Theme Music: Darkness, a theme that starts off ominously, but turns upbeat and catchy soon after.
  • Casting a Shadow: It can use every element in combat, but Darkness is its preferred power.
  • Eldritch Abomination: Takes on the appearance of two monstrous upper bodies fused together at the waist. Backwards.
  • Generic Doomsday Villain: Justified. Since it's made as part of Humanity's collective suffering, it doesn't know of anything besides destruction.
  • Greater Scope Villain: For The Journey, as it is revealed in the Answer to be the true reason for the Fall. It's no actually fought until The Answer.
  • Implacable Man: It can be beaten into submission, but can't be killed unless Humanity fully comes to terms with life.
  • Made of Evil: See above.
  • Multiple Headcase: Erebus is made of two torsos stuck together at the waist. One head has heads protruding forward, the other has heads projecting backward.
  • Red Eyes, Take Warning: One of two visible facial features.
  • Slasher Smile: Constantly. It's its only distinguishable facial feature aside from glowing red eyes.
  • Walking Spoiler: It's impossible to talk about with spoiling the Fall, that fact that Nyx isn't evil, and that the protagonist died at the end of the main game.