A character sheet for Persona 4 Arena
and Persona 4 Arena Ultimax
, the Fighting Game
sequels of the Eastern RPG Persona 3
and Persona 4
. More tropes can be found in the character sheets of Persona 3
and Persona 4
: The descriptions within this sheet assume that the reader has played Persona 3
and Persona 4
. As such, it contains UNMARKED SPOILERS
regarding the stories of both games. Viewer discretion is advised.
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The Investigation Team
Yu Narukami (The Sister Complex Kingpin of Steel)
Nobody touches his precious Nanako!
"It's only natural."
Arcana: Fool / World (Wild Card)
Persona: Izanagi / Izanagi-no-Okami
Main Weapon: Katana
The protagonist of Persona 4
. Yu was a transferee to Yasogami High School, having moved there from the city to live with his uncle Ryotaro Dojima and his daughter Nanako while his parents were on an overseas work, where he awakened to the power of Persona, formed the Investigation Team with his friends and solved the murder mysteries behind the Midnight Channel. He left back for the city at the end of the school year, but decided to return during Golden Week. Shortly after arriving, however, Yu witnesses the advertisement for the "P-1 Grand Prix" on the Midnight Channel and reforms the Investigation Team to find out why the phenomenon has returned suddenly.
Yu's Persona, Izanagi, can utilize electric attacks. With enough willpower, it can also transform into his Ultimate Persona, Izanagi-no-Okami.
Yu's Instant Kill is Myriad Truths
, the final attack he used to defeat Izanami, the true mastermind behind the Inaba incident in the original Persona 4
. He plunges his sword into the ground, creating a wave of electricity that launches the opponent into the air. Izanagi then evolves into its Ultimate form, Izanagi-no-Okami, swings its own sword in a circular motion, and summons a HUGE thunderbolt that rains down on the opponent, crashing them into the ground.
- The Ace: Even in terms of gameplay he's one, being a Jack-of-All-Trades character with really no weaknesses.
- Broken Ace: It's hinted a few times in-game that deep down, Yu is not as calm and confident as he appears. There's also his Dopleganger to consider; If that thing was a perfect copy of what his shadow would be like, then it raises some disturbing implications.
- Badass: There's a reason he's the leader of the Investigation Team.
- Berserk Button / Big Brother Instinct:
- Exploited by General Teddie/Shadow Labrys, who eggs Yu on by saying she has Nanako captive, one of his only real fears after the latter's near-death experience last year. Also lampshaded in the P-1 Grand Prix commercial:
Announcer: Nobody touches his precious Nanako!
- Blade on a Stick: Izanagi's weapon of choice.
- The Bus Came Back: He wasn't gone for very long.
- Canon Name: His name came directly from the anime, and now that it's actually used in-game it's official.
- Chick Magnet: Hinted at by Teddie and Rise.
- Deadpan Snarker: Far heavier on the snark side than in the anime.
- Decoy Protagonist/Demoted to Extra: In the manga adaptation, he has fewer fights and a lesser impact on the plot than Yosuke.
- Determinator: Big time.
(after using a continue) "I'll get up as many times as I have to!"
- Difficult but Awesome: Ultimax gave Yu a secret super, Thunder God Dance, that requires 150 SP to use. Said super is a long combo that requires quick and precise button pressing from the player in order to get to its climactic finish... which, if done right, deals a lot of damage.
- Diving Kick: Yu has two variations: one is an actual kick, and the other is more of a leaping downward stab with his katana.
- Expy: His animations recycle a large number of elements from Ky Kiske, the resident lightning swordsman of another Arc System Works franchise, with a bit of Hakumen (from another Arc System series) added to the mix.
- Exact Words: A rare heroic example. At the end of the game, Mitsuru tells the P4 cast to leave the antagonists to them, which Yu appears to concede to. Later, however, he says:
"I said that we should trust Mitsuru-san, but I didn't tell her we wouldn't get involved".
- First-Person Smartass: Not an outright smartass like Yosuke, but he does pepper his narration with a fair helping of dry wit.
- Game-Breaking Injury: Though he manages to defeat Akihiko in the manga, the injuries sustained during their fight greatly weaken him, contributing to his loss against Yosuke.
- Genre Savvy: He realizes something is wrong with the people he interacted with in his story mode after his first fight with Yosuke.
- No Sell: The Illusions of Shadow Labrys and the Malevolent Entity simply do not work on him. Heck, in later battles, the illusions begin breaking down because he's able to see through them (except for the one with Nanako). This is also the reason why he never runs into his "Shadow" (The Malevolent Entity) in his story. When it appears in his arcade mode, Yu immediately picks up that his Persona and Shadow cannot co-exist.
- Refuge in Audacity: Yu's reaction to Chie before fighting her. See Sanity Slippage under Shadow Labrys.
- Giving Someone the Pointer Finger: During Yosuke's story◊. It's actually just an illusion.
- Heroes Prefer Swords: Of course, Yu still has his swordsmanship skills learned during last year's investigations.
- Heroic Willpower: Whenever he unleashes Izanagi-no-Okami. Also after his fight with Elizabeth in her story.
- Heterosexual Life-Partners: With Yosuke. They do refer to each other as "Partner" after all like they did in the first game.
- I Have Your Cousin: General Teddie taunts Yu by saying that he has Nanako captive and will not let her go unless he continues with the tournament. It's all a ruse by Shadow Labrys.
- Jack of All Stats: He is the game's most well-rounded character, possessing no real strengths or weaknesses. His strengths lie solely in the player's skill and mindset.
- Lightning Bruiser: In the hands of a skilled player, Yu is practically unstoppable, as even though he isn't as specialized as other characters, he has surprisingly long range, extensive combo ability, infamous mixups, and good damage.
- Katanas Are Just Better: Switches his two-handed swords from Persona 4 to a katana.
- Kamehame Hadoken: Ziodyne.
- Knight Templar Big Brother: While he obviously cares a lot about Nanako, it's played for exaggeration when Yosuke fights Yu though that was just an illusion.
- Leitmotif: Reach Out To The Truth (Arena ver.). For Shadow Yu, Reach Out To The Truth (First Battle).
- Limited Wardrobe: Yu is still wearing his Yasogami High uniform even though he's no longer attending that school. When Labrys asks him about it, Yu sheepishly explains that it's "what I wear for going into the TV". He probably brought it along for old time's sake.
- Mystery Magnet: Yosuke seems to think so, especially when one realizes this is the second time the TV world has gone active when he arrived.
- Properly Paranoid: Upon his return to Inaba, he decided to check for the Midnight Channel "just in case." He had good reason to be suspicious though, seeing as Igor called him back to the Velvet Room during the train ride.
- Shock and Awe: Thanks to Izanagi.
- Shotoclone: With Big Gamble as his Shoryuken, Zio as his Kamehamehadoken, and Raging Lion and Swift Strike as the closest he has to Hurricane Kicks.
- Slide Attack: Swift Strike.
- Spell Blade: Yu charges his katana with electricity in many of his moves, sometimes independently of Izanagi.
- Standard Status Effects: Can inflict Shock with SB Zio (and in Ultimax with SB Ziodyne and SB Cross Slash).
- The Stoic: Very. He's one of the (if not THE) most collected individuals in the setting, and it's a rare occurrence when something manages to phase him.
- Suddenly Voiced: Now has actual lines, as opposed to the limited grunts and Persona name shouts of the original game.
- Sword Plant: One of his victory poses.
- Theme Naming: In Japanese, any moves Yu has that aren't named after a skill Izanagi could use in Persona 4 are named after old Japanese proverbs.
- Throw the Sheath Away: One of his battle intros.
- Tranquil Fury: Carried over form the anime. Yu never shows his anger, but there are a few points in the game when his demeanor turns chilly, indicating this trope. Such as when he tells "General Teddie" to stuff it, or in a more humorous example In Chie's joke ending, where he chews her out for tying to eat something she found in the Tv World.
- True Sight: As a result of Myriad Truths from his game. In the story it allows him to completely bypass the illusions of the bad guys.
- You Remind Me of X: The Shadow Operatives (especially Aigis) note his similarities to the young man who led them years ago in solving the mystery of the Dark Hour. Elizabeth also states that he heavily reminds her of Aigis, Yu's true predecessor and fellow wielder of the Wild Card.
Yosuke Hanamura (Captain Ressentiment)
Wage slave in the boonies by day, hero by night!
"Everything that bores me has gotta go!"
Main Weapons: Twin Kunai
The happy-go-lucky second-in-command
of the Investigation Team. Like Yu, Yosuke also came from the big city after his father took a job as manager of Inaba's local Junes supermarket. Despite his initial dislike of the town and its inhabitants, Yosuke learned to love it and made several friends in the town, foremost of which is fellow city-boy Yu.
He joined the Investigation Team after the murder of his crush, Saki Konishi, in the TV world. While there, he encountered his Shadow — a twisted mirror image created from the depths of his soul who claimed he only joined the team to "play hero" to get his mind off Inaba, which he resented for being "boring", and taunting him with the truth that Saki never repaid his affections. Upon finally coming to terms with his inner demons, the Shadow transforms into Jiraiya, which specializes in wind-based skills, which grew in power as he came to accept his situation, as well as learned to be more honest with his jealousy towards Yu.
After the events of Persona 4
, he and Teddie plan a surprise party for Yu upon learning of his return, but Teddie, Rise, and Kanji suddenly disappear mysteriously. Shortly after learning of this, Yosuke witnesses the "P-1 Grand Prix" advertisement and rejoins the team.
Yosuke's Instant Kill is Brave Blade
. He summons Jiraiya, who delivers a spinning uppercut to the opponent. While they are spinning in the air, Yosuke and Jiraiya perform a series of cross-slashes, ending with Jiraiya launching its shurikens at the opponent.
- Balloon Belly: Jiraiya gets one of these before unleashing Tentarafoo from its mouth.
- Blow You Away: Specializes in Garu attacks.
- Butt Monkey: Because some things never change. In the manga he tends to get hurt a lot as well.
- Call Back: Among his intros are him crashing his bicycle (which can end with either a wheel rolling away or him stuck in a trash can) and him falling after his infamous lifeline is severed.
- Combat Commentator: An unlockable option.
- Diving Kick: Gets one as a special attack in Ultimax, with the twist that he'll jump and attack again once he hits the ground (and repeat the process over again for the SB version).
- The Dulcinea Effect: He gets hit with this hard for Labrys, especially after realizing the truth behind the P1 Grand Prix. At the end of his and Aigis' story modes, Yosuke even goes so far as picking a fight with Aigis knowing he has almost no chance of winning against a combat android just so he can protect Labrys, despite just meeting her.
- Dual Wielding: His kunai, as with the original game.
- First-Person Smartass: Biggest smart-ass of the bunch.
- Flash Step: When under Sukukaja, Yosuke's dash becomes one. So is his throw (which is also the basis for part of his Sukukaja-only autocombo in Ultimax).
- Fragile Speedster: He can rush down enemies from all directions, but he needs combos to really dish out damage, and he has the 4th lowest health of the playable cast. This almost causes him to lose against Yukiko in the manga, as her attacks are too fast and widespread to avoid while being too strong to power through. He improvises by covering himself and Jiraiya with debris to take the brunt of the explosions and allow him a chance to strike.
- Freudian Excuse: He's initially driven to protect Labrys because he doesn't want the TV World to kill her like it did Saki.
- Genre Savvy: Of course, being the spokesman of the Investigation Team, he's still the resident truth-cracker among the characters.
- Getting Crap Past the Radar: In the English version of the game, he enrages Yu by calling Nanako a dummy. In the original Japanese version, he did so by screaming that Nanako had an 'outie' bellybutton, implying that he'd seen her naked.
- Headphones Equal Isolation: Completely subverted during his fight against Shadow Labrys in the manga as the real Rise uses them in conjunction with Himiko to broadcast words of encouragement from the other Investigation Team members to Yosuke, giving him the strength to confront the deadly android alone.
- Heterosexual Life-Partners: With Yu. They both refer to each other as "Partner" after all.
- Hidden Weapons: Hides his kunai in the sleeves of his uniform. Taken to Hyperspace Arsenal levels in Ultimax, where one of his new moves lets him launch a massive amount of kunai at his opponent.
- Highly-Visible Ninja: Jiraiya, with it's light blue body and bright red scarf, is no going unnoticed by anyone.
- Hit-and-Run Tactics: The best way to play as Yosuke is to strike quickly and retreat before the enemy can counter.
- I Just Want to Be Special: Exploited. General Teddie and the Malevolent Entity try to convince him that The Midnight Channel is the only place that makes Yosuke special, and that Labrys was brought to the tournament exclusively so he could have the chance to "rescue a cute girl." It fails thanks to Rise's last-minute interference and using her persona to get the others to remind him about the Power of Friendship.
- Knife Nut: Not only does he dual wield them but he also has many to throw at his opponents.
- The Lancer: To Yu.
- Leitmotif: The Hero from Junes. For Shadow Yosuke, Zone Time.
- Pose of Supplication: Yosuke defeat pose. No matter what the finishing blow is, Yosuke always assumes a humiliating pose where he's bent over on his knees, with his butt protruding upward.
- Yosuke's crouching B attack is pretty obviously based off of one of Hazama's normals (the one where he crosses in front of himself). He even lampshades it occasionally by calling out "I can do it too!" when doing so.
- One of this new attacks in Ultimax is something that looks close to Leona Heidern's V-slasher, which is itself based on Voltes V's V Slash. It's even called V-Slash in the localization!
- Small Town Boredom: Exploited. Shadow Labrys and the Malevolent Entity try to convince him he wanted the P-1 Grand Prix to happen, so his life wouldn't be so boring. It's only thanks to The Power of Friendship that they fail in the end.
- Standard Status Effects: Can inflict Panic with Tentarafoo and Poison with his grabs.
- Super Mode: Sukukaja temporarily makes Yosuke much faster than normal, alters the properties of his normals so he can dash to cancel most of them, changes his autocombo, and in Ultimax, it enables a completely new super that costs 0 SP, but immediately ends Sukukaja when used.
- Vitriolic Best Buds: With Chie, as usual.
Chie Satonaka (The Carnivore Who's Discarded Womanhood)
A Spunky Dragon With Deadly Legs!
"You need to eat more meat!"
Persona: Tomoe Gozen
Main Weapon: Martial Arts (Kung-Fu)
A tomboyish native of Inaba and best friend to inn heiress Yukiko Amagi. Chie is a fierce fighter who enjoys the occasional meat bowl and martial arts movie. She joined the Investigation Team after Yukiko was thrown into the Midnight Channel, where she encounters her Shadow, which claimed that Chie enjoyed being the "dominant one" in her relationship with Yukiko. Upon accepting her Shadow, it transformed into her Persona, Tomoe Gozen, which specializes in physical attacks much like Chie herself, which grew strong as she resolves to become a paragon of justice.
After the Midnight Channel incident, Chie is now studying to become a police officer under Dojima's tutelage in order to fulfill her vow. While jogging one day, she overhears a rumor that the Channel has returned, and later confirms it to be real along with Yu, Yosuke, and Yukiko. Furious at the insulting nickname given to her by the "P-1 Grand Prix" advertisement, she rejoins the Team to find out the truth behind the Midnight Channel's return.
Chie's Instant Kill is Galactic Punt
. Tomoe launches the opponent into the air as Chie readies herself. As they fall, Chie flies forward in slow motion, delivering a flying kick that sends them flying high into the sky
, out of the arena.
- Double Weapon/Blade on a Stick: Tomoe Gozen's Weapon of Choice.
- Friendly Rivalry: With fellow Extremity Extremist and meat lover Akihiko.
- Glass Cannon: Can rush enemies with powerful combos, but can't really take punishment herself.
- In the manga adaptation, she and Tomoe utterly demolish the area that she and Yosuke are fighting in, but a precise Mirage Slash on his part manages to take her down almost instantly.
- Green-Eyed Monster/I Just Want to Be Badass: Exploited. Shadow Labrys and the Malevolent Entity try to convince her she wanted the P-1 Grand Prix to happen, so she could be a hero and get all the attention. It's only thanks to a quick "Get A Hold Of Yourself Man" speech from Rise that it fails.
- An Ice Person: In Ultimax, one of Tomoe's attacks now freezes the opponent on hit.
- I'm a Humanitarian: In Yosuke's Story Mode. Good thing it was just an illusion. Also happens in her story mode where Teddie mentions his sweet bear claws and she says she doesn't want his meat then says "They're sweet huh?".
- Kick Chick/Extremity Extremist: Almost all of her attacks are kicks and variations, with only a few punches.
- The Knights Who Say Squee: By the end of her story mode she's become a big Akihiko fangirl and even calls him master.
- Leitmotif: Like a Dragon. For Shadow Chie, Backside of the TV.
- No Guy Wants an Amazon: Teddie's voice is twisted into mocking Chie by saying this. She becomes very hurt by this.
- Obsessed with Food: Her predilection for meat is taken far beyond her original characterization, to the point it becomes her primary title in the tournament. In story mode, she can outright abandon the P-1 GP to fight Akihiko over an Aiya Beef Bowl, leading to her joke ending. And even after she wins, she can choose not to share even one bite of it. Granted, she hadn't eaten much that day, and given the situation, anyone would be pretty tired and hungry by that point. But still…
- Power of the God Hand: God Hand returns as one of her supers.
- Red Baron: Notable in that her in-battle title, "Spunky Dragon with Deadly Legs" is different from the one in the P1 Grand Prix' opening, "The Carnivore Who's Discarded Womanhood".
- She's Got Legs: She certainly likes to show them off.
- Standard Status Effects: In Ultimax, one of her new attacks can Freeze her opponent if it hits.
- Super Mode: Power Charge makes all of Chie's physical attacks more powerful for a short amount of time. This power boost can be stacked up to three times; the more stacks (indicated by the color of the Power Charge timer changing from red to yellow to blue), the less time Power Charge lasts, but in return, Chie's damage output further increases. With three stacks of Power Charge active, Chie's damage output is ridiculously high.
- Vitriolic Best Buds: With Yosuke, as usual.
Yukiko Amagi (The Unconquerable Snow Black)
Please escort me to the ring, my prince!
"I'll finish you in one strike!"
Arcana: High Priestess
Main Weapon: Paper Fans
The graceful and beautiful heiress to the Amagi Inn, considered to be a landmark of Inaba. Yukiko always wanted to free herself both from Inaba and her predetermined fate. As if in response, she is kidnapped and thrown into the Midnight Channel, where she encounters her Shadow, who pokes and prods her on that matter as well as her extreme reliance on her childhood friend Chie. After she accepts her Shadow it becomes her Persona, Konohana-Sakuya, which specializes in fire magic. Throughout the year, Yukiko learns to accept her home and take on her legacy with pride, culminating in her standing up to a group of paparazzi.
After last year's incidents, Yukiko is informed of a surprise party for Yu's return and begins training with her fellow employees to improve her legendarily bad cooking skills. After finishing a special box lunch of her own design, Rise's manager Inoue suddenly calls Yukiko and informs her that Rise has gone missing. Worried, Yukiko contacts Chie and tells her of this, and she in turn tells Yukiko that the Midnight Channel might be back and that there may be a connection. Upon witnessing the advertisement for the "P-1 Grand Prix", Yukiko rejoins the team to rescue her friends.
Yukiko's Instant Kill is Full Bloom
. Konohana-Sakuya charges into the opponent, sending them careening into the wall as it explodes into hundreds of cherry blossoms which bombard and cut into the enemy.
- Carrying A Bento: She spent all night cooking a nice (and delicious-smelling) boxed lunch for everyone, and just happens to bring it over to the TV World to investigate. Tragedy ensues.
- Changing Clothes Is a Free Action: One of her intro has her in full kimono. Konohana-Sakuya then materializes and twirls once in front of her, using her wings as a make-shift curtain. Yukiko is in her Yasogami uniform before Sakuya barely finishes her twirl.
- Cherry Blossoms: Uses them in her Mortal Blow, where a large storm of blossoms causes the opponent to disintegrate. The move also does 398 hits, which is a Goroawase Number for "Sakuya", the name of her Persona.
- Combat Hand Fan: Uses paper fans as weapons.
- Deliberately Distressed Damsel: Exploited. Shadow Labrys and the Malevolent Entity try to convince her she wanted the P-1 Grand Prix to happen, so people would pay attention to and take care of her. It's only thanks to The Power of Friendship that they fail in the end.
- Glass Cannon: She syncs her attacks to her Persona's and can fill the screen with powerful fire attacks, but she is weak without Konohana-Sakuya and cannot sustain too much damage.
- Heal Thyself: Yukiko is one of the only characters in the game who can heal herself. In this case, holding down the input for her Furious Action, Dia, will keep her in the pose, slowly healing her lost health. However, there is a maximum limit to how long Dia can be held, and Yukiko can be knocked out of the move by an attack from the opponent.
- Hot Wind: Her portrait, also described in detail in Story mode when she summons her Persona.
- The Hyena: As usual. In her story mode, she laughs at General Teddie's outfit. Akihiko's "hakamantle" also sends her into a laughing fit in Ultimax.
- Immune to Bullets/No Sell: When Dia is active, Yukiko is immune to most projectiles and grabs.
- Lethal Chef: She's been practicing but is apparently still this.
- Lady of War: Always elegant and graceful when fighting.
- Leitmotif: Princess Amagi. For Shadow Yukiko, Castle.
- Never Live It Down: In-Universe, Teddie still brings about the "scoring" incident, to which Yukiko is not amused about.
- Never My Fault: She's incapable of entertaining the idea that her boxed lunch gave all her friends food poisoning in her joke ending.
- Parasol of Prettiness: Though its only used in her intro and victory poses.
- Petal Power: Her Finishing Move.
- Playing with Fire: Thanks to Konohana-Sakuya.
- Status Buff: Using Fire Boost increases the power of Yukiko's fire attacks for the rest of the round. This boost can stack up to eight times (nine times in Ultimax) for massive amounts of fire damage. In Ultimax, Yukiko has a new special move that can only be used when Fire Boost is at least level 6.
- Unblockable Attack: Yukiko can force these upon her opponent with Fire Break. However, the "unblockable" property only applies to a move with fire effects, and once an unblockable fire attack is used, she can't use Fire Break again for a while.
- Uncanny Valley: In-Universe. While she likes the scenery and how it looks very close to her own school, she can't but feel very awkward about how too perfect it is, but she is never able to catch on why it is. She even remarks how Labyrs, while still under the Miss President label, has her uniform too much like a model high schooler.
- Yamato Nadeshiko: Just like last time, Yukiko plays it straight while her Shadow shows its exact opposite.
Kanji Tatsumi (The Bloodcurdling Beefcake Emperor)
Blooming roses and bulging muscles!
"Deep in the realms of romance!"
Main Weapon: Steel Chair
Despite his brutish appearance and personality
, Kanji only seeks acceptance for who he is: a tough guy with a soft heart and a talent for sewing, a skill inherited from his beloved mother. After being kidnapped and thrown into the Midnight Channel, he has a rather infamous encounter with his Shadow, who mocks his hobby as well as his feelings for Naoto Shirogane (who was not yet revealed to be a girl at the time) because it gives off the impression that he is secretly gay. After accepting his Shadow, it becomes Kanji's Persona, Take-Mikazuchi, which specializes in electric attacks. In combat, he is not to be taken lightly, being able to devastate enemies with powerful blows and strikes. As the year progressed, Kanji gradually learned to stop forcing his masculinity and instead embrace who he really is.
Overjoyed when he learns of Yu's return to Inaba, Kanji quickly gets to work on sewing a present for him. When he overworks himself and starts falling asleep, he accidentally trips and falls into his new flat-screen TV, which has become a portal to the recently-returned Midnight Channel. Believing that he is dreaming, Kanji then gets fired up when he learns about the "P-1 Grand Prix" and goes around beating every opponent in his way of becoming "the manliest of all men".
Kanji's Instant Kill is The Man Series: Brofist
. He walks toward the opponent, grabs them, and launches them into the sky with his chair as Take-Mikazuchi sends a lightning bolt at them from above, sending them flying back downward. Both Kanji and Take-Mikazuchi then punch the falling enemy from both sides.
Teddie / Kuma (The Beast in Heat)
The void that swallows all!
Main Weapons: Claws and Random Items
A mysterious being hailing from the world behind the TV, who assisted the Investigation Team in their business within the Midnight Channel. Teddie is actually a Shadow formed from the subconscious human desire to be liked, making him civil and friendly with humans. After helping his newfound friends defeat Shadow Rise, he begins having doubts about his own existence and accidentally creates his Shadow, who insists that his existence is meaningless and that the only truth in this world is death. Upon accepting his Shadow, it becomes his Persona, Kintoki-Douji, which learns a variety of random skills and can produce random weapons and items in combat, and grew in power as he learns to become more like a human.
When General Teddie announces the P-1 Grand Prix on the Midnight Channel, no one is more surprised than Teddie himself. Teddie journeys into the Midnight Channel to find his impostor and prove he's the real Teddie, then runs into Labrys and takes it upon himself to be her personal Knight in Shining Armor
Teddie's Instant Kill is Kamui Kablooey
. Kintoki-Douji drops down from the sky, launching the opponent into the sky. Teddie then throws a bomb into Kintoki-Douji's compartment, and it turns into a rocket that begins ascending toward the opponent at breakneck speed. Teddie gives a salute as the rocket explodes into fireworks in the shape of Teddie's head.
- Beary Friendly/Beary Funny: The most friendliest and funniest Shadow you will ever meet.
- Bishie Sparkle: In his win animations where he sheds the bear suit.
- Call Back:
- One of his new attacks in Ultimax is his Shadow's Nihil Hand.
- All of the items what Kintoki-Douji can throw are reference to stuff from Persona 4, where they items you can use in battle or other things from the game.
- One of his victory poses has him take off the bear suit to show his human form, either fully clothed in his summer clothes, in the Alice outfit he wore at the culture festival crossdressing pageant, or, very rarely, naked, as he was when he first removed the suit in the real world. He also removes the suit for a split second during his burst.
- Chivalrous Pervert: Some things never change.
Mitsuru: This TV is our escape route… Can we… really fit inside…?
Teddie: Ooh! Are you a little too front-loaded too fit? In that case, I wouldn't mind helping helping you squeeze through…!
Rise: You're even worse than before, you know that…?
- Clear My Name: Part of his story mode.
- Combat Commentator: An unlockable option.
- Confusion Fu: His entire movelist, which would make Yoshimitsu proud.
- Cool Mask: Teddie's glasses mode gives him a bandit mask.
- Deadly Fireworks Display: Quite literally, as his Mortal Blow.
- The Dev Team Thinks of Everything: If Shadow Teddie uses Nihil Hand, the larger Teddie will have the original Shadow Teddie's facial damage. Also, he doesn't remove the suit when activating Shadow Frenzy (which normally has the same animation as when using a Burst).
- The Dulcinea Effect: Is hit even harder than Yosuke! He wanted to protect Labrys literally right after meeting her and before finding out the truth about the P-1 Grand Prix. In his and many other story modes, he even fought against the Shadow Ops just to protect her.
- Funny Afro: Kintoki-Douji gets one after Teddie's Instant Kill.
- Grand Theft Me: Averted. Kagutsuchi originally wanted to use Teddie as the base for his "perfect vessel", but found it impossible to break his will enough to make him receptive, forcing him to use Sho instead. This is the reason Kagutsuchi generally appears in the guise of a fake Shadow Teddie/General Teddie.
- Improbable Weapon User: Several:
- Anvil on Head: Transforms into one in his All-Out Attack.
- Batter Up: Like Junpei in Ultimax, Teddie gains different properties if he hits the opponent with the bat's "sweet spot."
- Lethal Chef: Not one himself, but one of the items he tosses out is the result of two working together. Taken to another level in Ultimax, as it is the only thing in the game that causes multiple status effects at the same time (specifically, Poison, Fear, and Silence).
- Paper Fan of Doom: His ground throw ends with Teddie slapping the opponent with one.
- Red Boxing Gloves: One of his normals has him firing one out of his mouth.
- Shamu Fu: Hurls a fish at his opponent during his sweep.
- Knight in Shining Armor: Appoints himself as this for Labrys.
- The Knights Who Say Squee: To Yu, as usual. Eventually towards Aigis as well, after she does a very spectacular job of saving Teddie's bear-hind from the fake Shadow Labrys.
- Leitmotif: Teddie Bear Circus!. For Shadow Teddie, Edge of Madness.
- Mirror Match: While he's the only character who never has to fight his "shadow" in either story or arcade mode, he does fight General Teddie, which acts as a Mirror Match.
- The Nicknamer: He calls Labrys, Aigis, Mitsuru, and Akihiko by Labby-chan, Ai-chan, Mitchan, and Akky, respectively.
- Paper People: He can use this to his advantage in battle to dodge high attacks. He also becomes this when he gets hungry, and it turns out to be useful in his escape from the closet he was stuffed in during his story mode. In Akihiko's story, he becomes this after their fight.
- Plot Allergy: Poor ol' Ted. When the Red fog covers the town in Ultimax, it doesn't agree with his sinuses, and he spends most of the story with a clogged up nose and a bad case of the sneezes.
- Pungeon Master: And the puns are, as always, un-bear-ably lame.
- Sphere Factor: Rolls on his (very rotund) Persona during one of his supers, like an actual circus bear would on a ball.
- Shout-Out: One of his new supers in Ultimax has Kintoki-Douji toss out a torrent of random items, much like one of Faust's supers.
- Standard Status Effects: With his items, Teddie can inflict almost every status effect in the game (the only exceptions are Silence and Charm, and even Silence can be used by Teddie in Ultimax).
- Stealth Pun: Unsurprisingly not from Teddie himself, but in his Japanese title, Beast of Libido. While "Libido" refers to the sex-drive in Freudian Psychology, which would fit with Teddie's womanizing habits, in Jungian Psychology (on which the Persona games are mostly based), it actually refers to the entirety of the energy the psyche's complexes - including one's Shadow - are created from, subtly hinting at Teddie's original nature.
- This Is a Drill: His drill claw attack, based on his follow up attack when an enemy is knocked down in Persona 4. He also briefly transforms into a drill during his air throw.
- White Knighting: To Labrys.
- Wholesome Crossdresser: One of Teddie's win poses has him strip his bear costume, revealing that he has dressed up like Alice underneath. Also, In Yosuke's closet, you can see the dress Teddie cosplayed as for a crossdressing pageant still hanging on the door.
Naoto Shirogane (The 2000 IQ Killjoy Detective)
The body of a child, the brain of a genius!
"Is this an army of idiots?"
Arcana: Wheel of Fortune
Main Weapon: Revolver
Voiced by: Romi Park
(Japanese) and Valerie Arem (English)
A calm and level-headed detective who allies himself with the Investigation Team to solve the murder mysteries of Inaba. Naoto's masculine and mature demeanor belie the fact that he is actually a girl. She
chose to hide her gender in fear of the discrimination she might face in the male-dominated police world. This is pressed upon by her Shadow when she encounters it after a plan she devised to uncover the kidnapper's identity herself goes horribly awry. After accepting her Shadow, it becomes her Persona, Sukuna-Hikona, which specializes in traps as well as controlling the elements of light and darkness. Despite her struggles, Naoto manages to be a well-respected detective, thanks to her smarts and investigative skills, honed by her year with the Investigation Team.
Some time after the events of the previous game, Naoto is hired to investigate the Kirijo Group and their recently established paramilitary organization / joint-operation with the police department, the Shadow Operatives. On the surface, Naoto is a special overseer for the loading of a certain piece of cargo from the Kirijo Group's R&D department onto a plane headed for Yakushima, but when hijackers suddenly interrupt the transfer, she takes action and plants a tracking device on the getaway van of the hijackers. She then meets with Detective Kurosawa, now promoted from his officer duties thanks to his assistance in Persona 3
, who helps her to spy on Mitsuru Kirijo. Naoto suddenly witnesses Mitsuru, Akihiko, and Aigis enter the Midnight Channel, and immediately follows them, concerned for not only their safety, but her friends as well.
Naoto's Instant Kill is Judge of Hell
. She tosses her pistol into the air as Sukuna-Hikona makes a random pattern of crosshairs appear on the screen. If the opponent comes into close proximity with one, the trap is triggered, allowing Naoto to get a perfect headshot with her pistol on the opponent, no matter where they run.
Rise Kujikawa (The Scandalous Superstar Idol)
Her naked passion, exposed for all to see!
"I, Rise Kujikawa, will be your announcer!"
Main Weapon: Microphone Stand
A teen idol who goes by her stage name "Risette". She took a temporary retirement to return to her hometown of Inaba and discover who the "real Rise" is. After encountering her Shadow, who pressed her regarding her various images, Rise accepted who she is and gains her Persona, Himiko. Throughout the year she realizes that "Risette" will always be an authentic part of her identity, however artificial it may seem, and decided to return after spring break.
she does not battle enemies directly; instead, she scans them for data, which she shares with the Investigation Team. She also acts as the commentator of the "P-1 Grand Prix", calling out the battles of the tournament. In Ultimax
, however, she becomes a fighter in her own right. Her Instant Kill, True ♥ Story
, traps the enemy in a bind and bombards them with soundwaves.
- Ascended Extra: Rise becomes a playable fighter in Ultimax, with a new variation of Himiko to boot.
- And the Adventure Continues/Sequel Hook: Prepares to make her big comeback to the idol scene, while teasing the events of Persona 4: Dancing All Night.
- Attack Drone: Himiko's essential Weapons of Choice are a bunch of round satellites which can fire lasers, much like those used by Strider Hiryu.
- Badass Adorable: Who could say no to a girl who fights by slapping her opponents silly and still look cute through it all?
- Badass in Distress: For most of Arena's story mode the Combat Commentator Rise is a fake. The real Rise was kidnapped by General Teddie, and only gets in contact with the other characters once General Teddie gets distracted late in the story.
- Beehive Barrier: To match its hexagon-shaped solar panels, Himiko can eject energy shields made up of interlocking hexagonal tiles.
- Call Back: In the Vs. screen before battle, she is the only female character whose height and weight are both listed. In Persona 4, she explained at one point that her measurements are public knowledge.
- Captain Obvious: Because some things never change.
- Combat Commentator: The default option, available from the beginning.
- Death or Glory Attack: SB Hysterical Slap is invincible during startup, making it great as a quick counter to an incoming attack. It also gets a massive damage boost because Rise becomes Berserk during the startup. However, if it misses or is blocked, Rise will stay Berserk, so she will be unable to block any potential counterattacks for a while.
- Difficult but Awesome: One of Rise's SP skills requires her player to complete a short rhythm minigame in order to maximize the resulting attack's damage. If the minigame is failed, the attack won't do much damage at all. However, if done perfectly (or if the bar is filled up at least 75% of the way), it does a massive amount of damage, on par with Yu's 150 SP super and Kanji's SB command throw super.
- Get A Hold Of Yourself Man/The Power of Friendship/You Are Not Alone: Rise gives a number of characters speeches about the importance of believing in yourself and being supported by your friends. The Malevolent Entity fails to make Yosuke, Chie, and Yukiko reject themselves because of this. In the manga adaptation, Rise uses Himiko to let the stranded Investigation Team members transmit their encouragement to Yosuke, giving him the courage to face Shadow Labrys alone.
- Gratuitous English: In the Japanese voice track, Rise will still use random English words or phrases for no clear reason.
- She Knows Too Much: Rise was kidnapped and tossed into the TV because her Persona's abilities would have ruined Shadow Labrys' illusions.
- I Just Want to Be Badass: The main source of her own conflict in Ultimax. Being kidnapped and unable to help her friends really hurt Rise's confidence in her own abilities, which was only further compounded by the fact that Fuuka was able to lend her own support to Mitsuru even from outside the TV. Early on in the Investigation Team's side of the story, she struggles with doubts of how useful she's able to be to her friends when they need her most.
- Idol Singer: Has begun planning her return to the stage after the events of Persona 4. The Shadow Operatives Auxiliary Team have a few fanboy/girl moments.
- Improbable Weapon User: She uses a microphone and stand as her main weapon, and for her Mortal Blow, she uses a megaphone.
- Leitmotif: Twinkle*Star. For Shadow Rise, Striptease.
- Letting Her Hair Down: The hair of Rise's persona, Himiko, goes from a tied up bun into long flowing locks when she transforms into "battle mode".
- Ms. Exposition: Will be the one to fill in the remaining details of the TV world for Labrys whenever the main character of a particular storyline can't.
- Ms. Fanservice: Comes with being an idol.
- Musical Assassin:
- Non-Player Character: In Arena, like her Persona 4 appearance.
Mitsuru Kirijo (The Imperious Queen of Executions)
Punishing evil from her lonely throne!
Main Weapon: Rapier
One of the founding members of S.E.E.S, a group of Gekkoukan High School students and Persona users. After graduating, Mitsuru became part of a clique of elites in her college, while still attending to the needs of the Kirijo Group, still finding its way out of the mire of the scandalous revelations of its sordid past. To this end, she requested a meeting with the police (among her contacts was Naoto) to help her establish the Shadow Operatives, a private paramilitary organization composed of her fellow S.E.E.S alumni, dedicated to control Shadow-related activity, maintain world peace and keep an eye on other Persona users. On a trip to Inaba to look for something, she learns of the "P-1 Grand Prix". Suspicious of the gathering of Persona users, Mitsuru decides to participate and look into the Grand Prix. Her Persona, Artemisia, specializes in ice magic and has the ability to analyze the weaknesses of Shadows, as well as communicate with other Persona users. Before Mitsuru found her resolve and evolved it, her Persona was once known as Penthesilea.
She meets with Naoto and briefly consults her regarding the information regarding the hijacking of her cargo, and personally summons Akihiko Sanada to assist her in recovering it.
Mitsuru's Instant Kill is Niflheim
. Artemisia flies high into the air and drops its whip like a hook, latching onto the opponent and carrying them into the air as they are slashed and frozen simultaneously. Mitsuru bids them adieu as she stabs them through the ice, completing her execution
- Absurdly Long Limousine: Comes with being an Ojou. It features in Story Mode and one of her intros.
- An Ice Person: Notably, she is the only character in both games who primarily uses Bufu spells.
- The Atoner: She's still trying to clean up the mess her late grandfather left behind, this time by going to rescue Labrys.
- Badass in Distress: Is kidnapped in the prologue of Ultimax alongside Akihiko, Aigis, and Fuuka.
- Badass Longcoat: Her fur coat is full length, and she fights pretty hard while wearing it.
- Bare Your Midriff: When using the Litchi color palette, Mitsuru's catsuit will reveal the skin around her midriff, along with some other parts.
Akihiko Sanada (The Two-Fisted Protein Junkie)
The man who lusts for power returns!
"I've been waiting for this moment!"
Main Weapon: Martial Arts (Boxing)
A veteran of S.E.E.S and close friend of Mitsuru. After his little sister died in a house fire, Akihiko resolved himself to become strong in order to protect those he cares about. While cool-headed and good-natured, he is somewhat socially awkward. His Persona was once Polydeuces, but after the death of his best friend Shinjiro Aragaki he found a new resolve and his Persona evolved into Caesar, which specializes in physical attacks and can also use electricity.
After graduating, Akihiko entered college, but decided to focus on perfecting his punch and becoming the best fighter in the world, dropping out in the process. Upon learning of the "P-1 Grand Prix", Mitsuru sends an invitation to Akihiko to join her. Eager to battle a new generation of Persona users, Akihiko returns to Japan.
Akihiko's Instant Kill is Earth Breaker
. Caesar produces a globe within its hand that begins sucking the opponent in. If they touch the globe, they are miniaturized and fall onto the globe, and are shocked to see a mysterious object careening downward on top of them. The object turns out to be Akihiko, with his fists extended as he punches the opponent downward onto the globe, causing a visible explosion on the upper portion of the globe, as seen through a zoomed-out view.
- Attack Its Weakpoint: When Yu hits the globe in Caesar's hands during the events of the manga, it causes the Persona to outright explode.
- Badass: When he's attacked by a couple of gun-wielding goons in his story mode, he dodges their bullets, that is all.
- Badass Cape: Which can also double as a hood.
- Badass in Distress: Is kidnapped at the beginning of Ultimax alongside Mitsuru, Aigis, and Fuuka.
- Bare-Fisted Monk: He fills this roll as the resident boxer.
- Extremity Extremist: In contrast to Chie, Akihiko uses mainly his fists.
- Bare-Handed Blade Block: Manages to catch Yu's katana in this fashion during their battle in the manga.
- Big Brother Mentor: Acts as one for Chie, who refers to him as 'Master' in the end of her story, although Akihiko is embarrassed by it.
- Boxing Battler: Still fights like a boxer, and relies more on his fists than his Persona.
- Close Range Combatant: Using only his fists to deal the majority of his damage, if not all of it, Akihiko has to get in real close to gain momentum over his opponent. To enhance this, his ducking and weaving special moves will bypass projectiles. He does have one or two exceptions however. His awakened super covers the entire screen (albeit with some wind-up), and what few persona attacks he has gives him just a little bit of extended reach.
- Cool Sword: Caesar's main weapon.
- Counter Attack: Dodge Strike. Not as direct as most examples because it negates the damage of an incoming strike and gives you an opening to take advantage of via the ability to cancel into various moves. If you choose to do nothing, you will instead get free SP.
- Dumb Muscle: Akihiko is quite intelligent (see Sequence Breaking, for example), but his people skills need a bit of work. Several of the game's Funny Moments are due to him saying things he really should keep to himself.
- Dynamic Entry: Akihiko likes doing these, but they're not as frequent as with Elizabeth. Heck in Chie's story, he makes an introduction by punching Kanji through a wall, while in his story, he simply punches the door open to the Announcement Room.
- Evolving Attack: His Cyclone Level increases as he's chaining certain attacks, which then gives new properties to those same attacks as well as his Cyclone Uppercut super. The level caps at 3 (5 in the sequel) and resets when he's done chaining attacks.
- Flanderization: Went from being a kind, if aloof, Big Brother Mentor type with an unhealthy need to get stronger driven by his sister's death to a borderline Dumb Muscle Blood Knight whose life outside of the Shadow Operatives revolves around fighting for the sheer heck of it (the guy dropped out of college to go on that journey). There's also his love of protein, and unlike Chie's obsession with meat, the number of times Akihiko mentions protein in any way in Persona 3 can be counted on one hand. As his ending in Ultimax shows, he's not quite over the training part either, as the narrative states that he finds college a nuisance.
- Friendly Rivalry: With fellow Extremity Extremist and protein lover Chie.
- Good Scars, Evil Scars: Despite having picked up quite a lot during his training expedition, Akihiko's scars are all surprisingly tidy.
- Gravity Master: One of Caesar's abilities.
- In the Hood: His cape also has a hood in it.
- Leitmotif: The Wandering Wolf. For Shadow Akihiko, Crisis.
- Lightning Bruiser: His punches are powerful as they are fast. They can also be enhanced with electricity, making him a literal Lightning Bruiser. He's fast, strong, and has decent HP. His only weakness is a lack of range, which he compensates for with his speed.
- Machete Mayhem: Carries a machete around his belt, though you never get to see him use it.
- Pointless Band-Aid: Has one around his left leg for whatever reason. He also has one on the left side of his forehead, the same place he had one for the duration of Persona 3.
- Rapid-Fire Fisticuffs: His Kill Rush special. You can even fit more punches in if you SP boost it, which increases the move's duration for more rapid-fire punching.
- Reasonable Authority Figure: Expresses an interest in becoming a cop one day during his ending, having been inspired by Chie's tenacity and Kurosawa's dedication. Ultimax's ending shows him making an external connection with Kurosawa for a potential future career, but he isn't quite there yet.
- Rugged Scar: His toughness is emphasized by his new scars.
- Sequence Breaking/Dungeon Bypass: Attempts this in his story mode. It only gets him into a fight with Kanji, and by then The General puts more barriers on the windows so he can't do it again.
I knew it. Whereever there was a real wall got overlooked.
- Shock and Awe: Courtesy of Ceasar
- Shut Up, Hannibal!: When being berated by illusions, Akihiko tends to ignore it and start punching. Subverted later when he admits that the comments did affect him, but he's over them by the time he fights the Malevolent Entity.
- Spirited Competitor: Quite. In Naoto's story mode, Mitsuru Kirijo manages to break the illusion between Naoto and Akihiko, but Akihiko still wants to fight. When he realizes that they have to fight anyway, illusions or not, his expression lights up.
He was flustered mere seconds ago, but now Sanada-san has taken a more lively expression. [
] I could almost hear Kirijo-san sigh in exasperation.
- If you choose him for a Mirror Match; you get a unique intro where the two Akihiko's perform a quick Fist Bump and then jump backwards into a fighting stance.
- Standard Status Effects: In addition to Electric Fist attacks causing Shock, Ultimax gives Akihiko a new Persona grab that causes Silence.
- Super Mode: Electric Fists makes all of Akihiko's physical attacks inflict Shock if they contact an opponent until he is hit. As a bonus, if he is affected by Shock, using Electric Fists causes it to immediately wear off.
- Super Speed: Momentarily during certain combos. Taken Up to Eleven in Ultimax, where Akihiko practically teleports during his auto-combo. Oh, and thanks to the fact that his auto-combo leaves you suspended in midair, you can't burst it.
- Take Off Your Clothes: He meant well, as he wants his opponent to be able to move without hindrance, but since he said it to Kanji, Hilarity Ensues.
- Walking Shirtless Scene: Much to everyone's delight, out-of-universe. In-verse, the practicality is questioned by Mitsuru (though she isn't one to talk), and gets him labeled as a pervert among the Investigation Team. In Ultimax, Akihiko's "hakamantle" even sends Yukiko into one of her trademark laughing fits.
Aigis / Aegis (The Heartless Armed Angel)
Her fingers are guns, her eyes are sights!
"I'm on a mission!"
Arcana: Fool / Chariot (Wild Card)
Persona: Pallas Athena / Palladion
Main Weapons: Internal Firearms
A Shadow-hunting android created by the Kirijo Group, who served alongside S.E.E.S in their campaign against Nyx. Although she is a robot, Aigis soon develops emotions and is able to summon a Persona of her own: Palladion, which eventually evolved into Pallas Athena, her Ultimate Persona. Athena specializes mainly in physical attacks involving her lance and shield, but can also use Almighty attacks such as Megido. After the boy who helped Aigis discover herself sacrificed himself for the world's sake, she became the field leader of the group in the battle against Erebus during the events of The Answer
, having inherited his unique ability. Three years later, she is now a member of the Shadow Operatives and comes to the rural town of Inaba with Mitsuru and Akihiko, joining the "P-1 Grand Prix" to find her sister, Labrys.
Aigis' Instant Kill is Heritage Liberator Palladion
, and it is only usable while she is airborne. She fires her gatline guns downward at the opponent, and if any of the bullets connect, Pallas Athena appears and throws her spear into the opponent, sending them flying. Aigis then summons Palladion, taking the form of a giant shoulder cannon, takes aim, and fires a huge laser that obliterates the opponent, but forces her to cool down afterwards.
- Anti-Air: She even says this when using one of her moves.
- Backpack Cannon: One of her moves has her drawing out a large cannon out of her back. She also has one where she draws out multiple missile containers.
- Badass: There are reasons why as far as the story goes, Aigis is considered the only character in the game (that is, until Elizabeth finally completes her mission) who can truly go head-to-head with Yu, and her insane plethora of weapons is not one of them.
- Badass in Distress: Has been kidnapped in Ultimax alongside Mitsuru, Akihiko, and Fuuka.
- Bad Liar: When she runs into Kanji while not wearing her uniform, and thus not wearing clothes that conceal her obviously robotic features, she nervously tries to claim that she's a transfer student. And she has blond hair and blue eyes! And a gatling cannon. She gives up before he even calls her out on it.
- Badly Battered Babysitter: In Akihiko's Ultimax ending, she's responsible for making sure that he attends his college classes (something Mitsuru assigns her to do at the end of Arena), which he repeatedly skips.
- BFG: Most of her weapons, but the Wave Motion Gun used in her Mortal Blow, Palladionnote , definitively qualifies.
- Blade on a Stick: Used by her Persona, Athena.
- Blood Knight: Shadow Aigis, who states in one of her victory quotes that she was built to fight.
- Bottomless Magazines:
- Averted. She has only 120 bullets at the start of each round, despite her Hyperspace Arsenal. As an SNK Boss, she gets 999 bullets.
- Ultimax gives her a way to refill her bullet count, in a way playing this trope straight in the process. See Super Mode below for more info. Though in order to unlock super mode, most Aigis players have to force themselves out of ammo.
- Brick Joke: Triples as a Call Back and possibly a case of Early Installment Weirdness. To help Labrys cope with herself, Aegis makes an offhand remark to Metis of Persona 3 FES, who was revealed to be an amalgamation of Aegis' own conflicts, and that Aegis had to make amends with herself during the events of said game. The previous Persona games in general never had the style of 4 of confronting the Shadow self, but the sheer parallels between FES' storyline and Arena's makes this topic Fridge Brilliance. Cue Shadow Aegis and you have the Logical Extreme and Deconstruction of Metis' core personality.
- Call Back: One of her intros has her waking up in her chair from her old dorm room. Shadow Aigis' intro has her wearing her original's blue sundress◊ for a while before burning it off.
- Catch Phrase:
- Combat Commentator: An unlockable option.
- Counter Attack: Aigis's strong Persona attacks require her opponent to hit Athena. This restriction no longer applies during the powered-up Orgia Mode described below at Super Mode.
- Deadpan Snarker: Mitsuru notes that Aigis tends to speak in Machine Monotone when she wants to tell her something.
- Defensive Feint Trap: Take-Mikazuchi's electric attacks cause her a lot of trouble during her battle against Kanji in the manga, but she manages to lure him into one of these so he's too close to her to summon his hulking Persona, allowing her to unleash her Orgia Mode without fear.
- Desperation Attack: In Episode P4, Aigis unleashes Orgia Mode EX for the first time to save Teddie from the fake Shadow Labrys.
- This causes Teddie to idolize and look up to Aigis very much like he does to Yu, although this doesn't spare her from Teddie's constant flirting and pick-up lines, most of which she is, fortunately, oblivious to.
- Difficult but Awesome: Trying to learn how to balance between her Orgia mode and regular mode as well as how to conserve bullets gives her quite the learning curve. She's also considered to be one of the best characters in the game and is used very often in Tournament Play.
- There's another huge skill curve between "good" Aigis players (which includes those who do well in tournaments) and good Aigis players.
- Explosive Overclocking: Her One-Hit Kill move and Orgia mode end with steam billowing from her entire body.
- Finger Firearms: Her most basic weapon is to shoot bullets out of her fingertips.
- Gatling Good: There's her one special that has her pulling a gatling gun out, and then there's her Orion super where she pulls out four.
- Gun Fu: Has quite a few flashy moves with her weapons.
- Heroic Sacrifice: Sort of. In Episode P4, she fights Kagutsuchi to weaken him enough for Yu (with some unexpected help from Adachi) to deal the finishing blow, although this results in her defeat.
- Hyperspace Arsenal: Most of her weapons would hardly fit inside Aigis, and yet she is still capable of storing multiple weapons inside her.
- I Just Want to Be Loved: The Malevolent Entity brings this up to torment Aigis.
- Impaled with Extreme Prejudice: Her One-Hit Kill begins with Athena skewering the opponent with her lance, pulling them along as it flies.
- Improvised Weapon: She uses a button from a shirt as a projectile weapon in the beginning of her story mode.
- Is This What Anger Feels Like?: Aigis has been angry before, but after seeing all the crap the Malevolent Entity did to Labrys and the others, she gets an intense flood of emotion she can only describe as "fury."
- Jet Pack: And Thigh Rockets in Orgia Mode.
- Jive Turkey / Sophisticated as Hell: As a Combat Commentator, in the localized version. Particularly fond of the phrase, "As they say", preceding some form of slang.
Aigis: [after foe has an Awakening]
The enemy is, as they say, "pissed off".
- Just a Machine: The illusions taunt her by calling her this.
- Red Oni, Blue Oni: Blue to Labrys' Red. Their eyes are even Color-Coded for Your Convenience!
- Robo Speak: Downplayed, as she generally speaks like a normal human, though with a very robotic affect. According to Mitsuru's story, however, she plays up this trope when she wants to say something she knows the other party wouldn't approve of.
- Ridiculously Human Robot: She was given a human-like psyche and appearance in order to use a Persona. Shadow Aigis resents this.
- Shield Bash: Courtesy of her Persona.
- Shoulder Cannon: Her Instant Kill starts with her firing a shoulder-mounted, rapid-firing cannon.
- Socially-Awkward Hero: She's been improving since Persona 3 but she still has her moments. When she meets Kanji, for example, she lapse back into her old days and introduces herself a transfer student. She then brings explicit attention to her gatling gun, before just dropping it right there.
- So Last Season: Aigis has upgraded large portions of her body and has an arsenal of new weapons at her disposal.
- Submissive Badass:
- She doubts her leadership ability even though she has the experience from being SEES's field leader, where she demonstrated effective leadership abilities that are easily on par with that of Yu's. Even after showing that she's still an effective leader against the plane hijackers, Aigis happily relinquishes control to Mitsuru without hesitation.
- Aigis is far more modest than Yu when it comes to demonstrating the power of the Wild Card. However, during the only time she actually does decide to use it, she managed to effortlessly neutralize Yu's power when he managed to suddenly turn the tables on Elizabeth. It's actually a highly impressive feat given that Yu's power was able to overpower the almighty Elizabeth, yet Aigis had easily dispelled it with almost no effort on her part.
- Shadow Aigis, however, completely averts this. Her extreme insanity and bloodlust, coupled by the fact that she is one of the two most powerful members of the Shadow Army (the other being Shadow Yu), caused her to become far more aggressive than her other self, leading her to desert the army so she could kill and destroy to her heart's content.
- Super Mode: Her hyper-clocked "Orgia Mode" is once again featured as one of her main gameplay mechanics. In Ultimax, she has a further powered up version of Orgia Mode that is only accessible when the situation is dire (she must have 150 SP to use, but also be overheating from Orgia Mode overuse, have no bullets, and be in Persona Break). During this mode, she can boost more times per jump, her strong Persona attacks attack automatically, and her bullets and Persona cards refill.
- Suplex Finisher: The first promotional poster Atlus released for Ultimax featured Aigis using a very brutal one against Yu.
- Time Abyss: Acknowledged by Elizabeth, who anticipates Aigis "will become a compatriot of mine, unbound by the limitations of time."
- The Coats Are Off: In one of her intros.
- Uncanny Valley: When Yu Narukami meets her, he ponders about this trope in regard to her human-like appearance.
- Up to Eleven: Personality-wise, Shadow Aigis is described by many players as a far more extreme version of Shadow Yu. This makes sense since Aigis is essentially Yu's predecessor to the Wild Card, making their personalities quite comparable to each other, with some slight differences.
- X-Ray Vision: At the start of her storyline, she's able to see through an airliner hull to locate the terrorists and later sees just enough through Naoto's clothes to tell Naoto's female.
Shadow Operatives Auxiliary Team (Reserve Members)
Junpei Iori (The Mighty Strike-Out Slugger)
Tadadada! A triple-A simpleton!
"Two outs and the bases loads, and I'm up to bat!"
Main Weapon: Baseball Bat
A former member of S.E.E.S, a group of Gekkoukan High School students and Persona users. He now works part time as a baseball coach, and occasionally helps out the Shadow Operatives when Mitsuru asks him to (she rarely does
). When he misses his train stop and arrives at Yasoinaba, he becomes entwined in the strange happenings there.
Junpei's Instant Kill is Explosive Level-Up Grand Slam
. Trismegistus grabs the opponent, and then flies into outer space. Junpei winds up, and the opponent gets pitched at him from space. Junpei then hits the opponent as they come crashing down, causing them to fly into a scoreboard, which gets burned by the impact.
Debuts in Ultimax
- Attack Reflector: Junpei can hit opposing projectiles with his bat to turn them into speedy fireballs that launch the other way. Doing so gives him additional runners on base. He also puts this property to good use with one of his SP Skills.
- Batter Up: His weapon of choice is a wooden baseball bat. He also has a unique gameplay mechanic which relies on the player scoring "runs" by successfully connecting with bat attacks without "striking out" by missing (which results in a strike) or taking damage (which results in a straight out). Getting ten runs activates his Victory Cry skill, which causes him to glow and increases the damage of many of his moves.
- If Junpei hits the opponent normally, he will earn a base hit, while a blocked attack earns him a ball. His offensive Supers can count as a home run, earning Junpei as many runs as there are loaded bases plus one, but resetting the amount of bases loaded.
- Battle Aura:
- During Victory Cry mode, Junpei has a faint golden aura around himself and he also glows gold periodically.
- If Junpei has two strikes, three balls and two outs, he has a faint red glow around himself. At this point, the next bat attack will be counted as a Fatal Counter.
- Beware the Silly Ones: Shadow Junpei◊.
- Butt Monkey: Life is never easy for those of the Magician Arcana.
- He ended up involved in the P-1 Climax because he was daydreaming about marrying Chidori on a train and missed his stop.
- Even though he is part of the Shadow Operatives, he is almost never asked to take part in a operation. Considering that Yukari, Ken and Koromaru got called to go to Inaba and he didn't, it means Junpei might be at the very bottom of the Shadow Operatives heirarchy. General Teddie even goes so far as to call Junpei a mook.
- His title from the Lemony Narrator, "The Mighty Strike-Out Slugger", makes fun of his constant failures.
- Hell, in the first promotional trailer, the Red Fog presumably cuts the power half a second before Junpei presses a button on a soda machine!
- His cell phone battery dies early on during the crisis.
- Call Back: One of Junpei's lines after winning a match is the same thing he says when he levels up in Persona 3.
- Cool Teacher: Coaches a baseball team, while still being as laid back as ever.
- Death from Above: One of Trismegistus' attacks has him smashing down on top of an opponent from orbit.
- Diving Kick: On the part of Trismegistus. Junpei himself also has one.
- Dude, Where's My Respect?: Junpei seems so aloof to Rise and Yukiko that they initially don’t believe him presenting himself as a Shadow Operatives Officer, even though he had just showed a bit of his combat prowess minutes before, and when the girls do come to believe Junpei is the real deal they still express some worry, concerned that he wouldn’t be able take care of himself.
- Everything's Better with Spinning: In one attack, Junpei will swing his bat so hard he spins around multiple times before regaining his footing.
- For Massive Damage: Junpei has a mechanic called "Clean Hit", which is essentially an inversion of Attack Its Weak Point. If Junpei hits his opponent with a specific part of his bat (the "sweet spot") then his attacks will have enhanced properties, allowing for combos that aren't otherwise possible. His supers have this property intrinsically, but Junpei must have Victory Cry active in order for his other bat moves to be able to Clean Hit.
- It Was a Gift: According to Atlus, Junpei's cross necklace was a gift from Chidori.
- The Knights Who Say Squee: He's a huge fan of Rise, and to see her in person makes him fanboy in his chapter.
- Leitmotif: His regular theme is "Mr. Easy-Going", but his Shadow has Deep Breath Deep Breath.
- Mighty Glacier: Not to the same extent of Kanji, but Junpei is not very fast. However, he can set up masive damage and even without that, he can still dish out high amounts of damage.
- Nice Hat: Has switched to a backwards pinstripe baseball cap.
- Odd Couple: His and Yukari’s banter are explored even further here, the two bicker, argue, provoke each other a lot, but the two feel secure and seek each other just as much, in fact one of Chapters for the Story Mode focused on the two is literally named like said trope.
- Older and Wiser: Most obvious example out of the P3 cast. He's still the same laid-back, fun-loving oaf we came to know in Persona 3, but he's more mature and worldly than he used to be. As such, he has every right to call Sho an immature brat when they meet during Junpei's arcade mode.
- Playing with Fire: Trismegistus can shoot short-range blasts of flame, and all of Junpei's SP Skills ignite the opponent on hit.
- Production Throwback: Junpei's Clean Hit mechanic originally came from Sol Badguy, the protagonist of Arc System Works's original fighting game series, Guilty Gear.
- Situational Damage Attack: Junpei Iori has a mechanic called "Clean Hit" where if he hits his opponent with a specific part of his bat, he'll do more hitstun and damage than normal, allowing for combos that aren't otherwise possible.
- Slide Attack: Has a sliding ground kick for his sweep and the third part of his auto-combo. One of his special moves is a face-first baseball slide.
- Spin Attack: One of his moves involves spinning rapidly while swinging his bat.
- Super Mode: Victory Cry, which gets activated as soon as Junpei has 10 runs in his baseball counter. It will increase the power of his attacks, slowly regenerate his health and SP (not unlike Spring of Life from Persona 3), and allow him to land Clean Hits with any move that involves his bat. Even better, the more runs Junpei scores (the counter maxes out at 55), the more damage he does and the faster he regenerates health and SP! Oh, and one other thing: his score counter does not reset between rounds. If he's activated Victory Cry in the first round, it will stay active for the rest of the match.
- Vitriolic Best Buds: With Yukari, as usual.
Yukari Takeba (The Unsightly Pink Sniper)
Her rage makes little kids cry!
Main Weapon: Bow and Arrow
A former member of S.E.E.S, a group of Gekkoukan High School students and Persona users. Now in college, she works part time as a model and actress. She also stars in the latest iteration of Persona
's Show Within a Show
parody of Super Sentai
and Power Rangers
, Phoenix Ranger Featherman Victory
One day however, an actual helicopter not part of the filming appears on the set. Labrys and the Kirijo family maid Kikuno emerge from the copter and inform Yukari of Mitsuru's dire status. Taking no time to even change costumes, Yukari, accompanied by Labrys, heads to Yasoinaba.
Her Instant Kill is Final Feather* Arrow
. Yukari launches an arrow in the air. If it hits her opponent, she uses her Evoker to summon Isis who keeps her opponent in place by hitting them with wind strikes. Then Yukari fires a powerful arrow from the sky which obliterates her foe.
Debuts in Ultimax
- Animal Motifs: Her costume features Phoenix and bird imagery. Her character is even named after a pheasant relative, the argus.
- Badass Cape: Has a pink, pointed cape sewn to the back of her superhero costume, not unlike Momo Ranger.
- Berserk Button: Saying anything about her father, and the fact that he had a hand in the experiments done by the Kirijo Group, is a sure fire way to set her off.
- Blow You Away: Can place Garu traps and summon a Magarula windstorm with Isis.
- Captain Ersatz: Dresses and uses a bow like the Pink Ranger from various Super Sentai/Power Rangers iterations.note
- Cool Helmet: Her Pink Argus helmet, which looks like a futuristic motorcycle helmet.
- Continuity Nod: She now works on the sequel to the Show Within a Show introduced in Persona 2, Phoenix Ranger Featherman Victory.
- Energy Bow: Her bow fires glowing red laser arrows instead of normal ones, eliminating the need for a quiver.
- In-Series Nickname: She's still called Yuka-tan (Yukaricchi when Japanese vocals are used) by Junpei.
- Leitmotif: Her regular theme is Pink Sniper, but her Shadow has Calamity.
- Magic Missile: If she fires an arrow into an onscreen Garu trap, the arrow becomes a homing wind projectile.
- Mythology Gag: Her idle animation and round victory pose replicates her Persona 3 artwork.
- Not-So-Fake Prop Weapon: Her Pink Argus Energy Bow isn't just a prop, it actually works and was made by Kikuno because of Yukari's affinity for bows.
- Odd Couple: Hers and Junpei’s banter are explored even further here, the two bicker, argue, provoke each other a lot, but the two feel secure and seek each other just as much, in fact one of Chapters for the Story Mode focused on the two is literally named like said trope.
- Reluctant Fanservice Girl: In a odd way. Her suit causes her to get some rather unwanted attention from some of the male characters, and she makes it clear she wanted to change before she left.
- Sentai: Stars in Persona's Super Sentai/Power Rangers parody.
- Shout-Out: Her arsenal includes what appears to be the Goranger Hurricane ball, albeit with a target and a parachute. Shooting it causes it to explode.
- Standard Status Effects: Yukari's arrows can inflict Charm, Silence or Confusion.
- Theme Naming: Most of Yukari's moves have the word "Feather" in their names (i.e. Feather Flip).
- The Straight and Arrow Path: As usual. As seen with her actions in the past, Yukari isn't quite the Archer Archetype.
- Trick Arrow: By shooting any of her arrows, normal or super, through a Garu trap, they will redirect themselves at her opponent.
- Undying Loyalty: To Mitsuru. As soon as she found out Mitsuru was kidnapped, she agreed to go after her without a second thought.
- Vitriolic Best Buds: With Junpei, as usual.
Ken Amada and Koromaru
Ken Amada and Koromaru (The Pretentious Tenderfoot Duo)
A youthful craving for respect!
"We're up, Koromaru!"
Main Weapon: Spear
A former member of S.E.E.S. and the youngest human Persona-user in the game. He acts notably mature for his age, though he does suffer some issues involving his Missing Mom
. After the events of Persona 3
, Ken has moved on to middle school and became a member of the student council, as well as a reserve member of the Shadow Operatives. He joins the fight in Ultimax
after Mitsuru and the others are kidnapped.
His Instant Kill is Baptism of Light and Darkness
where he whistles to make Koromaru charge forwards while he is surrounded with fire shaped like a wolf head. Upon hitting, the opponent is launched into the air as the two of them summon their Personas to cast Mahamaon and Mamudoon, creating a sphere around the opponent which obliterates the opponent, only leaving light and dark particles behind.
Debuts in Ultimax
- Adorably Precocious Child: Downplayed since puberty hit him after Persona 3, but it's there, especially with his dialogue portraits.
- The Beautiful Game: Is a soccer star at his school.
- Bishōnen: He grew up really well.
- Blade on a Stick: A jumonji-yari in orange, his signature color from Persona 3. It's also segmented and held together by chains, like the staff of Billy Kane.
- Chick Magnet: Judging by the squealing girls heard in the background during his intro cut-scene, though he doesn't seem to care.
- Combat Commentator: Is available as an unlockable navigator during matches.
- Combat Medic: Has access to healing moves like Mediarama; its effect is near worthless on Ken and is moreso used to restore Koromaru's health.
- Custom Uniform: Notably averted: He wears the male Gekkoukan Uniform properly, which none of the male S.E.E.S. members did in their original game.
- This is interestingly played straight with one of his beta designs.
- Deadpan Snarker: If his Japanese title is anything to go by.
- Death Seeker: His Shadow implies he wants to be killed so that he can be with his dead mother or as possible repentance for Shinjiro's sacrifice.
- The Dividual: He and Koromaru act as a single character in gameplay.
- Fragile Speedster: Has some of the lowest health in the game (8,500) but is quite fast and has some of the highest damage off a single button of anyone in the cast. And then there's his range....
- Generation Xerox: In Persona 3, Ken greatly looked up to Akihiko, an athlete with a posse of Squeeing fangirls. Three years later, Ken has become...an athlete with a posse of Squeeing fangirls.
- He Is All Grown Up: Honestly, he got hit with a massive growth spurt and he's still in freakin' middle school. The fact that he's wearing the Gekkokaun uniform rather than his former signature shorts helps.
- Leitmotif: Ken's normal theme is "Youthful Spirit", his shadow theme is unknown.
- I Just Want to Be Normal: Played with. Mitsuru encourages him to be a normal kid, and Ken complies — at least until her kidnapping. Deep down, he knows he can never be a "normal kid" again after what he went through 3 years ago.
- Light 'em Up: He uses Hama in his and Koromaru's Instant Kill.
- My Greatest Failure: Seems to view Shinjiro's death as this, which is why he makes an effort to ensure no-one ends up dying for him again.
- Only Sane Man: His entrance in story mode, and various other scenes, make him this to ... just about every other cast member.
- School Uniforms are the New Black: He's the member of the former S.E.E.S. wearing a school uniform to battle. Justified, as he's still in middle school and enters the fight rather abruptly.
- Shock and Awe: Just like in FES, he has access to electric skills, this time in the form of his Thunder Reign super.
- Teens Are Short: Averted. He's quite tall for his age. In gameplay terms, he's roughly as tall as Yosuke — the tallest character in the game. (Tallest in terms of vertical hurtboxes, not listed height. This matters when some characters have idle animations that cause them to dodge attacks.)
- Token Mini-Moe: Is still the youngest human Persona-user at thirteen.
- Younger Than They Look: Ken's gotten pretty tall for a Japanese thirteen-year-old (he's 5'1").
Main Weapon: Kunai
The former Team Pet
of S.E.E.S. A dog who gained access to a Persona after he witnessed the death of his master after a hit-and-run.
After the events of Persona 3
, Koromaru moved in with Ken and started wearing the hoodie Ken used to wear when he was still in elementary school.
Debuts in Ultimax
- Continuity Nod: The hoodie Koromaru wears in this game is the same hoodie that Ken himself used to wear during the events of Persona 3, now with the wings of his own old shirt.
- Death Is Cheap: Emptying out his life bar only knocks him out for a few seconds.
- For Massive Damage: Where Koromaru is positioned determines the damage of one of Ken's supers, and their Awakening super does much less damage if Koromaru is off-screen or knocked out.
- Knife Nut: Being a dog, he carries one in his mouth, in contrast to Yosuke.
- Playing with Fire: Can cast Agi spells thanks to Cerberus.
- Satellite Character: Most story relates elements are attributed to Ken; justified though, seeing how Koromaru's just a dog.
Labrys (Yasogami's Steel Body President)
Don't break the rules, or you'll get Chain Knuckled!
"I'll protect the public decency of Inaba!"
Arcana: Wheel of Fortune
Main Weapon: Great Axe
A Shadow-hunting android similar to Aigis. For reasons yet to be explained, Labrys was thrown into the Midnight Channel, creating a replica of Inaba which serves as the stage of the "P-1 Grand Prix" and as her Midnight Channel dungeon, born out of her desire to go to school and be a real girl. Labrys' Persona, Ariadne, can weave magical threads used to both attack and stun her opponents.
As an Anti-Shadow Weapon, Labrys was forced to endure many tests that would help her develop an ego so she could gain a Persona. She grew close to a fellow sister unit of hers, #24, who taught her about life. Unfortunately, during a test run Labrys was forced to fight and kill #24 for her final test
as the scientists who created her took delight in their results, considering her only as a machine and not a real person. Filled with anger, she escapes the facility at Yakushima and awakens her Persona in the process, but her escape is short-lived when she makes it to the beach and realizes it is completely isolated. She allows herself to be recaptured, having held a wish in her memory that her successors could find happiness as she had tried to. While in her hibernation brought by her sealing, she discovers that #24's last message was that every model up to Labrys is based on an Ill Girl
, the "mother" of the 5th Generation
Anti-Shadow Suppression Weapon, who wanted to go to school but couldn't because of her condition. A mysterious voice beckons Labrys that it can grant her wish to go to school as her "mother" once wished, and to forget the painful events of her existence.
Labrys' Instant Kill is Weaver's Art: Inquisition
. She summons Ariadne, who fires an energy string that pins them to the wall in a web formation. Labrys then launches her axe like a boomerang at the opponent using her extendable arms, slashing them multiple times before finally slamming them into the ground with a decisive, downward swing.
- Ridiculously Human Robot: She was designed to summon a Persona and for that you need a human-like psyche and appearance. Compared to Aigis, she developed a lot faster, but not necessarily in a good way.
- Rocket Punch: She and her sister units can launch their arms as projectiles and retract them with chains.
- Ship Tease: With both Teddie and Yosuke.
- Story-to-Gameplay Ratio: Her story mode only has one fight, Elizabeth, trying to wake her up from the Midnight Channel's illusions, and the rest of it is pure Backstory.
- Student Council President: For most of the story, she believes that she's the student council president of Yasogami, which confuses the actual Yasogami students, who are fairly sure that the real president is a guy.
- Super Mode: If Labrys's axe is at its most powerful (denoted by a red axe symbol near her SP Gauge), every counter hit she lands with her axe becomes a Fatal Counter, enabling combos that weren't possible otherwise. She also gets insane damage output, especially if she has SP to burn.
- Swiss Army Weapon: Her "multi-weapon".
- Turned Against Their Masters: The researchers didn't view the anti Shadow weapons like Labrys as really being alive or capable of thinking and feeling. so they eventually drove her to a breakdown that they interpreted more literally than the usual sense. The resulting damages resulted in her being put into stasis while the next generation was developed.
- Variable-Length Chain: inside her arms, letting them extend to almost any length.
- You Are Number Six: She's referred to as unit #031 at all times during her story mode until she's eventually labeled a success and given the name Labrys, which is another thing that helps her feel like an actual individual and not just a weapon.
- Zettai Ryouiki: Where she doesn't wear anything over her legs, the metal frames on her legs make it seem like she has them.
Elizabeth (The Lethal Elevator Attendant)
Megidolaon for everyone!
"Your fate is in the cards."
Arcana: Death (P4A), Fool (P4AU)
Main Weapons: Persona Cards and Persona Compendium
One of Igor's previous assistants in the Velvet Room, who not only served as the keeper of the Persona Compendium in Persona 3
, but was also a skilled Persona user herself. After the defeat of Erebus at the end of The Answer
, Elizabeth left the Velvet Room to find a way to free the boy who gave his life to seal Nyx forever. Her travels eventually take her to Inaba and the "P-1 Grand Prix"...
Her Persona, Thanatos, can utilize every single element imaginable and uses powerful, savage physical attacks.
Elizabeth's Instant Kill is Megidolaon
, a counter which can only be triggered when it guards against three hits. If the opponent falls for the trap, they are surrounded by Persona cards as Elizabeth summons many more to bombard them. She then summons Thanatos to conjure a giant meteor of light which obliterates the opponent.
- Bonus Boss: She serves as the final boss of the bonus Score Attack mode.
- Cast from Hit Points: Her Mind Charge super chops her health down to the point of awakening, but she will slowly regenerate her health back if not hit. It will also refill her SP based on the amount of health sacrificed in this way. Due to her role as a Glass Cannon and her ability to heal large chunks of her health with Diarahan, this doesn't mean much.
- Catch Phrase/Pre-Asskicking One-Liner:
Your fate is in the cards…!
- Cloudcuckoolander: She has an interesting way of thinking things to say the least.
- Continuity Nod: Elizabeth's Mortal Blow is the same 9999 damage Megidolaon she uses as a Bonus Boss in Persona 3, complete with Persona 4's 9999 damage icon. All of her other skills also come from her boss moveset in that game. As an SNK Boss, she will use Diarahan to completely heal herself the first time you push her below 50% health.
- Counter Attack: Elizabeth gains one in Ultimax that inflicts the infamous Negative Penalty if it activates.
- Critical Status Buff: In Ultimax, entering Awakening causes Elizabeth to gain much more powerful variants of her special moves in addition to the Awakening supers everyone else gets access to.
- Curb-Stomp Battle: Takes out Erebus in a single hit each year when the monster emerges. Her goal is to find a way to make it more permanent.
- Devoted to You: Elizabeth's entire role in the story was finding an answer for how to rescue the P3 Protagonist from his fate as a Barrier Maiden. Keep in mind, this is three years after his Heroic Sacrifice.
- Dynamic Entry: She has a curious habit of crashing through the ceiling or wall whenever she shows up in Story Mode, and once even apologizes for doing so using that exact term.
Elizabeth: (after randomly deciding to break a window) Pardon my dynamic entrance.
- Elemental Powers: She can utilize all of them.
- Elizabeth Can Breathe in Space
- Final Boss: Serves as this for the Shadow character's arcade modes, as well as Sho Minazuki (w/Tsukiyomi) in Ultimax.
- Four Is Death: As an SNK Boss, her Ghastly Wail super does 44444 damage to an opponent suffering from Fear.
- Gameplay and Story Segregation: Story-wise, she is one of the most powerful characters in the entire world. But to maintain competitive balance, she's equal to every other character during actual gameplay.
- Giant Space Flea from Nowhere/Incoming Ham: She straight-up invades the plot in all her appearances. Naturally, her story mode consists of her completely derailing the entire tournament while pursuing her own goals.
- Grim Reaper: The Greek God of Death, Thanatos.
- Glass Cannon: Elizabeth has tools for dealing with any situation at any time: fast normals with multi-hitting properties for close to medium range, nigh-overpowered projectiles and traps for long range zoning games, deadly setups if one can utilize her One-Hit Kill supers in just the right way and a super throw that can be buffed in 2 ways with a specific attack from Thanatos to chop off 60-84% of her opponent's lifebar depending on the character, even more than Kanji can with his own super throw. She also has limited defensive capabilities and the lowest stamina in the game, at 7500 HP (8000 in Ultimax). That's lower than Yosuke, Naoto, and Yukiko.
- Heal Thyself: When using Diarahan, she quickly restores a significant portion of her health (though not so quickly that she can't be attacked before the healing finishes). In Ultimax, the B and SB versions can be held to increase the amount of healing, but this will leave her vulnerable to attack.
- Implacable Woman: Shrugs when hit by lightning, enjoys the view if knocked out of the air, and even if you beat her... she doesn't exactly sweat over it◊.
- Improbable Weapon User:
- Kiai: When she uses her All Out Attack, she will whimsically and playfully yell "Chestoo~!"
- Leaning on the Fourth Wall: When she first introduces herself in story mode, she attempts to converse with the…thing in space or or wherever that place is. However, she was just telling the viewers on her location.
Elizabeth: There, do you see me now? Have I forgotten to introduce myself? My name is Elizabeth.
- Leitmotif: Battle Hymn of the Soul
- Malaproper: She's still not used to the outside world, so she tends to stumble over phrases. Don't bother trying to correct her, because she'll just get more confused.
I believe our encounter has borne much flute
Elizabeth: …Flue? …Chimneys?
- Mind over Matter: Makes TV sets explode… with her mind!
- Nigh-Invulnerability: In story, she's completely unfazed by other characters' attacks, and even smashes through a couple of ceilings by accident. In gameplay, she's very fragile.
- No Sell: Simply ignores the powers of Reality Warper and Master of Illusion Shadow Labrys. She even momentarily cancels out the illusions around Labrys early in the story by just opening her grimoire.
Elizabeth: Such parlor tricks can get stuffed!
- Oh, Crap: The only time Elizabeth ever shows any fear is in Story Mode, when Yu Narukami pulls a Determinator with The Power of Friendship and gets back up after she trounces him the first time. Aigis, however, who was watching the whole scene from afar the entire time, decides to intervene at that point and comes to Elizabeth's rescue then she dispels said Determinator, much to the latter's relief.
- One-Hit Kill: Her Mahamaon and Mamudoon attacks, which are fixed traps that activate 10 seconds after being cast, and Megidolaon, which she'll use if hit 3 times by her opponent during the short activation window, but the amount of hits absorbed by the counter carries over to additional uses if she has the SP to use it again in the same round.
- Portal Door: Travels across time and space (and even non-tangible environments) through portals that open and close like elevator doors.
- The Power of Friendship/True Companions: Her story ends with her realizing that what she needs to save the blue-haired boy isn't her own power, but the power of others. The same power that she saw in both Yu and his friends, as well as Aigis and the blue-haired boy and their friends. This leads to the birth of her own Arcana, the Fool, and she departs to search for companions of her own who would aid her on her quest.
- Precision F-Strike: In the Japanese version, the expression she uses is "...otototoi kiyagare de gozaimasu!", which is roughly equivalent to "To hell with such parlour tricks!" or even "Such parlour tricks can fuck off!"
- Saying Sound Effects Out Loud: She's quite fond of this.
- SNK Boss: In Score Attack Mode, to an absurd degree.note
- Standard Status Effects: She is capable of inflicting any status effect in the game except for Silence and Rage, and Ultimax gives her a move that inflicts the Arc System Works-standard Negative Penalty.
- Status Buff: One of Thanatos's moves gives him a unique buff that increases the damage of the next Thanatos attack that uses his sword by 50%. This includes Ghastly Wail.
- Supernatural Gold Eyes: As all other denizens of the Velvet Room.
- Teleportation: Goes from the Collective Unconscious to the Moon to the TV World in about five minutes.
- Undying Loyalty: Ever since the end of The Answer, she has not stopped trying to figure out how to rescue P3's protagonist from his seal. That's three years so far.
- Wild Card: She wandered into the tournament because she noticed something interesting was amiss, and goes and does what she wants.
- Willfully Weak: Despite being a Person of Mass Destruction, she holds back considerably, as she's more interested in understanding where her opponents' strength comes from than she is in beating them.
Tohru Adachi (The Egocentric Police Dick)
This world is shit as always!
"How does it feel when I beat you? Are you pissed? Miserable? Frustrated? That's what it's like to lose."
Main Weapon: Handgun
A police detective in Inaba who was revealed to be the main culprit behind the previous year's serial murders. After attempting to escape into the TV world, he was captured by the Investigation Team and subsequently imprisoned for his crimes.
However, after being called into an interrogation by a police official and thrown into TV, Adachi is coerced by Sho into assisting with his plan.
Adachi's Instant Kill is Yomi Drop
, where he grasps his head in pain as a black and red vortex appears below his opponent. If this vortex hits, the opponent will fall to their knees. Magatsu-Izanagi then erupts from the vortex and drags the opponent into it, dropping them into the Shadow World. As Shadows start to rise up, Magatsu-Izanagi reappears and charges up to impale the opponent right before the view turns into static.
Debuts in Ultimax
- Anti-Villain: Adachi is not involved in the P-1 Climax by choice and even refused to work for the Big Bad. At the end of his episode, it's even revealed Adachi wanted to stop the P-1 Climax to make sure he would be the one answering for murdering two people.
Adachi: I decided that I'd follow the rules of this reality, to "atone for my sins," [...] But if some mysterious corpse who died of unknown causes was found hanging somewhere, they'd declare the case open again and start suspecting that "the true killer" was still on the loose. If that happened, it would mess up the rules I'd set for myself.
- Ascended Meme: His Japanese title makes a reference to a meme about Adachi loving cabbage, which grew out of a bit of flavor text in the original Persona 4 involving Adachi only being able to afford cabbage for his dinner one day.
- The Atoner: His motivation in Ultimax is a desire to "atone for his sins". This means making sure the villains don't kill anyone, so there's no "reasonable doubt" about his crimes, and returning to prison once the incident is over.
- Bitch in Sheep's Clothing: Acts extremely laid back and friendly, while also being quite willing to engage some trolling and trash talking. It turns out to be intentional.
- Badass Boast:
Adachi: It looks like you're still an immature brat... Now come on! I'll teach you all the lessons you need, kid.
- The Bus Came Back: Despite being imprisoned for his crimes at the end of Persona 4, he shows up during the P-1 Climax incident thanks to the new Big Bad's machinations.
- Calling Your Personas
Adachi: Mangle them, Magatsu Izanagi!
- Cassandra Truth:
- Apparently confessed to everything after he was arrested. Even though it was an honest attempt to come clean, the second he mentioned the TV world he was put through "some serious psych evaluations".
Adachi: Normally, I'd be immediately prosecuted and transferred to prison, but the police are having trouble. [...] Obviously, proving that you can kill people with magic isn't the kind of thing that can be demonstrated to an audience that isn't willing to listen.
- Not Me This Time: Despite his numerous instances that he's has nothing to do with the P-1 Climax and doesn't even want to fight, none of the protagonists believe him (particularly the P4 crew). Their suspicion is understandable of course, given Adachi's less than stellar record in the honesty department.
Adachi: Huh? Ohh, hahaha. Well, I had intended on staying well-behaved...
- Combat Commentator: He's an optional commentator for matches, like Rise or Fuuka.
- Downloadable Content: Adachi and his story mode is an add-on available to those who purchase a non-used copy of the game, or buy the content separately. The Adachi DLC for the American version of the game was free for one week after release, however.
- Earn Your Happy Ending
- Even Evil Has Standards: Following the rules of his "game", he promised that he'd go to jail for his crimes. Part of his motivation for stopping the red fog is that if there are more mysterious killings, then he might be released under the assumption that he isn't the real killer, breaking the aforementioned rules he promised to live by.
- Evil Is Petty: One of his grabs involve tripping his opponent, and then standing over them laughing.
- Evil Versus Evil: He's a serial killer fighting an Eldritch Abomination that wants to destroy the world.
- Eviler Than Thou: Considers himself to be more hateful and wretched than Sho, which is why he believes that it's not too late for Sho to atone.
- Failed a Spot Check: He had everything set up perfectly, but failed to realize one thing: that Sho could use his Mind Control powers without Minazuki being in control.
- Fluffy Tamer: As shown by his One-Hit Kill move, he's the one guy who's such a colossal scumbag that the Shadows actually like him.
- Got Me Doing It: Sho's habit of cracking Incredibly Lame Puns rubs off on him.
Adachi: What kind of "Investigation Team" are you? More like "Non-vestigation Team"... Eeech, that was as lame as one of Sho's jokes.
- The Gunslinger: Like Naoto, Adachi uses a revolver in combat. Though he prefers to hit people with it rather than shooting it.
- His story reveals that he's actually a crack shot and it would've been a Chekhov's Skill if the Macguffin hadn't been bulletproof.
- Hammerspace: In one of his moves, he ends up losing his revolver once he is finished, but miraculously pulls another one out of nowhere.
- Hidden Depths: Episode Adachi goes great lengths to show Adachi is not just a simple Affably Evil Jerkass. For example, despite his claim in Persona 4 that he only wanted to be a cop to use a gun, he has large bits of the Detective Instruction Guide memorized. All and all, it helps make Adachi much more complex of a character, and makes his Anti-Villain status more believable.
- Adachi is attacked in an interrogation room, identically to how he assaulted his second and third victims.
- An Eldritch Abomination once again makes Adachi an Unwitting Pawn in its schemes: When Adachi refuses to join the Malevolent Entity's plan, it has him thrown into the P-1 Climax to distract the Investigation Team anyway.
- A tournament where everyone can fight each other is just the sort of thing Adachi would of approved of before he was arrested. However since he was thrown into it against his will, it means he's trying to partcipate and stop the thing he would of loved to watch.
- Hypocritical Humor: He muses that whoever came up with P-1 Grand Prix must be pretty twisted, then realizes that it's kind of ironic that he of all people would think that.
- I Hate Past Me: His main motivation for working behind Sho's back. Adachi regrets the Inaba case and is not pleased when he's blackmailed into playing the villain again.
Adachi: Doing it because you can, huh. Y'know... watching you really irritates me. It's like seeing myself last year. Seriously, it's irritating.
- Jerkass Has a Point: While most other characters have titles that are mean spirited or crazy exaggerated, Adachi's (localized title at least) is actually right on point. It helps that he's also a jerkass.
- In the story a lot of what Adachi says ends up being completely valid despite his rather jerkish attitude.
- Late-Arrival Spoiler: Many of his interactions in Ultimax spoil that he was the main culprit behind the Midnight Channel case back in Persona 4.
- Leitmotif: "Fool or Clown?"
- Let's Get Dangerous: At the end of it all, Adachi decides to stop spectating and steps up to the plate in order to stop Sho and Kagatsuchi. While he's unsuccessful with Sho, he teams up with Yu in order to defeat Kagatsuchi.
- My Name Is ???: His brief appearance in Yukari's arcade mode initially obscures his name with question marks.
- Nice Job Breaking It Anti-Villain: Kagatsuchi was born when he covered Inaba in fog back in Persona 4, meaning that Adachi was indirectly responsible for everything going down in Arena and Ultimax.
- Nominal Hero: He's a serial killer whose main reason for opposing the Big Bad is because the main villain annoyed him. In reality, he's more of a Anti-Hero, as he simply wants to return and face judgement for what he's done, and to stop Sho from becoming like him.
- Non-Player Character: He's not playable in the initial arcade release of Ultimax.
- Oh, Crap: Investigation Team members are understandably less-than-thrilled when they bump into him during story mode, since he's the serial killer they helped put behind bars in Persona 4.
- Ominous Visual Glitch: The TV screen will "freak out" with static and other visual glitches when Adachi uses his One-Hit Kill finisher. This acts as a Gory Discretion Shot that hides the ultimate fate of Adachi's opponent.
- Pistol-Whipping: Adachi really likes to use his revolver to hit people with it instead of actually shooting with it.
- Punny Name: His English title contains a pun regarding "dick". Aside of referring to him acting like a dick, it can also mean "detective".
- Psychotic Smirk: Breaks into an insane grin when a police official under the Big Bad's control tries to threaten him physically.
- Red and Black and Evil All Over: His Evil Counterpart of Yu's Persona, Magatsu-Izanagi, is covered in black and red clothing. It ultimately helps its noble twin save the day.
- Revenue Enhancing Devices: Exists only as paid DLC, despite being on the disc.
- Saying Too Much: Much like in Persona 4, Adachi often leaks important information to the Investigation Team before trying to cover it up. It's deliberate and is his way of making sure the Investigation Team is headed in the right direction.
- The Sociopath: He doesn't care what happens to the town, and generally doesn't care what's going on beyond being annoyed he was dragged into it.
Adachi: This world's all about useless, shallow, so-called friendships.
- Shock and Awe: Like Yu's Izanagi, Adachi's Magatsu-Izanagi has some electric attacks like Ziodyne and Cross Slash (though Adachi's are normal Persona attacks rather than supers).
- Shut Up, Hannibal!: Refuses to be lumped together with Sho because he considers his misanthropy to be more genuine and the fact that he still thinks there's a chance that Sho can find redemption and not screw up his life like he did.
- Spanner in the Works
- Stealth Mentor: To the Investigation Team. Since he can't share information directly without being killed, he pushes them in the right direction by mocking them. He also goads the Shadow Operatives into helping them out by doing the same thing.
- The Starscream: Sho recruits Adachi to fight in the tournament and distract other contestants. Not only does he start planning against Sho from the moment he's recruited, he never bothers to fight anyone, and gives the Team advice.
- Sympathy for the Hero: Tells Yosuke he actually thinks quite highly of the Investigation Team, pointing out he wouldn't have let the heroes decide his fate, nor accepted his following imprisonment, otherwise.
- After he fails to defeat Sho by himself, he warns him that the Investigation Team won't go down as easily, if at all, and that if they do, the Shadow Operatives will finish the job for them.
- Tetragonist: He's one of the main players of Ultimax's story, his appearance reinforces his Character Development from the end of Persona 4, and he helps Yu finish off Hi-no-Kagutsuchi at the end of Episode P4.
- One of his moves has him tripping his opponent and then laughing at them.
- While getting his ass kicked by the corrupt police officer interrogating him, Adachi just grins and rubs the officer's own crimes in his face.
- He constantly trolls Sho as well, and it really makes Sho angry.
- Tsundere: Don't get the wrong idea, he totally doesn't consider Dojima a friend. While we're at it, he hates Yu's guts and only saved him in his story as a means to an end. He most definitely doesn't show a soft spot for either of them.
- The Un-Smile: His default expression is an easygoing smile that's a little too wide.
- Villain Ball: Completely averted; Adachi knows full well what he's doing and flawlessly manipulates both sides to reach the resolution he wants, albeit until his alliance with Sho went south. Played with in that he pretends to invoke this trope via Saying Too Much "accidentally".
- Vocal Evolution: For the English dub, in order to differentiate him from Narukami, Bosch uses a middle ground between his tone from the original games and The Animation (higher-pitched like The Animation, but without the rasp).
- Wild Card: Was thrown into the P-1 Climax to distract the heroes. However, Adachi is also undermining the Big Bad at every turn for forcing Adachi into yet another scheme.
- With Great Power Comes Great Insanity: Adachi will break into unhinged expressions when using his Persona.
- Worthy Opponent: He considers Yu and the Investigation Team to be this to both him and to Sho's ambition, though good luck getting him to say it out loud.
- Xanatos Speed Chess: He was a master of it as the Big Bad last time, and he hasn't lost his touch as the Anti-Villain here. The only reason he fails to stop Sho himself in the end, is not realizing that the collected Persona Fragments would be strong enough to survive a single shot.
- You Could Have Used Your Powers for Good: Discussed. Adachi points out Sho Minazuki isn't much different from him: Both ended up with power, only to waste it trying to hurt others.
Marie (The Antisocial Poet of the Hollow Forest)
Her angst is forevermore!
Main Weapon: Handbag
Kana Hanazawa (Japanese), Eden Riegel
An amnesiac girl introduced in the Persona 4 Updated Re-release
, Persona 4 Golden
. She is eventually revealed to be Kusumi-no-Okami, one of the multiple avatars of Persona 4
's Big Bad
, Izanami. However, after the Investigation Team defeat Izanami in that game's True Ending, Marie decides to live as a human in Inaba.
When Sho Minazuki attacks Inaba, Marie joins the fray to protect her new home.
Marie's Instant Kill is Musubi no Ikazuchi
. In it, she traps her enemy inside a crystal magatama. She then dons the garb and appearance of Kusumi-no-Okami and summons a divine lightning bolt to destroy the magatama her opponent is trapped in.
Debuts in Ultimax
Margaret (The Sadistic Stud-Keeping Secretary)
The long-awaited Empress descends!
"Picture in your head your own appearance, as well as your alter-ego - your Persona."
Persona: Margaret Selection (Yoshitsune, Cu Chulainn, Ardha, and Helel)
Main Weapon: Persona Cards and Persona Compendium
Voiced by: Sayaka Ohara
(Japanese), Michelle Ann Dunphy (English), and Marisha Ray (English, Ultimax
Elizabeth's older sister and Igor's current Velvet Room assistant, Margaret originally stood by with her master as the events of the original game unfolded. After Narukami returned, Margaret appeared to warn him within the Velvet Room that future troubles would be waiting him.
Margaret appears in Ultimax
as a third DLC character. She uses four Personas in battle.
Her Instant Kill is Morning Star
where she summons a row of Persona cards to hit the opponent. Upon hitting, Margaret teleports both of them away, as she starts summoning Helel, which makes her create a large orb of light which she drops down on opponent, creating a large explosion of pure energy.
- Ascended Extra: Like Marie, she was originally a social link and an optional boss in Persona 4. Now she's a playable character.
- Beware the Nice Ones: Elizabeth has never beaten her in a fight; that's all that needs to be said.
- Big Good: Due to Igor being a case of Real Life Writes the Plot, she's the most active force of heroism in the game, and serves as a direct mentor figure.
- Bishōnen: All of her Personas are this (well, with the possible exception of Ardha). Her title even hangs a giant lampshade on it.
- Call Back: Her four Personas, Yoshitsune, Cu Chulainn, Ardha, and Helel, are all Personas she uses in the optional boss fight against her in Persona 4.
- Cool Mask: Her "glasses" are a butterfly-themed mask.
- Death Dealer: Unlike her sister, Margaret doesn't really use her Persona Compendium to attack, instead using her tarot cards and, well, getting physical.
- Downloadable Content: Like Adachi and Marie, Margaret will be DLC available when the game comes out.
- Four Is Death: She uses four Personas in Ultimax and the fourth features in her Finishing Move.
- Holy Hand Grenade: Her Instant Kill has her casting Morning Star with the help of Helel.
- Letting Her Hair Down: She takes off her headband and lets her hair flow in one of her win poses.
- Long Range Combatant: Most of her moves either have a long range or knock the opponent away from her so she can use her long range attacks more effectively.
- Power Floats: One of her opening animations has her floating in the air, looking for a suitable Persona in her grimoire.
- Like before, Margaret has little reason to touch the ground during combat. Even her idle stance has her at least an inch off the ground.
- Revenue Enhancing Devices: Exists only as paid DLC, despite being on the disc.
- Single-Stroke Battle: Hassou Tobi is shown as Yoshitsune dashing at the opponent and hitting with his dual swords, sliding past the opponent. The opponent is then dealt a variable number of hits depending on how close the number of hits is to the next multiple of 8. Yoshitsune then sheathes his swords, causing the final hit that knocks the opponent upward.
- SNK Boss: Though Boss Margaret is never fought directly in-game due to being a downloadable character, her Boss mods definitely qualifies for this in the same manner as Elizabeth: she gains more health, becomes faster, does more damage, her sweep and Hassou Tobi become completely unblockable, and her Arsha's projectiles become spread shots.
- Suplex Finisher: Her Furious Action has her reforming an Izuna-style German Suplex which launches her really high in the air. It gets even more ridiculous in Boss Mode, as she leaps off screen and stays there for several seconds before slamming back down like a meteor.
- Wrestler in All of Us: Why a woman in a dress and high heels would use a Suplex Finisher is not entirely clear, other than it just being awesome.
Unit # 24
Main Weapon: Broadsword
One of the multiple functioning robots during the 1999 Kirijo Group Testing. A skilled performer in combat, but she now performs out of spite than of worth to the scientists. While she doesn't have a Persona (or it might not have activated during the events of Labrys' time), she has a strong set of emotions, favoring nature and even befriended a pet dog.
She's one of the first and ultimately the last fought in the arena
contacts Labrys had within the island facility. The time off the facility grants allows Labrys to spend every day with her, but even then, every day the robots are fighting off against each other.
- BFS: The weapon she is equipped with is a 1.5 meter long broadsword.
- Broken Ace: Heavily implied. Her backstory makes her one of the best robots in the arena before Labrys, but once she found out their true nature and later about Labrys' origins, she decided to fight as minimally as allowed.
- Final Boss: To fully test the emotions of Labrys, #24 was eventually set up as this. Labrys had already defeated every major opponent before this battle, but this fight caused her Persona (and Shadow) to form.
- Foregone Conclusion: She only appears in Labrys' story. No points for guessing what happens to her…
A member of the Shadow Operatives, operating as a regular detective of the local forces around Japan. His title is a "detective", but he has worked previously as a police officer and investigator.
After a freak accident involving a portable device that can somehow generate a mini-Dark Hour
inside the Evidence and Research unit, he was ensnared into the investigation of Dark Hour, Shadows, and many other events that involved the Kirijo Group. While he worked before as part of an investigation unit exposing the Kirijo Group's true motives, he now works with said group on the premise of defeating Shadows.
Between the events of Persona 4
, he was over at Inaba's local police station investigation unit on the serial killer there working as a detective. Initially, he dismissed the topic as too extreme and nonsensical, but the manner of the report and how strange it was followed along with the Shadow Operative's motives. He gives his report to Mitsuru, who then kicks off why she and her friends are a part of Arena
- Reasonable Authority Figure
- Understatement: He mentions that the report of the serial killer was too strange and was "done by a new guy" of the force. Aegis remarks that that person might be eccentric, unaware that it was likely Adachi, the serial killer, who gave the report.
- Vindicated by History: In-Universe - It's stated during the story paths of Naoto & the Shadow Operatives that Kurosawa was promoted to from Officer to a plain clothes Detective as a result of his aiding S.E.E.S during the events of Persona 3.
"Oh no, it's all right. I was on vacation too, after all..."
Arcana: High Priestess
The former Mission Control
of the S.E.E.S team in their battle against Nyx, Fuuka is now a student in college occasionally consulting with Mitsuru's new group the "Shadow Operatives". Much like Rise and Mitsuru, her Persona, Juno (formerly Lucia), is able to analyze the weaknesses of Shadows and establish psychic links with other Persona users to communicate with them. While not a fighter in the "P-1 Grand Prix", Fuuka can serve as one of the many optional Combat Commentators
, calling out and providing info during battles.
- Badass in Distress: Is kidnapped in Ultimax alongside Mitsuru, Akihiko, and Aigis.
- Big Damn Heroes: Shows up at the end of the Shadow Operatives' scenarios to break the Malevolent Entity's control over Labrys.
Another inhabitant of the Velvet Room and the younger brother of Elizabeth and Margaret. During the events of Ultimax
, Theodore starts to ask questions about the outside world and wonders why Elizabeth left, so Margaret sends him out to pick up one hundred cans of "cola". Along the way he runs into the cast several times.
- Cloudcuckoolander: Due to not knowing much about the world outside of the Velvet Room, and lot of he what he says comes off as odd.
- The Fool: He wanders in and out of the story, talking to the cast but not getting involved, then leaves to go back to his errand.
- Snipe Hunt: Theodore is not really supposed to find cola, it's just a way to learn more about the world.
Misturu Kirijo's personal assistant. Kikuno is a member of the Shadow Operatives, but since she cannot use a Persona she does not get involved in the action as much. She does not appear until Ultimax
, where she transports the reserve members to Inaba.
Antagonists *MAJOR SPOILERS*
Shadow Labrys (The Raging Bull of Destruction)
I am a Shadow, ruin incarnate!
Arcana: Wheel of Fortune
Main Weapon: Great Axe
, born out of Labrys' desire to be a normal girl
. She is responsible for creating the "P-1 Grand Prix", and also the true identity of General Teddie
. She uses heavy manipulation of her surroundings to create a faux rendition of Teddie inside the TV world and can manipulate minds to do her bidding either in the hijacking of the plane or inside the TV world as well.
Her berserk form
is that of Asterius, the mythical Minotaur
, which she uses in conjunction with her Labrys form in battle. At the end of Arcade Mode, she is accepted by her other self and transforms into the Persona Ariadne. In Ultimax, she returns as a separate being from Labrys, wielding Asterius as a true Persona.
Shadow Labrys' Instant Kill is Labyrinthos Gate
, a two-part command grab. First, Shadow Labrys becomes imbued with Asterius' dark energy. Then, if she catches the opponent, they are tossed into a portal leading into a maze-like dungeon. Asterius then emerges from the depths and devours them as the camera pans outward toward the maze entrance as the victim's screams can be heard.
- Kansai Regional Accent: Averted. Whereas the original Labrys fits the trope, Shadow Labrys drops the accent entirely. This is important because the doppelganger Shadow Labrys in Ultimax retains Labrys's accent.
- Laughing Mad: Practically her trademark. Almost every instance has her laughing and staring down her opponent. In Ultimax story, every other line has laughter against Sho.
- Leitmotif: Shadows of the Labyrinth
- Master of Disguise: Pretends to be General Teddie and Rise for most of the story. Also briefly makes herself look like Nanako to confuse Yu in his storyline.
- Master of Illusion: Distorts the images of everyone with illusions to make them fight each other. Oddly enough, this ability comes from being part of Labrys instead of from being a Shadow.
- Meaningful Name:
- Asterius/Asterion, the Minotaur of legend who was trapped in an inescapable Labyrinth and each year brought tributes to feed its hunger.
- Not to be confused with a second Asterion, who was seduced by Zeus and eventually gave birth to Minos, Rhadamanthus, and Sarpedon, two judges of the dead (former two) and two kings (latter two). A very ironic Inversion.
- Ariadne, the Minotaur's half-sister.
- Mechanically Unusual Fighter: Other characters' Personas only appear for a short while to perform attacks, and then disappear. Shabrys's "Persona" Asterius, however, stays on screen the entire time, follows Shabrys around, and can attack at the same time she does. To compensate for being around all the time, Asterius has damage-dependent armor so it can't be broken easily, and Shabrys's heavy Persona attack is actually telling Asterius to block. Playing Shadow Labrys is effectively controlling both her and Asterius at the same time.
- Moveset Clone: Subverted. While Shadow Labrys and her other self have similar character attacks in appearance, they actually have almost completely different properties other than attack range. This isn't even getting into their personas, which have completely different movesets.
- No Campaign for the Wicked: Shadow Labrys is the only one without a Story Mode.
- Omnicidal Maniac: Her personal goal is to destroy everything.
I want everything to break into a million pieces, over and over again!
- One-Winged Angel: Her Asterius form, triggered by her original's rejection. Though unlike most Shadows, she keeps her Doppelgänger form around for the fight too.
- Palette Swap: Like with Sho and Minazuki, she has completely separate alternate colors from those of her other self. In Ultimax 2.0, she also gets a darker color scheme than Labrys, like Minazuki does in comparison to Sho.
- Precision F-Strike: Her response when Elizabeth, the most powerful character in the game canon-wise, interferes with her plans and goes on to have a casual chat with Yu.
Stop ignoring me, bitch!
- In Ultimax, she taunts down Sho after he attempted to control Labrys. It really pissed her off, and she took the opportunity to taunt him down.
Kiss my skinny metal ass, you punk kid!
- Psychotic Smirk: As with most other Shadow Selves. Especially noticeable in the Instant Kill portrait. Plenty of her win poses feature one as well.
- Puppet Fighter: Moreso than the other characters due to how Asterius is controlled.
- Reality Warper: Creates endless invisible walls throughout her dungeon to force opponents towards each other.
- Rocket-Powered Weapon: Her axe still has the rocket boosters. They're not nearly as critical to her fighting style as they are to her other self, though.
- Rocket Punch: Shadow Labrys gains a variation of her other self's Chain Knuckle move in Ultimax.
- Sanity Slippage: Her illusions of the Investigation Team and Shadow Operatives grow increasingly insane as the story goes on.
- Screw This, I'm Outta Here!: In Ultimax, she switches back to Labrys of her own will rather than have to go through more "friendship games".
- Shadow Archetype/Enemy Without: Of Labrys.
- Superpowered Evil Side: And much like Evil Ryu, Orochi Iori, Devil Jin, and Pyrrha Omega among others, she possesses a different moveset from her original.
- Smug Super: Considers herself superior to ordinary Shadows like Teddie. Even more so after her revival.
- Spanner in the Works: In the P3 story of Ultimax, Sho's attempt to use Labrys in order to kill Mitsuru backfires when Labrys' weakened consciousness allows her to take over.
- Super Mode: Titanomachia allows Asterius to execute up to 3 powered up attacks in succession before finishing with a highly telegraphed full-screen attack. The full-screen attack can also be preformed on its own For Massive Damage.
- Supernatural Gold Eyes: Comes with being a Shadow.
- Trailers Always Spoil: Yukiko's story mode trailer completely gives away that Shadow Labrys is not the real Teddie.
- Unwitting Pawn: Of the Malevolent Entity, who uses her plan to make the rest of the cast fight each other to try and turn everyone's Personas back into Shadows.
- Voluntary Shapeshifting: Can transform between her normal form and General Teddie form at will.
SHO Minazuki (The Rule-Smashing Pun Machine)
A volatile fighter with a sword in each hand!
"We're gonna change this damn world!"
Arcana: Sun (Wild Card)
Main Weapon: Twin Katana
A new character introduced in Persona 4 Arena Ultimax
, and the true identity of the Eerie Voice from Arena
. Sho is a mysterious red-haired youth who wields twin katanas and denounces the concept of friendship. His first appearance is at the climax Arena's
story mode, where he takes control of Labrys and forces her to attack her new friends, before explaining his motivation to gather data on the Investigation Team and disappearing. He appears in Ultimax
in the midst of the chaos caused by the Red Fog and gleefully admits to being behind it as well. With an almost childlike sense of cruelty, he has declared that he will destroy this world and all that stands in the way of his goal.
While Sho himself can't use a Persona, and is jealous of Persona users, he has a second personality that can use the Persona Tsukiyomi. Because of the lack of a Persona, Sho also does not have an instant kill.
- Applied Phlebotinum: Has a Plume of Dusk inside him, the same material that gives life to Anti-Shadow Weapons like Labrys and Aigis.
- Ax-Crazy: You know when you are dealing with a psychopath when one of his introduction line is "It's murdering time!".
- Avenging the Villain: Wants revenge on the Shadow Operatives for killing his adoptive father Ikutsuki.
- Badass Normal: Doesn't have a Persona by default. Is still able to go toe to toe with the others.
- Big Bad Duumvirate: With the Malevolent Entity. Though the Entity thinks of Sho as nothing but an Unwitting Pawn to get his hands on a more powerful body.
- Blood Knight/Spirited Competitor
- Card-Carrying Villain: Introduces himself as the one responsible for covering Inaba in red fog.
- Computer Voice: When speaking through Labrys.
- Driven by Envy/I Just Want to Be Special: Seems to be the case, as he is jealous of Persona-users.
- Dual Wielding: Wields a pair of katana.
- Embarrassing Nickname: The original Sho's nickname from the lemony narrator is "The Rule-Smashing Pun Machine".
- Exotic Eye Designs: Take a good look at his eyes and you'll notice that his irises have gray rings in the middle, similar to those of Aigis and Labrys.
- Faux Affably Evil: Is polite to the heroes and even explains part of his plan at the end of Arena, while also thinking of everyone as nothing but "test data". This is because Sho is trying to replicate the mannerisms of the Faux Affably Evil Shuji Ikutsuki.
- Feeling Oppressed by Their Existence: His motive. He finds HUMANITY like this.
- Fiery Redhead: A bratty kid with bright red hair who uses a fighting style that focuses on nothing but offense.
- Final Boss: In story mode for the Persona 4 cast, except Naoto (who fights the Malevolent Entity instead) and Teddie (who ends up fighting Kanji of all people). In Ultimax he serves as the final opponent in arcade mode for about half the cast.
- Freudian Excuse: His hate for the world, and rather low belief in bonds all stem from the fact that he was used by Ikutsuki as a test subject, then tossed out when he didn't yield the desired results. Though, how much of an excuse it actually is is something even the characters can't agree on: Yu insists that Sho deserves to be saved and given a second chance, while Mitsuru feels that it's still no excuse for his Omnicidal Maniac behavior.
- For Science!: Says he threw Labrys into the TV to get "test data".
- Good Scars, Evil Scars: Has an X-shaped scar on his forehead.
- Glass Cannon: Not to the extent of Elizabeth, but Sho has many mix-ups and is pure rushdown, while his awakening super is one of the most powerful in the game. However, his health is only at 8000 and he has few defensive options.
- Graceful Loser: To an extent in Arena. In contrast to the Malevolent Entity, who makes Labrys rise again after being defeated and has to be forced out by Fuuka, The Eerie Voice accepts that he lost and divulges his motives, before giving back Labrys and vanishing.
- Half the Creature It Used to Be: One of his intros has him slicing a Shadow in half.
- Hidden Villain: During his initial appearance in Arena, his only interaction with the cast is through hacking Labrys for the Final Boss fight.
- Irony: His attacks are moon themed, his name means All Moons, and his second personality's Persona is the Japanese god of the moon. However, Sho has the Sun Arcana.
- Japanese Pronouns: "Boku."
- Jerk Ass Mad Scientist: Has a complete Lack of Empathy, stating having a heart is meaningless to him, and considers Labrys and everyone else nothing more than guinea pigs to gather data from, and later pawns to fight fight and mess with for his plan. It might be an attempt to emulate his father Ikutsuki.
- Knife Nut: Though not his primary weapon, his "Survival Knife" special has him throwing a spinning knife forwards.
- Leitmotif: His theme song is "The Joker."
- Loners Are Freaks: He makes it clear that the concept of friends is pointless, so its no surprise he fits this. However, it ends up being Subverted, as Sho can only build bonds by fighting people. His isolation is all done on purpose to deny that part of himself.
- The Man Behind the Man: He's the one behind Shadow Labrys' rampage and the red fog invading Inaba, along with the Malevolent Entity.
- Mechanically Unusual Fighter: He's the only Persona-less fighter in the game. Because of this, his "Persona" attacks are extra attacks from Sho himself and a dodge move, and he is not only immune to Persona Break, but also not heavily affected by the Silence status effect (the only thing it disables is his ability to Burst). He is also the only character who lacks an Instant Kill. In fact, he would fit perfectly fine in a BlazBlue game because his gameplay style is more like that game.
- Mind-Control Eyes: When Labrys is hacked by him, her eyes lose their red glow and become completely gray.
- My Name Is ???: During his few matches in Arena, once he's revealed.
- No, Except Yes: Constantly denies that he is trying to get revenge for Ikutsuki's death, but when confronted about it after Kagatushi is defeated, he admits that Ikutsuki was all he had, thus his reasoning for fighting.
- Not So Different: Points out that his feelings regarding the world and Adachi's aren't all that different and that their goals are quite similar. Adachi disagrees
- Obviously Evil: A pale, red haired young man with a wild look in his eyes, an X-shaped scar across his face and dual wielding two giant serrated katanas? Little wonder he's the antagonist.
- Original Generation: Sho is brand new to Ultimax, unlike most of the other fighters who previously debuted in Persona 3 or Persona 4.
- People Puppets/The Cracker: Can electronically take control of Labrys' body and make it do whatever he wants, even from outside of the TV world.
- Playing with Syringes: States he threw Labrys into the TV world and put lives in danger because it was a good opportunity to "gather data".
- Promoted to Playable: He was the Eerie Voice back in Arena.
- Psychotic Smirk: Smiles gleefully while cutting up his opponents.
- Pungeon Master: Has a penchant for making puns similar to Shuji Ikutsuki from Persona 3. His solo title enforces this.
- Humor Dissonance: Really, really bad puns, of course. Even Teddie thinks they're bad.
- Put the "Laughter" in "Slaughter": Tends to burst out laughing when he crushes an opponent.
- Psychopathic Manchild: If you haven't gathered from some of the tropes on this page, Sho's pretty immature. He's even called a brat to his face by Junpei.
- Red Herring: In Ultimax, he sometimes appears to be the supposedly dead Shuji Ikutsuki, only for it to eventually be revealed that he was using illusions, in order to screw with the Shadow Operatives.
- Refusal of the Call: The opening of Ultimax has Sho refusing a contract with the Velvet Room, only for Igor to comment Sho is destined to return one day.
- Remember the New Guy: Ultimax claims he really was a high school student in Inaba, all through Persona 4, despite you never seeing him anywhere in that game. He's also one of the former orphan test subjects of the Kirijo group, like the Strega members from Persona 3, and saw all of the Investigation Team and Adachi's actions during Persona 4.
- The Resenter: Of Persona-users in general; particularly Yu and Aigis due to their Wild Card abilities.
- The Rival: To Yu, it seems. Granted, he plays this (self-appointed) role to all the cast members, but he singles out Yu more often than the restnote Sho also starts to develop a similarly acrimonious relationship with Aigis due to the same reasons, although it never manages to reach the same extent with Yu.
- Ryu and Ken: Thanks to his second personality being a separate playable character. Without a Persona, SHO focuses on getting close to the opponent and cutting loose, whereas MINAZUKI is a more traditional shotoclone.
- Save the Villain:
- Yu and Adachi join forces to rescue Sho from a fully-formed Kagutsuchi in the P4 path.
- Labrys rescues Sho from a fully-formed Kagutsuchi in the P3 path.
- Sore Loser: Sho's immaturity makes it where anytime he is defeated or ubstaged, he gets angry. Really really angry.
- Shotoclone: Both variants of Sho are shotos in their own way: Sho's fireball is a charge motion and acts more like Sagat's Tiger Shot, but he has an uppercut special in addition to their shared Furious Action; MINAZUKI (the version with Tsukiyomi) has the traditional motion for his fireball (in exchange for it being slower to use) and has a unique super projectile, but the second uppercut becomes little more than a followup to their shared hurricane kick equivalent and his version of their shared uppercut super does less damage than Sho's.
- Sir Swears-a-Lot: Somebody needs to wash this boy's mouth out with soap because he's worse than Kanji and Youske combined. (Hell...er, heck he's probably just as bad as Ragna the Bloodedge)
- Split Personality: Appears to have two completely different personalities: a bratty one that can't use a Persona, and a manipulative one that can.
- Straw Nihilist:
- He dismisses friendship as a meaningless concept, cutting himself off from others to become powerful. This automatically makes him as much of a Shadow Archetype to Yu and Aigis as the latter two's actual Shadows and Adachi.
- He also acts like this towards Teddie, calling him out as a Shadow, despite his humanity and bonds, even using his bear puns as a means to bear-ate Teddie.
- Smug Snake: So. Very. Much. Is just the tool of another, and all his plans rely on 'Spam Mind control.' This is part of what pisses Adachi off. He's BORROWING power without actually being a credible threat like he was...and it bites him in the ass.
- Suspiciously Similar Substitute: Shares some odd similarities with Ikutsuki from Persona 3. Turns this is because he's Ikutsuki's "son", as one of the orphans Ikutsuki experimented on.
- Has similar taste in puns.
- One reading of his last name, Minazuki, is "all moons". Similar to Ikutsuki meaning "many moons".
- Team Normal: He's was originally an ordinary human who lacks a Persona and couldn't even enter the TV world.
- Theme Naming: Most of his moves have the word "moon" in them or are just moon-related.
- Tritagonist: He's The Heavy of both games (though, primarily the second), and he has connections to both the Investigation Team and Shadow Operatives.
- True Final Boss: An SNK Boss version of Sho with Minazuki's Persona serves as the final boss of the true ending path in Ultimax, which can only be unlocked after beating the paths that have the Malevolent Entity as their Final Boss.
- The Voice: You never see what he looks like in Arena, you just hear his washed out voice when he takes control of Labrys.
- Unwitting Pawn: The Malevolent Entity is just using his human partner to obtain "The one true vessel". True to form, the minute Kagatsuchi has what he needs, he possesses Sho and uses him to make a new body.
- Why Don't You Just Shoot Him?: Lampshaded by Adachi many times. Sho never tries to kill any of the Investigation Team when he encounters them, and he even refuses to kill the captured Shadow Operatives when he easily could of. Given that Sho is a huge Smug Snake, it makes sense why he doesn't.
- The Villain Makes the Plot: Had he not thrown Labrys into the TV world, none of the events of Arena would have happened.
- Woobie, Destroyer of Worlds
Sho MINAZUKI (The Scar-Faced Dark Messiah)
Insanity in one hand, tenacity in the other!
"Behold. We are about to change the world."
Main Weapon: Twin Katana
The "second" Sho, who can use a Persona. In contrast to the other Sho, who is loud and reckless, this one is more calm and calculating. His Persona is Tsukiyomi, the god of the moon.
MINAZUKI's Instant Kill is God and Demon Annihilation
. He delivers an X-shaped slash with his dual katanas with enough force to knock the opponent into the air. Tsukiyoma then bombards the opponent with dark energy, lifting them higher and higher into the air as the screen is shrouded in darkness. As the outline of the opponent is seen falling, Tsukiyomi appears and delivers a final slash, shattering the darkness and eradicating the opponent.
The former head of S.E.E.S and member of the Kirijo Group, Ikutsuki was revealed to have had his own agenda during the Dark Hour incident 3 years ago. He died after attempting to sacrifice Mitsuru and the others, and yet his influence isn't entirely gone...
- Abusive Parents: Sho considers him his father. Ikutsuki performed horrible experiments on him and ensured he had no chance to make friends while growing up, so this is kind of a given.
- Ascended Extra: He has an arguably bigger role here than in his original appearence, which is impressive considering that he's dead.
- Bigger Bad: He's responsible for Sho ending up the way he is, making him indirectly responsible for most of the plot. But he's regulated to this status for the obvious reason of being dead.
- Disney Villain Death: His cause of death is listed in police files as "falling from the roof of Gekkoukan High". Naoto suspects it may have been suicide. It was actually this.
- Generation Xerox: His "son" Sho attempts to summon an Eldritch Abomination and end the world, just like he did.
- Late-Arrival Spoiler: Manages to be one despite not making a physical appearence. The fact that he was Evil All Along was one of the biggest twists of Persona 3, but here it's casually stated a few times. As is his death.
- Red Herring: The Eerie Voice shares a lot of his mannerisms, but it turns out to be not him, but his "son".
- Posthumous Character: Despite dying in Persona 3, he still manages to be pretty important in Ultimax.
- Predecessor Villain: To Sho.
- Villainous Legacy: He's been dead for years by the time of this game, but his former actions are a big part of the plot.
The Malevolent Entity
The Malevolent Entity (Hi-no-Kagutsuchi)
"The heart is frail. Its weaknesses are never fully vanquished. Given the opportunity, it can betray you and return to darkness."
Arcana: ??? / All
Persona: ??? / All
Main Weapon: ??? / All
The Eldritch Abomination Man Behind The Man
responsible for all the events in Persona 4 Arena
. He was the one who saw to it that Labrys was thrown into the TV world, and is also the true identity of all the apparent shadow selves other than Shadow Labrys. He seeks to gather powerful Shadows in order to create a "true vessel" for himself.
, he takes the form of General Teddie, creating the P-1 Climax in order to distract the heroes while he completes a new plan to make his "true vessel". In the end he is revealed to be Hi-no-Kagutsuchi
, the collective will of those who abandon all connections, and strive to live only for themselves.
- Antagonistic Offspring: His actions nearly kill Marie / Izanami, his mother in Japanese Mythology. His father in those myths, Izanagi / Magatsu-Izanagi, also ultimately defeats him.
- Anthropomorphic Personification: He's "the collective will of those who abandon all connections, and strive to live only for themselves."
- Big Bad: Was behind Labrys being thrown into the TV world, and spends the majority of the game tormenting the other characters as Doppelgangers of their Shadows. He's also the one Sho is helping to realize his dream of becoming whole and destroying the world in Ultimax.
- Master of Disguise: Takes on the forms of nearly everyone's shadow selves throughout the story.note
- Meet the New Boss: See Suspiciously Similar Substitute below.
- Mirror Match: Whenever you fight him in Arena, he becomes a perfect copy of the hero you're playing as at the time.
- My Name Is ???: during matches his name is displayed as "???".
- Not Himself: A number of things point to him not actually being any of the protagonist's Shadows. He doesn't wear any of the over-the-top outfits many of the Investigation Team's real Shadows had on, nor use the Berserk forms of the protagonist's Shadows in battle. Further, it would be impossible for a person's Shadow and Persona to be in the same place at the same time, as they're the same thing.
- The Omniscient: Knows all about both the Midnight Channel and the defeat of Nyx, and can tell exactly where Fuuka is and what she's saying even while Fuuka's communicating from the real world telepathically.
- People Puppets: Can take control of the weak willed and make them do whatever he wants. This includes both Labrys and the 5 plane hijackers who provided the cover for her kidnapping.
- Power Copying: Can perfectly mimic the Persona abilities of nearly every other character in the game.
- Voluntary Shapeshifting: Can turn into any form he likes, including other characters' Shadows, General Teddie, and even dead people like Shunji Ikutsuki.
- We Will Meet Again: Promises the Investigation Team and Shadow Operatives he'll be back soon after being defeated at the end of Arena.
- Wrong Genre Savvy: Tries to deceive Naoto by disguising himself as her Shadow. The key word is tries. Ends as well as you'd expect.
- It tried to do this in Yu's arcade mode as well; Yu was not fooled and beat the crap out of it.
- Xanatos Gambit: His plan is a standard Xanatos Gambit. Force heroes to fight. If they do, Absorb their power to get his new body. Get new body. Destroy world. If they don't fight, they're trapped and can't stop him. Either way, he wins. His plan is only foiled because Adachi helps the heroes, and he forgot to handle the most important variable. "This is the point where the heroes kick my ass"