Characters / Persona 5: Targets

The antagonists of Persona 5.

Be aware that there will be spoilers for the game, marked and unmarked.

Main Character Index | The Phantom Thieves of Hearts - Founding Thieves / Later Thieves | Confidants | Targets | Other Characters


    open/close all folders 

General

    In General 

  • Alternate Identity Amnesia: One-sided. A person's real-world self doesn't share memories with their Shadow, which is a good thing for the Thieves as it means nothing they do in the Metaverse risks exposing them. A Shadow is fully aware of their real-world self's memories, though.
  • And That's Terrible: Whenever you catch a glimpse of the Targets' depravity in full-force, at least one of your party members will always comment upon how utterly horrible said target is and make it perfectly clear that their heart must be stolen, no matter what.
  • The Atoner: After you change their hearts, they gain the desire to make amends for their sins.
  • Bring It: The Palace bosses (with the exception of Shadow Futaba) react to their calling cards in this manner: the screen flickers, revealing the Target's true self, who taunts the Phantom Thieves to steal their treasure if they dare, before the Palace's security rating rockets up to 99.
  • Card-Carrying Villain: Expounded upon more in Hate Sink below, but both the Targets in the real world and their Shadows often present themselves as thoroughly unpleasant people with little shame or remorse for how they conduct themselves.
  • Females Are More Innocent: As noted on the main page, the two major female targets are nowhere near as twisted as the male targets. Futaba in particular is a special case: you're stealing her heart not to reform her, but to prevent her from committing suicide. Averted for the women you target in Mementos, however, who are just as wicked as the men - though the women are sharply outnumbered.
  • Freudian Excuse: Several of the Mementos targets will reveal, after you defeat them, that they too were victimized by the system, and figured that if they couldn't beat the corrupt establishment they might as well join it.
  • Hate Sink: Justified in the case of the Shadows themselves—since Shadows are the darkest parts of humanity given life, it's expected that the Targets' Shadows would be unashamedly evil (or in the case of the Mementos targets, generally unpleasant). However, the story goes out of its way to present the mass majority of the Targets in the real world as thoroughly reprehensible people as well, allowing the player to feel less guilt when it comes to stealing their heart away.
  • Heel–Face Brainwashing: Stealing their Treasures removes their distorted desires and gives them an intense desire to atone for their sins.
  • Heel Realization: The response of most targets to having their Treasure stolen is a sudden feeling of remorse and actively attempting to repent for their crimes. The only exception is Shido who prefers to commit suicide rather than be changed... though even then, after failing, he too tries to repent for his actions.
  • It's All About Me: Most of the targets are generally selfish people who are willing to do anything to fulfill their own desires, from harming their own family members to committing murder.
  • Kick the Dog: All of them have their moments of doing evil things for the sake of sadism.
  • Laser-Guided Karma: Each of the main targets gets a dose of it, most often during their boss fight:
    • Kamoshida, who used his past glories as an excuse to abuse the students under his care, is stripped of the representations of these trophies over the course of his Shadow's boss fight, leaving him as pathetic monster he is deep down. And after the boss fight, he's cornered on a balcony by a very pissed off Anne, who takes the chance to point out that what he's feeling is probably how Shiho felt when she jumped off the school's roof.
    • Madarame stole the artwork his students created to pass it off as his own. During the fight against his Shadow, it covers party members in ink in order to weaken them and make them vulnerable to his attacks. If the fight goes on long enough, you get the opportunity to steal his own trick and use it against him.
    • Kaneshiro, who lured in students with the promise of a "part-time job" in order to Blackmail them, is lured in by the Thieves giving up a valuable item in order to distract him from the fight, letting the Thieves wail on him without worry.
    • The Sphinx, the representation of Futaba's guilt over her mother's death, is bought down when Futaba decides to stop feeling guilty and fights back.
    • Kunikazu, who espoused betrayal as necessary in order to get ahead in the world and relied on always having disposable workers, eventually runs out of robots to throw at the Thieves during his boss fight, and is ultimately betrayed by The Conspiracy, who set him up to die so that they can frame the Thieves.
    • Shadow Sae, who spent the entire dungeon claiming that she'd fight "fair and square" only to keep rigging games in her favor, is forced into an actual fair fight after being exposed one too many times and ultimately loses.
    • Goro Akechi, the personal assassin of the Big Bad and a traitor to the Phantom Thieves, ultimately dies saving the Thieves when Shido's cognition of him turns on him for his failure and reveals that he was always meant to be disposed of in the end just like Goro did for everyone else who could potentially stand in Shido's way was.
    • Masayoshi Shido, a Corrupt Politician who crushed the lives of many innocents for reasons ranging from power to pettiness, is ultimately brought down by the Phantom Thieves, of whom many of which, particularly the Protagonist, are among the people who's lives he tried to ruin. Not to mention it was his attempts to ruin their lives that bought the Thieves attention to The Conspiracy in the first place.
    • Yaldabaoth, a malevolent god who claimed to represent the voice of the masses, is defeated when the masses ultimately support the Phantom Thieves, allowing Joker to summon Satanael.
  • Load-Bearing Boss: A Palace disappears once its Treasure is stolen, so after defeating a boss the Thieves have to scramble for the exit.
  • MacGuffin: Each target has a Treasure that the Thieves need to steal in order to change their hearts.
  • Motive Rant: Since the Shadows are born from the targets' repressed issues, they'll often go on about what led their hosts to become this way.
  • My God, What Have I Done?: When the target's Treasure is stolen and their Shadow beaten, the target's heart will be unable to handle the guilt and they will immediately confess and beg to be punished.
  • One Steve Limit: Beelzebub, Satan, and Lucifer are recurring characters in Shin Megami Tensei and also show up as individual Personas here, so the Shadows that represent Gluttony, Wrath, and Pride use alternative demon names instead.
  • One-Winged Angel: When confronted, the Shadow Selves of each target transform to combat the Thieves. Those mainly affiliated with the Conspiracy have unique forms based on the below trope, while the Mementos targets often transform into a Shadow which Joker can use, or as a Mook in most cases.
  • Seven Deadly Sins: The main motif of all of the major Palaces and their Shadows. Six of the regular seven are embodied by the owners of each Palace, along with two non-traditional ones (Emptiness and Vanity, alternatives / counterparts for Sloth and Pride). Sloth is a special case: the Mementos dungeon is its representative "Palace," and the people of Tokyo as a whole embody the sin, which is shown during the endgame when the Greater-Scope Villain begins to enact his plan.
  • Society Is to Blame: Many of the targets in Mementos and all of the Palaces rulers will at one point or another will blame society for the way they turned out, whether it's the public's mistreatment toward the poor (Ichiryuusai Madarame, Junya Kaneshiro, and Kunikazu Okumura), stress due to people's increasing expectations of them (Suguru Kamoshida), undeserving blame for those looking for a scapegoat to misfortune (Futaba Sakura), sexist discrimination in a male-dominated environment (Sae Niijima), or believing that they need to preserve themselves and a chosen few in a continuously declining society (Masayoshi Shido). The Phantom Thieves will usually retort by pointing out that they are still fully responsible for their own actions. Granted, all of them do have a point to varying degrees, which actually becomes a major plot point as the story progresses.
  • Supernatural Gold Eyes: Like in Persona 4, the shadows have gold eyes that make them separate from their real world counterparts.
  • Unnamed Parent: Averted. Despite the fact that most Shadows are referred to by their last names, including those who are parents of other characters (for example, Mitsuyo Togo is called "Hifumi's mother" in her dialogue boxes), their first names are briefly mentioned, and are necessary knowledge to take on their Shadows.
  • Villain Has a Point: While the targets are ultimately responsible for their own selfish choices, it is true that society's flaws are partly responsible for influencing those choices to various degrees given how rigid Japanese society is.
  • Villain with Good Publicity: Several of the better-known Targets are able to get away with what they do because of their reputations or the results they bring.

Normal Shadows

    Shadow Guards 

The Mooks of the game, Shadows are beings born of human emotions in the collective unconscious. They're drawn to the distortions of Palaces, where they fall under the control of the Palace's ruler. The protagonist can convince them to become Personas via negotiation.

  • A Form You Are Comfortable With: Their outward appearances are based on the Palace ruler's cognition: those in Kamoshida's castle look like armored knights, those in Madarame's art gallery look like security guards, and so on. Only the protagonist can reveal their true form by unmasking them.
  • Ain't Too Proud to Beg: Shadows can and will beg for their lives if they're low on health, prompting a negotiation. Averted with certain personality types, however, which will never beg.
  • Affably Evil: Some of them can be surprisingly friendly.
  • Attack Its Weak Point: Like always, hitting them with their weakness will knock them down. This time it's the key to starting negotiation.
  • Cheerful Child: One of the personality types.
  • Cute Monster Girl:
    • Some Shadows are these, including plant girls, faeries, ghostly maids and, of course, succubi.
    • In Sae's Palace one of the overworld forms for the guards is a Playboy bunny-style waitress.
  • Heel–Face Turn: Like in the first and second Persona games, they can be negotiated with, though 5 opts for a more direct recruitment method a la mainline Shin Megami Tensei rather than the use of Contracts and Tarot Cards.
  • Hostage Situation: They can sometimes take a party member hostage after hitting their weakness, and will make various demands, such as some of your health, SP, or items, for their release.
  • Hulk Speak: Beast-like Shadows talk this way.
  • I Surrender, Suckers: They might pull this on you if a negotiation fails.
  • It Can Think: In the third and fourth games, most basic Shadows were just mindless, blob-like Mooks with masks. Now they actually speak, have personalities, and can be reasoned with. The ones of the sixth Palace are cognizant enough to run a casino and even sell the party items which persist past the Palace!
  • Punch-Clock Villain: Most of them are just doing their job, and are all too happy with letting the thieves go if they spare them.
  • Suspiciously Similar Substitute: Sort of; while they're still called "Shadows", they're basically the demons from the first and second Persona games in all but name (though said demons were also explicitly stated to be products of the Collective Unconsciousness).
  • We Used to Be Friends: If you had their Persona once, but have since got rid of it, Shadows of its type will act this way.
  • Worthless Yellow Rocks: Some of them remark that money has no value in their world if you demand cash from them.
  • Your Mind Makes It Real: Used against them. The party's guns are all toys and models, but as long as the Shadows believe they're real, they work just like real guns.

    Guard Captains 

Mementos

    Kazuya Makigami 
http://static.tvtropes.org/pmwiki/pub/images/kazuya_2.jpg
Shadow: Mithras
Voiced by: Ryota Ohsaka (JP)

The main antagonist of the Persona 5: The Day Breakers OVA, he moonlights as the leader of a small gang in Shibuya while working for a security company as a locksmith.
  • Adaptation Expansion: The OVA ended up expanding on Kazuya's story, which was otherwise an optional side-mission in the game.
  • Arc Villain: He's the main antagonist the party faces at the end of the OVA, where he changes to Mithras.
  • Bait the Dog: Any sort of sympathetic qualities he might have had as an apparently unwilling accomplice fade away when he turns out to be leader of the gang and physically abusive to his younger brother.
  • Big Brother Bully: Beats the living hell out of Naoya in order to ensure his stress is relieved from his time with the gang. In the game, it's also out of jealousy.
  • Bitch in Sheep's Clothing: Surprisingly enough, he not only has fooled most of the general public, but also his gang. His brother is the only person who knows his true colors before the Phantom Thieves take the case.
  • Canon Immigrant: Appears as a sidequest target in the game itself, even down to using the same demons. Though depending on which was finished first, it's possible the OVA adapts the sidequest and not the other way around.
  • Chekhov's Gun: His job as a locksmith with a security company. It helps him break into homes and shops.
  • Decapitated Army: A rarity among minibosses in this game, you don't actually need to defeat his Flunkies. Defeating his Shadow (Mithras) ends the fight instantly.
  • Extreme Doormat: Subverted. While he seems to be one at first, he's actually manipulating his crew and they're doing exactly what he wants.
  • In-Series Nickname: Known as Makki to his gang.
  • Mythology Gag: Is named after Kazuya Toudou, the brother of Naoya, the manga incarnation of the Persona protagonist.
  • Seven Deadly Sins: A mixture of Pride (looking down on his accomplices), Wrath (anger issues that leads him to violence against his brother) and Envy (toward his brother).
  • The Sociopath: He has elements of this, such as his Lack of Empathy for others, ability to lie and manipulating people without hesitation or guilt. Ann calls him out on that midway through his Motive Rant.
    Ann: Everyone who isn't you shouldn't be treated as humans... Is that why you treated your kid brother like that, too?
  • Surrounded by Idiots: He has a very low opinion of his accomplices' intelligence.
  • The Unfavorite: In the game, he claims his parents like Naoya better because he's "the smart one."
  • Villainous Breakdown: His Shadow grows increasingly unhinged as the battle spirals out of his control, cursing his minions' uselessness.
  • Wolfpack Boss: Fights alongside two other Personas- Oni and Onmoraki.

    Natsuhiko Nakanohara 
http://static.tvtropes.org/pmwiki/pub/images/nakanohara.png
Shadow: Obariyon

Once a disciple of Ichiryusai Madarame. When he figured out that Madarame was taking credit for his work on purpose, he became furious and left him to work in a government job. He was targeted by the Thieves. Afterwards, he was able to help them out by requesting them to take on Madarame.
  • Alliterative Name: Natsuhiko Nakanohara.
  • Dark and Troubled Past: Was supposed to be an upcoming artist until he found out that Madarame took credit for his work instead of him. When he complained, Madarame used his connections to destroy Nakanohara's reputation, thus ruining his career as an artist.
  • My God, What Have I Done?: Natsuhiko realized that he went off the rails when he began stalking and harassing his ex-girlfriend out of a desire for attachment after his failed career as an artist.
  • My Greatest Failure: He wasn't able to save someone from committing suicide when he was still being tutored by Madarame. He didn't want the same thing to happen to Yusuke.
  • Starter Villain: He's the first target you face in Mementos, and unlike the others, combating him is mandatory since it ties directly into the Madarame story arc.

    Shadow Yuuki 
http://static.tvtropes.org/pmwiki/pub/images/mishima.png
A Shadow form of Yuuki Mishima, he represents the repressed feelings that he had by being bullied in Shujin High.

  • My God, What Have I Done?: Yuuki realized that he was wrong in using the Phantom Thieves channel for his personal vendetta.
  • Tarot Motifs: The reversed Moon- self-doubt, frustration with their current situation but confusion as to how to solve it.
  • The Unfought: You talk him into having a change of heart instead of fighting him.

    Toshio and Hiromi Takase 
http://static.tvtropes.org/pmwiki/pub/images/takases_9.jpg
Shadows: Oberon and Titania
The guardians of Kawakami's former student, Taiki Takase, who blackmailed her for money after their adopted son died.

  • Arc Villain: They're the source of Kawakami's woes in her Confidant.
  • Blackmail: They did this to Kawakami, blaming her for their foster child's death.
  • "Blackmail" Is Such an Ugly Word: They frame their exploitation of Kawakami as an "apology", guilt tripping her so that she'll continue giving them money.
  • Dual Boss: You face them together.
  • Even Evil Has Loved Ones: Despite being terrible people, they love each other, and after being defeated, ultimately realize that their foster child was a good kid.
  • Financial Abuse: They greatly enjoy living beyond their means and have continually blackmailed their foster child and later Kawakami for money.
  • Greed: Along with Envy, they represent this, exploiting Kawakami for money in order to fund their hedonistic lifestyle.
  • Green-Eyed Monster: They were deeply jealous of their foster son's birth parents for their wealth, so they lived beyond their means while forcing their debts on him to give him a sense of what it's like to grovel.
  • Hate Sink: They serve as this for the Temperance Confidant. The only redeeming feature they have is their (party-induced) Heel Realization, and there are multiple chances for Joker to tell them that they're horrible people.
  • I Never Said It Was Poison: A villainous example. The Takases didn't know and likely didn't care how Kawakami was gathering the large sums of money she kept sending them, but when she finally refused to continue paying them and didn't budge against their usual threat to sue the Board of Education about her alleged involvement in Taiki's death, they changed strategies and instead threatened to make public her "little sting as a sex worker." While what's seen of her side job as a Meido remains within Fanservice with a Smile territory rather than The Oldest Profession, Kawakami visibly reacted to their words, which they took as confirmation of their suspicions and successfully used it as new leverage to keep on extorting money out of her. Cue Mementos Request.
  • Kick the Dog: How they treat Kawakami can only be summarized by this. Every time they show up, they bully and threaten the poor woman shamelessly, even when she is hospitalized due to stress and overworking (that they are to blame for).
  • Never My Fault: Played very seriously, to the point at which they blame Kawakami for something that was clearly their responsibility.

    Youji Isshiki 
http://static.tvtropes.org/pmwiki/pub/images/youji.jpg
Shadow: Girimehkala

Wakaba's brother and Futaba's uncle.

  • Abusive Parents: To Futaba. According to Sojiro, he made her sleep on the floor, wouldn't let her bathe and mistreated her in other ways. Considering that he tries to hit her at one point in Sojiro's Confidant (in full view of Sojiro and Joker, no less), it's entirely possible that he also physically abused her. He's practically bad enough to qualify for a full-blown Palace, and only really lacks one due to plot expediency.
  • Arc Villain: Essentially the main antagonist of Sojiro's Confidant, which focuses on Sojiro's efforts to try to protect Futaba from Youji.
  • Duel Boss: You face him alone with only Futaba's backup, because Futaba can't bear to tell even the other Thieves about what she suffered. He takes the form of an elementally-neutral Girimekhala.
  • Faux Affably Evil: He can put on a friendly façade whenever he likes, but it crumbles fairly easily. Sojiro and Futaba are not fooled by this.
  • The Gambling Addict: He won a jackpot at one time and, for a while, he received the praise and respect that he never experienced from others before. After quickly spending all of his jackpot money, Youji gambles incessantly in an effort to win another jackpot, leading to him abusing Futaba and blackmailing Sojiro for money.
  • Greed: His Shadow goes on and on about money to the point of it being a Madness Mantra.
  • Hypocrite: He contends that Futaba doesn't have a good home with Sojiro, completely ignoring his own outright abusive treatment of her.
  • I Just Want to Be Loved: In the end, what he wanted was love and respect. For most of his life, he felt that he was The Un Favourite of his family when compared to his sister Wakaba. One reason why he abused Futaba was because he wanted Revenge by Proxy.
  • Jerkass: Considering what he did to Futaba and how he deals with people, this is putting it mildly.
  • Jerkass Has a Point: Like Sae, he has a somewhat reasonable (if hypocritical) point that people wouldn't be happy to hear that Futaba isn't going to school or even leaving the house. Even if he's clearly ratting Sojiro out due to spite and greed, social services are concerned enough to pay Sojiro a visit.
  • The Resenter: He was intensely jealous of Wakaba for her talent.
  • Wounded Gazelle Gambit: After taking a swing at Futaba and falling down, he tries to sue the protagonist for assault, a bit like the drunk who got the protagonist on probation in the first place - but of course, Youji is not that other guy, and isn't nearly competent enough to set things up in his favor in the same way. Even though the change of heart makes it moot anyway and prevents further harassment, the complaint blows up in his face and the social workers end up thinking that the home situation of the Sakuras is actually excellent.
  • You Are Too Late: Even after you and Futaba steal his heart, he's already reported Sojiro, but thankfully, Futaba speaks out in Sojiro's favor and the entire interview actually goes swimmingly.

    Mitsuyo Togo 
http://static.tvtropes.org/pmwiki/pub/images/mitsuyo.jpg
Shadow: Lilim

Hifumi's mother.

  • Arc Villain: The main source of trouble in Hifumi's Confidant.
  • Awful Truth: Hifumi initially sees her mother as a potential obstacle to her shogi career, but the truth is that her mother's a large part of the reason why Hifumi got as far as she did.
  • Department of Redundancy Department: Her Shadow greets the party by saying that Hifumi's her daughter and she's Hifumi's mother, before going on to say that this gives her license to manage Hifumi's life however she sees fit.
  • Evil Matriarch: One of the few antagonistic Shadow mothers who don't also fight alongside their husbands.
  • Green-Eyed Monster: She's jealous of Hifumi's talent, which is part of the reason why she chooses to use her daughter as a pawn.
  • It's All About Me: She lives vicariously through Hifumi and sees her daughter's victories as her own.
  • Love-Obstructing Parents: Upon seeing Hifumi with the protagonist, Mitsuyo reminds Hifumi that she's not allowed to date, and can have any man she wants once she becomes famous through her idol career. Naturally, changing Mitsuyo's heart is necessary in order to win Hifumi's.
  • Meddling Parents: She acts as the Agent of Hifumi's life. Mitsuyo has contacts in several talent agencies and media outlets, which she uses to market her daughter as an idol. She has also bribed several of Hifumi's shogi opponents to throw their matches as part of a plan to build her daughter's fame. The end result Mitsuyo hoped for was for Hifumi to give up her shogi career at a high point and use the fame from that to propel herself into true stardom.
  • My Beloved Smother: She believes that because she is Hifumi's mother, that alone gives her the right to make her daughter's decisions for her. She refuses to allow Hifumi any say in her plans.
  • Stage Mom: She's highly controlling of Hifumi, not only hoping to eventually cast her shogi career aside in favor of her becoming an idol, but also fixing Hifumi's matches to ensure her rise to fame.
  • Trauma Conga Line: While her Back Story doesn't excuse her, it does go a long way to explain how Mitsuyo turned into the Evil Matriarch/Stage Mom she's before her change of heart: She always wanted to be a celebrity, and she actually achieved some fame of her own as a local TV announcer, but one day her husband suddenly fell ill and she quit her job to take care of him. With time his condition only worsened, to the point that he couldn't even play shogi with Hifumi from his sickbed anymore. Hospital bills started to pile up and Mitsuyo had to get a job at a night club to support her family. Then something good happened for once: Hifumi won a shogi competition, earning her a lot of positive media attention. While Mitsuyo abhors the game, blaming it for keeping Mr Togo from noticing and treating his illness at an early stage, she's savvy enough from her time in the showbiz to recognize that a beautiful young woman like Hifumi succeeding in a male-dominated mind sport like shogi is a stardom story that practically writes itself. Mitsuyo sees in this a potential big break from their financial problems and an opportunity to vicariously live out her unfulfilled dreams through her daughter, two desires that came into immediate conflict with Hifumi's own lack of interest in becoming famous by means other than as a shogi player and triggering Mitsuyo's Start of Darkness as she resorted to increasingly questionable methods and manipulations in order to fulfill them.
  • Vicariously Ambitious: She wants her daughter to make it big as an idol, and will go to great lengths to get it done.

    Shoichi Oyamada 
http://static.tvtropes.org/pmwiki/pub/images/oyamada.jpg
Shadow: Thoth

Tae’s former superior and the Medical Chief of Staff at the university hospital where she once worked.

  • Arc Villain: He is the main villain of Tae’s Confidant, which focuses on Tae’s experiments to perfect revolutionary drugs. Fearing that these drugs would take business away from his university hospital, Oyamada makes several attempts to shut down her practice permanently.
  • Break Them by Talking: He tells Tae that a patient she treated with her experimental drugs died because of them, shocking her momentarily. Oyamada is actually lying in order to preserve his hospital’s reputation.
  • Green-Eyed Monster: He is deeply jealous of Tae’s natural talent as a doctor, which is why he tried to credit for her drug research when she worked under him.
  • Inferiority Superiority Complex: He has low self-esteem and he feels that he is a mediocre doctor who only got where he is today thanks to his political connections. As a result, Oyamada ruthlessly protects his medical reputation and that of his hospital. This is also the main reason why he constantly tries to put Tae down.
  • Malicious Slander: He spreads rumors about Tae as a quack to anyone who would listen. He also spread lies about the death about a former patient with the goals of preserving his hospital’s reputation and breaking Tae’s spirit.
  • Never My Fault: He insisted on conducting a medical trial that Tae advised him against. After the trail ended disastrously, Oyamada blamed Tae for his error and used his political connections to blacklist Tae in the medical sector. More recently, he has refused to admit that his own incompetence forced a patient to seek medical aid elsewhere, instead blaming Tae and spreading lies about that patient’s death to cover his mistake.
  • Pride: He is a very conceited man and he upholds the reputation of his hospital by any means necessary. For example, rather than openly admit that a former patient sought medical aid elsewhere, he spread lies about that patient’s death in order to preserve his hospital’s reputation.
  • Villain with Good Publicity: He is a famous doctor in Japan. A former patient of Oyamada once said that he has so many patients that he practically runs through them as though working on an assembly line.

    Yuichi Fukurai 
http://static.tvtropes.org/pmwiki/pub/images/fukurai.jpg
Shadow: Baphomet

The chairman of the Assembly of the Divine Power, or ADP for short. He's the one who recruited Chihaya into the group and also responsible for the Holy Stone scam.

  • Arc Villain: He's the main antagonist of Chihaya's Confidant, which sees her learning to believe in herself while trying to back away from his influence. As she is a genuine psychic, he's understandably not happy about this turn of events.
  • Brainwashing for the Greater Good: Subverted. He's brainwashing the executives directly underneath him to line his own pockets.
  • Cold Reading: Good enough at it by the time he met Chihaya in Tokyo to convince her that he possesses some degree of Psychic Powers like hers. Sadly, this says more about how desperate Chihaya was to find a friend in the big city than how skilled a Con Man he was.
  • Country Mouse: Just like Chihaya, a Commonality Connection that he used to get her to trust him. Also the reason why he fell for an obvious scam shortly after moving to Tokyo, which became his Start of Darkness.
  • Disproportionate Retribution: He was scammed once and so he decided to become a Con Man himself, eventually founding a Scam Religion where he systematically drains the money and ruins the lives of at the very least dozens of people.
  • Forgotten Childhood Friend: It's heavily implied that he's Chihaya's.
  • Gameplay and Story Integration: His Shadow specializes in Brainwashing (this game version of Charm) the party and then attacking them with Psy spells for massive Technical Damage, just like Fukurai convinces people that his "Holy" Stones have supernatural powers and then exploits that belief for a profit. To drive the point of his phoniness further home, Baphomet is actually weak to genuine Bless attacks.
  • Inferiority Superiority Complex: He was the victim of on obvious scam when searching for schooling, so he became a scammer to prove he wasn't as dumb as he looked.
  • Phony Psychic: Unlike Chihaya's, his own psychic powers are most definitely a sham.

    Kouta and Asami Magario 
http://static.tvtropes.org/pmwiki/pub/images/magario.jpg
Shadows: Incubus and Succubus

The parents of Futaba's old schoolmate Kana, who are forcing her into being a gravure idol so they can cover their gambling debts.

  • Abusive Parents: Given that they're listed on this page, would you expect anything less?
  • Arc Villain: They're this for Futaba's Confidant, but unlike the others, she has no contact with them whatsoever. In fact, the only reason why they're a target is because they happen to be the parents of one of Futaba's old friends.
  • Dual Boss: Much like the Takases, you face them together.
  • Forced Sleep: Mrs. Magario heavily favors the Lullaby ability.
  • Horny Devils: The two complete the set as a Succubus and Incubus.
  • Trapped by Gambling Debts: Pretty much the main reason behind their abusive behavior towards their daughter.

    Akimitsu Tsuda 
http://static.tvtropes.org/pmwiki/pub/images/tsuda_4.jpg
Shadow: Belphegor

An enforcer for the Hashiba clan, a group of Yakuza that Iwai was once affiliated with. He's now trying to coerce Iwai, his old friend, into constructing firearms for him.

  • Arc Villain: He's the one trying to bring Iwai back into the Yakuza fold during his Confidant. In a twist, the trouble doesn't end when the change of heart is triggered in him. He shows up one last time to stop his subordinate from killing Kaoru near the end.
  • Big Damn Heroes: Tsuda makes one last surprise appearance at Rank 9 to defuse the hostage situation.
  • Butt-Monkey: And it's not played for laughs: he tried to broker a deal with one of the Hong Kong triads, but he ended up getting stiffed on the deal... which leads to his attempt to force Iwai to make him the guns he needs. Later, you find out he's seen as an old relic by the new generation of Yakuza and it's assumed his abandonment of the code was a floundering attempt at keeping himself relevant.
  • Dude, Where's My Respect?: When you face his Shadow in Mementos, he laments that the younger generation is pushing the older, more experienced generation out of jobs they've held for years, and thus fears being replaced.

    Hanae Oda 
http://static.tvtropes.org/pmwiki/pub/images/hanae.jpg
Shadow: Dakini

Shinya's mother, who has been attempting to raise him on her own since her husband's death. She is trying to push Shinya into becoming a bully.

  • Abusive Parents: Forcing her son to be a big bad bully doesn't really earn her any good parent points.
  • Arc Villain: She's the one responsible for much of Shinya's behavior during the early stages of his Confidant. As soon as she sees changes in him that she doesn't like, she pulls him away from the protagonist in order to retain what control she has left.
  • The Bully: She is this in daily life, and tries to get Shinya to follow her example. She's naturally flummoxed when he realizes that she's changed for the worse.

    Shinpei Honjo 
http://static.tvtropes.org/pmwiki/pub/images/shinpei.jpg
Shadow: Take-Minakata

Ohya's boss as the chief of her department, who has been attempting to stonewall her search for her partner by piling more work than anyone should be handling onto her.

  • Arc Villain: He's trying to keep Ohya away from investigating her partner's case in her Confidant, but only because he in turn is being pressured to do so by members of the Conspiracy. It doesn't help that he has a family to care for.
  • Anti-Villain: He's still not a very good person, but the fact that the Conspiracy is forcing him to do what he does, and having a family that he genuinely cares for gives him some sympathetic qualities.
  • Jade-Colored Glasses: He used to be just as determined as Ohya when it came to searching for the truth, but lost his passion to uncooperative superiors and personal misfortunes.

    Yohei Kiritani 

Shadow: Rakshasa

Kindly old man by day, ruthless assassin by night—courtesy of suffering from a mysterious case of Jekyll & Hyde phenomena. He is a homeless man who hangs around Shibuya's Underground Walkway and can be talked to whenever Joker travels into the vicinity. His past, other than Mishima's intel about his mercenary background, is shrouded in mystery.

  • Affably Evil: Nighttime-Kiritani. He's usually rude and dismissive when spoken to, but will sometimes greet the player in a friendly manner if caught in the right mood. He even offers you his "services" should you require them.
  • Amnesiac Dissonance: The two personalities cannot be "awake" at the same time. When one takes over, the other's consciousness fades away until his next turn comes, sans any memory of each other's daily activities. Talking to him in the morning shows Kiritani to be a gentle, kind-hearted soul who cares for the well-being of other homeless people around his area. His nighttime self, on the other hand, is a bloodthirsty contract killer.
  • Badass Grandpa: Old age doesn't seem to impede his effectiveness one bit.
  • The Dreaded: Both civilians and police are understandably scared stiff of the guy due to the nightmarish reputation he's amassed from countless kills. Even the Phantom Thieves are quite intimidated upon coming face to face with his shadow in Mementos, having sensed his murderous aura.
  • Enemy Within: The story never outright spells it out, but sharp players can eventually piece together the truth behind his situation by speaking to him regularly throughout the game. A guilt-ridden former merc, Yohei Kiritani's only wish was to change and find peace, but in trying to "escape" his inner demons rather than facing them head on, his subconsciousness eventually gave birth to a powerful Shadow that manifested in the real world, hellbent on fulfilling his repressed murderous desires and is slowly taking over him permanently. If the Thieves manage to save him in time, Yohei gratefully vows to stop hiding from the past and resolves to start life anew through honest, down-to-earth labor.
  • Intergenerational Friendship: Yohei is notable for being the only Target whom Joker can stay in contact with from his very first month in Shibuya up to his last. Through regular visits and kindly interactions with one another, the old fella eventually becomes something of a grandfatherly figure to the young Trickster, more so after being freed from his Shadow. On the day before Joker returns home, Yohei reveals that he, too, intends to move out of Shibuya soon in order to begin his new lease on life, and hopes to meet Joker again someday under brighter circumstances.
  • Jekyll & Hyde: In the mornings, he's just a harmless old bum. Come nightfall, he transforms into a deadly professional killer who terrorizes the criminal underworld.
  • Not So Different: He views the Phantom Thieves as kindred spirits due to them sharing his goal of wiping out the evils of society, even though their methods are very different.
  • Pay Evil unto Evil: Nighttime-Kiritani's modus operandi. He makes it perfectly clear that his sole interest is to weed out the corrupt elements around Shibuya and has no intention of harming innocent lives.
  • Wisdom from the Gutter: Yohei has a lot of sage-like advice to offer Joker over the course of their various conversations, having lived an eventful life filled with harshness and regret. This, he hopes, will in turn help stir his young friend down a better path, away from committing the same terrible mistakes he did in his time.

Palaces

    Suguru Kamoshida/Asmodeus 

Suguru Kamoshida

http://static.tvtropes.org/pmwiki/pub/images/kamoshida.png
Click here to see Shadow 
"Drop the attitude, you mediocre peasant! There is no wrong in using my gifts for my gain! I'm a cut above all other humans!"

Sin: Luxuria (Lust)
Shadow: Asmodeus
Voiced by: Yuji Mitsuya (JP), D.C. Douglas (EN)

The first major target, Kamoshida is the gym teacher at Shujin Academy. He has been using his position to sabotage other sports teams at Shujin to make the volleyball team he coaches appear to be the school's sole pride and joy. His warped lust for the volleyball team's female members - and, more so, Ann Takamaki - creates a Palace in the collective unconscious where he transforms into Asmodeus, demon of Lust.

His Palace resembles a Medieval castle, and it is based in Shujin Academy in the real world. In his Palace his Treasure resembles a massive bejeweled crown, while in the real world, it is a gold medal he won in the Olympics.
  • Artistic License – Religion: Averted, he uses the standard demon for his respective sin.
  • Bitch in Sheep's Clothing: Combined with Faux Affably Evil. In front of authority figures like Principal Kobayakawa and one of the counselors, he'll try to be polite and easygoing while still sounding arrogant. Once he's alone with the protagonists, he'll show his more threatening nature.
  • Breaking Speech: Does this to Ryuji, accusing him of being responsible for the track team's downfall, and saying that the protagonist and Morgana will die because they sided with "trash" like him. Ryuji briefly goes into a Heroic B.S.O.D., but fortunately, snaps out in time to awaken his Persona and save the rest of the party. He later does the same thing to Ann, claiming that what he did to Shiho, and thus Shiho's suicide attempt were all because of Ann refusing his advances (which also ends in Ann awakening her Persona although it's saving herself).
  • Broken Ace: He was once a beloved Olympic athlete who brought home a gold medal for Japan, but he's since become a twisted, selfish bastard obsessed with keeping his status and reputation.
  • But for Me, It Was Tuesday: His Shadow never refers to Shiho, the girl who attempted suicide because of him, by name, and doesn't remember her as anything more than another victim.
  • Cool Crown: His Shadow has a simple gold crown, and his Treasure takes the form of a much larger and more ornate crown, which he wears after transforming into Asmodeus.
  • Dirty Old Man: An example that's strictly Played for Drama. He's a middle-aged ex-athlete with an extremely unhealthy fixation with female high school-aged students, particularly the girls who are on the volleyball team he coaches, and the visibly "exotic"-looking Ann Takamaki. The students who aren't in the loop about his true nature are repulsed by him, and the only reason he was able to get Ann into his clutches in the first place was because he promised Ann's friend Shiho a spot on the team for a national tournament if she accepted his advances. This fixation manifests in his Palace in several ways: his sexed-up, pink-skinned cognitions of the volleyball team, the gigantic female torso pillars that serve as decor, and his bikini-clad cognition of Ann, who, unlike the real Ann, is completely subservient to him on top of being shallow and ditzy.
  • Disproportionate Retribution: His Shadow has the Protagonist and Ryuji captured and plans to execute them both just because they walked into his Palace. Later on, he threatens to have the Protagonist, Ryuji, and Mishima all expelled for confronting him about Shiho's attempted suicide. What makes this worse is that the Protagonist actually stops Ryuji from attacking him, yet it all it does is earn him the risk of being expelled.
  • Driven to Suicide: Subverted. During his confession at the school assembly, Kamoshida feels so guilty that he says that he will kill himself to atone. He is talked down into turning himself in by Ann, who insists that suicide would be running away from his guilt.
  • Ephebophile: A truly disturbing one at that as Ann would happily attest, given he is a high school teacher and never shows or indicates this sort of interest in any women his actual age in game.
  • Establishing Character Moment: Even before we find out the full extent of his abuses, Kamoshida's first appearance has him casually gloating that his volleyball team is the only thing putting the school on the map, which the other teachers agree with. His Shadow's first impression is even worse: when we first see him, he immediately orders the Protagonist and Ryuji executed just for intruding in his castle.
  • Evil Is Petty: He encourages students to spread rumors about the Protagonist simply because the latter stood up to him and broke Ryuji's leg to ensure that his club would be the only one to win the school awards.
  • Evil Sounds Deep: He's a slimy, repugnant Jerkass with a fairly deep voice.
  • Fate Worse Than Death: Ann considers sparing him to be this, as he will have to admit to his crimes and atone for the rest of his life for what he has done to his students.
  • Freudian Excuse: His Shadow implies after its defeat that he suffered some sort of stress-induced mental breakdown following his Olympic victory due to people's increasing expectations for him. It's further implied that this is the root of his twisted obsession with being seen as The Ace.
  • A Glass of Chianti: In his boss battle, one of Kamoshida's hands is holding a large glass of red wine with the Ann copy floating in the drink like a tooth pick. Kamoshida can drink from the glass (and slobber over the Ann copy before spitting her back into the glass) to get a boost to his offenses.
  • Glory Days: From Olympic medalist to high school PE teacher. This perhaps explains, without excusing, the worse aspects of his personality.
  • Hate Sink: For a Starter Villain, he's made as unsympathetic as possible, committing everything from blackmail to sexual harassment, even getting the entire track team disbanded because Ryuji hit him after egging him on to do it. This is most likely so the protagonists' methods feel more justified. That said, the protagonists do wonder if they went too far with him, even after all the terrible things he did.
  • Hot for Student: He has a rather lustful attraction towards Ann, and is also very fixated on the girls' volleyball team that he coaches. Unlike with Kashiwagi in the previous game, this time it's very much Played for Drama.
  • Inferiority Superiority Complex: He acts like a big shot and that he's the true leader of the campus, but the minute anyone shows up the Volleyball Club or stands up to him, he will retaliate to salvage that pride. His Shadow inadvertently admits that he doesn't think he's worth anything if he doesn't win, and keep winning. To this end, his treasure is the Olympic gold medal he won.
  • It's Personal: He manages to earn the personal ire of all four of the founding Thieves: he lusts after Ann, drove her friend to suicide, broke Ryuji's leg back when he was a track star, told everyone to spread rumors about the Protagonist both because he stood up to him and because he wanted to, and imprisoned Morgana.
  • Jerkass: From harassing Ann to breaking Ryuji's leg so that he can't do track anymore, and generally being abusive towards his students and driving one to suicide he is definitely this.
  • Jerkass Has a Point: As repulsive and slimy as he is, the party doesn't argue when his Shadow points out that he wouldn't have been able to get away with nearly as much abuse at school if students, parents and school staff hadn't been willing to overlook it for the sake of their personal interest. It's the first of many ties into the game's overarching themes of rebelling against corrupt authority and of the apathy of Tokyo's citizens towards individual plights.
  • Kick the Dog: Comes with the territory of being a villain in this game, but Kamoshida's Shadow actually manages to do this even after being reformed. When the Thieves meet him down in the Prison of Regression, he halfheartedly hits on Ann before saying it was a joke. It in all likelihood was a joke, but Kamoshida's Shadow would have to be absolutely delusional to think they would find it even remotely funny as opposed to, you know, reacting with disgusted fury.
  • Knight of Cerebus: A pretty unique example considering he is a Starter Villain. The game starts out with a serious and gloomy tone shortly after his introduction, with Shujin Academy coming off as a depressing place as a result of his presence. The majority of characters introduced during his arc were left extremely miserable due to his influence, the worst case being Shiho's attempted suicide due to his implied molestation of her. After his defeat, the story noticeably switches to a more light-hearted tone, with many of the characters being able to perk up once he is gone.
  • Laser-Guided Karma: After the boss fight against his Shadow, it ends up cornered near a balcony by a very angry Ann, possibly contemplating jumping off in order to avoid incineration by her Persona. Ann takes a moment to point out this is exactly how Shiho felt.
  • Lecherous Licking: Shadow Kamoshida uses this as an attack with his Overly Long Tongue. For extra doses of squick, it only targets Ann and deals high physical damage to her. That said, it can be used to your benefit if Ann isn't sent to take his crown. The Shadow will waste two turns staring at Ann to telegraph the attack and it can be prepared for via healing and having her guard, which won't work if she isn't in the active party.
  • Lust: His sin and motif. Not only is he obsessed with the female volleyball team he coaches, but he also has a Hot for Student complex towards Ann. Further, his out of control Shadow form is none other than Asmodeus, the demon of lust. His treasure in the real world turns out to be an Olympic medal, thus his lust was not only for his students but his glory days when he was somebody other than a High School PE teacher.
  • Malicious Slander: His main tool in dealing with students who refuse to obey him. To do this, he browbeats a few students, such as Yuuki Mishima, to spread rumors of his own creation. After enough students believe those rumors, there would be few complaints at the school towards the expulsion of the targeted students.
  • Manipulative Bastard: The only thing separating the real Kamoshida from his Shadow is that in the real world, Kamoshida is smart enough to put on a thin veneer of sincerity and feign an understanding attitude in public, which he uses to spread rumors about and lob veiled threats at anyone he doesn't like. However, it is strongly implied that even the authorities at school know what a rotten man he is underneath, and yet they do nothing about it because he contributes a great deal to the school's reputation as the trainer of their athletic teams.
  • Multi-Armed and Dangerous: Asmodeus has four arms and four legs.
  • Never My Fault: Shadow Kamoshida claims as such during his boss fight, saying that his students came on to him. The party member tasked with taking his crown calls bullshit immediately. He also blames Mishima for spreading rumors about the protagonist, acting as though it was Mishima's own idea, and treats Ryuji punching him when he rightfully deserved it as being Ryuji being simply petty.
  • No Celebrities Were Harmed: Has a fair bit in common with the Olympic gold medalist Masato Uchishiba, although Kamoshida won his medal in volleyball rather than judo and coaches a high school team instead of a college one. Still, both are Japanese gold medal winning Olympic athletes turned coaches who engaged in sexual harassment and (most likely) rape.
  • No Cure for Evil: Subverted at first. Asmodeus can perform Libido Boost during the fight to eat one of the bodies in his trophy for an instant Diarahan. He will keep doing it as long as that trophy remains, so breaking the trophy to stop this should be top priority.
  • Not So Different: After being defeated, his Shadow claims that his obsession with being seen as the best stems from the expectations people placed upon him after his Olympic victory — much like how the protagonists are driven by the expectations of society. Ann quickly puts him in his place for even comparing himself to them.
  • Oh, Crap!: His Shadow shows demonstrable fear in three instances.
    • During the Protagonist's awakening, he is clearly freaked out in the animated sequence, but he quickly regains his composure and orders his guards to kill the protag and Arsene. He remains more composed when Ryuji awakens later...
    • ...but when Ann awakens, he is clearly afraid, and remains so after the fight with Belphegor, his only line of dialogue being a panicked "Oh shit..."
    • When he loses in direct combat, he grabs the crown and runs, only to find he's running towards the balcony with the Thieves bearing down on him.
  • Overly Long Tongue: His form during the boss battle has a saliva coated tongue as long as his entire body, adding to his sleazy image and capable of attacking with it.
  • Pet the Dog: About the only halfway decent thing he does before getting his heart stolen is offer to give the protagonist a ride to school.
  • Please Kill Me If It Satisfies You: His Shadow begs this of Ann after his defeat. She instead gives a Restrained Revenge, saying he needs to pay for his crimes rather than run from them.
  • Pose of Supplication: During a school assembly, he assumes this pose while apologizing for his misdeeds in front of the principal and student body.
  • Puzzle Boss: In two phases. Firstly you need to destroy his trophy to stop him from healing, then you need to send one party member to sneak up on him and knock off his crown. During the second, you need to keep him distracted with your main party until this member is able to get into position. It takes time, but once his crown is off his defense is reduced so drastically he won't last much longer.
  • Rape Is a Special Kind of Evil: Despite Kamoshida physically abusing members of the sports teams for years, including Shiho, Yuki and Ryuji, it's the strongly implied rape of Ann's friend Shiho that makes Shiho attempt suicide, causes Yuki to side with the protagonists against Kamoshida, and drives the protagonists to decide they'll brainwash Kamoshida into admitting his crimes, even though he could potentially die in the process.
  • Reformed, but Not Tamed: Yes, his heart gets changed, but he's still enough of a jerk afterwards to make a sex joke towards Ann when the party encounters his Shadow within Mementos Core.
  • Sadist: The way his "training" is presented in the palace shows that he gets a kick out of hurting students. His Shadow also orders the guards to take the time to beat up the protagonists rather than simply killing them immediately.
  • Small Role, Big Impact: He's the first target of the Phantom Thieves and one of the few targets to have no connection to the Conspiracy. That said his change of heart is what sets the game's plot in motion. It turns out that the principal did not report him to the police since it would draw too much media attention towards Shujin and harm Shido's chances at being elected. In fact because of his change of heart, the principal is one of the first people who catches on to the existence of the Phantom Thieves thanks to his ties to the Conspiracy leading him to manipulate Makoto into getting dirt on them which eventually leads to some of the plot points later on.
  • Starter Villain: He's the first antagonist the Thieves take on. He also fills many of the tropes in this regard, being of low personal status (a gym teacher) and having a personal connection to the first two friends the protagonist makes. He is also the only target to have absolutely no connection to Masayoshi Shido or the conspiracy in any capacity.Note  His manipulation of the school could also be seen as a smaller-scale version of what Yaldabaoth was doing to the entire city in that the students were doing nothing to change their lives, despite being "prisoners", for the sake of social harmony, just like the people of Tokyo.
  • Stripperific: Shadow Kamoshida only wears four articles of clothing; his crown, a pair of shoes, his cape, and a speedo.
  • Training from Hell: Kamoshida's training methods are... extreme, to say the least. And by "extreme", we mean "borderline criminal", and even worse than that if you count what happened to Ryuji. It's worse in Kamoshida's Palace, where the cognitive entities emulating the track and volleyball teams are subjected to actual torture. As if Ryuji didn't have enough reasons to be angry with him already...
  • Ungrateful Bastard: He vows to expel Joker right after he talked Ryuji out of beating him up.
  • Villainous Breakdown: Asmodeus has one over the course of his boss fight as the party takes away his trophies, being shocked into dropping his guard after his trophy cup is destroyed, and having a Despair Event Horizon after his crown is taken. By the end of it, he doesn't even care if he lives or not.
  • Warm-Up Boss: As the first major target, his Shadow serves to teach the player about how boss battles work. Namely, that brute force alone isn't enough to win, and you may have to send one of your party members away to get an advantage, forcing you to think about party lineups.

    Ichiryuusai Madarame/Azazel 

Ichiryuusai Madarame

http://static.tvtropes.org/pmwiki/pub/images/madarame.png
Click here to see Shadow 
"I make the rules of the art scene! I am the supreme being! I AM THE GOD OF THE ART WORLD!"

Sin: Irritum (Vanity)
Shadow: Azazel
Voiced by: Yukitoshi Hori (JP), Kyle Hebert (EN)

The second major target. He is a famous Japanese painter who adopted Yusuke Kitagawa when Yusuke's parents died. He has been claiming both Yusuke's and his other disciples' work as his own, propping up his own fame at the cost of his students'. His unwillingness to create his own work and his desire for fame create a Palace inside the collective unconscious where he transforms into Azazel, demon of Vanity.

Madarame's Palace resembles a massive, gaudy art museum, and it is based in the run-down atelier that he raised Yusuke in in the real world. In his Palace his Treasure resembles a painting, which is revealed to be the original, unedited Sayuri portrait. The painting in question is what the Treasure manifests as in the real world.
  • Abusive Parent: Downplayed. Despite having adopted Yusuke, he exploits the hell out of him, barely furnishing him while leeching off his talent. However, he treats Yusuke with enough kindness to earn his deep respect until the full extent of his corruption is revealed, and Sojiro wonders whether Madarame actually cared for Yusuke to some extent. Yusuke's confidant reveals that he did in fact at least care for Yusuke a bit (or at least recognized his potential).
  • A God Am I: As shown by his quote and fitting with his sin of Vanity, Madarame considers himself to have godlike authority over the world of art.
  • Animal Motifs: Peacocks, fitting with him representing Vanity. Peacock feathers feature in a lot of his artwork and his Palace, along with a heavy blue and gold color scheme.
  • Archnemesis Dad: He adopted Yusuke after the boy's parents died, and serves as the boss of the dungeon where Yusuke gains his Persona.
  • Artistic License – Religion: Azazel isn't typically associated with any particular one of the Seven Deadly Sins.
  • Bad Liar: Ann points out several contradictions when he tries to cover up his multiple copies of Sayuri.
  • Bitch in Sheep's Clothing: Unlike the other targets, who are openly hostile to the protagonist and friends right away, since they trust their influence to protect them, Madarame at least pretends to be nice and personable on the outside. He has several "logical" excuses prepared to cover his tracks if exposed and it's only when the party keeps pressing the issue and forcing their way past his facade that he finally drops it. This is part of why Yusuke has such a hard time understanding the truth and takes it so badly.
  • Broken Pedestal: Yusuke initially deeply respects him and finds it hard to believe that he'd do any wrong. By the end of the arc, Yusuke's faith in him is completely shattered.
  • Child Hater: According to his old acquaintance, Madarame hated children, which made it odd for him to even adopt Yusuke in the first place.
  • Cognizant Limbs: In order to get at the real Azazel, you have to destroy four portraits- two eyes, a nose and a mouth- each of which attacks separately.
  • Driven to Suicide: Nakanohara (one of Madarame's former pupils) informs the Thieves that another of Madarame's pupils found Madarame's conditions untenable and left, later finding out that Madarame had been using pupil's art for master's own gain; said ex-pupil subsequently ended his own life.
  • Elemental Powers: Madarame's portraits form can use renamed versions of Bufula and Garula. His human form uses Madara-Megidonote .
  • Evil Old Folks: He's the oldest of the targets.
  • Fallen Hero: According to Kawanabe, Madarame was at one point a legitimately passionate artist before his spirit was crushed by the politics of the art world.
  • Fake Special Attack: "Madara-Megido", Shadow Madarame's signature move in his human form. Most people who have played the Shin Megami Tensei series games would be worried to see a Megido attack that hits everyone, especially this early in the game... except that it does pitiful damage when it hits.
  • Foreshadowing: After his Shadow is defeated he mentions a Metaverse user with a "black mask" that he believes the Phantom Thieves are affiliated with. While small this is one of the first hints that a Conspiracy is targeting the Phantom Thieves, and there is another character with the ability to use the Metaverse and possibly a Persona.
  • Gold Makes Everything Shiny: His Palace and a lot of the things inside are gold or painted gold. Shadow Madarame wears robes like his real self entirely of gold. All of the gold is considered a gaudy eyesore by the phantom thieves.
  • Henohenomoheji: He plants a fake treasure as bait for the thieves. It's a painting of this with a cover on it. Shadow Madarame brings the real treasure to the boss fight.
  • Hoist by His Own Petard: While it's in its four portraits form, Azazel can cover a party member in ink, which gives them a weakness to every attack. If you don't take him down when he returns to his portrait form for the third time, a special operation unlocks where you can send a party member to cover him in the ink, allowing you to make short work of him.
  • Hypocrite: Practically everything about his initial characterization is a facade. He acts like a humble, self-deprecating artist and in fact explicitly claims that the key to his success is his detachment from worldly desires such as fame and fortune. His Palace ends up revealing that fame and fortune have been all he's cared about for a while.
  • Inelegant Blubbering: When confessing his crimes at a press conference, his character portrait shows him openly weeping with streams of tears and snot running down his face. Several pedestrians later mock him for it, with a comical drawing of his wailing showing up on the class blackboard.
  • It's All About Me: His sin and motif, an older sin (Vainglory) that would be folded along with Pride. For years he has not made a single piece of art on his own, taking credit for his disciples'. The resulting fame has given way to self-idolatry on his part, using his status for money and to stroke his ego (his Palace, a grandiose art museum, is based in his own run-down house in the real world, is proof that his humble behavior is little more than an act, as his Shadow claims he has a grander house under a mistress's name). His refusal to make any work of his own also gives him elements of Sloth.
  • It's Personal: Naturally Yusuke has quite the beef with him thanks to him stealing his works. And then he reveals he essentially murdered Yusuke's mother in order to steal the painting she made for Yusuke as a baby.
  • Master of All: His reputation is partly due to mastering all forms of Japanese art, although this is a lie- he's simply stealing the credit from his apprentices, who bring a variety of styles to the table.
  • Money, Dear Boy:invoked His shadow claims that there's no purpose for art except as a brand or as a way to make money. After he's beaten, he confesses that he's scared of being a Starving Artist again. Yusuke has little sympathy for his plight.
  • Murder by Inaction: Yusuke's mother had a stroke in front of him. While Madarame didn't cause the stroke, he did let her die when he could've saved her in order to exploit the Sayuri for profit.
  • Pet the Dog: While Yusuke resolves to change Madarame's heart as soon as he encounters his Shadow, he does note that Madarame at least had the heart to adopt and care for him for most of his life. It's subverted when Madarame's Shadow reveals that he let Yusuke's mother die to steal her work, and in fact adopted Yusuke for the express purpose of covering this up. Yusuke pointedly tells the Shadow that he has no reason left to forgive him. A potentially straight example, though, is when an old acquaintance of Madarame recalls how Madarame once called him, desperately trying to find someone to treat Yusuke when he fell ill with a fever as a young boy.
  • Plagiarism in Fiction: He steals the credit for his students' work. The most prominent among them is a painting titled Sayuri, which is seen in-universe as his greatest work. In reality, the painting was a self-portrait of Yusuke's mother holding him when he was a baby, and knowing that she would likely die young due to her illness, she intended it to be a parting gift for her son. When she did die, Madarame gave the painting a name and painted over the baby in order to make it a shallow sensationalist piece. The untouched painting is what his Treasure manifests as in the real world, likely because he either saw it as a stepping stone to his rise to fame or was unable to kill his admiration for the original's artistic merit.
  • Pragmatic Villainy:
    • He waits until after the art exhibit ends to press charges against the party, knowing that doing so during the exhibit would only damage his reputation. Ironically, this restraint gives the Thieves time to steal his heart, and ends up being his undoing.
    • While it is treated as a potential Pet the Dog moment, him trying to save Yusuke as a child could easily be seen as him not letting his potential golden goose die.
    • While Kamoshida and Shido are also Bitches in Sheeps' Clothing, Madarame is more consistent in maintaining his friendly facade and never drops it until he actually feels threatened, allowing him to create fewer enemies and to make it harder for his apprentices to realize they're being exploited.
  • Properly Paranoid: In spite of his apparently friendly demeanor toward the protagonists, and that he has no real reason to consider them a threat, his Palace's security already considers them enemies the first time they enter, resulting in them immediately changing into their thief costumes. His suspicions are correct, since they did come with the intention of stealing his heart.
  • Screw the Rules, I Have Connections!: He has a great deal of influence in the art world, and uses it to retaliate against anyone who speaks out against him by having them blacklisted. He all but names the trope at one point.
  • Self-Deprecation: He's willing to pretend to do this in order to further his facade. When Yusuke gets angry as the party reveals their suspicions to him, Madarame tries to get him to calm down, saying that it's natural that not everyone would like him. When Ann breaks into his private room, causing Yusuke to discover Madarame's counterfeiting racket, he makes up another lie on the spot about how having his painting stolen, as well as his own financial irresponsibility, landed him in a tough position and pushed him into doing this kind of shady work.
  • The Svengali: A manipulative, exploitative figure who is using Yusuke for his own gain while claiming Yusuke "owes" him for taking him in. And he killed his student's mother too.
  • Villain Ball: Shadow Madarame was able to dupe the Phantom Thieves by letting them steal a decoy of his Treasure. Rather than let them escape and waste their one chance (not that he would know It Only Works Once), Shadow Madarame confronts the Phantom Thieves and brings his actual Treasure with him to gloat.
  • You Have Outlived Your Usefulness: Nakanohara and eventually Yusuke realize that Madarame's modus operandi involves disposing of his apprentices once he no longer needs their talents. He's even willing to go as far as to let Yusuke's mother die in order to steal her masterpiece and exploit her son.
  • You Killed My Mother: To Yusuke's mother, via Murder by Inaction.

    Junya Kaneshiro/Bael 

Junya Kaneshiro

http://static.tvtropes.org/pmwiki/pub/images/junya.png
Click here to see Shadow 
"I'm gonna swarm all over you, and squeeze out every last penny!"

Sin: Gula (Gluttony)
Shadow: Bael
Voiced by: Kazunari Tanaka (JP), Jalen Cassell (EN)

The third major target. He is a mafia boss who has been blackmailing and extorting high school students for money. His indifference toward his victims and overindulgent lifestyle create Palace inside the collective unconscious, where he transforms into Baal, demon of Gluttony.

His Palace is a massive floating bank, and in the real world it is imposed across the entirety of Shibuya, as he runs many of his operations out of it. His Treasure, which resembles a massive stack of gold bars in the Palace, is a gold plated suitcase filled with stacks of fake currency in the real world.
  • Amazing Technicolor Population: Kaneshiro's shadow has purple skin.
  • Animal Motifs: Pigs and flies, both animals often associated with gluttony. Both are visible during his boss fight, with him assuming a fly-like One-Winged Angel form in the first phase and piloting a giant mechanical piggy bank for the second. Pigs also fit with his general appearance.
    Kaneshiro: Yeh called my Piggytron a pig earlier, right? Were yeh talkin' about me too when you said that?!
  • Artistic License – Religion: Played with; despite being based on Beelzebub, Kaneshiro's Shadow uses the name Bael, the name of the original ancient god that was demonized in Judeo-Christian traditions into Beelzebub.
  • Bait-and-Switch: His treasure in the real world is a golden suitcase full of money...except that the money itself is completely fake. The case that the money came in, however, is made of actual gold, and the Thieves sell that off in order to fund an expensive dinner at a high-end sushi restaurant.
  • Big Creepy-Crawlies: Beelzebub is the Lord of the Flies, so of course Kaneshiro's Shadow turns into a bugman.
  • Blackmail: Takes photos of the protagonists inside his club, with alcohol and cigarettes in the shot when they try to confront him, and threatens to release the pictures in three weeks they don't pay him 3 million yen. The party has to clear his dungeon before he makes good on this threat.
  • Blatant Lies: He says that his Piggytron is definitely not a pig.
  • Disproportionate Retribution: He orders the party to hand him 3 million yen after he gives the same amount to his mistress.
  • Fartillery: Piggytron's Fear Gas attack comes out of its exhaust port.
  • Fat Bastard: Take a good look... Also, he's extremely touchy about it.
  • Filler Villain: Downplayed. The only major events that happen during his arc are Makoto becoming your ally, and learning more about Black Mask. He has no personal connection to anyone in or out of your party, his boss fight is fairly straightforward, and his confession happens entirely off-screen, with Sae and Akechi recounting it. On the other hand, he's tied to the Conspiracy (he's one of their financial backers), and because he had been nefarious for evading the police for so long, his change of heart is what truly puts the Phantom Thieves on the map. Furthermore his actions actually have a severe effect on Shujin Academy by spreading drugs and criminal behavior to the students, making him one of the more important Targets the heroes go after.
  • Flaw Exploitation: Late into the fight against Piggytron, the Thieves distract him by giving him valuable items, allowing them to wail on Piggytron while Kaneshiro is obsessing over his new possession and not paying attention to the fight.
  • Gluttony: His sin and motif. He's a Yakuza boss who flaunts his power with money and objects and isn't afraid to trample over others to gain even more of it. His Palace being a massive bank ties to Greed as well, but the main difference between him and Okumura (who better embodies the latter sin) is that Kaneshiro is satisfied overindulging as an oyabun, whereas Okumura has ambitions beyond being president of his company. His need for overindulgence can be tied to having grown up poor, as explained below.
  • Gonk: He's distinctly uglier than the other targets, who go more by They Look Just Like Everyone Else!.
  • Hate Sink: Less so than Kamoshida and Shido, but still utterly loathsome.
  • Hoist by His Own Petard: Do enough damage to him when he starts up Piggytron's "Super VIP Form" Rolling Attack, and he'll fall off and be squashed himself.
  • Humongous Mecha: Pilots a giant mechanical Piggy Bank named Piggytron in the second phase of his fight.
  • Meaningful Name: Kaneshiro literally means "Money Castle". Nothing could be more appropriate for a target whose Palace is a bank.
  • Morally Bankrupt Banker: His Shadow is an evil corrupt banker.
  • Never My Fault: Claims he's just a victim of society after losing to the party, since as a poor, ugly man he had to do evil deeds to get to the top! The party naturally buys none of this.
  • Obviously Evil: While other Targets at least have a good reputation to cover themselves (though Kunikazu Okumura's reputation takes a nosedive even before his heart is stolen), Kaneshiro is the only Target whose job is criminal by nature and also a target of police, and the other reason why the Phantom Thieves targeted him (aside from Makoto's request and getting blackmailed) was to show the world that the Phantom Thieves will also target corrupt people who are also on the police's radar, to show they're not 100% against law enforcement.
  • Oh, Crap!: Makoto's awakening and direct assault on his Shadow's guards leave this impression on his face. He regains his composure quick, though.
  • One-Winged Angel: Transforms into a more fly-like version of himself as Bael. This form isn't much of a threat on its own though...
  • Politically Incorrect Villain: When the party first encounters his Shadow, he states that young women are the easiest to target because they lack strength and brainpower, and that they only exist to be 'devoured'. Makoto's awakening is largely triggered by the glee he expresses over the prospect of making her and Sae Defiled Forever by having them work as prostitutes.
  • Rags to Riches: He was once poor, and "worked" his way up to the top.
  • Rape Is a Special Kind of Evil: He is not as lustful as Kamoshida, but Kaneshiro is still consider one of the most deplorable targets of Phantoms Thieves due to his desire of wanting to force both Niijima sisters to a life of sex slavery. He even stated that he was planning on making Sae his "personal slave", something that greatly angered Makoto.
  • "The Reason You Suck" Speech: Does this to Makoto, calling her useless in comparison to her sister, whom he also wants under his thumb. Like Kamoshida, he ends up triggering Makoto awakening her Persona.
  • Retail Therapy: He claims that he spends money to relieve stress, and that the 3 million yen he demands from the protagonists is to pay for a present he gave to one of his mistresses in anger over his subordinates allowing someone to find him.
  • Rolling Attack: Piggytron's most dangerous move, though you can make it backfire on him.
  • The Social Darwinist: Believes those at the top of society should oppress the weak. Ironic, seeing as he used to be poor himself.
  • The Sociopath: Say what you will about Kamoshida, but at least he recognized other people as human beings. Kaneshiro's cognitions of the people of Shibuya are walking, talking Automatic Teller Machines.
  • Squashed Flat: This will happen to him if you mess up his Rolling Attack.
  • That Makes Me Feel Angry: Combines this with Tranquil Fury after realizing his men got followed by the Phantom Thieves. When Ryuji asks him why he's giving money to his mistress seemingly out of the blue, Kaneshiro responds with a ghastly smile and this line:
    Kaneshiro: I'm royally pissed right now. Can you tell? You know how spending money relieves stress? [...] See this empty space? I'm so pissed that now there's a three million yen gap here.
  • Villainous Breakdown: When the calling card arrives, he threatens his men to hand over everything they've earned at once lest he kill them while he and his mistress intend to skip town. Like this helped him in the end.
  • Visual Pun: Both of his demon forms are based on a pun relating to their name. Bael becomes a ball and Piggytron is a mechanical piggy bank.
  • What an Idiot: In-Universe. Kaneshiro has this reaction at his subordinates when the Phantom Thieves barge into his hideout in the real world.note 
    Kaneshiro: Oh, I get it. You got followed, you dumb shits!
  • Would Hurt a Child: Going by the bad ending for his Palace heist, he certainly has no issue with having Makoto kidnapped, drugged, and sent into implied sex slavery until the police manage to rescue her.
  • Xanatos Speed Chess: Despicable as he is, it takes a special kind of criminal go from having his hideout discovered by a bunch of kids to fabricating blackmail material on the five of them by simply pulling out his cell phone and taking a photo. Furthermore, his Shadow revealed that extorting money out of them wasn't his real objective, but instead Kaneshiro was hoping that Makoto would fail to pay him and then use her as leverage against her sister the prosecutor, who he knew was trying to send him to prison, a chance he spotted the moment his men brought Makoto to him.
  • Yakuza: An oyabun, to be precise.
  • You Fool!: Right before his boss battle, he stops trying to justify himself and breaks out a long string of childish insults.

    ???/Sphinx 

Futaba Sakura

http://static.tvtropes.org/pmwiki/pub/images/futuba_s.png
Click here to see the Sphinx 

"You were used! They trampled all over your young heart! Get mad! Don't forgive those rotten adults!"

Sin: Ira (Wrath)
Boss: The Sphinx
Shadow voiced by: Aoi Yuuki (JP), Erica Lindbeck (EN)
Sphinix voiced by: Minako Arakawa (JP), Erin Fitzgerald (EN)

The fourth major target. Futaba Sakura's feelings of Survivor Guilt and self-hatred creates a Palace inside the collective unconscious, where her emotions manifest as the Sphinx, avatar of Wrath. Unlike the other Shadows, Shadow Futaba isn't the Sphinx. Rather, Futaba's Shadow represents her suppressed positive feelings about herself. Meanwhile, the Sphinx is Futuba's misguided projection of her dead mother, whose passing has been driving Futaba deeper and deeper into self-loathing. After realizing the Thieves are trying to help Futuba, she willingly aids them, and eventually becomes the Persona Necronomicon to protect her other self.

Futaba's Palace resembles an Egyptian pyramid meant to serve as a tomb, and it is based in her and Sojiro Sakura's house in the real world. Due to the unique circumstances surrounding her and her Palace, her treasure turns out to be herself. While Morgana suspects that a "traditional" Treasure lied in a massive sarcophagus at the top of the Pyramid, Futaba enters her Palace herself, and subsequently becomes the Treasure instead.
  • Already Done for You: Futaba accepts her Shadow on her own, without the party's help.
  • Archnemesis Mom: The Sphinx is actually Futaba's mother, who saw her as a burden to her work and wished Futaba had never been born. Or rather, she's a monster born of what Futaba thinks she was like. Once she realizes this is a giant lie, Futaba turns the tables on her easily.
  • Armor-Piercing Question: Shadow Futaba asks a series of these to help Futaba realize that her belief that her mother hated her stemmed entirely from her mother's suicide note, which was falsified, so she thus has no reason to blame herself for her mother's fate.
  • Artistic License – Religion: The Sphinx is not associated with the Seven Deadly Sins, and in fact does not come from Judeo-Christian mythology at all; Wrath is generally represented by Satan.
  • Bait-and-Switch:
    • The dungeon is based on Futaba's thoughts and controlled by her Shadow, so things are expected to occur like they did in Persona 4, right? Nope, Futaba's Shadow is not the boss of the dungeon, and Futaba accepts and converts in into a Persona without a fight, using it to pull a Big Damn Heroes on the real boss: a false version of Futaba's mother created by her mind, a manifestation of her belief that her mother blames her for her death. To top off the switch, Futaba herself is the treasure of her palace: by "stealing" her own heart, she is able to reform from a suicidal shut-in to a happier and more confident young woman who overcomes her fear of her mother.
    • Futaba's acts as a shut-in will lead players to assume her sin motif is Sloth. Except her true sin is actually Wrath, representing her self hatred of blaming herself for her mother's death.
  • Build Like an Egyptian: Her palace takes the form of a desert and massive Egyptian pyramids and temples.
  • By the Lights of Their Eyes: Shadow Futaba's security level icon takes the form of white eyes, which glow upon the Thieves being spotted.
  • Enemy Without: She's a Shadow Self, what did you expect? Well, joke's on you. Shadow Futaba and the Sphinx are two different people, with Shadow Futaba embodying Futaba's remaining hope and desire to come out of her depression.
  • Finish Him!: After reducing the Sphinx's health to 0, a button prompt appears and you finish it off with the protagonist's gun.
  • Foil:
    • Shadow Futaba is this to Shadow Rise. Both Shadows represent the repressed feelings of characters who have struggled with social isolation at one point in their life. Shadow Rise however tries to get Rise to buy into the idea that she is only using her career as an idol to hide behind her past weaknesses. Shadow Futaba however wants Futaba to accept that she is only harming herself by being a shut-in and has subscribed to false beliefs because of her weaknesses. Similarly, both are the only Shadows that do not get a proper boss fight with Shadow Rise's encounter being scripted while Shadow Futaba is not fought at all. In fact both Rise and Futaba accept their Shadows under similar circumstances as instead of the party fighting their shadow, but Rise admits to her weakness while Futaba resolves to become a stronger person. There's also the fact that by accepting their Shadows, both Rise and Futaba give the party the strength while they are in what appears to be a Curb-Stomp Battle.
    • In a way, Shadow Futaba is one to almost every single Shadow in the franchise. While the Shadows usually represents a person's repressed negative feelings, Shadow Futaba serves as the repressed positive emotions of Futaba.
  • God Save Us from the Queen!: The Shadows in the palace call her "Queen Futaba" during negotiations, but it's played with in that while she's antagonistic to the party at first, Futaba herself is a significantly better person than the other targets, and her Shadow reflects that.
  • Good Counterpart: Unlike the Shadows in Persona 4, who were born of the repressed negative feelings of their hosts, Futaba's Shadow is her hidden positive feelings, since Futaba outwardly is filled with self-loathing.
  • Hero Antagonist: Shadow Futaba, born as she is of the real one's survival instinct and attempts to talk herself out of suicide, is actually a Jerk with a Heart of Gold-the reason she's hostile to the Phantom Thieves is that she thought they were going to hurt Futaba more, and she willingly becomes a Persona when the real Futaba arrives.
  • The Heartless: Shadow Futaba is the first Shadow in the series to actually invert this trope as she was born from Futaba's positive feelings instead of their negative feelings.
  • Ineffectual Loner: Shadow Futaba doesn't initially realize she needs the Thieves' help to save Futaba from herself.
  • Nepharious Pharaoh: Futaba's antagonistic Shadow dresses like an ancient Egyptian Pharaoh. Actually, she's not nearly as antagonistic as most Shadow Selves are.
  • Pyramid Power: The dungeon's Boss Battle hides at the top of a massive pyramid.
  • Sugar and Ice Personality: One moment she asks the party for help, only to immediately let them fall into a death trap afterwards. This is a representation of the real Futaba's desire to be saved and her instinct to push people away as a defense mechanism.
  • Survivor Guilt: Her isolation is due to her mother dying due to mental shutdown followed by a car accident, which people falsely said was suicide due to the stress of raising Futaba. And she's so depressed she thinks her mother blames her for it.
  • The Stoic: Shadow Futaba is completely controlled and measured at all times, even as the Phantom Thieves grow more and more frustrated with her riddles and games. The Sphinx, on the other hand, screams every line at the top of her lungs and attacks savagely and constantly unless stunned by a catapult shot.
  • Tarot Motifs: The Reversed Hermit, representing unhealthy and excessive isolation, symbolized by Futaba's Palace being on the other side of a massive desert, even when the gang enters the Metaverse right outside her room. The actual Sphinx, not Shadow Futaba, represents this. Shadow Futaba represents the upright Hermit, the ability to grow emotionally from introspection and finding inner balance and stability.
  • Unstoppable Rage: Her sin and motif is Wrath - The Sphinx, that is, as she appears to Futaba as a massive beast fueled with anger and a need for vengeance stemming from Futaba being born. The Wrath also manifests herself in the real Futaba - in an ironic twist, her anger and hatred is directed towards herself. Shadow Futaba herself does not embody Wrath at all, but is instead accused of Sloth (in it despair and fear aspects) by the Calling Card-and even that's a bit downplayed, as Shadow Futaba's initial antagonism is born of Futaba's social anxiety, and she actually wants Futaba to break out of her isolation and shell.
  • Walking Spoiler: Everything regarding the fact that Futaba has her own Shadow as well as that Shadow not actually being the true boss fight of Futaba's palace is a huge spoiler.

    Kunikazu Okumura/Mammon 

Kunikazu Okumura

http://static.tvtropes.org/pmwiki/pub/images/okumura.png
Click here to see Shadow 

"The cold reality of kicking people down is a part of business! Virtue and sentiment are for losers."

Sin: Avaritia (Greed)
Shadow: Mammon
Voiced by: Hirohiko Kakegawa (JP), Christopher Corey Smith (EN)

The fifth major target. He is the president of Okumura Foods, a fast food company most famous for the Big Bang Burger chain you can find in various places in the game, and he is Haru Okumura's father. His selfish ambitions to enter the political world at the cost of both his company and employees' livelihoods creates a Palace inside the Metaverse, where he transforms into Mammon, demon of Greed.

Okumura's Palace is a Space Station, and it is based in the Okumura Foods World HQ in the real world. His treasure resembles a mysterious orb with a metallic shell, while in the real world it manifests as a model toy kit of a spaceship he wanted as a child but was too poor to buy.
  • Action Bomb: He will order his robot minions to self-destruct during his boss battle.
  • Alas, Poor Villain: His business practices are hard on his employees, and he puts Haru in an arranged marriage with the (potentially abusive) son of a member of the Diet to give himself a political boost, but Haru still legitimately cares for him and believes he can be the good man he once was... and so none of the Thieves think he remotely deserved his fate, never mind the effect it has on poor Haru.
  • Amazing Technicolor Population: His shadow has blue skin.
  • Ambition Is Evil: His wishes to expand his wealth and his influence - the latter by becoming a politician - is why he represents Greed. Despite the fact that Kaneshiro had a palace that took the form of a bank, he is content hoarding luxuries and lacks Okumura's ambitions.
  • Anti-Villain: Definitely one of the least monstrous of the thieves' targets. Which makes his death all the sadder.
  • Archnemesis Dad: He is Haru's father while also serving as the boss of her dungeon, since she wants to change his heart so that she won't have to get married. Played with, in that he would be an example of Good Parents were it not for his willingness to sacrifice Haru's happiness for his political ambitions. His Shadow is horrified upon realizing Haru has turned on him.
  • Artistic License – Religion: Averted; he, Kaneshiro, Kamoshida, and Sae use the standard demons for their respective sins.
  • Bad Boss: Orders his robot minions to self-destruct to damage the party. To a lesser extent, the real Okumura is highly exploitative of his employees, which is why they're represented as robots in the space station.
  • Closet Geek: Heavily implied. His shadow seems to relish in theatrical villainy and wears an obvious Darth Vader knockoff suit, and his Palace has an outlandish sci-fi theme that turns out to be directly based on his treasure, a model spaceship kit that his father refused to buy him when he was a kid.
  • Co-Dragons: Shadow Okumura has Cognitive Sugimura and the Corporobo MDL-ED, the cognitive version of the real-life second-in-command of his company, in this role.
  • Corrupt Corporate Executive: He is the head of a fast food empire who overworks his employees to dangerous levels, puts profit over the quality of his products, and is a member of The Conspiracy.
  • Cruel and Unusual Death: Upon his Shadow Self being killed, in the real world he turns into sludge on live television in a way that looks extremely painful.
  • Darth Vader Clone: As befitting a sci-fi geek with a space station Palace, his Shadow's costume is basically Darth Vader's with a spaceman helmet instead of the iconic mask. Also, he used to be a decent man before succumbing to his worse nature, tries to get his child to follow him in being immoral and self-serving, and is ultimately subservient to someone with more power and even less scruples. Finally, he ultimately dies while trying to bring down his former leader, but tragically, he gets assassinated before he can expose the Conspiracy instead of going out in a Heroic Sacrifice.
  • Even Evil Has Loved Ones: In contrast to Madarame and Shido, Okumura genuinely cares for Haru despite his willingness to put his ambitions first, and genuinely begs for her forgiveness once he's defeated. It makes her reaction to his death considerably more tragic.
  • Flunky Boss: The flunkies he summons form the main part of the fight (the last of which is essentially a King Mook), with Okumura himself hanging out of reach, supporting them with buffs and debuffing your party. Once his flunkies are all gone, Okumura himself turns into a Zero-Effort Boss, since he'll never attack, and he'll go down with just a few regular hits.
  • Foreshadowing: During the interrogation room segment, Sae warns Joker about how his testimony towards what happened with Okumura will be taken very seriously. This was a hint of him being Killed Off for Real.
  • Foil:
    • Since Haru contrasts with Mitsuru, it makes sense that Kunikazu contrasts with Mitsuru's father, Takeharu:
      • Takeharu is an extremely good man who strives to atone for his wicked father's misdeeds, and is shown to be a good president of the company he owns. Kunikazu, meanwhile, is a Bad Boss running his company into the ground, eager to obtain more power and profit-hungry because of his father's misguided benevolence.
      • Also regarding their daughters: Takeharu has his daughter's best interests at heart and can be a Papa Wolf when the situation calls for it, despite his lack of powers (a big example being taking out Shuji Ikutsuki when he captures SEES after the defeat of the final Full Moon Shadow.) Kunikazu, on the other hand, willingly ignores Haru's suffering, using her like he uses his employees, and is cowardly and weak.
    • In a way, he is one to Mitsuo Kubo. Both ended up being a Red Herring of their respective games, and they both had their dungeons being a bit "out-there" (Mitsuo's dungeon is viewed as a 3D representation of 2D dungeons from 8-bit games, and Okumura's dungeon is a Space Station). While Mitsuo was a Hate Sink villain who took credit for the murders just for the attention, Okumara was portrayed an Anti-Villain who generally cared about his daughter. Also, while Adachi is unable to kill Mitsuo thanks to the Investigation Team saving him, Okumura was Killed Off for Real with the Conspiracy purposely baiting the Phantom Thieves into targeting Okumara just so that they frame them for his death.
  • Four Eyes, Zero Soul: Wears glasses and happens to be a villain targeted by the Phantom Thieves. Played with, in that he's one of the more sympathetic ones.
  • Freudian Excuse: Haru notes that when he was a child, his father/her grandfather was often in debt due to carelessly handling both his personal and business finances, and that lack of money meant that Kunikazu could not get the model kit of a space station that he wanted. Said model kit is what his treasure manifests as in the real world.
  • Gratuitous English: In the Japanese version, he gives Morgana ten seconds to choose between him and the Thieves, saying "Time is money!" in English.
  • Greed: His sin and motif. His business practices (overworked employees and unsanitary working conditions among them) are unethical and driven by profit, and he put his daughter in an Arranged Marriage with the son of a member of the Diet so that he can enter the political world, not only knowing that the younger man would likely take mistresses but consenting to let Haru be one of them should she become unsuitable for marriage. His space station palace embodies both his ambitions and his tacit ignorance of his sacrificing Haru's happiness.
  • He Knows Too Much: As he's about to reveal the ones behind the conspiracy, his Shadow is shot and destroyed, causing his real self to die during a press conference soon after.
  • His Name Is...: Akechi kills him before he can reveal Shido is the leader of the conspiracy.
  • Hoist by His Own Petard: One of his attacks, Big Bang Challenge, deals a ton of Almighty damage. While it may seem bad, it actually helps out any party members affected with Hunger (which, as stated below, is one debuff you'll be seeing a lot during his boss fight); instead of being hurt, the attack fully heals them and removes Hunger.
  • Ill Man: He's apparently not in the best of health. Haru points this out when he's bedridden after his heart is stolen, and when he's killed, it's brought up again, which is why people are initially unclear on the cause of death.
  • Ironic Echo: Early on in his dungeon, he says that he believes that the Okumura way involves avoiding failure at any cost, even if it means betraying others. At the start of the final confrontation, he traps the party except for Haru and Morgana in a force field, and then repeats those lines when giving the two of them an ultimatum- betray their allies or share their fate.
  • Irony: One of his moves during his boss fight is "Sacrifice Order" that he uses on one of his mooks, causing them to self-destruct the next turn. Similarly, Shido's Conspiracy which he is a financial backer for does away with him to prevent him from revealing the conspiracy and harming Shido's chances at winning the election.
  • It's Personal: With Haru, who he planned to force into an abusive arranged marriage for his own profit.
  • I Surrender, Suckers: At the start of the fight, he tricks the Phantom Thieves into thinking he's surrendered by apologizing to Haru, then when Haru approaches him, traps the others besides her and Morgana (who manages to get out in time) in a force field.
  • Kick the Dog: When the cognitive version of Haru's fiance complains that Haru has been Defiled Forever because of her association with other men and says his own father may not approve of her, Kunikazu's Shadow says that he can simply take her as a lover. Haru's horrified to hear that her father knows her fiance is this kind of person and still would go through with the deal, and thus awakens her Persona.
  • King Mook: The last robot he summons is a large and black robot that resembles some of the robots fought as minibosses, as well as in earlier waves in the Mammon battle.
  • Knight of Cerebus: His tragic death marks when things start to go to shit for the Thieves, and the point at which they put their lives on the line to fight the Conspiracy.
  • Large Ham: Shadow Kunikazu is prone to making grandiose soliloquies about his ambitions and motives.
  • Manipulative Bastard: His Shadow, by insincerely apologizing and recounting memories of the past, is able to lure Haru away from the other thieves, allowing him to spring a trap on them.
  • The Neidermeyer: While he is a businessman and nothing in the game gives any indication of military service, his shadow hits all the points for this trope's application. He sends wave after wave of minions to attack the P-Thieves, and from an armchair no less in his boss fight; cares nothing for their well-being, is utterly useless in combat himself, and consistently talks about using his company as a stepping stone to greater glory, namely the political sphere.
  • Non-Action Arc Villain: Prefers to support from afar while his minions do his work for him.
  • Oh, Crap!: After his most powerful robot is defeated, he tries to summon another, but is unable to do so, and is shocked to realize that it's now him against the Thieves.
  • Obliviously Evil: His major problem is that he refuses to see how much his shady business practices are hurting Haru.
  • Obviously Evil: His corrupt business practices are very well-known among the general public by the time the thieves target him, making him the only target other than Kaneshiro who isn't a Villain with Good Publicity. Additionally, nearly everyone is begging the thieves to take him down. This hints at something suspicious going on, as no previous target had their secrets revealed until after the Thieves exposed them. The Conspiracy wants the Thieves to rush into taking him down, for good reason.
  • One-Winged Angel: The fact he Averts this is notable: whereas all of the other Targets transform into grotesque monsters for their battles against the Phantom Thieves, Mammon goes through no such metamorphoses.
  • Pose of Supplication: His Shadow does this immediately before and after his fight- the former is a trap and the latter is genuine.
  • The Scapegoat: He was deliberately chosen by the conspiracy to be targeted by the Phantom Thieves, only because Shido believed Okumura wasn't good enough for politics.
  • Standard Status Effects: He and his robot minions inflict Hunger, which lowers damage output.
  • The Starscream: It's implied that he was planning on running against his boss Shido for Prime Minister, and this was the original reason Shido wanted him dead - framing the Thieves for his murder was a convenient second bird to kill with that stone.
  • Time-Limit Boss: He must be defeated within 30 minutes.
  • Virtue Is Weakness: Has this mentality, expressed in his quote. He's willing to trample over others in order to increase and expand his wealth. As noted in Freudian Excuse above, his own father's misguided kindness is why he's such a hardass when it comes to running his business.
  • We Have Reserves: During his boss fight he continually throws employee robots of increasing rank at you, culminating in the cognitive version of the company's second-in-command, and demands they give up their lives for him if necessary.
  • Walking Spoiler: Unlike the other targets thus far, he dies.
  • You Have Outlived Your Usefulness: The conspiracy has him killed when he's a liability, hacking the Phan-Site so that they set him up to have his heart stolen, leading the Thieves into their trap and being framed for his murder.
  • Zero-Effort Boss: Without his minions to fight for him, he stops attacking the Phantom Thieves, and he goes down in no more than a couple of hits. The only way to lose at that point is to intentionally let the timer run out.

    ???/Leviathan 

Sae Niijima

http://static.tvtropes.org/pmwiki/pub/images/sae_s.png

"Let's do this fair and square, shall we?"

"Justice cannot yield to evil! I must win, no matter what!"

Sin: Invidia (Envy)
Shadow: Leviathan
Voiced by: Yuko Kaida (JP), Elizabeth Maxwell (EN)

During the latter half of the Protagonist's interrogation, we learn that Sae Niijima herself is the Phantom Thieves' sixth major target. Leviathan, the demon of Envy, is Sae Niijima's Shadow, and she is in control of the casino Palace infiltrated at the start of the game. The palace and Leviathan are manifestations of both the extreme pressure put on her from her job and her feelings of inadequacy in comparison to her co-workers and younger sister.

The casino Palace is imposed on a Tokyo municipal courthouse, with the police station not far away. Sae's Treasure is the only one that is never explicitly shown, either in the Palace or out of it. Prior to its materialization, however, Makoto theorizes that Sae's real world Treasure is their father's notebook on investigations he's done, as his death in the line of duty is the major catalyst of her cynicism. Because leaving her Treasure alone is a major component of the thieves' plan to trick the conspiracy, Sae's Palace is the only one that is not destroyed in the game.
  • Amoral Attorney: Since Sae's Shadow is born from her growing cynicism about the prosecutor's office and desperate desire to prove herself, Leviathan views court cases as nothing more than games to be won, not caring what happens to the defendant. Makoto's horrified to hear that a part of her sister feels this way, and hopes to change Sae's heart.
  • Anti-Villain: She isn't as much a bad person as a good one who's lost sight of her values, and can be convinced to remember them.
  • Artistic License – Religion: Averted; she, Kaneshiro, Kamoshida, and Okumura use the standard demon for their respective sins.
  • Black Knight: Her monstrous form is one, representing her loss of faith in the law she upholds.
  • Big "WHAT?!": She lets one off when defeated in the roulette.
  • Blatant Lies: "Let's do this fair and square".
  • Catch-Phrase: Proclaiming that she will do things "fair and square". The one time she actually means it is after she goes One-Winged Angel and fights the party head-on.
  • Casino Park: Her Palace is a giant over the top casino filled with amusement park-esque attractions.
  • The Cynic: Shadow Sae is her real self's pessimism and bitterness devoid of any of her Knight in Sour Armor traits, leading to her repeatedly proclaiming the uselessness of anything except winning and selfish goals.
  • Decapitated Army: Averted. After she's defeated, the Shadows start massing and preparing to capture the Thieves, likely because of Akechi's plan.
  • Disc-One Final Boss: She's the last boss that is faced before the game catches up with the present timeline. She even has the potential to be the final boss if the player sells out the other Phantom Thieves to the real Sae after she is defeated.
  • Envy: Her sin and motif. Her feelings of jealousy towards her younger sister and inadequacy towards her male co-workers, combined with the increasing corruption by her superiors, has embittered Sae greatly, giving her a deeply rooted drive to get ahead in her career at the cost of her personal happiness. Even then she is nowhere near as corrupt as the other Palace-dwellers, and her Shadow reforms of her own accord in the end.
  • Evil Makes You Monstrous: Shadow Sae's appearance is the most monstrous of the shadows without any traces of being comical and goofy. It's a sign of how distorted her values have become due to her envy that is not lost on Makoto, who's shocked to see it.
    Makoto: This... is my sister's true nature!? No...
  • Excessive Evil Eyeshadow: As you can see in her picture, and fitting her status as a Goth.
  • Faux Affably Evil: In an expression of Japan's infamous justice system, she pretends to want nothing more than a fair game against the protagonists, when everyone knows she's cheating and rigging the odds in her favor.
  • Fixing the Game: Her boss fight gimmick involves a roulette wheel that messes with the stats of whoever rolls the wrong number - with glass coverings over the numbers you picked. Un-fixing the game is required to clear the first phase of the fight by having a partner shoot out the glass.
  • Flower Motifs: The yellow rose on her hat and back means jealousy in Hanakotoba, the Japanese language of flowers.
  • Foil:
    • Serves as one to Makoto by way of flipping Makoto's fundamental quandary around. Makoto struggles with anger over the fact that none of the adults in her life seem to want to bother with actually matching the example she's always been asked to set. Sae's problem is just the opposite; she's convinced her adult self is, despite initial protestations to the opposite, fundamentally incapable of meeting the standard her teenage sister seems to set with ease. Sae has grown incredibly jealous of Makoto as a result.
    • She also contrasts with Kunikazu Okumura, both individuals whose obsessions are causing pain to those they care for- Makoto and Haru, respectively- and Haru points out that Sae is much like Kunikazu. Unlike Kunikazu, though, Sae makes the choice to change herself and become the Thieves' ally in the end. While Kunikazu ultimately treats Haru as a bargaining chip, it's implied that Sae is strict with Makoto in order to ensure that she succeeds in spite of the odds against her.
  • The Gambler: Attacks by forcing the protagonist to bet on a gambling roulette, but will skew the odds in her favor, like the Arcana Fortune from Persona 3.
  • Glamour Failure: Before her battle begins she taunts the Thieves in her human form, but as she does so the screen flickers and for a split second her true monstrous form is revealed, seriously unsettling Makoto.
  • Goth: She wears over the top goth punk makeup and clothing, with a massive amount of black shadow around her eyes, a spike covered choker, and so on.
  • Heads I Win, Tails You Lose: How her dungeon and boss fight is structured, with her changing the rules and outright cheating to assure she always wins. To beat her, you have to cheat back.
  • Heel–Face Turn: Unlike the other Shadow Bosses, the Phantom Thieves actually don't steal Sae's heart; despite Makoto initially carrying it, she puts it back at the last minute, leaving intact both Sae's Palace and her ability to influence it as part of the Thieves' plan to trick Akechi. Instead, Joker and Makoto help her work through her issues on her own without needing brainwashing, causing Sae to realize how harsh she was and repairing her relationship with Makoto, which saves her from becoming corrupt and abusive like the other targets.
  • High-Heel–Face Turn: Sae is the only target who actively chooses to change herself, as well as the only female target besides Futaba, who's a special case in a few regards.
  • Hp To One: If anyone attacks her while her roulette is spinning, she will retaliate with this.
  • Hypocrite: For all her talk about playing fair and square, she doesn't.
  • Inferiority Superiority Complex: As the embodiment of Sae's insecurities and growing lack of faith in herself, society, or even the concept of good, Leviathan's confident declaration of her being the eternal winner is quickly shown to be this, with her Shadows rigging the games and her constant changing of the rules in her favor. Eventually she starts having a full Villainous Breakdown where she starts screaming at the Phantom Thieves about how they won't take her one bit of real power away from her.
  • It's Personal: Makoto is very personally invested in saving her big sister from her own dark side.
  • Know When to Fold 'Em: Ironically, despite her gambling motif, despite her constantly changing the rules and moving the goalposts on the Thieves throughout the dungeon, she finally gives up and accepts that it will come down to a boss battle when they kept thwarting her attempts to lock them out by keeping them from having enough coins to get to her.
  • Lack of Empathy: Haru and Akechi lament how she sees people as nothing more than tools in her game. That said, since the cognitive versions of people are relatively free of distortion, it's implied that Sae isn't nearly as bad about this as most of the other targets.
  • Meaningful Name: Contrasting with Makoto more or less living her given name (as detailed in her entry), Sae's given name (冴) translates variously as "clarity" or "skillfulness" - all things she's convinced she lacks in comparison to Makoto and her colleagues.
  • Nice Hat: A wide-brimmed hat that even comes with cards and a yellow rose attached.
  • One-Winged Angel: After the party turns the tables on her in the first phase of her boss fight, she transforms into an armor-clad Shadow wielding a sword and a gun.
  • Screaming Warrior: After she goes One-Winged Angel, Leviathan spends the entire fight screaming in rage and, as she starts losing, despair.
  • Screw the Rules, I Make Them!: She takes full advantage of her status as master of the Palace to ensure that even though the Thieves have a way to reach her, it's all but impossible for them to actually do so.
  • Sexy Backless Outfit: Her dress is backless all the way down to her extreme lower back, showing a number of yellow rose tattoos.
  • Sore Loser: She never takes it well when she loses, and her loss at the roulette causes her to go One-Winged Angel.
    Leviathan: Cheating?! Unfair?! Silence! This is MY world!
  • Sword and Gun: Her Shadow's second form wields these simultaneously.
  • Tarot Motifs: Reverse Judgement - self doubt and refusal to self-examine.
  • Vapor Wear: Her outfit doesn't really leave much to the imagination.
    • Worth noting that the outfit actually had to be Bowdlerised as the original version, as shown in the art book, left almost nothing to the imagination. note .
  • Villainous Breakdown: She flies into a rage after her loss at the roulette, and, desperate to not lose her power, goes One-Winged Angel and attacks the party.

Late-Game Antagonists

These characters are all Walking Spoilers and their entries feature a lot of end-game details that are not hidden behind spoiler tags. If you have not played to the end of the game, read at your own risk.

    The Traitor 

Goro Akechi

http://static.tvtropes.org/pmwiki/pub/images/1473906950054.png
Click here to see Loki 

"Justice? Righteous!? Keep that shit to yourselves!"

Sin: Cavum (Emptiness)
Arcana: VIII. La Justice (Justice)
Persona: Robin Hood, Loki
Weapons: Serrated Blades and Silenced Pistols
Voiced by: Soichiro Hoshi (JP), Robbie Daymond (EN)

The final member to join the Phantom Thieves, Goro Akechi, is revealed after the Protagonist's interrogation to be the one that sold him out during the casino heist, and it is only due to some creative thinking on the thieves' part that they discover his true colors. When he is encountered in Masayoshi Shido's palace, he reveals that he is Shido's bastard son, driven entirely by his desire to be acknowledged by his father and others. He informed the police of the Phantom's location in an attempt to pin the accidents and deaths he caused on the Phantom Thieves.

The Endgame reveals that Akechi and the Protagonist were chosen to partake in a thought experiment by Yaldabaoth to determine what course humanity's future would take. Akechi was chosen to represent "rebirth" - that is, wiping society's slate clean and building it up from scratch. While Akechi himself wants to teach society a lesson by causing his father's downfall in this fashion, Yaldabaoth's true plans are far more sinister.

Like the Protagonist, Akechi possesses the power of the Wild Card, allowing him to wield multiple Personas. However, as the Wild Card is only effective when the wielder forms many bonds with others, his misanthropic nature leaves him with only Robin Hood and his true persona — Loki, the god of mischief and lies in Norse Mythology.


  • Ambiguous Disorder: Many of his personality traits such as his extreme black-and-white thinking, need for praise, and general Lack of Empathy could be chalked up to him having a Cluster B Personality Disorder, caused by Parental Abandonment AND abuse from his father.
  • Ambiguous Situation: If Shido's palace isn't completed, even after his sacrifice, Akechi still shows up at Leblanc to arrest Joker, making it unclear if this scenario is a hallucination or takes place before the battle with him.
  • Alas, Poor Villain: All he wanted was to be acknowledged by his father. He also admits that his goals and the Phantom Thieves are ultimately the same after throwing his massive tantrum, and seemingly dies protecting the party from Shido's projection of him.
  • All There in the Manual: The official name of his Dark Knight/Black Mask form (seen to your right) is "Darkside Goro Akechi". This is only disclosed in the art book.
  • Ax-Crazy: The guy is... quite unstable, to say the least. The fact he keeps a Mask of Sanity as long as he does is quite impressive considering how hard he snaps.
  • Bad "Bad Acting": A rare example of this being Played for Drama. His "surprise" at hearing Morgana speak when he joins the team is given intentionally wooden delivery. It's later revealed that his bad acting here was one of the things that tipped off the party to his betrayal, along with the I Never Said It Was Poison comment below.
  • Bad Powers, Bad People: His signature power is making people go psychotic, which he inflicts on their Shadows to cause their real life counterparts to go off the rails and commit crimes, which he then "solves".
  • Bastard Angst: Big time. The power-hungry politician Shido is his father; he abandoned his mother (who would eventually commit suicide out of shame for conceiving him), and the stigma of being an illegitimate child has haunted Akechi since childhood. To top it off, Shido did suspect Akechi was his son, but he a.) didn't care and b.) would have eventually killed him off. Little wonder he's so full of anger.
  • Bastard Bastard: He's Shido's bastard son and a borderline sociopath. Deconstructed, though, in that being treated like an unwanted child is precisely why he is the way he is.
  • Because You Were Nice to Me: Because of his Confidant with Joker, Akechi decides to sacrifice himself to protect his ex-teammates from his Cognitive counterpart.
  • Becoming the Mask: Undergoing this is an important facet of his redemption in Shido's palace.
  • Being Evil Sucks: What he realizes at the end of his redemption. For all of his boasting of his superiority, it comes from complete denial that the protagonist is better than he is.
  • Big Bad Friend: One of the main antagonists, and the main character is forced to befriend him through his cooperation link, which ranks up automatically (which includes two rank-ups before and after his boss fight).
  • Black and White Insanity: He actually mocks the concept of justice for not being morally clear enough. It doesn't help that his perception of good is entirely tied up in what's good for him.
  • Black Knight: As the mysterious "Black Mask", the supernatural hitman for the Conspiracy who wears black armor with purple and red highlights.
  • Bolivian Army Ending: He's last seen battling a doppelganger of himself. Futaba is unable to sense his presence afterwards.
  • Bomb-Throwing Anarchists: His ultimate goal is to prop Shido up as Prime Minister and then expose all his crimes, which would not only destroy Shido's career, but also throw society into anarchy by colossal breakdown of trust in authority and government.
  • Boom, Headshot: Kills the protagonist via a silenced pistol shot to the head in the game over scenes. The protagonist survives by some machination, due to Akechi being Out-Gambitted.
  • Broken Ace: Despite setting up all of the cases he solved, he's both smart enough to execute an elaborate plan to frame the Thieves for his killings and strong enough to handle the Thieves on his own, only losing due to being outnumbered. Not to mention that he has the power of the Wildcard. However, he's only known lies and hatred his entire life and a combination of his own pride and Sunk Cost Fallacy prevent him from making a Heel–Face Turn or realizing what Shido has in store for him until it's too late, and his inability to truly connect with others and thus forms bonds prevents him from using the Wildcard to its fullest.
  • Call-Back: Like his father being a nod to Tatsuzou Sudou of Persona 2, Akechi being the fire using, psychotic son is a nod to Tatsuya Sudou. Unlike Tatsuzou and Shido, the similarities stop there, as Tatsuya went out in Eternal Punishment as the Starter Villain.
  • Casting a Shadow: For the second phase of his boss fight, Loki uses the Curse line of spells (Eiha/Mudo).
  • Chewing the Scenery: Somewhat justified in-universe as he's inflicted a psychotic breakdown on himself, but Robbie Daymond sounds like he's having a pretty good time cackling like a comic book supervillain.
  • Chronic Backstabbing Disorder: Betraying the Phantom Thieves aside it is also revealed that he would have done the same with Shido as his ultimate goal was to get him elected just to steal his victory away from him as a part of a revenge plot.
  • Chuck Cunningham Syndrome: After the Cruise Ship dungeon, Akechi is never mentioned by the public again, only in a one-off line by Sae (saying he disappeared, so there are no other witnesses to Shido's crimes) and in Lavenza's explanation of Yaldabaoth's plan. No one else mentions him, not even an NPC known as his biggest fan, despite him supposedly being a huge celebrity and a former party member. While some fans chalk this up to his story arc being over (and the situation the Thieves face quickly getting a lot bigger than Akechi), others consider this to be incredibly bizarre.
  • Climax Boss: The fight with him signals the beginning of the endgame. The only major bosses following him are the Big Bad Ensemble.
  • Combat Sadomasochist: One of his unique spells during his boss fight is Desperation, which buffs his attack but reduces his defenses - unlike most buff/debuff spells, it can't be removed and must wear off naturally. He also willing inflicts Rage on himself as well.
  • Composite Character: A perverse amalgamation of Naoto Shirogane and Tohru Adachi from the previous game, but with the former's desire for justice and the latter's self-centred villainy amped up to monstrous extremes. As mentioned above, he also has elements of Tatsuya Sudou from Persona 2, being the psychotic son of a major villain.
    • As mentioned in Foil below, he could also be a twisted mix between Ken Amada and Shinjiro Aragaki from the third game, sharing the former's tragic backstory and Justice Arcana, and the latter's status as a Guest-Star Party Member who ends up being responsible for killing another party member's parent and ultimately pulls a Heroic Sacrifice (at the very least), possibly depicting what either of them would have been like without their most redeeming qualities.
  • Conspicuous Gloves: A downplayed trope. Akechi is the only party member who wears gloves out of his thief costume. While fitting the elegant facade he's built for himself, they're also useful in keeping Akechi's finger prints off the suppressed SIG-Sauer he's secretly packing. These allow him to efficiently stage the murder-suicide of the protagonist.
  • Cop Killer: Shoots a officer guarding the interrogation room where the protagonist is held. Who's supposed to be killed to tie up loose ends.
  • Could Have Avoided This Plot: The Phantom Thieves rightly point out there's no reason for Akechi to fight them in Shido's Palace, as using the method Morgana taught them, they can turn Shido into a man who would actually care about his son, like Akechi always wanted. Unfortunately, Akechi's inability to admit he's second best, let alone that he wasted two years of his life and hurt countless people All for Nothing, causes him to attack the party anyway.
    • Akechi himself comments during his Villainous Breakdown that he probably would've gone down a completely different path if he had supportive friends like the Phantom Thieves when he awakened to his persona abilities.
  • Darth Vader Clone:
  • Dark Magical Girl: The Spear Counterpart is what he is, at his core. He desperately wants the love and affection neither parent gave him, preferably from his actual living parent. Unlike most examples of the trope though, he can't let himself accept anything less.
  • Despair Event Horizon: His sin and motif is Emptiness (Cavum) which is also sometimes called sorrow or despair (Tristitia), and is often connected to the sin of suicide. Akechi's upbringing has left him with deeply rooted depression and an extreme craving for love and affection; unfortunately, his anger towards humanity and narcissistic traits prevent him from truly connecting and loving others in return, to the point he believes the only way to fix society is to wipe the slate clean. This also ties into his lack of self preservation: when Akechi transforms into his second form, he berserks himself, just so he can try to kill the heroes. Similarly, his ultimate Evil Plan involves confessing to numerous murders, which would lead to either life imprisonment or potential capital punishment.
  • Don't You Dare Pity Me!: He has some elements of this, particularly his being infuriated that people whom he looks down upon would sympathize with him. Taking more supportive dialogue options during his boss fight incurs reactions such as this.
    Akechi: Is that supposed to be pity...? You piece of shit!
  • The Dragon: He's the enforcer of Masayoshi Shidou's Evil Plan, killing the protagonist in the bad ending and serving as the final obstacle before you go after Shido himself. In truth though, he's a Dragon with an Agenda, plotting to destroy Shido's reputation after elevating him to power as revenge for his cruel upbringing.
  • Dying Alone: He ends up dying with only Shadows for company. Maybe.
  • Easily Forgiven: Averted. While the Thieves are willing to reach out to Akechi, they're still appalled at what he did, and Haru points out that she hasn't forgiven him for killing her father, but she also sympathizes with him and understands how he wants to get back at the adults that wronged him.
  • Enemy Mine: In actuality his goal is to steal Shido's victory away from him once he is elected in order to create chaos among the public. The only reason he works with Shido to capture the Phantom Thieves is that they would prevent Shido from being elected as Prime Minister.
  • Eureka Moment: Akechi remains oblivious to the trick the Thieves pulled on him until he goes on a talk show: first he muses that he felt a little dizzy after killing Joker... only to realize the dizziness was the feeling of traveling to the Metaverse. Then the host snaps at someone in the audience whose phone had just gone off, the lightbulb goes off, and Akechi rushes off to face the Thieves in their final battle.
  • Evil Cannot Comprehend Good: After defeating him, he can't fathom why you won't kill him and would even offer for him to rejoin you.
  • Evil Costume Switch: Robin Hood grants Akechi a white, princely uniform. Loki, meanwhile, dresses Akechi in a hellish, creepy black uniform with a neck brace, a face-covering helmet, and a "cape" that emits ominous black smoke. He transforms into this outfit for the second phase of his boss fight.
  • Evil Counterpart:
    • To the Phantom Thieves, a fact which he bitterly realizes before his Heroic Sacrifice. Like them, he wants to stop authority from being abused and to reform society, but unlike them, he wants to do so primarily for selfish reasons, has absolutely no doubts that what he does is entirely the right thing, and he doesn't want to "change" society so much as "tear it apart from the inside and let God sort it out." This is why Yaldabaoth chose him to be the other Wild Card. His true Persona fits as well. Like the Personas of the Phantom Thieves, Loki is The Trickster, but while the others are modeled after dashing rogues or rebellious heroes at best and annoying pranksters and Noble Demons at worst, Loki is commonly interpreted as a malicious, amoral Troll.
    • To Joker, who he holds a massive inferiority complex towards, more specifically. Besides both of them being Wild Cards, many of their design aspects mirror each other: Joker's Thief garb is black with red highlights - Akechi's is white with red highlights. Both of their masks have bird motifs to them. His toy swords and rayguns are childish versions of Joker's more realistic knives and pistols. In their All-Out Attack images, Akechi is posing in front of an ornate, intact star, while Joker does so in front of a simple, cracked one. During the second form of his boss fight, even Akechi's idle pose, with the slouch backwards while holding his weapon down by his hip, mirror's Joker's.
  • Evil Is Hammy: During the final confrontation, he hollers at the top of his lungs about wanting to kill you during his boss fight. Justified as he's essentially having a meltdown.
  • Evil Laugh: He has a triumphant cackle if he manages to kill Joker during his boss fight.
  • Exact Words: While much of what he says turns out to be outright lies, a significant amount of his dialog is completely true, but missing the proper context. Most notably the reason he gives the Phantom Thieves for becoming a detective, an extremely personal grudge against particularly rotten adults.
  • Expy:
    • Of Leon Magnus, from Tales of Destiny, one of the older examples of party traitor in japanese games. Like Akechi, Leon is being ordered by his father, that is one of the main villains of the game, and both characters want to defeat said father. And, just like Leon, Akechi joins the party and betrays them near the end of the game only to sacrifice himself to save the party later.
    • He is also really similar to Crow Armbrust from Trails Of Cold Steel. Besides the same name, even if said name is only an codename for Akechi while in the Metaverse, both characters are friendly towards the party, only to betray them in the end when they reveal that they were an enemy the party fought in many parts of the game that was using a black mask (Crow as the terrorist C, Akechi as the black mask Culprit). Both characters also want to defeat one of the main villains of the game, who happened to be powerful men in the government. Both also sacrifice themselves to save the party near the end of the game.
    • He is similar to Light Yagami from Death Note due to their lack of hope in humanity, leading to the decision of killing people who are beyond salvation so they can reform society. Both are also intelligent, have a fake personality that is cheerful and friendly so they can deceive the public, and have similar appearance.
    • Many people pointed the similarities between Akechi and Jun Kurosu from Persona 2, since both were chosen by higher beings (Yaldabaoth for Akechi, Nyarlathotep for Jun) in order to fight the main characters and both characters have family problems, especially towards their respective fathers. Akechi even got Jun's school uniform as DLC.
  • Fake Ultimate Hero: All those cases that he "solved," every mystery that helped win him fame? He was the true perpetrator behind each of them; causing havoc so he could sweep in and be seen as a great detective.
  • Famous Last Words: "So my last opponent is an exact replica of myself? ...Not bad."
  • Faux Affably Evil: Akechi seems like an Adorkable, humble, and determined detective and even joins our heroes. Turns out he's in league with Shidou and willing to shoot a cop and the teenaged protagonist in cold blood. Played with, however, in that his feelings of friendship are genuine, and he can be convinced to turn on his father.
  • Foil:
    • To the protagonist, as another abandoned teenager who gained access the Palace. While the Protagonist used his power to help others from being exploited by figures of authority, Akechi used his powers to selfishly exploit the system to become a figure of authority himself. Arsène and Robin Hood, the protagonist's and Akechi's Personas respectively, are also weak to the other's main element. Also, the protagonist is ostracized by the public for his record but has friends and confidants he can rely on while Akechi is a celebrity who's adored by the masses, but ultimately has no real friends. In fact, one of the things that Akechi complains about in his Motive Rant is about how even though he's the popular one, the Protagonist has everything that he doesn't.
    • To Tohru Adachi in Persona 4, another detective who hid his grotesque personality behind an affable mask, and used their supernatural powers for selfish gain. However, Akechi used his in a considerably more savvy way, winning respect and fame for himself, and is considerably less sentimental, having no problem with killing his supposed allies to further his own goals. At the same time he actually has a conscience and is driven by the desire to get back at the man who wronged him, as opposed to Adachi's nihilistic For the Evulz motivation. And while he's personally murdered dozens of people to Adachi's two, it was all in service of a comparatively banal goal of ruining Shidou's career whereas Adachi was all too keen to let his schemes enable the complete downfall of human civilization.
    • To Naoto Shirogane of Persona 4, to point he's known as "the second coming of the Detective Prince". Both serve as famous Kid Detectives dealing with Parental Abandonment issues who join the party late the game. But while Naoto is sincere in her desire to help others, Akechi is a Fake Ultimate Hero who lets his insecurities get the better of him and invents cases he can "solve". Similarly, Naoto was raised by her grandfather after her parents died in a car crash, thus giving her a stable home life, while Akechi was abandoned by his father and passed around the foster care system after his mother died.
    • To Futaba, whose mother also gave birth to her out of wedlock, and who also hasn't had any friends before meeting the Thieves. Akechi can masterfully put on an affable public facade and has done so for years, whereas Futaba has crippling social anxiety that she struggles to overcome, even after completing her dungeon. On the other hand, while Akechi's mother committed suicide and put up with abuse in assorted foster homes, Futaba's mother genuinely loves her, and she was Happily Adopted by Sojiro not long after her death (although her anxiety and auditory hallucinations prevented it at first).
    • To Makoto. Both of them are honor students who excel in order to be accepted- Makoto by her sister and Akechi by society as a whole. Both use blackmail in order to get onto the team, but with very different motivations. While Makoto genuinely wants to see if the Thieves are just (and offers to release them from the deal once they end up getting blackmailed), Akechi's entire plan is a trap for the Thieves. While Makoto quickly reconciles with Ann and is accepted as a trusted friend by her and the rest of the Thieves, Akechi is never fully trusted- while the Phantom Thieves care for him, even the relatively compassionate Ryuji and Haru cannot forgive his misdeeds. There is also the similarity that both characters are used by members of the Conspiracy to bring the Phantom Thieves to justice. Makoto however didn't know the Principal was tied to the Conspiracy and was nothing more than his Unwitting Pawn for a short period of time while Akechi willingly teamed up with Shido to capture the Phantom Thieves.
    • He also has many similarities to Ken Amada from Persona 3. They both lost their mothers, were ostracized by society and seek revenge against someone who wronged them. They're both also of the Justice Arcana. It's not hard to see Akechi as what Ken could have become if he hadn't met S.E.E.S. and given up on revenge. It's also implied that Akechi's mother committed suicide out of shame while Ken had a loving relationship with his mother. Ken also had heavy doubts about killing for revenge (especially in the movie, when he befriended Shinjiro before learning about what Shinjiro had done), whereas Akechi had no issues about killing anyone just to further his own ends.
    • He can also be seen as a counterpart to Reiji Kido from the original Persona, as both are illegitimate children yearning for revenge against their bastard fathers (and half-brother by proxy, in Kido's case). Akechi is arguably Reiji gone horribly wrong: while Reiji was distant and cold toward his allies, he stuck it out with them and made them a part of his life, giving him stability in the wake of having a lackluster sales job. On top of that, despite enacting his revenge and feeling empty afterward, he was able to move on, and he even starts a family at the very end of Persona 2: Eternal Punishment. Akechi is the opposite: he was given no love or affection growing up, had no one to rely on as a consequence, easily let himself fall into his father and the conspiracy's web (and abuse the power granted to him as a result), ultimately shuns the sole bastions of friendship presented to him (although he knew he was too far gone to accept it at that point), and suffers immensely in the end. And while he was able to kickstart an extremely successful career as a detective-cum-idol (in contrast to the struggling salesman Reiji), it's extremely fickle due to how easily swayed the public is; indeed, had the truth about his past and his misdeeds come to light, his career could easily fall apart at the seams.
    • To Haru. Both of them start out thoroughly under the thumb of their fathers, doing whatever has to be done to please them and get their approval. Haru had the advantage of being an acknowledged child while Akechi did not, but neither of them was particularly loved by their fathers in either case. Their fathers are simply using them to further their own goals, with Haru's father arranging a political marriage Haru was opposed to in order to secure political clout and Akechi's father using Akechi's abilities to further the Conspiracy. Haru refuses to change herself and rebels openly, while Akechi's rebellion is subtle and subdued, letting himself be changed so he can get closer to Shido, which allows Shido to continue exploiting him. And finally, while Haru is horrified and saddened when her father is killed (by Akechi no less) Akechi fully plans to torture his father himself. Their personalities also contrast, with Haru being Spoiled Sweet and always true to herself while Akechi is a Bastard Bastard who is always presenting false faces.
    • To Ryuji. Both of them have fathers who abandoned them with their mothers. However, while Akechi's mother committed suicide from the burden, Ryuji's was able to shoulder the burden and struggled through raising him on his own. Because of this, Akechi is a bitter and jaded cynic who believes in an everyman for himself philosophy, while Ryuji is a naive bright-eyed optimist who values loyalty and friendship. Ryuji is a Book Dumb athlete, while Akechi is a prodigy detective. Akechi himself points out when recruiting Ryuji to carry poker chips in Sae's dungeon that Ryuji was the perfect brawns to match Akechi's brains. Finally, Ryuji is incredibly open and willing to talk about his past to Joker within two days of knowing him, while Akechi maintains so many lies that he sometimes can't figure out which are true.
  • Foreshadowing: Quite a lot:
    • As mentioned below, he hears Morgana despite just having met the team, bringing up the first red flag when he mentions the comment.
    • Akechi makes his vehement opposition to the Phantom Thieves' actions clear from his first scene and, unlike Makoto (who'd also been tasked with apprehending the thieves), doesn't truly come around to their way of thinking even as a member of the party, although he does express the belief that the Phantom Thieves aren't responsible for killing anyone (because he himself is the killer and was trying to gain their trust).
    • When he runs into the Phantom Thieves at the school festival, the first thing he says is "Oh, everyone's all here," as if he recognizes them. Futaba Sakura actually catches this.
    • While speaking as the guest of honor at the school festival, Yusuke Kitagawa makes the inference that if he believes that the Phantom Thieves are dangerous, yet innocent of murdering Kunikazu Okumura and the others, then Goro Akechi must either know the true culprit's identity or the identities of the Phantom Thieves.
    • He joins the party near the time of the Casino Palace heist where Joker is successfully apprehended. The heist is his idea, and he uses leverage to prevent the party from backing out.
    • Glaringly, he's the only party member who wears gloves as a civilian. While his High Class Gloves are befitting of the elegant image he presents to the outside world, they've also proved useful for Akechi when he commits crimes, like the staged murder-suicide of Joker in the bad ending.
    • Joker can check out books about the Personas of the other party members in the school library, but a book on Akechi's Robin Hood is never available.
    • He has the Bless element, this is fine, each of your teammates have their own individual elements. The problem is that Akechi also has the Curse element, the very element he is supposedly weak against. He is not showing you his full capabilities and he is capable of far more than he should be.
    • An absolute dead giveaway is that he's the only one of your party members who does not appear in the opening. (He does however appear on the title screen and game cover.) Metawise, he is also the only one of your party members to not get their own commercial. He also does not appear with the rest of the party on the reverse artwork for the game's Steelbook Edition or on the collector's box for the Premium Edition.
    • He's the Justice Arcana, which is not known for straying from their path for better or worse, making his apparent sudden willingness to cooperate with the Thieves, even as a means to an end, suspicious.
    • The Thieves strictly refer to him on a Last-Name Basis, emphasizing the distrust- by comparison, Makoto, who'd joined under somewhat similar circumstances, gets on a First-Name Basis with everyone the day after awakening her Persona. The localization takes it to the point where he's referred to as "Akechi" in all of the menus once he joins your party; the rest of the group is listed by their first name.
    • In addition to having a Confidant link that ranks up automatically (most of the events therein involving him forcing his way into a conversation to boot), it is also one of only two that does not grant any kind of additional Arcana bonus, aside from him getting all of his battle abilities at once when he joins you. Sae, your interrogator, is the other link who shares this distinction, with her sole "bonus" arguably being that you unlock the route to the true ending if you answer two of her interrogation questions correctly.
      • This takes a nice form of Gameplay and Story Integration as well: Rank 9 of a link with your party members allows them to take a blow for the protagonist if he's about to die. You don't hit Rank 9 of Akechi's link until right before your battle with him, meaning that, in spite of the feelings of friendship he felt for the protagonist, he was still jealous of him enough to not do something so drastic for him.
      • In relation to that, he gets all teammate abilities up to rank 6 when he joins, which some might suspect is just the game being generous to a late joining member, but has no other ones listed after. This pretty much tells you he won't get the complete party member ability set, which would be odd if he were to stick around. Likewise, his Confidant ranks up to 7 while he's still briefly with the party, yet he doesn't get the ability associated with it.
    • He deliberately chose "Crow" as a code name because it contrasted with his white and red superhero outfit, but the code name would actually work very well with his black and dark blue Featherman supervillain outfit. Also while "Crow" was said to contrast his white outfit the red color and long nose/beak of it's mask does fit well for a Tengu, which is a crow based Yokai Igor is most easily associated with, foreshadowing their connection as well.
      • During the infiltration on Sae's Palace, in class you are asked the difference between the kanji for "bird" and kanji for "crow". The answer is that there is a line in the kanji for bird indicating that bird's eye is easily visible. Most of the questions answered in class usually tie into the palace you are infiltrating. Considering how one of your party members happens to be code named Crow, this could hint at Akechi having another Metaverse outfit... which in he fact does. The dub even made a point of him initially wanting his code name to be the Japanese word for crow instead of having it in English, making this question of Kanji to be particularly relevant.
    • Each of the Phantom Thieves represent a bright color (Joker is red), Akechi's color is dull grey.
    • Akechi describes his "Crow" outfit as not being what a rebel looks like, and instead describes it as his idea of someone who sticks to their justice. It takes a new meaning when he reveals his second outfit.
      • Joker, Haru, Ann, and Morgana are dressed like thieves, Ryuji and Makoto look like delinquents, and Futaba looks like a hacker, all archetypes who rebel against order and organization. Akechi dresses like a drum major, a key member of an organized marching band responsible for keeping order.
    • He insists you raid the Casino on a certain date, unlike every other Palace thus far, because he set the trap that day.
    • In the Non Standard Game Over, your murderer holds their gun in their left hand. Akechi is the only southpaw in your party.
    • For someone who's supposedly really into fairness and hates foul play, he's a little too good at cheating in the casino, managing to out cheat Sae at every turn and even slowly stacking up points on his own card that the rest of the party didn't know he had. He even frequently brings up how rules can be restrictive and need to be worked around when doing so.
    • One major indicator that Akechi is the traitor is that in Sae's Palace he catches on to how the Metaverse works very quickly. The party pretends to write this off as a result of him being a detective but even then he is way too comfortable for someone who claims to only have been in two palaces. Made more suspicious when you realize that Makoto and Futaba who are around Akechi's level of intelligence still took some time to learn how the Metaverse works and even needed some help from Joker and Morgana who have been exploring the Metaverse for the longest period of time. All of this points to the fact that he has known about the Metaverse longer than any of the Phantom Thieves.
    • When the Phantom Thieves first enter Okumura's Palace he is present in the vicinity unbeknownst to them. It's played with in the sense that Akechi does mention being dragged into the Metaverse along with the Phantom Thieves and awakening his Persona as a result, and also checks out his other claim that he had video and photographic evidence of the Thieves exiting the Metaverse. However, the later revelations of him being the traitor and Metaverse killer strongly suggest that he had entered Okumura's Palace deliberately in order to stalk the Phantom Thieves and assassinated Okumura once he was defeated.
    • His first appearance talking about the Phantom Thieves at the TV studio is right after Madarame mentions that there is another Metaverse user. You may not think much about it during your first playthrough. With prior knowledge however, it can come off as suspicious that the game is introducing a character that is against the Phantom Thieves immediately afterwards.
    • His explanation for wanting to join the Phantom Thieves, having an extremely personal grudge against a corrupt adult, initially comes off as lip service after he's revealed as the traitor, since that's why the rest of the thieves joined. During his Motive Rant in Shido's palace, it turns out he was telling the truth.
    • His Persona, Robin Hood, has virtually no team-oriented abilities. The only one he gets is a Revive - He won't, indeed can't, help out until he absolutely has to. When he cures an ally's status ailment he also slaps them with his hand rather than the fan. Both of these go to show his disdain for working with a team, which makes perfect sense once he goes on his Motive Rant.
    • If you talk to Chihaya before Sae's Palace, she'll tell you that the future of the Phantom Thieves looks unclear but several cards have a tight bond to the protagonist. Akechi is the eighth member who joins which makes it clear that he isn't going to stick around with the Phantom Thieves.
    • The Protagonist's memories begin to get hazy right after Akechi proposes his deal to the Phantom Thieves. The only other time this ever happens in the game is if you miss a Palace deadline, implying that there is more to the Thieves' alliance with Akechi than meets the eye. Indeed, all the hazy memories are later shown to be the Thieves secretly investigating and plotting against Akechi since they never trusted him to begin with.
    • His costume in the Dancing All Night DLC hints at his motivations particularly the hat he wears. The most noticeable aspect of his costume is a hat with the word "HERO" engraved on it which is ironic considering his role as the traitor. However, its actually meant to represent his motivation of wanting to be the hero of his own story by getting his father's recognition through working with and betraying the Phantom Thieves.
      • Several of his other DLC costumes have him dress up as antagonists for their respective games; fitting for someone who himself is an antagonist.
    • A hint towards him being Shido's son can be seen in his Phantom Thief outfit as Crow. Him having luxurious shoulder pads is actually meant to reflect the fact that he is the son of an aspiring Prime Minister. Comes even more full circle when Shido's outfit during the fight with his Shadow has a similar color scheme to Akechi's Phantom Thief outfit.
  • Game-Over Man: In the Non Standard Game Over, he is the mysterious man who blows your brains out.
    Akechi: Allow me to enlighten you. That trivial righteousness that you've paraded around...? This is how such idiocy ends. [thwip] ...Farewell.
  • Gameplay and Story Integration: As noted under Foreshadowing, Akechi doesn't get the usual confidant Rank 9 ability, which allows a party member to take a fatal blow for the protagonist. However, you do hit Rank 9 not long before Akechi sacrifices himself to allow the party to escape from an army of shadows led by Shido's cognitive version of him.
    • During his boss fight he tends to aim for Joker a lot. Considering his case of Green-Eyed Monster and the fact that he just made himself psychotic why wouldn't he target the source of his frustration?
  • Glory Hound: He moonlights as a detective mostly for the fame. A lot of cases he investigated were set up just so he could "solve" them.
  • Go Out with a Smile: After Joker promises to stop Shido for him, Akechi gives a small smile before he draws his gun on the cognitive version of himself.
  • Hate Plague: Unlike the Protagonist who has the ability to cause his victims to feel all their repressed guilt by stealing their hearts, Akechi has the ability to drive people completely berserk by attacking their hearts with Loki. The Train incident early in the game where the conductor goes crazy and crashes it is his doing, and it's implied that several of the crimes he "solved" were actually caused by him using his power to make other people commit them. He also uses this ability to power up his shadow flunkies and even uses it on himself during his boss fight.
  • The Heavy: He's the one doing most of the legwork for the Conspiracy, including being behind most of the mental shutdowns that occur throughout the game that get blamed on the Phantom Thieves.
  • Heel–Face Door-Slam: It seems like he might be starting to come around after you beat him a second time and the berserk effect wears off, but then Shido's cognitive image of Akechi shows up and threatens everyone, and the real Akechi shoots a control panel that closes a bulkhead, sealing himself off with the fake one so the Phantom Thieves can escape.
  • Heel Realization: He has one after defeating him in the second phase of his boss fight-he outright regrets the fact he didn't meet the Phantom Thieves before he started on his assassination spree.
  • Hired to Hunt Yourself: His claim to fame was investigating the mental shutdown and psychotic breakdown incidents that he himself was perpetuating, and his first appearance has him consulting with Sae Nijima regarding such cases. Later on, as part of his supposed deal with the Phantom Thieves, he asks them to disband and promises to personally bring the Metaverse killer to justice, even though he is the Metaverse killer.
  • Heroism Addict: One of the reasons Goro teamed up with Shidou was Goro's desperate need for approval.
  • Hero Killer: He shoots the protagonist in the head after the Phantom is taken into custody, to avoid anyone else finding out more about The Conspiracy. In the good endings, he kills a fake version of Joker in Sae's palace. In the failed mission bad ending, he kills the real Joker.
  • Hope Is Scary: The reason he attacks the team a second time.
  • Hypocrite: He frequently criticizes Sae whenever he feels she goes far, and after hearing Sae's Motive Rant, makes a disappointed remark that he'd hoped that her reasons would be more noble. All this is coming from someone who'd actually caused the mental shutdown incidents and became famous by solving the cases, all for the purpose of taking revenge on/being acknowledged by his father.
  • I Am Not Left-Handed: He conceals the existence of his other Persona and his ability to cause Shadows to go berserk until he fights the party. He taunts Ryuji for being stupid enough to assume that he knows all there is to know about his power, and Makoto points out that if Akechi is responsible for all the incidents, he's more dangerous than they assumed. That said, he makes his Evil Costume Switch and takes out Loki for the second half of his boss fight.
  • I Just Want to Be Special: His desperate need for others' approval results in him leaning towards this at times.
  • I Never Said It Was Poison: Akechi's undoing begins when he hears Morgana describe a TV station as being shaped like a pancake and then makes a remark about that comment, proving that he heard it. Only Persona users can hear Morgana, leading to him being suspected later in the story, because he tells the party he only awakened his Persona a month prior to joining. Since he clearly heard Morgana way back when you met him at the TV station in May, they knew he was lying.
    • Due to the In Medias Res nature of the story - with everything prior to November 20th being a flashback forming the main part of the Protagonist's interrogation at the hands of Sae Niijima - this is the only inkling of Akechi's motives that the player is initially made privy to. Because the Protagonist was doped up on truth serum and other such drugs, his flashback memories of him discussing the plans to entrap Akechi become noticeably hazy, with all of the dialogue absent until the actual revelation that the Phantom Thieves plotted to fake his death.
  • Irony:
    • He's a villain who embodies SMT's Law alignment, yet his initial Persona is the archetypical Chaotic Good character.
    • Despite being holding a Wild Card, Akechi only ever forms one bond and it's with the character he despises the most (save for Shido), the Protagonist. Makoto even notes after his defeat that Akechi was the strongest of the Phantom Thieves and had he not actually squandered his talents and abilities they probably would not have beaten him.
  • It Is Beyond Saving: His opinion of society in general. Whereas Joker and the Phantom Thieves want to fix what's broken, Akechi wants to let it all burn and let God sort it out to see what rises from the ashes. It's why Yaldabaoth chose him as the embodiment of "reform."
  • It's All About Me: Killed Haru's father, Futaba's mother and dozens of others in cold blood all to further his deranged revenge scheme and to inflate his own ego.
  • I Just Want to Be You: He can't stand that Joker is more loved than him despite being in a similar situation and does everything he can to belittle Joker's achievements. Joker doesn't care, which only angers Akechi more.
  • It's Personal with the Dragon: However short-lived their partnership was, the Phantom Thieves are invested in Goro's fate. On his end, Goro has a massive chip on his shoulder with the Protagonist specifically, and during his boss battle he will even prioritise Joker as his main target of attack, and has a special voice clip if he manages to knock him out.
  • I've Come Too Far: When the Thieves offer him the chance to just back down and join them, Akechi refuses, partly because he feels like he's done too much to turn back now. The other part is that would mean admitting that Joker is better than him.
  • Knight Templar: Part of his motivation. He wants both to punish his father for being a terrible person and society at large for letting him get away with it, planning on revealing all of his misdeeds and horrible treatment at his hands as Shido is elected Prime Minister and causing a colossal breakdown in trust of authority and government.
  • Lack of Empathy: He questions why no one loves him, as he tries to kill the only people who could have been his friends if it weren't for his spiteful actions against them. Society's ostracism of him is one reason, but his monstrous true self probably didn't help either.
  • Large Ham: Runs in the family, he's about as hammy as his father, Shido.
  • Last Request: After trapping himself with Shido's cognition of him and a horde of Shadows behind a bulkhead door, he asks for one last "deal" with the Thieves: to take down Shido in his stead.
  • Last-Second Chance: The Thieves give him multiple chances to stop what he's doing and join them. He doesn't take it.
  • Laughing Mad: He's mentally unhinged and has a rather deranged sounding laugh.
  • Light Is Not Good: He uses the Bless (Kouha/Hama) and Curse (Kouga/Mudo) line of spells during the first phase of his boss fight, where he uses Robin Hood.
  • Like Father, Like Son: He never realizes that a lot of his actions to get revenge on his father makes him more similar to the man than he would like to admit. Part of the reason Shido suspects Akechi of joining him with the intent of backstabbing once he is prime minister is implied to be because it's something Shido would also do.
  • Limp and Livid: After he inflict's Loki's berserker powers on himself, he leans backwards and relaxes his arms.
  • Luke, You Are My Father: Plans to do this after he's done making Shido the top politician in Japan to ruin his father's career. Little does he know...
  • Manipulative Bastard: Whether its teaming up with the Phantom Thieves just to get them arrested or using the Conspiracy to get Shido elected just so he can steal that victory as part of revenge, nothing is ever what it appears to be with him.
  • Meaningful Name: He shares a surname with Akechi Mitsuhide, the Sengoku Period general who betrayed his norm-breaking lord Oda Nobunaga.
  • Metaphorically True: The motivation he gave the rest of the Thieves for joining them turned out to be completely true, he just left out a lot of important details.
  • Mirror Boss: In the first phase of his boss battle, he'll fight you directly once you defeat his initial summoned Personas, and will use the same skills and weapons he did when he was a playable party member. After you defeat this phase, however, he morphs into his true form as the Black Mask, and reveals that his true Persona was a completely different one all along.
  • Motive Rant: Delivers one after the first stage of his boss fight:
    Akechi: Teammates!? Friends!? To hell with that! Why am I inferior to you...!? I was extremely particular about my life, my grades, my public image, so someone would want me around! I am an Ace Detective... a celebrity! But you... you're just some criminal trash living in an attic! So how...!? How does someone like you have things I don't!? How can such a worthless piece of trash be more special than me!?
  • My God, What Have I Done?: It's implied that his Villainous Breakdown was at least partially caused by the realization that he could have gotten his revenge and solved his problems without becoming a murderer.
  • Never Found the Body: After his apparent death, his body doesn't reappear in the real world, leaving it ambiguous whether his body disappeared along with Shido's Palace or if he actually survived. Sae also comments that he's missing and thus can't be called to testify against Shido.
  • Out-Gambitted: The Phantom Thieves never trusted him, and were setting him up to help them bust the Conspiracy for months. Not only that, they planned two steps ahead of him for every move he was going to make, up to and including trying to kill Joker. Akechi does not take the news well.
    • By Shido as well, who suspected that Akechi was his illegitimate son from the beginning and planned to have him killed once the election results came in.
  • Overlord Jr.: A key part of his motivation. He does Shido's bidding out of a desire to be acknowledged by him.
  • Pet the Dog:
    • He comforts Makoto just before the battle with her sister's Shadow and tells her that they're going to save Sae, a gesture that is likely genuine given his growing attachment to the Thieves. Furthermore, in a number of his prior interactions with the Phantom Thieves, he's implied to genuinely respect and admire them.
    • If you read between the lines, he goes out of his way to at least try to save the lives of everyone he likes. He tries to convince Shido to leave eliminating the rest of the Thieves until after his election, citing that it would be suspicious if too many teenagers died mysteriously in the same area. But if his plan to ruin Shido worked, he'd never have to go through with it. He also lies and says that Morgana's just a regular cat to get Shido off his trail. He also goes above and beyond the call of duty to help clear Sae's Palace to change her heart, even though that's not critical to the plan (he just has to have the cops ambush Joker there at some point). But when he's ordered to clean up the the SIU via Mental shutdowns, Sae is spared since as far as they know her Shadow has returned to her and can no longer be killed, something that he pushed to get done.
  • The Power of Hate: He's apparently driven by his hatred of everything in the society he grew up in for how miserable his life really is. From his upbringing, his father Shido for abandoning his mother, people like the Protagonist where he doesn't understand how they're able to live better lives than him, and possibly even himself for having to put up with all of it, including the horrible things he's done to get where he is. This is particularly invoked with his boss battle when he uses his own Hate Plague on himself to become strong enough to kill the Phantom Thieves even if it kills him as well.
  • Psychopathic Manchild: A rather tragic example. It's implied that his abusive upbringing and complete lack of meaningful relationships until he met the protagonist resulted in him never quite "growing up"; his "true" costume is a corrupted, all-black version of those from the in-universe Sentai series "Phoenix Ranger Featherman," and his weapons are described as being "based on popular children's toys."
  • Red and Black and Evil All Over: His true outfit is completely dark, along with a red visor.
  • Redemption Equals Death: He sacrifices himself to save the Phantom Thieves from the Cognitive Akechi created in his father's Palace.
  • Redemption Rejection: The protagonists offer him a Last-Second Chance to rejoin the group after hearing his true motivation. While conflicted, he laments that he hadn't met them before coming as far as he has, and refuses on the basis of being too deep to turn back.
  • Regretful Traitor: Deep down, he did have an attachment to the Phantom Thieves, despite betraying them.
  • Revenge: His ultimate plan is to put Shido on the top of the political landscape, then reveal himself to be Shido's illegitimate child and confess to the murders he carried out on Shido's orders, destroying Shido's career.
  • The Reveal:
    • Akechi is not only a member of the conspiracy, but also a Sociopath who due to his upbringing finds Justice and The Power of Friendship to be completely ridiculous concepts. Instead, he's only interested in his own aggrandizement and getting Revenge on his Jerkass father.
      Akechi: Justice? Righteous!? Keep that shit to yourselves! You and your teammates piss me off!
    • As shown in the second boss fight with him, he's also has the Wild Card power to control multiple Personas, though due to his misanthropic ways, he only has two.
  • Sanity Slippage: During his Villainous Breakdown, he starts getting more and more unhinged.
  • Shut Up, Kirk!: Like with Adachi, Akechi gets a fair number of these lines when he's confronted in response to the Thieves' attempts to call him out on what he's doing and/or appeal to him.
    Morgana: You talk big, but you're really nothing more than a little kid throwing a temper tantrum!
    Akechi: Don't lecture me, you piece of shit...
  • A Sinister Clue: Wields his weapons left-handed and happens to be a villain. As stated above, if the player watches him kill Joker if they get a Non Standard Game Over, the murderer's left-handedness is a big tip-off to Akechi's true nature.
  • Sixth Ranger Traitor: Zigzagged. While he's both the last member to join the Phantom Thieves (by blackmailing his way into the party, mind you), and a secret member of the conspiracy they've been trying to dismantle, technically speaking Akechi isn't actually a traitor. You can't exactly betray someone when you haven't even earned their trust, and the Thieves are the ones who were playing him for a fool from the day they met, with him being completely ignorant about it.
  • Slasher Smile: Has a big, creepy smile on his face in your battles with him in the Palace.
  • Shown Their Work: Loki is covered in Dazzle Camouflage, a mess of contrasting stripes painted on boats not to hide them but to make it so observers couldn't get a read on their heading or direction. It's very apt for a trickster god of chaos.
  • Smug Snake: Ultimately outsmarted, manipulated, and used by both sides of the conflict.
  • Stepford Smiler: A combination of all three types. After the party tells Sae about his true colors, she remarks that he always seemed a little off.
  • Strong Family Resemblance: According to Shido, Akechi looks like his mother, which is why Shido suspected that Akechi was his illegitimate child.
  • Sunk Cost Fallacy: One of the reasons he gives for not taking the party up on their offer to rejoin them, in addition to hating the protagonist for embodying everything Akechi wanted but couldn't have. He admits that he and the party have the same goal of bringing down Shido, but believes he has to see his own plan through to the end because he's come too far and he'll be able to justify his own horrible actions to himself that way.
  • Taking You with Me: He uses his power to make peoples hearts go psychotic on himself to enter a greatly empowered Unstoppable Rage, knowing full well it could kill him, why? Because he reachs his Rage Breaking Point with The Phantom Thieves and just wants them dead, even if he has to kill himself to do it.
    Akechi: GO DOWN WITH ME!
    • Akechi's plan for destroying Shido's career hinges on confessing to all the murders he carried out for Shido, which would have led to his own imprisonment as he's too young to receive the death penalty.
  • The Power of Friendship: Defied. He rants and raves about how these things are nothing and utterly ridiculous. As his boss fight goes on it becomes clear that he's actually trying desperately not to admit to himself that the Phantom Thieves friendship is why they're beating him.
  • Tarot Motifs:
    • The Reversed Justice Arcana, representing dishonesty, Black and White Insanity, and an inability to take responsibility for one's actions.
    • The Reversed Fool, representing a disregard for the consequences of one's actions, i.e. being an actual fool. It represents how he's yet another pawn of Shido's.
  • The Starscream: He manages to be utterly loyal and this trope at the same time, as he wants his father to be punished and his political career destroyed so that he is forced to care for his son.
  • Tragic Villain: He's a sociopathic villain, yes, but in the end he was just another of Shido's victims.
  • Traitor Shot: After Sae lets him past into the interrogation room, he smirks and calls her a "foolish woman" once she's out of earshot.
  • Uncanny Family Resemblance: He apparently looks a great deal like his mother, which is how his father guesses his identity.
  • Uncertain Doom: His fate is left nebulous.
  • Uncanny Valley: In-universe. Apparently, Sae always thought there was something off about his behavior.
  • Unwitting Pawn: Like the Protagonist he was chosen as part of the Conductor's game, representing the destruction of the world and its recreation. He's this to his father as well, with the Shadow born from his father's Palace telling him he would be disposed of the moment he serves his purpose. The Phantom Thieves also use him to get to Shido, never really trusting him since their first meeting.
  • Villainous Breakdown: After he's beaten for the first time, he completely loses control, saying he doesn't care about Shido's plan anymore, he just wants to murder every last one of the Phantom Thieves. He even intentionally makes himself go psychotic just to make absolutely sure he doesn't hold back.
  • Villain with Good Publicity: Due to his public persona, he's quite popular among the public and even in law enforcement, despite being a cold assassin.
  • Walking Spoiler: Talking at all about Akechi's role in the latter portions of the story reveals him to be a Sixth Ranger Traitor and out and out villain.
  • Weapon of Choice: Uses a SIG-Sauer P230, the standard sidearm of the Japanese police detectives. His pistol, however, has a threaded barrel installed to fit a suppressor on the muzzle, which comes in handy for Akechi during the bad ending.
  • "Well Done, Son!" Guy: His entire motive is built on his wish for his father to acknowledge him.
  • With Great Power Comes Great Insanity: Downplayed, but he definitely experiences some Sanity Slippage after berserking himself for the second phase of his boss fight.
  • Woobie, Destroyer of Worlds: He's batshit insane and out to kill you in cold blood, but his life is also one long Trauma Conga Line.
  • You Are Better Than You Think You Are: Rare villainous version. The heroes praise his abilities after defeating him and concede that he really is special; they only triumphed because they had numbers on their side. Unfortunately, it just pisses him off more.

    The Conspirator: Masayoshi Shido/Samael 

Masayoshi Shido

http://static.tvtropes.org/pmwiki/pub/images/shindou.png
Click here to see Shadow 
Click here to see his Shadow's final form 
"I'll erase any who get in my way... just as I've always done!"

Sin: Superbia (Pride)
Shadow: Samael
Voiced by: Shuichi Ikeda (JP), Keith Silverstein (EN)

The seventh and final major target, Shido is the head of The Conspiracy, a powerful politician, and Akechi's father. His belief that it is his god-given right to lead society and destroy any who dare cross him creates a Palace inside the Collective Unconscious, where he transforms into Samael, demon of Pride.

Shido's Palace is an enormous, multi-tiered cruise ship, which is imposed over the National Diet Building in the real world. His treasure in the Palace resembles a ship's steering wheel; in the real world it manifests as his politician's badge.
  • Abusive Parent: To Akechi, whom he abandoned, uses as a pawn and plans to discard once his child is no longer useful.
  • A God Am I: With the power he has, Shido views himself as God's chosen one.
  • Ambition Is Evil: He seeks to become Prime Minister of Japan, and rule Japan with an iron fist. His Shadow also highlights this aspect of this trope.
  • Animal Motifs: Lions, the first stage of his boss battle involves him riding a huge, golden lion. Fitting as his sin is Pride.
  • Archnemesis Dad: Ultimately, to Akechi.
  • Artistic License – Religion: Samael is not associated with any of the Seven Deadly Sins; the standard demon for Pride is Lucifer. Downplayed, however, in that Samael fills a similar role to Satan in Judaism. This actually makes him an even better fit, since in Samael's case it's the job he's supposed to have rather than being a Fallen Angel - and "I am supposed to fulfill this role" is exactly what Shido thinks of himself. Furthermore, in Gnosticism, Samael is often presented as being the right hand of the Demiurge, or even an aspect of him. Given the Greater-Scope Villain's true identity, it's quite fitting.
  • Attempted Rape: He is the person in the Protagonist's flashback who attempted to molest a woman while in a drunken state.
  • Bad Boss: He has no issue with having his fellow conspirators killed when they're no longer useful to him, and not even his illegitimate son is exempt.
  • Bald of Evil: An evil politician with absolutely no hair on his head.
  • Battle Strip: When you defeat its first form, his shadow strips down to its trousers and starts fighting you hand-to-hand.
  • Big Bad: The head of The Conspiracy, and the last target the Phantom Thieves face related to it.
  • Bitch in Sheep's Clothing: He acts charismatic and sympathetic to the plight of the citizens on-camera or when he's on the campaign trail. Off-camera, he's incredibly irritable and condescending to random strangers, knowing full well that no one will believe any testimony about his true personality.
  • Body of Bodies: The lion and its alternate forms are made up of numerous human bodies.
  • But for Me, It Was Tuesday:
    • Zig-zagged. Despite his blase attitude towards all of the people he's killed and tormented, when the Protagonist reveals himself to his Shadow, the Shadow clearly remembers him, even though the event was nearly a year ago, although the party has to give him a few hints first. In an earlier encounter, however, the real Shido callously has the Protagonist shoved aside without once realizing who he is.
    • He only ever refers to Akechi's mother as "that woman".
  • Call-Back: His character and role in the story is one to Tatsuzou Sudou from Persona 2: Eternal Punishment. Both are corrupt politicians who head a massive Conspiracy, have complete disregard for their sons and tend to callously get rid of any allies once they are no longer useful. They're also both confronted on a cruise ship right before taking down the supernatural mastermind.
  • Card-Carrying Villain: Zigzagged. Despite his incredible off-camera dickery, he never refers to himself as a villain and instead seems to think of himself as Japan's savior. However, he differs from other most other targets in that he's aware of his own Palace, meaning he knows he has distorted desires. Worse yet, Shido embraces his distorted mentality to the point of putting himself in a temporary coma once he realizes his heart is about to be changed. It takes a special kind of hypocrisy to be as self-righteous as Shido while still being aware of one's own insanity.
  • Char Clone: Very Char's Counterattack in terms of motivation and personality (an elitist prick looking to change the world to his own desires, even if it means devastating the planet), however his shadow has visual aspects that reference both 0079 (a white, helmeted mask of a very similar style) and Zeta (a mount of pure gold).
  • Charles Atlas Superpower: His Shadow's final form is just a version of Shido who's gotten so strong from constant physical training he can punch the air so hard it explodes.
  • Child Hater: Judging by his complains when he met the Phantom Thieves at the buffet, Shido apparently hates teenagers and that's not the extent of his actions towards children. He also had the Protagonist arrested over a minor injury, sent Futaba into despair by making her believe that she was the cause of her mother's death, and plans to kill his own son.
  • Contrasting Sequel Antagonist: To Persona 4's Big Bad Tohru Adachi. Both of these characters exploit the weaknesses of the public in their plans but Adachi takes advantage of the public's interest in popular media topics to make his "game" more interesting while Shido takes advantage of the public's disinterest in doing anything to reform society to get elected. The way both go about their plans though is much different. Adachi has to keep a low profile to ensure that he isn't arrested with the Irony of working for the police. Shido however, has no problem staying in the public eye in spite of committing several political crimes but unlike Adachi has the police on his side because he is manipulating them. Both also have the ultimate goal of using the shadow world to take control of the world however Adachi wants the shadow world and the real world to merge so that people no longer have to live in fear of their repressed feelings while Shido's plans require him to keep the Metaverse and real world separate so that he can use the Metaverse to eliminate anyone who has become a nuisance with the intention of him and his conspiracy using the Metaverse to have total control over the people.
  • Cool Mask: His Shadow wears a giant futuristic mask with a pointed Statue of Liberty-esque crown sticking out of it.
  • Cool Shades: Square, orange-tinted ones.
  • Corrupt Politician: He's an evil politician who wishes to control the masses and regularly uses his position to avoid getting in trouble.
  • Create Your Own Hero: Aside from getting the Protagonist on probation, thus getting the Protagonist involved in the plot in the first place, his shoving Ryuji aside to get on the elevator is what inspires Ryuji come up with the idea of becoming the Phantom Thieves of Hearts.
  • Decapitated Army: Averted. While he's the head of the Conspiracy, his accomplices remain a threat even after his heart is successfully stolen, thus leading to the final heist in Mementos in order to deal with them.
  • Despotism Justifies the Means: For all of his speeches and rhetoric of leading Japan to a new age of prosperity, the only thing he cares about is power for the sake of power. The only people who would benefit are his immediate inner circle and any lackeys he doesn't plan on immediately disposing of.
  • Disc-One Final Boss: His boss battle was certainly built up like one, but Shido is not the Final Boss despite being the Big Bad for most of the game. Granted, anyone familiar with this franchise would have likely saw this coming.
  • Elemental Powers: Uses all of them, in various phases of the fight.
  • Establishing Character Moment: One of his first scenes is him and his subordinates shoving Ryuji and the Protagonist out of the way to get onto the elevator while everyone else backs away apprehensively. When Ryuji objects, he condescendingly remarks that he's in a daycare. And this is coupled with flashbacks that confirm that he's the guy responsible for the Protagonist's probation. All this lets you know instantly that this guy is bad news.
  • Evil Counterpart: To Joker. Joker doesn't sell out his team, leads from the front, inspires others and genuinely wants to help people. Shido stabs everybody in the back who gives him the chance, doesn't lift a finger himself until he has no other choice, threatens even those who work for him and only cares about himself.
  • Evil Is Petty: He would ruin the lives of others for no other reason than a single insult or minor injury.
    • Shido got the protagonist put on probation all because he got a minor scratch when the protagonist pulled him off the woman he was assaulting, that wasn't even the protagonist's fault in the first place. To rub it in even further, he goes out of his way to have a falsified record forged for the kid by his connections that ensures he's stigmatized no matter where he goes.
    • The first time the protagonist encounters Shido again, alongside Ryuji, and Morgana, Shido doesn't recognize the protagonist, but sarcastically remarks about being in a daycare when they protest being shoved out of the way by him and his subordinates as they're waiting for an elevator at a restaurant.
    • Making Futaba believe that her mother never loved her by having her mother's suicide note forged after having her murdered.
  • Evil Sounds Deep: He has a deep, dismissive-sounding voice. He noticeably pitches it up when speaking in public.
  • False Flag Operation: He bases much of his campaign on the incumbent government's ineptitude at handling the mental shutdown crisis, when in fact he's the one causing it for just this purpose.
  • Fictional Political Party: He's a part of the fictional Liberal Co-Prosperity Party (Which is an Expy of the LDP or Liberal Democratic Party, Shido's views being reminiscent of its ultranationalist wing, which is referenced with his Shadow Self's Rising Sun motif) for most of the game, but when his plans advance, he breaks off to form the United Future Party, causing the Diet to dissolve until new elections can be held.
  • Foil: He's something of one to Takahisa Kandori, the Big Bad of the original Persona. Both are men in positions of great power (Shido as a Dietman/aspiring Prime Minister; Kandori as the de-facto CEO of the SEBEC corporation) who have delusions of grandeur and aspire to godhood, willing to utilize supernatural means to get there (Shido via the Metaverse; Kandori via the DEVA System). How they go about their lofty goals and the end results contrast one another greatly, however:
    • Kandori is more hands-on in utilizing the supernatural aspects of the DEVA System, directly using it to summon the Deva Yuga palace and keeping Maki Sonomura, who became linked to the system, under his control. Shido, meanwhile, knows somewhat of the Metaverse and how Cognitive Pscience (utilizing the Collective Unconsciousness in all manner seen across the series so far, basically) works, but he's more hands-off, leaving most of the semantics and the dirty work to his son and personal hitman, Goro Akechi. To hit the point home, Kandori is a Persona-user, while Shido remains oblivious of the Phantom Thieves going after his heart (and his Shadow by association) until it's too late, going so far as to forcing himself in a coma to stop it.
    • Both men are dependent on a despondent teenager's supernatural powers (Maki Sonomura for Kandori; Goro Akechi for Shido). Kandori is at most indifferent towards Maki, keeping her alive in knowing that he needs her to succeed in his plans, and actually develops a fondness for Aki, her malevolent id. Shido, on the other hand, is aware that Akechi is his illegitimate son and is ashamed of his existence, fully intending to do away with him once he becomes Prime Minister. To hit the point home, lurking in his Palace is a cognitive version of Akechi that he views as a fanatically loyal, disposable puppet. Interestingly, Kandori doesn't hold any ill will toward his own half-brother, Reiji.
    • Kandori actually succeeds in attaining godhood, whereas Shido's heart is successfully changed on the night he's elected, preventing him from acting out his despotic desires. Kandori also sticks around long enough to lament how boring and meaningless his life became after obtaining power, whereas Shido likely would not have had such reservations had he not had his change of heart. Also, once Kandori is out of the picture, while no one on a grand scale grieves for him and the world moves on without him on a personal scale in Eternal Punishment he gains a measure of redemption, with his half-brother naming his child after him, leaving some form of positive legacy. By contrast, while the people of Japan are in disbelief that Shido was villainous and worry for a future without him, and his conspiracy attempts damage control in response but at the same time no one truly cares about Shido as a person or an individual.
    • While it's revealed in Persona 2 that Nyarlathotep was pulling him along, Kandori had more agency in his fate and his status as the Big Bad than Shido; not only was Yaldabaoth playing everyone like a fiddle in this game, but had Akechi's fate been different, he would be at a massive advantage, given that he's the one with the power of Persona and could potentially humiliate him and ruin his life, as he had intended to do.
    • Shido is a one-dimensional Hate Sink too full of Pride to ever be capable of self-reflection or change, while Kandori was motivated by the emptiness of his life and after his return in Eternal Punishment has become far more philosophical and self-reflective, maturing into an Anti-Villain who regrets the mistakes he makes in life.
    • Shido treats his lovers as disposable, he can't even remember Akechi's mother's name and is introduced assaulting a woman while drunk, Kandori, on the other hand, treats women well, even gaining the love of Chizuri Ishigami who he treats with respect.
    • Finally, Kandori's boss fight is not that difficult, with the man himself being weak to nearly every element in the game, while the battle against Shido's Shadow is set up in five phases, with all of them having multiple resistances.
    • As a fellow self-aware Palace master, he is Futaba's opposite in nearly every way. Futaba's distortion is based in self-loathing while Shido's distortion in based in immense pride. Her palace is in a barren desert while Shido's is in a flooded world. Her strongest cognitive character (her mother) want to harm her while Shido's cognitions are slavishly devoted to him. Finally, Futuba recognizes that her mentality is self-destructive and desperately wants the thieves to change her while Shido embraces his megalomania and wants his Palace to remain.
  • For the Evulz: At first glance his framing Futaba for the death of her mother could be seen as a case of this, as he seemed to have no reason to drive this young teen to near suicide... And he doesn't beyond for the fact he thought she'd make for an easy target. The reason given for making Wakaba's suicide appear to be caused by the pressures of raising her bastard daughter alone was just to create an obvious and believable reason for her death that couldn't be linked back to Wakaba's cognitive disruption research (as that would reveal what actually caused her sudden suicide fairly quickly), so there were many other ways he could have gotten Wakaba out of the way but he chose to pin the blame on her closest family who'd already be hit hardest by her death anyway just because he could.
  • Foreshadowing: When you first arrive at Yongen-Jaya there are posters of his face on the district's walls which is the earliest indicator of his political campaign.
  • Four Eyes, Zero Soul: He's a villain with a pair of square glasses and easily the game's most heartless antagonist.
  • The Generalissimo: His Shadow dresses like this, complete with Bling of War and a cape displaying the Imperial Japanese naval banner, a symbol prized by Japanese ultranationalists but considered extremely offensive in the rest of Asia.
  • Glorious Leader: This is how he is portrayed when he addresses the public. He sympathizes with people who live a hard life, makes promises about a golden age that will come when he is elected Prime Minister and publicly blames the Phantom Thieves for all of society's woes, including the recent mental breakdowns. He is very popular in Tokyo due to a combination of personal charisma and a case of Social Media Before Reason among the people. Even after Shido publicly confesses his crimes, the people of Tokyo simply refuse to see him as the vile, corrupt man he really is until the Phantom Thieves defeat Yaldabaoth.
  • Graceful Loser: His Shadow, surprisingly, concedes defeat and calmly acknowledges that what he did to the protagonist was wrong and unfair. It's right at this point that the real Shido realizes the Phantom Thieves are about to win, and defies the trope by taking a suicide pill to eliminate them.
  • Hate Sink: Made out to be as thoroughly unlikable as possible. His entire existence is based around an ungodly combination of arrogance, corruption, and self-centered pursuits. Getting the protagonist arrested for a crime he didn't commit is only the first thing we see Shido do. And furthermore, he actually manages to top Kamoshida in this term in a way that he has no Pet the Dog moments; any time he's on screen is spent on being a complete jerk or spewing hypocritical words; and he absolutely has no Freudian Excuse, he does all those things because he's just a power-hungry and overly prideful man from start to finish (until he got his heart stolen).
  • The Heavy: In the latter half of the game, nearly everything horrible that happens can be linked back to him: the Protagonist's probation, the deaths and insanity caused by the Metaverse and the political conspiracy responsible for it, the death of Futaba's mother and Futaba's subsequent trauma, the deaths of Haru's father and the principal of Shujin Academy in order to frame the Phantom Thieves, Akechi's entire life, and Ryuji's elevator getting stolen. Even after he's defeated, the Thieves' actions afterwards are heavily motivated by making sure that Shido can be properly punished by society.
  • Holy Halo: The handle treasure floats high above him during the battle. It shrinks once he's defeated.
  • Human Sacrifice: Sacrifices people for his goals. The Beast/Wings/Tomb of Human Sacrifice is based upon the masses that willingly sacrifice themselves to him so that he might rule Japan.
  • Hypocrite: Of the highest degree. He talks like he's a selfless man concerned for the chaotic situation of Japan and willing to put his life on the line to ensure its bright future. However, he's completely dismissive and rude to anyone who even looks at him the wrong way, makes no pretense of being friendly outside of his political posturing, is actually the mastermind of the chaotic situation in Japan that enabled him to get good publicity and his Palace shows that deep down he actually doesn't care about how Japan is sinking, just as long as he and those he sees useful survive.
  • Irony: Combined with For Want of a Nail. In his own words, "a small leak will sink a great ship". He doesn't seem to realize that with his pettiness, he is in fact creating these very same "leaks". Had he never pressed charges and just let the thing with the protagonist go, then chances are the Phantom Thieves would have never been formed. Had he not killed Wakaba (petty) and then blamed it all on Futaba (even more petty), chances are she would have never become a member of the Phantom Thieves and the team would have been in the dark about Shido.
    • Technically, he's right about being chosen by god. However, this is because the Conspiracy is actually meant for said god to take over instead of him. It was even using people he had wronged in order to determine how he would be defeated.
  • Ironic Name: "Masayoshi" as a given name most commonly means "govern righteously, shining goodness" or "justice". He does work in government, but he's anything but righteous or good. However, he does cultivate this kind of an image in order to ensnare the masses, and it works to his favor.
  • It's All About Me: After entering his Palace for the first time, the party realizes that his Palace is a cruise ship standing afloat while the rest of society is sinking underwater. Morgana warns the party that he's never seen such a display of desire for it to distort the entire city, if not the entire country.
  • It's Personal: He's the guy who the Protagonist picks a fight with in the prologue, in addition to being the one responsible for him going on probation in the first place. He's also the one responsible for ordering a hit on Futaba's mother and forging her suicide note, mentally breaking Futaba. Oh, and he's also Akechi's father, who abandoned him and his mother.
  • Jerkass: Even beyond his many, many Kick the Dog actions, he's an arrogant, rude, and deceptive excuse for a politician with nothing but contempt for the general electorate.
  • Kick the Dog:
    • To give only one of many examples: when Futaba's mother became a hindrance to him, not only did he have her killed, he also forged a suicide note to make it look like she wished Futaba was never born, which completely destroyed Futaba mentally to the point she became a Shut In.
    • One more example: When the Phantom Thieves confront him in his dungeon about him being Akechi's father, he reveals that he's suspected it all along, due to Akechi's Uncanny Family Resemblance to his mother. He just didn't care. Ouch.
  • Knight Templar: Utterly convinced of his righteousness and divine destiny to dictate the future of Japan. He smugly dismisses all the lives he's ruined and ended as necessary sacrifices.
  • Lack of Empathy: In Shido's world, people are mere instruments for him to use and discard as he pleases. No one, not even his son, is exempt from being subjected to his selfish cruelty.
  • Light Is Not Good: The first part of the battle against him consists of fighting a golden shapeshifting lion he rides.
  • Locked Out of the Loop: While Shido is aware of the Metaverse and Cognitive Existence and how they work, he lacks the means to enter the other world, hence needing Akechi to do his dirty work. He is also seemingly unaware of the concept of Personas and Shadows unlike the other human antagonists of previous Persona games.
  • Luke, I Am Your Father: He's Akechi's father. Not that he knew this. He did suspect it, though. And explains that he didn't care, either way.
  • Magic Knight: Adept at both physical and magical attacks. His on-foot form practically qualifies as a Kung-Fu Wizard: a huge muscular brawler who still has no problem using Ma-Dyne spells.
  • The Man Behind the Man: He used every other major villain except for Kamoshida in his plans. note  Even Madarame and Sae were being used by him unwittingly.
  • Marathon Boss: Has three forms (Beast of human sacrifice, Samael and True Samael), the first of which has three phases of its own. He also has a fairly large HP pool in each phase. After taking out his True Shadow form, he staggers to his feet with a cocky smile, takes a fighting stance...and immediately collapses, thankfully.
  • Minor Injury Overreaction: When the protagonist protects a woman from him, Shido gets a small cut on his forehead. This enough to enrage him and place the protagonist under arrest for assault while forcing the woman (the only other witness) to give false testimony to ensure the arrest. Were it not for this overreaction, Shido would probably never have had to face the Phantom Thieves in the first place.
  • Muscles Are Meaningful: His Shadow and True Shadow form are highly muscular, and powerful combatants. Futaba points out that they're not for show.
  • Never My Fault: He sues Joker for assaulting him when he tripped on his own feet while drunk. The way he probably sees it, his own actions don't matter as long as he still has the power, authority, and publicity in the palm of his hand.
  • Nice Job Fixing It, Villain!: Medjed's attack on the Phantom Thieves was orchestrated by the conspiracy he was leading, inadvertently resulting in the Phantom Thieves saving and recruiting Futaba Sakura. The very same Futaba Sakura who's life he had almost succeeded in destroying.
  • Not So Different: His Shadow tries to pull this on the Phantom Thieves, saying that their willingness to reform people's hearts makes them no different from him. The Thieves don't believe it for a moment, though, and say that there's no comparison between their methods and his using people for an ultimately selfish goal.
  • Offing the Offspring: Shido intended to do away with Akechi after achieving his goals, as Akechi knew too much about him. While a unique example in that Shido doesn't directly kill off Akechi, his intent to eventually kill him leads to Akechi's death: a Cognitive version of Akechi manifests in his palace, an embodiment of how he saw Akechi as nothing but an expendable pawn, and it is this Cognitive being which ends up killing the real Akechi.
  • Older Than He Looks: He could easily pass for a man in his thirties, but Shido is actually 53 years old.
  • Orcus on His Throne: Shadow Shido never directly confronts the Thieves before his boss fight.
  • Outliving One's Offspring: In the ending, Shido lives while his son is presumably dead.
  • Patriotic Fervor: His Testosterone Poisoning fueled Shadow Self filled with rage towards the state of Japan, complete with a Rising Sun background behind him, makes him more or less a Japanese version of Senator Armstrong from Metal Gear Rising: Revengeance.
  • Power Limiter: Wears a movement-limiting bodybuilding harness in the first phase of his Shadow form. He only gets stronger after snapping it off.
  • President Evil: His end goal is to rule Japan as Prime Minister, giving him ultimate power over the nation and it's populace.
  • Pride: His sin and motif, fittingly for the Big Bad and a corrupt politician par excellence. He even compares himself to God when the party confronts him, and when they try to reform his heart, he actively resists by trying to put himself into suspended animation.
  • Properly Paranoid: One of the many reasons he never trusted Goro Akechi from the moment he met him was due to a strong suspicion that Akechi only came to him with plans to betray him. He was completely right in his assessment.
  • Putting on the Reich: Upon preparing for battle his Shadow wears a military uniform that looks disturbingly like something worn by the Nazi-esque Principality of Zeon in Mobile Suit Gundam. Once his Human Sacrifice dies he removes said outfit. If one looks closely, the underside of his cloak has a design that resembles the Imperial Japanese naval banner, a symbol as offensive in Asia as the Nazi Swastika is in the West.
  • Scary Shiny Glasses: His Shadow's security meter icon, combined with a Slasher Smile.
  • Screw the Rules, I Have Connections!: His government and police connections allow him to do whatever he wants, namely getting away from attempted rape at the beginning of the game and having the Protagonist arrested over a minor injury.
  • Sequential Boss: His boss fight has five phases.
  • Sharp Dressed Man: Shido is an evil bastard, but he dresses well. One of his epithets is even "Distinguished Man".
  • Smug Snake: As fitting his being a representative of Pride, he's convinced that his rise to power is proof of his own superiority and divine providence. Ann rightfully points out that had his son Akechi not entered his life and presented him knowledge of the Metaverse, Shido's aspirations to become Prime Minister would have gone absolutely nowhere fast.
  • Status Effects: Shadow Shido's latter forms favor Fear, with Tyrant's Fist having a random chance to cause it and his only Ailment ability being Evil Touch. Appropriate for a saboteur who sows chaos so he can use the promise of stability to get what he wants.
  • Take That!: It's been noted by many commentators that Shido bears a distinct resemblance to contemporary Japanese Prime Minister Shinzo Abe, one of the most controversial leaders in the country's history. Like Shido, Abe ran for office on a right-wing populist and nationalist platform, and gained the support of the older generation but the disdain of the younger, but he is most infamous for his frequent defenses of Imperial Japan's actions during World War II. Given that Shido is a murderous, sociopathic fascist who deliberately creates disasters to make himself more popular, it's likely that the writers do not have a high opinion of Abe.
  • Taking You with Me: After his Shadow is defeated, the real Shido tells his doctors to put him into a coma, hoping the Phantom Thieves will be destroyed along with his Palace.
  • Turns Red: His Shadow does this both literally and figuratively. When under half health, he'll sometimes get four turns in a row, which he'll use to buff himself, debuff the party, then unleash a massive attack. When under a quarter, he'll start using Heat Riser on himself.
  • Villain Ball: To an almost ridiculous degree, if it wasn't for his charisma and likely Yaldabaoth influencing the people then his political campaign would have started to fall apart very quickly if it wasn't for Akechi eliminating anybody that got close to the truth, in order:
    • First, all of the Mental Shutdowns benefit him or his co-conspirators directly, the identities of these co-conspirators was not secret and Sae, who was at the time more focused on the Phantom Thieves, was able to quickly identify a pattern that all led to Shido.
    • Second, the sheer level of unnecessary dickery that Shido is involved in would quickly be discovered if it wasn't for his contacts and even then, it ultimately leads to the fall of his plans.
  • Villain with Good Publicity: Shido's a well-known politician in the Diet. He's appointed as the Minister of State for Special Missions.note 
  • Unwitting Pawn: Little does he know that everything he and the Conspiracy were doing was part of the Demiurge's game.
  • Walking Shirtless Scene: His Shadow's battle form is shirtless.
  • We Can Rule Together: He tells the Thieves that if they help him, he'll give them anything they want. The Thieves refuse, though.
  • Well-Intentioned Extremist: Downplayed. While not particularly "well-intentioned", being the biggest Jerk Ass in the game (which centers around dealing with Jerkasses), as well as being responsible for most of everything wrong in the overarching plot, he does sincerely believe the current government (and society) of Japan is corrupt and that he can "steer" Japan towards a better future.
  • The Worm That Walks: The Beast/Wings/Tomb of the Masses that he rides upon in his first form are actually hundreds of naked, golden humans clinging to each other in the forms of a lion, a winged lion, and a pyramid, respectively.
  • Your Son All Along: When you confront him in his Palace, he reveals that he's suspected that Akechi is his son all along because he looks like "that woman".
  • You Have Outlived Your Usefulness: He plans on disposing of his son, Akechi after becoming Prime Minister, since as an illegitimate child and Shido's personal supernatural hitman, Akechi would be too much of a liability if left alive. Shido also ordered the murders of Principal Kobayakawa and the SIU Director once he felt they were no longer useful.

    The Prisoners 

The People of Tokyo

http://static.tvtropes.org/pmwiki/pub/images/img_1216_4.PNG

"What are you doing to our Grail?!"

Sin: Acedia (Sloth)

The general populace of the city of Tokyo, whose hearts have collectively created the massive Palace, Mementos. This Palace is a manifestation of the people's Sloth, due to their unwillingness to challenge authority in general or take responsibility for selfish decisions. As a result, the Phantom Thieves often come here to change the hearts of people who have yet to establish a personal Palace. Mementos becomes the lair of Yaldabaoth when he is finally revealed. Their treasure is the Holy Grail.
  • Accomplice by Inaction: By doing nothing about the evils of society and allowing corrupt people to guide their lives, the people of Tokyo are partially responsible for the success of the Conspiracy.
  • Adult Fear: A reason why the people of Tokyo desperately seek order at any cost. Common fears such as loss of livelihood, loss of status and loss of family have kept people from personally changing their lives for the better.
  • Apathetic Citizens: Concerned only with their personal goals and problems, the people of Tokyo feel that overall society is too big of a problem for them to handle and are happy to let others deal with it, be it the Phantom Thieves, the Conspiracy or an evil god.
  • Bystander Syndrome: Most of the people in Tokyo are prone to this. Despite having the ability to change or be free, most choose not to for a variety of reasons, usually involving some kind of disruption to their orderly lives.
  • Chaos Is Evil: The people of Tokyo have this oversimplified belief about chaos in general. Because of this, anything that does not follow social norms is ignored, frowned upon or strongly discouraged. Any subversion of civil order is considered a serious crime, no matter what the cause or end result is. For example, Ryuji was punished for hitting a teacher even though said teacher cruelly insulted his family at the time. Despite having just cause, Ryuji was labeled a pariah for the act of violence. This is also one reason why it is easy for the Conspiracy to label the Phantom Thieves as evil villains, no matter how much evidence there is to the contrary. Their actions were against the law and this was enough for most people.
  • Clap Your Hands If You Believe: The people of Tokyo inadvertently aid Yaldabaoth in his battle with the Phantom Thieves because he uses their belief in absolute societal order to make himself nigh-invincible. Later, the Confidants manage to persuade the people of Tokyo to believe in the Phantom Thieves' justice rather than the corrupt societal order of an evil god. As a result of this change of heart, the Phantom Thieves gain enough power to summon the Ultimate Persona, Satanael, which enables them to defeat Yaldabaoth for good.
  • Conditioned to Accept Horror: Many people in Tokyo have accepted the flaws of their society as a fact of life, no matter how much it truly harms them. If anyone ends up dead because of societal pressure or some other mishap, most people accept it with a shrug and carry on with their lives as if nothing happened. This is taken to obvious extremes within Mementos. Despite being prisoners in a gloomy prison, the peoples' Shadows believe that they are in utopia because they have been "freed" from all desire.
  • Faceless Masses: Because of injustices and incompetence within the city's government due to corruption or inability, most of the people of Tokyo have learned to keep their heads down in order to avoid attracting the wrong kind of attention. By the time the story begins, things have gotten so bad that simply standing out in any way attracts the attention of those who would use the city's societal harmony for selfish gain. This is also how the game portrays the people of the city except for those who play a role in the game's story (i.e. the Phantom Thieves, the members of the Conspiracy, the Confidants).
  • Freedom from Choice: Rather than make their own fallible choices, the people of Tokyo give themselves over to the Holy Grail so that it could make choices for them instead.
  • From Nobody to Nightmare: The shadows of previous targets were originally imprisoned within Mementos Depths, before they managed to escape on their own and later become the rulers of their respective palace.
  • Greater-Scope Villain: The opinions of the general public, belief in an orderly society and apathy have influenced the selfish decisions of individual citizens to various degrees, even though these individuals are ultimately responsible for said decisions. For example, one reason why Kaneshiro felt the need to gather as much wealth as possible at any cost was due to the public's overall scorn for the poor. In another example, Sae Niijima's ambitious and competitive behavior can be traced to the corrupt, male-dominated environment of the legal sector she works in.
  • Gullible Lemmings: Yaldabaoth believes humans to be little more than lemmings due to how easily they fall for lies because it's easier. Even the people he considers to actually be good would rather die because of a lie than take action.
  • Humans Are Morons: Because of this belief, the Shadows found in Mementos willingly allowed themselves to be imprisoned. They allowed an evil god to guide their lives because they have lost their faith in humanity being capable of making its own decisions.
  • I Am Legion: In Japanese culture, societal harmony is considered a virtue in and of itself. As a result, the people of Tokyo are often encouraged, at various levels, to fit in with the crowd even at the cost of their individual needs or opinions. People who refuse to fit in are usually forced to somehow participate or are ignored/rejected by society altogether (the common idiom is "the nail that sticks out gets hammered down"; it's often considered the inverse of the American idiom "the squeaky wheel gets the grease"). In Mementos, the people's Shadows have the tendency to think of themselves as one entity through fear and order, both of which are enforced by Yaldabaoth. Shido's Shadow once commented that the true power of the city is the general public, which implies the idea of the people as one entity.
  • Lazy Bum: Their sin and motif is Sloth, encompassing laziness (the desire to perform evil deeds or let them exist unopposed because it is easier than doing good), cowardice (evil born of fear), and despair (disaffection from life motivating selfishness and abandonment of moral and ethical duty). After he is exposed, Yaldabaoth sets up his lair within Mementos largely because he wants to protect the Sloth that has enabled his Evil Plan to succeed so far.
  • Never My Fault: The people of Tokyo often claim they are not personally at fault and tend to blame other factors for their selfish actions or inaction (i.e. societal pressure, lack of direct involvement, the selfishness of others, inability to defy superiors).
  • Obliviously Evil: They had no idea that their actions only further the Big Bad's goal.
  • Order Versus Chaos: The people of Tokyo have developed a dependence on strict societal harmony, allowing that to guide their lives rather than by their own will. The Phantom Thieves spend most of the story exposing and correcting the flaws of this societal harmony, one person at a time.
  • Selective Obliviousness: Caring only about their own selfish needs and the need for societal harmony, most of the people of Tokyo prefer to ignore anything that could disrupt their comfortable, mundane lives. They also use rationalizations, fall back on willful ignorance or omit inconvenient truths to avoid responsibility for selfish decisions or to maintain personal innocence. For example, after giving praise to the Phantom Thieves for some time, the people of Tokyo immediately turn on them once the media condemns them and they later try to forget the Thieves ever existed in a selfish effort to maintain their own innocence.
  • Self-Inflicted Hell: Many people in Tokyo feel trapped by strict societal culture of the city, but most of these people have either learned to accept it or feel that nothing can be done about it, resulting in their apathy. Others have even learned to take advantage of this societal harmony for their own selfish ends, such as the members of the Conspiracy. This mentality is why Mementos resembles a prison.
  • Social Media Before Reason: The people of Tokyo are usually willing to just believe whatever the media tells them rather than take the time and effort to question the events. This made it easy for the Conspiracy to frame the Phantom Thieves for Kunikazu Okumura's death. After Shido's confession on live TV, his allies tell Blatant Lies on social media to blame the entire debacle on the Phantom Thieves and most of the people eat it up, no questions asked. This forces the Phantom Thieves to deal with the city's collective Bystander Syndrome by destroying its source within Mementos.
  • Unwitting Instigator of Doom: As far as they know in the real world, all these people were doing were minding their own business and going on with their lives. There was no way for them to know that their desire for order would actually manifest itself as a godlike entity that plans on influencing them to give into said desire and let it rule over them.
  • Villain Decay: Previous targets such as Kamoshida, Madarame, Kaneshiro and Shido end up as mere faces in the crowd after they are robbed of their distorted desires. As result of losing their desires, their reputations and being surrounded by the ruthless societal harmony of Tokyo, these villains have lost the will to live and prosper, leaving their fates in the hands of Yaldabaoth just like most of the people of Tokyo. Their Shadows can be found again as prisoners in Mementos among countless others.
  • Weirdness Censor: The people of Tokyo prefer to forget or ignore anything they cannot immediately comprehend because they are too concerned with their own everyday lives. This includes ignoring the existence of the Metaverse and the possibilities it offers until it affects them personally. Shido, Akechi and the other members of the Conspiracy take full advantage of this to abuse the Metaverse for their own gain. When Yaldabaoth begins to superimpose Mementos over Tokyo as the first step of imposing his own version of reality upon the world, most of the people in the city do not even notice the frightening change due to a combination of Yaldabaoth's influence and their own belief that it did not concern them personally. In addition, they don't even remember that Shido all but resigned from the election on national TV due to their inner desire to believe a pleasant lie rather than an inconvenient, ugly truth. Only the Phantom Thieves and the Confidants have the willpower to comprehend the strangeness as soon as it begins, along with the consequences involved. The people of Tokyo gradually notice the changes to their city as Yaldabaoth is weakened by the Phantom Thieves, by which time the evil god was almost too powerful to be stopped. This is also an example of how societal problems could run rampant in the face of apathy. Most people would ignore such problems until they are personally affected by them, by which time the problem would be too rampant to be quickly solved.

    The Conductor: Yaldabaoth 

Yaldabaoth, the God of Control

http://static.tvtropes.org/pmwiki/pub/images/p5_demiurge.png
Click here to see his True Form 
"Was the human world worthy of 'salvation'? Or 'destruction and rebirth'? ...It was all a part of my game."

Sin: All
Voiced by: Masane Tsukayama (JP), David Lodge (EN)

The Eldritch Abomination behind the creation of the Palaces, representing the collective desire for order, regardless of the costs or morality of such actions. Before the start of the game, he invaded the Velvet Room, imprisoning Igor and splitting the current avatar of power, Lavenza, in half, erasing her memories. He manipulates the Protagonist and Goro Akechi throughout the game in order to destroy the other Palaces in the collective unconscious and help him discern the desires of humanity.

In Gnosticism, Yaldabaoth, also known as the Demiurge, is an entity unable to perceive other expressions of the divine, leading him to believe he is the supreme deity of the universe. In an attempt to create order from the perceived chaos of the cosmos, Yaldabaoth chained the soul and heart in mortal forms, and punishes those who refuse to adhere to his rule. In some traditions, Yaldabaoth is eventually cast into the Gnostic equivalent of Hell, where he becomes the judge and torturer of wicked souls.
  • All Your Base Are Belong to Us: He takes over the Velvet Room, usually your base of power in the collective unconscious, before the game even starts.
  • Anthropomorphic Personification: He represents humanity's collective desire to maintain social order, regardless of who must suffer or the freedoms that must be taken to do so.
  • Artifact of Doom: Yaldabaoth is considered to be this because he is also a Treasure given life and purpose by the inner desires of humanity. As the Treasure of Mementos, Yaldabaoth represents humanity's desire for a savior who would guide them to utopia. After he is defeated, all that remains of him is a gleaming golden goblet, which is what most people imagine when they think of the Holy Grail.
  • The Bad Guy Wins: If the Protagonist accepts his deal, Yaldabaoth achieves his goals and is unopposed in his new social order.
  • Bastardly Speech: The first time he stops sincerely playing the supportive mentor is after Shido is defeated. When his accomplices and the general public deny the Phantom Thieves instead of punishing Shido for his crimes, "Igor" just shrugs his shoulders and says that there's no way to defeat the will of such a rotten public, and ruin will be inevitable despite the best efforts of the Protagonist. After the Phantom Thieves are eradicated by the Holy Grail in Mementos, "Igor" brings the Protagonist back to the Velvet Room, repeats his declaration of his defeat, and outright orders Caroline and Justine to execute him as punishment. This attempt to dispose of loose ends ends up tipping Caroline and Justine off to his true identity.
  • Big Bad Friend: Big time. He impersonates Igor throughout most of the game and provides Joker assistance at critical points during the game. He's even the Confident representing the Fool Arcana. However, he only values Joker to the extent of being a useful test subject, and unless you make a deal with him and accept his rule, he completely turns against you.
  • Bling of War: Is covered in crystal and gold armor. His shadow Mooks are gold angels.
  • Boom, Headshot: The protagonist's ultimate persona, Satanael, defeats him by shooting a hole straight through Yaldabaoth's head with its giant ornate lever-action rifle.
  • Chaos Is Evil: As the embodiment of absolute order, Yaldabaoth believes this completely. No matter how much evil he commits, Yaldabaoth believes that what he does is nothing compared to the destructive potential of chaos.
  • Cognizant Limbs: In his second form, he summons over four extra arms over the course of the fight, each with different special attacks, status effects and elemental resistances. They gain additional attacks over the course of the fight and downed arms can be revived at half HP. You can simply ignore the arms and just focus on the main body, but that means having to deal with five attacks per round. And near the end of the fight, he revives all his arms to full HP and charges a super powerful attack that can only be stopped by destroying all the arms.
  • Composite Character: He has the personality of YHVH from the main series and the actions and methodology of Nyarlathotep from Persona 2.
  • Contrasting Sequel Antagonist: Unlike Izanami of Persona 4, who was simply trying to figure out how to make humans happy despite her Blue and Orange Morality, Yaldabaoth is only interested in either the totalitarian enslavement of humanity or, failing that, annihilating most of them and starting society all over again.
  • Control Freak: What's his motive? He gets a kick out of dictating the lives of others.
  • Dark Is Evil: His first appearance as the Holy Grail is a black cup with red liquid connecting him to those who wish to be slaves to social order. He loses this over the first fight as he slowly turns gold.
  • Death by Irony: Harnesses the sins that embody chaos against the Phantom Thieves as proof of man's destructive nature, only for the Sinful Shell fired by Satanael to harness the power of all seven at once to kill him.
  • The Dog Was the Mastermind: The Big Bad who created the Palace and gave Akechi and yourself access, kicking off the entire plot, was none other than Igor, the narrator and guy in charge of the room where you can fuse Persona... or at least an impostor who's been posing as the Igor from previous games since the opening narration of Persona 5.
  • Dying Declaration of Hate: His last thoughts before his death are to damn his enemy Igor, reluctantly admitting that he was apparently right about humanity's potential.
  • Eldritch Abomination: He is a representation of a negative aspect in all humanity, with the power to shape the collective unconscious to its whim, and warp or outright control the minds of people.
  • Elite Four: His heralds are the four archangels.
  • The Evils of Free Will: He truly believes that his way of maintaining order at all costs is what's best for humanity, since humanity is too weak to guide itself. Of course, that comes with the knowledge that no matter who "won" the game between Akechi and Joker, Yaldabaoth was just going to do whatever he wanted.
  • Evil Laugh: Lets out quite the evil one when The Reveal happens.
  • Evil Sounds Deep: Speaks with a deep, commanding voice, that turns out to be far deeper than the real Igor's.
  • Fixing the Game: His "game" between the Protagonist and Goro Akechi is displayed as the Trickster's rallying of the masses versus Akechi's blatant sewing of chaos. If the Protagonist wins and rallies everyone to his cause, Yaldabaoth will leave the world alone, but if Akechi wins, he writes the world off as a lost cause and remakes it. In truth however this is an elaborate farce facilitating him to Take a Third Option (enslavement of humanity due to their sloth), because as humanity's sins incarnate, he knows humanity won't just change its tune for the Trickster so readily even after Akechi and The Conspiracy fall, and is proven right until the multiple Spanner in the Works force the populace to reject him.
    • It's also implied that awakening Akechi's persona abilities years before the protagonist's was also a deliberate attempt to fix the game, as it meant the two Wild Cards would be unlikely to Take a Third Option themselves by teaming up, and if Yaldabaoth's own third option failed, the Wild Card representing the outcome he preferred (remaking the world) had a head start.
  • Foreshadowing: There's a number of hints to him not being the Igor from previous games.
    • His voice is considerably deeper and more commanding than your previous encounters with Igor. Granted many could assume this would be because of a new actor, but even so, the fact that the new actor doesn't even try to sound like the old one surely sets off some alarm bells. Indeed, when the real Igor does return, he sounds much more like the original voice actor.
    • He never actually fuses a single Persona for you, as Justine and Caroline do it all.
    • He regularly refers to events taking place as "a game".
    • He's extremely vague about what the protagonist's "rehabilitation" actually entails, and dodges the question every time you try to ask him to clarify.
    • He uses a different Japanese Pronoun than Igor usually does. note 
    • "Welcome to MY Velvet Room," not "Welcome to THE Velvet Room." While it may seem not important, the real Igor always drives it home that the Velvet Room is the Guest's subconscious, thus it's not his to claim.note 
    • The Tarot Motifs using the Marseilles deck rather than the series' traditional Rider-Waite deck -inspired imagery and the friendship system being referred to as "confidants" instead of the usual "social links" is a subtle Interface Spoiler in addition to a stylistic choice.
    • He sits in his chair resting his head in one hand with his legs crossed at the knee while Igor sits with his legs uncrossed and his fingers laced together.
    • Once the Thieves learn of the existence of someone else traversing the Metaverse, Igor tells Joker that he doesn't know who this is. However, he also outright stated earlier in the game that he was the one who gave Joker and the thieves the Metaverse App. At first, it could be chalked up to Igor's usual decision to withhold information from you so that you can decide freely for yourself what to do, but it comes across as an outright lie this time around. And as mentioned elsewhere, Igor never deceives you.
    • When asked a question that has to do with the real world and the hero's journey, he often gives a straight answer even when being deceitful. The real Igor meanwhile always dodges such questions and encourages characters to find the answer on their own.
  • Glowing Eyes of Doom: After you challenge him, the eyes of his Igor form start glowing bright yellow.
  • God Is Evil: In Gnostic belief, Yaldabaoth is the entity worshiped as God in Judaism, Christianity and Islam, along with any other religion that has a "supreme" deity. Though in some depictions he is seen as a pretender of sorts,acting as the "God" of the material world and trying to keep humanity trapped in it (which goes well with his scheme in the game). And sometimes it is said that the true "Good God" banishes him to Hell where he essentialy becomes the Devil or something similar to that, so Yaldabaoth can be considered either a straight example of this trope or subversion depending on how you choose to view it.
  • Gods Need Prayer Badly: Yaldabaoth nearly overpowers the Phantom Thieves by using the Tokyo citizens' faith in absolute societal order to make himself nigh-invincible. Once their faiths heals and protects the Phantom Thieves from his Rays of Control, the Protagonist summons Ultimate Persona, Satanael, by breaking Arsene's chain, which enables him to defeat Yaldabaoth.
  • Graceful Loser: After he is finally defeated, Yaldabaoth acknowledges the power of hope within humanity before fading away to nothing, leaving only a golden goblet.
    Yaldabaoth: What power...it surpasses mine own...a god born from the wish of the masses. So this...is the true Trickster. Damn that Igor...it seems he wasn't spouting nonsense...
  • Greater-Scope Villain: He is the one who granted Goro Akechi and the protagonist their ability to use Personas and access the Metaverse, making him the power behind both the Phantom Thieves and the Conspiracy. This makes Yaldabaoth indirectly responsible for the Conspiracy's crimes and the suffering caused by the conflict between the Thieves and the Conspiracy. In addition, Yaldabaoth subtly influences the people of Tokyo towards the extremes of social conformity, causing many people in the city to suffer while also encouraging them to do nothing for the sake of societal harmony.
  • Heads I Win, Tails You Lose:
    • Much like with Izanami from Persona 4, after you empty his second form's HP, he pulls an I Am Not Left-Handed and crushes the Thieves with sheer power. Also, the first fight with him before his true identity is revealed also plays out this way, as the prayers of the people simply heal him from all the damage you do.
    • This is how his "game" is ultimately set up. On paper, it's supposed to determine humanity's fate; whether Akechi's distortions would lead to ruin and the world's destruction, or if Joker would lead the world to salvation. Since Yaldabaoth was created by humanity's distorted desires, however, he had an interest in remaking the world in his image, and to that end, tried to rig the game in his own favor.
  • Hoist by His Own Petard: After using the Seven Deadly Sins against the party during his boss battle, Joker has Satanael shoot him in the head with a bullet powered by those very sins.
  • Holy Grail: His true form is a dark version of it, representing the desire for a great king like Arthur to take away The Evils of Free Will.
  • Holy Halo: A gold ring lined with gold angel wings rotates above his head. The halo was originally folded around his head as the cup of the Holy Grail.
  • Hope Crusher: He wants to destroy all hope of anything better than what he offers to society. Yaldabaoth uses despair as a tool to keep people obedient and he is quick to talk down any hope that he could be defeated. By the time the Phantom Thieves encounter the Holy Grail within Mementos, Yaldabaoth has already smothered much of the city's hope, resulting in the peoples' Shadows submitting to him out of a mixture of despair, fear and reverence.
  • Humans Are Morons: He believes in this wholeheartedly and this is his biggest reason for why he should rule humanity instead of letting it make its own decisions. He projects this mentality onto his unwitting followers (the people of Tokyo) so they would accept his false paradise and give him their faith to strengthen himself. Nonetheless, Yaldabaoth has a low opinion of humans in general, considering them to be Gullible Lemmings. Only a few exceptional humans, like the protagonist and Goro Akechi, pique its interest, but even then he treats them as little more than disposable, transient entertainment. Once, Haru even asked Yaldabaoth outright if being defeated by such humans would change his worldview, and his paraphrased response is a blunt "no".
  • I Am Not Left-Handed: You know Rays of Control, that super powerful attack that comes from his extra arms that requires you to destroy them? He doesn't need the arms to cast it. After his HP is depleted, he just gets back up and fires the attack with no warning to stomp the party, and apparently only did the huge buildup just for kicks. Even in the final battle, he enjoys being a Hope Crusher a bit too much.
  • Identity Impersonator: How he kick-started his plans. First, he invaded the Velvet Room, sucker-punched and then imprisoned the real Igor, then split Igor's latest assistant into two amnesiac forms he could order around without arousing suspicion. Finally, he shapeshifted himself to look just like Igor, taking over the Big Good role while doing the exact opposite in secret.
  • Karmic Death: In his Holy Grail form, the prayers of humanity for him to impose order heal him too fast for the Thieves to damage until they cut him off from their prayers. In his second form, the people choose the Thieves over him and their faith protects the thieves, who then use the Seven Deadly Sins imbued into a bullet to kill him in one hit.
  • Lack of Empathy: For all his concern about human behavior and his interactions with others, Yaldaboath has no concern at all about human emotions. His only concern was to rule over humanity through his Knight Templar ideals, no matter how much suffering he must cause to enable this to happen. Yaldabaoth only acknowledges and respects power, particularly his own. Even after he is defeated, he only acknowledges the power of hope demonstrated by the Phantom Thieves, not once considering the feelings of the humans he oppressed.
  • Last Villain Stand: He represents the last stand of the Conspiracy. After Shido is arrested, his remaining allies commence an all-or-nothing plan to wipe out the Phantom Thieves and maintain their corrupt chokehold over Japan. For this plan to work, Yaldabaoth directly influences the people of Tokyo to forget Shido's crimes and blame the entire debacle on the Thieves. After Yaldabaoth is defeated, public opinion promptly turns against Shido and his allies, eventually bringing an end to the Conspiracy and its schemes. In the bad ending where the protagonist sides with him, the outcome is superficially similar as Yaldabaoth himself deems the Phantom Thieves more trustworthy than the corrupt Conspiracy opposing them.
  • Light Is Not Good: The black covering of his Holy Grail form flakes away to reveal his gold composition, and his berserk form is a giant robotic god covered in white and gold armor.
  • The Man Behind the Man: The true villain behind the creation of the Palaces, The Conspiracy, and the Phantom Thieves.
  • Manipulative Bastard: Manipulated most of the events in the story by usurping Igor and splitting his attendant to serve him, then giving power to Akechi and later the Protagonist to take control of the collective unconscious. Akechi ends up using his power to set in motion The Conspiracy for his father Shido, while the Protagonist ends up forming the Phantom Thieves.
  • More Than Mind Control: Starts exerting this on Tokyo shortly after Shido's defeat. While he couldn't imprison the general public's Shadow Selves without their permission, after that point his inmates turn the Weirdness Censor up to ridiculous levels. It's actually what causes the Phantom Thieves to realize that Mementos itself is a threat, and he begins to lose control of them as the Archangels are defeated.
  • Morton's Fork: His "game" was set up to determine whether humanity should receive "salvation" or "destruction and rebirth". "Destruction and rebirth" is Exactly What It Says on the Tin. "Salvation" is Yaldabaoth enslaving humanity.
  • Multi-Armed and Dangerous: His boss fight form has 4 spindly robotic arms sticking out of his back, each holding an item from the Book of Revelation - and a pistol.
  • No Cure for Evil: Subverted. He is outright healed by the prayers of humanity who seek to be slaves in his Holy Grail form. Disconnecting their prayers from him is required in order to defeat him.
  • Not as You Know Them: Before his true identity gets exposed, longtime fans may notice how "Igor" seems considerably more dismissive of the protagonist and humans in general, doesn't actually fuse any Persona himself, and has a menacingly deeper voice.
  • Oh, Crap!: After striking the entire party down with his powers, everyone in Shibuya starts to give the Thieves their support, giving them strength. When he unleashes another of his attacks, it has zero effect on them.
  • Order Is Not Good: He is the god of control and order and he wants to impose order into the world by removing chaos through any means necessary. Yaldabaoth's societal order is evil because his methods are corrupt and immoral, causing unspeakable suffering to humanity.
  • Order Versus Chaos: He seeks to impose order upon the world and remove the chaos that blights it by imprisoning everyone who has chaos in them in the depths of Mementos forever. Fittingly the four Archangels that serve YHVH appear as his heralds in the final dungeon.
  • Out-of-Character Alert: Though there are many small signs beforehand, the first concrete piece of evidence that all is not what it seems with "Igor" is him claiming to be disappointed in Humanity.
  • Perception Filter: He creates one shortly after Shido is defeated, causing the citizenry of Tokyo to ignore several things, like his conquest of the world or Shido's confession. It is also apparently linked to the Four Archangels, as more and more people notice the mutated world and him banishing people from reality as they're defeated.
  • Playing Both Sides: He more or less plays Akechi, The Conspiracy, and the Thieves against one another for his own purposes.
  • Pragmatic Villainy: Despite his arrogance, the ending where the Protagonist sides with him makes it clear he does value the work done by the Phantom Thieves, if only because it would help keep societal order stronger and united. He is very much sincere about his intention to "re-evaluate" the Protagonist should he make the deal, as he suspends his plan of fusing Mementos with reality and allows the Phantom Thieves to do his bidding.
  • Reality Warper: He physically superimposes Mementos onto the entirety of reality, filling the land with the bones of giant creatures and red water. He also tampers with the cognition of the populace so that they don't even perceive the obvious changes. Also, by using the people's faith in absolute societal order, Yaldabaoth is able to project his own idea of reality onto the real world, whether or not that reality is a truth or a lie. This is how he is nearly able to wipe the Phantom Thieves out of existence at the height of his power.
  • Smug Super: When he drops the Igor act, he shows himself to be the embodiment of divine hubris and self-righteousness, assuming he's better than anyone just by being a god and never shutting up about it.
  • Seven Deadly Sins: He represents all seven, with each of his skills being named "Distorted Lust / Wrath / Pride / etc." in your final battle with him.
  • Suspiciously Similar Substitute:
    • Is quite similar to YHVH from the mainline SMT series, even using the four Archangels as his heralds for the Phantom Thieves to fight.
    • His view on humanity as well as his conflict with Igor greatly resembles Nyarlathotep.
  • Tautological Templar: His bringing of salvation-through-order is something he views as an inherent good, largely because he's the one doing so.
  • This Cannot Be!: Fully believing himself to be the true embodiment of humanity's desires, Yaldabaoth expresses disbelief when he witnesses the Phantom Thieves' ability to stand up to him and ultimately defeat him.
  • Utopia Justifies the Means: While Yaldabaoth enjoys controlling humanity for its own sake, he does feel that he is helping humanity on some level. By eliminating The Evils of Free Will through absolute societal order, Yaldabaoth truly believes that he is bringing paradise to humanity and that he should be worshipped for this.
  • Villainous Breakdown: During the last moments of the battle, he starts to display anger when everyone starts to place their hope to the Thieves, especially becoming shocked at his powers becoming ineffective at them. When Joker unleashes Satanael's last attack, Yaldaboath quickly shows his rage.
    Preposterous! You dare rob the people's wishes?!
  • Villain Respect: He seems to truly respect Joker's cunning, ingenuity, and character as a Trickster. Coming up with the plan to trick Akechi, for instance, was "truly ingenious," in Yaldabaoth's words. He also offers Joker the chance to join up with him before the final battle, and is sincere about keeping his word if Joker accepts.
  • We Can Rule Together: He actually offers to cut a deal with Joker, in thanks for being such a help to him and for actually figuring him out. So long as he leaves the Holy Grail alone and doesn't interfere with it, he'll restore him and the Thieves and stop the worlds merging, let him keep his ability to enter the Palace and use it for whatever he desires, and continue watching how he uses his power on society. If accepted, he does keep his word and you get another Bad Ending, where the Thieves are basically in control of the city, and all of the police and government officials who were opposing them are forced to keep their distance from them lest they get their hearts stolen. However, since none of the other Thieves know Joker cut a deal with Yaldabaoth, the implication is the Thieves have given in to the temptation of abusing their power like Akechi did, and they'll never truly be free from Yaldabaoth watching everyone from behind the scenes.


http://tvtropes.org/pmwiki/pmwiki.php/Characters/Persona5Targets