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Dwendalian Empire

https://static.tvtropes.org/pmwiki/pub/images/dwendalian_empire_crest_egtw.png
Crest of the Dwendalian Empire

The main ruling power of Western Wynandir, situated in the middle of the continent of Wildemount. The Empire has been ruled by twelve generations of kings from the Dwendal dynasty, who expanded their empire through conquest and fear. Assisting the kings in their rule of the empire is the Cerberus Assembly, a group of powerful archmages who vie with the kings for power and influence. Worship of most deities is outlawed by the Empire with the exception of six gods, and even their religious texts are heavily edited and censored by the Idolmasters. To the south of the empire's borders is the Menagerie Coast, ruled by the Clovis Concord, who have close if sometimes tense relations with the Empire. To the north is the Greying Wildlands, which the empire has sought to expand into but has been stymied by the ruling criminal tribes of Shadycreek Run. To the east lies the Dwendalian Empire's greatest rival: the Kryn Dynasty, rulers of the blighted Eastern Wynandir, with whom the empire has long had conflict with that often breaks out into open warfare.

    The Empire in General 
  • City Guards: Each town and city is patrolled by the Crownsguard.
  • Civil War: A brief one three-hundred years prior to Campaign 2 occurred in the capital of Rexxentrum when tension between rival mage lords erupted. The resulting magical battles, known as the Eve of Crimson Midnight, leveled two districts of the city and killed hundreds of bystanders. The surviving mage lords formed the Cerberus Assembly to ensure nothing like the Eve occurred again and forced the king to accept them as a part of the government.
  • Decadent Court: King Bertrand's royal court is full of corrupt, racist, and authoritarian advisors.
  • The Empire: The Dwendal dynasty has steadily expanded their rule through conquest. The Julous Dominion was the last major opposition in Western Wynandir to be conquered, with most subsequent acquisitions submitting to the rule of the Dwendalian Empire rather than face destruction.
  • Fantastic Racism: Prejudice against goblinoids, beast races, and the Drow is very common in the Empire. Goblins fare better in the larger towns, but in rural areas are likely to be attacked or killed.
  • Illegal Religion: Only six deities (Bahamut, Erathis, Ioun, Moradin, Pelor, and the Raven Queen) can be worshipped legally in the Empire, and anything else is considered idol worship and can lead to imprisonment.
  • Magical Society: The Cerberus Assembly is the most powerful group of magic users in the Empire and has made itself integral in the day-to-day operations of the government. Many of their highest ranking members are drawn from the nobility of the empire, as magic potential and ancestry runs deep in many noble families.
  • The Magocracy: While the acting ruler is not a spellcaster himself, his entire court is filled with mages of all sorts that hold a great amount of political power. The Cerberus Assembly specifically is responsible for so much of the Empire's jurisdiction that some might assume that Bertrand Dwendal only serves as a Puppet King.

Rexxentrum

Capital of the Dwendalian Empire. Situated in the heart of the nation and surrounded by fertile farmland, Rexxentrum is the largest city on the continent. At the center of the city is the Shimmer Ward, where King Bertrand Dwendal rules from Castle Ungebroch and the archmages of the Cerberus Assembly teach at the Soltryce Academy and reside in the tower estates.

Royal Court

    King Bertrand Dwendal 

King Bertrand Dwendal

https://static.tvtropes.org/pmwiki/pub/images/king_bertrand_dwendal.jpg
Race: Human

The current monarch of the Dwendalian Empire, ruling from the capital city of Rexxentrum. Now in his 68th year of life, Bertrand has long maintained an isolationist policy in regards to major world events, instead focusing on consolidating the power of his dynasty and seeking expansion into the Greying Wildlands. However, increasing tensions with the Kryn Dynasty to the east have taken up much of his rule.


  • Early-Bird Cameo: He gets several mentions in the Vox Machina campaign, notably as one of Ripley's targets of revenge, but the Dwendalian Empire itself doesn't play any significant importance until the Wildemount campaign (mostly due to Bertrand electing to sit out the conflicts with the Chroma Conclave and the Remnants of Vecna.)
  • The Emperor: While he uses the title of king, he explicitly rules an empire that once conquered all the other nations in Western Wynandir. Unlike Sovereign Uriel from the previous campaign, Bertrand is a much more grey and far less benevolent ruler.
  • Everyone Has Standards: Harsh and authoritarian he and his rule of the empire can be, even he draws the line at certain practices. Necromancy and human experimentation are both what would have gotten The Briarwoods and Dr. Ripley executed if they hadn't have already fled the country by then, and the war with Xhorhas is something he admits that he doesn't want as the longer it goes on the more danger it poses to his people.
  • Fantastic Racism: Is extremely condescending towards certain members of the Nein due to their race. In particular, he calls Nott a "special goblin" and insults Clay's education due to his being a firbolg.
  • Feeling Their Age: In Campaign 2, he was in his late sixties but he was still strong and vigorous enough to have a firm grip on power and keep the Cerberus Assembly in check. In Campaign 3, he's in his mid-seventies and his health has has declined to the point he's bedridden. The Assembly's increased its power at his expense to the point that Ludinus has secret meetings with him. It's not clear whether these meetings are voluntary on Bertrand's part.
  • The Ghost: Despite frequent mentions, he did not appear in person in either campaign until Episode 87 of Campaign 2.
  • Happily Married: The Explorer's Guide to Wildemount reveals that he had a good relationship with his wife, Duvia. Her passing ten years prior to Campaign 2 and the resulting loneliness turned his isolationist, authoritarian, and paranoid tendencies up to eleven.
  • Immortality Seeker: He is seeking ways to prolong his life due to worries about the future of his family and the Empire.
  • I Want Grandkids: His only son Eidys' inability to produce a child thus far has made Bertrand fear the end of the Dwendal line, as he views Eidys as a inadequate successor who may be impotent.
  • Properly Paranoid: It is frequently mentioned that he does not entirely trust the Cerberus Assembly and has agents spying on their operations to see what they are hiding. This particularly paranoia is correct, as three members of the Assembly are directly responsible for causing the war by stealing the Beacons. Unfortunately, his advanced age and declining health in Campaign 3 has allowed Ludinus and the Assembly to increase their power at his expense. Ludinus is even having secret meetings with him, and it's not clear whether this is voluntary on Bertrand's part.
  • Reasonable Authority Figure: Zigzagged. He claims to want peace for his people, but he makes no bones about punishing the Nein if they fail to bring the Bright Queen to the negotiating table (on top of the other problems with his authoritarian rule). However, despite being very angry with Arcanist Allura Vysoren, he ultimately does nothing when she reveals that she has spoken with the Bright Queen.note 
  • Totalitarian Utilitarian: His Empire runs on a very collectivist mindset that dissuades the needs and wants of the individual when compared to greater service of the Empire as a whole. Naturally, this leads to quite a few people getting lost in the shuffle and having their liberties threatened.
  • Unseen No More: His first actual appearance comes as a shock to the players and audience, who thought the Mighty Nein were being brought before the High Arbiter.

    Prime Arbiter Sydnock Truscan 

Prime Arbiter Sydnock Truscan

Race: Human

The head of the noble Truscan family, which controls much of the Truscan Valley, Sydnock has risen his house above all other noble families in the Empire aside from the Dwendal dynasty. Now one of King Bertrand's closest advisors and final say in nearly all matters of law below the king's notice, he seeks to undercut the power of any religious organizations and root out all unapproved worship.


  • All There in the Manual: Most information about Sydnock comes from the Explorer's Guide to Wildemount.
  • Archnemesis Dad: To his estranged daughter Lydia, who is an advocate for civil rights in Zadash while Sydnock is busy trampling over what few rights there are.
  • Blue Blood: Leads House Truscan, one of the oldest and richest noble families in the Dwendalion Empire.
  • Corrupt Politician: Has used his power as Prime Arbiter and head of the Truscan family to ensure that nearly all government officials in their home city of Deastok are friends, pawns, or members of House Truscan.

    Oliver Schreiber 

Oliver Schreiber, Retainer to the Crown

Race: Gnome

A elderly Gnome who has served three generations of the Dwendal family. He is secretly also the head of the Augen Trust, the Empire's spy network.


  • All There in the Manual: He has only had a brief appearance so far in Campaign 2. Most information about him comes from the Explorer's Guide to Wildemount.
  • The Spymaster: Heads up the elite spy network of the Augen Trust. Most people just think he is the head servant of the court who has Bertrand's ear.

Cerberus Assembly

    Martinet Ludinus Da'leth 

Martinet Ludinus Da'leth

For more information on Ludinus, see Critical Role Marquet Villains.

    Lady Vess DeRogna 

Lady Vess DeRogna

https://static.tvtropes.org/pmwiki/pub/images/vess_derogna.jpg
Race: Half-Elf
Class: Wizard

Archmage of Antiquity and member of the Cerberus Assembly. She is said to be highly interested in some project in the northern regions of Wildemount.


  • All There in the Manual: A lot of information that is currently known about her comes from the Explorer's Guide to Wildemount.
  • Ambition Is Evil: She, the Martinet, Trent Ikithon and Essek banded together, starting the war as cover for experimenting on the beacons so that they can become masters of Dunamancy.
  • The Archmage: Her exact power is unknown, but she routinely undertakes dangerous expeditions into Xhorhas to uncover arcane lore and artifacts.
  • Asshole Victim: She was murdered rather brutally by Lucien in episode 114, but it's very difficult to feel any real pity towards her, given previous behavior. Doubly so, since she was the one who killed Lucien the first time around.
  • The Chosen Wannabe: She got nine eye tattoos to become the Nonagon herself, believing it was wasted on Lucien, and when the Nein speak with her after death she acts very entitled about her "right" to be the Nonagon. She never got it and was killed by the actual Nonagon, who took her research to boot.
  • Conspicuous Consumption: Her estate is sumptuously appointed with fine works of art that she can change with a wave of her hand, and she offers the Nein fine tea that was grown in the Elysian Fields— literally imported from Heaven!
  • Hate Sink: Not to the point of Trent or Obann, but she's getting up there. Her treatment of both Yeza and Pumat make the cast, characters, and viewers deeply unhappy with her, to the point where Veth openly ponders killing her. Yeza talks her out of it.
  • Killed Off for Real: In Episode 114, she's killed in Balenpost the night before the trek to Aeor—right under the Mighty Nein's noses.
  • Nay-Theist: States that she is uninterested in the gods, as "they cannot touch us here"— but she's also seeking a weapon from the Precursor city of Aeor that can allegedly kill gods.
  • Rank Up: She rose to her position as Archmage of Antiquity following Delilah Briarwood's removal from the post several decades prior.
  • Teeth-Clenched Teamwork: Warns the Nein not to trust Ludinus, as she states he's only interested in maintaining his own power, and acknowledges that she likely bears a similar degree of ill will towards Trent Ikithon as Caleb.
  • Would Hurt a Child: Threatened Luc's life if Yeza told anyone about the experiments she and the Cerberus Assembly were having him conduct on the beacon.

    Lord Athesias Uludan 

Lord Athesias Uludan

https://static.tvtropes.org/pmwiki/pub/images/athesias_uludan.jpg
Race: Human
Class: Wizard

A member of the Cerberus Assembly who holds the position of Archmage of Diplomatic Union. He is responsible for representing the Assembly in diplomatic negotiations and serves as a balancing presence within the Assembly.


  • Blue Blood: He comes from a very powerful noble family. His cousin Zhafe Uludan is the Marquis of Nicodranas.
  • Bunny-Ears Lawyer: Despite his penchant for spectacle and his rampant narcissim he still managed to be one of the most effective instructors the Soltryce Academy had. And his bombastic personality now serves him well as a diplomat.
  • Kicked Upstairs: Once he was a popular teacher at the Soltryce Academy, but the other Assembly members deemed him too difficult to trust with the various secrets of the academy's operations due to his flair for the dramatic and narcissism. When the office of Diplomatic Union was opened, Athesias was immediately transferred to it and has been thriving ever since.
  • Nice Guy: His interactions with the Mighty Nein are quite friendly, and he seems genuinely happy to make their acquaintance.
  • Token Good Teammate: Quite literally: the Explorer's Guide to Wildemount lists the alignments of all the Assembly archmages, and Uludan is the only good aligned member with the rest being neutral or evil.
  • Upper-Class Twit: Described as a buffoon by Yussa. The Mighty Nein's interactions with him indicate he is very concerned about appearances and well-connected with a very polite and chipper exterior, so the accuracy of this assessment is difficult to judge.

    Master Doolan Tversky 

Master Doolan Tversky

https://static.tvtropes.org/pmwiki/pub/images/doolan_tversky.jpg
Race: Gnome
Class: Wizard

A member of the Cerberus Assembly who holds the position of Archmage of Dysology. Her job entails importing creatures from all around the world to study, dissassemble, and use in attempts to revolutionize magical practices.


  • Absent-Minded Professor: Her description certainly protrays her as this.
  • All There in the Manual: The majority of what we know about her is from Explorer's Guide to Wildemount.
  • The Ghost: She is repeatedly mentioned and Nott has hinted multiple times that Doolan played some role in her backstory but she has yet to appear in the main campaign, only making a brief appearance in The Adventures of the Darrington Brigade.
  • Mad Scientist: Her job seems to entail biology and science far more than the arcane traditions of the usual Cerberus Assembly members as her role is quite literally to study and cut open beasts, monsters and aberrations and try to use their body parts to invent new magical practices.
  • Nightmare Fetishist: She is reportedly obsessed with all beasts, aberrations and creatures of legend.
  • Quest Giver: Served as this for the Darrington Brigade in The Adventures of the Darrington Brigade one-shot.
  • The Resenter: Has a strong resentment for the Library of the Cobalt Soul, as her reputation caused them to bar her from their facilities.

    Master Trent Ikithon 
See his profile on the Critical Role Wildemount Villains page.

    Eadwulf Grieve 

Eadwulf Grieve

https://static.tvtropes.org/pmwiki/pub/images/eadwulf.jpg
Race: Human
Class: Wizard (Bladesinger)/Fighter (Battle Master)

An old friend of Caleb's whom he met while training under Trent Ikithon. He is the male figure seen during Caleb's flashback in the opening credits.


  • Actually Pretty Funny: He gets a chuckle out of Caduceus' Mathematician's Answer to his initial question. He's also quite impressed by Cad having the bluntness to tell Trent Ikithon off in his own dining room, and takes a liking to him in their short time together— even as he warns Clay not to mouth off to powerful wizards.
  • Affably Evil: He's one of Trent's proteges and appears to be a loyal Scourger of the Cerberus Assembly, which would mean he's killed many people including his own parents, and he repeats the Imperial propaganda about all the people the Assembly hurts or kills being sacrifices for the greater good. However, he's implied to worship a benevolent god, he's rather congenial after dining with the Mighty Nein, and he seems genuinely happy to see his old friend Caleb again.
  • Ambiguously Bi: It hasn't been officially stated in-session but Talks Machina and a few comments by Liam have heavily hinted that he was in a thruple with Caleb and Astrid. There have been a few flirtatious comments, like Caleb remarking favorably on his forearms, that back this up.
  • Children Forced to Kill: As part of Trent's training. At around 17, he was made to kill his family, just like all of Trent's apprentices upon "graduation."
  • Foil: To Fjord, of whom he can plausibly be seen as an Evil Counterpart. They're both Magic Knights and Religious Bruisers who fight with swords. However, Fjord is The Captain and turned away from serving an evil master (Uk'otoa), while Eadwulf is an Elite Mook who remains a Punch-Clock Villain until Trent Ikithon is taken down. Last but not least, Fjord shows a great deal more loyalty and bravery in combat than Eadwulf, who attempted to flee in the name of self-preservation when the tide turned against him. It's Invoked by Liam, who narrates that Caleb is struck by how similar the two are face-to-face.
  • Genius Bruiser: He's a wizard, like all of Trent's apprentices, but he is also quite muscular.
  • The Ghost: Is this for much of the campaign. He is first mentioned all the way back in Episode 18 and while he does appear as a silhouette in the animated opening credits, his first actual appearance doesn't happen until Episode 88.
  • Hammerspace: Appears to know the Wristpocket spell note . He casually uses it to stash a bottle of fine liquor on his person, which he later passes around to Astrid and Caleb.
  • Hazy-Feel Turn: He stays his hand from killing Caleb, although Fjord and Yasha giving him a beatdown may have played a bigger role than Caleb's heartfelt plea, and along with Astrid he testifies against Trent, which is instrumental to the Cobalt Soul bringing him to justice. On the other hand, he admits that he's not into politics like Astrid and Caleb are and he chooses to leave Wildemount rather than make amends or work to make the Empire a better place.
  • Magic Knight: Finally confirmed in Episode 141 when he pulls out a longsword and uses a Battle Master maneuver to Trip Attack Caleb.
  • Meaningful Name: See below. It remains to be seen how noble Eadwulf really is, but like a wolf, he runs with a pack (the Cerberus Assembly) and he's exceedingly dangerous. As a Scourger, he's also a hunter, but his "prey" is Imperial dissidents, enemies, and fugitives.
  • Names to Run Away from Really Fast: Grieve does not have pleasant connotations. "Eadwulf" plays with this as well; it appears to be a variant of the Germanic name Adalwulf, meaning "Noble Wolf".
  • Power Crystal: As a standard part of his training at the Soltryce Academy, Eadwulf received these implanted in his forearms. They're implied to store arcane power in some way.
  • Punch-Clock Villain: When Trent confronts the Mighty Nein, Eadwulf apologetically tells Caleb that it's Nothing Personal before attacking him. As soon as the tide starts to turn, he backs down, and once Trent is defeated he's no longer hostile.
  • Religious Bruiser: He makes a few references to "the Matron" (of Ravens) in casual conversation, and Caleb notices he appears to be wearing a silver pendant in the shape of a bird's feather. He's also, as mentioned above, a very well-built man.
  • Satellite Character: The Nein focus practically all of their interactions with Caleb's old classmates on Astrid, leaving Eadwulf little more to do than appear alongside her.

    Astrid Becke 

Astrid Becke

https://static.tvtropes.org/pmwiki/pub/images/astrid_beck.jpg
Race: Human
Class: Wizard

An old friend of Caleb's whom he met while training under Trent Ikithon. She is the female figure seen during Caleb's flashback in the opening credits.


  • Affably Evil: Like Eadwulf, she's a Scourger, which means she's almost certainly done many terrible things. However, she consistently seems conflicted about the worst parts of Trent's teachings and seems hopeful that Caleb will return to the Assembly— possibly to rein in the Empire's excesses and possibly because she's personally fond of him.
  • Ambiguously Evil: In regards to her relationship with Caleb. It's unclear if she genuinely still cares for him, wants to use him in her bid to usurp Trent or if she's only pretending to be either of those things and is still completely loyal to Trent and the Assembly. She does turn against Trent in his final confrontation with the Nein and testifies against him to the Cobalt Soul, later taking his place as the Archmage of Civil Influence and implicitly ending the cycle of abuse.
    • Her warning Caleb of Trent's pursuit and letting him escape at the end of episode 128 does seem to confirm that she places his wellbeing over Trent's orders. Whether that's because she still cares for Caleb or because he's more useful for her plans alive/independent remains to be seen however.
  • Ambition Is Evil: She is positioning herself to take over for Trent when he dies, clearly intending to continue his work. In the epilogue, she succeeds in taking his place, but is implied to reject his methodology.
  • Beneath the Mask: Beau stealthily follows Astrid after she meets with Caleb in Episode 126 and finds her crying in an alleyway, hugging her knees, showing that she is far more vulnerable and conflicted than her professional persona would suggest.
  • Children Forced to Kill: As part of Trent's training. At around 17, she was made to kill her family, just like all of Trent's apprentices upon "graduation." Unlike Caleb, she used poison.
  • Eloquent in My Native Tongue: Much like Liam does with Caleb, Matt portrays Astrid as speaking Zemnian by completely dropping the German accent he uses for when she speaks in Common.
  • Friendly Rivalry: Develops something like this with Caleb by Episode 110. After Caleb admits, in a tense confrontation with Trent, that he'd like to see his former teacher dead, Astrid pulls him aside and asks if he meant what he said. When Caleb confirms it, and leaves open the possibility of himself returning to the Assembly, she playfully tells him to Bring It.
    Astrid: Race you to the top.
  • The Ghost: Is this for much of the campaign. She is first mentioned all the way back in Episode 18 and while she does appear as a silhouette in the animated opening credit, her first actual appearance doesn't happen until Episode 89.
  • Good Scars, Evil Scars: She has gained a facial scar since Caleb saw her last. She also has other scars on her body, among which are burn scars inflicted by Caleb when he had his breakdown. Her embrace of Trent's teachings make them evil scars.
  • Hazy-Feel Turn: In the final episode, she assists Caleb in taking down Trent and seeing him locked away permanently, but carefully words her testimony to avoid challenging the greater body of the Assembly, and gladly takes the position of Archmage that Caleb turns down. While she has strong personal objections to the methodology of the Volstrucker training, she doesn't seem intent on challenging the other evils of the Assembly.
  • Master of Disguise: She's adept with illusion magic, which she demonstrates by projecting the appearance of an elaborate hairstyle that can change on a whim.
  • Power Crystal: Like Eadwulf, she has magical crystals implanted under the skin of her forearms. This is apparently a standard body modification for Volstruckers.
  • Rank Up: At the end of the campaign, Astrid takes over Trent's position on the Cerberus Assembly, but only after Caleb passes on it. Matt notes that she's the first ex-Volstrucker to become one of the eight archmages.
  • The Starscream: She hopes to someday take Trent's position, though it's not entirely clear if she's waiting for an opportunity to backstab him or she's content to simply wait the old man out. By the end of the campaign, she does, though less fatally than she would have liked.
  • Sudden Name Change: Her name is pronounced differently depending on who is talking about her. Caleb/Liam say AH-strid (making that the likely ‘canon’ pronunciation), but everyone else uses the more Americanized AS-trid.
  • We Used to Be Friends: Averted. She is happy to see Caleb.

Cobalt Soul

    High Curator Yudala Fon 

High Curator Yudala Fon

https://static.tvtropes.org/pmwiki/pub/images/yudala_fon.jpg
Race: Half-elf

The agender Herald of the Rexxentrum Archive.


  • Arch-Enemy: They have spent the past two decades involved in a struggle with Theolocrat Kon Bruda, who became corrupted by the luxuries of life in the royal court and has been pressuring the Cobalt Soul to rewrite religious and historical texts however the Empire wants.
  • Reasonable Authority Figure: Immediately vouches for Beau, whom they have never met, as a trustworthy Expositor before the King. When Beauregard later seeks them out for aid in researching the vision of the floating city somehow connected to the "Eyes of Nine" that the group experienced upon defeating Vokodo, Fon listens patiently, promises to help however possible, and immediately dispatches Archivists to the task.
    • When Dairon discovers that Zeenoth took a bribe to take Beau from her family, Yudala freely admits it to Beau and very sincerely apologizes.
  • Tranquil Fury: Upon the full extent of Trent Ikithon's crimes being laid out before them, Yudala is clearly infuriated and seething, but never drops their professional demeanor. They vow to a captive Trent that they will use every ounce of the Colbalt Soul's power to see him pay for his crimes, a threat they follow through on by ensuring he never sees the light of day again after his conviction.

Civilians

    Keona the Keen 

Keona the Keen

https://static.tvtropes.org/pmwiki/pub/images/keona_the_keen.jpg
Race: Half-elf

The owner of the Cryptic Collection, an antique shop the Nein are directed to by Martinet Ludinus.


  • Ambiguously Human: Well, half-elf, but her manner of speaking, general demeanor, and things like her strangely long fingers have made both the cast and fans speculate that she might be something else masquerading as a person.
  • Collector of the Strange: She sells a lot of strange and macabre items, including a bone flute that Caduceus eagerly purchases.
  • Creepy Long Fingers: Matt describes her fingers as being significantly longer than they should be for a half-elf.

    Thaydeen 

Dimble Thaydeen

https://static.tvtropes.org/pmwiki/pub/images/thaydeen.jpg
Race: Goliath

The owner of Thaydeen's Endless Emporium of Enchanted Eccentricities, a magical item shop not controlled by the Cerberus Assembly.


  • Bazaar of the Bizarre: The shop normally contains a number of powerful magical items, along with items of lesser power, and a number of toys and joke items. As of Episode 109, the items with serious magical power were requisitioned for the war effort. Peace was recently declared, but it will take a few weeks for her to get everything back.
  • Big Fun: Downplayed trope. She's not described as fat, but as a goliath she is huge.
  • Do Not Call Me "Paul": She isn't fond of her first name, preferring to be addressed as Thaydeen.
  • Family Business: Her father founded the shop 60 years ago.
  • Fiery Redhead: Downplayed. She hasn't demonstrated a temper, but she is very upbeat.
  • Messy Hair: Her hair is described as looking just like Merida's hair.

Zadash

The second largest city in the Dwendalian Empire. Zadash was the former capital of the Julous Dominion and now serves as a major center for trade between the rest of the Empire and the Menagerie Coast. The city is also home to Hall of Erudition, a satellite expansion of the Soltryce Academy.

Government

    Oremid Hass 

Headmaster Oremid Hass

https://static.tvtropes.org/pmwiki/pub/images/oremid_hass_by_my2k.jpg
Race: Earth Genasi
Class: Wizard (School of Evocation)

Archmage of Cultivation for the Cerberus Assembly and the Headmaster of the Zauber Spire at the Hall of Erudition.


  • Ambiguously Evil: Although he is quite friendly to Beau and Yasha and apologizes for Trent Ikithon's behavior, the fact he is friends with someone like Trent casts some suspicions on his alignment. Pumat Sol, who was formerly Hass' student, describes him as rough around the edges but a softie underneath, although he seems frightened about speaking of him in such a manner and regretted it immediately afterwards.
    • Further information from Explorer's Guide to Wildemount confirmed that Hass' alignment is Lawful Neutralinvoked and whilst he's really a gentle soul he puts on the facade of a very strict schoolmaster towards students like Pumat Sol, all of whom come to respect, fear and loathe him in equal measure for his demanding but rewarding teaching methods.
  • Ambiguously Human: He appears mostly human, but his obsidian-black eyes, grey teeth, and the dust that falls off his ears when he moves, tips off his race as being earth genasi.
  • The Archmage: Naturally, given that he's part of the Cerberus Assembly.
  • Beneath the Mask: He maintains a very stern image and teaches his students that emotion is a weakness, but that mask crumbles the moment an animal is around him.
  • Cuteness Proximity: Despite his intimidating position of authority, Oremid Hass immediately reverts to baby talk when he sees Frumpkin. Pumat mentions that Hass is a big softie around animals. When the Mighty Nein meet with him in "Titles and Tattoos" they make sure to take Frumpkin and Sprinkle to butter him up. Sure enough he starts cooing over the cat and weasel and is very reluctant to give them back when the party has to leave.
  • Early-Bird Cameo: First appears briefly in Harvest Close as one of the mages pursuing the Kryn agents before being properly introduced in the next episode.
  • Fantastic Racism: Like Trent, he shows prejudice against the drow of the Kryn Dynasty. Matt's DM notes for episodes 17-18 showcase his Condescending Compassion towards Nott as a goblin, and also his desire to "civilize the more volatile races" as a way for the Empire to combat the Xhorhasian hordes.
  • Hidden Depths: Turns out he knows a surprising amount about the care and feeding of crimson weasels. When Jester asks him a brief question about what treats she should give Sprinkle he responds with detailed information about weasel dietary needs.
  • The Mentor: He was one to Pumat Sol and helped him hone his enchanting skills.
  • Semi-Divine: Oremid Hass is an earth genasi, a humanoid with lineage from an earth elemental.

    Orentha Stonegrasp 

Lawmaster Orentha Stonegrasp

Race: Dwarf

The Lawmaster of Zadash and a friend of Dolan.


  • Knight in Sour Armor: Acknowledges that the Empire has a lot of problems and corrupt officials, but believes it is a force of good and can be improved upon.
  • Reasonable Authority Figure: She is widely recognized as a fair and just official in an Empire swarming with corruption. When attempting to recruit The Mighty Nein as contracted mercenaries, Orentha even admits that the Empire is far from perfect but she wants to help change things.

The Cobalt Soul

    Dairon 

Expositor Dairon

https://static.tvtropes.org/pmwiki/pub/images/dairon.jpg
Race: Elf
Class: Monk (Way of the Cobalt Soul)

A high-ranking member of the Cobalt Soul order of monks, who takes a personal interest in Beauregard's training.


  • Badass Bookworm: She serves the Knowing Mistress and believes knowledge is power, but won't hesitate to employ violence and wipe the floor with you.
  • Bald Mystic: A bald Barefisted Monk who can manipulate ki and acts as a stern Mentor Archetype to to Beauregard.
  • Barefisted Monk: Naturally. Unlike Beau and her staff, Dairon doesn't rely on a weapon at all.
  • Character Development: Dairon starts out being fairly racist towards the Kryn Dynasty, but over time she learnt how wrong she was and that they were no better or worse then the Empire. She also became more open minded towards Beauregard and how she chose to operate in the open and with the Mighty Nein.
  • Fantastic Racism: She refers to the drow of Xhorhas as "cricks", which is generally regarded as a slur, and claims they are greedy killers who only desire to conquer other lands. Her time undercover in Rosohna leads her to adjust her world view, with Dairon admitting there are good and bad people in Xhorhas, just as there are in the Empire.
  • Former Teen Rebel: Dairon claims to have been just as rebellious and uncontrollable as Beau when she was young.
  • Ki Manipulation: It is her mastery of this that convinces Beau to accept what Dairon has to teach her.
  • Master of Disguise: Thanks to an Alter Self ring, Dairon can easily disguise herself to blend in, which is handy when you infiltrate a hostile nation of dark elves to root out a potential Double Agent that is orchestrating the war.
  • The Mentor: To Beauregard, although Beau takes some convincing. Her long-term goal is to train Beau to also become an Expositor.
  • Pragmatic Hero: Dairon has admitted to committing acts she is not proud of in service of the greater good.
    Dairon: I've done many things, not many I'm proud of, but they have served the goodness of others [...] I do not do this for accolades. I do this because I serve a purpose of a better world for those who cannot defend themselves.
  • Put on a Bus: She leaves Zadash to visit the frontlines of the war against Xhorhas, telling Beau she will be gone for about a month. As it turns out, she wasn't just there to visit, she actively crossed the border into Xhorhas to carry out her own investigation into the orchestrators of the war.
  • Really 700 Years Old: She's in her late 100s, which is still fairly young for an elf.
  • Reasonable Authority Figure: She takes Beau as her protege, seeing her potential underneath the bravado and trains her. When they meet in Xhorhas in a free for all brawl, she makes a point to beat Beau and Jester in an attempt to keep them alive, and returns the diamond that they had wagered. From there, and once Beau has favor with the Bright Queen, she lets Beau explain her actions and motivation for why she's helping the Krynn Dynasty and the time in Xhorhas ends with her declaring Beauregard an Expositor. Also she clears up the mess in regards to the Mighty Nein being banned from certain branches of the Cobalt Soul.
    • When she found out that Beau's father effectively sold her to the Cobalt Soul and that she was forcibly taken against her will, Dairon investigated the matter independantly and uncovered proof of Zeenoth's bribe-taking. This gives Beau some much-needed closure when she finds that Zeenoth was charged for his breach of ethics, and shows that the corruption that led to her kidnapping is not acceptable within the Soul.
  • Shrouded in Myth: Apparently, the Expositors are this even within the Cobalt Soul. Beau calls them "bogeymen."
  • Stern Teacher: Dairon uses a much firmer hand than Zeenoth and won't take any of Beau's disrespect, but she seems to believe in Beau's potential.
  • The Stoic: Prides herself on being generally unreadable and in control of her emotions. Subverted when it comes to the Xhorhasians, however, whom she has such a negative opinion of, it can cause her stoic facade to crack.
  • You Remind Me of X: Repeatedly says that Beauregard's cynicism and anger issues remind her of herself when she was Beau's age, and that's why she's so certain Beau can benefit from a mentor figure.
    Beau: Why me?
    Dairon: Because a long time ago, I was a wayward girl with no direction, who was angry and fighting at the world. And someone did this for me.

    Zeenoth 

Archivist Adon Zeenoth

Race: Elf
Class: Monk

Beau's original mentor at the Cobalt Soul who was dismissed from training her by Dairon.


  • Agonizing Stomach Wound: He was gutted by a brainwashed Yasha when the Angel of Irons cult assaulted the archive. He survived thanks to healing magic, but even a few weeks later he is in quite a bit of pain and on bed rest to recover.
  • Asshole Victim: In light of Zeenoth's corruption, Dairon and Beau using Zeenoth as a practice dummy and Yasha's near murder of him while under Obann's control could be seen as this.
  • Butt-Monkey: Is used as a punching bag to train Beau by Dairon shortly after being dismissed from training. By the end of the session, which takes hours, he has to be slapped awake and has gone from treating Beau kindly to wishing she would just go away.
  • Crouching Moron, Hidden Badass: His first few appearances paint him as somewhat incompetent. However, when Obann attempted to infiltrate the Zadash Archive to steal information while disguised as a monk from Rexxentrum, Zeenoth immediately noted that something was not right and confronted him, forcing Obann to summon his brainwashed minions and fight his way to some of the information.
    • In Episode 125, Yudala reveals that Beau's entrance into the Cobalt Soul was very much against their protocols. It turns out that her father bribed Zeenoth to do it.
  • Sitcom Arch-Nemesis: Is starting to develop into one for Beau, as the two snipe at each time they meet.
    • Averted once Beau becomes an Expositor. He becomes a lot friendlier to her, leading her to become a lot more gracious to him.
    • Seemingly reverted when it's revealed that Zeenoth has allegedly been corrupt for quite a while, having taken a bribe from Beau's father to kidnap her into the order, which was very much against what the order stands for.
  • Unusually Uninteresting Sight: Despite almost losing his life to Yasha, he doesn't seem to react when she returns to the Cobalt Soul library in episode #110.

Civilians

    Pumat Sol 

Enchanter Pumat Sol

https://static.tvtropes.org/pmwiki/pub/images/episode_123_enchanter_pumat_sol_by_megzilla87_1.jpg
Race: Firbolg
Class: Wizard (School of Enchantment)

An enchanter who runs a magical shop in Zadash. He's extremely friendly and personable, and has an inexplicable knack for setting people at ease.


  • Acid Attack: He knows the spell Melf's Acid Arrow.
  • Ambiguously Evil: While he comes across as a very pleasant person, he is a member of the Cerberus Assembly, and therefore associated with some very nasty people. His later assistance against Obann and the confirmation that not all of the Assembly is evil and corrupt proves his good heart.
  • Beware the Nice Ones: He may be a laid back and agreeable sort, but he's also an accomplished Enchanter, and when push comes to shove he's perfectly willing to use his substantial magical prowess to defend himself and his friends, as the assassin who ambushes the Mighty Nein inside Pumat's shop quickly learns.
  • Blow You Away: Uses the Whirlwind spell to great effect.
  • Catchphrase: Prefaces a lot of his sentences with, "Respectfully..."
  • A Day in the Limelight: He gets to be the subject of the first Narrative Telephone.
  • Deadpan Snarker: Has his moments, though the deadpan part can be a bit difficult to discern with his accent and tone of voice.
    • In Episode 13, when Nott asks for information about lead boxes, the first use Pumat suggests for them is poisoning, should food be stored in them.
    • Pumat Prime is a bit more blunt than his simulacrae (his demeanor implies that he’d rather be enchanting than helping customers) and tends to be a fair bit more deadpan than the “Salesman” Pumats.
  • Guest-Star Party Member: Fights alongside the Nein in episode 85 and chooses to accompany them to Rexxentrum to confront Obann's crew.
  • Large and in Charge: As a Firbolg, he stands about seven feet tall, dwarfing every member of the party by a fair margin.
    • Even moreso after casting Tenser's Transformation.
  • Me's a Crowd: The Prime Pumat Sol has three duplicates of himself that serve the customers whilst he works in the back of the shop. And unlike Jester's Invoke Duplicity these duplicates are physical and not just illusions.
  • Nice Guy: This guy is the veritable personification of chilled-out kindness. In his first encounter with the group, he Prestidigitates Caleb free of cost instead of insisting that he leave Pumat's shop on account of his filth and obvious destitution, then offers Nott a companionable pat on the head without any revulsion at all toward her being a goblin.
  • Offscreen Moment of Awesome: He holds off the cultists and fiends so the Nein can pursue Obann further into the Cathedral. In the aftermath, it is revealed he managed to single-handedly slay over twenty of the fiends, while also destroying the device creating the rift to the Abyss.
  • Punny Name:
    • Invoked. When he casts Tenser's Transformation, he becomes even taller and much more muscular. The chat just barely beat Taliesin, Ashley and Liam in dubbing him "Pumat Swole."
    • The first episode of Narrative Telephone is all about him, and its official title is "Pumat's Stroll".
    • In his first appearance, the players jokingly muse that his name sounds rather like "Poor Matt's soul."
  • Running Gag: He's taken to good-naturedly complaining that the Mighty Nein's constant visits to his shop regularly clean out most of his inventory. They've become some of his best customers as of episode 31.
  • Unusually Uninteresting Sight: Firbolgs aren't very common in places like southern Wildemount, making his nonchalance about being one of the only ones this side of continent a little weird. He and Caduceus have a similar reaction to each other when they meet in episode 31.
  • You Shall Not Pass!: Pulls this off in episode 86, holding back cultists with a Whirlwind so the Nein can pursue Obann. He also ends up holding off both cultists and fiends pouring through an Abyss Portal, both killing over twenty of them while also destroying the device maintaining the portal, thereby sealing the rift.

    Dolan Thrym 

Dolan Thrym

https://static.tvtropes.org/pmwiki/pub/images/dolan_thrym.jpg
Race: Human

The leader of the Knights of Requital alongside his husband Horris, a group of common folk united by their mutual dissatisfaction with the Dwendalian Empire's corruption. He and his fellow conspirators become entwined with the Mighty Nein after one of their meetings at the Leaky Tap piqued Fjord and Beau's interest.


  • Dark and Troubled Past: He and Horris had their medical practice forcibly shut down by a slum lord who also slandered Dolan's name.
  • Happily Married: To Horris. The two are very loyal to and protective of one another.
  • Internal Reformist: How Dolan paints the group, interested in rooting out corruption and changing the Empire for the better.
  • The Leader: Is unofficially this to the Knights of Requital. He also hopes to become a leading official within the Empire in order to help change it for the better.
  • Unwitting Pawn: He has no idea that Kara is actually an agent of the Gentleman, who intends to use Dolan as an unknowing ally should he become High-Richter.

    Horris Thrym 

Horris Thrym

Race: Human

Dolan's husband and fellow member of the Knights of Requital. He took the brunt of the fall of his and Dolan's medical practice, in order to better protect Dolan's public reputation.


  • The Exile: Was exiled from Zadash after shouldering blame for the fall of his and Dolan's medical practice. When the Nein meet him, he is illegally residing in the city.
  • Happily Married: To Dolan. The two are very loyal to and protective of one another, and Horris even willingly became exiled from Zadash to protect Dolan.
  • Number Two: Is this for Dolan's leadership of the Knights of Requital.
  • The Scapegoat: When Dolan's medical practice was slandered and forcibly shut down by the House of Sutan, Horris took most of the blame in order to somewhat preserve Dolan's reputation.
  • What Happened to the Mouse?: The Mighty Nein last saw him in the swamp town of Berleben where he was extremely unhappy and seperated from his husband. He asked the Nein if it was safe to return to Zadash but they informed him that the gates were still under heavy watch and recommended that he stay put until they returned and gave word of his safety and location to Dolan. The Mighty Nein promptly forgot about this promise and nearly one hundred episodes later haven't spoken to either of the couple...
    • Matt eventually resolves this in the Grand Finale, revealing Horris and Dolan reunited off-screen and Dolan has been promoted to High-Richter of Zadash.

    Ulog 

Ulog

Race: Dwarf
Class: Rogue

A member of the Knights of Requital who is attempting to free his wife, who was unjustly imprisoned by High-Rictor Dayana Prucine for being in the same area as a pair of bandits.


  • Dark and Troubled Past: His wife was sentenced to twenty years in prison without trial for being in the wrong place at the wrong time. He also claims to have run with criminals when he was younger and burgled more than a few times. The fact that the Xhorhasian agent Theron recognized his name indicates there is far more to this past than what Ulog claimed.
  • Last Words: Tells Caleb "Promise me you'll see her freed, friend." He is referring to his wife, whose exonerating evidence he gave to him.
  • The Revolution Will Not Be Civilized: He turns out to be a lot more desperate and willing to get violent than he lets on. He's willing to compromise the entire operation just to find evidence to free his wife, and when cornered by the High Richter, he uses a magical item to blow them both up.
  • The Revolution Will Not Be Vilified: Invoked In-Universe by Ulog when trying to convince Beau and Fjord to join. While the Knights of Requital knows the empire does good, their aim is to remove those who are corrupt and abusive with their power to make everyone else's lives better. To convince the two to join then, he tries to make it seem that the group has good intentions and that the empire is in the wrong.
  • The Sneaky Guy: Serves as this for the group, claiming to have followed the Nein closely since their run-in and never spotted.
  • Suicide Attack: When Ulog and the Nein are caught red-handed by High-Richter Dayana Prucine infiltrating her home and about to be arrested, he grabs her and uses a Necklace of Fireballs to blow himself and Prucine up, killing them both instantly and giving the Nein a chance to escape.
  • What Happened to the Mouse?: Not him exactly but the fate of his wife - Illiana - was left very unclear even after Ulog made Caleb promise to see her freed. While evidence of her false imprisonment was handed on to Dolan Thrym it's unknown if he was able to release her.

The Gentleman's Troupe

    The Gentleman 

The Gentleman

https://static.tvtropes.org/pmwiki/pub/images/the_gentleman.png
Race: Water Genasi

A Myriad crime boss who runs the criminal underground of Zadash and beyond.


  • Affably Evil: The Gentleman is cheerful and approachable, offers fair terms to the Nein in their first bargain, and seems to be a Benevolent Boss to his more competent underlings... but he runs a dangerous crime syndicate, and every mention by the party of his name in Zadash leads someone to warn the group that he is absolutely not to be trifled with.
  • Amazing Technicolor Population: As a water genasi, he has blue skin.
  • Beard of Evil: He has a black goatee, adding to his image as a shady crime boss.
  • Berserk Button: Being lied to. Matt's notes reveal that even the suspicion that someone is being dishonest in their dealings with him sends him into a violent rage.
  • Betrayal Insurance: Takes a bit of blood from his clients as a way to keep them from betraying him. It is revealed in Episode 111 that the blood was purely for Scrying purposes, and after Cree left the Gentleman's employ, the blood vials are now practically useless to him, save for being a threatening bluff.
  • Born Lucky: Claims he's still alive because of luck, or at least something in control of the luck itself.
  • Broken Pedestal: Downplayed Trope. Jester is initially dismayed by his denying that he's her father, but she forgives him when he finally confesses and explains his reasons. The fact that he has engaged in human trafficking is a bigger sticking point, but his clear regret is a big help. So is the fact that he agrees to never do it again when she asks.
  • Daddy Had a Good Reason for Abandoning You: After meeting, falling in love with, and impregnating Marion, he resumed his job as a sailor, planning to return to her a richer and successful man. However, he ended up being captured and imprisoned on Darktow Isle. When he finally managed to escape, the things he had done while on the island changed him into a crime lord guilty of terrible things and dark activities. He felt he no longer deserved to be with Marion due to his actions, and he also did not want to drag her (and Jester) into the criminal life he had then crafted for himself.
  • Damage Reduction: One of the clues to him being a water genasi is his resistance to acid damage, which he shows off by intentionally drinking an entire vial full of it in front of the Mighty Nein. It would seem like he gained this resistance through experience, but the other evidence in his appearance shows that not to be the case.
  • The Don: He runs the Zadash branch of the Myriad, with his reach running far beyond that city was well with connections in the Menagerie Coast and Shadycreek Run.
  • Evil Parents Want Good Kids: It's implied to be one of the reasons why he refused to admit to be Jester's father until episode 85. He mentions to Jester that he used to be a sailor, but he was eventually forced to become a criminal due to a series of circumstances. When he talks to her about that he encourages her to do good and he says that he is glad that Jester did not fell in the same traps he had.
  • Faking the Dead: Post-campaign, he takes a few years to finish up some business before faking his death, leaving his crew in the hands of Ophelia Mardun, and moving to Nicodranas to reunite with Marion under an assumed identity and looking a bit differnt.
  • Fantasy Gun Control: Averted. Some of his men are armed with rifles, the first of which was invented In-Universe only a few decades ago. Presumably, these are designs stolen from Percy de Rolo or the ones that were sold as blueprints and actual firearms by the late Anna Ripley and associates.
  • Given Name Reveal: His real name is Babenon Dosal. In Episode 35, Marion reveals it as the name of Jester's biological father, and speculates that the Gentleman might be him based on the Nein's description. However, this fact is not confirmed by the Gentleman himself until Episode 85.
  • Has a Type: Judging by his romantic connections to Marion Lavorre and Ophelia Mardun he apparently has a thing for Tieflings.
  • Insecure Love Interest: He was this to Marion who was already famous by the time they got together. The reason he left her was due trying to amass a fortune to prove that he was worthy of her.
  • It's Not You, It's My Enemies: At this point, he has so many enemies both within and outside the law, that if he got back with Marion he would be putting a giant target on her.
  • Luke, You Are My Father: The party realizes that there are an awful lot of similarities between the Gentleman and the man Marion describes as Jester's father in Episode 33. When confronted, he repeatedly denies it. But in Episode 85, he finally privately admits to Jester that he is her father.
  • Maybe Ever After: With Marion who he ends up sharing a bed with while she stays with him. As Marion explains to Jester, they are very different people than when they first got together and he has a lot of enemies. They need to have several conversations about if it can work or not. The campaign wrap-up reveals that they do end up together after the Gentleman fakes his death and moves to Nicodranas.
  • Metaphorically True: Every time his estranged daughter Jester tried to contact him, he denied being her father. It turns out to have been a case of this trope, as he feels that as he wasn't there for her when she was growing up, he doesn't deserve to be called that.
  • Mirror Character: To Lorenzo. Both are criminals whose operations extend as far as Shadycreek Run and whose portfolios include the enslavement of sapient beings. They also vary in their demeanor: Lorenzo is a taunting, bloodthirsty sadist and baby-eating, ogreish monstrosity in disguise while the Gentleman is an Affably Evil Neighborhood-Friendly Gangster who treats the Mighty Nein with more respect and generosity than one might expect of a crime lord— in short, he's A Lighter Shade of Black.
  • Moral Luck: Praises Fjord for his good hand in cards and cites a person's luck as an important factor in working with him.
  • Papa Wolf: In episode 111 he tells the Mighty Nein that if Jester gets so much as a scratch during their upcoming trip he will destroy them all.
  • Properly Paranoid: Collecting vials of the party's blood as Betrayal Insurance seems extreme, but Matt says that he didn't make it to the top of the criminal underworld by being careless, and hints that he's had firsthand experience with attempted backstabbings.
  • Reasonable Authority Figure: He offers to have his organization stifle the Crownsguard's investigation of the High-Richter's death, plus fair pay, in exchange for a favor (clearing a tomb of some marauding spirits). This is an errand his own men failed to complete; though he's obviously displeased with them, he hasn't terminated them for their incompetence, which stands in stark contrast to his harsh reputation (Thed, one of his mooks, was terrified of displeasing the Gentleman in Episode 10). When the group returns with Ophelia and she informs him of the loss of Molly, he offers sincere words to the group and pays them a bit extra, since they lost someone important but still completed the task anyway.
  • Semi-Divine: He is shown by his description to be a water genasi.
  • Sophisticated as Hell: He's polite and, while not overly formal, he speaks in a very businesslike and official manner. He also, while talking to the Nein about a task some of his own men failed to complete, offhandedly comments "So, those fucks have failed."
  • Villainous Widow's Peak: He is described as having a widow's peak, and while not currently a villain, he's still a dangerous and shady crime boss.

    Sorah 

Sorah

https://static.tvtropes.org/pmwiki/pub/images/sorah.jpg
Race: Goliath

The Gentleman's lieutenant and bodyguard.


  • Bodyguard Crush: Sort of— Matt's notes reveal that she's a lover of her boss. But since he's, well, The Gentleman, she's far from the only one.
  • Delinquent Hair: Styles her hair into a mohawk with a long ponytail.
  • Number Two: She appears to be the Gentleman's right-hand-woman.

    Kara Windilon 

Kara Windilon

Race: Half-Elf

A member of the Knights of Requital who was later revealed to be an agent of the Gentleman.


  • Everyone Has Standards: She was horrified by the suggestion that she or the Gentleman were involved in the Crick attack that occurred on the same night as the Knights of Requital's operation, stating that she or her boss would never work with those "savages".
  • In the Hood: Wears a cloak with a hood sometimes while doing business for the Gentleman outside of his hideout.
  • The Mole: For the Gentleman in the Knights of Requital, who intends to use Kara as a go-between with Dolan to influence his decisions as the new High-Rictor.
  • Nothing Personal: She apologies for deceiving the Mighty Nein about her actual goals and seems embarrassed about it. For their part, the Nein hold no hard feelings about it.
  • Ship Tease: There was some mild flirting and possible attraction between her and Beau, but nothing comes of it.

    Kutha 

Kutha

https://static.tvtropes.org/pmwiki/pub/images/kutha.jpg
Race: Ogre

An ogre in the employ of the Gentleman as a guard for his headquarters.


  • Butt-Monkey: The Mighty Nein love messing with Kutha when visiting the Gentleman, having inflicted the Wand of Smiles upon him a few times.
  • Dumb Muscle: The Gentleman certainly does not keep Kutha around for his smarts. The poor ogre even fails an intelligence check to understand one of Nott's jokes.

    Cree 
See her profile on the Critical Role Wildemount Villains page.

The Stubborn Stock

    Darrow Allocke 

Darrow Allocke

https://static.tvtropes.org/pmwiki/pub/images/darrow_allocke.jpg
Race: Human
Class: Paladin (Oath of Devotion)

The leader of the Stubborn Stock, a group of mercenaries that competes in the Victory Pit along with the Nein. He later encounters them once more at underground fighting pit in Rexxentrum.


  • Boisterous Bruiser: Quite excitable in his love of fighting, and when he learns that Fjord will be his opponent he is overjoyed and wishes him good luck.
  • Hero of Another Story: He and the rest of the Stubborn Stock are off having their own adventures at the same time as the Mighty Nein, with their own secret jobs that they cannot talk about.
  • Nice Guy: He is quite cheerful and friendly towards the Mighty Nein. When he ends up beating Fjord in a Curb-Stomp Battle in the fighting pit he feels extremely bad about it, passes it off as a lucky hit bringing him the victory, and buys him a round of drinks.
  • Religious Bruiser: He is a devotee of the Dawnfather and mentions his patron quite a bit.

Trostenwald

The southernmost city of the Empire, it is the last stop for most travelers heading south through the Wuyun Gates to the Menagerie Coast. Situated on the shore of the Ustaloch, Trostenwald is famed for its breweries.

    Norda 

Lawmaster Norda

Race: Dwarf

The lawmaster of Trostenwald who presides over the judgment of those involved in the Trostenwald Killer case.


  • Fantastic Racism: She despises Goblins due to having lost family members to their attacks, and barely stops herself from having Nott executed on the spot.
  • Reasonable Authority Figure: Aside from her prejudice against Goblins, Norda shows herself to be an upstanding judge during the investigation into the Trostenwald killer. She lets the Mighty Nein go without incident despite them having violated several laws themselves in the hunt for the killer and accepts their evidence as to what really happened.
  • Seen It All: She’s at least seen enough crime to be unsurprised by the idea of a Wounded Gazelle Gambit to throw off the trail.

    Gustav Fletching 

Gustav Fletching

https://static.tvtropes.org/pmwiki/pub/images/gustav_fletching.png
Race: Half-Elf

The proprietor of Fletching and Moondrop Traveling Carnival of Curiosities who later became a central figure in the hunt for the Trostenwald Killer.


  • Beneath the Mask: According to Caduceus, Gustav is a man who is troubled by his past for some reason, and is willing to rot in a prison cell for some kind of event. When the group offers to free him by paying off his debt, he refuses while attempting to maintain his friendly demeanor, suggesting he feels immense guilt for something. That something being his deal with Kylre in the first place.
  • Deal with the Devil: He knew Kylre was a devil toad, but allowed him in to help his carnival, feeding him in return. It is why he is so upset when it all comes crashing down.
  • My God, What Have I Done?: His reaction to the Trostenwald Killer, as he was the one who intentionally allowed him into the carnival.
  • No Good Deed Goes Unpunished: He offered to take all of the blame for what happened at the night of the carnival and for unknowingly bringing a life-draining fiend into the city, and for it he essentially loses his livelihood and is put into indentured servitude in Trostenwald to pay off his debt to the city. The campaign wrap-up subverts this: he knew Kylre was a fiend and intentionally let him feed on people, so ultimately this is him taking responsibility for his actions.

    Toya 

Toya

Race: Dwarf
Class: Bard

A young dwarven girl who sings with the Carnival of Curiosities.


  • Morality Pet: To Kylre, who is highly protective of Toya, even if he does lie to her.
  • More than Mind Control: Due to Kylre taking care of her often and working with her often in the carnival's acts, Toya is protective of them, believes their lies, and uses her bardic abilities to defend Kylre when the party comes to kill him after learning he is the killer even though Molly is also with them.
  • Orphan's Ordeal: Mentions that her mother is dead and makes no mention of her father. The carnival recruited her off the street while she was begging for money.
  • Put on a Bus: Departs Trostenwald alongside Bo the Breaker and Orna to start a new travelling troupe once the mystery of the killer is solved.
  • Singing Voice Dissonance: While she has a beautiful singing voice, Toya's regular voice is very crackly and sounds damaged.

Alfield

A small town along the Amber Road to the south of Zadash. Although it has some mines in the surrounding hills, there is little of importance in the town that makes it more than a stop on the road for most merchants and travelers.

    Bryce Feelid 

Watchmaster Bryce Feelid

https://static.tvtropes.org/pmwiki/pub/images/bryce_feelid.jpg
Race: Half-Elf

The local Crownsguard commander who tasks the party with tracking down the Gnolls who attacked the city.


  • Ambiguous Gender: Explicitly described as genderfluid, Bryce has only been referred to by Matt with gender neutral pronouns.
  • Epic Flail: During the Gnoll attack they wield a morningstar.
  • Half-Human Hybrid: Bryce is a half-elf - nothing out of the ordinary for a D&D campaign.
  • Nice Guy: Despite being told the Nein would foot the bill, Bryce still paid for their drinks when they weren't looking during their second meeting.
  • Reasonable Authority Figure: By the standards of the Dwendallian Crownsguard, they are this. As soon as they see that the party is competent enough to not get completely bodied and drive off the Gnolls attacking Alfield they give them a very lucrative deal to hunt them down and stands by their word, rewarding them well and giving them a solid direction to go after they're done.
    • When the Nein meet up with them again, they make a point to pretend they didn't hear them discussing potentially illegal matters out of a sense of friendship and gratitude.

The Labenda Swamp / Berleben

A swampy expanse to the north of Zadash. Situated within the swamp is the town of Berleben, which was once a promising expansion of the empire that faltered when the unstable swampland sunk half the town. Now, Berleben is regarded with disdain by the rest of the empire.

    Kiri 

Kiri

https://static.tvtropes.org/pmwiki/pub/images/kiri_7.jpg
Race: Kenku

A young female kenku that the Mighty Nein rescued from a grisly fate upon their arrival in the swamp.


  • The Baby of the Bunch: Once the group find Kiri in the swamp and rescue her, Jester immediately gets attached to her and everyone else soon follows suit, looking out for Kiri and making sure she at least doesn't engage in their fights directly. In Matt's own words, "She's a baby, practically!"
  • Bird People: Kiri is a kenku, a race of crow-like humanoids.
  • Cheerful Child: Despite being abandoned by her parents, Kiri remains pretty cheerful around the Nein.
  • Fantastic Racism: Like most other groups of kenku, Kiri's family was forced to live around the fringes of the Dwendalian Empire.
  • From the Mouths of Babes: Given the kind of people she's around, especially Beau, she picks up a lot of swearing.
    Jester: If someone says something you don't agree with, say 'Go fuck yourself!'"
    Kiri: "Go fuck yourself!"
  • Innocent Swearing: Given she's still very young, around the Mighty Nein she just mimics what they says without truly understanding that she's cursing. It doesn't help most of them, especially Jester encourage it.
    Kiri: "Go fuck yourself!"
  • Meaningful Echo: As Kiri says her farewells to the Nein, she softly says, "I am Kiri."
  • Orphan's Ordeal: Although it's implied that Kiri's siblings are dead, not necessarily her parents.
  • Parental Abandonment: Quite literally. Her parents chose to leave her behind when she became trapped in a swamp, choosing to try to save themselves and their other daughters instead. Kiri tells the Nein she doesn't blame them for making this decision.
  • Put on a Bus: Episode 25 sees the Mighty Nein leave her in the care of the newly reunited Schuster family in Hupperdook. During the emotional farewell Jester insists that they'll come back and visit at some point, leaving an opening for future reappearances.
  • Running Gag: Drawing her knife at minimal provocation.
  • The Stool Pigeon: Or stool Kenku. The Nein sometimes forgets she's listening in on their conversations and will repeat what they've said aloud if she sees an opportunity. When she returns to the group with Caleb and Nott Kiri tells Beau in Caleb's voice, "Eh, she's probably a good egg". Nott immediately tries to claim Kiri could have been talking as anyone with a mildly Zemnian accent.
    Kiri: "Yeza was his name."
    Nott: Oh, fuck.
    Kiri: "The halfing man, from before."
    Nott: Shut up! Shut up! Shut up, Kiri! Shut up!
    Kiri: "Shut up! Shut up! Shut up, Kiri! Shut up!"
  • Voice Changeling: Like many other D&D settings, Exandrian kenku suffer from a curse which strips them of any form of language. Instead, they communicate by perfectly mimicking sounds or voices they have heard.

    Febron Keyes 

Febron Keyes

Race: Dwarf

A former contact of The Gentleman that the Nein met in Berleben who was once in charge of the area's storehouse.


  • Dirty Old Man: He's unashamedly creepy towards any female, and begrudgingly admits to being called a "creepy pervert".
  • Gonk: Described as having only one angular, black tooth remaining, with cracked lips, jaundiced skin, a bald head and a lazy eye. Matt says he looks as if he's been kicked in the face by a horse several times.
  • Killed Off for Real: Dies to a swamp troll's poison, with his corpse carried away to be eaten. Even in a world with resurrection spells, he's not likely to be coming back from that.
  • Know-Nothing Know-It-All: Fancies himself familiar with the area, but in reality, see below. Every time he's been through the swamp before, it was with guides.
  • No Sense of Direction: Despite being the Nein's guide to the swamp storehouse.
  • We Hardly Knew Ye: Introduced in the last moments of Episode 20, and dies roughly halfway through Episode 21.

Hupperdook

Built into the eastern base of the Silberquel Ridge, Hupperdook is the industrial center of the Dwendalian Empire and home to a majority population of Gnomes.

    Cleff Tinkertop 

Cleff Tinkertop

https://static.tvtropes.org/pmwiki/pub/images/cleff_tinkertop.png
Race: Gnome

A tinkerer working in Hupperdook. He's created many fine works and inventions, but his greatest achievement, a clockwork warden for the Gearhold Prison, went berserk and killed everyone in the vicinity.


  • Advanced Tech 2000: Cleff pays the party for destroying his defective clockwork warden in part with the "Tinkertop Bolt Blaster 1000", a prototype crossbow that can shoot magical bolts and fires double shots on a critical hit. It becomes one of Nott's weapons for the rest of the campaign.
  • All of the Other Reindeer: He gets a lot of grief from the Hupperdook authorities for the clockwork warden going berserk, and Rissa is hassled by many of her peers. This largely abates after the Nein destroy the warden.
  • Amazingly Embarrassing Parents: Risa certainly thinks so. Beau reminds her to be thankful she at least has a caring father.
  • Cloudcuckoolander: He's a bit eccentric and out there, and doesn't always make the most practical inventions or observations.
  • Gadgeteer Genius: He's built intricate music boxes, a clockwork crossbow and... a giant death robot.
  • Good Parents: Clearly cares for his daughter Risa.
  • Hikikomori: A downplayed example. While his anxiety isn't crippling, he does seem averse to leaving his house and becomes very nervous until the Nein form a "safety bubble" around him.
  • My Greatest Failure: The failed clockwork warden still haunts him to this day, not least of which because the prison guards often come to his shop to remind him. Inverted with the Tinkertop Bolt Blaster 1000, which he considers one of his proudest creations. He initially sets a price of 2,000 gold pieces for it, but later gives it to the Nein as a reward for destroying the clockwork warden and ending his legal troubles.
  • Quest Giver: Tasks the Nein with destroying his clockwork warden.

    Rissa Tinkertop 

Rissanya "Rissa" Tinkertop

https://static.tvtropes.org/pmwiki/pub/images/rissa_tinkertop.png
Race: Gnome

Cleff's daughter, and the Nein's guide in Hupperdook. Is bullied by the other young gnomes due to her father's eccentricities and clockwork warden incident.


  • Cloudcuckoolander's Minder: Acts much more level-headed and grounded than her father.
  • Daddy's Girl: At first, it appears a bit one-sided; Cleff clearly and openly adores his daughter, but Rissa seems tired of his eccentricities and having to deal with his bad reputation.
  • Native Guide: Acts as this to the Nein in Hupperdook, leading them to various designations and explaining about the city's inner workings and regions.
  • Red Herring: The group is put off by how friendly she is when they arrive in Hupperdook, and are immediately suspicious of her when she offers to help guide them around, even rolling a few checks to see if they can gauge if she is lying. Despite it seeming she might steal from them, she turns out to be genuinely interested in the group, and the only payment she wants is a drink from them. When the groups gold gets taken, they even accuse her, before realizing she really wasn't lying.

Felderwin

The heart of halfling society in the Dwendalian Empire, Felderwin is a large town surrounded by farmland that feeds much of the nation.

    Yeza Brenatto 

Yeza Brenatto

https://static.tvtropes.org/pmwiki/pub/images/yeza_brenatto.jpg
Race: Halfling

A halfling alchemist, Luc's father, a friend of Nott's, and he was her husband back when she was Veth.


  • Disappeared Dad: He was separated from Luc when he was kidnapped and taken to Xhorhas. They're reunited in Episode 71 when the Mighty Nein take him to Nicodranas where Luc had been sent for safety.
  • Distressed Dude: He was kidnapped by the Xhorhasian military in a raid on the town some time before the Mighty Nein arrived at Felderwin.
  • Happily Married: To Veth aka Nott before she was killed by goblins. And still happily married when they reunite, he still loves her even if she's a goblin now, because it's still her on the inside.
  • Henpecked Husband: A downplayed example. He doesn't kowtow to Veth, but his nerdy and mild-mannered personality means that she pretty much wears the pants in their relationship.
  • House Husband: Once the family is reunited, Veth goes adventuring with the Nein and Yeza stays at home with Luc. He handles it pretty well, even though Luc seems to be a handful.
  • Insatiable Newlyweds:
    • When Yeza and Veth are finally reunited and Veth is back to being a halfling, they more than make up for the years they were separated. Veth makes him give her "one for the road" before she and the rest of the party leave to join the Dynasty's and Empire's peace talks.
    • They're still having a healthy sex life as of the Mighty Nein reunion two-parter. When Jester Sends to her about getting the gang back together, she's in the middle of fun times with Yeza. Shortly after, Caleb apologizes for contacting her even though she's got her Scoutmaster sash up on the window (possibly an equivalent to [[Sexiled the sock on the door]]).
    • This is unchanged even 7 years after the events of the Campaign. Because of that they had The Talk with Luc very soon, and in change their son is completely unfazed by the sound of people having sex next room.
  • Kidnapped Scientist: Twice. While at home, he was coerced into helping the Cerberus Assembly study a Beacon stolen from the Kryn Dynasty, wherein Vess DeRogna made threats of violence against his son Luc. Later, he was kidnapped by the Xhorhasian military and imprisoned in Rosohna until he told the Kryn what the Cerberus Assembly had been doing with the Beacon.
  • Lovable Nerd: Shy and awkward around strangers, but he warms up around Nott and loves to discuss chemistry with anybody who's interested.
  • Non-Action Guy: According to Nott he isn't much of a fighter, which is why she fought goblins to give him a chance to escape with her son.
  • Open-Minded Parent: While he does want to someday go back to Felderwin, he's happy in Nicodranas in the meantime and thinks it's a good place for Luc to grow up since he can see so much more of the world and meet so many different people. He's also accepting of Luc learning how to use a crossbow with bolts that won't hurt anyone.
  • Understanding Boyfriend: Husband to be precise, but Yeza fully accepts everything about Veth aka Nott and makes it clear I Will Wait for You is fully in effect. He reinforces this whenever it's necessary.

    Luc Brenatto 

Luc Brenatto

https://static.tvtropes.org/pmwiki/pub/images/luc_brenatto.jpg
Race: Halfling

Veth and Yeza's young son, an adorably precocious 4/5 years old halfling with a strong penchant for mischief and adventure. Thanks to his parents' closeness to the Mighty Nein, he grew up idolizing them and dreaming of becoming an adventurer like them.

For tropes relating to his appearance as a teenager, see Critical Role: Wildemount Campaign.


  • Brats with Slingshots: Luc has a hand crossbow with some specially-made blunted training bolts, gifted to him by Veth, which he uses in much the same way as a slingshot (or a Nerf gun).
  • Bratty Half-Pint: Downplayed. Luc is mostly a sweet kid, but he's rambunctious to the point of being a handful for Yeza; he runs wild with his training crossbow, has picked up mild swear words like "dicks" from other kids, and when Veth presents him with a bag of new toys, Matt describes how Luc immediately starts evaluating them as if to see which toys will be best at breaking his other toys. He's also at least dabbled in petty theft, which Yeza tries to steer him away from but Veth doesn't exactly discourage.
  • Cheerful Child: Was more of a Creepy Child in his first appearance where he spoke in a Creepy Monotone and barely reacted to his supposedly dead mother reappearing. Given the trauma he'd been through, including losing both of his parents, it's understandable that he'd be a little off. Once he returns in episode 71 he's much more cheerful and emotive thanks to having a lot of time to recover and being reunited with his parents. Veth pours affection and gifts on him once the Brenattos relocate to Nicodranas, but he doesn't let them go to his head. He's a good-natured, if energetic and mischievous, kid who loves his parents very much.
  • Death of a Child: Luc dies in an explosion caused by a Fire Elemental when the Mighty Nein and their families residing in Nicodronas were hiding in the Plane of Fire in Episode 129. Thankfully Caduceus manages to revivify him after the battle.
  • Hero-Worshipper: For the Mighty Nein as a whole, but in particular for his mother Veth. Later on, Caleb and Caduceus become his favorites alongside his mother.
  • Thousand-Yard Stare: Poor kid has seen some terrible things, and they've clearly taken a toll on him. Even the sudden appearance of his presumed-dead mother doesn't spark any sort of emotional response.
  • Vague Age: The cast once thought he was 6-7 until Matt said he was around 3-4. The portrayal of Luc's age isn't helped by Matt's personal inexperience with young children compared with some of the players. At a later time when Yeza said he thinks Luc has his first crush, Beau stumbled over her words asking how old he even is, to which Veth responded "It's unclear."
  • Weapon Jr.: His mother gifted him a hand crossbow with training bolts. If his stories are anything to go by, he is on the good road to become a Rogue as well when he'll grow up.

    Edith 

Old Edith

Race: Human

One of Yeza's neighbors. She took in his son Luc after Felderwin was attacked by the Kryn Dynasty.


  • Back for the Finale: After the Mighty Nein defeat Lucien and return to Nicodranas to celebrate, Edith reappears (after an absence of dozens of episodes) and asks to join in their carousing.
    Edith: I may be old, but I can still throw a rug and cut it!
  • Parental Substitute: With Yeza gone and Veth/Nott still being a goblin, Edith has taken responsibility for Luc's welfare.
  • What Happened to the Mouse?: She was last seen in episode #78, still living at the Lavish Chateau after Luc is returned to Yeza's custody. The Nein have been back to Nicodranas and the Chateau several times since then but no mention is made of Edith.
    • Resolved in the Grand Finale where Matt explains Edith has settled down living in Nicodranas and even accompanies the Mighty Nein on their last night out on the town.

    Jeff 

Jeff

Race: Human

A surly member of the Crownsguard whom Beau forces into helping with the Mighty Nein's investigation in Felderwin.


  • Aerith and Bob: The name "Jeff", pretty obviously made up on the fly by Matt, is so out-of-place in a fantasy setting that the players can't stop laughing over it.
  • Butt-Monkey: He was badly burned in the attack by the Kryn, and Beau slaps him right on a raw wound in an attempt to be buddy-buddy. Needless to say, it does not endear him to her.
  • Deadpan Snarker: A real smartass, especially when Beau exasperates him just a little too much.
  • Dirty Cop: Downplayed, but he does take some monetary convincing when Beau asks him and two of his fellow Crownsguard to escort Edith and Luc to Alfield.
  • Jerkass Has a Point: When Beau suggests that he and some of his men escort Edith and Luc out of harm's way, he rudely (but quite rightly) points out that she's asking them to go AWOL, which carries serious penalties.
  • The Real Heroes: Just an everyday Crownsguard who managed to save Luc from Yeza's apothecary after it was set on fire by the Kryn attack.
  • Theme Naming: After much mockery over Jeff's name, Matt decrees that his buddies are called Jordan and Jay.

Kamordah

Originally founded by zealous followers of Desirat the Twilight Phoenix in the Bromkiln Hills, Kamordah has since became famed for its geothermal activity that allows exotic plants and herbs to grow. The vineyards of Kamordah take advantage of these unique plants and fertile land to produce some of the finest wines in Exandria.

    Thoreau Lionett 

Thoreau Lionett

Race: Human

Beauregard's father and a successful wine baron who single handedly brought prosperity to the town when a hag told him to plant grapes in the area. As it turns out the sulfurous soil proved perfect for growing the grapes and he became quite wealthy off of the wine he made from them. His relationship with his daughter, however, leaves a lot to be desired.


  • Abusive Parents: Beau's life with him wasn't great, especially in the last few years before she was dragged off to the monastery. He never showed her the type of affection a growing child would need, constantly shot down her ideas to grow their business by expanding outside of Kamordah and stifled her desire to see the wider world, and was convinced that her being born would screw up the prophecy the hag had given him since he was promised a "beau", as in a boy, that would take over the business in his stead. It all came to a head when he discovered Beauregard bootlegging their wine, at which point he had monks from the Cobalt Soul kidnap his daughter in the dead of night to "beat the indiscretions out of her".
  • Blessed with Suck: He made a deal with Isharnai to become rich and successful so he could marry the woman he loved. It worked, but his rigid adherence to her prophecy alienated his daughter and his marriage doesn't look especially happy. Since Isharnai feeds on deals that cause misery, it's heavily implied (and the Nein speculate to this effect) this was the "price" of his deal: he's wealthy, but never got to have a happy family.
  • Fantastic Racism: Nott's presence in his home does put him off quite a bit, and of the Nein she is the only one he doesn't make any real effort to engage with.
  • My God, What Have I Done?: When the Nein show up on his doorstep looking for the hag who gave him that prophecy (as it might be the same one that cursed Nott), he seems far more sedate and even keeled than the man who disowned his daughter and let her be dragged away to the Cobalt Soul kicking and screaming three years prior. He tries to explain to Beau why he was the type of man he was, and Jester rolling a good enough insight check reveals that he does still love Beau even after everything they've been through.
    • Subverted to hell and back once it’s revealed that he intentionally arranged for Beau’s kidnapping with Zeenoth, even paying him with a bribe. And, as Matt mentions in a tweet, he was very selective with his timing in terms of his behavior and actions, including being able to convince and fool Jester through the aforementioned insight check. This proved just how much of a monster Thoreau Lionett truly was, and it wasn’t until Zeenoth’s trial that he was finally exposed and punished.
  • Rich in Dollars, Poor in Sense: Non-comedic variant; he is quite the successful wine merchant and business man with a three story manor and a lot of land and servants, but he is also a very superstitious man who planned all of his life around one prophecy given to him decades ago, to the point that he abused and alienated his daughter because she didn't fit into this prophecy perfectly.
  • Wanted a Son Instead: He was convinced his first-born was going to be a boy and did little to hide his disappointment that Beau was a girl.

    Clara Lionett 

Clara Lionett

Race: Human

Beauregard's mother and Thoreau's wife. She originally came from a wealthy family, but left them to marry Thoreau. Together, the two of them prospered as wine merchants in Kamordah.


  • Extreme Doormat: When Clara sees Beau again after years she is so concerned about Thoreau's reaction that she barely expresses any emotions other than shock. Her passivity seems to be the only thing Beau is upset about her, and when she leaves she invites her mother to start standing for her opinions, even stating later on to the Nein that her mother does care, especially when Thoreau is not there. Despite being strained, there is still love between mother and daughter.
    • Everything is flipped on its head once Thoreau’s crimes are exposed, all of which Clara had no knowledge of. The revelation gave Clara the impetus to finally leave Thoreau for good, and with her son T.J. as well.
  • Uptown Girl: She comes from a rich family and this caused Thoreau to go look for Isharnai so that he could become rich enough to marry her. Following the hag's advice, Thoreau asked her family for a loan so that he could buy the land to set on his activity.

    Thoreau Lionett Jr. 

Thoreau Lionett Jr.

Race: Human

The son of Thoreau and Clara, and Beauregard's little brother. He was born after Beauregard was sent away to the Cobalt Soul.


  • Children Are Innocent: He is two years old and he was the only member of the Lionett family aside from his mother that was genuinely happy to see Beauregard when she visited them.
  • Generation Xerox: Potentially. The Mighty Nein conclude that if Isharnai caused the unhappy family life of the Lionetts, then Thoreau would have ended up being an Abusive Parent to T.J. as well, no matter his gender. But for T.J. things will be better, because if he is going to have problems he will have Beau and his mother to help him.
  • In-Series Nickname: He is called "T.J." to distinguish him from his father Thoreau.
  • Practically Different Generations: His older sister Beauregard is at least twenty years older than him.
  • Quirky Curls: He has curly hair and he is very energetic for being just two and a half years old.
  • Strong Family Resemblance: He is described as a young, boyish Beauregard.

Balenpost

Balenpost is the Dwendalian Empire's central outpost in Eiselcross, but it is actually a research facility run and controlled by the Cerberus Assembly alone.

    Dagen Underthorn 

Dagen Underthorn

https://static.tvtropes.org/pmwiki/pub/images/dagen_underthorn.jpg
Race: Dwarf
Class: Ranger/Fighter

The guide hired by Vess DeRogna to escort the Mighty Nein in Eiselcross. Hailing from Uthodurn, he is known and respected in Balenpost for the feat of exploring most of the island of Foren without dying.


  • Accidental Misnaming: Played for Laughs. No one seems to be able to pronounce his name right in and out of universe, so he starts to respond to "anything close to it".
  • Bold Explorer: He is an expert explorer and he knows how to survive most of the dangers of Foren. However, he does not explore the ruins of Aeor with the Nein because it wasn't included in his paycheck.
  • Handicapped Badass: He uses a battle wheelchair to move and is a capable guide and fighter.
  • I Call It "Vera": He calls his battle-axe Sheila. Jester and Veth make all kinds of speculations about it.
  • I Warned You: He tells the party about the dangers of scavenging and how it might not be worth the risk. He's rapidly proven right as they whole suffer a lot of damages trying to obtain a gem that turns out to be nothing more than a Schmuck Bait.
  • Laser-Guided Amnesia: A consensual example. When he finds out about Vess DeRogna's murder, Dagen agrees that Jester should remove the information from his mind via Modify Memory because he doesn't want to get involved with the murder charges the Mighty Nein are going to face in case they won't be able to catch the real culprit, but at the same time he still wants to be their guide and help them with their mission.
  • Locked Out of the Loop: The Mighty Nein decide not to inform him of the death of Lady DeRogna during their night at the inn and rather invent a lie about her meeting them in Aeor later. Fjord eventually spills the bean making Dagen wish he didn't knew about it.
  • Not in My Contract: He's very insistent about the specific parameters of his job. He's a guide— not a dungeoneer, not a mercenary (although he does fight alongside the party in self-defense), and not politically aligned with any faction.
  • Only in It for the Money: He will take the Mighty Nein wherever they want, for as long as he will get paid. On the bright side, this attitude makes it relatively easy for him to fit in at the Dynasty's outpost in Vurmas, as he's (tentatively) welcomed as a neutral party rather than an employee of the Dwendalian Empire.
  • Screw This, I'm Outta Here: Averted. Instead of leaving the Mighty Nein to their fate when he finds out about Vess DeRogna's death, not only he offers some advice to solve the situation, but he also agrees to have his memory modified so that he could still be their guide without being accused to be an accomplice in the murder in case the Cerberus Assembly decides to charge the Nein for it.
  • Seen It All: He has witnessed many bizarre accidents in his life due to his profession, but he still considers the Mighty Nein the weirdest group of adventurers he ever happened to lead.
  • Super Wheelchair: He moves thanks to one. Made of metal and wood, it seems to be equiped with a variety of useful tools to survive in the freezing wild.

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