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The Apotheon

     Alyxian, the Apotheon 
https://static.tvtropes.org/pmwiki/pub/images/alyxian.png
A legendary, but ultimately tragic hero who fought during the Calamity, having received the blessing of three deities before falling to the spear of Grummsh, the Ruiner.
  • Big Bad: Albeit originally an unwitting one, he is the final threat the players must overcome.
  • Born Unlucky: Played for Drama. Born under the full light of the fell moon Ruidus, he was followed by tragedies his entire life. Going through the Netherdeep reveals some of these tragedies, including his parents being attacked by townspeople with Torches and Pitchforks, a unit he commanded killing innocent people, and a home of a family of three women who were attacked by monsters for sheltering him for the night. Alyxian's guilt over all of this happening is what causes him to end up in an Epiphanic Prison.
  • Colour-Coded Emotions: Played with. Ruidium was made because of Alyxian's rage and anger, and can cause a person to go into Unstoppable Rage if exposed to it long enough. Every ruidium crystal is a bright red in color to symbolize this anger.
  • Determinator: He fought some of the gods himself, and strove to overcome his curse all his life.
  • Epiphanic Prison: When the players reach the Heart of Despair where Alyxian is waiting for them, the party can deduce that there is nothing physically stopping Alyxian from leaving the place any time he wants to leave. It's just his guilt and self-hatred over the tragedies around him prevents Alyxian from thinking he should. The party then has to give an answer to Alyxian as to whether or not they think he deserves to leave. Should they say "no" or take too long to decide, it starts the Final Boss fight. However, if they say "yes" without assuaging his guilt over what he's done, then it starts the Downer Ending.
  • Fallen Hero: Years of twisting in his sleep and remembering the tragedies inflicted by his curse under the foul influences of the Netherdeep left him bitter and hostile towards the world.
  • Freudian Excuse: Invoked. The Very Definitely Final Dungeon sees Alyxian throwing the players through various visions and events in his life, all of which shown that he was Born Unlucky and suffered for it. Part of this is due to Alyxian's Heroic Self-Deprecation, but it's also to try and convince the party that he's not at fault for the tragedies around him so that they'll judge him fit to leave his Epiphanic Prison. Should the players agree to let him go, it unlocks the Downer Ending where Ank'harel is destroyed and Alyxian rules over the ashes like a tyrant. But, should the players refuse to let him go or give him the impression that it's still no excuse for what he's done to the world, it starts the Final Boss fight.
  • Heroic Self-Deprecation: His guilt and self-hatred makes Alyxian into a tragic figure after everything befell him. This ultimately turns him into an Anti-Villain by the narrative, as the final dungeon seeks to explain the terrible events around him and how they shaped his mindset. Whether or not Alyxian deserves to be forgiven for any of it is ultimately up to the party, though.
  • Semi-Divine: He was this by the time he died, the blessing he received making him more divine than mortal. This is reflected by his callous-form being a celestial.
  • Sequential Boss: The fight against him encompasses three stages: The first version is Alyxian the Tormented, an Eldritch Abomination representing his corrption. Afterwards, he transforms into the angelic Alyxian the Callous, representing his Emotional Supression as the Apotheon. And lastly, he transforms into the aged Alyxian the Dispossed, representing his weariness of his torment. Should he be redeemed, he transforms again into Alyxian the Redeemed, finally having found peace.
  • Talking the Monster to Death: Depending on the player's actions leading up to their fight, he can be redeemed in his third form when encouraged by the players. This is the adventure's Golden Ending.

Rivals

    General 
https://static.tvtropes.org/pmwiki/pub/images/rival_party.png
A newly formed adventuring party met by the players in Jigow. Depending on the exact way the adventure plays out, they may be friendly to the players, indifferent or fierce rivals.
  • The Corruption: By the time the party meets them at Cael Marrow, they all suffer from Ruidium-Corruption.
  • Friendly Enemies: After arriving in Ank’Harel, they always take up work for the opposing faction of the city, leading friendly rivals to this.
  • Hero Antagonists: Depending on the course of the story, the rivals may end up this way. Ayo Jabe, as The Leader, certainly wants to be a hero and lead her team to newfound glory and prestige after hearing about the Jewel of Three Prayers and what it could potentially bring them.
  • Punch-Clock Villain: Should the players and up working for the Allegiance of Allsight or the Cobalt Soul, the Rivals end up working for the rather malevolent Consortium of the Vermilion Dream.
  • Ragtag Bunch of Misfits: They all come from varying backgrounds, with their own problems and different personalities.
  • Relationship Values: They all have their own likes and dislikes, and by interacting with them, the players can make allies or enemies of them.
  • The Rival: Their role in the adventure, albeit their specific relationship with the party may vary.
  • Skippable Boss: If you're friendly with the rivals, it's possible to avoid having to fight them when the campaign would otherwise call for it. The rivals are hired by Aloysia Telfan as protection in the Betrayers' Rise. If the rivals are friendly to the heroes, Ayo Jabe will say "Screw the Money, I Have Rules!", let the heroes have the Jewel of Three Prayers, and turn the rivals' collective back on Aloysia. If the rivals are neutral or hostile, the heroes have to fight them instead.
  • Villain Forgot to Level Grind: Averted. They progress on their own, and have three different stat blocks for the different stages of the adventure.
  • You Lose at Zero Trust: Getting the rivals on your good side will make the campaign easier, as it will let you skip some fights with the rivals, such as a potential boss fight with them in the Betrayers' Rise where they'll try to steal the Jewel of Three Prayers if they're indifferent or hostile to you. Making them indifferent or hostile to the player characters means the rivals are either not inclined to help you, or may go out of their way to make things harder for you.

     Ayo Jabe 

Ayo Jabe

https://static.tvtropes.org/pmwiki/pub/images/ayo_jabe.png
The Bold
Race: Water Genasi (Orc)
Class: Ranger
Alignment: Chaotic Good

The Leader of the rivals, Ayo is a Water Genasi born to Orcish parents from an old Jigow family. Having recently formed an adventuring party with her childhood friend Dermot and a few new acquaintances, she is eager for adventure.


     Dermut Wurder 

Dermut Wurder

https://static.tvtropes.org/pmwiki/pub/images/dermot_wurder.png
The Loyal
Race: Goblin
Class: Cleric
Alignment: Lawful Good

A childhood friend of Ayo's who channels the Luxon's power as a cleric. Caring and nurturing, he is fiercely protective of his friends and selfless to a fault.


     Galsariad Ardyth 

Galsariad Ardyth

https://static.tvtropes.org/pmwiki/pub/images/galsariad_ardyth.png
The Cunning
Race: Drow
Class: Wizard
Alignment: Neutral

A 200-year old drow from Rosohna who relatively recently picked up the magic of his people, hoping to improve his reputation by adventuring. Compared to his comrades, he is rather snarky.


     Irvan Wastewalker 
https://static.tvtropes.org/pmwiki/pub/images/irvan_wastewalker.png
The Eager
Race: Human
Alignment: Chaotic Neutral

A nineteen year old human who left behind his hated waste-dwelling clan. A friendly party animal who joined the group out of interest in their adventures.


  • An Arm and a Leg: He loses an arm to a slithering bloodfin while exploring Cael Marrow, having it replaced with an Artifical Limb by his employers.
  • Break the Cutie: His experiences in Cael Marrow turn him from a lighthearted [[Keet]] into a short tempered and deeply mistrustful man.
  • Expy: His name and looks invoke Luke Skywalker.
  • Hidden Depths: While he may look like the most unassuming among the rivals, he actually is a reincarnated xhorhasian bugbear.
  • Muscle Angst: He struggles with his body image, having been a bugbear in his previous life.

     Maggie Keeneyes 
https://static.tvtropes.org/pmwiki/pub/images/maggie_keeneyes.png
The Soulful
Race: Ogre
Alignment: Lawful Neutral

A orge mercenary who's eyes betray her unusual intelligence. Used to normally being treated like a dim-witted brute, she quickly developed an Undying Loyalty to Ayo, who recognized her intelligence.


  • Fluffy the Terrible: "Maggie" isn't a terribly fitting name for a 12-feet tall orge. Most people tend to overlook the Meaningful Name "Keeneyes" because they laugh at her given name.
  • Genius Bruiser: While still being The Big Gal of her party, she is unusually intelligent, especially for an ogre.

Bazzoxan

    Taskhand Verin Thelyss 
https://static.tvtropes.org/pmwiki/pub/images/verin_thelyss.png
Race: Drow
Class: Fighter (Echo Knight)
Alignment: Lawful Good

The young commander of Bazzoxan's military garrison, who guards the land against the threats lurking in the old ruins of Betrayers Rise. The burdens of command have drained his youthful brightness.


Factions of Ank'Harel

Allegiance of Allsight

    General 

A collective of scholars continuing the ancient scholarly traditions of Cael Marrow in its predecessor, Ank'Harel. They are very interested in the secrets of Cael Marrow, petitioning the court of J’mon Sa Ord for permission to further and further explore its old ruins.


    Headmaster James Cyron 

Race: Elf
Class: Wizard (Scholarly Mastermind)
Alignment: Lawful Neutral

One of the two Headmasters of the Allegiance of Allsight, who also heads the arcane program of Ank'Harels university, the Crystal Chateau. Generally elitist, dour, and serious, he is less popular than his colleague.


  • Aerith and Bob: His given name is the rather standard "James". Compare this to his colleague, "Gryz".
  • Red Oni, Blue Oni: He is the calm and aloof blue oni to his more enthusiastic colleague.
  • Wizard Beard: Rather unusual for an elf, he sports a typically long, white beard.

    Headmaster Gryz Alakritos 

Race: Goblin
Class: Wizard (Scholarly Mastermind)
Alignment: Neutral Good

The second of the Allegiance's two headmasters, who is more friendly, enthusiastic and down-to-earth than his colleague.


  • Cool Old Guy: He seems to be rather old, given his wrinkled looks.
  • Our Goblins Are Different: While only some of the setting's goblins fall into typical roles,note  one still wouldn't think of a goblin as an academic.
  • Red Oni, Blue Oni: The more enthusiastic and approachable red oni to James' blue one.

    Prolix Yusaf 
Race: Tiefling
Class: Wizard (Scholarly Agent)
Alignment: Lawful Neutral

An archaeologist of the Allegiance, who the player's meet in Bazzoxan. While claiming to investigate the ruins of Betrayers' Rise, he was actually sent to keep an eye on Aloysia Telfan, an operative of the Consortium. Should the players side with the Allegiance, he goes on to serve as their main contact.


  • Adventurer Archaeologist: Like many of his colleagues at the Allegiance.
  • Frame-Up: During the Allegiance-quest-line, he is framed as a spy of the consortium.
  • Quest Giver: Acts as this for the first few missions for the Allegiance.

Consortium of the Vermillion Dream

    Consortium of the Vermillion Dream 

A relatively new group of occultist mystics who seek focused on more esoteric aspects of magic, taking its name from Exandria's smaller moon Ruidus. Ever expanding their research and lacking the official repute of other academic groups, they are always looking for ways to finance their endeavors.


  • Bad Guy Bar: Their headquarters are located in the "First Eclipse", a bar in Ank'Harel.
  • Evil Sorcerer: Most of its members have sorcerous powers and are of evil alignment.
  • Mad Scientist: They openly embrace the scarier aspects of Ruidium, such as its corruption.

    Aradrine the Owl 
Race: Goliath
Class: Sorcerer (Occult Silvertongue)
Alignment: Lawful Neutral

One of the five masters leading the Consortium. She openly embraces the corruption inflicted by the ruidium.


  • Mad Scientist: While not of evil alignment, she is rather delirious about ruidium and its effects.

    Aloysia Telfan 
Race: Elf
Class: Sorcerer (Occult Initiate)
Alignment: Lawful Evil

An agent of the consortium searching for information and power in Bazzoxan. If the characters side with the Consortium, she serves as their main contact within.


Library of the Cobalt Soul

    Library of the Cobalt Soul 

An order of monastic scholars devoted to Ioun originating from Wildemount. In Ank'Harel, it tries to learn more about ruidium and the Netherdeep, but is more cautious than the other factions.


  • All Monks Know Kung-Fu: Most of its agents are monks well-versed in unarmed-combat.
  • Blue Is Calm: With most of it being comprised of scholarly monks.
  • Kung-Fu Wizard: Some of its members, "Monastic High Curators" and "Monastic Infiltrators" by stat block, combine unarmed combat with magical abilities.

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