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The Investigation Team
Yu Narukami (The Sister Complex Kingpin of Steel)
- "It's only natural."
Arcana: Fool / World (Wild Card)Persona 4. Yu was a transferee to Yasogami High School, having moved there from the city to live with his uncle, Ryotaro Dojima, and his cousin, Nanako, while his parents were on an overseas work, where he awakened to the power of Persona, formed the Investigation Team with his friends and solved the murder mysteries behind the Midnight Channel. He left back for the city at the end of the school year, but decided to return during Golden Week. Shortly after arriving, however, Yu witnesses the advertisement for the "P-1 Grand Prix" on the Midnight Channel and reforms the Investigation Team to find out why the phenomenon has returned suddenly.Yu's Persona, Izanagi, can utilize electric attacks. With enough willpower, it can also transform into his Ultimate Persona, Izanagi-no-Okami.Yu's Instant Kill is Myriad Truths, the final attack he used to defeat Izanami, the true mastermind behind the Inaba incident in the original Persona 4. He plunges his sword into the ground, creating a wave of electricity that launches the opponent into the air. Izanagi then evolves into its Ultimate form, Izanagi-no-Okami, swings its own sword in a circular motion, and summons a HUGE thunderbolt that rains down on the opponent, crashing them into the ground.
Persona: Izanagi / Izanagi-no-Okami
Main Weapon: Katana
Persona: Izanagi / Izanagi-no-Okami
Main Weapon: Katana
- The Ace: Even in terms of gameplay he's one, being a Jack-of-All-Trades character with really no weaknesses.
- Badass: There's a reason he's the leader of the Investigation Team.
- Berserk Button / Big Brother Instinct:
Announcer: Nobody touches his precious Nanako!
- Exploited by General Teddie/Shadow Labrys, who eggs Yu on by saying she has Nanako captive, one of his only real fears after the latter's near-death experience last year. Also lampshaded in the P-1 Grand Prix commercial:
- He has another one: harm his True Companions and he will make you pay.
- Blade on a Stick: Izanagi's weapon of choice.
- The Bus Came Back: He wasn't gone for very long.
- Canon Name: His name came directly from the anime, and now that it's actually used in-game it's official.
- Chick Magnet: Hinted at by Teddie and Rise.
- Deadpan Snarker: Far heavier on the snark side than in the anime.
- Decoy Protagonist/Demoted to Extra: In the manga adaptation, he has fewer fights and a lesser impact on the plot than Yosuke.
- Determinator: Big time.(after using a continue) "I'll get up as many times as I have to!"
- Difficult but Awesome: Ultimax gave Yu a secret super, Thunder God Dance, that requires 150 SP to use. Said super is a long combo that requires quick and precise button pressing from the player in order to get to its climactic finish... which, if done right, deals a lot of damage.
- Diving Kick: Yu has two variations: one is an actual kick, and the other is more of a leaping downward stab with his katana.
- Expy: His animations recycle a large number of elements from Ky Kiske, the resident lightning swordsman of another Arc System Works franchise, with a bit of Hakumen (from another Arc System series) added to the mix.
- In Irony of the Red Oni, Blue Oni between him and Sho Minazuki (even if it's two person in one body), he's a full blue protagonist version of Ky to Sho Minazuki's red rival character(s). In which contrast similarly like Capcom's Sengoku Basara version of Masamune Date, whose primary protagonist in that series, and his rival, Yukimura Sanada. Considered that Sengoku Basara has a fighting game adaption made Arc System Works.
- Exact Words: A rare heroic example. At the end of the game, Mitsuru tells the P4 cast to leave the antagonists to them, which Yu appears to concede to. Later, however, he says:"I said that we should trust Mitsuru-san, but I didn't tell her we wouldn't get involved".
- First-Person Smartass: Not as bad as Yosuke, but he does pepper his narration with a fair helping of dry wit.
- Game-Breaking Injury: Though he manages to defeat Akihiko in the manga, the injuries sustained during their fight greatly weaken him, contributing to his loss against Yosuke.
- Genre Savvy: He realizes something is wrong with the people he interacted with in his story mode after his first fight with Yosuke.
- No Sell: The Illusions of Shadow Labrys and the Malevolent Entity simply do not work on him. Heck, in later battles, the illusions begin breaking down because he's able to see through them (except for the one with Nanako). This is also the reason why he never runs into his "Shadow" (The Malevolent Entity) in his story. When it appears in his arcade mode, Yu immediately picks up that his Persona and Shadow cannot co-exist.
- Refuge in Audacity: Yu's reaction to Chie before fighting her. See Sanity Slippage under Shadow Labrys.
- Giving Someone the Pointer Finger: During Yosuke's story◊. It's actually just an illusion.
- Heroes Prefer Swords: Of course, Yu still has his swordsmanship skills learned during last year's investigations.
- Heroic Willpower: Whenever he unleashes Izanagi-no-Okami. Also after his fight with Elizabeth in her story.
- Heterosexual Life-Partners: With Yosuke. They do refer to each other as "Partner" after all like they did in the first game.
- I Have Your Cousin: General Teddie taunts Yu by saying that he has Nanako captive and will not let her go unless he continues with the tournament. It's all a ruse by Shadow Labrys.
- Jack-of-All-Stats: He is the game's most well-rounded character, possessing no real strengths or weaknesses. His strengths lie solely in the player's skill and mindset. Enforced in Persona 4 Arena Ultimax when every character navigator will either comment on how incredibly strong he seems, if he possesses any kind of weakness or, in Adachi's case, remark how irritating he is.
- Lightning Bruiser: In the hands of a skilled player, Yu is practically unstoppable, as even though he isn't as specialized as other characters, he has surprisingly long range, extensive combo ability, infamous mixups, and good damage.
- Katanas Are Just Better: Switches his two-handed swords from Persona 4 to a katana.
- Kamehame Hadoken: Ziodyne.
- Knight Templar Big Brother: While he obviously cares a lot about Nanako, it's played for exaggeration when Yosuke fights Yu though that was just an illusion.
- Leitmotif: Reach Out To The Truth (Arena ver.). For Shadow Yu, Reach Out To The Truth (First Battle).
- Limited Wardrobe: Yu is still wearing his Yasogami High uniform even though he's no longer attending that school. When Labrys asks him about it, Yu sheepishly explains that it's "what I wear for going into the TV". He probably brought it along for old time's sake.
- Mystery Magnet: Yosuke seems to think so, especially when one realizes this is the second time the TV world has gone active when he arrived.
- Properly Paranoid: Upon his return to Inaba, he decided to check for the Midnight Channel "just in case." He had good reason to be suspicious though, seeing as Igor called him back to the Velvet Room during the train ride.
- Shock and Awe: Thanks to Izanagi.
- Yellow Lightning, Blue Lightning: His and Izanagi's is the standard blue.
- Shotoclone: With Big Gamble as his Shoryuken, Zio as his Kamehamehadoken, and Raging Lion and Swift Strike as the closest he has to Hurricane Kicks.
- Slide Attack: Swift Strike.
- Spell Blade: Yu charges his katana with electricity in many of his moves, sometimes independently of Izanagi.
- Standard Status Effects: Can inflict Shock with SB Zio (and in Ultimax with SB Ziodyne and SB Cross Slash).
- The Stoic: Very. He's one of the (if not THE) most collected individuals in the setting, and it's a rare occurrence when something manages to phase him.
- Suddenly Voiced: Now has actual lines, as opposed to the limited grunts and Persona name shouts of the original game.
- Sword Plant: One of his victory poses.
- Theme Naming: In Japanese, any moves Yu has that aren't named after a skill Izanagi could use in Persona 4 are named after old Japanese proverbs.
- Throw the Sheath Away: One of his battle intros.
- Tranquil Fury: Carried over form the anime. Yu never shows his anger, but there are a few points in the game when his demeanor turns chilly, indicating this trope. Such as when he tells "General Teddie" to stuff it, or in a more humorous example In Chie's joke ending, where he chews her out for tying to eat something she found in the Tv World.
- True Sight: As a result of Myriad Truths from his game. In the story it allows him to completely bypass the illusions of the bad guys.
- You Remind Me of X: The Shadow Operatives (especially Aigis) note his similarities to the young man who led them years ago in solving the mystery of the Dark Hour. Elizabeth also states that he heavily reminds her of Aigis herself, who is actually Yu's true predecessor and fellow wielder of the Wild Card.
Yosuke Hanamura (Captain Ressentiment)
- "Everything that bores me has gotta go!"
Arcana: Magiciansecond-in-command of the Investigation Team. Like Yu, Yosuke also came from the big city after his father took a job as manager of Inaba's local Junes supermarket. Despite his initial dislike of the town and its inhabitants, Yosuke learned to love it and made several friends in the town, foremost of which is fellow city-boy Yu.He joined the Investigation Team after the murder of his crush, Saki Konishi, in the TV world. While there, he encountered his Shadow — a twisted mirror image created from the depths of his soul who claimed he only joined the team to "play hero" to get his mind off Inaba, which he resented for being "boring", and taunted him with the truth that Saki never repaid his affections. Upon finally coming to terms with his inner demons, the Shadow transformed into Jiraiya, which specializes in wind-based skills, which grew in power as he came to accept his situation and became more honest about his jealousy towards Yu.After the events of Persona 4, he and Teddie plan a surprise party for Yu upon learning of his return, but Teddie, Rise, and Kanji suddenly disappear mysteriously. Shortly after learning of this, Yosuke witnesses the "P-1 Grand Prix" advertisement and rejoins the team.Yosuke's Instant Kill is Brave Blade. He summons Jiraiya, who delivers a spinning uppercut to the opponent. While they are spinning in the air, Yosuke and Jiraiya perform a series of cross-slashes, ending with Jiraiya launching its shurikens at the opponent.
Main Weapons: Twin Kunai
Main Weapons: Twin Kunai
- Balloon Belly: Jiraiya gets one of these before unleashing Tentarafoo from its mouth.
- Blow You Away: Specializes in Garu attacks.
- Butt Monkey: Because some things never change. In the manga he tends to get hurt a lot as well.
- Call Back: Among his intros are him crashing his bicycle (which can end with either a wheel rolling away or him stuck in a trash can) and him falling after his infamous lifeline is severed.
- Combat Commentator: An unlockable option.
- Diving Kick: Gets one as a special attack in Ultimax, with the twist that he'll jump and attack again once he hits the ground (and repeat the process over again for the SB version).
- The Dulcinea Effect: He gets hit with this hard for Labrys, especially after realizing the truth behind the P1 Grand Prix. At the end of his and Aigis' story modes, Yosuke even goes so far as picking a fight with Aigis knowing he has almost no chance of winning against a combat android just so he can protect Labrys, despite just meeting her.
- Dual Wielding: His kunai, as with the original game.
- First-Person Smartass: Biggest smart-ass of the bunch.
- Flash Step: When under Sukukaja, Yosuke's dash becomes one. So is his throw (which is also the basis for part of his Sukukaja-only autocombo in Ultimax).
- Fragile Speedster: He can rush down enemies from all directions, but he has the 4th lowest health of the playable cast. This almost causes him to lose against Yukiko in the manga, as her attacks are too fast and widespread to avoid while being too strong to power through. He improvises by covering himself and Jiraiya with debris to take the brunt of the explosions and allow him a chance to strike.
- Freudian Excuse: He's initially driven to protect Labrys because he doesn't want the TV World to kill her like it did Saki.
- Genre Savvy: Of course, being the spokesman of the Investigation Team, he's still the resident truth-cracker among the characters.
- Getting Crap Past the Radar: In the English version of the game, he enrages Yu by calling Nanako a dummy. In the original Japanese version, he did so by screaming that Nanako had an 'outie' bellybutton, implying that he'd seen her naked.
- Headphones Equal Isolation: Completely subverted during his fight against Shadow Labrys in the manga as the real Rise uses them in conjunction with Himiko to broadcast words of encouragement from the other Investigation Team members to Yosuke, giving him the strength to confront the deadly android alone.
- Heterosexual Life-Partners: With Yu. They both refer to each other as "Partner" after all.
- Hidden Weapons: Hides his kunai in the sleeves of his uniform. Taken to Hyperspace Arsenal levels in Ultimax, where one of his new moves lets him launch a massive amount of kunai at his opponent.
- Highly Visible Ninja: Jiraiya, with it's light blue body and bright red scarf, is no going unnoticed by anyone.
- Hit-and-Run Tactics: The best way to play as Yosuke is to strike quickly and retreat before the enemy can counter.
- I Just Want to Be Special: Exploited. General Teddie and the Malevolent Entity try to convince him that The Midnight Channel is the only place that makes Yosuke special, and that Labrys was brought to the tournament exclusively so he could have the chance to "rescue a cute girl." It fails thanks to Rise's last-minute interference and using her persona to get the others to remind him about the Power of Friendship.
- Knife Nut: Not only does he dual wield them but he also has many to throw at his opponents.
- The Lancer: To Yu.
- Leitmotif: The Hero from Junes. For Shadow Yosuke, Zone Time.
- Pose of Supplication: Yosuke defeat pose. No matter what the finishing blow is, Yosuke always assumes a humiliating pose where he's bent over on his knees, with his butt protruding upward.
- Yosuke's crouching B attack is pretty obviously based off of one of Hazama's normals (the one where he crosses in front of himself). He even lampshades it occasionally by calling out "I can do it too!" when doing so.
- One of this new attacks in Ultimax is something that looks close to Leona Heidern's V-slasher, which is itself based on Voltes V's V Slash. It's even called V-Slash in the localization!
- Small Town Boredom: Exploited. Shadow Labrys and the Malevolent Entity try to convince him he wanted the P-1 Grand Prix to happen, so his life wouldn't be so boring. It's only thanks to The Power of Friendship that they fail in the end.
- Standard Status Effects: Can inflict Panic with Tentarafoo and Poison with his grabs.
- Super Mode: Sukukaja temporarily makes Yosuke much faster than normal, alters the properties of his normals so he can dash to cancel most of them, changes his autocombo, and in Ultimax, it enables a completely new super that costs 0 SP, but immediately ends Sukukaja when used.
- Vitriolic Best Buds: With Chie, as usual.
Chie Satonaka (The Carnivore Who's Discarded Womanhood)
- "You need to eat more meat!"
- A Twinkle in the Sky: Galactic Punt, as usual.
- Double Weapon/Blade on a Stick: Tomoe Gozen's Weapon of Choice.
- Friendly Rivalry: With fellow Extremity Extremist and meat lover Akihiko.
- Glass Cannon: Can rush enemies with powerful combos, but can't really take punishment herself.
- In the manga adaptation, she and Tomoe utterly demolish the area that she and Yosuke are fighting in, but a precise Mirage Slash on his part manages to take her down almost instantly.
- Green-Eyed Monster/I Just Want to Be Badass: Exploited. Shadow Labrys and the Malevolent Entity try to convince her she wanted the P-1 Grand Prix to happen, so she could be a hero and get all the attention. It's only thanks to a quick "Get A Hold Of Yourself Man" speech from Rise that it fails.
- An Ice Person: In Ultimax, one of Tomoe's attacks now freezes the opponent on hit.
- I'm a Humanitarian: In Yosuke's Story Mode. Good thing it was just an illusion. Also happens in her story mode where Teddie mentions his sweet bear claws and she says she doesn't want his meat then says "They're sweet huh?".
- Kick Chick/Extremity Extremist: Almost all of her attacks are kicks and variations, with only a few punches.
- The Knights Who Say Squee: By the end of her story mode she's become a big Akihiko fangirl and even calls him master.
- Leitmotif: Like a Dragon. For Shadow Chie, Backside of the TV.
- No Guy Wants an Amazon: Teddie's voice is twisted into mocking Chie by saying this. She becomes very hurt by this.
- Obsessed with Food: Her predilection for meat is taken far beyond her original characterization, to the point it becomes her primary title in the tournament. In story mode, she can outright abandon the P-1 GP to fight Akihiko over an Aiya Beef Bowl, leading to her joke ending. And even after she wins, she can choose not to share even one bite of it. Granted, she hadn't eaten much that day, and given the situation, anyone would be pretty tired and hungry by that point. But still…
- Power of the God Hand: God Hand returns as one of her supers.
- Red Baron: Notable in that her in-battle title, "Spunky Dragon with Deadly Legs" is different from the one in the P1 Grand Prix' opening, "The Carnivore Who's Discarded Womanhood".
- She's Got Legs: She certainly likes to show them off.
- Standard Status Effects: In Ultimax, one of her new attacks can Freeze her opponent if it hits.
- Super Mode: Power Charge makes all of Chie's physical attacks more powerful for a short amount of time. This power boost can be stacked up to three times; the more stacks (indicated by the color of the Power Charge timer changing from red to yellow to blue), the less time Power Charge lasts, but in return, Chie's damage output further increases. With three stacks of Power Charge active, Chie's damage output is ridiculously high.
- With Level 3 Power Charge and SP God Hand, Chie can basically one-shot everyone not called Kanji.
- Vitriolic Best Buds: With Yosuke, as usual.
Yukiko Amagi (The Unconquerable Snow Black)
- "I'll finish you in one strike!"
- Action Girl: Known for her deadly competitive streak and deadly fervor when angered, yet choosing to destroy her opponent in the most poised and classiest fashion. Taken up a notch when you discover through some of her attacking animations and post-battle quotes that sometimes Yukiko isn't even paying attention to the fight, but instead rather her own "dance moves."Yukiko: "Huh? It's over already? I was still in the middle of my dance..."
- Carrying A Bento: She spent all night cooking a nice (and delicious-smelling) boxed lunch for everyone, and just happens to bring it over to the TV World to investigate. Tragedy ensues.
- Changing Clothes Is a Free Action: One of her intro has her in full kimono. Konohana-Sakuya then materializes and twirls once in front of her, using her wings as a make-shift curtain. Yukiko is in her Yasogami uniform before Sakuya barely finishes her twirl.
- Cherry Blossoms: Uses them in her Mortal Blow, where a large storm of blossoms causes the opponent to disintegrate. The move also does 398 hits, which is a Goroawase Number for "Sakuya", the name of her Persona.
- Combat Hand Fan: Uses paper fans as weapons.
- Deliberately Distressed Damsel: Exploited. Shadow Labrys and the Malevolent Entity try to convince her she wanted the P-1 Grand Prix to happen, so people would pay attention to and take care of her. It's only thanks to The Power of Friendship that they fail in the end.
- Glass Cannon: She syncs her attacks to her Persona's and can fill the screen with powerful fire attacks, but she is weak without Konohana-Sakuya and cannot sustain too much damage.
- Heal Thyself: Yukiko is one of the only characters in the game who can heal herself. In this case, holding down the input for her Furious Action, Dia, will keep her in the pose, slowly healing her lost health. However, there is a maximum limit to how long Dia can be held, and Yukiko can be knocked out of the move by an attack from the opponent.
- Hot Wind: Her portrait, also described in detail in Story mode when she summons her Persona.
- The Hyena: As usual. In her story mode, she laughs at General Teddie's outfit. Akihiko's "hakamantle" also sends her into a laughing fit in Ultimax.
- Immune to Bullets/No Sell: When Dia is active, Yukiko is immune to most projectiles and grabs.
- Lethal Chef: She's been practicing but is apparently still this.
- Lady of War: Always elegant and graceful when fighting.
- Leitmotif: Princess Amagi. For Shadow Yukiko, Castle.
- Never Live It Down: In-Universe, Teddie still brings about the "scoring" incident, to which Yukiko is not amused about.
- Never My Fault: She's incapable of entertaining the idea that her boxed lunch gave all her friends food poisoning in her joke ending.
- Parasol of Prettiness: Though its only used in her intro and victory poses.
- Petal Power: Her Finishing Move.
- Precision F-Strike: If Yukiko's health is knocked down below a certain point, there is an instance where she throws caution to the wind and gets pissed off, as clearly evident in her words.Yukiko: "The HELL with you!"
- Playing with Fire: Thanks to Konohana-Sakuya.
- Status Buff: Using Fire Boost increases the power of Yukiko's fire attacks for the rest of the round. This boost can stack up to eight times (nine times in Ultimax) for massive amounts of fire damage. In Ultimax, Yukiko has a new special move that can only be used when Fire Boost is at least level 6.
- Unblockable Attack: Yukiko can force these upon her opponent with Fire Break. However, the "unblockable" property only applies to a move with fire effects, and once an unblockable fire attack is used, she can't use Fire Break again for a while.
- Uncanny Valley: In-Universe. While she likes the scenery and how it looks very close to her own school, she can't but feel very awkward about how too perfect it is, but she is never able to catch on why it is. She even remarks how Labrys, while still under the Miss President label, has her uniform too much like a model high schooler.
- Yamato Nadeshiko: Just like last time, Yukiko plays it straight while her Shadow shows its exact opposite.
Kanji Tatsumi (The Bloodcurdling Beefcake Emperor)
- "Deep in the realms of romance!"
Main Weapon: Steel Chair
Main Weapon: Steel Chair
Voiced by: Tomokazu Seki (Japanese), Troy Baker (English, Arena) and Matthew Mercer (English, Ultimax)Despite his brutish appearance and personality, Kanji only seeks acceptance for who he is: a tough guy with a soft heart and a talent for sewing, a skill inherited from his beloved mother. After being kidnapped and thrown into the Midnight Channel, he had a rather infamous encounter with his Shadow, who mocked his hobby as well as his feelings for Naoto Shirogane (who he then believed was a boy) because it gave the impression that he was secretly gay. After accepting his Shadow, it became his Persona, Take-Mikazuchi, which specializes in electric attacks. As the year progressed, Kanji gradually learned to stop forcibly emphasizing his masculinity and instead embrace who he really is.Overjoyed when he learned of Yu's return to Inaba, Kanji quickly got to work on sewing a present for him. When he overworked himself and started falling asleep, he accidentally tripped and falls into his new flat-screen TV, which then became a portal to the recently-returned Midnight Channel. Convinced that he is dreaming, Kanji proceeds to get fired up about the "P-1 Grand Prix" and goes around beating every opponent in his way of becoming "the manliest of all men".Kanji's Instant Kill is The Man Series: Brofist. He walks toward the opponent, grabs them, and launches them into the sky with his chair as Take-Mikazuchi sends a lightning bolt at them from above, sending them flying back downward. Both Kanji and Take-Mikazuchi then punch the falling enemy from both sides.
- All Just a Dream: Parodied. Spends half the story thinking the whole tournament is a dream, since he fell into his new flat-screen TV while sleeping. You can either make him snap out of it, or get a joke ending by making him continue to believe the whole thing's a dream. Also, in Teddie's story, he didn't 'get up' until the very end after everyone else took care of the Big Bad Duumvirate.
- Awesome, but Impractical: As this dude shows, he can use a One More Cancel to chain both his supers together (notable because of one of them being a command grab super, the type that typically hits For Massive Damage and is hard to hit with to compensate). That said, it requires him to be in Awakened Mode (or in Shadow Kanji's case, activate Shadow Frenzy), and for him to have 150 SP (100 for the supers, 50 for the cancel).
- Badass: Need we remind you that he once took on an entire biker gang by himself and won? In the manga adaptation, he was a big enough threat that Aigis had to use Orgia Mode to beat him.
- Blood Knight: Overjoyed at the prospect of a fighting tournament.
- Camera Abuse: He throws his chair to the screen as one of his final victory poses, in a Call Back on his very first scene in the original game ("Get bent!").
- Chairman of the Brawl: Comes packaged with a few wrestling moves, particularly chair moves.
- Changing Clothes Is a Free Action: Shadow Kanji's victory pose has him change into his loincloth.
- Cliché Storm: That's what he thinks it is if on the Joke ending. And then there's his remark on Aegis.I can't quite put my finger on it, but isn't it kinda weird for a robot to act this human? Is my imagination just that shitty?
- Coat Cape: Lampshaded with Elizabeth pondering how it stays on and Akihiko noting how impractical it is in fighting and tells him to take it off. In the latter, Kanji responds he does it for Rule of Cool.
- Combat Commentator: Has become an optional commentator for matches in Ultimax.
- The Dev Team Thinks of Everything: In Ultimax, if you try to use "This'll Hurt!" while unable to use your Persona, Kanji will simply throw the opponent away, without having Take-Mikazuchi appear. This also applies to "Burn to a Crisp!!", as grabbing the opponent with it while without a Persona will cause Kanji to use "Ass Whoopin', Tatsumi-Style!" instead of the normal Persona attack, as seen here.
- Dynamic Entry: Awakened Kanji in Score Attack doesn't go for the legs with his dropkick sweep. Instead, he leaps towards the opponent's head and tries to kick them so hard that they bounce off of the opposite wall. His dropkick also sends him across the screen.
- Final Boss: Only in Teddie's Story Mode, but not a malevolent one; he just hadn't gotten up even after the Eerie Voice was beaten, and Teddie needed to wake him up, hard.
- Get A Hold Of Yourself Man!: Kanji is notable for being the only one (barring Yu, Teddie, Rise, and Naoto) who didn't need one to face his other self, once he wakes up.
- Hyperspace Arsenal: His "Cruel Attack" moves wreck his chair, which he discards, before pulling another one out of nowhere. Other attacks involve him simply leaving his chair to pound on someone with both hands, then pulling another chair, while yet another simply has him throw it at someone, jump at them and beat on them, and not bother to pick the old one up.
- Improbable Weapon User: In this case, a folding chair.
- Leitmotif: A Pure-Hearted Beast. For Shadow Kanji, Sauna. Muscle Blues for the original vs Shadow theme.
- Mighty Glacier: Can take and dish out damage very well, but is sluggish in movement.
- No-Holds-Barred Beatdown: His aerial Command Grab in a nutshell.
- Shock and Awe: Can deal electrical damage with Take-Mikazuchi.
- Yellow Lightning, Blue Lightning: Take-Mikazuchi's is yellow.
- Sir Swears-a-Lot: Biggest potty mouth in Arena. Though not nearly as bad as a certain foul-mouthed rebel outlaw from another Arc System franchise.
- Standard Status Effects: Can inflict Shock with his strong Persona attacks, Furious Action, SP "This'll Hurt!", and in Ultimax with his standing weak Persona attack and SP "Burn to a Crisp!!"
- Unskilled, but Strong: According to Akihiko, Kanji's already very strong, but he'd be an unparalleled fighter if he received formal training.
- Wrestler in All of Us: Aside of his chair, he can make Take-Mikazuchi do a body-press, and his sweep is a Drop Kick to the legs.
Teddie / Kuma (The Beast in Heat)
Arcana: StarKnight in Shining Armor.Teddie's Instant Kill is Kamui Kablooey. Kintoki-Douji drops down from the sky, launching the opponent into the sky. Teddie then throws a bomb into Kintoki-Douji's compartment, and it turns into a rocket that begins ascending toward the opponent at breakneck speed. Teddie gives a salute as the rocket explodes into fireworks in the shape of Teddie's head.
Main Weapons: Claws and Random Items
Main Weapons: Claws and Random Items
- Beary Friendly/Beary Funny: The most friendliest and funniest Shadow you will ever meet.
- Bishie Sparkle: In his win animations where he sheds the bear suit.
- Call Back:
- One of his new attacks in Ultimax is his Shadow's Nihil Hand.
- All of the items what Kintoki-Douji can throw are reference to stuff from Persona 4, where they items you can use in battle or other things from the game.
- One of his victory poses has him take off the bear suit to show his human form, either fully clothed in his summer clothes, in the Alice outfit he wore at the culture festival crossdressing pageant, or, very rarely, naked, as he was when he first removed the suit in the real world. He also removes the suit for a split second during his burst.
- Chivalrous Pervert: Some things never change.Mitsuru: This TV is our escape route… Can we… really fit inside…?
Teddie: Ooh! Are you a little too front-loaded too fit? In that case, I wouldn't mind helping helping you squeeze through…!
Rise: You're even worse than before, you know that…?
- Clear My Name: Part of his story mode.
- Combat Commentator: An unlockable option.
- Confusion Fu: His entire movelist, which would make Yoshimitsu proud.
- Cool Mask: Teddie's glasses mode gives him a bandit mask.
- The Dev Team Thinks of Everything: If Shadow Teddie uses Nihil Hand, the larger Teddie will have the original Shadow Teddie's facial damage. Also, he doesn't remove the suit when activating Shadow Frenzy (which normally has the same animation as when using a Burst), but will occasionally do so should he win a match.
- The Dulcinea Effect: Is hit even harder than Yosuke! He wanted to protect Labrys literally right after meeting her and before finding out the truth about the P-1 Grand Prix. In his and many other story modes, he even fought against the Shadow Ops just to protect her.
- Funny Afro: Kintoki-Douji gets one after Teddie's Instant Kill.
- Grand Theft Me: Averted. Kagutsuchi originally wanted to use Teddie as the base for his "perfect vessel", but found it impossible to break his will enough to make him receptive, forcing him to use Sho instead. This is the reason Kagutsuchi generally appears in the guise of a fake Shadow Teddie/General Teddie.
- Improbable Weapon User: Several:
- Anvil on Head: Transforms into one in his All-Out Attack.
- Batter Up: Like Junpei in Ultimax, Teddie gains different properties if he hits the opponent with the bat's "sweet spot."
- Lethal Chef: Not one himself, but one of the items he tosses out is the result of two working together. Taken to another level in Ultimax, as it is the only thing in the game that causes multiple status effects at the same time (specifically, Poison, Fear, and Silence).
- Paper Fan of Doom: His ground throw ends with Teddie slapping the opponent with one.
- Red Boxing Gloves: One of his normals has him firing one out of his mouth.
- Shamu Fu: Hurls a fish at his opponent during his sweep.
- Knight in Shining Armor: Appoints himself as this for Labrys.
- The Knights Who Say Squee: To Yu, as usual. Eventually towards Aigis as well, after she does a very spectacular job of saving Teddie's bear-hind from the fake Shadow Labrys.
- Leitmotif: Teddie Bear Circus!. For Shadow Teddie, Edge of Madness.
- Mirror Match: While he's the only character who never has to fight his "shadow" in either story or arcade mode, he does fight General Teddie, which acts as a Mirror Match.
- The Nicknamer: He calls Labrys, Aigis, Mitsuru, and Akihiko by Labby-chan, Ai-chan, Mitchan, and Akky, respectively.
- Paper People: He can use this to his advantage in battle to dodge high attacks. He also becomes this when he gets hungry, and it turns out to be useful in his escape from the closet he was stuffed in during his story mode. In Akihiko's story, he becomes this after their fight.
- Plot Allergy: Poor ol' Ted. When the Red fog covers the town in Ultimax, it doesn't agree with his sinuses, and he spends most of the story with a clogged up nose and a bad case of the sneezes.
- Pungeon Master: And the puns are, as always, un-bear-ably lame.
- Sphere Factor: Rolls on his (very rotund) Persona during one of his supers, like an actual circus bear would on a ball.
- Shout-Out: One of his new supers in Ultimax has Kintoki-Douji toss out a torrent of random items, much like one of Faust's supers.
- Standard Status Effects: With his items, Teddie can inflict almost every status effect in the game (the only exceptions are Silence and Charm, and even Silence can be used by Teddie in Ultimax).
- Stealth Pun: Unsurprisingly not from Teddie himself, but in his Japanese title, Beast of Libido. While "Libido" refers to the sex-drive in Freudian Psychology, which would fit with Teddie's womanizing habits, in Jungian Psychology (on which the Persona games are mostly based), it actually refers to the entirety of the energy the psyche's complexes - including one's Shadow - are created from, subtly hinting at Teddie's original nature.
- This Is a Drill: His drill claw attack, based on his follow up attack when an enemy is knocked down in Persona 4. He also briefly transforms into a drill during his air throw.
- White Knighting: To Labrys.
- Wholesome Crossdresser: One of Teddie's win poses has him strip his bear costume, revealing that he has dressed up like Alice underneath. Also, In Yosuke's closet, you can see the dress Teddie cosplayed as for a crossdressing pageant still hanging on the door.
- Wolverine Claws: Can turn his hands to have three claws on them.
Naoto Shirogane (The 2000 IQ Killjoy Detective)
- "Is this an army of idiots?"
Arcana: Wheel of Fortune
Main Weapon: Revolver
Main Weapon: Revolver
Voiced by: Romi Park (Japanese) and Valerie Arem (English)A calm and level-headed detective who allied "himself" with the Investigation Team to solve the murder mysteries of Inaba. Naoto's masculine and mature demeanor belie the fact that "he" is actually a girl. She chose to hide her gender in fear of the discrimination she might face in the male-dominated police world.This was pressed upon by her Shadow when she encountered it after a plan she devised to uncover the kidnapper's identity went horribly awry. After accepting her Shadow, it became her Persona, Sukuna-Hikona, which specializes in traps as well as controlling the elements of light and darkness. Despite her struggles, Naoto managed to become a well-respected detective, thanks to her smarts and investigative skills, honed by her year with the Investigation Team.Some time after the events of the previous game, Naoto is hired to investigate the Kirijo Group and their recently established paramilitary organization / joint-operation with the police department, the Shadow Operatives. On the surface, Naoto is a special overseer for the loading of a certain piece of cargo from the Kirijo Group's R&D department onto a plane headed for Yakushima, but when hijackers suddenly interrupt the transfer, she takes action and plants a tracking device on the getaway van of the hijackers. She then meets with Detective Kurosawa, now promoted from his officer duties thanks to his assistance in Persona 3, who helps her to spy on Mitsuru Kirijo. Naoto suddenly witnesses Mitsuru, Akihiko, and Aigis enter the Midnight Channel, and immediately follows them, concerned for not only their safety, but her friends as well.Naoto's Instant Kill is Judge of Hell. She tosses her pistol into the air as Sukuna-Hikona makes a random pattern of crosshairs appear on the screen. If the opponent comes into close proximity with one, the trap is triggered, allowing Naoto to get a perfect headshot with her pistol on the opponent, no matter where they run.
- Broken Ace: According to the Malevolent Entity, she's "the most unstable of the lot."
- Badass Bookworm: The title of "Detective Prince" isn't just for show.
- Bifauxnen: She still prefers to dress in guy's clothes and, likewise, never bothers to correct people when they mistake her for a man. In fact, by the end of the first game most of the Shadow Operatives (save for Aigis) seem unaware that she's a girl.
- Boom, Headshot: Her Instant Kill in a nutshell.
- Casting a Shadow: Mudoon.
- Controllable Helplessness: Her Instant Kill inflicts this on the opponent. If they touch one of the crosshairs, they can try running depserately in vain to avoid the bullet, but it's all useless, for they are already dead.
- Deadpan Snarker: If this little gem about Akihiko's outfit is anything to go by, it seems she's finally showing some skill at this. Yu must be rubbing off on her.Naoto: He's the perfect example of someone who should be detained for questioning.
- Flat "What.": An expression that can be best described as a "WTF" kind of look. Exemplefied in Teddie's route.
- Genre Savvy: The Malevolent Entity impersonates her Shadow near the end of her storyline, but she isn't buying it, as she remembers that her Persona and her Shadow cannot coexist.
- Gun Fu: In addition to her revolver and a nasty kick, she comes loaded with a machine gun whose bullets inflict Silence and a shotgun whose shells inflict Fear.
- Gun Twirling: Her Instant Kill begins with her throwing her revolver in the air spinning before catching it.
- The Gunslinger: Primarily Type A.
- Hardboiled Detective: What she becomes only a year after the first Midnight Channel incident.
- Hidden Buxom: This game (which is considered canon) finally gives a clear answer to the prolonged and hilarious fan debate on that subject. Naoto is stacked.
- Insufferable Genius: "Is this an army of idiots?"
- Jobber: She throws her fight against Mitsuru in the manga so that she'll be in optimum condition to confront the true mastermind at the end of the tournament.
- Laser Blade: Sukuna-Hikona's Weapon of Choice.
- Leitmotif: Seeker of Truth. For Shadow Naoto, Secret Base.
- Light 'em Up: Hamaon.
- More Dakka: While she primarily uses her revolver, she also uses an assault rifle and shotgun.
- One-Hit Kill: Her Hamaon and Mudoon supers become this if her opponent's fate counter reaches zero. Otherwise they're attacks that do no damage which allow for combo setups.
- Pinball Projectile: She can shoot the floor to cause her bullets to ricochet upwards at an angle.
- Pre-Asskicking One-Liner: When using her instant kill.Naoto: That's what you get for not knowing your place.
- Put the "Laughter" in "Slaughter": Shadow Naoto tends to laugh when using her machine gun.
- Revolvers Are Just Better: Her primary weapon.
- Ship Tease: At the start of her story, well before entering the TV for any manipulations of her words to occur, she specifically refers to Yu as her "dear senpai". This is oddly intimate for Naoto, though it may simply be a Sherlock Holmes reference.
- If you notice, she's blushing at the end of Kanji's joke ending (he previously asked her to be less formal with him).
- She also blushes when Yu is looking into her eyes.
- Shotguns Are Just Better: One of her supers involves her using a shotgun.
- Standard Status Effects: In addition to the status effects mentioned above, Ultimax gives Naoto a move that can inflict Posion.
- Squishy Wizard: She excels in keep-away tactics and baiting her opponents into counters and traps, including her One-Hit Kill traps Hamaon and Mudoon, but she has the joint 2nd lowest health of the playable cast.
- The Stoic: It wouldn't be Naoto if she weren't this.
Naoto: K-Killjoy?! What is this?! Who came up with this demeaning epithet?!
- Not So Stoic: She does not take too kindly to being called a "killjoy".
- Thirteen Is Unlucky: The opponent's fate counter at the start of each match is thirteen. If it hits zero, she gains the potential to One-Hit Kill you.
- Tranquil Fury:
- Again, it seems she's taking lessons from Yu as she's starting to display this at times. When confronted by the illusionary Mitsuru who calls her a Hypocrite who lacks confidence in herself that hides her true nature while spying on others, Her only response is to summon her Persona, give a short Shut Up, Hannibal!, and kick Mitsuru's ass.
- And later, when confonting the Malevolent Entity, who proceeds to mock her by calling her unstable for her indecisiveness about revealing her true nature. Naoto's response is to nonchalantly tip her hat back, give a short "World of Cardboard" Speech expressing her disappointment about never getting the chance to face her shadow, and proceed to renovate the entity's ass.
- Unlimited Speedloaders: Naoto's revolver can only hold five bullets at a time, but unlike Aigis, she can reload her gun after she empties it, as many times as she wants (though not without having to wait a while in Ultimax).
- Yin-Yang Bomb: Her Hamaon and Mudoon traps.
Rise Kujikawa (The Scandalous Superstar Idol)
- "I, Rise Kujikawa, will be your announcer!"
Main Weapon: Microphone Stand
Main Weapon: Microphone Stand
- Ascended Extra: Rise becomes a playable fighter in Ultimax, with a new variation of Himiko to boot.
- And the Adventure Continues/Sequel Hook: Prepares to make her big comeback to the idol scene, while teasing the events of Persona 4: Dancing All Night.
- Attack Drone: Himiko's essential Weapons of Choice are a bunch of round satellites which can fire lasers, much like those used by Strider Hiryu.
- Badass Adorable: Who could say no to a girl who fights by slapping her opponents silly and still look cute through it all?
- Badass in Distress: For most of Arena's story mode the Combat Commentator Rise is a fake. The real Rise was kidnapped by General Teddie, and only gets in contact with the other characters once General Teddie gets distracted late in the story.
- Beehive Barrier: To match its hexagon-shaped solar panels, Himiko can eject energy shields made up of interlocking hexagonal tiles.
- Call Back: In the Vs. screen before battle, she is the only female character whose height and weight are both listed. In Persona 4, she explained at one point that her measurements are public knowledge.
- Captain Obvious: Because some things never change.Rise: You've been shocked, now you can't move!
- Combat Commentator: The default option, available from the beginning.
- Death-or-Glory Attack: SB Hysterical Slap is invincible during startup, making it great as a quick counter to an incoming attack. It also gets a massive damage boost because Rise becomes Berserk during the startup. However, if it misses or is blocked, Rise will stay Berserk, so she will be unable to block any potential counterattacks for a while.
- Difficult but Awesome: One of Rise's SP skills requires her player to complete a short rhythm minigame in order to maximize the resulting attack's damage. If the minigame is failed, the attack won't do much damage at all. However, if done perfectly (or if the bar is filled up at least 75% of the way), it does a massive amount of damage, on par with Yu's 150 SP super and Kanji's SB command throw super.
- Get A Hold Of Yourself Man/The Power of Friendship/You Are Not Alone: Rise gives a number of characters speeches about the importance of believing in yourself and being supported by your friends. The Malevolent Entity fails to make Yosuke, Chie, and Yukiko reject themselves because of this. In the manga adaptation, Rise uses Himiko to let the stranded Investigation Team members transmit their encouragement to Yosuke, giving him the courage to face Shadow Labrys alone.
- Gratuitous English: In the Japanese voice track, Rise will still use random English words or phrases for no clear reason.
- She Knows Too Much: Rise was kidnapped and tossed into the TV because her Persona's abilities would have ruined Shadow Labrys' illusions.
- I Just Want to Be Badass: The main source of her own conflict in Ultimax. Being kidnapped and unable to help her friends really hurt Rise's confidence in her own abilities, which was only further compounded by the fact that Fuuka was able to lend her own support to Mitsuru even from outside the TV. Early on in the Investigation Team's side of the story, she struggles with doubts of how useful she's able to be to her friends when they need her most.
- Idol Singer: Has begun planning her return to the stage after the events of Persona 4. The Shadow Operatives Auxiliary Team have a few fanboy/girl moments.
- Improbable Weapon User: She uses a microphone and stand as her main weapon, and for her Mortal Blow, she uses a megaphone.
- Leitmotif: Twinkle*Star. For Shadow Rise, Striptease.
- Letting Her Hair Down: The hair of Rise's persona, Himiko, goes from a tied up bun into long flowing locks when she transforms into "battle mode".
- Ms. Exposition: Will be the one to fill in the remaining details of the TV world for Labrys whenever the main character of a particular storyline can't.
- Ms. Fanservice: Comes with being an idol.
- Himeko's new form is essentially a full figured woman wearing a shirt that's only buttoned at the chest, and nothing else.
- Musical Assassin:
- How she fights in Ultimax. Her idle stance, for instance, has her dancing in place.
- Her Awakening super is a special grab that changes the game into a rhythm game temporarily.
- Non-Player Character: In Arena, like her Persona 4 appearance.
- Overly Long Fighting Animation: Her attack "Risette Live on Stage" causes a rhythm game to start, which can take over 20 seconds, making it the longest-lasting attack in the game.
- Promoted to Playable: In Ultimax, unlike her Persona 4 appearance.
- Standard Status Effects: She can inflict Charm with her ground throws.
- Took a Level in Badass: In her previous appearances, she was the party's Mission Control. In Ultimax, she's able to go toe-to-toe with the rest of the cast in battle. In the story mode, she even takes down Elizabeth and Shadow Yukari on her own.
- In addition to the above, Mitsuru acknowledges that her abilities have become pretty much equal to Fuuka's, despite having much less experience with her Persona.
- Tsundere: Hysterical Slap has her smacking her opponent silly while yelling "Stupid! Stupid! Stupid!" This is a reference to her Japanese voice actress Rie Kugimiya, who is well-known for being typecast as Type-A Tsunderes — in particular Shana, Kugimiya's breakout role.
- Unexpected Gameplay Change: One of her supers is a rhythm mini-game, which requires you to press right buttons to maximize your damage.
- Unsportsmanlike Gloating: One of her match win poses has her jumping up and down in glee with her microphone stand on the ground and then raising her hands in the air in triumph.
Mitsuru Kirijo (The Imperious Queen of Executions)
Main Weapon: Rapier
Main Weapon: Rapier
- Absurdly Long Limousine: Comes with being an Ojou. It features in Story Mode and one of her intros.
- An Ice Person: She is the only character in both games who primarily uses Bufu spells.
- The Atoner: She's still trying to clean up the mess her late grandfather left behind, this time by going to rescue Labrys.
- Badass in Distress: Is kidnapped in the prologue of Ultimax alongside Akihiko, Aigis, and Fuuka.
- Badass Longcoat: Her fur coat is full length, and she fights pretty hard while wearing it.
- Bare Your Midriff: When using the Litchi color palette, Mitsuru's catsuit will reveal the skin around her midriff, along with some other parts.
- Call Back: Artemisia being able to cast Niflheim might allude to how the shadow of Persona 3's protagonist in The Answer can use Artemisia to cast that spell.
- Chekhov's Gun: Her being able to use her persona as a communicator gets used again in this game.
- Combat Commentator: An unlockable option.
- Combat Stilettos: She finishes Myriad Arrows by kicking her crumpling opponent. This final kick can be charged for massive damage.
- Comforting Comforter: In one of her winposes, she'll use her coat as this for her unconscious opponent.
- Defrosting Ice Queen: While she already had her Character Development in the past, before her fight against Yosuke, he calls her an ice queen.
- Genre Savvy: Yu's Exact Words moment (mentioned above) didn't fool her. She's quite aware that he and the rest of the P4 cast plan to get involved no matter what she says, and they they will likely cross paths again in the future. She just resolves to deal with the Big-Bads before they can get involved.
- Gratuitous English: Peppers in a bit in the Japanese track.
- Gratuitous French: And peppers in a bit of this instead in the English one.
- Honest Corporate Executive: As the new leader of Kirijo Group she has made it her vow to clean it up and directly confront its Dark and Troubled Past.
- Kicking Ass in All Her Finery: Wearing a fur coat in a fighting game. Her Ultimax ending even has her taking out some thugs while donned in a beautiful new set of casual clothes that Yukari bought for her.
- Jack-of-All-Stats: Other than Yu, she's one of the most balanced characters.
- Lady of War: She's graceful and proper, as she was raised to be, but also a dedicated warrior.
- Leitmotif: Missons for the Brilliant Executioner. For Shadow Mitsuru, Shadow.
- Pretty in Mink: Wears a huge white fur coat, fitting for someone of her wealth and position. It's so fitting that no one seems to think it's weird that she fights in her fur, while they comment a lot on the catsuit.
- Royal Rapier: With a flashing red blade.
- Say My Name: Has a tendency to yell Aigis or Akihiko's name when fighting them.
- Slouch of Villainy: Shadow Mitsuru's victory pose◊.
- Spy Catsuit: The attire is lampshaded and made a Running Gag in-universe as being very conspicuous.
- Standard Status Effects: Most of Artemisia's moves can Freeze, her infamous Marin Karin inflicts Charm, and Ultimax gives Mitsuru a variation of Tentarafoo, which inflicts Confusion.
- Team Mom: Despite her notoriously aloof personality, Mitsuru is an exceptionally wise and kind mother figure to the cast, especially towards Labrys and Yukiko.
- Whip It Good: Artemisia's main weapon is a Whip Sword.
Akihiko Sanada (The Two-Fisted Protein Junkie)
- "I've been waiting for this moment!"
- Attack Its Weakpoint: When Yu hits the globe in Caesar's hands during the events of the manga, it causes the Persona to outright explode.
- Badass: When he's attacked by a couple of gun-wielding goons in his story mode, he dodges their bullets, that is all.
- Badass Cape: Which can also double as a hood.
- Badass in Distress: Is kidnapped at the beginning of Ultimax alongside Mitsuru, Aigis, and Fuuka.
- Bare-Fisted Monk: He fills this roll as the resident boxer.
- Extremity Extremist: In contrast to Chie, Akihiko uses mainly his fists.
- Bare-Handed Blade Block: Manages to catch Yu's katana in this fashion during their battle in the manga.
- Big Brother Mentor: Acts as one for Chie, who refers to him as 'Master' in the end of her story, although Akihiko is embarrassed by it.
- Boxing Battler: Still fights like a boxer, and relies more on his fists than his Persona.
- Close Range Combatant: Using only his fists to deal the majority of his damage, if not all of it, Akihiko has to get in real close to gain momentum over his opponent. To enhance this, his ducking and weaving special moves will bypass projectiles. He does have one or two exceptions however. His awakened super covers the entire screen (albeit with some wind-up), and what few persona attacks he has gives him just a little bit of extended reach.
- Cool Sword: Caesar's main weapon.
- Counter Attack: Dodge Strike. Not as direct as most examples because it negates the damage of an incoming strike and gives you an opening to take advantage of via the ability to cancel into various moves. If you choose to do nothing, you will instead get free SP.
- Dumb Muscle: Akihiko is quite intelligent (see Sequence Breaking, for example), but his people skills need a bit of work. Several of the game's Funny Moments are due to him saying things he really should keep to himself.
- Dynamic Entry: Akihiko likes doing these, but they're not as frequent as with Elizabeth. Heck in Chie's story, he makes an introduction by punching Kanji through a wall, while in his story, he simply punches the door open to the Announcement Room.
- Evolving Attack: His Cyclone Level increases as he's chaining certain attacks, which then gives new properties to those same attacks as well as his Cyclone Uppercut super. The level caps at 3 (5 in the sequel) and resets when he's done chaining attacks.
- Flanderization: Went from being a kind, if aloof, Big Brother Mentor type with an unhealthy need to get stronger driven by his sister's death to a borderline Dumb Muscle Blood Knight whose life outside of the Shadow Operatives revolves around fighting for the sheer heck of it (the guy dropped out of college to go on that journey). There's also his love of protein, and unlike Chie's obsession with meat, the number of times Akihiko mentions protein in any way in Persona 3 can be counted on one hand. As his ending in Ultimax shows, he's not quite over the training part either, as the narrative states that he finds college a nuisance.
- Friendly Rivalry: With fellow Extremity Extremist and protein lover Chie.
- Good Scars, Evil Scars: Despite having picked up quite a lot during his training expedition, Akihiko's scars are all surprisingly tidy.
- Gravity Master: One of Caesar's abilities.
- In the Hood: His cape also has a hood in it.
- Leitmotif: The Wandering Wolf. For Shadow Akihiko, Crisis.
- Lightning Bruiser: His punches are powerful as they are fast. They can also be enhanced with electricity, making him a literal Lightning Bruiser. He's fast, strong, and has decent HP. His only weakness is a lack of range, which he compensates for with his speed.
- Machete Mayhem: Carries a machete around his belt, though you never get to see him use it.
- Mr. Fanservice: Just like back in Persona 3. He's constantly shirtless, has rippling muscles and is very handsome.
- Pointless Band-Aid: Has one around his left leg for whatever reason. He also has one on the left side of his forehead, the same place he had one for the duration of Persona 3.
- Rapid-Fire Fisticuffs: His Kill Rush special. You can even fit more punches in if you SP boost it, which increases the move's duration for more rapid-fire punching.
- Reasonable Authority Figure: Expresses an interest in becoming a cop one day during his ending, having been inspired by Chie's tenacity and Kurosawa's dedication. Ultimax's ending shows him making an external connection with Kurosawa for a potential future career, but he isn't quite there yet.
- Rugged Scar: His toughness is emphasized by his new scars.
- Sequence Breaking/Dungeon Bypass: Attempts this in his story mode. It only gets him into a fight with Kanji, and by then The General puts more barriers on the windows so he can't do it again.I knew it. Whereever there was a real wall got overlooked.
- Shock and Awe: Courtesy of Ceasar
- Yellow Lightning, Blue Lightning: His is indigo.
- Shut Up, Hannibal!: When being berated by illusions, Akihiko tends to ignore it and start punching. Subverted later when he admits that the comments did affect him, but he's over them by the time he fights the Malevolent Entity.
- Spirited Competitor: Quite. In Naoto's story mode, Mitsuru Kirijo manages to break the illusion between Naoto and Akihiko, but Akihiko still wants to fight. When he realizes that they have to fight anyway, illusions or not, his expression lights up.He was flustered mere seconds ago, but now Sanada-san has taken a more lively expression. [ ] I could almost hear Kirijo-san sigh in exasperation.
- If you choose him for a Mirror Match; you get a unique intro where the two Akihiko's perform a quick Fist Bump and then jump backwards into a fighting stance.
- Standard Status Effects: In addition to Electric Fist attacks causing Shock, Ultimax gives Akihiko a new Persona grab that causes Silence.
- Super Mode: Electric Fists makes all of Akihiko's physical attacks inflict Shock if they contact an opponent until he is hit. As a bonus, if he is affected by Shock, using Electric Fists causes it to immediately wear off.
- Super Speed: Momentarily during certain combos. Taken Up to Eleven in Ultimax, where Akihiko practically teleports during his auto-combo. Oh, and thanks to the fact that his auto-combo leaves you suspended in midair, you can't burst it.
- Take Off Your Clothes: He meant well, as he wants his opponent to be able to move without hindrance, but since he said it to Kanji, Hilarity Ensues.
- Took a Level in Dumbass: While he was pretty naive in Persona 3, he also got good grades, was very perceptive and possessed strong leadership abilities. Here he's single-mindedly motivated by fighting and comes off as far more thick-headed as a result.
- Walking Shirtless Scene: Much to everyone's delight, out-of-universe. In-verse, the practicality is questioned by Mitsuru (though she isn't one to talk), and gets him labeled as a pervert among the Investigation Team. In Ultimax, Akihiko's "hakamantle" even sends Yukiko into one of her trademark laughing fits.
- You Will Not Evade Me: To compensate for his lack of projectile moves, Akihiko's persona Caesar will pull opponents towards him.
Aigis / Aegis (The Heartless Armed Angel)
- "I'm on a mission!"
Arcana: Fool / Chariot (Wild Card)
Persona: Pallas Athena / Palladion
Main Weapons: Internal Firearms
Style: Heavy Firearms + Mode Change
Persona: Pallas Athena / Palladion
Main Weapons: Internal Firearms
Style: Heavy Firearms + Mode Change
- Anti-Air: She even says this when using one of her moves.
- Backpack Cannon: One of her moves has her drawing out a large cannon out of her back. She also has one where she draws out multiple missile containers.
- Badass: There are reasons why as far as the story goes, Aigis is considered the only character in the game (that is, until Elizabeth finally completes her mission) who can truly go head-to-head with Yu, and her insane plethora of weapons is not one of them.
- Badass in Distress: Has been kidnapped in Ultimax alongside Mitsuru, Akihiko, and Fuuka.
- Bad Liar: When she runs into Kanji while not wearing her uniform, and thus not wearing clothes that conceal her obviously robotic features, she nervously tries to claim that she's a transfer student. And she has blond hair and blue eyes! And a gatling cannon. She gives up before he even calls her out on it.
- Badly Battered Babysitter: In Akihiko's Ultimax ending, she's responsible for making sure that he attends his college classes (something Mitsuru assigns her to do at the end of Arena), which he repeatedly skips.
- BFG: Most of her weapons, but the Wave Motion Gun used in her Mortal Blow, Palladionnote , definitively qualifies.
- Blade on a Stick: Used by her Persona, Athena.
- Blood Knight: Shadow Aigis, who states in one of her victory quotes that she was built to fight.
- Bottomless Magazines:
- Averted. She has only 120 bullets at the start of each round, despite her Hyperspace Arsenal. As an SNK Boss, she gets 999 bullets.
- Ultimax gives her a way to refill her bullet count, in a way playing this trope straight in the process. See Super Mode below for more info. Though in order to unlock super mode, most Aigis players have to force themselves out of ammo.
- Brick Joke: Triples as a Call Back and possibly a case of Early Installment Weirdness. To help Labrys cope with herself, Aegis makes an offhand remark to Metis of Persona 3 FES, who was revealed to be an amalgamation of Aegis' own conflicts, and that Aegis had to make amends with herself during the events of said game. The previous Persona games in general never had the style of 4 of confronting the Shadow self, but the sheer parallels between FES' storyline and Arena's makes this topic Fridge Brilliance. Cue Shadow Aegis and you have the Logical Extreme and Deconstruction of Metis' core personality.
- Call Back: One of her intros has her waking up in her chair from her old dorm room. Shadow Aigis' intro has her wearing her original's blue sundress◊ for a while before burning it off.
- Catch Phrase:Understood.
- Combat Commentator: An unlockable option.
- Counter Attack: Aigis's strong Persona attacks require her opponent to hit Athena. This restriction no longer applies during the powered-up Orgia Mode described below at Super Mode.
- Deadpan Snarker: Mitsuru notes that Aigis tends to speak in Machine Monotone when she wants to tell her something.
- Defensive Feint Trap: Take-Mikazuchi's electric attacks cause her a lot of trouble during her battle against Kanji in the manga, but she manages to lure him into one of these so he's too close to her to summon his hulking Persona, allowing her to unleash her Orgia Mode without fear.
- Desperation Attack: In Episode P4, Aigis unleashes Orgia Mode EX for the first time to save Teddie from the fake Shadow Labrys.
- This causes Teddie to idolize and look up to Aigis very much like he does to Yu, although this doesn't spare her from Teddie's constant flirting and pick-up lines, most of which she is, fortunately, oblivious to.
- Difficult but Awesome: Trying to learn how to balance between her Orgia mode and regular mode as well as how to conserve bullets gives her quite the learning curve. She's also considered to be one of the best characters in the game and is used very often in Tournament Play.
- There's another huge skill curve between "good" Aigis players (which includes those who do well in tournaments) and good Aigis players.
- Explosive Overclocking: Her One-Hit Kill move and Orgia mode end with steam billowing from her entire body.
- Finger Firearms: Her most basic weapon is to shoot bullets out of her fingertips.
- Gatling Good: There's her one special that has her pulling a gatling gun out, and then there's her Orion super where she pulls out four.
- Gun Fu: Has quite a few flashy moves with her weapons.
- Heroic Sacrifice: Sort of. In Episode P4, she fights Kagutsuchi to weaken him enough for Yu (with some unexpected help from Adachi) to deal the finishing blow, although this results in her defeat.
- Hyperspace Arsenal: Most of her weapons would hardly fit inside Aigis, and yet she is still capable of storing multiple weapons inside her.
- I Just Want to Be Loved: The Malevolent Entity brings this up to torment Aigis.
- Impaled with Extreme Prejudice: Her One-Hit Kill begins with Athena skewering the opponent with her lance, pulling them along as it flies.
- Improvised Weapon: She uses a button from a shirt as a projectile weapon in the beginning of her story mode.
- Is This What Anger Feels Like?: Aigis has been angry before, but after seeing all the crap the Malevolent Entity did to Labrys and the others, she gets an intense flood of emotion she can only describe as "fury."
- Jet Pack: And Thigh Rockets in Orgia Mode.
- Jive Turkey / Sophisticated as Hell: As a Combat Commentator, in the localized version. Particularly fond of the phrase, "As they say", preceding some form of slang.Aigis: [after foe has an Awakening] The enemy is, as they say, "pissed off".
- Just a Machine: The illusions taunt her by calling her this.
- Laughing Mad: One of Shadow Aigis's victory poses is to break out into insane and psychotic laughter after beating her opponent. Also qualifies for Put the "Laughter" in "Slaughter".
- Leitmotif: Heartful Cry (P4 Arena ver.). For Shadow Aigis, Master of Shadow.
- Lightning Bruiser: Is very agile in addition to being able to launch very powerful attacks from various ranges. Orgia mode allows her to fly and changes her jumps considerably.
- Limit Break: Can activate Orgia Mode, which increases her attack power and agility and enables several new moves.
- Luckily My Shield Will Protect Me: Her Persona uses one.
- More Dakka: Basically her play style when not being a rushdown character in Orgia Mode. When using strong or SP versions of her gatling gun special, she can also keep firing it until she runs out of bullets.
- Macross Missile Massacre: Capable of it in Orgia Mode.
- Malaproper: For some reason, she messes up Elizabeth's name on their meeting in Elizabeth's style of messing up.Aigis: Eridanus-san!
Elizabeth: Hmm. No.
Aigis: Eli...Elixir...? Eryngli...?
- My Friends... and Zoidberg: Her Deadpan Snarker remarks on the group on going back outside after the initial incident and dropping right into Junes at the worst time possible in no disguises. While Mitsuru and Akihiko are in their Fanservice outfits. While Kanji, Rise, and Naoto stick out like a sore thumb. While Teddie and Labrys are completely oblivious to the situation at hand.
- Pile Bunker: Her All-Out Attack begins with one.
- Red Oni, Blue Oni: Blue to Labrys' Red. Their eyes are even Color-Coded for Your Convenience!
- Robo Speak: Downplayed, as she generally speaks like a normal human, though with a very robotic affect. According to Mitsuru's story, however, she plays up this trope when she wants to say something she knows the other party wouldn't approve of.
- Ridiculously Human Robot: She was given a human-like psyche and appearance in order to use a Persona. Shadow Aigis resents this.
- Shield Bash: Courtesy of her Persona.
- Shoulder Cannon: Her Instant Kill starts with her firing a shoulder-mounted, rapid-firing cannon.
- Socially-Awkward Hero: She's been improving since Persona 3 but she still has her moments. When she meets Kanji, for example, she lapse back into her old days and introduces herself a transfer student. She then brings explicit attention to her gatling gun, before just dropping it right there.
- So Last Season: Aigis has upgraded large portions of her body and has an arsenal of new weapons at her disposal.
- Submissive Badass:
- She doubts her leadership ability even though she has the experience from being SEES's field leader, where she demonstrated effective leadership abilities that are easily on par with that of Yu's. Even after showing that she's still an effective leader against the plane hijackers, Aigis happily relinquishes control to Mitsuru without hesitation.
- Aigis is far more modest than Yu when it comes to demonstrating the power of the Wild Card. However, during the only time she actually does decide to use it, she managed to effortlessly neutralize Yu's power when he managed to suddenly turn the tables on Elizabeth. It's actually a highly impressive feat given that Yu's power was able to overpower the almighty Elizabeth, yet Aigis had easily dispelled it with almost no effort on her part. When Yu defeated her in his story mode, he immediately said that he only did so because she was only half-assing it the entire time because she had underestimated him and was unaware of his true abilities. Otherwise, she would have easily thrashed him
- Shadow Aigis, however, completely averts this. Her extreme insanity and bloodlust, coupled by the fact that she is one of the two most powerful members of the Shadow Army (the other being Shadow Yu), caused her to become far more aggressive than her other self, leading her to desert the army so she could kill and destroy to her heart's content.
- Super Mode: Her hyper-clocked "Orgia Mode" is once again featured as one of her main gameplay mechanics. In Ultimax, she has a further powered up version of Orgia Mode that is only accessible when the situation is dire (she must have 150 SP to use, but also be overheating from Orgia Mode overuse, have no bullets, and be in Persona Break). During this mode, she can boost more times per jump, her strong Persona attacks attack automatically, and her bullets and Persona cards refill.
- Suplex Finisher: The first promotional poster Atlus released for Ultimax featured Aigis using a very brutal one against Yu.
- Time Abyss: Acknowledged by Elizabeth, who anticipates Aigis "will become a compatriot of mine, unbound by the limitations of time."
- The Coats Are Off: In one of her intros.
- Uncanny Valley: When Yu Narukami meets her, he ponders about this trope in regard to her human-like appearance.
- Up to Eleven: Personality-wise, Shadow Aigis is described by many players as a far more extreme version of Shadow Yu. This makes sense since Aigis is essentially Yu's predecessor to the Wild Card, making their personalities quite comparable to each other, with some slight differences.
- X-Ray Vision: At the start of her storyline, she's able to see through an airliner hull to locate the terrorists and later sees just enough through Naoto's clothes to tell Naoto's female.
Junpei Iori (The Mighty Strike-Out Slugger)
- "Two outs and the bases loads, and I'm up to bat!"
- Attack Reflector: Junpei can hit opposing projectiles with his bat to turn them into speedy fireballs that launch the other way. Doing so gives him additional runners on base. He also puts this property to good use with one of his SP Skills.
- Batter Up: His weapon of choice is a wooden baseball bat. He also has a unique gameplay mechanic which relies on the player scoring "runs" by successfully connecting with bat attacks without "striking out" by missing (which results in a strike) or taking damage (which results in a straight out). Getting ten runs activates his Victory Cry skill, which causes him to glow and increases the damage of many of his moves.
- If Junpei hits the opponent normally, he will earn a base hit, while a blocked attack earns him a ball. His offensive Supers can count as a home run, earning Junpei as many runs as there are loaded bases plus one, but resetting the amount of bases loaded.
- Battle Aura:
- During Victory Cry mode, Junpei has a faint golden aura around himself and he also glows gold periodically.
- If Junpei has two strikes, three balls and two outs, he has a faint red glow around himself. At this point, the next bat attack will be counted as a Fatal Counter.
- Beware the Silly Ones: Shadow Junpei◊.
- Butt Monkey: Life is never easy for those of the Magician Arcana.
- He ended up involved in the P-1 Climax because he was daydreaming about marrying Chidori on a train and missed his stop.
- His cell phone battery dies early on during the crisis.
- Due to the above examples, Yukari, Ken and Koromaru got called to go to Inaba without him because they had no way of contacting him.
- Even though he is part of the Shadow Operatives, he is almost never asked to take part in a operation. General Teddie even goes so far as to call Junpei a mook.
- His title from the Lemony Narrator, "The Mighty Strike-Out Slugger", makes fun of his constant failures.
- Hell, in the first promotional trailer, the Red Fog presumably cuts the power half a second before Junpei presses a button on a soda machine!
- Call Back: One of Junpei's lines after winning a match is the same thing he says when he levels up in Persona 3.
- Cool Teacher: Coaches a baseball team, while still being as laid back as ever.
- Death from Above: One of Trismegistus' attacks has him smashing down on top of an opponent from orbit.
- Diving Kick: On the part of Trismegistus. Junpei himself also has one.
- Dude, Where's My Respect?: Junpei seems so aloof to Rise and Yukiko that they initially don’t believe him presenting himself as a Shadow Operatives Officer, even though he had just showed a bit of his combat prowess minutes before, and when the girls do come to believe Junpei is the real deal they still express some worry, concerned that he wouldn’t be able take care of himself.
- Everything's Better with Spinning: In one attack, Junpei will swing his bat so hard he spins around multiple times before regaining his footing.
- For Massive Damage: Junpei has a mechanic called "Clean Hit", which is essentially an inversion of Attack Its Weak Point. If Junpei hits his opponent with a specific part of his bat (the "sweet spot") then his attacks will have enhanced properties, allowing for combos that aren't otherwise possible. His supers have this property intrinsically, but Junpei must have Victory Cry active in order for his other bat moves to be able to Clean Hit.
- It Was a Gift: According to Atlus, Junpei's cross necklace was a gift from Chidori.
- The Knights Who Say Squee: He's a huge fan of Rise, and to see her in person makes him fanboy in his chapter.
- Leitmotif: His regular theme is "Mr. Easy-Going", but his Shadow has Deep Breath Deep Breath.
- Mighty Glacier: Not to the same extent of Kanji, but Junpei is not very fast. However, he can set up masive damage and even without that, he can still dish out high amounts of damage.
- Nice Hat: Has switched to a backwards pinstripe baseball cap.
- Odd Couple: His and Yukari’s banter are explored even further here, the two bicker, argue, provoke each other a lot, but the two feel secure and seek each other just as much, in fact one of Chapters for the Story Mode focused on the two is literally named like said trope.
- Older and Wiser: Most obvious example out of the P3 cast. He's still the same laid-back, fun-loving oaf we came to know in Persona 3, but he's more mature and worldly than he used to be. As such, he has every right to call Sho an immature brat when they meet during Junpei's arcade mode.
- Playing with Fire: Trismegistus can shoot short-range blasts of flame, and all of Junpei's SP Skills ignite the opponent on hit.
- Production Throwback: Junpei's Clean Hit mechanic originally came from Sol Badguy, the protagonist of Arc System Works's original fighting game series, Guilty Gear.
- Situational Damage Attack: Junpei Iori has a mechanic called "Clean Hit" where if he hits his opponent with a specific part of his bat, he'll do more hitstun and damage than normal, allowing for combos that aren't otherwise possible.
- Slide Attack: Has a sliding ground kick for his sweep and the third part of his auto-combo. One of his special moves is a face-first baseball slide.
- Spin Attack: One of his moves involves spinning rapidly while swinging his bat.
- Super Mode: Victory Cry, which gets activated as soon as Junpei has 10 runs in his baseball counter. It will increase the power of his attacks, slowly regenerate his health and SP (not unlike Spring of Life from Persona 3), and allow him to land Clean Hits with any move that involves his bat. Even better, the more runs Junpei scores (the counter maxes out at 55), the more damage he does and the faster he regenerates health and SP! Oh, and one other thing: his score counter does not reset between rounds. If he's activated Victory Cry in the first round, it will stay active for the rest of the match.
- Vitriolic Best Buds: With Yukari, as usual.
- Wrecked Weapon: The home run slam that finishes off his opponent in his Instant Kill snaps his bat in half.
Yukari Takeba (The Unsightly Pink Sniper)
- "Feather Change!"
Arcana: LoversFashion Model and actress. She also stars in the latest iteration of Persona's Show Within a Show parody of Super Sentai and Power Rangers, Phoenix Ranger Featherman Victory.One day however, an actual helicopter not part of the filming appears on the set. Labrys and the Kirijo family maid Kikuno emerge from the copter and inform Yukari of Mitsuru's dire status. Taking no time to even change costumes, Yukari, accompanied by Labrys, heads to Yasoinaba.Her Instant Kill is Final Feather* Arrow. Yukari launches an arrow in the air. If it hits her opponent, she uses her Evoker to summon Isis who keeps her opponent in place by hitting them with wind strikes. Then Yukari fires a powerful arrow from the sky which obliterates her foe.Debuts in Ultimax.
Main Weapon: Bow and Arrow
Style: Long-Range Fighter
Main Weapon: Bow and Arrow
Style: Long-Range Fighter
- Animal Motifs: Her costume features Phoenix and bird imagery. Her character is even named after a pheasant relative, the argus.
- Badass Cape: Has a pink, pointed cape sewn to the back of her superhero costume, not unlike Momo Ranger.
- Berserk Button: Saying anything about her father, and the fact that he had a hand in the experiments done by the Kirijo Group, is a sure fire way to set her off.
- Blow You Away: Can place Garu traps and summon a Magarula windstorm with Isis.
- Wind is Green: As usual with Garu spells.
- Captain Ersatz: Dresses and uses a bow like the Pink Ranger from various Super Sentai/Power Rangers iterations.note
- Cool Helmet: Her Pink Argus helmet, which looks like a futuristic motorcycle helmet.
- Continuity Nod: She now works on the sequel to the Show Within a Show introduced in Persona 2, Phoenix Ranger Featherman Victory.
- Energy Bow: Her bow fires glowing red laser arrows instead of normal ones, eliminating the need for a quiver.
- In-Series Nickname: She's still called Yuka-tan (Yukaricchi when Japanese vocals are used) by Junpei.
- Leitmotif: Her regular theme is Pink Sniper, but her Shadow has Calamity.
- Magic Missile: If she fires an arrow into an onscreen Garu trap, the arrow becomes a homing wind projectile.
- Mythology Gag: Her idle animation and round victory pose replicates her Persona 3 artwork.
- Not-So-Fake Prop Weapon: Her Pink Argus Energy Bow isn't just a prop, it actually works and was made by Kikuno because of Yukari's affinity for bows.
- Odd Couple: Hers and Junpei’s banter are explored even further here, the two bicker, argue, provoke each other a lot, but the two feel secure and seek each other just as much, in fact one of Chapters for the Story Mode focused on the two is literally named like said trope.
- Reluctant Fanservice Girl: In a odd way. Because of the way her suit is designed, when the helmet removed, it exposes the chest in a very unsubtle fashion. While on her mission (and robbed of a chance to change clothes), she gets extremely embarrassed because of the attention she garners from wearing the suit. Because the suit also reveals her cleavage, she gets very upset and flustered if she suspects anyone—not just guys—of staring at it during a fight. Her idle animation shows her covering up her chest, assuming that her opponent is looking there instead of fighting her.
- Sentai: Stars in Persona's Super Sentai/Power Rangers parody.
- Shout-Out: Her arsenal includes what appears to be the Goranger Hurricane ball, albeit with a target and a parachute. Shooting it causes it to explode.
- Standard Status Effects: Yukari's arrows can inflict Charm, Silence or Confusion.
- Theme Naming: Most of Yukari's moves have the word "Feather" in their names (i.e. Feather Flip).
- The Straight and Arrow Path: As usual. As seen with her actions in the past, Yukari isn't quite the Archer Archetype.
- Trick Arrow: By shooting any of her arrows, normal or super, through a Garu trap, they will redirect themselves at her opponent.
- Undying Loyalty: To Mitsuru. As soon as she found out Mitsuru was kidnapped, she agreed to go after her without a second thought.
- Vitriolic Best Buds: With Junpei, as usual.
Ken Amada and Koromaru
Ken Amada and Koromaru (The Pretentious Tenderfoot Duo)
- "We're up, Koromaru!"
Arcana: JusticeMissing Mom. After the events of Persona 3, Ken has moved on to middle school and became a member of the student council, as well as a reserve member of the Shadow Operatives. He joins the fight in Ultimax after Mitsuru and the others are kidnapped.His Instant Kill is Baptism of Light and Darkness where he whistles to make Koromaru charge forwards while he is surrounded with fire shaped like a wolf head. Upon hitting, the opponent is launched into the air as the two of them summon their Personas to cast Mahamaon and Mamudoon, creating a sphere around the opponent which obliterates the opponent, only leaving light and dark particles behind.Debuts in Ultimax.
Main Weapon: Spear
Style: Tag Team
Main Weapon: Spear
Style: Tag Team
- Adorably Precocious Child: Downplayed since puberty hit him after Persona 3, but it's there, especially with his dialogue portraits.
- Bishōnen: He grew up really well.
- Blade on a Stick: A jumonji-yari in orange, his signature color from Persona 3. It's also segmented and held together by chains, like the staff of Billy Kane.
- Chick Magnet: Judging by the squealing girls heard in the background during his intro cut-scene, though he doesn't seem to care.
- Combat Commentator: Is available as an unlockable navigator during matches.
- Combat Medic: Has access to healing moves like Mediarama; its effect is near worthless on Ken and is moreso used to restore Koromaru's health.
- Custom Uniform: Notably averted: He wears the male Gekkoukan Uniform properly, which none of the male S.E.E.S. members did in their original game.
- This is interestingly played straight with one of his beta designs.
- Deadpan Snarker: If his Japanese title is anything to go by.
- Death Seeker: His Shadow implies he wants to be killed so that he can be with his dead mother or as possible repentance for Shinjiro's sacrifice.
- The Dividual: He and Koromaru act as a single character in gameplay.
- Fragile Speedster: Has some of the lowest health in the game (8,500) but is quite fast and has some of the highest damage off a single button of anyone in the cast. And then there's his range....
- Generation Xerox: In Persona 3, Ken greatly looked up to Akihiko, an athlete with a posse of Squeeing fangirls. Three years later, Ken has become...an athlete with a posse of Squeeing fangirls.
- He Is All Grown Up: Honestly, he got hit with a massive growth spurt and he's still in freakin' middle school. The fact that he's wearing the Gekkokaun uniform rather than his former signature shorts helps.
- Leitmotif: Ken's normal theme is "Youthful Spirit", his shadow theme is unknown.
- I Just Want to Be Normal: Played with. Mitsuru encourages him to be a normal kid, and Ken complies — at least until her kidnapping. Deep down, he knows he can never be a "normal kid" again after what he went through 3 years ago.
- Though played straight in the end. At the end of the story, Ken chooses to give up his honorary Shadow Operative status so he can at least try to make a normal life for himself.
- Light 'em Up: He uses Hama in his and Koromaru's Instant Kill.
- My Greatest Failure: Seems to view Shinjiro's death as this, which is why he makes an effort to ensure no-one ends up dying for him again.
- Only Sane Man: His entrance in story mode, and various other scenes, make him this to ... just about every other cast member.
- Putting on the Reich: One of his outfits in the concept art has him wear an SS-esque uniform, complete with a whip and hat.
- School Uniforms Are the New Black: He's the member of the former S.E.E.S. wearing a school uniform to battle. Justified, as he's still in middle school and enters the fight rather abruptly.
- Shock and Awe: Just like in FES, he has access to electric skills, this time in the form of his Thunder Reign super.
- Teens Are Short: Averted. He's quite tall for his age. In gameplay terms, he's roughly as tall as Yosuke — the tallest character in the game. (Tallest in terms of vertical hurtboxes, not listed height. This matters when some characters have idle animations that cause them to dodge attacks.)
- Token Mini-Moe: Is still the youngest human Persona-user at thirteen.
- Younger Than They Look: Ken's gotten pretty tall for a Japanese thirteen-year-old (he's 5'1").
Arcana: StrengthThe former Team Pet of S.E.E.S. A dog who gained access to a Persona after he witnessed the death of his master in a hit-and-run.After the events of Persona 3, Koromaru moved in with Ken and started wearing the hoodie Ken used to wear when he was still in elementary school.Debuts in Ultimax.
Main Weapon: Kunai
Main Weapon: Kunai
- A Boy and His X: A boy and his dog. Only after he moves in with Ken, though. Ken even brings the trope up in one of their win quotes.Ken: You thought we were just a boy and his dog, didn't you? That's why you lost.
- Badass Adorable: Still as cute and cuddly and Badass as ever!
- Casting a Shadow: Uses Mudo for his and Ken's Instant Kill.
- Continuity Nod: The hoodie Koromaru wears in this game is the same hoodie that Ken himself used to wear during the events of Persona 3, now with the wings of his own old shirt.
- Death Is Cheap: Emptying out his life bar only knocks him out for a few seconds.
- For Massive Damage: Where Koromaru is positioned determines the damage of one of Ken's supers, and their Awakening super does much less damage if Koromaru is off-screen or knocked out.
- Knife Nut: Being a dog, he carries one in his mouth, in contrast to Yosuke.
- Playing with Fire: Can cast Agi spells thanks to Cerberus.
- Satellite Character: Most story relates elements are attributed to Ken; justified though, seeing how Koromaru's just a dog.
Labrys (Yasogami's Steel Body President)
- "I'll protect the public decency of Inaba!"
Arcana: Wheel of Fortuneforced to fight and kill #24 for her final test as the scientists who created her took delight in their results, considering her only as a machine and not a real person. Filled with anger, she escapeed the facility at Yakushima and awakened her Persona in the process, but her escape was short-lived, as the facility was located on a remote island. She allowed herself to be recaptured, having held a wish in her memory that her successors could find happiness as she had tried to.While in her hibernation brought by her sealing, she discovers that #24's last message was that every model up to Labrys is based on an Ill Girl, the "mother" of the 5th Generation Anti-Shadow Suppression Weapon, who wanted to go to school but couldn't because of her condition. A mysterious voice beckons Labrys that it can grant her wish to go to school as her "mother" once wished, and to forget the painful events of her existence.Labrys' Instant Kill is Weaver's Art: Inquisition. She summons Ariadne, who fires an energy string that pins them to the wall in a web formation. Labrys then launches her axe like a boomerang at the opponent using her extendable arms, slashing them multiple times before finally slamming them into the ground with a decisive, downward swing.
Main Weapon: Great Axe
Style: Power Up
Main Weapon: Great Axe
Style: Power Up
- A.I. Is a Crapshoot: As Labrys developed, her goals began to slowly shift from those of the researchers and she went from destroying opponent to attempting to disarm them and similar measures. When they forced her to follow the directives more closely, her stress built up and eventually she went on a rampage. The story is entirely on Labrys' side for this. Played with in that it's not anything in her programming or hardware that caused her to go wild, but the human characteristics that the researchers nurtured in her. They wanted a weapon with a heart and that's exactly what they got.
- An Axe to Grind: A big friggin' one. Her Weapon of Choice, as well as her name.
- Applied Phlebotinum: Her power source, a Plume Of Dusk.
- Ascended Extra: Labrys first appeared in a P3 drama CD entitled Moonlight. A mostly complete transcription of the Drama CD can be found in two parts (the audio could be heard here), but there are Persona 3 spoilers, as it takes place during January, and she doesn't even make an appearance although her name is mentioned.
- Badass: Her anime cutscene has her decimating an army of herself.
- Break the Cutie: To say that her time at the lab was bad is an understatement.
- Canon Immigrant: Went from a passing mention in a Persona 3 drama CD to being a fully-fledged fighter.
- Chain Pain / Whip It Good: Her Instant Kill mainly consists of her using her axe a flail by using the chain on her arm.
- Color-Coded for Your Convenience: Her axe gauge changes from gray to blue to green to yellow to red as its power grows.
- The Comically Serious: Has this innately for some reason. Even when she was first being built.Researcher: Does it...have an accent?Labrys: Ac...cent? Do you not understand the words comin outta my mouth?
- Curb-Stomp Battle: During the testing she had to undergo, all her victories were essentially flawless and her performance only improved when she starting attempting to minimize the damage she inflicted. In fact, even attempting to do this at all just made her an even better fighter since she avoided brute force solutions and picked up real techniques and strategies.
- Dangerously Short Skirt: As part of her Sailor Fuku.
- Deuteragonist: The Persona 4 Arena duology is generally her story primarily, with the first game essentially being a trip through her dungeon.
- Evolving Attack: Her strength increases the more attacks she lands, allowing her to reach Game Breaker strength if she attacks frequently.
- Family Theme Naming: Third in the Kirijo Group Anti-Shadow Robot Girl family to use an ancient Greek term as a name.
- Flawed Prototype: She was part of the testing series to develop weapons capable of combating Shadows. While they all had functional weaponry, the line she was part of was slow to develop proper egos. While she did eventually develop one, her abilities, mind and emotions were unstable, which really was not helped by the excessively cruel experiments she was forced to take part in. She was used as the basis for further development that eventually lead to Aigis, but she herself was deemed a stepping stone and a failure and was thus sealed away. Altogether, she's actually much closer to human than Aigis was, which is kind of a problem for something that's supposed to be a weapon.
- Foregone Conclusion: We know that in her story mode she's going to fight against models just like herself and destroy them and eventually be sealed away, though the exact details set up further plot threads.
- Shoot the Shaggy Dog: Becomes absolutely heart-wrenching at some points, particularly at the end where she finally hits her Rage Breaking Point and actually manages to bust out of the research facility... only to learn that there's no place she can run to because the lab's been on an island the entire time. However, she caused so much damage during her escape that the reseachers no longer had the means to tamper with her memories.
- Gone Horribly Right: The old Kirijo Group builds Labrys to be a weapon with a heart, but then can't believe it when she turns on them for treating her like dirt.
- Grew Beyond Their Programming: The Fifth Generation were intended to build up egos and personalities through combat and occasional interaction, but the researchers actually weren't really paying attention to the right things. Labrys aside, most of the other units had also developed their own egos and merely hid such things. When they finally consider her a success, she's become so human that she has a breakdown, goes on a rampage and has to be sealed away.
- Humans Are the Real Monsters/What Measure Is a Non-Human?: The scientists who created Labrys and subsequently pit her against her sisters react to her reluctance and defiance to fight her best friend, a fellow android, with glee and excitement, due to the data they collected as a result. Needless to say, she does not take this well...
- Identity Amnesia:
- Her personality is based on that of a real human girl, but the details of this life were locked away with special equipment that is also the basis for her illusion abilities. This is not viewed as particularly important in itself by the story since Labrys is her own individual.
- During the story, Labrys runs around convinced that she's the student council president and has forgotten who and what she actually is. By choice.
- I Just Want to Be Normal: The world based on her psyche is built to fulfill two conditions. One is the the basic plot of the story and deals with all the testing she underwent. The second is just to be a normal, happy student with friends and respect and is the part of the world that she identifies with more.
- Image Song: Now I Know.
- Japanese Pronouns: "Uchi."
- Joshikousei: Pretends to be one.
- Kansai Regional Accent: In the Japanese track. In Ultimax, the version of Shadow Labrys who uses Ariadne retains it.
- Leitmotif: Spirited Girl and The Ultimate for her boss battle. For Shadow-Type Shadow Labrys, The Almighty.
- Limit Break: Two of her Supers, Weaver's Art: Beast and Brutal Impact can deal truly incredible amounts of damage when her Axe Gauge is red, but drop the gauge to the lowest level.
- Living Weapon: Like other Anti-Shadow Suppression Weapons, she was solely built for combat and only has emotions so that she can use a Persona.
- Master of Illusion: One of her main functions, and how she makes herself look like a normal human for most of the story. It was also to exploit this ability that the Eerie Voice and the Malevolent Entity decided to kidnap her in the first place.
- Meaningful Name: Her name is the ancient Greek term for a symmetrical doubleheaded axe that originally came from Crete; it is often associated with goddesses and femininity. In addition, the Japanese pronunciation of her namenote is one kana away from "labyrinth"note , the palace of Knossos which was designed to hold the Minotaur of Crete and is also derived from "labrys". Furthermore, it is believed that the goddess of the double-axe presided over Minoan palaces, especially the palace of Knossos.
- Mind-Control Eyes: When under control of the Eerie Voice.
- Mind Hive: All the remaining memories of the other 5th generation prototypes were transferred into her upon their destruction. It's eventually revealed the ghostly "spectators" of the P-1 Grand Prix are actually what's left of the other prototypes' Shadows, that all separated from Labrys at the same time as Labrys' own Shadow.
- Misapplied Phlebotinum: In-Universe: She has some powerful illusion capabilities built into her, but they're actually designed to reduce Labrys' cognitive dissonance and not be actively used against others. It's Shadow Labrys that really puts these abilities to good use.
- Not So Different: Reaches this conlusion about herself and Sho in Ultimax after learning of his backstory. In the P3 storyline, she gives a Breaking Speech to him about their similarities the same way Narukami gives one to Minazuki in the P4 story.
- My Turn To Save You: She was rescued from the Midnight Channel at the end of Arena. In Ultimax, she returns to Inaba to repay the favor.
- Ooh, Me Accent's Slipping: In English. It... jumps around, sounding a bit like someone affecting a Joisey or Bronx accent, making it difficult for many fans to nail it down. This might have been due to the voice actor having difficulties with the nuances of the accent, but is Justified in her Story Mode: it sounds like someone imitating an accent because that's exactly what it is.
- One-Hit Kill: Brutal Impact can do this on lower-hp characters at full Axe Gauge, simply by hitting that goddamn hard. Literally anyone here with Glass Cannon or Fragile Speedster in their trope page can simply be one-shot. Others have a sliver of hp left. The Skill boosted version does enough damage to simply one-shot anyone bar the final boss.
- Of course, it's easily jumped over, or you could just Instant Kill her for trying. There's a reason high-level Labrys players don't use this move.
- Given a use in Ultimax where it becomes a Counter Attack. Hit Labrys while she's revving this up and it's all over.
- Of course, it's easily jumped over, or you could just Instant Kill her for trying. There's a reason high-level Labrys players don't use this move.
- Rage Breaking Point: After all the experiments, Labrys is holding together and while disillusioned she stays in her expected role. But when the scientists decide to delete the memories of #024 she finally flips out, goes on a rampage with a proto-Persona and causes intense damage.
- Red Eyes, Take Warning: An aversion for the most part. You wouldn't want to pick a fight with her, but otherwise she one of the pluckiest characters in the series. They mostly serve as a Foil to Aigis' blue eyes.
- Red Oni, Blue Oni: Red to Aigis' Blue.
- Robot Girl: Aigis's predecessor in this regard.
- Ridiculously Human Robot: She was designed to summon a Persona and for that you need a human-like psyche and appearance. Compared to Aigis, she developed a lot faster, but not necessarily in a good way.
- Rocket Punch: She and her sister units can launch their arms as projectiles and retract them with chains.
- Ship Tease: With both Teddie and Yosuke.
- Story-to-Gameplay Ratio: Her story mode only has one fight, Elizabeth, trying to wake her up from the Midnight Channel's illusions, and the rest of it is pure Backstory.
- Student Council President: For most of the story, she believes that she's the student council president of Yasogami, which confuses the actual Yasogami students, who are fairly sure that the real president is a guy.
- Super Mode: If Labrys's axe is at its most powerful (denoted by a red axe symbol near her SP Gauge), every counter hit she lands with her axe becomes a Fatal Counter, enabling combos that weren't possible otherwise. She also gets insane damage output, especially if she has SP to burn.
- Swiss Army Weapon: Her "multi-weapon".
- Turned Against Their Masters: The researchers didn't view the anti Shadow weapons like Labrys as really being alive or capable of thinking and feeling. so they eventually drove her to a breakdown that they interpreted more literally than the usual sense. The resulting damages resulted in her being put into stasis while the next generation was developed.
- Variable-Length Chain: inside her arms, letting them extend to almost any length.
- You Are Number Six: She's referred to as unit #031 at all times during her story mode until she's eventually labeled a success and given the name Labrys, which is another thing that helps her feel like an actual individual and not just a weapon.
- Zettai Ryouiki: Where she doesn't wear anything over her legs, the metal frames on her legs make it seem like she has them.
Elizabeth (The Lethal Elevator Attendant)
- "Your fate is in the cards."
Arcana: Death (P4A), Fool (P4AU)
Main Weapons: Persona Cards and Persona Compendium
Main Weapons: Persona Cards and Persona Compendium
- Adapted Out: She's the only main character to not make an appearance at all in the manga adaptation.
- All Your Powers Combined: Her Persona moves are generally based on those of other characters. For example, her Maziodyne is a weakened special move version of Yu's Ziodyne.
- As Long as There Is Evil: Her story revolves entirely around her continuing search to find a way around this, so she can destroy Erebus permanently and save the boy who gave his life to seal Nyx forever.
- Badass: To put things into perspective, she's a Bonus Boss in Persona 3, and she takes down Erebus (the Anthropomorphic Personification of humanity's collective death wish) in one hit on a yearly basis.
- Badass Adorable: Her naiveté, bluntness and whimsy is both endearing and hilarious. She can also utterly destroy anyone and anything with barely any effort, and made an annual tradition of one-shotting an Eldritch Abomination.
- Berserk Button: Despite her easy-going nature, she seems to have a particular distaste for illusions.Elizabeth: Such parlour tricks can get stuffed!
- Bonus Boss: She serves as the final boss of the bonus Score Attack mode.
- Cast from Hit Points: Her Mind Charge super chops her health down to the point of awakening, but she will slowly regenerate her health back if not hit. It will also refill her SP based on the amount of health sacrificed in this way. Due to her role as a Glass Cannon and her ability to heal large chunks of her health with Diarahan, this doesn't mean much.
- Catch Phrase/Pre-Asskicking One-Liner:Your fate is in the cards…!
- Cloudcuckoolander: She has an interesting way of thinking things to say the least.
- Continuity Nod: Elizabeth's Mortal Blow is the same 9999 damage Megidolaon she uses as a Bonus Boss in Persona 3, complete with Persona 4's 9999 damage icon. All of her other skills also come from her boss moveset in that game. As an SNK Boss, she will use Diarahan to completely heal herself the first time you push her below 50% health.
- Counter Attack: Elizabeth gains one in Ultimax that inflicts the infamous Negative Penalty if it activates.
- Critical Status Buff: In Ultimax, entering Awakening causes Elizabeth to gain much more powerful variants of her special moves in addition to the Awakening supers everyone else gets access to.
- Curb-Stomp Battle: Takes out Erebus in a single hit each year when the monster emerges. Her goal is to find a way to make it more permanent.
- Devoted to You: Elizabeth's entire role in the story was finding an answer for how to rescue the P3 Protagonist from his fate as a Barrier Maiden. Keep in mind, this is three years after his Heroic Sacrifice.
- Dynamic Entry: She has a curious habit of crashing through the ceiling or wall whenever she shows up in Story Mode, and once even apologizes for doing so using that exact term.Elizabeth: (after randomly deciding to break a window) Pardon my dynamic entrance.
- Elemental Powers: She can utilize all of them.
- Playing with Fire: Maragidyne.
- Technicolor Fire: Blue flames. Comes with being an elevator attendant.
- Shock and Awe: Maziodyne.
- Yellow Lightning, Blue Lightning: Purple.
- An Ice Person: Mabufudyne.
- Blow You Away/Wind is Green: Magarudyne.
- Casting a Shadow: Mamudoon.
- Light 'em Up: Mahamaon.
- Non-Elemental: Megidolaon.
- Elizabeth Can Breathe in Space
- Final Boss: Serves as this for the Shadow character's arcade modes, as well as Sho Minazuki (w/Tsukiyomi) in Ultimax.
- Four Is Death: As an SNK Boss, her Ghastly Wail super does 44444 damage to an opponent suffering from Fear.
- Gameplay and Story Segregation: Story-wise, she is one of the most powerful characters in the entire world. But to maintain competitive balance, she's equal to every other character during actual gameplay.
- Giant Space Flea from Nowhere/Incoming Ham: She straight-up invades the plot in all her appearances. Naturally, her story mode consists of her completely derailing the entire tournament while pursuing her own goals.
- Grim Reaper: The Greek God of Death, Thanatos.
- Glass Cannon: Elizabeth has tools for dealing with any situation at any time: fast normals with multi-hitting properties for close to medium range, nigh-overpowered projectiles and traps for long range zoning games, deadly setups if one can utilize her One-Hit Kill supers in just the right way and a super throw that can be buffed in 2 ways with a specific attack from Thanatos to chop off 60-84% of her opponent's lifebar depending on the character, even more than Kanji can with his own super throw. She also has limited defensive capabilities and the lowest stamina in the game, at 7500 HP (8000 in Ultimax). That's lower than Yosuke, Naoto, and Yukiko.
- Heal Thyself: When using Diarahan, she quickly restores a significant portion of her health (though not so quickly that she can't be attacked before the healing finishes). In Ultimax, the B and SB versions can be held to increase the amount of healing, but this will leave her vulnerable to attack.
- Implacable Woman: Shrugs when hit by lightning, enjoys the view if knocked out of the air, and even if you beat her... she doesn't exactly sweat over it◊.
- Improbable Weapon User:
- Kiai: When she uses her All Out Attack, she will whimsically and playfully yell "Chestoo~!"
- Leaning on the Fourth Wall: When she first introduces herself in story mode, she attempts to converse with the…thing in space or or wherever that place is. However, she was just telling the viewers on her location.Elizabeth: There, do you see me now? Have I forgotten to introduce myself? My name is Elizabeth.
- Leitmotif: Battle Hymn of the Soul
- Malaproper: She's still not used to the outside world, so she tends to stumble over phrases. Don't bother trying to correct her, because she'll just get more confused.Elizabeth: I believe our encounter has borne much flute.Yu: "Flute"…?Elizabeth: …Flue? …Chimneys?
- Mind over Matter: Makes TV sets explode… with her mind!
- Nigh-Invulnerability: In story, she's completely unfazed by other characters' attacks, and even smashes through a couple of ceilings by accident. In gameplay, she's very fragile.
- No Sell: Simply ignores the powers of Reality Warper and Master of Illusion Shadow Labrys. She even momentarily cancels out the illusions around Labrys early in the story by just opening her grimoire.Elizabeth: Such parlor tricks can get stuffed!
- Oh Crap!: The only time Elizabeth ever shows any fear is in Story Mode, when Yu Narukami pulls a Determinator with The Power of Friendship and gets back up after she trounces him the first time. Aigis, however, who was watching the whole scene from afar the entire time, decides to intervene at that point and comes to Elizabeth's rescue then she dispels said Determinator, much to the latter's relief.
- One-Hit Kill: Her Mahamaon and Mamudoon attacks, which are fixed traps that activate 10 seconds after being cast, and Megidolaon, which she'll use if hit 3 times by her opponent during the short activation window, but the amount of hits absorbed by the counter carries over to additional uses if she has the SP to use it again in the same round.
- Portal Door: Travels across time and space (and even non-tangible environments) through portals that open and close like elevator doors.
- The Power of Friendship/True Companions: Her story ends with her realizing that what she needs to save the blue-haired boy isn't her own power, but the power of others. The same power that she saw in both Yu and his friends, as well as Aigis and the blue-haired boy and their friends. This leads to the birth of her own Arcana, the Fool, and she departs to search for companions of her own who would aid her on her quest.
- Precision F-Strike: In the Japanese version, the expression she uses is "...otototoi kiyagare de gozaimasu!", which is roughly equivalent to "To hell with such parlour tricks!" or even "Such parlour tricks can fuck off!"
- Saying Sound Effects Out Loud: She's quite fond of this.
- Skill Gate Character: Against noobs, her massive Zio spell spells their doom. That said, her massive reliance on Thanatos means that being Persona Broken by skilled players absolutely destroys her.
- SNK Boss: In Score Attack Mode, to an absurd degree.note
- Standard Status Effects: She is capable of inflicting any status effect in the game except for Silence and Rage, and Ultimax gives her a move that inflicts the Arc System Works-standard Negative Penalty.
- Status Buff: One of Thanatos's moves gives him a unique buff that increases the damage of the next Thanatos attack that uses his sword by 50%. This includes Ghastly Wail.
- Supernatural Gold Eyes: As all other denizens of the Velvet Room.
- Super Strength: Her story mode in Arena starts with her punching out the primal force of darkness in one shot.
- Teleportation: Goes from the Collective Unconscious to the Moon to the TV World in about five minutes.
- Undying Loyalty: Ever since the end of The Answer, she has not stopped trying to figure out how to rescue P3's protagonist from his seal. That's three years so far.
- Wild Card: She wandered into the tournament because she noticed something interesting was amiss, and goes and does what she wants.
- Willfully Weak: Despite being a Person of Mass Destruction, she holds back considerably, as she's more interested in understanding where her opponents' strength comes from than she is in beating them.
Tohru Adachi (The Egocentric Police Dick)
- "How does it feel when I beat you? Are you pissed? Miserable? Frustrated? That's what it's like to lose."
Main Weapon: Handgun
Main Weapon: Handgun
- Anti-Villain: Adachi is not involved in the P-1 Climax by choice and even refused to work for the Big Bad. At the end of his episode, it's even revealed Adachi wanted to stop the P-1 Climax to make sure he would be the one answering for murdering two people.Adachi: I decided that I'd follow the rules of this reality, to "atone for my sins," [...] But if some mysterious corpse who died of unknown causes was found hanging somewhere, they'd declare the case open again and start suspecting that "the true killer" was still on the loose. If that happened, it would mess up the rules I'd set for myself.
- Ascended Meme: His Japanese title makes a reference to a meme about Adachi loving cabbage, which grew out of a bit of flavor text in the original Persona 4 involving Adachi only being able to afford cabbage for his dinner one day.
- Adachi is quite infamous for giving extremely awkward and weird facial expressions and Atlus seems aware of this. Every single attack Adachi uses follows with a goofy expression.
- The Atoner: His motivation in Ultimax is a desire to "atone for his sins". This means making sure the villains don't kill anyone, so there's no "reasonable doubt" about his crimes, and returning to prison once the incident is over.
- Bitch in Sheep's Clothing: Acts extremely laid back and friendly, while also being quite willing to engage some trolling and trash talking. It turns out to be intentional.
- Badass Boast:Adachi: It looks like you're still an immature brat... Now come on! I'll teach you all the lessons you need, kid.
- The Bus Came Back: Despite being imprisoned for his crimes at the end of Persona 4, he shows up during the P-1 Climax incident thanks to the new Big Bad's machinations.
- Calling Your PersonasAdachi: Mangle them, Magatsu Izanagi!
- Cassandra Truth:
- Apparently confessed to everything after he was arrested. Even though it was an honest attempt to come clean, the second he mentioned the TV world he was put through "some serious psych evaluations".Adachi: Normally, I'd be immediately prosecuted and transferred to prison, but the police are having trouble. [...] Obviously, proving that you can kill people with magic isn't the kind of thing that can be demonstrated to an audience that isn't willing to listen.
- Not Me This Time: Despite his numerous instances that he's has nothing to do with the P-1 Climax and doesn't even want to fight, none of the protagonists believe him (particularly the P4 crew). Their suspicion is understandable of course, given Adachi's less than stellar record in the honesty department.Adachi: Huh? Ohh, hahaha. Well, I had intended on staying well-behaved...
- Apparently confessed to everything after he was arrested. Even though it was an honest attempt to come clean, the second he mentioned the TV world he was put through "some serious psych evaluations".
- Chekhov's Gun: You know how the Shadows seem to like Adachi in his Instant Kill? This nature doesn't get along well with Hi-no-Kagutsuchi's Shadow-composed body, allowing Adachi to hurt him.
- Combat Commentator: He's an optional commentator for matches, like Rise or Fuuka.
- Dark Is Not Evil: Played with. He's going to great lengths to keep his case from being reopened and to keep any more victims from piling up, but he's still an amoral jerk and doesn't hesitate to let everyone know it.
- Downloadable Content: Adachi and his story mode is an add-on available as paid DLC, though it was free DLC for a week after the release of the game.
- Earn Your Happy Ending
- Even Evil Has Standards: Following the rules of his "game", he promised that he'd go to jail for his crimes. Part of his motivation for stopping the red fog is that if there are more mysterious killings, then he might be released under the assumption that he isn't the real killer, breaking the aforementioned rules he promised to live by.
- Evil Is Petty: One of his grabs involve tripping his opponent, and then standing over them laughing.
- Evil Versus Evil: He's a serial killer fighting an Eldritch Abomination that wants to destroy the world.
- Eviler Than Thou: Considers himself to be more hateful and wretched than Sho, which is why he believes that it's not too late for Sho to atone.
- Failed a Spot Check: He had everything set up perfectly, but failed to realize one thing: that Sho could use his Mind Control powers without Minazuki being in control.
- Fluffy Tamer: As shown by his One-Hit Kill move, he's the one guy who's such a colossal scumbag that the Shadows actually like him. This actually turns out to be important, as Sho is aware of this behavior and plans to use Adachi's Persona to control the body of Hi-no-Kagutsuchi, which is made of Shadows. Narukami shows up before he can enact it though.
- Got Me Doing It: Sho's habit of cracking Incredibly Lame Puns rubs off on him.Adachi: What kind of "Investigation Team" are you? More like "Non-vestigation Team"... Eeech, that was as lame as one of Sho's jokes.
- The Gunslinger: Like Naoto, Adachi uses a revolver in combat. Though he prefers to hit people with it rather than shooting it.
- Hammerspace: In one of his moves, he ends up losing his revolver once he is finished, but miraculously pulls another one out of nowhere.
- Hate at First Sight: Even though Aigis and Adachi have never met before Arena and had very little contact with each other in Ultimax, their Personas are instinctively very hostile towards each other, should they meet face-to-face. While the rivalry between Izanagi and Magatsu-Izanagi is already established, Adachi will state that Magatsu-Izanagi reacts very negatively towards Pallas Athena with the same hostility he has towards Izanagi (and she seems to be returning the 'favor'), should Aigis and Adachi be pitted against each other in a match. Given the countless parallels between Aigis and Yu (Izanagi and Pallas Athena even react positively towards each other, to the point that the two Personas slightly hesitate to fight each other) this is quite understandable even if Aigis and Adachi don't seem to have any bad blood against each other.
- Heterosexual Life-Partners: He's still this with Dojima, who continues to visit him in prison despite everything he's done. Adachi genuinely appreciates it, though he refuses to admit it.
- Hidden Depths: Episode Adachi goes great lengths to show Adachi is not just a simple Affably Evil Jerkass. For example, despite his claim in Persona 4 that he only wanted to be a cop to use a gun, he has large bits of the Detective Instruction Guide memorized. All and all, it helps make Adachi much more complex of a character, and makes his Anti-Villain status more believable.
- Adachi is attacked in an interrogation room, identically to how he assaulted his second and third victims.
- An Eldritch Abomination once again makes Adachi an Unwitting Pawn in its schemes: When Adachi refuses to join the Malevolent Entity's plan, it has him thrown into the P-1 Climax to distract the Investigation Team anyway.
- A tournament where everyone can fight each other is just the sort of thing Adachi would of approved of before he was arrested. However since he was thrown into it against his will, it means he's trying to partcipate and stop the thing he would of loved to watch.
- Hypocritical Humor: He muses that whoever came up with P-1 Grand Prix must be pretty twisted, then realizes that it's kind of ironic that he of all people would think that.
- I Hate Past Me: His main motivation for working behind Sho's back. Adachi regrets the Inaba case and is not pleased when he's blackmailed into playing the villain again.Adachi: Doing it because you can, huh. Y'know... watching you really irritates me. It's like seeing myself last year. Seriously, it's irritating.
- Jerkass Has a Point: While most other characters have titles that are mean spirited or crazy exaggerated, Adachi's (localized title at least) is actually right on point. It helps that he's also a jerkass.
- In the story a lot of what Adachi says ends up being completely valid despite his rather jerkish attitude.
- Late-Arrival Spoiler: Many of his interactions in Ultimax spoil that he was the main culprit behind the Midnight Channel case back in Persona 4.
- Leitmotif: "Fool or Clown?"
- Let's Get Dangerous: At the end of it all, Adachi decides to stop spectating and steps up to the plate in order to stop Sho and Kagatsuchi. While he's unsuccessful with Sho, he teams up with Yu in order to defeat Kagatsuchi.
- Misanthrope Supreme: While he's apparently trying to turn over a new leaf, Adachi still hates the world and (nearly) everyone in it. Most of his irritation at Sho comes from him claiming that they're the same, but Adachi plainly stats that Sho is "a brat throwing a temper-tantrum" whereas Adachi himself genuinely hates everyone and everything.
- My Name Is ???: His brief appearance in Yukari's arcade mode initially obscures his name with question marks.
- Nice Job Breaking It Anti-Villain: Kagatsuchi was born when he covered Inaba in fog back in Persona 4, meaning that Adachi was indirectly responsible for everything going down in Arena and Ultimax.
- Nominal Hero: He's a serial killer whose main reason for opposing the Big Bad is because the main villain annoyed him. In reality, he's more of a Anti-Hero, as he simply wants to return and face judgement for what he's done, and to stop Sho from becoming like him.
- Non-Player Character: He's not playable in the initial arcade release of Ultimax.
- Promoted to Playable: He is a downloadable playable character for the console version of Ultimax.
- Obviously Evil: He doesn't even try to hide the fact that he's a sociopath this time around, and any reversions back to his original goofy personality are simply done to further screw with others.
- Oh Crap!: Investigation Team members are understandably less-than-thrilled when they bump into him during story mode, since he's the serial killer they helped put behind bars in Persona 4.(paraphrased)Yu: I don't even..... What are you doing here?
- Ominous Visual Glitch: The TV screen will "freak out" with static and other visual glitches when Adachi uses his One-Hit Kill finisher. This acts as a Gory Discretion Shot that hides the ultimate fate of Adachi's opponent.
- Pieces of God: The power of Sagiri remained inside Adachi's persona after he was possessed by Ameno. This power is part of Minazuki's plan to bend Kagutsuchi to his will.
- Pistol-Whipping: Adachi really likes to use his revolver to hit people with it instead of actually shooting with it.
- Punny Name: His English title contains a pun regarding "dick". Aside of referring to him acting like a dick, it can also mean "detective".
- Psychotic Smirk: Breaks into an insane grin when a police official under the Big Bad's control tries to threaten him physically.
- Red and Black and Evil All Over: His Evil Counterpart of Yu's Persona, Magatsu-Izanagi, is covered in black and red clothing. It ultimately helps its noble twin save the day.
- Revenue Enhancing Devices: Exists only as paid DLC, despite being on the disc.
- Saying Too Much: Much like in Persona 4, Adachi often leaks important information to the Investigation Team before trying to cover it up. It's deliberate and is his way of making sure the Investigation Team is headed in the right direction.
- The Sociopath: He doesn't care what happens to the town, and generally doesn't care what's going on beyond being annoyed he was dragged into it.Adachi: This world's all about useless, shallow, so-called friendships.
- Shock and Awe: Like Yu's Izanagi, Adachi's Magatsu-Izanagi has some electric attacks like Ziodyne and Cross Slash (though Adachi's are normal Persona attacks rather than supers).
- Yellow Lightning, Blue Lightning: Magatsu-Izanagi uses a unique shade of blood red for his lightning attacks.
- Shut Up, Hannibal!: Refuses to be lumped together with Sho because he considers his misanthropy to be more genuine and the fact that he still thinks there's a chance that Sho can find redemption and not screw up his life like he did.
- Spanner in the Works
- Stealth Mentor: To the Investigation Team. Since he can't share information directly without being killed, he pushes them in the right direction by mocking them. He also goads the Shadow Operatives into helping them out by doing the same thing.
- The Starscream: Sho recruits Adachi to fight in the tournament and distract other contestants. Not only does he start planning against Sho from the moment he's recruited, he never bothers to fight anyone, and gives the Team advice.
- Sympathy for the Hero: Tells Yosuke he actually thinks quite highly of the Investigation Team, pointing out he wouldn't have let the heroes decide his fate, nor accepted his following imprisonment, otherwise.
- After he fails to defeat Sho by himself, he warns him that the Investigation Team won't go down as easily, if at all, and that if they do, the Shadow Operatives will finish the job for them.
- Tetragonist: He's one of the main players of Ultimax's story, his appearance reinforces his Character Development from the end of Persona 4, and he helps Yu finish off Hi-no-Kagutsuchi at the end of Episode P4.
- Took a Level in Kindness: He's still a total psycho, but he's stayed true to his word and kept out of trouble. He also seems to genuinely care about Yu and the Dojimas, though he denies it to himself.
- One of his moves has him tripping his opponent and then laughing at them.
- While getting his ass kicked by the corrupt police officer interrogating him, Adachi just grins and rubs the officer's own crimes in his face.
- He constantly trolls Sho as well, and it really makes Sho angry.
- Tsundere: Don't get the wrong idea, he totally doesn't consider Dojima a friend. While we're at it, he hates Yu's guts and only saved him in his story as a means to an end. He most definitely doesn't show a soft spot for either of them.
- The Un-Smile: His default expression is an easygoing smile that's a little too wide.
- Villain Ball: Completely averted; Adachi knows full well what he's doing and flawlessly manipulates both sides to reach the resolution he wants, albeit until his alliance with Sho went south. Played with in that he pretends to invoke this trope via Saying Too Much "accidentally".
- Vocal Evolution: For the English dub, in order to differentiate him from Narukami, Bosch uses a middle ground between his tone from the original games and The Animation (higher-pitched like The Animation, but without the rasp).
- Wild Card: Was thrown into the P-1 Climax to distract the heroes. However, Adachi is also undermining the Big Bad at every turn for forcing Adachi into yet another scheme.
- With Great Power Comes Great Insanity: Adachi will break into unhinged expressions when using his Persona.
- Worthy Opponent: He considers Yu and the Investigation Team to be this to both him and to Sho's ambition, though good luck getting him to say it out loud.
- Xanatos Speed Chess: He was a master of it as the Big Bad last time, and he hasn't lost his touch as the Anti-Villain here. The only reason he fails to stop Sho himself in the end, is not realizing that the collected Persona Fragments would be strong enough to survive a single shot.
- You Could Have Used Your Powers for Good: Discussed. Adachi points out Sho Minazuki isn't much different from him: Both ended up with power, only to waste it trying to hurt others.
Marie (The Antisocial Poet of the Hollow Forest)
- "I am Izanami-no-Mikoto, I grant mankind what they yearn for. What is your wish?"
Main Weapon: Handbag
Main Weapon: Handbag
Voiced by: Kana Hanazawa (Japanese), Eden Riegel (English)An amnesiac girl introduced in the Persona 4 Updated Re-release, Persona 4 Golden. She was eventually revealed to be Kusumi-no-Okami, one of the multiple avatars of Persona 4's Bigger Bad, Izanami. However, after the Investigation Team defeated Izanami in the game's True Ending, Marie was freed from Izanami's control and decided to live as a human in Inaba.When Sho Minazuki attacks Inaba, Marie joins the fray to protect her new home.Marie's Instant Kill is Musubi no Ikazuchi. In it, she traps her enemy inside a crystal magatama. She then dons the garb and appearance of Kusumi-no-Okami and summons a divine lightning bolt to destroy the magatama her opponent is trapped in.Debuts in Ultimax.
- Angrish: Just like last time, she's prone to spouting this, to the point where one of her Supers is titled "ShutupIhateyouyoustupidjerk."
- Ascended Extra: Went from a Social Link turned boss into a fully playable character.
- Badass Boast: Her Instant Kill has her stating she is a goddess and the granter of minkind's desires.
- Bag of Holding: Her handbag can hold a large, Igor-themed jack-in-a-box, unlimited amount of presents which contains some sort of chocolate monster and thunderclouds.
- Barrier Warrior: One of her specials is Shell of Rejection, which forms a barrier that knocks away anyone near her.
- Call Back:
- Her Persona is Kaguya, the ultimate Persona you can get from her Social Link in Golden and the Persona which she is shown with in the credits of the game.
- Marie will change into her Kusumi-no-Okami attire and summon her boss arena from Golden for her One-Hit Kill attack.
- Her ability to control weather is part of her gameplay, allowing her to alter the properties of her attacks.
- For one of her area control attacks, Marie summons a miniature version of Kunino-sagiri, The Dragon for Izanami in Persona 4.
- For her opening animation, she will sometimes run into the arena to grab a poem that fell out of her bag.
- In her Idle Animation, Kunino-Sagiri or Ameno-Sagiri will peer out of her bag when she yawns.
- Clothing Combat/Weaponized Headgear: One of her normal involves her swinging her hat around.
- Eyepatch of Power: Rather than wearing glasses, she wears a eyepatch over her left eye.
- God in Human Form: Due to the Split-Personality Merge at the end of Persona 4 Golden, she is now Izanami, a god-like manifestation of the collective unconscious, in the form of a teenage girl. This allows her to create pocket dimensions in her handbag to store an entire Hyperspace Arsenal, control the weather, and summon other aspects of herself, among other things.
- Downloadable Content: Like Adachi, she was free for the first week after Ultimax's release.
- Fisher Kingdom: Sho and the Malevolent Entity damaging the fabric of reality around Inaba in Ultimax causes Marie / Izanami, it's guardian deity, to start dying.
- Handbag of Hurt: She can swing her handbag around as an attack.
- Improbable Weapon User: In some of her attacks, she uses her handbag, her hat, and various strange items (such as bouncing presents and an Igor-themed jack-in-the-box) as weapons.
- Jerkass Has a Point: In contrast with most other characters, who were given mean spirited titles just to mess with them, Marie's title is actually pretty much Marie in a nutshell.
- Late-Arrival Spoiler: Multiple scenes and a number of her attacks give away that she's an aspect of Izanami, the former Big Bad of Persona 4.
- One-Winged Angel: She becomes Kusumi-no-Okami (though she calls herself Izanami-no-Mikoto) during her Instant Kill.
- Power Floats: Floats above the ground in her divine Kusumi form.
- Remember the New Guy: If you did not play Golden, the Investigation Team suddenly talking about her in Ultimax comes off like this. Especially jarring since she's not mentioned at all in Arena.
- Revenue Enhancing Devices: Exists only as paid DLC, despite being on the disc.
- Scary Jack-in-the-Box: Marie can summon a jack in the box from which a giant, creepy Igor head pops out of.
- Shock and Awe: Uses numerous lightning attacks:
- Tsundere: Her Japanese title from the Lemony Narrator straight out calls her one.Marie: Ahhh! I can't believe this... StupidjerkIhateyou!
- Unexpected Character: While some joked about Marie being in, nobody was serious about it. Then, Atlus pulled a fast one and announced her anyway!
- Weather Manipulation: One of her powers as a goddess is manipulation of the weather, which ties to her gameplay, as she gains some Status Buffs during different weathers. Specifically, her supers do more damage during Sunny weather, she gains slow health regeneration during Rainy weather, her cloud special creates two clouds at a time during Cloudy weather, and her SP slowly regenerates during Snowy weather. Weather can be changed through entering a new round or using ShutupIhateyouyoustupidjerk, and it applies to both Maries in a mirror match (so if one Marie changes the weather, the buffs for that weather are activated for both sides).
Margaret (The Sadistic Stud-Keeping Secretary)
- "Picture in your head your own appearance, as well as your alter-ego - your Persona."
Persona: Margaret Selection (Yoshitsune, Cu Chulainn, Ardha, and Helel)
Main Weapon: Persona Cards and Persona Compendium
Style: Wild Card
Persona: Margaret Selection (Yoshitsune, Cu Chulainn, Ardha, and Helel)
Main Weapon: Persona Cards and Persona Compendium
Style: Wild Card
Voiced by: Sayaka Ohara (Japanese), Michelle Ann Dunphy (English), and Marisha Ray (English, Ultimax)Elizabeth's older sister and Igor's current assistant in the Velvet Room, Margaret originally stood by with her master as the events of Persona 4 unfolded. After Narukami returns, Margaret appears within the Velvet Room to warn him that another mysterious ordeal awaits him.Margaret appears in Ultimax as a third DLC character. She uses four Personas in battle.Her Instant Kill is Morning Star where she summons a row of Persona cards to hit the opponent. Upon hitting, Margaret teleports both of them away, as she starts summoning Helel, which makes her create a large orb of light which she drops down on opponent, creating a large explosion of pure energy.
- Ascended Extra: Like Marie, she was originally a social link and an optional boss in Persona 4. Now she's a playable character.
- Beware the Nice Ones: Elizabeth has never beaten her in a fight; that's all that needs to be said.
- Big Good: Due to Igor being a case of Real Life Writes the Plot, she's the most active force of heroism in the game, and serves as a direct mentor figure.
- Bishōnen: All of her Personas are this (well, with the possible exception of Ardha). Her title even hangs a giant lampshade on it.
- Call Back: Her four Personas, Yoshitsune, Cu Chulainn, Ardha, and Helel, are all Personas she uses in the optional boss fight against her in Persona 4.
- Cool Mask: Her "glasses" are a butterfly-themed mask.
- Death Dealer: Unlike her sister, Margaret doesn't really use her Persona Compendium to attack, instead using her tarot cards and, well, getting physical.
- Downloadable Content: Like Adachi and Marie, Margaret will be DLC available when the game comes out.
- Four Is Death: She uses four Personas in Ultimax and the fourth features in her Finishing Move.
- Holy Hand Grenade: Her Instant Kill has her casting Morning Star with the help of Helel.
- Letting Her Hair Down: She takes off her headband and lets her hair flow in one of her win poses.
- Long-Range Fighter: Most of her moves either have a long range or knock the opponent away from her so she can use her long range attacks more effectively.
- Power Floats: One of her opening animations has her floating in the air, looking for a suitable Persona in her grimoire.
- Like before, Margaret has little reason to touch the ground during combat. Even her idle stance has her at least an inch off the ground.
- Revenue Enhancing Devices: Exists only as paid DLC, despite being on the disc.
- Single-Stroke Battle: Hassou Tobi is shown as Yoshitsune dashing at the opponent and hitting with his dual swords, sliding past the opponent. The opponent is then dealt a variable number of hits depending on how close the number of hits is to the next multiple of 8. Yoshitsune then sheathes his swords, causing the final hit that knocks the opponent upward.
- SNK Boss: Though Boss Margaret is never fought directly in-game due to being a downloadable character, her Boss mode definitely qualifies for this in the same manner as Elizabeth: she gains more health, becomes faster, gets a triple jump and double air dash, does more damage, her sweep and Hassou Tobi become completely unblockable, and her Ardha's projectiles become spread shots.
- Suplex Finisher: Her Furious Action has her reforming an Izuna-style German Suplex which launches her really high in the air. It gets even more ridiculous in Boss Mode, as she leaps off screen and stays there for several seconds before slamming back down like a meteor.
- Wrestler in All of Us: Why a woman in a dress and high heels would use a Suplex Finisher is not entirely clear, other than it just being awesome.
Unit # 24
Main Weapon: Broadsword
Main Weapon: Broadsword
Voiced by: Marie Miyake (Japanese), Julie Ann Taylor (English)One of the multiple functioning robots during the 1999 Kirijo Group Testing. A skilled performer in combat, but she now performs out of spite than of worth to the scientists. While she doesn't have a Persona (or it might not have activated during the events of Labrys' time), she has a strong set of emotions, favoring nature and even befriended a pet dog.She's one of the first and ultimately the last fought in the arena contacts Labrys had within the island facility. The time off the facility grants allows Labrys to spend every day with her, but even then, every day the robots are fighting off against each other.
- BFS: The weapon she is equipped with is a 1.5 meter long broadsword.
- Broken Ace: Heavily implied. Her backstory makes her one of the best robots in the arena before Labrys, but once she found out their true nature and later about Labrys' origins, she decided to fight as minimally as allowed.
- Final Boss: To fully test the emotions of Labrys, #24 was eventually set up as this. Labrys had already defeated every major opponent before this battle, but this fight caused her Persona (and Shadow) to form.
- Foregone Conclusion: She only appears in Labrys' story. No points for guessing what happens to her…
portable device that can somehow generate a mini-Dark Hour inside the Evidence and Research unit, he was ensnared into the investigation of Dark Hour, Shadows, and many other events that involved the Kirijo Group. While he worked before as part of an investigation unit exposing the Kirijo Group's true motives, he now works with said group on the premise of defeating Shadows.Between the events of Persona 4 and Arena, he was over at Inaba's local police station investigation unit on the serial killer there working as a detective. Initially, he dismissed the topic as too extreme and nonsensical, but the manner of the report and how strange it was followed along with the Shadow Operative's motives. He gives his report to Mitsuru, who then kicks off why she and her friends are a part of Arena.
- Reasonable Authority Figure
- Understatement: He mentions that the report of the serial killer was too strange and was "done by a new guy" of the force. Aegis remarks that that person might be eccentric, unaware that it was likely Adachi, the serial killer, who gave the report.
- Vindicated by History: In-Universe - It's stated during the story paths of Naoto & the Shadow Operatives that Kurosawa was promoted to from Officer to a plain clothes Detective as a result of his aiding S.E.E.S during the events of Persona 3.
- "Oh no, it's all right. I was on vacation too, after all..."
Arcana: PriestessMission Control of the S.E.E.S team in their battle against Nyx, Fuuka is now a student in college occasionally consulting with Mitsuru's new group the "Shadow Operatives". Much like Rise and Mitsuru, her Persona, Juno (formerly Lucia), is able to analyze the weaknesses of Shadows and establish psychic links with other Persona users to communicate with them. While not a fighter in the "P-1 Grand Prix", Fuuka can serve as one of the many optional Combat Commentators, calling out and providing info during battles.
- Badass in Distress: Is kidnapped in Ultimax alongside Mitsuru, Akihiko, and Aigis.
- Big Damn Heroes: Shows up at the end of the Shadow Operatives' scenarios to break the Malevolent Entity's control over Labrys.
- Combat Commentator: An unlockable option.
- Mission Control: For the Shadow Operatives.
- Non-Player Character: Much to the frustration of fans. Justified though, in that it's evident that her ability as a navigator trumps Rise's in comparison, kicking off Rise's desire to want to fight in the first place.
Voiced by: Masumi Asano (Japanese) and Erin Fitzgerald (English)Misturu Kirijo's personal assistant. Kikuno is a member of the Shadow Operatives, but since she cannot use a Persona she does not get involved in the action as much. She does not appear until Ultimax, where she transports the reserve members to Inaba.
- All There in the Manual: Kikuno's first appearance was in an audio drama, which explained how she is a childhood friend of Mitsuru.
- Badass Normal: she does a lot more stuff than the usual maid. See Hypercompetent Sidekick for details.
- Hypercompetent Sidekick: Mitsuru's personal assistant / maid Kikuno takes care of most of the logistics for the Shadow Operatives, single-handedly locates and retrieves the Auxiliary team when Mitsuru goes missing, and is trained in piloting a military-grade helicopter.Labrys: It seem that being a "maid" is a very serious and very difficult occupation.
- Ninja Maid: She dresses as a maid, and can operate an attack helicopter.
- The Team Normal: Kikuno cannot use a Persona, so she has to use other means to help the team.
- Cloudcuckoolander: Due to not knowing much about the world outside of the Velvet Room, and lot of what he says comes off as odd.
- The Fool: He wanders in and out of the story, talking to the cast but not getting involved, then leaves to go back to his errand.
- Snipe Hunt: Theodore is not really supposed to find cola, it's just a way to learn more about the world.
Antagonists *MAJOR SPOILERS*
Shadow Labrys (The Raging Bull of Destruction)
Arcana: Wheel of FortuneShadow, born from Labrys' desire to be a normal girl. She is responsible for creating the "P-1 Grand Prix", as well as the true identity of General Teddie. With the ability to manipulate her surroundings, she created the rendition of Teddie inside the TV world and she can manipulate others to do her bidding, as she did to the hijackers on Mitsuru's flight, both inside and outside the TV world.Her berserk form is that of Asterius, the mythical Minotaur, which she uses in conjunction with her Labrys form in battle. At the end of Arcade Mode, she is accepted by her other self and transforms into the Persona Ariadne. In Ultimax, she returns as a separate being from Labrys, wielding Asterius as a true Persona.Shadow Labrys' Instant Kill is Labyrinthos Gate, a two-part command grab. First, Shadow Labrys becomes imbued with Asterius' dark energy. By repeating the same input, she attemps to grab the opponent, and if successful, she tosses them into a portal leading into a maze-like dungeon. Asterius then emerges from the depths and devours them as the camera pans outward towards the maze entrance as the victim's screams can be heard, while Shadow Labrys stands alone laughing.
Main Weapon: Great Axe
Style: Tandem Attacks
Main Weapon: Great Axe
Style: Tandem Attacks
- A Chat with Satan: Comes with being a Shadow. She exists to show Labrys the parts of herself the original refuses to acknowledge.
- A Load of Bull: Asterius has a rather demonic bull skull for a head and is based on the mythological Minotaur from Greek mythology.
- An Axe to Grind: Carries the same type of axe as her human self, but lacks Labrys's Axe Gauge mechanic.
- And Now for Someone Completely Different: When Labrys is under Sho's control in Ultimax, the lack of Labrys' own control allows her Shadow to take over. You then play as Shadow Labrys to kick the crap out of Sho.
- Awesome, but Impractical: Shadow Labrys is the only character in the game who can combo into her Instant Kill. However, she needs to be in Awakening with a burst and a lot of SP, and she must force her opponent to use their burst beforehand in order to ensure that the IK hits. Once those conditions are satisfied, though...
- As of Ultimax, she can no longer combo into her Instant Kill. On the other hand, her average damage has roughly tripled and her maximum damage output is well over 10,000. If she's in Awakening with plenty of SP, any hit will turn into an Awesome Yet Practical kill combo.
- Ax-Crazy: No pun intended.
- Back from the Dead: Labrys' black box contains the personalities and experiences of every anti-Shadow weapon she's confronted, including her Shadow, allowing her to come back in Ultimax.
- Bears Are Bad News: As General Teddie.
- Berserk Button: When Mitsuru intentionally mentions her full name to her while in General Teddie form, Shadow Labrys suddenly loses it and complains to her about how it's all the Kirijo group's fault. This is also an inversion to how Labrys usually reacts, where she usually cowers in fear of Kirijo and their power, but Shadow Labrys was making this statement for revenge of the same incident.
- She also has a very negative response to being ordered around and controlled, which is quite understandable given Labrys' Dark and Troubled Past. To hammer the point home, in Ultimax when Sho tries to control Labrys again, Shadow Labrys wrests control from both of them just to hand Sho his ass while destroying the remote control.
- Big Damn Villains: Shadow Labrys is still alive in Ultimax through Labrys' Hive Mind, and still an Ax-Crazy Omnicidal Maniac, but she still saves her from Sho's remote control just because she wanted to, not that she'd ever admit it.
- Blood Knight: As if her title didn't give it away. Even by Shadow standards, she loves fighting and smashing things a bit too much. Becomes her defining personality trait in Ultimax when it's revealed she's still alive and developing her own personality.
- Breaking the Fourth Wall: Taken to the most literal extreme, see Camera Abuse.
- Camera Abuse: Asterius, when using Challenge Authority, punches straight into your screen, creating cracks and static. One of her victory poses also has Asterius completely wreck it.
- Chained by Fashion: Asterius.
- Covert Pervert: Her General Teddie impersonation likes looking at girls a lot.Gen. Teddie: Hey hey! Enough with the chitchat! Hurry up and move onto the next—
Aegis: Would you like to know your measurements? From top to bottom, they are...
Naoto (flustered): Th-that's quite alright!
(Gen. Teddie gives a moan)
Gen. Teddie: Never mind little old me! Please, finish that line of thought. I demand it!
- Deconstruction: How do you become normal if you're a weapon built to fight and kill? Make everyone else go through the same hell of killing their friends that you had to.
- Defeat Means Friendship: Comes with being a Shadow.
- Heel-Face Turn: She becomes Ariadne following her ego's acceptance.
- In Ultimax she shows up again in her old form to protect regular Labrys from Sho, though she will not admit she cares about Labrys now.
- Heel-Face Turn: She becomes Ariadne following her ego's acceptance.
- Evil Knockoff: In her disguise as General Teddie.
- The Dreaded: Everyone freaks out when she returns in Ultimax.
- Final Boss: In Arcade Mode.
- Gameplay and Story Segregation: She is still playable in Ultimax, even though Labrys already accepted her in the previous game. She is also separate from the Doppelgänger Shadow Labrys (different Persona, playstyle and Pe rsonality), making this even more confusing. Turns out that Shadow Labrys survived her transformation inside Labrys' memory data bank, which even allowed to make Asterius her Persona, and in gameplay, is the reason why she doesn't have the "Shadow" fighting system as the other Shadows. How would she be able to fight against normal Labrys since they share the same body is simply gameplay.
- Glass Cannon: On offense, she can hit like a truck and has several deadly setups. On defense, she's vulnerable to Persona Breaks, since Asterius is always out (this is alleviated in the sequel by the fact that she now has six Persona cards) and has only 8000 health… the joint lowest among the playable cast. Ultimax improved her defensive options.
- Fragile Speedster: Along with Elizabeth, she has the lowest HP of the cast, while her mobility is top-class. Asterius may be slow, but Shadow Labrys herself is quite fast.
- Gratuitous English: When air-throwing an opponent, Shadow Labrys's commonly taunts the opponent by saying "BYE-BYE" while hurling them toward the wall. Interestingly, the line is the same in both her English and Japanese voice tracks, so it's perfectly normal if using English voices and Gratuitous if you're using Japanese voices.
- The Heavy: She is General Teddie after all.
- Humanoid Abomination: Though she looks human, she's actually a shape-shifting monster born from the darkness in Labrys' heart and can warp the perception of those around her.
- Humiliation Conga: In Elizabeth's story mode. Elizabeth blows up the monitor and speakers Shadow Labrys was speaking through mid-sentence, breaks down all the invisible walls she comes across that Shadow Labrys set up that the rest of the cast can't even scratch with barely any effort, randomly butts in on their final confrontation, annoys, humiliates, and threatens her, and then crushes her in battle.Shadow Labrys: How could it end like this…? It's all… completely ruined…
- Ignored Enemy: To Elizabeth.
- Irony: She's the Shadow... of an anti-Shadow weapon.
- She has the lowest health in the game. Shadow-type characters have increased health.
- Kansai Regional Accent: Averted. Whereas the original Labrys fits the trope, Shadow Labrys drops the accent entirely. The doppelganger Shadow Labrys in Ultimax retains Labrys's accent.
- Laughing Mad: Practically her trademark. Almost every scene has her laughing while staring down her opponents. In Ultimax story, every other line has her laughing while fighting Sho.
- Hell, she's this outside of story mode — her battle dialogue has her laughing her ass off frequently. At least when she's not screaming.
- Leitmotif: Shadows of the Labyrinth
- Literal Split Personality: Comes part and parcel with being a Shadow, of course. [[spoiler:Gets inverted in Ultimax when she's revealed to still be around because of Labrys' black box and is developing her own personality, but is now confined to said black box... unless Labrys consciousness somehow weakens, in which case she can take over the body.
- Master of Disguise: Pretends to be General Teddie and Rise for most of the story. Also briefly makes herself look like Nanako to confuse Yu in his storyline.
- Master of Illusion: Distorts the images of everyone with illusions to make them fight each other. Oddly enough, this ability comes from being part of Labrys instead of from being a Shadow.
- Meaningful Name:
- Asterius/Asterion, the Minotaur of legend who was trapped in an inescapable Labyrinth and each year brought tributes to feed its hunger.
- Not to be confused with a second Asterion, who was seduced by Zeus and eventually gave birth to Minos, Rhadamanthus, and Sarpedon, two judges of the dead (former two) and two kings (latter two). A very ironic Inversion.
- Ariadne, the Minotaur's half-sister.
- Mechanically Unusual Fighter: Other characters' Personas only appear for a short while to perform attacks, and then disappear. Shabrys's "Persona" Asterius, however, stays on screen the entire time, follows Shabrys around, and can attack at the same time she does. To compensate for being around all the time, Asterius has damage-dependent armor so he can't be broken easily, and Shabrys's heavy Persona attack is a command to force Asterius to block. Playing Shadow Labrys is effectively controlling both her and Asterius at the same time.
- Moveset Clone: Subverted. While Shadow Labrys and her other self have similar character attacks in appearance, they actually have almost completely different properties other than attack range. This isn't even getting into their personas, which have completely different movesets.
- Their moveset divergence became pronounced in Ultimax, despite Shadow Labrys gaining a variation of Labrys's Chain Knuckle. While Shadow Labrys and Labrys always had key differences in their movesets that set them apart as fighters, the two were much more similar in Arena than they are in Ultimax.
- Morphic Resonance: Since Shadow Labrys is Labrys with a massive Minotaur floating behind her, Ariadne heavily resembles Labrys herself, as opposed to the Personas of the Investigation Team, which all held a degree of resemblance of their own more warped-looking Shadows.
- Never Trust a Trailer: Her Ultimax trailer sets up her to return with the implication that she's a separate being from Labrys and a central antagonist once again. Not only is she not among the fake Shadows wreaking havoc and is still inside Labrys, but when she does finally take over, it's to save her and she goes back to being dormant right after.
- No Campaign for the Wicked: Shadow Labrys is the only one without a Story Mode, both in Arena and Ultimax. She does become playable for one fight during Labrys' story in Ultimax, however.
- Omnicidal Maniac: Her personal goal is to destroy everything.I want everything to break into a million pieces, over and over again!
- No Indoor Voice: One of her match start entrances begins with her laughing before she shifts to a full on scream. One of her more distinctive features is her constant wailing (and just like the rest of the cast, she has character-specific quotes for the opponent she's fighting). When she isn't screaming, she's laughing, and if she isn't doing either... you're not going to like what's next.
- One-Winged Angel: Her Asterius form, triggered by her original's rejection. Though unlike most Shadows, she keeps her Doppelgänger form around for the fight too.
- Palette Swap: Like with Sho and Minazuki, she has completely separate alternate colors from those of her other self. In Ultimax 2.0, she also gets a darker color scheme than Labrys, like Minazuki does in comparison to Sho.
- Precision F-Strike: Her response when Elizabeth, the most powerful character in the game canon-wise, interferes with her plans and goes on to have a casual chat with Yu.Stop ignoring me, bitch!
Kiss my skinny metal ass, you punk kid!
- In Ultimax, she taunts down Sho after he attempted to control Labrys. It really pissed her off, and she took the opportunity to taunt him down.
- Psychotic Smirk: As with most other Shadow Selves. Especially noticeable in the Instant Kill portrait. Plenty of her win poses feature one as well.
- Puppet Fighter: Unlike the other characters whose Personas only show up to initiate attacks, Asterius is on the field constantly and has its own button inputs as well as the ability to block, requiring he player to control both Shadow Labrys and Asterius at the same time.
- Put the "Laughter" in "Slaughter": It comes with having No Indoor Voice but shows up just about everywhere. She actually taunts and laughs at opponents when blocking or dodging attacks.
- Reality Warper: Creates endless invisible walls throughout her dungeon to force opponents towards each other.
- "The Reason You Suck" Speech: Royally schools Sho in the art of trash-talking. And it is AWESOME!
- Rocket-Powered Weapon: Her axe still has the rocket boosters. They're not nearly as critical to her fighting style as they are to her other self, though.
- Rocket Punch: Shadow Labrys gains a variation of her other self's Chain Knuckle move in Ultimax.
- Sanity Slippage: Her illusions of the Investigation Team and Shadow Operatives grow increasingly insane as the story goes on.Illusion: I had to keep killing, over and over… all because of you humans! It hurts… It hurts, it hurts, it hurts, it hurts…
- Screw This, I'm Outta Here!: In Ultimax, she switches back to Labrys of her own will rather than have to go through more "friendship games".
- Shadow Archetype/Enemy Without: Of Labrys.
- Superpowered Evil Side: And much like Evil Ryu, Orochi Iori, Devil Jin, and Pyrrha Omega among others, she possesses a different moveset from her original.
- Smug Super: Considers herself superior to ordinary Shadows like Teddie. Even more so after her revival. Several of her win quotes have her gloating at her superiority over various cast members.
- Spanner in the Works: In the P3 story of Ultimax, Sho's attempt to use Labrys in order to kill Mitsuru backfires when Labrys' weakened consciousness allows her to take over and promptly go postal on him.
- Super Mode: Titanomachia allows Asterius to execute up to 3 powered up attacks in succession before finishing with a full-screen blast of flames. The full-screen attack can also be preformed on its own For Massive Damage.
- Supernatural Gold Eyes: Comes with being a Shadow.
- Squishy Wizard: In terms of durability, she's heavily outclassed by Labrys, but she makes up for it with Asterius.
- Trailers Always Spoil: Yukiko's story mode trailer completely gives away that Shadow Labrys is not the real Teddie.
- Took a Level in Badass: In Ultimax. Gameplay-wise, Asterius now has six Persona cards instead of four to make up for his constant (targetable) presence on the field; however, this is a mixed blessing, as if Shadow Labrys enters Persona break, it now takes longer for Asterius to return. She also received major buffs to her moves and damage, making her much more threatening without Awakening than she was in Arena, as well as gaining two new moves. Storyline-wise, she's now a bona-fide Literal Split Personality in Labrys' Hive Mind that has enough independent will to summon Asterius as a genuine Persona whenever she takes over the body.
- Unwitting Pawn: Of the Malevolent Entity, who uses her plan to make the rest of the cast fight each other to try and turn everyone's Personas back into Shadows.
- Voluntary Shapeshifting: Can transform between her normal form and General Teddie form at will (though technically speaking, this is just an application of her Master of Illusion power rather than actual shapeshifting).
SHO Minazuki (The Rule-Smashing Pun Machine)
- "We're gonna change this damn world!"
Arcana: Sun (Wild Card)Mad Scientist, he was used in the same experiments that Labrys underwent, except this time his "siblings" were human beings and a solitary lifestyle was enforced upon him by Ikutsuki, who knew full well of what he considered the failure of Labrys' experimentation. Eventually, Sho emerged the only remaining survivor, and had a Plume of Dusk implanted within him, creating MINAZUKI. MINAZUKI, however, was not someone who could obey orders without question, and so Ikutsuki deemed Sho a failure and dumped him in a hospital in Yasoinaba with a sizable inheritance. Left to fend for himself in a world he didn't understand and couldn't be understood by, Sho grew angry and hateful towards it, wishing for humanity's destruction. This caught the attention of the Malevolent Entity, who offered to grant his wish. Sho accepted the offer, setting in motion the events of the first Arena game.While Sho himself can't use a Persona, and is jealous of Persona users, he has a second personality that can use the Persona Tsukiyomi. Because of the lack of a Persona, Sho also does not have an instant kill.
Main Weapon: Twin Katana
Style: Physical Only
Main Weapon: Twin Katana
Style: Physical Only
- Applied Phlebotinum: Has a Plume of Dusk inside him, the same material that gives life to Anti-Shadow Weapons like Labrys and Aigis.
- Ax-Crazy: You know when you are dealing with a psychopath when one of his introduction line is "It's murdering time!".
- Avenging the Villain: Wants revenge on the Shadow Operatives for killing his adoptive father Ikutsuki, though Sho himself claims that it's one of his least-prioritized things by the time it's been brought it up.
- Badass Normal: Doesn't have a Persona by default. Is still able to go toe to toe with the others.
- Empowered Badass Normal: His enhanced physical abilities come from having a Plume of Dusk.
- Big Bad Duumvirate: With the Malevolent Entity. Though the Entity thinks of Sho as nothing but an Unwitting Pawn to get his hands on a more powerful body.
- Blood Knight/Spirited Competitor
- Card-Carrying Villain: Introduces himself as the one responsible for covering Inaba in red fog.
- Computer Voice: When speaking through Labrys.
- Covered with Scars: His face scar isn't the only one he has◊.
- Driven by Envy/I Just Want to Be Special: Seems to be the case, as he is jealous of Persona-users.
- Dual Wielding: Wields a pair of katana.
- Embarrassing Nickname: The original Sho's nickname from the lemony narrator is "The Rule-Smashing Pun Machine".
- Exotic Eye Designs: Take a good look at his eyes and you'll notice that his irises have gray rings in the middle, similar to those of Aigis and Labrys.
- Faux Affably Evil: Is polite to the heroes and even explains part of his plan at the end of Arena, while also thinking of everyone as nothing but "test data". This is because Sho is trying to replicate the mannerisms of the Faux Affably Evil Shuji Ikutsuki.
- Feeling Oppressed by Their Existence: His motive. He finds HUMANITY like this.
- Fiery Redhead: A bratty kid with bright red hair who uses a fighting style that focuses on nothing but offense.
- Final Boss: In story mode for the Persona 4 cast, except Naoto (who fights the Malevolent Entity instead) and Teddie (who ends up fighting Kanji of all people). In Ultimax he serves as the final opponent in arcade mode for about half the cast.
- Flawed Prototype: A plume of dusk was implanted within him in an attempt to forcefully manifest a persona. It failed, and Minazuki's consciousness was born as a result.
- Freudian Excuse: His hate for the world, and rather low belief in bonds all stem from the fact that he was used by Ikutsuki as a test subject, then tossed out when he didn't yield the desired results. Though, how much of an excuse it actually is is something even the characters can't agree on: Yu insists that Sho deserves to be saved and given a second chance, while Mitsuru feels that it's still no excuse for his Omnicidal Maniac behavior.
- For Science!: Says he threw Labrys into the TV to get "test data".
- Good Scars, Evil Scars: Has an X-shaped scar on his forehead. He also has G-tube and CVC-line scars from his stay at a hospital.
- Glass Cannon: Not to the extent of Elizabeth, but Sho has many mix-ups and is pure rushdown, while his awakening super is one of the most powerful in the game. However, his health is only at 8000 and he has few defensive options.
- Graceful Loser: To an extent in Arena. In contrast to the Malevolent Entity, who makes Labrys rise again after being defeated and has to be forced out by Fuuka, The Eerie Voice accepts that he lost and divulges his motives, before giving back Labrys and vanishing.
- Half the Creature It Used to Be: One of his intros has him slicing a Shadow in half.
- Hidden Villain: During his initial appearance in Arena, his only interaction with the cast is through hacking Labrys for the Final Boss fight.
- Hijacking Cthulhu: No, not Labrys. In Adachi's story in Ultimax, Sho reveals that he had plans to hijack Hi-no-Kagutsuchi himself by using Adachi's Persona as a medium. He is interrupted by Narukami before he can kill Adachi however.
- Irony: His attacks are moon themed, his name means All Moons, and his second personality's Persona is the Japanese god of the moon. However, Sho has the Sun Arcana.
- Japanese Pronouns: "Boku."
- Jerk Ass Mad Scientist: Has a complete Lack of Empathy, stating having a heart is meaningless to him, and considers Labrys and everyone else nothing more than guinea pigs to gather data from, and later pawns to fight fight and mess with for his plan. It might be an attempt to emulate his father Ikutsuki.
- Knife Nut: Though not his primary weapon, his "Survival Knife" special has him throwing a spinning knife forwards.
- Leitmotif: His theme song is "The Joker."
- Loners Are Freaks: He makes it clear that the concept of friends is pointless, so its no surprise he fits this. However, it ends up being Subverted, as Sho can only build bonds by fighting people. His isolation is all done on purpose to deny that part of himself.
- The Man Behind the Man: He's the one behind Shadow Labrys' rampage and the red fog invading Inaba, along with the Malevolent Entity.
- Mechanically Unusual Fighter: He's the only Persona-less fighter in the game. Because of this, his "Persona" attacks are extra attacks from Sho himself and a dodge move, and he is not only immune to Persona Break, but also not heavily affected by the Silence status effect (the only thing it disables is his ability to Burst). He is also the only character who lacks an Instant Kill. In fact, he would fit perfectly fine in a BlazBlue game because his gameplay style is more like that game.
- Mind-Control Eyes: When Labrys is hacked by him, her eyes lose their red glow and become completely gray.
- My Name Is ???: During his few matches in Arena, once he's revealed.
- No, Except Yes: Constantly denies that he is trying to get revenge for Ikutsuki's death, but when confronted about it after Kagatsuchi is defeated, he admits that Ikutsuki was all he had, thus his reasoning for fighting.
- Not So Different: Points out that his feelings regarding the world and Adachi's aren't all that different and that their goals are quite similar. Adachi disagrees.
- Obviously Evil: A pale, red haired young man with a wild look in his eyes, an X-shaped scar across his face and dual wielding two giant serrated katanas? Little wonder he's the antagonist.
- Original Generation: Sho is brand new to Ultimax, unlike most of the other fighters who previously debuted in Persona 3 or Persona 4.
- People Puppets/The Cracker: Can electronically take control of Labrys' body and make it do whatever he wants, even from outside of the TV world.
- Playing with Syringes: States he threw Labrys into the TV world and put lives in danger because it was a good opportunity to "gather data".
- Promoted to Playable: He was the Eerie Voice back in Arena.
- Psychotic Smirk: Smiles gleefully while cutting up his opponents.
- Pungeon Master: Has a penchant for making puns similar to Shuji Ikutsuki from Persona 3. His solo title enforces this.
- Humor Dissonance: Really, really bad puns, of course. Even Teddie thinks they're bad.
- Put the "Laughter" in "Slaughter": Tends to burst out laughing when he crushes an opponent.
- Psychopathic Manchild: If you haven't gathered from some of the tropes on this page, Sho's pretty immature. He's even called a brat to his face by Junpei.
- Red Herring: In Ultimax, he sometimes appears to be the supposedly dead Shuji Ikutsuki, only for it to eventually be revealed that he was using illusions, in order to screw with the Shadow Operatives.
- Refusal of the Call: The opening of Ultimax has Sho refusing a contract with the Velvet Room, only for Igor to comment Sho is destined to return one day.
- Remember the New Guy: Ultimax claims he really was a high school student in Inaba, all through Persona 4, despite you never seeing him anywhere in that game. He's also one of the former orphan test subjects of the Kirijo group, like the Strega members from Persona 3, and saw all of the Investigation Team and Adachi's actions during Persona 4.
- The Resenter: Of Persona-users in general; particularly Yu and Aigis due to their Wild Card abilities.
- The Rival: For Labrys and, to a lesser extent, Yu.
- Ryu and Ken: Thanks to his second personality being a separate playable character. Without a Persona, SHO focuses on getting close to the opponent and cutting loose, whereas MINAZUKI is a more traditional shotoclone.
- Save the Villain:
- Yu and Adachi join forces to rescue Sho from a fully-formed Kagutsuchi in the P4 path.
- Labrys rescues Sho from a fully-formed Kagutsuchi in the P3 path.
- Sore Loser: Sho's immaturity makes it where anytime he is defeated or ubstaged, he gets angry. Really really angry.
- Shotoclone: Both variants of Sho are shotos in their own way: Sho's fireball is a charge motion and acts more like Sagat's Tiger Shot, but he has an uppercut special in addition to their shared Furious Action; MINAZUKI (the version with Tsukiyomi) has the traditional motion for his fireball (in exchange for it being slower to use) and has a unique super projectile, but the second uppercut becomes little more than a followup to their shared hurricane kick equivalent and his version of their shared uppercut super does less damage than Sho's.
- Sir Swears-a-Lot: Somebody needs to wash this boy's mouth out with soap because he's worse than Kanji and Youske combined. (Hell...er, heck he's probably just as bad as Ragna the Bloodedge)
- Split Personality: Appears to have two completely different personalities: a bratty one that can't use a Persona, and a manipulative one that can.
- Split-Personality Merge: Happens to him in the True Ending, indicated by his eyes now glowing blue, calming down considerably, and gaining Tsukiyomi as his Persona.
- Straw Nihilist:
- He dismisses friendship as a meaningless concept, cutting himself off from others to become powerful. This automatically makes him as much of a Shadow Archetype to Yu and Aigis as the latter two's actual Shadows and Adachi.
- He also acts like this towards Teddie, calling him out as a Shadow, despite his humanity and bonds, even using his bear puns as a means to bear-ate Teddie.
- Smug Snake: So. Very. Much. Is just the tool of another, and all his plans rely on 'Spam Mind control'. This is part of what pisses Adachi off. He's BORROWING power without actually being a credible threat like he was...and it bites him in the ass.
- Suspiciously Similar Substitute: Shares some odd similarities with Ikutsuki from Persona 3. Turns this is because he's Ikutsuki's "son", as one of the orphans Ikutsuki experimented on.
- Has similar taste in puns.
- One reading of his last name, Minazuki, is "all moons". Similar to Ikutsuki meaning "many moons".
- Team Normal: He's was originally an ordinary human who lacks a Persona and couldn't even enter the TV world.
- Theme Naming: Most of his moves have the word "moon" in them or are just moon-related.
- Tritagonist: He's The Heavy of both games (though, primarily the second), and he has connections to both the Investigation Team and Shadow Operatives.
- True Final Boss: An SNK Boss version of Sho with Minazuki's Persona serves as the final boss of the true ending path in Ultimax, which can only be unlocked after beating the paths that have the Malevolent Entity as their Final Boss.
- The Voice: You never see what he looks like in Arena, you just hear his washed out voice when he takes control of Labrys.
- Unwitting Pawn: The Malevolent Entity is just using his human partner to obtain "The one true vessel". True to form, the minute Kagatsuchi has what he needs, he possesses Sho and uses him to make a new body.
- Why Don't You Just Shoot Him?: Lampshaded by Adachi many times. Sho never tries to kill any of the Investigation Team when he encounters them, and he even refuses to kill the captured Shadow Operatives when he easily could of. Given that Sho is a huge Smug Snake, it makes sense why he doesn't.
- The Villain Makes the Plot: Had he not thrown Labrys into the TV world, none of the events of Arena would have happened.
- Woobie, Destroyer of Worlds
Sho MINAZUKI (The Scar-Faced Dark Messiah)
- "Behold. We are about to change the world."
Main Weapon: Twin Katana
Main Weapon: Twin Katana
- Anti-Villain: He ultimately just wants to make Sho happy, despite deciding being an Omnicidal Maniac is the way to achieve this end.
- Artificial Human: Minazuki is an artificial personality born from a plume of dusk. But unlike Aigis and Labrys, whose minds reside in their own robotic bodies, Minazuki was born as a second soul inside the human Sho.
- Battle Aura: MINAZUKI has a very distinctive light blue aura, which is one of the main things that distinguishes him physically from SHO.
- Counter Attack: His Mugen no Kiri (Fog of Fantasy) Awakened SP Skill. Not only does it damage the opponent, but will also darken the screen, which Minazuki can then disappear into, making him invisible unless he attacks, in which case he becomes visible for a short while. In Ultimax 2.0, only the C and SB versions of Fantasy Fog are counters, as the D version activates the attack portion immediately.
- Dangerously Genre Savvy: Attacks Naoto right after her fight with one of the Shadow Dopplegangers in a attempt to kill her. While it fails thanks to Labrys, Yukari, Ken, and Koromaru pulling a Big Damn Heroes moment, it's clear he knows who're the ones to worry about. He also captured the Shadow Operatives right away, getting rid of the ones who would be the biggest Spanner in the Works. He also throws the investigation team into a situation replicating the dark hour which they have ZERO experience with.
- The Dragon: He's forwarding the Malevolent Entity's plan to destroy the world in Ultimax.
- The Starscream: Along with Sho, he was plotting to use Adachi's persona to prevent Kagatsuchi from winning so Sho could have his wish.
- Even Evil Has Loved Ones: Minazuki's only goal is to make a world where Sho can live in peace. Unfortunately, Sho's so screwed up from years of experimentation and torture as a child that Minazuki believes the best means to this end is to kill all of humanity.
- Evil Sounds Deep: MINAZUKI compared to SHO has a much more deeper and sinister voice tone.MINAZUKI: Are you prepared to die?
- Expy: Not him but his Persona Tsukiyomi who shares more than a few traits with Apollo.
- Final Boss: Serves as the final opponent in arcade mode for the portion of the cast that doesn't face Sho or Elizabeth.
- Glowing Eyes of Doom: His eyes glow bright red whenever he uses the powers he borrowed from the Malevolent Entity.
- Hoist by His Own Petard: Arranged for Adachi to be broken out of prison, only for Adachi to turn against him.
- Irony: Minazuki claims his powers come from his and Sho's solitude, but as Narukami points out, his desire to protect Sho means that his power instead comes from his bond with Sho.
- Japanese Pronouns: "Ore."
- Knife Nut: Carries normal Sho's "Survival Knife" special into his own moveset.
- Knight of Cerebus: Whenever he appears the tide turns against the heroes and all comedy stops. He quickly turns the heroes winning streak into a loss and instills shock and fear into the heroes when he first appears.
- Leitmotif: Minazuki's theme is "Blood Red Moon". It's named after a solar phenomenon.
- Life Drain: Can use the classic SMT franchise Energy Drain skills to steal opponents' HP or/and SP.
- Lunacy: His Persona is the Japanese god of the moon.
- Moveset Clone: Much like Labrys and her Shadow Self in P4A, most of Minazuki's physical attacks are tweaked versions of Sho's attacks. However, their Persona attacks and special moves are wildly different.
- No Nonsense Villain: There is literally no humor involving Minazuki at all in contrast to Sho. Whenever he appears, things get serious right away.
- Omnicidal Maniac: Wants to kill everything in the entire world, other than SHO.MINAZUKI: I will destroy this world. Everything will die, and this place will be reborn into a new world... HIS world, where only one life remains!
- Palette Swap: Not really, but another trait that separates SHO and MINAZUKI is that MINAZUKI has a slightly darker default color scheme and completely different alternate colors.
- Red and Black and Evil All Over: His Persona wears black and red clothes. All his attacks also have red and black auras.
- Red Baron: This personality is called "The Scar-Faced Dark Messiah".
- Red Eyes, Take Warning: His eyes glow red when he uses the power he borrowed from the Malevolent Entity.
- The Rival: to Yu.
- Superpowered Evil Side: A sadistic and manipulative split personality of Sho's with the power to use a Persona.
- Technicolor Fire: His Persona, Tsukiyomi, can create black fire.
- What Happened to the Mouse?: In-Universe. In the true ending, Sho is surprised that he cannot feel Minazuki anymore, and that he can now use his Persona Tsukiyomi.
- Abusive Parents: Sho considers him his father. Ikutsuki performed horrible experiments on him and ensured he had no chance to make friends while growing up, so this is kind of a given.
- Ascended Extra: He has an arguably bigger role here than in his original appearence, which is impressive considering that he's dead.
- Bigger Bad: He's responsible for Sho ending up the way he is, making him indirectly responsible for most of the plot. But he's regulated to this status for the obvious reason of being dead.
- Disney Villain Death: His cause of death is listed in police files as "falling from the roof of Gekkoukan High". Naoto suspects it may have been suicide. It was actually this.
- Generation Xerox: His "son" Sho attempts to summon an Eldritch Abomination and end the world, just like he did.
- Late-Arrival Spoiler: Manages to be one despite not making a physical appearence. The fact that he was Evil All Along was one of the biggest twists of Persona 3, but here it's casually stated a few times. As is his death.
- Red Herring: The Eerie Voice shares a lot of his mannerisms, but it turns out to be not him, but his "son".
- Posthumous Character: Despite dying in Persona 3, he still manages to be pretty important in Ultimax.
- Predecessor Villain: To Sho.
- Villainous Legacy: He's been dead for years by the time of this game, but his former actions are a big part of the plot.
- "Bring on the ring!"
- Attention Whore / Shameless Fanservice Girl: Shadow Rise will change into a skimpy swimsuit for many of her opening and victory poses.
- Ax-Crazy: They just want to fight and kill, with the bloodthirsty Shadow Aigis being the best example.
- Bad Boss: Shadow Yu revels in this trope; no surprise given that he's literally Yu's Shadow Archetype. He's callous, abusive, power-hungry, and the kind of guy who will not hesitate to put dissidents in their place. He's also the strongest, so the rest of the Doppelganger Shadows begrudgingly serve him. The only exception to this is Shadow Aigis, who thinks of him as worthless trash and totally unworthy of her loyalty. He doesn't bother trying to get her to obey him because she is the only one of the fake Shadows who can match (or maybe even surpass) his power.
- Fridge Horror: There's also some disturbing implications regarding the guy he's based off of. Does Yu really have a part of himself that loathes bonds and desires power so that he won't need them anymore?
- The Baroness: Shadow Mitsuru. Comes with being a reversed Empress.
- Battle Aura: As powerful Shadows in human (or robot or bear) likeness, the doppelgängers have dark blue auras that temporarily disappear when they are hit.
- Bears Are Bad News: The evil Doppelgänger Teddie.
- Beware the Silly Ones: Shadow Junpei. Shadow Kanji too, to an extent, who'll occasionally drop out of Camp Gay mode and get dead serious.
- Blood Knight: Shadow Akihiko is incredibly enthusiastic about fighting, and seem to think everyone else must be too, deep down.
- Bratty Half-Pint:Ken's more bratty personality is exaggerated in his shadow doppelganger.
- Call Back:
- Doppelgänger Chie's intro has her sitting atop multiple monochrome versions of herself, just like in Persona 4 after Chie's Shadow goes berserk.
- Doppelgänger Naoto's intro has her getting up from an operating table and changing one of Shadow Naoto's berserk form's laser blasters into a revolver.
- Doppelgänger Yukari's intro has her emerging from a steaming shower, just like the real Yukari did in Persona 3 during the male protagonist's route.
- Doppelgänger Teddie has a callback when using his Nihil Hand super: when the giant Teddie emerges, it's face is more in the berserk form's likeness. He also gains the non-berserk form's distinctive eyes during one of his winposes.
- Doppelgänger Yu's intro has him transform from a stack of TVs with Yu's face on the screens, which is how Shadow Yu is portrayed in Persona 4: The Animation.
- Doppelgänger Yukiko will speak into a television microphone in her opening pose, much like Yukiko's real Shadow in Persona 4.
- If an Investigation Team member's Shadow had a different pre-berserk outfit than their other self, their doppelgängers can switch to those outfits if they win a match.
- Camp Gay: Doppelgänger Kanji will change into nothing but a loincloth in one victory pose."Here you go. Enjoy."
- Card-Carrying Villain: None of them make any attempt to hide their true nature (except Fake Kanji in the P4 storyline), and start dog-kicking the moment they open their mouths.
- Catch Phrase: "I am a Shadow… the true self…" and "Bring on the ring!"
- Cerebus Retcon: Mitsuru's treats of "execution" were always Played for Laughs. Shadow Mitsuru'a definately aren't.
- Changing Clothes Is a Free Action:
- Shadow Yukiko's victory pose has her change into her Princess dress◊.
- Shadow Yukari will go from naked in a shower to dressed in her full outfit in one opening pose.
- Shadow Naoto's victory pose has her change into her over-sized lab coat.
- Shadow Aigis is seen wearing her other self's iconic pale blue summer dress in her opening pose, only to burn it off after she crushes a black butterfly in her palm.
- Shadow Kanji's victory pose sees him go from regular outfit to a fundoshi in less than a second.
- Combat Sadomasochist: Shadow Kanji is...very enthusiastic about getting hit."Hurt me more!"
- Control Freak: Shadow Chie seems to be going for the "You're no better than the bullies you fight" route this time around."The other person says something you don't like? Simple. Shut them up by force."
- Dark Is Evil: Especially true with Shadow Naoto and Shadow Koromaru, who both know Mudo spells.
- Deadly Doctor / Mad Scientist: Shadow Naoto dons an over-sized lab coat in one win pose.
- Dissonant Serenity: Shadow Ken is quite calm while he makes those unhinged expressions.
- Dominatrix: Doppelgänger Chie will take out a whip and sit on top of a bunch of girls in one opening pose.
- The Dreaded: Almost everyone is either terrified of or unnerved by Shadow Aigis, including her fellow doppelgängers (indeed, she's no Metis), as she's the most powerful (along with Shadow Yu) and the most mentally unstable, targeting the other Shadows along with the heroes. Even Shadow Yu, the de facto leader of the Shadow Army whose authority Shadow Aigis outright rejects, won't even think about messing with her.
- Everything's Better with Princesses: Doppelgänger Yukiko will switch into a pink princess gown in one of her win poses.
- Evil Knockoff: They're mook Shadows made to look and act like the protagonists' inner Shadows, rather than actual manifestations of negative aspects of each hero's personality. Doppelgänger Labrys is a particularly bad knockoff; she speaks in her other self's accent and uses Ariadne instead of Asterius.
- For the Evulz: They have no interest in being accepted by or fulfilling some hidden desire of their counterparts, like the real Shadow Selves in Persona 4 do. They just want to hurt their originals (and anyone else who happens to be nearby) emotionally and physically, like the Shadow copies from the Persona 2 duology.
- Glass Cannon: The doppelgängers have 2000 more health than their regular counterparts and can carry any unused SP into the next round. However, they cannot access Awakening (which decreases the amount of damage characters take), have no instant kills, and lack the "Burst" Combo Breaker move. When a Shadow has 100 SP they can enter "Shadow Frenzy" mode, where all specials and supers cost less, can cancel into each other and create combos worthy of Marvel vs. Capcom.
- The Heartless: They're each an Anthropomorphic Personification of the darkness in all human hearts.
- Kick the Dog: In addition to, well, just about everything they say, there'd a disturbingly literal example. Shadow Ken will call Koromaru "useless" when withdrawing him.
- Kick Them While They Are Down / Giving Someone the Pointer Finger:
- Shadow Chie's victory pose has her stomping on her knocked out opponent while flipping the bird.
- Shadow Akihiko's victory pose has him picking up his opponent and threatening them with an electrified fist before cutting to black.
- Killer Robot: Shadow Aigis and to a relatively lesser extent, Shadow Labrys.
- Knight Templar Big Brother: Shadow Yu, apparently.
- Laughing Mad: Many will break into insane laughter in their victory poses, with Doppelgänger Aigis' being particularly deranged. She will also laugh in delight once she deals the finishing blow on her opponent.
- Doppelgänger Yu also features a noteworthy one, but it isn't nearly as terrifying as Doppelgänger Aigis'.
- Doppelgänger Mitsuru also has a particularly insane one in her victory pose, although it isn't animated like that of Doppelgänger Aigis or Doppelgänger Yu.
- Doppelgänger Naoto will laugh when using her machine gun.
- Leitmotif: For most characters, fighting their own Shadow triggers I'll Face Myself -Battle-.
- Light Is Not Good: Shadow Ken and Shadow Naoto both know Hama spells.
- Manipulative Bastard: Shadow Yu's preferred method of wreaking havoc is thru psychologically manipulating and playing mind games with everyone, including most of his fellow Shadows. The only ones Shadow Yu does not try to mess with are Adachi and Shadow Aigis, as he is aware that the former can easily see through his act, and the latter can also do the same, although she will gut him like a carp in response should he even try.
- Mask of Sanity: The despotic Doppelgänger Yu and the destructive Doppelgänger Aigis' portraits are among the most relatively tame among the Shadow Selves, compared to more insane-looking ones such as Doppelgänger Junpei, Doppelgänger Chie and Doppelgänger Akihiko. This somehow conceals the fact that they are arguably the most horribly twisted and psychotic of the lot. Even Adachi himself thinks that they're too much.
- Mighty Glacier: Shadow Kanji and to an extent Shadow Akihiko, who have the highest and second highest health in the game in their normal forms. Their Shadow forms have an additional 2000 HP, allowing them to sustain more damage as they slowly close in on opponents.
- Mood-Swinger: They're all mentally unstable, and will often switch between angry or emotionless to gleefully psychotic.
- Mythology Gag: Shadow Yu's intro has him transforming from a pile of TVs◊, mirroring his appearance in Persona 4: The Animation.
- Overnight Age-Up: Inverted by Shadow Ken, who instead ages down to his original's ten-year-old appearance in one match win pose.
- Power Floats: Shadow Akihiko's opening pose has him floating down in a purple force field, à la Magneto.
- Psychotic Smirk/Slasher Smile: Almost all of them will break into smiles when they try to emotionally or physically hurt a human. The only exceptions are Shadow Teddie, who instead has a murderous scowl; Shadow Naoto, who just has a look of disdain; and Shadow Kanji, who is just fabulous.
- Red Baron: Shadow Aigis' retains her other self's title: "The Heartless Armed Angel", which in her case, fits her perfectly and disturbingly well.
- Right-Hand Attack Dog: Shadow Koromaru for Shadow Ken.
- Sadist: Only want to hurt the main cast, whether it be physically or mentally. Shadow Aigis also enjoys hurting her fellow Shadows in addition to the main cast.
- Slouch of Villainy: Shadow Mitsuru's victory pose.
- Supernatural Gold Eyes: As Shadows, they have glowing yellow eyes.
- Tragic Villain: Despite having the well-earned reputation as the craziest and the most despicable of all the "Shadows", the reason why Shadow Aigis is so violent and psychotic is actually quite tragic. Despite her strong and unwavering desire to fulfill her master's (Sho Minazuki) goals, she is fully aware that doing so will ultimately lead to her and her fellow Shadows' demise and failing to do so also leads to that, something that the other Shadows are blissfully unaware of. This sparks Shadow Aigis' desire to "live for the moment", through relishing the destruction and chaos she causes, before she inevitably succumbs to her fate. This somewhat makes her Ultimax's version of Takaya and Jin.
- This applies to all of them really. Despite how malevolent some of them act, they really are just copies of the people they're based on and act malevolent due to serving Sho Minazuki and the one who created them. Several of them show brief moments of their humanity before the malevolence takes control.
- Troubling Unchildlike Behavior: On the part of Shadow Ken."So you're the idiot with a death wish?"
- Undying Loyalty: Shadow Aigis has this to her master Sho.
- Uh-Oh Eyes: Shadow Rise's eyes are noticeably smaller than those of her original, making her look a little on the crazy side. Shadow Akihiko and Shadow Junpei also qualify.
- We Can Rule Together: Shadow Aigis attempts to convince Labry to join her master Minazuki and get revenge on those who wronged her in the P4 Route.
- Wounded Gazelle Gambit: Shadow Ken attempts this during the P4 storyline. It would have worked were it not for the real Ken's interference.
The Malevolent Entity
The Malevolent Entity (Hi-no-Kagutsuchi)
- "The heart is frail. Its weaknesses are never fully vanquished. Given the opportunity, it can betray you and return to darkness."
Arcana: ??? / AllEldritch Abomination Man Behind The Man responsible for all the events in Persona 4 Arena. He was the one who saw to it that Labrys was thrown into the TV world, and is also the true identity of all the apparent shadow selves other than Shadow Labrys. He seeks to gather powerful Shadows in order to create a "true vessel" for himself.In Ultimax, he takes the form of General Teddie, creating the P-1 Climax in order to distract the heroes while he completes a new plan to make his "true vessel". In the end he is revealed to be Hi-no-Kagutsuchi, the collective will of those who abandon all connections, and strive to live only for themselves.
Persona: ??? / All
Main Weapon: ??? / All
Style: ??? / All
Persona: ??? / All
Main Weapon: ??? / All
Style: ??? / All
- Antagonistic Offspring: His actions nearly kill Marie / Izanami, his mother in Japanese Mythology. His father in those myths, Izanagi / Magatsu-Izanagi, also ultimately defeats him.
- Anthropomorphic Personification: He's "the collective will of those who abandon all connections, and strive to live only for themselves." He is also described as the dissatisfaction of the people in the P3 Route.
- Big Bad: Was behind Labrys being thrown into the TV world, and spends the majority of the game tormenting the other characters as Doppelgangers of their Shadows. He's also the one Sho is helping to realize his dream of becoming whole and destroying the world in Ultimax.
- Combat Pragmatist: Shadow Ken. He invites the heroes to a one-on-one fight while bringing Koromaru as a handicap and pulls a Wounded Gazelle Gambit that would have succeeded if the real Ken hadn't stepped in.
- The Corrupter: Wants to destroy the psyches of every Persona user in the P-1 Grand Prix so he can take their Shadows for himself.
- Despair Gambit: Plans to destroy the Persona users by making them fight their friends and the innocent, confused Labrys.
- Demonic Possession: Possesses Sho in the finale of Ultimax, to use as a "base" for it's "true vessel".
- That he ultimately failed at creating a stable vessel might have to do with the fact that the aforementioned was actually only his Plan B. His originally intended base was Teddie.
- Doppelgänger: Appears as exact copies of nearly every character in the cast at one time or another.
- Eldritch Abomination: The Malevolent Entity is a shape-shifting monster that can steal your face, invade your thoughts, and bend other Shadows to its will. And that's just its idea of fun.
- Evil Knockoff: Disguises himself as the villainous copy of Teddie, General Teddie, during the P-1 Climax.
- Evil Sounds Deep: Has a deep, booming voice. He's even called the "Echoing Voice" at one point Ultimax.
- Fighting a Shadow: All the Shadows he appears as are merely temporary forms, and upon his defeat he just laughs and says he'll be back soon.
- Final Boss: In story mode for the Persona 3 cast and Naoto. He's also the final boss in all but the "true end" storyline in Ultimax.
- For the Evulz: Even after his initial plans with Labrys fall through, he keeps tormenting the protagonists to entertain himself.
- Gender Bender: He appears as doppelgangers of several female characters, despite his true form's voice clearly being male.
- Graceful Loser: To an extent. After being flawlessly exposed by Naoto, he commands Labrys to rise and fight again in a desperate attempt to salvage something from his plans having fallen apart completely. But Fuuka breaks his control over her. He then faces off against Naoto and gets his ass handed to him. But he takes it in stride. Justified in that its not his real body, so it doesn't really affect him much.
- Hidden in Plain Sight: He's been the Ring Announcer the entire time.
- Hidden Villain: Every "Shadow" you meet other than Shadow Labrys is actually him, a fact you don't learn until he reveals himself to be the true Big Bad at the end of the game.
- Hijacked by Ganon: Despite Sho's claims in Ultimax of being the main culprit behind the Red Fog incident, the Malevolent Entity turns out to be the true mastermind yet again.
- Humanoid Abomination: Even though he appears in the form of humans, he's a monster that defies the laws of reality.
- Humans Are the Real Monsters:Entity: This place, these traps, all if it came from your own minds! What you dread most of all is yourselves!
- Leitmotif: Burning Inferno.
- The Man Behind the Man: He's the one who caused Shadow Labrys' rampage in Ultimax and Sho's world ending plan in Ultimax.
- Master of Disguise: Takes on the forms of nearly everyone's shadow selves throughout the story.note
- Meet the New Boss: See Suspiciously Similar Substitute below.
- Mirror Match: Whenever you fight him in Arena, he becomes a perfect copy of the hero you're playing as at the time.
- My Name Is ???: during matches his name is displayed as "???".
- Not Himself: A number of things point to him not actually being any of the protagonist's Shadows. He doesn't wear any of the over-the-top outfits many of the Investigation Team's real Shadows had on, nor use the Berserk forms of the protagonist's Shadows in battle. Further, it would be impossible for a person's Shadow and Persona to be in the same place at the same time, as they're the same thing.
- The Omniscient: Knows all about both the Midnight Channel and the defeat of Nyx, and can tell exactly where Fuuka is and what she's saying even while Fuuka's communicating from the real world telepathically.
- Ominous Fog: Kagutsuchi is the red fog that covers Inaba.
- People Puppets: Can take control of the weak willed and make them do whatever he wants. This includes both Labrys and the 5 plane hijackers who provided the cover for her kidnapping.
- Power Copying: Can perfectly mimic the Persona abilities of nearly every other character in the game.
- Psychotic Smirk: His form near the end of the game sports one when he first emerges from the flames.
- Reality Warper: Momentarily takes control of the Midnight Channel to separate all the contestants when they first enter the TV world.
- Red and Black and Evil All Over: Its true form.
- Red Eyes, Take Warning: Sho's eyes glow red when the Entity possesses him in Ultimax.
- Red Herring: Looking at the Suspiciously Similar Substitute below, you'd think he's Nyarlathotep from Persona 2: Enternal Punishment. Turns out he's merely Kagatsuchi.
- Sadistic Choice: Kill People Puppet Labrys or let her kill you.
- Sequel Hook: At the climax of Arena, he promises the Investigation Team and Shadow Operatives will be seeing him again soon, leading into Ultimax.
- Smug Snake: He's nowhere near as cunning or powerful as he thinks, and constantly fails to exploit perfect chances to kill his dangerous foes when they are paralyzed by his fog or taking credit for the schemes and planning that Minazuki came up with.
- Supernatural Gold Eyes: In every shadow form that he takes.
- Suspiciously Similar Substitute: Shares multiple characteristics with Nyarlathotep, the Big Bad of the Persona series who got Put on a Bus at the end of Persona 2: Eternal Punishment.
- His manipulation of Unwitting Pawn Labrys through false memories mirrors Nyarlathotep's manipulation of Jun in Innocent Sin.
- He's the only shape-shifter in the series other than Nyarlathotep who likes to appear as Doppelgangers of other characters' Shadows.
- His Teeth-Clenched Teamwork with the Eerie Voice mirrors Nyarlathotep's manipulation of Takahisa Kandori in Persona 1, Maya Okamura in Innocent Sin and Tatsuzou Sudou in Eternal Punishment.
- The Malevolent Entity's English voice actor in Arena is the same as Nyarlathotep's in the Updated Re-release of Persona 2.
- His whole plan of trying to force the heroes to succumb to despair is more or less the same as Nyarlathotep's whole agenda as well.
- Teeth-Clenched Teamwork: Doesn't like feigning cooperation with the Eerie Voice.
- Troll: He's the one who made up the Embarrassing taglines.
- The Villain Makes the Plot: If he hadn't kidnapped Labrys and thrown her into the TV world, none of the events in Arena would have happened.
- Villain Teleportation: Just up and leaves after his defeat through this method.
- Voluntary Shapeshifting: Can turn into any form he likes, including other characters' Shadows, General Teddie, and even dead people like Shuji Ikutsuki.
- We Will Meet Again: Promises the Investigation Team and Shadow Operatives he'll be back soon after being defeated at the end of Arena.
- Wrong Genre Savvy: Tries to deceive Naoto by disguising himself as her Shadow. The key word is tries. Ends as well as you'd expect.
- It tried to do this in Yu's arcade mode as well; Yu was not fooled and beat the crap out of it.
- Xanatos Gambit: His plan is a standard Xanatos Gambit. Force heroes to fight. If they do, Absorb their power to get his new body. Get new body. Destroy world. If they don't fight, they're trapped and can't stop him. Either way, he wins. His plan is only foiled because Adachi helps the heroes, and he forgot to handle the most important variable. "This is the point where the heroes kick my ass"