The protagonist of Persona 4. Yu was a transfer student at Yasogami High School, where he awakened to the power of Persona, formed the Investigation Team with his friends and solved the murder mysteries behind the Midnight Channel. He left Yaso-Inaba to return to the city at the end of the school year, but decides to return during Golden Week on vacation. Shortly after arriving, however, Yu witnesses the advertisement for the "P-1 Grand Prix" on the Midnight Channel and reforms the Investigation Team to find out why the phenomenon has returned suddenly.Yu's Persona, Izanagi, can utilize electric attacks. With enough willpower, it can also transform into his Ultimate Persona: Izanagi-no-Okami.Yu's Instant Kill is Myriad Truths, the final attack he used to defeat Izanami, the true mastermind behind the Inaba incident in the original Persona 4. He plunges his sword into the ground, creating a wave of electricity that launches the opponent into the air. Izanagi then evolves into its Ultimate form, Izanagi-no-Okami, swings its own sword in a circular motion, and summons a HUGE thunderbolt that rains down on the opponent, crashing them into the ground.
Exploited by Shadow Labrys, who eggs Yu on by saying she has Nanako captive, one of Yu's only real fears after Nanako's kidnapping and near death during the events of Persona 4. Also lampshaded in the P-1 Grand Prix commercial:
(after using a continue) "I'll get up as many times as I have to!"
Difficult but Awesome: Ultimax gave Yu a secret super that requires 150 SP to use. Said super is a long combo that requires quick and precise button pressing from the player in order to get to its climactic finish. If successful, though, the super deals a lot of damage.
Diving Kick: Yu has two variations: one is an actual kick, and the other is more of a leaping downward stab with his katana.
Expy: Visually. His animations recycle a large number of elements from Ky Kiske, resident lightning swordsman of Arc System Works' Guilty Gear series. Add in a little Hakumen from BlazBlue to round out the rest.
Exact Words: A rare heroic example. At the end of the game, Mitsuru tells the P4 cast to leave the antagonists to them, which Yu appears to concede to. Later, however: "I said that we should trust Mitsuru-san, but I didn't tell her we wouldn't get involved".
First-Person Smartass: Not an outright smart-ass like Youske, but he does pepper his narration with a fair helping of dry wit.
Game-Breaking Injury: Though he manages to defeat Akihiko in the manga, the injuries sustained during their fight greatly weaken him, contributing to his loss against Yosuke.
Genre Savvy: He realizes something is wrong with the people he interacted with in his story mode after his first fight with Yosuke.
No Sell: The Illusions of Shadow Labrys and the Malevolent Entity simply do not work on him. Heck, in later battles, the illusions begin breaking down because he's able to see through them (except for the one with Nanako). This turns into Fridge Brilliance when you remember that this was his whole shitick in the last game: He reached out to the truth. This is also the reason why he never runs into his "Shadow" (The Malevolent Entity) in his story. When it appears in his arcade mode, Yu immediately picks up that his Persona and Shadow cannot co-exist.
I Have Your Cousin: General Teddie taunts Yu by saying that he has Nanako captive and will not let her go unless he continues with the tournament. It's all a ruse by Shadow Labrys.
Jack of All Stats: He is the game's most well-rounded character, possessing no real strengths or weaknesses. His strengths lie solely in the player's skill and mindset.
Lightning Bruiser: In the hands of a skilled player, Yu is practically unstoppable, as even though he isn't as specialized as other characters, he has surprisingly long range, extensive combo ability, infamous mixups, and good damage.
Limited Wardrobe: Yu is still wearing his Yasogami High uniform even though he's no longer attending that school. When Labrys asks him about it, Yu sheepishly explains that it's "what I wear for going into the TV". He probably brought it along for old time's sake.
Mystery Magnet: Yosuke seems to think so, especally when you realize this is the second time the TV world has gone active when he arrived.
Properly Paranoid: Upon his return to Inaba, he decided to check for the Midnight Channel. "Just in case." He had good reason to be suspicious though, seeing as he had been summoned to the Velvet Room during the train ride over.
Tranquil Fury: Carried over form the anime. Yu never shows his anger, but there are a few points in the game when his demeanor turns chilly, indicating this trope. Such as when he tells "General Teddie" to stuff it, or in a more humorous example In Chie's joke ending, where he chews her out for tying to eat something she found in the Tv World.
True Sight: As a result of Myriad Truths from his game. In the story it allows him to No Sell the illusions of the bad guys.
You Remind Me of X: Gets this from the Shadow Operatives (especially Aigis), who note his similarities to the Persona 3 Main Character. Elizabeth also states that he heavily reminds her of Aigis, Yu's true predecessor and fellow wielder of the Wild Card.
The happy-go-lucky second-in-command of the Investigation Team. Yosuke came from the big city before his father took a job as the manager of the Junes supermarket in Inaba. Despite his initial dislike of the town and its inhabitants, Yosuke learned to love Inaba and made several friends in the town.He joined the Investigation Team after the murder of his crush, Saki Konishi, in the TV world. While there, he encountered his Shadow self - a twisted mirror image created from the darkest parts of his soul who claimed he only joined the team to "play hero" and that he secretly resented Inaba because it was "boring". Upon denying its hurtful claims, Yosuke's Shadow turned into a monster, but with the help of Yu and Teddie, Yosuke eventually came to accept the Shadow as part of him, and it transformed into his Persona: Jiraiya, which specializes in wind-based skills.After the events of Persona 4, he and Teddie plan a surprise party for Yu upon learning of his return, but Teddie, Rise, and Kanji suddenly disappear mysteriously. Shortly after learning of this, Yosuke witnesses the "P-1 Grand Prix" advertisement and rejoins the team.Yosuke's Instant Kill is Brave Blade. He summons Jiraiya, who delivers a spinning uppercut to the opponent. While they are spinning in the air, Yosuke and Jiraiya perform a series of cross-slashes, ending with Jiraiya launching its shurikens at the opponent.
Balloon Belly: Jiraiya gets one of these before unleashing Tentarafoo from its mouth.
Diving Kick: Gets one as a special attack in Ultimax, with the twist that he'll jump and attack again once he hits the ground (and repeat the process over again for the SB version).
The Dulcinea Effect: He gets hit with this hard for Labrys, especially after realizing the truth behind the P1 Grand Prix. At the end of his and Aigis' story modes, Yosuke even goes so far as picking a fight with Aigis knowing he has almost no chance of winning against a combat android just so he can protect Labrys, despite just meeting her.
Flash Step: When under Sukukaja, Yosuke's dash becomes one. So is his throw (which is also the basis for part of his Sukukaja-only autocombo in Ultimax).
Fragile Speedster: He can rush down enemies from all directions, but he needs combos to really dish out damage, and he has the 4th lowest health of the playable cast. This almost causes him to lose against Yukiko in the manga, as her attacks are too fast and widespread to avoid while being too strong to power through. He improvises by covering himself and Jiraiya with debris to take the brunt of the explosions and allow him a chance to strike.
Freudian Excuse: He's initially driven to protect Labrys because he doesn't want the TV World to kill her like it did Saki.
Getting Crap Past the Radar: In the English version of the game, he enrages Yu by calling Nanako a dummy. In the original Japanese version, he did so by screaming that Nanako had an 'outie' bellybutton, implying that he'd seen her naked.
Headphones Equal Isolation: Completely subverted during his fight against Shadow Labrys in the manga as the real Rise uses them in conjunction with Himiko to broadcast words of encouragement from the other Investigation Team members to Yosuke, giving him the strength to confront the deadly android alone.
Hidden Weapons: Hides his kunai in the sleeves of his uniform. Taken to Hyperspace Arsenal levels in Ultimax, where one of his new moves lets him launch a massive amount of kunai at his opponent.
Highly-Visible Ninja: Jiraiya, with it's light blue body and bright red scarf, is no going unnoticed by anyone.
Hit-and-Run Tactics: The best way to play as Yosuke is to strike quickly and retreat before the enemy can counter.
I Just Want to Be Special: Exploited. General Teddie and the Malevolent Entity try to convince him that The Midnight Channel is the only place that makes Yosuke special, and that Labrys was brought to the tournament exclusively so he could have the chance to "rescue a cute girl." It fails thanks to Rise's last-minute interference and using her persona to get the others to remind him about the Power of Friendship.
Knife Nut: Not only does he dual wield them but he also has many to throw at his opponents.
Yosuke's crouching B attack is pretty obviously based off of one of Hazama's normals. (The one where he crosses in front of himself) He even lampshades it occasionally by calling out "I can do it too!" when doing so.
Small Town Boredom: Exploited. Shadow Labrys and the Malevolent Entity try to convince him he wanted the P-1 Grand Prix to happen, so his life wouldn't be so boring. It's only thanks to The Power of Friendship that they fail in the end.
Super Mode: Sukukaja temporarily makes Yosuke much faster than normal, alters the properties of his normals so he can dash to cancel most of them, changes his autocombo, and in Ultimax, it enables a completely new super that costs 0 SP, but immediately ends Sukukaja when used.
A tomboyish native of Inaba, and the best friend of Yukiko Amagi. Chie is a fierce fighter who enjoys the occasional meat bowl and martial arts movie. She joined the Investigation Team when Yukiko was kidnapped and thrown into the Midnight Channel. She also encountered her Shadow self, which claimed that Chie enjoyed being the "dominant one" in her relationship with Yukiko. Upon accepting her Shadow, it transformed into her Persona, Tomoe Gozen, which specializes in physical attacks much like Chie herself.After the Midnight Channel incident, Chie is now studying to become a police officer in order to protect the people she loves. While jogging one day, she overhears a rumor that the Channel has returned, and later confirms it to be real along with Yu, Yosuke, and Yukiko. Furious at the insulting nickname given to her by the "P-1 Grand Prix" advertisement, she rejoins the Team to find out the truth behind the Midnight Channel's return.Chie's Instant Kill is Galactic Punt. Tomoe launches the opponent into the air as Chie readies herself. As they fall, Chie flies forward in slow motion, delivering a flying kick that sends them flying high into the sky, out of the arena.
An Ice Person: In Ultimax, one of Tomoe's attacks now freezes the opponent on hit.
I'm a Humanitarian: In Yosuke's Story Mode. Good thing it was just an illusion. Also happens in her story mode where Teddie mentions his sweet bear claws and she says she doesn't want his meat then says "They're sweet huh?".
No Guy Wants an Amazon: Teddie's voice is twisted into mocking Chie by saying this. She becomes very hurt by this.
Obsessed with Food: Her predilection for meat is taken far beyond her original characterization, to the point it becomes her primary title in the tournament. In story mode, she can outright abandon the P-1 GP to fight Akihiko over an Aiya Beef Bowl, leading to her joke ending. And even after she wins, she can choose not to share even one bite of it. Granted, she hadn't eaten much that day, and given the situation, anyone would be pretty tired and hungry by that point. But still…
Super Mode: Power Charge makes all of Chie's physical attacks more powerful for a short amount of time. This power boost can be stacked up to three times; the more stacks (indicated by the color of the Power Charge timer changing from red to yellow to blue), the less time Power Charge lasts, but in return, Chie's damage output further increases. With three stacks of Power Charge active, Chie's damage output is ridiculously high.
The graceful and beautiful heiress to the Amagi Inn, considered to be a landmark of Inaba. Yukiko had, at first, always wanted to find herself outside of Inaba and be free of her predetermined fate. As if in response, she is kidnapped and thrown into the Midnight Channel, where she encounters her Shadow, who pokes and prods her on that matter as well as her extreme reliance on Chie in their relationship. She accepts her Shadow and it becomes her Persona, Konohana-Sakuya, which specializes in fire magic. Upon joining the team, Yukiko has learned to accept her home and fight alongside her friends to defend from the Shadows of the Midnight Channel.After the events of the last game, Yukiko is informed of a surprise party for Yu's return and begins training with her fellow employees to improve her legendarily bad cooking skills. After finishing a special box lunch of her own design, Rise Kujikawa's manager Inoue suddenly calls Yukiko and informs her that Rise has gone missing. Worried, Yukiko contacts Chie and tells her of this, and she in turn tells Yukiko that the Midnight Channel might be back and that there may be a connection. Upon witnessing the advertisement for the "P-1 Grand Prix", Yukiko rejoins the team to rescue her friends.Yukiko's Instant Kill is Full Bloom. Konohana-Sakuya charges into the opponent, sending them careening into the wall as it explodes into hundreds of cherry blossoms which bombard and cut into the enemy.
Carrying A Bento: She spent all night cooking a nice (and delicious-smelling) boxed lunch for everyone, and just happens to bring it over to the TV World to investigate. Tragedy ensues.
Changing Clothes Is a Free Action: One of her intro has her in full kimono. Konohana-Sakuya then materializes and twirls once in front of her, using her wings as a make-shift curtain. Yukiko is in her Yasogami uniform before Sakuya barely finishes her twirl.
Cherry Blossoms: Uses them in her Mortal Blow, where a large storm of blossoms causes the opponent to disintegrate. The move also does 398 hits, which is a Goroawase Number for "Sakuya", the name of her Persona.
Deliberately Distressed Damsel: Exploited. Shadow Labrys and the Malevolent Entity try to convince her she wanted the P-1 Grand Prix to happen, so people would pay attention to and take care of her. It's only thanks to The Power of Friendship that they fail in the end.
Glass Cannon: She syncs her attacks to her Persona's and can fill the screen with powerful fire attacks, but she is weak without Konohana-Sakuya and cannot sustain too much damage.
Hot Wind: Her portrait, also described in detail in Story mode when she summons her Persona.
The Hyena: As usual. In her story mode, she laughs at General Teddie's outfit. Akihiko's "hakamantle" also sends her into a laughing fit in Ultimax.
Status Buff: Using Fire Boost increases the power of Yukiko's fire attacks for the rest of the round. This boost can stack up to eight times (nine times in Ultimax) for massive amounts of fire damage. In Ultimax, Yukiko has a new special move that can only be used when Fire Boost is at least level 6.
Unblockable Attack: Yukiko can force these upon her opponent with Fire Break. However, the "unblockable" property only applies to a move with fire effects, and once an unblockable fire attack is used, she can't use Fire Break again for a while.
Yamato Nadeshiko: Just like last time, Yukiko plays it straight while her Shadow shows its exact opposite.
Kanji Tatsumi (The Bloodcurdling Beefcake Emperor)
Despite his brutish appearance and personality, Kanji only seeks acceptance for who he is, possessing Hidden Depths such as a caring personality and interest in sewing. After being kidnapped and thrown into the Midnight Channel, he has a rather infamous encounter with his Shadow, who mocks his love of knitting as well as his feelings for Naoto Shirogane (who was not yet revealed to be a girl at the time) because it gives off the impression that he is secretly gay. After accepting his Shadow, it becomes Kanji's Persona, Take-Mikazuchi, which specializes in electric attacks. In combat, he is not to be taken lightly, being able to devastate enemies with powerful blows and strikes.Overjoyed when he learns of Yu's return to Inaba, Kanji quickly gets to work on sewing a present for him. When he overworks himself and starts falling asleep, he accidentally trips and falls into his new flat-screen TV, which has become a portal to the recently-returned Midnight Channel. Believing that he is dreaming, Kanji then gets fired up when he learns about the "P-1 Grand Prix" and goes around beating every opponent in his way of becoming "the manliest of all men".Kanji's Instant Kill is The Man Series: Brofist. He walks toward the opponent, grabs them, and launches them into the sky with his chair as Take-Mikazuchi sends a lightning bolt at them from above, sending them flying back downward. Both Kanji and Take-Mikazuchi then punch the falling enemy from both sides.
All Just a Dream: Parodied. Spends half the story thinking the whole tournament is a dream, since he fell into his new flat-screen TV while sleeping. You can either make him snap out of it, or get a joke ending by making him continue to believe the whole thing's a dream. Also, in Teddie's story, he didn't 'get up' until the very end after everyone else took care of the Big Bad Duumvirate.
Awesome, but Impractical: As this dude shows, he can use a One More Cancel to chain both his supers together (notable because of one of them being a command grab super, the type that typically hits For Massive Damage and is hard to hit with to compensate). That said, it requires him to be in Awakened Mode (or in Shadow Kanji's case, activate Shadow Frenzy), and for him to have 150 SP (100 for the supers, 50 for the cancel).
Badass: Need we remind you that he once took on an entire biker gang by himself and won? In the manga adaptation, he was a big enough threat that Aigis had to use Orgia Mode to beat him.
Blood Knight: Overjoyed at the prospect of a fighting tournament.
Dynamic Entry: Awakened Kanji in Score Attack doesn't go for the legs with his dropkick sweep. Instead, he leaps towards the opponent's head and tries to kick them so hard that they bounce off of the opposite wall. His dropkick also sends him across the screen.
Final Boss: Only in Teddie's Story Mode, but not a malevolent one; he just hadn't gotten up even after the Eerie Voice was beaten, and Teddie needed to wake him up, hard.
Get a Hold of Yourself, Man!!: Kanji is notable for being the only one (barring Yu, Teddie, Rise, and Naoto) who didn't need one to face his other self, once he wakes up.
Hyperspace Arsenal: His "Cruel Attack" moves wreck his chair, which he discards, before pulling another one out of nowhere. Other attacks involve him simply leaving his chair to pound on someone with both hands, then pulling another chair, while yet another simply has him throw it at someone, jump at them and beat on them, and not bother to pick the old one up.
Standard Status Effects: Can inflict Shock with his strong Persona attacks, Furious Action, SP "This'll Hurt!", and in Ultimax with his standing weak Persona attack and SP "Burn to a Crisp!!"
The Dev Team Thinks of Everything: In Ultimax, if you try to use "This'll Hurt!" while unable to use your Persona, Kanji will simply throw the opponent away, without having Take-Mikazuchi appear. This also applies to "Burn to a Crisp!!", as grabbing the opponent with it while without a Persona will cause Kanji to use "Ass Whoopin', Tatsumi-Style!" instead of the normal Persona attack, as seen here.
Unskilled, but Strong: According to Akihiko, Kanji's already very strong, but he'd be an unparalleled fighter if he received formal training.
A mysterious being hailing from the world behind the TV, who assisted the Investigation Team in their business within the Midnight Channel. Teddie is actually a Shadow formed from the subconscious human desire to be liked. Because of this, he is civil and friendly with humans. After helping his newfound friends from the Investigation Team defeat Shadow Rise, he begins having doubts about his own existence and accidentally creates his Shadow, who insists that his existence is meaningless and that the only truth in this world is death. Upon accepting his Shadow, it becomes his Persona, Kintoki-Douji, which learns a variety of random skills and can produce random weapons and items in combat.He just so happens to be the host of the "P-1 Grand Prix", but somehow he seems different from usual...Teddie's Instant Kill is Kamui Kablooey. Kintoki-Douji drops down from the sky, launching the opponent into the sky. Teddie then throws a bomb into Kintoki-Douji's compartment, and it turns into a rocket that begins ascending toward the opponent at breakneck speed. Teddie gives a salute as the rocket explodes into fireworks in the shape of Teddie's head.
One of his new attacks in Ultimax is his Shadow's Nihil Hand.
All of the items what Kintoki-Douji can throw are reference to stuff from Persona 4, where they items you can use in battle or other things from the game.
One of his victory poses has him take off the bear suit to show his human form, either fully clothed in his summer clothes, in the Alice outfit he wore at the culture festival crossdressing pageant, or, very rarely, naked, as he was when he first removed the suit in the real world. He also removes the suit for a split second during his burst.
Mitsuru: This TV is our escape route… Can we… really fit inside…? Teddie: Ooh! Are you a little too front-loaded too fit? In that case, I wouldn't mind helping helping you squeeze through…! Rise: You're even worse that before, you know that…?
The Dev Team Thinks of Everything: If Shadow Teddie uses Nihil Hand, the larger Teddie will have the original Shadow Teddie's facial damage. Also, he doesn't remove the suit when activating Shadow Frenzy (which normally has the same animation as when using a Burst).
The Dulcinea Effect: Is hit even harder than Yosuke! He wanted to protect Labrys literally right after meeting her and before finding out the truth about the P-1 Grand Prix. In his and many other story modes, he even fought against the Shadow Ops just to protect her.
Batter Up: Like Junpei in Ultimax, Teddie gains different properties if he hits the opponent with the bat's "sweet spot."
Lethal Chef: Not one himself, but one of the items he tosses out is the result of two working together. Taken to another level in Ultimax, as it is the only thing in the game that causes multiple status effects at the same time (specifically, Poison, Fear, and Silence).
Mirror Match: While he's the only character who never has to fight his "shadow" in either story or arcade mode, he does fight General Teddie, which acts as a Mirror Match.
The Nicknamer: He calls Labrys, Aigis, Mitsuru, and Akihiko by Labby-chan, Ai-chan, Mitchan, and Akky, respectively.
Paper People: He can use this to his advantage in battle to dodge high attacks. He also becomes this when he gets hungry, and it turns out to be useful in his escape from the closet he was stuffed in during his story mode. In Akihiko's story, he becomes this after their fight.
Wholesome Crossdresser: One of Teddie's win poses has him strip his bear costume, revealing that he has dressed up like Alice underneath. Also, In Yosuke's closet, you can see the dress Teddie cosplayed as for a crossdressing pageant still hanging on the door.
Voiced by: Romi Park (Japanese) and Valerie Arem (English, Ultimax)
"Is this an army of idiots?"
Arcana: Wheel of Fortune
Main Weapon: Revolver
A calm and level-headed detective who allies himself with the Investigation Team to solve the murder mysteries of Inaba. Naoto's masculine and mature demeanor belie the fact that he is actually a girl. She chose to hide her true gender in fear of the discrimination she might face in the male-dominated police world. This is pressed upon by her Shadow when she encounters it after a plan she devised to uncover the kidnapper's identity herself goes horribly awry. After accepting her Shadow, it becomes her Persona, Sukuna-Hikona, which specializes in traps as well as controlling the elements of light and darkness. Despite her struggles, Naoto manages to be a well-respected detective, thanks to her smarts and investigative skills.Some time after the events of the previous game, Naoto is hired to investigate the Kirijo Group and their recently established paramilitary organization / joint-operation with the police department, the Shadow Operatives. On the surface, Naoto is a special overseer for the loading of a certain piece of cargo from the Kirijo Group's R&D department onto a plane headed for Yakushima, but when hijackers suddenly interrupt the transfer, she takes action and plants a tracking device on the getaway van of the hijackers. She then meets with Detective Kurosawa, now promoted from his officer duties thanks to his assistance in Persona 3, who helps her to spy on Mitsuru Kirijo. Naoto suddenly witnesses Mitsuru, Akihiko, and Aigis enter the Midnight Channel, and immediately follows them, concerned for not only their safety, but her friends as well.Naoto's Instant Kill is Judge of Hell. She tosses her pistol into the air as Sukuna-Hikona makes a random pattern of crosshairs appear on the screen. If the opponent comes into close proximity with one, the trap is triggered, allowing Naoto to get a perfect headshot with her pistol on the opponent, no matter where they run.
Broken Ace: According to the Malevolent Entity, she's "the most unstable of the lot."
Bifauxnen: She still prefers to dress in guy's clothes and, likewise, never bothers to correct people when they mistake her for a man. In fact, by the end of the game most of the Shadow Operatives (save for Aigis) aren't aware that she's a girl.
Ship Tease: At the start of her story, well before entering the TV for any manipulations of her words to occur, she specifically refers to Yu as her "dear senpai". This is oddly intimate for Naoto, though it may simply be a Sherlock Holmes reference.
If you notice, she's blushing at the end of Kanji's joke ending (he previously asked her to be less formal with him).
She also blushes when Yu is looking into her eyes.
Standard Status Effects: In addition to the status effects mentioned above, Ultimax gives Naoto a move that can inflict Posion.
Squishy Wizard: She excels in keep-away tactics and baiting her opponents into counters and traps, including her One-Hit Kill traps Hamaon and Mudoon, but she has the joint 2nd lowest health of the playable cast.
The Stoic: It wouldn't be Naoto if she weren't this.
Not So Stoic: She does not take too kindly to being called a "killjoy".
Naoto: K-Killjoy?! What is this?! Who came up with this demeaning epithet?!
Again, it seems she's taking lessons from Yu as she's starting to display this at times. When confronted by the illusionary Mitsuru who calls her a Hypocrite who lacks confidence in herself that hides her true nature while spying on others, Her only response is to summon her Persona, give a short Shut Up, Hannibal!, and kick Mitsuru's ass.
And later, when confonting the Malevolent Entity, who proceeds to mock her by calling her unstable for her indecisiveness about revealing her true nature. Naoto's response is to nonchalantly tip her hat back, give a short "World of Cardboard" Speech expressing her disappointment about never getting the chance to face her shadow, and proceed to renovate the entity's ass.
Unlimited Speedloaders: Naoto's revolver can only hold five bullets at a time, but unlike Aigis, she can reload her gun after she empties it, as many times as she wants (though not without having to wait a while in Ultimax).
A teen idol who goes by her stage name "Risette". She took a temporary retirement from the showbiz world to return to her hometown of Inaba and to discover who the "real Rise" is. After encountering her Shadow, who pressed her regarding her various images, Rise accepted who she is and gains her Persona, Himiko. She does not battle enemies directly; instead, she scans them for data, which she shares with the Investigation Team. She also acts as the commentator of the "P-1 Grand Prix", calling out the battles of the tournament.Became a playable character in the sequel to Arena, Ultimax.
Ascended Extra: Rise becomes a playable fighter in Ultimax, with a new variation of Himiko to boot.
Badass in Distress: For most of story mode the Combat Commentator Rise is a fake. The real Rise was kidnapped by General Teddie, and only gets in contact with the other characters once General Teddie gets distracted late in the story.
She Knows Too Much: Rise was kidnapped and tossed into the TV because her Persona's abilities would have ruined Shadow Labrys' illusions.
Beehive Barrier: To match its hexagon-shaped solar panels, Himiko can eject energy shields made up of interlocking hexagonal tiles.
Call Back: In the Vs. screen before battle, she is the only female character whose height and weight are both listed. In Persona 4, she explained at one point that her measurements are public knowledge.
Death or Glory Attack: SB Hysterical Slap is invincible during startup, making it great as a quick counter to an incoming attack. It also gets a massive damage boost because Rise becomes Berserk during the startup. However, if it misses or is blocked, Rise will stay Berserk, so she will be unable to block any potential counterattacks for a while.
Difficult but Awesome: One of Rise's SP skills requires her player to complete a short rhythm minigame in order to maximize the resulting attack's damage. If the minigame is failed, the attack won't do much damage at all. However, if done perfectly, it does a massive amount of damage, on par with Yu's 150 SP super and Kanji's SB command throw super.
Get a Hold of Yourself, Man! / The Power of Friendship / You Are Not Alone: Rise gives a number of characters speeches about the importance of believing in yourself and being supported by your friends. The Malevolent Entity fails to make Yosuke, Chie, and Yukiko reject themselves because of this. In the manga adaptation, Rise uses Himiko to let the stranded Investigation Team members transmit their encouragement to Yosuke, giving him the courage to face Shadow Labrys alone.
Gratuitous English: In the Japanese voice track, Rise will still use random English words or phrases for no clear reason.
I Just Want to Be Badass: The main source of her own conflict in Ultimax. Being kidnapped and unable to help her friends really hurt Rise's confidence in her own abilities, which was only further compounded by the fact that Fuuka was able to lend her own support to Mitsuru even from outside the TV. Early on in the Investigation Team's side of the story, she struggles with doubts of how useful she's able to be to her friends when they need her most.
Idol Singer: Has begun planning her return to the stage after the events of Persona 4.
Took a Level in Badass: In her previous appearances, she was the party's Mission Control. In Ultimax, she's able to go toe-to-toe with the rest of the cast in battle. In the story mode, she even takes down Elizabeth and Shadow Yukari on her own.
Tsundere: Invoked with Rise's Hysterical Slap super, which has her slapping her opponent silly while yelling "Stupid! Stupid! Stupid!"
One of the founding members of S.E.E.S, a group of Gekkoukan High School students and Persona users. After graduating, Mitsuru became a part of the social elites in college, while attending to the needs of the Kirijo Group. She travels to Inaba in order to look for something of hers, and learns of the "P-1 Grand Prix". Suspicious of the gathering of Persona users, Mitsuru decides to participate and look into the Grand Prix. Her Persona, Artemisia, specializes in ice magic and has the ability to analyze the weaknesses of Shadows, as well as communicate with other Persona users. Before Mitsuru found her resolve and evolved it, her Persona was once known as Penthesilea.Three years after Persona 3, Mitsuru had finally decided to shed some light on her family's dark sins by requesting a meeting with the police. With their help, she establishes a private paramilitary organization made up primarily of her fellow S.E.E.S members called the Shadow Operatives, dedicated to controlling Shadow-related activity and keeping the world at peace. She meets with Naoto and briefly consults her regarding the information regarding the hijacking of her cargo, and personally summons Akihiko Sanada to assist her in recovering it.Mitsuru's Instant Kill is Niflheim. Artemisia flies high into the air and drops its whip like a hook, latching onto the opponent and carrying them into the air as they are slashed and frozen simultaneously. Mitsuru bids them adieu as she stabs them through the ice, completing her execution.
Genre Savvy: Yu's Exact Words moment (mentioned above) didn't fool her. She's quite aware that he and the rest of the P4 cast plan to get involved no matter what she says, and they they will likely cross paths again in the future. She just resolves to deal with the Big-Bads before they can get involved.
A veteran of S.E.E.S and close friend of Mitsuru. After his little sister died in a house fire, Akihiko resolved himself to become strong in order to protect those he cares about. While cool-headed and good-natured, he is somewhat socially awkward. His Persona was once Polydeuces, but after the death of his best friend Shinjiro Aragaki he found a new resolve and his Persona evolved into Caesar, which specializes in physical attacks and can also use electricity.After graduating, Akihiko entered college, but decided to focus on perfecting his punch and becoming the best fighter in the world, dropping out in the process. Upon learning of the "P-1 Grand Prix", Mitsuru sends an invitation to Akihiko to join her. Eager to battle a new generation of Persona users, Akihiko returns to Japan.Akihiko's Instant Kill is Earth Breaker. Caesar produces a globe within its hand that begins sucking the opponent in. If they touch the globe, they are miniaturized and fall onto the globe, and are shocked to see a mysterious object careening downward on top of them. The object turns out to be Akihiko, with his fists extended as he punches the opponent downward onto the globe, causing a visible explosion on the upper portion of the globe, as seen through a zoomed-out view.
Attack Its Weakpoint: When Yu hits the globe in Caesar's hands during the events of the manga, it causes the Persona to outright explode.
Badass: When he's attacked by a couple of gun-wielding goons in his story mode, he dodges their bullets, that is all.
Big Brother Mentor: Acts as one for Chie, who refers to him as 'Master' in the end of her story, although Akihiko is embarrassed by it.
Boxing Battler: Still fights like a boxer, and relies more on his fists than his Persona.
Close Range Combatant: Using only his fists to deal the majority of his damage, if not all of it, Akihiko has to get in real close to gain momentum over his opponent. To enhance this, his ducking and weaving special moves will bypass projectiles. He does have one or two exceptions however. His awakened super covers the entire screen (albeit with some wind-up), and what few persona attacks he has gives him just a little bit of extended reach.
Counter Attack: Dodge Strike. Not as direct as most examples because it negates the damage of an incoming strike and gives you an opening to take advantage of via the ability to cancel into various moves. If you choose to do nothing, you will instead get free SP.
Dynamic Entry: Akihiko likes doing these, but they're not as frequent as with Elizabeth. Heck in Chie's story, he makes an introduction by punching Kanji through a wall, while in his story, he simply punches the door open to the Announcement Room.
Evolving Attack: His Cyclone Level increases as he's chaining certain attacks, which then gives new properties to those same attacks as well as his Cyclone Uppercut super. The level caps at 3 (5 in the sequel) and resets when he's done chaining attacks.
Shut Up, Hannibal!: When being berated by illusions, Akihiko tends to ignore it and start punching. Subverted later when he admits that the comments did affect him, but he's over them by the time he fights the Malevolent Entity.
Spirited Competitor: Quite. In Naoto's story mode, Mitsuru Kirijo manages to break the illusion between Naoto and Akihiko, but Akihiko still wants to fight. When he realizes that they have to fight anyway, illusions or not, his expression lights up.
He was flustered mere seconds ago, but now Sanada-san has taken a more lively expression. [ ] I could almost hear Kirijo-san sigh in exasperation.
If you choose him for a Mirror Match; you get a unique intro where the two Akihiko's perform a quick Fist Bump and then jump backwards into a fighting stance.
Standard Status Effects: In addition to Electric Fist attacks causing Shock, Ultimax gives Akihiko a new crouching weak Persona attack that causes Silence.
Super Mode: Electric Fists makes all of Akihiko's physical attacks inflict Shock if they contact an opponent until he is hit. As a bonus, if he is affected by Shock, using Electric Fists causes it to immediately wear off.
Super Speed: Momentarily during certain combos. Taken Up to Eleven in Ultimax, where Akihiko practically teleports during his auto-combo.
A Shadow-hunting android created by the Kirijo Group, who served alongside S.E.E.S in their campaign against Nyx. Although she is a robot, Aigis soon develops emotions and is able to summon a Persona of her own: Palladion, which eventually evolved into Pallas Athena, her Ultimate Persona. Athena specializes mainly in physical attacks involving her lance and shield, but can also use Almighty attacks such as Megido. After the boy who helped Aigis discover herself sacrificed himself for the world's sake, she became the field leader of the group in the battle against Erebus during the events of The Answer, having inherited his unique ability. Three years later, she is now a member of the Shadow Operatives and comes to the rural town of Inaba with Mitsuru and Akihiko, joining the "P-1 Grand Prix" to find her sister, Labrys.Aigis' Instant Kill is Heritage Liberator Palladion, and it is only usable while she is airborne. She fires her gatline guns downward at the opponent, and if any of the bullets connect, Pallas Athena appears and throws her spear into the opponent, sending them flying. Aigis then summons Palladion, taking the form of a giant shoulder cannon, takes aim, and fires a huge laser that obliterates the opponent, but forces her to cool down afterwards.
Anti-Air: She even says this when using one of her moves.
Backpack Cannon: One of her moves has her drawing out a large cannon out of her back. She also has one where she draws out multiple missile containers.
Badass: There are reasons why as far as the story goes, Aigis is considered the only character in the game (that is, until Elizabeth finally completes her mission) who can truly go head-to-head with Yu, and her insane plethora of weapons is not one of them.
Badass in Distress: Seems to have been kidnapped in Ultimax alongside Mitsuru, Akihiko, and Fuuka.
Bad Liar: When she runs into Kanji while not wearing her uniform, and thus not wearing clothes that conceal her obviously robotic features, she nervously tries to claim that she's a transfer student. And she has blond hair and blue eyes! And a gatling cannon. She gives up before he even calls her out on it.
BFG: Most of her weapons, but the Wave Motion Gun used in her Mortal Blow, Palladionnote which is named and modeled after her Initial Persona if the gun isn't Palladion herself, definitively qualifies.
Defensive Feint Trap: Take-Mikazuchi's electric attacks cause her a lot of trouble during her battle against Kanji in the manga, but she manages to lure him into one of these so he's too close to her to summon his hulking Persona, allowing her to unleash her Orgia Mode without fear.
Desperation Attack: In Episode P4, Aigis unleashes Orgia Mode EX for the first time to save Teddie from the fake Shadow Labrys.
This causes Teddie to idolize and look up to Aigis very much like he does to Yu, although this doesn't spare her from Teddie's constant flirting and pick-up lines, most of which she is, fortunately, oblivious to.
Difficult but Awesome: Trying to learn how to balance between her Orgia mode and regular mode as well as how to conserve bullets gives her quite the learning curve. She's also considered to be one of the best characters in the game and is used very often in Tournament Play.
Improvised Weapon: She uses a button from a shirt as a projectile weapon in the beginning of her story mode.
Is This What Anger Feels Like?: Aigis has been angry before, but after seeing all the crap the Malevolent Entity did to Labrys and the others, she gets an intense flood of emotion she can only describe as "fury."
More Dakka: Basically her play style when not being a rushdown character in Orgia Mode. When using strong or SP versions of her gatling gun special, she can also keep firing it until she runs out of bullets.
Robo Speak: Downplayed, as she generally speaks like a normal human, though with a very robotic affect. According to Mitsuru's story, however, she plays up this trope when she wants to say something she knows the other party wouldn't approve of.
She doubts her leadership ability even though she has the experience from being SEES's field leader, where she demonstrated effective leadership abilities that are easily on par with that of Yu's. Even after showing that she's still an effective leader against the plane hijackers, Aigis happily relinquishes control to Mitsuru without hesitation.
Aigis is far more modest than Yu when it comes to demonstrating the power of the Wild Card. However, during the only time she actually does decide to use it, she managed to effortlessly neutralize Yu's power when he managed to suddenly turn the tables on Elizabeth. It's actually a highly impressive feat given that Yu's power was able to overpower the almighty Elizabeth, yet Aigis had easily dispelled it with almost no effort on her part.
Shadow Aigis, however, completely averts this. Her extreme insanity and bloodlust, coupled by the fact that she is one of the two most powerful members of the Shadow Army (the other being Shadow Yu), caused her to become far more aggressive than her other self, leading her to desert the army so she could kill and destroy to her heart's content.
Super Mode: Her hyper-clocked "Orgia Mode" is once again featured as one of her main gameplay mechanics. In Ultimax, she has a further powered up version of Orgia Mode that is only accessible when the situation is dire (she must have 150 SP to use, but also be overheating from Orgia Mode overuse, have no bullets, and be in Persona Break). During this mode, she can boost more times per jump, her strong Persona attacks attack automatically, and her bullets and Persona cards refill.
Suplex Finisher: The first promotional poster Atlus released for Ultimax featured Aigis using a very brutal one against Yu.
Uncanny Valley: When Yu Narukami meets her, he ponders about this trope in regard to her human-like appearance. invoked
Up to Eleven: Personality-wise, Shadow Aigis is described by many players as a far more extreme version of Shadow Yu. This makes sense since Aigis is essentially Yu's predecessor to the Wild Card, making their personalities quite comparable to each other, with some slight differences.
X-Ray Vision: At the start of her storyline, she's able to see through an airliner hull to locate the terrorists and later sees just enough through Naoto's clothes to tell Naoto's female.
Labrys (Yasogami's Steel Body President)
Don't break the rules, or you'll get Chain Knuckled!
A Shadow-hunting android similar to Aigis. For reasons yet to be explained, Labrys was thrown into the Midnight Channel, creating a replica of Inaba which serves as the stage of the "P-1 Grand Prix" and as her Midnight Channel dungeon, born out of her desire to go to school and be a real girl. Labrys' Persona, Ariadne, can weave magical threads used to both attack and stun her opponents.As an Anti-Shadow Weapon, Labrys was forced to endure many tests that would help her develop an ego so she could gain a Persona. She grew close to a fellow sister unit of hers, #24, who taught her about life. Unfortunately, during a test run Labrys was forced to fight and kill #24 as the scientists who created her took delight in their results, considering her only as a machine and not a real person. Filled with anger, she escapes the facility at Yakushima, but her escape is short-lived when she makes it to the beach and realizes it is completely isolated. She allows herself to be recaptured, having held a wish in her memory that her successors could find happiness as she had tried to. While in her hibernation brought by her sealing, she discovers that #24's last message was that every model up to Labrys is based on an Ill Girl, the "mother" of the 5th Generation Anti-Shadow Suppression Weapon, who wanted to go to school but couldn't because of her condition. A mysterious voice beckons Labrys that it can grant her wish to go to school as her "mother" once wished, and to forget the painful events of her existence.Labrys' Instant Kill is Weaver's Art: Inquisition. She summons Ariadne, who fires an energy string that pins them to the wall in a web formation. Labrys then launches her axe like a boomerang at the opponent using her extendable arms, slashing them multiple times before finally slamming them into the ground with a decisive, downward swing.
A.I. Is a Crapshoot: As Labrys developed, her goals began to slowly shift from those of the researchers and she went from destroying opponent to attempting to disarm them and similar measures. When they forced her to follow the directives more closely, her stress built up and eventually she went on a rampage. The story is entirely on Labrys' side for this. Played with in that it's not anything in her programming or hardware that caused her to go wild, but the human characteristics that the researchers nurtured in her. They wanted a weapon with a heart and that's exactly what they got.
Ascended Extra: Labrys first appeared in a P3 drama CD entitled Moonlight. A mostly complete transcription of the Drama CD can be found in twoparts(the audio could be heard here), but there are Persona 3 spoilers, as it takes place during January, and she doesn't even make an appearance although her name is mentioned.
Badass: Her anime cutscene has her decimating an army of herself.
Curb-Stomp Battle: During the testing she had to undergo, all her victories were essentially flawless and her performance only improved when she starting attempting to minimize the damage she inflicted. In fact, even attempting to do this at all just made her an even better fighter since she avoided brute force solutions and picked up real techniques and strategies.
Flawed Prototype: She was part of the testing series to develop weapons capable of combating Shadows. While they all had functional weaponry, the line she was part of was slow to develop proper egos. While she did eventually develop one, her abilities, mind and emotions were unstable, which really was not helped by the excessively cruel experiments she was forced to take part in. She was used as the basis for further development that eventually lead to Aigis, but she herself was deemed a stepping stone and a failure and was thus sealed away. Altogether, she's actually much closer to human than Aigis was, which is kind of a problem for something that's supposed to be a weapon.
Foregone Conclusion: We know that in her story mode she's going to fight against models just like herself and destroy them and eventually be sealed away, though the exact details set up further plot threads.
Shoot the Shaggy Dog: Becomes absolutely heart-wrenching at some points, particularly at the end where she finally hits her Rage Breaking Point and actually manages to bust out of the research facility... only to learn that there's no place she can run to because the lab's been on an island the entire time. However, she caused so much damage during her escape that the reseachers no longer had the means to tamper with her memories.
Grew Beyond Their Programming: The Fifth Generation were intended to build up egos and personalities through combat and occasional interaction, but the researchers actually weren't really paying attention to the right things. Labrys aside, most of the other units had also developed their own egos and merely hid such things. When they finally consider her a success, she's become so human that she has a breakdown, goes on a rampage and has to be sealed away.
Humans Are the Real Monsters: The scientists who created Labrys and subsequently pit her against her sisters react to her reluctance and defiance to fight her best friend, a fellow android, with glee and excitement, due to the data they collected as a result. Needless to say, she does not take this well...
Her personality is based on that of a real human girl, but the details of this life were locked away with special equipment that is also the basis for her illusion abilities. This is not viewed as particularly important in itself by the story since Labrys is her own individual.
During the story, Labrys runs around convinced that she's the student council president and has forgotten who and what she actually is. By choice.
I Just Want to Be Normal: The world based on her psyche is built to fulfill two conditions. One is the the basic plot of the story and deals with all the testing she underwent. The second is just to be a normal, happy student with friends and respect and is the part of the world that she identifies with more.
Living Weapon: Like other Anti-Shadow Suppression Weapons, she was solely built for combat and only has emotions so that she can use a Persona.
Master of Illusion: One of her main functions, and how she makes herself look like a normal human for most of the story. It was also to exploit this ability that the Eerie Voice and the Malevolent Entity decided to kidnap her in the first place.
Meaningful Name: Her name is the ancient Greek term for a symmetrical doubleheaded axe that originally came from Crete; it is often associated with goddesses and femininity. In addition, the Japanese pronunciation of her namenote Rabirisu, as opposed to Raburyusu is one kana away from "labyrinth"note Rabirinsu, the palace of Knossos which was designed to hold the Minotaur of Crete and is also derived from "labrys". Furthermore, it is believed that the goddess of the double-axe presided over Minoan palaces, especially the palace of Knossos.
Mind Hive: All the remaining memories of the other 5th generation prototypes were transferred into her upon their destruction. It's eventually revealed the ghostly "spectators" of the P-1 Grand Prix are actually what's left of the other prototypes' Shadows, that all separated from Labrys at the same time as Labrys' own Shadow.
Misapplied Phlebotinum: In-Universe: She has some powerful illusion capabilities built into her, but they're actually designed to reduce Labrys' cognitive dissonance and not be actively used against others. It's Shadow Labrys that really puts these abilities to good use.
My Turn To Save You: She was rescued from the Midnight Channel at the end of Arena. In Ultimax, she returns to Inaba to repay the favor.
Ooh, Me Accent's Slipping: In English. It... jumps around, sounding a bit like someone affecting a Joisey or Bronx accent, making it difficult for many fans to nail it down. This might have been due to the voice actor having difficulties with the nuances of the accent, but is Justified in her Story Mode: it sounds like someone imitating an accent because that's exactly what it is.
Rage Breaking Point: After all the experiments, Labrys is holding together and while disillusioned she stays in her expected role. But when the scientists decide to delete the memories of #024 she finally flips out, goes on a rampage with a proto-Persona and causes intense damage.
Red Eyes, Take Warning: An aversion for the most part. You wouldn't want to pick a fight with her, but otherwise she one of the pluckiest characters in the series. They mostly serve as a Foil to Aigis' blue eyes.
Ridiculously Human Robot: She was designed to summon a Persona and for that you need a human-like psyche and appearance. Compared to Aigis, she developed a lot faster, but not necessarily in a good way.
Rocket Punch: She and her sister units can launch their arms as projectiles and retract them with chains.
Story-to-Gameplay Ratio: Her story mode only has one fight, Elizabeth, trying to wake her up from the Midnight Channel's illusions, and the rest of it is pure Backstory.
Student Council President: For most of the story, she believes that she's the student council president of Yasogami, which confuses the actual Yasogami students, who are fairly sure that the real president is a guy.
Super Mode: If Labrys's axe is at its most powerful (denoted by a red axe symbol near her SP Gauge), every counter hit she lands with her axe becomes a Fatal Counter, enabling combos that weren't possible otherwise. She also gets insane damage output, especially if she has SP to burn.
Turned Against Their Masters: The researchers didn't view the anti Shadow weapons like Labrys as really being alive or capable of thinking and feeling. so they eventually drove her to a breakdown that they interpreted more literally than the usual sense. The resulting damages resulted in her being put into stasis while the next generation was developed.
You Are Number Six: She's referred to as unit #031 at all times during her story mode until she's eventually labeled a success and given the name Labrys, which is another thing that helps her feel like an actual individual and not just a weapon.
Zettai Ryouiki: Where she doesn't wear anything over her legs, the metal frames on her legs make it seem like she has them.
One of Igor's previous assistants in the Velvet Room, who not only served as the keeper of the Persona Compendium in Persona 3, but was also a skilled Persona user herself. After the defeat of Erebus at the end of The Answer, Elizabeth left the Velvet Room to find a way to free the boy who gave his life to seal Nyx forever. Her travels eventually take her to Inaba and the "P-1 Grand Prix"...Her Persona, Thanatos, can utilize every single element imaginable and uses powerful, savage physical attacks.Elizabeth's Instant Kill is Megidolaon, a counter which can only be triggered when it guards against three hits. If the opponent falls for the trap, they are surrounded by Persona cards as Elizabeth summons many more to bombard them. She then summons Thanatos to conjure a giant meteor of light which obliterates the opponent.
Adapted Out: She's the only main character to not make an appearance at all in the manga adaptation.
Badass Adorable: Her naiveté, bluntness and whimsy is both endearing and hilarious. She can also utterly destroy anyone and anything with barely any effort, and made an annual tradition of one-shotting an Eldritch Abomination.
Berserk Button: Despite her easy-going nature, she seems to have a particular distaste for illusions.
Bonus Boss: She serves as the final boss of the bonus Score Attack mode.
Cast from Hit Points: Her Mind Charge super chops her health down to the point of awakening, but she will slowly regenerate her health back if not hit. It will also refill her SP based on the amount of health sacrificed in this way. Due to her role as a Glass Cannon and her ability to heal large chunks of her health with Diarahan, this doesn't mean much.
Continuity Nod: Elizabeth's Mortal Blow is the same 9999 damage Megidolaon she uses as a Bonus Boss in Persona 3, complete with Persona 4's 9999 damage icon. All of her other skills also come from her boss moveset in that game. As an SNK Boss, she will use Diarahan to completely heal herself the first time you push her below 50% health.
Gameplay and Story Segregation: Story-wise, she is one of the most powerful characters in the entire world. But to maintain competitive balance, she's equal to every other character during actual gameplay.
Giant Space Flea from Nowhere: She straight-up invades the plot in all her appearances. Naturally, her story mode consists of her completely derailing the entire tournament while pursuing her own goals.
Glass Cannon: Elizabeth has tools for dealing with any situation at any time: fast normals with multi-hitting properties for close to medium range, nigh-overpowered projectiles and traps for long range zoning games, deadly setups if one can utilize her One-Hit Kill supers in just the right way and a super throw that can be buffed in 2 ways with a specific attack from Thanatos to chop off 60-84% of her opponent's lifebar depending on the character, even more than Kanji can with his own super throw. She also has limited defensive capabilities and the lowest stamina in the game, at 7500 HP (8000 in Ultimax). That's lower than Yosuke, Naoto, and Yukiko.
Nigh-Invulnerability: In story, she's completely unfazed by other characters' attacks, and even smashes through a couple of ceilings by accident. In gameplay, she's very fragile.
No Sell: Simply ignores the powers of Reality Warper and Master of Illusion Shadow Labrys. She even momentarily cancels out the illusions around Labrys early in the story by just opening her grimoire.
Elizabeth: Such parlor tricks can get stuffed!
Oh Crap: The only time Elizabeth ever shows any fear is in Story Mode, when Yu Narukami pulls a Determinator with The Power of Friendship and gets back up after she trounces him the first time. Aigis, however, who was watching the whole scene from afar the entire time, decides to intervene at that point and comes to Elizabeth's rescue then she dispels said Determinator, much to the latter's relief.
One-Hit Kill: Her Mahamaon and Mamudoon attacks, which are fixed traps that activate 10 seconds after being cast, and Megidolaon, which she'll use if hit 3 times by her opponent during the short activation window, but the amount of hits absorbed by the counter carries over to additional uses if she has the SP to use it again in the same round.
Portal Door: Travels across time and space (and even non-tangible environments) through portals that open and close like elevator doors.
The Power of Friendship/True Companions: Her story ends with her realizing that what she needs to save the blue-haired boy isn't her own power, but the power of others. The same power that she saw in both Yu and his friends, as well as Aigis and the blue-haired boy and their friends. This leads to the birth of her own Arcana, the Fool, and she departs to search for companions of her own who would aid her on her quest.
Precision F-Strike: In the Japanese version, the expression she uses is "...otototoi kiyagare de gozaimasu!", which is roughly equivalent to "To hell with such parlour tricks!" or even "Such parlour tricks can *** off!"
SNK Boss: In Score Attack Mode, to an absurd degree.note she gains a faster SP recovery rate, roughly 20,000 (slightly less than three times the normal) HP, uses full HP restore Diarahan once awakened, her Mudo and Hama Supers activate in 0 seconds instead of 10 and she can have multiple traps active instead of just one, her One-Hit KillCounter Attack takes only 1 hit to activate instead of 3, and she deals multiple times normal damage with each hit, especially if you're suffering fear status.
Standard Status Effects: She is capable of inflicting any status effect in the game except for Silence and Rage, and Ultimax gives her a move that inflicts the Arc System Works-standard Negative Penalty.
Super Mode: In Ultimax, entering Awakening causes Elizabeth to gain much more powerful variants of her special moves in addition to the Awakening supers everyone else gets access to.
Vindicated by History: In-Universe - It's stated during the story paths of Naoto & the Shadow Operatives that Kurosawa was promoted to from Officer to a plain clothes Detective as a result of his aiding S.E.E.S during the events of Persona 3.
"Oh no, it's all right. I was on vacation too, after all..."
Arcana: High Priestess
The former Mission Control of the S.E.E.S team in their battle against Nyx, Fuuka is now a student in college occasionally consulting with Mitsuru's new group the "Shadow Operatives". Much like Rise and Mitsuru, her Persona, Juno (formerly Lucia), is able to analyze the weaknesses of Shadows and establish psychic links with other Persona users to communicate with them. While not a fighter in the "P-1 Grand Prix", Fuuka can serve as one of the many optional Combat Commentators, calling out and providing info during battles.
Badass in Distress: Seems to have been kidnapped in Ultimax alongside Mitsuru, Akihiko, and Aigis.
Big Damn Heroes: Shows up at the end of the Shadow Operatives' scenarios to break the Malevolent Entity's control over Labrys.
Labrys' Shadow, born out of Labrys' desire to be a normal girl. She is responsible for creating the "P-1 Grand Prix", and also the true identity of General Teddie. She uses heavy manipulation of her surroundings to create a faux rendition of Teddie inside the TV world and can manipulate minds to do her bidding either in the hijacking of the plane or inside the TV world as well.Her berserk form is that of Asterius, the mythical Minotaur, which she uses in conjunction with her Labrys form in battle. At the end of Arcade Mode, she is accepted by her other self and transforms into the Persona Ariadne.Shadow Labrys' Instant Kill is Labyrinthos Gate, a two-part command grab. First, Shadow Labrys becomes imbued with Asterius' dark energy. Then, if she catches the opponent, they are tossed into a portal leading into a maze-like dungeon. Asterius then emerges from the depths and devours them as the camera pans outward toward the maze entrance as the victim's screams can be heard.
A Chat with Satan: Comes with being a Shadow. She exists to show Labrys the parts of herself the original refuses to acknowledge.
A Load of Bull: Asterius has a rather demonic bull skull for a head, and is base on the mythological Minotaur from Greek mythology.
Awesome, but Impractical: Shadow Labrys is the only character in the game who can combo into her Instant Kill. However, she needs to be in Awakening with a burst and a lot of SP, and she must force her opponent to use their burst beforehand in order to ensure that the IK hits. Once those conditions are satisfied, though...
Covert Pervert: Her General Teddie impersonation likes looking at girls a lot.
Gen. Teddie: Hey hey! Enough with the chitchat! Hurry up and move onto the next— Aegis: Would you like to know your measurements? From top to bottom, they are... Naoto (flustered): Th-that's quite alright! (Gen. Teddie gives a moan) Gen. Teddie: Never mind little old me! Please, finish that line of thought. I demand it!
Deconstruction: How do you become normal if you're a weapon built to fight and kill? Make everyone else go through the same hell of killing their friends that you had to.
Gameplay and Story Segregation: She is still playable in Ultimax, even though Labrys already accepted her in the previous game. She is also separate from the Doppelgänger Shadow Labrys (different Persona, playstyle and slightly different personality), making this even more confusing. Turns out that Shadow Labrys survived her transformation inside Labrys' memory data bank, which even allowed to make Asterius her Persona, and in gameplay, is the reason why she doesn't have the "Shadow" fighting system as the other Shadows. How would she be able to fight against normal Labrys since they share the same body is simply gameplay.
Glass Cannon: On offense, she can hit like a truck and has several deadly setups. On defense, she's vulnerable to Persona Breaks, since Asterius is always out (this is alleviated in the sequel by the fact that she now has six Persona Cards), and has only 8000 health… the joint second lowest among the playable cast.
Humanoid Abomination: Though she looks human, she's actually a shape-shifting monster born from the darkness in Labrys' heart that can warp the perception of those around her.
Humiliation Conga: In Elizabeth's story mode. Elizabeth blows up the monitor and speakers Shadow Labrys was speaking through mid-sentence, breaks down all the invisible walls she comes across that Shadow Labrys set up that the rest of the cast can't even scratch with barely any effort, randomly butts in on their final confrontation, annoys, humiliates, and threatens her, and then crushes her in battle.
Shadow Labrys: How could it end like this…? It's all… completely ruined…
Irony: She's the Shadow... of an anti-Shadow weapon.
Kansai Regional Accent: Averted. Whereas the original Labrys fits the trope, Shadow Labrys drops the accent entirely. This is important because the doppelganger Shadow Labrys in Ultimax retains Labrys's accent.
Asterius/Asterion, the Minotaur of legend who was trapped in an inescapable Labyrinth and each year brought tributes to feed its hunger.
Not to be confused with a second Asterion, who was seduced by Zeus and eventually gave birth to Minos, Rhadamanthus, and Sarpedon, two judges of the dead (former two) and two kings (latter two). A very ironic Inversion.
Ariadne, the Minotaur's half-sister.
Mechanically Unusual Fighter: Other characters' Personas only appear for a short while to perform attacks, and then disappear. Shabrys's "Persona" Asterius, however, stays on screen the entire time, follows Shabrys around, and can attack at the same time she does. To compensate for being around all the time, Asterius has damage-dependent armor so it can't be broken easily, and Shabrys's heavy Persona attack is actually telling Asterius to block. Playing Shadow Labrys is effectively controlling both her and Asterius at the same time.
Smug Super: Considers herself superior to ordinary Shadows like Teddie. Even more so after her revival.
Super Mode: Titanomachia allows Asterius to execute up to 3 powered up attacks in succession before finishing with a highly telegraphed full-screen attack. The full-screen attack can also be preformed on its own, though it will be heavily delayed to compensate.
"This is just a little extra resistance. Now… entertain me!"
The Normal HumanMan Behind The Man who helped to arrange the events of Persona 4 Arena. He conspired with the Malevolent Entity to have Labrys thrown into the TV world, and appears to have intimate knowledge of the inner workings of the Kirijo Group.In Ultimax he is revealed to in fact be Sho Minazuki, who took on the mannerisms of his adoptive "father", Shunji Ikutsuki, to mess with the Shadow Operatives.
Big Bad Duumvirate: With the Malevolent Entity. Though the Entity thinks of the voice as nothing but an Unwitting Pawn to get his hands on a more powerful body.
Faux Affably Evil: Is polite to the heroes and even explains part of his plan at the end of Arena, while also thinking of everyone as nothing but "test data". This is because Sho is trying to replicate the mannerisms of the Faux Affably Evil Shuji Ikutsuki.
Final Boss: In story mode for the Persona 4 cast, except Naoto (who fights the Malevolent Entity instead) and Teddie (who ends up fighting Kanji of all people)
For Science!: Says he threw Labrys into the TV to get "test data".
Graceful Loser: To an extent. In contrast to the Malevolent Entity, who makes Labrys rise again after being defeated and has to be forced out by Fuuka, The Eerie Voice accepts that he lost and divulges his motives, before giving back Labrys and vanishing.
People Puppets/The Cracker: Can electronically take control of Labrys' body and make it do whatever he wants, even from outside of the TV world.
Playing with Syringes: States he threw Labrys into the TV world and put lives in danger because it was a good opportunity to "gather data".
Red Herring: In Ultimax, the Eerie Voice appears to be the supposedly dead Shuji Ikutsuki, only for it to eventually be revealed Sho Minazuki using illusions, in order to screw with the Shadow Operatives.
Sequel Hook: Suggests he threw Labrys into the TV as a dress rehearsal for and even worse incident, which turns out to be the "P1-Climax" in Arena's sequel, Ultimax.
Team Normal: He's an ordinary human who lacks a Persona and can't even enter the TV world.
The Voice: You never see what he looks like in Arena, you just hear his washed out voice when he takes control of Labrys.
Unwitting Pawn: The Malevolent Entity is just using his human partner to obtain "The one true vessel".
"The heart is frail. Its weaknesses are never fully vanquished. Given the opportunity, it can betray you and return to darkness."
Arcana: ??? / All
Persona: ??? / All
Weapon: ??? / All
The Eldritch AbominationMan Behind The Man responsible for all the events in Persona 4 Arena. He was the one who saw to it that Labrys was thrown into the TV world, and is also the true identity of all the apparent shadow selves other than Shadow Labrys. He seeks to gather powerful Shadows in order to create a "true vessel" for himself.In Ultimax, he takes the form of General Teddie, creating the P-1 Climax in order to distract the heroes while he completes a new plan to make his "true vessel". In the end he is revealed to be Hi-no-Kagutsuchi, the collective will of those who abandon all connections, and strive to live only for themselves.
Big Bad: Was behind Labrys being thrown into the TV world, and spends the majority of the game tormenting the other characters as Doppelgangers of their Shadows. He's also the one Sho is helping to realize his dream of becoming whole and destroying the world in Ultimax.
The Corrupter: Wants to destroy the psyches of every Persona user in the P-1 Grand Prix so he can take their Shadows for himself.
Despair Gambit: Plans to destroy the Persona users by making them fight their friends and the innocent, confused Labrys.
Demonic Possession: Possesses Sho in the finale of Ultimax, to use as a "base" for it's "true vessel".
Doppelgänger: Appears as exact copies of nearly every character in the cast at one time or another.
Eldritch Abomination: The Malevolent Entity is a shape-shifting monster that can steal your face, invade your thoughts, and bend other Shadows to its will. And that's just its idea of fun.
Evil Knockoff: Disguises himself as the villainous copy of Teddie, General Teddie, during the P-1 Climax.
Evil Sounds Deep: Has a deep, booming voice. He's even called the "Echoing Voice" at one point Ultimax.
Fighting a Shadow: All the Shadows he appears as are merely temporary forms, and upon his defeat he just laughs and says he'll be back soon.
Final Boss: In story mode for the Persona 3 cast and Naoto. He's also the final boss in all but the "true end" storyline in Ultimax.
True Final Boss: Storylines with him as the Final Boss are only unlocked after completing at least one involving the Eerie Voice in Arena.
For the Evulz: Even after his initial plans with Labrys fall through, he keeps tormenting the protagonists to entertain himself.
Graceful Loser: To an extent. After being flawlessly exposed by Naoto, he commands Labrys to rise and fight again in a desperate attempt to salvage something from his plans having fallen apart completely. But Fuuka breaks his control over her. He then faces off against Naoto and gets his ass handed to him. But he takes it in stride. Justified in that its not his real body, so it doesn't really affect him much.
Not Himself: A number of things point to him not actually being any of the protagonist's Shadows. He doesn't wear any of the over-the-top outfits many of the Investigation Team's real Shadows had on, nor use the Berserk forms of the protagonist's Shadows in battle. Further, it would be impossible for a person's Shadow and Persona to be in the same place at the same time, as they're the same thing.
A new character introduced in Persona 4 Arena Ultimax, and the true identity of the Eerie Voice from the first game's story. Sho is a mysterious red-haired youth who wields twin katanas and denounces the concept of friendship. He appears in the midst of the chaos caused by the Red Fog and gleefully admits to being behind it. With an almost childlike sense of cruelty, he has declared that he will destroy this world and all that stands in the way of his goal.While Sho himself can't use a Persona, and is jealous of Persona users, he has a second personality that can use the Persona Tsukiyomi. Because of the lack of a Persona, Sho also does not have an instant kill.
Applied Phlebotinum: Has a Plume of Dusk inside him, the same material that gives life to Anti-Shadow Weapons like Labrys and Aigis.
Ax-Crazy: You know when you are dealing with a psychopath when one of his introduction line is "It's murdering time!".
Badass Normal: Doesn't have a Persona by default. Is still able to go toe to toe with the others.
Glass Cannon: Not to the extent of Elizabeth, but Sho has many mix-ups and is pure rushdown, while his awakening super is one of the most powerful in the game. However, his health is only at 8000 and he has few defensive options.
Mechanically Unusual Fighter: He's the only Persona-less fighter in the game. Because of this, his "Persona" attacks are extra attacks from Sho himself and a dodge move, and he is not only immune to Persona Break, but also not heavily affected by the Silence status effect (the only thing it disables is his ability to Burst). In fact, he would fit perfectly fine in a BlazBlue game because his gameplay style is more like that game.
Not So Different: Points out that his feelings regarding the world and Adachi's aren't all that different and that their goals are quite similar. Adachi disagrees
Obviously Evil: A pale, red haired young man with a wild look in his eyes, an X-shaped scar across his face and dual wielding two giant serrated katanas? Little wonder he's the antagonist.
Original Generation: Sho is brand new to Ultimax, unlike most of the other fighters who previously debuted in Persona 3 or Persona 4.
Remember the New Guy: Ultimax claims he really was a high school student in Inaba, all through Persona 4, despite you never seeing him anywhere in that game. He's also one of the former orphan test subjects of the Kirijo group, like the Strega members from Persona 3, and saw all of the Investigation Team and Adachi's actions during Persona 4.
The Resenter: Of Persona-users in general; particularly Yu and Aigis due to their Wild Card abilities.
The Rival: To Yu, it seems. Granted, he plays this (self-appointed) role to all the cast members, but he singles out Yu more often than the restnote probably because, as The Leader of the Investigation Team, he's the most viable target. And there's also the fact the he well, punched out a God-like entity. Sho also starts to develop a similarly acrimonious relationship with Aigis due to the same reasons, although it never manages to reach the same extent with Yu.
Ryu and Ken: Thanks to his second personality being a separate playable character. Without a Persona, SHO focuses on getting close to the opponent and cutting loose, whereas MINAZUKI is a more traditional shotoclone.
Yu and Adachi join forces to rescue Sho from a fully-formed Kagutsuchi in the P4 path, after Aigis manages to significantly weaken him (although this results in her defeat), enabling the two to deal the finishing blow.
Labrys rescues Sho from a fully-formed Kagutsuchi in the P3 path.
Shotoclone: Both variants of Sho are shotos in their own way: Sho's fireball is a charge motion and acts more like Sagat's Tiger Shot, but he has an uppercut special in addition to their shared Furious Action; MINAZUKI (the version with Tsukiyomi) has the traditional motion for his fireball (in exchange for it being slower to use) and has a unique super projectile, but the second uppercut becomes little more than a followup to their shared hurricane kick equivalent and his version of their shared uppercut super does less damage than Sho's.
Split Personality: Appears to have two completely different personalities: a bratty one that can't use a Persona, and a manipulative one that can.
He dismisses friendship as a meaningless concept, cutting himself off from others to become powerful. This automatically makes him as much of a Shadow Archetype to Yu and Aigis as the latter two's actual Shadows and Adachi.
He also acts like this towards Teddie, calling him out as a Shadow, despite his humanity and bonds, even using his bear puns as a means to bear-ate Teddie.
One reading of his last name, Minazuki, is "all moons". Similar to Ikutsuki meaning "many moons".
Theme Naming: Most of his moves have the word "moon" in them or are just moon-related.
True Final Boss: An SNK Boss version of Sho with Minazuki's Persona serves as the final boss of the true ending path in Ultimax, which can only be unlocked after beating the paths that have the Malevolent Entity as their Final Boss.
The "second" Sho, who can use a Persona. In contrast to the other Sho, who is loud and reckless, this one is more calm and calculating. His Persona is Tsukiyomi, the god of the moon.MINAZUKI's Instant Kill is God and Demon Annihilation. He delivers an X-shaped slash with his dual katanas with enough force to knock the opponent into the air. Tsukiyoma then bombards the opponent with dark energy, lifting them higher and higher into the air as the screen is shrouded in darkness. As the outline of the opponent is seen falling, Tsukiyomi appears and delivers a final slash, shattering the darkness and eradicating the opponent.
Artificial Human: Minazuki is an artificial personality born from a plume of dusk. But unlike Aigis and Labrys, whose minds reside in their own robotic bodies, Minazuki was born as a second soul inside the human Sho.
Battle Aura: MINAZUKI has a very distinctive light blue aura, which is one of the main things that distinguishes him physically from SHO.
Counter Attack: His Fantasy Fog Awakened SP Skill. Not only does it damage the opponent, but will also darken the screen, which Minazuki can then disappear into, making him invisible unless he attacks, in which case he becomes visible for a short while.
The Dragon: He's forwarding the Malevolent Entity's plan to destroy the world in Ultimax.
Even Evil Has Loved Ones: Minazuki's only goal is to make a world where Sho can live in peace. Unfortunately, Sho's so screwed up from years of experimentation and torture as a child that Minazuki believes the best means to this end is to kill all of humanity.
Final Boss: Serves as the final opponent in arcade mode for the portion of the cast that doesn't face SHO or Elizabeth.
Life Drain: Can use the Energy Drain skill to steal opponents HP and SP.
Lunacy: His Persona is the Japanese god of the moon.
Moveset Clone: Much like Labrys and her Shadow Self in P4A, most of Minazuki's physical attacks are tweaked versions of Sho's attacks. However, their Persona attacks and special moves are wildly different.
A former member of S.E.E.S, a group of Gekkoukan High School students and Persona users. He now works part time as a baseball coach, and occasionally helps out the Shadow Operatives when Mitsuru asks him to (she rarely does). When he misses his train stop and arrives at Yasoinaba, he becomes entwined in the strange happenings there.Junpei's Instant Kill is Explosive Level-Up Grand Slam. Trismegistus grabs the opponent, and then flies into outer space. Junpei winds up, and the opponent gets pitched at him from space. Junpei then hits the opponent as they come crashing down, causing them to fly into a scoreboard, which gets burned by the impact.
Attack Reflector: Junpei can hit opposing projectiles with his bat to turn them into speedy fireballs that launch the other way. Doing so gives him additional runners on base. He also puts this property to good use with one of his SP Skills.
Batter Up: His weapon of choice is a wooden baseball bat. He also has a unique gameplay mechanic which relies on the player scoring "runs" by successfully connecting with bat attacks without "striking out" by missing (which results in a strike) or taking damage (which results in a straight out). Getting ten runs activates his Victory Cry skill, which causes him to glow and increases the damage of many of his moves.
If Junpei hits the opponent normally, he will earn a base hit, while a blocked attack earns him a ball. His offensive Supers can count as a home run, earning Junpei as many runs as there are loaded bases plus one, but resetting the amount of bases loaded.
Butt Monkey: Life is never easy for those of the Magician Arcana.
He ended up involved in the P-1 Climax because he was daydreaming about marrying Chidori on a train and missed his stop.
Even though he is part of the Shadow Operatives, he is almost never asked to take part in a operation. Considering that Yukari, Ken and Koromaru got called to go to Inaba and he didn't, it means Junpei might be at the very bottom of the Shadow Operatives heirarchy. General Teddie even goes so far as to call Junpei a mook.
His title from the Lemony Narrator, "The Mighty Strike-Out Slugger", makes fun of his constant failures.
Hell, in the first promotional trailer, the Red Fog presumably cuts the power half a second before Junpei presses a button on a soda machine!
His cell phone battery dies early on during the crisis.
Call Back: One of Junpei's lines after winning a match is the same thing he says when he levels up in Persona 3.
Cool Teacher: Coaches a baseball team, while still being as laid back as ever.
Death from Above: One of Trismegistus' attacks has him smashing down on top of an opponent from orbit.
Diving Kick: On the part of Trismegistus. Junpei himself also has one.
For Massive Damage: Junpei has a mechanic called "Clean Hit", which is essentially an inversion of Attack Its Weak Point. If Junpei hits his opponent with a specific part of his bat (the "sweet spot") then his attacks will have enhanced properties, allowing for combos that aren't otherwise possible. His supers have this property intrinsically, but Junpei must have Victory Cry active in order for his other bat moves to be able to Clean Hit.
Leitmotif: His regular theme is "Mr. Easy-Going", but his Shadow has Deep Breath Deep Breath.
Mighty Glacier: Not to the same extent of Kanji, but Junpei is not very fast. However, he can set up masive damage and even without that, he can still dish out high amounts of damage.
Nice Hat: Has switched to a backwards pinstripe baseball cap.
Older and Wiser: Most obvious example out of the P3 cast. He's still the same laid-back, fun-loving oaf we came to know in Persona 3, but he's more mature and worldly than he used to be. As such, he has every right to call someone out for acting like an immature brat, such as Sho when they meet during Junpei's arcade mode.
Playing with Fire: Trismegistus can shoot short-range blasts of flame, and all of Junpei's SP Skills ignite the opponent on hit.
Production Throwback: Junpei's Clean Hit mechanic originally came from Sol Badguy, the protagonist of Arc System Works's original fighting game series, Guilty Gear.
Slide Attack: Has a sliding ground kick for his sweep and the third part of his auto-combo. One of his special moves is a face-first baseball slide.
Spin Attack: One of his moves involves spinning rapidly while swinging his bat.
Super Mode: Victory Cry, which gets activated as soon as Junpei has 10 runs in his baseball counter. It will increase the power of his attacks, slowly regenerate his health and SP (not unlike Spring of Life from Persona 3), and allow him to land Clean Hits with any move that involves his bat. Even better, the more runs Junpei scores (the counter maxes out at 55), the more damage he does and the faster he regenerates health and SP! Oh, and one other thing: his score counter does not reset between rounds. If he's activated Victory Cry in the first round, it will stay active for the rest of the match.
A former member of S.E.E.S, a group of Gekkoukan High School students and Persona users. Now in college, she works part time as a model and actress. She also stars in the latest iteration of Persona's Show Within a Show parody of Super Sentai and Power Rangers, Phoenix Ranger Featherman Victory.One day however, an actual helicopter not part of the filming appears on the set. Labrys and the Kirijo family maid Kikuno emerge from the copter and inform Yukari of Mitsuru's dire status. Taking no time to even change costumes, Yukari, accompanied by Labrys, heads to Yasoinaba.
Animal Motifs: Her costume features Phoenix and bird imagery. Her character is even named after a pheasant relative, the argus.
A former member of S.E.E.S. and the youngest human Persona-user in the game. He acts notably mature for his age, though he does suffer some issues involving his Missing Mom.After the events of Persona 3, Ken has moved on to middle school and became a member of the student council.
Adorably Precocious Child: Downplayed since puberty hit him after Persona 3, but it's there, especially with his dialogue portraits.
The former Team Pet of S.E.E.S. A dog who gained access to a Persona after he witnessed the death of his master after a hit-and-run.After the events of Persona 3, Koromaru moved in with Ken and started wearing the hoodie Ken used to wear when he was still in elementary school.
A Boy and His X: A boy and his dog. Only after he moves in with Ken though. Ken even brings the trope up in one of their win quotes.
Ken: You thought we were just a boy and his dog, didn't you? That's why you lost.
"How does it feel when I beat you? Are you pissed? Miserable? Frustrated? That's what it's like to lose."
Main Weapon: Handgun
A police detective in Inaba who was revealed to be the main culprit behind the previous year's serial murders. After attempting to escape into the TV world, he was captured by the Investigation Team and subsequently imprisoned for his crimes.However, after being called into an interrogation by a strange police official, Adachi finds himself trapped inside the TV world once more.Adachi's Instant Kill is Fall to Yomi, where he grasps his head in pain as black and red vortex appears below his opponent. As the opponent crumbles, Magatsu-Izanagi comes from the vortex and drags the opponent into it, dropping them into Shadow World. As Shadows start to rise up, Magatsu-Izanagi reappears and charges up power to slice the opponent in half right before the view becomes static.
Anti-Villain: Adachi is not involved in the P-1 Climax by choice and even refused to work for the Big Bad. At the end of his episode, it's even revealed Adachi wanted to stop the P-1 Climax to make sure he would be the one answering for murdering two people.
Adachi: I decided that I'd follow the rules of this reality, to "atone for my sins," [...] But if some mysterious corpse who died of unknown causes was found hanging somewhere, they'd declare the case open again and start suspecting that "the true killer" was still on the loose. If that happened, it would mess up the rules I'd set for myself.
Ascended Meme: His Japanese title makes a reference to a meme about Adachi loving cabbage, which grew out of a bit of flavor text in the original Persona 4 involving Adachi only being able to afford cabbage for his dinner one day.
The Atoner: His motivation in Ultimax is a desire to "atone for his sins". This means making sure the villains don't kill anyone, so there's no "reasonable doubt" about his crimes, and returning to prison once the incident is over.
Bitch in Sheep's Clothing: Acts extremely laid back and friendly, while also being quite willing to engage in brutal violence.
Apparently confessed to everything after he was arrested. Even though it was an honest attempt to come clean, the second he mentioned the TV world he was put through "some serious psych evaluations".
Adachi: Normally, I'd be immediately prosecuted and transferred to prison, but the police are having trouble. [...] Obviously, proving that you can kill people with magic isn't the kind of thing that can be demonstrated to an audience that isn't willing to listen.
Not Me This Time: Yu is convinced that Adachi is the one behind everything, no matter how much Adachi states he has nothing to do with the P-1 Climax and doesn't even want to fight. Yu's suspicions are understandable, of course, given Adachi's less than stellar record in the honesty department.
Adachi: Huh? Ohh, hahaha. Well, I had intended on staying well-behaved...
Downloadable Content: Adachi and his story mode is an add-on available to those who purchase a non-used copy of the game, or buy the content separately. The Adachi DLC for the American version of the game is free for one week after release, however.
Even Evil Has Standards: Following the rules of his "game", he promised that he'd go to jail for his crimes. Part of his motivation for stopping the red fog is that if there are more mysterious killings, then he might be released under the assumption that he isn't the real killer, breaking the aforementioned rules he promised to live by.
Evil Is Petty: One of his grabs involve tripping his opponent, and then standing over them laughing.
Adachi is attacked in an interrogation room, identically to how he assaulted his second and third victims.
An Eldritch Abomination once again makes Adachi an Unwitting Pawn in its schemes: When Adachi refuses to join the Malevolent Entity's plan, it has him thrown into the P-1 Climax to distract the Investigation Team anyway.
A tournament where everyone can fight each other is just the sort of thing Adachi would of approved of. However since he was thrown into it against his will, it means he's trying to partcipate and stop the thing he would of loved to watch.
Hypocritical Humor: He muses that whoever came up with P-1 Grand Prix must be pretty twisted, then realizes that it's kind of ironic that he of all people would think that.
I Hate Past Me: His main motivation for working behind Sho's back. Adachi regrets the Inaba case and is not pleased when he's blackmailed into playing the villain again.
Adachi: Doing it because you can, huh. Y'know... watching you really irritates me. It's like seeing myself last year. Seriously, it's irritating.
Jerkass Has a Point: While most other characters have titles that are mean spirited or crazy exaggerated, Adachi's (localized title at least) is actually right on point. It helps that he's also a jerkass.
Late-Arrival Spoiler: Many of his interactions in Ultimax spoil that he was the main culprit behind the Midnight Channel case back in Persona 4.
Shut Up, Hannibal!: Refuses to be lumped together with Sho because he considers his misanthropy to be more genuine and the fact that he still thinks there's a chance that Sho can find redemption and not screw up his life like he did.
Stealth Mentor: To the Investigation Team. Since he can't share information directly without being killed, he pushes them in the right direction by mocking them. He also goads the Shadow Operatives into helping them out by doing the same thing.
Sympathy for the Hero: Tells Yosuke he actually thinks quite highly of the Investigation Team, pointing out he wouldn't have let the heroes decide his fate, nor accepted his following imprisonment, otherwise.
After he fails to defeat Sho by himself, he warns him that the Investigation Team won't go down as easily, if at all, and that if they do, the Shadow Operatives will finish the job for them.
Troll: One of his moves has him tripping his opponent and then laughing at them.
The Un-Smile: His default expression is an easygoing smile that's a little too wide.
Wild Card: Was thrown into the P-1 Climax to distract the heroes. However, Adachi is also undermining the Big Bad at every turn for forcing Adachi into yet another scheme.
An amnesiac girl introduced in the Persona 4Updated Re-release, Persona 4 Golden. She is eventually revealed to be Kusumi-no-Okami, one of the multiple avatars of Persona 4's Big Bad, Izanami. However, after the Investigation Team defeat Izanami in that game's True Ending, Marie decides to live as a human in Inaba.When Sho Minazuki attacks Inaba, Marie joins the fray to protect her new home.
Ascended Extra: Went from a Social Link turned boss into a fully playable character.
Badass Boast: Her Instant Kill has her stating she is a goddess and the granter of minkind's desires.
Bag of Holding: Her handbag can hold a large, Igor-themed jack-in-a-box, unlimited amount of presents which contains some sort of chocolate monster and thunderclouds.
Barrier Warrior: One of her specials is Shell of Rejection, which forms a barrier that knocks away anyone near her.
Eyepatch of Power: Rather than wearing glasses, she wears a eyepatch over her left eye.
God in Human Form: Due to the Split Personality Merge at the end of Persona 4 Golden, she is now Izanami, a god-like manifestation of the collective unconscious, in the form of a teenage girl. This allows her to create pocket dimensions in her handbag to store an entire Hyperspace Arsenal, control the weather, and summon other aspects of herself, among other things.
Downloadable Content: Like Adachi, she will be downloadable as the game comes out and will be free on the first week.
Fisher Kingdom: Sho and the Malevolent Entity damaging the fabric of reality around Inaba in Ultimax causes Marie / Izanami, it's guardian deity, to start dying.
Marie: Ahhh! I can't believe this, StupidjerkIhateyou!
Unexpected Character: While some joked about Marie being in, nobody was serious about it. Then, Atlus pulled a fast one and announced her anyway!
Weather Manipulation: One of her powers as a goddess is manipulation of the weather, which ties to her gameplay, as she gains some Status Buffs during different weathers.
Margaret (The Sadistic Stud-Keeping Secretary)
The long-awaited Empress descends!
Voiced by: Sayaka Ohara (Japanese), Michelle Ann Dunphy (English), and Marisha Ray (English, Ultimax)
"Picture in your head your own appearance, as well as your alter-ego - your Persona."
Persona: Margaret Selection (Yoshitsune, Cu Chulainn, Ardha, and Helel)
Weapon: Persona Cards and Persona Compendium
Elizabeth's older sister and Igor's current Velvet Room assistant, Margaret originally stood by with her master as the events of the original game unfolded. After Narukami returned, Margaret appeared to warn him within the Velvet Room that future troubles would be waiting him.Margaret appears in Ultimax as a third DLC character. She uses four Persona in battle.
Ascended Extra: Like Marie, she was originally a social link and an optional boss in Persona 4. Now she's a playable character.
Power Floats: One of her opening animations has her floating in the air, looking for a suitable Persona in her grimoire.
Like before, Margaret has little reason to touch the ground during combat. Even her idle stance has her at least an inch off the ground.
Single-Stroke Battle: Hassou Tobi is visualised by Yoshitsune dashing at the opponent and hitting with his dual swords, opponent being hit seven times and Yoshitsune then putting his swords into their sheaths, causing the final hit what actually damages the foe.
Suplex Finisher: Her Furious Action has her reforming an Izuna-style German Suplex which launches her really high in the air.
Ax-Crazy: They just want to fight and kill, with the bloodthirsty Shadow Aigis being the best example.
Bad Boss: All of the Doppelganger Shadows (with the notable exception of the rogue and violently unstable Shadow Aigis) begrudgingly serve the callously abusive and power-hungry Shadow Yu, and will not hesitate to violently put in place those who even think of disobeying him.
Doppelgänger Naoto's intro has her getting up from an operating table and changing one of Shadow Naoto's berserk form's laser blasters into a revolver.
Doppelgänger Yukari's intro has her emerging from a steaming shower, just like the real Yukari did in Persona 3 during the male protagonist's route.
Doppelgänger Teddie has a callback when using his Nihil Hand super: when the giant Teddie emerges, it's face is more in the berserk form's likeness. He also gains the non-berserk form's distinctive eyes during one of his winposes.
Doppelgänger Yu's intro has him transform from a stack of TVs with Yu's face on the screens, which is how Shadow Yu is portrayed in Persona 4: The Animation.
Doppelgänger Yukiko will speak into a television microphone in her opening pose, much like Yukiko's real Shadow in Persona 4.
If an Investigation Team member's Shadow had a different pre-berserk outfit than their other self, their doppelgängers can switch to those outfits if they win a match.
Camp Gay: Doppelgänger Kanji will change into nothing but a loincloth in one victory pose.
Dominatrix: Doppelgänger Chie will take out a whip and sit on top of a bunch of girls in one opening pose.
The Dreaded: Almost everyone is either terrified of or unnerved by Shadow Aigis, including her fellow doppelgängers (indeed, she's no Metis), as she's the most powerful (along with Shadow Yu) and the most mentally unstable, targeting the other Shadows along with the heroes. Even Shadow Yu, the de facto leader of the Shadow Army whose authority Shadow Aigis outright rejects, won't even think about messing with her.
Evil Knockoff: They're mook Shadows made to look and act like the protagonists' inner Shadows, rather than actual manifestations of negative aspects of each hero's personality. Doppelgänger Labrys is a particularly bad knockoff; she speaks in her other self's accent and uses Ariadne instead of Asterius.
For the Evulz: They have no interest in being accepted by or fulfilling some hidden desire of their counterparts, like the real Shadow Selves in Persona 4 do. They just want to hurt their originals emotionally and physically, like the Shadow copies from the Persona 2 duology.
Glass Cannon: The doppelgängers have 2000 more health than their regular counterparts and can carry any unused SP into the next round. However, they cannot access Awakening (which decreases the amount of damage characters take), have no instant kills, and lack the "Burst" Combo Breaker move. When a Shadow has 100 SP they can enter "Shadow Frenzy" mode, where all specials and supers cost less, can cancel into each other and create combos worthy of Marvel vs. Capcom.
Laughing Mad: Many will break into insane laughter in their victory poses, with Doppelgänger Aigis' being particularly deranged. She will also laugh in delight once she deals the finishing blow on her opponent.
Doppelgänger Yu also features a noteworthy one, but it isn't nearly as terrifying as Doppelgänger Aigis'.
Doppelgänger Mitsuru also has a particularly insane one in her victory pose, although it isn't animated like that of Doppelgänger Aigis or Doppelgänger Yu.
Doppelgänger Naoto will laugh when using her machine gun.
Manipulative Bastard: Shadow Yu's preferred method of wreaking havoc is thru psychologically manipulating and playing mind games with everyone, including most of his fellow Shadows. The only ones Shadow Yu does not try to mess with are Adachi and Shadow Aigis, as he is aware that the former can easily see through his act, and the latter can also do the same, although she will gut him like a carp in response should he even try.
Mask of Sanity: The despotic Doppelgänger Yu and the destructive Doppelgänger Aigis' portraits are among the most relatively tame among the Shadow Selves, compared to more insane-looking ones such as Doppelgänger Junpei, Doppelgänger Chie and Doppelgänger Akihiko. This somehow conceals the fact that they are arguably the most horribly twisted and psychotic of the lot. Even Adachi himself thinks that they're too much.
Mood-Swinger: They're all mentally unstable, and will often switch between angry or emotionless to gleefully psychotic.
Psychotic Smirk/Slasher Smile: Almost all of them will break into smiles when they try to emotionally or physically hurt a human. The only exceptions are Shadow Teddie, who instead has a murderous scowl; Shadow Naoto, who just has a look of disdain; and Shadow Kanji, who is just fabulous.
Troll: Shadow Yosuke says some nasty things that would make Hazama proud.
Tragic Villain: Despite having the well-earned reputation as the craziest and the most despicable of all the "Shadows", the reason why Shadow Aigis is so violent and psychotic is actually quite tragic. Despite her strong and unwavering desire to fulfill her master's (Kagutsuchi) goals, she is fully aware that doing so will ultimately lead to her and her fellow Shadows' demise and failing to do so also leads to that, something that the other Shadows are blissfully unaware of. This sparks Shadow Aigis' desire to "live for the moment", through relishing the destruction and chaos she causes, before she inevitably succumbs to her fate. This somewhat makes her Ultimax's version of Takaya and Jin.