Characters / Persona 4: Arena - Shadow Operatives

A character sheet for the Shadow Operatives in Persona 4: Arena and Persona 4: Arena Ultimax, the Fighting Game sequels of the Eastern RPG Persona 3 and Persona 4. More tropes can be found in the character sheets of Persona 3 and Persona 4. For a full index of characters in the Arena duology see here. For a full index of characters from the Persona series, see this page.

WARNING: The descriptions within this sheet assume that the reader has played Persona 3. As such, it contains UNMARKED SPOILERS regarding the story of this game. Viewer discretion is advised.

Shadow Operatives

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    Mitsuru Kirijo 

Mitsuru Kirijo (The Imperious Queen of Executions)

http://static.tvtropes.org/pmwiki/pub/images/p4a_mitsuru_7275.png
Punishing evil from her lonely throne!

Arcana: Empress
Persona: Artemisia
Main Weapon: Rapier
Style: Zoning
Voiced by: Rie Tanaka (Japanese) / Tara Platt (English)

One of the founding members of S.E.E.S., a group of Gekkoukan High School students and Persona users. After graduating, Mitsuru became part of a clique of elites in her college, while still attending to the needs of the struggling Kirijo Group. To this end, she requested a meeting with the police (as well as Naoto Shirogane) to help her establish the Shadow Operatives, a private paramilitary organization composed of her fellow S.E.E.S. alumni, dedicated to controlling Shadow-related activity and keeping an eye on Persona users. Her Persona, Artemisia, specializes in ice magic and has the ability to analyze the weaknesses of Shadows, as well as communicate with other Persona users. Before Mitsuru found her resolve and evolved it, her Persona was once known as Penthesilea.

Some time after the events of the Midnight Channel Murders, she meets with Naoto Shirogane and briefly consults her regarding the information regarding the hijacking of some cargo, and personally summons Akihiko Sanada to assist her in recovering it. After travelling to Inaba to search for the cargo, she learns of the "P-1 Grand Prix". Suspicious of such an event, Mitsuru decides to participate and look into the Grand Prix.

Mitsuru's Instant Kill is Niflheim. Artemisia flies high into the air and drops its whip like a hook, latching onto the opponent and carrying them into the air as they are slashed and frozen simultaneously. Mitsuru bids them adieu as she stabs them through the ice, completing her execution.

  • Absurdly Long Limousine: Comes with being an Ojou. It features in Story Mode and one of her intros.
  • An Ice Person: She is the only character in both games who primarily uses Bufu spells.
  • Anti-Air: Her Bufudyne super is unblockable in the air, and also deals extra damage in the air.
  • The Atoner: She's still trying to clean up the mess her late grandfather left behind, this time by going to rescue Labrys.
  • Badass in Distress: Is kidnapped in the prologue of Ultimax alongside Akihiko, Aigis, and Fuuka.
  • Badass Longcoat: Her fur coat is full length, and she fights pretty hard while wearing it.
  • Bare Your Midriff: When using the Litchi color palette, Mitsuru's catsuit will reveal the skin around her midriff, along with some other parts.
  • Call-Back: Artemisia being able to cast Niflheim might allude to how the shadow of Persona 3's protagonist in The Answer can use Artemisia to cast that spell.
  • Charged Attack: Some of her special inputs involve holding down a direction and releasing in the other direction.
  • Chekhov's Gun: Her being able to use her persona as a communicator gets used again in this game.
  • Combat Stilettos: She finishes Myriad Arrows by kicking her crumpling opponent. This final kick can be charged for massive damage.
  • Comforting Comforter: In one of her winposes, she'll use her coat as this for her unconscious opponent.
  • Defrosting Ice Queen: While she already had her Character Development in the past, before her fight against Yosuke, he calls her an ice queen.
  • Dominatrix: Her motif, with her outfit and "punishment" theme. Not to mention the fact her Persona uses a Whip Sword. It seems to be entirely accidental on her part, but it sure wasn't an accident by the designers.
  • Gratuitous English: Peppers in a bit in the Japanese track.
  • Gratuitous French: She peppers in a bit of this instead of Gratuitous English in the English one.
  • Heterosexual Life-Partners: With Yukari, their bond has only gotten stronger after all these years, though it experiences a minor hiccup in the beginning of the game. Their bond is highlighted further in Yukari's ending.
  • Honest Corporate Executive: As the new leader of Kirijo Group she has made it her vow to clean it up and directly confront its Dark and Troubled Past.
  • Kicking Ass in All Her Finery: Wearing a fur coat in a fighting game. Her Ultimax ending even has her taking out some thugs while donned in a beautiful new set of casual clothes that Yukari bought for her.
  • Jack-of-All-Stats: Other than Yu, she's one of the most balanced characters.
  • Lady of War: She's graceful and proper, as she was raised to be, and uses a rapier with finesse and precision.
  • Leitmotif: Missions for the Brilliant Executioner. There is a remixed version: "Missions for the Brilliant Executioner (2k Mix)".
  • Ms. Fanservice: While she doesn't show any skin with her outfit, her catsuit is quite form fitting and shows off her nice figure.
  • Pretty in Mink: Wears a huge white fur coat, fitting for someone of her wealth and position. It's so fitting that no one seems to think it's weird that she fights in her fur, but they comment a lot on the catsuit.
  • Revenge by Proxy: She is sometimes a target of this trope. As the only known survivor of the Kirijo family, Mitsuru has inherited many enemies including former victims of unethical Kirijo Group experiments (i.e. Sho Minazuki), Public Safety officers determined to expose the Kirijo Group's crimes and unscrupulous government officials who wish to claim the Group's Shadow research and resources for their own use by any means necessary.
  • Royal Rapier: With a flashing red blade.
  • Say My Name: Has a tendency to yell Aigis or Akihiko's name when fighting them.
  • Spy Catsuit: The attire is lampshaded and made a Running Gag in-universe as being very conspicuous.
  • Standard Status Effects: Most of Artemisia's moves can Freeze, her infamous Marin Karin inflicts Charm, and Ultimax gives Mitsuru a variation of Tentarafoo, which inflicts Confusion.
  • Team Mom: Despite her notoriously aloof personality, Mitsuru is an exceptionally wise and kind mother figure to the cast, especially towards Labrys and Yukiko.
  • Whip It Good: Artemisia's main weapon is a Whip Sword.

    Akihiko Sanada 

Akihiko Sanada (The Two-Fisted Protein Junkie)

http://static.tvtropes.org/pmwiki/pub/images/p4a_akihiko_5411.png
The man who lusts for power returns!

"I've been waiting for this moment!"

Arcana: Emperor
Persona: Caesar
Main Weapon: Fists
Style: Boxing
Voiced by: Hikaru Midorikawa (Japanese) / Liam O'Brien (English)

A veteran of S.E.E.S. and close friend of Mitsuru. After his little sister died in a house fire, Akihiko resolved himself to become strong in order to protect those he cares about. While cool-headed and good-natured, he is somewhat socially awkward. His Persona was once Polydeuces, but after the death of his best friend Shinjiro Aragaki he found a new resolve and his Persona evolved into Caesar, which specializes in physical attacks and can also use electricity.

After graduating, Akihiko entered college, but decided to focus on perfecting his punch and becoming the best fighter in the world, dropping out in the process. Upon learning of the "P-1 Grand Prix", Mitsuru sends an invitation to Akihiko to join her. Eager to battle a new generation of Persona users, Akihiko returns to Japan.

Akihiko's Instant Kill is Earth Breaker. Caesar produces a globe within its hand that begins sucking the opponent in. If they touch the globe, they are miniaturized and fall onto the globe, and are shocked to see a mysterious object careening downward on top of them. The object turns out to be Akihiko, with his fists extended as he punches the opponent downward onto the globe, causing a visible explosion on the upper portion of the globe, as seen through a zoomed-out view.

  • Attack Its Weakpoint: When Yu hits the globe in Caesar's hands during the events of the manga, it causes the Persona to outright explode.
  • Badass Cape: Which can also double as a hood.
  • Badass in Distress: Is kidnapped at the beginning of Ultimax alongside Mitsuru, Aigis, and Fuuka.
  • Bare-Fisted Monk: He fills this roll as the resident boxer.
  • Bare-Handed Blade Block: Manages to catch Yu's katana in this fashion during their battle in the manga.
  • Big Brother Mentor: Acts as one for Chie, who refers to him as 'Master' in the end of her story, although Akihiko is embarrassed by it.
  • Birds of a Feather: He and Chie bond over their love for meat and martial arts.
  • Boxing Battler: Still fights like a boxer, and relies more on his fists than his Persona.
  • Close-Range Combatant: Using only his fists to deal the majority of his damage, if not all of it, Akihiko has to get in real close to gain momentum over his opponent. To enhance this, his ducking and weaving special moves will bypass projectiles. He does have one or two exceptions however. His awakened super covers the entire screen (albeit with some wind-up), and what few persona attacks he has gives him just a little bit of extended reach.
  • Cool Sword: Caesar's main weapon.
  • Counter Attack: Dodge Strike. Not as direct as most examples because it negates the damage of an incoming strike and gives you an opening to take advantage of via the ability to cancel into various moves. If you choose to do nothing, you will instead get free SP.
  • Dumb Muscle: Akihiko is quite intelligent (see Sequence Breaking, for example), but his people skills need a bit of work. Several of the game's Funny Moments are due to him saying things he really should keep to himself.
  • Dynamic Entry: Akihiko likes doing these, but they're not as frequent as with Elizabeth. Heck in Chie's story, he makes an introduction by punching Kanji through a wall, while in his story, he simply punches the door open to the Announcement Room.
  • Evolving Attack: His Cyclone Level increases as he's chaining certain attacks, which then gives new properties to those same attacks as well as his Cyclone Uppercut super. The level caps at 3 (5 in the sequel) and resets when he's done chaining attacks.
  • Extremity Extremist: In contrast to Chie, Akihiko uses mainly his fists.
  • Flanderization: Went from being a kind, if aloof, Big Brother Mentor type with an unhealthy need to get stronger driven by his sister's death to a borderline Dumb Muscle Blood Knight whose life outside of the Shadow Operatives revolves around fighting for the sheer heck of it (the guy dropped out of college to go on that journey). There's also his love of protein, and unlike Chie's obsession with meat, the number of times Akihiko mentions protein in any way in Persona 3 can be counted on one hand. As his ending in Ultimax shows, he's not quite over the training part either, as the narrative states that he finds college a nuisance.
  • Friendly Rivalry: With fellow Extremity Extremist and protein lover Chie.
  • Good Scars, Evil Scars: Despite having picked up quite a lot during his training expedition, Akihiko's scars are all surprisingly tidy.
  • Gravity Master: One of Caesar's abilities.
  • Hunk: Has rippling muscles and is very handsome.
  • In the Hood: His cape also has a hood in it.
  • Leitmotif: The Wandering Wolf. There's a remixed version: "Wandering Wolf (Straight Mix)".
  • Lightning Bruiser: His punches are powerful as they are fast. They can also be enhanced with electricity, making him a literal Lightning Bruiser. He's fast, strong, and has decent HP. His only weakness is a lack of range, which he compensates for with his speed.
  • Machete Mayhem: Carries a machete around his belt, though you never get to see him use it.
  • Mr. Fanservice: He's constantly shirtless.
  • Pointless Band-Aid: Has one around his left leg for whatever reason. He also has one on the left side of his forehead, the same place he had one for the duration of Persona 3.
  • Rapid-Fire Fisticuffs: His Kill Rush special. You can even fit more punches in if you SP boost it, which increases the move's duration for more rapid-fire punching.
  • Reasonable Authority Figure: Expresses an interest in becoming a cop one day during his ending, having been inspired by Chie's tenacity and Kurosawa's dedication. Ultimax's ending shows him making an external connection with Kurosawa for a potential future career, but he isn't quite there yet.
  • Rugged Scar: His toughness is emphasized by his new scars.
  • Sequence Breaking/Dungeon Bypass: Attempts this in his story mode. It only gets him into a fight with Kanji, and by then The General puts more barriers on the windows so he can't do it again.
    I knew it. Whereever there was a real wall got overlooked.
  • Shock and Awe: Courtesy of Ceasar
  • Shut Up, Hannibal!: When being berated by illusions, Akihiko tends to ignore it and start punching. Subverted later when he admits that the comments did affect him, but he's over them by the time he fights the Malevolent Entity.
  • Spirited Competitor: Quite. In Naoto's story mode, Mitsuru Kirijo manages to break the illusion between Naoto and Akihiko, but Akihiko still wants to fight. When he realizes that they have to fight anyway, illusions or not, his expression lights up.
    He was flustered mere seconds ago, but now Sanada-san has taken a more lively expression. […] I could almost hear Kirijo-san sigh in exasperation.
    • If you choose him for a Mirror Match; you get a unique intro where the two Akihiko's perform a quick Fist Bump and then jump backwards into a fighting stance.
  • Standard Status Effects: In addition to Electric Fist attacks causing Shock, Ultimax gives Akihiko a new Persona grab that causes Silence.
  • Super Mode: Electric Fists makes all of Akihiko's physical attacks inflict Shock if they contact an opponent until he is hit. As a bonus, if he is affected by Shock, using Electric Fists causes it to immediately wear off.
  • Super Speed: Momentarily during certain combos. Taken Up to 11 in Ultimax, where Akihiko practically teleports during his auto-combo. Oh, and thanks to the fact that his auto-combo leaves you suspended in midair, you can't burst it.
  • Take Off Your Clothes: He meant well, as he wants his opponent to be able to move without hindrance, but since he said it to Kanji, Hilarity Ensues.
  • Took a Level in Dumbass: While he was pretty naive in Persona 3, he also got good grades, was very perceptive and possessed strong leadership abilities. Here he's single-mindedly motivated by fighting and comes off as far more thick-headed as a result.
  • Walking Shirtless Scene: Perhaps much to everyone's delight, out-of-universe; in-verse though, it's quite the opposite. the practicality is questioned by Mitsuru (though she isn't one to talk), Yukiko nearly goes into one of her trademark laughing fits everytime she sees him ("hakamantle" in the JP version), and gets initially labeled as a pervert among the Investigation Team. In Ultimax, Yukari and Marie don't like his new look and want him to cover up as soon as possible.
  • You Will Not Evade Me: To compensate for his lack of projectile moves, Akihiko's persona Caesar will pull opponents towards him.

    Aigis 

Aigis / Aegis (The Heartless Armed Angel)

http://static.tvtropes.org/pmwiki/pub/images/p4a_aigis_small_8673.png
Her fingers are guns, her eyes are sights!

"I'm on a mission!"

Arcana: Fool / Chariot (Wild Card)
Persona: Pallas Athena / Palladion
Main Weapons: Internal Firearms
Style: Heavy Firearms + Mode Change
Voiced by: Maaya Sakamoto (Japanese) / Karen Strassman (English)

A Shadow-hunting android created by the Kirijo Group, who served alongside S.E.E.S in their campaign against Nyx. Although she is a robot, Aigis soon developed emotions, and is able to summon a Persona of her own: Palladion, which eventually evolved into Pallas Athena, her Ultimate Persona. Athena specializes mainly in physical attacks involving her lance and shield, but can also use Almighty attacks such as Megido.

After the blue-haired boy who helped Aigis discover herself sacrificed himself for the world's sake, she became the field leader of the group in the battle against Erebus during the events of The Answer, having inherited his unique ability. Three years later, she is now a member of the Shadow Operatives and comes to the rural town of Inaba with Mitsuru and Akihiko, joining the "P-1 Grand Prix" to find the Kirijo group's stolen cargo.

Aigis' Instant Kill is Heritage Liberator Palladion, and it is only usable while she is airborne. She fires her gatline guns downward at the opponent, and if any of the bullets connect, Pallas Athena appears and throws her spear into the opponent, sending them flying. Aigis then summons Palladion, taking the form of a giant shoulder cannon, takes aim, and fires a huge laser that obliterates the opponent, but forces her to cool down afterwards.

  • Accidental Misnaming: Can't seem to recall Elizabeth's name whenever they meet despite the woman herself being quite distinctive in one's memory. Though Ultimax implies she actually does remember it, and calls her different names on purpose, so it may be a downplayed example of Malicious Misnaming.
  • Anti-Air: She even says this when using one of her moves.
  • Backpack Cannon: One of her moves has her drawing out a large cannon out of her back. She also has one where she draws out multiple missile containers.
  • Badass in a Nice Suit: Her Shadow Operatives uniform, which includes a nice long double-breasted jacket. She's seen wearing it in some battle intros before tearing it off.
  • Badass in Distress: Has been kidnapped in Ultimax alongside Mitsuru, Akihiko, and Fuuka.
  • Bad Liar: When she runs into Kanji while not wearing her uniform, and thus not wearing clothes that conceal her obviously robotic features, she nervously tries to claim that she's a transfer student. And she has blond hair and blue eyes! And a gatling cannon. She gives up before he even calls her out on it.
  • Badly Battered Babysitter: In Akihiko's Ultimax ending, she's responsible for making sure that he attends his college classes (something Mitsuru assigns her to do at the end of Arena), which he repeatedly skips.
  • Become a Real Boy: Though she more or less became a human in the previous game, she still acts and talks like a robot in this game.
  • BFG: Most of her weapons, but the Wave Motion Gun used in her Mortal Blow, Palladionnote , definitively qualifies.
  • Blade on a Stick: Used by her Persona, Athena.
  • Bottomless Magazines:
    • Averted. She has only 120 bullets at the start of each round, despite her Hyperspace Arsenal. As an SNK Boss, she gets 999 bullets.
    • Ultimax gives her a way to refill her bullet count, in a way playing this trope straight in the process. See Super Mode below for more info. Though in order to unlock super mode, most Aigis players have to force themselves out of ammo.
  • Brick Joke: Triples as a Call-Back and possibly a case of Early Installment Weirdness. To help Labrys cope with herself, Aegis makes an offhand remark to Metis of Persona 3 FES, who was revealed to be an amalgamation of Aegis' own conflicts, and that Aegis had to make amends with herself during the events of said game. The previous Persona games in general never had the style of 4 of confronting the Shadow self, but the sheer parallels between FES' storyline and Arena's makes this topic Fridge Brilliance. Cue Shadow Aegis and you have the Logical Extreme and Deconstruction of Metis' core personality.
  • Call-Back: One of her intros has her waking up in her chair from her old dorm room. Shadow Aigis' intro in interesting in that it has her wearing her original's blue sundress for a while before burning it off.
  • Catch Phrase:
    Understood.
  • Counter Attack: Aigis's strong Persona attacks require her opponent to hit Athena. This restriction no longer applies during the powered-up Orgia Mode described below at Super Mode.
  • Deadpan Snarker: Mitsuru notes that Aigis tends to speak in Machine Monotone when she wants to tell her something.
  • Defensive Feint Trap: Take-Mikazuchi's electric attacks cause her a lot of trouble during her battle against Kanji in the manga, but she manages to lure him into one of these so he's too close to her to summon his hulking Persona, allowing her to unleash her Orgia Mode without fear.
  • Desperation Attack: In Episode P4, Aigis unleashes Orgia Mode EX for the first time to save Teddie from the fake Shadow Labrys.
    • This causes Teddie to idolize and look up to Aigis very much like he does to Yu, although this doesn't spare her from Teddie's constant flirting and pick-up lines, most of which she is, fortunately, oblivious to.
  • Difficult, but Awesome: Trying to learn how to balance between her Orgia mode and regular mode as well as how to conserve bullets gives her quite the learning curve. She's also considered to be one of the best characters in the game and is used very often in Tournament Play.
    • There's another huge skill curve between "good" Aigis players (which includes those who do well in tournaments) and good Aigis players.
  • Dramatic Irony: Comedic example, with Aigis mentioning that she felt sympathy for whoever Elizabeth may be chasing after in a romance; unaware that said "certain young man" happens to be the subject of affection for both of them.
  • Explosive Overclocking: Her One-Hit Kill move and Orgia mode end with steam billowing from her entire body.
  • Finger Firearms: Her most basic weapon is to shoot bullets out of her fingertips.
  • Gatling Good: There's her one special that has her pulling a gatling gun out, and then there's her Orion super where she pulls out four.
  • Gun Fu: Has quite a few flashy moves with her weapons.
  • Heroic Sacrifice: Sort of. In Episode P4, she fights Kagutsuchi to weaken him enough for Yu (with some unexpected help from Adachi) to deal the finishing blow, although this results in her defeat.
  • Hyperspace Arsenal: Most of her weapons would hardly fit inside Aigis, and yet she is still capable of storing multiple weapons inside her.
  • I Just Want to Be Loved: The Malevolent Entity brings this up to torment Aigis.
  • Impaled with Extreme Prejudice: Her One-Hit Kill begins with Athena skewering the opponent with her lance, pulling them along as it flies.
  • Improvised Weapon: She uses a button from a shirt as a projectile weapon in the beginning of her story mode.
  • Is This What Anger Feels Like?: Aigis has been angry before, but after seeing all the crap the Malevolent Entity did to Labrys and the others, she gets an intense flood of emotion she can only describe as "fury."
  • Jet Pack: And Thigh Rockets in Orgia Mode.
  • Jive Turkey / Sophisticated as Hell: As a Combat Commentator, in the localized version. Particularly fond of the phrase, "As they say", preceding some form of slang.
    Aigis: [after foe has an Awakening] The enemy is, as they say, "pissed off".
  • Just a Machine: The illusions taunt her by calling her this.
  • Red Oni, Blue Oni: Blue to Labrys' Red. Their eyes are even Color-Coded for Your Convenience!
  • Robo Speak: Downplayed, as she generally speaks like a normal human, though with a very robotic affect. According to Mitsuru's story, however, she plays up this trope when she wants to say something she knows the other party wouldn't approve of.
  • Ridiculously Human Robot: She was given a human-like psyche and appearance in order to use a Persona.
  • Shield Bash: Courtesy of her Persona.
  • Shoulder Cannon: Her Instant Kill starts with her firing a shoulder-mounted, rapid-firing cannon.
  • Socially-Awkward Hero: She's been improving since Persona 3 but she still has her moments. When she meets Kanji, for example, she lapse back into her old days and introduces herself a transfer student. She then brings explicit attention to her gatling gun, before just dropping it right there.
  • So Last Season: Since the end of P3, Aigis has upgraded large portions of her body and has an arsenal of new weapons at her disposal.
  • Submissive Badass:
    • She doubts her leadership ability even though she has the experience from being SEES's field leader, where she demonstrated effective leadership abilities that are easily on par with that of Yu's. Even after showing that she's still an effective leader against the plane hijackers, Aigis happily relinquishes control to Mitsuru without hesitation.
    • Aigis is far more modest than Yu when it comes to demonstrating the power of the Wild Card. However, during the only time she actually does decide to use it, she managed to effortlessly neutralize Yu's power when he managed to suddenly turn the tables on Elizabeth. It's actually a highly impressive feat given that Yu's power was able to overpower the almighty Elizabeth, yet Aigis had easily dispelled it with almost no effort on her part. When Yu defeated her in his story mode, he immediately said that he only did so because she was only half-assing it the entire time because she had underestimated him and was unaware of his true abilities.
  • Super Mode: Her hyper-clocked "Orgia Mode" is once again featured as one of her main gameplay mechanics. In Ultimax, she has a further powered up version of Orgia Mode that is only accessible when the situation is dire (she must have 150 SP to use, but also be overheating from Orgia Mode overuse, have no bullets, and be in Persona Break). During this mode, she can boost more times per jump, her strong Persona attacks attack automatically, and her bullets and Persona cards refill.
  • Suplex Finisher: The first promotional poster Atlus released for Ultimax featured Aigis using a very brutal one against Yu.
  • Time Abyss: Acknowledged by Elizabeth, who anticipates Aigis "will become a compatriot of mine, unbound by the limitations of time."
  • The Coats Are Off: In one of her intros.
  • Uncanny Valley: When Yu Narukami meets her, he ponders about this trope in regard to her human-like appearance. invoked
  • Unexplained Recovery: Aigis supposedly loses her ability to use Orgia Mode in the beginning of The Answer when she acquired the Wild Card ability, but somehow regains it during the two year time skip.
  • X-Ray Vision: At the start of her storyline, she's able to see through an airliner hull to locate the terrorists and later sees just enough through Naoto's clothes to tell Naoto's female.
  • You Remind Me of X: Variant 2, with Aigis mentioning how every encounter with Yu makes her more sure of how similar he is to the Persona 3 protagonist.

    Junpei Iori 

Junpei Iori (The Mighty Strike-Out Slugger)

http://static.tvtropes.org/pmwiki/pub/images/junpei_633.png
Tadadada! A triple-A simpleton!

"WHO'S DA MAN?!"

Arcana: Magician
Persona: Trismegistus
Main Weapon: Bat
Style: Baseball
Voiced by: Kosuke Toriumi (Japanese) / Vic Mignogna (English)

A former member of S.E.E.S., a group of Gekkoukan High School students and Persona users. He now works part time as a baseball coach, and occasionally helps out the Shadow Operatives when Mitsuru asks him to (she rarely does). When he misses his train stop and arrives at Yasoinaba, he becomes entwined in the strange happenings there.

Junpei's Instant Kill is Explosive Level-Up Grand Slam. Trismegistus grabs the opponent, and then flies into outer space. Junpei winds up, and the opponent gets pitched at him from space. Junpei then hits the opponent as they come crashing down, causing them to fly into a scoreboard, which gets burned by the impact.

Debuts in Ultimax.

  • Attack Its Weak Point: Inverted with Junpei's mechanic, "Clean Hit". If Junpei hits his opponent with a specific part of his bat (the "sweet spot") then his attacks will have enhanced properties, allowing for combos that aren't otherwise possible. His supers have this property intrinsically, but Junpei must have Victory Cry active in order for his other bat moves to be able to Clean Hit.
  • Attack Reflector: Junpei can hit opposing projectiles with his bat to turn them into speedy fireballs that launch the other way. Doing so gives him additional runners on base. He also puts this property to good use with one of his SP Skills.
  • Batter Up!: His weapon of choice is a wooden baseball bat. He also has a unique gameplay mechanic which relies on the player scoring "runs" by successfully connecting with bat attacks without "striking out" by missing (which results in a strike) or taking damage (which results in a straight out). Getting ten runs activates his Victory Cry skill, which causes him to glow and increases the damage of many of his moves.
    • If Junpei hits the opponent normally, he will earn a base hit, while a blocked attack earns him a ball. His offensive Supers can count as a home run, earning Junpei as many runs as there are loaded bases plus one, but resetting the amount of bases loaded.
  • Battle Aura:
    • During Victory Cry mode, Junpei has a faint golden aura around himself and he also glows gold periodically.
    • If Junpei has two strikes, three balls and two outs, he has a faint red glow around himself. At this point, the next bat attack will be counted as a Fatal Counter.
  • Beware the Silly Ones: Junpei may be a doofus who traded a sword for a baseball bat for battle, but he's still one deadly doofus.
  • Butt-Monkey: Life is never easy for those of the Magician Arcana:
    • He ended up involved in the P-1 Climax because he was daydreaming about marrying Chidori on a train and missed his stop.
    • His cell phone battery dies early on during the crisis.
    • Due to the above examples, Yukari, Ken and Koromaru got called to go to Inaba without him because they had no way of contacting him.
    • Even though he is part of the Shadow Operatives, he is almost never asked to take part in a operation. General Teddie even goes so far as to call Junpei a mook.
    • His title from the Lemony Narrator, "The Mighty Strike-Out Slugger", makes fun of his constant failures.
    • Hell, in the first promotional trailer, the Red Fog presumably cuts the power half a second before Junpei presses a button on a soda machine!
  • Call-Back: One of Junpei's lines after winning a match is the same thing he says when he levels up in Persona 3.
  • Cool Teacher: Coaches a little league baseball team, and carries a bit of maturity and wisdom while still being as laid back as ever.
  • Death from Above: One of Trismegistus' attacks has him smashing down on top of an opponent from orbit.
  • Diving Kick: On the part of Trismegistus. Junpei himself also has one.
  • Dude, Where's My Respect?: Junpei seems so aloof to Rise and Yukiko that they initially don’t believe him presenting himself as a Shadow Operatives Officer, even though he had just showed a bit of his combat prowess minutes before, and when the girls do come to believe Junpei is the real deal they still express some worry, concerned that he wouldn’t be able take care of himself.
    • Extends to the Shadow Operatives as well. Even though he is a member, apparently he does not get called to help out very often.
    • Gets even worse in the P4 episode. When Kanji, Yukiko and Teddie find crucified Akihiko and must defeat Shadow Junpei to rescue him, the real Junpei appears from above and knocks himself out trying to make a dramatic appearance. Even his own modeled Shadow expresses disgust after the man he was emulated after.
  • Everything's Better with Spinning: In one attack, Junpei will swing his bat so hard he spins around multiple times before regaining his footing.
  • Improbable Weapon User: In hindsight, a wooden bat isn't all that improbable, but compared to steel blades, kunai and axes...
  • It Was a Gift: According to Atlus, Junpei's cross necklace was a gift from Chidori.
  • The Knights Who Say "Squee!": He's a huge fan of Rise, and to see her in person makes him fanboy in his chapter.
  • Leitmotif: His regular theme is ''Mr. Easy-Going''.
  • The Lost Lenore: He still misses Chidori deeply, assuming her revival in FES is non-canon. In the P3 episode, he wakes up from a dream of proposing to her after making it big in the big leagues.
    (Upon K.O.) Junpei: "Sorry...Chidori..."
  • Mighty Glacier: Not to the same extent of Kanji, but Junpei is not very fast. However, he can set up masive damage and even without that, he can still dish out high amounts of damage.
  • Mythology Gag: His artwork has him taking his victory pose from Persona 3.
  • Nice Hat: Has switched to a backwards pinstripe baseball cap.
  • Odd Couple: His and Yukari’s banter are explored even further here, the two bicker, argue, provoke each other a lot, but the two feel secure and seek each other just as much, in fact one of Chapters for the Story Mode focused on the two is literally named like said trope.
  • Older and Wiser: Most obvious example out of the P3 cast. He's still the same laid-back, fun-loving oaf we came to know in Persona 3, but he's more mature and worldly than he used to be. As such, he has every right to call Sho an immature brat when they meet during Junpei's arcade mode.
  • Playing with Fire: Trismegistus can shoot short-range blasts of flame, and all of Junpei's SP Skills ignite the opponent on hit.
  • Platonic Life-Partners: Similar to Mitsuru and Akihiko, he and Yukari are close but with no romance involved.
  • Production Throwback: Junpei's Clean Hit mechanic originally came from Sol Badguy, the protagonist of Arc System Works's original fighting game series, Guilty Gear.
  • Situational Damage Attack: Junpei Iori has a mechanic called "Clean Hit" where if he hits his opponent with a specific part of his bat, he'll do more hitstun and damage than normal, allowing for combos that aren't otherwise possible.
  • Slide Attack: Has a sliding ground kick for his sweep and the third part of his auto-combo. One of his special moves is a face-first baseball slide.
  • Spin Attack: One of his moves involves spinning rapidly while swinging his bat.
  • "Staying Alive" Dance Pose: His portrait in Ultimax.
  • Super Mode: Victory Cry, which gets activated as soon as Junpei has 10 runs in his baseball counter. It will increase the power of his attacks, slowly regenerate his health and SP (not unlike Spring of Life from Persona 3), and allow him to land Clean Hits with any move that involves his bat. Even better, the more runs Junpei scores (the counter maxes out at 55), the more damage he does and the faster he regenerates health and SP! Oh, and one other thing: his score counter does not reset between rounds. If he's activated Victory Cry in the first round, it will stay active for the rest of the match.
  • Unluckily Lucky: He manages to fall asleep on the train, get stuck in a town out in the middle of nowhere, with a cellphone that's about to die, and ends up walking into a supernatural situation that he isn't expecting. However at the same time it happens to be exactly where he needs to be and where some of his friends who were trying to get in contact with him are heading to save his other friends who were kidnapped.
  • Vitriolic Best Buds: With Yukari, as usual.
  • Wrecked Weapon: The home run slam that finishes off his opponent in his Instant Kill snaps his bat in half due to such heavy impact exerted from it.

    Yukari Takeba 

Yukari Takeba (The Unsightly Pink Sniper)

http://static.tvtropes.org/pmwiki/pub/images/yukari_3706.png
Her rage makes little kids cry!

Arcana: Lovers
Persona: Isis
Main Weapon: Bow and Arrow
Style: Long-Range Fighter
Voiced by: Megumi Toyoguchi (Japanese) / Michelle Ruff (English)

A former member of S.E.E.S., a group of Gekkoukan High School students and Persona users. Now in college, she works part time as a Fashion Model and actress. She also stars in the latest iteration of Persona's Show Within a Show parody of Super Sentai and Power Rangers, Phoenix Ranger Featherman Victory.

One day however, an actual helicopter not part of the filming appears on the set. Labrys and the Kirijo family maid Kikuno emerge from the copter and inform Yukari of Mitsuru's dire status. Taking no time to even change costumes, Yukari, accompanied by Labrys, heads to Yasoinaba.

Her Instant Kill is Final Feather⭐Arrow. Yukari launches an arrow in the air. If it hits her opponent, she uses her Evoker to summon Isis who keeps her opponent in place by hitting them with wind strikes. Then Yukari fires a powerful arrow from the sky which obliterates her foe.

Debuts in Ultimax.

  • Animal Motifs: Her costume features Phoenix and bird imagery. Her character is even named after a pheasant relative, the argus.
  • Action Girl: She's the lead ranger for one and Yukari has always been described as sporty and athletic. In the games Persona 3 ending, a star-struck Ken reveals to the team that Yukari in her role as Feather Pink, performs her own action stunts. Her moves in the game also reflect this too as she can do flips in mid-air, fire arrows at a rapid pace, in almost any angle and can even melee the opponent and do it all in style.
  • Adorkable: She gets really flustered and embarrassed whenever someone makes a comment about her costume.
  • Badass Adorable: She's a college-aged model and martial artist starring a children's show as a "Defender of Justice!"
  • Badass Cape: Has a pink, pointed cape sewn to the back of her superhero costume, not unlike Momo Ranger.
  • Berserk Button: Saying anything about her father, and the fact that he had a hand in the experiments done by the Kirijo Group, is a sure fire way to set her off.
  • Big Damn Heroes: Yukari pulls a moment like this were Isis' Garu completely repels Tsukiyomi's surprise attack, when the rest of The Shadow Operatives arrive on top of Junes.
  • Blow You Away: Can place Garu (Wind) traps and summon a Magarula windstorm with Isis. Notably it's the element the Lovers Arcana is associated with.
  • By The Power Of Gray Skull: "Here we go...Feather Change!" and in her arcade route "Soar wings of love! Phoenix Mode!"
  • Calling Your Attacks: A story-mode example. Like in Persona 3 Yukari does not appreciate perverted or intentionally provoking remarks as Teddie finds out and then later Junpei.
    (after Teddie gets to close for comfort) "Hey what are you...HEY! Feather Smash!"
  • Captain Ersatz: Dresses and uses a bow like the Pink Ranger from various Super Sentai/Power Rangers iterations.note 
  • Catch Phrase: A call-back to Yukari's Character Development.
    Yukari: [after finishing her final round victory pose] I'm not who I used to be.
  • Changing Clothes Is a Free Action: One of Yukari's victory poses has her helmet magically appear out of nowhere, she twirls her bow and then stays still for the camera, just long enough for it to capture her stance.
  • Continuity Nod: She now works on the sequel to the Show Within a Show introduced in Persona 2, Phoenix Ranger Featherman Victory.
    • In her victory quote against Elizabeth, she briefly begins questioning her about her Persona, before changing her mind. Not hard to blame her since she was there for the first time Thanatos was summoned.
    Yukari: That Persona... Why do you have it? O-Oh, no, it's okay. It's nothing.
  • Cool Helmet: Her Pink Argus helmet, which looks like a futuristic motorcycle helmet.
  • Determinator: One of Yukari's most notable traits in Persona 3 and she has not lost it, this trait considerably shows itself the games story mode and in her battle dialogue.
    (after using a continue) "Now's not the time to stay on the ground!"
  • Difficult, but Awesome: By far the most input heavy character in the game combined with an extremely tricky play-style. Her combos are hard, long and extremely precise but her damage output is insane, plus getting hit by her 2C move, if the player is competent with Yukari's combos will cause crazy damage even if it's not a counter hit. In 2.0, getting hit by it becomes a viable "use your burst now" move for the opponent.
  • Energy Bow: Her bow fires glowing red laser arrows instead of normal ones, eliminating the need for a quiver.
  • Fashion Model: Due to her high interest in fashion Yukari applied to work as a model, initially it was a means to pay for her college fees though eventually she got so good at the job she ended up needing an agent, who then signed her up to audition for "Featherman V".
  • Flanderization: Seems to be a trend when it comes to the spin-offs, in the P4 story-mode Yukari with all of her years and experience battling shadows is somehow bested and ambushed by her Mook copy, she is then rescued by Rise who at the time had no prior battle experience, Yukari then proceeds to fangirl over her seemingly forgetting that Mitsuru, Akihiko and Aigis are still in danger. Thankfully there is no trace of this in the P3 story-mode were Yukari is more depicted true to form actually focused on her goal and being able to handle herself in battle as common-sense rules would allow.
  • Friend to All Children: She has a big soft-spot for kids and one of the primary reasons she became Feather Pink was her need to teach and remind kids about important life lessons, like not bringing harm into their lives and to protect those who are important to them. It warms her heart to know she's giving hope to children. She also shares this trait with her ultimate Persona Isis.
  • Gendered Outfit: Like the rest of the female rangers Yukari's costume comes with a skirt.
  • Girls Are Really Scared of Horror Movies: Yukari's phasmophobia is still quite evident and Junpei gleefully takes advantage of this when their together. In her arcade route Yukari fearfully notes that the newly transformed Yasogami High School looks haunted.
  • Girly Bruiser: Just because she looks adorable in her Pink Featherman costume it does not mean she will pull her punches, as Rise comments in a versus match with Yukari.
    Rise: She's aggressive, don't let her beat you.
  • Glass Cannon: She has below average health at 8500, but is capable of crazy damage from a distance.
  • Go-Getter Girl: While she was always a gung-ho sort of person and was both extremely devoted to her high school Archery Club and S.E.E.S, now at the age of nineteen, she is not only a college student but also a fashion model and television actress, not to mention she still helps Mitsuru albeit in a part-time basis as member of the The Shadow Operatives, Yukari definitely fits this trope to a T.
  • Guys Smash, Girls Shoot: Plays this somewhat straight, while the majority of her attacks uses her Bow in someway she still has moves that can let her melee the opponent and with the help of Isis, Yukari can close the gap between her and her opponent or create tricky cross-ups up close.
  • Her Heart Will Go On: For a girl who was very torn up over P3 Protagonist's death in the The Answer, two years later she's doing better than ever and living her life. Over the course of Ultimax's story she doesn't mention or bring up the Protagonist once, even after seeing Elizabeth using Thanatos, a Persona the Protagonist once used in the past.
  • Heterosexual Life-Partners: With Mitsuru, their bond has only gotten stronger after all these years, though it experiences a minor hiccup in the beginning of the game. Their bond is highlighted further in Yukari's ending.
  • Iconic Item: Yukari still wears her signature heart choker though its not part of her casual outfit ensemble.
  • In-Series Nickname: She's still called Yuka-tan (Yukaricchi when Japanese vocals are used) by Junpei.
  • Kick Chick: Not played as straight like with Chie but still notable. Most of Yukari's melee attacks use her legs in someway or another, her standing low kick has caught many players by surprise while trying to block.
  • The Leader: Serves the role of lead ranger in the latest incarnation of Persona's parody of Super Sentai/Power Rangers, Featherman.
  • Leitmotif: Her regular theme is ''Pink Sniper''
  • The Lost Lenore: The Protagonist of Persona 3 is still this to her, though it doesn't weigh her down.
  • Magic Missile: If she fires an arrow into an onscreen Garu trap, the arrow becomes a homing wind projectile.
  • Mythology Gag:
    • Her idle animation and round victory pose replicates her Persona 3 artwork.
    • Yukari isn't the first Lovers Arcana wielder who wears a Feather Pink mask. Lisa Silverman of Persona 2 also wore one during her childhood.
  • Not-So-Fake Prop Weapon: Her Pink Argus Energy Bow isn't just a prop, it actually works and was made by Kikuno because of Yukari's affinity for bows.
  • Odd Couple: Hers and Junpei’s banter are explored even further here, the two bicker, argue, provoke each other a lot, but the two feel secure and seek each other just as much, in fact one of Chapters for the Story Mode focused on the two is literally named like said trope.
  • Older and Wiser: Yukari is definitely maturing and blossoming to quite a level-headed young woman but is still quite prone to provocations as she admits to Teddie after her fight against Shadow Mitsuru (See Above Trope Berserk Button).
  • Passionate Sports Girl: Was a main member of her high school Archery Club and was still one of its more active members even after joining S.E.E.S, her diligence to her sport is the main reason Yukari got cast as Feather Pink, her already exemplary skills with the Bow and Arrow has only gotten better over the years.
  • Pink Is Feminine: As usual when it comes to Yukari.
  • Platonic Life-Partners: Similar to Mitsuru and Akihiko, Yukari and Junpei are close but with no romance involved.
  • Plucky Girl: Very much so, just like in her original appearance in Persona 3. Her battle dialogue is a mix of this and the Determinator. She displays level-headed calmness and optimism despite the situation she and the rest of her team find themselves in.
  • Reluctant Fanservice Girl: In a odd way. Because of the way her suit is designed, when the helmet's removed, it exposes the chest in a very unsubtle fashion. While on her mission (and robbed of a chance to change clothes), she gets extremely embarrassed because of the attention she garners from wearing the suit. Because the suit also reveals her cleavage, she gets very upset and flustered if she assumes and suspects anyone—not just guys—staring at it during a fight. Her idle animation shows her covering up her chest, assuming that her opponent is looking there instead of fighting her.
  • Sentai: Stars in Persona's Super Sentai/Power Rangers parody. As the lead ranger no less.
  • She's Got Legs: Most notably seen in her casual outfit concept art.
  • Shout-Out: Her arsenal includes what appears to be the Goranger Hurricane ball, albeit with a target and a parachute. Shooting it causes it to explode.
  • Spirited Young Lady: As gutsy as ever and is definitely making the most out of her life.
  • Standard Status Effects: Yukari's arrows can inflict Charm, Silence or Confusion.
  • The Straight and Arrow Path: As usual. As seen with her actions in the past, Yukari isn't quite the Archer Archetype.
  • Super Mode: Yukari's awakening super Magarula is regarded as one of the best supers in the game. Yukari has full movement during it and she can catch the opponent off guard if their blocking on the ground, the super itself deals massive chip damage if successfully blocked. Although Yukari can throw an unblockable bomb and shot at it if the opponent blocks in the air allowing her to follow it up with a combo. Her Instant Kill shows her Bows limiters removed with pulsing green energy coming out of it, as Yukari gets ready to fire a giant arrow down in the air, straight at the opponent trapped in Isis' wind vortex below.
  • "Super Sentai" Stance: Performs one with her team in her introductory chapter pretty much cementing Yukari's role as the lead ranger, as she's the one placed front and center and not the red ranger. She also performs a single-variant one as her victory pose.
  • Straight Man: To Junpei and Teddies antics.
  • Theme Naming: Most of Yukari's moves have the word "Feather" in their names (i.e. Feather⭐Flip).
  • Took a Level in Cheerfulness: While she still mourns the death of the P3 Protagonist, Yukari isn't as cynical as she was 3 years ago.
  • Transformation Sequence: After eight years since her original debut, Yukari is introduced to us once again with this. Her transformation has a mix of both Henshin Hero and Magical Girl motifs, accompanied with a Power Glows costume change.
  • Transformation Trinket: Yukari's Featherman wristwatch.
  • Trick Arrow: By shooting any of her arrows, normal or super, through a Garu trap, they will redirect themselves at her opponent.
  • Undying Loyalty: To Mitsuru. As soon as she found out Mitsuru was kidnapped, she agreed to go after her without a second thought.
  • Vitriolic Best Buds: With Junpei, as usual.

    Ken Amada and Koromaru 

Ken Amada and Koromaru (The Pretentious Tenderfoot Duo)

Ken Amada

http://static.tvtropes.org/pmwiki/pub/images/screenshot_4_964.png
A youthful craving for respect!

"We're up, Koromaru!"

Arcana: Justice
Persona: Kala-Nemi
Main Weapon: Spear
Style: Tag Team
Voiced by: Megumi Ogata (Japanese) / Cindy Robinson (English)

A former member of S.E.E.S. and the youngest human Persona-user in the series. He acts notably mature for his age, though he does suffer some issues involving his Missing Mom. After the events of Persona 3, Ken has moved on to middle school and became a member of the student council, as well as a reserve member of the Shadow Operatives. He joins the fight in Ultimax after Mitsuru and the others are kidnapped.

His Instant Kill is Baptism of Light and Darkness where he whistles to make Koromaru charge forwards while he is surrounded with fire shaped like a wolf head. Upon hitting, the opponent is launched into the air as the two of them summon their Personas to cast Mahamaon and Mamudoon, creating a sphere around the opponent which obliterates the opponent, only leaving light and dark particles behind.

Debuts in Ultimax.

  • Adorably Precocious Child: Downplayed since puberty hit him after Persona 3, but it's there, especially with his dialogue portraits.
  • Bishōnen: If you ask the girls at his middle school.
  • Blade on a Stick: A jumonji-yari in orange, his signature color from Persona 3. It's also segmented and held together by chains, like the staff of Billy Kane.
  • Chick Magnet: Judging by the squealing girls heard in the background during his intro cut-scene, though he doesn't seem to care.
  • Chuunibyou: In the P3 episode he scolds Kanji, Yukiko and Teddie after saving them from fake versions of him and Koromaru. He'll also try to deny his love for Featherman Rangers, and does a very bad job of it.
    Kanji: "This kid's even brattier than the fake!"
  • Combat Medic: Has access to healing moves like Mediarama; its effect is near worthless on Ken and is moreso used to restore Koromaru's health.
  • Custom Uniform: Notably averted: He wears the male Gekkoukan Uniform properly, which none of the male S.E.E.S. members did in their original game.
    • This is interestingly played straight with one of his beta designs.
  • Deadpan Snarker: If his Japanese title is anything to go by.
  • Death Seeker: His Shadow implies he wants to be killed so that he can be with his dead mother or as possible repentance for Shinjiro's sacrifice.
  • The Dividual: He and Koromaru act as a single character in gameplay.
  • Fragile Speedster: Has some of the lowest health in the game (8,500) but is quite fast and has some of the highest damage off a single button of anyone in the cast. And then there's his range....
  • Generation Xerox: In Persona 3, Ken greatly looked up to Akihiko, an athlete with a posse of Squeeing fangirls. Three years later, Ken has become...an athlete with a posse of Squeeing fangirls.
  • He Is All Grown Up: Honestly, he got hit with a massive growth spurt and he's still in freakin' middle school. The fact that he's wearing the Gekkokaun uniform rather than his former signature shorts helps.
  • Leitmotif: Ken's normal theme is ''Youthful Spirit''.
  • I Just Want to Be Normal: Played with. Mitsuru encourages him to be a normal kid, and Ken complies — at least until her kidnapping. Deep down, he knows he can never be a "normal kid" again after what he went through 3 years ago.
    • Though played straight in the end. At the end of the story, Ken chooses to give up his honorary Shadow Operative status so he can at least try to make a normal life for himself.
  • Light 'em Up: He uses Hama in his and Koromaru's Instant Kill.
  • My Greatest Failure: Seems to view Shinjiro's death as this, which is why he makes an effort to ensure no-one ends up dying for him again.
  • Only Sane Man: His entrance in story mode, and various other scenes, make him this to...just about every other cast member.
  • Putting on the Reich: One of his outfits in the concept art has him wear an SS-esque uniform, complete with a whip and hat.
  • School Uniforms Are the New Black: He's the member of the former S.E.E.S. wearing a school uniform to battle. Justified, as he's still in middle school and enters the fight rather abruptly.
  • Shock and Awe: Just like in FES, he has access to electric skills, this time in the form of his Thunder Reign super.
  • Teens Are Short: Averted. He's quite tall for his age. In gameplay terms, he's roughly as tall as Yosuke — the tallest character in the game. (Tallest in terms of vertical hurtboxes, not listed height. This matters when some characters have idle animations that cause them to dodge attacks.)
  • Took a Level in Cheerfulness: Much like Yukari, Ken has lose much of his cynicism.
  • Token Mini-Moe: Is still the youngest human Persona-user at thirteen.
  • Younger Than They Look: Ken's gotten pretty tall for a Japanese thirteen-year-old (he's 5'1").

Koromaru

http://static.tvtropes.org/pmwiki/pub/images/screenshot_5_2668.png

Arcana: Strength
Persona: Cerberus
Main Weapon: Kunai

The former Team Pet of S.E.E.S. A dog who gained access to a Persona after he witnessed the death of his master in a hit-and-run.

After the events of Persona 3, Koromaru moved in with Ken and started wearing the hoodie Ken used to wear when he was still in elementary school.

Debuts in Ultimax.
  • A Boy and His X: A boy and his dog. Only after he moves in with Ken, though. Ken even brings the trope up in one of their win quotes.
    Ken: You thought we were just a boy and his dog, didn't you? That's why you lost.
  • Badass Adorable: Still as cute and cuddly and badass as ever! Ask Kanji Tatsumi!

    Labrys 


http://tvtropes.org/pmwiki/pmwiki.php/Characters/Persona4ArenaShadowOperatives