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Guest Party Members

Other Player Characters who are not a part of Vox Machina, who have come into the adventure for one reason or another. Their motives for helping out the party are their own, and they do create interesting dynamics within the group.

The Slayer's Take

A monster hunting guild operating out of the ancient holy city of Vasselheim. When Vox Machina commits an unsanctioned killing of a hydra, they are forced to join the Slayer's Take to avoid being punished by the law. As part of their application process, Vox Machina are split into two teams, each tasked with completing a standard Slayer's Take contract. In addition to the members of Vox Machina, each team is assigned a Slayer's Take veteran to watch over them and one other adventurer.

Team Lyra is led by Lyra, a human wizard/admin-assistant of the Slayer's Take. It consists of Vex, Percy, Grog, Scanlan, and Zahra Hydris, a tiefling warlock seeking to join the guild. They are tasked with hunting one adult white dragon.

Team Thorbir is captained by Thorbir Falbek, an experienced dwarven fighter of the Slayer's Take. Its members are Vax, Keyleth, Tiberius, and Brother Kashaw Vesh, a human cleric paying off a debt to the guildmaster. They must hunt down a Rakshaka, a demon from the Nine Hells whose shapeshifting ability turns their hunt into more of a murder mystery.

    Lyra 

Lyra

Played by: Felicia Day

https://static.tvtropes.org/pmwiki/pub/images/lyra_avatar.jpg
Race: Human
Class: Wizard (School of Transmutation)

A precocious klutz of an arcane spell caster. As the designated veteran of the Slayer's Take she is appointed Leader of the first group; despite the fact that her experience in the organisation has been entirely behind a desk. She particularly likes to talk about about her extended love(?) affair with a man named Aldor.


  • Amusing Injuries: Her Dexterity stat is so low, it's a miracle if she manages to pass a check without injuring or embarrassing herself.
  • Black Magician Girl: As an arcane spell caster, this is a given.
  • Catchphrase: Due to her inexperience and lack of confidence, she says "As the leader..." a lot.
  • Cloud Cuckoo Lander: She's... not a hundred percent in touch with reality.
  • Cute Clumsy Girl: Introduced tripping right onto her face, spilling papaya all over the floor, accidentally pulling her clothes off, and tearing the magical contract from the Slayer's Take when she tries to hold it.
  • Endearingly Dorky: Displays shy and naive behavior that the rest of the group finds endearing. Lampshaded by Liam.
  • Friendless Background: While not dwelt upon, she does mention at some point that she's never had friends before.
  • Genius Ditz: True to Felicia form; she has the highest Intelligence out of all the Player Characters to this point and specializes in transmutation, but she's scatterbrained in other areas.
  • Glass Cannon: She can really dish it out - her spells seem based primarily around doing a lot of damage at once, and include Disintegrate alongside several flavours of elemental destruction - but she definitely can't take it.
  • I Just Want to Have Friends: She was delighted to be part of a group and make friends with them.
  • The Leader: Appointed Leader of the first Slayer's Take trial group.
  • Motor Mouth: Don't get her started on Aldor... or on anything, really.
  • My Hovercraft Is Full of Eels: She knows one sentence in Giant and firmly believes it to be a boast/threat. But as Felicia points out, she actually just says "My cat is your friend!"
  • Playing with Fire: Knows Fireball and Fire Bolt.
  • Red Oni, Blue Oni: As one of the two guest stars to the party, she is The Red to Zahra's Blue because she is far more emotional and excitable.
  • Shock and Awe: One of her spells is Chain Lightning.
  • Stalker with a Crush: She says that Aldor, another member of the Slayer's Take, is her boyfriend. Then she says that he is "going to be" her boyfriend, and then something more embarrassing.
  • Wardrobe Malfunction: After falling on her face and spilling papaya over her robe and the floor, she experiences some trouble when she tries to brush it off of her.

    Zahra Hydris 

Zahra Hydris

Played by: Mary Elizabeth McGlynn (Campaign 1, The Legend of Vox Machina)

https://static.tvtropes.org/pmwiki/pub/images/zahra_avatar.jpg
Race: Tiefling
Class: Warlock (Great Old One, Pact of the Tome)

A powerful, no-nonsense tiefling warlock who was assigned to Team Lyra as a potential recruit to the Slayer's Take. She initially attempted to exert dominance over her team, but struck up a friendship after finding some common ground with Vex'ahlia. Zahra is as kind to her friends as ruthless towards her enemies.


  • Abusive Parents: Offhandedly mentions her father kept her locked in a cage.
  • Always Accurate Attack: If she successfully hits an enemy with Witch's Bolt then she can continue to attack with it so long as the target is within 30 feet. She peppered Rimefang with Witch Bolt despite his attempts to dodge.
  • Babies Ever After: She has a child with Kashaw.
  • Blue Blood: Something Percy immediately picks up (and he would know). Given the...troubled terms she and her family appear to be on, she may not hold a title, but she certainly has the manner.
  • Can't Hold His Liquor: In Episode 43 she goes out drinking with Kash and Vox Machina, and it turns out it does not take much to get her plastered.
  • Deal with the Devil: Warlock class in 5th Edition gain their power from appealing to a demonic pact, dealing with the Fey, or encountering a Cthulhu-esque eldritch Great Old One. Zahra chose the Great Old One.
  • Defrosting Ice Queen: While initially somewhat haughty and distant, she proves to be a loyal ally and clearly considers Vox Machina to be good friends of hers by the time their mission is complete. When Vox Machina meets her cousin Lillith, it's mentioned that Zahra spoke quite highly of the team.
  • The Dragonslayer: Scored the epic final blow against Rimefang.
  • 11th-Hour Ranger: She and Kashaw ride wyverns into the middle of the final battle with Vecna. Unfortunately, she only manages to get a single action in before Vecna throws a Hold Monster at the pair and they plummet out of sight.
  • Even the Girls Want Her: Quoth Vex, "I've got a crush on Zahra."
  • Lady of Black Magic: Her magical power is truly daunting and cast with the same elegance as she conducts herself.
  • Lunacy: The moon is a noticeable theme with her. When she escaped the clutches of her asshole father and saw the sky for the first time, it happened to be what she saw, which inspired her magical pact.
  • Meaningful Name: Her last name, Hydrus, is the name of a southern constellation symbolizing a water snake.
  • Monochromatic Eyes: Her pupils and irises are silver, which has this effect in her portrait.
  • Mystical White Hair: Zahra's portrait shows that she has white hair; her class shows that she has an eldritch contract with a Great Old One.
  • Mundane Utility: Downplayed and Played for Laughs; she has a tendency to use her tail (which is one of the many, many markers of her supernatural nature) to smack people on the behind.
  • Odd Friendship: On the other hand, she and Grog click with baffling immediacy.
  • Power Floats: While casting Hellish Rebuke, the mortal blow on Rimefang, she begins to levitate as part of her HDYWTDT.
  • Pregnant Badass: When going up against Vecna.
  • Pre-Mortem One-Liner: Just before Rimefang dies.
    Rimefang: (mere moments before his death) You can't...
    Zahra: (with arcane power flowing through her) Yes, I fucking can.
  • Precision F-Strike: Not quite to the extent of, say, Vax'ildan or Grog. But when she tosses it out, it cuts deep.
  • Red Oni, Blue Oni: As one of the two guest stars to the party, she is The Blue to Lyra's Red for being more stoic and composed.
  • The Rival: Seems to be forming one with Vex'ahlia. However, their fireside talk about their backgrounds bridges the gap between them, and they even share a hug after bringing down the dragon.
  • Smug Snake: Zahra is exceptionally arrogant, and tries to establish dominance when first meeting the first group. However, she warms up to them soon enough, and when being credited with the kill on Rimefang, she insists it was a "group effort."
  • Telepathy: Using the the Awakened Mind patron feature, she can speak telepathically to anyone in 30 feet.
  • The Stoic: She seems to share Percy's traits of being more serious and less of a caricature than other members.
  • True Companions: She forms tight bonds of friendship with Kashaw, performing all her Slayer's Take missions with him. She is also close to Vox Machina, particularly with Vex'alia and Grog.
  • White Sheep: It's implied through her cousin, Lillith Daturai, that they might be the only nice members of the entire family, though you wouldn't know it of Zahra at first.

    Thorbir Falbek 

Thorbir Falbek

Played by: Wil Wheaton

https://static.tvtropes.org/pmwiki/pub/images/thorbir_avatar.jpg
Race: Dwarf
Class: Fighter (Battle Master)

A dwarven veteran of the Slayer's Take who is deeply irritated at having to "babysit" the second team as their designated leader. A man of action over thinking, Thorbir is cursed with a bizarre streak of bad luck and tends to solve most problems through smashing.


  • Action Dad: Yes, grumpy Mr. Thorbir is a father.
  • Born Unlucky: This actually applies to Wil Wheaton himself, and the character by extension. Wheaton has a reputation for having nearly supernatural levels of bad luck with his rolls, to the point that he's often considered cursed.
  • Butt-Monkey: His luck is so awful that he seems to inflict pain and suffering on himself constantly. Even in the small cameo he made later on in the campaign he was seen being defeated in a card game.
  • The Chew Toy: As a result of absurdly bad rolling, a lot of bad things happen to him.
  • The Comically Serious: His direct and serious approach to problems contrasts magnificently with the results of his dice rolls.
  • Cosmic Plaything: This is a character that depends on not succumbing to the Wheaton Dice Curse.
  • The Determinator: He is very impatient, and does not like to get off-track. It doesn't always end well but even with all of his failure to hit his enemies, he still uses his skills well and helps the party.
  • The Leader: Appointed Leader of Group Two of the Trial of the Slayer's Take. It also applies mechanically, as he has the skill "Commander's Strike" which can grant an ally near him an extra attack during his turn.
  • Jerkass: Introduced to Vox Machina as someone surly, unpleasant and grumpy.
  • Jerk with a Heart of Gold: The inner goodness is hinted at when he bought a mask for someone later revealed to be his young daughter. He also readily admits that the team is worthy after they complete their quest and leaves on good terms with Vax.
  • Nerves of Steel: He fears no opponent, and never backs down from a fight.
  • Papa Wolf: Don't threaten his daughter. Don't even think about it.
    Thorbir: You will NEVER touch my daughter.
  • The Strategist: Has the ability Combat Superiority, which grants him additional tactics such as baiting an enemy's attention to him, directing allies to attack, and reacting to an enemy's attack.
  • Technicolor Eyes: One black eye and one blue eye. Unlike Kashaw, there does not appear t be a reason for this.
  • The Stoic: More often than not, he only shows varying intensities of grumpiness.
  • Throw the Dog a Bone: Pretty much any time he gets a good roll (or something that at least beats an NPC's roll), but particularly the Natural 20 on Insight right before the battle with Hotis.
  • Why Did It Have to Be Snakes?: Acid in this case. Why indeed...

    Kashaw Vesh 

Kashaw Vesh

Played by: Will Friedle (Campaign 1, The Legend of Vox Machina)

https://static.tvtropes.org/pmwiki/pub/images/kashaw_avatar.jpg
Race: Human
Class: Cleric (Life Domain)

A human cleric who joins Team Thorbir to settle an unspecified debt with the guildmaster of the Slayer's Take. Kash is a cynical and bitingly sarcastic man whose utter bewilderment at the antics of his team obscures a surprisingly tragic past.


  • The Aloner: Whatever he did before he met the group, he did it alone. Once he's done, despite having warmed up to the group considerably, he returns to his tasks alone once more. Upon his return, it turns out he's become less of a loner and made a very close friend in Zahra, with whom he works for the Slayer's Take.
  • Affectionate Nickname: Seems to have picked one up from Vox Machina, who've been known to call him 'Cashew' on occasion.
  • Babies Ever After: He has a child (or two) with Zahra.
  • Big Damn Kiss: Oh yeah. He gave one to Keyleth, and it was glorious. Made her speechless.
  • Catchphrase: His usual reaction to Keyleth's antics: "Is she always like this?"
  • Combat Medic: A given, considering he's a cleric. Although he didn't really use his healing magic until after the acid pit in episode 21.
  • Crisis of Faith: Suggested with his actions thus far. He hides his holy symbol (of an unknown god) rather than wear it openly, and he's described as "reluctantly" pulling it out to cast a spell. He finally goes into detail in episode 21. He is the only remaining "worshipper" of a deity named Vesh, to whom he was ceremonially married shortly after birth. She came to consummate the marriage when he was fifteen, and it resulted in the deaths of his entire village, including his parents. He took her memories upon himself as part of the consummation, saw her vicious nature, tried to kill her and she vanished; he hasn't seen her since then. Because of Vesh, he can't get emotionally close to anyone.
  • Dark and Troubled Past: His backstory involves the death of his family and his village, 100 scars on his right arm, and arranged marriage to an evil goddess.
  • Deadpan Snarker: Especially his interactions with Keyleth. Since meeting the rest of Vox Machina he's gotten some good snarking in at the rest of them, especially Scanlan.
  • 11th-Hour Ranger: He and Zahra ride wyverns into the middle of the final battle with Vecna. Unfortunately, he only manages to get a single action in before Vecna throws a Hold Monster at the pair and they plummet out of sight.
  • Even the Guys Want Him: Several characters comment on his attractiveness throughout Episode 43, including Vax and Percy while they were drunk. Kashaw isn't amused by this.
  • First Kiss: He was Keyleth's first kiss, she was his second. Vesh was his first.
  • Forgot About His Powers: Doesn't remember his Turn Undead ability until it's nearly too late. Justified, as this was Will Friedle's first time playing D&D, ever.
  • Good Is Not Nice: Kashaw fits this trope quite well; he's a healer and is dedicated to opposing his pure-evil wife, but he's a snarky jerkass with little patience for the party's antics at first.
  • Good Scars, Evil Scars: His right arm is absolutely covered in small scars. This is a result of his "marriage" to Vesh; he made the first fifty cuts, she performed the rest. Her sweat became mixed with his blood, which gave him her memories.
  • Insistent Terminology: As he points out when questioned by Vex, he didn't marry Vesh. Vesh married him.
  • I See Dead People: Where the second group of the Slayer's Take saw an inanimate corpse, Kashaw saw it move and talk via his spell.
  • It Sucks to Be the Chosen One: It really, really does when the purpose you're chosen for is serving as the metaphysical counterweight to a vicious, homicidal deity. His marriage to Vesh was to ensure there would be a channel of positive energy to counter her dark and chaotic nature, and it still killed everyone he knew.
  • Jerk with a Heart of Gold: He might be snappish and irritated by Keyleth's optimism, but as often as he complains about the team's antics he's perfectly willing to give them magical support when they need him. By the end of his time with the group, he's thawed to downright civil. When met again, he's a lot nicer, albeit still incredibly snarky.
  • Knight in Sour Armor: Despite his bad attitude (and all of the very justifiable reasons he has to be that way), deep down Kashaw still believes in the preservation of life.
  • Like Brother and Sister: What he initially thinks his relationship with Zahra is. Considering that he ends up impregnating her, it's safe to say this is a Subverted Trope.
  • Marriage to a God: His relationship with his deity, Vesh. It wasn't a pleasant ceremony.
  • Mistaken for Gay: Scanlan either jokingly pretends or becomes totally convinced that Kashaw has a thing for Vax.
  • Nay-Theist: Unusually for a D&D cleric, he doesn't draw his divine powers from the god he "worships" (Vesh doesn't really do positive energy, even if he did actually worship her). Instead, he seems to draw power from his own dedication to opposing Vesh. He takes this duty seriously, but it makes his outlook on the world thoroughly cynical while causing his divine magic to have unexpected dangers.
  • Only Sane Man: While group two is somewhat more level-headed than group one was in general (group one containing Grog, Percy, Scanlan, and Lyra), Kashaw seems to have his head screwed on straighter than the rest.
  • Rape as Backstory: Vesh consummated their marriage when Kashaw was fifteen years old. It's unlikely she cared what he had to say about it. That it was just one among the many horrors she visited upon him explains a lot about Kashaw as a person - particularly his reluctance to form relationships.
  • Riding into the Sunset: After giving Keyleth a Big Damn Kiss (her First Kiss, by the way) he leaves the building "like a thief in the night". Then it turns out he returned and has been helping out the Slayer's Take with work.
  • Running Gag: Kashaw cannot seem to say Tiberius' last name for the life of him (except when they parted ways). Whether this is by accident or on purpose, it's hard to say. There's also his endlessly amusing exasperation with Keyleth's sweetness-and-light: "Is she always like this?"
  • Slap-Slap-Kiss: Eventually falls into this with Keyleth, alternating between snarking at her and flirting with her. The kiss part becomes literal when he gives her one right on the lips before they part ways.
  • Talking to the Dead: Kashaw has spells that allow him to speak to the spirits of the dead, which comes in handy at one point during the bounty hunt.
  • Technicolor Eyes: One yellow eye and one blue eye. He was born with two yellow eyes. The mismatched one he gained from the god he married.
  • The Strategist: He's the one to come up with the plan for how to inflitrate Emon in full detail.
  • Surrounded by Idiots: Considerably kinder to Vox Machina he might have grown to be over the series, but considering he's still Kash he's not afraid to call out the lack of planning and what he considers the stupidity of others in the bluntest way possible. His astonished, shocked and utter incredulous reaction about the team's absolute lack of any real plan in order to inflitrate Emon and deal with Thordak is all over his demeanor and Will Friedle plays it to perfection. It's why he ended being The Strategist for said mission: he was the only one with a real working plan.
  • Token Human: He is the only human in his Slayer's Take trial team. This is highlighted when the team goes into a dark place, and he doesn't have low-light or dark vision. In Matt's words, "You, Mr. Human, can't see anything. It is pitch black."
  • Took a Level in Kindness: He's a lot nicer to the party when he returns in Episode 43, but he's still very snarky.
  • True Companions: With Zahra who was the first person to teach him what family meant. Also with Vox Machina to a lesser extent, particularly with Keyleth and Vax.
  • Turn Undead: You better believe he has the power to repel ghosts as a Cleric, but even more when those ghosts were really wrecking the second group's shit.
  • Undying Loyalty: He has this to Zahra after a Noodle Incident where she saved his life. She is his closest friend and he'll go where she does if asked.
  • Unresolved Sexual Tension: With Keyleth when they see each other again, complicated by her feelings for Vax. It ends up mostly resolved when they have a talk and Kash apologises for stealing her first kiss, though Keyleth doesn't mind that he did. It promptly turns awkward when he reveals it was only his second kiss and Keyleth fails to guess the obvious candidate for his first. (Hint: he's married.)

Other Guest Party Members

    Lillith Daturai 

Lillith Anioska Daturai

Played by: Kit Buss

https://static.tvtropes.org/pmwiki/pub/images/lillith_avatar.jpg
Race: Tiefling
Class: Wizard (School of Illusion)

A tiefling wizard who debuts disguised as a servant for the Sovereign's banquet, whom Keyleth voided her eagle bowels upon. She helps Vox Machina deal with the Briarwoods. In return, they lend her a hand dealing with some of her own enemies. She also happens to be the cousin of Zahra Hydris.


  • Action Girl: She's fond of the Phantasmal Killer spell.
  • All There in the Manual: Kit is making a comic book series based on Lillith's backstory called Cloven: Bloodlines, in which we get to see what she did to her sister's face, among other fun details.
  • Big, Screwed-Up Family: Her sisters keep trying to kill her, and her uncle... well, see Abusive Parents under Zahra's tropes above.
  • Black Magician Girl: As an arcane spellcaster.
  • Cain and Abel: She melted one of her sister's faces and they've made several attempts to kill her. She would prefer to ignore them but they hold a grudge because she stole their human sacrifice (a.k.a. Beatrycze).
  • Cute Clumsy Girl: In her disguise as a servant, she's slightly bumbling and definitely cute.
  • Did They or Didn't They?: While the canonical status is dubious, as both Kit and Taliesin have evaded the question whenever they've been asked, an assumption from Scanlan and Grog turned into a Running Gag that Lillith and Percy slept together between episodes 25 and 26. Even Matt shipped it!
  • Lady of Black Magic: Lillith is an arcane spellcaster and some form of nobility in her home country, though that is a bit of a moot point since she's on the run.
  • Master of Illusion: Lillith is an illusionist specialist and, before crossing paths with Vox Machina, lived in the palace disguised as a human servant.
  • Meaningful Name: Lillith is one letter away from the apophrycal demon. However, her backstory seems to be derived from the less known account of Lilith being a rebel against tyranny. Her last name is derived from the datura genus of flowers (which can be white, like she is, and can induce intense hallucinations, which suits her powers of illusion).
  • Necromancer: Can raise the dead as servants, as demonstrated on the Broker so his employers would see what became of him.
  • Parental Substitute: To a young girl named Beatrycze, who would have otherwise been an infant sacrifice.
  • Red Eyes, Take Warning: Black sclera with red irises. Probably the only sign that she is in any way dangerous.
  • The Runaway: Has been on the run from her controlling and abusive sisters for 8 years.
  • White Sheep: She and Zahra appear to be the only nice members of the family. Lillith herself happens to be a rarely-colored white tiefling (as opposed to the common red).

    Garthok 

Garthok

Played by Jason Charles Miller

Race: Half-Orc
Class: Rogue (Assassin)
https://static.tvtropes.org/pmwiki/pub/images/garthok.jpg

A member of The Clasp encountered by Vox Machina in Emon. He joined up with Vox Machina to recover stolen treasure from Gilmore's Glorious Goods.


  • All There in the Manual: During his actual on-screen appearances Garthok plays his cards close to his chest and reveals very little about his personal life. However, additional information about him can be pieced together from the in-character messages and playlists Jason Charles Miller put together about the character for the Critter community.
  • Back Stab: Sneak Attack!
  • The Cameo: Appears briefly at the start of The Screw Job.
  • Connected All Along: Maybe to Campaign 2. In the semi-canonical message that Jason Charles Miller recorded for the Dalen's Closet One-Shot he mentioned he had a newborn son and was thinking of calling him Fjord. It's likely this was just a joke but some fans seriously began to question if Garthok and his wife could've been Fjord's parents before he ended up in the Driftwood Asylum orphanage; Garthok's line of work was dangerous and could've easily resulted in leaving his child parentless and his son would've been born roughly around the same time Fjord was.
  • Enemy Mine: Garthok teamed up with Vox Machina back when their relationship with the Clasp was still fairly neutral. However, even back then he made it clear their alliance was temporary until he reunited with his organisation.
  • Even Mooks Have Loved Ones: In the grand scheme of things he's little more than a small-time killer in the employ of the Spirelings of the Clasp but the in-character message Jason Charles Miller recorded prior to the Dalen's Closet One-Shot reveals that Garthok now has a wife and newborn son.
  • Last Chance Hit Point: Half-Orcs have a racial ability where, once per battle, they may shrug off a knock-out blow (i.e. one that would reduce them to zero hit points) and remain at a single hit point instead.
  • Love Hurts: Before finding his true calling as an assassin, Garthok tried to give love a chance with Rahetah, a half-orc woman he met from the Shalesteps. He thought he'd found someone just like him but after 3 weeks of a “long con,” she managed to rob him of all his possessions including his only memory of his father, a magical dagger.
  • Religion of Evil: Jason Charles Miller revealed that Garthok is a devout follower of The Ruiner - a chaotic evil god whose followers live to destroy, pillage and slaughter.
  • Stealthy Colossus: Jason made his character a rogue, despite Half-Orcs being typically large, physically dominating and distinctly un-sneaky.
  • Stout Strength: His highest stat is his strength at 18. He's even stronger than Grog was at the time.
  • The Sneaky Guy: As befitting a rogue, he is sneaky, but he works in a grup with a lot of sneaky people, so this he is not the sneaky guy.
  • The Social Darwinist: The playlist Jason Charles Miller put together for Garthok and his devotion to The Ruiner establish the character as this. He believes only the strong survive, however, he's fully aware that the strong can get careless and become the hunted.
  • The Big Guy: As a Half-Orc he is rather large, and acts as muscle (stealthy muscle!) for the Clasp.
  • Thieves' Guild: The Clasp is described by Percy as a "shadow infrastructure" for Emon, and Garthk is a member of it.
  • Tragic Keepsake: He used to have a magical dagger to remind him of his father. He doesn't have it by the time he appears in the campaign since it was stolen by a former lover.

    Gern Blanston 

Gern Blanston

Played by: Chris Hardwick

Race: Blue Dragonborn
Class: Wizard (School of Necromancy)

A blue Dragonborn wizard that Vox Machina encounters on their second journey to Pyra. Though certainly... eccentric, he's a capable wizard. He travels with his undead thralls (Carol, Coral, Fatty Arbuckle, and Stimpy), and is also a proficient candle maker.


  • An Ice Person: Unlike white dragonborns, he isn't naturally so, but knows Cone of Cold and Ice Storm. His candles can also be enchanted to have ice properties when activated.
  • Catchphrase: Chris jokingly attempts to start one in the chat, "#FeelTheGern".
  • Cloudcuckoolander: Excitable, loud, easily distracted, and prone to following some truly bizarre trains of thought. Take a look at what he named his zombie thralls. One can only wonder what turns his life took that his two strongest skills are necromancy and candle-making.
  • The Dandy: Hates having his nice vest damaged. He was more concerned about it than he was about being on fire.
  • Dark Is Not Evil: A rare heroic necromancer.
  • Dropped a Bridge on Him: Was eaten by a fire giant offscreen, according to Matthew Mercer. This was done in response to the real-life abuse allegations toward Chris Hardwick.
  • Fake Memories: Considered using Modify Memory to convince the Efreeti back towards the plane rift.
  • Flying Broomstick: Owned one...which Vex stole from under his nose.
  • Glass Cannon: He's certainly a powerful wizard, and his Cone of Cold can deal damage like no one's business. However, his AC is only 13 (tied with Lyra), and he only has 70 hit points, so whenever things hit him, he gets hit hard.
  • Heroic Comedic Sociopath: He's perfectly fine with sending his undead thralls out as suicide bombers (cause they're, you know, dead), calls them "people candles", and isn't exactly heartbroken for too long when they get destroyed. In a world where raising undead isn't exactly looked upon fondly, he treats the practice as a useful hobby.
  • Horrible Judge of Character: When he fails an Insight check on Vex after she stole his broom, Chris gleefully spends the rest of the session in character praising her honest and trustworthy face.
  • Necromancer: Specializes in this school of magic and keeps undead as "pets".
  • No Indoor Voice: He's very shouty.
  • Oireland: Speaks in a stereotypical, heavy, excitable Irish accent.
  • Shock and Awe: Being a blue dragonborn, he can use Lightning Breath.

    Shale 

Played by: Christopher Perkins

https://static.tvtropes.org/pmwiki/pub/images/shale_avatar.jpg
Race: Goliath
Class: Fighter (Battle Master)

A former member of the Herd of Storms, Shale is an impressive Goliath who makes up in wits and gumption what she lacks in youth, limbs, and eyes.


  • Anti-Nihilist: Everyone is going to die eventually, and in her view this means everyone should strive to accomplish great things, pass a legacy to the next generation, and then die awesomely. She uses this trope to cheer Zanror up when he is focused on the cost of fighting Umbrasyl.
    Shale: There's always costs. We all die, it just depends on how. We died fighting a dragon, and we lived fighting a dragon. What more do you want?
  • Badass Boast: When Grog asks if her staff is a "magic staff of dragon slaying", she replies that it will be as soon as she catches up with Umbrasyl.
  • Brutal Honesty: Tries to inspire Grog by saying it's his destiny to kill Umbrasyl, but admits she's bold-faced lying within seconds.
  • Bus Crash: Chris Perkins jokes that she probably was eaten by an owlbear between leaving Umbrasyl and returning to Westrunn. Canon-wise, she returned safely.
  • Cool Old Lady: Grog admired her since his youth and Zanror lets her rejoin the Herd with zero fuss.
  • Death Seeker: Totally expected to die to Umbrasyl. Sam jokes that she should just jump in a pool of acid to ensure she does.
  • Dope Slap: If you give her sass, then she will give you a smack on the head with her staff.
  • Feeling Their Age: Chris Perkins likes playing up her age by her saying that her feet aren't as fast as they used to be and her eyes can't see as far.
  • Handicapped Badass: Missing both an eye and an arm and still willing to face Umbrasyl!
  • Never Mess with Granny: Goliaths are not known for living to advanced age, so Shale is truly imposing in that regard alone.
  • Screw Politeness, I'm a Senior!: Abrasive and hilarious, only an old woman could dare call Umbrasyl the Hope Devourer a flying suitcase.

    Kerrek 

Played by: Patrick Rothfuss

https://static.tvtropes.org/pmwiki/pub/images/pict.jpg
Race: Human
Class: Paladin (Oath of Devotion)

A grizzled, middle-aged blacksmith who lives in Westrun. He is less powerful than Vox Machina (being only Level 5 compared to their 14) but more than makes up for it in his wisdom, strength of character, and high standing within the community of Westrun.


  • Cool Old Guy: Kerrek isn't exactly in his prime, but he's still a valued ally to the group.
  • David Versus Goliath: Middle-aged, semi-retired, level 7 paladin vs. the Big Bad of Vox Machina's most recent plotline, an ancient green dragon who has successfully killed no fewer than three fully-powered party members. Kerrek wins.
  • Dragonslayer: He lands the finishing blow on Raishan in episode 83. Impressive for an (at the time) 7th level paladin.
  • Healing Hands: Has access to Lay on Hands and uses it on Keyleth in the aftermath of the battle.
  • Heroic Self-Deprecation: He is a wise man with sound advice, but he will always say that's not the case.
  • Ink-Suit Actor: The official art makes him look a lot like Patrick Rothfus.
  • Mentor Archetype: To Vox Machina, especially Keyleth, he provides wisdom and guidance. In his first episode, he helps Keyleth start to manage her Imposter Syndrome.
  • Nice Guy: He's a good man who is able to help Keyleth with her personal conflict over what it means to be a "hero". He's also a very trustworthy person respected by the people of Westrun.
  • Pre-Mortem One-Liner: To Raishan. "No. No further."
  • Refusal of the Call: Vox Machina suggest that he could be an ideal leader for Westrun, but he humbly turns down the position.
  • Retired Badass: He hints at a long adventuring career that carried both good and bad times. Doesn't stop him from showing up during the siege of Emon and finishing off a Fire Giant to save Kashaw and Zahra, or from accompanying Vox Machina to Raishan's lair and dealing the killing blow to the Diseased Deceiver.
  • Thousand-Yard Stare: After Percy is disembowelled, Kerrek is seen 'staring off into a memory' as he attempts to fix the situation with little success.
  • True Companions: With Vox Machina after going adventuring with them, mostly with Keyleth as he understands her plight.
  • Wrong Genre Savvy: When a botched teleportation spell sends two allies to the middle of the ocean, he tries to comfort Keyleth with somber advice about being strong enough to accept that you can't save everyone... immediately before the team uses their magic powers to save them.

    Tova 

Tova

Played by: ND Stevenson

https://static.tvtropes.org/pmwiki/pub/images/tova.jpg
Click here to see her in werebear form. 
Race: Dwarf (Werebear)
Class: Blood Hunter (Order of the Lycan)

A blunt dwarven woman that Vox Machina happens upon in the City of Dis, held prisoner in Utugash's compound. Upon being freed, she happily joins them in their quest.


  • Badass in a Nice Suit: This artwork for "Honey Heist 3: Tova's Honeys" has her in non-bear form wearing a nice suit as she prepares to lead her "Honeys."
  • Bears Are Bad News: Her were-bear curse allows her to temporarily transform into a hybrid of bear and dwarf, which gives her powerful abilities, making her a fearsome opponent to those who cross her.
  • BFS: Grog gives her a greatsword to fight with upon freeing her. The sword is taller than she is...until she transforms into her were-bear hybrid form, and then it looks small in comparison.
  • Blunt "Yes": Upon waking up, Vox Machina asks her several questions—if she'll refrain from attacking if released, if she'll join them in their objective to kill Utugash... She answers each question along these lines with a simple "Okay" or "Sure".
  • Clothing Damage: When Vox Machina encounters her, her clothes are in tatters, and they assume it's because of the torture she's undergone. It turns out that it's because of her transformation.
  • A Day In The Life: The "Honey Heist" oneshots have her leaning more on her bear side but with a degree of intelligence that lets her talk to animal colleagues as a bear, such as Trinket and his team, as well as her own team in "Honey Heist 3: Tova's Honeys."
  • Ear Notch: One of her ears is described as looking as if it had been chewed on. Her character art doesn't sugarcoat it.
  • The Hero: After finding out of the Baloo-tonium from Trinket and his gang in "Honey Heist 2: Elecric Beargaloo," she takes her findings to the High Bear Nation. They in turn ask her to act as the leader of her group as well as "The Brains".
  • Hunter of Monsters: As an Order of the Lycan blood hunter, is essentially a werebeast hunter.
  • No One Gets Left Behind: When Vox Machina finally kills Hotis and gets ready to planeshift to Whitestone, Tova declines to go with them. She still has friends stuck in the hells, and she can't leave without them. Though Tova stayed behind in Dis to find her friends, according to the Chronicles of Exandria: Volume II, none of her friends survived.
  • Our Werebeasts Are Different: She's a were-bear, standing on two legs and capable of speech when in her hybrid form. Her blood hunter training allows her to have greater degree of control over her transformations than other people with the curse.

    Lionel "Chod" Gayheart 

Lionel "Chod" Gayheart

Played by: Jon Heder (original campaign), Matt Mercer (Adventures of the Darrington Brigade)

https://static.tvtropes.org/pmwiki/pub/images/lionel.jpg
Race: Half-Orc
Class: Barbarian (Totem of the Duck) / Bard (College of Valor)

A cheerful half-orc in the employ of a Marquesian crime lord, seeking out Vox Machina on his behalf.


  • Always Someone Better: For just about all of the time Lionel spends with Vox Machina, Grog is always trying to one-up him to prove to Scanlan that he's better than his "replacement"...and Lionel, oblivious to this, always manages to best Grog in each "contest." Especially notable when Grog and Pike are fighting a horde of skeletons to show off to Scanlan and Lionel joins the fray with two consecutive natural 20 attack rolls, and Grog, furious, tries a Reckless attack on a nearby skeleton and rolls a natural one with advantage.
  • Bruiser with a Soft Center: He can throw a mean punch, but that's the only mean thing about him. Even when he goes into a barbarian rage, it's more of a sheer joy of combat than actual fury.
  • The Cutie: He's surprisingly adorable for a barbarian half-orc.
  • The Ditz: He's not very bright (though his stats show he has an intelligence of 12), but is always in a chipper mood regardless. He also has a spotty memory regarding his past, at first implied to be the result of a Modify Memory too many from his employer, Scanlan, and then later implied to possibly be the result of Scanlan True Polymorphing a duck to create Lionel.
  • Forced Transformation: In an episode of Talks Machina, Matt declared the fan theory that Chod was created when Scanlan cast True Polymorph on a duck to be canon. We're not sure if he was serious or not. He never expresses dissatisfaction with his form, and is much smarter and more powerful than he would have been as a duck.
  • Heart Is an Awesome Power: Everyone laughed when they found out his Barbarian totem was a duck. Then he summoned a duck to him in the middle of the desert and found out via Commune with Ducks the locations of two additional entrances to the ziggurat besides the one that had been caved in.
  • Moses in the Bulrushes: As a child, he floated downriver in a basket all the way to a desert oasis, watched over by ducks.
  • Only Known by Their Nickname: Zig-zagged. He introduces himself as Lionel Gayheart and that people call him Chod... then sometime later states that he doesn't actually like it when people call him Chod. Then it turns out that in the style of Ted "Theodore" Logan, Chod is his real name and Lionel Gayheart is his self-styled, preferred name.
  • O.O.C. Is Serious Business: When he realizes that the meteor in the Darrington Brigade oneshot landed on a duck pond, he goes into a rage that, for the first time, isn't a happy one.
  • Quirky Bard: It doesn't get as much focus as his Barbarian class, but he is also classed as a Bard, and is shown using Inspire and Hold Person in battle. Outside of battle, he talks a bit about telling stories (usually to himself).
  • Ragtag Bunch of Misfits: Later joins the Darrington Brigade, with Tary, Chod, Doty, K'ryyn, and Lawrence.
  • Replacement Goldfish: Grog sees him as Scanlan's replacement for himself—a dim-witted barbarian—furthering his resentment of Scanlan.
  • Sole Survivor: He and a group of fellow employees had the misfortune of stumbling upon a ziggurat near Ank'harel where a cult of Vecna was in the middle of performing a ritual. Lionel was the only one of the group who managed to escape.
  • This Is Unforgivable!: This is how he reacts to the meteor crushing a duck pond in the Darrington Bridage oneshot.
  • Trademark Favorite Food: At the bar, he asks for some chocolate milk instead of alcohol.
  • Walking Spoiler: It's difficult to talk about his specific role without venturing into spoiler territory—his presence in the story is directly linked to not only the return of Scanlan to Vox Machina, but also the return of the cult of Vecna.
  • Was It All a Lie?: When he discovers that his employer is not who he claimed to be, he wonders this for a few minutes before reaching a rational conclusion.

    Sprigg 

Ethred "Sprigg" Brokebranch

Played by: Darin De Paul

https://static.tvtropes.org/pmwiki/pub/images/sprigg.png
Race: Gnome
Class: Rogue (Arcane Trickster)

An elderly gnome hermit who Vox Machina find living in a booby-trapped cottage in the middle of nowhere. The decades spent alone with only an antagonistic imp for company has worn his sanity down to the bone.


  • The Atoner: Implied. Sprigg mentions a deep interest in the power of redemption and, in Talks Machina, Darin mentions that he was Chaotic Evil thirty-seven years ago.
  • Canon Immigrant: After a fashion - Sprigg was actually a character Darin played in a D&D game thirty-seven years ago with Matt's mother - so, naturally, Darin plays him thirty-seven years later.
  • Cloudcuckoolander: Goes on more than a few... interesting tangents.
  • Go Mad from the Isolation: Thirty-seven years worth, with only an antagonistic imp as his talking companion for the past nineteen.
  • Living MacGuffin: Sprigg doesn't just provide the key to Ioun's home - he is the key. A tuning fork resonating with the plane you wish to travel to is required for Plane Shift, and Sprigg functions as that tuning fork for Ioun's hidden home.
  • Properly Paranoid: He trapped his house to the point where the cast was referring to it as the Macaulay Culkin house. Sure enough, Vecna sent assassins after him with alarming speed.
  • Sole Survivor: In his youth, Sprigg was part of an adventuring team - they were all killed by hobgoblins, and it's been so long since then that he doesn't even remember their names.

    Arkhan The Cruel 

Arkhan the Cruel

Played by: Joe Manganiello

https://static.tvtropes.org/pmwiki/pub/images/arkhan_official_portrait.jpg
Race: Red Dragonborn
Class: Paladin (Oathbreaker)/Barbarian (Path of the Berserker)

A red Dragonborn Paladin of Tiamat, the goddess who rules over chromatic dragons. He meets Vox Machina as they are ascending Thar Amphala, and having already teamed up with Percy and Keyleth in the past, joins the party to settle a score with the resurrected Briarwoods.


  • Affably Evil: He's Neutral Evil, and a follower of Tiamat. Despite this, he's overall polite and pretty upfront with the heroes about why he helps them. Even him taking the Hand of Vecna is not out of some power grab to kill the heroes, but instead because he is devoted to Tiamat, he even apologises for doing so as he teleports out, simply calling it just business.
  • Appendage Assimilation: He claims the Hand of Vecna for himself and promptly teleports away as soon as Vecna has been sealed.
  • An Arm and a Leg: In order to accomplish the above Appendage Assimilation, he first chops off his own hand.
  • Bash Brothers: He and Grog get along splendidly.
  • The Beastmaster: He rode a white dragon until his party met the Briarwoods who killed it. His introduction in the game has him wrestling down and controlling a Gloomstalker.
    • In his pre-stream CelebriD&D episode, he gained control of a Manticore for use as his mount.
  • The Berserker: "I would like to rage".
  • Big Damn Heroes: He rejoins Vox Machina midway through the fight against Vecna, providing some serious support.
  • Blood Knight: Had to be physically stopped from slaughtering a defenseless Shaun Gilmore on the top floor of Entropis. In his defense, he had no idea who he was attacking, the others barely managed to stop doing so as well.
  • Borrowed Catchphrase: "I would like to rage." Not that Grog minds.
  • Canon Immigrant: After the first campaign ended, he was included as an NPC in the adventure Descent into Avernus with special mention of his actions in Exandria. Players can go through him to petition Tiamat for aid. Before appearing on this show, Arkhan was also a player character in the second season of Force Grey, which takes place on Toril, implying he may not be a native of Exandria to begin with.
  • Damage Reduction: As a red dragonborn, he has damage resistance against fire.
  • Draconic Humanoid: Per being a dragonborn, he is this by default.
  • Foil: Interestingly enough, to Gern. Both are dragonborn guest characters met in ruins, both were introduced with Vax attacking a thrall of theirs, both make good use of Animate Dead, and their personalities are nothing alike. Also, Arkhan is a Oathbreaker, a evil spin of a usually good class, while Gern is a positive version of a necromancer, a usually evil subclass.
  • From Nobody to Nightmare: "Nobody" is stretching it, he was definitely powerful to begin with, but even a high tier adventurer pales in comparison to the Seneschal of Tiamat.
    • And then once again in Descent into Avernus, where he is introduced "merely" as a paladin and champion of Tiamat, but depending on your party's actions may become the de-facto Archduke of Avernus, in her stead.
  • Hero of Another Story:
    • "Hero" might be stretching it, but Arkhan has a long line of deeds outside of his adventures with Vox Machina, including battling Vecna's student Acererak.
    • He also goes on to play a major role in the Descent into Avernus adventure, where his adventures in Exandria and theft of the Hand of Vecna are mentioned.
  • Hypnotic Eyes: While controlling the Gloomstalker, his eyes change to look like the Gloomstalker's.
  • The Magnificent: Arkhan the Cruel.
  • Necromancer: After dealing with the Briarwoods, he casts Animate Dead on Delilah's corpse just to piss off the remaining Sylas.
  • Nothing Personal: He claims it's "just business" when, after Vecna is sealed away, he chops off his own hand, attaches the Hand of Vecna to the stump, and teleports away.
  • Offscreen Moment of Awesome: He emerges from the You Shall Not Pass! moment detailed below victorious, slaying the Death Knight and several cultists with only himself and two undead thralls. He's a bit weakened by the encounter though, which makes his assistance both appreciated, but also risky.
  • Remember the New Guy?: Apparently Arkhan is an old acquaintance of Percy and Keyleth. This checks out, as they were in the same adventuring party in a CelebriD&D episode that canonically took place during the pre-stream timeskip.
  • Skippable Boss: Arkhan turned the boss fight of his CelebriD&D episode into one by using his Control Undead to force a ghostly caregiver to turn over its Manticore to him.
  • Small Role, Big Impact: Though Arkhan is only present for two episodes, he still plays a major role in the battle against Vecna and his theft of the Hand of Vecna ends up making him a major player in the canon 5e adventure Descent into Avernus.
  • Sole Survivor: His entire party was slaughtered by the Briarwoods.
  • Token Evil Teammate: As a paladin of Tiamat. He isn't outright a terrible person, but his loyalty to her is absolute. He helps Vox Machina fights Vecna because he has his own grudge against the lich.
  • You Shall Not Pass!: He stays behind on the final floor of the tower of Entropis to hold off the Death Knight and a number of other cultists in order to allow Vox Machina to ascend and fight Vecna. He manages to win and shows up to provide aid in the final battle.

Post-Campaign One Shots

    Bertrand Bell 

Bertrand Bell

Played by: Travis Willingham

https://static.tvtropes.org/pmwiki/pub/images/bert_1.jpg
Click here  to see Bertrand during Campaign 3.
Race: Human
Class: Fighter (Champion)

A storied adventurer who volunteers to help Vox Machina locate something valuable lost in the halls of Pandemonium.

For tropes applying to Bertrand, see Here (Potential Campaign 3 Spoilers ahead).


    Lieve'tel Toluse 

Lieve'tel Toluse

Played by: Liam O'Brien

https://static.tvtropes.org/pmwiki/pub/images/lievetel.jpg
Race: High Elf
Class: Cleric (Grave Domain)

A follower of the Matron of Ravens who volunteers to help Vox Machina in order to repay a heavy debt.


  • Character Death: She falls to the empyrean guarding Grog's soul and fails all three of her death saves (two automatically from an attack, and the third by die roll). After the battle, they manage to successfully pull off Raise Dead despite not having known her long.
  • Commonality Connection: She tries to invoke this with Vex, since they're both from Syngorn. Unfortunately, Vex doesn't respond well to it.
  • Cuteness Proximity: She calls Trinket a handsome bear and affectionately scratches his chin and ears.
  • Eerie Pale-Skinned Brunette: She's got pitch-black hair and pale skin and is a follower of a goddess of death.
  • The Friend Nobody Likes: The group might not like Bertrand, but they really do not like Lieve'tel at all. It's worth mentioning it isn't because she is a terrible person, the party just lost Vax, and joining them is a follower of the person who took him away from them. They do eventually soften up a bit, seeing that her attempt to help them is genuine.
  • Good Shepherd: Cleric of the Raven Queen who volunteers for a rescue mission into Pandemonium out of a sense of debt.
  • Healing Hands: Part and parcel of being a Cleric, of course.
  • Last Chance Hit Point: She casts Death Ward on Vex when the group enters Pandemonium.
  • Meaningful Echo: Adding to her status as a Suspiciously Similar Substitute, she unknowingly echoes Vax's "Stay close to me" when she casts Death Ward on Vex, serving as another reminder to Vex of her brother's recent passing.
  • My Significance Sense Is Tingling: As a follower of the Raven Queen, she was able to feel when Vax'ildan, the goddess's champion, passed.
  • Punny Name: Lieve'Tel sounds like "live" and "tell", while Toluse sounds like "to lose". Both are likely a reference to the loss of Vax.
  • Ship Tease: With Bertrand. She claims that she needs "entertainment" and even beds him during their time in Pandemonium. While Bertrand walks off to retire at the end of the adventure, she goes after him and claims she can change his mind.
  • Suspiciously Similar Substitute: A follower of the Raven Queen of elven descent with dark hair and a British accent who dies as a result of the final battle? Hm...
  • Undying Loyalty: Not only to the Raven Queen, but also to Vox Machina, as the saviors of Vasselheim (and the world) and as a way of beginning to repay the debt the Raven Queen owes Vox Machina. Unlike Bertrand who is more or less forced to go with them, she agrees to go of her own choice.

    Derrig 

Derrig

Played by: Liam O'Brien

https://static.tvtropes.org/pmwiki/pub/images/94a5e7b25d1463b8ae443347e3e123fc.jpg
Race: Half-elf
Class: Fighter (Battle Master)

A member of the Air Ashari assigned to Keyleth as a bodyguard, attending Percy and Vex's wedding as her plus one.


  • Action Dad: He's got four kids at home in Zephrah—three triplet girls and a son.
  • Bodyguarding a Badass: He's very aware that Keyleth doesn't really need a defender and that his role is mostly for show.
  • Connected All Along: Derrig only appeared in a one-shot set after Campaign 1, but many commented that Liam's later long-term player character for both Exandria Unlimited and Campaign 3 - Orym - had a lot of similarities to Derrig: both were battle master fighters, both were Air Ashari protectors of Keyleth, and both had similar straightforward personalities. Many wrote it off as just Liam had enjoyed playing Derrig but wanted to be a Halfling instead of a Half-elf, however, it eventually transpired the similarities were intentional and because Derrig had been Orym's father-in-law and trained him how to fight.
  • Deader than Dead: By the time of Campaign 3, he and his son, Will, have been killed in an assassination attempt on Keyleth. Moreover, the assassins' weapons were poisoned with an unusual toxin that stymied the usage of divine or resurrective magic, making it impossible to bring them back to life.
  • Flat Character: Pointed out repeatedly by the rest of the cast. He's from the Air Ashari, he's Keyleth's bodyguard, he's married with 4 kids...and that's pretty much all there is to him. Sam makes fun of this with his inspiration song: "The Boring Ballad of Derrig".
  • The Generic Guy: See Flat Character above. There's not much to say about Derrig other than that he's got kids and he's Keyleth's bodyguard.
  • Glasgow Grin: He has scars going horizontally across his face from the corners of his mouth.
  • Happily Married: He's grilled multiple times by the other members of Vox Machina regarding his intentions with Keyleth, despite emphatically insisting that not only is he not interested, he's also quite happily married (for forty-seven years!) with kids.
  • Killed Offscreen: Around 837 PD (the years between his appearance in Campaign 1 and the events of Campaign 3) he has died protecting Keyleth from shadow assassins.
  • The Knights Who Say "Squee!": Derrig tries (and fails) to be subtle about his admiration for Scanlan and his music.
  • Open Mouth, Insert Foot: He congratulates Percy and Vex on the birth of their daughter Vesper, saying that he recognizes the tired look of two new parents. Vex dryly remarks on the tact of calling a bride tired-looking the day before her wedding.


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