Why is Kanji the only character who's using a joke weapon instead of one of his proper weapons? Because Kanji is the only character who did not come into the TV world prepared, so he had to use what he could find.
Just noticed this game's disc is a darker shade of yellow than the original's PS2 disc. Then I realized it's because the P4 story just became Darker and Edgier.
Doesn't apply with European release, which instead has a blue backdrop.
The game's story mode is really easy for a fighting game. The final boss in particular is no SNK Boss, and is a pretty serious Anti-Climax Boss. However, it makes sense this would be the case in story mode since this is a continuation of a turn-based RPG's story… it would be pretty cruel to Persona 4 fans that they can't continue their story without adapting to a whole new genre.
This can be applied further. The game as a whole is much easier to learn and play than ArcSys' other games.
Why doesn't being forced into Fighting Your Friend affect the Shadow Operatives as much as it does the members of the Investigation Team? They already went through this back during the events of The Answer, whereas it's uncharted territory for the Investigation Team.
They've also known each other for a number of years; whereas with the sole exceptions of Yukiko and Chie, the Investigation Team haven't been friends for that long — Yosuke's only known Chie and Yukiko for around a year and a half; Yu and Teddie have only known the three of them for just over a year; and the rest of the group joined up over the course of the following year.
Shadow Labrys is a bit weird, considering she fights while still using her humanoid form and alongside the Asterius Shadow as opposed to transforming into a new monstrous form. However, remember that she is based on Labrys' desire to be normal, so her fighting alongside Asterius like the Investigation Team and Shadow Operatives do with their Personas may reflect that desire subconsciously.
It's also possible that it's because, unlike the Investigation Team, her Persona had briefly awakened before being thrown into the TV. As the Persona wasn't fully awakened when Labrys was thrown, her Shadow was still able to manifest.
Another factor could be that Labrys was developed with intention of summoning a Persona. Since the scientists thought that a weapon with an ego shouldn't have feelings, it would make sense that her personification of pain and suffering would manifest itself as a perversion of a Persona user.
Why, when story mode clearly uses "The Carnivore Who Discarded Womanhood" as Chie's Red Baron, does the game still use "The Spunky Dragon With Deadly Legs" in it's place? Chie was the one who was most displeased with her tagline.
When battling the Eerie Voice/Malevolent Entity during Story Mode, the theme that plays is The Almighty, the same one used for the battle against Persona 4's Ameno-Sagiri. How is this relevant? Ameno-Sagiri served as the Final Boss of the story, but take note: this was only if the player did not do battle with the True Final Boss Izanami. This obviously pointed to the fact that the story isn't over yet.
Why is Yukari wearing her Pink Argus costume from Phoenix Ranger Featherman Victory? If someone saw her fighting Shadows and tried to tell people, no-one would believe that Pink Argus actually was running around fighting crime.
Yukari, whose Persona, Isis, is of the Lovers arcana, dresses in the Pink Argus costume. This may be a call back to Persona 2: Innocent Sin; Lisa Silverman was Pink Argus complete with mask when she played with her friends during her childhood. Her starting Persona is Eros of the Lovers arcana.