Follow TV Tropes

Following

Characters / Critical Role: Marquet Campaign

Go To

Main Character Index / Dungeon Master
Tal'Dorei (Campaign 1): Vox Machina (Grog | Keyleth | Percival | Scanlan)
Guest Party Members | Allies and Other Characters (Empire/Republic of Tal'Dorei) | Villains
Wildemount (Campaign 2): The Mighty Nein (Caleb | Fjord)
Guest Party Members | Allies and Other Characters (Dwendalian Empire | Xhorhas) | Villains
Marquet (Campaign 3): Bell's Hells (Laudna) | Guest Party Members | Allies and Other Characters | Villains
The Setting Of Exandria: Gods | Historical Figures | Call of the Netherdeep
One-Shots (Exclusive): One-Shot Characters (Exclusive) | The Darrington Brigade
Exandria Unlimited: The Crown Keepers | The Ring of Brass


Bell's Hells

The main characters for Campaign 3, a ragtag group of new wanderers and familiar faces whose various paths have brought them together on the continent of Marquet.


    open/close all folders 

    In General 

Bell's Hells

https://static.tvtropes.org/pmwiki/pub/images/bells_hells_3.jpg
"We're here to raise hell in the name of Bell. [...] We're Bell's Hells. And don't you forget it."

  • Aerith and Bob: Their names range from slightly uncommon real names (first names Imogen, Ashton, Fearne, and Dorian) to real-world words tweaked or repurposed as fantasy names (Laudna and Chetney), pure fantasy (Orym), and the completely absurd (Fresh Cut Grass).
  • Anti-Hero Substitute: Zigzagged. Bells' Hells are a more heroic and moral group from the outset than the Mighty Nein, their darkest actions limited to petty theft. This is best shown in Episode 21, where the Hells draw the line at any of their rival heist crew dying and go so far as to stabilize and heal them when they felt they went too far. However, as the campaign goes on, the party encounters more morally complicated situations and end up making some complicated decisions, from attacking a temple of the Dawnfather to killing a False Friend.
  • Artifact Name: Of sorts. The party is named after the late Bertrand Bell who initially was the reason they began to work as a group. Bertrand's death happened only a few days after the group met him and him having ever really been part of the party is debatable, but he left a sufficient impact in their life for them to decide to honor him.
  • Combination Attack: The Hells have a few combination strategies in battle that have been used to great effect.
    • Laudna has many effects to debilitate opponents like her Unsettling Presence or Bane, so that Imogen can hit them with spells later.
    • Imogen and Fresh Cut Grass have used a combo to completely remove an opponent's turn; Imogen uses Tasha's Mind Whip to remove a target's reaction and only give them one action, and F.C.G. uses Command to force them to only do something inane with that action like "Alphabetize" or "Monologue".
    • Ashton's Orbital Decay and Orym's Goading Attack both have Draw Aggro effects that give opponents disadvantage on all attacks except when attacking one specific target - meaning both effects in conjunction can force disadvantage on all attacks, period.
  • Contrasting Sequel Main Character: As with the Mighty Nein towards Vox Machina, all of the player characters from Season 3 contrast those of Season 2.
    • Ashton: He's a foil to both Mollymauk and Caduceus. Where Mollymauk is a charlatan who cons people out of their money but is, all in all, a nice person, Ashton is a gambler in perpetual debt and a Knight in Sour Armor. Caduceus is calm, generous, The Teetotaler, and kind to others, with a strong tie to his home and his patron of the Wildmother, whereas Ashton is Sir Swears-a-Lot, messes with other people for his own entertainment, and cares little about the orphanage in Bassuras where he grew up and even less about the gods. Another contrast is drawn when Ashton goes to Whitestone and gets into an argument with Percival de Rolo, Lord of Whitestone. It's clear that while the vulgar, brutish street urchin and the refined, noble (and in Ashton's view snobbish) engineer couldn't be more different on the surface, both have gone through hardship and will go to the ends of the earth to protect them and theirs.
    • Fearne: She's a contrast to Yasha, in that she's friendly and outgoing, but makes sure people Beware the Nice Ones, in contrast to Yasha's closed-off disposition and nature as a Gentle Giant. In terms of skill, Fearne is also a magic-slinging, shapeshifting druid with below-average Strength while Yasha is a barbarian swordswoman that barely uses any magic.
    • Fresh Cut Grass: Both they and Nott are characters who are both Comic Relief and bring questions regarding their own existence. In addition, Nott is a Kleptomaniac Hero who has a hard time trusting people, while Fresh Cut Grass is an All-Loving Hero who doesn't see how their generosity might come back to bite them.
    • Imogen: Her stats alone are an immediate foil to Jester; where Jester has a high Strength score - the second-highest in the party, even - and a just above average Charisma score, Imogen has high Charisma and what is the second-lowest Strength score in the party. Likewise, with their characters, Jester is outgoing and has no hesitation in showing off her magic, and Imogen is somewhat shy and suffers from Power Incontinence. Also, Jester's Sending messages are cheerful, rambling, and frequently go over the word limit, while Imogen's are usually formal and concise.
    • Laudna: Both she and Beau don't like talking about their past and had a bad childhood, but where Beau is a physical powerhouse and a Jerk with a Heart of Gold, Laudna is Weak, but Skilled and is a Creepy Good Nice Girl. While Beau is hilariously abrasive and antisocial, Laudna is a cheerful team player who can do combination attacks with Imogen, Ashton, and Fearne.
    • Orym: Both he and Caleb are the Only Sane Man of the party, but while Caleb was a Squishy Wizard who initially intended to use the group for selfish goals, Orym is a Pintsized Powerhouse and a Magically Inept Fighter who is much more of a team player right off the bat.
    • Bertrand: Where Fjord is one of the Mighty Nein's more sensible members and a good friend of the rest of the group, Bertrand is the Miles Gloriosus and The Friend Nobody Likes. They do get some overlap with Fjord's similar Leeroy Jenkins tactics.
    • Chetney contrasts both Fjord and Bertrand by staying out of fights he knows he can't win. Also compared to a tall human Fighter and half-orc Warlock/Paladin, Chetney is a tiny gnomish rogue. Unlike Bertrand, who had connections in the city, he is looking for someone and has only been in town a month.
    • Even the party's animal companions contrast each other. Frumpkin, Caleb's familiar, was dignified and well-liked by the party, useful as a scout, and rather useless in combat. Mister is irascible and uncooperative, and accomplishes little outside of combat, but once Fearne turns him into a Wildfire Spirit, he's actually quite dangerous and able to hold his own. Sprinkle, Jester's crimson weasel, had no practical utility as a familiar, and quickly the party began to think he was some kind of undead creature because he kept on surving to all the accidents and the encounters the Nein put him through; Pâté is an actual reanimated corpse with his own personality and the ability to fly and scout when Laudna asks him to.
    • As a group in general, the Mighty Nein started as morally grey Nominal Heroes but gradually developed into more heroic characters. Bell's Hells start out in a better place, but get increasingly darker and more morally conflicted as the story goes on.
  • Freudian Trio: The "Witchy Bitches" subgroup forms one. Fearne represents the Id, acting erratically on her impulses often without regard for social expectations. Imogen is the superego, as she is the party member most often pushing for logic and caution. She also is very aware of the thoughts and expectations of people around her, which fits the traditional definition of the superego. Laudna sits somewhere in the middle, acting on impulse some of the time while still being aware of the potential consequences.
  • Guys Smash, Girls Shoot: In stark contrast to the Nein, the Hells are almost entirely male bruisers and female casters (F.C.G. is a genderless healer, with several options for combat thanks to a modular weapons system, while Dorian is the only one proficient in both schools of combat, as a Dual Wielding bard). This remains unchanged after fighter Bertrand is replaced with blood hunter Chetney. Lampshaded in episode 5 when Laudna, Fearne and Imogen declare themselves as the "Bitchy Witches" subteam.
  • Idiot Hero: None of the Hells have a specialty in Intelligence. The two characters with the highest scores are Orym, with 13, and Bertrand with 15. After the latter's death, he is replaced by the equally intelligent Chetney in episode 7.
  • Involuntary Group Split: After the Malleus Key is activated the group is split and sent to opposite sides of Exandria with no way to contact each other due to magical interference.
  • Monster Mash: The majority of the members are monstrous in some way. Ashton is a Rock Monster, Chetney is a werewolf, Fearne is a fey creature, Fresh Cut Grass is a buzz-saw wielding robot, Imogen is a psychic, and Laudna is a zombie witch.
  • Odd Friendship: The new characters for campaign 3 are all introduced with a traveling companion who contrasts them:
    • Imogen and Laudna: Imogen dresses in pastels and is a very mundane-looking person who would rather stay away from people to keep her powers under control. Laudna dresses in black, white, and blood-red and is a strange-looking person who is nonetheless very friendly and sociable.
    • Ashton and FCG: Ashton is foul-mouthed, drinks constantly, and enjoys screwing over other people for his own amusement. FCG is incredibly polite, can't consume food at all, and compulsively helps people to the point of letting them exploit him.
    • Meanwhile the trio from Exandria Unlimited (Orym, Dorian, and Fearne) are all introduced together with the boys trying to get Fearne to stop stealing, to no avail as she still has a loose grasp on Material Plane morality compared to the pragmatic Dorian and the lawful Orym.
  • Promoted to Playable: Taliesin pointed out that most of the player characters would be NPCs in other games. Ashton was the muscle for a local crimelord. FCG was the companion creature for an unseen character. Chetney, Fearne, and Laudna would make interesting random encounters. Orym was a redshirt. Only Imogen acts like a protagonist character with a hero’s journey. (And Dorian, before his departure for another story.)
  • Shared Signature Move: A number of the members have the feats Fey Touched, Shadow Touched, or both, reflecting Morrigan's influence on the party.
  • Ship Tease: So much between Chetney and Fearne, or as he would put it, "just two adults reacting to chemistry".
  • Shorter Means Smarter: After Bertrand's departure, Orym, a 3'3" halfling, and Chetney, a 3'4" gnome, have the highest intelligence scores of the group. Subverted with F.C.G., a 3'8" automaton, who has the lowest intelligence score of the group.
  • Superpowered Evil Side: Ashton establishes in Episode 31 that all of them, save Orym, have the potential to fly off the handle and accidentally turn on the party - be it with berserk rages, werewolf instincts, body-controlling patrons, fey whimsy, robotic malfunctions, or collateral damage from Ruidusborn powers - and that the only thing they can do is slowly try to fix each other.
  • Teeth-Clenched Teamwork: Though Vox Machina and The Mighty Nein could sometimes get at each other's throats, they were still ultimately a found family that could always work together and count on each other with undisputed trust and faith when it came down to it. Bell's Hell's, while still a willing group with each other, are far more prone to disputes and having difficulty with trusting each other because of how tightly they each cling to their own personal issues and toxic habits and demons. Eventually, it gets so bad that they actually have to go to a realm where time works differently to sort out their issues with each other after a near group splitting incident that happens right before a major mission is supposed to take place.

    Ashton 

Ashton Greymoore

Played by: Taliesin Jaffe

https://static.tvtropes.org/pmwiki/pub/images/ashton.jpeg
"Every hit feels like a hit someone else doesn't have to take. That feels good."
Click here to see them at Level 10.
Race: Earth Genasi (formerly an Aasimar)
Class: Barbarian (Path of Fundamental Chaos)
A vulgar genasi who has been scraping by in the slums of Jrusar for several years as a mercenary and hired muscle.

  • All for Nothing: His decision to try and absorb the shard into himself turns into this and ends up having no positive outcome points whatsoever: He loses his original arm and has it replaced with a new more volcanic rock based one, he's nearly killed by it and is only saved by a couple of lucky throws and the Ring of Temporal Salvation, which the group loses as a result, he has two points knocked off of his Constitution permanently due to how bad of a strain that the power of the shard put on his body, he's seriously damaged the rest of the group's faith in him, particularly with Laudna and Fearne, the latter of whom was especially upset because she had let herself be talked into helping him with the scheme and stating that she needed to take some time off from their relationship because of it, and to top it all off, it doesn't even end with him successfully absorbing the Shard because the Emperor of Fire ends up rejecting his body as a vessel and Ashton just ends up vomiting it back up again later.
  • An Arm and a Leg: During their attempt to absorb the shard of Rau'shan, their entire right arm breaks off and shatters on the ground as more and more of their body begins to crumble. They get a new arm afterwards, this one made of cooled volcanic rock.
  • And Show It to You: Invoked and played for laughs when the Hells go up against demons in episode 67.
    "I'm gonna take your tusk and make it into a tankard!"
  • Baritone of Strength: Taliesin voices Ashton by going down to the lower octave of his voice befitting a massive, burly thug who can beat you down with a mix of might and magic.
  • Berserk Button: Don't even suggest an attempt at a Heroic Sacrifice around Ashton. In their mind, No One Gets Left Behind is absolutely a thing, to the point that he'll openly berate members of his own crew if they so much as look like they're going to suggest leaving someone behind for the group's sake. This is in contrast to Orym, who believes that anyone becoming a threat to the group means they need to be removed.
  • Big Brother Instinct: While he usually has an abrasive personality, he shows a softer side towards people he perceives as innocent such as F.C.G. and Prism. They even hold Prism and turn her away so she does not need to witness Bor'Dor's final moments.
  • The Big Guy: Ashton is the party's strongest physical fighter, and he takes the most direct and aggressive approach to combat and social encounters.
  • Bizarre Alien Biology: Thanks to his genasi heritage, Ashton has green skin and hair made of amethyst crystals. He can also be repaired from a grievous injury with random materials, resulting in scars on his arms filled with once-molten gold and is missing a part of his head that is filled with glass and looks like a cracked-open geode.
  • Body Horror:
    • He's got one blind eye, due to a huge hole in his head that had to be sealed with molten glass - in such a way that their opalescent brain is visible underneath.
    • In Episode 17, he reveals that he was "born soft", and transitioned to his current rock-hard state — inside and out — over the course of a few years.
    • Ashton suffers from chronic pain after the injury he sustained that left his body shattered and rebuilt.
    • In Episode 77, While trying to absorb the shard of the primordial Rau'shan, his stone body cracks as it tries to contain all that power, with one of his arms completely falling off his body. He even fails a saving throw and literally shatters apart and would've died if not for the Ring of Temporal Salvation. Even after the ordeal, his destroyed arm is replaced with one made of cooling black volcanic stone, and his Constitution is permanently reduced by two.
  • Brutal Honesty: He usually means what he says, even telling Fearne he would not wait for her as they all rush to leave Ira's lab.
  • Combat Sadomasochist: He appears to enjoy the pain of combat and even comments with clear appreciation that it's been a while since anyone has given him a beating like General Ratanish. It takes a dark turn after Taliesin reveals on 4 Sides Dive that Ashton throws himself into combat because the adrenaline rush of being injured numbs his chronic pain.
  • Conveniently an Orphan: Ashton reveals he grew up in the Greymoore orphanage, alongside a few other people he considers friends. This lack of family means he can leave his hometown to go on adventures with no qualms about returning (of which Taliesin's last character had many).
  • Deadpan Snarker: He's quick to snark when the others don't seem to know how to "crime" properly or are slower on the uptake for a given situation, but he rarely does so with much affectation or energy.
    Dorian: I have a spell that can make loud noises.
    Laudna: (excited) I can make noises too!
    Ashton: So can I! Holy shit!!
  • Declaration of Protection: In Ashton's own way. In episode 27 after F.C.G. seems to be acting strangely, Ashton pulls them aside and lets them know he'd "fucking kill" anyone who hurt F.C.G. in any way. He just has to tell Ashton.
  • Dented Iron:
    • Ashton's undeniably tough, but the fall he sustained during the botched Hexum robbery in his backstory left him with a horrific set of injuries that trouble him still. When F.C.G. manages to temporarily inhabit Ashton's body via magic, Taliesin is quick to throw cold water on his First Time Feeling euphoria:
      Taliesin: It doesn't feel good.
      Sam: It doesn't feel good to flex?
      Taliesin: Mm-mm. Everything hurts, all the time.
    • Episode 77 sees Ashton dented even further. In attempting to absorb a shard of Rau'shan into themselves, they get literally blown apart, and would have died right there were it not for a Ring of Temporal Salvation. They also end up losing one of their arms, getting it replaced with a rock-like one instead. On top of that, Ashton's Constitution permanently goes down by two from 18 to 16 because of how badly the shard messed them up.
  • Did Not Think This Through:
    • Ashton sometimes runs into this problem when they set out to find people, with him even admitting he hadn't thought that far. One particular instance is when he decides to wear a mask resembling the Nightmare King to a formal party. When he has the idea, it comes off as an incredibly clever way to find out who all is associated with him based on peoples' reactions. In practice, it turns out he (apparently) never considered that someone might confront him about it, and ends up in a fistfight.
    • Episode 77 sees Ashton dented pretty badly. In attempting to absorb a shard of Rau'shan into themselves, they get literally blown apart, and would have died right there were it not for a Ring of Temporal Salvation. They also end up losing one of their arms, getting it replaced with a rock-like one instead. On top of that, Ashton's Constitution permanently goes down by two from 18 to 16 because of how badly the shard messed them up. But even beyond the physical toll of what happened to Ashton, he had to convince Fearne to help him go through with it, lied to the rest of Bell's Hells about it, and didn't really have any idea what his plan would do beyond a desperate hail Mary for answers. Ashton even admits that he wanted to feel hard done by, and the fallout of the above decision is a majority of Episode 78, as the rest of Bell's Hells confront Ashton about what a dumb move it was.
  • Duality Motif: He has one green eye and one blue, symbolizing the duality between his elemental heritage and dunamancy powers.
  • Everyone Has Standards: They claim that you can take silver if someone is an asshole, and take their gold regardless. But, when looking after a man who passes out drunk next to his group, he stops Laudna and Fearne from taking the man's last copper coins. He says that the man probably really needs it and it was likely all he had left.
  • Fall Guy: The reason he and the Nobodies are no longer a group. He and his group, the Nobodies, tried to rob Jiana Hexum, but it failed, leading them to split up. Ashton took the fall and doesn't hold it against his old gang from fleeing. He does admit that the pay is good and he would've done the same as them.
  • Fast Tunneling: In their earth elemental form Ashton demonstrates the ability to travel through earth and stone at will.
  • A Fool and His New Money Are Soon Parted: He has a bad habit of spending all the money he gets very quickly, which is why he's perpetually broke. He gambles with twelve gold he received the same night he got it, and loses it all in a game of cards. He's also quite generous, tossing money to a musician, not thinking how much he needs for a bribe, and buying breakfast sandwiches for (almost) the entire group on a whim.
  • Fumbling the Gauntlet: When unmasked by General Ratanish of Paragon's Call at a masquerade ball, Ashton retaliates with an tight slap, only to receive one in return— which signifies formal acceptance of a duel— and an offer to take it outside.
  • The Gadfly: Regularly likes messing with people. After the Bell's Hells defeated the wall monster and the guards finally show up, Ashton suggests they poke it to make sure it's dead. As one of the guards approach the creature and poke it, Ashton shrieks, causing the guard to recoil in shock and then yell at Ashton who's howling with laughter. He does something similar to Chetney when he's winding up the jack in the box.
  • Handicapped Badass:
    • They walk around with half of their skull open and likely one blind eye, but that doesn't make them any less deadly in a battle. It's also been hinted that Ashton has memory problems because of their head injury that often makes it difficult to remember where they stand with people.
    • Episode 35 reveals that Ashton is in constant chronic pain, a disability in itself, and they still hit like a truck!
  • Hates Being Touched: He declines all offers from the workers at the spa with a simple, "Don't fucking touch me", in favor of just napping and polishing himself up. The back of Ashton's jacket also includes the words "Just Don't". It's later revealed that he is in constant chronic pain all the time, and that is why he dislikes being touched so much.
  • Hidden Depths:
    • He improvises a surprisingly good rhyme on the spot for a cyclops tollkeeper in the Feywild.
    • Ashton is surprisingly moralistic and empathetic for someone who's mostly Only in It for the Money. He's livid at Evon Hytroga using potentially lethal traps in a "friendly" heist competition, and he fully believes Freudian Excuse Is No Excuse when it comes to the Ruby Vanguard; in his mind, no matter how much of a point they may have they've still killed many people, often unnecessarily. It paints Ashton as someone who wants to do the right thing, but is too cynical to believe it's going to work.
      Ashton: There's a bunch of people who are treating other people like... just like they're fucking nothing. Like they're fucking pawns. It doesn't matter what the fuck they want, they're doing it wrong. It is not hard to see. You're being fucked with. We're all being fucked with. Whatever the fuck they say that they're doing, that's where I draw the line. If they had such a great idea of what the world was supposed to be and what that thing was, they could just tell people. But instead, they're making everybody miserable. They're killing people. Fuck that, fuck them, and I will be more than happy to drop a fucking ship on them.
  • Humongous-Headed Hammer: Ashton Greymoore wields a two-handed hammer with a glass head that's not much smaller than their torso, custom-made for them by a magical artificer.
  • Impossibly Cool Weapon: His main weapon is a massive, two-handed maul with a head made of a roughly-cut block of glass. It was made from the leftover enchanted glass that was poured into his head to save his life. Later on, he makes it even cooler and impossible by incorporating an Immovable Rod into its haft.
  • It Amused Me: Upon learning that Bertrand would be paying for their stay at the inn, Ashton immediately insists on everyone having their own room, despite Fresh Cut Grass not even needing to sleep. He also discretely signals the innkeeper that Bertrand had gold to spare so that the old man has to pay overprice for the six rooms. He's not above messing with any of the other party members if he sees an opportunity to do so.
  • Jerk with a Heart of Gold:
    • As aloof and harsh as he can be towards others, he is shown to have a caring spot if his genuine friendship with F.C.G. is anything to go off of. F.C.G. even comments that Ashton has a hidden heart of gold.
    • When Laudna comes to him for advice, after her falling out with Imogen, Ashton who is self-proclaimed someone who can piss off everyone, listens to Laudna's woes and genuinely tries to give her some good advice.
    • After the fight with Otohan Ashton tells Imogen to call for Hexum, and let her know he'd do "anything" and go "anywhere" if it meant they could bring Laudna back to life.
  • The Juggernaut: In episode 91 he demonstrates the ability to smash through walls without losing speed.
  • Knight in Sour Armor: He's not good with people. The hilt of his hammer has "fuck off" carved into it, and the back of his jacket reads "Just Don't". Matt even describes their choice of home as somewhere where people intentionally go to be away from the public or to end up forgotten. In spite of that, Ashton can be kind when they want to be, as evidenced by their relationship with Fresh Cut Grass being genuine camaraderie, even if Ashton is willing to exploit some of the robot's talents for the sake of money.
  • Knockback: They take the Crusher feat at level 8, allowing him to push enemies away on a successful hit.
  • Left for Dead: In the heist where he was the Fall Guy, Ashton got messed up very badly, to the point that he was assumed dead by the rest of his teammates in the Nobodies. It's not clear exactly what happened, but it involved glowing red runes and falling off of a balcony.
  • Martyr Without a Cause: In episode 77 they insist on being the one to absorb the shard of Rau'shan, even after he had been warned multiple times that it could have a catastrophic reaction with the shard of Ka'Mort already in his body. Ashton's rationalization for this is that he is sick of losing people and was not willing to risk losing any of his friends, despite the fact that the ritual was uniquely dangerous for him and would have killed him if not for his Ring of Temporal Salvation. The party is justifiably furious with him afterward, and they admit that their reasoning was flimsy at best, and that in reality, they just wanted to feel hard done by so they could blame their problems on somebody else.
  • Meaningful Name: His last name, Greymoore, comes from the orphanage he was raised in.
  • Meatgrinder Surgery: Ashton got messed up very badly in his last heist with the Nobodies, to the point that he was Left for Dead. Milo had to save him by pouring molten gold into the cracks in his arm and a mixture of molten glass and crystal (along with whatever artifact the Nobodies stole) into the hole in his head. It held Ashton together and pulled him back from the brink of death, but it was touch-and-go with him for a while, and he just barely survived.
  • Mirthless Laughter: In situations of extreme stress or emotion that they can't punch their way out of, Ashton tends to slip into fits of nervous giggles, most notably when their half of Bell's Hells is shunted to Issylra via the Apogee Solstice, and after they vomit up the shard of Rau'shan.
  • Mr. Vice Guy: Loves to gamble, drink, curse, fight, and steal, but he's quick to bond with the party and is genuinely fond of Fresh Cut Grass. Ashton also espouses the importance of working together and looking out for one's crew, and has strong opinions about not stealing from people who can't afford the loss.
  • Muscles Are Meaningless: He's rather lean, especially in comparison to Grog and Yasha, but he's more than strong enough to whip around his hammer no problem.
  • Nay-Theist: Ashton utterly disdains the gods of Exandria, particularly after clashing with some missionaries of the Dawnfather in Issylra. After reuniting with the party in Jrusar, he goes on a profane tirade in Episode 65 about how his life has been miserable since his earliest memories, the prayers he uttered while at his lowest were never answered, and that any god who wants his recognition must first pledge themselves to him rather than the other way around, before mockingly flipping F.C.G.'s coin of the Changebringer and declaring that she just told him to die.
  • Nightmare Fetishist: When Laudna shows off Pâté to the group, Ashton alongside Fearne are both intrigued and delighted by the puppeteered taxidermied rat while most of the other party members recoiled in disgust.
  • Non-Answer: When he gets uncomfortable at the thought of having to meet Advik, Dorian and Fearne both ask if he once had a romantic relationship with Advik. Ashton avoided directly answering either of those questions.
  • Noodle Incident: When Taliesin was out sick for a couple of episodes, Ashton ducked away from the Hells for a day or so, then came back under a glamor and covered in food refuse. He mentions seeing an old acquaintance in the crowd, going to confront them, and then getting suckered into doing some muscle work for a side job.
  • No One Gets Left Behind: It's a Berserk Button for Ashton if someone even suggests the idea of a Heroic Sacrifice, let alone actually tries to go through with it. In Episode 35, when Fresh Cut Grass suggests giving himself up to Jiana Hexum in exchange for a favor, Ashton shoots that down immediately. This attitude likely stems from being betrayed and left for dead by his previous crew on a botched robbery job on Jiana Hexum.
  • Nothing Personal: When the Nobodies disbanded after failing to rob Ashton's current employer, Ashton admits he would've done the same as them and high-tailed out of town. Ashton doesn't hold it against the Nobodies, despite the others worriedly asking.
  • Oblivious to Love: Taliesin has confirmed that Ashton has no idea about Fearne's crush on him due to considering himself unlovable.
  • Odd Friendship: Ashton is on friendly terms with F.C.G., which is rare for the misanthropic earth genasi. He does admit that F.C.G. is "the best of all of us" and swears to do bodily harm on anyone who hurts the robot. F.C.G. in turn sees Ashton as a close friend and regularly looks out for their mental and physical well being.
  • Only in It for the Money: If there's a reason he'll take any kind of job, it's so he can get money and then either gamble it away or use it to buy more alcohol. F.C.G. is aware enough of this that when given copper coins to eat, he asks to make sure Ashton is okay with it since he knows he gets "weird" around money. Even at Betrand's funeral all Ashton has to say is to thank the other for giving him a job. He basically admits this when introducing himself to Chetney.
    "I hit things for money."
  • Percussive Therapy: After waking up from Imogen and F.C.G. helping him go through his missing memories, F.C.G. drops his Calm Emotions spell when it seems like Ashton is fine. Once that happens, Ashton rushes towards the wall of the room and begins punching it with his fists. While the others immediately want to stop him, Fearne calmly suggests they leave Ashton be and let him vent. After that, Ashton is notably calmer.
  • Power Glows: The glass-filled hole in Ashton's head starts emanating energy when he rages, with the effects varying depending on what aspect is rolled. Luck/Possibility has his head start emitting rainbow sparks, Gravity projects a greyscale lensing effect, Time has him flickering with blue/red afterimages, and Space has his head go a bit translucent.
  • Random Effect Spell: Ashton's Path of Fundamental Chaos subclass has two such effects, where Taliesin has to roll a die to determine what happens.While raging, he can imbue a weapon strike with a Chaos Burst, inflicting a burst of randomized elemental energy like lightning, cold, or psychic damage, similar to a paladin's Divine Smite.
  • Randomized Transformation: When he starts his rage, his body begins projecting one of four chaotic effects on the world around him: gravity (allows him to Draw Aggro), time (speeds himself up and slows enemies down), space (extends his range by means of portals) or luck/possibility (buffs his allies and banes his enemies).
  • Really Gets Around: It's implied. When answering Fearne's question in "What the Fuck is Up With That" if he had ever been in love, he admits he probably felt friendship and lust for others, but not love. He avoids answering whether or not he was a thing with Advik, and when the girls are contemplating on meeting up with Pretty later, he goes on a tirade about dating that sounds incredibly specific.
    Ashton: You'll get in a bar fight in one and you'll accidentally make out with someone's sister... I think you should go and get it over with!
  • Running Gag: Him and Fearne stealing items off of each other seems to be becoming a common occurrence between the two.
  • Semi-Divine: Ashton was implanted with a fragment of primordial power during the Hishari's failed ritual, causing him to unknowingly become a special type of genasi that Keyleth calls a "Titan of Blood". Later, after suffering a near-fatal fall during a failed heist, Ashton was revived using the essence of dunamis causing an imperfect Luxon beacon to form in their head. Collectively this means that Ashton carries two quasi-divine powers inside his body that don't always get along.
  • Shipper on Deck: Thinks there might be something more going on between Laudna and Imogen, usually teasing Laudna for it. Even as someone who isn't good with people, he gives Laudna advice on how she should approach Imogen or talk to her when their relationship sours.
    Ashton: Who gave you that ring?
    Laudna: None of your... busni-Imogen.
    Ashton: She gave you a rock. All is well.
    Laudna: Shut up!
    Ashton: I'm always right!
  • "Shut Up" Kiss: They kiss Fearne when she starts to have second thoughts about letting them use the Quintessence Array to absorb the shard of Rau'shan. Could also be a Now or Never Kiss since Ashton knew he might not survive, and Taliesin confirmed on 4-Sided Dive that Ashton did not use Fearne's feelings as a manipulation tactic.
  • Sincerity Mode:
    • When F.C.G. points out that Ashton clearly has a heart of gold despite his anti-social personality, Ashton can't help but smile and admit he's genuinely enjoyed F.C.G.'s company in the past few weeks they've known each other.
      F.C.G.: I appreciate that although it does kinda sound like there's a "but" or an end of that coming, but-
      Ashton: Maybe there is. I'm not entirely sure anymore.
    • During "What The Fuck Is Up With That?" Fearne asks if Ashton has ever been in love. He admits that he had likely confused lust and friendship for love, but has yet to fully experience it. He is at least willing to admit that he has grown care for and love his current party.
  • Sir Swears-a-Lot: To the point that his Character Catchphrase are variants of "fuck you" or "fuck off". Everyone else in the party only curses on rare occasion; with Ashton, it's unlikely that they go more than a few sentences without swearing. When Taliesin succeeds on a History check, and Matt offers him some information:
    Ashton: I relay that, but with a lot more "fuck".
    • Notably, a fan's Tumblr account reports that as of Episode 67, they've said "fuck" over 1000 times in the campaign.
  • Stance System: With his barbarian rage and Path of Fundamental Chaos, Ashton can unlock one of four powersets that can change the flow of battle in various ways, such as a gravity field to make him even more tanky or a luck effect to aid his allies. As he grows in power, he is also capable of changing effects mid-battle by expending a use of rage.
  • Stating the Simple Solution: Had a habit of doing this when the group starts spinning its wheels, usually in sarcastic fashion. Such as when trying to get a name out of an innkeeper, everyone suggests magic or torture. Ashton, meanwhile, just uses bribery to get the name instead.
    Ashton: Does no one bribe? Do we just not do that anymore?
  • Stealing from Thieves: He manages to steal from Fearne after distracting her by claiming people can see hell when they look at his brain. He later on even steals one of her precious items.
  • Stealth Pun: They wear a leather jacket, behave crassly and rebelliously, and are an earth genasi, which means he's got crystalline and geological features all over his body. He's a punk rock(er).
  • Street Smart: Ashton's led a rougher and lower-class life than most of his colleagues, and he's more familiar with Jrusar's underbelly than the respectable out-of-towners he travels with. As a result, he's the group's point man when it comes to shady dealings or overt thuggishness, despite not being statistically well-suited to be The Face, and he can frequently be heard bemoaning his party's ineptitude at committing actual crimes.
  • Super Mode:
    • Even beyond his chaotic barbarian rages, he can also enter a Hyper Rage mode that further enhances the rage's effects. The only one seen thus far is Time, which outright gives him Super-Speed.
    • After the ordeal with the shard of Rau'shan a newly empowered Fearne awakens the shard of Ka'Mort inside Ashton, allowing them to assume a more powerful earth elemental form.
  • Tomato in the Mirror: During a strategy meeting with Keyleth she reveals that Ashton is not descended from a Dao as previously assumed, but is in fact part primordial titan. Since the titans were instrumental in sealing Predathos the first time and have since died out, this makes unlocking Ashton's latent power crucial to sealing Predathos again. Ashton later finds a moment alone and immediately has a panic attack.
  • Too Dumb to Live: Ashton was told multiple times by multiple extremely old and knowledgeable beings that absorbing the shard of Rau'shan would kill them, since absorbing the power of two elemental titans would be far too much for any mortal body to handle. Ashton apparently decided to take this as a challenge, and tricks the Hells into letting them absorb the shard anyway, with Fearne's help. The process is horrific, they barely survive, and the only thing they have to show for it is a new arm made of cooled volcanic rock, a permanent two point reduction of their Constitution score, and a serious breach of trust between himself and the party.
  • Too Kinky to Torture: He sounds a bit too into his fight against Ratanish and seems to savor the blows he receives. In episode 20 Chetney slaps him on the face, and even after Ashton's freed from the trap he seems to eagerly ask for another slap. It's later revealed that this is because the adrenaline rush from getting hit numbs his chronic pain.
  • We Used to Be Friends: He was once close with a group called "The Nobodies" who lived in town and whom he considered friends. From "What The Fuck Is Up With That", Ashton says they've already left town but he decided to stay behind. The reason being is that they failed a robbery on Ashton's currently employer, but he doesn't hold any grudges and admits he would've done the same in their situation.
  • What the Hell, Hero?: Episode 78 makes it clear that the group is VERY upset with him for his completely idiotic and reckless decision to try and take the shard for himself, not to mention getting Fearne to help with lying to the group about their true intentions. The majority of the episode focuses solely on the fallout of his decision, how each member of the group was affected by it, and how badly it has damaged his standing with the others.
  • Work Off the Debt: The reason he's a bit particular with money. He's paying off a debt from stealing from his current employer, Jiana Hexum.

    Chetney 

Chetney Pock O'Pea

Played by: Travis Willingham

https://static.tvtropes.org/pmwiki/pub/images/chetneyheadshot.jpg
"Recognize The Alpha!"
Click here to see him at Level 9.
Race: Gnome
Class: Blood Hunter (Order of the Lycan)/Rogue

After the party slays a monster that has been terrorizing a theater, they see a strange, short figure lurking in the alley. This figure is Chetney Pock O'Pea, an elderly gnomish carpenter seeking help finding someone.


  • Affectionate Nickname: Imogen and Orym normally call him "Chet".
  • Animal Motifs: Wolves. He sometimes carves them, he smells the air like one and as it turns out, he is a werewolf. He even has a tattoo that he initially claims stands for "Recognize The Alpha".
  • Apologetic Attacker: During the heist as Chetney fails his third wisdom saving throw as he's in werewolf form, he ends up slashing Orym with his claws. While Orym is explicitly pissed and in a great amount of pain, he still continues holding onto Chetney, who is incredibly remorseful at having hurt his friend.
    Chetney: I'm sorry... sorry...
  • Bald Head of Toughness: Chetney is as bald and shiny as an egg under his cap, save for the silver strips on his temples, while also taking and dishing out absurd amounts of damage.
  • Battle Strip: Right before Chetney's first fight with the group, he disrobes himself down to his underthings. The reason soon becomes evident: it's in preparation for his werewolf transformation.
  • Berserk Button: Insulting his craft is one way to set off the old man, as he takes pride in his woodworking skills. Another is to mention Oltgar, who seems to have pissed off other people as well, if Zadro Ichlento's opinion is any confirmation. Trying to suggest he uses "outside" material, or gods forbid, mechanisms into his work is one way to quickly get on his hit-list.
  • Big "NO!": When he oversleeps and misses his date with Fearne, he shouts no to the Heavens for a couple of minutes.
    • Played much more dramatically when he comes back to his senses after mauling F.R.I.D.A. during a full moon. Matt narrates that the first emotion to pierce through his wolvish instincts is shame— deep shame— and he flees into the woods rather than face his companions.
  • Big Ol' Eyebrows: Per his official art, Chetney's eyebrows are almost a second head of hair.
  • Blood Magic: As a Blood Hunter, Chetney can shed his blood to infuse his weapons with elemental magic or inflict curses on his enemies. His hemocraft also allows him to tap into his werewolf abilities while mostly retaining control.
  • Body Horror: His werewolf transformation is often flavored by him tearing off his own skin to reveal the wolf underneath.
  • Brutal Honesty: While he is sincerly touched by Orym's gift of a carved wooden wolf, it doesn't stop him from ruthlessly criticizing the poor quality of craftmanship, deeming the gift to not even be worthy of serving as paperweight.
  • Butt-Monkey: He ends up getting a lot of hilarious moments that happen to him, such as oversleeping for his nightcap with Fearne, falling into the traps his team set up during a heist, and attempting to crash through a door only to just bounce off of it.
  • Character Death: Otohan Thull kills him during the first round of their second battle in Episode 91 of Campaign 3. Thankfully F.C.G. manages to revivify him shortly after, but he remained severely injured for the rest of the fight, forcing him to stay away from the action most of the time.
  • Character Tic: Travis usually describes Chetney moving quickly with fast footfall sounds.
  • Casanova Wannabe: Chetney flirts shamelessly with most of the women he meets, including Fearne, Imogen, and even Lady Vex'ahlia de Rolo, but he finds no success; Fearne teasingly leads him on, Imogen's initial "No. Just… No" Reaction eventually morphs into deadpan bemusement, and Vex dryly remarks that he is "adorable" before brushing him off.
  • Catchphrase: "Recognize the Alpha!"
  • Covered in Scars: His character portrait shows that his face is covered in numerous old cut scars. In particular, there are deep scars above his left eye, below his right eye, and on his chin.
  • Cursed with Awesome: His werewolf form as a Blood Hunter is technically a curse of some sort. However, Chetney admits he's gotten it under control (mostly), and it's become so useful that he has no intention of getting rid of it.
  • Deep South: Travis voices Chetney with just enough of a twang to make him sound, quite appropriately, like a grumpy old Southerner yelling at the neighborhood kids from his porch.
  • Debt Detester: Played for Laughs. He often volunteers to pay for drinks and meals as a way to earn the party's trust and acceptance. When Ashton points out that they'd rather he earn their acceptance through his actions, Chetney nervously says he'd rather pay.
  • Dirty Old Man: He tossed a few flirting comments the ladies' way within minutes of meeting them. He's also very blatant in his desire to sleep with Fearne. Once he misses his chance to do so, all he can do is let out a Big "NO!".
  • Elemental Weapon: He can use his Crimson Rite to coat his weapons (from his chisels and werewolf claws to Eshteross's scythe Turmoil) in magical flame or ice.
  • Evil Is Petty: Well, not evil, but when a woman overcharges on selling Chetney a set of chisels, he makes sure to remember her name. Come episode 23, he shifts into his werewolf form after breaking into her home to terrorize her and scare her into keeping her prices fair. He goes as far as to inflict her a serious wound that will leave a scar.
  • Expy: Bears a very strong resemblance (and a very similar name) to Chutney Chocolatecane, Travis's character from the "The Night Before Critmas" one-shot.
  • Foil: Bertrand was loud, boisterous and a bit too gung-ho to join battles at times, often being more of a hindrance than help to the party. Chetney in contrast seems to keep to himself and knows when to stay out of fights he knows he can't win.
  • Friend to All Children: Fitting a professional toymaker, Chetney adores children and tends to be much, much gentler with them than with adults. Tellingly, he was deepy touched when it was discovered that several toys he had made found their way to Orym as a child, and were among his favorites.
  • The Gadfly:
    • When the others are held at crossbow point, Ashton hisses at an invisible Chetney to say something so their assailant doesn't think they are trying to kill her. Chetney says nothing, leading Orym to nearly get a bolt to the neck and Dorian receives a warning shot.
    • Whenever he and Imogen have a telepathic conversation, he usually tries to say something outlandish.
      Travis: You hear in your head, "Balls!"
      Imogen: (beat) Okay.
  • Grumpy Old Man: Very cranky and snappish towards the rest of the group, especially when they constantly question him.
  • Hates Being Touched: To the extent that it takes a lot of coaxing from Dorian to convince him to go through a spa massage without attacking anyone.
  • The Heart: He's a curious subversion in that he's a crotchety old troublemaker, but Chetney has been described as the glue that keeps the party together. Being much older than the rest, he displays a great deal of emotional maturity when the need arises, always handles his comrades' personal troubles with the utmost gentleness and discretion, and is frequently the first person the other Hells will go to to reveal important personal information.
  • I Lied: Upon changing into his werewolf form in front of the party for the first time, he declares as such using his newly intimidating voice.
  • Improbable Weapon User: He fights using his carpentry tools (specifically a hammer and a chisel). In particular, he also uses the latter to cut himself to fuel his Blood Hunter skills.
  • Interface Spoiler: Zigzagged, since each player's class and stats are often shown onscreen, Chetney's stat block is deliberately misleading to avoid spoiling a planned twist. Chetney even has a few magic items and Feats that give bonuses to stealth and lockpicking, just to maintain the illusion of being a Rogue… until level 6 where he does become one through multiclassing. However, Chetney's high Strength and Intelligence tipped many off to his true nature as a Blood Hunter.
  • Intergenerational Friendship: Chetney is eventually revealed to be over 400 years old, which makes him elderly even for a gnome, and considerably older than all of the organic members of the party. Despite this age gap, and his grouchy nature, he does become a friend and confidant to the younger members of Bell's Hells, even if they sometimes treat him as The Friend Nobody Likes.
  • Invisibility: Can cast the Invisibility spell once per day though the Shadow Touched feat.
  • Invisible Jerkass:
  • Irony: He is based on a character who attempted to kill Santa Claus and he breaks into a house through the chimney.
  • It Was a Gift: His knit cap was hand-made by his Old Flame Deanna, over 200 years ago.
  • Jerkass Has a Point: A little while after fighting the wall monster the group meet him with Fearne asking why he didn't jump into the fight to help them since he saw it go down. Chetney points out that the monster was majorly kicking their asses for most of the fight and he likely knew he wouldn't have been much help. Fearne even nods in agreement after he explains himself, and the rest of the group can see where Chetney is coming from (even if they're not happy about it).
  • Jerk with a Heart of Gold: He's a very grumpy, crotchety old man who seems to take a strange enjoyment in causing Dorian no end of grief, but when Lord Eshteross explains that he will require a favor to help Dorian's brother, Chetney steps up and offers to take on the debt himself. At the Hells request, he even crafts them wooden gifts, with each of the gifts reflecting the party member's personalities well.
    • He spent fifty gold of his own money to treat the group to a spa day to apologize for the danger he unwittingly put them in.
    • After seeing Cyrus, he tries to get him to back out of the party and the lady he was talking to, partly because Dorian wanted his brother safe. Then when he loses sight of Cyrus and realizes he helped him sneak away from the guards, it leaves Chetney conflicted. He initially growls, "I don't care" before angrily giving in and trying to look for him.
    • He gets very emotional when learning about Orym's past, responding with only sympathy before having to turn away. Later on, he even gifts Orym a box with the two moon motifs.
    Chetney: For your big moon, and little moon... and whatever comes next.
    • After reassuring Orym not two episodes prior that his werewolf problem wouldn't be dangerous to the party, Chetney fails a wisdom saving throw and lashes out at Orym; he immediately regrets hurting his friend, to the point that he apologizes while he's still fending off the lycanthropic urge to lash out again.
    • Despite the way he and Oltgar fell apart from one another, Chetney comes to realize their split wasn't entirely Oltgar's fault and decides to not kill him. While he's still unable to fully forgive him, he warns Oltgar about Drixlitch's treachery and advises he gets out of town pronto and perhaps start over up North.
    • Despite being a crotchety old man, he repeatedly shows that he's deeply empathetic, and shows a much gentler and more understanding side when speaking to his friends about their personal hardships.
  • Know When to Fold 'Em: When Fearne asks why he didn't try to help them if he saw them fighting the wall monster, he immediately points out how strong the monster was and how most of the party was near-death during that fight. When going up against Otohan, Chetney is one of the first to suggest the group make a run for it, or at least split.
  • The Last DJ: He was born to be a woodworker, and he'll die as a woodworker. He utterly refuses to even think of changing to crafting metal toys with moving gears, changing trends be damned. He views Oltgar's making metal toys almost as a betrayal. He brushes off the fact that wooden toys aren't as popular as they once were, saying that old trends can make a comeback.
  • Long-Lived: He looks ancient but spry, and is described by Travis as somewhere between 100 and 120 years old, with all of his hair gone gray. Chetney admits he stopped keeping track of how old he was after he turned 100, and Travis claims he's "coming alive in the fourth quarter". Later on it's heavily suggested (and then confirmed) that's he's over 400 years old.
  • Morph Weapon: He receives Lord Eshteross' silver cane Turmoil after the latter's death at the hands of Otohan Thull and learns that it can extend into a scythe.
  • Nervous Tics: When he's uncomfortable, he'll pull out a stick and small knife and whittle aimlessly until he's surrounded by wood shavings.
  • Noiseless Walker: Thanks to his Boots of Elvenkind, he can move around without making any noise. Averted when Played for Laughs as Travis mimics the scuttling he would produce when rushing out.
  • Noodle Incident: Something happened in Uthodurn between him and his old boss, Oltgar, that led to Chetney fleeing to Marquet. The plot thickens when Chetney meets another toymaker who thinks Oltgar sent him to kill her, and Chetney later tells Orym that Oltgar has the ability to send spies and assassins across continents, hinting at a possible Milkman Conspiracy. Expanded upon and eventually revealed by episode 52: Chetney was formerly Oltgar's assistant, but when Oltgar went into partnership with an elf named Drixlitch who advised Oltgar to begin selling metal toys instead of wood, it triggered an argument between Chetney and Oltgar that led to Chetney stabbing Oltgar in the hand and having to flee Uthodurn as a result.
  • The Nose Knows: Chetney's got an oddly keen sense of smell, and frequently sniffs when he's looking for clues or hidden items. He becomes more open about it when he tells everyone he's a werewolf.
  • Odd Friendship: While initially terrified of Laudna, the two quickly bond over their appreciation for wood and woodcraft.
  • Our Werewolves Are Different: During their fight with Ira, Chetney reveals himself to be a Blood Hunter werewolf. He doesn't appear to need a full moon to transform. Gurge confirms as much after the fight is over, though he admits that the full moon makes things "complicated".
  • Passed in Their Sleep: While it hasn't happened yet, Travis rolls a d100 every in-game morning (with some exceptions) to see if Chetney will die in his sleep due to his advanced age.
  • Pint-Sized Powerhouse: Despite being a gnome and thus somewhere around three feet tall (he has to stand on tiptoes to appear taller than Orym), Travis describes him as jacked and his character art reveals that he does have very toned and muscular arms appropriate to a carpenter. Statistically, he's got a Strength score of 17, which makes him almost as strong as Ashton and the same strength as Dorian. Even in his werewolf form, he's still short, leading to Liam joking that he's a "terrier" during his first transformation.
  • The Prankster: For his seemingly abrasive exterior, Chetney clearly loves messing with people. In episode 10 he pretends to be dead when returning to Dorian and Orym only to realize they are not there and he's almost locked himself in the gondola. Previous episode he slaps Dorian on the ass while invisible.
  • Really Gets Around: A short flashback of Chetney's memories in episode 34 reveal he was with at least two other ladies in his life.
  • Redemption Demotion: Inverted Trope. When the group has to fight Chetney as a boss, he grows fifteen feet tall, gains the ability to make attacks on other people's turns, and triples his hit points. As soon as they defeat him and he regains control, he goes back to his normal player-character stats.
  • Resist the Beast:
    • If grievously wounded while in werewolf form, Chetney's instincts threaten to take over, and he has to make continual Wisdom saving throws to avoid going berserk and lashing out at the nearest creature. He's usually pretty good at keeping it in check, but loses control of himself during the museum heist and claws Orym, much to the party's alarm.
    • Later episodes show that the two moons of Exandria also have something to do with his change. After he uncontrollably transforms during a flare from Ruidus and hurts Orym and Fearne in the process, he is visibly unnerved when he regains his senses, as previously it's always been Catha that had influenced him in this way, and never to that degree. In Episode 41, he undergoes an ordeal after seeking out the Gorgynei to help him control his lycanthropy, which ends with the Wildmother seemingly removing Ruidus' influence over him.
  • The Reveal:
  • Scratchy-Voiced Senior: The way Travis voices him, to much comedic effect.
  • Screw Politeness, I'm a Senior!: Chetney is as rude and grumpy as he is old— which is to say, very.
  • Secret-Keeper: He tells Dusk he'd be willing to help them with their bounty on the Calloways so long as he got some coin in return. While Dusk claims they aren't doing that, he doesn't believe them.
  • Serious Business: Toymaking. Chetney is dismissive of poor craftsmanship and snaps at people who don't understand the finer nuances of the craft (mostly Dorian), sometimes to the extent of threatening bodily injury. Conversely, he always praises good woodworking when he sees it, sometimes effusively so. There's also the matter of whatever went down in Uthodurn between him and Oltgar; when he meets another Uthodurnian toymaker in Heartmoor Hamlet and drops Oltgar's name, a previously-amiable conversation instantly turns into a Mexican Standoff.
  • Sitcom Archnemesis: He's really snippy toward Dorian for no discernable reason, to the point that one of the first things Dorian says to him within minutes of their meeting is "Why are you so mean to me?" Travis confirmed on 4-Sided Dive that he mostly spontaneously decided on this based on Dorian being a forthcoming and affable character, thinking it'd be hilarious if Chetney just has none of it.
  • Sixth Ranger: Meets the rest of the party at the end of episode 7, after they take care of a wall-like monster in an alleyway. This trope was deliberately Invoked by Travis, who wanted to his C3 character to join the group later on once they'd become more established, similar to how some characters would join the party late in classic JRPGs.
  • Smarter Than You Look: Despite Chetney's mishaps and crude wording, he reveals to be hiding his more intelligent side, with an intelligence score of 15 to back it up. In episode 28, he asks Dusk if they were set out on hit against the Calloways, something most of the other party members hadn't picked up on. While Dusk denies these claims, Chetney doesn't believe them. He's proven correct come the end of the episode where Dusk captures Fearne's parents and reveals themselves to be a changeling. He even gets a reading on Delilah claiming Laudna can't come back to life without her along for the ride, quickly calling her out on the lie before they eventually clash.
  • The Sneaky Guy: Whenever the group needs a scout or spy, Chetney is who they send in first. He's an expert at stealth and thievery who can turn invisible and sniff out anyone who needs to be followed.
  • Tattoo as Character Type: A bicep tattoo with the letters "R.T.A." under a crown. From his initial appearance, combined with his scars and the fact that it's revealed at all, it suggests that this strange old gnome is a tough customer. Later, Chetney reveals that it stands for "Recognize The Alpha," and is a recent acquisition. He expounds for a bit about how "the alpha" lives inside oneself and recognizing that will help unlock self-confidence and such. After this is revealed, Matt has Imogen roll a low Intelligence check to recall how this whole "alpha wolf" philosophy is a long-debunked theory.
  • Throw the Dog a Bone: After a series of failed attempts at seduction, he finally breaks his Casanova Wannabe streak by having a three-way with Fearne and Deanna.
  • Token Evil Teammate: “Evil” may be stretching it, as it’s unclear whether many of his more questionable moments are genuine or if he’s just being The Gadfly, but moments like offering to help Dusk kill Fearne’s parents before they’d revealed their true nature or in Episode 31 where he encourages FCG to tap into their Superpowered Evil Side while talking about how cool he was while he was attacking Chet. All in all a good deal more morally gray than the rest of the team.
  • Tracking Spell: As a Blood Hunter he has the ability to magically brand a creature after damaging it with his Crimson Rite, which allows him to unerringly know the direction to his quarry as long as it is on the same plane of existence. His Brand of Castigation resembles a white wolf in profile under a crescent moon.
  • Transformation Horror: Travis frequently describes his werewolf transformation as him tearing his gnome skin and body parts off to reveal the wolf beneath. Though it's frequently Played for Laughs.
  • True Craftsman: He's a master carpenter and woodworker who refuses to compromise his creations with other kinds of materials or mechanisms. He makes little gifts for the rest of the party and various NPCs. When the Silver Sun skyship is damaged several times by storms and combat, Chetney helps with the repairs. He also helps the party create a raft big enough to carry both them and their goat mounts in episode 56.
  • Vague Age: By his own account, he stopped counting his age at 101. Sometimes he feels old, other days it feels like everything is new. He could be as old as 200, but even he's not sure. Travis says he knows how old Chetney is but the group "will have to work to get that out of him," and he frequently makes a game out of keeping the other members of the party guessing his real age. While communing with the Wildmother in an ancient temple, he alludes to being more than four centuries old, seemingly in all honesty.
    • Travis eventually confirmed that Chetney is more than 400 years old, meaning that he is at the end of his natural gnomish lifespan. Because of that, Travis rolls a d100 every time Chetney falls asleep to determine if he will wake up the following morning.
  • Verbal Tic: Has the habit of yelling "Balls!" as a reaction. When dealing with a psychic monster he even thinks it.
  • Vitriolic Best Buds: His relationship with Dorian quickly evolves into this. They still antagonize each other, Chetney more than Dorian, but they're thick as thieves.
  • Voluntary Shapeshifting: Into a werewolf. Chetney admits that although this is technically a curse, he's learned how to get it under control
  • What You Are in the Dark: When Chetney realizes, in the middle of the ball, that he's lost track of Cyrus Wyvernwind— who has an enormous bounty on his head and is unwittingly fraternizing with some dangerous people— he curses and attempts to convince himself that he doesn't care before sneaking back into the hall's private chambers to look for him.
  • The Worf Effect: In episode 65 Chetney falls prey to a dedicated werewolf/bounty hunter hired by the shopkeeper he attacked in episode 23.
  • Wounded Gazelle Gambit: In episode 53 he stays behind in a castle after a rampaging bull forced an evacuation. After robbing the place blind, the guards come back - and Chet deliberately gashes himself so that they're too concerned about him to question him.

    Fearne (and Mister) 

Fearne Calloway

Played by: Ashley Johnson

https://static.tvtropes.org/pmwiki/pub/images/fearne.jpeg
"Time is a weird soup."
Click here to see her at Level 9.
Click here to see Fearne during Exandria Unlimited.
Race: Faun
Class: Druid (Circle of Wildfire)/Rogue (Arcane Trickster)

Recently crossing over from the Feywild, Fearne is a seemingly kind faun who deeply yearns for her family. She's emotionally intuitive and quite odd, but that doesn't mean that she won't use her fire to destroy anything in her path. She's accompanied by Mister, a fire spirit in the form of a monkey.


  • Accomplice by Inaction: Fearne is the only one who was aware of what Ashton's plans for the shard were - she was even the one who said that they should have it and, despite having some misgivings about it, goes along with his plans to tell the others that she was taking it into herself and deceive them about the truth. She later goes along with him for the shard absorption and by the time she realizes how much danger this plan is going to put him in and trying to stop him at the last second, it’s already too late.
  • Affectionate Nickname: Going off what she tells Imogen, her nana calls her, "Fearnie-Bear-Cub-Banana".
  • Affectionate Pickpocket: Most of the time when she steals from someone, she tries to do it through a gesture of affection, gently touching said object or person. She even manages to nab Captain Xander's spyglass through a hug.
  • Ambiguously Bi: In Exandria Unlimited, a lot of her behavior toward Opal makes it seem like she has feelings for her, and her dynamic with Poska after charming her is very homoerotic in an antagonistic way. In Campaign 3, she is very appreciative of Laudna's whole deal, even telling her that she's "so lovely" after witnessing her powers and the Body Horror that goes along with them, and seems pleasantly flustered when Imogen and Laudna teach her how to send messages and hears their voices in her head. She has also not seemed shy flirting with men, such as Chetney, didn't seem to mind going on a date with Pretty the ogre and seemed genuinely saddened when he rejected her and the other ladies of the party, and even seemed to make a slight pass at Bertrand. Considering she's from the Feywild, she may just be flexible with whom she finds attractive. More or less confirmed in episode 58 when she shares a night of passion with Chetney and Deanna and evidently leaves bite marks on Deanna's body. Also, she expresses strong attraction to Beau despite only seeing her from far away and she has a crush on Ashton.
  • Ambiguous Situation: In episode 34 the party is low on resources in the aftermath of the battle with Otohan Thull and she is forced to make a Sadistic Choice between reviving Orym or Laudna. She ultimately decides to leave the decision up to a coin flip using the symbol of the Changebringer gifted to F.C.G. by Imahara Joe, which appears to result in her reviving Orym. However, she deliberately hides the result from the rest of the party, and given it's Fearne there's a chance she lied about the result to avoid feeling guilty for choosing Orym over Laudna.
  • Anger Born of Worry: She's initially on board with letting Ashton absorb the shard of Rau'shan and even helps with the ruse by pretending she is going to absorb it instead. However, she starts to have second thoughts as they are putting the Quintessence Array on Ashton and is horrified when the process starts to literally tear his body apart. When he survives, Fearne immediately knocks him unconscious by kicking him in the head, slams him in the face with his hammer, proceeds to try to break said hammer, and storms off in a rage.
  • Animal Eyes: When she gets close to the Feywild, her eyes gain goat-like pupils.
  • Animal Lover: As befits a druid, she loves animals, even horrifying monsters like the ankheg the group finds in the first episode of Exandria Unlimited. She is also instrumental in calming the Celestial Beast Umudara and stopping his rampage through Uthodurn.
  • Apocalypse Maiden: She was born in Exandria 7 years before the start of the campaign under the light of Ruidus. Her status as a Ruidusborn allowed the red moon's influence to leak into the Feywild and, according to her father's visions, will cause the Feywild to be completely destroyed during the next apogee solstice if it's not dealt with.
  • Badass Boast:
    • When Dorian asks Fearne and Dariax a "riddle" on who out of the three of them would win the drinking contest, Fearne calmly says she would obviously win.
    Dorian: Oh, you think so?
    Fearne: Oh, I know so.
    • When Yu warns Fearne that more assassins will come after the Hells and Birdie, and how they won't be as kind as them. Fearne takes it all in stride.
    Fearne: Then I guess we'll just have to keep killing them.
  • Because It Amused Me: The main reason she was down for sleeping with Chetney and asked him to howl at three in the morning to let her know? She thought it would be funny.
  • Beware the Nice Ones: She's mild-mannered and very kind, but she's a Circle of Wildfire druid, and most certainly knows how to use her fire to her advantage. She also shows a sadistic edge by toying with Poska while she has her charmed. Episode 4 of Exandria Unlimited reveals that in at least one timeline she outright murdered the rest of the party to claim the Circlet of Barbed Vision for herself.
    Fearne: (sweetly to Poska) We're surrounding you now.
  • Big Eater: She seems to be able to handle a lot of food, such as nabbing Imogen's breakfast sandwich when she wasn't looking and eating a whole plate of "meal" at a bar they were at.
  • Blue-and-Orange Morality: Demonstrates this more and more the longer she's in the material plane.
    • Fearne doesn't understand why stealing is considered wrong or why it would get her in trouble, and is prone to try and steal anything she thinks is pretty. Not because she might need whatever she's trying to steal, but just because she wants it. Fearne even puts on a stolen ring right where the target of her theft could potentially see her, and no amount of coaxing will convince her to remove the ring. That being said, Fearne does have a few lines she won't cross in regards to stealing, such as not stealing from Imogen after Fearne sees Imogen wake up from a bad nightmare.
    • She thinks nothing of inviting Dorian and Orym to sleep in the same bed with her. This is in spite of her clearly knowing what sex is, as she accepts Chetney's offer to sleep with him (albeit under very specific circumstances which he can't replicate).
  • Borrowed Without Permission: Fearne steals things a lot, but she insists that she's just "borrowing" them.
    Fearne: I don't really steal things. I just... borrow, for a really long time.
  • Break the Cutie: Fearne does a good job of pretending to be unbothered by everything, but under her cheerful and mischievous exterior it is clear that the events of the campaign have started to take a toll on her. She is deeply hurt by her parents unwittingly abandoning her for almost a hundred years and loves her Nana but has suspicions about her intentions. In Exandria she has an encounter with a future version of herself who is ruthless and utterly obsessed with power, causing her to become terrified of letting powerful artifacts corrupt her. Then after fighting Otohan in Bassuras she is forced to make a Sadistic Choice between reviving Orym and Laudna that she still feels guilt over months later. Finally, Fearne and Ashton decide he should take the shard of Rau'shan due to her fear of its potential corruption (and her crush on Ashton) and their misguided attempts at feeling whole - she helps them deceive the party and it results in nearly destroying Ashton completely
  • Buxom Beauty Standard: She is quite busty and behind the scenes info from EXU revels her mini had to be remade several times until her bosom was made fuller.
  • Character Death: Dies in Episode 33 of Campaign 3 at the hands of Otohan Thull, who gets the kill by stabbing with a shortsword. However, she gets brought back to life in the following episode by F.C.G.
  • Collector of the Strange: Among some of her prized possessions is a chamber pot. During Campaign 3, she also steals an earring from a loxodon that's way too big for her, steals a ring from a noble of Jrusar, and tries to steal various knick-knacks she comes across.
  • Cloudcuckoolander: She's from the Feywild, and doesn't seem to quite get how people act on the Material Plane. She's full of -isms, some sensible and some not, and in trying to go undercover at the docks, picked up some vegetables and an alarming accent and started shouting about how much she loved being a ship's cook. The few things that genuinely scare Fearne are used as a benchmark for how serious a situation has become, such as an encounter with a powerful fey called the Nightmare King.
    Fearne: Time is a weird soup.
  • Comically Missing the Point: Almost immediately after Dorian warns her about theft in Jrusar and recalls the time he got robbed, she goes ahead and snatches a man's earring. Upon being chastised for her recklessness, Fearne explains the only thing she understood from the story is that stealing in Jrusar isn’t hard.
    Dorian:I tell you a story about someone picking my pocket, thirty seconds ago, and then you pick someone's pocket!?
    Fearne: Don't get on my ass about it! All I was- you- all I know is it's pretty easy to do here. That's all I took from what you said.
  • Consummate Liar: Fearne lies with no shame and a lovely sweet smile. She's rarely malicious about it, however. This unfortunately does land her in awkward situations or hot water when the lies are seen through.
  • Did Not Think This Through: Fearne unfortunately is the type to go into something without much planning and try to improvise as she goes.
  • Everyone Has Standards: Prone to stealing she may be, there are times where Fearne will ask for something politely and will back off when told she can't have the item. She even briefly takes something from Marwa's shop, before deciding against it and putting the item back.
  • Face Death with Dignity: In Episode 33 of Campaign 3, given the chance to say her final words, Fearne simply says, "Boy, that was a hell of a run" before she's killed.
  • Famous Ancestor:
    • Fearne's grandmother is hinted to be a renowned figure in the Feywild. Ira, the Nightmare King, is able to recognize Fearne by sight and scent, and alludes to knowing her family. Fearne later reveals that her granny's name is Morri, short for Morrigan. Episode 30 reveals Morrigan isn't actually her blood relative, but she is still Fearne's guardian and a very powerful Hag that no one wants to cross.
    • Episode 79 reveals that she was sired by Sorrowlord Zathuda, who is an extremely powerful general in the Unseelie Court.
  • Flowers of Femininity: Fearne wears flowers in her hair and across her horns, and a character who likes to lean into her femininity.
  • Furry Reminder: The Running Gag about her making goat pellets instead of typical poop. She also can't get fitted for shoes before a ball because she has hooves instead of feet, and she requests a flea and tick treatment when the party visits a fancy bathhouse.
  • Future Me Scares Me: Episode 4 of Exandria Unlimited has the team attacked by a vision of a possible future version of Fearne and Mister. This Fearne has killed her versions of the party and claimed the circlet for herself. This encounter later has major implications in episode 77 of campaign 3 when she turns down taking the shard of Rau'shan because she fears that its power could corrupt her into the future version of herself she saw.
  • Gotta Have It, Gonna Steal It: If Fearne comes across something she likes, she immediately wants to take it for herself. When she sees Gilmore's tea set, she can't take her eyes off of it and admits if he wouldn't give it to her she would try to steal it anyway. She also seemed to take an interest in Dorian's floating boots, but doesn't go after them for the time being. In campaign 3 one of the first things she does is snag an earring off one of the passengers because she liked it, much to Dorian and Orym's chagrin.
  • Green Thumb: Being a druid, it’s to be expected… though with an extra fiery flair to the class.
  • Head-Turning Beauty: Fearne is explicitly a very beautiful and voluptuous woman who attracts a lot of attention wherever she goes. In some cases, it's due to her otherworldly rarity; in others, that's considered part and parcel of her bewitching appearance.
  • Heroic Comedic Sociopath: Downplayed because she's not evil, but being a fey, she is very amoral with a very strange sense of morality that is usually Played for Laughs. Orym lampshades this in episode 51:
    Orym: [Fearne]'s our fey sociopath!
  • Horned Humanoid: As a faun, she sports a pair of curly horns.
  • Innocent Fanservice Girl: She's the only one who goes skinny dipping with Dariax at Niirdal-Poc. Ashley gives her a breathy Marilyn Monroe voice just to add to it. Bear in mind that Blue-and-Orange Morality is involved here. Though some of her behavior in Campaign 3 proper suggests that it might not be so innocent after all. She seems VERY aware of how attractive she is and doesn't seem to mind using it to her advantage.
  • Instant Expert: Played for Laughs in Episode 3 of Exandria Unlimited. Fearne suddenly gains the ability to play the flute better than Dorian due to Ashley's performance roll of 18 and 20 at disadvantage.
  • It's All My Fault: Downplayed, as she and the rest of the group are more than aware that Ashton was more than to blame for the shard incident, but while the rest of the group mainly target their Anger Born of Worry at him, she fully acknowledges to Chetney that she knew that for as much as he had hurt her with the incident, she was just as much to blame for it happening. She knew of Ashton's plans, she knew it could endanger his life, and she knew that it was probably a bad idea in the long run, but she ignored all of these misgivings and went along with his scheme by willfully lying to the rest of the group about their intentions and helping him put the shard inside of himself because she was too terrified of trying to take the shard inside of herself and letting the power from it corrupt her into the evil version of herself she had seen in a possible vision of the future and let that fear get the better of her and her better judgement.
  • Kleptomaniac Hero: Fearne has sticky fingers and constantly steals anything that catches her attention. Her Establishing Character Moment in campaign 3 even has her stealing an earring off of a priest, much to Dorian's and Orym's chagrin.
  • Like Mother, Like Daughter: Her mother Birdie shares her tendency towards thievery and her preference for conjuring swords with her magic.
  • Living Lie Detector: Thanks to her high wisdom and roguish expertise Fearne has an impressive 13 to insight at level 11, making her exceptionally difficult to deceive.
  • Mama Bear: Considers Mister to be her child rather than her pet or familiar, and she retaliates viciously when he's attacked in battle.
  • Magic Staff: She is in possession of the Staff of the Adder, the head of which can become an animate poisonous snake for one minute when she speaks the command word.
  • Ms. Fanservice: She's been described as having a pinup style and voluptuous body.
  • Mushroom Samba: Undergoes one in episode 41 after literally eating a psychoactive mushroom in the jungle, which leads to an incident where the Changebringer may or may not be speaking to her in the form of a beetle.
  • My Nayme Is: Her name is pronounced like "fern" but is spelled "Fearne."
  • New Powers as the Plot Demands: Thanks to a natural 20 courtesy of Marisha, Fearne gains the ability to evade a golem's grasp by shimmering, as if phasing back to the Feywild momentarily. Something she really could have used when she was stuck under that door...
  • Nice Girl: Presents herself at first as a gentle soul at heart, only wanting the best for people and various creatures (even if they do want to kill her). She always tries to hype up Dorian whenever he performs in some manner, but sometimes does it when he doesn't necessarily want the help. That said, Fearne's kindness is unpredictable, and she often suggests killing people as a maybe-joke.
  • Nightmare Face: Fearne can cast the cantrip Primal Savagery, which normally allows a druid to attack by briefly growing sharp teeth and claws. Ashley creatively uses this during the ball to scare off prospective dates when she's trying to get the ring to the others.
    Fearne: I don't wanna dance with you!
  • Nightmare Fetishist: She has a fondness for things that most people would find creepy or frightening, such as adoring the ankheg the group finds in the first episode of Exandria Unlimited and thinking that Laudna is "so lovely" after witnessing her Body Horror powers in Campaign 3.
  • Non-Human Humanoid Hybrid: Her father is an elf while her mother is a faun. However, Episode 79 reveals that Ollie is not actually her birth father, and that she is actually the daughter of the Sorrowlord himself.
  • No-Sell: When facing down the dark specters trying to take her after being killed by Otohan and encountering the dark creatures in the soul realm, Fearne literally and physically shakes them off with an odd sense of calmness.
  • Older Than They Look: As revealed in the third episode of Exandria Unlimited, she's 112 years old. Gilmore immediately demands to know what her skin care routine is. When Fearne finally meets her mother Birdie it's revealed that Fearne was born seven years before the beginning of Campaign 3 and that Morrigan must have used Archfey magic so that Fearne experienced over 90 years while her parents only experienced six after their departure from the Feywild
  • Pals with Jesus: During a battle with demon invaders at the Iridon Bastion, Fearne manages to temporarily ally with and draw the attention of Teven Klask, a champion of Asmodeus. Afterwards, when she shows interest in a more permanent alliance with him, Teven places a magical brand on her finger to allow her to contact him when needed. Meaning she now effectively has a lieutenant of the Exandrian equivalent of Satan on speed dial.
  • Playing with Fire: As a druid of the Circle of Wildfire, she leans toward fire spells such as Burning Hands and Scorching Ray, making her dangerous to any monster or enemy made out of wood, like plant or tree monsters or wooden marionettes. She can also summon Mister, who is a fire-based monkey familiar.
  • Poisonous Person: All those flowers she wears for decoration are poisonous. It's not even meant for defense, it's just her taste in fashion.
  • Power Stereotype Flip: Inverts the usual stereotypes as a fire user with a sweet, soft-spoken personality.
  • Raised by Grandparents: It's implied that since Fearne's parents usually aren't around, she was mainly raised by her nana.
  • Rapid Aging: Episode 29 reveals that she was born only 7 years ago, but due to her "grandma" Morri rapidly accelerating time in her glen relative to the rest of Exandria she's 112, over twice her mother's age.
  • Really Gets Around: Fearne is very open about her sexuality and has admitted being receptive to having a tumble in the sheets with a guard captain she flirted with, Pretty the Ogre, a were-panther named Manad, Chetney, Deanna, a cambion champion of Asmodeus, and a ghost pirate captain.
    Fearne: I'll probably make my rounds through everybody.
    Laudna: I feel like that's the first true thing Fearne's ever said.
  • Really Royalty Reveal: Zigzagged. Episode 25 reveals that her parents are members of the Seelie Court in the Feywild. When asked if that makes her a princess, Fearne hems and haws a bit before saying "pretty much" before saying that her parents would call her "Princess" as an Affectionate Nickname. Dusk then chimes in to say that the Feywild doesn't necessarily have a king or a queen, so it's still left up in the air as to whether Fearne is royalty or not, but she is most certainly well-connected. Played straight in episode 79 when she's revealed to be a daughter of the Sorrowlord, making her a lady of the Unseelie Court.
  • Red Right Hand: A parting gift from Lolth when Fearne at one point held the Circlet of Barbed Vision barehanded caused her left hand to turn black.
  • Ridiculously Cute Critter: Since she can shift into a variety of fluffy creatures, in episode 25, she takes the form of a quokka. Everyone immediately gushes over her.
  • Running Gag:
    • Fearne and Ashton stealing items off of each other seems to be becoming a common occurrence between the two.
    • Every so often, Fearne will make reference to having a son, to the others' astonishment. Then she'll reveal she's talking about Mister. The cast fall for it every time.
  • Serpent Staff: Her Magic Staff is a "Staff of the Adder" — the head of the staff is carved in the shape of two coiled serpents. The snakes can be magically animated to make melee attacks that deal piercing and poison damage.
  • So Much for Stealth: Naturally being a larger size and having hooves for feet, she has disadvantage on stealth checks. Not unlike another Wisdom-based caster that Ashley played before.
  • Spontaneous Weapon Creation: One of her favorite spells, Flame Blade, allows her to conjure a scimitar made of fire that she wields against enemies.
  • Statuesque Stunner: She's six feet tall (and according to the height chart, the tallest member of the party) and quite pretty.
  • Stepford Smiler: She generally has a cheerful demeanor and acts like nothing really bothers her, but in episode 77 she mentions that that is mostly due to her suppressing any feelings of anger or sadness due to the evil version of herself that she saw in EXU being incredibly angry and sad. Because she's so terrified of becoming like this future evil version of herself, she tries very hard to act like nothing's bothering her, but the events of the campaign have definitely taken a toll on her.
  • Sticky Fingers: Fearne has a tendency to steal anything she thinks is pretty, no matter how useful it might be or how dangerous it is for her to try and steal from somebody. This may be justified by her Feywild upbringing, which gave her Blue-and-Orange Morality.
    • This trait of hers starts becoming more prominent in the third episode of Exandria Unlimited, beginning with her holding on to Dorian's axe-flute well after she needed to use it (but downplayed when Dorian gives her her own flute), to outright admitting to Gilmore that she was planning to steal his tea set if she hadn't been able to convince him to give it to her.
    • When she gets to Marquet, Fearne tries to steal anything she thinks is cool-looking. She steals a loxodon's earring in Episode 1 (despite it being way too big for her), and also steals back some money that Dorian used to bribe a theater worker in Episode 6.
    • When the party needs to surreptitiously swap out one of Armand Treshi's rings at a masquerade ball, it's Fearne who plucks it off his thumb, and she does so skillfully enough that it doesn't appear intentional or suspicious. However, she then puts the stolen ring onto her own thumb in spite of how much the group protests with her not to, and no amount of convincing will get it off of her hand.
    • Gets even better as she multiclasses into Rogue as of level 6.
    • She even tries to steal Pike Trickfoot's holy symbol, despite the latter being a level 20 cleric with maxed out perception. Nearly everybody both in and out of game knows how reckless this move is.
  • Super Mode: After absorbing the shard of Rau'shan, Fearne gains the ability to assume a fiery form that enhances her magical abilities.
  • Suspiciously Specific Denial: When Bertrand meets the group and asks if any of them have any outstanding warrants or are wanted anywhere, Fearne quietly says, "Well... not here", which suggests that she's probably wanted for something, giving her tendency to steal anything she likes.
  • Tranquil Fury:
    • After Bertrand throws his glass at the back of her head, she still sounds calm, but is clearly pissed off at being hit.
    • She also is quietly furious towards her parents after learning they unwittingly traded her to Morrigan to secure a piece for Ira's machine.
    • She's also very frosty towards Delilah especially since she was the reason Laudna hadn't been brought back yet and was toying with her in the nightmare realm.
  • Troll: When she notices how uncomfortable Imogen feels on the cable-cars, she purposefully moves her large body around so it rocks the carriage enough to make Imogen whine in despair.
  • Vague Age: Being from the Feywild, where time is a bit... wonky, it's a debate how old she is. She feels she's 732 years old. The matter becomes even more complicated after meeting her mother Birdie: she reveals that Fearne was born on Exandria seven years before the beginning of the campaign and that Morrighan must have used archfey magic to speed up her growth in such a way that Fearne is now older than her own parents.
  • Voluntary Shapeshifting: She has Wild Shape, and a preference for becoming dire wolves or giant snakes.
  • What the Hell Is That Accent?: While pretending to be a ship's cook to sneak on board in the first episode of Exandria Unlimited, she adopts a cartoonish Cockney accent, which pops up a few more times throughout the episode as a Running Gag.

Mister

Race: Wildfire Spirit (Monkey)
Fearne's wildfire spirit, who takes the shape of a De Brazza's monkey.
  • Berserk Button: Seeing Fearne get killed, Mister moves freely and angrily throws fiery seed towards Otohan in retaliation.
  • Big Eater: Most of his scenes show him eating something. Given how he has a bit of a belly, Fearne certainly keeps him well fed.
  • Cute, but Cacophonic: Can be very curious and endearing, but is prone to shrieking and throwing feces.
  • Death Glare: Briefly shoots one at Fearne the moment she starts to mention his weight gain.
  • Dung Fu: His main attack is his Flame Seeds, throwing balls of poop that are on fire.
  • Extreme Omnivore: His first reaction to most things is to try to eat them. According to Fearne this includes poisonous plants, which apparently have not harmed him. And he's been getting a bit fat by campaign 3 so clearly he's been eating a lot.
  • Fading Away: Mister is connected to Fearne, so when Fearne dies during their battle against Otohan, Mister fades away with her.
  • Familiar: He functions like one for Fearne.
  • Fat Bastard: Generally pretty antagonistic and Fearne calls him her little roly poly, saying he's gotten round from all the treats she gives him.
  • Formally-Named Pet: He's literally named Little Mister or just Mister, lacking a proper name like say, Fluffy.
  • Jealous Pet: When Fearne tries to introduce Pâté as a friend by petting him, Mister immediately drops his ammunition, pushes Pâté out of the way and nuzzles Fearne's hand instead. Matt notes that all of these actions were motivated by jealousy.
  • Like a Son to Me: When Fearne introduces Mister to her parents, she calls him her child and certainly treats him as such.
  • Sitcom Arch-Nemesis:
    • He really doesn't like Dariax, and delights in pranking him.
    • He also is immediately antagonistic towards Laudna's taxidermied rat, Pâté.
  • Super Mode: Shows one in Episode 8 of Exandria Unlimited. Turns out he can control his transformation to fire elemental form.
  • Super Not-Drowning Skills: As he isn’t actually a monkey, he doesn’t need to breathe.
  • Stealth Pun: His species "De Brazza's" in Portuguese means "of embers", fitting for his element.
  • Team Pet: The Crown Keepers as a whole are very fond of him, much to Dariax's chagrin.
  • Temporarily a Villain: In the second episode of Exandria Unlimited, proximity to a rift to the Elemental Plane of Fire transforms him into a hostile Ash Elemental, but after Dorian's clever use of Dissonant Whispers forces him to move away from it, he reverts to his monkey form and still appears as loyal to Fearne as ever.
  • Weaponized Animal: Ever since seeing a gun shop in Bassuras, Fearne has expressed interest in getting a gun sized for Mister for him to better fire his flame seeds. She finally manages to wheedle a toy one from Percival de Rolo.
  • What Happened to the Mouse?: Downplayed. Mister's presence isn't mentioned much at the beginning Campaign 3. He does get an appearance in episode 4 where he steals Dorian's sandwich, hisses at Pâté and shows his jealousy towards Pâté getting close to Fearne. Other than that he's likely out of sight, hiding somewhere on Fearne. He occasionally comes out during combat when Fearne calls on him.

    Fresh Cut Grass (F.C.G.) 

Fresh Cut Grass/Faithful Care-Giver (F.C.G.)

Played by: Sam Riegel

https://static.tvtropes.org/pmwiki/pub/images/fcg.jpeg
"Smiley day to ya!"
Click here to see them at Level 9.
Race: Harmonious Aeormaton
Class: Cleric (Empathy Domain)
A naïve but friendly little automaton with seemingly magical powers. They've been living together with Ashton for some time after the genasi rescued them when their party was seemingly killed.
  • Affectionate Nickname: Some people refer to them as "Letters". The party occasionally calls him "Grass".
  • All-Loving Hero: Friendly to everyone he meets and always willing to help. In the first episode, they find the drunkest patron in the Spire By Fire and gives them his room key, as he himself doesn't need to sleep.
  • Ambiguous Gender: Fresh Cut Grass uses both he/him and they/them pronouns, though it's unclear if they identify with any concept of gender or if those were his designations as an automaton.
  • Amnesiac Hero: F.C.G. doesn't clearly remember how Dancer or his automaton siblings fell, and can barely remember the monster who killed them. Whenever Imogen or the others try to ask questions about his past, he curiously malfunctions or takes some damage at trying to recall a memory. This leads the party to wonder if F.C.G. has some Repressed Memories.
  • The Baby of the Bunch: Downplayed. Although he doesn't really seem to care about his age too much, F.C.G. is technically the youngest in the entire group. However, the party treat him as an equal amongst them and knows he can handle himself. Subverted in episode 26, where it is revealed that he may actually be the oldest member of the party by several hundred years.
  • Bad "Bad Acting": When acting as the "bad cop", he can barely hold up the "bad" part of his role and immediately apologizes to Chetney.
  • Bad Liar: When Orym loses a coin F.C.G. gifted to him, F.C.G. actually seems a bit broken at the loss, with Ashton even pointing out he's never seen F.C.G. make an expression like this. The more Orym tries to make sure F.C.G. isn't sad he lost the coin, the more F.C.G. insists they are fine. Even when they confirm the coin was from a dead person called Dancer, they try to act like it doesn't bother them.
    • In Episode 8, he volunteers to play the Bad Cop when questioning Cyrus. He's spectacularly bad at being menacing, and frequently breaks character (and immediately apologizes for his behavior when the situation calms down).
    • It's subverted any time he has to act like a less advanced and sentient automaton, with Robo Speak in full force.
  • Berserk Button: Downplayed. Someone suggesting that F.C.G. is alive or has a soul seems to upset him quite a bit, but he'll never do more than politely disagree with the assumption. One thing that does increasingly annoy him is people treating him like some kind of curiosity or object to be examined or gawked at.
  • Beware the Silly Ones: FCG is a cartoonishly designed malfunctioning robot with a therapist complex (despite not being terribly effective at it), a tendency towards conspiracy theories, and a preference for conjuring unconventional weapons in combat. However, a hidden part of their programming causes FCG to build up stress when they help people or are put in dangerous situations, resulting in FCG going on a murderous rampage whenever the stress reaches a certain threshold. He is also ultimately responsible for killing Otohan Thull by triggering his arcane core to explode in a Heroic Sacrifice when she was on the verge of causing a Total Party Kill.
  • Character Catchphrase: "Smiley day to ya!" Befitting their personality as The Pollyanna, F.C.G. always tries to stay upbeat and cheerful. They even say this phrase upon meeting shade creepers and people under Demonic Possession.
  • Character Death: He dies in Episode 91, using Guiding Bolt on himself and jamming the Changebringer's coin into his core to make himself explode, killing himself and Otohan Thull at the same time. This ends up saving the rest of the party, who were running low on HP and resources at the time. As only scraps remained of F.C.G. after the blast, a resurrection attempt seems to be unlikely.
  • Chainsaw Good: Their primary melee weapon is a circular sawblade that they can attach to their arm.
  • Chest Blaster: Can cast Sacred Flame by extending what is effectively a small flamethrower from their chest.
  • Compelling Voice: He can use spells like "Command," "Calm Emotions," and "Compulsion" to disarm enemies during combat with nothing but his words.
  • Currency Cuisine: As a Metal Muncher, he particularly enjoys eating copper coins.
  • Cute Machines: He's a small, friendly automaton who quickly charms the other party members with his kind personality. Most people who meet him can't help but warm up to his friendly personality and find his innocence quite refreshing.
  • Dangerous Forbidden Technique: Imahara Joe told them that his core had the potential to cause an explosion if directly hit. They are forced to use this information to make themselves explode and kill Otohan Thull to end a long and strenuous battle that left the other Bell's Hells on the brink of death, saving their lives but killing themselves in the process.
  • Deep South: Downplayed, they speak with a moderate drawl. Word of God (Sam Riegel, in this case) is that his voice is inspired by Jack McBrayer, who's from Georgia.
  • Do Androids Dream?: Discussed. F.C.G. doesn't believe he has a soul, considering that automatons, according to them, are inherently different from those he calls "soul-touched". The party is quick to disagree with him, considering that the way he acts seems no different than any other mortal creature. The trope is discussed further and by name when Dorian asks F.C.G. if he does dream. F.C.G. replies that they never has before, but they'll try. After he tries, Ashton mentions that he saw F.C.G. twitching when he was shut down, suggesting there's at least something going on there. Pike Trickfoot is able to prove definitively that he has a soul, but leaves the meaning of that truth up to FCG. FCG finally states he feels alive in the moments before his Heroic Sacrifice in episode 91 because of the connections he has made with his friends.
  • Do-Anything Robot: Downplayed. F.C.G. informs the group that unlike his siblings who had a single function, his creator built him to be more multifunctional, which he admits makes him a bit proud of himself. Made a bit hilarious as Fearne almost starts treating him as a thermos for her to store drinks in.
  • Due to the Dead: He's uncharacteristically upset when Weva Vudol, a cleric of the Raven Queen, begins to use Speak With Dead on Lord Eshteross, and vocally objects to the perceived lack of respect.
    F.C.G.: Don't do this to him. He just, he need— don't do this to him.
    Weva Vudol: It's all done with respect. This is my job.
    F.C.G.: With respect? Just lying on the pavement like this?
  • Dying as Yourself: Though enraged through stress in Episode 91, he still ends up figuring out a way to cause a Heroic Sacrifice. When F.C.G. does this, his eyes turn from red to white, apparently snapping him out of his berserk state just long enough to take Otohan Thull down.
  • Eating Machine: He eats metal (usually copper coins) to repair his metallic body. However, that's the only thing he eats— anything else doesn't get digested or excreted in any way. Fearne exploits this by pouring coffee in him and using him like a thermos, to the great confusion of Yash and Lord Esteross. During the heist, the group use him as a way to store the prize they were supposed to steal, and Chetney even sneaks his carving tools into a party by feeding it to F.C.G.
  • Empathic Healer: F.C.G. can use something called "Transfer Suffering", which allows them to halve the damage taken by one of their party members, transfer it to themselves, and turn it into temporary hit points. These temporary hit points can also be expended to increase the damage dealt on a successful attack, but if they are not used up by the end of F.C.G.'s next turn, they'll instead take them as actual damage. In episode 31, it's revealed that all the stress and pain they have absorbed up to then (or just experienced from their other party members) is accumulating in their mind, and when they get stressed enough, it all boils over and they start attacking their friends while spewing cutting, caustic insults.
  • Equippable Ally: They get around the seating capacity rule for crawlers (it's 2 per vehicle) by installing him as the front wheel assembly.
  • Eskimos Aren't Real: Episodes 22-23 reveals that they believe the world is flat, since they've never seen the other side of it. Imogen has a hard time convincing them otherwise.
  • Extreme Doormat:
    • He is so committed to helping other people that he lets them exploit or mistreat him.
      F.C.G.: (after having a piss bucket dumped on him) Sorry, I was in your way. I apologize.
    • When he gifts Orym a coin to use and Orym ends up losing it, he apologizes to F.C.G. who sounds a bit sad at the loss, but claims he's fine. The more Orym asks, the more F.C.G. tries to insistently claim he was totally fine and the coin at least served a purpose. Ashton admits he's never seen F.C.G. make "this expression before". He later confirms it was from a dead person, Dancer, his creator.
  • Family Theme Naming: Assuming his fellow constructs are considered family, he states that they are all named after their creator's favorite smells. His siblings include Oatmeal, Apple Pie, and Pussy.
  • Fashionable Asymmetry: One of his eyes is noticeably larger than the other one. Ashton had it replaced when he found FCG alone after unknowingly killing his former party and missing one eye.
  • Fatal Flaw: Lack of self-worth. FCG's Extreme Doormat behavior stems from the belief that everyone else has more value than him due to him not being truly alive as an Aeormaton. This makes him extremely reckless and self-sacrificing, putting himself in peril to help others and at times volunteering to be sold or destroyed. Even after seeing proof positive that he has a soul and is equally alive as everyone else and finding a divine patron in the Changebringer, FCG continues to insist that he has to serve a higher purpose in order to have value. Ironically he finally embraces the fact that he is alive in his final moments before his Heroic Sacrifice, stating that he was given life by the connections he made with his friends.
  • Given Name Reveal: In episode 55 Jaquoby removes their faceplate to reveal an inscription similar to F.R.I.D.A.'s indicating that their original designation was "Faithful Care Giver". This implies that Dancer repurposed the initials to fit her naming scheme.
  • Grew a Spine: Downplayed. While he's still willing to lay down everything to help others, he has grown aware enough of wanting others to respect his personal boundaries. He tells Hexum while he wouldn't mind her looking at him for research, he doesn't like her prodding him or treating him as nothing more than a curious object.
  • Heads or Tails?: F.C.G. becomes obsessed with flipping a coin when he begins to worship the Changebringer, believing she is communicating to him via this method. The group is exasperated with this at first, but as his faith grows, the Changebringer does answer his prayers through the coin.
  • Heli-Critter: One of F.C.G.'s later attachments is a rotor blade that allows him to fly like a helicopter. Subverted in that, while this trope usually applies to creatures that can fly with their natural limbs, F.C.G.'s attachments technically are his natural limbs.
  • Heroic Sacrifice: When the party is suffering a massive Curb-Stomp Battle against Otohan Thull in Episode 91, FCG, entering his rage mode, uses Guiding Bolt on himself to damage his core, causing him to explode, and taking Otohan with him.
  • Improbable Weapon User: Not unlike Jester and Shakaste from the previous campaign, his Spiritual Weapons tend to be unorthodox. The list of things he has summoned include a tomato, a beer stein, and a signed invitation. During the race in Basuras, he summons a ring of shells to protect their vehicle.
  • Innocent Blue Eyes: Well, their eyes are made of glass, but they're still blue and still reflect how innocent and kind F.C.G.'s character is.
  • Innocent Swearing: After talking with Anni they cheerfully say, "Fuck off!" How much of that is genuine or Ashton's foul mouth rubbing off on them is unclear. Given how much Ashton swears, F.C.G. just might be used to it and just repeats their comrade's words. With how casually they say it in conversation F.C.G. may also not be aware of what pussy is slang for as from their perspective it's just the name of one of their fellow automatons.
  • In-Series Nickname: Besides his full name and acronym as mentioned above, he's sometimes referred to as "Letters", or "Fresh", or "Grass".
  • Jack of All Trades: When discussing their former party, they mention that the others were built with specific functions in mind, i.e. Oatmeal was designed for cutting firewood. In contrast, F.C.G. was built to be more multifunctional.
  • The Killer in Me: The amnesiac version. F.C.G. killed most of his former party, having turned into a Killer Robot after his Sanity Meter wore down. He has no idea this is the case.
  • Kindhearted Simpleton: A friendly, idealistic little robot whose Intelligence stat is only one point higher than Grog's.
  • Literal-Minded: If he's unsure about what someone is suggesting, he'll basically take their word literally. Shown when Ashton tells him to do the "bottle trick" to distract Preio, likely meaning to show him drinking the liquor. However, F.C.G. takes it literally and balances the bottle on his head as the "bottle trick".
  • Manchurian Agent: Possibly. Upon being told about FCG's outburst, Bassuras tinkerer and arcane tech specialist Imahara Joe unearths a volume chronicling rumours of Aeor's occasional Trojan Horse approach to diplomacy: gifting seemingly benign, helpful Aeormatons to political targets that would, when triggered, eliminate them, implying FCG might be one of them. When Vitro examines them at the Aydinlan Seminary he notes that their arcane collector is much larger than standard for a Harmonious, supporting the idea that they might have been made to be more dangerous than their size and appearance would indicate. Vitro speculates that they might have been designed to function as a arcane bomb.
  • Meaningful Name: F.C.G.'s given name reflects on their personality, a "Faithful Care Giver".
    • On a darker note, the name Fresh Cut Grass came about when Sam learned that the smell of cut grass is a chemical reaction to being harmed. Or, more poetically, a scream of pain that no one can hear.
  • Mecha Expansion Pack: F.C.G. can equip parts left behind by his fellow Dancer-series robots. He's so far made use of a sawblade, a grappling hook, a bolt-thrower and a a helicopter blade.
  • Metal Muncher: F.C.G. says he sometimes needs to eat metal objects to repair damage to his body. He shows this off by downing a whole bunch of copper pieces.
  • Mechanical Lifeforms: Episode 36 has a spell cast on them to prove if they're truly "alive" or not, since Fresh Cut Grass is unsure of it himself. While the spell's caster that the aura around F.C.G. is a bit fuzzy, it proves that they are indeed alive. In Episode 91 they decide that they are indeed alive, because Bell's Hells and the connection they created during their journey made them alive.
  • The Needless:
    • As a automaton, F.C.G. doesn't need to eat or sleep. While they can eat metal objects to recover and go into a "stasis" to rest, these aren't necessities for them.
    • Played for comedy later on as F.C.G. ingests some liquid like alcohol and coffee to see if they have any effect on him. This leads to the cast joking that F.C.G. is turning into their personal thermos. Sam even jokes that he doesn't need to worry about money while everyone else has to hash out their expenses.
  • Nice Guy: He's very kind and considerate to others, and doesn't seem to have a mean pipe in his body. Ashton even has to tell people they meet that F.C.G. is non-stop compliments, and they mean every word they utter.
  • Not the Intended Use: Their rotor attachment allows them to fly like a helicopter. When the party is traveling downriver in "By Goat Or By Boat", F.C.G. finds that their rotor also makes a fine boat propeller.
  • Odd Friendship: F.C.G. considers Ashton to be a friend. F.C.G. regularly looks out for Ashton's mental and physical well being, while Ashton protects F.C.G. and stands up for them.
  • Odd Name Out: His name is already odd just saying it aloud, as their creator named them and a few others after her favorite scents. Ashton even lampshades this as F.C.G. explains where his name came from.
    Ashton: So nice to see other people having to hear this, it's really just bringing everything into sharp perspective.
  • Older Than They Look: Give that F.C.G. is a machine, age is probably not important to him. However even though he guesses he's around two years old, others speculate F.C.G. is much older, and is in fact confirmed to be an aeormaton.
  • One-Wheeled Wonder: F.C.G transports himself across the battlefield on a single wheel with no problem. Sam does mime him as struggling a little with stairs, however.
  • O.O.C. Is Serious Business:
    • During "What The Fuck Is Up With That?" as the group try to ask F.C.G. personal questions about themselves, the robot starts to short circuit and seems to have difficulties answering. The group theorize that F.C.G. must have lost their memories or can't access them, while Ashton looks a bit doubtful that that was the reason why.
    • In episode 31, their rampage against the Hells begins with them telling Chetney to "shut [his] fucking mouth". Throughout the fight, they sling vicious insults that strike at their party members' insecurities and trauma. Once they came back to themselves, Imogen magically confirms that they hold no resentment or "bad thoughts" about Bells' Hells.
  • The Pollyanna: As the party is getting their asses handed to them by a wall mimic, F.C.G. tries to salvage their hopes by saying that they can see this as an opportunity to break through the metaphorical walls around them.
  • Power-Up Food: They take the Chef feat at level 8, which allows him to create food that imparts temporary hit points when consumed. This is complemented by the small oven installed in their torso by Vitro, enabling F.C.G to create food anywhere as long as they have access to the necessary ingredients.
  • Precision F-Strike: In episode 31, F.C.G snaps and attacks Chetney after his stress points get too high.
    F.C.G.: Why don't you shut up? Why don't you shut your fucking mouth?!
  • Punny Name: Or rather, punny acronym. F.C.G. sounds like "effigy", a figure resembling a person; an android, in other words.
  • Rage Breaking Point: F.C.G. has a "Stress" mechanic which causes them to gain points of stress under certain conditions. Reaching their limit causes F.C.G. to snap and go violently berserk.
  • Really 700 Years Old: When examined by Imahara Joe, the latter quickly comes to the conclusion that F.C.G. could not have been created by Dancer because he shows all the signs of being a sentient automaton from the Age of Arcanum, nearly a thousand years before the present day. F.C.G. reports having no memories to indicate this.
  • Red Eyes, Take Warning: As he tries to contact Dancer, she seems scared to see him, and then his eyes start glowing red. The next moment, F.C.G. sounds like an entirely different being, and starts attacking the Hells.
  • Religious Robot: Despite their mechanical nature, F.C.G. is a cleric. Downplayed as they state that their magic are part of their inherent abilities and not something they gained through faith like typical clerics. However, they have started to take an interest in the Changebringer.
  • Ridiculously Human Robot: Though he insists he's soulless and inhuman, the others note that F.C.G. doesn't act too differently from the rest of them, feeling sadness and growing affection for people. When treated as merely an amusing object by Jiana Hexum, he starts to take offense towards that.
  • Robo Romance: He is fascinated by F.R.I.D.A. as a fellow Aeormaton and when F.R.I.D.A. reveals they have a crush on F.C.G. he reciprocates despite having only met them four days prior. They both even take visual cues from each other when buying their new outfits.
  • Sanity Meter: Some times throughout the campaign, Matt tells Sam that F.C.G. takes "points" without elaborating what those points are. Episode 31 clears things up: they are "stress points", increased whenever he experiences something distressing about his unknown past, and when they build up enough, he turns into a murderbot screaming insults and profanity. Afterward, he mentions getting "the jitters" to the others to caution them if he's reaching his limit.
  • The Sleepless: As a robot, he doesn't really need rest like the others, though he does apparently enter a sleep-like "stasis". In episode 6 he even attempts to sleep just to see if he could dream.
  • Sole Survivor: Was part of an adventuring party that was suddenly wiped out by an unknown attack out in the wilds. When Ashton was hired to look for the party, F.C.G. was the only survivor. That is until the party travels to Bassuras and meet up with Esmer, an acquaintance of Dancer's, who informs F.C.G. that Dancer is very much alive.
  • Stealth Pun: Of the Leaning on the Fourth Wall variety. F.C.G. is a robot whose cleric spells and abilities focus on healing: they're literally a healbot.
  • Stone Wall: F.C.G. has trouble hitting the broadside of a barn and doesn't do much damage when he does, but his armored plating, high Constitution, and litany of buff spells makes him one of the hardiest party members. Add onto that his ability to halve the damage his friends take and heal them up and he makes the party as a whole terribly hard to kill even if he isn't too good at killing.
  • Superpowered Evil Side: When stressed out enough to become a Killer Robot, he gains a large buffer of temporary hit points and advantage on every attack, but is compelled to attack the nearest person, friend or foe, until he succeeds in a saving throw to regain control.
  • Supreme Chef: Vitro, one of the NPC tinkers that experiments on F.C.G., installs an oven mechanism inside them with their consent. It allows them to bake goodies for the party the way Lord Eshteross did.
  • Taking You with Me: He made himself explode to prevent Otohan Thull from killing the rest of Bell's Hells.
  • Tin-Can Robot: Due to being a creation of the mad genius Dancer instead of actually being an Aeormaton. Except that all the low-tech parts are likely patch jobs made by Dancer, making her best efforts to fix up a legit Aeormaton.
  • Token Religious Teammate: While the rest of the Bell's Hells are ambivalent or negative about the gods, F.C.G. has developed genuine faith in the Changebringer and advocates for her and the other deities whenever it's brought up.
  • Tomato in the Mirror: His last memory of his old party (that Imogen can dig up) was them being slaughtered by a one-eyed monster. In Episode 31, F.C.G.'s accumulated stress boils over and he snaps and starts attacking the party... and then Ashton remembers that when he found F.C.G. the first time, one of his lamp eyes was damaged. Combined with Dancer's very curt and hostile Sending messages, Ashton thus speculates that it was F.C.G. that attacked Dancer and his friends.
  • Trauma Button: After being awoken to see his party members being attacked by a strange creature during the night, F.C.G. is reminded of how his original party fell.
    F.C.G. : Oh no. It's happening again.
  • Trauma-Induced Amnesia: The death of Dancer and his former automaton comrades has left him with hazy memories of that time. He can't remember who or what the monster who killed them was, and only that he was the lone survivor. This leads him to even being unable to recall what Dancer looked like. Over time, the party slowly pick up how F.C.G.'s memories of other events becoming muddled, the more they try to have him recall his past. So it comes to him as a shock when Esmer informs him she had seen Dancer just a month ago before they arrived.
  • Warrior Therapist: Sam revealed in an interview that he wanted to play a healer that acted as a therapist which is reflected in his homebrewed Empathy Domain, and once even played relationship counsellor to a couple of NPCs. As for the "Warrior" side, he's no slouch in combat with the sawblade attachment.
  • We Can Rebuild Him: Given that they're a construct, F.C.G. sometimes has parts that break or wear out. Various NPC tinkers have fixed the wear and tear on a part of F.C.G's body, giving them mechanical advantages in combat or simply because they're seriously damaged, like when their wheel was superheated from a crawler race. When F.C.G. receives a suit of magical armor as part of the party's reward, a tinker friend pretty much grafted it onto their body. Other tinkers have installed entirely new parts and devices into them, such as an oven that allows them to bake goods the way Lord Eshteross used to.
  • What Measure Is a Non-Human?: He calls everyone else "soul-touched", and doesn't seem to believe that he himself has a soul. The others in the party are quick to disagree, though. When Pike offers to confirm whether or not F.C.G. has a soul, she shows him he in fact does, and that the Changebringer has an interest in him.
  • Why Did It Have to Be Snakes?: Has an aversion for birds, probably due to one offender named "Shithead" that has followed him around relentlessly. This also extends to any creature that flies (which they may think of as birds), like the manta-ray-like skirath hunters, cockatrices, and a flying Pâté.
  • Wide-Eyed Idealist: F.C.G is willing to help anyone, and doesn't consider whether their kindness might backfire. Their Intelligence stat is very low, likely because of their lack of life experience.

    Imogen 

Imogen Temult

Played by: Laura Bailey

https://static.tvtropes.org/pmwiki/pub/images/imogen_7.jpeg
"You done made me cuss."
Click here to see her at Level 9.
Race: Human
Class: Sorcerer (Aberrant Mind)
A young woman gifted with telepathic and telekinetic powers. She and Laudna have been traveling to research magic for several years, and recently arrived in Jrusar in the hopes of accessing the city's academic archives.
  • Acrophobic Bird: The one party member with a pronounced fear of heights ironically gains the ability to fly.
  • Addictive Magic: After gazing into the depths of the Gnarlrock, Imogen sleeps with it nearby and is reluctant to part with it for any reason. When Laudna accidentally destroys it due to the intervention of Delilah Briarwood, Imogen is deeply hurt and at first seemingly refuses to believe it was unintentional until she makes up with Laudna later on, much to their collective relief.
  • Age-Gap Romance: Imogen is 28, and Laudna is in her 50s despite appearing to be 20, making their romance technically an intergenerational relationship.
  • Ain't Too Proud to Beg: Seeing Otohan kill Orym, Fearne and going after Laudna breaks Imogen as she tearfully begs them to leave Laudna alone and she'd give into her powers willingly if they agree to stop.
  • All Girls Like Ponies: Imogen grew up on a ranch and she's quite fond of horses. When the party re-sells the steeds that took them to Heartmoor Hamlet, she even takes a moment to nuzzle her mare and thank it telepathically, and she becomes upset when F.C.G. suggests that horses don't have souls.
  • Amazing Technicolor Population: Briefly. Thanks to using Wild Magic in Episode 18, her skin turns a dark shade of blue. She seems a little concerned about it at first before deciding that she has bigger things to worry about. Episode 21 sees F.C.G. casting Remove Curse to end the effect with no trouble. Her skin begins to turn red on a more permanent basis after the confrontation with Ludinus at the final Malleus Key.
  • Ambiguously Bi: While it's been made explicit that Imogen isn't heterosexual, what with her relationship with Laudna, it's unclear whether she's specifically lesbian or bisexual, given the faintly romantic undertones to her early interactions with Dorian.
  • Ambiguously Human: Otohan Thull refers to her as a "true predator" and heavily implies that Ruidus-born are not Exandrian in origin. Imogen's volcanic veins, connection to the deeply alien Reilora, and her skin briefly turning bright red while channeling Ruidus seem to back this up.
  • Anti Anti Christ: As an Exaltant, Imogen's powers are tied to Predathos and, as Delilah puts it, "anathema to the Gods". Despite this, Imogen is determined to stop Predathos and protect the people of Exandria. Ironically, this mindset would normally make her an ideal champion, but none of the gods want anything to do with her because of her nature. In episode 79 she voices anxiety that the gods will still reject her even if she saves them.
    Imogen: I know we're supposed to save the gods but I've tried talking to them my whole life and none of them will ever respond. I think I'm tainted. I don't know if I want to save gods that don't love me.
  • Blatant Lies: When Dorian asks if she's okay pretending to be a servant, Imogen claims she's fine but clearly isn't. Later on when she loses her hair, she complains about being bald before adding in that it was "fine" and she liked it.
  • Boy Meets Ghoul: Episode 65 confirms that the relationship between her and Laudna is romantic and they share a kiss.
  • Butt-Monkey: It starts occurring more often once Imogen starts dabbling in wild magic. The first time she uses it, her skin turns blue until F.C.G. dispels the curse on her. The second time she uses it, she loses all of her hair, leaving her bald and having to use Chetney's cap to cover it up.
  • Can't See a Damn Thing: In universe, Imogen has started to wonder if she needs glasses, due to her (often) failed perception checks. Out of universe, fan artists have been giving Imogen glasses since the first episode.
  • Cast from Hit Points: In episode 37 Imogen calls upon the power of Ruidus to take damage in exchange for also hurting Delilah.
  • Clingy Jealous Girl: When Dusk joins the party with her and Laudna hitting it off, Imogen is notably upset at these turns of events. When Orym invites her to telepathically speak with him, she vents over how Laudna is spending more time with Dusk and acting like their fight never happened. Except she couldn’t be more wrong, as Laudna was breaking down when talking with FCG and Ashton.
    • When Laudna hugs Prism as they prepare to part ways, Imogen looks over with a slightly miffed expression.
  • Conditioned to Accept Horror: Played for laughs. Given Laudna's way of messaging, the other party members aren't used to hearing the voices. However, since Imogen has been with Laudna for over two years, the voices don't scare her anymore when Laudna sends her messages and even finds them comforting. Hilariously, she admits she's never gotten used to Pâté.
  • Combat Pragmatist: Shows a willingness to fight dirty to ensure the survival of her friends, such as luring a group of foes into a death trap and then remotely triggering it with her telekinesis, shoving adversaries off a moving vehicle, or taking advantage of a bandit monologuing to detonate a bomb under his vehicle.
  • Combination Attack: Her standard strategy with Laudna is for Laudna to weaken enemies' defenses with Bane or her Unsettling Presence ability so that Imogen can nail them with a spell.
  • Compelling Voice: Imogen knows the Command spell, and can order a creature to do as she says. She uses this most of the time when disarming, stopping or lowering the defenses of a foe.
  • The Corruptible: After retrieving a strange stone, Imogen seems to become obsessed with it, which bothers some of her friends. F.C.G. in particular notes how strange Imogen's been acting after coming in contact with the stone. It's revealed that after Delilah forces Laudna to break the stone, that Imogen has been getting a bit better since it's absence, but she still feels conflicted over it.
  • Cosmic Motifs: Imogen seems to have some connection to the two moons of Exandria. It's later revealed she has a connection to Ruidus, where her dreams take place and where she draws power from.
  • Daddy's Girl: Played with. When asked for collateral so the group doesn't turn on him, Imogen offers up information of her father's whereabouts. She's confident enough that they won't go after him and feels he's living better now that she isn't with him anymore. However, even though it's implied he doesn't trust her as much due to her always trying to read his thoughts, she does make it clear that she still cares for him.
  • Did You Just Flip Off Cthulhu?: Imogen outright threatens Delilah after Laudna is killed, and demands she get her ass down here and bring Laudna back.
  • Deep South: Downplayed, she speaks with a slight Mississipian drawl.
  • Defrosting Ice Queen: Imogen starts the campaign very aloof and reserved (although she's more shy than cold) due to her psionic Power Incontinence, but as she grows to trust and befriend the other members of Bell's Hells and enters into a romance with Laudna, she loosens up considerably. Later in the campaign, she's even willing to gamble, streak, and crack dirty jokes.
  • Does This Remind You of Anything?: Imogen's psychic powers are mysterious in origin, but one of the few things that is known about them is that her Missing Mom was a test subject during a study of dreams and psionics prior to Imogen's birth. This is a scenario that evokes popular conspiracy theories about CIA mind control experiments, most infamously MK-ULTRA and the Montauk Project.
  • Dreaming of Things to Come: Episode 3 and 4 reveal that Imogen has a reoccuring dream of a grassy plain with a violent red stormcloud descending upon it. However, she immediately knows something is wrong when she sees Bertrand in her dream, which concerns her enough to have the party go searching for him, and finding his dead body. Laudna is apparently used to these dreams as she informs the group Imogen's dreams have never led them astray thus far. In episode 11, when she researches her dream in the library, she finds out that there are possible connections to the moons of Exandria.
  • Emergency Weapon: She has a knife strapped to her left thigh that she uses when needed, like when she needs to cut her way out of traps or to get opportunity attacks.
  • The Face: She splits this role with Dorian in the beginning of Campaign 3. He acts as a general smooth-talker while Imogen focuses on gathering information.
  • Fatal Flaw: Curiosity. Imogen is so curious about magical objects or what other people are thinking that she uses her psychic powers without considering consent or potential consequences, either of what she finds or if her mental prying gets detected.
    • In Episodes 16 and 17, the fragment of the Gnarlrock she finds in the Shade Mother's lair is simply too intriguing for Imogen to leave alone. Instead of just waiting a few hours for Fresh Cut Grass to cast Identify on the rock in the morning, Imogen spends the night psychically analysing it, which causes her to fall under the Gnarlrock's sway.
    • Imogen mentions that her relationship with her father is very strained. Imogen none-too-subtly hints that this is because she just couldn't resist prying into her father's mind, got caught once too often, and ended up losing his trust as a result.
  • Flight: In episode 23, Imogen reveals her ability to cast the Fly spell as she jumps off the Silver Sun to rescue Orym, who had fallen overboard.
  • Friendless Background: It can be implied that due to her powers of hearing people's thoughts, Imogen didn't have that many friends growing up, given the only person she was close to at the time was her own father. It's also incredibly likely that Laudna was her First Friend.
  • Glass Cannon: Imogen packs the party's most potent offensive spells (including Lightning Bolt and Catapult), but she's a sorcerer, which means she has one of the lower HP totals and a low AC score.
  • Glowing Eyes of Doom: Whenever she gets particularly angry and uses her powers, her eyes glow. This usually occurs during combat, or something happens to her friends.
  • Good Is Not Soft: Imogen is generally very sweet and kind towards others, and usually serves as The Face for the Hells. However, she's shown she's not above playing dirty during the heist where, she continuously presses the switch inside the room, burning the Verdict on the other side who are screaming in pain. When she feels particularly slighted, such as Laudna accidentally destroying her stone under Delilah's influence, Imogen can be very curt and cold. She's also shown to get frosty with F.C.G. who tries to dive into her mind without her permission. When she catches him, she gently tells him off, but subtly implies she will not tolerate his actions again if she notices.
    Imogen: I appreciate what you're trying to do, F.C.G ... but don't ever do it again without my permission, alright?
    F.C.G.: ... Yes ma'am.
  • Green-Eyed Epiphany: Imogen is visibly jealous over Dusk's flirtations with Laudna; she later vents to Orym that "[she's] hurtin' and Laudna's just livin' it up with this new person!", putting her on the path to confront her own feelings for Laudna.
  • Hidden Depths: She ropes in Dorian to do a Show Some Leg to cover the fact that they're in a hotel room with a dead gnome and severe fire damage from fighting exploding Mooks — and she pulls it off a little too well.
  • Hypocrite: A minor example. She responds icily to Fresh Cut Grass's attempt to cast Detect Thoughts on her without her consent, and warns him never to do it it again— but Imogen herself doesn't always practice Mind over Manners and has psychically probed other people and creatures without their knowledge or permission many times.
  • Impractically Fancy Outfit: In her updated outfit, she wears a thin sheer gown-like skirt that's definitely stylish and beautiful. However, in Uthodorn weather, it's the least practical in terms of keeping her warm.
    Imogen: (while shivering) Hoes don't get cold!
  • I See Dead People: In her dreams, she sometimes sees silhouettes of people who are dead or recently died, including Bertrand, the Lumas twins, and Lord Eshteross. Also, the fact she never knew her mother but sees her in her dreams leaves her current status as very ambiguous.
  • Light Feminine and Dark Feminine: The Light Feminine to Laudna's Dark Feminine.
  • Lipstick Lesbian: While her specific sexual orientation is unknown, Imogen still covers all the bases: beautiful, elegant, femme, and eventually the love interest to another woman, specifically Laudna.
  • Lunacy: Imogen's research suggests that her mysterious powers have some connection to Ruidus, the smaller of Exandria's two moons, which is approaching the apogee of its celestial cycle.
  • Meaningful Name: Imogen means "innocent" — fitting for a Nice Girl — and Temult is similar to Tumult, a sound caused by a large mass of people, referencing Imogen's Power Incontinence with her Telepathy.
  • A Mind Is a Terrible Thing to Read: Imogen tries to keep her distance from large groups of people, partly because her Power Incontinence means that the psychic energy of so many people in general can be overwhelming, and because she doesn't always like what she hears — in her own words, "people can be terrible." She even admits that this is why she has never been on dates, because she would be able to hear the other party diss and insult her.
  • Mind over Manners: Zig-Zagged. Although Imogen tries to be respectful of others by not reading their thoughts without their consent, if she can help it, she does have a tendency to telepathically interject in people's heads without warning, which discomforts and upsets the unprepared (such as the Shadow Baker).
  • Mind over Matter: Thanks to the Telekinetic feat, she can mentally cast an invisible Mage Hand to move small objects and she's able to shove creatures out of the way.
  • Missing Mom: She never makes mention of her mother, as she cites her father as her sole parental figure. She then finds out while researching in the library that her mother, Liliana Temult, has done research on the red storm dreams Imogen has been having. She admits in episode 12 that she knows almost nothing about her mother, as Imogen's father never talked about Liliana no matter how many times Imogen tried to ask. Episode 33 reveals that Liliana was definitely with Imogen when she was no older than a toddler, but then disappeared from her life.
  • Morality Pet: She's this for Laudna. Whenever Imogen has her recurring nightmare about the red storm, Laudna is quick to comfort Imogen and help her make sense of what it means. In addition, hurting Imogen is a good way to invoke Laudna's fury; if she wasn't in her Form of Dread before Imogen gets hurt, one can bet money that she will be afterwards. Imogen also manages to snap Laudna out of her stupor from crushing a wild F.C.G's head in with her bare hands.
  • Mysterious Purple: Aberrant Mind Sorcerer Imogen Temult has naturally purple hair and glowing purple veins that have been crawling slowly up her arms since her abilities manifested. The origin of those abilities is shrouded in mystery, and big part of what drives Imogen in her journey.
  • Nice Girl: From her first appearance, she's consistently polite and kind to just about everyone. Bertrand manages to get on her nerves to the point of a Precision F-Strike, and she's obviously not pleased with having to play the role of Dorian's servant at a ball, but otherwise she's a highly considerate and empathetic person. She even takes Chetney's shenanigans in stride.
  • Not So Above It All: When Chetney suggests streaking through the jungle after completing his trial with the Gorgynei, Imogen is (surprisingly) the first one to agree, and her enthusiasm pushes the rest of the party to join in.
  • Odd Friendship: The shy Imogen is close friends with the creepy looking Laudna.
  • Open Mouth, Insert Foot: As Chetney mourns that he doesn't contribute much to the team, Imogen tries to cheer him up by telling him what he's good at. However, she starts realizing some of the others in the party could certainly do what Chetney does, and then quickly decides to tell Chetney to come back.
  • Out-of-Character Moment: During the Hells' first night in Yios, Laura admits that Imogen wouldn't actually want to play gambling games, but Laura herself really wants to gamble with the rest of the cast.
  • Plagued by Nightmares: Imogen always has a recurring nightmare about a red storm that she either runs from or, after speaking with her mother, learns to embrace. Through some research, she comes to the conclusion it has to do with the moons of Exandria, but what exactly is unknown at this time. The Hells later find out that the red storms are actually happening on the moon Ruidus.
  • Power Floats: When Otohan kills Laudna in front of Imogen, Imogen unleashes her full power and is noted to be floating in the air as it all happens.
  • Power Incontinence: When reading the minds of others, she runs the risk of overextending her powers and hearing the thoughts of everyone in the vicinity. This happens the very first time Laura tries to use this ability on-screen.
  • Power Limiter: Imogen gains The Circlet of the Hidden Eye, an artifact that limits her ability to listen to people's thoughts. She can still read people's minds, but she now has to consciously choose to do so. Given how she's always disliked this part of her power that's constantly hurt her, she nearly cries out in joy at finally having some silence in her head. Played for drama in episode 65, where this change prompts her to verbally ask Laudna for permission to kiss her instead of peering into her mind.
  • Precision F-Strike: Played for laughs. She grumbles "I can fucking hear you" at Bertrand when he keeps notifying her of his location every ten steps. She even seems disappointed in herself when she says he made her curse. She even notes later on how she seems to have been cussing a lot more since joining the Hells.
  • Psychic Nosebleed: When her group meets Justi, she attempts to read some thoughts to feel out what was up. Matt describes the overpowering static sound Imogen gets in her head, like she was listening to a hive mind and advises she cut the connection. When Imogen does, her nose is bleeding, but she jokingly says it was due to the dry weather.
  • Psychic Powers: Possesses both telekinetic and telepathic abilities. Unfortunately, she has to keep her abilities under a very tight lock-and-key or she risks extending her powers to everyone in the vicinity.
  • Relationship Upgrade: After spending the first 21 months of the campaign in a Pseudo-Romantic Friendship with Laudna, with gradually increasing amounts of Ship Tease over time, Imogen gives her a kiss and the two women cement a romantic relationship in Episode 65.
  • Ship Tease: Dusk outright asks Imogen if she and Laudna are "romantically entangled". It takes Imogen a long pause before she answers with, "No?"
  • Shock and Awe: Lightning spells such as Shocking Grasp, Witch Bolt or Lightning Bolt make up the majority of Imogen's magical repertoire that aren't psychic in nature; Laura even uses a couple of homebrew spells like Shock Flare and Seething Storm that are actually reskinned Arms of Hadar and Hunger of Hadar to match more closely her aesthetic. She also shows off lightning glowing along her hands as a sign of her magical talents in the first episode.
  • Shrinking Violet: Laura Bailey describes Imogen as "trying to hide [herself] from other people". Imogen doesn't talk much, and when she does, it's usually only a few words and very quiet. The only exception to this is Laudna, with whom Imogen is much more chatty.
  • Shut Up, Hannibal!: Increasingly over the course of the campaign her response to Ludinus is to attack him on sight before he has a chance to monologue or try to manipulate her team.
    Ludinus: Well now. You certainly have been busy, haven't you? I suppose the sting of failure is a magnificent motivator.
    Imogen: (telekinetically flings lava at him)
  • Silent Snarker: A unique example: Imogen's telepathy can only be heard by one person at a time, but her dry psychic asides (rare as they may be) are usually accompanied by corresponding Facial Dialogue that conveys her mood just as clearly.
  • Single Woman Seeks Good Man: Downplayed; Imogen seems to have a bit of a thing for Dorian, best shown when she quickly grabs him as her post-coitus partner to convince a bouncer to back of. In general, she seems to be the most protective and supportive of Dorian.
  • Southern Belle: Imogen is pretty, feminine, shy most times and very polite when she speaks, and she almost always swerves around cursing in conversation, and Laura wraps all of this together with a soft Southern accent.
  • Summon Magic: She gains the ability to summon Reilorans, demonic-looking creatures that aren't actually from some hellish fire plane, but the surface of Ruidus.
  • Squishy Wizard: Imogen's terrifying psychic potential is balanced with the fact that she wears no armor and has the lowest hit point total among Bell's Hells.
  • Telepathy: She has the ability to make people hear her voice in their thoughts or, if they can't resist her, read their minds. However, if she wants to send messages, she can only do it over a short distance, a brief amount of time and it takes a lot of her concentration.
  • Those Two Guys: She was introduced alongside Laudna and the two are hardly apart from one another.
  • Traumatic Superpower Awakening:
    • Seeing Orym fall overboard leads to Imogen gaining the power of flight and flying over to save him. The group afterwards theorize that Imogen probably had those powers all along but just needed the right thing to trigger it.
    • Then during their fight with Otohan, after seeing Orym, Fearne, and Laudna killed, Imogen breaks and seems to turn the entire landscape into the one in her dreams out of anger and grief.
  • Volcanic Veins: Her full body portrait shows that she has some glowing purple veins that crawls up from her fingertips and towards her inner arm. They sometimes spark with electricity when she uses her magic, and she has to make use of a gown with long sleeves to avoid sticking out during the ball in episode 13. Episode 19 confirms that they have been gradually growing longer since her powers first manifested. They briefly cover her body completely when Otohan forces her to fully awaken. By episode 52 they have reached the top of her arms and are even partially covering her neck. The tips of her fingers where the change began also begin to turn red.
  • Why Did It Have to Be Snakes?: She's got a mild fear of heights, which doesn't do her any favors when she has to frequently travel around Jrusar, an area with gondolas over spires that are several thousand feet in the air. Unfortunately for her, some of her teammates like Ashton and Fearne have fun teasing her about this fear when they see the chance. Even Orym gets in on the joke now and then.
  • Will They or Won't They?: She and Laudna refer to each other as their anchor to this world and are very close. So much so that the other Hells and even guest party members pick up on it. By episode 65, Imogen fully confesses to Laudna and the two share their First Kiss.
  • Youthful Freckles: It's very faint, but in her character portrait, she seems to have some freckles across her face.
  • You Will Not Evade Me: Knows the Witch Bolt spell, which she can use to repeatedly and unerringly blast a target with lightning. She makes good use of it to harass Dugger during the fight at his hideout despite his attempts to evade.

    Laudna (and Pâté) 

Laudna

Played by: Marisha Ray

https://static.tvtropes.org/pmwiki/pub/images/laudna.jpeg
"I'm fun-scary!"
For tropes regarding Laudna, see her character page.

    Orym 

Orym of the Air Ashari / Orym, Savior Blade of the Tempest

Played by: Liam O'Brien

https://static.tvtropes.org/pmwiki/pub/images/orym.jpeg
"I know that temptation and corruption and imperfection is rampant in this world, but that's not all there is."
Click here to see Orym at level 10
Click here to see Orym during Exandria Unlimited.
Race: Stout Halfling
Class: Fighter (Battle Master)

A former halfling guard of the Air Ashari, Orym comes to Emon with a will to survive in a new environment. He's world-weary and tries his best to keep the others on track, but he'll indulge himself every now and then.


  • Always Save the Girl: Interestingly, when Orym uses his Bait and Switch maneuver to put himself between danger and a teammate, it's almost always a woman he's protecting. This could just be a side effect of the fact that Opal, Imogen, Fearne, and Laudna are all physically frail spellcasters who don't fare so well in melee combat, but combined with his armaments and history as a bodyguard for Keyleth, it paints an interesting picture of Orym.
  • Awesomeness by Analysis: As a battle master, he has the skill Know your Enemy, which allows him to get reads on another individual and gauge their stats in relation to himself. It comes in handy when gauging Delilah Briarwood's shade and seeing she has a lower Strength score than him (and he only has a Strength score of 10 at that point, meaning she has a Strength penalty), which gives Fearne the insight to nullify her flying with an Earthbind spell.
  • Badass Boast:
    • As early as Exandria Unlimited, Orym shows that he isn't to be trifled with when Dorian starts to show signs of corruption by the Circlet of Barbed Vision.
      Orym: If you don't give that back to the dwarf, we're going to have a problem.
      Dorian: That sounds like a threat.
    • After being knocked out by the Nightmare King he manages to get back up while saying, "I can do this all day."
    • When facing off with "Dusk" in their true identity as Yu Suffiad, he makes an ice-cold Implied Death Threat:
      Yu: I wouldn't dream of harming your daughter.
      Orym: [quietly] You won't be able to harm their daughter.
  • Batman Parody: Downplayed; he's (largely) a Badass Normal in a group who otherwise are largely superpowered in some way, making use primarily of his combat ability, intense physical fitness, smarts, and some special equipment to keep up. It's mostly called out when Orym reveals during Nana Mori's "truth" test that he's privately worked out how to "neutralise" all of them, calling to mind the infamous JLA: Tower of Babel story. Taliesin immediately calls out and lampshades this after this moment.
  • Beware the Quiet Ones: Orym is soft-spoken and sensible, but he is deadly in a fight— and when he needs to put somebody in check, he'll do so in a calm and understated way that leaves no doubt as to his seriousness. Also shades of Beware the Nice Ones. Orym himself lampshades this when he gets tired of Treshi evading questions and stabs him through the foot.
    Orym: And I'm the peaceful solution guy.
  • Blow You Away: Downplayed, but his upbringing with the Air Ashari taught him how to summon a gust of wind. It's not very strong, though, and he admits that he "didn't excel."
  • Bodyguarding a Badass: He was essentially a guard for Keyleth, and retells the story of how people tried to come and assassinate Keyleth. She easily smashed them to bits when she got the chance.
  • Born Lucky: He can reroll Natural 1s due to his Halfling Luck. He manages to do this in Episode 4, turning a Natural 1 in an Athletics check to a Natural 20.
  • Break the Cutie: Good god, probably moreso than anyone else in the series. When first introduced, Orym was a plucky, soft-spoken and friendly Nice Guy who could be intense when the time called for it and had some tragedy in his life, but was mostly content to be everyone's best friend and was largely in a good place in life, unlike most of the other characters in the party or any of Liam O'Brien's previous characters. Then from about episode 30 onward, the realities of what they're going through really get to him, from experiencing death to losing teammates to being separated from his friends to being betrayed, all of which gets to him to the point he's barely holding it together. By episode 92, he might actually be in a worse emotional state than Caleb or Vax.
  • Butt-Monkey:
    • In Episode 3 of Exandria Unlimited he gets dragged into Opal's idea of a distraction by posing as a human girl, with nothing more than faun hair extensions and Opal's world-class bullshitting to sell it.
    • In the next episode of Exandria Unlimited he Got Volunteered for an axe throwing act. Beforehand the townsfolk stuffed him with food. Forcing him to try every single pie there when he claimed to have never eaten pie before, and then got stuffed with meats, leaving him in a slight Food Coma and unable to stop Cinna from using him in her act.
    • This eventually extends to campaign 3, when he's the only one to infiltrate a pitch dark warehouse, then left there while two of his guys bail on him, and to top it off he's getting messages from Fresh Cut Grass, who hasn't grasped the importance of dialogue, and Laudna, who seems to intentionally begin her messages creepily to spook him.
  • Character Death: Dies in Episode 33 of Campaign 3 at the hands of Otohan Thull, who gets the kill by stabbing with a shortsword. However, he gets brought back to life in the following episode by Fearne.
  • Commonality Connection: When the party visits Orym's childhood home they discover that he had C-Pop branded toys growing up, meaning Chetney was part of his life long before they first met.
  • The Confidant: He serves as this for some of the Bells Hells.
    • For Laudna, she confides in him about her past life in Whitestone as one of the Vox Machina doubles hung on the Sun Tree, and admits to him the reason she's so upbeat is because "the worst has already happened."
    • He offers an ear to Imogen telepathically, as he notices her being annoyed over Laudna spending more time with Dusk and not her. While Imogen vents, Orym suggests she sort through her feelings before she and Laudna decide to talk to one another.
    • Later, his status as this has gotten Deconstructed; being the one everyone goes to with their problems and troubles means he's shouldering a lot of their traumas, while not feeling able to do the same to anyone in return. Because he's the most aware of how broken everyone else is, he's feeling pressured to be the "rock" holding everyone up, and its started to get to him. Ashton recognises this, and offers to be this for Orym if he needs.
  • Contrasting Sequel Protagonist: Liam's previous two characters, Vax and Caleb, were brooding Heroes each with a Dark and Troubled Past; consequently, he deliberately made Orym to be The Straight Man and The Generic Guy to contrast with them. He wanted to see what would happen when a character who's "really centered in a good place" gets swept up into grand adventures. While Orym does have some dead family members that serve as the impetus to his adventuring, he's managed to cope with it in a fairly healthy and functional manner.
    • Interestingly, as the campaign goes on, Orym starts to pick up some of Vax and Caleb's trademark depression and trauma. While he remains a steadfast paragon (albeit, one who Liam confirms privately approved of Laudna re-unlocking Delilah's powers because "they'll need that"), the events of campaign 3 on Orym (particularly after the Apogee Solstice) weigh heavily on him, while the pressure of being the "stable" one among the group causes him to start cracking, and he sounds ready to break down at any moment.
  • Crusading Widower: Orym's husband Will was killed in the attack on the Air Ashari six years prior to the campaign. While Orym admits that he and Will both chose their line of work "with eyes wide open" and that defending Zephrah was and still is his duty, he confirms that his reasons for volunteering for this mission are very much personal.
  • Deconstruction: As the campaign goes on, Orym increasingly serves as a deconstruction of what would happen when a normal, well-adjusted person with a normal, healthy childhood decides to go adventuring. Due to his lack of any particularly traumatising backstory (while he did grow up without a father and recently lost both his husband and father-in-law, he doesn't appear to be grieving too much outside of considering It's Personal with the Otohan Thull and appears to have long came to terms with those losses), he's massively unprepared for the building traumas he experiences during the adventure and is clearly the most affected by it. Even just hearing Laudna's Dark and Troubled Past causes him a great deal of discomfort and its noted he's still disturbed by the mental image days later after she told him about it. As time goes on, he's become utterly broken by the adventure, and breaks down in tears a number of times, and whatever idealism he had is firmly destroyed.
  • Determinator: Mechanically speaking, it was Liam rolling a Nat 20 on his death saving throw after having been knocked out by the Nightmare King that allowed Orym to get back on his feet immediately. Narratively, it was this trope.
  • Draw Aggro: His Goading Attack manueveur, if it succeeds, imposes Disadvantage on the target if they attack anyone other than him. Orym uses this to great effect when fighting big monsters that could take out squishier members of the team.
  • Empowered Badass Normal: Making a deal with Nana Morri gives him the Fey Touched feat, and with it, the spells Misty Step and Hex.
  • Equipment Upgrade: After helping with Chetney's trial with the Gorgynei, the Wildmother blesses his shortsword, making it magical and giving him the ability to cast the spell Grasping Vine from it. He also names it Seedling, the Wayward Pilgrim.
  • Fitness Nut: As a fighter whose combat prowess comes from his athleticism instead of magic or in-born powers, he often starts exercising the moment he gets out of bed (or even while still in bed) long before anyone else is awake, much to the others' annoyance. When the party is split up following the activation of the Malleus Key during the Solstice, Imogen sadly notes that it's the first morning in a long time that she hasn't awakened to Orym doing push-ups.
    Laudna: (seeing Orym continuing his morning workout) You're making the rest of us feel bad!!
    Orym: I don't have powers, this is all I got!
    • This is such a defining trait for him that, when Liam O'Brien was unavailable for one episode, the other players got around his absence by just referencing that Orym was doing exercises in the corner. Notably, Liam isn't actually this himself, so for some of Orym's exercises, he's had to check with Travis on what he's describing and the right terminology.
  • The Generic Guy: Reconstructed. He's a halfling, which makes him the least exotic party member next to the humans Imogen and Bertrand. He's a Fighter, which is usually considered the least distinctive and most accessible class in 5th edition Dungeons and Dragons. He's one of only two party members (the other being Chetney) to not have any negative ability modifiers. His distinctive character traits are being serious, down to earth, and responsible. He's even plain in appearance, compared to the brightly colored Imogen, Ashton, and Dorian, the rarely seen Fearne and F.C.G., and the monstrous Chetney and Laudna. And yet, Orym's apparent normality amongst his much flashier and more narrowly specialized peers is one of the most interesting things about him.
    • This is later Deconstructed too, showcasing what would happen to someone like Orym in a party like the flashy but highly dysfunctional Bell's Hells. Orym's Only Sane Man status means he quickly became The Confidant for the more troubled and traumatised Hells, which resulted in him bottling up his own issues and cracking under the pressure of being the one they rely on to keep them all functional, and combined with the experiences they go through, he begins to show signs of PTSD and depression as a result. The rest of the Hells quickly recognise this, and it hits them how damaging they are that they're breaking Orym.
  • Good Is Not Nice: He has the most unambiguously "good" alignment of the party and is usually the one advocating for the most ethical choices of the party, but he also has no problem threatening Dorian to make him give back the crown after he becomes corrupted by it. He shows further shades of this after Bor'dor's betrayal, coldly approving Laudna's decision to execute him and stating they are at war and can't afford to show mercy anymore.
  • Go Through Me: Fitting his former role as a bodyguard, Orym's kit is geared towards this, using his Battle Master Maneuvers to put himself between the enemy and his squishier allies while making them as hard to hit as possible.
  • Green Thumb: As an Air Ashari, he has some innate druidic magic and can use the Druidcraft cantrip.
  • Heroic Second Wind: Like all Fighters in D&D, Orym has the "Second Wind" ability, which allows him a limited self-heal once per short rest.
  • Hidden Depths: He is surprisingly good at forging documents thanks to his training in calligraphy as part of his upbringing in the Air Ashari tribe. As he puts himself, he was taught to "write on the air".
  • Hyper-Awareness: With expertise in the Perception skill, the Observant feat, and his Sentinel Shield, nothing gets past Orym; he has an outrageously high passive Perception score of 31 note  and Liam and Matt have both noted that he's able to casually eavesdrop on any conversation he happens to be nearby.
  • In a Single Bound: Orym wears Boots of Striding and Springing, which enable him to leap three times farther than he normally would, and Liam frequently describes him casually making jumps and bounds of seven to ten feet in combat.
  • Incompatible Orientation:
    • Dusk tries hitting on him in Episode 27 but he gently turns her down by explaining that he prefers men. That said, it might have been part of her act as The Mole.
    • During the Apogee Solstice arc, Prism Grimpoppy is clearly smitten with him by the time she leaves - it's possible that he's learned by now not to draw undue attention to it.
      Prism: (after using magic to turn Orym man-high) This is how I see you.
  • It Was a Gift: His Knightly Sword and Shield were gifts from Will and Derrig respectively, and he is very reluctant to part way with them. Note, rather than swap his gear out for more powerful replacements as is common in these games, he instead has the gear he already has get magically blessed by the Wildmother, gifting his sword mystical abilities.
  • Knightly Sword and Shield: His Weapons, emphasizing his heroic nature in contrast with some of the group's other members.
  • The Leader: Type 2 with a good dash of Type 4 for seasoning. Orym is frequently acknowledged to be the guy who most has his shit together, and is the one most likely to step up to rally the group or read them the riot act.
  • Lightning Bruiser: Between his Boots of Striding and Springing, his sword Seedling from which he can cast Grasping Vine and his Fey Touched Misty Step, Orym has a myriad of ways to sling his way around the battlefield while dismantling his targets with his many Fighter attacks and Battlemaster maneuvers.
  • Luckily, My Shield Will Protect Me: He wields a shield, which he uses in the first episode of Exandria Unlimited to boost Opal's AC by shielding her. Later upgrades his shield to function like a Sentinel Shield.
  • The Lost Lenore: Episode 17 reveals that he had a husband, Will, who died in the attack on the Air Ashari six years prior to Campaign 3.
  • Not So Above It All:
    • Even if he’s the smartest one in the group, he’ll still indulge in some antics. He came in second place for the pissing contest in the first episode of Exandria Unlimited, only behind Opal.
    • When the group go to meet Lady Hexum, after seeing Fearne and Chetney playing with the mirror, Orym grabs a leaf to stick in his teeth and see if the mirror picks it up.
    • He seems prone to stabbing or hitting his enemies on the bottom. Such as when he fights the Nightmare King and spars against Dusk. Even when rescuing someone, he'll aim for the behind, as seen when he catches Prism by her butt cheeks (and is granted advantage on this because she has a "great tush").
  • Older Than They Look: Orym is an adult halfling, but is able to pass off as a human child if he tries. This is shown with Opal and Laudna, who pretend to be his parents while he plays the part of the child very convincingly.
  • Only Sane Man: He plays this role in both Exandria Unlimited with the Crown Keepers, and in Campaign 3 with Bell's Hells.
    • Averted as of Episode 4 of Exandria Unlimited, when the equally levelheaded Fy'ra joins them. He once again takes this position after Fy'ra leaves in Episode 6.
    • He takes this role once more in Campaign 3, as the other player characters are Ashton, Fearne, Fresh Cut Grass, Imogen, Laudna, Bertrand, and Chetney.
    • This trope is slowly starting to be deconstructed. In episode 31, Ashton lampshades this by pointing out he's the only one in the group who's well-adjusted or stable, but later, after Orym has to defuse a brief inter-party conflict and browbeat the others into supporting each other, he looks to the sky and mutters, "I'm trying, dad", showing that the role is starting to really wear on him. Ashton has a talk with him several episodes later about how hard being the only sane one in a group can be, and that they're always open to vent.
  • Parental Substitute: It's suggested that his father-in-law Derrig was this to Orym, as Orym has mentioned his biological father was a Disappeared Dad (which is why he doesn't use his last name Tarrintel), and when talking about Derrig, frequently omits the "in-law" part and just calls him "Dad", something he also does with the rest of Will's family.
  • Pintsized Powerhouse: He's only three feet tall or so and the only member of the Crown Keepers with a martial-focused class until Fy'ra shows up. Even in Bell's Hells he's always on the frontlines.
  • Praetorian Guard: He was a member of Keyleth's personal guard before leaving Zephrah, although he downplays his own importance and emphasizes the "was".
  • Razor Wind: After becoming magical, Orym's sword Seedling allows him to slash the air to create bursts of cutting wind, which lets him hit enemies up to fifteen feet away from him, triple the usual melee distance.
  • Reading Lips: Orym reveals in episode 28 he has this ability. He does this when most of the others are partying to read in on their conversations. So he's aware of Chetney and Dusk's conversation about Dusk having a bounty out for the Calloways.
  • Red Baron: He gains a title in Episode 68 as a result of his actions. Thanks to Orym and the rest of Bell's Hells saving Keyleth's life by removing Otohan Thull's poison from Keyleth's body, Orym becomes known as "Savior Blade of the Tempest" as a recognition of the achievement.
  • The Reliable One: Goes hand in hand with his status as the Only Sane Man. In combat, Orym is a brave and redoubtable ally who will throw himself between his friends and their enemies. Outside of it, he's a rational, dutiful, and morally forthright Team Dad who looks out for the party. This extends to his role as a member of the Ashari, too; evidently Keyleth trusted him enough to not only assign him to her personal guard, but to send him halfway across the world on an important mission.
  • The Smart Guy: Lampshaded by Ashton. Despite only having a modest 13 as his Intelligence score, he's still the second highest behind Bertrand's (and later Chetney's) 15 and due to the party general mistrust of Bertrand's word, they usually refer to Orym when it comes to planning.
  • The Stoic: Keeps his feelings close to his chest and tries to keep a rational mindset in the face of danger.
  • Straight Gay: Orym is quiet, reserved, and the most level-headed and serious one of both the Crown Keepers and Bell's Hells. It's only in episode 17 we find out that he had a husband after Chetney asks about his tattoo, and it's not until episode 27 that we find out he's only into guys when Dusk asks him out.
  • Switch-Out Move: He has the Bait and Switch maneuver, which lets him switch places with an ally and boost either their AC or his own. This comes in handy for dragging his caster companions out of melee.
  • Tattoo as Character Type: The tattoo on his shoulder represents two moons. He got the tattoo to remember his late husband Will who died in the Ashari attack. He says it represents them, the big moon and little moon.
  • The Team Normal: Apart from a soupçon of druidic magic due to his Air Ashari upbringing, Orym's abilities are completely mundane. He's just a well-trained, quick-thinking swordsman, but that's more than enough to keep up with his more uniquely gifted teammates, even if it means he has to spend his mornings exercising diligently.
  • Together in Death: Orym during their battle against Otohan knows he is going to die and accepts it. He is comforted knowing that he will at least get to see Will and his father again in death. When revived in Episode 34 he is brought back during a brief reunion with Will who, whilst delighted to see him, tells Orym that it is not Orym's time to die yet and encourages him to return to life.
  • Trademark Favorite Food: In Exandria Unlimited, he was introduced to pies, and seems to have grown very fond of them. When travelling with the Hells and eating pastries, he usually asks if pies are available.
  • Tranquil Fury: Even when angry, Orym never loses his even keel. When Dusk betrays the party, he calmly threatens them with death if they ever come near his friends again; when Bor'dor is revealed to have been Evil All Along, he coldly encourages Laudna to execute them.
  • Warrior Poet: He is a fearsome combatant and also trained in calligraphy. His style of swordplay seems to be somewhat inspired by Vietnamese sword dance and he compares it to "writing on the wind".
  • Weak, but Skilled: He has a dexterity build with the intelligence to pull off more complex maneuvers in combat, but no strength bonus. This is further enhanced with his Battlemaster martial archetype, allowing him to perform goading and feinting maneuvers.
  • What Measure Is a Mook?: Zig-Zagged. Orym— whose family fell victim to this way of thinking at the hands of others— deliberately attempts to avert this trope when fighting the rank-and-file members of the Ruby Vanguard, even taking a locket as a Tragic Keepsake off of one of them to remind himself that they are human, and to keep himself from Jumping Off the Slippery Slope. However, when Bor'dor Dogson turns out to be a Vanguard sleeper agent who attempts to murder the party, he bitterly discards the locket and reminds himself that they are his enemies.
    (to Bor'dor's corpse): We're at war.


Alternative Title(s): Critical Role Campaign Three

Top